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  • File : 1304096629.png-(481 KB, 625x383, thought.png)
    481 KB Anonymous 04/29/11(Fri)13:03 No.14754121  

    watch vid watch?v=lCq8V2EhYs0
    >> Anonymous 04/29/11(Fri)13:06 No.14754138
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    Was it really that time consuming to include the full address?
    >> Anonymous 04/29/11(Fri)13:51 No.14754434
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    Not OP, posting link before I devolve inHUURRK HURRR HURRR
    >> Anonymous 04/29/11(Fri)14:30 No.14754771
    Nice table and if we take the kids out maybe it could be a fun game
    >> Anonymous 04/29/11(Fri)15:24 No.14755181

    Anyone know how to play this game? It sounds horribly complex for a game 4th graders play
    >> Anonymous 04/29/11(Fri)15:26 No.14755198
    I would love this game to be mass produced.

    Better explination of the game
    >> Anonymous 04/29/11(Fri)15:34 No.14755277
    I think the point is that there are no rules. It's a social experiment to see what kind of organization arises.
    >> Anonymous 04/29/11(Fri)15:36 No.14755305
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    >"There must be a way we can use this volcano- use this eruption- and make something GOOD out of it!"
    >> Anonymous 04/29/11(Fri)15:37 No.14755330
    sounds like Diplomacy on steroids
    >> Anonymous 04/29/11(Fri)15:46 No.14755420
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    >no rules
    >4th graders playing it
    >> Anonymous 04/29/11(Fri)15:57 No.14755509
    >A group of classmates you don't like reject your porposals.
    "SEIG HEIL."
    >> Anonymous 04/29/11(Fri)16:06 No.14755578
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    "New crisis. No idea how you're gonna get out of it, but you'll probably manage."

    The teacher is god in that game.
    >> Anonymous 04/29/11(Fri)16:09 No.14755610
    And on that point, he's a better DM than most and the kids working together to acheive common goals are better tabletop players than most.
    >> Anonymous 04/29/11(Fri)16:10 No.14755618
    lol, yeah, especially the 3rd grader doing trillion dollar transactions with the high schoolers
    >> Anonymous 04/29/11(Fri)16:11 No.14755627
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    Time for a Coup d'Etat.
    >> Anonymous 04/29/11(Fri)16:15 No.14755661
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    ...This is required in their curricula? Elementary/Highschool students take this as mandatory in their education?
    >> Anonymous 04/29/11(Fri)16:18 No.14755686
    From seeing the interviews I think this is more an afterschool activity
    >> Anonymous 04/29/11(Fri)16:21 No.14755709
    I would have licked balls for a /tg/-related afterschool activity like this in K-12 school.

    ...Probably would have made things a lot less lonely. And made me more socially adequate.

    And fuck, I lived in a relatively well-to-do US school district.
    >> Anonymous 04/29/11(Fri)16:21 No.14755716
    Fuck, now I would like to try and set this up at my university next fall. Like Model UN but with rules.

    I'm pretty sure we wouldn't succeed in solving it...
    >> Anonymous 04/29/11(Fri)16:24 No.14755735

    I don't think there are any rules or dice. It seems to be entirely negotiations. He doesn't explain combat at all except to say that when you lose troops you have a write a letter to the family offering your condolences.
    >> Anonymous 04/29/11(Fri)16:26 No.14755755
    Yeah, but there seems to be at least some kind of framework of what can and can't happen and consequences of certain actions. F'rex in the speech he mentions that since a girl captured an enemy nation's oil-reserves their forces couldn't attack. Dice are not necessary for rules.
    >> Anonymous 04/29/11(Fri)16:26 No.14755766
    One school i attended taught roleplaying and larping and you'd sign up for the whole school year.

    >> Anonymous 04/29/11(Fri)16:27 No.14755769
    http://www.youtube.com/watch?v=0_UTgoPUTLQ Longer video with the teacher. Apparently one of his classes managed to solve global warming. Also, I wish he talked more about the mechanics of the game
    >> Anonymous 04/29/11(Fri)16:27 No.14755776
    That's basically what this is Model UN with nuclear weapons and more control over the country you're representing

    Rules are -
    There are 4 nations, with a Parliment Leader (Tema Leader) a Financial Minister, Defense Minister and a few other key ministers, such as culture, evironment, etc.

