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  • File : 1304690484.jpg-(288 KB, 900x900, 1304640314437.jpg)
    288 KB Abyssal Jaws Thread 8 Anonymous 05/06/11(Fri)10:01 No.14833572  
    The last one kicked the bucket last night, so new AJ thread! :toot: The picture is a WIP by LORDDAKKA which got posted before the thread felt The Call of the Deep.
    >> Anonymous 05/06/11(Fri)10:02 No.14833580
         File1304690559.png-(217 KB, 400x500, Abyssal Jaws Marine.png)
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    Founded in the 33rd Millenium when a lone Administratum clerk found a fragment of the text "Call of Cth-", the High Lords were notified and geneseed of the Blood Angels began being stockpiled for the founding of the Abyssal Jaws. Since its founding the Chapter has made itself known for its vicious tenacity in close range combat and specilation in aquatic enviroments as well as its open disregard for the Codex with its numbers being several times over the stipulated 1,000.
    >> Anonymous 05/06/11(Fri)10:03 No.14833590
         File1304690609.jpg-(443 KB, 600x1310, Abyssal_Jaw_with_Chainsword.jpg)
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    >Why was the chapter founded?
    Strategic Prognostication
    >When was the chapter founded?
    33rd Millenium
    >Chapter Progenitor
    Blood Angels
    >Gene-Stock Purity
    >Chapter Flaws
    Pride in the Colors
    >Characteristic Modifiers
    +5 Strength, +5 Perception

    >Figure of Legend
    Chief Librarian
    >Deeds of Legend
    Chief Librarian lost in the Warp

    >Number of Worlds
    >Homeworld Type
    Hive and Unihabited
    >Homeworld Terrain
    Ocean (hive world, Maresia) and Temperate (unihabited swampy death world, Noxyssus)
    >Homeworld Relationship

    >Codex Organization
    >Combat Doctrine
    Close Combat
    >Solo Mode Ability
    Pick 2 skills, rank 1 reroll failed tests. Rank 4, add 10 to them. Rank 8, add degree of success.
    >Squad Attack
    Tactical Finesse
    >Squad Defense
    Knowledge is Power
    >Special Equipment
    Beastial Companion (Alligator-Piranha sea monster)
    Death Cult
    >Current Status
    Over Strength
    >Chapter Ally
    Imperial Guard (Maresia Sea-Guard)
    >Chapter Enemy
    some Chaos Space Marines warband/legion
    >Chapter Name
    Abyssal Jaws
    >Battle Cry
    >Advance Table
    Behold Our Wrath
    >> Anonymous 05/06/11(Fri)10:06 No.14833610
         File1304690813.jpg-(344 KB, 800x900, Abyssal Jaw Fist Bump.jpg)
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    Shit we sorted out last thread:

    >STATS FOR AJ SPECIAL CHARACTERS AND EQUIPMENT IN 40K (which means nothing to me since I haven't played 40K since I was 14)

    >> Anonymous 05/06/11(Fri)11:22 No.14834050
         File1304695378.jpg-(36 KB, 724x768, 4600396107_7b204f1fa7_b.jpg)
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    Anything regarding their chapter standard?
    >> Anonymous 05/06/11(Fri)11:53 No.14834269

    We've only recently managed to get the chapter symbol sorted out, nevermind the banner. Any ideas for it, /tg/?
    >> Anonymous 05/06/11(Fri)12:50 No.14834625
         File1304700631.png-(286 KB, 600x830, Emperor's_Nightmare_Chapter_Ba(...).png)
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    Here's the EN banner if anyone wants some inspiration.
    >> Anonymous 05/06/11(Fri)13:40 No.14835015

    If only we could get that guy to make our banner. Oh well.

    I suggest we put the Jaw symbol in the center, then have little characteratures of xenos and heretics all around it with I'M SAD faces. Because all of them are missing big chunks. Also, blood. Lots and lots of blood.

    And speaking of the Chapter Symbol (in all seriousness, now), I have devised an interesting compromise between the options of a Blood Angel's blood drop and an octopus/cuttlefish eye in the center; because both look awesome and would fit: we use that location to denote unit type, in the manner that the Blood Angels denote company.

    -A single red blood drop is for captains and standard marines (which perfrom the rolls of tactical or assault squads as need arises).
    -Scout/neophyte's have a blank space
    -Marines of the Forge (including Techmarines) have a tiny cog symbol, possibly getting more and more elaborate as the marine in question increases in rank
    -The Black Priests have the Eye of the Deep (the yellow, box-shaped eye of an octopus/cuttlefish)
    -Veterans have... I have no idea. a skull is too mainstream... maybe a white blood drop?

    Any way, individual squads would have the chapter symbol (including the unit-type marking) on their left pauldron. The right pauldron is used to display the personal heraldry of the sergeant and idividual marines. This could include anything from campaign badges to kill marks, special honors to trophies.

