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    429 KB Magus O'Grady 05/17/11(Tue)14:38 No.14958866  
    Ok, /tg/. At this point, i think we're pretty much universally agreed that Games Workshop sucks balls and should not be supported any longer, between their most recent price hike and their deliberate ripping off of 50% of the planet.

    Now, lots of us have come to similar conclusions over the years and moved on to different games and companies. So, with that in mind, I'd like to open the floor to honest discussions of the fluff in other game settings. We'll worry about crunch later. For now, I'd like everyone who plays non-GW games to describe their preferred game and what parts of the backstory would be attractive to those who've recently abandoned Warhammer and 40k. Feel free to include both pros and cons.
    >> Anonymous 05/17/11(Tue)14:39 No.14958880
    It's hilarious it took you stupid marks this long to wise up.
    >> Anonymous 05/17/11(Tue)14:41 No.14958890
    >Ok, /tg/. At this point, i think we're pretty much universally agreed that Games Workshop sucks balls and should not be supported any longer, between their most recent price hike and their deliberate ripping off of 50% of the planet.
    If you think GW's stuff is overpriced, you'd better avoid Battlefront, kid.
    >> Magus O'Grady 05/17/11(Tue)14:56 No.14958988
    I guess i'll start it off.

    Lots of politics. Civil strife, religious warfare, open aggression over territory and resources, economic links, I enjoy a setting that actually puts effort into the reasons behind a conflict, rather than just 'us V them'.

    Lots of factions to choose from, plus a lot of mercenaries who are just in it for the cash.

    A long backstory of warfare and strife without getting into 'grimdark' territory. It's still widespread misery, but it's relatable and semi-realistic misery. Conquest and resistance, political machinations, religious upheaval. the current part of the storyline is just a continuation of the status quo.

    Very few clear 'good guys'. Every faction has its black sheep, every faction has committed horrible atrocities in the name of 'victory' or 'patriotism'.

    Now, a lot of people don't like the 'steampunk' aesthetic. That's understandable, given the retarded excess that many cosplayers take it. But in Warmachine and Hordes, it's mostly played down. There aren't a lot of extraneous cogs or lenses everywhere, not everyone is covered in unrealistic bits of junk, and though the largest of military weapons is built from steam tech, most of the average soldiers are just guys with muskets (cased bullets and rifled barrels are a relatively recent invention in the setting and haven't quite caught on yet, as they're too expensive for standard issue.)

    Magic, while present in the setting, is not an instant-win or fix-everything button. It is rare, limited, and dangerous.

    Well, that's what attracted me to Warmahordes.
    >> Anonymous 05/17/11(Tue)14:59 No.14959012
    I play Mordheim. It's fun and I don't have to give GW a penny.

    They already don't allow Mordheim to be played in their stores so it's not like it matters that no one uses their miniatures for it. The rules are more community made than original at this point and GW has basically forgotten it exists.
    >> Anonymous 05/17/11(Tue)15:02 No.14959033
    >GW game
    >minis for it still sold on their official website
    >not allowed to play it in their stores
    I'm sorry, I HAVE to call bullshit on this. There's no way. It's just not fucking possible. I know we're all on the warpath right now, but that is the goddamned silliest thing I have heard today, and I've heard some pretty fucking silly things already.
    >> Anonymous 05/17/11(Tue)15:06 No.14959063
    hey i want to stop playing 40k and this game seems interestin you know thier website?
    >> Anonymous 05/17/11(Tue)15:06 No.14959064
    I just asked GW to kindly throw in some Tactical Marines with my order seeing how it was for my birthday and that they love me really.

    Got to love those special instructions to seller.
    >> Anonymous 05/17/11(Tue)15:07 No.14959073
    It's true. Obviously there are some bros working the counter who aren't idiots and will let you use the table, but by and large you will not be allowed to play anything other than Warhammer or 40k on the tables on the grounds that "it is an advertising space for the main games"


    I hope it's better for you, but that's what the rest of us have to deal with.

    Luckily I built my own table at home and don't buy GW stuff anymore, so I'm pretty happy. It upsets me to see them treating their customers like this though.
    >> Magus O'Grady 05/17/11(Tue)15:09 No.14959086
    >> Anonymous 05/17/11(Tue)15:09 No.14959088

    Big stompy robots fight. At first it was Mad Max with mechs as the old Star League had fractured and there was a sort of technological dark age. Then the Clans came and suddenly everyone wised up and tech started advancing again. There are lots of factions, though none of them have set army lists like 40k. Lots of politics and shifting alliances, and most recently the faction that controlled most of the FTL communications had a schism that brought all sorts of chaos into the mix.

    Pros: Few minis needed and no WYSIWYG. Proxying if fine as long as all units are clearly IDed. Lots of variety in units, everything from Infantry to Space Fleets are supported under the rules.

    Cons: Smaller community makes it harder to find games. Slower gameplay than 40k. The unit balancing point system is a little off for some things. A bit more bookeeping than most games as mechs generally take several hits to bring down.
    >> LaBambaMan 05/17/11(Tue)15:09 No.14959089
    Heavy Gear Blitz - VOTOMS the miniatures game, shouldn't need to say anything else.

    Heavy Gear Arena - Blood Bowl meets Mordhiem meets VOTOMS.

    Infinity - Ghost in the Shell, basically. Easily the best skirmish scale game on the market in my opinion.

    Uncharted Seas/Firestorm Armada/Dystopian Wars - Fleet battle goodness in fantasy, sci-fi, and a steampunk respectively.

    Warmahordes - Solid fun rules, no blatant faction wanking, and lots of fun things you can do(such as using one steam powered killbot to throw another steam powered killbot at some hapless dope).

    Mordhiem and Blood Bowl - Only GW games I play anymore, and mostly because GW won't touch them so less chance of their "design team" turning them to shit.

    Kings of War - Warhammer Fantasy lite, cheaper models(for the most part), pretty solid rules, new stuff coming out in good time.
    >> Anonymous 05/17/11(Tue)15:10 No.14959095
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    ... ooooooOOOOOOOWWW.
    >> Anonymous 05/17/11(Tue)15:11 No.14959103
    thanks man
    >> Anonymous 05/17/11(Tue)15:14 No.14959128
    Battletech. There is always a war happening somewhere, but there is no hopeless, desperate last stand for humanity. Not nearly as much grimdark as 40k. Most of the time.

    There's lostech, but science has not been forgotten and advancements are still made. New weapons and new equipment are developed, and new units step onto the field. There is no godlike machine that stomps everything else without question. Older hardware remains useful even as mankind marches on.

    There is actual plot progression.
    >> Magus O'Grady 05/17/11(Tue)15:14 No.14959131
    no problem. Stop into a warmahordes thread here on /tg/ sometime and ask questions about what interests you. The rules themselves are simple and nobody will bite your head off for asking.
    >> Anonymous 05/17/11(Tue)15:16 No.14959140
    >There is always a war happening somewhere, but there is no hopeless, desperate last stand for humanity.
    That's probably because the only thing that's threatening humanity is OTHER PARTS OF HUMANITY
    >> Voge Gandire !!XTu+8ESfHFY 05/17/11(Tue)15:20 No.14959179
    Well, I given up on GW. All of my purchases will be second-hand or third party.

    I'm currently assembling my first Hordes models, the Trollblood warpack. Shit seems pretty awesome.

    I like /tg/'s fluff insights. Any trollblood insights other than "Native americans who dress like jacobean scots"?
    >> Anonymous 05/17/11(Tue)15:22 No.14959200
    I really like Malifaux, a bit because the setting reminds me of Mordheim so it... it makes me think of better times.

    Basically, an inter-dimensional gateway opens up in the 18th century to the city Malifaux. In the city is this stuff called Soulstone, which have lots of magical properties, so raiding the city and attacking people there for there soulstones becomes a hot business. You've got gremlins, cowboys, demons, monsters, nightmares, burlesque dancers, hookers, undead, undead hookers, what else do you need for a fun setting?
    >> Anonymous 05/17/11(Tue)15:23 No.14959214
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    How affordable is Infinity to get started in? I really dig the aesthetic.
    >> Anonymous 05/17/11(Tue)15:23 No.14959218
    >I really like Malifaux, a bit because the setting reminds me of Mordheim
    you son of a bitch
    >> Anonymous 05/17/11(Tue)15:23 No.14959224
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    You know, I really dig the 40k fluff, but my friends and I haven't played tabletop in over a year or two, ever since we started playing Rogue Trader. At first, it was just a normal RPG, but then...

    ...it's gotten to the point where we have, at our command, an army comparable in size to any participating in a tabletop battle. With a little extrapolation of the rules (overseen by our very reasonable bro GM), and some creative map-drawing, we can play Warhammer 40k without actually buying any of the models, and the potential for customizing is endless. None of us really mind, since we weren't stellar modellers or painters anyway, but it's just so much better this way.

