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  • File : 1305516931.jpg-(81 KB, 290x377, maidman.jpg)
    81 KB Anonymous 05/15/11(Sun)23:35 No.14941075  
    You know, just once, I'd love to run a game of Mutants and Masterminds without my players making the most horrifying, ill-adjusted heroes in existence.

    Fortunately, their stupidity and love of pointless property damage has lead to some incredible entertainment, which brings me to the most recent game that I ran.

    Our mighty heroes include;
    The Sovereign: Given his powers after accidentally striking a bargain with the ghost of Thomas Hobbes, H.R.M. The Sovereign has mind control powers, mostly based around enforcing the social contract, forcing people to bow and accept his decrees, and his Scepter of Ass Beating.

    Fishmonger; A superpowered wholesale fish merchant, he has the power to command large groups of dead fish, and sports retractable claws a la Wolverine. Smokes a pipe, constantly makes fish puns, and was drunk the entire session.

    Ragin' Ronnie Reagan: The illegitimate son of former president and conservative icon Regan and a radioactive prostitute, he fights for the greatest of American values; the unrestricted growth of big business, capitalism, and corporations through his inhuman strength and odd charisma.

    Lucifer Lass: A satanic heroine, her powers involve blasts of superhot hellfire, temptation, and repeatedly kicking villains and minions in the balls.

    The Masked Rider: A crossdressing woman with no actual powers, but a seemingly infinite supply of cybernetic, exploding horses and Batman levels of unarmed combat skill.

    As you can see this game was off to a wonderful start.
    >> Anonymous 05/15/11(Sun)23:38 No.14941092
    The Sovereign: Given his powers after accidentally striking a bargain with the ghost of Thomas Hobbes, H.R.M. The Sovereign has mind control powers, mostly based around enforcing the social contract, forcing people to bow and accept his decrees, and his Scepter of Ass Beating.

    Fishmonger; A superpowered wholesale fish merchant, he has the power to command large groups of dead fish, and sports retractable claws a la Wolverine. Smokes a pipe, constantly makes fish puns, and was drunk the entire session.

    Best characters ever
    >> Anonymous 05/15/11(Sun)23:38 No.14941093
    Sounds fucking awesome.
    >> Anonymous 05/15/11(Sun)23:39 No.14941101
    Oh fuck yes. I love your group already.
    >> Anonymous 05/15/11(Sun)23:41 No.14941128
    I decided to start them with something relatively simple; foiling a major bank heist by the Red Wasp, a psychokinetic villain with a bunch of disposable henchmen. The stage was set for a regular game; they received word from a random underworld contact.

    Their immediate reaction was to begin arguing about the nature of wealth. RRR believed that it was in their best interest to foil this bank robbery, whereas The Sovereign and Fishmonger opposed him; The Sovereign on the grounds that He would rather not soil His hands with the labour of the common man, and Fishmonger on the grounds that money was an obsolete symbol of a corrupt society.

    After a few minutes, a consensus was reached; they'd fight, but not for the bank. No, they were doing it for the PR, because apparently "the action figures aren't selling nearly well enough". After that brief stint where it was decided that merchandising was the overall goal of superheroes, they headed off towards the bank.

    A few minutes later, they arrived, ready to dispense their brand of "justice". Unfortunately, they were slightly late; the building was crawling with henchmen, and several hostages had been taken. A battle plan was then decided upon; The Sovereign and Lucifer Lass would sneak in the back, while our other three heroes would distract the villain and try to negotiate.
    >> Anonymous 05/15/11(Sun)23:45 No.14941156
    >it was decided that merchandising was the overall goal of superheroes
    sounds like the premise for Tiger&Bunny
    >> Anonymous 05/15/11(Sun)23:45 No.14941158
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    >red wasp
    Sounds like you need to fight fire with fire, OP... time for your players to cross wits with the CHESSMASTER!!!
    >> Anonymous 05/15/11(Sun)23:45 No.14941160
    > The Sovereign on the grounds that He would rather not soil His hands with the labour of the common man, and Fishmonger on the grounds that money was an obsolete symbol of a corrupt society.

    oh my god
    this is ridiculously awesome
    >> Anonymous 05/15/11(Sun)23:47 No.14941182
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    >> Anonymous 05/15/11(Sun)23:48 No.14941184
    Now, it was here that our first problem arose. It seems that their idea of 'negotiation' involved bursting through the walls like the Kool-Aid man while firing off all of their powers indiscriminately, hoping to maybe hit a mook or two. This worked well enough, right up until the point where they killed a couple of hostages.