    What do you think?
    >> Anonymous 05/06/11(Fri)14:02 No.14835227

    I... Actually really like that idea! An idea I'd thought of was that the chapter removed the blood drop for the octopus eye when they became the Abyssal Jaws, but I'm liking your idea a lot more.
    >> Anonymous 05/06/11(Fri)14:57 No.14835715
    >> Anonymous 05/06/11(Fri)15:30 No.14835958
         File1304710233.jpg-(190 KB, 1440x900, The Abyssal Jaws Are Watching (...).jpg)
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    >> Anonymous 05/06/11(Fri)17:47 No.14837356
    >> Anonymous 05/06/11(Fri)18:58 No.14838055


    What do people think of this idea?
    >> The Tantallius V Incident Anonymous 05/06/11(Fri)21:23 No.14839286
         File1304731380.png-(289 KB, 900x1273, Marines_Malevolent_banner_by_4(...).png)
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    When the people of Tantallius V suddenly found themselves fighting for their lives against a Hrud migration, the Abyssal Jaws and Marines Malevolent answered the call for help. As the marines landed on the planets surface and began engaging the invading forces, commander Evaristo of the Abyssal Jaws and Harkall of the Marines Malevolent agreed to split the planet between them: While the Marines Malevolent battled their way across the planets surface, the Abyssal Jaws would take to the ocean and launch ambushes from the shoreline. In the case of the planet capital, which had been under constant siege since the invasion began, a combined force from both chapters would assault the Hrud positions.

    While fight by themselves, both chapters proved highly successful at wiping out any of the xeno invaders they found. However, the just a day before the combined force were assigned to attack the capital, the Hrud broke through the city defences. Although there still remained many pockets of Imperium resistance within the capital, for the most part the city had been overrun. While initially this didn't phase the marines, the Hrud quickly built-up their defences; an attack against the city would result in heavy losses. When Harkall announced his intention to bombard the city regardless of the surviving defenders, Evaristo flew into a rage. Evaristo called Harkall a coward for his disregard for the lives of the defenders, while Harkall called Evaristo a barbarian who cared more for lives of the doomed defenders than the lives of the marines under his command.
    >> Emperor's Champion !!dTSxH/3+AFl 05/06/11(Fri)21:24 No.14839293
    My goodness, the OP pic just made me grow more chest hair.
    >> The Tantallius V Incident Anonymous 05/06/11(Fri)21:25 No.14839303
         File1304731501.jpg-(145 KB, 700x658, hrud_by_alexandrosiii-d3bwdx7.jpg)
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    The argument ended when Evaristo announced that he would lead the attack on the city himself. While Evaristo's attempt to save the lives of the remaining humans was undoubtedly valiant, it was ultimately a mission that was doomed to fail. As the Abyssal Jaws prepared to launch their attack upon the city, a brilliant flash of blinding light filled the sky. When Evaristo and his men gazed upon the city, all they could see was great mushroom cloud. Rather then see his fellow marines die for what he considered to be a worthless cause, Harkall ordered the city to be completely obliterated. When he returned to the command centre, Evaristo was greeted by Harkness, who was suddenly found himself being sent flying to the floor by his fellow commander.

    Since that day, the Marines Malevolent and Abyssal Jaws have refused to ever participate in campaigns with each other, their chapter beliefs to different to co-exist.
    >> The Tantallius V Incident Anonymous 05/06/11(Fri)21:27 No.14839320
         File1304731640.jpg-(85 KB, 600x800, Hrud Apparantly.jpg)
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    tl;dr: AJ twats a Marines Malevolent (nothing new there).
    Oh, and Hrud need more love. Also a concrete image (herp im a Space Skaven, derp im a Deep One)
    >> Anonymous 05/06/11(Fri)21:33 No.14839364
    I like, I really like.

    and BTW LOL at >I have no idea. a skull is too mainstream
    so very very true.

    Gonna repost the BETA Maresia Home World for DH I made last thread, didn't really get any feedback.
    >> Anonymous 05/06/11(Fri)21:38 No.14839394
    Good stuff man. Like that you showed what the AJs would do, but didn't make it all "Mariens on a suicide mission saved the day with minnimal losses."
    >> REPOST of: Maresia Home World for DH Anonymous 05/06/11(Fri)21:45 No.14839436
         File1304732726.jpg-(21 KB, 314x322, derp.jpg)
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    Characters born and raised on Maresia use the Hive World template but they lost "Caves of Steel" and "Hivebound" trait.
    Maresians gain the following traits:

    Hardened by The Trails
    The longstanding tradition among Maresians that all children should partake in the selection trails for the Abyssal Jaws has make them a hardy and proud people. A Maresia characters use the following base to generate Willpower, Fellowship and Toughness. Willpower 25, Fellowship 15, Toughness 20.

