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  • File : 1302455870.png-(51 KB, 560x600, 1302225711356.png)
    51 KB Anonymous 04/10/11(Sun)13:17 No.14545566  
    Shit, did I miss Dis-armed policeman last night?
    >> Anonymous 04/10/11(Sun)14:24 No.14546216
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    I'm guessing I did, didn't I?
    >> Anonymous 04/10/11(Sun)14:26 No.14546241

    You're welcome.
    >> Anonymous 04/10/11(Sun)17:23 No.14548046
    Ah. That's not exactly what I was hoping for. I wanted to maybe start up a conversation with the guy, and see if we could brainstorm ideas for his situation
    >> Anonymous 04/10/11(Sun)21:00 No.14550142
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    >> Disarmed Policeman Anonymous 04/10/11(Sun)21:01 No.14550157
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    The thread seemed to suffer the same situation as the last... what, 5?

    People didn't seem interested.
    >> Anonymous 04/10/11(Sun)21:11 No.14550251
    I think I remember those threads.
    >> Anonymous 04/10/11(Sun)21:23 No.14550380
    Hmph. We'll I'm interested- at the very least I'd like to know what's happening
    >> Disarmed Policeman Anonymous 04/10/11(Sun)21:30 No.14550469
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    Currently, or what has transpired since the last archived thread?

    There's probably quite a bit I've not gone over. Heck, I never even went over things from the game prior to the making of these threads, things like the Formal Ball Event.
    >> Anonymous 04/10/11(Sun)21:33 No.14550493
    Well it's a pretty long story- why don't you start where we last left off, and I'll interject if something needs explaining
    Start with the premise and then wave your hands over the middlebits and then go on
    >> Disarmed Policeman Anonymous 04/10/11(Sun)21:39 No.14550579
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    Well basically, the last thread to be archived was when my character trespassed in the royal palace (in Spain) while That Girl was away with the party. The intent was to steal her baby, which my guy managed to do, but in trying to escape things got complicated. He had to duck into her actual room, and while he was there found some real disturbing shit. He didn't have time to stay though, so could only flee in horror at what he'd seen, finding a secret way out of the palace.

    Once out he was able to meet up with friendlies in the city, and slowly but surely they made their way out of the country, with the baby. Now the idea was that, That Girl never really cared about her baby, she only used it as a status thing, so with it missing things might be troublesome but nothing more really.

    Well we were dead wrong, she got back and flipped shit. Almost immediately she set out on a warpath, tearing her way across Europe looking for us, the party assisting her along the way. Eventually we realized we misjudged her, and realized there was only one solution now, if my guy wanted to stay alive.

    We had to seek Nemo.

    >Posting random pics
    >> Anonymous 04/10/11(Sun)21:41 No.14550593
    Who's we- the gypsies?

    Also, I take it you're not going to follow the option of being her morality gauge then?
    >> Anonymous 04/10/11(Sun)21:42 No.14550606
    Who'd you hope to find Nemo- isn't he in the south seas?
    >> Disarmed Policeman Anonymous 04/10/11(Sun)21:46 No.14550653
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    The original idea was that with her baby out of the way she'd be troubled at home with her in-laws, and we could retreat further North-East, join up with the gypsies and live full-time with the magic side of the world, working with them and increasing strength, etc...

    It was clear that would simply not work though, so we needed to get out. Get somewhere she could not reach us. The only viable option, that allowed for advancement of the plot was Nemo, so we had to try and seek him out. All the while That Girl hot on our heels, relentlessly hounding us with likely a murderous rage.

    I should like to think my guy lucked out, simply because of his involvement in detaining the Outsider made him at least of some interest to the Inventors. Or otherwise, they likely would neither have cared, nor responded to our requests. I suppose though with the past experience, and in possession of their greatest mainland rival in the world's baby, they figured my guy was at least worth talking to.
    >> Disarmed Policeman Anonymous 04/10/11(Sun)21:50 No.14550704
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    My character and some friendlies, who were helping him with things. Such as getting into Spain, etc...

    As for morality compass, I don't think that was ever an option, even if she requested it. Not that it wasn't possible, and she may have been telling the truth, but back in the old advice threads, the majority of people were against having anything to do with her so that's the role I took.


    Yes but he has agents on the mainland to see how the rest of the world is doing, and every so often one of the Inventors shows up for trade or diplomacy.
    >> Anonymous 04/10/11(Sun)21:57 No.14550795
    Darn, that's a shame.

    Also- please don't tell me you thought stealing her child was your idea. That would out of most probability be a common crisis for all the crowned heads of Europe, such that it would make them pull together when presented with such a unifiable enemy.
    >> Disarmed Policeman Anonymous 04/10/11(Sun)21:57 No.14550796
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    Anyway so, blah blah blah, we're looking to make contact with the Inventors, all the while being driven more and more into a corner by That Girl until we're pinned down in France (doing a grand loop around the continent and ending back at the country adjacent to where we started).

    This whole process takes months, but eventually contact is accepted, and to our amazement, they seem sympathetic to my guy's situation and agree to ferry him out of Europe at least, once the next Inventor arrives for their interactions with the mainland.

    This won't be for another 2-3 weeks though. What ensues is a game of cat and mouse with That Girl trying to track us down and us frantically moving from place to place within France. She's got the Frenchies assisting her in our capture, so it's all the more difficult. A good thing our little group had various backgrounds to accommodate our hiding, though doing so with a baby wasn't easy. Finally it's something like 3 days left and we're in a coastal town, unable to continue without risk, and she knows we're there.
    >> Anonymous 04/10/11(Sun)22:00 No.14550837
    I myself don't have much of an idea. Last I left off the disarmed policeman was visiting his family when That Girl decided to pop by for a visit.
    Shit couldn't you have chartered a boat or something?
    ...please don't tell me you did what I think you did
    >> Disarmed Policeman Anonymous 04/10/11(Sun)22:05 No.14550900
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    It was not my idea, but one that was highly suggested so I felt obliged to follow it. I could walk again so I was feeling pretty bold anyway. You're right though in assuming it started a cluster fuck.

    As stated, we'd figured that with the baby gone, from there on to the royalty she would only be an outsider, some German tramp who exited only to carry children. And I imagine for a time, that was the idea many had in their minds.

    I think any such doubts were dissuaded though when she returned and immediately set out with a vengeance to find "her" baby. Even if she wasn't really one of them, she was serving their interests. And so as you said, not just Spain, but several nations were in agreement with her motives of finding us. So she was allowed to work with Interpol of the time to hunt us. And it made sense, as Europe is increasingly more like a powder keg ready to blow, simple conflicts could illicit World War, so something like a missing heir to the throne was naturally prone to cause turmoil.

    In that sense I suppose it made sense for That Girl's motives; she wasn't after us to save her baby. She was after us because we were undoing her efforts at making peace. Just an assumption of course, but it's always been assumed she never cared much for her baby. She's openly admitted before how she can't stand to be around it, and becomes physically ill at seeing it. Guilt I suppose...
    >> Disarmed Policeman Anonymous 04/10/11(Sun)22:14 No.14551015
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    As stated, the Frenchies were on her side, so the coastlines were being watched. One of our little ragtag group tried to save his own skin that way and it ended badly for him.


    Anyway so what ensued was the three days spent in the coastal town, doing our best to avoid attention and capture at the hands of the authorities and That Girl. I'd say this portion of the game was likely the most intense and roleplay-heavy we'd had in a good while, perhaps since the Formal Ball. Ducking into alleyways or sewers, avoiding attention and other people. One by one our little group slowly got caught or picked off.

    Worst of all, that That Girl was actually there, we'd seen her a few times in passing. Sickening in the way she carried herself, outwardly kind and helpful, charitable and generous to everyone, she soon had the love of the town and those that worked for her. But when she caught a suspect, you watch her turn as cruel and brutal as one would expect of her. I can say I didn't envy those of our group that faced her.

    Something else though that made things all the more difficult, another presence in the forces looking for us; the Nun.
    >> Anonymous 04/10/11(Sun)22:19 No.14551071
    The nun is new?
    >> Disarmed Policeman Anonymous 04/10/11(Sun)22:24 No.14551115
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    As stated in the last thread to be archived, while escaping the palace my character fled into That Girl's room, and in locating a secret way out of the place, stumbled across some horrific shit. From what it looked like, she had all the people I'd believed she'd killed (all the former PCs in the game that she'd supposedly done in), actually alive and preserved, in some cases being healed. Using Nemo tech she'd kept them on ice the whole time while we'd thought she'd killed them all.

    By that discovery, it was clear she'd only ever killed two people, the repulsive first husband she'd had, and the young Prince on whose life she'd rode to power, so to speak. Naturally, it completely changed the game, pretty much everything.

