[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??


  • File : 1311296513.png-(478 KB, 553x943, CommanderQuestPostOne.png)
    478 KB Commander Quest CXIV Pax !uGYNBMPzOs 07/21/11(Thu)21:01 No.15662034  
    >last time: http://suptg.thisisnotatrueending.com/archive/15583405/
    >the irc on sup/tg/ is #CommanderQuest
    >whoever I owe/am in in possession of a shirt, I'm sorry, but you'll have to be more specific

    You are passed the lens again, and continue to size up the approaching force. "For supposed expert light infantry, our foes formation is not at all original." Cornelius quips.

    Uurist shakes his head, chuckling "They have medium infantry in the center... unless they have no mail under those surecoats."

    The sun, a few hours from midday, makes it hard to make out the enemy forces, especially their aerial cavalry. You pass the lens to Jayne. She looks over the enemy force again and frowns before adding "That lordlings guard wing is flying surprisingly low... they could easily drop to the ground to fight as regular heavy cavalry if they chose to. It would not be an easy fight for our Uursan"
    >> Pax !uGYNBMPzOs 07/21/11(Thu)21:02 No.15662043
         File1311296569.png-(31 KB, 1050x887, Battle 2.png)
    31 KB
    >and, the enemy formation for this sessions battle
    >> Maximus 07/21/11(Thu)21:04 No.15662054
    Think you can update the map with the traps Blackbird has placed in the area Pax? Might influence our deployment. As well, what's the terrain like in terms of grass height and such?
    >> Pax !uGYNBMPzOs 07/21/11(Thu)21:07 No.15662080
         File1311296878.png-(39 KB, 1120x887, Battle 2(traps).png)
    39 KB
    >>15662054
    >traps
    >> Maximus 07/21/11(Thu)21:09 No.15662092
    -190th Centurian
    Gaius Rex
    175/200
    Good
    -454th Legionary
    Cornelius Hoursch
    170/200
    good
    -98th Warlords
    Uurist Titius
    140/150
    good
    -76th Deadeyes
    Aurelius Caspius
    100/100
    excellent
    -50th Dwarven Scouts
    Finian Gaurush
    100/100
    excellent
    -65th Dwarven Rangers
    Kyria Esfelda
    100/100
    excellent
    -Estren Infiltrators
    140/150
    Lacerta
    Staros Nimulus
    excellent
    Javelins, Slings, combat axes
    -House Garlian Uursan Cavalry
    Lady Jayne Garlian
    45/50
    excellent
    -Skyrus Thunderers
    40/50
    Dwarves
    Doruth Mantes
    excellent
    Uursan, Plate Armor, Lances, Battleaxes
    -Vohzd Lennis Riders
    30/50
    Vohzd Lennis
    Excellent
    Horses, straightswords, atlatl/javelins
    -House Morlan Griffon Cavalry
    Orin Trestus
    40/50
    excellent
    -Daimus Skywings
    Damian Corinth
    Personal wing
    Chainmail, polearms, repeaters, valkeries
    40/50
    excellent
    -Windet Cloudscreamers
    30/50
    Tomas Grentar
    excellent
    Valkeries, leathers, breatswords
    -Blacktusk Raiders
    65/75
    Blackbird
    assorted gear
    excellent
    >> Maximus 07/21/11(Thu)21:19 No.15662162
    Alright. I think we should have on the front lines from north to south - Cornelius, Urist and than Gaius.
    Behind them have the infiltrators on the southern flank to assist in dealing with their cavalry after their charge.
    The rest of our ranged units behind the infiltrators and our bear cav in the north.

    Our aerial cavalry can be held back to deal with their aerial cavalry and to provide support to deal with their cavalry in the south and north.

    Early battle we should have all our ranged (arty included) focus on the cavalry in the south. Unfortunately we don't have the units to let them hit us untouched so we should whittle them down. I'm more confident in our infantry dealing with the infantry without ranged support. Some elementalism and air cavalry to mess up their knights when they get closer should hopefully let us break them.

