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    47 KB Girl Quest: Chapter 4 The Narrator !!fhyQBh9j3zK 05/22/11(Sun)01:01 No.15008341  
    You are the little girl.

    You are having a tea party.

    Penelope, the girl on the opposite end of the table is slouched down in her chair, hiding her face behind her teacup.

    It is unclear which of you is hosting the party. On one hand, you are most definitely outside of your own castle. On the other hand, minutes earlier a small army summoned from your imagination destroyed Penelope's forces and captured her, making the castle occupied territory under your control, at the bare minimum. Also, you provided the tea and cakes.

    Another girl, Issabella, is in the next room. She was staying in the castle too. She didn't participate in the battle, and while she's not exactly friendly, she hasn't actually called for your death. At your feet is King John, a giant frog with a crown and scepter who was an important part of the team of imagined warriors that helped you win the battle.

    While it's tempting to let King John eat your former enemy and be done with it, sitting down and having tea has calmed you down a bit. You may even want to discuss terms of surrender.

    >Name: Titania Glass
    >Alignment: Lawful Evil
    >Imagination: 40/60, 20 invested
    >Peace treaty is not required. It is what the previous thread agreed on, but without making it as far as specifics.
    >Previous threads are archived. To catch up quickly, read Chapter 3. The first threads follow a different character.
    >Vote ends in 20 minutes, to allow the regular voters time to show up.
    >> Anonymous 05/22/11(Sun)01:11 No.15008460
    She must be completely disarmed. She will be allowed to live. More importantly, consume a cake.
    >> Anonymous 05/22/11(Sun)01:18 No.15008535
    Call Issabella in to sit with us. She can join the party too.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)01:21 No.15008570
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)01:28 No.15008627
    The next time you see Issabella poke her head through the doorway, you wave at her to come in. Of course, since you wouldn't have done that without a place for her to sit, there's a third chair at the table by the time she arrives.

    "So, let's get down to business."

    You pause to select the cake that you deem the daintiest, and bite off the smallest piece of the corner that can be detected. You chew. Penelope and Issabella wait.

    "We can be friends. You can stay here. But I don't want to fight anymore, so you can't have weapons or summon more soldiers."

    Penelope is rooted to her chair, silent. Issabella breaks the silence. "And you won't hurt Penelope or me?"

    "I promise."

    You extend your hand. Issabella tentatively takes it and you shake. You offer your hand to Penelope next, and say "It's up to you. Is this going to work out?" This seems to push her over the edge. She puts out her hand and brushes it against yours, looking at the floor. You grab it and give it a pump.

    "Perfect! I'm so glad we could work this out."

    You can here the sound of your castle expanding.

    >Vote ends in 10 minutes.
    >> Anonymous 05/22/11(Sun)01:32 No.15008653
    Imagine some butlers and entertainment. Allow castle to proceed.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)01:39 No.15008715
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)01:44 No.15008765
    You quickly imagine a choir of frogs. They harmonize beautifully, but they are also quite loud. Their music nearly covers up the sounds of Penelope's outer wall collapsing as your castle inches forward.

    Next, you relieve Issabella of her serving duties, replacing her with a bland, forgettable, human shaped servant in a suit.

    Finally, you have a nice tea party, full of politeness, conversation, and treats. Your two new "friends" are very nearly distracted from their new situation. The unstated meaning of the party is quite clear, though.

    It is almost night time.

    >Vote ends in 10 minutes, or with the first tie breaker after 10 minutes.
    >> Anonymous 05/22/11(Sun)01:52 No.15008835
    Wring your hands. Make sure a grand sized portrait of Titania fills the room. Everyone *must* now retire to their quarters, which have four poster beds. Sleep.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)02:00 No.15008892
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)02:05 No.15008943

    You yawn.

    "Well, we must do this again soon, but I think it's time for everyone to go to bed, don't you?"

    You don't call attention to your new portrait, but it's bigger than the stairs that lead to the bedrooms, and its eyes look down on everyone who enters the room.

    You go home. Penelope's outer wall is mostly absorbed into yours, or knocked over.

    You have a nice sleep and a relaxing breakfast.

    Looking outside of your window and stretching, you immediately notice two things. First, your walls have expanded in the night to completely surround Penelope's keep. It's now a little island with no easy way in or out.

    Second, the world is smaller.

    Your world is not a reliable place. You're used to the regions outside of your castle changing from day to day. You're used to some of the regions not making the slightest bit of sense. But you've never been worried about running out of world. Now, this is a distinct danger. If you look far enough, the ground seems to bend away from you and disappear below.

    You have a hard time looking at whatever is beyond this artificially close horizon.

    >Vote ends in 10 minutes, or with the first tie breaker after 10 minutes.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)02:06 No.15008959
    >Edit: I'm not actually updating anymore, it's voting time. Not sure how that got there.
    >> Anonymous 05/22/11(Sun)02:15 No.15009048
    The easiest thing to do would be to get closer. Our chosen form of transport is a bicycle with propellers.
    A tandem bicycle of course, because our friends will definitely want to come with us.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)02:16 No.15009063
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)02:26 No.15009178
    You walk to Penelope's castle, summon a couple of ladders to get over the wall, summon a three seated, winged bicycle with propellers instead of wheels (aimed backwards, or course, otherwise it wouldn't work), and knock.

    "Hello! I was thinking of going on a little ride! Would you like to join me?"

    They join you. King John rides in the basket. You ring the bell when you feel like it.

    You only have to travel about a mile before you reach the edge. There's a pretty, but poorly maintained park here, cut nearly down the middle, with one half completely missing. Beyond it, there is a featureless light gray expanse, like clouds on a rainy day.

    You launch yourself past the border slightly, angled so you will coast back if anything goes wrong. You immediately find yourself having to concentrate much harder to keep King John, and more importantly, your bicycle, solid. Gravity, unfortunately, is just as reliable here. You turn back, a little bit more suddenly than you had intended. You pilot the bike over the park, breathing a sigh of relief.

    >Vote ends in 10 minutes, or with the first tie breaker after 10 minutes.
    >> Anonymous 05/22/11(Sun)02:30 No.15009220
    rolled 9 = 9

    See if our dear companions have any input
    >> Anonymous 05/22/11(Sun)02:30 No.15009234
    Explore the park with our new friends.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)02:36 No.15009289
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)02:41 No.15009351
    You steer the bicycle down to the ground, bringing it to a halt on the soft grass.

    "Well, this isn't good. Any ideas?"

