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  • File : 1306580505.jpg-(110 KB, 900x1300, EnoharTest.jpg)
    110 KB Craftworld Enohar #2 Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)07:01 No.15080684  
    So, we got off to a good start last night.

    http://suptg.thisisnotatrueending.com/archive/15072853/


    So far we've decided on their general behavior (Fatalistic Ynnead Worshippers), their main method of warfare (Very few wraith constructs, no Avatars, no Harlequins), and their colour scheme (Bone and purple trim, with gold details).

    We've also established that they are in pretty much open hostility with Biel-Tan, due to their opposing views.

    What we need now is fluff for the special characters, Farseer Kalleth Ishatiel and the Twin Autarchs, Gavra and Maharal. Any other extra stuff would be welcome too.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)07:17 No.15080734
    Come on guys, we were doing well last night!
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)07:25 No.15080763
    Anyone?
    >> Anonymous 05/28/11(Sat)07:27 No.15080771
    American fa/tg/uys are probably sleeping, best try later.
    >> Anonymous 05/28/11(Sat)07:49 No.15080777
    Give it a few hours. It's 7 am on a Saturday morning for everyone in North America.
    >> Anonymous 05/28/11(Sat)07:50 No.15080785
    The number of threads about making a new faction have reached critical mass. Try again in six months.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)07:52 No.15080804
    >>15080785

    1d4chan.org/wiki//tg/_40,000

    This is a good thing. Embrace it.
    >> AWESOME: AN ELDAR VERSION OF THE EMP'S NIGHTMARE! Anonymous 05/28/11(Sat)07:53 No.15080807
    I'm not sleeping and this means what I say goes? Right? Right?

    (reading other thread).
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)07:56 No.15080817
    >>15080807

    You're more than welcome to pitch suggestions, if that's what you mean.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)08:00 No.15080824
    Oh, and they're taking on a bit of an Egyptian theme, if any drawfags want to get in on this.
    >> Anonymous 05/28/11(Sat)08:00 No.15080826
    >>15080807
    this is pretty much not an eldar version of the Nightmares.
    >> Anonymous 05/28/11(Sat)08:01 No.15080827
    >>15080824
    and semitic.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)08:02 No.15080828
    >>15080827

    And semitic, yes. Middle-eastern by any means anyway.
    >> Anonymous 05/28/11(Sat)08:07 No.15080835
    Well, that put my early childhood Sunday school education to good use. And I was just making a comparison with a /tg/-brewed "Chapter" in regards to creating a craftworld, although it appears that this might be more a case of a OP's strike.

    Half way through other thread.

    Note: Starship Troopers is on tv at the moment so there might be some allusions to that.
    >> Anonymous 05/28/11(Sat)08:17 No.15080868
    AS IVE BEEN TRYING TO SAY FOR THE LAST 20 FUCKING MINUTES

    I don't like this current craftworld. I don't think it offers enough room to expand on.

    So instead I propose a new craftworld.
    Take a page out of Elder Scrolls; 'move like them until they move like you'

    New craftworld raises great fighters to positions of minor worship and reverence. Think Gilgamesh/Alexander/Hannibal/SunTzu. These great warriors get raised into sainthood and have shrines dedicated to them in lieu of the defunct Eldar gods whom are dead and gone. As an effect of the worship of these individuals, they grow stronger and more powerful, the echoes in the warp modifying and improving these heroes forms and thus they come to fulfil the worship they have been receiving.

    Just putting it out there.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)08:20 No.15080881
    >>15080868

    Hmm. I do still prefer the Ynnead worshipping, but we could work the championing into their fluff. Like, one warrior is chosen before a battle, Emperor's Champion-style.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)08:28 No.15080910
    >>15080881

    Or, hell, to make it a bit more sinister in line with Ynnead, the champion is chosen unwillingly. They're then locked into some fancy armour and forced to fight until they're killed in battle.
    >> Anonymous 05/28/11(Sat)08:31 No.15080932
    >>15080868
    Why can there only be one new craftworld?
    >> Anonymous 05/28/11(Sat)08:32 No.15080939
    >>15080910
    that's extremely cool.
    >> Anonymous 05/28/11(Sat)08:37 No.15080952
    >>15080868
    >New craftworld raises great fighters to positions of minor worship and reverence.
    so.. Exarchs?

    I can't see a craftworld housing multiple Pheonix Lords at a time, which are basically what you're describing
    >> Sleeeeeeeppeeeeneeess 05/28/11(Sat)08:42 No.15080967
    It's a pity you guys were disgusting colour theory last night.


    "Yriel... Craftworld Enohar has sent out a signal, as follows: 'Attention all: Splinter fleet of Tyranids approaching. Estimated time 20 hours. Fleet count 200,000 units. Enohar Reserves 2,374 units'. ... Sir, they will be decimated..." the young Eldar looked forlorn as she relayed the broadcast to the Captain.

    "R'tylean, ... you always give such... bad news." Yriel looked into the eyes of the Communications C'yneriare.

    "I'm sorry, Pyer'atra. It's Enohar."

    "I know. Well, I know Iyanna wouldn't want another Crathworld to hog our spotlight, would she? Dispatch 20,000 units to Enohar." Yriel resigned to his chair.

    "Directing," the Eldar replied.

    "Two hundred thousand units... Those Enohar certainly have a death wish. Ishatiel will be on the field, won't she?"

    "It is likely, Captain."

    "Let's crush her dream for a bit longer, shall we? Send 35,000 units. And ready my personal fleet."
    >> Sleeeeeeeppeeeeneeess 05/28/11(Sat)08:46 No.15080982
    >>15080910
    Whoa, whoa, whoa.