    And that was what we were faced with now, the Nun character whom had previously been my guy's best bud as well as secretly in love with the deceased young Prince. She was alive, and working, walking alongside That Girl in hunting us. The problem was, she knew my guy best, had worked with him professionally, so knew the sorts of tricks I'd use and things I'd do to avoid capture.
    >> Anonymous 04/10/11(Sun)22:30 No.14551180
    I take it the princess has brainwashed the Nun into working with her?
    >> Anonymous 04/10/11(Sun)22:33 No.14551225

    Can you post the links to the last few archived threads. I would really like to help, but I need to have a few questions answered, like how did you recover your limbs, what are your relationships with the forces that helped you, what powers can they bring to bear, and other such info about the current state of things.
    >> Disarmed Policeman Anonymous 04/10/11(Sun)22:36 No.14551268
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    Nope, the same Nun from before, the only other character along with my guy, and That Girl to have stayed alive and in-game, the whole game. As discovered, the other PCs were actually still alive, but they had been kept in containment for whatever purpose, while the Nun had survived up until our little failed plot to kill That Girl, and clearly had not only been allowed to remain active but had been healed.


    Anyway so, it was the eve of the day after when the pickup was scheduled (they were fucking late, wouldn't you know it?) and it was only me and the baby, and like 3 other guys. We were holed up in an attic of some inn, trying to lay low while shit went on all around us. The others figured they'd head out and see about the late pickup and maybe scrounge some supplies, I just stayed with the baby.

    Who should I encounter but the Nun, who knew exactly where I was. She didn't raise the alarm though, she seemed to want to talk so I obliged. It was some heavy shit that went down, I questioned how she could be doing what she was, why she was, what had happened to her, etc...

    She seemed adamant though that That Girl had her shit together, and was the best hope for the world at the time. Plus when she'd been shown that That Girl hadn't killed all the people we thought she had, she was able to settle her animosity towards her.
    >> Disarmed Policeman Anonymous 04/10/11(Sun)22:40 No.14551323
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    From what I understand it was a conscious choice by the Nun. No idea if it's the truth though.


    Allot of what you want was never archived, the threads just died on their feet. I'll see what I can find in the archives though.


    I decided to show her the baby though, the only thing on the earth left over from the person she loved. This hit her hardest, and she cried for a good bit. In the end she admitted that she would never truly forgive That Girl, but she had to support her in what she did lest the world burn. She said though that once the job had been done, she'd gladly kill That Girl herself.

    Some other conversation, and I asked why she was here. She said this was it, and she would no longer let us slip by. Tomorrow she'd have the force seeking us with her, she'd give us one more night to make peace with ourselves and whatnot before she left.

    So that was it then, there was no hiding from her if she'd been keeping the enemy from finding us the whole time.
    >> Disarmed Policeman Anonymous 04/10/11(Sun)22:43 No.14551358
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    This is the last one I believe to be archived, which has a link to the other threads.

    Anything after that though, was never saved, a good few (5-6) lost to the ages.
    >> Anonymous 04/10/11(Sun)22:47 No.14551424

    You can just give me a brief summery of how you got your legs back, because that is probably the most important part. I was the one of the guys pushing the magic batman route in the early threads. I am hoping you went that way, but I am game no matter what happened.
    >> Disarmed Policeman Anonymous 04/10/11(Sun)22:49 No.14551455
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    Anyway so the other guys get back later and flip shit, one of them opting to leave then and there. The other two sympathize with my guy but admit there's nothing they can do, perhaps if they turn him over they'll get off lighter. Next day though we don't get a wake-up call, in fact it's the baby that wakes us up.

    We find, damn near the whole town is gathered at the port, where an Inventor submarine has arrived, bearing goods, trade, tech, and envoys. This was it, they were here and it was our chance out. At least, in theory.

    Naturally That Girl, though caught off guard by the unexpected arrival of one of Nemo's ilk, did not intend to let us slip past her.
    >> Anonymous 04/10/11(Sun)22:50 No.14551474

    Ha ha ha, of the irony. That is the last thread I was a part of you need to start giving us a time the the next thread is going to be, because I love these threads.
    >> Anonymous 04/10/11(Sun)22:57 No.14551546
    So what did you do? Try and subdue her?
    >> Disarmed Policeman Anonymous 04/10/11(Sun)22:58 No.14551552
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    I went with the magic side, and they were able to find something to fix me up. Fixed my spine at least, they couldn't regrow my arm though. I imagine though now heading to Nemo, it might complicate things, having been healed with magic.


    So quite frankly we made a mad dash for the port, to try and find a way on the ship. There we found most of the force that had been tracking us, more preoccupied with the new vessel rather than us. That Girl was clearly visible, displeased that she now took a backseat to the Inventor. She was trying to organize some of the force to head to our supposed location, was told to hold off on it for now, so she switched gears trying to get the Inventor's crew to deal with the authority force, get the process moving faster.

    That was our chance though in heading through the huge crowd gathered. It looked to be rather simple, given that all we would have to do was reach the vessel, heck we could even have jumped into the water and swam to it and we'd be fine.

    The Nun though expected us, and was not distracted like the others were. She was waiting for us in the crowd, and upon meeting us gave a sorry look of disapproval before notifying That Girl. That was all it took and immediately she was after us like a thing possessed.
    >> Disarmed Policeman Anonymous 04/10/11(Sun)23:07 No.14551643
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    Yeah you can see how already the threads were starting to die out, even that thread there was barely anyone else besides me. After that they got more and more devoid, and weren't even archived. Eventually I just gave up.


    The guards knew roughly where she was, if she didn't return they'd know we were in that sector/street of the town. She agreed to hold off until the next day so really the only thing seemed to let her go. I had always trusted her before so I figured I could rely on her one last time. Which she at least kept her word to.


    If the guards weren't going to help her, indeed if no one was going to help her, then she was going to settle things herself. And so That Girl was after us, bounding through the crowd and tossing people aside like ragdolls. Naturally we started booking. We were a good ways away from her, but we had to push past people while she was moving like they weren't even there. Plus the Nun tried to subdue us too, but had difficulty in the crowd.

    Eventually That Girl gets close enough where she's able to show off new augmentations she'd received. Using her arm I believe she lets fly these metal bolo-type things, casting people aside and wrapping them up. She's able to catch one of us that way, while the other she hurls a large piece of road at. Each of us she captures, she uses her arm to pacify, from what I understand driving a poisoned barb into their spines like a rivet.

    All that's left is my guy and the baby, and she now knows that's how it is.
    >> Anonymous 04/10/11(Sun)23:08 No.14551651

    Oh so how did you get fixed up. Did you make a deal with the fey, or did go another route. Cause if you did it would be wicked as hell to escape into a feywild type place, ESPECIALLY if you could lure some troops into it to be slaughtered. Of course that assumes a lot about how the world is run.
    >> Disarmed Policeman Anonymous 04/10/11(Sun)23:18 No.14551757
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    That was the idea, it was some magic entity that allowed the ritual to take place. And indeed, after stealing the baby the intent was to retreat into that world and reside there in safety until the time was right to return. As stated though we were cut off from that option by a vengeful mother.

    That doesn't rule magic out of the equation though.


    We reach the edge before the water, some set up gangplanks before us connecting to the vessel. The guards are on this part though monitoring things and while they were unwilling to help before, with me right there they were in a position to act. With That Girl as well right behind I figured this was it.

    Clutching the baby tight, I pretty much shoulder tackled the closest guards off into the water. With much difficulty (one arm DEEERP) I managed to make way to the side of the vessel, while the guards simply tried to get out, and That Girl could not follow (lest she sink and drown).

    In reaching the side of the vessel I was about to be quickly executed by the Inventor crew on board thinking I was some commoner or spy or something trying to get on board. However the officer on deck at the time stayed them when hearing and seeing the baby. After some delay while they deliberated, we were hoisted aboard.

    Of note some of the French guards prepared to open fire on my guy, but That Girl gave them the old pretzel treatment, not wanting "her" baby to be killed.
    >> Disarmed Policeman Anonymous 04/10/11(Sun)23:28 No.14551854
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    So we had made it, there was some scuffle between the French and vessel crew, but things were brought back under control. For the moment we could breathe easy, answer questions and identify ourselves to the crew while That Girl stood on the docks not 50 feet away watching. She tried to board herself but was repelled in a fashion that could be described as a phenomenal bitch slap, so eventually she disappeared for a bit.

    Finally I was able to establish who I was to the crew, with the Captain agreeing to his part of the bargain. He was worried about what happened to the others that were supposed to be coming, but I informed him they couldn't make it. He says though that we're safe at least now, and while we will remain here for a day or so to attend to their business, we could remain in safety and then the vessel would depart with us back to their home.

    It seemed at last, we had finally escaped the clutches of That Girl, for good. No matter how hard she tried or wanted, she could not reach us. Us, being myself her former greatest friend and now potentially biggest threat, and the child she bore through murder.
    >> Disarmed Policeman Anonymous 04/10/11(Sun)23:36 No.14551938
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    The time went past and eventually it was moment when the vessel would depart. To see things off, I went to the main deck with the baby as we pulled out. As had been customary during the interim, That Girl had remained mostly like a hawk, watching us. However this time she had some of the guards with her, restraining some people. It seemed odd that That Girl did not want to be seen by the captives, despite them having sacks over their heads.

    When she saw me on the deck though pulling out, she gave a signal with a smile, stepping behind cover. There bound and in captivity was my character's family, his mother and sister and brother in-law. He was able to see them, and they him, only visual confirmation, before they were put in the dark once more and carted off by the guards. That Girl stepped up once more, working something with her arm. It looked like she was pointing at us, but rather her whole arm.

