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    7 KB Girl Quest: Chapter 3 The Narrator !!fhyQBh9j3zK 05/21/11(Sat)00:59 No.14997995  
    You are the little girl. Which specific little girl you are is up for discussion.

    >Choose an alignment:
    >-Lawful Good
    >-Neutral Good [UNAVAILABLE]
    >-Chaotic Good [UNAVAILABLE]
    >-Lawful Neutral [UNAVAILABLE]
    >-True Neutral [UNAVAILABLE]
    >-Chaotic Neutral [UNAVAILABLE]
    >-Lawful Evil
    >-Neutral Evil [UNAVAILABLE]
    >-Chaotic Evil

    >Vote ends in 10 minutes, or with a first or tie-breaking vote after that time.
    >> Anonymous 05/21/11(Sat)01:00 No.14998000
    >> Anonymous 05/21/11(Sat)01:01 No.14998006
    Chaotic Stupid.
    >> Anonymous 05/21/11(Sat)01:01 No.14998012
    Chaotic Evil
    >> Anonymous 05/21/11(Sat)01:04 No.14998032
    lawful evil
    >> Anonymous 05/21/11(Sat)01:05 No.14998043
    Lawful Good
    >> Anonymous 05/21/11(Sat)01:06 No.14998047
    Lawful Evil.
    >> Anonymous 05/21/11(Sat)01:06 No.14998051
    lawful good
    >> Anonymous 05/21/11(Sat)01:07 No.14998068
    Lawful Evil
    >> Anonymous 05/21/11(Sat)01:08 No.14998080
    Chaotic lustful
    >> Anonymous 05/21/11(Sat)01:09 No.14998092
    Lawful evil

    Always the most entertaining characters
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)01:10 No.14998097
    >Lawful Evil selected.

    >Divide 100 points between your imagination and willpower stats, minimum 1.
    >> Anonymous 05/21/11(Sat)01:10 No.14998101
    >unavailable my ass
    Chaotic Neutral
    >> Anonymous 05/21/11(Sat)01:12 No.14998125
    75:25 ima/will

    I'm a little girl, after all. Easily swayed etc.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)01:12 No.14998126
    >Vote ends in 10 minutes, or with a first or tie-breaking vote after that time.
    >> Anonymous 05/21/11(Sat)01:13 No.14998139
    100 ima:0 will
    >> Anonymous 05/21/11(Sat)01:14 No.14998147
    70 willpower
    30 imagination
    >> Anonymous 05/21/11(Sat)01:14 No.14998151
    99 imagination, 1 will
    >> Anonymous 05/21/11(Sat)01:16 No.14998161
    70 will 30 Imagination
    >> Anonymous 05/21/11(Sat)01:16 No.14998167
    60 IMA/40 WIL

    Titania Glass

    Friend: ???
    >> Anonymous 05/21/11(Sat)01:17 No.14998174

    70 will
    30 imagination

    We may have simple goals.. BUT WE WILL FUCKING MAKE THEM HAPPEN

    >> Anonymous 05/21/11(Sat)01:18 No.14998180
    >> Anonymous 05/21/11(Sat)01:19 No.14998189
    >> Anonymous 05/21/11(Sat)01:19 No.14998196
    Friend is King John the frog, he is on a quest from his people to find an artifact that will summon rain to parch his cursed dry kingdom.
    >> Anonymous 05/21/11(Sat)01:20 No.14998206
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    >mfw /tg/ picks willpower over whimsy

    And THIS is the reason why you aren't little girls if you actually think they have more willpower than imagination.
    >> Anonymous 05/21/11(Sat)01:20 No.14998210
    This. Our friend is a kangaroo
    >> Anonymous 05/21/11(Sat)01:21 No.14998211
    I'm down with this
    >> Anonymous 05/21/11(Sat)01:22 No.14998225
    I'd assume a Lawful Evil little girl would be an unimaginative but crazy determined monomaniacal little bitch.
    >> Anonymous 05/21/11(Sat)01:22 No.14998226
    >> Anonymous 05/21/11(Sat)01:23 No.14998240
    >implying all little girls are the same
    There are some particularly unimaginative, strong-willed little girls out there.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)01:24 No.14998243
    >For future reference, please propose an entire plan or vote in support of an existing plan if possible.
    >> Anonymous 05/21/11(Sat)01:24 No.14998247
    40 Will / 60 Imagination
    >> Anonymous 05/21/11(Sat)01:26 No.14998267
    70 will, 30 ima
    >> Anonymous 05/21/11(Sat)01:27 No.14998274
    Sage sage.
    >> HustlinMajere !8XeiQT0e2s 05/21/11(Sat)01:27 No.14998275
    Lawful Evil little girl: one who wants to get what she wants, regardless of what that whim may be, but is willing to operate within the rules her parents and society have set before her to get it. This little girl would definitely be the type to tattle on other kids to receive praise (as opposed to a lawful good little girl, who would tattle because she thought it was the right thing to do.)
    >> Anonymous 05/21/11(Sat)01:27 No.14998276

    These were me, just collecting them into one post then.

    Lawful Evil selected.

    Name: Amalia
    Friend: Friend is King John the frog, he is on a quest from his people to find an artifact that will summon rain to parch his cursed dry kingdom.

    99 imagination, 1 will. or at least more imagination.
    >> Anonymous 05/21/11(Sat)01:28 No.14998283
    Both a fighter and method of transportation. We'll ride on its back.
    >> Anonymous 05/21/11(Sat)01:29 No.14998293
    He should also wear boxing gloves
    >> Tawg 05/21/11(Sat)01:29 No.14998295
    Issabella is over I see?

    Try for like 60/40, I would say
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)01:33 No.14998322
    >Titania Glass
    >60 Imagination/40 Will
    >Friend: King John the Frog

    You understand the idea of home. It's a house. One's parents live there. One often leaves it to go to school, or play. One sleeps in it at night.

    It is odd, given this knowledge, that you have no memories of living anywhere other than your tower.

    Not that your tower is a bad place to live. It has everything you need to stay comfortable, and anything you find it lacks tends to show up in the expansions that continuously appear. Your latest prize is a nice cottage, which the tower seems to be converting to match its aesthetics. It's nothing special, but evicting the owner was satisfying. She's gone now.

    King John croaks loudly, his crown shifting on his head a bit as he hops into the pool. It's not clear how he swims while holding his scepter, but this doesn't bother you.

    >King John summoned.
    >Imagination: 40/60

    You only have one problem, which is quite recent. Lately, to the east, your tower's outer walls have stopped expanding. On that border, they bump up against another outer wall. You can see what's on the other side from any place of sufficient height. Beyond the wall seems to be almost a nicely decorated park, with cobblestone roads, were it not for the imposing castle in the center.

    >Vote ends in 10 minutes, or with a first or tie-breaking vote after that time.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)01:35 No.14998333
    >Hint: Votes after I start updating don't go in the update.
    >> HustlinMajere !8XeiQT0e2s 05/21/11(Sat)01:36 No.14998341
    Can we leave the castle to see what's in the park? I say we do that.
    >> Anonymous 05/21/11(Sat)01:41 No.14998391
    Call for an emissary from the new castle. Bring a picnic basket to the park.
    >> Anonymous 05/21/11(Sat)01:42 No.14998397
    Agreed. If there's any way for us to get into the castle from our tower then we should do so. Do we have any kind of weapons? How did we get rid of the prior inhabitant of the cottage? Is there anything useful in it?
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)01:48 No.14998447

    You wanted the cottage, and she refused to leave. There was a battle. You imagined all of the help you could. Your help was better than hers. When she was helpless, King John ate her. Or at least, you think he did. He definitely attacked her with his mouth open, and you're sure she is gone.