    Skills of the Seas
    A Maresia characters gains the Swim and Navigation (Surface). One born on Maresia will not live through the abyssal trail without these skills.

    Born on a haunted world.
    Maresia is a world that is not only home to humans but a prison to some eldritch thing kept in the deep waters. This Old One whisper wordlessly to all that dwell on Maresia. A Maresian gains 1d10 Insanity point or 1d10 corruption points and Forbiden Lore (Warp) as a basic skill.

    Coment, well I really didn't think that a penalty to toughness would fit Maresians with their bad ass ways and I figured that the Abyssal Jaws' pride would rub of on them. So what did ya think, what should be changed?
    Guess you can tell that English isn't my native tung but I hope you guys get the gist of it.
    Just posted this by misstake in the "Do you guys let sex be a part of your roleplaying"-thread
    >> Anonymous 05/06/11(Fri)21:50 No.14839476

    Seems good to me! Admitedtly, I've never played Dark Heresy, but I can tell you the traits definitely suit the chapter.
    >> Anonymous 05/06/11(Fri)22:48 No.14839650
    Whoa nelly, did 4chan just go down for everyone else?

    Anyhoo, put the Marines Malevolent story on the wiki.
    Since the "History of Inter-Astartes Rivalries/Why we don't get along with the smurfs" story is up on the wiki, I'm thinking of eventually making it into its own page. Just various stories and tidbits about the Abyssal Jaws and their relationships with chapters. One story they could be falling out with the Dark Angels, another could have an AJ marine bro-fisting a salamander as they both ride a rhino through the atmosphere of a planet and land it on top of a Word Bearer.
    >> Anonymous 05/06/11(Fri)23:14 No.14839800
    >> Anonymous 05/06/11(Fri)23:19 No.14839827
    I don't know what this is about but that Librarian(?) in the OP is pretty awesome.
    >> Anonymous 05/07/11(Sat)06:54 No.14843109
    What about the texts about the different Inquisitorial factions and their attitude to Maresia? I say we stick em in there too.
    >> Anonymous 05/07/11(Sat)07:44 No.14843301

    Yeah, good idea. As far as I know, they've not been put on the wiki yet either.
    >> LORDDAKKA 05/07/11(Sat)09:03 No.14843654
         File1304773418.jpg-(311 KB, 900x900, jaws.jpg)
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    progress...wish to be faster at this but im still rusty
    >> Anonymous 05/07/11(Sat)09:12 No.14843699
    That looks JAWSOME!
    And take the time you need LORDDAKKA. :-)
    >> Anonymous 05/07/11(Sat)09:15 No.14843716

    That looks really great! I love the jaws on the helmet. I had a similar idea for Nurgle Terminators, but could never model it right. Perhaps if you or anybody else draw some Termies they could have the jawbones as well? It could be like the Salamanders and their firedrake cloaks, elite Jaws have to rip out the teeth of abyssal fish to decorate their armour.
    >> Anonymous 05/07/11(Sat)09:38 No.14843814
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    That's fucking fantastic!
    >> Anonymous 05/07/11(Sat)09:44 No.14843835
    Have we settled on a colour scheme yet?
    >> Anonymous 05/07/11(Sat)09:46 No.14843844

    Yeah, ages ago. See the top of the page.
    >> Anonymous 05/07/11(Sat)09:49 No.14843859
    That dear elegan/T G/entleman IS A FUKING JAWSOME IDEA!

    I vote to make this canon, ya'll with me?
    >> Anonymous 05/07/11(Sat)10:02 No.14843921

    Well, I don't see why not. Its already been canonised that the chapter fucking loves taking trophies. I say go for it!
    >> Anonymous 05/07/11(Sat)10:19 No.14844004

    I made a thingy.

    Which reminds me; the guy who did the Radicals & their opinions on the AJs left a few blanks for us to fill in. Namely:
    Sector Governer
    The name of the Sector itselr

    Any proposals? I like the "Dunwich Sector" myself, but that might be to obvious.
    >> Anonymous 05/07/11(Sat)10:40 No.14844139
    Was gonna make a post about the myself, and yeah Dunwich Sector would be pretty obvious. The only sector that I know jack shit about is Calixis Sector, don't know if you guys wanna stick the JAs in there somewhere. But Lord Hax going paranoid over a free willed chapter fits don't it?
    >> Anonymous 05/07/11(Sat)10:54 No.14844227

    Well, we could always make a sector up. In which case, which Segmentum should we be in?
    >> Anonymous 05/07/11(Sat)11:33 No.14844535
    Hmm Segmentum Obscurus is a petty happening place with the Eye of Terror and the Halo Stars.
    >> Anonymous 05/07/11(Sat)11:38 No.14844576

    Also, since the Relictors are now in the Eye of Terror, it'd make sense to at least be in that Segmentum.
    >> Anonymous 05/07/11(Sat)11:49 No.14844676
    There was a talk about them being in the same Sector of the Emperor's Nightmare
    >> Anonymous 05/07/11(Sat)11:50 No.14844694

    Reminds me, I've not seen an Emperor's Nightmare thread in yonks.
    >> Anonymous 05/07/11(Sat)12:03 No.14844778
    Read on the 1d4chan page that they are haveing a nap, the sleepy bastards. BTW how do the JAs feel about them?