    Issabella gets down on the ground, lying on her stomach and poking her head over the edge. Penelope hangs back.

    "I don't see anything! Well there's dirt. And... it seems it doesn't go down very far before there's more fog. We're not standing on very much at all."

    She thinks about what this means, and then immediately stands up and takes several careful steps back.

    You hear and feel a rumble behind you. You turn to look. Several blocks away, you can see a figure running down the street. Where it goes, more of the fog beyond the edge of the park appears.

    If it keeps moving, you'll be cut off.

    >Vote ends in 10 minutes, or with the first tie breaker after 10 minutes.
    >> Anonymous 05/22/11(Sun)02:44 No.15009389
    Tell it to stop. Have King John stop it with his tongue if the figure doesn't oblige.
    >> Anonymous 05/22/11(Sun)02:44 No.15009398
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    > This Thread.
    >> Anonymous 05/22/11(Sun)02:46 No.15009409
    >Several blocks away
    >> Anonymous 05/22/11(Sun)02:46 No.15009411
    rolled 8 = 8

    This, but sound super regal while talking.
    >> Anonymous 05/22/11(Sun)02:46 No.15009420
    Can we somehow secure a way back to more safer grounds? A string or something that we can attach to a tree firmly in our world so we can find our way back?
    >> Anonymous 05/22/11(Sun)02:48 No.15009442
    rolled 11 = 11

    We have a flying bicycle. Best thing would be to go over the top and have us on the right side of the fog
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)02:51 No.15009486
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)03:05 No.15009594
    "I command you to halt!"

    Your voice echoes off of the houses, sounding much louder than you had expected.

    The figure stops, turns to stare directly at you, grabs a large chunk of the street, and eats it.

    Then it charges back down the street, traveling perpendicular to you, leaving a trail of grey nothingness wherever it goes.

    Well, you tried. Time for King John to earn his continued existence. You gather everyone up and go in for a strafing run.

    As you get in range, you see that the figure is a girl with torn clothes, dirty hair, and a blank expression. Her arms and legs vary in exact length from second to second. You're able to intercept her from a safe distance, shouting "FIRE" at King John.

    King John's tongue shoots out of his mouth and wraps around the girl's neck.

    The girl's hands seize King John's tongue, and pull.

    You react quickly, summoning a cloud of pillows for yourself and passengers to land on, your bike twisted beyond immediate usefulness. You ignore the bike, and it fades away.

    The girl changes direction to charge straight at you. Her mouth opens wider than it should be able to. The fog behind her contains a horde of tiny shapes.

    >Imagination: 40/60.
    >Things imagined in previous emergencies: Firework Hand Cannon, Troll.
    >Vote ends in 10 minutes, or with the first tie breaker after 10 minutes.
    >> Anonymous 05/22/11(Sun)03:10 No.15009630

    Imagine a wall of the thickest, hardest, densest stuff you can think of. Imagine it right in front of the girl. Have her slam straight into it.
    >> Anonymous 05/22/11(Sun)03:10 No.15009634
    Imagine a net covered in fishing hooks in front of her.
    >> Anonymous 05/22/11(Sun)03:11 No.15009636
    Ask Penelope if she's afraid. If she says she is, imagine her a sword and shield.

    And re-imagine the troll.
    >> Anonymous 05/22/11(Sun)03:14 No.15009666
    A net won't stop her, she's clearly at ramming speed. Wall's better.

    Seconding arming Penelope and having her act as bodyguard if she can
    >> Anonymous 05/22/11(Sun)03:14 No.15009669
    rolled 19 = 19

    This thing eats streets. Perhaps a lava pit would work better. Either way, I dislike that we aren't going to fight on our own chosen field.
    >> Anonymous 05/22/11(Sun)03:16 No.15009682
    At least make it a wall with arms and legs, or she'll just walk around it or jump over it.

    Maybe a tripwire?
    >> Anonymous 05/22/11(Sun)03:17 No.15009700
    If this thing can eat entire streets,
    what happens if it eats too many sweets?
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)03:18 No.15009701
    >An update happens when there are a majority of posts in support of a self-contained "Do this:" post.
    >> Anonymous 05/22/11(Sun)03:18 No.15009710

    trip wire into an armed wall then. Trips, slams into wall, is grabbed, problem solved.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)03:19 No.15009713
    >Edit: Not to rush you, discussion is fine. But interpreting a hivemind of posts and keeping everyone happy is hard.
    >> Anonymous 05/22/11(Sun)03:20 No.15009723
    Are we trying to kill it or capture it? A lava pit would work, but those tend to be a bit lethal.
    >> Anonymous 05/22/11(Sun)03:21 No.15009736
    rolled 14 = 14

    Imagination is limited resource in stressful situations. In the past we've gone with a troll to block which can also hit back, so we don't have resources spent on an unversatile wall.
    >> Anonymous 05/22/11(Sun)03:21 No.15009738
    Wall of Rock Candy.
    The hardest Rock Candy possible.
    Tooth-shatteringly hard.
    >> Anonymous 05/22/11(Sun)03:23 No.15009754
    >Ask Penelope "Are you afraid of her?"
    >Arm her with a sword and shield if she is.
    >Imagine a tripwire just in front of the wild girl's legs so she can't evade it.
    >Imagine a living wall that grabs her.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)03:23 No.15009757
    >A wall is fine. You can definitely imagine a helpful wall if you want to.
    >> Anonymous 05/22/11(Sun)03:24 No.15009765
    I see no reason to let it live. Maybe a matador could deal with it.
    >> Anonymous 05/22/11(Sun)03:24 No.15009771

    second wall of rock candy, make sure to raise it right in front of her so she doesn't have time to react and stop or anything

    also in favor of arming Penelope and having her protect us
    >> Anonymous 05/22/11(Sun)03:26 No.15009782
    I'm in favor of capturing it. A resource killed is a resource wasted. We want to get more powerful, no? If it's a beast, it can be tamed, and if it's a human, well, same thing really.
    >> Anonymous 05/22/11(Sun)03:26 No.15009790
    Wall of candy must at least be potentially mobile.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)03:27 No.15009796
    >> Anonymous 05/22/11(Sun)03:27 No.15009801
    So we agree on:
    >Living wall of candy.
    >Arming Penelope.

    >> Anonymous 05/22/11(Sun)03:30 No.15009821
    Hopefully not alive. To be given sentience when your purpose is to be eaten is cruel, even for Lawful Evil.
    >> Anonymous 05/22/11(Sun)03:31 No.15009829
    After whatever this is is taken care of, I suggest we arm and train Issabella and Penelope. Just because they can't imagine doesn't mean they can't be useful. Penelope clearly can do sword/shield and maybe Issabella can be trained with a bow/arrow.

