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  • File : 1299897721.jpg-(139 KB, 1456x1050, 1290976829365.jpg)
    139 KB Anonymous 03/11/11(Fri)21:42 No.14211790  
    This is a continuation on the thread from last night, in which I wanted to make a game about magic shoes in a somewhat dystopian near-future setting with themes of the 70's run rampant.

    We came up with some good ideas and things to implement, as well as rulesets, but before I run it as a game I want to flesh things out a bit more.
    >> Anonymous 03/11/11(Fri)21:43 No.14211798
    Basically for people who weren't around for it, the idea was 70's fighting/kung-fu movies but in a future setting, with shoes being the source of people's power.

    My goal is to make it into a workable setting, with which pre-existing rulesets can be used to run.
    >> Anonymous 03/11/11(Fri)21:44 No.14211799
    >This is a continuation on the thread from last night, in which I wanted to make a game about magic shoes in a somewhat dystopian near-future setting with themes of the 70's run rampant.
    I love you /tg/
    >> Anonymous 03/11/11(Fri)21:48 No.14211846
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    >>14211799

    The reception was quite good, as were several suggestions to make an altogether homewbrew game.

    However I don't think I'm that good to make one myself, nor do I have the experience. So for now, just a setting will be good. I think.

    ---

    So given the nature of the game, and the power people have relying on their shoes, we decided it would make more sense for character creation, to detail the shoes themselves and their stats rather than the person (given that the people themselves don't hold the power).

    It's viable that characters would have a sheet themselves, though it would really only matter for backstory and perhaps some unrelated shoe traits or professions. However this could just be a facet to the sheet itself, with the main focus the shoes the person wears.

    Though the shoes themselves are not characters, they're likely the most important aspect about a person in the setting, and will be the most important in terms of rules and gameplay. Hence they should be what most of the sheet is about.
    >> Anonymous 03/11/11(Fri)21:52 No.14211877
    >>14211798

    >the idea was 70's fighting/kung-fu movies but in a future setting, with shoes being the source of people's power.

    Holy shit, sign me up. This sounds so stupidly awesome I'd just have to try it with my group.
    >> Anonymous 03/11/11(Fri)21:52 No.14211886
    >>14211846

    So naturally the most important things about the shoes are, where they were gotten from or when and where they were made, what kind of shoes they are and perhaps most important what brand.

    Where they were gotten from affects the nature of the character. Were the shoes gotten in a garage sale? Were they passed down from a relative or friend? Also when were they made and where? If they were shoes made after the global ban, then chances are they are going to be significantly less powerful than an older shoe (if at all).
    >> Anonymous 03/11/11(Fri)21:57 No.14211924
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    >>14211877
    >>14211799

    Well if you guys want to help, I'd gladly accept it. This was just an idea I had, but everyone from /tg/ helped it along the way, I'd like this to be a community thing.

    ---

    >>14211886

    Assuming an appropriate age and source is picked for the shoes, then we move on to what kind.

    This might be the biggest aspect to the pair, as it will determine what the kind of powerset will be. In a way, this is like character class.

    You've got things like sneakers, dress shoes, high heels, cleats, boots, loafers, etc... each should in it's own way, have a kind of powerset it wields and role for the wearer to fill.
    >> Anonymous 03/11/11(Fri)22:02 No.14211975
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    >>14211924

    Ideally the intent is to limit the shoe type to some common ones (given that there is such a vast array of possible footwear in the world), hence the importance of brands. With the stress in brands made, it doesn't stop people from thinking outside the box for what footwear they want, but it makes things easier to choose and visualize, especially for people not so knowledgeable in shoes.

    So we come to the aspect of brands. You have shoe types that represent class for the pair/character, then it's brands that represent their race. You can have two pairs of the same kind of shoes, but their difference in brand makes them very different pairs despite both being say... sneakers.

    Brand selection determines not only the capabilities and specialization of the shoes, but also certain brand-specific abilities and even potential alignments.
    >> Anonymous 03/11/11(Fri)22:06 No.14212008
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    Have you read this OP?
    >> Anonymous 03/11/11(Fri)22:07 No.14212012
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    >>14211975

    So with the origin, type, and brand of the shoes down, then we move on to customizations. Things like dirt stains, wear and tear, certain shoelaces and socks, etc... they all have effects on the shoes and are like weapons, armor or spells and buffs for the shoes.

    First and most obviously would be socks (although not mandatory, as some shoes don't need socks and some people go without socks). Socks are essentially like armor for the common shoe (things like boots and sandals don't need them, while things like high-heels opt for stockings instead). Not only do they protect the wearer from outside harm, but also from the shoes they are wearing, so that their pair doesn't inadvertently harm them. Also it keeps away the dreaded smelly feet or diseases/fungus.
    >> Anonymous 03/11/11(Fri)22:10 No.14212042
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    >>14212008

    No I haven't, but that's something else I'll look into.

    Along with Relics, and Joints and Jives.

    ---

    >>14212012

    Then we have laces (for laced shoes) which are like charms or wards. Certain shoelaces of different material, or done in appropriate knots or patterns give the shoes an effect or aura. It is in this way that specifically selected shoes can still be changed in ways to suit other tasks or needed abilities, as the shoelaces can be changed or tied in different ways by the wearer on the fly to suit a situation.
    >> Anonymous 03/11/11(Fri)22:15 No.14212082
    What about people who don't wear shoes?
    >> Anonymous 03/11/11(Fri)22:17 No.14212109
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    >>14212042

    Then are things like shoe color and details like stickers, blemishes, additions or modifications.