    You have no weapons, but you could imagine some if you wanted.

    >No voting until update, please.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)01:50 No.14998471
    You leave your tower and walk along the path down your mountain, following it to the edge of your territory. Actually crossing the wall is trickier. Neither wall is actually designed to be crossed. However, the irregularities of both walls provide the solution. You make King John give you a boost at a low point on your wall, then walk along your wall, balancing carefully, until it touches the strange wall and you can cross. From there, it's a simple matter of finding a soft spot where you can land.

    King John is waiting on the other side, of course, just where you want him.

    The system of paths is very well organized. There's a very direct route to the main gate of the castle, connecting to a sort of grid that leads to various smaller buildings. The areas between the paths contain various bits of landscaping. The one nearest to you contains a pond that King John has wandered off to splash in.

    >Vote ends in 10 minutes, or with a first or tie-breaking vote after that time.
    >> Anonymous 05/21/11(Sat)01:53 No.14998493
    This sort of reminds me of loli-quest. Too bad it went sour with all of the rail-roading.
    >> Anonymous 05/21/11(Sat)01:56 No.14998523

    Go and check out the smaller buildings. Be wary for any kind of activity or discovery.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)02:00 No.14998546
    >> Anonymous 05/21/11(Sat)02:00 No.14998548
    And by "wary" he means imagine a halberd. I imagine.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)02:03 No.14998576
    You make King John be serious. You don't want to be discovered just yet. Taking a roundabout path that keeps as much cover between you and the main building as possible, you go exploring.

    It seems to work. Of course, this place could just be empty.

    In your exploration, you find a carpentry workshop that appears to be used regularly, possibly to make wooden statues, a field of flowers, a tall tree, and a sort of abstract representation of a storage area. It is spotlessly clean, and its crates are neatly stacked and evenly spaced, but they are all empty.

    You could explore further, but if someone is looking for you it's going to make you progressively easier to spot.

    >Vote ends in 10 minutes, or with a first or tie-breaking vote after that time.
    >> Anonymous 05/21/11(Sat)02:05 No.14998585
    Well, I would but I assume it uses up Imagination points. On >>14998322 OP said that we had 40/60 Imagination left after summoning King John and I'm cautious about using up our points.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)02:07 No.14998603
    >Outside of stressful situations, Imagination is a pool rather than a finite resource.
    >> Anonymous 05/21/11(Sat)02:09 No.14998620

    We're clearly peeved that our tower has lost the ability to grow on it's Eastern side, so let's make this area ours. So, we have to remove the current inhabitant/s. Backtrack and then head towards the castle.
    >> Anonymous 05/21/11(Sat)02:10 No.14998638
    Stop imagining King John, wear crate, sneak in further. Can't conquer this wretched place without finding its inhabitants.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)02:14 No.14998670
    >Tie. Next vote for one of the stated options causes an update.
    >> Anonymous 05/21/11(Sat)02:15 No.14998675
    Do the top one, here.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)02:18 No.14998704
    You march up the main path to the gate. The main door is several times your height, and reinforced with iron bands. The wall is high, and the moat is wide.

    >Short update, so first option that /tg/ doesn't object to takes it.
    >> Anonymous 05/21/11(Sat)02:20 No.14998717
    Imagine how good it is to be able to launch a flare and have them come out to meet us.
    >> Anonymous 05/21/11(Sat)02:22 No.14998734
    Let's do this.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)02:27 No.14998776
    >> Anonymous 05/21/11(Sat)02:32 No.14998813
    I hope we have some kind of fire to deal with these inevitable wooden men we'll be fighting.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)02:32 No.14998817
    You imagine a firework. Then, not wanting to hold an explosive in your hand, you do your best to remember what a small cannon would look like. You point it straight up. When you're ready, the firework that was inside all along shoots out, spinning, hissing, and eventually exploding into a multicolored shower of sparks.

    >Firwork hand cannon summoned. Imagination: 25/60

    A few minutes pass. Just as you're starting to pass the boundary from bored over to going home, the gate starts to creak. It slowly opens to reveal a young girl, flanked by empty suits of armor that occasionally adjust their stances, and wooden mannikins that do the same, more awkwardly. She is armed with a sword and shield. There is a second girl behind her, looking worried.

    >Vote ends in 10 minutes, or with a first or tie-breaking vote after that time.
    >> Anonymous 05/21/11(Sat)02:36 No.14998840
    "Hi! My name's Titania Glass! I'm your new neighbor! What's your names?" Put on big cheesy grin and do a small curtsy. How many suits of armor? Flanked meaning two?
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)02:37 No.14998850
    There are three suits, and two mannikins.
    >> Anonymous 05/21/11(Sat)02:39 No.14998871
    This didn't work so well last time, so maybe we'd do better bringing in another tank, and holding the drawbridge as a pinch point?
    >Introduce yourself by name, inform her that her castle is so rudely in the way and if she wouldn't mind moving it.
    >> Anonymous 05/21/11(Sat)02:42 No.14998890
    Do we have to imagine up some fireworks? what is the cost?
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)02:44 No.14998903
    You currently have a portable cannon. Since it shot fireworks before, there's no reason to assume it can't continue to do so. You've learned from experience not to worry about details.

    >> Anonymous 05/21/11(Sat)02:46 No.14998922
    Rule of Cool.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)02:52 No.14998963
    "Hi! My name's Titania Glass! I'm your new neighbor! What's your names?" You smile and curtsy, carefully keeping your eyes focused straight ahead.

    The girl in the rear starts to smile and open her mouth to answer you before she notices the girl in the front clenching her fist around her sword and glaring at you hatefully.

    "I'm Penelope, and I don't like your game."

    >>Vote ends in 10 minutes, or with a first or tie-breaking vote after that time.
    >> Anonymous 05/21/11(Sat)02:54 No.14998976
    I don't like your face.
    But names can be changed.
    >> Anonymous 05/21/11(Sat)02:57 No.14998996
    >Nonetheless, it seems you want to play.
    >Vitriol bomb (for the knights)
    >Some kind of halberdiers to hold the line
    >> Anonymous 05/21/11(Sat)03:00 No.14999014
    "Oh, no. I'm not very good at games, Penny, but your toy soldiers sure look like fun! Who's your friend?"
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)03:03 No.14999035
    >Tie. Break for update.
    >> Anonymous 05/21/11(Sat)03:05 No.14999043
    This'll work. We are not the bad guy here.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)03:08 No.14999063
    "Oh, no. I'm not very good at games, Penny, but your toy soldiers sure look like fun! Who's your friend?"

    The girl in the background says "Issabella." It's barely more than a whisper.

    Penelope takes a step forward. "There's no fun for you here. Go away, and take your castle with you!" She's starting to sound agitated.

    >Vote ends in 10 minutes, or with a first or tie-breaking vote after that time.
    >> Anonymous 05/21/11(Sat)03:12 No.14999087
    I have just as much right to a castle as you!
    Ask Issabella to come play at your castle
    Call Penelope a Butt until she gets upset
    >> Anonymous 05/21/11(Sat)03:15 No.14999102
    "I'm sorry, I'm not trying to hurt your cute little castle. I just thought you guys might want to be friends. I've been oh-so-very lonely up in my tower, and I just recently met a lovely woman with a nice cottage, but I guess she didn't want to be friends." Look wistful and sad and make sure to look at Issabella.
    >> Anonymous 05/21/11(Sat)03:17 No.14999116
    This works.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)03:18 No.14999122
    >> Anonymous 05/21/11(Sat)03:18 No.14999123
    Yeah, that works. Just get Issabella on our side. Yesssssss, all according to plan. LE
    >> Anonymous 05/21/11(Sat)03:23 No.14999153
    Ask penelope if she'd like to come over for a spot of tea with King John the Frog
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)03:26 No.14999172
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    "I have just as much right to a castle as you! Issabella, why don't you come visit mine for a while? It's very nice, and its owner isn't..."