    Magic girl squad go!
    >> Anonymous 05/22/11(Sun)03:35 No.15009860
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    >> Anonymous 05/22/11(Sun)03:36 No.15009865
    >Not a giant smashy robot
    >Not a giant shooty robot
    >Two robots
    >Not one, even bigger robot

    You appear to be missing some opportunities.
    >> Anonymous 05/22/11(Sun)03:36 No.15009866
    We're still not sure of Penelope's loyalty. We're currently trying to gain her trust by arming her.
    >> Anonymous 05/22/11(Sun)03:41 No.15009908

    You forget that we're the one imagining the weapons. If she ever turns against us, we can just dissapear them.

    As to robots, I'd say we ask them what kind of weapons they're comfortable with. Big mechs are fun for little boys, but little girls might prefer something else...
    >> Anonymous 05/22/11(Sun)03:43 No.15009924
    Unicorn mounts?
    >> Anonymous 05/22/11(Sun)03:44 No.15009932
         File1306050269.jpg-(133 KB, 900x703, Robot_Unicorn_Attack.jpg)
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    I propose we compromise.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)03:45 No.15009938
    >Not asleep. Map done.
    >> Anonymous 05/22/11(Sun)03:46 No.15009940
    We've seen Penelope use a sword and shield before. Then again, she also had knights, so maybe she is just not very creative.
    >> Anonymous 05/22/11(Sun)03:46 No.15009943


    oh boy here we go again
    >> Anonymous 05/22/11(Sun)03:47 No.15009953
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    Am I late to the party? uguu~
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)03:55 No.15010004
         File1306050937.png-(773 KB, 780x765, 4-1.png)
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    The girl runs straight towards you. Behind her, the horde of small, blobby creatures behind her comes into full view.

    The street buckles, cracks, and columns of rock candy finally break free and burst forth. They form a wall between you and the horde. The girl skids to a halt just in time to avoid being uppercutted by a wall.

    "Penelope, this might seem strange, but here's your sword back. I think you like me more than her, don't you? Also, if we fail, we're probably all dead. Do a good job."

    You brace yourselves. Except for King John. He's fine.

    >Opposed rolls are stat+d10 vs stat+d10. Ties go to the attacker.
    >All characters may move and attack. Moving into hexes in melee range of an enemy costs double.
    >Characters with a power stat may attack enemies in range using an opposed power roll.
    >Instead of attacking, you may believe. Choose a friendly character and spend willpower to alter its stats until the end of the turn. Specify how much willpower you are spending, and which stats to alter.
    >Instead of attacking, you may roll to disbelieve. Choose an enemy character and spend willpower to make an opposed roll using the amount you spent against its power. Protip: All stats are capped at 10, with belief being the only way they can rise above that number.

    >Discuss all you like.
    >Greentext a specific, concise version of your plan if making a new proposal.
    >Vote ends in 20 minutes, or with a first vote or tie-breaking vote after that time. The specific plan with the most supporting votes wins.

    >King John: move: 5 range: 2 damage: 3 power: 10
    >Penelope: move: 3 range: 1 damage: 2 power: 10
    >Wall: move: 1 range: 5 damage: 0 (grapple, two attacks) power: 10
    >You: Move: 3. 0/60 Imagination, 40/40 Willpower.

    >Vote ends in 20 minutes, or with the first tie breaker after 20 minutes.
    >Future updates will go faster.
    >> Anonymous 05/22/11(Sun)03:58 No.15010019
    >Wall: move: 1
    >damage: 0 (grapple, two attacks)

    Is it ok if the wall of candy is my favorite character
    >> Anonymous 05/22/11(Sun)04:01 No.15010036

    Well, I somehow doubt it'll work, but try grappling the girl.

    If/when that fails, the main purpose of the wall should be to split up the bobbly creatures so we can take on a more manageable number at a time. Then John starts gobbling them up one at a time as they get closer, hopefully thinning them out enough for the girls to take out what's left through attacking/disbelieving/whatever.
    >> Anonymous 05/22/11(Sun)04:01 No.15010039
    Can we somehow re-instate Penelope's and Isabella's power to imagine things? If so, put all our willpower into believing they can help us.

    We'll need them.
    >> Anonymous 05/22/11(Sun)04:01 No.15010040
    This looks bleak.
    King john should be able to hit the blob directly above. Candy wall can grapple the blobs adjacent which should hinder the Running Girl as well.
    Not sure where to send Penelope.
    >> Anonymous 05/22/11(Sun)04:03 No.15010052
    >Moving into hexes in melee range of an enemy costs double.

    In case anyone missed it, it looks like the wall is a giant minefield of slowness that hits basically everything on the map.
    >> Anonymous 05/22/11(Sun)04:03 No.15010056

    I'm working under the assumption that we all have the relatively same amount of imagination/willpower, so if the girl has this many bobby things, they must be individually quite weak.

    Unfortunately, we don't have much in the way of AoE attacks that I can think of...
    >> Anonymous 05/22/11(Sun)04:06 No.15010066
    This girl might have more as she's cannibalizing the imagined world around her to fuel her minions.
    >> Anonymous 05/22/11(Sun)04:06 No.15010071
    I guess then they should stay together in a central position, Penelope and King John, to limit swarming.
    >> Anonymous 05/22/11(Sun)04:07 No.15010076
    >girls and john move left a bit. John tries snapping up the closest dust mote.
    >wall tries to grapple girl
    >> Anonymous 05/22/11(Sun)04:09 No.15010085
    Perchance we could use about 3 willpower to see if we can knock out a blob for this turn, since we can't attack.
    >> Anonymous 05/22/11(Sun)04:09 No.15010087

    >Penelope defends,readying herself for battle
    >Titania invest willpoints to try extending the wall, making it longer and giving it more hands
    >Issabella shouts encouraging words
    >> Anonymous 05/22/11(Sun)04:11 No.15010092

    We should use that willpower to strengthen the wall. It's smack dab in the middle of their horde and it's what's going to keep them from overrunning us. I say invest in making it stronger and bigger, hopefully to occupy more motes at a time.
    >> Anonymous 05/22/11(Sun)04:11 No.15010093
    You say to grapple the girl, but if we grapple the blobs on either side we essentially have a longer wall.
    >> Anonymous 05/22/11(Sun)04:11 No.15010098
    Do you think it will have difficulty grappling the tiny things?
    >> Anonymous 05/22/11(Sun)04:13 No.15010108

    It's a wall. It just needs to keep them occupied while we take out the other half on the other side. Even if it somehow can't grapple with great accuracy, making it bigger forces them to waste more time going around it or attacking it.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)04:15 No.15010123
    The wall stretches from one end of the street to another, though it's made of columns and varies in height.