    So, by this point, the fight was in full force; mooks were being hit, at least three horses had exploded, and RRR was giving the beatdown to the Red Wasp via his Fists of Capitalism, as being in the presence of large amounts of cash apparently helped him focus his intense rage against the god-damned beatniks.

    It was at this point that the second half of the team entered the room and, seeing all the carnage, decided to act. Using a combination of The Sovereign's right to rule and Lucifer Lass's Temptation, they managed to shift the allegiance of all of the henchmen over to them. Red Wasp, seeing that things weren't going so well, tried to escape, and was knocked out by a final blow from RRR.

    Then Fishmonger gutted the Red Wasp.

    Now, the police came in, and wanted to know a few things;

    1) Why had most of the cash been destroyed?
    >Exploding horses
    2) Why was this somewhat idiotic villain dead?
    >Fishmonger was drunk, wanted to kill
    3) Why were they attacking the police?
    >Divine right to rule
    >> Anonymous 05/15/11(Sun)23:48 No.14941188

    >best character
    >Not Ragin' Ronnie Reagan

    Everyone else is small business.
    >> Anonymous 05/15/11(Sun)23:49 No.14941203
    I must... I must draw this...
    I'll have to find a way to eavesdrop on your sessions
    >> Anonymous 05/15/11(Sun)23:50 No.14941204
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    >>14941075 Ragin' Ronnie Reagan: The illegitimate son of former president and conservative icon Regan and a radioactive prostitute...

    I have never cared for super heroes until this moment
    >> Anonymous 05/15/11(Sun)23:50 No.14941208
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    >3) Why were they attacking the police?
    >Divine right to rule

    Dear lord...
    >> Anonymous 05/15/11(Sun)23:50 No.14941212
    >3) Why were they attacking the police?
    >Divine right to rule

    I laughed out loud in this part
    >> Anonymous 05/15/11(Sun)23:54 No.14941241
    Realizing that they now had a shit-ton of fanatically loyal henchmen, the divine right to rulership, and quite a bit of cash, they quickly explained to the police that they were taking over the city, as (in The Sovereign's own words) "It is my right, duty, and sacred obligation to take command of this land, for the people will it!"

    They then marched upon city hall, bringing with them a grand contingent of loyal minions, police officers, and a semi-truck full of herring that I had apparently missed under the Equipment section of Fishmonger's character sheet.

    Ragin' Ronnie Reagan then grabbed a car and tossed it through the dome of the city hall, causing massive property damage and creating jobs in the construction industry.

    Seeing as they'd taken this entirely off the rails, I decided to throw the next group of villains I had at them. Well, not so much villains as "Other heroes I had written for a longer game that never ran", but I suppose they count as villains now, seeing as they opposed The Sovereign.

    >Arachnaphobos; Guy with fear powers, dressed like a spider because 'That shit is scary, yo'.
    >Robofranz, the cybernetic German patriot
    >Captain Carcinogen, sponsored by Marlboro and with the elemental power of smoke
    >The Mayor: Empowered by the belief of the people and a bunch of voter fraud
    >> Anonymous 05/15/11(Sun)23:57 No.14941261
    >Ragin' Ronnie Reagan then grabbed a car and tossed it through the dome of the city hall, causing massive property damage and creating jobs in the construction industry.

    I love your group.
    >> Anonymous 05/15/11(Sun)23:57 No.14941267
    Good god.

    I really can't even express in words how awesome this is.
    >> Anonymous 05/15/11(Sun)23:58 No.14941273
    >The Mayor: Empowered by the belief of the people and a bunch of voter fraud
    I loled... so.. fucking.. hard..
    >> Anonymous 05/15/11(Sun)23:58 No.14941274
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    I haven't played Mutants and Masterminds yet is it any fun? I've been trying to get a group together
    >> Anonymous 05/15/11(Sun)23:58 No.14941283
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    This really needs to be a comic.
    >> Anonymous 05/15/11(Sun)23:59 No.14941289
    This is epic. Fukkin' archived.