    No. Just: No.

    Until they die?

    ... Let me think about this for a bit because this aint sitting right with me AT ALL. (Sounds a bit Dark Eldar. And DE ... pretty much lends itself to Harlequins. So, I gotta work around this to make sense. It could make sense... just not with my current drunken brainset.(
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)08:47 No.15080987
    >>15080967

    You. Keep doing what you're doing. And light the Writefag Signal.

    Minor point though, Ishatiel is a dude.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)08:52 No.15081002
    >>15080982

    Hm, true, it is a little close to DE. I still like the idea of them being chosen unwillingly, but the "until death" part was just a way to justify them NOT wanting to do it.
    >> Sleeeeeeeppeeeeneeess 05/28/11(Sat)08:59 No.15081033
    >>15080987
    Whoops. Replace ... well... unless you want some homoerotic fanfic (which I am PERFECTLY OK WITH and in fact APPROVE OF GREATLY) ... replace Ishatiel with the female Autarch... (Gavra and Maharal) unless both of them are male as well. ...

    >>15080982
    Been thinking: If the Craftworld wants to have all the Phoenix Lords, or as many as possible, as "theirs" (with Arha), then locking a dude into armor to "Make a Pheonix Lord" would fit really well. Aspects without a Phoenix Lord: Warp Spiders, Shining Spears both work well with the dual Autarch thing. Warp Spiders and Shining Spears coming in off Reserves works well in on the table.

    Still have a bit to go with the other thread. Take what you will, just here to throw out ideas at the moment.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)09:01 No.15081038
    >>15081033

    Gavra's female, so it's fine.
    >> Anonymous 05/28/11(Sat)09:02 No.15081040
    >>15080881
    >>15080910
    I think the two ideas aren't complimentary. As in my theoretical craftworld is literally taking a page out of Morrowind.

    Vivec is slaanesh. Sotha-Sil is Tzeentch and Almalexia is Nurgle.

    In your case, your craftworld has Ynnead and "judean peoples front" as motivators.

    In mine, people with aspirations end up as being saints, with shrines dedicated to them, themselves being raised to minor deity status and having authority over some domain of Eldar life, within the craftworld as according to the saint's primary virtues through their mortal life.

    The concept of birthing and reincarnating heroes and the celebration/reverence thereof directly clashes with Enohar's pessimism and scitsophrenic death obsession.
    >> Sleeeeeeeppeeeeneeess 05/28/11(Sat)09:30 No.15081054
         File1306589458.jpg-(62 KB, 444x319, m490507_99110204054_WoodElfSis(...).jpg)
    62 KB
    Requesting a re-name of "Ishatiel'.
    Sounds too much like Isha, God of Healing.

    Sorry, just a bit of a re-cap since... drinking and all...
    So, did we get the Two Autarches sorted out? Is one male and one female? Can we make parallels with Wood Elves on this? Did Warp Spiders get the go ahead or are they shunned for the Warp-Sucking chance?
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)09:31 No.15081064
    Come on guys, we require more fluffz.
    >> Nephanim 05/28/11(Sat)09:32 No.15081066
    >>15080982
    No no no, with the DE the armor would have spikey bits on the inside and the dying would be in a matter of days. With these the armor is good enough you could meditate in it and they may go from battle to battle for years before dying.
    >> Doctor Metal 05/28/11(Sat)09:32 No.15081079
         File1306589558.jpg-(164 KB, 600x600, eldar are best.jpg)
    164 KB
    Egyptian, with skulls? also does Egyptian not already taken by necrons?

    unless you mean a different flavor of Egyptian?
    i can see crons as amen aten worshiping Egyptians and eldar as amen rah orthodox Egyptians. Aesthetically that is.

    bone purple and gold, egyptian theme,
    i'll see if i can whip something up
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)09:32 No.15081082
    >>15081040

    Then go ahead and make your own!
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)09:34 No.15081091
    >>15081054

    I was thinking that myself actually. Anyone got any suggestions for the farseer's new name then?
    >> Sleeeeeeeppeeeeneeess 05/28/11(Sat)09:34 No.15081092
    Requesting a re-name of "Ishatiel'.
    Sounds too much like Isha, God of Healing.

    Sorry, just a bit of a re-cap since... drinking and all...
    So, did we get the Two Autarches sorted out? Can we make parallels with Wood Elves on this (see pic)? Are both female or just the one (Gavra)? Did Warp Spiders get the go ahead or are they shunned for the Warp-Sucking chance?

    Biel-Tan makes heavy use of Aspect Warriors because they are warlike/colonists, they want to colonise other worlds. Iyaden makes heavy use of Wraith constructs because they have to, they want to survive. Enohar is the opposite of both of those. More akin to Ulthwe in many respects. Or even to Alaitoc with Rangers, the prodigal sons, returning to the fold. How do we sort this out?
    >> Anonymous 05/28/11(Sat)09:35 No.15081096
    >>15081040
    >In mine, people with aspirations end up as being saints, with shrines dedicated to them, themselves being raised to minor deity status and having authority over some domain of Eldar life, within the craftworld as according to the saint's primary virtues through their mortal life.
    What you're describing -already exists- in eldar society

    The exarchs, the farseers, the.. pottery exarchs...