    You look directly at Penelope.

    "...a BUTT."

    Penelope goes into a full body muscle clench.


    This may have been too much. Penelope charges across the drawbridge, screaming, her sword aimed at you.

    >Opposed rolls are stat+d10 vs stat+d10. Ties go to the attacker.
    >All characters may move and attack. Moving into hexes in melee range of an enemy costs double.
    >Characters with a power stat may attack enemies in range using an opposed power roll.
    >Instead of attacking, you may believe. Choose a friendly character and spend willpower to alter its stats until the end of the turn. Specify how much willpower you are spending, and which stats to alter.
    >Instead of attacking, you may roll to disbelieve. Choose an enemy character and spend willpower to make an opposed roll using the amount you spent against its power. Protip: All stats are capped at 10, with belief being the only way they can rise above that number.

    >Discuss all you like.
    >Greentext a specific, concise version of your plan if making a new proposal.
    >Vote ends in 20 minutes, or with a first vote or tie-breaking vote after that time. The specific plan with the most supporting votes wins.

    >King John: move: 5 range: 2 damage: 3 power: 10 (20 points)
    >Flaregun: range: 9 (3 pts) damage: 5 power: 7 (15 points)

    >40 Willpower. 25/60 Imagination. Pro-tip: Imagine something helpful immediately. Free, costs no actions.
    >> Anonymous 05/21/11(Sat)03:29 No.14999202
    >Imagine something helpful immediately.

    A fire breathing dragon!

    They fight knights all the time!
    >> Anonymous 05/21/11(Sat)03:30 No.14999219
    Don't they usually lose?

    >Imagine a Knight, looking as righteous as the rising sun itself.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)03:31 No.14999229
    >Vote ends in 20 minutes, or with a first or tie-breaking vote after that time.
    >Entire plans contained in one post and votes in favor of those plans take precedence. Discussion is fine (and probably a good idea).
    >> Anonymous 05/21/11(Sat)03:31 No.14999231
    Is there anything that white knights lose against?
    >> Anonymous 05/21/11(Sat)03:33 No.14999244
    This is a setup for a joke. You're going to samefag to finish the joke. You should feel bad.
    >> Anonymous 05/21/11(Sat)03:34 No.14999246
    >> Anonymous 05/21/11(Sat)03:34 No.14999248
    >Fire cannon into the crowd!
    >Frog moves downright
    >Wouldn't it be good if a Drowned Knight Corpse took the space immediately below that, clogging the bridge?
    >> Anonymous 05/21/11(Sat)03:34 No.14999255
    Wow, I actually finished that for him and it wasn't samefag. Goddamn I feel lame.
    >> Anonymous 05/21/11(Sat)03:36 No.14999265
    Oh, no, I thought it was going to be "what do white knights lose to?" "GIRLS ON INTERNET, ALSO ME IN INTERNET BATTLES, LOLO, I POSTED BOTH OF THESE."

    Carry on.
    >> Anonymous 05/21/11(Sat)03:36 No.14999268
    I reading the other responses, a Troll would be much cooler. Though perhaps not as fireproof as I'd like, so cannon ammunition would be changed shrapnel or something
    >> Anonymous 05/21/11(Sat)03:40 No.14999297
    And we're on a bridge, magnificent!
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)03:44 No.14999318
    >All of this is great, but condense it into one final answer post with posts voting to support it by :51 for the shortest lag time between updates.
    >> Anonymous 05/21/11(Sat)03:45 No.14999326

    So, a troll or multiple trolls is a decent idea, though notoriously weak to fire(if DnD memory serves me correctly.) Can we take control of any of the opposing automatons? Another option could be destroying the bridge as Penny is charging across. Also, what if Issabella is the mastermind and the others are her creations?
    >> Anonymous 05/21/11(Sat)03:46 No.14999337
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    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)03:47 No.14999339
    >though notoriously weak to fire
    >This is not something Titania Glass is aware of, as she has no knowledge of D&D. It is therefore not true of a troll she imagines.
    >> Anonymous 05/21/11(Sat)03:47 No.14999340
    >Fire cannon
    >Frog moves down-right
    >Troll climbs out from under the bridge, snarls viciously, and sits down-right of Titania.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)03:49 No.14999346
    >Can we take control of any of the opposing automatons?
    >Sorry, missed this. Other than rolling to disbelieve as described previously, no.
    >> Anonymous 05/21/11(Sat)03:51 No.14999353
    We only need one troll to block the whole job up. I would be inclined towards one stalwart defender
    >Issabella hates us
    We'll cross that bridge when we come to it I guess.
    >> Anonymous 05/21/11(Sat)03:53 No.14999357
    >> Anonymous 05/21/11(Sat)03:53 No.14999358
    Well, in that case, I support this: >>14999339
    >> Anonymous 05/21/11(Sat)03:56 No.14999363
    Welp. Messed that one up. Should've been supporting >>14999340
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)03:56 No.14999366
    >> Anonymous 05/21/11(Sat)03:57 No.14999368
    Actually, King John is long range , so we should make him shoot at Penelope where he is
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)04:10 No.14999435
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    As Penelope starts her charge, two knotted, wrinkly hands grasp the side of the bridge. The owner of the hands pulls itself up onto the bridge. The troll is eight feet tall, and most of its features are concealed by thick, tangled hair.

    King John waddles forward. His tongue shoots out of his mouth. Penelope sees the attack in time, and blocks it with her shield.

    Moments later the shield disappears down King John's throat. He looks smug.

    You fire your hand cannon into the crowd, but you don't have time to aim properly. The shot goes past the mannikin, barely glancing off of one of the knights, and explodes on the castle wall.

    >Troll: move: 4 range: 1 damage: 10 power: 10 (25 points) The troll is very big, which is not represented on the map.
    >Update continues.
    >> Anonymous 05/21/11(Sat)04:14 No.14999465
    Have the Troll capture Penelope!

    Then have tea with Isabella.
    >> Anonymous 05/21/11(Sat)04:16 No.14999478
    Troll related beating will ensue. King John is awesome.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)04:19 No.14999492
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    Penelope circles carefully around the newly imagined troll, desperate to get at you. She swings her sword, but with the chaos around her and her sudden loss of her shield, she is too off balance to connect, and her sword clangs against the cobbles at the end of her swing. She readies it again, unsteadily.

    The automatons continue across the drawbridge. The mannikin leading the way reaches King John. He croaks and body checks it suddenly, and it spends a moment regaining its bearings.