    >It's in one hex because that's how tokens work. It slows everything within five hexes.
    >> Anonymous 05/22/11(Sun)04:16 No.15010128
    Alternatively, we could give it damage power, so it can actually kill some.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)04:16 No.15010130
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)04:25 No.15010187
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    You run to the left with Issabella, to reduce the number of motes that can reach you at once.

    When you look back, Penelope is in a defensive position, King John has a mote's legs dangling out of his mouth, and the girl is doing her best to punch her way out of a jail made of columns of rock candy.

    >Update continues.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)04:32 No.15010215
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    The girl sends shards of rock candy flying everywhere, but the prison holds. Columns of rock candy shoot up and down happily, sending the motes scampering back and forth. Even when they disappear beneath the street, they leave gaping holes for the motes to climb across.

    >Vote ends in 20 minutes, or with the first tie breaker after 20 minutes.
    >Vote for other people's posts if possible.
    >> n 05/22/11(Sun)04:37 No.15010243
    It seems the blobs can only move one space at a time so King John could move back after attacking and avoid being attacked for a turn.
    Candy grapples Girl to prevent further damage.
    Willpower to give King John a second attack, Penelope braces?
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)04:40 No.15010262
    >Willpower to give King John a second attack
    >I'm going to say you can do this for the power of the attack you want. So, if you spend 5 Willpower, John will have a power 10 attack (his starting one) and a power 5 attack. No limit on how much you want to spend.
    >> Anonymous 05/22/11(Sun)04:40 No.15010263
    This. We should destroy as many of those things as possible.
    >> Anonymous 05/22/11(Sun)04:43 No.15010285
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    Wall grapples Enemy Girl + a blob on the right side. Goal is to delay the right side.
    King John moves and attacks the blob nearest Enemy Girl from the leftmost possible position. Goal: Disengage to the left, separate blob from Enemy Girl
    Penelope attacks the blob sticking out on its own. Goal: Deal damage to the enemy while it's safe.
    Issabella and Titania move up to Penelope and John. Goal: Stay near forces that can defend.

    Disbelieve Enemy Girl, -4. Need that wall to keep her pinned until we've cleared out the blobs close to her.
    >> n 05/22/11(Sun)04:44 No.15010288
    I get the impression that A high attack power wouldn't be necessary for these, so 5 may be sufficient.
    Now that I consider it, if the walls second grapple goes to the blob to the right of the token, and given KJ two attacks, he wouldn't need to step back.
    >> Anonymous 05/22/11(Sun)04:45 No.15010298
    Imma mathhammer some shit.

    King John one shotted the front mote. He does five damage, so it has five power at most. He'll do that again assuming he hits, so we might not even have to spend the full 10 will to take out 2 motes per turn with him.
    >> Anonymous 05/22/11(Sun)04:45 No.15010303
    The greatest threat here is Enemy Girl.
    I wish Issabella or Titania had a weapon, though.
    >> n 05/22/11(Sun)04:49 No.15010326
    I'm not sure we've ever disbelieved in a girl before.
    >> Anonymous 05/22/11(Sun)04:50 No.15010330
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    Alt plan to avoid leaving anyone within 1 square of a blob.
    >> Anonymous 05/22/11(Sun)04:51 No.15010336

    Yeah, I'm for getting another lvl 5 attack. We don't need to boost his main attack, but if it comes with, no reason to turn it down no?
    >> Anonymous 05/22/11(Sun)04:52 No.15010342
    What is the +5? Two attacks?
    >> Anonymous 05/22/11(Sun)04:52 No.15010347
    I've never seen a girl eat entire Streets before.
    That has to be at least somewhat disbelievable.
    I mean, why isn't she either A. pooping entire streets, or B. growing massive? Something's wrong here.

    I expect we'll need to ungrapple the girl to grapple two of the right-hand blobs at some point in time. Hopefully said girl's stupid enough to run away from them.
    >> Anonymous 05/22/11(Sun)04:53 No.15010350
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)04:53 No.15010353
    >That was me.
    >> Anonymous 05/22/11(Sun)04:54 No.15010356
    Yes, it's a second attack. Just one for now to see if it can kill a blob in one hit. 5 willpower is a lot to spend on a trashmob, though.
    >> Anonymous 05/22/11(Sun)04:55 No.15010364
    What combination of events did we agree upon?
    Guess we'll find out.
    >> Anonymous 05/22/11(Sun)04:57 No.15010369
    We could do it 8 times, which should last us. Sometimes we have to use willpower to save a creature, but we should be fine if we save maybe 10 for that.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)05:07 No.15010424
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    >Guess we'll find out.
    >This is why I want plans in one post and votes in support of those posts, rather than a text file full of individual options with tally marks next to them (what I just did to have any hope of getting the /tg/ hivemind right) and a vague hope that the result makes any sense.

    You run up behind King John with Issabella while he punches the closest mote with his tongue, sending it crashing into the mote behind it. The first mote turns into a thick liquid as it collides, running down the front of the second one, which seems to be ok.

    >Willpower: 35/40

    The girl climbs out of the cage, only to find herself dropped to the ground and covered by a new group of crystals. Next to her, on your right, one of the motes finds itself having similar difficulties.

    Penelope readies her sword, expecting the motes to reach her at any moment.

    >Update continues.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)05:11 No.15010453
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    The motes that aren't completely trapped continue their slow, awkward journey, tripping over the confusing landscape and each other. The girl flails her arms, stretching them outside of the cage as the walls close in on her.

    The closest motes punch and kick at King Jack. After a few shots bounce off of his hide harmlessly, he shifts position suddenly, throwing them off.