    Eldar who are "lost" on a path and devote themselves body and soul to their craft are the ones who teach and guide the rest of the craftworld. They're feared, but also heavily respected

    Not to mention in the case of the (warrior) Exarchs, they are literally the reincarnation of a previous hero. Each "new" exarch merely adds his soul (memories, experiences) to the countless others inside the suit, directed by the original (and most powerful) soul. His body slowly becomes one with the suit, until it's entirely empty; moving purely on force of will
    >> Anonymous 05/28/11(Sat)09:36 No.15081104
    >>15081082
    Indeed. I shall make my own based around what I've written already.

    The real challenge becomes seperating them enough so they aren't a blatant ripoff of Morrowind while still throwing a high-five in that direction.

    This is your thread, about your craftworld, I respectfully bow out. Sometime later I will launch a thread with my own works in it, if you wish to see.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)09:42 No.15081130
    >>15081092


    Can we make parallels with Wood Elves on this (see pic)?

    >I'm working on some crunch at the moment, but I'm really looking for more fluff first.


    Are both female or just the one (Gavra)?

    >Gavra is female, Maharal is male.

    Did Warp Spiders get the go ahead or are they shunned for the Warp-Sucking chance?

    >Probably shunned, but if anyone can make a point for them to be included I'd be all ears!


    Biel-Tan makes heavy use of Aspect Warriors because they are warlike/colonists, they want to colonise other worlds. Iyaden makes heavy use of Wraith constructs because they have to, they want to survive. Enohar is the opposite of both of those. More akin to Ulthwe in many respects. Or even to Alaitoc with Rangers, the prodigal sons, returning to the fold. How do we sort this out?

    >I have no idea really. As I said in the last thread, all the bases seem to be covered by other craftworlds.
    >> Doctor Metal 05/28/11(Sat)09:42 No.15081131
         File1306590148.png-(300 KB, 900x600, reaper chick.png)
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    >>15081091
    howitzer jones
    >> Anonymous 05/28/11(Sat)09:44 No.15081139
    >>15081096

    Two points
    >What you're describing -already exists- in eldar society
    No.

    >Not to mention in the case of the (warrior) Exarchs, they are literally the reincarnation of a previous hero. Each "new" exarch merely adds his soul (memories, experiences) to the countless others inside the suit, directed by the original (and most powerful) soul. His body slowly becomes one with the suit, until it's entirely empty; moving purely on force of wil

    Not the same function. They would be more like PL's or slightly less than. Or slightly more than, and not limited to warriors either. It depends on their reputation and level of worship. It would also need to be a matter of destiny, and not necessarily exclusive to exarchs, whom are more like zombies than anything. After all, in morrowind you *become* the nerevarine, you are not playing as him from the outset. You earn your destiny, not merely inherit it.

    Secondly Path of the Warrior debunks what you've said. The suit steals the wearers soul, yes, but the body remains. It eats, sleeps, etc. The suit falls inert when the body dies. Only PLs don't need a body. You're one order of magnitude too low for what you're thinking.
    >> Anonymous 05/28/11(Sat)09:44 No.15081143
    Why don't they use Harlequins anyway?
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)09:46 No.15081149
    >>15081143

    Worshipping Ynnead. Harlequins are exclusively from Cegorach.
    >> Anonymous 05/28/11(Sat)09:48 No.15081159
    Summarize.

    Explain how this craftworld lacks an Avatar of Khaine - the Bloody-Handed's essence was imbued in the heart of every craftworld following his fragmentation by Slaanesh.
    Describe the extent of their hostility towards the eldar of Biel-Tan, because all eldar know that neither their numbers nor their situation cannot sustain internal conflict, and so they do not attack one-another.
    And, the prophecy of the God of the Dead is somewhat new to the Eldar: I think it was an Iyanden Seer who conceived it in the first place. Odd to see a craftworld embrace it entirely.
    >> Anonymous 05/28/11(Sat)09:51 No.15081175
    And that's another thing:

    No craftworld "uses" Harlequins in the first place - the Harlequins simply show up and do their part.
    It doesn't matter who worships what, since the eldar of Commoragh worship the Dark Muses (and, to some extent, Khaine for his survival) because to the Harlequins, all are eldar anyway. They just appear, perform, leave or go to war with the rest of the craftworld.

    Trust me, they've kept stranger company than a bunch of necrophiles.
    >> Anonymous 05/28/11(Sat)09:52 No.15081180
    >>15081079
    Thousand Sons are also egyptian.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)09:53 No.15081184
    >>15081159


    >Explain how this craftworld lacks an Avatar of Khaine - the Bloody-Handed's essence was imbued in the heart of every craftworld following his fragmentation by Slaanesh.

    They want every one of their souls to go to Ynnead. Any souls that go to Khaine to animate the Avatar are souls that don't go to empowering Ynnead.

    >Describe the extent of their hostility towards the eldar of Biel-Tan, because all eldar know that neither their numbers nor their situation cannot sustain internal conflict, and so they do not attack one-another.

    They try to avoid each other as much as possible, but they're likely to attempt to kill each other just because their philosophies are exactly opposite. Biel-tan want as many Eldar alive as possible to reform their empire. Enohar want to accelerate their failing to bring about the birth of Ynnead.

    >And, the prophecy of the God of the Dead is somewhat new to the Eldar: I think it was an Iyanden Seer who conceived it in the first place. Odd to see a craftworld embrace it entirely.

    Well, Eldar are desperate for anything that might kill She-Who-Thirsts. Just so happens this Craftworld have taken the idea that they must sacrifice themselves for the greater good.
    >> Anonymous 05/28/11(Sat)09:53 No.15081185
    >>15081175
    Yeah, I can see Enohar liking the Harlequins because when they come to town, they are the brightest things in their dreary life. Also they are fans of the Death Jesters.
    >> Sleeeeeeeppeeeeneeess 05/28/11(Sat)09:54 No.15081187
    >>15080967

    The bugs were almost graceful, dancing over the walls like cleansing flames prancing over the funeral pyres.