    I was stupid for not expecting her to fire something at us. A large barbed spike almost like a harpoon, damn near turned my guy into a shish-kabob, even injuring the baby in the process.

    We were helped by the crew, and the vessel went into dive to avoid further problems, but in being treated we found a note along with the barb, in simple writing clearly hers;

    "Take care of my family and I will take care of yours."
    >> Anonymous 04/10/11(Sun)23:42 No.14551997
    Why didn't you send your family to America like we told you!
    >> Disarmed Policeman Anonymous 04/10/11(Sun)23:43 No.14552002
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    Anyway so that's where things more or less wrapped up. The last game ended with my guy and the baby recovering, getting to know these strange Inventors and their wondrous vessel, while seeing Africa for the first time as we approached the northern coast.

    Apparently we are en-route to the Inventor nation, and Nemo. Our transporters are very hush on all that though, especially the trouble they've been having in the Pacific.

    Either way, that's where we are; although not with the magic side of the world and working towards a magic end, we are free of That Girl and her schemes, headed to a new life, and new portion of the game/plot/setting.

    That's what I made the other thread for last night, asking how people would and could remove Cthulu from the world, as that is assumedly the problem the Inventors are having. It would probably be smart to have ideas on how to help the Inventors before we actually get there.
    >> Anonymous 04/10/11(Sun)23:45 No.14552023
    ... have you tried throwing a steamboat at him?
    >> Disarmed Policeman Anonymous 04/10/11(Sun)23:46 No.14552037
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    I couldn't! I tried but was thwarted!

    I can now only hope she does not do anything to them, as I damn near jumped off the vessel as it was leaving to swim back and save them. Only the baby, and assurance of certain death if I did kept me from doing so.

    Knowing her they'll likely suffer horribly, however her reluctance to be seen by them makes me believe that she still wishes to remain in good graces with them. I don't know, it's all complicated and hard to think about.

    If she was willing to injure her own son, I fear what she may do to her enemies family.
    >> Disarmed Policeman Anonymous 04/10/11(Sun)23:52 No.14552083
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    I would imagine by now, the Inventors would have tried something like that. This is of course assuming it IS Cthulu they are dealing with.

    Either way, I don't think coming into such close proximity with the "problem" is a good idea, as evidenced by what happened to the Outsider. She was apparently captured and examined by whatever it is
    >> Anonymous 04/10/11(Sun)23:52 No.14552088

    So what is your plan to get as powerful as that girl
    >> Anonymous 04/10/11(Sun)23:56 No.14552126
    Probably not much will happen to your family. Or she'll kill them. One or the other really.

    As far cthulu- well, cthulu should lay sleeping in Ryl'ya until the stars are right. Only when the stars are right may he exert his influence into the world above, his tendrils breaking into the minds of the weak and asthetic, inspiring them to work towards freeing him from his living tomb.

    ... and then a bunch of swedes show up and drive a steamboat right in cthulus face while he's still drowsy.
    >> Disarmed Policeman Anonymous 04/11/11(Mon)00:00 No.14552177
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    From what we've seen in the game, Nemo and his ilk posses the kind of strength enough to hold their own against the rest of the world. Even now whenever they show up somewhere, they're pretty much calling the shots.

    Plus from what I saw firsthand, the vessel I'm on currently isn't even that good of one by their standards, yet had the kind of weaponry enough to basically make That Girl look like a spoiled kid with some pretty toys.

    Currently I believe she has the capability to take on a train, and yet charging at the vessel enraged and at full strength she was repelled like a fly being swatted away. Such that, she eventually had to give up trying and could only watch from onshore.

    Even a small portion of the Inventors potential seems capable of besting her, so even that much should be able to.
    >> Disarmed Policeman Anonymous 04/11/11(Mon)00:03 No.14552208
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    I think though if she wanted to kill them, then she wouldn't care if they knew it was her who was doing it, but clearly she did.

    as for the problem, well I think the way things are, the Inventors while creating their nation, and combing the Pacific for resources stumbled upon something. Some sort of power/calamity that is enough to hold them all at bay and even encroach upon them.

    The only thing I know of it for sure, is what we learned from the Outsider.
    >> Anonymous 04/11/11(Mon)00:04 No.14552221
    Disarmed policeman!
    Oh shit. I had been looking for your archives for... months now.
    Man, I have some catching up to do!
    Are the threads still getting archived or whut?
    >> Anonymous 04/11/11(Mon)00:05 No.14552238
    Who's the outsider?

    Also- for the most part I think one of cthulu's greatest enemies is Hastur.
    ... not that he'll help you much anyway
    >> Disarmed Policeman Anonymous 04/11/11(Mon)00:12 No.14552309
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    I have no idea, this thread itself was to be a one-time thing seeing as people seemed to have lost interest in the game. At leas, the previous lot of threads weren't archived.


    One of the Inventors that while combating the "problem" was captured by it, only to emerge later fighting for it. She took out her anger and displayed some unknown new power by wrecking Europe's shit.

    Back when the group (my guy, That Girl, the Nun, others) were all one big happy family of a group and whatnot, we helped pacify the new threat.

    More about her is detailed in the last thread to be archived pertaining to this game, the link to which I posted earlier.
    >> Anonymous 04/11/11(Mon)00:13 No.14552326
    Hmm. I don't think you have cthulu on your hands.

    What else can yout ell us about this unknown threat?
    >> Disarmed Policeman Anonymous 04/11/11(Mon)00:19 No.14552375
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    Very little if anything, most of the info I know I believe was detailed in the archived thread.

    Whatever it is, it is clearly incredibly formidable, and seeks to "wash away" humanity and the world, ruling over the planet in it's natural state. Or something like that I believe.
    >> Anonymous 04/11/11(Mon)00:26 No.14552443
    Hmm. Sounds more like mermen or deep ones then anything.
    >> Anonymous 04/11/11(Mon)00:31 No.14552479

    Hell, it may even be a avatar of nature type thing. DP how bad will Nemo freak out about your magic if that is the type of thing he is fighting.
    >> Disarmed Policeman Anonymous 04/11/11(Mon)00:36 No.14552513
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    I don't think it's the same kind, that's the thing. The Outsider brandished a different kind of power, more in agreement with the natural world. Such that even things like common animals joined to assist her. She attacked people using technology and magic alike.

    The kind my guy is familiar with, is the sort that is used by people and beings, rather than the kind that comes from the Earth. I mean it may have stemmed from there, but apparently it is corrupted or something when people use it.


    It may be, I'm not very familiar with Cthulu lore.
    >> Anonymous 04/11/11(Mon)00:40 No.14552545
    From the sounds of it, you might be dealing with like... a source of magic.
    A wellspring.
    Have you seen Ponyo? This sounds kind of similiar
    >> Disarmed Policeman Anonymous 04/11/11(Mon)00:45 No.14552593
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    Yes, I suppose it is something like that. She wielded water control as something of a latent ability, on top of the destructive magic.

    Either way, the intent was to cripple the Inventor's greatest source of supplies, and as a personal agenda she targeted England specifically.

    Of note she had these cultists that worshiped the thing with her. They were not familiar to her though, apart from her, her whole crew were mutated and changed, while these strangers appeared normal.
    >> Anonymous 04/11/11(Mon)00:50 No.14552644
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    So let me get this straight, The Outsider was one of Nemo's inventors who was captured by the "thing" Nemo is fighting. After emerging later, she had mystical nature powers. I have a question, lets say Nemo decides not to give you tools to fight that girl for whatever reason, would you be willing to team up with what he is fighting in order to gain the power to fight? Is that a viable option? As things stand now, what are the worst case scenarios for your current situation.
    >> Anonymous 04/11/11(Mon)00:51 No.14552667
    HOLY SHIT. Disarmed Policeman is still going strong?! Hasnt it been months since the last one? (not counting any within the last week)
    >> Disarmed Policeman Anonymous 04/11/11(Mon)00:58 No.14552742
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    People suggested that before, rather than going with the magic side, tech side, or with Nemo, instead heading to England and freeing the Outsider and working with her.

    As for teaming up with the thing, I think that would likely lead to me becoming the BBEG of the game. With two persons in the world like the Outsider (the original and me), there is not a force that could stand against. It took much of the world to take down the original in the first place.

    As for Nemo, I'm almost certain that with this threat out of the way he would help me, given that, That Girl would be the only thing stopping him in the world. Even if I wasn't there and he got rid of the threat on his own, she would be his next target anyway.

    I think the worst case for me is if That Girl kills my family, and upon arriving at the Inventors haven, my character simply becomes a citizen or something, a sidelines and unimportant character. The worst thing for the setting would naturally be World War I breaking out, however That Girl seems to be completely capable of stopping that on her own. The only downside is if she makes herself the ruler of the world in the process, in whatever way. Alternatively, I assume that the very worst thing to happen would be if Nemo and his lot are defeated by the problem, because then literally the whole world would be overpowered by whatever the thing is, with the Outsider sitting atop the metaphorical wave that washes over everything. I could get in on that action, but clearly I would probably become akin to the BBEG.
    >> Anonymous 04/11/11(Mon)01:06 No.14552809

    What is the Inventors haven? Were is it located?