    Each round is one game day, with policy being decided upon the end of the round, and new policies taken affect at the start of the next turn.

    There are 50 interlocking problems that have to be solved before the end of the game, which is about 17 weeks
    >> Anonymous 04/29/11(Fri)16:29 No.14755791
    At the school where my niece goes it is a part of the weekly schedule. The classes play twice a week during the post lunch break class period.

    And then when she gets home from school I babysit and we play D&D minis.
    >> Anonymous 04/29/11(Fri)16:38 No.14755811

    there is also one player who is secretly the Traitor out to stop everyone from winning
    >> Anonymous 04/29/11(Fri)16:46 No.14755879
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    You mean...?
    >> Anonymous 04/29/11(Fri)16:48 No.14755902
    I would have loved to have this role as a kid... or be someone to mess with various elements as the game went forth.

    I've always been a diabolical person in games like this, even as a kid. It would have been fun.
    >> Anonymous 04/29/11(Fri)17:11 No.14756071
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    anyone know where I can get it? I dont care if I have to pay for it, I just want it!

    I think this would be a blast to run at my local gaming shop as a side game! : D
    >> Anonymous 04/29/11(Fri)17:13 No.14756083

    I don't think so. This isn't a commercial venture. I think the teacher just runs it after school on his own time.
    >> Anonymous 04/29/11(Fri)17:17 No.14756119

    There are no gameplay rules, really. There are goals to be had, some fifty in total from what I've seen. That's about it.
    >> Anonymous 04/29/11(Fri)17:18 No.14756130
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    Then I will find his Email and ask him personally.

    Even if I must like and pretend to be a fellow teacher!
    >> Anonymous 04/29/11(Fri)17:25 No.14756175
    >Inb4 everyone in the game wants to be the Traitor
    >> Anonymous 04/29/11(Fri)17:28 No.14756208

    Post them if you do, but make sure you get permission to distribute if you can.

    My friend is a teacher, maybe I can get him to run this. I do live in VA, and this guy lives in VA. Maybe he'd be open to sharing the game with my friend since we're sort of local.
    >> Anonymous 04/29/11(Fri)17:44 No.14756340
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    Stories from our future elegan/tg/entlemen!
    By Student Blogger:

    Mr. Hunter congratulated us on surviving so many natural disasters. More than anybody else who has played!!!

    Wow! The Saboteur revealed HIMSELF today! That has never happened before. He knew that everyone was close to figuring out that he was the saboteur, so he surrendered himself!!! It was the CEO of the World Bank!
    >> Anonymous 04/29/11(Fri)17:49 No.14756372
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    How they handle THAT GUY
    Game Update: Censure Tribunal Held
    Game Day 3

    Today we are having the first ever, censure tribunal, for M. H. He had gotten sent out of his country for talking out of turn and disturbing others, and acting not in the spirit of the game. But he does not have a very good defense speech. It was a very poor fight to return to his place in the game, I think.

    His first sentence was… “Yes, I have been talking out of turn, but I think that if the weather god had not fined me ($10 million) I would not be out of the game right now. If he not only focused on me but also fined everybody who was breaking a rule, then our country would have not gotten fined so much, so heavily.”

    Now, we are having a vote on his return to the game; return or no return. The results are………………… he is back in the game in his old job as Secretary of State of Ujinosato, with a warning and a reminder from the UN! The other cabinets of other nations gave him a big break, and he got a second chance. He is real quiet now! Maybe he will work for real now.

    – T.B
    >> Anonymous 04/29/11(Fri)17:55 No.14756424
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    Email Sent!
    >> Anonymous 04/29/11(Fri)18:00 No.14756454
    Game Update: Cyptian Space Ships Caught on the Edge of a Black Hole
    An unknown party is about to attack Cyptus’ capital. Ojinosato is attempting to save both Cyptian space ships caught on the edge of a black hole, and succeeded on one. And then a flood hit them and forced nuclear waste into Ujinosato’s major river. Farmlands on the banks are contaminated . If the waste gets down to the bay, it will kill the fishing industry!

    No change in the stock market and fair weather today. Right now it is planning and negotiation time and some of Ms. Williams’ 3rd grade is visiting and watching .