    Gavra wiped the black ichor from her cheek. This surely was the end of Enohar.

    She looked up at Maharal and smiled. The lean Autarch smiled in return, his Death Spinner whirling with the production of monofilament wire.

    "Tyranids? Who would have guessed?" Gavra flipped the safety on her fusion gun as her Wings fluttered to a slow hum.

    Maharal directed his Warp Spiders to the either side of the now smoldering husks of the huge insects, "Gavra, dear, Tyranids are no easy feat".

    "Says the mon'keigh with the Spiders. Try organising these Dragons and jumping in with Wings" Gavra retorting, love clearly showing in her eyes.

    Maharal was already in mid-jump as her words reached him...
    >> Sobering up, first attempt at writefaggotry, fine with another jumping in and finishing it. Anonymous 05/28/11(Sat)09:56 No.15081199
    >>15081187

    ... three hundred feet away from her and into the aural canal of the Carnifix. From all directions, monofilament wire straddled the hulking brute in seconds. It turned to face the Maharal, a roar of hunger ripped from its throat.

    Maharal breathed a sign of relief as the claw came crashing towards him, falling with a nonsensical thump on the ground at his feet.

    The Carnifix looked surprised as the nerve endings in its claw realised their role in evolutionary biology. It screamed in pain as the other claws crashed toward Maharal.

    The Eldar Commander noticed a spot of dirt in the grooves of his shimmershield, quickly scrubbing it away before his retinue of Spiders saw. The claw bounced off the shield as it too fell, detached from the now dying insect.

    "Let's go see how the Reapers are faring".

    Warp Generators twisted in the now fading light as a Carnifix struggled against something its mind had not comprehension of: The ability to see one's opponent within claw's reach and yet unable to dismember. Indeed, every struggle cut new cuts.

    Garva saw the bleeding Carnifix in the distance, Maharal was no where to be seen.

    She looked up at the purple sky.

    Maybe today wasn't the day.
    >> Anonymous 05/28/11(Sat)09:59 No.15081216
    >>15081159
    It's not that it lacks the avatar, it's more a concious decision not to use it, same with the wraith constructs that's the impression I got anyway.
    As for the Ynnead thing we could always just handwave it away by saying one of our seers also had the same prophesy at around the same time and for whatever reason it's become the accepted truth for the whole craftworld. I'm sure at the very begining they were a normal craftworld but they've gradually started to become more and more focussed on Ynnead.
    >> Anonymous 05/28/11(Sat)10:03 No.15081228
    >>15081184
    The Avatar is still a big concern.

    The Avatar would still be there. It's not like you can just bring down the bronze gates, dismantle the Avatar's chamber and space the statue.
    That would likely invoke some sort of horrific curse on the craftworld's ability to wage war. I don't know. It's unthinkable for the eldar to do something like that.
    >> Anonymous 05/28/11(Sat)10:03 No.15081230
         File1306591400.jpg-(417 KB, 1000x1469, Exarchs.jpg)
    417 KB
    >>15081139
    >Not the same function. They would be more like PL's or slightly less than.
    pheonix lords are merely exarchs. They're just the first (or most influential) exarch in a given aspect

    >Secondly Path of the Warrior debunks what you've said. The suit steals the wearers soul, yes, but the body remains. It eats, sleeps, etc. The suit falls inert when the body dies. Only PLs don't need a body. You're one order of magnitude too low for what you're thinking.
    Path of the Warrior says one thing; Codex: Eldar says another. I don't see why one BL book should debunk fluff that's been a staple since it's inception.

    Mind, you're welcome to prefer it. Personally I think the codex fluff is better in this respect, as it gives more gravity to the whole "dying race" thing
    >> Anonymous 05/28/11(Sat)10:07 No.15081248
    In regards to Warp Spiders and Ynnead:

    It doesn't really matter how the battle starts. All Eldar could die without spirit stones and then Ynnead would be strong enough to win against Slannesh. All that matters is that All Eldar die. Of course, we don't want to get into a massive conflict over killing other Craftworlds just to start the final battle (that's DE's job). So Enohar adhere to a "Die and Let Live" philosophy. Other Craftworlds do their thing, Enohar do theirs.

    Occasionally, this causes conflict with other Craftworlds trying to bail out the Enohar and Enohar organising subtle (even by Eldar standards) tactics to eliminate the other Craftworlds.

    >>15081199
    I think it;s finished. I don't think I need to add anymore and it gives the next writefag something to work with and the tabletop guy some idea of how the Autarches could work.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)10:11 No.15081267
    Right, Twin Autarch's crunch (this is like, alpha version, so feel free to give ideas for changes)

    Twin Autarchs

    250 points

    WS 6(7)
    BS 6
    S 3(4)
    T 3
    W 3
    I 6
    A 3
    Ld 10
    Sv 3+

    Special Rules: Psychic Link, Fleet of Foot, Master Strategist

    Psychic Link: The Twin Autarchs must be fielded together, counting as a single HQ slot. They count as a single unit of 2 models.
    If they both engage the same target in close combat, their WS and S are both increased by 1, shown in their profile. Additionally, so long as both twins live, they have the Eternal Warrior Universal Special Rule.

    Master Strategist: See Autarch entry in Codex: Eldar. NOTE: This effect is not cumulative with both autarchs, reserve rolls are only increased by 1 unless another Autarch is fielded.