    >Vote ends in 20 minutes, or with the first tie breaker after 20 minutes.
    >> Anonymous 05/22/11(Sun)05:19 No.15010505
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    King "Jack", who has apparently been renamed, takes a step back and hits the two blobs in front of him - +5 willpower spent.
    Penelope moves left and hits the blob adjacent.
    Titania steps aside to give King Jack a spot to retreat.
    Issabella does SOMETHING and stops being completely freakin' useless. Swear to god I'm going to use her to meatshield if she can't do something.
    Wall blocks Enemy Girl, and protects Penelope.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)05:21 No.15010528
    >who has apparently been renamed,
    >Yeah, disregard that. No idea how I did that.
    >> Anonymous 05/22/11(Sun)05:24 No.15010545
    Looks good but a thought: It seems the willpower last time wasn't enough. Maybe we need more, or a different use?
    >> Anonymous 05/22/11(Sun)05:25 No.15010549
    >Leave the wall behind to stall, unimagine King John, to restore some points, he can always be bought back.
    >get the hell out of here.
    >> Anonymous 05/22/11(Sun)05:25 No.15010551
    I noticed that two blobs colliding heals one of the blobs.
    Perhaps there can be less collisions this time?
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)05:31 No.15010583
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)05:39 No.15010637
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    The wall is spouting crystals out of its crystals at an absurd rate. The girl and the closest mote to her are completely stuck.

    King John headbutts the closest mote, sending it flying into the wall, where it breaks apart. He steps back to guard you, then attacks the next closest mote with his tongue, barely missing.

    Penelope cleaves through her chosen mote. It collapses into a puddle.

    >Update continues.
    >> n 05/22/11(Sun)05:41 No.15010658
    Yeah, this second attack is not powerful enough.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)05:45 No.15010673
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    A mote, climbing over a medium sized crystal formation, dives down on King John. He leaps out of the way and croaks at it.

    The field of crystals is expanding, but they politely retreat under the ground if you or your friends need to move. The motes aren't so lucky.

    >Vote ends in 20 minutes, or with the first tie breaker after 20 minutes.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)05:45 No.15010680
    >Willpower: 30/40
    >> Anonymous 05/22/11(Sun)05:47 No.15010695
    They're power 2 at most. Penelope took one out single handedly and she only does 2 damage.
    >> n 05/22/11(Sun)05:51 No.15010716
    Right. I think the second one is doing half of king johns usual damage (3). 10 power does 3, 5 power does maybe 1.5?
    Therefore I surmise that 7 will would get us over 2.
    >> Anonymous 05/22/11(Sun)05:51 No.15010719

    >John takes out the two left-most motes
    >Penelope rushes past to enemy girl and points sword to neck, demanding she yield
    >Penelope rushes past and attacks enemy girl

    take your pick
    >> Anonymous 05/22/11(Sun)05:55 No.15010743

    I'd go with sword to the neck. Granted last time we tried getting someone to yield mid-battle she pulled some switcharoo trick thing, but even so the other motes are too far away to attack her if the battle doesn't end there and then
    >> Anonymous 05/22/11(Sun)05:55 No.15010745
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    Wall pins girl and far left blob
    John back and left 1, attacks blob in range
    Penelope forward and left 1, attacks blob above.
    Issa and Titania swap places. We can probably move South to fight the advancing blob after finishing off these 4, but I'm worried about getting Penelope out of there in time.

    Issabella have you figured out SOMETHING you can do yet?
    >> n 05/22/11(Sun)05:56 No.15010748
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    We could clear out most of that side first, we'd be secure. +7 will to see if the things will dies this time
    >> Anonymous 05/22/11(Sun)05:58 No.15010756
    I think she's a secondary objective more than a unit, really.
    >> Anonymous 05/22/11(Sun)05:59 No.15010765
    She can't move that far.

    7 willpower for a trashmob is a bit much. Better just leave it alone for now.
    Is there any way to use Willpower to make Issabella be less of a useless piece of shit?
    >> Anonymous 05/22/11(Sun)05:59 No.15010767

    We can do that if we're sure the motes won't start gathering around the girl, protecting her. Right now she's pretty vulnerable and we're not sure how long that'll last.

    Maybe send Issabella south a bit as bait, so the motes will chase her instead of thinking to go back to their master?
    >> n 05/22/11(Sun)05:59 No.15010769
    It seems we have the same thing in mind. Do you have an idea on using willpower here?
    >> Anonymous 05/22/11(Sun)06:01 No.15010782

    Can we use Issabella as a distraction for the eastern Motes, and use willpower to somehow make the motes sure to go after her?
    >> Anonymous 05/22/11(Sun)06:02 No.15010789
    I disagree with this because the wall isn't slowing anything down by blocking that blob, except that one blob.
    >> Anonymous 05/22/11(Sun)06:02 No.15010791
    Any chance we can sacrifice her to Khorne?

    Blood for the Blood God.

    The betrayal of her friend would bind Penelope to us forever, and we might move one step closer to ascension to Daemonhood. Win win situation.
    >> n 05/22/11(Sun)06:04 No.15010799
    Your right. I'm wrong
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)06:05 No.15010805
    >> Anonymous 05/22/11(Sun)06:06 No.15010814
    >Do you have an idea on using willpower here?
    Save it for 2 turns for now when everyone zergrushes the Enemy Girl.
    >> Anonymous 05/22/11(Sun)06:07 No.15010818
    A use for Issabella status: Found!
    >> Anonymous 05/22/11(Sun)06:08 No.15010827
    >> Anonymous 05/22/11(Sun)06:09 No.15010829
    You guys are too harsh on her. She is a sweet thing.
    >> Anonymous 05/22/11(Sun)06:18 No.15010879
    Stop posting on 4chan, Issabella, you're meant to be distracting motes.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)06:25 No.15010935
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    King John hops back, dragging the mote with him across the rough crystals. By the time he's finished, there's very little left.

    Penelope cleaves through another mote, sending splatters everywhere.

    Just as the girl starts to break through the wall, more columns arrange themselves around her. The left-most mote is trapped as well.

    >Update continues.
    >> Anonymous 05/22/11(Sun)06:25 No.15010939
    Damn it /tg/, I've got shit to do. Why must you be awesome when I have shit to do? Oh well, I'll just check out the archives later then.
    >> Anonymous 05/22/11(Sun)06:29 No.15010968
    Grab Isabel and hold her still.
    Get Penelope to slit her throat.
    Mutter a prayer to the dark gods.
    >> Anonymous 05/22/11(Sun)06:31 No.15010983
    We're out of imagination points, we can't summon dark gods.
    >> Anonymous 05/22/11(Sun)06:34 No.15010996

    Dark gods aren't imaginary, they're real. They don't need imagination, they need will power and sacrifices. Slaanesh would probably be out of line, what with these being little girls, but I reckon we can count on any of the others.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)06:35 No.15011002
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    Your main group is safe for the moment.

    The motes stumbling around in the background start to punch awkwardly at the crystals surrounding them, but they don't seem to be getting anywhere.