    Don't know that much about them tbh.

    True that, Ultima Segmentum wouldn't really fit, plus isn't that place full of ultrasmurfs? Good eating but there would be allot of trouble.
    >> Anonymous 05/07/11(Sat)12:08 No.14844807

    Actually, I never really payed attention to the EN threads either. Not enough pirahna riding.

    The Ultima Segmentum could also work, because its large enough for the AJ to keep their distance from the smurfs. It also contains the ghoul stars, which in all fairness, just seems to be a single part of the huuuuge halo stars.
    >> Magi 05/07/11(Sat)12:23 No.14844899
         File1304785429.jpg-(201 KB, 770x918, Abyssalmahreen4 copy.jpg)
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    A marine with some kind of breaching shear
    >> Anonymous 05/07/11(Sat)12:29 No.14844932

    The Abyssal Jaws replaced their Librarians and Chaplains with the Black Priests, psyker marines that fulfil the roles of both orders. The increased mental fortitude of the relentless chaplains better allows them to use their libarians pychic powers to combat the horrors of the warp and such. Their leader is simply called the Black Sage.
    >> Anonymous 05/07/11(Sat)12:30 No.14844944

    Awesome. Adding to the wiki now.
    >> Anonymous 05/07/11(Sat)12:35 No.14844977
    Jawsome job there Magi-bro, btw do you want some recognition on 1d4chan for the stuff you have done?
    >> Magi 05/07/11(Sat)12:40 No.14845009
    ooooo, well if you like.
    >> Anonymous 05/07/11(Sat)13:17 No.14845243

    Gotta give credit where credit is do.
    >> Anonymous 05/07/11(Sat)13:20 No.14845263
    Jesus, since we got Drawfags on our side
    things have been gone pretty well
    i want to thank everyone of you
    >> Anonymous 05/07/11(Sat)13:25 No.14845298
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    Any of you folks see this last night. someone commented it was right up your alley.
    >> Anonymous 05/07/11(Sat)14:00 No.14845560
    So guys, where do the Abyssal Jaws live, The Tiji Sector, Calixis Sector or some other place?

    I'll hold of my vote for now.
    >> Anonymous 05/07/11(Sat)14:04 No.14845594

    I wouldn't go for the Tiji Sector. Namely because there's already apparantly a Lovecraft-esqe chapter there. Calixis is possible. Close to where the EN live could work (it'd be nice to tie the wave of custom chapters together). Personally, I'm in favour of just making a sector up.
    >> Anonymous 05/07/11(Sat)14:07 No.14845616

    His armour is apparantly covered in wraithbone. HERESY.
    >> Anonymous 05/07/11(Sat)14:22 No.14845743
    Sectorum Nova Anglia??
    >> Anonymous 05/07/11(Sat)14:49 No.14845977

    I like it!
    >> Anonymous 05/07/11(Sat)14:51 No.14845993
         File1304794266.jpg-(31 KB, 600x450, I se what you did there-owl.jpg)
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    >Nova Anglia
    I see what you did tharr anon.
    >> Anonymous 05/07/11(Sat)14:59 No.14846064
    I didn't get it
    >> Anonymous 05/07/11(Sat)15:04 No.14846116
         File1304795080.jpg-(55 KB, 468x600, SON I AM DISAPPOINT Freeman.jpg)
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    Nova Anglia=New England in high gothic
    >> Anonymous 05/07/11(Sat)15:22 No.14846244
    So... Any other suggestions?
    >> Anonymous 05/07/11(Sat)16:29 No.14846805

    Also, somebody outta archive this shit. It was on like the 8th page when I found it, and we got too much work left to do to let it die. I'd do it myself, but I suck at internets
    >> Anonymous 05/07/11(Sat)16:40 No.14846914


    Here you go~
    >> Anonymous 05/07/11(Sat)16:53 No.14847021
    Looks like there are no more sugesion. I vote for the Calixis Sector for the JAs homeworld
    >> Anonymous 05/07/11(Sat)17:29 No.14847275
    The Defense of Quarskin