    I assume it has something to do with Nemo, but what is known about it concretely.
    >> Disarmed Policeman Anonymous 04/11/11(Mon)01:08 No.14552824
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    Yes, a good few months I believe. I figured everyone had lost interest or forgotten about this, but someone the other day suggested another thread.

    That was last night, and that thread like the others simply died with few posts. This one though turned out to be quite successful. At least in the sense of post numbers, not many people in the thread, but a good number of comments and stuff.

    Which makes me glad, because I always liked making these threads and updating people on the game. It seemed though that overtime people just stopped caring.
    >> Disarmed Policeman Anonymous 04/11/11(Mon)01:13 No.14552869
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    It's just the nation that they built. Nemo didn't like the direction the world was headed, so went to an obscure part of the world to make a haven, and invited other prominent inventors, industrialists, and explorers to come with him.
    >> Anonymous 04/11/11(Mon)01:19 No.14552926
    Shit DP I'm way behind on your adventures. Can someone link the old threads so I can catch up?
    >> Anonymous 04/11/11(Mon)01:20 No.14552943

    They're linked earlier in this thread.
    >> Anonymous 04/11/11(Mon)01:23 No.14552968
    What you need right now is information- start pumping the crew for anything. Put those detective muscles to use.
    You have a crime, (Not obeying the laws of physics on a sunday, corrupting the race of man, being eldritch in a clearly marked steampunk zone)
    Now you just need to figure out the how
    >> Anonymous 04/11/11(Mon)01:35 No.14553073
    Well at the moment you'll need to keep that baby in tip top condition. Do you know anything abotu childcare?
    >> Anonymous 04/11/11(Mon)01:39 No.14553098
    Damn I got to go to bed, hope this thread is here in the morning. DP if it is not here when do you think the next thread will be.
    >> Anonymous 04/11/11(Mon)01:42 No.14553134
    There are more people following this story than you think
    >> Disarmed Policeman Anonymous 04/11/11(Mon)01:43 No.14553138
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    Sounds like a can-do!


    Err... I know which end the food goes in and which end it comes out.

    The baby is relatively fine though. He's recovering from the injury of the harpoon, but all in all I think he's fine. There's a doctor or three on the crew, I think we're in good hands.

    The thing I'm worried about is if they decide to separate us at any point. I took the baby to keep it away from his mother, and as obligation to his deceased father. The Inventors instead though, might see it as leverage over That Girl, or even as something to study.

    That Girl doesn't know it, but she herself is magically *very* powerful. Or she was, until she started gearing herself up and did away with it. However at the time when she carried the baby she had relatively few augmentations, and the way in which the baby was conceived makes it a conduit for magic and emotions. Essentially, from what I understand, in having the baby, That Girl passed on all her magic capacity to it, in addition to it being something of a nexus for magic.

    Naturally the Inventors may find this to be useful.
    >> Disarmed Policeman Anonymous 04/11/11(Mon)01:46 No.14553163
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    I've always tried to make these threads Saturday nights. The most recent one being this previous Saturday. This thread happened to be a fluke that I saw it.


    Well that's nice to know. Now if only they would post more...
    >> Anonymous 04/11/11(Mon)01:51 No.14553201
    Yeah I saw that but there seems to be a big gap between that one and what he's talking about here. I sadly cannot catch his saturday night thread, as I work.
    >> Disarmed Policeman Anonymous 04/11/11(Mon)01:55 No.14553251
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    Because since the one linked in the archive, there have been about 5-6 threads between that and this one, that were not archived, and died of inactivity.

    After the 6th, I sort of just gave up for awhile, until now.
    >> Disarmed Policeman Anonymous 04/11/11(Mon)01:58 No.14553279
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    Anyway, I'm probably going to bed now. I'll keep posting when I get a chance, if people keep asking or commenting or whatever.
    >> Anonymous 04/11/11(Mon)01:59 No.14553286
    Can you give a quick summary of what has happened since then?
    >> Disarmed Policeman Anonymous 04/11/11(Mon)02:05 No.14553340
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    That's roughly what this thread was about. I could go further back, but it's not radically different from what I've said so far.

    I'll do it tomorrow when I get the chance, if the thread is still up.

    Anyway, bedtime for realz.
    >> Anonymous 04/11/11(Mon)07:43 No.14555821
    Well, shit. Looks like no matter how you do things, the world will be shit soon.

    Help That Girl? You die and her batshit insane doings are the world
    Help Nemo? Congrats. You've just started WWI
    Help the Outsider's boss? Good jorb for letting Cthulhu or Gaia or w/e turn the world's population into its bitch.

    Sucks to be you. At least you're still in the game. So, what do you actually intend to DO?
    >> Disarmed Policeman Anonymous 04/11/11(Mon)08:40 No.14556122
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    I think the overall goal is to remove That Girl from the picture, by whatever means. That may be overtime through magic, or using Nemo tech or whatever. But either way, at some point or other I'll be headed back to Europe for a final showdown.

    Allot of people mentioned that despite the horribleness of it, it would be necessary for WWI to transpire, given the impacts and changes it brought in history.
    >> Anonymous 04/11/11(Mon)09:05 No.14556321
    But the question remains- why are you going after that girl?
    Revenge? You know that almost all the people she killed aren't really dead
    For the safety of the freeworld? At this point you yourself may be a greater threat then anything she could muster
    The question remains- what is it that you want, and why do you want it?
    >> Disarmed Policeman Anonymous 04/11/11(Mon)09:42 No.14556539
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    Even if she's really only guilty of one death in the world, she personally wronged me. Not just me, she betrayed the lot of us, and just because she's able to convince the others that she's doing right, hell even if she is doing right, it doesn't change the fact of what she did. Justice must be served, or I'm no policeman.

    That, and what she may be doing is sound for the world, it's hard to imagine that she's doing it out of the goodness of her heart. Even if she really is as kind, loving and selfless as she appears to be, the fact remains that she's being exalted because of it. It's just too easy for her to put herself in a position where she's ruling over world, even if it is through goodness and love.

    And as stated, having history go the way it should and head to WWI, despite horrendous immediate consequences, in the long run is probably the best thing. I mean, better than an Empire with an Empress atop a throne of lies, a complete return to magics and the old ways, or having the world wiped clean by some eldritch horror.

    I personally could see things go anyway at the moment, I'd still like to give it some more progression in-game before deciding anything.
    >> Anonymous 04/11/11(Mon)09:56 No.14556640
    Alright man. Remember that you're pretty much completely in Nemo's power now.

    You know how you were able to hide from That Girl and were able to move from underground supporter to the next?

    Not going to happen in Nemo's country- which he basically built himself from the ground up if I'm not mistaken, and has filled with people who are most probably fanataically devoted to him and his ideals.

    If you wan to survive, and not just become a bit player for Nemo's game, you're going to need an awful big piece of leverage.

    Watch that Baby, Policeman- hang on to him for dear life. Right now you're about as captive as he is.
    >> Disarmed Policeman Anonymous 04/11/11(Mon)10:02 No.14556683
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    Makes sense. In thinking about it, all my guy has to offer is his experience against the Outsider. Maybe knowledge of magic/occult, but it wouldn't be hard for them to access such knowledge elsewhere.

    Meanwhile the baby not only is an ace in the hole for them against That Girl, but also holds great potential in general. Whether they learn of the second detail, I believe is up to me.
    >> Anonymous 04/11/11(Mon)10:20 No.14556803
    Right well, at the moment you've got three objectives
    1. Find information
    2. Gain allies
    3. survive

    Objectives two and three pretty much hinge on objective one
    objective two is important because you pretty much left the last of your trusted allies in Europe
    >> Anonymous 04/11/11(Mon)10:28 No.14556857
    Trying to see if there's any factionalism in Nemo's land may be a good idea for someone in your position.
    Play both ends against the middle, would be my recommendation.
    Be like a golden ball, tossed from hand to hand for the moment- no one person can grasp you long enough to claim ownership you remain free to act, if left toeing a precarious line
    >> Anonymous 04/11/11(Mon)10:30 No.14556869
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    Hooray, you're back!
    If this thread has shown you anything, it is that people actually care about your antics.
    You really should tell us when to expect your next threads.
    I for one really enjoy reading about your game and giving advice, even though I haven't been here since the fifth thread or so.

    So if I'm reading this right, you expect that you will be making at least a stop on the American continent?
    Then you should try to set up meetings with all the different mystics America can offer.
    Just of the top of my head I can think of Native American shamans and Voodoo priests from Louisiana or Haiti.
    >> Anonymous 04/11/11(Mon)10:35 No.14556901
    I think he'll be near africa actually- but it's a good idea, nonetheless. Trying to martial magical allies would be good- if you can convince the inventor to let you make a bunch of side trips
    >> Disarmed Policeman Anonymous 04/11/11(Mon)10:47 No.14557010
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    Yeah that seems pretty standard.


    That's a possibility and something I'll definitely look into.


    As always I've tried to do a thread every Saturday. Although that's just pertaining to the two-ish games we have a week, I could do threads whenever if people cared to hear more about what's happened in the past of the game.