    >From now on, when you're ready to vote, please either greentext your final answer, vote in favor of another person's greentexted final answer. Otherwise your vote is considered discussion and gets ignored.
    >Vote ends in 20 minutes, or with the first tie breaker after 20 minutes.
    >If people want more time, I can bump it up to 30.
    >> Anonymous 05/22/11(Sun)06:36 No.15011009
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    >Mfw he actually believes in the dark gods
    >> Anonymous 05/22/11(Sun)06:37 No.15011015
    >sacrifice Isabella to Nurgle
    >use will to shatter the candy wall
    >use the blessing of Nurgle to reanimate the wall into tiny plague-candy blobs
    >> Anonymous 05/22/11(Sun)06:37 No.15011019

    >Penelope moves one up and attacks the mote
    >John moves one up and one top left, moving next to Penelope and attacking the remaining mote.
    >The other two girls move behind our attackers

    And everyone gets ready to rush the girl next turn.
    >> Anonymous 05/22/11(Sun)06:39 No.15011028
    >mfw his soul is devoured
    >> Anonymous 05/22/11(Sun)06:42 No.15011045
    Sounds sensible
    >> Anonymous 05/22/11(Sun)06:43 No.15011048
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    We could begin the smackdown this turn.
    >> Anonymous 05/22/11(Sun)06:44 No.15011056
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    Wall blocks blobs to the north and south
    Pen moves up, slays blob.
    John moves right and up, slays blob.
    Titania moves up one, to stay close to Pen and John

    Issabella, finally sensing her true purpose, goes south.
    Use however much willpower is necessary to make the blobs chase Issabella - 5 should be sufficient.
    >> Anonymous 05/22/11(Sun)06:45 No.15011060
    Your solution is not valid within the rules of the game.

    >I agree.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)06:46 No.15011068
    >Your solution is not valid within the rules of the game.
    >I'm pretty sure it's fine. The half movement rounds up, so Penelope can make it.
    >> Anonymous 05/22/11(Sun)06:47 No.15011077
    How so?
    Sending her Issabella of alone seems unnecessary when we could have her participate in the rush
    >> Anonymous 05/22/11(Sun)06:48 No.15011080
    Oh. My bad. :[
    >> Anonymous 05/22/11(Sun)06:49 No.15011089
    I'm sensing my input here isn't making any headway.

    If you want any advice on harnessing the power of the Chaos Gods, i'll be lurking.
    >> Anonymous 05/22/11(Sun)06:49 No.15011090

    The wall should keep holding the girl. The last thing we need is for her to be free and somehow pull a switch or something, making us go against the other half of the motes.
    >> Anonymous 05/22/11(Sun)06:51 No.15011111
    I'm honestly not sure what the girl's combat capabilities are and I'd rather not find out if at all possible.
    >> Anonymous 05/22/11(Sun)06:52 No.15011118
    This is a good point. I would change my plan based on this, so that the candy follows the pink suggestion.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)06:55 No.15011138
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)07:07 No.15011192
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    King John tramples a mote, and Penelope impales hers on her sword, causing it to lose cohesion.

    You and Issabella follow.
    >Not shown until next map goes up.

    The girl and the close mote throw themselves futilely against the walls of their rapidly changing cage.

    >Update continues.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)07:08 No.15011205
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    The motes are starting to rush to their commander's aid now, but they can't seem to get the wall down.

    >Vote ends in 20 minutes, or with the first tie breaker after 20 minutes.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)07:12 No.15011224
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    >Better map.
    >> Anonymous 05/22/11(Sun)07:13 No.15011228

    >everyone rush to enemy girl
    >wall lowers to make enemy girl's face and neck visible
    >Penelopie draws sword to her neck
    >John wraps his tongue around her
    > Tatiana:"if the next words out of your mouth are anything but "I yield," you will be killed. If you flinch, you will be killed. If you look at anything funny, you will be killed. Do you yield?"
    >> Anonymous 05/22/11(Sun)07:15 No.15011238
    I would love to say gang the girl... but god only knows what she can do if we get too close. I mean, this bitch eats freakin streets like they were cake. I guess have the wall and Penelope attack her (let P use as much of her movement as possible to make her avoid being in the range of the motes), while Isabella baits the motes.
    >> Anonymous 05/22/11(Sun)07:15 No.15011240
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    I've marked a dark green line with a ?. Can Titania move that far, or are those dark red squares still threatened with the motes gone?

    In any case, zerg rush!!1. Wall should keep restraining the girl and the mote immediately south to prevent it from eating Issabella.

    Spend willpower as thus: +3 on each of John and Pen's attacks, Disbelieve the girl -4 on defense.
    If girls can't be disbelieved, just +5 on each attack.
    >> Anonymous 05/22/11(Sun)07:16 No.15011243
    I forgot to greentext my own post in approval.
    >I approve of my own post
    >> Anonymous 05/22/11(Sun)07:17 No.15011251
    How do you intend to defeat her without getting close?
    >> Anonymous 05/22/11(Sun)07:17 No.15011252
    >This (>>15011238) is my post, but I guess I vote for >>15011228.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)07:18 No.15011256
    >I've marked a dark green line with a ?. Can Titania move that far, or are those dark red squares still threatened with the motes gone?
    >See better map.

    >Spend willpower as thus:
    >One target per turn.
    >> Anonymous 05/22/11(Sun)07:22 No.15011268
    Dude has it about right
    King John is our conduit for having multiple attacks through willpower. If we amp him up +10 to just knock her silly, and with Penelope there to smack we can force her to yield. Not that she will, she's going to be eaten, but whatever. Voting this plan with amp'd King John
    >> Anonymous 05/22/11(Sun)07:23 No.15011277
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    I'd probably suggest we stop imagining enough stuff (NOT THE WALL) to launch a firework cannon at her. Either that, or have King John tongue wrap her feet, and trip her onto a rising spike of Rock Candy, spending Willpower as appropriate to make it happen.
    >MFW I'm coming up with a plan to impale a little girl.
    >> Anonymous 05/22/11(Sun)07:25 No.15011287
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    I fail so hard. Lemme update that shit.

    Wall blocks Girl and the mote south to stop it eating Issa.
    Prince John, Penelope, and Issa move into position into attack. I know you didn't give Issa an attack, but she can at least stare harsly.