    >Vote ends in 20 minutes, or with a first or tie-breaking vote after that time.
    >Plans that outline specific moves ("King John moves 3 South, attacks rear knight," etc) are ideal.
    >Stat review:
    >King John: move: 5 range: 2 damage: 3 power: 10 (20 points)
    >Flaregun: range: 9 (3 pts) damage: 5 power: 7 (15 points)
    >Troll: move: 4 range: 1 damage: 10 power: 10 (25 points)
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)04:20 No.14999500
    >Clarification and review: auras around characters indicate melee attack range. Melee attack range halves enemy movement.
    >> Anonymous 05/21/11(Sat)04:28 No.14999552
    >Shoot Penelope in the face with flaregun
    >Move two spaces upwards
    >King John attacks the adjacent mannikin
    >Troll smacks Penelope around the head.
    Can the troll push into Penny's hex?
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)04:30 No.14999569
    >Can the troll push into Penny's hex?
    >> Anonymous 05/21/11(Sat)04:30 No.14999571
    There's got to be an advantage to having the more nimbler combat frog and troll over the combursome mannequins and clunky suits of armor. Can we shove them off the bridge somehow?

    Further, can we imagine something to defend ourselves with that can easily counter the sword/shield?
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)04:33 No.14999594
    >Further, can we imagine something to defend ourselves with that can easily counter the sword/shield?
    >Imagination: 0/70
    >Implying Penelope still has a shield
    >> Anonymous 05/21/11(Sat)04:36 No.14999606

    I'd agree with this, but have the troll attempt grab her from behind while your flare to her face distracts her. Better to keep her alive to answer some questions...
    >> Anonymous 05/21/11(Sat)04:36 No.14999607
    Ignore smacking around her head, full on pile on top of her while she is distracted by our taunts
    >> Anonymous 05/21/11(Sat)04:39 No.14999632
    Maybe. I can't think of any questions. She is just in the way is all. Besides, we can always save Issy Babes if we want a playmate.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)04:43 No.14999654
    >> Anonymous 05/21/11(Sat)04:44 No.14999663

    The question is would it be better for us to have a willing playmate rather than a scared one? Everything seems to work on belief, so getting her to trust us and believe in us will probably help us more than just forcing her along. To that end, killing off the other girl she knows and grabbing her might not be the best move.
    >> Anonymous 05/21/11(Sat)04:47 No.14999689
    Good point. We'll force Penelope to yield. that will have her lose her powers I think.
    >> Anonymous 05/21/11(Sat)04:51 No.14999726

    Worst case scenario we can have enough control to make it look like self defense and that P is just a mean person. We've been nothing but nice to I and we need to keep that up if we want to be friends.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)04:54 No.14999758
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    You shoot at Penelope and immediately run.

    Since she's at such a close range, she manages to parry the shot with her sword, but then the firework goes off. The explosion leaves her blinking and confused. There's plenty of time for the troll to knock her to the ground from behind, pushing her away from the safety of her castle. Penelope drops her sword as she falls to the ground. At least, she must have dropped it, because it's not in her hand anymore.

    The wooden man's arm is in King John's mouth up to the shoulder. A tug of war is ensuing. Nobody sits perfectly still quite like King John.

    >Update continues.
    >> Anonymous 05/21/11(Sat)04:56 No.14999771
    If she doesn't yield, then maybe she should be thrown in the moat. The troll mustn't be tied up if the knights get to the front.
    >> Anonymous 05/21/11(Sat)05:00 No.14999803

    >Have troll grab her
    >Point your gun at her
    >"I wouldn't like games either if I was this bad at them. Yield please."

    >Frog plays defense on bridge in case something tries to get between you and her
    >> Anonymous 05/21/11(Sat)05:03 No.14999821
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    Penelope crawls on the ground, around the troll. She refuses to look at it. It starts to shimmer as if it were far away on a hot day.

    >Penelope has successfully disbelieved in the troll. If you do not spend willpower to save it, it will vanish. Current Willpower: 40/40. Willpower required to save troll: ???

    The automatons are starting to pile up on the bridge. The mannikin is currently pulling off a nice solid draw in the tug of war over its arm. King John could not be more neutral on this.

    >Vote ends in 20 minutes, or with a first or tie-breaking vote after that time.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)05:05 No.14999834
    >This doesn't count because it might be invalidated by the update, but you can post it again if it's still what you want.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)05:05 No.14999837
    >Refers to:
    >> Anonymous 05/21/11(Sat)05:05 No.14999840

    er, missed the continued bit.

    Doesn't disbelieving the troll take a turn? So she's completely vulnerable now and within our reach. Run up to her, point gun to her head, demand she yield.
    >> Anonymous 05/21/11(Sat)05:07 No.14999848
    I like the way the useless mannikin is just sort of in the way. On the matter of disbelief, I suck at these, but...Guess high.
    >> Anonymous 05/21/11(Sat)05:11 No.14999867
    She has so many monsters I doubt she has much willpower. Maybe 20? I agree to threaten with a gun and a troll.
    >> Tawg 05/21/11(Sat)05:13 No.14999879
    Wasn't the troll idea
    'Go big or go home'?

    I what do you have to lose from spending it all?
    oh, i guess if you have to counter her more than once maybe
    >> Anonymous 05/21/11(Sat)05:16 No.14999895
    Sit at least some hexes back, can't shoot at close range as easily it seems.
    >> Anonymous 05/21/11(Sat)05:19 No.14999916

    It didn't work because she parried the shot with her sword which she now doesn't have.

    We really, really don't want to miss this shot if we have to take it, and little girls aren't expert marksmen.

    Penelopie needs to understand that it's over and to surrender before any other variable has a chance to much it up. She might think she has a chance of us missing if we're far away.
    >> Anonymous 05/21/11(Sat)05:20 No.14999924
    25 willpower on the troll?
    >> Anonymous 05/21/11(Sat)05:22 No.14999935
    So, believe 25 in our troll, wave our gun around shouting madly about her yielding, troll grabs and shakes, King John is a rock?
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)05:23 No.14999940
    >> Anonymous 05/21/11(Sat)05:25 No.14999949
    From the angle we're at a good solid shot from the cannon could not back into up to three of them, knocking them backwards. Penelope doesn't have to be worried about for a few turns, given how far away she is.

    >I don't know anything about ballistics or movement in this type of game, so I could be wrong.
    >> Anonymous 05/21/11(Sat)05:26 No.14999952
    >I don't know anything about ballistics or movement in this type of game, so I could be wrong.
    Nothing makes sense or is consistent. Titania can move three hexes per turn.
    >> Anonymous 05/21/11(Sat)05:31 No.14999976
    Most can move more than one hex. Yeah, we could be shooting into the crowd, but our focus was on Penny for a quick finish. We can't shoot and believe at the same time apparently, so the believing in the troll takes priority this turn... We should stay positioned to shoot effectively though.
    >> Anonymous 05/21/11(Sat)05:32 No.14999980
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    "I wouldn't like games either if I was this bad at them. Yield please."

    You point your gun at Penelope. It's almost as if she doesn't hear. She starts to break into a run, only stopping when the troll grabs her. She screams. The troll isn't holding her, it's holding the forward knight. Frustrated, it throws the knight into the moat, where it sinks.

    King John has not moved one inch. In fact, it's possible that he's slowly drifting forwards, unrelated to anything that is going on.

    In the confusion, Penelope scampers back across the bridge.

    >Update continues.
    >> Anonymous 05/21/11(Sat)05:36 No.14999996
    That is a pretty neat trick she has.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)05:38 No.15000009
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    The surviving mannikin leaps forward, flailing its wooden arms at you wildly. You are forced to step back or be knocked down. A few times, the mannikin strikes you, and while you don't actually experience the sensation of being hit, you don't like it at all.

    The rest of the automatons press forward on the bridge.

    >Also, minor edit: Penelope should have moved on her turn, not on yours. Same result, but I want that to be clear.

    >Vote ends in 20 minutes, or with a first or tie-breaking vote after that time.
    >> Anonymous 05/21/11(Sat)05:41 No.15000022

    Well that's unfortunate.