    Not to derail your thread, OP, but I decided years ago to stop giving money to GW. I know they get a cut of every Rogue Trader book I buy, but when you consider that for the price of a single supplement or core book, on tabletop I'd get a tank, or a squad of troops (if I'm lucky), it comes out to a fairly juicy alternative.
    >> Magus O'Grady 05/17/11(Tue)15:24 No.14959239
    Actually, that's pretty accurate. They're a lot like the Scots after the British fucked them over centuries ago. They want their land back, they want to be treated as equals, and they are tired of broken treaties and empty promises. They are determined to take what they need and carve a kingdom for themselves, even if they have to unleash their less civilized (and much hungrier) cousins on the major kingdoms to do it. They've got leadership, and their militaries are growing as new recruits travel from all over the continent to join their cause. There is some tension between leaders, though.
    >> Anonymous 05/17/11(Tue)15:25 No.14959243
    They both overprice by roughly the same amount, the difference is that with Battlefront it's way easier to tell because anyone can release a T-34 model.
    >> Voge Gandire !!XTu+8ESfHFY 05/17/11(Tue)15:27 No.14959257

    Also, I've been reading the Trollblood warlock fluff. Is Grim Angus any good? His fluff is fucking awesome, with the whole "Criminals even turn themselves in if they find out Angus is after them".
    >> Anonymous 05/17/11(Tue)15:29 No.14959277
    Flames of War - lead massive armies of tiny men, tanks, artillery pieces, and aircraft across the battlefields of Europe and north Africa during World War II.
    >> Anonymous 05/17/11(Tue)15:30 No.14959291
    It's really not a bad comparison, dude. Also, consider this; Games Workshop hates Mordheim, Games Workshop is shit and everything they say, do, and think is shit, so Mordheim can't be all that bad.

    GW rejected Mordheim like a mis-matched kidney transplant, it was too good for them. It's a miracle those fuck-wits even came up with it in the first place.
    >> Anonymous 05/17/11(Tue)15:36 No.14959344
    >And Undead Hookers
    Welp, I'm sold. Where do I sign in?
    >> Anonymous 05/17/11(Tue)15:40 No.14959381
    Field of Glory, historicool wargaming at it's finest:
    >field literally any force from any period up to the Renaissance (90% of armies have a list, and for the remaining 10% they printed their points formula in the back of the rulebook)
    >Works in any scale from 15mm to 28mm

    Army size varies enormously, from a 100 Chinese bases for 200 points to 10 Mongol Guards for 240 points. Average points limit is 800, and you can see that you can fit anywhere from 40 to 400 bases in there depending on the list. It's worth noting though that EVERY army needs some elite troops--otherwise one Elite faggot on a horse will rout your 300 man Mob.

    Cons of Field of Glory:
    >There's minimal special rules for each army, meaning that instead of each army being unique they fall into broad categories
    >finding historically accurate models and painting them properly for some of the more obscure forces can be a bitch
    >> Anonymous 05/17/11(Tue)15:40 No.14959389
    You can download a PDF with MOST of the rules for free off their website, m'yah: http://wyrd-games.net/

    You can buy minis from the same site, as well as starter sets, which run 35-50 dollars and if you want can be the only purchase you ever have to make.

    Enjoy the fuck out of it.
    >> Anonymous 05/17/11(Tue)15:42 No.14959404
    Yep. It's actually funny how GW games are better the less GW supports them.

    Mordheim, Necromunda and Gorkamorka are their best games and GW pretends they don't exist.

    Bloodbowl and BFG are their second best games and they barely update BFG faqs. They do pay just enough attention to Bloodbowl to make a computer game and to sue other companies for making miniatures for star players that don't have one, but not enough to ever make their own miniature for said star player.

    And then there's Warhammer which is pretty popular and not completely terrible.

    And then there's 40k which is the most popular and pretty objectively the dumbest, worst game rules-wise (even if the fluff is the biggest moneymaker GW has and even though 5th edition is objective focused which is good)
    >> Anonymous 05/17/11(Tue)15:44 No.14959427
    Downloading the fuck out of it.
    Now for my undead hookers...
    The possibilities for STD jokes are UNENDING
    >> (PROTIP: The answer is: Best 3mm game I've ever played) I apologised on 4chan !!857o4GkKJgy 05/17/11(Tue)15:49 No.14959463

    And even YOU forgot about Epic Armageddon, so what does that make it?
    >> Anonymous 05/17/11(Tue)15:49 No.14959467
    >so Mordheim can't be all that bad
    I think you missed the comparison, brother. Lemme spell it out: Malifaux is shit.
    >> Anonymous 05/17/11(Tue)15:50 No.14959475
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    >> Anonymous 05/17/11(Tue)15:52 No.14959492
    How playable are the infinity starter packs?
    >> Anonymous 05/17/11(Tue)15:52 No.14959494
    Exactly! The system works.
    >> Anonymous 05/17/11(Tue)15:52 No.14959498
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    ... you're shit.
    >> Anonymous 05/17/11(Tue)15:53 No.14959511
    Pretty much this.

    Why bother playing the wargame with it's shoddy rules, frequent codex releases and hideous prices when there's a dozen other ways to enjoy the setting?
    >> Anonymous 05/17/11(Tue)15:57 No.14959537
    ... touche.
    >> Anonymous 05/17/11(Tue)15:58 No.14959548
    Yeah. I wanted to support GW with my money back when I respected the company (because they respected me the consumer) but they release Hasbro garbage like the Grey Knights AND increase the prices every six months or so?

    It's insulting.

    Their intellectual property is already in my head and I already paid my dues for it by buying the old rulebooks and codices and the Inquisitor rulebook, so that's that.

    I look forward to GW trying to sue me or something for not spending new money while still enjoying the old fluff. It wouldn't even shock me for them to try something that ridiculous any more. I'm not even ranting, I'm just looking at their track record. (okay maybe a little ranting, but it's a really shitty track record)
    >> Anonymous 05/17/11(Tue)16:00 No.14959564
    You want a fluff run down on my favorite game of Warmahordes? Alright, here goes, by faction.

    Cryx (my main faction) is led by Lord Toruk the Dragonfather, the father of all dragons in the world. Dragons in the Iron Kingdoms are less like typical fantasy dragons and more like Cthulhu monsters. He has created an army of undead led by his 12 lich lords. The lich lords oversee everything from the military and piracy to the treasury and religion. They're all about hitting hard and fast, and having lots of weird shenanigans and arguably the most powerful feats in the game. Storyline plots include Deneghra, the twin of Captain Haley of Cygnar, being killed by her twin and reanimated by her boss, Asphyxious. Asphyxious is a former druid of Circle Orboros, but 1600 years ago he saw the Dragonfather approaching the islands he watched and realized the face of true power. He abandoned his oaths and has followed the Dragonfather ever since. Goreshade used to be the leader of the elven nation of Ios, but after many elves started being born without souls, he became enraged at the council's refusal to take action and started a civil war. When mortally wounded, he fled and became an eldritch, basically an elven vampire. He swore fealty to Cryx but has only wanted to restore the elves to their rightful place. He is a conniving bastard, playing the role of loyal immigrant perfectly while secretly pursuing his own goals.
    >> Anonymous 05/17/11(Tue)16:02 No.14959590
    Cygnar are the "good guys" of Warmachine. And by "good guys" I mean they relocated all the trollbloods into the path of a marching Skorne army and persecuted and killed the religious minority of their country. They are the most technologically advanced nation, with the most guns and electricity. Storylines: Haley has recently killed Lich Lord Morbus, of whom she was told by her sister Deneghra. Deneghra, no longer driven by hatred towards her sister set up the lich lord for her own ends. Captain Allister Caine has been hunting the bastard child of Vinter Raelthorne, the deposed king of Cygnar. Vinter was deposed by his younger brother Leto during the Lion's coup, and his bastard child get upset the political balance of the already fragile Cygnar. Commander Stryker has recently slain the former Hierarch of the Protectorate, causing a temporary ceasefire between the rival nations. He was only able to slay the Hierarch after the Harbinger of Menoth gave him her sword and told him the Menoth calls for the Hierarch.

    The Protectorate of Menoth is a splinter faction of Cygnar founded by members of the minority religion of Menoth. While Menites are common in the north, in the south of Cygnar Morrow, a relatively new god is the primary deity. Menites were persecuted, and they left to worship their god as they please. Although the terms of their treaty with Cygnar denies them an army, the Hierarch decided to throw that away and rebel against Cygnar. Storylines: The Harbinger passed through attempts at corruption by Goreshade, stopped Asphyxious from becoming a god in the Thornwood, was killed and brought back to life due to her doubtless service. The Testament of Menoth walked into the underworld, walked into the City of Man, took a powerful artifact, and walked out. Because he can, that's why. Hierarch Severius was elevated to the leader of the Protectorate after Hierarch Voyle was slain by Commander Stryker of Cygnar.
    >> Anonymous 05/17/11(Tue)16:03 No.14959609
    is the shit.

    If you've ever played Battlefeet Gothic or Man'O'War, then you will love DW. DW is BFG with the fleets de-sucked and turned up to 11. The game is amazing.

    PRICE- You're in and out for less than a hundred bucks. All you need to start playing is a starter box, the rulebook, and the optional deck of cards. (its not optional, it makes the game way more fun.) You can play out of the box perfectly well with a complete fleet.

    STUFF- The game supports all 3 theaters of war, simultaneously, land sea air. You can play all of them or just one or two. You get your choice of giant land tanks, battleships, and even zeppelins.

    RULES- tight and fast, and you can do badass shit. You can have fighter planes fly escort on your capital ships, dive bombers and torpedo bombers blowing shit up, boarding actions, and of course, traditional blowing the shit out of each other with big guns.

    FACTIONS- The faction rules aren't hugely different and there is variety between the fleets but not the shithouse crazy crap you get in other games where one faction gets to break the game wide open while the others sit and cry. BFG necrons and Eldar sun sails come to mind. Each nation has a handful of specific 'big monster badass' units, but ultimately, the bread and butter ships of the line will only be different by a point here or there, how many marines are on board, or how much anti air defense they have.