    Also, I think we should keep Lennis in reserve. Hell, tell him to start moving far to their rear. I want him fresh and rested to run down any units that try to retreat. Blackbird we let deploy where he believes he can do the most damage based on the terrain.
    >> No Gods or Devils, Only Mortals 07/21/11(Thu)21:19 No.15662167
    >>15662080
    I'm still going with the deployment I came up with last time.

    Garlian and the Thunderers to the north.
    Lennis to go the long way around the north to come back and start mixing it up with the archers from the rear, but stay the fuck away from any velociprey cav; we don't want a repeat of the last engagement.

    Front line, from north to south: Cornelius, Uurist, Gaius.
    Second line, north to south: Infiltrators behind Cornelius, ordered to prevent flanking by enemy light infantry.
    Third line, north to south: Deadeyes, Scouts, Rangers.
    Elemental combat teams (earth, fire/lighting, life) assigned one per front-line unit.
    Earth elementalists, use the time before contact to create earthen defense works on the southern flank, attempt to catch enemy cavalry in fissures if possible, but defenses are main issue.
    >> Maximus 07/21/11(Thu)21:24 No.15662201
    >>15662167
    I'd argue keeping Lennis out of battle completely and save him for running down fleeing troops. A nice bit of revenge for him and it'll help ensure news of our NV paste's weakness doesn't get back to the enemy.

    Also, I'm not sure if the defences in the south would help against the cavalry. Unless they can make walls large enough that the cavalry can't jump over it and such, it might be better if they focus on the offensive. With your deployment, the south is just way too weak in my mind and we could take a lot of damage from those knights. Mine isn't much better to be fair but we need more units... Might be time to hire another personal unit.
    >> Anonymous 07/21/11(Thu)21:37 No.15662289
    >>15662201
    I'm agreeing with this post on all points, especially keeping Lennis out of action till it's time to run some fuckers down.
    >> No Gods or Devils, Only Mortals 07/21/11(Thu)21:41 No.15662336
    >>15662201
    I can make the concession regarding Lennis, since his unit is small and lightly armed enough to not make a major difference in a pitched battle.

    The defenses, whether they're earthen bulwarks or ditches, is only meant to slow down the enemy cavalry.

    By committing the two Uursan units to the north, I'm hoping to punch through the two cav units, run down the rear columns of the enemy and striking the archers are targets of opportunity, then charging into the rear of the southern cavalry.
    Our first charge should hopefully reduce the northern cavalry numbers for that the Infiltrators can kill the rest, then they can loop around and start laying into the archers in the rear while Cornelius keep the light infantry from disengaging.

    Oh, and Blackbird's Raiders to pull knights from their mounts in the south.
    >> Maximus 07/21/11(Thu)21:44 No.15662358
    >>15662336
    I know all our plans are going to get shot to shit the second they reveal their arcana or use their aerial cavalry but alright it sounds solid enough. I'll agree to your plan for the infiltrators and elementalists. I just hope we can mess up that cavalry in the south or we're in big shit...

    Do you agree to the archers focusing on the cavalry in the south and the aerial cavalry if possible though?
    >> GoldPanda 07/21/11(Thu)21:44 No.15662366
         File1311299090.png-(54 KB, 1120x887, map.png)
    54 KB
    Panda plan
    >> No Gods or Devils, Only Mortals 07/21/11(Thu)21:46 No.15662377
    >>15662358
    Yes. The enemy is light to medium infantry, against our own heavy infantry. They should be able to handle it, but we need to destroy the cavalry before they can enter the fight.

    The problem is all of those archers and crossbowmen.
    >> GoldPanda 07/21/11(Thu)21:46 No.15662385
         File1311299216.png-(57 KB, 1120x887, map.png)
    57 KB
    Slightly refined.
    >> Maximus 07/21/11(Thu)21:49 No.15662407
    >>15662385
    Gonna have to go with what NoGod's has done. I dislike the idea of splitting up our cavalry. While the bear cav might be better, 2 on 1 is going to wreck them assuming Blackbird does take out one unit on his own.
    >> GoldPanda 07/21/11(Thu)21:50 No.15662415
    Two issues:

    If we don't deploy cavalry to the south, those three wings are going to punch through our lines with nothing slowing them down. We would be putting a lot of Degnar troops and officers in a very bad situation, including Sansa and Kyria.