    No, it is not too early to archive this. I mean, did you even read the thread so far?
    >> Alpharius 05/16/11(Mon)00:01 No.14941299
    Reagan hated the "Broken window" theory.

    Son I am Disappoint.

    Though busting down an decrepit building would be right up his alley.
    >> Anonymous 05/16/11(Mon)00:02 No.14941311
    All hell had started breaking loose, and mooks were either insane, dying for their Sovereign, or on fire thanks to hellfire/exploding horses/flammenwerfers.

    Everyone but The Sovereign was locked in single combat by this point; He had bigger fish to fry.

    Arachnaphobos, while surprisingly resilient due to his fear powers and by shooting beams of "Fear Blast" (picture scary things, in a coherent beam, causing things to explode), eventually died to roughly two tons of herring and a series of knives to the gut. Fishmonger then started drinking more, before kidnapping a civilian and forcing him to sing every verse of "What Do You Do With A Drunken Sailor?" on pain of immediate death.

    Ragin' Ronnie Regan killed The Mayor in several rounds of combat, thanks to a combination of spectacularly bad rolls on my part, a light pole, and the fact the guy didn't have any powers other than the ability to sway minds with his rhetoric; seeing as RRR didn't technically have a mind, so consumed it was with political rage and prostitute-radiation, they didn't really work too well.

    The Masked Rider had the toughest time of it; Captain Carcinogen and his many corporate sponsorships deflected a lot of exploding horses. The fight ended up with her knocked out, revealing her status as a woman and with Captain Carcinogen himself knocked out by an errant blast of hellfire.

    Finally, Lucifer Lass and Robofranz ended the fight nude, swearing, and nearly unconscious, thanks to copious amounts of fire, little time spent aiming, and the decision by her player (female, oddly enough) that "We should totally count clothing damage as a superpower"
    >> Anonymous 05/16/11(Mon)00:07 No.14941337
    It was at this point that The Sovereign found a loudspeaker.

    He gave a long speech, explaining his right to rule, the need for strong government, and how all the world was destined to listen to Him as a ruler. He then outlined His terms; in return for their loyalty, He would grant them a 10% increase in wages, the death of talk radio, and a plump chicken once a fortnight.

    Aided as He was with mind-control powers and the unassailable powers of His Right To Rule, the people had no choice but to accept.

    The session ended there.

    They went from foiling a bank robbery to forcibly taking over the city.

    I believe that's pretty good for a game of M&M.

    We're playing again next week.

    Any questions?
    >> Anonymous 05/16/11(Mon)00:08 No.14941352
    What asylum did your group escape from?

    Because I need to go there. It sounds awesome.
    >> Anonymous 05/16/11(Mon)00:09 No.14941353
    How did you find such an awesome group and where can I get one?
    >> Anonymous 05/16/11(Mon)00:10 No.14941357
    Who do we cast for the movie?
    >> Anonymous 05/16/11(Mon)00:10 No.14941362
    How are you such an awesome GM and your players awesome players? How?
    >> Anonymous 05/16/11(Mon)00:12 No.14941377
    Your players derailed the game so hard they put in on the tracks in a crazy train.
    >> Anonymous 05/16/11(Mon)00:13 No.14941385
    >> Tyrant Bludgut Kineater 05/16/11(Mon)00:13 No.14941392
    Tell us more stories from other campaigns, oh magnificent one.
    >> Anonymous 05/16/11(Mon)00:14 No.14941397
    I don't even know anymore.

    All I know is that I would pay money to watch this debacle unfold.
    >> Anonymous 05/16/11(Mon)00:15 No.14941401
    I've got some questions about MnM.
    Did you start at powerlevel 10 and how do you give out power points? Also do you make encounters/challenges that won't be too hard or too easy for your players?
    >> Anonymous 05/16/11(Mon)00:19 No.14941428
    I'd post the story of when I didn't actually bother giving them guidelines for character creation/concept and ended up with two rape-powered heroes, a Nicaraguan drug lord powered by radioactive cocaine, and Necromancer Stalin, but I'd rather forget that particular one-shot.

    There's also a good Deadlands game that they all took semi-seriously and ended somewhat epically, but that might be a tale for another time and thread.

    We were all quite drunk when coming up with characters. I just wanted to run a goofy superhero game, and I forgot that 'heroism' isn't something that comes naturally to my regular group.