    Wargear: Gavra: Hawk's Talon, Powerblades, Forceshield

    Maharal: Fusiongun, Scorpion Claw, Forceshield
    >> Anonymous 05/28/11(Sat)10:18 No.15081298
    As far as troops go maybe we could have some sort of unique Aspect warriors or something similar, if we continue with the Ynnead idea then maybe a group of eldar who more so than the rest of the craftworld are ready to die give up their name, following a path etc. etc. and become 'Formless Ones' who roam battlefields wherever the fighting is thickest killing everything in their path.
    Obviously when they're back on the craftworld they're treated with a mixture of respect and fear as the embodyments of the forming god.
    >> Anonymous 05/28/11(Sat)10:24 No.15081335
    >>15081230
    That doesn't look like the most recent codex, for one.

    And besides, Gav Thorpe wrote Path of the Warrior. Thorpe! Nothing in the book contradicts the current Codex, for one, but it being Thorpe's work sort of gives it a lot of credit.
    >> Anonymous 05/28/11(Sat)10:25 No.15081344
    >>15081298
    an "aspect" would need to be of Khaine. That's kinda what aspect warriors are

    mind; "suicide bomber aspect warriors" could work..
    >> Anonymous 05/28/11(Sat)10:30 No.15081370
    >>15081344
    I say aspect as aspect of Ynnead not khain and since ynnead doesn't exist yet that leads to some sort of temporal paradoxical shenanigans, even if they're not an aspect shrine I still think maybe a small group of them exist on the craftworld and works somewhat like one.
    I see Time and Death as their main 'theme' as it were maybe powers/technology to slow down/speed up time around them.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)10:34 No.15081392
    >>15081344

    Death Seekers Aspect Warriors

    WS 4
    BS 4
    S 3
    T 3
    W 1
    I 6
    A 1
    Ld 10
    Sv 5+

    Special Rules: Fleet of Foot

    "My Life for Ynnead!": In close combat, the Death Seeker may choose to make their attacks at S5. If so, they suffer a S3 hit, with no armour save allowed.

    Wargear: 2 Close Combat weapons, Death Seeker Armour.

    Death Seeker Armour: When making a run move, 3d6 are rolled, discarding the lowest 2. It also grants a 5+ armour save.

    Just need a points cost
    >> Anonymous 05/28/11(Sat)10:34 No.15081399
    To all those saying "This is your deal, if you want to go with this way of things": I'm hoping that this aint that type of thread, and so far it aint that type of thread. This is just as much ours as it is OP's.

    >>15081267
    I'm tossing up whether to make them a completely legal choice or whether to homebrew it. I like the Avatar. I think it works with some of Enohar's ideals. Having another HQ slot for the Avatar or the Farseer Ishatiel is fine by me.

    I'm more partial to making them a legal force in some way.

    Given my story a few posts above:

    Gavra, (Twin) Autarch of Enohar (100 points)
    - Autarch - 70
    - Swooping Hawk Wings = 20
    - Fusion gun = 10

    {AND}
    Maharal, Twin Autarch of Enohar (100 points).
    - Autarch - 70
    - Warp Jump Generator = 25
    - Death Spinner = 5

    Warp Spider Consort (196 points):
    6 Warp Spiders @ 22 = 132
    1 Warp Spider Exarch @ 22 +12 = 34
    - Additional Death Spinner - 5
    - Surprise Assault -10
    - Withdraw - 15

    {OR}
    Maharal, Warp Spider Exarch of Enohar and Consort (196 points).
    6 Warp Spiders @ 22 = 132
    1 Warp Spider Exarch (Maharal) @ 22 +12 = 34
    - Spinneret Rifle - 5
    - Surprise Assault -10
    - Withdraw - 15
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)10:37 No.15081419
    >>15081399

    Oh, yeah, those other ones are just homebrew. Feel free to try and make legal ones so they can be in tourneys etc.
    >> Anonymous 05/28/11(Sat)10:37 No.15081420
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    >>15081335
    it's not the recent codex; the recent codex has hardly any fluff in it

    what fluff it does have is basically copy-pasted from THIS book, with some of the grimmer and darker aspects toned down/hidden

    >Not meaning to knock on thorpe or path of the warrior; as I did enjoy the book.
    >> Alpharius 05/28/11(Sat)10:38 No.15081428
    >>15081392
    16 points. Elites Troop selection.

    Do the Exarch.
    >> Anonymous 05/28/11(Sat)10:41 No.15081448
    >>15081370
    >even if they're not an aspect shrine I still think maybe a small group of them exist on the craftworld and works somewhat like one.
    It would very much be a cult

    The issue is that Ynnead isn't a war god; his followers have no reason to become aspect warriors or make a shrine (considering their shrines would be the infinity circuit)

    It would make a hell of a lot more sense if they were a sect of seers. Considering that the idea of Ynnead came from Eldrad (farseer), and the concept has lived on through his disciples (seers).. it's a lot more feasible
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)10:42 No.15081455
    >>15081428

    Death Seekers Aspect Warriors Exarch

    WS 5
    BS 5
    S 3
    T 3
    W 2
    I 6
    A 2
    Ld 10
    Sv 5+

    Special Rules: Fleet of Foot. "My Life for Ynnead!"

    Wargear: 2 Close Combat weapons, Death Seeker Armour.

    Exarch Powers:

    Ghost-shift: The exarch and his squad gain the Infiltrate special rule.