    I'm pretty sure we'll be making stops anyway, for trade and supplies. Heck we may even interact with the Ottomans, the Indians, or the Chinese.
    >> Anonymous 04/11/11(Mon)10:52 No.14557046
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    Africa would be just as good for magic I guess.
    Actually, it would be even better. That's some old and powerful magic I would think. As in "Dawn of Mankind"-old and powerful.

    If the Inventor won't let him make side trips, then okay, he can wait until they meet Nemo.
    If Nemo also takes away the kid, cut your losses and go on a magical world tour!
    Learn ancient magic from every corner of the globe!

    Even if OP is siding with Nemo, that shouldn't mean that he should stop learning magic.
    >> Anonymous 04/11/11(Mon)10:57 No.14557093
    Good! All of these are old civilizations, with long histories.

    Also- almost all of them have a reason to hate Europe, or at the very least European interferance is making them all pissed off

    put out feelers- see if it's possible that you could perhaps start the arraingments of anti- colonial support network

    All of europe pretty much hates you right? So what's it to them?
    >> Anonymous 04/11/11(Mon)11:04 No.14557166
    maybe have the magic baby checked out for.. magicalness
    >> Anonymous 04/11/11(Mon)11:11 No.14557222
    >every Saturday
    I'll make a note of that then.

    Would you mind telling us a little more about how you restored your spine?
    You said you did it by magic and indicated that some kinda spirit was involved, but could you elaborate on stuff like:
    Who put you in contact with the spirit?
    Is it fae, a demon, a minor god? (>Implying there would be any difference)
    What does the spirit want in return?

    Also, what magic can you do by yourself by now? You have been under gypsy tutelage, right?

    Holy crap that is a lot of questions in one post.
    >> Anonymous 04/11/11(Mon)11:17 No.14557253
    What happened to the gypsies anyway?

    And that mole?

    Did you ever see about getting in contact with the jews?
    >> Anonymous 04/11/11(Mon)11:27 No.14557319
    Just had a little brainwave.
    Learning enough magic from just a single tradition to make a difference against That Girl could take years.
    I'm not saying you shouldn't even bother to try, but you should also try find people who have had those years necessary to kick ass with magic.
    Write down a list of places you can expect to stop on the way and treat it as a shopping list.
    Hell, see if you can bring your tutors' other apprentices along! You can be the Magical Power Rangers, with you as the Red Ranger!
    >> Anonymous 04/11/11(Mon)11:32 No.14557368
    Yeah, you've basically got the magical messiah in that baby
    you might want to see to it that it's being trained
    >> Anonymous 04/11/11(Mon)11:50 No.14557521
    Holy shit. Holy shit!
    It fits the story archetype doesn't it?
    - Little baby prince is abducted from the crib.
    - Is raised by a group of people with no paternal bond to the tyke
    - He has great magical potential

    DP, in your dream you are the bad ass mentor. It's you.
    Take care of the kid. Learn all the magic you can, so you can teach it to the kid yourself when he is older. Never tell him that he is a prince until he is ready. You should still tell him some about his mother though. Tell him enough to know that his mother is not a nice lady.
    Involve Nemo, if only so he can give his backing to the boy.
    Also, fill his head with thoughts about a unified Europe. A unified Europe on your and Nemo's terms.

    Then, when he is ready, set him loose on Europe. The prodigal son returns, bearing great power and commanding the armies of the New World, he is here to return order to the Old World.
    This stuff is the stuff stories, legends and fairy tales are made of.
    >> Titanium Man 04/11/11(Mon)12:13 No.14557746
    I must know potential progress on acquiring The Police, if that is what you have ultimately decided. I haven't been around much lately - goals to chase and all that.

    Mainly I'm glad more people used my art for a thread :V
    >> Disarmed Policeman Anonymous 04/11/11(Mon)14:17 No.14558672
    Bump, gimme a sec to read things.
    >> Disarmed Policeman Anonymous 04/11/11(Mon)14:27 No.14558751
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    Yeah I'm sure the DM is going to have a field day describing our adventures in Africa, Arabia, India and China. Meanwhile the rest of the party is stuck toe-heeling to That Girl in dreary old Europe.

    Who's the real winners in this story?


    They baby is certainly magical, if it got even a fraction of what his mother had then he'd be a formidable power. From what I understand he inherited/leeched EVERYTHING from his mother, while at the same time not being hindered by, or an anathema to technology (being that she was already a cyborg while carrying the baby).


    The gypsies are still footing around.

    The mole was found to be a co-worker and friend.

    Jooz? What about the Jooz?
    >> Disarmed Policeman Anonymous 04/11/11(Mon)14:35 No.14558832
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    Gypsy bros introduced my guy to shamans, shamans contacted being. I believe it was a type of forest spirit, or old world Elf, whatever it was came from the forest, and had a stark, tall unnerving appearance.

    The being wanted vestiges of the things I'd put down and the memories associated with them. Among the lot I gave it, it seemed most intrigued by the necklace of the lich we encountered.

    My character is capable of basic magic, things relating to detecting stuff and about other people. If there's wards or barriers in an area, what sort of energy is being used, whether someone is lying, etc...
    >> Disarmed Policeman Anonymous 04/11/11(Mon)14:54 No.14558994
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    There's no doubt the baby has potential. Whether That Girl realizes it or not (probably not), the means by which she made herself pregnant, was something of a perfect storm of potential.

    On the magic side, the mother carries ludicrously high magic but is a cold, cruel, ambitious woman. She carries a stolen name and is cursed utterly. The father is a religious young boy, a pure soul with never an impure thought or action in his life. He carries a royal name and had never been with a woman. Each of them loved another, and the act itself vile and without feeling. Coupled with the sheer negative force pervading the scene of said act, culminating with the murder of the father, *by* the mother. The whole thing itself, was a magical ritual unknowingly caused by her own body/potential, and perpetuated by all the details about the scene.

    And then there's the tech aspect, of being carried till birth by a cybernetically augmented individual, her body would have rejected the baby had it not been her own magic passed to it. And so it grew to be accustomed to technology, and upon being born was raised in a technology-preferred environment.

    This is pretty much a summary of what the DM did, basically went down a checklist, citing all these things and finally concluded that in this child was something that the world had never seen before. To quote, what a fool That Girl was seeking only power, yet right before her the whole time was potentially the greatest power of all, and her own son to boot. I bet if she found out, she'd be kicking herself for neglecting him.
    >> Disarmed Policeman Anonymous 04/11/11(Mon)14:57 No.14559034
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    Last post, whew!


    I am/was damn near halfway to accomplishing it, getting a spirit avatar moral ideal fighter being thing, but it was cut short with the fleeing from Europe. I guess I shot myself in the foot with that one.

    However, I believe in (assuming if we) reaching China, there's a whole kind of magic specifically for that. So all hope is not lost!
    >> Titanium Man 04/11/11(Mon)15:48 No.14559464
    Ah, China. Is there any bullshit magic you CAN'T provide? In any case, I feel good that I get to contribute such a vital weapon to the cause. (It's also convinced me to give someone a Stand down the line named King of Pain.)
    >> Anonymous 04/11/11(Mon)15:49 No.14559482
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    What you're saying here only makes it even clearer.
    And 'That Girl' even told you to take good care of him! There's practically no way you can't be the kid's mentor.
    >> Anonymous 04/11/11(Mon)16:05 No.14559623
    Teach the child! Teach him to love freedom and to cherish the old world and embrace the new.

    Hopefully he will learn an overwhelming desire for JUSTICE and a burning PASSION for leading an honorable and Virtuous life

    ...what sex is the child anyway?
    >> Anonymous 04/11/11(Mon)16:11 No.14559663
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    It's a boy I think.
    And if he can't instil a passion for justice in the lad, he can at least try to instil a passion for dicking over the entire European continent.

    And if the Stand thing doesn't pan out, you can at least try for Hamon. Lots of bullshit applications for a power like that.
    >> Titanium Man 04/11/11(Mon)16:16 No.14559699

    Really? I was under the impression that Hamon was actually more limited in applications, and that Stands offered a wider variety of abilities. Besides, unless she becomes a vampire, I doubt it'll be of much use.
    >> Anonymous 04/11/11(Mon)16:25 No.14559790
    You are forgetting one of the earliest applications of Hamon shown by Zeppeli.

    Remember when he punched a frog, and the frog was unscathed? While the rock the frog was standing on practically exploded?

    Now stop, take a step back, and think about what that would mean for someone with cybernetics.
    >> Titanium Man 04/11/11(Mon)16:33 No.14559866

    Oh, shit, you're right. Hamon could totally fuck up cybernetics. Hell, any solid object. You'd essentially gain super strength. Well, more like super breaking powers.
    >> Anonymous 04/11/11(Mon)16:51 No.14560036
    DP has several GMs, so first he should ask around and talk to everyone to make sure that they all define cybernetics as foreign objects in a body.

    Then wait for a while, before telling the GM that you want to research a new magic spell/power.
    Present it to the GM as a healing power that heals living flesh and hurts the undead, as well as damages and expels foreign objects from the body.
    In the conversation with the GM, focus on the power's healing and anti-undead uses. However, I would also make sure that the "damages and expels foreign objects" is written down, so nobody can call bullshit on that part later.
    Tell the GM that it is for when you inevitably join the others again (technically not a lie).
    It will give you a healing power and make you very useful in a group, which will without doubt be very attractive to them at this point.