    Can the Rangers create anti-cavalry spikes or some kind of temporary defenses? It's one of their abilities but we hardly ever use it.
    >> GoldPanda 07/21/11(Thu)21:52 No.15662437
    >>15662407
    We faced worse odds before, and I happen to know of a very good earth elementalist that will be riding with Jayne's wing.
    >> Maximus 07/21/11(Thu)21:53 No.15662443
    >>15662415
    That's why we're going to have our archers and elementalists focus on them and slowing them down. That and our own abilities. And I imagine Blackbird has something fun planned. Furthermore, I doubt the enemy will engage our air units too readily and we can't send them over the enemy since they have a fair amount of ranged. Thus, they're free to help harass the cavalry as they get in closer.
    >> GoldPanda 07/21/11(Thu)21:56 No.15662488
    >>15662167
    Also, those infiltrators are unarmored Lacerta. They'll get shot to pieces by enemy archer fire. It's much better to use them to drag down another cavalry unit like they did last time.

    Enemy cavalry is their biggest threat after their elementalists. Our heavy infantry can handle getting flanked by light infantry for a while.
    >> Maximus 07/21/11(Thu)21:57 No.15662505
    >>15662488
    Lacerta are naturally armoured remember? Not that I completely disagree with your point but it's not like they're going to die easily.
    >> GoldPanda 07/21/11(Thu)21:57 No.15662506
    >>15662443
    I strongly recommend against using archery fire to counter the fastest land cavalry type in this setting. Chances of success is small.
    >> GoldPanda 07/21/11(Thu)21:59 No.15662526
    >>15662505
    Where did you get that? They are berserkers, not meat-shields.

    And how is one unit supposed to stop two enemy flanking units? How could this possibly justify allowing one more enemy cavalry unit into the equation?
    >> No Gods or Devils, Only Mortals 07/21/11(Thu)22:03 No.15662556
    >>15662526
    Confirmation from Pax that Lacerta have natural armor, equivalent to good leather armor.
    >> Maximus 07/21/11(Thu)22:03 No.15662559
    >>15662526
    From the past when we fought them, it was pointed out they have naturally tough hides. Furthermore, not all Lacerta are berserkers and the unit we hired are not berserkers.

    And in regards to the flanking units, splitting up our cavalry is only going to get them chewed up. Concentrated, they're going to be able to beat one flank and we'll have to rely on our ranged and elementalism, as well as hopefully Blackbird to cover the other. Splitting our cavalry up will decimate them and might only delay them at best. Plus with their low morale, we might be able to break them before they hit our lines if tg dice don't hate us.
    >> Pax !uGYNBMPzOs 07/21/11(Thu)22:04 No.15662563
    >>15662556
    >they do
    >> Anonymous 07/21/11(Thu)22:05 No.15662570
    Help back the cavalry on the south side until the enemy is passing next to the trap field then engage if the enemy tries to disengage or retreat the traps will eat up their numbers even further. Just make sure our cavalry holds back and doesn't follow them.
    >> Gloquenteentleman !yVrZbEGJ8A 07/21/11(Thu)22:08 No.15662601
    rolled 11 = 11

    I'm for adopting a new formation of our cavalry. Their chevron formation is loose and long allowing them to pass through our tight formation. I'd rather us not lose effectiveness with our uursan cavalry effectively being a huge bullet through most formations, so instead we should adopt a tight, medium girth, crescent formation for our cavalry to compensate for their loose long lines, this way we can close in on them and they can't just disperse on our sides. Since their chevron formations tend to be long and loose a crescent formation should be able to close in on them once contacted to form a noose/vice like grip on their formation and not allowing them to slip past us again.
    >> No Gods or Devils, Only Mortals 07/21/11(Thu)22:10 No.15662614
    As for what to do when the enemy tries to attack the ranged units and the heavy weapons, the heavy repeaters can traverse down to hit targets over open sights.
    Also, we can keep our air units concentrated over our own lines, staying within our own AA envelope and to assist ground troops when they're attack by the enemy cavalry in the south.
    >> GoldPanda 07/21/11(Thu)22:13 No.15662641
    I still have not heard a single viable suggestion for what to do when those enemy cavalry hit our archer lines. Yes, some will get shot down en route. But what happens after those velociprey cavalry get to our rangers, who can only fight as light infantry?