    GAMEPLAY- I-go-you-go is dead. DW is played by activation sequence. You play a unit then your opponent plays a unit. Everybody always gets a chance to react and adjust. Except for frigates and fighter planes, its very difficult for a ship to be completely wiped out and sunk without a chance for reprisal.
    >> Anonymous 05/17/11(Tue)16:05 No.14959630
    Khador is an ancient Russian like kingdom in the north. Their jacks are hardy and hard hitting, like their people. The land of the Empire used to be ruled by numerous kingdoms, but was united and is now led by a single entity. Storylines: Vlad Tzepesci was wounded in battle and recovered by the Old Witch, a primordial power that watches over the lands of Khador. She nursed him back to health and told him of his fate. Karchev and Irusk have been invading Llael and Cygnar, and were stopped by Commander Adept Nemo. Kommander Sorscha saw the Butcher being attacked and near mortally wounded and did nothing. Her father was killed by the Butcher during the Boarsgate massacre, despite her father being a loyalist. That the Empress did not punish him has often angered her.

    The Retribution of Scyrah are a splinter faction of the elven nation of Ios hellbent on killing human mages because their magic drains the life from their last remaining deity, Scyrah. Unbeknownst to them, their is another elven deity, Nyssor, alive in Khador being held captive by Koldun Kommander Zerkova. They are a new faction, and have not had much story developed for them. Eiryss did attempt to stop Goreshade at his desecration of Nyssor's crypt, but she was unsuccessful. She nearly killed by Goreshade, who told her they sought the same end, just by different means. Garryth has been stalking the lands held by Khador in search of information about the rumors of Nyssor's captivity.

    Hordes coming shortly
    >> Anonymous 05/17/11(Tue)16:06 No.14959652
    >Ok, /tg/. At this point, i think we're pretty much universally agreed that Games Workshop sucks balls and should not be supported any longer
    /tg/ always agrees on that, and then always still supports GW.
    >> Anonymous 05/17/11(Tue)16:17 No.14959745
    Holy fuck, a guy is an asshole and massacres people left and right, without distinction for friend or foe and he gets called OUT for it?
    >> Anonymous 05/17/11(Tue)16:19 No.14959766

    The Empress basically decided that instead of punishing him, she would use the Butcher as a boogeyman to keep everyone in line. "You fuck around, the Butcher visits you. And you don't want that."
    >> Anonymous 05/17/11(Tue)16:22 No.14959788
    heh yeah

    This does feel a bit different though. Like they've finally crossed a line that most people are actually noticing.
    >> Anonymous 05/17/11(Tue)16:24 No.14959796
    I knew I chose wisely when I picked up that box that said "ORSUS ZOKTAVIR" in all caps, all that years ago. Maybe I should finally get him a retinue.
    But Scyrah looks tasty too. And Cygnar. That new knight solo simply looks awesome.
    >> Anonymous 05/17/11(Tue)16:29 No.14959838
    Scyrah is my second faction. They've got a lot of good options, but their overall diversity is low. They only have seven jacks total, and only five warcasters. Makes it easy to know all their tricks. Once they get a few more casters and jacks they'll be a bit more competitive.
    >> Anonymous 05/17/11(Tue)16:36 No.14959910
    I don't care all that much for playing. It's a nice bonus, but I'm in it for the converting.
    Which gets unaffordable with GW now.
    Playing is a very nice bonus. Even better if you don't have to fuck around with buckets of rank and file troops for your centerpieces.
    >> Anonymous 05/17/11(Tue)17:08 No.14960277
    >>Ok, /tg/. At this point, i think we're pretty much universally agreed that Games Workshop sucks balls and should not be supported any longer

    Maybe this will be the beginning of the end of the endless shitty 40k reposts.
    >> Magus O'Grady 05/17/11(Tue)17:28 No.14960507
    a man can hope.
    >> Nephanim 05/17/11(Tue)17:42 No.14960649
    Battletech Fluff:

    No Aliens. Instead, we have every conceivable flavor of humans, and guess what, they still hate each other. In the Inner Sphere, you've got Russian/Germans, British/Americans, Chinese, French/Spanish, and Japanese. Beyond that there are the Periphery States which include a lot of little pirate kingdoms, Romans in Space, a fully Libertarian state, Space New England and Space Portugal.

    Then there are the Clans of Kerensky who are these fucking Tribal Communists that separately developed better tech by not being at war for 90-ish years who think they're gonna save humanity by beating up everybody's shit. They of course, get their shit slapped because they were woefully outnumbered.

    Now there's the fucking Mechanicus-with-a-splash-of-Illuminati which declared a holy war on the whole thing and has no problem with nukes, gas and bioweapons. They kick everyone in the nuts by nuking the capital planets of each faction, but eventually get their shit slapped hard... And that's where we are now with rumors of something called "the Reaving" happening on the homeworlds of those tribal communist guys (which are so far coreward as to not be on any of the standard maps) It's not all that grimdark, but it manages to be amazingly interesting on merit of things happening instead.

    The setting has a little over 2,000 named planets and moons in it, cultures ranging from modern, well-connected worlds with interstellar communication networks and a definite Ghost in the Shell atmosphere to farming planets with feudal governments that are only vaguely aware that humanity is out amongst the stars.
    >> Anonymous 05/17/11(Tue)17:52 No.14960750
    Don't forget that the mechs themselves are awfully pretty to look at.
    >> Anonymous 05/17/11(Tue)17:53 No.14960753
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    fuck captcha, I had an image attached.
    >> I apologised on 4chan !!857o4GkKJgy 05/17/11(Tue)17:55 No.14960782
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    That depends very much on the Mech.
    >> Anonymous 05/17/11(Tue)18:00 No.14960824
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    Well yes, they're not all lookers.
    >> Magus O'Grady 05/17/11(Tue)20:00 No.14962220
    rolled 93 = 93

    Okay, so far /tg/'s list of replacement games is as follows:
    Infinity (really like to see some more background and flavor for this)
    Dystopian Wars (again, I'd really like to see more threads expounding upon the background of this one.)

    Anything else? And which of these can we start harvesting for meme material?
    >> The Pole 05/17/11(Tue)20:06 No.14962278
    I'm sure you know my vote
    >> Anonymous 05/17/11(Tue)20:08 No.14962300
    Stratego? I love stratego. Unfortunately I do have a tell. I tend to put the spy near my flag. And I usually put the flag in a lake column.

    Of course the meta changes after each game so in a later game I may actually put the flag in the corner surrounded by bombs. Crazy! I know!
    >> Anonymous 05/17/11(Tue)20:10 No.14962325

    on the horizon I've been watching GRUNTZ closely. I am interested in getting into sci-fi 15mm scale and from what I have seen so far it looks pretty neat.
    >> scotguy !XuwMz6o10k 05/17/11(Tue)20:28 No.14962535
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    >> Someone else. !!Qb2aRW+wCPO 05/17/11(Tue)20:37 No.14962653
    Stratego is awesome.
    >> Anonymous 05/17/11(Tue)20:37 No.14962664
    Hey Warmachine fluff guys.

    Nice work. Iron Kingdoms setting sounds far more interesting and thought out that 40K already, and even though I still like GW models better, I'm probably going to play Warmahordes from now on based on some of the stuff I read in this thread.
    >> Anonymous 05/17/11(Tue)20:54 No.14962861
    Well I just created a page on 1d4chan for quantum Stratego if you love super awesomeness.
    >> Nephanim 05/17/11(Tue)21:39 No.14963331
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    Sorry to say, but Quantum Stratego kind of takes the element of forethought out of play.

    Knightmare chess on the other hand is almost more fuckwin than a board should be able to handle... If SJG made something similar for Stratego, it might break the scale.
    >> Anonymous 05/17/11(Tue)21:46 No.14963405
    That omfg jee dubbleyew iz teh dev1l bandwagon must be full by now. I mean, there can't be many more of you morons out there.
    >> Anonymous 05/17/11(Tue)21:49 No.14963426
    I'm surprised they let 12 year olds like you into the stores
    >> Anonymous 05/17/11(Tue)21:55 No.14963486
    Are there any grim darkness games. I kinda like the fact that bad things happen to good people.
    >> Anonymous 05/17/11(Tue)21:59 No.14963519
    Thanks for the feedback. I guess it is a little difficult to screw yourself early game, but I've found the tension remains high during play. I've won against my friend once because he had a bunch of scouts and miners left as he used up his bombs and stronger guys early on. Such a sense of accomplishment when you pick a miner and he picks a bomb.
    >> Anonymous 05/17/11(Tue)21:59 No.14963522

    Go cry some more about meaningless price increases with the rest of the scum, fuckstick.
    >> Nephanim 05/17/11(Tue)22:24 No.14963758
    We're not crying, we're celebrating our freedom from an addiction.

    I can see how you're confused, you're still trapped, after all.
    >> Magus O'Grady 05/17/11(Tue)22:30 No.14963816
    rolled 60 = 60

    Battletech has one insane princess murdering her mother and betraying her brother for power, despite her brother abdicating the throne in her favor. Combined with centuries old grudges between royal families and religious nuts seizing control of the internet? Yeah, kinda grim. Not grimderp 'skulls everywhere', but pretty bleak nonetheless.

    Warmachine: Elven supremecists murdering huan wizards while Tzarist russia invades from the north, mutated orges and winter elves invade russia from even further north spurred on by the soul of a lovecraftian dragon, the undead-australia ruled by the father of all dragons raids the entire continent, pain-obssessed atheist necromancers are invading from the east, insurgent luddite eco-terrorist druids are trying to destroy all civilization, brn-the-heretic old faith zealots are calling for jihad, the displaced native trolls are organizing to carve out their own kingdom, as are the boar-people. The gator-people of the swamps are being led by a guy who wants to be worshipped as gator-jesus, the dwarves just want to be left alone, the mercs and pirates are in it for the profit, and 'good guy' nation is on the verge of civil war as the rightful king is returning to overthrow his little brother who stole the throne and broke a bunch of treaties 'for good reasons'.
    Bad enough for you?
    >> Anonymous 05/17/11(Tue)22:41 No.14963901
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    If you're into 6mm stuff (like Epic 40k), Exodus Wars is a newish company releasing good stuff. Dark Realm Miniatures has an existing line, but I'm not sure they're still releasing new stuff.