    Well, we have two water-resistant heavy creatures on a thin drawbridge against enemies that we now know sink if tossed over.

    Have the troll and King John advance, shoving the automations to their deaths.

    Peneloie still needs to get past her own knights before she can get to the safety of her castle. Take a turn to aim your cannon at the entrance, getting ready to fire a shot where the knights currently are.

    At best, we fire that short knocking Penelopie back into our playmates. At worst, she's directly where the shot lands and takes a direct shot to the face, hopefully disabling her. And hey, if we kill her, at least we made a point of asking her to surrender. That should score us some points with Isabelle.
    >> Anonymous 05/21/11(Sat)05:45 No.15000049
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    Troll: Attack the mannikin to the right.
    King John the Frog: Manhandle the mannikin to the north.
    Titania: Fire in the direction of Penelope
    >> Anonymous 05/21/11(Sat)05:46 No.15000054
    Surely something needs to be done about the scarecrow beating on our ass?
    >> Anonymous 05/21/11(Sat)05:47 No.15000057
    I was thinking we can now treat Penelope as disabled now. Pity she wouldn't yield.
    Titania and King John should focus on that mannikin. Both attacking it.
    Titania can shoot forever, so she can easily be useful in the top left corner and with a 9 range flare gun shoot at anything on the bridge if we need to.
    Our remaining willpower we save for having the trololol pound knights easily after they engage?
    >> Anonymous 05/21/11(Sat)05:47 No.15000060

    Given our pretty poor accuracy so far, wouldn't a point-blank shot at a mannequin be the better option?
    >> Anonymous 05/21/11(Sat)05:49 No.15000074
    Indeed, this new mannikin can in no way be allowed to live.
    >> Anonymous 05/21/11(Sat)05:50 No.15000075
    Posted before second half of update again.

    Second this, except for
    >fire in the direction of Penelopie
    which I would replace with
    >aim for where the knights are

    We're a pisspoor shot if we don't take a turn to aim. P is clearly retreating, and the only way to do that is through the other side if the drawbridge. Get ready to fire there and we might actually hit this time.
    >> Anonymous 05/21/11(Sat)05:52 No.15000088
    She has no weapons and presumably no willpower. You would really not get rid of that mannikin?
    Reasserting that Titania shold run a long way up and left.
    >> Anonymous 05/21/11(Sat)05:58 No.15000110

    If she gets back in the castle, she has the possibility of retreat. We can't allow that.

    -King John takes out the mannequin in front of us,
    -Troll keeps the other mannequin busy,
    -We aim for the drawbridge

    *P shoves knights into moat to get away as fast as possible
    *Knights fumble backwards awkwardly trying to give P room to retreat
    *P is stuck on bridge

    regardless, firework explosion on the bridge will be devastating next turn
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)05:58 No.15000115
    >> Anonymous 05/21/11(Sat)06:06 No.15000154
    I think you overestimate King John's ability to kill it straight up. We've already been hit, there is no point in preventing retreat if we are to be brought down by something so silly.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)06:08 No.15000166
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    King John spits out the wooden man's arm and tosses his tongue in the general direction of the wooden man attacking you. His tongue wraps around its ankle and sends it crashing to the ground.

    You point your cannon over the prone mannikin and take careful aim at the entrance of the castle.

    The troll punches the leading mannikin into the moat.

    >Update continues.
    >> Anonymous 05/21/11(Sat)06:08 No.15000167

    It's a wooden doll, presumably somewhat lightweight.

    King John's tongue was powerful enough to wrench a shield from the girl's hands.

    He should be able to at least keep it occupied.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)06:15 No.15000191
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    The mannikin tries to crawl towards you, only succeeding in raking at the cobbles as King John pulls it backwards.

    The front knight has better luck. Advancing mechanically, it thrusts its sword at the troll. It looks like the knight hit nothing but beard, but the troll still staggers back, one hand now clutched to its ribs.

    >Vote ends in 10 minutes, or with a first or tie-breaking vote after that time.
    >Please condense to a final answer post if at all possible.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)06:15 No.15000193
    >edit: 20 minutes, not 10.
    >> Anonymous 05/21/11(Sat)06:18 No.15000202
    >King John finishes off that blasted mannikin
    >Titania runs a long way upward, to safety
    >Oh how I believe in the trolls ability to take down that knight!
    >> Anonymous 05/21/11(Sat)06:20 No.15000212
    We have 15 willpower I think, using 10 for the troll maybe.
    >> Anonymous 05/21/11(Sat)06:22 No.15000224

    Look at that straight line between us and her.
    It's beautiful.

    Have John swing the mannequin he's got wrapped up and smash it into the northern knight, knocking him out of the way of the shot and hopefully knocking it and maybe the other knight off balance.

    The troll can smash the other knight into the water.

    Fire our shot, take out the girl, and end this silliness.
    >> Anonymous 05/21/11(Sat)06:23 No.15000234

    We took a turn to aim a shot and now you want us to run off?
    >> Anonymous 05/21/11(Sat)06:23 No.15000235
    >take the shot we've been aiming for (i'm not sure what we're aiming at, but may as well take it)
    >use the frog to keep pressuring mannequin
    >get the troll (who we know is pretty massive) take to a dive and try and crush the drawbridge, dropping the two knights into the water with him, given that the troll came form the water he can probably swim, a big metal suit, less likely to be able to swim. Even if the troll dies, it's wounded and a 2 for 1 trade is worth it.
    >> Anonymous 05/21/11(Sat)06:25 No.15000240
    Shoot, then run. We can do both I think.
    Or rather what I wanted to do was use belief to power the troll.
    >> Tawg 05/21/11(Sat)06:32 No.15000253
    >Add in that we believe (WP10) the troll can tear up that bridge

    and this
    >> Anonymous 05/21/11(Sat)06:34 No.15000259
    This, although I'm hoping to destroy the mannequin instead of just stopping it.
    >> Anonymous 05/21/11(Sat)06:35 No.15000263
    except we can't believe and shoot.
    >> Anonymous 05/21/11(Sat)06:35 No.15000264
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    The shot is the green line that takes out Penelopie.

    For that to happen we need to take out the other knight in the way.
    John already has the other mannequin grappled. He can use it as a weight to take out knight 1.
    Troll can smash up knight 2.
    With everything out of the way, we can take a clear shot that we already aimed straight at Penelopie.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)06:37 No.15000273
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)06:43 No.15000297
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    King John swings the mannikin about with his tongue. It flops around helplessly as it crashes into the front knight, knocking it to the side. Finally, it too ends up in the moat. It floats, but is slowly carried away, despite the lack of a visible current.

    The troll punches at the knight, with one hand on its wounded torso. The knight parries with its sword.

    Penelope seems to be running very slowly. The firework arcs out of your cannon, and you see it travel towards her. It's going to connect.

    At the last moment, the knight in the rear jumps into the firework's path. The projectile lands inside of its helmet, bounces to the bottom of the empty suit of armor, and explodes. The knight is gone.

    >Update continues.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)06:45 No.15000312
    The knight attacks the troll from the side it is failing to defend due to its wound. For a second time, the attack strikes true. The troll is in bad shape, but it stays on its feet in a wobbly fashion.

    Penelope rounds the corner, covering her head with her arms.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)06:46 No.15000320
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    >edit for picture
    >Vote ends in 20 minutes, or with a first or tie-breaking vote after that time.
    >> Anonymous 05/21/11(Sat)06:52 No.15000345
    I think it's time to end this. Believe that the troll can toss the remaining knight in the moat and have King John capture Penelope.