    No fines yet but yesterday we had 3 in a row and to the same country too! Now it is The country called Tajavu’s turn and everybody has 30sec to get back to their seats or they will get a fine. And all four countries are having a coin toss over the middle island. and its oil reserves. It is not owned by anyone when oil was found, and the UN hasn’t decided the ownership yet!
    >> Anonymous 04/29/11(Fri)18:02 No.14756466
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    Today in the WPG we found life and death. Did the richest country in the world (Ujinosato) become poorer than the poorest country (Icesadia) in the world? We’ll find out on this blog! We the WPG gamers have SOLVED 10 CRISES in 2 TURNS WOW!

    Now let me tell you a secret that only 5 gamers know. Icesavian has decided to get the World Bank involved with the Icesavian CFO, Mr. P.K. They will probably hire a WB staff person as a bookkeeper to help the CFO out. They have so much money now from going into food processing. They make and sell the plants to other countries. They may now be the richest country, and they were the poorest!!

    The Cyptus leader A.J., has been getting notes from THE SECRET EMPIRE! (It acts a lot like North Korea!) The notes said “Hand over the killer satellite or else…”

    The Prime Minister felt scared about it, when Mr. Hunter interviewed her, she said. “ I want to find out who this ‘SECRET EMPIRE’ is and attack…I think”. Mr. Hunter asked her if she had made contact with them to negotiate, of she would attack without trying to talk first.

    WOW! A strong watch out to you, Secret Empire, here comes Cyptus!

    Thank you for reading the WPG Blog. – J. S.
    >> Anonymous 04/29/11(Fri)18:05 No.14756491
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    By Student Blogger G. N.

    Three days in the week makes me happy. They are the days we play the WorldPeace Game!

    Today, Ujinosato made an attack on the UN-protected orange island with the
    oil reserves on it. Their combat caused the oil reserves to catch fire and
    made an ecological disaster in the region!! The Random god said cleanup will
    be $400,000,000 a day!!!!!! That’s a lot of their budget, plus they had a
    tsunami hit their coast, AND they lost $50,000,000 in the stock market!!!
    They are in big trouble now!!! What are we going to do now? Everything was
    being solved a lot the last time we played.

    Oh, and our friend from Norway, Erik skyped in and watched the game from
    Bergen. Our student “Skype Manager, T.B. took the laptop around so Erik
    could see the action up close. It looked like T.B. was carrying around a
    head with no body! Fuunnnnny! Erik was nice and asked us questions about the

    T.B. also sits with a computer in the game and people go to him to look up
    information and get advice sometimes. He has to write what he finds into a
    “white paper” to give to them to help their problem. (Mr. Hunter said there
    are different colors of diplomatic papers; red, black, blue, too I think.—-)
    >> Anonymous 04/29/11(Fri)18:07 No.14756505
    Clearly you have never been in a MUN Crisis Committee. In those, you are basically the absolute monarch of your country and can do as you please with it.

    Though sometimes you only control PART of a country, like the Time I was General Johannesburg Viljoen of the south african Republic during the Boer War crisis Committee, which as I recall, ended with a massive rebellion in British territory instigated by our agents (Ireland and Scotland both rose up) and WWI beginning Early
    >> Anonymous 04/29/11(Fri)18:09 No.14756519
    We played a similar game, though far less involved and awesome, in one of our classes.

    The class was divided into eight groups of between two and five (or six), and each given various amounts of raw materials (paper of different colors) and industry (scissors). The objective was to make as many high value products by the end. They were high value if they were awkward shapes that used rare colors and more than one color.

    So some of the teams had lots of scissors, some had none. Some had lots of players, some had none. Some had lots of paper, some had none. And we were given the two free classes to do this while the teacher that had us walked around and made judgement's on any disputes between teams or players, or approved of players switching teams, or whatever.

    It was fairly awesome, but we only got to play it once. The winners were a team of 2 players, six scissors and no paper. They traded three scissors for paper and an extra player early on, and then just sat in the corner making shapes. They even traded the player and one scissors back at the end when they ran out of paper, so the immigrant didn't get the rewards of his labor! The rest of the game outside them was a mess of alliances, stolen scissors, ripped shapes, players betrayals, secret caches, and so on. The teacher usually arbitrated on the side of the wronged party, but if he didn't see what was going on, he couldn't help. And this was a feature, not a bug, or so he said.