    And in TacComs there are lots of Epic players actually manufacturing their own new minis.
    >> Anonymous 05/17/11(Tue)23:58 No.14964788
    1) I wouldn't say that Battletech is "grim" nor very "dark." It's fluff just expresses a very cynical vision of politics.

    2) Victor didn't abdicate in favor of Katrina. He left the throne with Yvonne (as regent) while he went off to fight the Clans. Katrina then proceeded to convince Yvonne that the FedCom throne was just too much responsibility, and so Yvonee gave it to her.

    Upon returning home, Victor decided that he would much rather be Precentor-Martial of ComStar than a king, and so left it at that. But the popular movement to bring him back as Archon-Prince (or, rather, Katrina's crackdown on it) convinced him to start a shooting war over the whole thing.

    And then, when it was all over and millions on both sides had died largely under the belief that they were defending the Federated Commonwealth, he decided he would still rather not be king, but he also decided he didn't want to have to think about a united kingdom anymore, either. So Peter and Yvonne each got a throne and everybody lived happily ever after the fucking end.

    The FedCom Civil War -- totally fucking pointless.
    >> Nephanim 05/18/11(Wed)01:32 No.14965734
    Yanno, even though you summed up the Fedcom Civil War to the nth degree (though you did so very well) there were what, three or four novels written about it? It's like summing up Eisenhorn in a post.

    What I'm getting at is that the fluff for Battletech is kind of ridiculously deep, there's something like 50 or 60 novels in the BT canon, and of the ones I've read, quite a lot more have been good than bad. A much better track record than I've had with 40k, that is (though I was a lot younger when reading BT novels, so I may be looking through some nostalgia lenses there).

    Of course, between them, Battletech is much more on the hard-scifi side of things, no artificial gravity, no energy swords, most of the laws of physics remain intact (aside from the obvious "giant humanoid war robots being taken seriously" part).
    >> Anonymous 05/18/11(Wed)01:34 No.14965753
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    double doubles
    aside from that, though...
    >> Nephanim 05/18/11(Wed)01:41 No.14965830
    >there were what, three or four novels written about it?
    Hurp derp, there were ten novels written in the Fedcom Civil War storyline... Just checked Sarna out of curiosity.
    >> Anonymous 05/18/11(Wed)01:43 No.14965844
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    Heavy Gear.

    A wargame which can range from squad level up to fairly large armies if your bread is buttered that way. The drawcard is the titular Gears, 5m tall robots roughly equivalent to very heavy power armour.

    Gears act in concert with regular infantry, tanks, non-humanoid walkers called striders, artillery, air support and what not.

    In terms of WH40K armies, Heavy Gears probably plays most similarly to the Tau. With target designators, ECM systems etc.

    Also ties into another game called Heavy Gear: Arena, which follows the demolition derby style arena matches that take place on the setting's main planet Terra Nova. Kind of a giant robot version of Necromunda, Blood Bowl or Mordheim.

    Pic is a Fire Support Gear.
    >> Anonymous 05/18/11(Wed)01:46 No.14965866
    >We're not crying, we're celebrating our freedom from an addiction.
    This is honestly how I feel about it. I've been playing GW games for ten years, almost half my life, and now I'm going cold-turkey.
    >> Anonymous 05/18/11(Wed)01:47 No.14965878

    >Freedom from an addiction
    You mean
    >Reactionary crybabies
    >> Nephanim 05/18/11(Wed)01:52 No.14965930
    I always wanted to get into Heavy Gear, but never heard a word of the fluff nor could I find any rulebooks. About how do the rules compare to the other stuff discussed here?

    And how is the fluff?
    >> Nephanim 05/18/11(Wed)01:55 No.14965956
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    Nope. Try harder.
    >> Anonymous 05/18/11(Wed)02:00 No.14966009
    Fluff is...extensive. The makers, Dream Pod 9 have been around for quite a while and they haven't stopped writing fluff that whole time. If you want to know something about the universe there's a book about it somewhere. If you have specific questions or want general run-down I can do that.

    The rules are simple but provide lots of options. Units can move, shoot, coordinate fire, forward observe, indirect fire, deploy drones, ECM, ECCM, paint targets, call airstrikes or artillery and so on.

    The game tends to rely less on just rolling and requires stacking of situational modifiers (flanking, crossfire etc) to really nail targets quickly.
    >> Nephanim 05/18/11(Wed)02:04 No.14966050
    A general run-down would be nice, though it's about the time when I pass out for the night... Hopefully, faithful anons will keep the thread alive until the morning comes...
    >> Anonymous 05/18/11(Wed)02:09 No.14966096
    I had a ragindectomy. I cannot rage anymore. But maybe, just maybe, if you really believe in the magic of Christmas and try harder, maybe I could just this once feel somewhat miffed at what you have to say.

    Do it for your country, son. Do it for freedom.
    >> Anonymous 05/18/11(Wed)02:16 No.14966183
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    The basic setting is on a planet called Terra Nova which was settled by colonists from Earth. Wars and whatnot on Earth resulted in the Earth withdrawing support from it's various colonies.

    In the ensuing chaos Terra Nova ended up stabilising into two main groups. The North and South, each made up of various member states. These two provide the most standard armies of Heavy Gear. At some point after cleaning up the political mess at home, Earth decides it would really like it's colonies back and invades Terra Nova. A hard fought war and Earth is pushed back. Some of the Earth forces are left stranded on Terra Nova and form their own small city called Port Arthur. This is the third army of Heavy Gear.

    Caught between the North and South is Peace River. Peace River is a city-state built around an arms supplier who happily supplies both sides of the Polar conflict with weapons. Peace River Defence Force (PRDF) is the forth main army of Heavy Gear.

    In preparation for a second invasion from Earth the North and South develop a joint program called Project Talon with the aim of producing an elite force which can strike back at Earth. The Black Talons are the fifth major army.

    The returning Earth forces under the banner of the Colonial Expeditionary Force (CEF) are the sixth main army for Heavy Gear. Both Black Talons and CEF can take allies from some of the other colonies, and while these other colonies can be run as armies of their own they tend to be a bit short on unit diversity.
    >> Anonymous 05/18/11(Wed)02:23 No.14966231
    Mantic is releasing a Sci Fi game and range soon, should be interesting :D

    For those who don't know Mantic produce cheap mulit-part plastic miniatures, I bought the majority of my Vampire counts army from them and saved a lot of money.
    >> Anonymous 05/18/11(Wed)02:26 No.14966255
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    Everyone halt where you are! By order of the most holy Emperor's Inquisition, you are all declared Excommunicate Traitorus, and subject to immediate summary execution for the crimes of Gross Faggotry, Bawwwing, Worshipping Fail, and most of all HERESY!!!

    >that is the goddamned silliest thing I have heard today, and I've heard some pretty fucking silly things already.
    /tg/ is made of silly, sir! But you're also entirely right, that was a really damn silly thing for them to say.
    >> Anonymous 05/18/11(Wed)02:49 No.14966471
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    Getting back on topic. The differences between the forces are not as extreme as in WH40K. Everyone is human, no aliens. You would be very hard-pressed to run a CC army in Heavy Gear for example. Things like prevalence of guided weapons, force organisation or tendency towards specialist units are the kind of things that define most forces.
    >> Anonymous 05/18/11(Wed)02:53 No.14966507
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    If people are still accepting suggestions, I'd like to submit Anima: Tactics. It's a neat game that plays with action points. You have a small handful of units (less than 6) who each have a card like this. You accrue action points on them, and use the points to move them around, use their special abilities, and react to your opponent's moves. The starters are $20 for two units that total about 100 points, which is the smallest game they recommend.

    You use a d10 for attacks, and it's just d10 + attack stat against defense stat (and opposed d10 if they spent ap to dodge,) then excess attack + damage stat against armor for damage. The real depth comes from the abilities that each character brings. It also works well with a ruler and terrain, or just a hex or square mat.
    >> Anonymous 05/18/11(Wed)03:00 No.14966555
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    >> Anonymous 05/18/11(Wed)03:03 No.14966580
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    You missed the 40K threads. This is about other games.
    >> Anonymous 05/18/11(Wed)03:06 No.14966605
    Just ignore him. He's following up on >>14966255, mistakenly thinking that the moldering, obsolete corpse of his poorly written favorite game that nobody plays anymore is still relevant and that anyone cares about tired old memes that long ago became stale and played out.
    >> Anonymous 05/18/11(Wed)03:12 No.14966639
    I game which is about giant steam powered meches is in a realist setting and not over the top setting, Yeah I'm out.
    >> Anonymous 05/18/11(Wed)03:12 No.14966645
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    I've got nothing against 40K, except that the fans/trolls can be pretty obnoxious.
    >> Anonymous 05/18/11(Wed)03:14 No.14966655

    >implying other games ever stay out of the 40k threads
    >> Anonymous 05/18/11(Wed)03:15 No.14966670
    I didn't imply that at all. I avoid posting unrelated shit in other people threads. I guess I can't expect the same courtesy of the 40K fans.
    >> Anonymous 05/18/11(Wed)03:16 No.14966675
    I believe the OP of this thread started off by ranting about how GW sucks.