    I -believe- (wink) that Enemy Girl should be exhausted from her fighting the wall for so long, and as such, unable to fight back. Spend 10 willpower disbelieving her.
    >> Anonymous 05/22/11(Sun)07:26 No.15011293
    >Either is fine in my opinion
    >Would prefer to disbelieve the girl in case of a tie, to see if it does anything
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)07:29 No.15011306
    >> Anonymous 05/22/11(Sun)07:32 No.15011328
    Just curious, was my second idea even possible in this system? Maybe "impaling" could have been replaced with "giving a nasty concussion".
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)07:40 No.15011366
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    You concentrate on the girl. She can't be real. Nobody can do the things she is doing. For a minute, it almost works. She seems to shrink a little bit, her proportions returning to normal. Then, at the last second, you lose control, and she snaps back to the form you're used to.

    As an experiment, it wasn't a complete failure, but it doesn't really help.

    The wall has more luck. It keeps the girl and the most threatening mote under control.

    This allows everyone free reign to pile onto her.

    Issabella lands several wide punches. King John grabs her arm with his tongue.

    You clear your throat. "If the next words out of your mouth are anything b..."

    Penelope, without saying a word, chops her head off.

    The girls neck is gone. Her head floats politely above her shoulders. She turns to look at Penelope, a confused expression on her face. After they stare at each other for a moment, she is gone.

    The motes, who have been scrabbling to get to the other side of the wall, evaporate.

    >Vote ends in 10 minutes, or with the first tie breaker after 10 minutes.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)07:42 No.15011374
    >Everything is super loosely defined, so it's possible.

    >Also, since I realized that it's not completely defined, Penelope didn't cause any sort of bleeding or physical wound that makes any sort of sense.
    >> Anonymous 05/22/11(Sun)07:43 No.15011377
    Quickly offer the killing to the Chaos Gods, pretending that her death was a sacrifice to their glory.
    >> Anonymous 05/22/11(Sun)07:43 No.15011381
    Group hug
    >> Anonymous 05/22/11(Sun)07:43 No.15011384
    Disarm Penelope before she does anything else
    Haha, you card!
    >> Anonymous 05/22/11(Sun)07:44 No.15011387
    This... is the best quest.
    >> Anonymous 05/22/11(Sun)07:45 No.15011394
    Oh crap... Penelope knew this chick. Think about it: instead of allowing her to be taken prisoner, she just lops her head right off. And the way they just stared at each other, way to suspicious. First thing we need to do is disarm Penelope.
    >> Anonymous 05/22/11(Sun)07:45 No.15011395
    Look disappointed at Penelope as you disarm her.

    Perhaps it's time to leave her behind.
    >> Anonymous 05/22/11(Sun)07:48 No.15011407
    Guys. I really hate Penelope.
    >> Anonymous 05/22/11(Sun)07:49 No.15011412
    >Look disappointed at Penelope as you disarm her.
    >Hug Isabella.
    >Re-imagine the flying bicycle, now only able to seat two.
    >Leave Penelope behind.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)07:51 No.15011418
    You quickly forget about Penelope's sword. It vanishes. You flash her a disappointed look.

    She meets your gaze. "I had to. You saw what she was doing!"

    >Ten minutes.
    >> Anonymous 05/22/11(Sun)07:51 No.15011422
    If we're leaving Penelope behind, can we get Isabella to execute her for the crime of murder?

    This way we justify it to Bells, offer a sacrifice to Khrone and possibly give Bells the courage to do something useful next time we're in a fight.
    >> Anonymous 05/22/11(Sun)07:53 No.15011433
    >Trap Penelope with rock candy wall.
    >Tell her that the om-nom-nom girl could have made a great servant.
    >Ride off on your newly re-imagined two seater bike with Isabella.
    >> Anonymous 05/22/11(Sun)07:54 No.15011440
    Oh god. And don't even say anything. Just take Issabella by the hand and leave. Love it.
    >> Anonymous 05/22/11(Sun)07:54 No.15011443
    Keep your grimderp out of this.

    And the best way to break a character who believes that she's good is by making her feel like the bad guy (which she even is in this case, although I doubt the girl would have yielded).
    >> Anonymous 05/22/11(Sun)07:57 No.15011453
    Actually, when I think about it some more, a rabid dog is useful. We just let it off its leash, so to speak.
    >> Anonymous 05/22/11(Sun)07:57 No.15011455
    We're lawful evil.

    we're not just going to leave an aggressive, murdering girl we've already had to fight off once alive on the streets.

    Either we keep her as a servant or she dies. (and we can or not sacrifice her, as you choose)
    >> Anonymous 05/22/11(Sun)08:00 No.15011465
    She's powerless now. Besides, we let her live for Issabella, who is the best ever, legit. We would have killed her earlier otherwise.
    >> Anonymous 05/22/11(Sun)08:00 No.15011469
    Leaving her behind like that would destroy her, and Isabella would surely understand that we are the good guys here.
    >> Anonymous 05/22/11(Sun)08:01 No.15011471

    Bella has done nothing so far.

    We need to take some time out to work out what she can do, Imagination/Will stats etc. Otherwise she's useless.
    >> Anonymous 05/22/11(Sun)08:01 No.15011473
    Good point. We can always imagine new friends, and we certainly didn't need one who's diet included our castle.
    I say we.
    >Congratulate her
    We could trick her into being a blood knight/assassin.
    >and take her back with us to wherever the hell we were going.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)08:02 No.15011476
    You turn around, get on your two seated bicycle with Issabella, and fly off. You don't hear a sound behind you, and you don't look back. Issabella is silent for the trip.

    >Ten minutes.
    >> Anonymous 05/22/11(Sun)08:03 No.15011482
    She's our friend. We have tea parties with her. The fact that she is afraid of us is besides the point.
    >> Anonymous 05/22/11(Sun)08:04 No.15011489
    DAMN IT. Now we don't have a righteous homicidal loli. We should have stopped and thought before we did that.
    >> Anonymous 05/22/11(Sun)08:05 No.15011492
    Can we stop off somewhere and try teach her to use will/imagination.