    Great fun.
    >> Anonymous 04/29/11(Fri)18:15 No.14756567
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    >school kids playing /tg/ civ games
    >encouraged by their teacher
    >fuck, it's their teacher who brings the game
    >> Anonymous 04/29/11(Fri)18:18 No.14756599
    Sir, if I may ask, how old were you when you played this type of game? The reason I pose this question is because, reading from the thread, I am exceedingly surprised 4th graders can pull of games of this complexity.
    >> Anonymous 04/29/11(Fri)18:20 No.14756619
    >> Anonymous 04/29/11(Fri)18:25 No.14756649
    This was in Highschool. They had no interesting clubs up till that point.

    Another Viginian here as well
    >> Anonymous 04/29/11(Fri)18:27 No.14756671
    If you watch the whole talk, the class is for gifted students, not everyday classroom rabble.
    >> Anonymous 04/29/11(Fri)18:30 No.14756697
    The MUNs i've been in are usually divided up into seperate delegations, with the delegate groups coming together. There is no actual invasion of country X, as there is in this game. One of the examples was (basically) Poland invaded Germany and secured key resources. You just don't get that in MUN
    >> Anonymous 04/29/11(Fri)18:34 No.14756731
    Another crisis committee, can't remember the starting scenario, But North Korea re-united the Korean peninsula through an invasion before firing nukes everywhere.

    Standard format, yeah not real interesting. Crisis Committees though are hella interesting, faster paced, more chaotic, and yeah you CAN invade to secure resources
    >> Anonymous 04/29/11(Fri)18:39 No.14756779
    Dude, I was playing ASL with full rules when I was 9. I think these kids can handle an absrtact political game.

    That said, <f5> like a motherfucker, I want the rules...
    >> Anonymous 04/29/11(Fri)18:40 No.14756793
    Its not real invasion. Its just "we wrote this paper saying we are going to do X." the crisis usually comes at the end and you never see how the changes effect the total outcome.

    This game however, is more like 50-interlocking goals, and the crises aren't pre-generated, but player generated. Also, the delegations are constantly talking to one another and plotting, instead of being in different rooms and working our their issues independently.

    Don't get me wrong, MUN and MAL are fun, just I think this does it better. Lucky 4th graders.
    >> Anonymous 04/29/11(Fri)18:50 No.14756870
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    wow. Got an email back already! : D

    I will post it in a min, it has both good and bad news!
    >> Anonymous 04/29/11(Fri)18:53 No.14756899
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    Thank you so much for your kind words and your interest in my work. It is particularly affirming when others feel that this activity has merit. Yay for Role Play! When we were in Norway with the film, we met a fellow who became a dear friend, who actually had a role-play firm that helps corporations and governmental institutions resolve problems using role play, "larps".

    Here's what's happening and possible right now: the film's producer, Chris Farina and I are currently enjoying an overwhelming response to the film and the game, (particularly after the recent TED Talk in California), with near-constant travel here in the states and abroad. There are some plans in the works to extend the use of the game and the embedded principles, as the film festival schedule winds down, late-2011.
    >> Anonymous 04/29/11(Fri)18:55 No.14756918
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    I am currently partnering with the University of Virginia's Darden Business School


    to explore a number of options including; replication of the game for sale, virtual/internet-based development, training seminars for teachers who wish to conduct the game, and presentations, consultations, workshops, on my methods, etc. Creating this infrastructure would likely take some months at the very least, so I would not anticipate availability of the game commercially, for some time. I have thought about "open-sourcing" it, or simply putting a basic manual out there, but worry that without the core principles engendered by the facilitator, it might just devolve into another war game. Also, I'm not sure adults could play it well, as too much knowledge, a too well developed concept of self (unlike young kids) can actually get in the way of a really good experience. Maybe. Not sure yet.
    >> Anonymous 04/29/11(Fri)18:56 No.14756929
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    Here are what has been required for playing this game.
    Students who play:

    1. possess a certain "intellectual stamina" and can wrestle with tough problems over time

    2. can interact constructively with others much different from themselves (diversity as much as possible)

    3. can forestall closure, and handle the certain frustrations of endless challenges and conflicts as they collaborate to achieve peace.

