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  • File : 1308308728.jpg-(121 KB, 640x480, 6.jpg)
    121 KB Anonymous 06/17/11(Fri)07:05 No.15295966  
    XENO BURNA- what do you mean I'm out of flamethrower fuel?
    >Also the guys with lightning claws and thunder hammer died in the very first round with their fancy melee weapons doing jack shit
    >> Anonymous 06/17/11(Fri)07:38 No.15296164
    >This game is an exercise in masochism. But so manly.

    just oldschool spacehulk computerized. well with out the deathwing expansion (which was awesome).
    >> Anonymous 06/17/11(Fri)07:39 No.15296172
         File1308310773.jpg-(179 KB, 800x554, Space Hulk 2.jpg)
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    This isn't 1993 Space Hulk.
    Where is 1993 Space Hulk?
    >> Anonymous 06/17/11(Fri)07:41 No.15296190

    >> Anonymous 06/17/11(Fri)07:44 No.15296203

    Long story short, http://teardown.se.
    GW shitcanned it because they were using licenced term, now they ducked around it.
    >> Anonymous 06/17/11(Fri)07:45 No.15296210
    This game is Space Hulk, and it can be downloaded from http://teardown.se/

    Well all right, technically it's called Alien Assault, a shitty rip-off of the game we all know and love because GW didn't let them do it properly. But this can be fixed! The right and proper graphics, as well as a couple chapters, can be found from here: http://www.megaupload.com/?d=LIBW6LZK

    Proceed here to download some better music and chapters, as well as the most appropriate menu screen currently available: http://www.mediafire.com/?4xp2kblz39gmv55

    Here be some voice packs: http://www.megaupload.com/?d=BV19Z8DN

    This is the language file. It is important because otherwise the game will not recognize some things. Replace every other language file in the game with this. http://www.megaupload.com/?d=JZVOM415

    And finally, here are the mission packs: http://pcsostres.ac.upc.edu/aramirez/doku.php?id=shulk:campaigns
    Start with Sin of Damnation, Spawn of Execration, and Harbringer of Despair: they're the important main bits and relatively easy for beginners. Next, pick up everything that says it's from some official source, which tend to be slightly trickier (the screenshot is from Genestealer Invasion), and then if you like you can still take all the fan packs.

    Run the game. Enjoy the most intense Space Hulk experience available on your computer since 1993!
    There is no place prepared, but the code contains a little niche specifically put there for these things. The voicepacks should be in a folder called "vo", simply place this one to the main folder of the each squad, and you're good to go.

    Alien Assault/squads/0/vo, and so forth.
    >> Anonymous 06/17/11(Fri)07:54 No.15296262
    Oldschool ?
    There can be only one space hulk, even the anniversary edition is a close remake of it.
    >> Anonymous 06/17/11(Fri)08:05 No.15296334
    Does it have 1st person?
    >> Anonymous 06/17/11(Fri)08:32 No.15296510
    >> Anonymous 06/17/11(Fri)08:37 No.15296529
    I would definitely contemplate murder if this was multiplayable. Murder.
    >> Anonymous 06/17/11(Fri)08:38 No.15296533
    I lost guys on the training missions.
    Shit sucks when bolters jam.
    >> Anonymous 06/17/11(Fri)10:47 No.15297243

    WTF is that a new verison or something?
    >> Anonymous 06/17/11(Fri)11:09 No.15297376
    Read the thread.
    >> Anonymous 06/17/11(Fri)11:11 No.15297384
    >Does it have 1st person?
    >Sadly, no.

    you people, you bad bad people, back to /v/ with you.
    >> Anonymous 06/17/11(Fri)11:15 No.15297402
    >raise marine to obscene rank
    >dies to random genestealer behind door after his bolter jams
    every time

    fucking space hulk, I love you so much
    >> Anonymous 06/17/11(Fri)11:18 No.15297418
    I loved the PS1 Space Hulk. too bad my copy doesn't play past the fourth story mission anymore.
    >> Anonymous 06/17/11(Fri)11:19 No.15297424
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    >> Anonymous 06/17/11(Fri)11:20 No.15297427
    there's PS1 emus and you can just d/l the game.
    >> Anonymous 06/17/11(Fri)11:22 No.15297439
    >> Anonymous 06/17/11(Fri)11:32 No.15297509
    >That feel when you get every terminator to the maximum possible rank.

    >That feel when your little brother plays it while you are in the bathroom and kills everysingle one of them.

    >> Anonymous 06/17/11(Fri)11:52 No.15297629
         File1308325938.jpg-(84 KB, 640x480, monster.jpg)
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    You think that's bad? It's easy to get everyone to a high rank: all you gotta do is to have him survive long enough while killing stuff, which gets easier when you get there.

    But look at this douchebag. Nine fucking melees. That would be against a bunch of super-fast six-armed melee monsters that can cut through his power armor like a hot knife through butter, and he is armed with nothing but a power sword that probably looks like a matchstick against these dudes, and he goes and survives NINE melee combats where anyone else probably couldn't handle even one.

    This guy is my fucking hero and I'm going to be so sad when he inevitably dies.
    >> Shock 06/17/11(Fri)12:00 No.15297671
    Are there any more additional chapters out there?

    I remember when I first played this, back when it was still Space Hulk. I didn't want to play as any of the chapters already ingame, so I modded myself up some Lamenters.

    Ironically, I was shit at the game, much to the misfortune of the Terminators.
    >> Anonymous 06/17/11(Fri)12:01 No.15297680
         File1308326484.jpg-(93 KB, 600x336, shulk2.jpg)
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    You don't know how to FIGHT WITH HONOR.
    >> Anonymous 06/17/11(Fri)12:25 No.15297803
    Did you manage any good with them? Modding, I mean.

    And anyway, there are about seven chapters in total, which is enough to choose from I think.
    >> Shock 06/17/11(Fri)12:30 No.15297833

    Eh, alright-ish I guess. I got the graphics all done for them and so on, but unfortunetly they all got lost in a harddrive wipe.
    >> Anonymous 06/17/11(Fri)12:35 No.15297866
         File1308328511.jpg-(77 KB, 640x480, raziel.jpg)
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    When you remember the heroic acts of individual Marines, ranking ends up meaning very little.

    Here we can see Raziel who single-handedly gunned down hordes upon hordes of xeno scum, to buy time for sergeant Lithur (see >>15297629) to take the crucial data back to the designated location. Seven more unfortunate Marines died during the daring assault.
    >> Anonymous 06/17/11(Fri)13:29 No.15298295
    So i downloaded the files in >>15296210.

    Could someone explain what directories i'm supposed to put them in?
    >> Shock 06/17/11(Fri)14:38 No.15299038
         File1308335889.jpg-(43 KB, 358x252, Template shenanigans..jpg)
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    So, I got bored and started painting up some Flesh Tearers.

    My question is: What the fuck are those things I've circled? Battle Damage?
    >> Anonymous 06/17/11(Fri)14:55 No.15299174

    There is a boardgame of this also isnt there?
    >> Anonymous 06/17/11(Fri)14:56 No.15299181
    is, was, yes.
    >> Anonymous 06/17/11(Fri)14:57 No.15299187
    That was the original Space Hulk, yeah.
    >> Anonymous 06/17/11(Fri)17:19 No.15300430
         File1308345561.png-(65 KB, 500x500, Lofn_and_Rippers.png)
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    Thanks Anon!
    >> Anonymous 06/17/11(Fri)17:30 No.15300524
    >start playing dungeon crawl again
    >shit, i haven't been to /tg/ in ages
    >find this thread
    >never leave /tg/ again
    >> Anonymous 06/17/11(Fri)18:41 No.15301163
         File1308350467.jpg-(72 KB, 640x480, 5.jpg)
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    Georgius is pretty good, eh beats the shit out of genestealers WITH HIS FUCKING POWER FIST and doesn't afraid of anything.
    >> Anonymous 06/17/11(Fri)18:54 No.15301270

    Some of you might be interested

    its a four person topdown person multiplayer thing based off spess hulk
    >> Anonymous 06/17/11(Fri)18:59 No.15301320
    Can some one tell me how to get the sins of damnnation map to work? I put the whole folder in the missions folder, but it doesn't show on the campaign menu.
    >> Anonymous 06/17/11(Fri)19:02 No.15301366
    I have to rename them with a number?
    Hold on a sec gonna go try it out.
    >> Anonymous 06/17/11(Fri)19:06 No.15301410
    I'll assume it doesn't matter what order the missions are numbered?