    “To this day, I have never forgotten fighting alongside the Abyssal Jaws. True, no man could ever forget fighting alongside space marines, an event that I have been lucky enough to witness three times, but my time with the Jaws still remains the most vivid, long after they left. I cannot think of them without smiling, nor can remember them long without shivering.”
    “Just a few months after I became a sergeant in the PDF, a horde of Chaos cultists attacked the planet. I do not know from where they came, only that they brought boats to traverse the mighty oceans that are so common on our fair Quarskin. They were horrible things. I saw a galley made out of solid rockcrete, sailing effortlessly on the waves without any engines, but leaving a sea of dead fish in its wake. I saw a ship with a sail made of fire, its horrible light chilling my blood. I saw a steamboat with a paddle made of solid bone.”
    “Worse yet was the occupants of these boats. Most of them were human, or at least were once human, but now tainted and maddened by chaos. They fired missiles at passing gulls. They defaced mountains with artillery for amusement. The sea around the chaos ships was red with blood.”
    >> Anonymous 05/07/11(Sat)17:35 No.14847336
    “Though the PDF navy fought hard, they could not stop the Chaos boats from landing. They did however; force the Chaos transports to unload in a heavily fortified choke point, where I was stationed at the time. The fort that I was defending was built on a small island, and it was not uncommon to see waves splashing up against the walls.”

    “It was then that we got word our position would fortified by a squad of marines from the Abyssal Jaws chapter, a chapter known for specializing in aquatic warfare. This was not the first time I had fought alongside space marines. Several years prior, during an Ork invasion, I had the honor (if not the pleasure) of fighting alongside the Ultramarines. I figured I knew what expect from the Astares. I was wrong”

    “The Abyssal Jaws were quite different from any other space marines I had ever seen before or after. The day they were deployed alongside they took the time to shake every man’s hand, all one hundred PDF troopers. They insisted in sleeping in regulation bunks, instead of the special bunks we were ordered to make for them.”
    >> Anonymous 05/07/11(Sat)17:36 No.14847348
    “They never criticized or blamed us during battle, despite the obvious competence gap between our forces. On days when the cultists massed to attack the fort, they would always take the most open positions. On days when we were shelled, they would raise morale by telling stories of their previous campaigns, and sometimes even jokes. And on days when the cultist’s attacks lulled, they went about repairing the fort’s previous damages, requiring no praise or assistance.”

    “I remember one day a lucky shot from a chaos cultist destroyed my lasgun, the sergeant not only escorted me back to the fort, but he also gave me his bolt pistol. It was a lucky thing too, as the PDF had no spare lasguns in the fort. What’s more, he even spent the lull the next day teaching me how to use the weapon. To this day I still treasure that bolt pistol. “
    >> Anonymous 05/07/11(Sat)17:38 No.14847362
    “One day, the chaos cultists attacked en mass. They were even more wild and frenzied than before, gleefully jumping over their dead brethren to get into the fight. In their midst was a giant of a space marine, larger than even the Jaws, and covered in blood red power armor. The sword he held in his hand was the same crimson color as his armor, though I doubt any pigment ever touched the blade. The cultists surrounding him were ecstatic in their rage, charging forward no matter how many times they were shot.”

    “The sergeant of the Jaws charged towards the Chaos Marine. The other Marine swung at the Jaw’s sergeant with his horrible sword, but the sergeant brought up a spear to block. Then, he thrust the spear’s point through the Chaos Marine’s shoulder, and took his arm off. The one armed marine stared stunned at the stump for several seconds, and then fled screaming. The cultists around him scattered, some running towards us, some following their master, and some turning their own weapons on themselves.”

    “The Abyssal Jaws took chase after the Chaos Marine, and, try as we might, we could not catch up with them. Seeing as the chaos threat was eliminated, we became to celebrate. Great quantities of beer were drunk in celebration, songs praising the Emperor were sung, and wild lasguns shots were fired into the air. “
    >> Anonymous 05/07/11(Sat)17:39 No.14847380
    “Then, ten hours later, then Abyssal Jaws returned, carrying with them the body of a one armed giant. While we tried to congratulate them on their kill, they said nothing to us, and began silently taking off their armor. I still remember the tattoos on their faces. Blood red, and demonic, looking more like something we’d have seen on a cultist than our saviors. More tattoos adorned their bodies, some of monstrous fish, some of wicked looking knives, and some of designs I could not hope to identify.”