    The Game is not for every student. It was designed for high-ability, and gifted populations.

    I'm afraid that there is no paper manual. I have finally begun setting down a manual for a publisher, as it has existed only in my head all this time. (I usually pass it on, in a kind of oral tradition to generations of players at the beginning of every game!).
    >> Anonymous 04/29/11(Fri)18:58 No.14756941
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    To really "learn" how to play it though, requires observing a number of game sessions. The game play is completely different every time! (This is where on-site, or video training may come in, in the future.) The game is immensely complex (deliberately so) with well-over 50 interlocking, local and global problems, and new ones popping up every round of play! Normally I allot 3-hours to simply explain to new students how the game works, and the dossier/manuals I give them, are about 30-40 pages long! It takes 6-12 weeks to play depending on many factors.The Game's duration is not that predictable, and so requires a schedule which can allow such flexibility. I designed it to optimally accommodate 25-35 player over that amount of time. The structure itself claims almost a quarter of a typical classroom, and so unfortunately many teachers would find it almost impossible, (in light of the usual array of curriculum demands) to give over that much space and time to one (albeit multidisciplinary) project.

    I will be hosting an Academy where 2, time-compacted, 1-week sessions of the game will be played, hosted on the University of Virginia campus here in Charlottesville, Virginia. For the first time other teachers and adults seeking to learn how to play/facilitate the game, will be observing and workshopping with me each day to explore the possibility of learning the game.

    I hope the above has been some help. I wish I had more to offer now, but maybe in the near future more will be possible.


    >> Anonymous 04/29/11(Fri)19:02 No.14756965
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    > I'm afraid there is no paper manual
    > I pass it on in a kind of oral tradition
    > teaching generations of players
    > since 1978
    >> Anonymous 04/29/11(Fri)19:04 No.14756981
    GM i.e. "Random God / Stock Market / etc..." really railroaded them for making that choice. Wowzers.
    >> Anonymous 04/29/11(Fri)19:05 No.14756993
    One of the kids controls the stock market
    >> Anonymous 04/29/11(Fri)19:06 No.14757005

    Nice with such fast response, the guy really sounds like a great guy. It really sounds interesting, would've been nice with some more info on the crisises.

    And even though it is aimed for kids, it sure would be interesting to try it with a group of university students, if for no other reason than to see the impossiblity of it.
    >> Anonymous 04/29/11(Fri)19:07 No.14757016
    I'm not sure they use the random god as a "GM" the way we understand it - if anything, it is likely just one of the players among.... 25-35? Albeit with different roles and powers. Though I dunno, to be honest. fuck. WE NEED THOSE DOSSIERS AND MANUALS
    >> Anonymous 04/29/11(Fri)19:08 No.14757029
    4th Grade: TOTAL WAR
    >> Anonymous 04/29/11(Fri)19:11 No.14757058
    Am I the only one who is wondering why they have space ships and black holes in a modern type UN game?
    >> Anonymous 04/29/11(Fri)19:12 No.14757074
    "So Timmy what did you learn in class today?"
    "I learned that Jimmy and Jhonny have blood feud and that I can make more money if I sell weapons to both of them and increase long term profits by discouraging diplomacy"
    >> Anonymous 04/29/11(Fri)19:13 No.14757086
    I am proud.......jpg
    >> Anonymous 04/29/11(Fri)19:15 No.14757101
    Good job son. I hope you also remembered to encourage tensions in neighboring areas that could boil over into outright warfare, thus increasing your profits
    >> Anonymous 04/29/11(Fri)19:15 No.14757103
    Did Jimmy call Jhonny a fart head again?
    Can't blame him for calling blood feud.
    >> Anonymous 04/29/11(Fri)19:17 No.14757122
    Archiving for interest
    >>vellywo school
    you are creepy, capcha.
    >> Naile, Wandering Gentleman 04/29/11(Fri)19:29 No.14757198
    This is bullshit. The children are probably forced to find their ideal situation for world peace instead of pursuing self interest.