    I believe the casting needs to start with Stephen Fry, David Warner, and any other actor capable of ridiculous feats of vocal fortitude.
    >> Inconspicuous Steve !!Yxt3tGtGN/W 05/16/11(Mon)00:20 No.14941437
    When does Abraham Lincoln rise from the grave to fight his tyrannical acquisition of the free world?
    >> Anonymous 05/16/11(Mon)00:20 No.14941443
    .99995 Hendersons of derailment.
    >> Anonymous 05/16/11(Mon)00:21 No.14941448
    can i give oral sex to your entire group and you? i mean, they deserve it.

    However, i found a mayor flaw: Masked Rider didnt Rider Kick anyone.
    >> Anonymous 05/16/11(Mon)00:23 No.14941464
    >a Nicaraguan drug lord powered by radioactive cocaine, and Necromancer Stalin
    >but I'd rather forget that particular one-shot.
    >> Anonymous 05/16/11(Mon)00:23 No.14941467
    >Lucifer Lass: A satanic heroine, her powers involve blasts of superhot hellfire, temptation, and repeatedly kicking villains and minions in the balls.
    That is absolutely normal superhero.
    >> Anonymous 05/16/11(Mon)00:24 No.14941475
    Start at power level 10, yes.

    Always make sure to check the players Attack and Defense bonuses; it's relatively easy to min/max the system, and it can really screw up your plans if you're not doing things right.

    For encounters; aim for at least enough mooks to keep things interesting for the players. I try to start things off with a power level equal to the group's combined total - 10. Put it equal to your players for more challenging ones, and make sure to give them decent numbers on the opposing side. I tend to wing it if I don't have enough time, and adjust stuff on the fly if it's clear that they're completely screwed.

    I give out 1-2 points a session, if the players are doing well and complete their goals and do shit well in-character. Power doesn't need to ramp up too quickly; it's a superhero game, for god's sake.
    >> Anonymous 05/16/11(Mon)00:26 No.14941491
    Tg is 10 y.o? Anything borderline retarded is ALWAYS considered awesome.
    >> Anonymous 05/16/11(Mon)00:26 No.14941493
    >I'd post the story of when I didn't actually bother giving them guidelines for character creation/concept and ended up with two rape-powered heroes, a Nicaraguan drug lord powered by radioactive cocaine, and Necromancer Stalin, but I'd rather forget that particular one-shot.

    You must post this.
    >> Anonymous 05/16/11(Mon)00:27 No.14941505
    It derailed almost as badly as this one. They totally ignored the crime going on, took over a third-world country, and started nuking America.

    As a rule, M&M is usually played drunk with my group. I know they'll never take it seriously, so I don't even bother anymore.

    I left out all of her megalomania, strange speeches, and, y'know, the fact she spent a lot of time just beating the shit out of unconscious people. Also the random, pointless property damage. While a normal 'concept', the player decided that she wanted to do as much damage to everything as possible.
    >> Anonymous 05/16/11(Mon)00:32 No.14941543
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    I've seen this before...
    >> Anonymous 05/16/11(Mon)00:32 No.14941544
    Its time to call in the big guns

    Katastrofe Marxist: the divine right to rule people is only a plot from the institutions and rich people to alienize the masses. He fights the powah with his panflet controlling abilities, nore people = more activism power. Every month there is a revolutianist moon and his powers reach their peak.

    Solipsist Lad: All you fuckers are constructs of my own psyche for I am a God and the only thing that exists.
    >> Anonymous 05/16/11(Mon)00:35 No.14941578
    Pretty much. The biggest inspiration for these games are Nextwave, Empowered, The Boys, and Spinnerette.
    >> Anonymous 05/16/11(Mon)00:40 No.14941632
    If there's room, these guys need to be in your campaign.
    >> Anonymous 05/16/11(Mon)00:47 No.14941681
    It should happen. There's a lot of game left to play.

    Right now, the only villain solidly worked on re; concept is The Natural State of Man, the archenemy of The Sovereign. He's immune to the mind control powers of the Sovereign (thanks to existing outside of the social contract), and solves all problems through violence.

    I think I'm gonna have him hijack a telecom sattelite or something.