    For instance sins of damnation can be 5
    while harbinger of despair can be renamed 6 or 7.
    >> Anonymous 06/17/11(Fri)19:15 No.15301471
         File1308352532.jpg-(37 KB, 576x432, great-success.jpg)
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    Thanks man

    Time to go kill some xenos scum
    >> Shock 06/17/11(Fri)19:57 No.15301826

    >> Anonymous 06/17/11(Fri)20:05 No.15301909
    Looks like power claws for the other marines.
    >> Anonymous 06/17/11(Fri)20:17 No.15302013
         File1308356258.jpg-(120 KB, 500x635, 1287989384840.jpg)
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    worst marine commander ever reporting in.
    died four times in the tutorial.. on the same mission.
    pic related.
    >> Anonymous 06/18/11(Sat)02:31 No.15305722
         File1308378691.gif-(2 MB, 342x215, 1298840783890[1].gif)
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    Thanks you both so much for this.
    I have very little to give in return, but please have this.
    >> Anonymous 06/18/11(Sat)03:31 No.15306043
    Quick, noob question if anyone is still here, is there any point, with the move and fire aspect to stand and fire? I mean you can either potentially run 4 squares firing 4 times, or stand and fire 4 times?
    Not seeing a disadvantage.
    >> Anonymous 06/18/11(Sat)03:40 No.15306100
    I'm not sure how well it's implemented, but in the original tabletop version plain standing and firing is more accurate. Also sometimes you just shouldn't move anywhere, like when you're in a beneficial position and hordes of stealers are coming through.

    But yeah, most of the time you might as well move.
    >> Anonymous 06/18/11(Sat)03:41 No.15306112
    Rgr, thanks bro.
    >> Anonymous 06/18/11(Sat)05:29 No.15306591
    Is there a good way to change the tileset? I downloaded one of the official space hulk campaigns, sin of damnation or something, and It really put me off how fucking dark everything was. I can barely see the board.
    >> Anonymous 06/18/11(Sat)05:31 No.15306599

    The way combat works, you need to roll a 6 on one of two dice to kill.

    If you fire again without moving at the same genestealer, that becomes a 5. In previous editions, I think that later becomes a 4, then a 3, all the way down to 2+, but that clearly doesn't happen in the computer version... I have fired seven shots at a single genestealer without killing it.
    >> Shock 06/18/11(Sat)06:16 No.15306761
         File1308392160.png-(309 KB, 640x480, 0.png)
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    Confirmed that it's battle damage. You get it when your Termies survive hand-to-hand with Genestealers.

    Anyone got any good suggestions for Flesh Tearer names? I'm herping around and using a mixture of Blood Angel names and the four or so FT names I found on 40kwikia.
    >> Anonymous 06/18/11(Sat)08:56 No.15307432
         File1308401788.jpg-(23 KB, 351x237, Anticipation.jpg)
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    >its free
    >> Anonymous 06/18/11(Sat)14:14 No.15309132
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    Oh, I miss Alien Swarm. Only got 2 of the 6 speedrun achievements. That was fun.
    >> Anonymous 06/18/11(Sat)18:32 No.15310931
         File1308436377.jpg-(101 KB, 640x480, 3.jpg)
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    Yeah... you know what? Fuck this shit.
    >> Anonymous 06/18/11(Sat)19:20 No.15311266
    Okay, sure.


    Don't overextend on the early levels: in the initial campiagns, you have enough firepower to overwhelm the genestealer spawn rate, so it only gets easier as time goes on. kill the genestealers down before you start making aggressive moves.

    The autocannon is a lot better than the storm bolter at two things: overwatching in tight corners, where you have only a couple chances to fire on the genestealer before it gets to you, and moving and firing. If you are rushing towards a door and moving and firing, it's way better. If you are just shooting bugs at the end of a hallway, it's not much.

    Overwatch isn't actually a very efficient way to kill stuff. Not only can you jam, but also, sustained fire improves the chances to hit. So if you just fired twice at a genestealer, you might be better off firing twice more, instead of overwatching.

    the heavy flamer is extremely powerful for retreating and guarding flanks, but TERRIBLE for advancing, as you can't run through the flames. Don't put it in the front of your formation.

    You die in corners. Don't approach a corner unlesss you have the action points to clear the stuff around the bend. And if you are in a corner without AP, put a second guy a couple squares back also on overwatch so you don't lose half your squad.

    Try to spread out and cover any long tunnels quickly. That's where genestealers do badly: long linear tunnels.

    a 3x3 room really doesn't have enough space for more than 2 guys to use it at once for the purposes of shooting out. Don't overpack rooms.

    The power sword your sergeant has is VASTLY superior in hand to hand. Power fist marines almost always lose.
    >> Anonymous 06/18/11(Sat)19:26 No.15311294

    Only casuals turn on the "troops get better as they rank up" option. True men play purist mode.

    Also, pretty sure that's off by default. You have to turn off "marines get better in combat as they rank up".
    >> Anonymous 06/18/11(Sat)22:31 No.15312830
    Jesus. I'm playing purist mode right now. My sergeant is a BOSS, but everyone else at all is just a scrub. A scrub in every sense of the word.

    Does anyone know the correct order to install all of the mods listed above? One of them is a package called "tdaa" and it contains 9 different files, some of them repeats of the other links.
    >> Anonymous 06/18/11(Sat)22:45 No.15312932
    >> Anonymous 06/19/11(Sun)02:13 No.15314811
    So what is the difference between all of the melee weapons? The tutorial makes it clear that while powerfists are great weapons, they suck at fighting genestealers.

    The power sword used by a sergeant is a little better. But in my experience that only turns a 95% chance of rape into a 90% chance.

    Do claws and hammers do any better? So far my best sergeant has survived 1 of 11 melees. (not counting failed missions). I have never seen a powerfist work once. Damn scrubs.
    >> Anonymous 06/19/11(Sun)02:44 No.15315058
    download the first edition and its expansion, deathwing & geenstealer for some interesting rules additions, suggestiosn and inspiration.
    >> Anonymous 06/19/11(Sun)02:45 No.15315064

    Basically, the way combat works is everyone rolls dice, and whoever has the single highest number kills the other guy. No one dies on a tie. If you are behind or beside a guy, you don't get to kill, only turn to face if you win, and you can't use special weapons other than the storm shield (but not the thunder hammer, just the shield).

    genestealers roll 3 dice. Termies roll 1.

    The power fist gets +1 to attacks. The sergeant's sword adds 1 to all it's dice rolls, AND forces the genestealer to reroll his highest single dice, but only works to the front.

    The thunder hammer adds 2, and the storm shield, if I can recall, reduces the number of genestealer dice to 2? (though it may be rerolsl the highest dice.) It is generally accepted to be underpowered and inferior to lightning claws in previous space hulk editions, which is what alien assualt is almost certainly copying, as it predates the new space hulk.

    The lightning claws roll two dice, adding 2 to each. They are generally considered the "good" weapons.

    This is from memory, I might be wrong. But generally, you will almost always lose a power fist duel, frequently lose a power sword duel, rarely lose a lightning claw duel (Significantly less than 10% of the time), and should never take thunder hammers if you aren't forced to.

    But yeah. The entire point is that terminators die in close combat... unless you get to pick your own loadout, in which case you can often just take 8 lightning claw marines and 2 flamers, and go to town. Though that works less well on really long missions, where bad luck will start losing you marines over time.
    >> Anonymous 06/19/11(Sun)02:53 No.15315130
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    Man I'm loving this game.
    Lament for the dead, but not when there is still vengence to be wrought.
    Living in constant fear of losing my only two champions.
    Or worse, losing both squads to the man.
    I honestly think I'd have to restart the campaign as penitence if I were to fail my men so utterly.
    Can anyone tell me where I can find my men's awards, and what they mean, such as Scout and the like.
    >> Anonymous 06/19/11(Sun)02:55 No.15315158
    On a related note, what are kills #(#)?
    Is it Rangedkills(totalkills)?
    >> Anonymous 06/19/11(Sun)02:59 No.15315182

    Kills total, kills this mission.
    >> Anonymous 06/19/11(Sun)02:59 No.15315187
    >> Anonymous 06/19/11(Sun)03:02 No.15315215
    Thanks man.
    I wish I could just find the complete rules for this thing and browse it whenever I had a question.
    >> Anonymous 06/19/11(Sun)03:04 No.15315234
    > 3 entrances
    > 5 terminators
    > Survival mission
    > ITS GO TIME!
    > Overlappan fields of fire!
    > 24 kills!
    > DAk- JAM
    > Fuck
    > the powerfists! they do nothing!
    > 3 terminators go splat, sarge and scrub avenge them
    > survive to 28 kills
    > Sergeant, covering two entrances, overwhelmed!
    > Genestealer kills sergeant, attacks scrub from behind!
    > Scrub survives! Guns down genestealer!
    > 30 kills, VICTORY

    >> Anonymous 06/19/11(Sun)03:17 No.15315367
    >> Anonymous 06/19/11(Sun)03:20 No.15315407
    Thanks bro.
    Just checked my settings, looks like Ranked Bonus is off by default.
    And I thought my champions were badass because they were getting bonuses.
    >> Anonymous 06/19/11(Sun)04:22 No.15315850
    >the heavy flamer is extremely powerful for retreating and guarding flanks, but TERRIBLE for advancing, as you can't run through the flames. Don't put it in the front of your formation.