    Pax, you still haven't answered my question. What kind of anti-cavalry defenses can our rangers make?
    >> GoldPanda 07/21/11(Thu)22:15 No.15662662
    >>15662614
    The enemy has two air cavalry units deployed. In every battle in the past, they have engaged our air cav aggressively, despite our AA screen, and basically tried to tie them up for as long as possible.

    Are you betting that the air battle will finish before those velociprey reach our vulnerable archers?
    >> Pax !uGYNBMPzOs 07/21/11(Thu)22:15 No.15662665
    >>15662641
    >with the wood on hand, a decentish amount of stakes. Nothing fancy, as wood is not readily available on the open plains, and most of it stays with the main camp

    >The enemy air cav that you can make out is a very much diminished force (answering IRC question) but with the sun in your eyes, its hard to tell
    >> Maximus 07/21/11(Thu)22:19 No.15662690
    >>15662641
    I honestly don't see it being a problem as it stands. Their morale is low, we have Blackbird with a trap near them, we have our elementalists, we could even put some fire ones near the flank to get them as they try to pass the centurions and we just give specific orders to our crossbow units to hold fire as they get closer and ready to charge. Velociprey or not, cavalry charging head first into crossbow fire will not go well for them.

    To be fair, our rolls could screw us but I think it could work. Risky as hell but our cavalry won't get chewed up this way.
    >> GoldPanda 07/21/11(Thu)22:26 No.15662746
    >>15662690
    All right, how about this:

    Both cavalry units in the north flank.

    Both "infiltrator" type units (Estren + Blacktusk) in the south flank.

    Rangers put up anti-cavalry stakes around themselves, heavy/siege weapons, and the main elementalist cadre.

    Laelith and fire elementalists will hit the flanking light infantry, like last time, but also try to keep our archers alive. Set up "controlled" fire screens if they must.

    After mopping up the northern flank, we hit their archers/elementalists, scream, yell, taunt, curse their mothers, do anything we can do get the southern flank's enemy cavalry to turn around and engage us.
    >> No Gods or Devils, Only Mortals 07/21/11(Thu)22:30 No.15662777
    >>15662746
    Alright, that's an acceptable compromise.
    >> Maximus 07/21/11(Thu)22:31 No.15662783
    >>15662746
    Pretty much what I wanted in the first place with the infiltrators in the south to assist in dealing with the cavalry. I can accept that plan.
    >> GoldPanda 07/21/11(Thu)22:33 No.15662800
         File1311302004.png-(57 KB, 1120x887, map.png)
    57 KB
    Visual form of plan.
    >> Maximus 07/21/11(Thu)22:34 No.15662807
    >>15662601
    That depends. If it's something our men have never done, I rather they not do it. Throwing them into a new formation in the middle of a fight is a recipe for badness in my mind. If they're used to such a formation, it's worthwhile I guess since our bears should beat their horses that are in wedge.
    >> Gloquenteentleman !yVrZbEGJ8A 07/21/11(Thu)22:37 No.15662825
    rolled 39 = 39

    >>15662807
    I see logic in this definitely, however, romans were all about the training of their troops in different formations and being able to change on the fly. It is what made them a powerful infantry army, their adaptability.
    >> GoldPanda 07/21/11(Thu)22:38 No.15662833
    From my post from last thread:

    Sansa with the Deadeyes, and direct all ranged fire.

    Collin with the Warlords.

    Laelith and other fire elementalists provide close range support for our infantry as needed.

    Use the three earth-lightning-life elementalist teams we had before. Assign one to each infantry unit.

    All other elementalists provide ranged support with the archers.

    Deploy Lena if she's well rested. Is Bellatrix up yet?