    Let's hope she yields this time.
    >> Anonymous 05/21/11(Sat)06:52 No.15000347
    Believe in King John's movement for 1 WP.

    He can reach Penelope in one turn.
    >> Anonymous 05/21/11(Sat)06:52 No.15000348
    Cannon seems to have been pretty shit.

    Use will or whatever to help out (heal if possible) the troll.
    Get the King to hold the last knight in place, while the troll smacks his face off.
    Consolidate and defend.

    >Again, i'm not really sure how this whole "will" shindig works.
    >> Anonymous 05/21/11(Sat)06:52 No.15000350
    We should use our remaining willpower to defeat this one last knight. Wipe it from existance, Troll and King John just slam it to bits.
    >> Anonymous 05/21/11(Sat)06:52 No.15000352
    Oh, damn, forgot he has that extra hex of range. Disregard!
    >> Anonymous 05/21/11(Sat)06:54 No.15000360
    Have troll finish off knight.
    Run across bridge with King John. Demand she yields one last time.
    >> Anonymous 05/21/11(Sat)06:54 No.15000363
    If she doesn't yield, she becomes frog food. And so be it. We can't let loose cannons sit about attacking random people! How can we have tea parties if we have *that* sort of person about?
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)06:55 No.15000365
    >Again, i'm not really sure how this whole "will" shindig works.
    >You can banish enemies by spending willpower to disbelieve in them. This causes an opposed roll between the willpower you spent and their power.
    >You can boost one ally's stats with willpower at a one to one ratio.
    >Both of these are done in place of attacking.
    >> Anonymous 05/21/11(Sat)06:55 No.15000367
    Just so I'm clear, There isn't a chance for us to be civil after this right? We tried that route, we were attacked. Flay em all I say..
    >> Anonymous 05/21/11(Sat)06:55 No.15000368

    Too easy to have just killed her I suppose.

    Fuck it.

    Troll slams himself into remaining knight, shoving them both in the water and hopefully ending the fight.

    John is to engage the knight if it somehow manages to survive a massive dying troll launching itself at it.

    If the troll does take out the knight, John is to advance into the castle and secure Penelopie with his tongue. Isabelle won't go anywhere.

    If that all actually works, cross the bridge to the girl and ask in a polite way what that was all about.
    >> Anonymous 05/21/11(Sat)06:56 No.15000372
    I think the value of it was its range, which we used to force a knight into self-sacrifice. Pretty good since the knights could get through the troll if we let them.
    >> Anonymous 05/21/11(Sat)06:56 No.15000376
    >Ask politely
    >Rip and Tear

    I vote the second.
    >> Anonymous 05/21/11(Sat)06:58 No.15000386
    When this is over, we're summoning a ballistics instructor and learning how to shoot straight.
    >> Anonymous 05/21/11(Sat)06:59 No.15000388
    We can be civil. We know how to behave in society. We also know that Penelope won't yield if we ask her, so we can flay all we like AND be civil about it. This is LE, monsieur.
    >> Anonymous 05/21/11(Sat)07:01 No.15000395

    We have this fight in the bag. However, there are still some questions that are unanswered. We don't know much of what's going on, and we don't know why Penelope is keeping Isabelle, a seemingly useless girl, as company. We assume there must be some tactical advantage to her.

    We know that our power functions off of belief and imagination, and therefore we know there is a possibility that we could get stronger if we can gather more belief around us.

    We know that we are lawful evil, and our priorities should be to figure out what exactly the rules of this place is and how we can exploit any and everything the system offers us to maximise our power.

    I maintain that we capture Penelope, question her, convince Isabelle that we're good people (better than Penelope) and to come with us, then maybe kill Penelope anyways once Isabelle is out of the room because of the hassle the bitch put us through.
    >> Anonymous 05/21/11(Sat)07:02 No.15000397
    She might yield after losing all her "friends", so we'll just ask nicely, and at least let her explain everything before we do anything rash.
    >> Anonymous 05/21/11(Sat)07:02 No.15000400
    >Rip and Tear
    Ok, but lets use our punch attack. Let's have this be as embarrassing as possible.
    >> Tawg 05/21/11(Sat)07:02 No.15000403
    I miss being NG
    >> Anonymous 05/21/11(Sat)07:04 No.15000406
    Convincing Isabella won't be that hard. Penelope executed the girl she was trying to protect. As long as she yields to us, Penelope can tag along for all I care.
    >> Anonymous 05/21/11(Sat)07:06 No.15000413
    >Penelope executed the girl she was trying to protect.

    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)07:06 No.15000415
    >> Anonymous 05/21/11(Sat)07:07 No.15000419

    >Penelope executed the girl she was trying to protect.

    We don't know that.

    This is a different character and a different story.

    Penelope tagging along could be possibly beneficial but is a threat due to her innate hostility unless we can divert that against us to something else. I suggest either we somehow fully convert her to our side or we kill her.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)07:13 No.15000447
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    The troll charges forward, becoming more solid and temporarily gaining the use of its arms again.

    >Willpower: 0/40.

    The knight goes over the edge. The troll barely stops in time.

    >Combat over. There's still some question on how to proceed, so you effectively have an extra combat turn before anything happens.
    >Vote ends in 10 minutes, or with a first or tie-breaking vote after that time.
    >> Anonymous 05/21/11(Sat)07:16 No.15000463
    Have King John wrap his tounge around Penelope's ankles, ask her why she attacked you and why she wouldn't yield, and then offer her to yield once more.

    Have a tea party if she yields.
    >> Anonymous 05/21/11(Sat)07:17 No.15000470
    ...Fine, we'll try this your way.
    There's my vote..(Still think ripping and tearing should be involved.)
    >> Anonymous 05/21/11(Sat)07:17 No.15000471

    Have the King tongue-grab Penelope before she can do anything silly.

    Walk in, keep the troll by you as a bodyguard in case anything happens.

    Gauge the reactions of both Persephone and Isabelle before deciding how to proceed.
    >> Anonymous 05/21/11(Sat)07:21 No.15000492

    Any chance we could rustle up some bandages or something? Given that we've got a troll that's been stabbed twice and is probably leaking troll-insides at this point.
    >> Anonymous 05/21/11(Sat)07:23 No.15000497

    We willed the troll to heal back, isn't that permanent?

    Also, regeneration is usually a thing with trolls, no?
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)07:24 No.15000504
    >In a few minutes, you'll have your stats back, and you can fix John and the troll, or unsummon them for later (or to replace them with something else).
    >> Anonymous 05/21/11(Sat)07:26 No.15000513

    Is there a "cap" on the number of summoned things we can control? Also do we get a % of spent points back form something if its unsummoned?
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)07:26 No.15000514
    King John binds Penelope's ankles, his tongue forming a wobbly line on the castle's floor. Penelope sticks out her chest and glares at you, but her knees shake a little bit.

    "Why did you want to fight me?"

    She blinks. "We're enemies... you know that. You want to rule us or kill us. I... I can't let you."

    She pauses and says, more softly, "And you called me a butt."
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)07:27 No.15000518
    >No cap that you're aware of, and you get all of your imagination back.

    >Vote ends in 10 minutes, or with a first or tie-breaking vote after that time.
    >> Anonymous 05/21/11(Sat)07:29 No.15000520
    Turn to Isabella;

    And what is your role in this?
    >> Anonymous 05/21/11(Sat)07:32 No.15000545
    I'm fine with this.
    >> Anonymous 05/21/11(Sat)07:33 No.15000548
    Don't even bother to glare at her. Turn to Isabella and give her the sweetest smile we can that won't alarm her. Ask her if we can still be friends. We can peghole her for answers in a more civil place. Upon leaving, have John eat the other bitch.
    >> Anonymous 05/21/11(Sat)07:33 No.15000549

    "And why would I do such a thing like that? I don't even know who you are. If we can imagine anything we want, why would we need to fight each other, silly?