    So yeah...
    >> Anonymous 05/18/11(Wed)03:19 No.14966704
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    True, but he asked for alternatives to WH40K. He didn't ask for someone to come in spouting 40K memes. Anyways enough of that. Back to the topic.
    >> Anonymous 05/18/11(Wed)03:31 No.14966783
    That is a fucking terrible logo that makes me feel like I'm about to play a Korean MMO targetted towards a bunch of kiddies.

    But that model is fucking delicious.
    >> Anonymous 05/18/11(Wed)03:32 No.14966795
    Being a fan of Savage Worlds, I gotta point out that PEG has Showdown, which is currently free and available on their site for download. The free rules are generic in the same way as the core SW rpg system its based on, but many of the SW settings have books dedicated to running it as a Showdown style game.
    >> Anonymous 05/18/11(Wed)04:30 No.14967209
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    New Infinity sculpts are awesome tier.
    >> Anonymous 05/18/11(Wed)05:49 No.14967655
    Hey hey Guys
    Let's Play MERCS guys

    The setting is, that after years in the future, every important region, is ruled by a Mega Corporation, or MegaCon in short, and each MegaCon, has a army based on what they produce.
    So they fight in SpecOps style battles.

    It's a Fast Skirmish game, wich utilizes so far 5 Mini on each side, and focus heavily on the cover system. And Utilizes Cards for the movement

    >USCR Behemoth
    >> Anonymous 05/18/11(Wed)05:50 No.14967657
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    and forgoted my pic
    >> I apologised on 4chan !!857o4GkKJgy 05/18/11(Wed)05:51 No.14967666
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    Snake? Snaaaaaaaaaaaaaaaake!

    But yeah, totally.
    >> I apologised on 4chan !!857o4GkKJgy 05/18/11(Wed)06:03 No.14967725
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    What about Flames of War, can we discuss Flames of War?

    If you were jumping ship from 40k, they'd be a good place to start as the game has some similarities: D6 heavy, general Turn Structure, overpriced mini's, nazi's.

    But instead of 40k, battlefront still seem to care about their customers, the rules themselves have a good dose more crunch than 40k. Maybe not what you would call realistic, but definately fun.
    Several army lists are just free to download, and unlike 40k, EVERYBODY does WW2 models, so you aren't beholden to buy from Battlefront if you don't want to.

    Although for some obscure tank variants you might have to, like the PzII L Luchs.

    Heck, I've heard good reports from people who used 6mm Models from GHQ, but kept the ranges consistant saying that it actually feels more realistic.

    Battlefront also seem to occaisionally listen to their customers: People keep complaining about the Russians Hens and Chicks rule pertaining to the late war, so more and more late war Russian lists no longer have that special rule.

    Also: Playing Germany doesn't make you a Nazi, somebodies got to be the Germans after all. That said, http://www.youtube.com/watch?v=JEle_DLDg9Y&t=0m23s
    >> Anonymous 05/18/11(Wed)06:08 No.14967747
    rolled 75 = 75

    How do you abbreviate Mega Corporation into MegaCon? Shouldn't it be MegaCorp or something more sensible? There's no C anywhere in corporation.
    >> I apologised on 4chan !!857o4GkKJgy 05/18/11(Wed)06:11 No.14967753
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    >There's no C anywhere in corporation.


    Remember kids. Stay in school.
    >> Anonymous 05/18/11(Wed)06:19 No.14967779
    I'm going to have to say Warmachine/Hordes as well. I gave up on GW about five years ago now. I haven't regretted it once.
    Fluff wise the Warmahordes universe is interesting. Lots of politics and plotting, and while everything is going to shit somewhat it's not in the 40K "everything is bad for everyone ever". Just that strife and conflict are going to effect people, whether it's their city being invaded or the war effort lessening the ability to grow food. The religious conflicts work well, the protectorate of menoth are aggressive as fuck but they still seek to convert rather than kill anyone who opposes them, the whole protectorate is more of a problem with fundamentalist religion rather than religious as a whole.
    There's a lot of magic, but things aren't saturated with it. From the Iron Kingdoms RP standpoint magic, especially healing magic is likely to harm the person using it.
    Aesthetically it's very pleasing, steampunk type stuff without going overboard on it.
    >> Anonymous 05/18/11(Wed)06:23 No.14967793

    About $50 for a starter set, which has 6 models and is, for most of them, pretty playable out-of-the-box.

    Mind you, while most of the starters are fairly balanced vs each others, the CA (alien) and ALEPH (AI) starters are more expensive pt-wise compared to the typical human starter.

    Also, existing Infinity thread here -> >>14959046
    >> Anonymous 05/18/11(Wed)06:30 No.14967817
    >> I apologised on 4chan !!857o4GkKJgy 05/18/11(Wed)06:31 No.14967823
    Are you having some sort of medical episode? Do you need one of us to call an ambulance?
    >> Anonymous 05/18/11(Wed)06:36 No.14967837
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    Fluff and game elaboration much later as I am doing some stuff.
    Go ahead and fill in before that were you happen to know of and like the thing.

    The lost gem of fantasy roleplaying.
    >> Anonymous 05/18/11(Wed)06:46 No.14967871
    >Also: Playing Germany doesn't make you a Nazi, somebodies got to be the Germans after all.

    Right. Playing Waffen SS war-criminals sure sounds like fun.
    Battlefront should be forbidden to publish books that make them a playable faction. They don't even talk about the war crimes committed by them instead you just get a Totenkopf armylist and a bit about their military background without even mentioning anything they did to the civilians in Russia.
    This game is highly offensive.
    I suggest to anybody who's interested in FoW to take a good look at the game and yourself.
    >> Anonymous 05/18/11(Wed)06:46 No.14967872
    MERCS looks pretty interesting. The models look pretty sweet as well. What are the factions? Any quick-start rules or anything?
    >> Library Lass 05/18/11(Wed)06:58 No.14967909
    Does Cthulhutech still exist? Anyone have anything to say about that? I thought it looked cool a couple years ago.

    I've also been into Heroclix and Horrorclix for a while but they seem a bit skirmishy.
    >> I apologised on 4chan !!857o4GkKJgy 05/18/11(Wed)07:04 No.14967940
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    I believe Cthulhutech exists still, just that it transpired to be a massive letdown from all aspects. More August Derleth than Lovecraftian.

    >I've also been into Heroclix and Horrorclix for a while but they seem a bit skirmishy.

    They are. Also, have you considered the Monsterpocalypse? PP treat in the same way that GW treat Specialist Games, so you know it's gotta be good.
    >> Anonymous 05/18/11(Wed)07:11 No.14967962
    Cthulhutech isn't a miniature game. It's a roleplaying game.

    It's also one of the worst roleplaying games of all time.
    >> Anonymous 05/18/11(Wed)07:47 No.14968105
    Damn you, Infinity people.

    How much Infinity do i need to play Infinity properly? Will the starters actually do for a proper game or are they Battleforce-esque boxes of poor deals?
    >> I apologised on 4chan !!857o4GkKJgy 05/18/11(Wed)07:48 No.14968116

    Whilst it varies from faction to faction, you generally only need about 10 models for a decent 300pt infinity list.

    Depends on the list obviously, but that's about the norm.
    >> Anonymous 05/18/11(Wed)08:03 No.14968180

    You can have a decent (if somewhat short) game with just the starter boxes. Keep in mind that some starters are more expensive pt-wise (both CA, ALEPH and Imperial Service) compared to the norm. And most of starters have useful models that will see use later.

    Generally, if you can get 10 regular models in any list, regardless of points, you should do fine.
    >> Anonymous 05/18/11(Wed)08:08 No.14968201

    Thanks a lot for your replies. Finally, is the game as dominated by special characters as much as 40K is atm? That's one of the few things i won't be missing from 40K :-/
    >> Anonymous 05/18/11(Wed)08:11 No.14968212

    Short answer: Nope.

    Most characters in this game are essentially slightly upgraded versions of existing units, but nothing anywhere near overpowered thankfully. Lots of lists don't even use them to begin with.

    Feel free to ask more questions on the current Infinity thread. -> >>14959046
    >> Anonymous 05/18/11(Wed)08:12 No.14968215
    shut your whore mouth. Cthulhutech is awesome.
    Yes its not the investigation of unnameable horrors with a flashlight all the while losing your mind slowly, but it is a fuckawesome game of gigantic robots in the Mythos and an actual chance of kicking the arse of gribblys
    >> Anonymous 05/18/11(Wed)08:14 No.14968226
    >an actual chance of kicking the arse of gribblys

    Wow, that sounds absolutely horrible, and rape of the source material on par with Derleth.
    >> Anonymous 05/18/11(Wed)08:23 No.14968257
    It has fuck-all to do with the Cthulhu Mythos. It's basically NGE rp with some monsters/factions with coincidentally has the same names as the ones in the Cthulhu mythos.

    And even beyond that, the game is absolutely fucking shit. It's the worst system I've ever fucking seen, and that's saying a lot. The dice system is completely fucked up, the probabilities are just tacked on without any rhyme or reason. It's like the people who made it didn't even pass grade school math.

    Oh, and let's not forget how one of the recent splatbooks is just chock-full of furryism and other retarded fetishes.
    >> Anonymous 05/18/11(Wed)08:31 No.14968301
    Battle Motherfuckin' Fleet Gothic.
    Fluff: It's 40k.

    Why: The .pdfs are free. There is a reasonably big but more importantly active, community that develops the game. Yes: The community develops the game and gives GW the .pdfs to host.