    Gotta expand on this one. A single lone flamer can advance AWESOMELY as long as he has fuel left. Torch the stealers, then head on as long as you can: at the beginning of the next round, the places you just fried are empty because no stealers went there. So advance some more, burn the resistance, and repeat.

    >> Anonymous 06/19/11(Sun)04:57 No.15316064
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    Finished my Flesh Tearer sprites if anyone wants to use them ingame. Just save them as a 24-bit bitmap and they should work.
    >> Shock 06/19/11(Sun)06:26 No.15316462

    Whoops, forgot my namefag name.


    Just copy one of the other folders (I'd suggest whichever has the Blood Angels) then rename it to a different number. Replace the sprites.bmp in the folder, then edit the settings text file (its just the name of the chapter. Replace "Blood Angels" with "Flesh Tearers". After that, you're sorted.

    If you want, you can edit the names text file (in the data folder) and add some Flesh Tearer names (I just took the five or so I could find and mixed them in with the Blood Angel names). You don't really have to do this to get the chaptet to work though.
    >> Anonymous 06/19/11(Sun)06:26 No.15316464
    Here is a question, why can i restart missions as if the previous mission never went wrong, but i have to constantly start with a new squad this way.

    Why can't i restart a mission with the same marines i started it previously?

    No it doesn't makes sense to say they simply started it anew with a new team, because they wouldn't put another team into my care if the previous one got slaughtered under my command.

    This is either the designer wanting to make the game harder, or just the game being not fully developed.

    But it sure as hell is annoying.
    >> Anonymous 06/19/11(Sun)07:08 No.15316652
    Even worse, if you start a single mission, the game will use your dudes from the previous campaign mission meaning you might lose these guys aswell.
    >> Anonymous 06/19/11(Sun)07:16 No.15316687
    Made it all the way to the last tutorial mission. Got all my veterans slaughtered last mission.

    ...wait. Is my flamer guy locked in a closet by a bulkhead? Well no problem I can fusion cut that-

    > Fusion cutter dude on opposite end of map behind another 4 marines

    Well fuck.
    >> Anonymous 06/19/11(Sun)07:20 No.15316703
    Some times this game makes me rage. I go from one mission where I have to kill a certain amount of stealers and my sergeant gets 19 kills on his own, 7 of those in melee, whilst everyone else dies, and he goes up two ranks. The very next mission the first genestealer that appears runs through three overlapping fields of fire and instant gibs the same sergeant.
    >> Anonymous 06/19/11(Sun)07:42 No.15316781
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    Also this one was a good game.
    >> Anonymous 06/19/11(Sun)07:43 No.15316785
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    Dark Angel were the posterboyz, in b4 Bloodfugs
    >> Anonymous 06/19/11(Sun)08:16 No.15316911
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    I'm sorry, I couldn't hear you over how awesome Ultramarines are.
    >> Anonymous 06/19/11(Sun)08:47 No.15317064
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    >> Anonymous 06/19/11(Sun)09:01 No.15317145
    Ultramarine Brother-Sergeant Ward

    What the fuck
    >> I apologised on 4chan !!857o4GkKJgy 06/19/11(Sun)09:04 No.15317165

    You know I played my first game of Space Crusade last week?
    It's actually pretty interesting to see how far (or little) the designs have come. Hell, I actually kind of think that the Chaos Space Marines in the SC set are actually better than the ones GW do currently. Oh sure, from a technical point of view they're inferior, but in terms of design, I can't help but think they look better.

    Also, I can help but feel that to an 8 year old, 20 years ago? Space Crusade must have been FUCKING sweet. All those cool plastic models? Those cards? Cardboard terrain everywhere? Replayability? THAT FUCKING DREADNAUGHT? Holy shit this thing must have been the best christmas present ever.
    >> Anonymous 06/19/11(Sun)09:25 No.15317301
    Where do I need to put the sound files from EA Space Hulk. These default marine voices sound like little bitches.

    There's no clue about the directory structure in the sound packs. Just a "VO".
    >> Anonymous 06/19/11(Sun)09:40 No.15317402
    each of the voicepacks is a slightly different size. Should I try them all and see which I like best? Or do they have that much variation to begin with?
    >> Anonymous 06/19/11(Sun)09:41 No.15317407
    Back in the time, Necrons were simply chaos Androids.
    >> Anonymous 06/19/11(Sun)10:00 No.15317512

    I'm sorry but would you mind posting the squad folder for your Flesh Tearers? For some reason my game refuses to acknowledge that the bump map is there, that it exists.
    >> Anonymous 06/19/11(Sun)10:01 No.15317519
    Ah gotcha, thanks
    >> Anonymous 06/19/11(Sun)10:02 No.15317523
    Okay, got the voice files working now. Thanks.
    >> Anonymous 06/19/11(Sun)11:29 No.15318088
    So, how about those Lamenters? Iron Snakes would also be a good skin to see.
    >> Anonymous 06/19/11(Sun)11:42 No.15318158
    Space Crusade had more 'bling', for lack of a better word, than Space Hulk, but I didn't like how even more luck-based it was.
    >> Shock 06/19/11(Sun)12:07 No.15318265


    Rename the folder to any number, since you probably don't want to overwrite one of the other chapters.
    >> Anonymous 06/19/11(Sun)12:29 No.15318383
    But if you fire so that the flame template is pushed up as far as it can be, there is a 1/6 chance the genestealer will survive and eat you next turn, and it takes a lot of AP to fire again. Also, the flamer can't move and fire, so it takes a full 2 ap just to shoot, whereas the autocannon can often just move and fire 4 times and be all right.

    So really, you are only advancing 2 squares a turn, max. As compared to an assault cannon or storm bolter getting 2 at minimum, often upwards of 6.
    >> Anonymous 06/19/11(Sun)17:36 No.15320681
    This is always as annoying.
    >> Anonymous 06/19/11(Sun)17:44 No.15320741

    It is pretty much the way it has to be though. Remember, this used to be a two player board game. The nid player has almost no signficant decisions to make, either: nids almost play themselves. So when you think about it, the outcome HAS to be somewhat luck based, as otherwise, a skilled Terminator player would just win every game and a bad terminator player would lose every game, and that would mean that the game would be boring as fuck.

    Yeah, sometimes your lightning claw marine dies on his second genestealer kill and everything falls apart, especially in the harder campaigns. But it was meant to be a board game, not a computer game.
    >> Anonymous 06/19/11(Sun)17:52 No.15320786
    I personally think the ranking system is a good way to offset this, allowing a skilled player to make it somewhat less luck-based. Not that I haven't lost an archangel in a tougher mission more than once.
    >> Anonymous 06/19/11(Sun)17:56 No.15320819

    But it's also going to make the game a lot easier, no?

    Really, a sergeant with rank up bonuses and lightning claws should be nearly invincible. Bonuses don't stack well, especially for close combat, where you don't even need AP to keep fighting, long as you have a narrow corridor to hide in.
    >> Anonymous 06/19/11(Sun)18:15 No.15320912
    But in close combat, a single bad roll is instantly fatal. And it will always come eventually.
    >> Anonymous 06/19/11(Sun)18:38 No.15321077

    If you give a sergeant with power claws an additional +1 to his rolls, he would win or draw 98.8% of all combats. Having one of those in a mission would make ANY mission a hell of a lot easier. Power claws, their main strength is not actual killing power, it's that in linear sections, you don't HAVE to kill anything, you can just keep walking and ignore the mass of genestealers.