    “They then laid the body of the dead marine on the nearest table, and, without ever saying a word, began tearing apart his corpse. Blood flew through the air, muscles torn from bone, bone cracked open. It took me a while to see what they were doing, but, to my horror, I eventually realized it. They were eating the chaos marine.”
    >> Anonymous 05/07/11(Sat)17:56 No.14847575
    >> Anonymous 05/07/11(Sat)17:59 No.14847618

    delicious chaos you must eat it
    >> Anonymous 05/07/11(Sat)18:12 No.14847755
    Did we ever decide how piranhas get deployed in battle? Are they mounts or just separate units? How common are they in the field?
    >> Anonymous 05/07/11(Sat)18:18 No.14847818

    Ermmm... I don't believe we did. They definetly have giant Pirahna mounts though.
    >> Anonymous 05/07/11(Sat)18:21 No.14847849
    Haven't really been up to date on these guys, but I really feel like drawing.
    You guys need anything drawn up?
    >> Magi 05/07/11(Sat)18:40 No.14847991
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    Something like this?
    >> Anonymous 05/07/11(Sat)18:51 No.14848071

    Looking pretty good so far!
    >> Anonymous 05/07/11(Sat)19:35 No.14848377
    >> Anonymous 05/07/11(Sat)19:45 No.14848459

    Abyssal Jaws marine in Iron Armor casually leaning on a harpoon. Possibly looking out into the ocean.

    Dead and bloody heretics/tentacle monsters at his feet optional.
    >> Anonymous 05/07/11(Sat)19:56 No.14848548
    Thank you for validation of a well spent forty five minutes.
    >> LORDDAKKA 05/07/11(Sat)20:09 No.14848658
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    >> Anonymous 05/07/11(Sat)20:13 No.14848690

    Added your story to the wiki.
    When Magi finishes this latest picture, I'll make sure to add it to the page.
    >> Anonymous 05/07/11(Sat)20:13 No.14848698

    >> Anonymous 05/07/11(Sat)20:24 No.14848809
    these black priests are fantastic
    >> Anonymous 05/07/11(Sat)20:33 No.14848897

    Why not some rules then?
    Powers available to Black Sages
    Physic Powers
    Deluge- This power summons large amounts of water onto the battlefield. Select a 6' by '6 area of the battlefield. It is now difficult terrain for the rest of the game. If a model could move normally in water, they may move normally in the Deluge.
    For the Emperor!- The Black Sage and his unit may reroll all failed "to hit" and "to wound" rolls they make this round,gain Fearless, and may charge 12' in assault.
    >> Anonymous 05/07/11(Sat)20:48 No.14849069

    That is a fucking awesome idea.
    >> Anonymous 05/07/11(Sat)20:49 No.14849075

    >> Anonymous 05/07/11(Sat)20:51 No.14849100

    /tg/ has been exceding its awesome quota quite a bit while working on the Jaws.
    >> Anonymous 05/07/11(Sat)20:54 No.14849121
    >Collaborative project? What's that? Let's jump on this guy's dick until he squirts out ideas.
    >> Anonymous 05/07/11(Sat)20:55 No.14849132

    All of the chapters /tg/ has been working on have been pretty awesome. Thus far, we've got the Emperor's Nightmare, Abyssal Jaws, Rising Sons, Guardians Exemplar (completely forgot about those guys). Had a few duds though (Emperor's Bears, anyone?)
    >> Anonymous 05/07/11(Sat)21:04 No.14849213

    Well, that more or less EXACTLY what I envisioned the Black Priests's powers doing: 1) Buffing friendly troops, or 2) fucking with how the enemy fights

    However, For the Emperor needs to have a range (and the Priest gives his unit Fearless anyway). I'd say that's a fair enough trade off for having to take a psychic test, wouldn't you? Also, that power should come standard, in addition to their purchased/chosen abilities as it fulfils the Chaplains' role.

    Also, I think we should give the Black Priests a different method for combating enemy psychic powers than the usual boring psychic hood, or even the Wolves' runic weapon, thing. To represent their ability to utterly rape people's brains by showing them a vision of the unkowns, they should somehow cause them to suffer Perils of the Warp. This would probably work best by having them suffer PotW if they roll ANY doubles within a certain distance of the Priest, or by having them suffer it automatically on a d6 roll (4+, or something). The Black Sage would make this happen easier.
    >> Anonymous 05/07/11(Sat)21:21 No.14849376
    This guys should be in DoW II, god damn those black priests look awesome.
    >> Anonymous 05/07/11(Sat)21:29 No.14849471

    Sorry, I meant for it to say it effects the Black Sage's unit.

    I like the perils of the warp idea, but it leaves a huge hole is psychic defense. "can get my JWW off, and it only costs one wound? YES!" Maybe as a power that you can only use if a power is cast with 18' but other than that no limits, even multiple times per round. The other psyker lose the cast on a +4, and if they do lose the cast, suffer perils of the warp
    >> Anonymous 05/07/11(Sat)21:49 No.14849683
    You did say his unit. I just think that if you have to take a psychic test to do what chaplains already do (albiet a bit better), then they may as well get to do it at range.