    There's a higher power involved with an agenda and a bias!
    >> Anonymous 04/29/11(Fri)19:32 No.14757217
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    Just sent another Email, asking for a little info about the space level of the game, what kinds of things can be done there, and how they can influence the game as a whole : 3
    >> Anonymous 04/29/11(Fri)19:45 No.14757319
    I think the goals depend on the 50 problems generated by the players. One of the videos had a girl start a preemptive war on another country which she guessed was going for world domination - the use of force, and its organized form in war, may be used in a 'world peace' game.
    >> Anonymous 04/29/11(Fri)19:49 No.14757350
    It would make for a hilarious session to have some extreme genius and tactician who would manufacture and orchestrate the downfall of all other countries. They would decay to the point that armed resistance was very minimal, and then this grand schemer would sweep in and purge all other, claiming land for their own nation.

    >> Anonymous 04/29/11(Fri)19:53 No.14757379
    And so world peace was finally achieved, and the unity of the human race was finally realized.

    Hey, as long as it solves the world peace game's goals, right?
    >> Anonymous 04/29/11(Fri)19:56 No.14757398
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    >World peace
    >Achieved through complete global domination

    >> Anonymous 04/29/11(Fri)20:04 No.14757450
    >in 7th grade
    >history class learning about the civil war
    >teacher assigned each student a civil war general to do a report on.
    >in addition each of us would play as the general in a game of Risk on a board of 1860s US.
    >get assigned to the Confederacy
    >bro and I team up and run around behind enemy lines ransacking Yankee scum towns and destroying supply lines the entire game.
    >south eventually wins due to our campaign of destruction.
    Best history teacher ever.
    >> Glutton 04/29/11(Fri)20:04 No.14757451
    >We're not going to attack you!
    >Yeah well, Kaiden said you would!
    >I know, it's called a threat. Get over it.

    Kaiden confirmed traitor / future Dictator.
    >> Anonymous 04/29/11(Fri)20:06 No.14757465
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    > without the core principles engendered by the facilitator, it might just devolve into another war game
    > devolve
    >> Anonymous 04/29/11(Fri)20:07 No.14757472
    We are this close to making the world awesome though the use of traditional games!
    >> Anonymous 04/29/11(Fri)20:10 No.14757496
    >> Anonymous 04/29/11(Fri)20:11 No.14757512
    >I am currently partnering with the University of Virginia's Darden Business School
    HOLY SHIT HE'S AT (a sub-school of) MY SCHOOL
    >> Anonymous 04/29/11(Fri)20:16 No.14757542
    "Yeah! And then I taught Jhonny a new swear word he can use against Jimmy in exchange for his extensive oil reserves!"
    >> Anonymous 04/29/11(Fri)20:18 No.14757556
    The "core principles" as listed by Mr. John Hunter

    1) Contradictory elements can and should co-exist

    2) Deliberate creation of an overwhelming sense of diverse complexity or fostering, in other words…chaos

    3) Encouragement of complex problem solving in a collaborative situation

    4) Stimulate the development of empathy and compassion

    5) Promote the ability to hold and maintain multiple perspectives simultaneously, around an issue while withholding judgment

    6) Slowing down the problem solving process, provides:
    a) Depth over time – Stimulation of and support for long term thinking
    b) Increase in possible solutions
    c) Richness (complexity)

    7) Promote critical thinking via:
    a) Apprehending the natural inherent complexity and simplicity mixture
    b) Directly engaging with complexity vs. avoiding or parsing
    c) Promoting non-attachment to phenomena as useful tool

    8) Reveal personal inherent skills

    9) Team-based solutions formed by deliberate pressures (i.e. deadlines), and a sense of urgency

    10) The ability to cultivate and maintain acute problem solving skills over time

    11) Facilitate Self-Reflective awareness through Self-Evident Assessment (SEA) (internalized evaluation)

    12) Creation of a reflective thinking log to follow personal exploration of the process of mind habits

    13) Show, understand, and appreciate the value of non-measurable outcomes.