    Rule 0 will stop Hamon from outright destroying her cybernetics, but if she has to roll a d20 whenever she touches you, or her tech disintegrates, she will without doubt think twice before tangling with you.
    Combine this with some kind of shield magic that nullifies most projectiles, and you have pretty much shut her down.
    >> Disarmed Policeman Anonymous 04/11/11(Mon)16:51 No.14560039
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    Nooooo idea what you're talking about.


    That's the idea. The intent all along was to get the baby away from his negligent mother. But then I found out the baby is like magic/technology Jesus, and it made all the more sense.

    Now to make sure the Inventors don't realize this. No telling what they'd do...
    >> Anonymous 04/11/11(Mon)16:57 No.14560087
    Disarmed Policeman you have got to go to the Americas for your magical training. From standard shamanism practiced by most tribes, to the blood magic practiced by the Aztecs, there is a lot of cool shit there for you to take advantage of. Hell you could even become some sort of pulp hero. Just imagine stories being written about your character, a loner with a child gathering all sorts of Power to fight a corrupted political system.
    >Once a police officer in Germany, “Your Guy” was betrayed by one of his closest allies for political power. Crippled and alone he vowed to right the crimes committed by his former friend. His adventure began by allying with the magic users he once persecuted as a police officer to regain his ability to heal some of his wounds. After being chased out of Europe by his nemesis, he began gathering great powers to protect himself and to stay one step ahead of her. Collecting such forces as the technology of Nemo, Ancient Chinese alchemy, Aztec Blood magic, and the “Gifts” of the fey, “Your Guy” stands for the truth no matter the cost, and hopes to one day have the power to one day return to Europe ready for the final showdown with her to show the world the truth once and for all.
    >> Disarmed Policeman Anonymous 04/11/11(Mon)16:58 No.14560091
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    I like that idea, it wouldn't be difficult to work out, and could probably be easy to learn.

    Now one has to consider escalation, given that now That Girl is pretty much like a heavy-duty train wearing the skin of a young woman (ruling out the sniper plan people had). It seems only logical that with little if anything left of her body to improve, she'd turn to things like anti-magic wards, stuff like that.

    However, that doesn't negate it as a possibility, and unless she was expecting it, it would likely provide an upper hand for a time.
    >> Titanium Man 04/11/11(Mon)16:59 No.14560101
    Bahahaha! That is ingenious. I would definitely like to see that.

    In JoJo's Bizarre Adventure (where the whole Stands thing comes from) there's a martial art called Hamon. Its main purpose is to preserve life and destroy vampires through manipulating "ripples" of life energy, but by transferring this energy into non-living objects, you can make them shatter.
    >> Disarmed Policeman Anonymous 04/11/11(Mon)17:01 No.14560118
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    I don't think the Captain will be stopping in the Americas (would entail crossing the Atlantic), but if I ever get the chance at moving freely its definitely on my list of places to-go.
    >> Anonymous 04/11/11(Mon)17:23 No.14560311
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    Is her skin still her own? As long as she has organic tissue where you can get at it, she would have to watch her back around you.
    And if she goes full robo and gives up on her skin, you can start a smear campaign calling her out on being for the people when she is no longer even human.

    Anti-magic wards are harder to work around, but only because we don't know anything about how they would work.
    They can't be magical in nature, because that would impede on her own machinery. (Hell, if they are magical in nature, you should see if there is a way to strengthen them to the point where they are so powerful and so obviously magical that they mess up her clockwork parts in a big way.)
    If the wards are technological in nature, you would have to find out how they work. Maybe ask Nemo? Something like that certainly sounds like Nemo-tech.
    (If such things exist and she does not have any herself, see about procuring some yourself, tamper with them so that only you (and maybe the kid) can bypass them à la Master Li from Jade Empire. Then send them to her using Nemo, as an "official" apology for assisting in her child's kidnapping.)

    And for gods sake don't ask around about anti-magic wards so that word can get back to her. We don't want to give her ideas.
    >> Disarmed Policeman Anonymous 04/11/11(Mon)17:29 No.14560357
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    Yes, she still looks the same. Though I'm skeptical of how much of her body is left in favor of robotics. You couldn't tell by looking (save for her arm and eye), but we found out firsthand how far down that path she's gone.

    As for things to counter her, yes I believe the Inventors could work some things up if they didn't already. While I may not be able to use the full array of potential weapons against her, the baby could. The baby is not subject to the whole Science VS Magic thing, and could use both interchangeably or at the same time.
    >> Anonymous 04/11/11(Mon)17:47 No.14560504
    The kid will without a doubt be your best weapon against her.
    Hell, he will be the best weapon against whatever you point him at. The way you have described it, it sounds like he and the Outsider have more than a few things in common.

    Notice that I'm saying "will be", though. He's still a kid. You practically took him out of his crib.
    Outside of training, he won't be fighting anyone until he's at the very least 18 years old.

    Until then it's an arms race between you and her over who can think up the most bullshit way to counter the other.
    Something like Hamon and a Stand, as well as having Nemo as an ally, would put all the good cards in your hand for a long time.

    Also, you should take a cue from Jade Empire's Master Li, who I have already mentioned, and put some kind of magical kill switch in the kid that only you can use. He's still a kid, so you have a lot of time to put down something really complicated that can't be countered easily.
    You and That Girl are pretty much playing a zero-sum game where both of you are villains (You are in the right, of course. Just tell yourself that and everything will be all right), so that little shit will inevitably betray you at some point.
    >> Anonymous 04/11/11(Mon)17:53 No.14560548
    having skipped in and out of your threads with only a rough Idea of the enemy you're fighting against i do have a suggestion (albeit a simple one)

    fire, now hear me out, unless she has some sort of emergency extinguisher/temperature regulator fire is going to really hurt, you can be sure that it'll damage flesh and augmented parts alike with the ability to damage pretty much anything if you get it hot enough.
    >> Disarmed Policeman Anonymous 04/11/11(Mon)17:55 No.14560567
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    Yeah, I guess that's right. Although I don't think she ever really viewed my guy as a threat, she seems more preoccupied with trying to stabilize the world rather than have it out in old rivalries. That may change though.

    Also why would the kid ever turn on me? And in who's favor? Certainly not his mother's.
    >> Anonymous 04/11/11(Mon)18:10 No.14560690
    >And in who's favor?
    His own.

    There's been a lot of talk upthread about raising the tyke to be a great unifying king and a force for good, justice and order.
    Keeping you (disorder) and That Girl's (evil) bullshit in mind, you should assume that sooner or later, you will both have to answer for your crimes.
    When, or if, that happens, you will have to chose between dying for the cause, or killing the kid.

    Now that I put it like that, I don't think I would personally put kill switch magic in the kid after all, but it is still an option that should be given some thought.
    That's the thing with this stuff. It's something that MIGHT happen, so you might as well have contingency plans for it. In the earliest threads, everyone told you to be Batman. Well, planning for this stuff is how you are Batman.

    Also, you should really see about reading Jojo's Bizarre Adventures. If nothing else, the series is an education on how to curb-stomp your enemies with seemingly useless powers.
    Don't let the hella gay art deceive you. It's gay in the same way 300 is gay. Sure, all the characters are fabulously muscular men, but they're fabulously beating the snot out of each other, so it all balances out.
    >> Anonymous 04/11/11(Mon)18:12 No.14560702
    The bonds of blood are suprisingly strong
    don't underestimate them
    >> Disarmed Policeman Anonymous 04/11/11(Mon)18:34 No.14560863
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    Yes but then this isn't his mother in the sense of the person who raised him and took care of him. This is his mother in the sense of the person who gave birth to him by killing his father.

    I would think he has the best reason out of anyone alive to hate her.


    I don't like that people are starting to refer to me as a villain! What did my character do that would make him appear that way in anyone's eyes, save for That Girl?
    >> Anonymous 04/11/11(Mon)18:40 No.14560913
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    If you don't like people thinking of you as the villain, you should have thought of that BEFORE you kidnapped the only heir of one of Europe's most influential royal houses, potentially destabilising the entire continent. At the moment you can only roll with it.
    Comfort yourself with the fact that although you might seem like the villain, you are doing it for the greater good. You are not yet the BBEG.

    Anyway, it's starting to get really late where I'm at so I'm heading off for bed now.
    See you next week, DP.
    Remember to start on convincing your GMs that cybernetics counts as foreign objects. And as always, be subtle about it.
    >> Disarmed Policeman Anonymous 04/11/11(Mon)18:43 No.14560936
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    I didn't mean people in the game, I meant people in these threads. I mean I only do what people tell me.
    >> Titanium Man 04/11/11(Mon)18:46 No.14560964

    Well, it's more gay-looking in Part 5, but then again, Golden Wind was awesome. There's a guy there who kicks people's asses by making zippers, DP, and that's just the tip of the creativity ladder. Definitely give it a reason.
    >> Anonymous 04/11/11(Mon)18:53 No.14561039
    Finally got myself through the thread. Was in the thread a couple of days ago, where I said I wasn't able to participate (since it was 2-3am and I was tired). I was a bit sad to find the thread having 404'd in the morning. Sadly, next Saturday I'm at a party and is most likely hammered when I get home, so I just hope that survives the night as well.
    >> Anonymous 04/11/11(Mon)19:18 No.14561266
    Revenge is a tricky art monsieur. It wraps us in it's coils, making us dance the danse macabre. Where it will take us, well, who can know mon ami, when it is the grim reaper fiddling away at the bandsaw while the world around us burns.

