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!9UacgIKB5g 05/19/11(Thu)12:56 No.14980452Slowly, the feeling returns to the body, and for the first time you feel the cool obsidian beneath you, and the dagger driven into your heart, pinning you against it. Tentatively, Marvell steps towards you and wraps his hand around the hilt. Bracing himself, he pulls the dagger out, and instantly the obsidian stone at the hilt flies off the handle, burns through his clothes, and embeds itself into his chest, his whole form wrapped in your shadows as decades of his life are drained from him into you, fueling your Wrathful awakening. He staggers away, a frail old man where once had been a healthy one no more than thirty five. For the first time, you are free in the mortal world.
You are a skilled combatant and a competent survivalist and thief. You may summon fire, frost, lightning and shadow to your will. You may perform minor transmutation of your own form or inanimate objects.
Performing magic requires the use of Torment, which may be gathered by harvesting the suffering of mortals. All suffering that you cause directly will increase your Torment, as will all suffering performed in your name by mortals. You are binded by Ashtoreth, and she takes 10% of all your Torment for herself. You are beholden to Baron Caim, his lord Count Andromaleus, his lord Marquis Fenix, his lord Duke Valefor, and his lord King Asmodeus. None of them are currently making any demands upon you.
>First to roll 1d6 determines starting Torment >First to roll 2d6+3 determines starting Health >What do you do? |