    Turn to Isabelle and smile

    "Is your friend always so fast to judge people?"

    Two goals of this conversation:
    1. get as much information as possible
    2. get Isabelle on your side

    We do the first by asking Persephone questions. We do the second by making Persephone look crazy and unreasonable, making Isabelle think that it might be a smarter thing to be with this nice girl with the frog rather than the crazy girl who charges ahead and gets into fights.
    >> Anonymous 05/21/11(Sat)07:33 No.15000551

    With the possible addition of unsummoning the cannon for some free imagination?
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)07:33 No.15000552
    >Early update because we aren't getting three votes for something else.

    You direct your attention to the girl peeking out from behind Penelope. "And what is your role in this?"

    "I... I stay here. And Penelope is my friend."
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)07:34 No.15000561
    >take that back, vote continues until :37
    >> Anonymous 05/21/11(Sat)07:35 No.15000564
    A friend who walks around with armed guards and attacks visitors? Doesn't sound like the nicest "friend to be around".
    >> Anonymous 05/21/11(Sat)07:37 No.15000576

    "Does your friend always get you in so much trouble?"

    Change the topic back to asking questions from Penelope. We don't want her getting to defensive or she'll be more reluctant to answer questions, and we don't want to harm her too much in front of Isabelle and risk alienating her so I'd rather not resort to torture yet.

    Persephone is obviously convinced that there is a need for conflict and some kind of a power struggle. We need to know everything there is to know about what that struggle is, why we are a part of it, and what we can do to improve our standing in it.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)07:38 No.15000582
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)07:43 No.15000607
    "And why would I do such a thing like that? I don't even know who you are. If we can imagine anything we want, why would we need to fight each other, silly?

    "Because... doing the right thing matters. Always." She looks at you, convinced.

    You turn to Issabella. "Is your friend always so fast to judge people?"

    She nods. "But she's not bad. ...please don't hurt her."

    >Ten minutes, or until a majority approves one plan.
    >> Anonymous 05/21/11(Sat)07:46 No.15000617
    So, we're dealing with a paladin. Anyone still objecting killing that one? The other one we can sway..probably doesn't have that high of will power I'm thinking.
    >> Anonymous 05/21/11(Sat)07:47 No.15000621


    "I don't know about you, but I always thought that the right thing means being nice to people and sharing, not attacking strangers who want to say hello.

    Isabelle, could you please go get us some tea? Persephone and I need to talk about some things so we can be friends again."
    >> Anonymous 05/21/11(Sat)07:47 No.15000622
    Order the frog to eat her.
    >> Anonymous 05/21/11(Sat)07:49 No.15000632

    Jesus christ people, we're Lawful Evil, not stupid sociopaths.

    Get Isabelle out of the room, have a serious fucking talk with her to figure shit out, once shit is figured out, decide what is in our best interest and go from there.

    None of this hurr durr evil kill good crap.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)07:53 No.15000659
    >It looks like this is a tie between separating the girls and talking, and killing Penelope, unless someone clarifies.
    >> Anonymous 05/21/11(Sat)07:53 No.15000660
    At best, they'll be an annoyance that could distract us later on.
    At worse, our ultimate downfall.
    Remove the threat before it can become a problem. A lot of empires crumble because of choices like this.
    >> Anonymous 05/21/11(Sat)07:53 No.15000661
    Agreed. Maybe try explain if we were really evil, we wouldn't be talking now to them now.
    >> Anonymous 05/21/11(Sat)07:54 No.15000667
    We could use some allies. I don't know how to proceed, but I object to killing anyone without a very good reason.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)07:55 No.15000671
    >> Anonymous 05/21/11(Sat)07:58 No.15000687

    Then we kill her after we're sure we don't need her anymore.

    We're not going to kill our only source of information and possibly alienate the only other then living person we know simply because you keep bringing meta-gaming knowledge like "she Isabelle's friend last game" or "she's a Paladin, we all know those guys eventually wind up taking out the villain in the third act".
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)08:01 No.15000701
    You giggle. "I don't know about you, but I always thought that the right thing means being nice to people and sharing, not attacking strangers who want to say hello.

    Issabella, could you please go get us some tea? Penelope and I need to talk about some things so we can be friends again."

    "I, um, I don't think I've ever seen any."

    You put the troll away for later, and imagine some tea in the other room. "Try your best."

    You bring out some chairs and a table for Penelope and yourself. King John shuffles over too, but he can sit on the floor.

    Penelope sits, staring at her hands.

    >Vote ends in 10 minutes, or with a first or tie-breaking vote after that time.
    >> Anonymous 05/21/11(Sat)08:05 No.15000715

    Right guys, we have two options here:

    1. Keep up the nice girl facade, try to persuade Persephone that she made a mistake, get her to explain what's going on and eventually try to convince her and Isabelle to join us.

    2. Drop the nice girl facade, intimidate, threaten and cajole her into giving us any and all information she has

    Note that she's obviously vulnerable right now and it's not a reach to think that some helpful pushes in any direction can get her thinking whatever we want her to think.

    Also note that we can still kill her after regardless of what route we take.
    >> Anonymous 05/21/11(Sat)08:07 No.15000724
    Why won't you yield? What good can you do when you're not around anymore?
    >> Anonymous 05/21/11(Sat)08:08 No.15000731
    I suggest going with option one. And, if we can imagine whatever we want, why not try to imagine something into her tea to make her a bit more agreeable? Just a thought.
    >> Anonymous 05/21/11(Sat)08:10 No.15000744
    And it is not a facade, we really do want Issabell to be our friend, for the sake of tea parties.
    It doesn't matter what happens to Penelope. If she is subjugated we can continue to expand. We should let her live and not be a beast.
    >> Anonymous 05/21/11(Sat)08:10 No.15000748

    I would go with option 1. Morally justified people tend to clam up when faced with an obvious enemy, and a willing confession can always provide more information than something taken by force. Having her be a permanent ally might be a stretch, but for now we can at least peel off any info we need.

    I'd start with an intro.

    "So Persephone, lets try this again. My name is Titania, and before I met you and Issabella I didn't know anyone else even existed. You seem like a nice girl. Could you please explain to me what you think is going on and why you attacked me?"
    >> Anonymous 05/21/11(Sat)08:12 No.15000759
    >I didn't know anyone else even existed
    We annexed a cottage and had KJ eat the owner in the back story, but otherwise this.
    >> Anonymous 05/21/11(Sat)08:13 No.15000766
    Oh right. Lawful evil --> intentional factual inaccuracies with the goal of winning.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)08:14 No.15000773
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)08:18 No.15000802
    "So Persephone, lets try this again. My name is Titania, and before I met you and Issabella I didn't know anyone else even existed. You seem like a nice girl. Could you please explain to me what you think is going on and why you attacked me?"

    She thinks. "I know there are more people. Or at least there were. I don't know how many. And I know some are bad, and it's my job to fight them or... or something bad will happen."

    Issabella shows up with tea and an assortment of cakes. She serves everyone and arranges the cakes on the table, pauses, and exits the room.

    Penelope hangs her head. "But I can't do that anymore."