    14) Extrapolation of actions/reactions in multiple directions/levels at once

    15) No experts
    16) Luxury to fail
    17) Flexibility
    18) Elaboration
    >> Anonymous 04/29/11(Fri)20:18 No.14757563
    "Then I taught Jimmy a different swear word in exchange for the rights to his diamond and gold mines!"
    >> Anonymous 04/29/11(Fri)20:23 No.14757589
    Someone needs to do an (even more) grimdark version of this game...
    >> Anonymous 04/29/11(Fri)20:28 No.14757638
    This...is...AMAZING. ARRGG. I wanna be a teacher just so I could spread the love!
    >> Anonymous 04/29/11(Fri)20:29 No.14757650
    bahaahaha what if a teacher ran an unwinnable version for a bunch of fourth graders? It would inevitably end in:
    a) all but one country eliminated, and that one a totalitarian dictatorship
    b) all countries annihilated by nuclear war
    c) civilization wiped out by weaponized viruses
    d) ecological collapse and an essentially inhospitable earth
    >> Anonymous 04/29/11(Fri)20:31 No.14757670

    "Only one remains in the end, ALL HAIL THE GOD-EMPEROR, BILLY!"
    >> Anonymous 04/29/11(Fri)20:32 No.14757681
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    >he calls it The Game
    >> Anonymous 04/29/11(Fri)20:36 No.14757705
    I want to know if the Third Party who drone-struck the world bank was, in fact, the saboteur.

    Striking himself to create an economic crisis he would benefit from through third party alliances and deflect suspicion on himself?

    >> Anonymous 04/29/11(Fri)20:39 No.14757736
    I'd love to run and/or play this. It's simply magnificent.
    >> Anonymous 04/29/11(Fri)20:40 No.14757741
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    Though I have lost my land, my hopes and my people, I will not allow you to rule, "God-Emperor" Billy.

    >> Anonymous 04/29/11(Fri)20:45 No.14757794
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    Now now, we can still work this out.
    Let's negotiate, shall we?
    >> Anonymous 04/29/11(Fri)20:45 No.14757795
    Sign up for the course, learn the workings of the game. Then us fa/tg/uys will finally take over the world (peacefully)
    >> Anonymous 04/29/11(Fri)20:50 No.14757846
    >Take over the world
    If by peacefully you mean A) The Pax Imperialis B) Five rounds rapid C) Zombie Skynet or D) Tarrasque Emperor then yeah, we'll do it peacefully
    >> Anonymous 04/29/11(Fri)20:57 No.14757896
    Are you suggesting a compromise, imperial puppet?

    >captcha: ax werri
    >Thank you, captcha. No doubt this will be useful information.
    >> Anonymous 04/29/11(Fri)21:26 No.14758123
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    Bump for interest

    Anyone wanna share /tg/ stories in school while we wait for the email response?

    Sadly, I have none.
    >> Anonymous 04/29/11(Fri)22:53 No.14758826
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    The hopes of future /tg/enerations lie in this threaad!
    >> Anonymous 04/29/11(Fri)22:59 No.14758868
    Shit like this is why I simultaneously hated and loved Haven & Hearth more than any other mmo I'd ever touched.
    >> Anonymous 04/29/11(Fri)23:03 No.14758899
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    No reply yet for the 2nd email. I expect I'll see one tomorrow.

    I want to know about the space portion soooo much.
    >> Anonymous 04/29/11(Fri)23:14 No.14759010
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    We will wait for further updates, kind anon, thank you for the updates and the email
    >> Anonymous 04/30/11(Sat)02:53 No.14761166
    Bumpan. Grindan.
    >> Anonymous 04/30/11(Sat)03:53 No.14761849
    That really is amazing. That's an incredible teaching tool. I wish we'd had something like that in my gifted program.

    Of course /tg/ doesn't seem to get it (or is being purposefully obtuse, hard to tell at times).
    >> Anonymous 04/30/11(Sat)06:25 No.14763251

    me too.
    >> Anonymous 04/30/11(Sat)06:33 No.14763303
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    I'll never play this game. Thats sad.

    Also, kind of reminds me of the Great Game from that Culture Novel. I wish that game was real
    >> Anonymous 04/30/11(Sat)06:43 No.14763350
    So you win by destroying your opponents, raping their women and destroying their cities?
    Doesn't sound much like "world peace" to me
    >> Anonymous 04/30/11(Sat)06:46 No.14763368