    As for actually getting veteran, that wouldn't be hard. you only need an average of 4 kills a mission to rank up as fast as possible.
    >> Anonymous 06/19/11(Sun)19:45 No.15321556
    Hey, can someone give me a heads up on how to install the voice packs?

    I dumped the 0 and 1 folders in the voice pack into their respective squad folders, but they aren't giving me any verification that it's working.

    ;_; How i get marines to talk?
    >> Shock 06/19/11(Sun)19:47 No.15321564

    You put the vo folder itself into each squad folder (copy and paste it, I mean)
    >> Anonymous 06/19/11(Sun)19:48 No.15321571
    спасибо, товарищь.
    >> Anonymous 06/19/11(Sun)19:55 No.15321622
    tell me someone has modded in ANGRY MARINES!

    or failing that, Salamanders/ Raven Guard
    >> Anonymous 06/19/11(Sun)19:58 No.15321644
    Not so far, though I guess both would be pretty cool.

    Hopefully just a matter of time.
    >> Anonymous 06/19/11(Sun)20:04 No.15321670

    But that would also require re-recording the audio into various tones and pitches of FUCK, SHIT, DMAN, COCKSUCKER, COCK, FAGGOT, CHUCKLEFUCKERS, and so on.

    ....Actually, is that how the ANgryMarines communicate? like their swearing works as a tonal language with various accents and shit on the cursing to produce all new words that mean different things?
    >> Shock 06/19/11(Sun)20:10 No.15321719

    I'm honestly surprised no-one ever painted up some Black Templars for the game.
    >> Anonymous 06/19/11(Sun)20:17 No.15321763
         File1308529062.jpg-(156 KB, 640x480, moretrollan.jpg)
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    Fuck forgot the pic.
    >> Anonymous 06/19/11(Sun)20:18 No.15321766
    How simple is modding in new chapters in this game anyways?
    >> Anonymous 06/19/11(Sun)20:18 No.15321771
    couldnt be too hard, right?

    all i'd have to do was load it up into photoshop and change the palette around
    >> Anonymous 06/19/11(Sun)20:19 No.15321773
    Alas, noble Loth. His deeds shall be recorded forever in the Remembrance.
    >> Shock 06/19/11(Sun)20:21 No.15321791

    Easy as piss. You just need to recolour the sprites and edit this one text file (which only contains the name of the chapter) and then you're done.


    Well, if you're willing I say got for it. It'd be pretty cool to see some anons produce a bunch of chapters for Alien Assault/Space Hulk.
    >> Anonymous 06/19/11(Sun)20:23 No.15321805
    I don't know much about 40K, but I'd be willing to do the palette job if some helpful fa/tg/uys could do voicework and come up with some names for the marines.

    Angrymarine names?
    >> Anonymous 06/19/11(Sun)20:23 No.15321806

    Hmmm.... I'll give a shot at putting in the Angry marines tonight.
    >> Anonymous 06/19/11(Sun)20:26 No.15321823
    Off the top of my head?

    >> Anonymous 06/19/11(Sun)20:30 No.15321841
    >> Anonymous 06/19/11(Sun)20:33 No.15321864
    That shit is easy just curse randomly.

    >> Shock 06/19/11(Sun)20:36 No.15321879
    ASSKICKER (or ARSEKICKER. Tally ho!)
    CUNTPUNTER (welp)
    >> Anonymous 06/19/11(Sun)20:38 No.15321887




    And their Sargent: THE BURNING HATE
    >> Anonymous 06/19/11(Sun)20:39 No.15321890
    >> Anonymous 06/19/11(Sun)20:42 No.15321905
         File1308530559.png-(139 KB, 1307x618, spessmehreens.png)
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    currently putting together a sprite sheet

    this is what i have so far, still have a ways to go

    uhhh, what are the angry marines' emblem again?

    also, good job on the names, you guys

    will add those to the name list
    >> Anonymous 06/19/11(Sun)20:44 No.15321915
         File1308530659.jpg-(5 KB, 233x233, 1308334803515.jpg)
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    Emblem is an angry frowny face.

    like on this hat
    >> Anonymous 06/19/11(Sun)20:46 No.15321931
         File1308530801.png-(9 KB, 128x128, ANGRY.png)
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    >> Shock 06/19/11(Sun)20:47 No.15321939
    Now I think about it, should Alien Assault/Space Hulk have a page on 1d4chan? If so, any ideas what should go on it?
    >> Anonymous 06/19/11(Sun)20:51 No.15321962

    Should have a download link, links to the various SPESS MEHRINE chapter packs, tilesets, voice setc, and campaigns
    >> Anonymous 06/19/11(Sun)21:10 No.15322114
    Is there a way to edit the rules? Say, if you wanted to make different weapons, introduce new units like Power Armor Marines (even weaker in close combat, but movement is cheaper, frex) or even entire new forces like Orks or Chaos?
    >> Anonymous 06/19/11(Sun)21:11 No.15322119
         File1308532263.jpg-(183 KB, 1280x992, necromunda3.jpg)
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    your faith is weak, anon.
    >> Shock 06/19/11(Sun)21:13 No.15322137

    No idea, although I'd be pretty surprised if csm's weren't already ingame, if the apparant inclusion of hybrids is anything to go by.

    Space Hulk: Vegeance of the Blood Angels (where the voice files are from) is pretty unique in that it went the complete opposite of most GW games. Instead of having Chaos Space Marines as mooks, they were badass enough to rip the shit out of Terminators.
    >> Anonymous 06/19/11(Sun)21:18 No.15322176
    Thread archived because of awesome
    >> Shock 06/19/11(Sun)21:22 No.15322206

    Well, here's a start.
    >> Anonymous 06/19/11(Sun)21:22 No.15322214
    Pretty much, yes. The development of a new swear-word takes too long, so they just throw more rage into the ones they have. That said, you can get surprising variety out of the ones that do already exist. Cuntmaggot, for example.
    >> Anonymous 06/19/11(Sun)21:28 No.15322249

    Added the links to all the various mods
    >> Anonymous 06/19/11(Sun)21:28 No.15322250
    what chapters is everyone playing with?
    >> Anonymous 06/19/11(Sun)21:32 No.15322270
    Bluhd Ravens currently, but I'll move on to angry marines or Salamanders once I find them
    >> Anonymous 06/19/11(Sun)21:39 No.15322330

    My own Flesh Tearers for now.
    >> Anonymous 06/19/11(Sun)21:42 No.15322349
    And you could actually fight Genestealers mano a mano instead of leaving everything to the dice. Granted, it was hard and you would get trounced more often than not, but still.
    I'm actually using the Sons of the Sand that come with the original game.
    >> Shock 06/19/11(Sun)21:44 No.15322372

    It also had some glorious voice acting.



    >> Anonymous 06/19/11(Sun)21:49 No.15322413
    Fuck it, searching for a download now.
    >> Anonymous 06/19/11(Sun)21:58 No.15322511
    not sure if this has been posted.. some more chapters.
    >> Shock 06/19/11(Sun)22:01 No.15322535
         File1308535270.png-(10 KB, 336x330, Eddy of the Jaws.png)
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    >Someone already made fleshtearers
    >> Anonymous 06/19/11(Sun)22:03 No.15322552
    My Fucking Face

    I cant do any of these campaigns I downloaded

    God damn it
    >> Anonymous 06/19/11(Sun)22:05 No.15322575
    Did you rename the folders?
    >> Anonymous 06/19/11(Sun)22:06 No.15322584
    i have 11 chapters i need more!!!
    >> Anonymous 06/19/11(Sun)22:06 No.15322587
    While admittedly a curiosity because Alien Assault is plain superior, years ago I played a lot of SpaceHulk-SP, a no-frills port of SH 2E.