    We've now got Pene wandering round, who'll possibly be back as a nemesis character. Given that it was a hard fight the first time, we need to beef up our defences.
    >> Anonymous 05/22/11(Sun)08:06 No.15011495
    We could just consider this a time out.
    >> Anonymous 05/22/11(Sun)08:06 No.15011497

    I've been telling you to sacrifice her all day. You keep ignoring me,
    >> Anonymous 05/22/11(Sun)08:07 No.15011501
    Your right. But she's not going anywhere. We can come back again if we need her.
    Penny is neutral good. We can't go about giving her powers. She might have a moral dilemma or something.
    >> Anonymous 05/22/11(Sun)08:08 No.15011504
    Issabella, not Penny
    >> Anonymous 05/22/11(Sun)08:10 No.15011507
    Yeah, but that just doesn't have the same message as "You killed someone who was a danger to my life? Good job, here's a promotion." Of course, it was entirely in character, from what I've seen in this topic (have to read the other ones still...) Yeah, I guess we should teach Isabella to use her imagination. She already knows the price of doing things that you don't like.
    >> Anonymous 05/22/11(Sun)08:10 No.15011508
    Then basically all we've got is a lead weight which you guys are keeping around because you've got some wierd fetish for loli tea parties.

    Make her loyal, then make her useful.
    >> Anonymous 05/22/11(Sun)08:10 No.15011510
    >Ask Isabella if she had a friend like King John once.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)08:12 No.15011514
    >> Anonymous 05/22/11(Sun)08:13 No.15011516
    That is how I imagine Titania acts. It amuses me to imagine her as a super bossy friend.
    >> Anonymous 05/22/11(Sun)08:13 No.15011521
    I agree. Just circle around for a bit and come back for her. Warn her if she ever kills another girl again, the consequences will be harsher.
    >> Anonymous 05/22/11(Sun)08:16 No.15011530
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    Damn, they grow up so fast. :')
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)08:19 No.15011547
    You decide that Penelope can wait a bit.

    "Issabella, did you ever have a friend like King John?"

    "I used to. He was a bear named George. But I can't find him anymore." She pauses. "I got in a fight with Penelope... she said my friend was evil, but I still wanted to protect her. Penelope won. Ever since, I can't get to George."

    She looks at you. "I think she might have been right, but..." She trails off.

    >Ten minutes.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)08:21 No.15011551
    >Actually, since the consensus was "make Penelope wait" I'm not going to make you vote for that twice. Update sequel incoming.
    >> Anonymous 05/22/11(Sun)08:22 No.15011555

    I'm betting on Penelope putting some sort of psychic(if thats what these powers count as?) block on Bells. Execute Pene, the block will wear off, Bells will be indebted to us and she'll be useful. Plus a fucking bear.
    >> Anonymous 05/22/11(Sun)08:22 No.15011556
    >"Whatever you do Isabella, you should never give up. I -believe- that you'll find your friend again some day!"

    And I say we let that homicidal maniac behind.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)08:24 No.15011564
    You think about this while you pilot the bicycle in a big circle. The land seems to have stopped shrinking, which is good news.

    You bring the bike to a halt on the ground. Penelope is sitting on the edge of the world, staring off into space.

    >Ten minutes, for real this time.
    >> Anonymous 05/22/11(Sun)08:24 No.15011565
    >Tell her Penelope, by convincing Isabella that George was evil, indirectly killed George.
    >Then tell her that George went to heaven, and can easily be brought back.
    >Finally, tell her to do her best to concentrate on George as an angel.

    If this works right, we'll have a winged bear.
    >> Anonymous 05/22/11(Sun)08:25 No.15011569
    It was another girl, Mallory, that was accused of being evil.
    >> Anonymous 05/22/11(Sun)08:25 No.15011570
    Can we give her her powers back? I'm not sure how the rules work. If so, do this and explain to her that her bear wasn't evil. Then ask her if she thinks Penelope has had enough of a time out.

    Also, do we need to do the rhyme from last time here?
    >> Anonymous 05/22/11(Sun)08:27 No.15011581
    What was the rhyme?
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)08:27 No.15011583
    >Oh, I forgot the double meaning of "friend" in this setting for a minute. George isn't the one that Penelope thought was evil, it was the other girl in Issabella's adventuring party at the time. Pretend that was clear.
    >> Anonymous 05/22/11(Sun)08:27 No.15011585
    I REALLY need to read the old quests threads... ok, switch the names. Point is, convince Isabella that George is now an angel bear.
    >> Anonymous 05/22/11(Sun)08:29 No.15011596
    Isabella lost her powers (including George) because she yielded.

    Mallory, Isabella's friend, was executed by Penelope in front of her.
    >> Anonymous 05/22/11(Sun)08:30 No.15011602
    ACK. Yep, I should have read this shit beforehand. I still vote to get an angel bear though. Otherwise, we've got a bump-on-a-log loli who's only use is consuming tea and cake (as far as I know.)
    >> Anonymous 05/22/11(Sun)08:30 No.15011605
    Wir sind der Kinder dreien,
    sitzen unter'm Hollerbusch
    Und machen alle Huschhuschhusch!
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)08:32 No.15011618
    >I have no idea what this is and just copy-pasted it. I assumed it had no relevance and was just an attempt to be cutesy/counter-cutesy-scary. Was it supposed to be important? If so, you should explain, using small words.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)08:34 No.15011631
    >> Anonymous 05/22/11(Sun)08:34 No.15011639
    Wiki says it is the german equivalent of Ring a Ring o' Roses.

    ‘Ring a ring a round dance. We are the three children, sat under an elder bush. We all call: Hush, hush, hush! Sit down.’
    Oddly appropriate, that we have to tell Penelope not to run about wrecking things.
    >> The Narrator !!fhyQBh9j3zK 05/22/11(Sun)08:41 No.15011678
    You stand in the park, and tell Issabella that her bear is only gone, and that she can get him back. And that he's an angel now.

    She looks convinced, and concentrates very hard. George doesn't appear. Issabella looks disappointed, but not surprised.

    "Still, if anyone can help me get him back, it's you. Maybe someday it will work?"

    You still have to deal with Penelope somehow.

    >And that's it for chapter 4. This is earlier than I wanted to end it, but that's fine. Also, when I said there would be four chapters, I lied, I figured out how to continue indefinitely without things getting either boring or stupid.
    >I am absolutely not running this tomorrow. If you want to be sure that you get to participate, e-mail me. If not, everything gets archived.
    >> Anonymous 05/22/11(Sun)08:43 No.15011691
    Great quest, I look forward to the next installment. That's also a very nice combat system you've got there.
    >> Anonymous 05/22/11(Sun)08:46 No.15011709
    This is a great quest. I fully intend to play the next one.
    >> Anonymous 05/22/11(Sun)09:35 No.15011955
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    I miss her ;_;
    >> Anonymous 05/22/11(Sun)13:05 No.15013401
    Best quest in a long time
    >> Anonymous 05/22/11(Sun)13:09 No.15013438
    Well, at least we have two goals now. Bringing back George and Mallory.
    Meta-gaming or not.

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