    Ynnead's Darkness: Any ranged attacks directed at the Exarch and his squad has it's range halved.
    >> Anonymous 05/28/11(Sat)10:45 No.15081469
    >>15081448
    a seer cult works for me, I do still like the idea of them being a paradox of sort and having powers to manipulate time if on quite a small scale ranging from slowing down time for their enemy or causing them to age rapidly e.g. hundreds of years in seconds
    >> Dr. Baron von Evilsatan 05/28/11(Sat)10:55 No.15081531
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    >>15081448

    Either that or they're a horrifying sect of Eldar who are either vastly more visionary than the rest and willing to do whatever it takes to ensure their legacy lives on, or the most clinically insane war criminals the post-fall race ever produced. The Death Seekers don't seek their own deaths, because one death is a pittance. Thye seek mass deaths, cataclysmic events that see the life torn from dozens, hundred, or thousands of Eldar at once. They do this for two reasons; to empower Ynnead all the faster, and to ensure that when he does emerge, it will be under their control and within their guidance. After all, if it was a sufficiently potent concentration of excess and debauchery that brought forth Slaneesh, it must be that a sufficiently sudden and spectacular moment of death is required to incarnate the unwoken and unfocused energies of Ynnead. They're an apocalyptic suicide cult of the Eldar, except it is everyone ELSE that has to die. And when the last Craftworld burns in the night, Ynnead will at last come forth, and their prayers shall be answered as their own lives fuel his mighty battle-form. His awakening will require that the Eldar are no more. His awakening will ensure that the Eldar are remembered for all of time.

    For there will be no beast of this realm or the next that shall be left unscarred by his catastrophic passage.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)10:55 No.15081532
    Right, we need more art and more stories!

    (Also, if I do make these Death Seekers, this will be my first time using Green Stuff. So they'll probably look a bit crap. At least /tg/ doesn't need to witness them because I don't have a working camera!)
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)10:58 No.15081545
    >>15081531

    Oh, jesus, yes. Madmen, driven by the fervour of their belief that Ynnead will be their saviour, eviscerating everything that stands before them.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)11:00 No.15081559
    Ok, so what will Death Seekers look like? And if we do get a decent description, we need a drawfag to make us up an image.
    >> Anonymous 05/28/11(Sat)11:02 No.15081575
    >>15081545
    I could see them attacking maiden worlds and exodites. They'd either manipulate waagghs or the imperium to attack said worlds or failing that there'd be one or two members of the cult deep undercover just waiting for the right moment to strike and further their goals
    >> Alpharius 05/28/11(Sat)11:04 No.15081583
    >>15081455
    Whoa... Infiltrate with that Suicide S5 Attack? That would be ... 50 points? >50 points? I'd drop the Infiltrate and maybe to something along the lines of Hit and Run or Counter Assault and have the Suicide Attack only work on the charge. Keeps with the theme of Eldar requiring that much foresight to pull off effective manurers.

    Ynnead's Darkness... 40 points or more. We can draw a similarity with Veil of Tears (which is good because Enohar=NoHarlequins). Maybe work it out from there?

    I've got a few Guardians that have lasguns. LASGUNS. So I'd be willing to throw a few Death Seekers together. Reckon I'm not half bad with the GreyStuff.

    Give me a few things to think about while making them and I'll see what I can do.

    - Semitic/Egyptian-but-not-Necrons
    - ???
    - There is No Step 3, Only Hyphens.
    - PROFIT.
    >> Anonymous 05/28/11(Sat)11:06 No.15081599
    >>15081559
    I see them as wearing black tattered robes and perhaps looking somewhat incorporeal, as far as weappons go maybe claws or a pair of mini scythes
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)11:06 No.15081603
    >>15081575

    Maiden Worlds and Exodites are traitors in the eyes of the Death Seekers. Instead of furthering the power of Ynnead, they remain in their luxury as the rest of the Eldar burn in the grasp of She-Who-Thirsts. Their hubris shall be their undoing. We shall hand their souls to Ynnead.
    >> Alpharius 05/28/11(Sat)11:09 No.15081622
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    >>15081599
    Pair of weapons?
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)11:09 No.15081626
    >>15081603

    Also, this would bring in a BURNING hatred of the Dark Eldar.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)11:10 No.15081630
    >>15081583

    Hm, that is true. How about Scout instead?
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)11:16 No.15081653
    >>15081599

    It's just occured to me.

    They're basically CWEldar Mandrakes.

    Which is no bad thing.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)11:18 No.15081661
    >>15081622

    Crook and Flail would be pretty cool actually. Fit with the theme too.
    >> (P.S. Those Mandrake models are awesome) Alpharius 05/28/11(Sat)11:21 No.15081684
    >>15081630
    Scout makes them pretty chill.

    Anyway, I'm out. 3:20am.

    Look forward to searching Enohar in the suf/tg/ archives tomorrow.

    Laters.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)11:49 No.15081818
    Right, now we need views on units.

    Dire Avengers in particular, obviously an eldar army uses quite a few of these.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)12:26 No.15082062
    >>15081818

    Come on, gents.

    Also, some history for the Craftworld would be nice too.
    >> Anonymous 05/28/11(Sat)12:48 No.15082230
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    I'll give you some warning that white is difficult to work with when vehicles are concerned.

    I was using a similar scheme for my dark eldar and the infantry look nice, but the vehicles are hard to pull together.