    If anyone else has any ideas for villains, then I'm all ears. After all, something needs to oppose these forces of 'justice' in the world, and I can only make so many terrible political jokes before I hate myself and want to die in a plane crash on the way to a convention for people who also hate themselves as much as I do.
    >> Anonymous 05/16/11(Mon)00:49 No.14941694

    Empirist Emperor: impervious to all damage that isn't substancial or scientifically consistent. Can take away people's power by exalting their innability to come up with explanations, thus, making the fire shooting fingers some kind of psychopatological disorder that the hero really needs to take care of, after he/she start wearing their underwears inside their pants.

    Freudian Fraud: Mad scientist that wants to impose the unconscious bissexuality on a conscient level to everyone in the world. But actually he's a fetichist that likes to watch people being attacked by his Penis Missiles, Penis Chemical Gun (fires of white acid goo), Penis Drones...
    >> Anonymous 05/16/11(Mon)00:53 No.14941715
    i dont know if i want you to keep the puns up or stop.
    >> Anonymous 05/16/11(Mon)00:56 No.14941741

    Descartologist: Famed multi dimentional explorer, he's on a infinite quest to find God and the Evil Genious. For that he constructed a map of all reality, that only a warped mind like his could read. He has found that each human pituitary gland contains a microscopic piece of a transcendental map to god, and he needs all the pieces. He's immune to mind control, since he doesn't trust his own mind and if he ever thinks that you are the evil genious, he's gonna smack your shit down.
    >> Anonymous 05/16/11(Mon)01:03 No.14941783
    The Plutonian Platonist: a deposed alien philosopher-king who can yank ideal gadgets out of his ass.
    This is harder than it looks .
    >> Anonymous 05/16/11(Mon)01:03 No.14941785
    I shall take my leave, you now have the equivalent of a league the evil philosophers.
    >> tactical routine omicron !/tOwVz0x0k 05/16/11(Mon)01:04 No.14941788
    You forgot his cigars.
    >> Anonymous 05/16/11(Mon)01:04 No.14941791
    Eh, may as well at least post the ill-fated introduction to "The Game I Am Trying To Forget With All My Might, Oh God, Oh God, Why?"

    I decided that it would be a good idea to run a short one-shot of M&M, with a slightly non-serious bent. You know, goofy golden age heroes, stupid quips, shit like that. I just told my players to 'show up on game night with characters' and be done with it, and had 'em describe their characters to me when they got there.

    When they finally got in that night, everyone was quite serious. After giving them the brief exposition (Their city, world of heroes, yadda yadda yadda, truth and justice), I asked to see their character sheets.

    The first player to hand her sheet to me was grinning a little bit. I started skimming powers first; super strength, endurance, shit like that. Then I glance up at the name.

    The Sodomizer.

    She named her hero "The Sodomizer"

    Upon asking for a backstory, I learned of a hero whose parents were killed in a brutally over-the-top fashion. Deciding to strike fear into the hearts of villains, he decided to find out what mankind feared most. Turns out, it was anal violation.

    At this point, I pulled out my trusting GM scotch, seeing as it was going to be a long night. I sighed wearily, realized that I couldn't really argue at this point, and just hoped that everyone else would be a little more serious. You know, that way I could request a name change, and the power rebalancing wouldn't be too bad.
    >> Anonymous 05/16/11(Mon)01:04 No.14941793
    Haha awesome man, sounded like a blast. Has anyone attempted to draw any characters in the campaign yet?
    >> Anonymous 05/16/11(Mon)01:07 No.14941817
    So... Would the Ambiguously Gay Duo be the Sodomizer's arch-rival?

    "Everything I do is just encouraging them further!"
    >> Anonymous 05/16/11(Mon)01:07 No.14941820
    Fear the night. Fear the cock up your ass.
    >> Anonymous 05/16/11(Mon)01:09 No.14941832
    It is like NSWG Operator the superhero!
    >> Anonymous 05/16/11(Mon)01:11 No.14941847
    The next hero up was from our group's regular semi-That Guy. Bit of a powergamer, but whatever.

    His character?

    The White Snow, a Nicaraguan drug lord with super speed granted by radioactive cocaine, a horde of guns, and morality given to him by his adopted father, Pablo Escobar.

    His reason for fighting crime?

    "Hey, I need bitches and blow, and I'm pretty sure the government won't prosecute a guy who's killing supervillains. So what if I sneak a few thousand kilos on the side?"