    But Game$wank$hop!:
    GW has essentially abandoned the game. 1/120000th (1/12000?) is a reasonably common scale for big spacecraft. There are other companies and general models/toys that can fit as the models.
    >> Anonymous 05/18/11(Wed)08:34 No.14968319
    Brikwars. It's simple wargaming with LEGO. What can go wrong?
    >> Anonymous 05/18/11(Wed)08:43 No.14968360
    Its just as expensive as 40k, if not more because you'd have to buy duplicates of many sets to get the kinds of figures you want for an army.
    >> Anonymous 05/18/11(Wed)08:53 No.14968412
    you can buy the kind of guys you want from lego stores i believe.
    >> sage 05/18/11(Wed)09:00 No.14968446
    This is correct. Lego can be cheap if you know where to look
    >> Anonymous 05/18/11(Wed)11:11 No.14968980
    Troll harder kid.

    It's a game about WWII, specifically the military actions of WWII in Europe and north Africa.

    The Waffen-SS were one of the military forces involved in the conflict and as such are a perfectly acceptable military force to make an armylist for.

    Flames of War is not and never will be a game about the war crimes that happened during WWII.

    If playing SS bothers you that much, don't use or play against an SS army.
    >> Anonymous 05/18/11(Wed)11:17 No.14969012
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    Picture related. red highlight for easier finding.
    >> Anonymous 05/18/11(Wed)11:21 No.14969029
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    >> Anonymous 05/18/11(Wed)11:23 No.14969036
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    It's also worth noting that Battletech, unlike 40K doesn't render units extinct for play. There is no "Kurita Codex" that gets changed up every few years to eliminate/unbalance one unit so you'll buy it- they only add more options.

    Cons to this: It can be tougher to get a grasp on building an army for a specific faction, since units don't have to kowtow to a specific codex or production list. The aforementioned Kuritan unit could quite reasonably have units produced in other factions, as salvaging units is a time-honored tradition in fluff, where captured/salvaged 'Mechs are often kept in service for centuries, refitted with new tech, or even custom-built.

    Also, like nearly any non-GW game, there isn't a network of shops force-feeding you playspace. This means the gaming population in many parts is going to start with you. On the other hand, Battletech has been a constant for decades. It's not going away and gets a constant flow of PDF and other product to play with....and as noted, you can literally play with the rules and a bunch of bottlecaps and be legal.

    But it's much more awesome with the minis.
    >> Molly !P4yus5IzL2 05/18/11(Wed)11:24 No.14969039

    Infinity basically needs 1 starter set + 1 blister of whatever looks cool for a 150 point game, which is the smaller end.

    So, about $70. Rules are free online.
    >> Anonymous 05/18/11(Wed)11:24 No.14969042
    bricklink is awesome because you can order specific pieces of lego as you need them.

    Brickarms is awesome because they allow one to arm their minifigs with AK's and M249's.
    >> Molly !P4yus5IzL2 05/18/11(Wed)11:26 No.14969050
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    Mercs is pretty good. There's a massive FAQ atm, as the game was only released a year ago. Very solid rules, fun, fast, tactical gameplay. Just a lot of ambigious rules.

    About 5 metal guys per army. With the cards, about $70 an army.
    >> Anonymous 05/18/11(Wed)12:16 No.14969296
    Current Factions:

    Located: Northeast United States
    Corporate Strengths: Reliability, Nanite Armor
    Intelligence Report: The CCC is a strong MegaCon. They are often targets of covert corporate espionage due to their stranglehold on formed flexible steel. The have strong ties with the GCC, and are constantly in litigation to protect and revise a large library of patents. They also have a non-binding trade pact with sefadu, who supply the CCC with the diamonds used to create ammunition.
    Chief Rivals: Texico and Keizai Waza

    Located: Brazil and Venezuela
    Corporate Strengths: Active Camouflage, Small group tactics
    Intelligence Report: Easily one of the smallest MegaCons, Kem-Var none-the-less has controlling interest in 72% of the world’s energy creation and distribution. Their remote location prevents takeovers, and their “friendliness” with the FCC keeps them relatively safe.
    Chief Rivals: Texico, Ios
    >> Anonymous 05/18/11(Wed)12:17 No.14969298
    USCR (United Soviet Corporate Republic)
    Located: Russia and Alaska
    Corporate Strengths: Heavy Armor, Intimidation
    Intelligence Report: The largest MegaCon in terms of land possession, the USCR operates more like a government than a business. They are a formidable opponent on the field of combat, but often seem more intent to isolate themselves from the rest of the world than interact.
    Chief Rivals: Keizai Waza, EUInc

    FCC (Free Corporate Control)
    Located: Lost Margin
    Strengths: quid pro quo, Sectarian structure
    Intelligence Report: The FCC was formed out of the tumultuous events of September 30, 2156. The dissolution of five global systems created the Lost Margin: estranged ex-MegaCon employees, assets, technology, weapons, and territory. The FCC now functions like sectarian franchises that meet collectively twice a year to define success, and determine future strategy. Because they are outside GCC control, many MegaCons take advantage of autonomous nature of individual FCC branches to spy, or combat rival MegaCons. This is done through both monetary support and through physical assets such as techs and black ops MERCS.
    >> Anonymous 05/18/11(Wed)12:37 No.14969421
         File1305736633.jpg-(45 KB, 569x552, waza_fo_observer.jpg)
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    And Soon they will add the Sefadu
    African lasers Wolverine
    and the Keizai Waza
    Asian Japanese Spaceman

    >Keizai Waza
    >> Anonymous 05/18/11(Wed)12:51 No.14969513
    I'm keen to see how Texico and the Global Corporate Court models look.
    >> Anonymous 05/18/11(Wed)12:52 No.14969520
    Ok, now i have a question

    Can you give a good Historical Wargame that isn't Flames of War?
    >> Molly !P4yus5IzL2 05/18/11(Wed)12:54 No.14969533

    Fields of Glory.
    >> Anonymous 05/18/11(Wed)13:04 No.14969606
    What is about?
    >> Anonymous 05/18/11(Wed)13:18 No.14969734
         File1305739101.jpg-(1.58 MB, 3648x2736, img_0894.jpg)
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    "Force of Force" by Ambush Alley games and Osprey.

    Best ruleset i have tried so far. You can play any scale, from 6mm to 1/35, if you want. Rules fit for any resonably modernc onflict from WWII to today.

    With "Tommorow's War" it expands to Sci-fi. Again, no restrictions on scale or manufacturer.

    What is mixed blessing about TW is that there is little or no fluff . You are given generic set of rules, some examples, and encouraged to make your own setting.

    Good thing is that it allows you to play anything you want: Colonial marines vs xenomorphs, Resistance vs Skynet, 40k (yeah, its a blasphemy, but who can stop you?), Star wars... you can play hard science fiction, or have giant walkers and melee armed infantry. Startrek style shining supertechnology, or mad max postapocalyptic wasteland. Any scifi setting you can imagine, rules will likely allow you to play it.

    Bad thing: its generic. You wont get any specific codexes, superdetailed stats and rulebooks filled with fluff. You are free to do what you want, but if you dont really know what you want from the game, you will stumble around blindly without any idea what to do.

    And due to that its pretty much useless for tournament style play. And you probably need to get to agree with others in your gaming grou about the common setting and scale, which can be like herding dozen of burning cats.

    Pic somewhat related.
    >> Anonymous 05/18/11(Wed)13:20 No.14969762
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    I'm going to keep up with my Imperial Guard since besides what I've been giften and a few paints, Its all been ebay buys, But I think I might try Battletech since I've always wanted to try it and I have a raging fruedian boner for city fights/Giant Robots and most of all Missile pods.

    Fucking missile pods fuck yes.
    >> Nephanim 05/18/11(Wed)14:11 No.14970234
    I've heard of Ambush Alley, though I thought it was the name of the game system, rather than the company, so that show how much I knew...

    "Force of Force" sounds like the lamest game name ever, but it sounds like GURPS: the tactical game... Which could be cool... Or not.
    >> Anonymous 05/18/11(Wed)14:53 No.14970597
    I love monsterpocalypse.
    >> Anonymous 05/18/11(Wed)18:44 No.14972521
    I thought that was a Siler. I ordered the 3 pack a little while back, spent a couple of hours magnetising them up. Very cool mini.
    >> Anonymous 05/18/11(Wed)20:48 No.14973545
         File1305766118.jpg-(843 KB, 2434x2676, IMG_1039.jpg)
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    Historical Parody Skirmish game. Low model count needed to play (beginner games are 6 models tops per side, regular games are 10~20 models). Cheap to get into, a starter set is $35 and includes the quick start rules (which are free anyway).

    The full rulebook is $25, has eight factions and every unit lists its base size for proxing. All the factions are based on historical armies, using indigenous species as troops. So Napoleonic France with Moles, Weasels, and Badgers vs Warring States Japan with Otters, Tanuki, and Foxes.

    The rules are fairly simple to learn, but have alot of tactical depth. Players alternate activation of squads, squads are able to break apart on the fly and then reform later on. Games go pretty quickly once you get the hang of the rules.

    Some will call it furry. But they are the same people that will call Redwall and Mouse Guard furry.
    Its put out by a fucking tiny company that often lurks on /tg/. So new releases then to be slow, but once something is actually released orders go out quickly.

    >TL;DR - Redwall + Mouse Guard The Historical Skirmish Game.