    Colors would have an effect in certain ways, like with elemental shoes determining the actual element specialization. Or with fighting shoes, the latent effect they posses. As well, color can also tie into alignment and association. Both in terms of actual good vs evil as well as actual groups or organizations to which the person/shoes are aligned.

    Things like stickers would be like minor items or charms, that add temporary bonuses or stat changes/abilities, while blemishes (dirt stains, gum stuck, scuffed up) would have the opposite effect (though not always) and with most shoes, the wearer will want to pay mind to maintaining their shoes lest they literally fall off their feet from overuse and leave them powerless.

    Lastly additions, like spiked soles, gel insole implants, duct tape, whatever, are like a wildcard, in this case almost like weapons for the shoes, adding certain effects or capabilities to the shoes that would normally not be possible. This are wide in possibility and vary in effect.
    >> Anonymous 03/11/11(Fri)22:19 No.14212134
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    >>14212082

    People who don't wear shoes, given the setting are going to be at a severe disadvantage. At least in terms of fighting someone with shoes.

    However certain effects can obviously be applied to bare feet or socks, that might allow them to compare to shoe wearers. Plus there's the other aspect that with no shoes, comes not recognition. You can blend in or remain unnoticed by people, and not have to worry about the associations that come with wearing shoes.
    >> Anonymous 03/11/11(Fri)22:22 No.14212162
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    So that pretty much covers it for "character" customization/sheets.

    So far that's what I've worked up. Any opinions or suggestions?

    This is my first time trying to make a setting, so please feel free to comment or critique however you see fit, and I welcome any advice, changes or additions to anything. I don't want this to be me just spouting off ideas for something, I would like other people to contribute as well.

    After all, none of us are as good as all of us.
    >> Anonymous 03/11/11(Fri)22:22 No.14212164
    >>14212012

    >things like boots and sandals don't need them, while things like high-heels opt for stockings instead

    what? Have you ever tried to walk wearing boots with no socks? You feet will be crying in pain after about five or so minutes. Thick socks are required with boots. Even If no one sees them directly.
    >> Anonymous 03/11/11(Fri)22:28 No.14212222
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    >>14212164

    I meant like galoshes, wellingtons. Not construction boots.

    More to the point that, with socks being sort of like armor, boots wouldn't need them (being themselves thicker more "armored" than common shoes) in terms of protection.

    You could and probably would want to wear socks with them, but at least in terms of protection it wouldn't be necessary stat-wise. Just extra protection/comfort, which isn't a bad thing.
    >> Anonymous 03/11/11(Fri)22:34 No.14212270
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    In terms of the game, I figure I want to get the process of character creation down.

    After that is the setting itself I want to get to be a believable world and people.

    With those nailed down, then I think I can get into the actual meat of the character creation, like brands and stuff.
    >> Anonymous 03/11/11(Fri)22:40 No.14212336
    >>14212222

    Oh ok, that makes sense. Thanks for clarifying. You might want to make a distinction between socks that contribute to abilities and socks that are not important in gameplay terms.

    As for character development, I can see shoe styles being broken down along similar lines to the traditional roles of most RPGs. For example, high-heeled shoes are solely designed to make women's legs more attractive, but obviously not suitable at all fir fighting or running. So players that wear high heels will be geared more towards charisma-based powers, and focused more on socia attributes than fighting prowess.
    >> Anonymous 03/11/11(Fri)22:47 No.14212407
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    >>14212336

    Yeah, that makes sense. Same with dress shoes and appearance.

    I suppose rather than just shoe types, with still quite allot existing, it would be simpler to break them down into the situations in which they would be worn.

    Like formal, athletic, casual, utility, etc...

    With those, it's more like you can pick the kind of thing you want to be doing, class more like, and then from there what sort of specialty, like running shoes VS sneakers, or formal high heels VS slutty pumps.

    Although I think that while some shoes are certainly more geared toward activity/fighting than others, all shoes no matter the type or use should provide some physical edge over barefoot or common non-branded shoes.

    Not like a charisma-based high-heels shoe woman wearer can fight toe to toe with a sneakers wearer, but like one on one at least against a barefoot or common shoe, she should be able to tussle. Given that the focus of the game is conflict. Of course she may never want to engage with anyone given her shoes, but it is a possibility.

    This might be a flawed idea though.
    >> Anonymous 03/11/11(Fri)22:57 No.14212498
         File1299902274.jpg-(19 KB, 366x274, 1283853449339.jpg)
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    No one else?

    The other thread was more lively, maybe this isn't as good an idea as I thought.
    >> Anonymous 03/11/11(Fri)23:20 No.14212716
    I'm no expert, but apparently neo-Nazis/Skinheads would wear combat boots with red laces (the red symbolizing that they had split blood for their cause or something).

    Could be an idea for faction...
    >> Anonymous 03/11/11(Fri)23:43 No.14212884
    >>14212716

    Yes, factions are also a viable aspect to the setting, with similar shoes between them.



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