    See if Autronius can pull some shenanigans. Maybe put some imaginary griffons in the sky. The enemy's air cavalry are much fewer in number, and should require less energy to fool.
    >> Generic 07/21/11(Thu)22:39 No.15662844
    >>15662800

    Remember, we can have any spare earth elementalists raise defensive spikes around a unit long before the enemy reach the unit.

    either to provide spike-defenses to a unit without wooden stakes or to compliment those stakes.
    >> GoldPanda 07/21/11(Thu)22:40 No.15662854
    >>15662601
    Run this plan past Jayne. See if she nods or recoils in horror.
    >> No Gods or Devils, Only Mortals 07/21/11(Thu)22:40 No.15662855
    >>15662825
    Confirmation from Pax in IRC that crescent formation is already a standard drill formation, so the troops already know it. Given that, seconding using a crescent formation against the enemy's chevron.
    >> Generic 07/21/11(Thu)22:47 No.15662907
    >>15662855

    I'll second the crescent formation
    >> Maximus 07/21/11(Thu)22:49 No.15662929
    >>15662833
    I can support this deployment for our retinue. As well, we should probably join Jayne on Spite.
    >> No Gods or Devils, Only Mortals 07/21/11(Thu)22:50 No.15662930
    >>15662833
    Seconding this retinue deployment.
    >> GoldPanda 07/21/11(Thu)23:11 No.15663156
    >>15662929
    Yeah. Justinain on Spite with the House Garlian Cavalry.
    >> Pax !uGYNBMPzOs 07/21/11(Thu)23:31 No.15663379
         File1311305490.png-(54 KB, 1120x887, Battle 2a.png)
    54 KB
    After a while you nod "Cornelius, Uurist, Gaius in front. Aurelius, Finian, Kyria center, siege engines to the rear. Sansa, you will direct the archers from the 76th, Collin, you will fight with Uurists soldiers." you pause to take a breath "North to south for the battalions of course. Jayne, I will ride with your wing, we'll ride crescent, and to the south of the Skyrus thunderers."

    Your fiance chuckles "I was hoping you would remember that formation, seeing as their chevrons were allowed to go unchecked in our last battle."

    Gaius openly laughs "The commander never forgets a comely face... or a formation."

    Sansa grins impishly "History and numbers however..."

    You goodheartedly take the jibes, allowing your command staff to drain away the last weeks tension. Blackbird looks to you, as does Lennis "Blackbird, your raiders and the Estren Infiltrators will do their best to deal with the southern cavalry wings. Vohzd Lennis, hold in reserve, and be prepared to run down broken foes."

    Laelith sighs "He is however, rather forgetful, and can be quite hard to keep focused as well."

    You put a hand to your chest "You wound me, my love, lead the fire elementalists in a support role between the archers and line infantry. Lena, you will do the same to the north of her, and Autronius, you can try your hand at disrupting the enemy to the lovely elfs south." You pause, noticing the worried looks on said archers captains faces, then you sigh "Of course, I will be raising earthen spikes to prevent the southern cavalry wings from slashing our rear." At that, your command staff spurs itself into motion.
    >cont'd
    >> Pax !uGYNBMPzOs 07/21/11(Thu)23:32 No.15663393
    -----CQ-----

    As you make your way north on spite, you ride past Gaius unit, and hear him and his men in... prayer. "Garagush, we noble warriors beseech you, to lend strength to our arms in this coming battle. Know that we fight for our homeland, and borthers in arms, not your glory; but see that we fight with honor. Should you withhold your blessings, or see fit to bestow them on our foe, our resolve will not falter, and our honor will not flee us." he pauses to salute you, before finishing "Brave Warriors..."

    "TO BATTLE!!!" his men respond, rising from their bent right knees as one, and smashing their spears against their shields. More than a few of the approaching soldiers falter as they march, and you notice Autronius trying to stifle hearty laughter.

    As the battle lines are about to reach archer range, you fall into formation next to Jayne. "Are you ready, my love?" you ask, leaning over to kiss her on the cheek , before strapping your helmet down properly.