    Also its a d10 based wargame.
    >> Anonymous 05/18/11(Wed)20:52 No.14973589
         File1305766329.jpg-(109 KB, 783x377, hell-yeah-motherfucker.jpg)
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    >implying I ever bought the overpriced miniatures and didn't just enjoy the pulp setting and novels

    Don't mind me, just enjoying the Heresy while you cry about your expensive toy men.
    >> Anonymous 05/18/11(Wed)20:55 No.14973627
    dude, we like the setting.
    but games workshop has making some pretty stupid decisions over the past years.
    So we can still enjoy the setting and play other games
    >> Anonymous 05/18/11(Wed)21:01 No.14973701
         File1305766899.jpg-(895 KB, 2252x2453, img_1829_1.jpg)
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    How many minis per side?
    >> Anonymous 05/18/11(Wed)21:18 No.14973864
         File1305767910.jpg-(131 KB, 1128x897, IMG_1496.jpg)
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    At standard game size (100 Resources) about 10-20. Some factions are a bit more hordey then others, all depends on what you want to run.

    There is also no force org beyond picking a faction, you pay the points for what you want to play. So you can easily run nothing but Badgers if you felt inclined (which is 10 at 100 Resources)

    The game uses a three resource point system: Food, Lumber, & Gold. Not unlike an RTS. So troops will cost you FD, while upgrades, siege machines, and fortification will cost you Lumber and Gold.

    More 'special' units, like the snowflakes in the pic, cost you alittle of all three resource, but you could still run nothing but Gophers in the army (20 in a standard game). Just don't blow yourself up.
    >> Anonymous 05/18/11(Wed)21:24 No.14973932
    Could you explain some of the gimmicks of the factions please?some of the minis look really interesting
    >> Anonymous 05/18/11(Wed)21:30 No.14974010
         File1305768658.png-(78 KB, 1546x1188, Flag of Aquitar.png)
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    Sure, I'll give ya the basics on each
    Aquitar - Based on Napoleonic France
    The Mole Tactician's stats means you'll pretty much always go first if you take him as a hero.
    Badgers rape everything in Melee, but have no range ability what so ever.
    Mongoose Legionaries - Elite Range Choice, have an overwatch type ability.
    Gophers throw dynamite, are sometimes effective at it.

    Faction Rule: Everything has Ambush (Basicly Deep Strike). Nothing quite like starting turn 2 with having a Badger appear out of nowhere.
    >> Anonymous 05/18/11(Wed)21:36 No.14974062
         File1305768969.png-(24 KB, 1000x600, AxonyFlag.png)
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    Axony - Napoleonic/Zulu Wars Brits
    Cats and Dogs living together, total chaos.
    Bull Regulars - Ranged Unit, capable of firing twice per activation.
    Devon Brigadiers - Ever see a Cat freak out and claw the shit out something? like that. Fast and lots of low damage attacks.
    The Experts - Brushfire has character models called 'Exemplars', these are basically unit sergeants. The Experts are a group of these Exemplars. While they lack in equipment compared to other character models, they make it up in special abilities. One of them, Doyle, makes it so enemies can't use Tactical or Heroic Actions in an area around him (Which is equivalent to 'Feats' from warmachine.
    >> Anonymous 05/18/11(Wed)21:40 No.14974106
         File1305769200.png-(78 KB, 2000x1333, Chugoku.png)
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    Chugoku - Three Kingdoms China + a bit of Boxer Rebellion
    Plays a bit like Chaos does in Warhams, you choose a to either run a subfaction and get bonus.. or go unified and get more options.
    The basic troops equipment are very similar no matter which you choose (Wu, Shu, Wei), but they get different abilites and stats.
    Han/Undivied gets Lemmings riding Chickens, which is a good melee Cav unit. They also get Lu Bu as a Pangolin riding a Silkie.
    Yellow Tail gets flying squirrel monks, cheaper units, and Master Asia.
    >> Anonymous 05/18/11(Wed)21:44 No.14974156
         File1305769463.png-(387 KB, 1280x720, Mare-Civitas-Logo.png)
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    Mare-Civitas - Conquistadors and South America
    The most 'Space Mariney' of the Brushfire factions, its a few things with alot of options.
    Mouse Conscripts - Cheap, Expendable meat shields that will shoot arrows.
    Capybara Marines - Big guys that hit stuff hard.
    Mouse Lancers - Leaping Mice that throw themselves across the table into melee
    Chipmunk Weapon Team - They have a chaingun. Chipmunks with a Chaingun.
    The faction can also take more mercs then anyone else (50% rather then 25%)
    >> Anonymous 05/18/11(Wed)21:48 No.14974206
         File1305769737.png-(180 KB, 2000x1143, Ribenguo.png)
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    Ribenguo - Warring States Japan
    Otter Ashigaru - the best ranged unit in the game, cheap and effective. but also made of tissue paper.
    Tanuki Samurai - Good Melee/Range skill, decent survivability, and will take a swing at something after it dies.
    Fox Shinobi - Feel like being a dick? These fuckers will run away when you try to shoot them, they also have Ambush (Deep Strike).
    The Seven Wanderers - Like the Experts of Axony, but the Seven Samurai. Miyamoto Musashi is a Rabbit, because fuck originality. Also included is Benkei who will continue standing on the field making your enemies' units piss themselves even after he is dead.
    >> Anonymous 05/18/11(Wed)21:53 No.14974260
         File1305770031.jpg-(486 KB, 2000x1000, Scyzantine.jpg)
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    Scyzantine - Ottoman/Byzantine Reptiles
    No Mammals allowed. Everything as a base amount of armor, so even things with crap armor have better damage soaking ability over other armies
    Sand Guard - Heavy Melee troops, capable of guarding heros and kicking ass.
    Veiled Assassins - Chamelons, sneaky, hard to hit, and do poison damage.
    Hassan Kussaf - the hardest to kill exemplar in the game. He dies? Roll a 6+ (on a d10), he reappears as one of your enemies troops. Repeat until you fuck up that roll.
    Siege Tortoises - Ever want to strap a cannon to back of a Tortoise?
    >> Anonymous 05/18/11(Wed)21:57 No.14974298
         File1305770253.png-(127 KB, 2000x1333, VandalandsFlag.png)
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    Vandalands - Germanic Hordes
    Hordes, you like Hordes? This is the Horde army.
    Rats with Pikes, Hamsters with Battle Axes, Shrews riding Kiwis, and Gerbils in clockwork armor (Historical!).
    The faction is capable of converting all of its wood and gold resources into food, allowing you to take more troops. Sure they're under equipped, but you have 60 Rats charging forward.
    >> Anonymous 05/18/11(Wed)21:59 No.14974314
    has someone made rules so that the big 40k armies sre playable? squad based 40k with necrons would be sweet.
    >> Anonymous 05/18/11(Wed)22:01 No.14974339
         File1305770460.png-(112 KB, 2000x1333, ZabarFlag.png)
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    Lastly, Zabar - African trips + a bit of the Boers.
    You like Bit shit? Zabar is for you.
    Ivory Chief - Its an Elephant, its one of your hero options. And Elephants never forget.. TO KILL. Biggest model in the game (80mm base).
    Shaka War Hogs - Melee Fodder troops, mostly naked but do several attacks with decent damage.
    Hyena Witch Doctors - Buff your troops while nerfing your enemies. Not really combat guys, but great otherwise.
    >> Anonymous 05/18/11(Wed)22:04 No.14974374
         File1305770699.png-(18 KB, 179x161, Brushfire-SkullBones-sm.png)
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    Did I say last? I lied.
    Not in the rulebook is the Pirates faction, its a freebie PDF faction thats currently in public playtest. Gives you the option of running a pirate themed army, or using the pirate troops as mercs.

    there we go, that's all 9 factions for Brushfire that currently have rules. They fluff mentions a few more that are supposed to get PDFs/second book sometime next year.
    >> Anonymous 05/19/11(Thu)00:58 No.14976270
    That sounds awesome
    >> Anonymous 05/19/11(Thu)01:58 No.14976745

    This sounds amazing and I'm a little sad that I've never heard of it before.
    >> Anonymous 05/19/11(Thu)09:53 No.14979344
    It's still fairly new, Rulebook came out at Gencon last Aug.
    >> Anonymous 05/19/11(Thu)15:23 No.14981815
    >> Anonymous 05/19/11(Thu)16:06 No.14982259
    Might as well jump on the boat for convincing people Malifaux is good.

    Pros: Cheap as shit to get started; most of the starter boxes are just that; exactly what you need to get started. All of them still have room to expand and different ways you can take the crew. They're also actively working on fixing shit that comes up in the rules, and just recently re-worked the basic rules and released 'em for free online. The sculpts are also (for the most part) gloriously good. Part of the way the game works is you building your Crew after the game's scenario is set, so you can have extra flexibility. Setting is sorta like Mordheim-meets-Deadlands, and has a bit for everybody.

    Cons: First off, if you don't like people with names, this will suck as a game. You can fluff your characters differently and use proxies, but official tournaments are kind of a dick about using them. Rules are still being balanced, and there are some definite power levels going on; the Book 2 Masters are pretty much all stronger than most of the Book 1 Masters, and running an crew lead by Henchmen just isn't that viable at this point. /tg/ also hates the 'Crew after Scenario' build style, seeing it as a "Person with the most money wins", but they're starting to phase it out with typical tournament structures (Master and 15SS preselected, 15SS that you can swap out). Additionally, the aesthetic isn't for everyone.

    Lots of good fluff for such a new game, though, and the characters all are pretty flavourful. Also, do yourself a favour and check out the creator's painted minis; this guy is disturbingly good, and it makes me cry to think I'll never quite hit that level of fuck-you good he's got going on.
    >> Anonymous 05/19/11(Thu)16:17 No.14982343
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    >> Anonymous 05/19/11(Thu)16:17 No.14982351
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    >> Anonymous 05/19/11(Thu)16:23 No.14982403
    I must say that i loved Chugoku playstyle
    Who i am kidding
    I just want to play as Zhang Jiao

    >Ooohhh....The Heavvvvveeeeennnnnssss!
    >> Anonymous 05/19/11(Thu)16:25 No.14982425
    Why, boner.
    >> Anonymous 05/19/11(Thu)16:27 No.14982443

    Remember- GW supports their products in amounts based on how much in miniatures they'll sell.