    For 'equipment', he had the contents of a small armory and enough cocaine to kill all of Hollywood back in the 1980s. He was like a gun toting, drug-using Batman with super-speed, and it was horrifying.

    Realizing it would only go downhill from there, I asked for the remaining character sheets, my players now bursting out in laughter at the rate I was drinking my scotch in hopes of salvaging this game for the sake of humor.

    The final two heroes?

    Necromancer Stalin and The French Frotteur.
    >> Anonymous 05/16/11(Mon)01:12 No.14941854
    Of course, everything gets serious when The Philos appear.
    The Philos are an angry team of ghetto gangstas possesed by the spirits of Aristotle, Parmenides, Socrates and Thales of Mileto.
    "S.O.S Crates" can give weight to his own questions, which negate the powers of his opponent, and can be used as a blunt weapon. He is the leader of the team.
    "Ars-Totally" has the power to summon triangles out of nowhere.
    "Tales of Mileto" Can transmute any substance into unequal parts of Fire,Water, Wind or Earth.
    "Par me Nides" is half-french and can negate negations.

    They have the power of rhetoric, maths, and "street-wise", making them a truly dangerous force.
    They are in it for the bitches, of course.
    >> Anonymous 05/16/11(Mon)01:14 No.14941866
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    That's kind of a rip-off of Snowflame.

    Pic related.
    >> Anonymous 05/16/11(Mon)01:16 No.14941887

    General Will: An army general who found that he can hear not the thoughts, but the desires and even needs of everyone around him, and strives to uphold the will of mankind, and opposes the Sovereign who imposes his will on the all.

    The Thing in Itself : Can conjure up all sorts of phenomena, though his true self cannot be known.

    The Blond Beast: Germanic, gleefully destructive, and believes that those things which are noble--like himself--are inherently good.
    >> Anonymous 05/16/11(Mon)01:17 No.14941894
    The French Frotteur, aside from being a ridiculous stereotype, was your classic 'Living Rubber' hero. Only he took the 'rubber' part a little bit more seriously.

    For his backstory, he was a former French latex magnate who, upon testing their new full-body model, became fused due to cosmic radiation. Realizing that he needed to use these powers for good, he began creeping villains the hell out by rubbing up against them and saying creepy things in French.

    The player? A small French girl. Eagerly describing the horrible, horrible things this 'hero' did in the name of justice.

    Finally, Necromancer Stalin. Given powers thanks to the preservation of his body, he arose when the starts aligned over the GLORIOUS USSR and discovered he had been granted unholy powers thanks to killing the living fuck out of a lot of things.

    Powers included raising a horrible zombie Red Army, and bright red necroblasts, as well as being the reanimated, preserved and inexplicably-skeletal remains of Josef Stalin.

    Yeah, the skeleton still had the mustache.

    At this point, I finished the bottle, and decided to say fuck it, it's time to run the goddamn game.
    >> Anonymous 05/16/11(Mon)01:18 No.14941905
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    The Prince: A powerful political figure with absolute power over his subjects, is feared and sometimes loved by them, and consistently works to expand his holdings. Is also a hell of a guitarist.
    >> Anonymous 05/16/11(Mon)01:23 No.14941935
    I have never actually heard of Snowflame, and I doubt my player had. He's not much of a comic book nerd, having maybe read some of the more famous Batman stories.

    So, I decided to play it easy, and give them the prepared scenario; a team of villains has stolen a mystic artifact, and was right now raising an interdimensional army to take over New York, their home city.

    Upon hearing this, they immediately decided New York was doomed. They then stole a plane by killing everyone at the airfield and blowing up the majority of the OTHER planes, filled it with prostitutes, and flew to Europe, looking to take over Switzerland.

    In an attempt to preserve sanity, I had them tracked down by a couple of the villains with flight capability while over Europe, and a fierce mid-air battle ensued. Their plane crashed in one of those tiny countries that's on the Russian border (as determined by a random dice roll), and they headed out on foot, with Stalin's forces now augmented with a ton of zombie prostitutes filled with irradiated cocaine (in case the border patrol tried to stop them).

    This had the unintended consequence of giving The White Snow an idea for a grand scheme to control the world's supply of drugs, but seeing as the game ended before that could happen, that particular plotline doesn't go anywhere.
    >> Anonymous 05/16/11(Mon)01:25 No.14941952
    The Double meaning squad

    Major Babe: The face of the group. Attraction powers, mind reader.