    >> Anonymous 06/19/11(Sun)22:14 No.15322641

    I meant I am horribly incompetent and every mission leads to DEATH. DEATH FOR EVERYONE.
    >> Anonymous 06/19/11(Sun)22:21 No.15322691
    Give me a fail-fist, brother!
    >> Anonymous 06/19/11(Sun)22:23 No.15322706

    Does it ignore you at all the tilesets dont really match

    You have that dark stuff

    Then suddenly a lighter brown section
    >> Anonymous 06/19/11(Sun)22:24 No.15322708
    This game makes me so sad :(

    I'm at the point where I know what the hell I'm doing but the little refinements in my strategy all are missing. They generally go like this:

    > Mission begins
    > CONTACT!
    > My force moves steadily towards the objective, no losses so far.
    > Suddenly I remember the tunnels
    > Three terminators slaughtered in as many seconds, left flank collapses
    > Stumble on, then fizzle out and lose

    All of this is punctuated by incredible moments of awesome. Like a sergeant chopping up 3 stealers in a row. Or a having a scrub getting attacked FROM BEHIND, spin around and beat the genestealer to death. All of this just makes it hurt more when they invariably die. :'(
    >> Anonymous 06/19/11(Sun)22:25 No.15322717
    not sure what the mission was/is.. now one of my guys is stuck down a corridor with 95 kills from this one mission.
    >> Anonymous 06/19/11(Sun)22:28 No.15322740
    All right, the sprite sheet is pretty much done, just gonna zip up a few things and I'll put it in an upload link.

    Can I get some more Angry Marine names? Gotta fill up the list somehow.
    >> Anonymous 06/19/11(Sun)22:29 No.15322753
         File1308536979.png-(16 KB, 239x209, honk.png)
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    My favorite sprites I found

    Fuck yea Haze

    In overwatch the shoulderpads flash red n shit
    >> Anonymous 06/19/11(Sun)22:31 No.15322770
    [vulgar noun]+[verb-er]

    Always in all caps
    >> Anonymous 06/19/11(Sun)22:35 No.15322803
    Do you guys play with the round timer enabled? I like the sense of tension, but then the campaign started dropping 10-man missions on my and it got to the point that I didn't have enough time to make a plan AND move 5 guys. So I turned it off.
    >> Anonymous 06/19/11(Sun)22:36 No.15322812
         File1308537388.jpg-(56 KB, 640x480, 2.jpg)
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    get back!!
    >> Anonymous 06/19/11(Sun)22:40 No.15322844
    Only the foul servants of Tzeentch plan their turns!

    I keep it on, hasn't been a problem thus far, and helps me avoid analysis paralysis
    >> Anonymous 06/19/11(Sun)22:47 No.15322906
         File1308538023.jpg-(150 KB, 640x480, Fetth.jpg)
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    Fetth he didn't know when to die.
    >> Anonymous 06/19/11(Sun)22:51 No.15322953
    I played this years ago. Beat all the campaigns on the standard difficulty. I started up Alien Assault and got raped. Fuck.
    >> Anonymous 06/19/11(Sun)22:57 No.15323001
         File1308538622.png-(346 KB, 640x480, 0.png)
    346 KB

    Also, how do I get custom names to work? The normal names are still showing up.
    >> Anonymous 06/19/11(Sun)23:04 No.15323056
    I just beat the tutorial campaign. Now I'm back to 5 man missions again and I do like the timer. 10 man is just a bit much.

    It could also be that I turned off walking animations, they take a long time but I suppose that is time lost I would have used to plan.
    >> Anonymous 06/19/11(Sun)23:11 No.15323116
         File1308539500.png-(181 KB, 640x480, kukik.png)
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    More screenshots.

    This time with appropriate names.
    >> Anonymous 06/19/11(Sun)23:12 No.15323120
    That feel when your sergeant is the last man standing, meeles down the next four genestealers to attack, and manages to get the item to the allocated spot before finally succumbing
    >> Anonymous 06/19/11(Sun)23:12 No.15323122
         File1308539547.png-(334 KB, 640x480, thytht.png)
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    Angry Marines, ho!

    So, any suggestions?
    >> Anonymous 06/19/11(Sun)23:16 No.15323158
    doomguy hahahahahahahah
    >> Anonymous 06/19/11(Sun)23:16 No.15323163
    One of them should be flipping people off.
    >> Dirk Hardpeck !WZTE0BWnJA 06/19/11(Sun)23:19 No.15323184
    Big McLargehuge?

    That's one of my favorite David Ryder names.
    >> Anonymous 06/19/11(Sun)23:23 No.15323219

    I turn it off, not because It is a problem for me (the timer doesn't deplete while the marines are animating), but because I like to be able to go afk while playing.
    >> Anonymous 06/19/11(Sun)23:39 No.15323341

    Yeah I put in all the MST3K names plus some other obscure stuff that no one'll get.

    I'm still taking requests for names while I'll fiddle with the map icon.
    >> Anonymous 06/19/11(Sun)23:42 No.15323368
    Post the dl link to 1d4 chan when you finish
    >> Anonymous 06/20/11(Mon)00:58 No.15324019
    Here's the mod:


    Already added it to the 1d4chan page:
    >> Anonymous 06/20/11(Mon)01:00 No.15324041
         File1308546056.png-(346 KB, 640x480, 2.png)
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    Max Fightmaster is ready to kick some ass.
    >> Anonymous 06/20/11(Mon)01:47 No.15324463
    /tg/ I am proud

    After I finished the tutorial campaign I loaded up the first story campaign. So far 2 missions, no casualties.

    It won't last :(
    >> Dirk Hardpeck !WZTE0BWnJA 06/20/11(Mon)01:58 No.15324542
    currently downloading all that shit on 1d4chan.

    How do I use the voice packs?
    >> Dirk Hardpeck !WZTE0BWnJA 06/20/11(Mon)01:59 No.15324547
    nevermind, I derp'd
    >> Anonymous 06/20/11(Mon)02:07 No.15324607
    Hey, not all of my missions are showing up.

    I numbered the folders but a few are just missing for some raisin.
    >> Anonymous 06/20/11(Mon)05:04 No.15325845
    Why do Angry Marines sound like horrible bitches when they die?

    We need some proper angry voice packs for them.
    >> Anonymous 06/20/11(Mon)05:18 No.15325925
    Oh? Do tell.
    >> Anonymous 06/20/11(Mon)06:23 No.15326191
    WAT. I thought you meant something else, because this thread is awesome.
    >> Anonymous 06/20/11(Mon)08:13 No.15326687
    >We need some proper angry voice packs for them.

    Agreed. To the angry dome!
    >> Shock 06/20/11(Mon)09:55 No.15327371
    Well, we now have Angry Marines and Flesh Tearers. I suppose I'll ask: Any requests for other chapters?
    >> Anonymous 06/20/11(Mon)10:05 No.15327439
    TPK on Spawn of Execration

    R.I.P. Sgt. Max Fightmaster
    >> Anonymous 06/20/11(Mon)10:06 No.15327443
    Black Templars would be good.
    >> Anonymous 06/20/11(Mon)11:02 No.15327919
    Lamenters for me.

    But really, I think we need more missions more than that.
    >> Anonymous 06/20/11(Mon)11:22 No.15328105
    Emperor's Nightmare would be pretty cool. Although having checkered Purple and Yellow would be hard to draw.
    >> Anonymous 06/20/11(Mon)11:50 No.15328375
    >Grey Knights are supposed to be awesome as shit, start with everyone in the first squad as saints apparently to reflect this
    >Everyone gets slaughtered in a ridiculously easy mission that a bunch of newbies could handle without trouble
    >Don't take this shit, download them as they were again regardless of what kind of a pussy it makes me
    >Everyone dies AGAIN in a rookie mission for some reason

    This fucking game.
    >> Anonymous 06/20/11(Mon)12:37 No.15328797
         File1308587841.png-(564 KB, 638x505, asssssssssssss.png)
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    This error is annoying me T.T anyone got a quick fix ?
    >> Anonymous 06/20/11(Mon)12:52 No.15328927

    Did you have the option where Marines get better as they increase in rank on?

    If not, they're still scrubs, regardless of the fact that they bear the Saint rank.
    >> Anonymous 06/20/11(Mon)12:55 No.15328951

    Sure bro,

    This is the language file. It is important because otherwise the game will not recognize some things. Replace every other language file in the game with this. http://www.megaupload.com/?d=JZVOM415
    >> Anonymous 06/20/11(Mon)13:03 No.15329000
    This game is fucking brutal.