    How about this, if they roll ANY doubles the power does not go off AND they suffer Perils of the Warp. Perils and negation on 4+ is too good, we'd have to make them cost at least 150pts base for something that awesome.
    >> Anonymous 05/07/11(Sat)22:27 No.14849964
    >> Anonymous 05/07/11(Sat)22:52 No.14850143

    Black Sages are a combination of the best features of Librarians and Chaplains. They should cost over 150pts
    >> Anonymous 05/07/11(Sat)22:53 No.14850159

    Good point.
    >> Anonymous 05/07/11(Sat)22:55 No.14850167
    That being said, they have to earn it. Suggestions?
    >> Anonymous 05/08/11(Sun)00:08 No.14850813
    >> Anonymous 05/08/11(Sun)03:55 No.14853121
    Great job with this anon, so I guess that this means that the JAs do eat there foes, but only more bad ass and/or those of high status ones?

    I think that could be okay, what about you guys?
    >> Anonymous 05/08/11(Sun)05:01 No.14853547
    >> Anonymous 05/08/11(Sun)05:37 No.14853713
    >> Emperor's Champion !!dTSxH/3+AFl 05/08/11(Sun)05:57 No.14853835
    Black Priest/Sage/Whatever you guys want to call them psychic power ideas:

    Meggido's Wake

    Draw a straight line out from the caster until you hit a table edge(akin to jaws of the world yiff).

    If the unit is a monstrous creature, it must pass an initiative test or suffer d3 wounds. In addition, it is shunted aside up to 2d6 inches out of the path of the wake. If it passes the initiative test, the controlling player may place it 1d6 inches out of the wake.

    If the unit is a vehicle, it is instantly hit on its side armor and shunted aside 2d6 inches. The hit is S6. Even if damage is not dealt, the vehicle is moved. If it lands on an enemy or allied unit, they take an automatic S8 AP 5 hit.

    If the unit is infantry of any type, it is swallowed up by the wake and utterly destroyed if it fails an initiative test. Deal w/ it.

    To work the shunt: 2d6s+the scatter die. Move the thing along based on the direction the scatter die points.
    >> Emperor's Champion !!dTSxH/3+AFl 05/08/11(Sun)06:01 No.14853857

    And because I sort-of like you guys:

    The Black Sage uttered something guttural as he hefted a gauntlet-adorned hand, psychic energy lashing out along the ceramite that covered his balled his.

    He let out a bellowing roar as he brought his fist smashing into the ground with a vicious hammer-blow, unleashing the psychic attack that he had been channeling.

    The ground itself shattered and split, a massive, unidentifiable predatory fish bursting out of the ground, formed out of scintillating coronas of psychic force. It slammed through the gathered <insert enemy faction> forces, tossing vehicles and soldiers around as if they were children's playthings.

    The unlucky souls who were unable to avoid the business-end of the beast found themselves torn asunder within its maw, rent by psychic force and fang as the Abyssal Jaws let out a jubilant whoop.
    >> Anonymous 05/08/11(Sun)06:15 No.14853918

    Well, a lot of chapters eat enemies. I'm pretty sure one of their implants allows them to gain the knowledge of those whose flesh they consume. And if an Inquisitor raises a fuss?

    >> Emperor's Champion !!dTSxH/3+AFl 05/08/11(Sun)06:20 No.14853954

    Or they eat the inquisitor.
    >> Anonymous 05/08/11(Sun)06:29 No.14853998

    Perhaps after they do that, they could share a planet in the Eye of Terror with the Sons of Malice. :3 Because otherwise they'd be pretty much fucked.
    >> Anonymous 05/08/11(Sun)08:32 No.14854585
    >> Anonymous 05/08/11(Sun)09:23 No.14854886
    Any of you guys work on the Emperor's Nightmare? What do you think the Abyssal Jaws would think of them?
    >> Anonymous 05/08/11(Sun)11:19 No.14855511
    An unlimited range JWW? Sounds overpowered. Plus, earlier, we said that a Black Sage's powers should be either buffs, or messing with how the enemy fights, no shooty powers.

    That being said, shooting piranhas is just too cool. How about this

    Meggido's Wake
    This power summons ghostly piranhas to repel the Abyssal Jaw's enemies. Select a 3' by '3 area of the battlefield. Anything that is not allied with the Jaws that enters within 6' must take a dangerous terrain test. In addition, anything that stays in the area must take a dangerous terrain test at the start of the Abyssal Jaw's psychic phase, as must anything caught in the area when the power was cast. The piranhas remain until the game ends, or the black sage is slain, whichever comes first
    >> Anonymous 05/08/11(Sun)12:30 No.14856066
    >> Anonymous 05/08/11(Sun)12:38 No.14856123
         File1304872738.jpg-(31 KB, 338x362, Untitled-122.jpg)
    31 KB
    Logo idea which I'm not happy with at all, maybe it can inspire someone else.
    >> Anonymous 05/08/11(Sun)12:39 No.14856124
    >> Anonymous 05/08/11(Sun)13:23 No.14856498

