!pc.EeHifNs 07/10/11(Sun)23:39 No.15539872|
This quest is divided in phases. Iron Command will provide a map at each phase. During your phase, you have 90 SECONDS for your action, in which case orders will be accepted and processed.
WHAT?!? YOU DON'T KNOW HOW TO DO SOMETHING AS SIMPLE AS WALK AND SHOOT YOUR GUN?
IT'S SIMPLE. USING THE SAME EXAMPLE, ACTIONS ARE LIKE THIS:
>Move X in Y direction
>Do something to Z
REMEMBER PUKE FOR BRAINS, JUST ABOUT EVERY ACTION EXCEPT MOVEMENT AND RELOADING MEANS YOU GOTTA MAKE A ROLL. REFER TO THE CHART OR YOUR YELLY SERGEANT.
WHAT? YOU DON'T KNOW ABOUT RELOADING? IT'S SIMPLE, MAGGOTS. YOU SEE THE LITTLE "R" ON YOUR UNIT CARD NEXT TO YOUR GUN? IT MEANS THAT AFTER SHOOTING A NUMBER OF TIMES EQUAL TO THE LITTLE SHELLS DRAWN THERE, YOU NEED TO USE AN ACTION TO RELOAD.
It' don't have an 'R' next to it? THEN YOU DON'T RELOAD WITH IT.
And you have an infinite amount of relaods. You hear me? AN INFINITE. Except with the SMG. HOW?!? BECAUSE THE USELESS PIECES OF CRAP FROM MAGICAL R&D HAVEN'T FIGURED OUT HOW TO MASS-TELEPORT SMG AMMO WITHOUT BLOWING YOUR LEGS OFF, THAT'S WHY.
AND ONE MORE THING TO COVER, YOU WORTHLESS ROOKIES.
V's, A's, and M's move around as squads. While the squad moves as one, each unit within the squad has their own action. Meaning you can have complex shit like "GUY ONE SHOOTS X, GUY TWO RELOADS, GUY THREE SITS THERE WITH HIS THUMB UP HIS ASS." Just remember, you need to roll for each member's action, and the more complex your action, the easier it is for someone to get CONFUSED AND NOT DO WHAT YOU WANT THEM TO DO.