    She nods, silent, grim and focused.
    >> Maximus 07/21/11(Thu)23:34 No.15663413
    rolled 32 = 32

    Elementalism on their southern cavalry. Let's mess up their horses charge with some fissures.
    >> Maximus 07/21/11(Thu)23:46 No.15663566
    rolled 42 = 42

    >>15663393
    If no one else is going to say anything, have our archers focus their initial volleys on the southern cavalry unless they have a good shot at any aerial unit. With the fissures, that should slow their cavalry enough to get some decent shots on them. Artillery can take a similar role for now.

    Elementalists can choose their targets for now although I would like the earth ones to assist in the south at the moment.
    >> GoldPanda 07/21/11(Thu)23:48 No.15663584
    rolled 26 = 26

    Can we get a little more room on the north side of the map, Pax?

    Rangers to focus on southern cavalry wings. Deadeyes and Scouts focus on enemy archers. Command roll.
    >> Pax !uGYNBMPzOs 07/22/11(Fri)00:04 No.15663765
         File1311307491.png-(62 KB, 1120x1103, Battle 2b.png)
    62 KB
    As the archers begin to fire at extreme range, you feel Spite begin trotting forward, and eagerly sniffing at the air as he moves ahead with the other uursan. You are able to focus quite easily, as you prepare to send fissures tearing through the nearest of the southern cavalry wings. Unfortuanately, you over-lead by a bit, at the long range from you to your target. You smile that you are perfectly on target, and with luck, the chest-high grasses will hide the fissure easily.

    As the enemy arcanists begin the maddening maelstrom of lightning, stone and ice in front of the line battalions, you see a great shimmering wall form above the 454th legionary, mere seconds before the rain of arrows and bolts impacts their testudo, allowing but a handful of the rain of bolts to impact the ranked soldiery, and even fewer to wound or maim.

    Above, the deathly dance has begun... though the temp to which it sways disturbs you. Many an Uurlanthi rider is opting to leap from his own mount, to tackle his Deganrian foe from his saddle. Many miss, but a cacaphony of calls, whistles, and words in languages other than the modern tongue compel their mounts to swoop down below the falling knights, catching them. TO further confuse matters, you see that the enemy commander is already lining up for a pass with his wing of gryphon riders.
    >> Maximus 07/22/11(Fri)00:16 No.15663856
    rolled 46 = 46

    Have our rangers and artillery prepare to deal with the incoming gryphons... I know he has some trick up his sleeve but I don't know what. Keep Lena on the defence for now since I don't trust them making a pass already.

    Normal archers can keep aiming at the oncoming cavalry in the south. Command roll.
    >> tactical routine omicron !/tOwVz0x0k 07/22/11(Fri)00:17 No.15663867
    rolled 71 = 71

    >>15663765
    Rolling for more fissures on the southern cav group.
    >> GoldPanda 07/22/11(Fri)00:19 No.15663882
    rolled 56 = 56

    Have our gryphon wing ready to intercept the enemy gryphon wing.

    Heavy repeaters should start putting up AA fire if not doing this already.

    Command roll.
    >> Generic 07/22/11(Fri)00:22 No.15663923
    >>15663765
    > Many an Uurlanthi rider is opting to leap from his own mount, to tackle his Deganrian foe from his saddle.

    Survive air battle: Gain levels in Diablo 2 Barbarian.