    >Vote ends in 10 minutes, or with a first or tie-breaking vote after that time.
    >> Anonymous 05/21/11(Sat)08:24 No.15000824

    "I think we both know that hurting people is bad Penelope. I also think that if you were pushed to hurting people, you would want a better reason than "something bad would happen."

    Smile again.

    "Really Persephone, you can tell me anything. Maybe you can start by telling me why you thought I was a bad person? If we can figure that out, then maybe you can trust me and we can be friends. Issabelle is your friend, so you know not all of us are bad. How can you tell?"
    >> Anonymous 05/21/11(Sat)08:25 No.15000826

    OOC but forgive the constant name mix ups in my posts. I'm not entirely sober and I keep slipping between them.
    >> Anonymous 05/21/11(Sat)08:26 No.15000829
    Smile, swing our naked calfs back and forth on too large chair that we are sitting on and sing the nursery rhyme that we like and suddenly remember:

    Wir sind der Kinder dreien,
    sitzen unter'm Hollerbusch
    Und machen alle Huschhuschhusch!

    Then burst into laugh
    >> Anonymous 05/21/11(Sat)08:27 No.15000842
    Well, if something bad is about to happen, then we would want to stop it for our own sake.
    She would want us to stop it for her stupid sake,
    and most of all she would want us stop it for dear sweet Issabellas' sake.
    If she could just get her stupid head around that. Tell her this.
    >> Anonymous 05/21/11(Sat)08:31 No.15000854
    Also, this. Before any others
    >> Anonymous 05/21/11(Sat)08:35 No.15000891
    Wir sind der Kinder dreien,
    sitzen unter'm Hollerbusch
    Und machen alle Huschhuschhusch!"

    "Really Penelope, you can tell me anything. Maybe you can start by telling me why you thought I was a bad person? If we can figure that out, then maybe you can trust me and we can be friends. Issabella is your friend, so you know not all of us are bad. How can you tell?"

    "Something told me how. Or... I don't know. Something... showed me how? When I see someone who's done bad things, I can tell. You'll do bad things again." She's very certain of this.

    "But why would I do anything bad when we all have the same future to worry about? One where something bad happens? I want to stop that. Wouldn't anyone?"

    "I... I guess. It doesn't matter. What happens from now on is your choice."

    >Vote ends in 10 minutes, or with a first or tie-breaking vote after that time.
    >> Anonymous 05/21/11(Sat)08:40 No.15000909
    Why won't you and Isabella come along with me? You could make sure that I don't do anything bad and stop me if I ever will.
    >> Anonymous 05/21/11(Sat)08:41 No.15000920
    Eat her, she'll never trust you. Demand Isabella become your vassal.
    >> Anonymous 05/21/11(Sat)08:42 No.15000923

    and then wink and poke our tongue for brief moment.
    We are Lawful Evil, are we not?
    >> Anonymous 05/21/11(Sat)08:42 No.15000925
    I get the feeling she doesn't really know.
    Issabella, who is our tea party friend, wishes us not to hurt her. We will therefore assimilate her castle, but leave her alive. She will be subjugated and serve us tea and crumpets in the park, on which we shall dine with Issabella. Then we can continue or adventure in the best possible solution.
    >> Anonymous 05/21/11(Sat)08:42 No.15000926

    Right, so there's no way of convincing her that we're good, but at least she's uncertain enough to cooperate with us.

    What we need now is a next step. It seems that both of us have vague recollections of memories that we can't fully piece together, I guess that we should be doing that. The question is, do we take her on our quest, leave her here, or kill her?

    Also I suggest taking Issabella with us as she seems to be a very good friend/servant/tea getter. We need one of those.
    >> Anonymous 05/21/11(Sat)08:45 No.15000944
    If we make this demand of Penny, Issabella will come along anyway, and like it. Two followers bettet than one?
    >> Anonymous 05/21/11(Sat)08:52 No.15000991

    ...excuse me, I don't think anyone suggested that we call them servants outright. She made it very clear that she was touchy about being ruled by someone and the last thing anyone would have said was something involving ruling. Also, it's pretty out of character with everything we've said so far.

    Fuck it. If there's no going back, have the King grab her off you and tie her up. We'll figure out what's next after.

    Still, that shit's stupid GM.
    >> Anonymous 05/21/11(Sat)08:54 No.15001005
    Make the Frog eat her.

    Why will people not do this?
    >> Anonymous 05/21/11(Sat)08:54 No.15001006
    Well, thats that. I guess you can't tame a wild beast. Cry out so that Issabella knows and sees. Then have King John just eat her. If Issy asks, remember to use the phrase "Wild beast".
    >> Anonymous 05/21/11(Sat)08:55 No.15001019

    >You smile. "That's right, it is my choice. And I choose... for you and Issabella to be my servants from now on."

    We are playful Evil, not Mao Tse Tsung Evil.
    Not cool, GM, not cool.
    >> Anonymous 05/21/11(Sat)08:56 No.15001028
    I was ok with it...
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)08:57 No.15001032
    >I think I misunderstood the meaning of "vassal." If people in general think this is bullshit I'm willing to call it a fuckup and pack it in for tonight.
    >> Anonymous 05/21/11(Sat)09:00 No.15001058

    Because we want Issabella on our side, and killing her friend isn't a good way of going about doing that.

    We've been through this.

    That being said, yeah, I agree with >>15001006 . Call out to Issabella and have her run in to see her friend clearly attacking you. Then command John to eat Penelope while shouting "No, Don't!" out loud.

    John eats Penelope, you shout, Issabella cries. You apologize to Issabella, saying that you don't know what happened or why she attacked you. Explain that King John is very, very protective of you and stopped Penelope the only way he knew how. Apologize again and see what she says.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)09:00 No.15001061
    >And that's two votes for bullshit. I'm not inclined to argue, it's late and my reading comprehension is probably impaired by now. Tea is still on, we'll pick up with chapter 4 tomorrow.
    >> Anonymous 05/21/11(Sat)09:01 No.15001070
    I'm interested on what the other interpretation of "vassal" is.
    >> Anonymous 05/21/11(Sat)09:02 No.15001073
    Allright. Someone seems to be fucking up the thread anyway. Nice quest though!
    >> Anonymous 05/21/11(Sat)09:03 No.15001078
    This quest is quite fun.
    >> Anonymous 05/21/11(Sat)09:03 No.15001082
         File1305983022.jpg-(248 KB, 1260x600, imagine.jpg)
    248 KB
    Also, this quest reminded me of this picture.
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)09:03 No.15001084
    >I was under the impression that it was "do pretty much whatever I say forever" rather than "you are pretty much independent, but give me a pile of gold regularly."
    >> Anonymous 05/21/11(Sat)09:04 No.15001093

    You're ok with it because you're the same guy who advocated eating the girl right off the bat because "we're evil lol".

    And yeah, a vassal means servant, but one assumes that unless it's said in quotes you don't go about saying that you'll subjugate them. That tends to annoy people. Also I think only two people outright mentioned servant/vassal where most people went with companions/whatever.
    >> Anonymous 05/21/11(Sat)09:08 No.15001123
    This was mine. Here.
    >> Anonymous 05/21/11(Sat)09:11 No.15001152
    Next time, our equipped weapon should be a unicorn. Bad Ass.
    >> Tawg 05/21/11(Sat)09:20 No.15001226
    Easy solution
    Make Quote-text next time;
    GM can't mess that up xP

    Thanks narrator
    c ya tomorrow
    >> The Narrator !!fhyQBh9j3zK 05/21/11(Sat)15:28 No.15003622
    >Deleting the offending post to minimize meta-knowledge for those reading the archive.

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