    How to deal with respawning genestealers?
    >> Anonymous 06/20/11(Mon)13:12 No.15329060
         File1308589925.gif-(36 KB, 300x300, 1306721072757.gif)
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    Cheers, I wanted to get Space Hulk so bad when it came out but forgot about it for 2 weeks then they were £100+ was soul destroying. Thankfully this game is making it all better
    >> Anonymous 06/20/11(Mon)13:13 No.15329082
    Better as they rank up isn't completely accurate. IIRC the manual, soldiers get +1 to dice rolls at rank 3. Any other change is cosmetic.
    >> Anonymous 06/20/11(Mon)13:14 No.15329089
    just where is that option? it does not appear to be in the options menu.
    >> Anonymous 06/20/11(Mon)14:09 No.15329507
    It's under advanced options.
    >> Anonymous 06/20/11(Mon)14:14 No.15329538
    I can't get this mod to work, I extracted all the shit and put it in the AA folder (or the missions folder) but I can't select other chapters or the missions.
    Is there no way someone can pack (and upload) it to work right out of the box? Or atleast some instruction what files I have to put in what folders.
    >> Anonymous 06/20/11(Mon)15:10 No.15330010
    Level grinding (if you want to)
    Single Mission
    Song of Destruction
    Kill them all
    Move all your marines into the room where Marine 5 starts.
    2 marines in the corners next to the door, on overwatch.
    2 marines in back on overwatch, one at the middle back, one at the corner.
    Marine with flamer stands in back corner.

    When the bugs start filling into the only room with access to Spawn 5, use the heavy flamer. For the individual ones, just let the marine in the middle/back shoot them with overwatch. If they manage to make it all the way down the hallway (he missed a lot, or more likely, jammed) the other 3 marines will have 2 shots at the bug before it has a chance to attack, and then you'll be able to shoot the bug on your turn (it spends a whole turn to get down the hall) at least 4 more times with bolters. (If everyone jams, just have them unjam, shoot, back to overwatch)

    Marine at the back covering the whole hall and the one with the flamer will rack up kills very, very fast.

    This works best if you have the "firing increases with level" on
    >> Anonymous 06/20/11(Mon)15:14 No.15330040
    I've always used the first two missions of Sin of Damnation, myself. Suicide Mission in particular allows you to grind more or less forever.
    >> Anonymous 06/20/11(Mon)15:44 No.15330365
    Where on the level do you do it?
    >> Anonymous 06/20/11(Mon)16:19 No.15330662
    I keep the sergeant up in the first room, while the others head down and spread around the rest. If there are bunches of stealers, I can get my flamer guy kills from them, except for the last shot which is saved so that I can finish the mission. The hallways are long enough that the enemy can never reach the marines.
    >> Anonymous 06/20/11(Mon)16:47 No.15330922

    Took Alpha Squad (My high-leveled one) on a new mission on accident, instead of Beta Squad.

    My highest level guy, with the flamer, died, and I lost the whole squad.

    For some reason, it destroyed Beta squad too.

    Now I'm stuck with needing to re-level up my squad.
    >> Anonymous 06/20/11(Mon)17:28 No.15331262
         File1308605310.jpg-(150 KB, 640x480, bullshit.jpg)
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    >Shitloads of blips, huge levels that leave a lot of running away
    >Each blip contains like 5-6 genestealers, every turn the Marines get about 1-2 command points
    >No time left to put anyone to Overwatch even though there's a fucking swarm like two tiles away

    If someone manages to do Genestealer Invasion, tell me how the fuck you managed. The whole campaign's fulla bullshit.
    >> Anonymous 06/20/11(Mon)19:16 No.15332204

    Your own damn fault, I say. How could you even have anyone killed in that mission?
    >> Anonymous 06/20/11(Mon)21:45 No.15333783
    It was one of the individual missions, and it happened because I tried to move too fast.
    >> Anonymous 06/20/11(Mon)21:54 No.15333861

    It would be a lot easier if

    I just started yesterday, and I am on mission 5 of 6. It's obviously doable, but I am going to have to get lucky rolling lots of command points in the first 3 turns, to get to the major intersections in time.

    Overall, though, I don't like it much. It's not that it's HARD, it's that it's completely random. the time limit is punitive, and one of the points specifically just takes too long to get to: the bottom point on map 5 is a full ten turn sprint for any starting marine, but the mission is only 15 turns long, and there is no way to cover that marine's advance to the point, as it's all one long tunnel.

    the key to hard levels is to use the flamer to flame a corner, and then SPRINT a marine up to the corner, where he can round it and start shooting everything. The only other way to get around a corner quickly is to rely heavily on melee rolls, which can go very badly very quickly. But to be honest, I don't think genestealer invasion is a very good campaign. The fourth mission was cool just because of the ambush mechanic in the rooms, so you end up standing outside and carefully firing into the rooms at the cryo containers, but most of it so far has not really been compelling.
    >> Anonymous 06/20/11(Mon)21:56 No.15333878
    oops, lot easier if they gave you armory access, OR if you turned on the "marines get better with levels".
    >> Dirk Hardpeck !WZTE0BWnJA 06/20/11(Mon)21:56 No.15333887
         File1308621413.png-(35 KB, 582x398, 1308510753365.png)
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    >mvq when this thread is still alive

    Been playing as Angry marines.
    >> Anonymous 06/20/11(Mon)22:01 No.15333933

    Not really. They are pretty standard for space hulk: it's not a difficult game, but you really do have to understand how to move your marines, or the game is very hard. But overall, the only really "tough" mission, I would say, is that "into the wild mission, one where you have to close all those doors on a huge map and they give you like 6 autocannons, zero flamers, and only a small number of actual storm bolters. It's a bit tricky to get to the top of the map with enough guys who still have bullets left to close those last doors.
    >> Dirk Hardpeck !WZTE0BWnJA 06/20/11(Mon)22:02 No.15333939
    Two questions:
    1) Where can I get chapters like Space Wolves and Grey Knights?

    2) How do I take squad B instead of A?
    >> Anonymous 06/20/11(Mon)22:05 No.15333968

    You can only switch squads on missions you get access to the armory, but just click on it.

    And the chapters, I can't recall off the top of my head, but the teardown.se forum would be a good starting place.
    >> Anonymous 06/21/11(Tue)00:34 No.15335273
    > Delivery mission
    > My whole team slaughtered, 2 guys left
    > Flamer empty
    > Scrub with package running headlong towards exit
    > Sarge follows
    > Blips, blips EVERYWHERE
    > Last junction, Stealers are RIGHT BEHIND US.
    > Sarge blocks corridor with his body
    > Captain kills 4 genestealers in a row, survives 11 combats.
    > Scrub makes it to exit, escapes!
    > Last round.
    > Captain kills another stealer before finally falling.
    > Manly tears
    >> Anonymous 06/21/11(Tue)00:43 No.15335367
    Small addendum. I think of him my captain because he has the highest rank. The only guy to survive since the beginning of the campaign 4 missions ago. He was carrying the flamer.

    How often do the voiceovers trigger for you guys? I have the voice pack installed, but I rarely hear anything. Usually one voice at the beginning of a round. "I can hear them moving!" etc.
    >> Anonymous 06/21/11(Tue)03:48 No.15337065
         File1308642538.jpg-(11 KB, 320x236, tbaker.jpg)
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    Guys, want to hear why the later campaigns are so much harder than the first one? It's actually pretty simple.

    It's because they were originally for the Deathwing expansion. That one gave you Librarians, which would make the missions much more doable, but the computer game doesn't support them.

    >mfw I've beaten most of them anyway
    >> Anonymous 06/21/11(Tue)04:05 No.15337184
    >You can only switch squads on missions you get access to the armory, but just click on it.

    False. You can switch squads on every mission. The squad setup button is there whether you have armory or not: just click the switch squads button, then start the mission.
    >> Anonymous 06/21/11(Tue)04:06 No.15337188
    Interesting, I never played any of those original games.

    What did the librarians have that was different from normal marines?
    >> Anonymous 06/21/11(Tue)04:07 No.15337204
    Can noboy help me to get this to work?
    >> Anonymous 06/21/11(Tue)04:16 No.15337268
    Did you number them? You need to number them.
    >> Anonymous 06/21/11(Tue)04:21 No.15337306
    Elaborate please. I copied the packs in the extracted AA folder, the missions in the mission folder. But I don't see them, nor do I have access to new squads or voices
    >> Anonymous 06/21/11(Tue)07:02 No.15338165
    So, we still need Black Templars, Lamenters, and Iron Snakes. And we need to convert the remaining missions from White Dwarf, and, perhaps most importantly, the ones from the 1993 game and the sequel.

    Anyone up to this?
    >> Anonymous 06/21/11(Tue)07:48 No.15338395

    I'm still getting the ERROR eveywhere. Its kind of annoying when your squad members speak and all that comes out is Error.

    When I replace the language.txt in the data folder I cannot start the game and I cannout find any other language.txt to replace besides that.