    Revenge changes a man- plants a seed of hatred in his soul, and that seed grows into a tree to bear a poison fruit of hatred, deceit and murder, growing strong as it blackens your soul.

    There can be no quarter when you play the game of thrones and kings- no mercy, and nothing other then absolute victory, or a fate worse then death.

    >> Anonymous 04/11/11(Mon)19:35 No.14561399
    >> Titanium Man 04/11/11(Mon)21:18 No.14562201
    You either die a hero...something something villain.
    >> Anonymous 04/11/11(Mon)22:01 No.14562656
    > or live long enough to become the villain
    >> Anonymous 04/12/11(Tue)01:50 No.14565002
    Why haven't you just raped and killed her yet?
    >> Anonymous 04/12/11(Tue)05:17 No.14566415
    You haven't been reading this or any other thread at all, have you? He's a one-armed man (previously with a crippled spine) and she is a cyborg monstrosity that can take on a train at full speed. I think that is why
    >> Anonymous 04/12/11(Tue)06:19 No.14566714

    >Implying a one-armed guy couldn't rape a train

    Or a cyborg monstrosity for that matter.
    >> Anonymous 04/12/11(Tue)06:22 No.14566723
    How about you go cut off your arm and stick your dick in a moving train to prove us all wrong then
    >> Anonymous 04/12/11(Tue)06:30 No.14566753

    Well she's not actually a train, but the arm part shouldn't be much a hindrance.
    >> Anonymous 04/12/11(Tue)06:35 No.14566780
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    You're on.
    >> Anonymous 04/12/11(Tue)06:40 No.14566806
    Just replace the train with a strong-well trained woman in a position of power with a bunch of followers and her own private army, preferably crazy as well.

    So yeah, cut off your arm and go rape Sarah Palin. And tip off the FBI that you are gonna do it.
    >> Anonymous 04/12/11(Tue)06:53 No.14566883

    Reading through the thread, I was under the impression that the woman literally had the strength of a runaway locomotive.
    >> Anonymous 04/12/11(Tue)06:55 No.14566890
    Yeah, well, it's as good as this world gets...
    >> Anonymous 04/12/11(Tue)09:53 No.14567883

    Eeesh, and she has a kid supposedly? Who was the dad, should I feel sorry for him?
    >> Anonymous 04/12/11(Tue)10:44 No.14568184
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    >and she is a cyborg monstrosity that can take on a train at full speed

    What, she needs cybernetics to do it? Pathetic.
    >> Anonymous 04/12/11(Tue)11:04 No.14568317
    She raped the father, who was the teenage crown prince of Spain, before killing him.

    So yes, you should feel sorry for him.
    >> Anonymous 04/12/11(Tue)12:32 No.14568861
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    Jegus fuck

    Why has she been allowed to remain alive?
    >> Anonymous 04/12/11(Tue)12:52 No.14569002
    Not for lack of trying.
    >He's a one-armed man (previously with a crippled spine)
    She fucking removed his arm and broke his spine the last time he tried killing her.
    At that point, Disarmed Policeman realised he was in deep shit and came to /tg/ seeking advice.
    That was around 10 threads ago, and we're still working out how to kill her.
    >> Anonymous 04/12/11(Tue)12:57 No.14569040

    I meant like, other people. In Spain, and stuff, wherever.
    >> Anonymous 04/12/11(Tue)13:18 No.14569181
    Disarmed Policeman and a friend of his, the Nun, is the only people who can prove she had anything to do with the murder.
    And now the Nun is working with the woman...

    The Spanish royal family hates her guts, but is still grateful for her supplying them with a new heir.
    Even if their son was a bit on the young side, he was old enough to have an interest in women, so when some bitch from the German nobility showed up with a baby in tow they were actually relieved.

    The common people from all over Europe love her though.
    The thing is, other than killing a bunch of people and raping a teenager, she is a good person. Everything she has done was for political power, which she uses to actually help the people.
    >> Anonymous 04/12/11(Tue)13:29 No.14569242
    Actually, scratch that. She isn't a good person (although the public thinks so).
    It's more a case of bad people doing good things.
    Or maybe good people doing bad things?
    We don't know.
    >> Disarmed Policeman Anonymous 04/12/11(Tue)13:34 No.14569269
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    Actually one other person could, but he's also working for her. Arguably he's the evil person in the setting, as time and again That Girl has tried, and notably wanted to leave the whole political and world-changing game outright, but the guy keeps playing the guilt card and possibly blackmailing her into sticking around.

    As for the kid, I'd say it's doubtful that he had an interest in women. He was only barely old enough to even be physically capable of having children (apparently That Girl would have acted sooner, but waited till his 13th birthday when she assumed physically he'd be developed enough), and was religious to the letter. Though he may have liked the Nun character, he was never one for impure thoughts or actions.

    And of note, she's only killed two people. Otherwise, everything else you said checks out.
    >> Anonymous 04/12/11(Tue)13:55 No.14569407
    Jesus. I though he was 15 or something.

    Anyway, what do you expect in the coming sessions?
    The submersible you're still of the European coast, right? So how long do you expect the trip to take?
    >> Disarmed Policeman Anonymous 04/12/11(Tue)14:04 No.14569473
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    Nope, when I mention him being a kid, I mean he was still just a kid. That's why the whole thing was so repulsive, nothing like a case of "DURR HURR WELL HE MUST HAVE ENJOYED IT". She may as well have been a monster to him.

    The trip, well we just left France, and are approaching the North African coast. I have no idea how long the trip could take, depending on how many stops are made. I assume a good number though, given that the vessels purpose is to garner supplies and trade wherever it can. So as a rough estimate I'd guess a few months, till reaching the Inventors haven.

    As for what to expect, I have even less of an idea. So far the game has taken place only in Europe. And Nemo's lot were just a background force, never really seen and only rumors abound of them. So we're basically traveling with mysterious strangers from another land, to be stopping off at places previously not even thought of in-game.

    At the very least I expect it should be interesting to see how these places are in the setting. That's not considering any adventures that might take place in them.
    >> Anonymous 04/12/11(Tue)14:23 No.14569610
    That is not what I was trying to imply, but w/e.

    For the next session at least, you should try to find out where you will be stopping, then make a grocery list of what skills or magic you can learn from those places.
    The likely ones are Africa, the Middle East, India and China, and of those, Africa and China are possibly the most important.
    If you get a chance to visit Australia, don't leave the sub. Grab the child and go hide somewhere deep in the boat. Modern Australia is pretty rough, but Steampunk & Magic Australia must be hell on earth. (The Outsider didn't speak with an Australian accent, did she?)
    >> Disarmed Policeman Anonymous 04/12/11(Tue)14:33 No.14569684
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    No, no I didn't mean you. But there were some people in the threads before who acted like that.

    As for stopping off places, that shouldn't be too difficult what you mentioned.

    And no, the Outsider was Irish.
    >> Anonymous 04/12/11(Tue)17:28 No.14571148
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    It's cool to see this game/these threads lasting as long as they have.

    These threads alone have been going for how many months? Almost like a quest!

    Actually some drawfags should get on that, illustrating some of the memorable scenes from this game.
    >> Titanium Man 04/12/11(Tue)17:33 No.14571178

    Well, I've illustrated what I hope to be future scenes...they ain't that great, but meh.
    >> Anonymous 04/12/11(Tue)17:42 No.14571249

    Not just one drawfag! More.

    Or something.
    >> Anonymous 04/12/11(Tue)21:25 No.14573236
    >Actually one other person could, but he's also working for her. Arguably he's the evil person in the setting, as time and again That Girl has tried, and notably wanted to leave the whole political and world-changing game outright, but the guy keeps playing the guilt card and possibly blackmailing her into sticking around.

    He's the other survivor of the original party isn't he? You should try and take him down, too.
    >> Disarmed Policeman Anonymous 04/12/11(Tue)21:41 No.14573374
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    Well technically everyone's still alive, but yeah he's been around since after the second "TPK".

    His first encounter with her was the Formal Ball event where among other things she chucked him out a window. Apparently that was enough to convince him that it would be wise to side with her in all future endeavors. To my knowledge, he set about contacting her in the first place to get her assistance, which invariably led to my character's maiming.

    I'm pretty sure with him out of the picture though, That Girl has no reason to keep playing the world changing game. Like if I managed to bump him off somehow, she'd be free to leave everything behind, like she said back when she butted in on my guy's family reunion.
    >> Anonymous 04/12/11(Tue)22:56 No.14574053
    Fuck, you gotta kill this guy!

    He's the real monster at the end of the campaign.

    How are you going to do it Disarmed Policeman?
    >> Disarmed Policeman Anonymous 04/13/11(Wed)01:06 No.14575575
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    Yeah I mean he's just using That Girl. After she crashed the family reunion, she stopped plotting and planning her own actions. Now she just does what he tells her to do, and he has her take all the credit and such, billing her up to be some great heroine and savior, while in reality she seems rather reluctant. I mean it's not literally like that, but that's the way it seems, he's got her under his thumb.