    no, the win conditions are:
    resolve all 50 interlocking crisis
    every nation must have more money than it started with
    >> Anonymous 04/30/11(Sat)06:53 No.14763394
    Peace through superior firepower.
    >> Anonymous 04/30/11(Sat)07:03 No.14763442
    >> Anonymous 04/30/11(Sat)07:12 No.14763467
    The Rules.
    >> Anonymous 04/30/11(Sat)13:25 No.14765340
    Observations on The Game, please feel free to add/edit:
    50 interlocking problems, which have to be solved, without combat if possible
    4 countries ‘pitted’ against each other – psychologically, ethically, economically, and so on (Mr. Hunter does not mention religion, but that probably falls under ethics). It is a political simulation game, and Mr. Hunter seems to stress that combat is only done unless it is absolutely necessary.
    4 platforms in The Game
    1) Undersea level – including submarine warfare
    2) Ground and Sea level – Where most operations take place, including cities, tanks, naval ships, and so on
    3) Aircraft level – which includes aircraft, and weather which is controlled by a random god, apparently
    4) Space level – which includes a black hole, “killer” and research satellites students can invest in, space ships, asteroid mining

    The dossier/manuals are about 30-40 pages long (We don’t know how many there are), but I don’t think this is a problem, despite Mr Hunter’s exclamation over the length, because I find /tg/ normally inclined towards details
    >> Anonymous 04/30/11(Sat)13:25 No.14765348

    It takes 6-12 weeks to play depending on many factors – perhaps due to the complexity of the game, rather than the students not being able to understand its mechanics

    The Game is designed to accommodate 25-35 players (which is a shitload of people to manage for only FOUR countries) with each of the players assigned a role. As to the details of these roles, some of them seem very clear cut while others are not. There is one Traitor in the game, whose job is simply to sabotage everything while trying to seem he/she is trying to help. There is a random god who controls weather, a separate one (?) who controls the stock market, and the rest are ministers who manage a specific aspect of their assigned country (I suppose this number is arbitrary depending on the number of players).
    >> Anonymous 04/30/11(Sat)13:26 No.14765352

    Each game is played differently: Mr Hunter seems to stress this particularly, as some games seem to involve space endeavors (black holes and spaceships) and military engagements (9 year old girl with tanks lol), while other games seem to be more inclined to the fiscal and monetary aspects of The Game (probably loans, interest, World Bank maneuvering). The best analogy I can think of atm is where the DM (and the players, hopefully) decide what kind of game they want to play – more focused on hack and slash, or perhaps involving the more social aspects of pen and paper – of course The Game seems far more complex than this, and its likely it may have all the elements involved in civ like games in just one playthrough.
    I have to stress again that The Game accomodates 25-35 players. Anything less (say 10-15) seems to undermine one of The Game’s core mechanics; it seems to thrive on complexity, and chaos. The number of players is where the political simulation really shines I think (and honestly, I worry this is where /tg/ may have problems trying to emulate).
    >> Anonymous 04/30/11(Sat)13:31 No.14765383
    35 players is a whole fucking lot ingame terms. At least for us, that only communicate around here, anonymously and separated by kilometers.
    >> Anonymous 04/30/11(Sat)13:37 No.14765412
    Agreed. I think this is where a classroom setup works in terms of increasing complexity. Not only do you have a wide amount of players, you have a wide VARIETY of players, not just the particular sort of elegan/tg/entlemen we have on this board.
    >> Anonymous 04/30/11(Sat)13:39 No.14765427
    Damn lucky fourth graders ;_;
    >> Anonymous 04/30/11(Sat)13:41 No.14765446
    Shota...shota everywhere.
    >> Anonymous 04/30/11(Sat)13:58 No.14765572
    In my 4th grade clas-HECK-In my 9th grade class a few kids would have gone to the nursery without an eye or two.
    >> Anonymous 04/30/11(Sat)15:24 No.14766316
    >Deliberate creation of an overwhelming sense of diverse complexity or fostering, in other words…chaos
    >in other words…chaos
    >> Anonymous 04/30/11(Sat)16:37 No.14766926
    >> Anonymous 04/30/11(Sat)18:00 No.14767718
    *Charging up thread-revival paddles*
    >> Anonymous 04/30/11(Sat)18:18 No.14767865
    Not the anon you were responding to, but

    >The Game is not for every student. It was designed for high-ability, and gifted populations.

    This is the tricky part. It's sometimes difficult enough to get a good group going for roleplaying games. It'll likely be even more problematic getting the desired number of players to play through the game, assuming standard duration of 6 weeks.
    >> Anonymous 04/30/11(Sat)18:52 No.14768177
    sure is enders game in here.

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