    Am I missing something?
    >> Anonymous 06/21/11(Tue)08:03 No.15338456

    same guy

    Also for all the other missions like sin and damnation. Non of the tiles are showing up. All I see are black boxes with the doors and shit.

    How fix?
    >> Anonymous 06/21/11(Tue)08:10 No.15338479
    >mfw /tg/ doesn't know how to "cheat" and load previous game when they lose their good squad
    >> Anonymous 06/21/11(Tue)08:14 No.15338500

    I would never bring such dishonor on my marines.
    >> Anonymous 06/21/11(Tue)08:16 No.15338519
    There's another language file in every squad folder. Replace those too.

    You number them. See how the other campaign folders are numbered? 0, 1, 2, and so forth? Add the others to that list.
    >> Anonymous 06/21/11(Tue)08:19 No.15338529
    The ERROR is because incomplete and/or wrongly installed files.

    Just install the total conversion (RB_Space_Hulk_graphics_mod_1_1), instead of individual language files. Then add the chapter packs and music & sound files.
    >> Anonymous 06/21/11(Tue)08:21 No.15338537

    But what if you accidentally selected your good squad or if you always got the worst rolls all the time
    >> Anonymous 06/21/11(Tue)08:23 No.15338544

    Then I am an unfit commander. My marines, sadly, will pay for my mistake. The only honorable thing to do is not make the same mistake twice. There is no reset button against the XENO SCUM
    >> Anonymous 06/21/11(Tue)08:24 No.15338554
    Man, I think I developed a second set of balls by playing this.

    Yeah, it's challenging to say the least. And it will definitely fuck you in the ear if you make one false move. But that's the way I like it. No bullshit handholding here.
    >> Anonymous 06/21/11(Tue)08:30 No.15338580
    I'm gonna go ahead and ask how even if I don't end up using it.
    >> Anonymous 06/21/11(Tue)08:33 No.15338590
    savescum your progress.dat file in your squad's folder

    paste it back into the folder if you fuck up your mission
    >> Anonymous 06/21/11(Tue)08:35 No.15338596
    Some of these tutorial missions are kicking my ass.
    >> Anonymous 06/21/11(Tue)08:36 No.15338603
    How do I get different..."Chapters"? What's the difference between them?
    >> Anonymous 06/21/11(Tue)08:37 No.15338607
    it's aesthetic as far as I know
    >> Anonymous 06/21/11(Tue)09:32 No.15338920

    Chapter seleciton sometimes affect some shit in 40K but here it's only cosmetic.
    A Chapter is a group of around 1000 Space Marines with varying equipment, tactics and strategies.
    >> Anonymous 06/21/11(Tue)13:03 No.15340455
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    >the ones from the 1993 game
    >> Anonymous 06/21/11(Tue)14:15 No.15341078
    Librarians broke the game hard.
    >> Shock 06/21/11(Tue)14:31 No.15341234
         File1308681060.jpg-(28 KB, 600x450, 673525-virtual_pc_2008_09_20_2(...).jpg)
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    Don't mind me, posting the best 40K game intro ever.

    By which I mean it goes on for fucking ever. Still, glorious nostalgia.
    >> Anonymous 06/21/11(Tue)17:53 No.15343078
    This isn't an intro, this is Space Hulk: the documentary. Brought to you by Imperium Geographic.

    Also lolwut "plastium"?
    >> Shock 06/21/11(Tue)18:35 No.15343450

    Pretty sure he says "Plasteel", dawg.
    >> Anonymous 06/21/11(Tue)20:59 No.15344675
    So. Any links to the Space Wolves?
    >> Shock 06/21/11(Tue)21:10 No.15344762

    Look here:

    >> Anonymous 06/22/11(Wed)01:18 No.15347201
    I just realized you can actually edit the maps that come with the game itself.

    Try the editor and give the mission full armory access if it's too hard.
    >> Anonymous 06/22/11(Wed)04:45 No.15348852
    I might do so anyway, at least to the missions I've already beaten. Just to make it a bit more interesting.
    >> Anonymous 06/22/11(Wed)09:08 No.15350131
    I manage to make a whole turn in half the time nearly always.
    >> Anonymous 06/22/11(Wed)09:13 No.15350145
    You elegantmen are also aware of the existence of "Space Hulk: da mobile phone gaem" right?
    >> Anonymous 06/22/11(Wed)09:38 No.15350241

    Why? The animations and all are lot worse han this but I think it was OK for a phone game.
    >> Anonymous 06/22/11(Wed)10:08 No.15350348
    I wonder how hard it would be to put together a Space Hulk FPS with UDK. Not a FPS in a generic shooter sense. But a first person version of Space Hulk.

    I mean, the level tilesets are somewhat simple, and there is only few character models, and one enemy type with limited required intelligence (no shooting or complex terrain navigation).

    It would be fun as a multiplayer. Each player controls one Marine. Would be fun panic-y mayhem.

    And yeah, I know about the DoW mod.
    >> Anonymous 06/22/11(Wed)10:10 No.15350363

    Spess Hulk: Vengeance of the Blood Angels is an FPS Space Hulk...it was also really fucking fun.
    >> Anonymous 06/22/11(Wed)10:12 No.15350372

    Yeah. Kinda like that.

    But with modern graphics, controls and multiplayer.
    >> Anonymous 06/22/11(Wed)10:15 No.15350394

    The problem with a Multiplayer Space Hulk, is the fact that you can't trust people for shit AND there would be constant bitching on who would go first, who's blocking the LoS, and the faggots complaining that they insisted on staying in the back and getting ass raped because of it.
    >> Anonymous 06/22/11(Wed)10:25 No.15350442
    Multiplayer is best when it's versus instead of co-op.
    >> Shock 06/22/11(Wed)10:30 No.15350468

    And as hard as nails. If the Genestealers or Hybrids weren't fucking you over, it'd be Chaos Space Marines ripping the shit out of your Terminators.

    Actually, I'm pretty sure Vengenace of the Blood Angels is the ONLY 40k game where the Space Marines actually react with fear to their enviroment.

    "W-w-what was that!? D:"
    >> Anonymous 06/22/11(Wed)10:32 No.15350474
         File1308753157.png-(31 KB, 320x240, Space Hulk - Vengeance of the (...).png)
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    That's more up to personal preference.
    >> Anonymous 06/22/11(Wed)10:35 No.15350486

    >my face

    I would almost literally shit myself when a genestealer got that close playing this on my sega saturn. The cut off video feed and death screams just heightened the effect.
    >> Anonymous 06/22/11(Wed)10:38 No.15350500

    You know, i'm thinking this game was the first FPS to have regenerating health.
    >> Anonymous 06/22/11(Wed)12:00 No.15351159
    I don't think Space Hulk needs regenerating health.

    It's basically a game where you're in two states - healthy or dead. No need to be anything in between.
    >> Anonymous 06/22/11(Wed)14:40 No.15352268
    >there will never be such a game for Dark Heresy
    >feels bad man
    >> Anonymous 06/22/11(Wed)14:48 No.15352339
    rolled 51 = 51

    there is, of course, no way to play this on mac, am I right?
    >> Anonymous 06/22/11(Wed)14:53 No.15352389
    I think you could take a couple of blows from Genestealers in VotBA in the lowest difficulties. You were still boned it they caught you from the sides or from behind, but it was a little more forgiving.
    >> Shock 06/22/11(Wed)15:00 No.15352450
    I know the other guys Flesh Tearers are a lot better done than mine, but for anyone who liked mine I've just gone and fixed some shit up on the Terminator's main sprite.