    Blood Bowl doesn't sell that many. Nor Mordheim. Epic didn't sell much expensive army hordes either. 40K and Fantasy are the ones that sell buckets of models, and that's why they ignore anything else, regardless of popularity.

    When you look at that, GW's support decisions make perfect sense. Popularity doesn't matter. Model sales do.
    >> Voge Gandire !!XTu+8ESfHFY 05/19/11(Thu)16:49 No.14982627
    Play my first Hordes game today, with the Trollblood warpack I got a few days ago.

    Holy faff-arsing christ it's fun. I KILLED A GIANT MUTANT WOLF BY THROWING A 6 FOOT LONG SPEAR AT IT. The combat "flows" so much better than 40k. Like, less "stand and watch your men die" and more "HOLY FUCK THAT GIANT BLUE GUY JUST PUNCHED THAT TWO HEADED WOLF INTO A FINE PASTE BUT NOW THAT BIGGER WOLF IS CHEWING THROUGH HIM LIKE PISS THROUGH TOILET PAPER." It feels so much more visceral.
    >> Anonymous 05/19/11(Thu)16:53 No.14982670
         File1305838381.jpg-(35 KB, 500x477, calm-the-fuck-down-lemur.jpg)
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    I hate to ruin everybody's chill and GW hatin' but seriously folks, in end game usually you will have spent the same amount on these other armies (with the exception of malifaux and maybe infinity) that would spend on GW's stuff.

    let me do a breakdown for you.
    let's say you want an army with options and want to be able to play the big games that people at your LGS are playing.

    GW-around $300
    Privateer press- $200-400
    depending on how varied you want your lists and what local meta looks like.
    Flames of War- $150-250
    granted this will net you a large army but all I ever saw of it at my old LGS was fuck huge games, again probably depends on your local meta.
    Malifaux- $30-75
    I was pleasantly surprised about how little I had to spend on malifaux, a full dreamer army (everything that would work with him) only cost $75 I have yet to play a game with the army as I don't live in the states right now but if the game is half as much fun as it sound it will be tons of fun.
    Infinity- $50-120
    never has there been a game that I have wanted to play simply due to it's unique rules. I'm not quite sure I like the models and comparing them to ghost in the shell isn't really right either (I would say they are closer to the mercs from mass effect 2) but it remains an interesting game that has a fairly low cost for start up and endgame.
    >> Anonymous 05/19/11(Thu)16:55 No.14982692
    >never has there been a game that I have wanted to play simply due to it's unique rules
    I feel exactly the same. It looks like a god tier skirmish game.
    >I would say they are closer to the mercs from mass effect 2
    I've long held that if you want a Mass Effect wargame you should modify the Infinity rules.
    >> Anonymous 05/19/11(Thu)16:59 No.14982750
    well I like the idea of being able to shoot out of turn if they run in your line of sight, and I like the idea that you NEED lots of terrain to play the game.
    >> Voge Gandire !!XTu+8ESfHFY 05/19/11(Thu)17:01 No.14982775

    I dunno about everyone else, but it's not the price that annoys me. It's GW totally ignoring their customers and the obvious faction bias.

    The price hikes WOULDN'T bother me, if it wasn't for the alarming regularity that they do it. That gives it away that it's not for any reason like to recuperate for the resin recasts, but rather because they know they can get away with it.
    >> Anonymous 05/19/11(Thu)17:05 No.14982817
    please remember that GW's business plan is not to have long term gamers, they plan for people to purchase an army play with it for a year or two and then either sell it of forget about it.

    if you want GW to change it's bussiness you need to first show that the core of their gamers are those that have stuck with the hobby....but that will take some very eloquent speaking.
    >> Anonymous 05/19/11(Thu)20:05 No.14984602
         File1305849903.jpg-(389 KB, 1880x1457, LuPang-ConceptArt-sm.jpg)
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    Lu Bu does look pretty awesome too
    >> Anonymous 05/20/11(Fri)00:06 No.14986961
         File1305864386.jpg-(69 KB, 250x250, FaceBones.jpg)
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    Please remember that GW endorses retarded practices and retarded policies and is therefore retarded. All prior opportunities to act on lessons learnt from their retarded business gaffes have been ignored by their retarded management team. They are, as I may have mentioned, retarded - and now officially overdue for the corporate tar pit.
    >> Anonymous 05/20/11(Fri)07:06 No.14989970
    Thanks for that facebones.
    >> Anonymous 05/20/11(Fri)07:25 No.14990058
    My problem is that GW is trying to squeeze massive amounts of money out of the hobby rather then enjoying it for the reason it started:Fun. Look, I'd love to spend a grand on a very good army, but apocalypes is shit, I field my full company of Emperors children, Thunderhawk and all. It's just not that much fun. And the fact that the LGS's of GW restrict how much you can play while releasing larger game formats is becoming ridiculous.

    Kill team was a step in the right direction, and I'd wished they'd expanded space hulk. But 40k needs help, if you're going to make massed armies the way to play, then don't fucking up the price of a box set 50% and reduce the models in it 40%. Infact, find a way to make the mini's stay the same price, push bigger games and watch as the comsumer buys more happily and invites friends, making it more expensive just stops word of mouth.
    >> Anonymous 05/20/11(Fri)07:59 No.14990182
    >They also get Lu Bu as a Pangolin riding a Silkie.

    All of my money. Take it, it's yours now.
    >> Anonymous 05/20/11(Fri)09:14 No.14990497
    for a pic of the Art.

    Model is supposed to be out later this year
    Supposed to be out later this year.
    >> Anonymous 05/20/11(Fri)09:23 No.14990548
    Do you have art for zhang jiao/master asia
    >> Anonymous Bosch !cSVEo4PG1A 05/20/11(Fri)09:33 No.14990605
    I'm looking into Warmahordes. So far, Cygnar and Khador really stick out for me. I like the idea of using a shooting army, but dem Men-o-Warz
    >> Anonymous 05/20/11(Fri)09:59 No.14990734
         File1305899953.jpg-(66 KB, 510x755, Rango-Movie-Poster-2.jpg)
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    So Brushfire is pretty much Rango: Total War?

    Is there an offical site?
    >> Anonymous 05/20/11(Fri)12:00 No.14991497
    Not yet, but he is a 'Giant Flying Squeriel'

    Haven't seen Rango, but 'The Fantastic Mr. Fox goes to War' might work
    >> Anonymous 05/20/11(Fri)12:05 No.14991532

    This game looks awesome really But is still to young
    How many factions are playable right noq
    >> Anonymous 05/20/11(Fri)12:15 No.14991595
    If your comfortable with proxies, 9. If you only want to use official models, 6; though only 4 have starter sets at the moment (Axony and Zabar's Warbands are supposed to be at Gencon this year). They aim to have the last two Historia Rodentia factions have models by the end of the year.
    >> Anonymous 05/20/11(Fri)13:45 No.14992237
    They will add new factions?
    i heard somewhere that South America will come someday
    >> Anonymous 05/20/11(Fri)14:24 No.14992510
    They just added the Pirates one, and have mentioned that they wrote/designed stuff for around 18 factions. At Adepticon they were talking about a second book being out at Gencon next year.

    Russian Bears & Wolves have been rumored
    >> Anonymous 05/20/11(Fri)15:51 No.14993217
    I'm actualy disapointed that the Pirates PDF don't have art on it
    oh well
    >> Anonymous 05/20/11(Fri)15:58 No.14993259
    It's still playtest, thier artist is apparently working on getting all if the art done so the faction can be 'finished'
    >> Anonymous 05/20/11(Fri)16:02 No.14993293
    I live in America and I just don't give a shit. There's no point in arguing with you idiots, but when it comes down to it you're paying more money for the better rules and the better models. So quit being a baby back bitch and deal with it.
    >> Anonymous 05/20/11(Fri)16:16 No.14993385
    I actually prefer the Minis and Rules from Infinity
    and really, GW just send a big "fuck you" to people on the south hemisphere.
    If you want to keep with WH40k, so be it, nobody it's complaining about it
    >> Anonymous 05/20/11(Fri)16:25 No.14993449
    How? Aren't they pre painted?
    >> Anonymous 05/20/11(Fri)17:40 No.14994069
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    people just doesn't seem to paint in other colors
    >> Anonymous 05/20/11(Fri)17:44 No.14994108
    >It costs more so it must be better.

    Only retards believe this. Or maybe they're trying to justify the fact that they're completely throwing away their money. Fuck if I know.
    >> Anonymous 05/20/11(Fri)17:47 No.14994136
         File1305928055.gif-(191 B, 14x19, 1300079476869.gif)
    191 B
    >> Anonymous 05/20/11(Fri)18:04 No.14994309
    Are there any Canadabros playing Infinity here?
    If so, where are you buying from?
    >> Anonymous 05/20/11(Fri)19:31 No.14995179
    rolled 85 = 85

    wich Brushfire faction do you play?
    >> Anonymous 05/20/11(Fri)20:15 No.14995549
    Ribenguo, Otter gunline
    >> Anonymous 05/21/11(Sat)01:53 No.14998503
    Bumping for a chance to read.
    >> Anonymous 05/21/11(Sat)10:55 No.15001812
    Good thread

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