    Plus, since she does all the actual work, he doesn't have to change himself, while she keeps having to augment more and more of herself to cope with the difficulties.

    How will I do it? I dunno lol, I'll probably do what you guys tell me. If I had it my way, I'd probably just kill him and be done with it. With him out of the way, That Girl would likely cease to be a threat. I mean she wouldn't continue to be coerced and blackmailed into things she didn't want to do anymore.
    >> Anonymous 04/13/11(Wed)01:11 No.14575639
    Why the hell didn't you mention this earlier man!?!?

    We've been under the assumption that That Girl was the BBEG- it's plain to see she's just a pawn (a very strong pawn) in this guys game.
    ... he's basically the anti-morality compass.

    Okay- tell us everything you can about him, where he is,what his goals are, how you met, potential weaknesses, etc.
    >> Anonymous 04/13/11(Wed)02:13 No.14576354
    The first World War was begun with a bullet.
    >> Anonymous 04/13/11(Wed)02:28 No.14576500
    I doubt he blackmailed her into what she did to the prince, Id recommend looking into a way to take both of them down.
    >> Disarmed Policeman Anonymous 04/13/11(Wed)02:43 No.14576610
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    He didn't join up with her until after, and he uses what she did to the Prince AS blackmail, he knows and has proof she did it. As stated, around the time of crashing the family reunion, she made clear her feelings about how everything that was happening in the world was just too much for her and she wanted to stop.

    The guy though has always been playing the guilt card, saying stuff like she'd come this far, she couldn't back out now, plus the whole blackmailing her thing.


    And the road to hell is paved with good intentions.


    Because it didn't seem pertinent. I mean he's not some great mastermind like she's proven to be, and isn't some walking powerhouse like she is. He just leads her around and tells her what to do, basically hands her the daily itinerary so to speak and she follows it. He's not a genius or anything, he's just always been a clever politician, he knows how to play people. He saw the idea she had of world peace, and simply expanded on it. She was doing good before, now she's doing great. Together they're two heads of the same beast.

    Although he has different ideas of how to solve the war problem. While she seeks peace and unity, kindness and generosity for all, he's more into the deterrents idea. Making warfare and weapons more and more dangerous so that no one wants to use them. With of course That Girl being at the forefront of everything, he's turned her into a veritable walking war deterrent. Being that she can withstand a direct shot from Inventor power cannons, there's likely little in the old world that could cause her harm, so no country would want to risk going to war when they could expect her to be on the battlefield.

    At least, that's the guys plan. How well it'll work I have no idea. At the very least he has her fooled I believe, she still thinks they're working towards peace on earth and love for all.
    >> Anonymous 04/13/11(Wed)02:52 No.14576681
    She did that after her attempts to intimidate you failed didn't she? Crushing your wheelchair and making some little comment about how easily she could have done it to you too.
    >> Disarmed Policeman Anonymous 04/13/11(Wed)03:07 No.14576802
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    As for details, he's just a member (albeit senior) of the main party. I assume he's taken on a leadership role though, while the others have their various skills, and That Girl provides the muscle and funds. His goals I think are similar to That Girl's, but more sinister. Ideally she wants to prevent war, and establish unity and equality for all, the only problem being that it would be too easy for her to end up as a dictator even if she doesn't want that. The guy on the other hand, openly wants pretty much a dictatorship with him at the top leading it. He doesn't want war only insofar as that it would weaken Europe which he wants to be the centerpiece of his despotism, from which to take over the rest of the world.

    We met back when after the first TPK, and it was just me, the Nun, and another guy looking to rebuild a group. This new guy was a member, sort of like a speech giver for a main political party in the state at the time. In joining, he and the newcomers had never met, nor knew anything about That Girl. Whens she attacked a second time though, I suppose that was enough to convince him to join her. Or use her, seems more appropriate.

    As for weaknesses, I suppose his most glaring weakness is that he's not some magical or strong person. He's just a normal human, and though he hides behind a mechanical monster of a woman, he can be killed just like anyone else.
    >> Disarmed Policeman Anonymous 04/13/11(Wed)03:09 No.14576819
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    Also, despite the fact that he seems to be pulling the strings now, he's not some great planner or mastermind villain or anything. He's just opportunistic. The only reason he's even managed to get where he is, is simply because That Girl became disheartened with the kind of person/monster she was becoming so she lost interest in the world-changing game. That gave him the chance to step forward and fill the gap that she left in giving up.

    Make no mistake though, I fully believe her to be a greater threat than him, and if the two were actually pitted against each other she would win every time. Not only physically, but mentally too. The kinds of scheming and Just-as-planned-ing she's capable of are unmatchable.


    Well we later found out that was all a ruse, a face she put on. Trying to be the villain, when later she showed up crying and confessing that wasn't the kind of person she wanted to be.

    She's tried to come on strong and be the bad guy, but it only served to remind her of what she was becoming, and my guy's response drove it home.
    >> Anonymous 04/13/11(Wed)09:05 No.14579110
    That is... surprisingly fitting. The truest villian at the end of the day wasn't a scheming mastermind, the cyborg rapist, or the one armed magical baby kidnapper.

    It was just a guy, who saw an opening, latched on and clung to it for dear life, and is now milking it for all that it's worth.

    Jegus fuck it's almost like you're facing some proto version Stalin or Hitler or something
    >> Titanium Man 04/13/11(Wed)09:14 No.14579173
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    Sunlight Yellow Overdrive sounds like a good one. If DP gets Hamon, that is.
    >> Anonymous 04/13/11(Wed)13:30 No.14581124

    I think it's funny that he makes her do all the dirty work.

    "These partisan uprisings are getting to be too much, what are we going to do?"
    "Well, I'm busy planning, so you go get yourself upgraded."
    "B-But... only my organs are left!"
    "Yeah, well that narrows down the list of your choice on what to replace then, doesn't it?"
    >> Anonymous 04/13/11(Wed)16:38 No.14582669

    ...the weirdest boner right now...
    >> Anonymous 04/13/11(Wed)20:41 No.14585001
    >> Anonymous 04/13/11(Wed)21:40 No.14585674

    This threads goin' on crazy long!

    What else is there to talk about?
    >> Anonymous 04/13/11(Wed)21:43 No.14585708
    getting the politician douchebag
    >> Disarmed Policeman Anonymous 04/13/11(Wed)23:13 No.14586714
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    Well what's the best way of going about doing that?
    >> Anonymous 04/14/11(Thu)00:12 No.14587372
    Hhmph. I suppose the best way to do that is to either
    a) get him separate from That Girl and taking him out like any other two bit punk
    or, the more difficult but more satisfying
    b) to convince the girl that she's being manipulated, and that it's in her best interest, indeed, the free worlds best interest, that she remove the skeezy politician from the picture

    A good way to do this would be, perhaps, proving with definitiveness that he is not working towards a free world, but rather one of despotism, that he runs as his own personal kingdom.
    >> Disarmed Policeman Anonymous 04/14/11(Thu)00:33 No.14587629
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    Well she wouldn't ever kill him but if he isn't careful he might end up making himself a liability.

    She may be reluctant about what she's doing and easily manipulated, but she's still the same person and she's not stupid. If he slips at any point, I bet she'll be the first to catch him out.

    As said, he's playing a dangerous game of wielding her around as his perfect weapon, because if ever he becomes her enemy for any reason, then he's quite literally shot himself in the foot. That's all I think he sees her as now, a weapon. It's his mistake.
    >> Anonymous 04/14/11(Thu)00:40 No.14587697
    That's good!

    You have your work cut out for you then. You don't even need to do all that much. Just keep pulling the blocks out from underneath his feet.

    Chip away at his power. What is his power? You said he was a politican right?
    Who are his supporters?

    Now taht you're on the inventors ship, maybe you can hit at him extra terriotrially. Take out ships owned by merchants and companies that fund him, for example
    >> Disarmed Policeman Anonymous 04/14/11(Thu)00:55 No.14587870
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    Well he started as a politician, and is still politically minded I think.

    But his focus is weapons and war tech manufacture.
    >> Anonymous 04/14/11(Thu)01:01 No.14587951
    Well that's easy enough to do-
    you can cripple his shipments of arms, either the Nemo (drilling holes into ships) or perhaps, a bit more... flamboyently. Perhaps have a curse seon his guns so that they always misfire.

    Go after his suppliers- the steel and iron ore, the fusilites, the small swiss company that makes the widget gear that allows for the 9 milimeter guns to be fired.

    Get more ambitious- kill him with kindness. Be a guiding force of peace wherever you can. Or change the nature of warfare itself.

    Either way, render his weapons obsolete and useless.
    >> Disarmed Policeman Anonymous 04/14/11(Thu)01:13 No.14588099
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    He does everything in-country though, so nothing having to do with ships. Apart from attacking resources directly, I don't think I could specifically target something like "The company that manufactures springs that your cannons use", the game just isn't THAT detailed.

    Affecting resources though, that shouldn't be impossible given that the Inventors are gobbling up raw materials left and right.

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