    Seems a little elaborate for a chapter badge. Would certainly work on the banner though.
    >> Anonymous 05/08/11(Sun)13:31 No.14856578

    Another one
    Blood in the water- The Black Priest causes the pheromones of the target to change, leading his enemies to see him as easy prey.
    This power may be used on any target within 36'
    This power causes any units within 24' of the target to get RAGE, applying only to that target. The may ignore the RAGE on a successful LD check, but do not gain the benefits of blood in the water. Any unit charging the target gets +2 to STR, rending, offensive grenades if they don't have them, and get an extra attack the turn they charge. This power may be used on the Black Priest's army too. The power's effects end at the end of the turn

    This power is commonly used to mark out a target for a mass attack, as well as aid the marines attacking the target. However, it is also used to pull enemies away from objectives, and cause them to charge enemies they cannot defeat.
    >> Anonymous 05/08/11(Sun)14:19 No.14857045
    After all this shit gets put together, /tg/'s greatest writefags must put together a crusade report involving all of /tg/'s recent chapters. Emperor's Nightmare, Abyssal Jaws, Rising Sons.
    >> Anonymous 05/08/11(Sun)14:37 No.14857262

    What about the Guardians Exemplar or whatever? Are they in the same sector?
    >> Anonymous 05/08/11(Sun)14:45 No.14857377

    I don't think any of the chapters have sectors yet. Well, except the Rising Sons.
    >> Anonymous 05/08/11(Sun)15:58 No.14858059

    They just have a subsector. How about as a name.....

    The Dominatius sector?
    >> Anonymous 05/08/11(Sun)17:05 No.14858697

    Or a Deathwatch team composed of a member from each chapter.
    >> Anonymous 05/08/11(Sun)17:15 No.14858786

    How about the "Moenia Silicis Sector"

    (Castle Rock. May as well shove in a Stephen King reference.)
    >> Anonymous 05/08/11(Sun)17:44 No.14859052
    >> Anonymous 05/08/11(Sun)18:15 No.14859356
    Come on fat/tg/uys let's settle this whole sector deal. Seems to me that most of the guys that made there voices heard are for a new sector.

    Wow about we count all the votes that have been cast 24 hours from now and call it then?
    >> Anonymous 05/08/11(Sun)18:34 No.14859551

    Okay. I vote for a new sector. Mainly so we have more freedom to make shit up.
    >> Anonymous 05/08/11(Sun)18:53 No.14859711

    We could definetly use that jaw. Put a giant squid eye or a blood droplet or something in the middle. BAM.
    >> Anonymous 05/08/11(Sun)19:10 No.14859845


    This is the sector I chose
    >> Anonymous 05/08/11(Sun)19:12 No.14859860

    I'm going with that one^
    >> Emperor's Champion !!dTSxH/3+AFl 05/08/11(Sun)19:16 No.14859891

    Could just cut the range on it, and take the ability to wound away from it and keep the shunt.

    Give him a way to just fuck with people's stuff.

    'Oh, you're going to use that LRC as cover? WHAM NIGGA, IT JUST LANDED ON THE GUYS BEHIND IT.'

    stuff like that seems more fun than just throwing dangerous terrain here and there.
    >> Anonymous 05/08/11(Sun)20:06 No.14860388
    >> Anonymous 05/08/11(Sun)20:51 No.14860895
    So while we wait for the vote to pan out, why not try and establish some fluff for the Maresian SeaGuard? Thus far, all we know is that they're Maresian and they (probably, pretty sure its the only suggestion we've had) specialise in combat situations similar to the Pacific Front from WWII. Lots of beach defending and island hopping and so on.
    >> Anonymous 05/08/11(Sun)21:33 No.14861390

    That is a good point. On the other hand, saying "You can't EVER have this object. EVER" is also a lot of fun.

    Maybe some kind of tidal wave power, that both deals damage, and moves units
    >> Anonymous 05/08/11(Sun)21:50 No.14861653
         File1304905857.jpg-(255 KB, 399x778, Sea-Guard Armor idea.jpg)
    255 KB
    Lest thread we talked about how bad ass the Sea-Guard would be, practically everyone holds stormtrooper standard thanks the the weeding out of that The Trail proved.

    Someguy as thinking that they should be specialized in island hopping and storming

    My main concern is that they shouldn't be overspecialized so they can't preform on a regular field of battle.
    >> Anonymous 05/08/11(Sun)22:27 No.14862209

    Don't worry. The Catachans train for dangerous jungle situations. Still get sent to a desert hellworld for a meaningless death.

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