    I'm thinking I'll buy an airbrush and give a total gradiant front to back and another on the bottom to the top. But it's rough working with stuff like white.
    >> Anonymous 05/28/11(Sat)12:50 No.15082244
    rolled 1 = 1

    >>15082230
    maybe the vehicles are more on the purple/gold side with white taking a backseat as a support color
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)12:51 No.15082249
    >>15082230

    Well, I was thinking of getting the Skeleton Bone primer from The Army Painter, which would make it significantly easier. Plus, my actual army list is mainly DAs, so it's ONLY the vehicles I need to worry about. Only...6? infantry models are going to be in the craftworld colours, my farseer, 3 warlocks and the 2 autarchs.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)13:31 No.15082595
    We desparately lack art and stories for these guys. I IMPLORE YOU, ARTISTS AND WRITERS.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)14:30 No.15082963
    Please don't let this die /tg/.
    >> Anonymous 05/28/11(Sat)14:40 No.15083058
    I dislike all these 'Let's make a...' threads. They seem forced over and over and over again, and there are just too many of them. Still, bump, because it's the second thread and at least this one isn't marine flavoured.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)14:45 No.15083119
    >>15083058

    I started this one because I wanted to make an Eldar army and realised /tg/ 40,000 had so many marine chapters, but no Eldar. Someone else is working on a Haemonculus Coven, so that's a step in the right direction too.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)14:49 No.15083163
    Gonna try working on the Farseer's crunch now, if anyone has any suggestions.
    >> Anonymous 05/28/11(Sat)14:54 No.15083205
    So are we working on the - frankly - retarded premise that ALL Eldar must die for Ynnead to awaken? It's the invention of the newest codex, and probably a misunderstanding. If the only condition is that they all die, why don't they just commit mass suicide?

    I much preferred the version in 3e Codex that introduced Ynnead - that ENOUGH Eldar have to die, presumably to match the strength of Slaanesh. This gives them a reason to fight on and breed, bidding time for enough souls to accumulate.
    Yes, Eldrad doubts that he'll be alive by that time, but there is still a slim hope.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)14:57 No.15083222
    >>15083205

    I thought that's what we were going on in the first place or, as you said, they would have all just killed themselves.

    Also, isn't Eldrad dead now anyway?
    >> Anonymous 05/28/11(Sat)15:13 No.15083344
    >>15083222
    >Also, isn't Eldrad dead now anyway?

    Well, at that time the writer didn't know that the main Eldar character would be randomly killed of as a reward for the faction doing really well in EoT campaign.

    But in that case, the Death Seekers should have something that would protect their souls from going to waste if their spirit stones are destroyed. How about a set of modified Seer runes (they have a connection to the Infinity Circuit) that transfer their souls without the need for spirit stone. It could give them some psychic protection, and would mean that they yield no Kill Points when killed.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)15:15 No.15083361
    >>15083344

    Oh, wow, I like that idea.

    Also, after talking it over with a friend, going to edit the Death Seekers a little. Instead of taking a S3 hit if they hit at S5, they only take that hit on a d6 roll of 4+, so they're not on average wiping out half their squad a turn. And they're now getting 4+ armour, because that's the lowest aspect armour seems to go.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)15:19 No.15083390
    >>15083344

    Infinity Connection: If the Death Seekers are targetted by a psychic power (friend or foe!) the caster must roll a d6. On 3+ the power is unaffected, otherwise the power has no effect.

    Also, Death Seekers do not grant killpoints when killed.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)15:30 No.15083496
    >>15083390

    >On 3+ the power is unaffected, otherwise the power is not cast.

    That was just bugging me, it was a bit too vague and grammarclusterfuck-y.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)15:47 No.15083659
    Come on guys, this still needs work.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)16:50 No.15084264
    Right, we need crunch for Farseer Kalleth Istiael (slight name change).

    Maybe a slightly more offensive-focused Farseer?
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)16:50 No.15084278
    We need to give Farseer Falleth Istieal (slight name change) crunch.

    Maybe an offensive-focused farseer?
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)16:51 No.15084287
    >>15084278
    >>15084264

    SON OF A BITCH.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)17:22 No.15084571
    Bump again.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)17:57 No.15084865
    Samefagging to keep this alive. This'll be my last bump of the night. We need more...stuff. We need more of just about everything.
    >> Anonymous 05/28/11(Sat)18:40 No.15085191
    bump
    >> Ragnasal !!IDPwmdBD5xo 05/28/11(Sat)18:53 No.15085296
    Bump for homebrew
    >> Alpharius 05/28/11(Sat)19:51 No.15085782
    >>15084278
    On the table: Jetbike (modelled as something other than a jetbike... maybe a Wasp?), Mindwar, Spiritstones, Eldritch Storm, Runes of Warding, Runes of Witnessing.
    = 170 points.

    I like using the FW units, they are in desperate need of fluff as well.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)19:54 No.15085803
    >>15085782

    I was wanting to use wasps actually, they're just objectively better War Walkers, as far as I can see.
    >> Alpharius 05/28/11(Sat)20:06 No.15085884
    I'm going to do some dishes and think about the Phoenix Lords, Aspects without PLs, The Final Battle and a few other things.

    I'd keep Death Seekers as Enohar's equivalent of Guardians (ie, not an Aspect) because aside from Rangers, the other Troop choices seem a little warped for Enohar. If we're going with Wasps then it's good.

    I'd almost say that Enohar is trying to make an Aspect out of Death Seekers, including creating a PL for them. Likewise for Wasps and Shadow Spectres. Shad.Spec & Harlequins should be ascetically similar to Death Seekers, in my opinion. Ribbony.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)20:13 No.15085938
    >>15085884

    Annoyingly, I was going to make the core of the army on the TT DAs, but as you said, they don't seem to fit. But at the same time, they're VERY good on tabletop. Maybe even repaint them in the craftworld colours?
    >> Alpharius 05/28/11(Sat)21:06 No.15086373
    >>15085938
    I see three main types of flavours in regard to Eldar Units.
    1) Aspect Warriors: PLs, Scorps, DAs, Hawks, Reapers etc.
    2) Guardians: Storm, Defender, Jetbikes, Vypers, War Walkers, Tanks, etc. Anything with a BS of 3 (... and... Fire Prisms).
    3) Seers: Farseers, Locks, Wraithguard, Wraithlords.