    Captain Obvious: Instructor of mooks "The side with a hole on it is pointed to the enemies". No one can negate anything he says, also, retardadly strong.

    Kernel Popcorn: Front line fighter. Defensive tactics, stores energy from attacks and release it in a mighty POP of heat and vapor.

    General Nonsense: Ruler. Can create chaos fields, and his powers, once active, flutuate every 30 minutes or so, usually on a non practical way --> grow huge muscles + grow venomous bee sting on ass.
    or, fire powers + organic fammable web.
    >> tactical routine omicron !/tOwVz0x0k 05/16/11(Mon)01:26 No.14941960
    Wow. That's even closer to a full Henderson's worth of derailment than the first story.
    >> Anonymous 05/16/11(Mon)01:27 No.14941962
    Finally, they decide it's high time they ruled a country.

    I'm not even gonna describe what their plan was. Suffice to say, it ended up with Necromancer Stalin leading a victorious charge of the Zombie Red Army into the capital, along with the president of that nation having been . . . er, 'forcibly penetrated by JUSTICE' until dead.

    After acquainting themselves with the political landscape, they proceeded to acquire nuclear weapons via the expenditure of massive amounts of drug money, and then nuked America, starting with New York because "it was probably already overrun with demons and shit, right?"

    I, of course, skip the description of any and all of their battles. Trust me, it's better that way. You don't want to know. Hell, I don't want to know.

    And that is the summary tale of why I realized these people will never take a superhero game seriously, and thus adjusted my game plans accordingly.
    >> Anonymous 05/16/11(Mon)01:37 No.14942040
    I hope you all enjoyed hearing of these antics. I'm open to suggestions for things to throw at them (already got a few good ideas from stuff people have been throwing out), and I hope to continue their adventures.

    Yes, my group is stupid in these kinds of games. But it's the special kind of stupid that is also completely hilarious and awesome in its own special way. They can seriously roleplay, so these kinds of things are just for relaxation.
    >> Anonymous 05/16/11(Mon)01:39 No.14942049
    No one has attempted to draw these characters. If someone knows a friendly drawfag who'd enjoy doing this, I would wholeheartedly support it. I just don't know any artists.
    >> Anonymous 05/16/11(Mon)01:43 No.14942071
    Actually, I WOULD like to hear some of their battle exploits. If only to get an idea of how horrible it truly was.
    >> Anonymous 05/16/11(Mon)02:11 No.14942295
    Uh... one of them is named the Sodomizer.

    That might tell you a bit about what happened.
    >> Anonymous 05/16/11(Mon)02:27 No.14942410
    Nobody in this thread has bothered to propose an archenemy to the Fishmonger. May I present...


    Whereas the Fishmongers pays respects to his dead allies by burying them within the sacred embrace of the holy Frying Oil, and consuming alcohol to drown his sorrows, the Sushi Salesman is a diabolical heathen, desecrating the bodies of deceased piscine by slicing them apart, and smothering them with burning paste. Can the Fishmonger bear to see his fishy friends fall to this felonious fool?
    >> Anonymous 05/16/11(Mon)02:37 No.14942500
    that or The Albatross.
    Killing him brings ill-luck to everyone in the vicinity.
    >> Anonymous 05/16/11(Mon)02:38 No.14942507
    How would you even find out that's your superpower?
    >> Anonymous 05/16/11(Mon)02:51 No.14942592
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    Was this the BBEG?
    >> Anonymous 05/16/11(Mon)06:26 No.14943886
    >>14941311 clothing damage as a superpower
    Sounds like Empowered, all right.

    >>14941681 The Natural State of Man
    You must, MUST make him short (as in "nasty, brutish and short").
    >> Anonymous 05/16/11(Mon)06:28 No.14943896
    Actually, clothing damage is Empowered's weakness.
    >> Anonymous 05/16/11(Mon)06:34 No.14943940
    Hey, if anybody wanted to make an online game for Mutants and Masterminds, I'd be more than down to play it. I'm available from 10:30pm PST (about 5 hours ago) until 11AM PST (8ish hours from now) every single day. My availability can is round the clock on Thursdays, Fridays, and Saturdays though.