    >> Anonymous 06/22/11(Wed)15:07 No.15352511
    Anybody loving this, check out "Alien Swarm", a free top-down shooter available on Steam. Shit's good for getting a bunch of bros together to play.
    >> Anonymous 06/22/11(Wed)15:15 No.15352591
    So....is anyone working on any other chapters aside from the ones already done? Maybe even....have some Custodes termies in there?
    >> Anonymous 06/22/11(Wed)15:19 No.15352633
    Custodes would be good, but I'm still rooting for more campaigns.
    >> Anonymous 06/22/11(Wed)15:21 No.15352660

    Have you seen this: http://pcsostres.ac.upc.edu/aramirez/doku.php?id=shulk:campaigns

    Hmm? There is also another Chapter pack there, I've been using the Soul Drinkers personally, but yeah I really would like a custodes...just to say I watched a couple million die.
    >> Anonymous 06/22/11(Wed)15:26 No.15352711
    It's in the OP post and 1d4chan page. If you saw the mods you saw this page, and I got everything from them already.
    >> Anonymous 06/22/11(Wed)15:27 No.15352728

    Ah of course, I didn't notice it was up there before my apologies, and besides, a kind reminder is never bad.
    >> Anonymous 06/22/11(Wed)15:32 No.15352768
    So, anyone willing to fluff up Alien Assault's original campaigns? I have a soft spot for generic space marine worlds.
    >> Anonymous 06/22/11(Wed)15:41 No.15352850

    To fix my ERROR all over the UI I had to keep the original language text when I replaced it with new graphics
    >> Anonymous 06/22/11(Wed)15:47 No.15352904
    How has this thread survived the last three god damn days

    I mean what the hell
    >> Shock 06/22/11(Wed)15:49 No.15352923
         File1308772182.png-(57 KB, 358x252, Crimson Fists.png)
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    Started my second chapter/
    >> Anonymous 06/22/11(Wed)15:50 No.15352931

    Its called Space Hulk, it is an awesome game, people have fun with it and occasionally update the thread with possible ideas / small support.
    >> Anonymous 06/22/11(Wed)15:59 No.15353034

    Oh shock I do so enjoy your sprites.
    >> Anonymous 06/22/11(Wed)16:31 No.15353386

    Fuck that campaign

    I mean seriously
    >> Anonymous 06/22/11(Wed)18:42 No.15354538
    >Use map editor to give full armory on the missions that requires the player to burn something
    >Also increase spawn rate tenfold
    >Give everyone flamers

    >> Shock 06/22/11(Wed)18:51 No.15354617
    I guess someone deleted their posts or something. The thread was autosaging last time I checked.
    >> Starshadow 06/22/11(Wed)22:55 No.15356892
    rolled 19 = 19

    Thanks for the great thread! Didn't think it would last nearly this long. Archived long ago due to awesome.
    >> Shock 06/23/11(Thu)01:07 No.15357510
         File1308805623.png-(334 KB, 640x480, 0.png)
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    I finally finished my Crimson Fists.

    >> Starshadow 06/23/11(Thu)04:37 No.15358796
    > Second to last mission of first campaign.
    > Evacuate soldiers one by one.
    > Two soldiers left.
    > Sarge covers last marine
    > Bolter jams!
    > Sarge gets a sword kill
    > Marine guns down a genestealer
    > Teleports out with last action point
    > Sarge turns and runs for teleport pad
    > Run out of action points, can't teleport out
    > Genestealer kills sarge from behind
    > D:


    But then
    > Final Mission
    > Hold the line!
    > No casualties
    >> Anonymous 06/23/11(Thu)10:35 No.15360497
    >Escape mission
    >Led by an Archangel: 5 or six command points every turn, everything is cool
    >The sergeant is the first to leave through the exit point

    This game hates me.
    >> Anonymous 06/23/11(Thu)15:57 No.15363005
    >This thread is still alive

    Wow. I don't think I've ever seen an older thread.

    >> Anonymous 06/23/11(Thu)16:01 No.15363044
    >imperial fists march forward
    >two squads, eight must escape
    >one lightclaw goes down rather early, iamdissapoint
    >suddenly later
    >marines are close to the pads


    Imperial Fists, they always punch you in the dick
    >> Starshadow 06/23/11(Thu)19:14 No.15364597
    > Feeling good after completing first campaign
    > Begin "Into the Wilds" the next one on the list
    > At least 6 of my marines are veterans who have survived the entire first campaign.
    > No radar
    > Everyone dies

    Just another day of SPACE HULK.
    >> Anonymous 06/23/11(Thu)20:08 No.15364997
    Meh, most of the campaign is easy. It's just the last one that's bullshit.
    >> Starshadow 06/23/11(Thu)23:29 No.15366824
    Yeah pretty much. The first go at a mission is always the worst. Failing on later levels just means you know what you SHOULD be doing, you just can't make the pieces fall into place.
    >> Anonymous 06/23/11(Thu)23:57 No.15367077
    I fucking love you for this /tg/. How hard is the learning curve? I'm just starting now.
    >> Starshadow 06/24/11(Fri)00:11 No.15367203
    Welcome to hell! I would suggest playing the Tutorial Campaign and reading the manual at the same time. The core mechanics are not difficult to understand, the game is just always brutally hard.

    Biggest thing to remember, the Rule of 6. Marines get 4 action points, Genestealers have 6. If genestealers get any closer than 7 spaces, its time to panic. All it takes is one turn for them to turn a marine into chutney.
    >> Anonymous 06/24/11(Fri)00:17 No.15367245
    How do you add missions like Sin of Damnation to the game? All it says for me is Song of destruction, temple of the damned, Into the Wild and infestation
    >> Starshadow 06/24/11(Fri)00:21 No.15367278
    When you download a campaign it will come in a numbered folder. Just place this into the right game folder and give it a number.

    The default campaigns are 1-4. Folder 29 is reserved for standalone missions. If you want to add a new one make it folder #5 or 6 etc.
    >> Anonymous 06/24/11(Fri)00:22 No.15367285
    >first campaign start
    >everything is fine, no casualties and one sector purged
    >suddenly Sarge who's overwatching a spawn tunnel jams and gets ripped apart
    >same 'stealer kills another marine
    >remaining two die protecting flamethrower guy
    >flamer just manages to purge sector as 'stealers were about to devour him
    >flamer gets a promotion
    >next mission
    >everyone overwatching long corridors but guns jam and the 'stealers come in from flanks
    >only flamerthrower guy is left as he has kept the 'stealers at bay via flaming ground
    >gets surrounded by 'stealers

    And know I realize I never payed attention to his name. He died a martyr hero, unnamed and alone, with only I to remember his deeds.
    >> Anonymous 06/24/11(Fri)00:33 No.15367365
    How do I get to choose my own equipment for missions?
    >> Starshadow 06/24/11(Fri)00:53 No.15367522
    depends on the mission. Most have pre-selected loadouts. You can still choose who carries what.
    >> Starshadow 06/24/11(Fri)01:27 No.15367795
    looks like we hit autosage. /tg/ loves spacehulk
    >> Anonymous 06/24/11(Fri)03:49 No.15368585
    Check the level editor. There's an option to allow access to armory there.
    >> Anonymous 06/24/11(Fri)05:58 No.15369308

    ... I could go on all day, guys...
    >> Anonymous 06/24/11(Fri)08:17 No.15369865

    So if he becomes a sergeant, will he be... a double-sergeant?
    >> Anonymous 06/24/11(Fri)09:02 No.15370027
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    >Thread has been going all week

    >> Anonymous 06/24/11(Fri)09:11 No.15370056
    This thread will, I am afraid, die like poor Norris.
    Poor Norris, you were no scrub. You gave your life on a 46:1 ratio, allowing for a successful mission as you slowly moved up through the corridor, obliterating all Xenos in sight.
    It was only through taking you off-guard as you turned a corner that you were slain, though even that cowardly alien was destroyed by your vengeful comrades.
    To diamonds found, but irreversibly lost before they could shine.
    >> Anonymous 06/24/11(Fri)09:12 No.15370063
         File1308921124.png-(242 KB, 656x518, Remember Norris.png)
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    Forgot my pic. I feel so foolish
    >> Anonymous 06/24/11(Fri)09:58 No.15370273
    Double-sergeant Anus sounds pretty fucking hilarious to me
    >> Anonymous 06/24/11(Fri)10:49 No.15370678
    >Go to bed seeing thread with 295 posts
    >Wake up and see thread with 294 posts
    >All of the last posts are completely different

    Honestly though, everyone seems to be deleting their posts in an attempt to keep this thread alive. We may as well just let this thread die and start anew one.
    >> Anonymous 06/24/11(Fri)10:50 No.15370688
    Kicked out a few more;
    >> Anonymous 06/24/11(Fri)11:07 No.15370798
    /tg/ sure loves its Space Hulk.

    I say we do whatever it takes to keep this thread alive.
    >> Anonymous 06/24/11(Fri)11:09 No.15370810
    >I say we do whatever it takes to keep this thread alive.

    The only thing left to do is to delete old redundant posts, like questions already answered and whatever.
    >> Anonymous 06/24/11(Fri)13:59 No.15372083
    Someone just make another thread and post a link to it here.
    >> Shock 06/24/11(Fri)14:12 No.15372190
    Eh, okay I may as well do it.
    >> Shock 06/24/11(Fri)14:26 No.15372317
    Here we go.


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