    Some don't really fit in any or equally fit into all: Avatar, Harlequins, Rangers.
    Not sure about Autarches. Aspects; certainly. Guardians; maybe, because he's not so much as /tied/ to the path of a warrior.

    Some Craftworlds don't do the Aspect thing much (Ulthwe/Iyaden).
    Some don't do the Guardian thing much (Biel-Tan, fluff-wise).
    Some don't do the Seer thing much (Saim Hann).

    CWE usually focus on one of those three, but not exclusively.

    Anyone care to give a synopsis? Think this thread might be getting close to auto-saging. And make sure you archive it.
    >> Alpharius 05/28/11(Sat)21:08 No.15086402
    >>15086373
    >Some don't do the Guardian thing much (Biel-Tan, fluff-wise).
    My brain broke for a moment. Ignore that sentence.

    >102 posts
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)21:13 No.15086449
    >>15086402

    Archived already, tagsearch "Ynnead". I'll start tagging them as Eonhar now though.

    Anyway, I can't decide what element to drop.

    We want farseers.

    We want Aspects (Eldar really can't do without DAs to be fair).

    We want guardians, as that's what the Death Seekers are to Eonhar.
    >> Voge Gandire !!XTu+8ESfHFY 05/28/11(Sat)21:19 No.15086495
    Well, I am out for the night. 2:18AM here in the land of haggis and bagpipes. Thank you all so much for all your help! There probably will be another thread tomorrow (or later today if you're being pedantic).

    KEEP BEING AWESOME, /tg/.
    >> Alpharius 05/28/11(Sat)21:28 No.15086569
    >>15086449
    I'd lower the Farseer side of things. All Craftworlds have all units. Someone was saying that Iyanden could field an army of Guardian Jetbikes and it would just be unusual, not impossible.

    Farseers side dropping down would make them the easiest side to fluff out.

    Maybe Seers don't jump on the field as much, preferring to organise the grander scheme of things. I'd see them on Jetbikes or in WSs/Falcons.

    If Death Seekers are our Guardians, then all the Guardian Units (Wasps, tanks, jetbikes) should have a Death Seeker theme or justification.

    I like that idea: Jetbikes/Vypers/War Walkers/Wasps, (all fast and fragile and adrenaline pumping), Wave Serpents (a necessary compromise) etc. And Heavy Weapon Support Batteries, standing in the face of an advancing tide of overwhelming proportions and firing off as much damage as possible (HWSBs are devastating if you are willing to lose them).
    >> Anonymous 05/29/11(Sun)03:38 No.15089853
    Death Seer (100 points)
    Use Wraithlord with two Flamers and a Wraithsword.

    Homebrew option (100 points):
    Reduce T from 8 to 5
    Increase A from 2 to 5
    Use bulked up War Walker Models.
    >> Anonymous 05/29/11(Sun)03:41 No.15089892
    >>15089853
    And normal Death Seekers, the Troop Choice, should be the "Psykers" for the Converted Wraithguard/Wraithlords.

    Although the Wraith~s are meant to be the Tough Guys in an Eldar army. And that runs contrary to Enohar's philosophy.
    >> Anonymous 05/29/11(Sun)04:52 No.15090476
    >>15086569
    >All Craftworlds have all units.
    Not really. All of the five major Craftworlds have all units, but the minor ones don't have to. For example, even the six main Aspects aren't spread to all Craftworlds.

    >I'm going to do some dishes and think about the Phoenix Lords, Aspects without PLs (...)creating a PL for them. Likewise for Wasps and Shadow Spectres.

    Shadow Spectres do have a PL, and she is a major plot point in IA11. Of course, there's nothing forbidding you from even having multiple PLs of the same Aspect: you don't need to have founded an Aspect or be one of Asurmen's student to qualify:
    (field too long)
    >> Anonymous 05/29/11(Sun)04:56 No.15090512
    >>15090476
    >THE PHOENIX LORDS
    >A few of the most ancient Exarchs have no shrines and no craftworld to call their home. They wander from world to world, instinctively driven by war, attracted by places of great danger and need. These Exarchs are known as the Phoenix Lords and they are great heroes amongst the Eldar race. During moments of desperation they appear, sometimes just one but often several depending upon the perils faced. Following in the path of the Bloody-handed God, their names are well known throughout the craftworlds, and their deeds form part of the legends of the Eldar.
    >No one knows exactly how many Phoenix Lords there are, for some are seen but rarely, while others disappear for millennia only to reappear suddenly and unexpectedly. Some have undoubtedly perished far away, their suits lying upon some hostile world awaiting discovery by some predestined Eldar warrior doomed to don the armour and become the ancient hero for another cycle of his existence.
    >Some of the Phoenix Lords are as old as the Fall. They were heroes during the cataclysm, and were the first to bear the spirit stones of the Warrior Aspects. Perhaps they never reached the craftworlds and so never founded their own shrine as others did, or maybe their shrines have since been destroyed along with their craftworlds. Whatever their past, they are the most fearsome of all Exarchs, and the most powerful warriors of all the Eldar.
    >> Anonymous 05/29/11(Sun)05:30 No.15090785
    >>15090512
    >>15090476
    I learned something.



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