    I'm just really wanting to play in a Mutants and Masterminds game. Big fan of Marvel, don't know DC as much, though.
    >> Anonymous 05/16/11(Mon)06:34 No.14943942
    No, her true "superpower" is getting her clothing destroyed and herself tied up far more often than should be humanly possible.
    >> Anonymous 05/16/11(Mon)06:39 No.14943962
    The first time I played Mutants and Masterminds, I kind of got prodded into it by a pushy GM. I couldn't really be bothered learning many of the powers, or working out a consistent set of powers along a superhero theme. So, I bought Regeneration using almost all of my points until I was more or less immortal - were I to die, I'd just pop back into existence the next round. My battle strategy had two main variants: 1) charge at the enemy wearing like five explosive suicide vests and 2) elbow drop the enemy from a helicopter wearing like five suicide vests.

    It was fun.
    >> Anonymous 05/16/11(Mon)06:43 No.14943984
    Maybe for you. Although, I doubt it, since you're a liar. I'd like to see that stats for that character, if you don't mind.
    >> Anonymous 05/16/11(Mon)06:49 No.14944016
    I'd be in, I'm free most evenings barring thursday/friday.... weekends be fine too
    >> Anonymous 05/16/11(Mon)06:49 No.14944020

    No, having a body image problem is her weakness.

    The suit works fine even when all torn up. When Emp ignores it she kicks assured amounts of ass.
    >> Anonymous 05/16/11(Mon)06:57 No.14944079
    Our group had fun with it, anyway. I'm kind of bummed this is thought of as a lie, but I don't have the sheet anymore so there's little I can do to dispute it.
    >> Anonymous 05/16/11(Mon)06:58 No.14944086
    I'm game. E-mail is in the field. I couldn't really run it, as I mostly only know DnD 3.5. My area only has that and 40k, so my experience is nil.
    >> Anonymous 05/16/11(Mon)07:00 No.14944096
    >Challenge the integrity of a man.
    >He responds with honor, but without evidence.

    Never have I given a man the benefit of the doubt. Until this day.
    >> Anonymous 05/16/11(Mon)09:45 No.14945040
    Its rediculously cheap to buy regeneration like that, and unkillable. In fact, he probably had enough cash left to buy a small manor and the helicopter.
    >> Anonymous 05/16/11(Mon)14:04 No.14946900
    >> Anonymous 05/16/11(Mon)14:17 No.14946982
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    Well I was going to start a new thread but it seems like there's already and M&M thread going on.

    could someone look at my character and see if this looks like a good idea? I'm doing a power rank 5 character who's a spellcaster swordsman. not sure if I missed anything that would be important to that or if I have powers that I didn't read right. We're also going with first edtion on this one.


    On topic it sounds like your world has a game where the Tick would just happen to drop in on as well and make perfect sense
    >> Anonymous 05/16/11(Mon)14:28 No.14947031
    I remember you from the M&M thread I started. Yeah I read the reincarnation power and I didn't know if I wanted to take a point into that or not seeing as a magic user typically has to cast that. that and I didn't know how to come up with the excuse of giving him Immunity (Aging) either.
    >> Anonymous 05/16/11(Mon)14:33 No.14947067
    quick question:

    If I have a power chosen under sorcery how do I give any of the powers extras? I was trying to figure out how to get resurrection along with healing but since I've never played I don't know how the numbers work out for that.
    >> Anonymous 05/16/11(Mon)14:35 No.14947083
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    OP, you need to read some Doom Patrol. Specifically the stories involving... THE BROTHERHOOD OF DADA
    >> Anonymous 05/16/11(Mon)14:40 No.14947111
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    Also, Flex Mentallo. Mac was just a wimp, picked on by bullies on the beach, until he gambled a stamp and learned the powers of Muscle Mystery. Nowadays he's a full-fledged super hero, with the ability to alter reality by flexing his manly muscles and showing his glowing "HERO OF THE BEACH" aura.

    Pic strongly related.
    >> Anonymous 05/16/11(Mon)14:52 No.14947196
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    OP, try hunting around for "original" costumed heroes people make up on Deviantart.
    This is basically every Supers game I have ever seen.
    >> Anonymous 05/16/11(Mon)14:55 No.14947221
    well what I'd say is just take parts that you like of some characters and incorporate them all into one hero.

    like they say good writers imitate, great writers steal.

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