    I want to put Justinian's barb levels toward getting whirlwind.
    >> No Gods or Devils, Only Mortals 07/22/11(Fri)00:25 No.15663946
    Pax, since we're not in melee range yet, I want to use our flare ring to fire into the faces of those gryphon riders.
    >> GoldPanda 07/22/11(Fri)00:26 No.15663961
    >>15663946
    Second this, although it might be better to blind their mounts instead.
    >> tactical routine omicron !/tOwVz0x0k 07/22/11(Fri)00:27 No.15663965
    >>15663946
    I don't think they'll be in range for that for another turn.
    >> No Gods or Devils, Only Mortals 07/22/11(Fri)00:29 No.15663986
    >>15663961
    Considering it's a flare meant to be seen from a distance, wouldn't it blind both rider AND mount?
    >> GoldPanda 07/22/11(Fri)00:40 No.15664071
    I'm just glad that someone else realized that a signal flare to the face is probably temporary-blindness-inducing.
    >> tactical routine omicron !/tOwVz0x0k 07/22/11(Fri)00:41 No.15664082
    >>15664071
    It got pretty obvious after that one time we accidentally blinded half of an enemy unit when our hand got hit while trying to signal a command.
    >> Pax !uGYNBMPzOs 07/22/11(Fri)00:44 No.15664108
         File1311309876.png-(64 KB, 1120x1103, Battle 2c.png)
    64 KB
    As combat draws near, you hear screaming, and are saddened to see a man in the livery of your Skywings fall the the ground. To your north, the Thunderers smash into the velociprey riding knights, the same bloody afair you remember from the last battle quickly ensuing. Though, you are shocked when the units captains uurasn rears up, catches two velociprey by their throats as they attempt to leap past it. as one is slammed to the ground, the others neck is bitten out. As the beast roars, you hear a metallic clamor to your south, drawing your attention away. What you see at once shocks and reassures you, on one hand, there is a line of wooden and stone boxes being heaved up and out of the divot BLackbird had prepared before the battle. As the Raiders and infiltrators begin laying into the passing knights and riders, roaring and taunting as they pull the dogs beneath the tall grasses, the largest of the lacerta, the one who had pushed the boxes to the divots lip, all pulled down on the simple levers protruding from the boxes, tapping them really, from what you can see. And a storm of blades, spears, bolts and metal or stone shards erupt from the boxes. as the operating lacerta begin to leap past or over the devices to join the battle, a massive burst of flame erupts from the central unit of onrushing Sergeants, eliciting more than a few screams of pain and death from the soldiers. Onward they all rush, through arrow and magefire, furious earth, and towards the crimson wall that you know will certainly see them to the Bleak Coast, where boats await them all.
    >> tactical routine omicron !/tOwVz0x0k 07/22/11(Fri)00:47 No.15664138
    rolled 63 = 63

    >>15664108
    NOW! STONE ARROWS INTO THE GRYPHONS!

    ELEMENTALISM ROLL!
    >> tactical routine omicron !/tOwVz0x0k 07/22/11(Fri)00:52 No.15664199
    rolled 8 = 8

    guys, seriously, don't make me roll for combat and command myself.
    >> Anonymous 07/22/11(Fri)00:53 No.15664212
    rolled 34 = 34

    >>15664199
    what do you want me to roll for?
    >> No Gods or Devils, Only Mortals 07/22/11(Fri)00:54 No.15664217
    rolled 12 = 12

    >>15664199
    Combat roll.
    >> Laurentius 07/22/11(Fri)00:54 No.15664225
    rolled 20 = 20

    rolling combat
    >> Laurentius 07/22/11(Fri)00:55 No.15664230
    >>15664199
    can we call that command?
    >> Anonymous 07/22/11(Fri)00:56 No.15664242
    >>15664138
    ele
    >>15664199
    command
    >>15664212
    signal flare
    >>15664217
    duh
    >> tactical routine omicron !/tOwVz0x0k 07/22/11(Fri)00:58 No.15664271
    >>15664199
    >>15664230
    >>15664242

    Alright, I'll call that a command roll if you guys will.
    >> Anonymous 07/22/11(Fri)01:00 No.15664292
    >>15664138
    Can we botch this one? I'd love to see some haughty gryphon riders drop dead right about now.
    >> tactical routine omicron !/tOwVz0x0k 07/22/11(Fri)01:03 No.15664317
    >>15664292
    I've BEEN trying to get the guys in the IRC channel to agree to one, so count this as my vote for.
    >> No Gods or Devils, Only Mortals 07/22/11(Fri)01:09 No.15664375
    >>15664199
    Using this as a command roll, direct all ranged firepower onto the incoming gryphon riders, using our signal flare to pick them out. The flares will also blind the gryphons and their riders.
    >> GoldPanda 07/22/11(Fri)01:14 No.15664428
    I will third the botch, if we can use one of the un-used low rolls for the third roll.
    >> GoldPanda 07/22/11(Fri)01:19 No.15664474
    >>15664138
    >>15664199
    >>15664212
    Elementalism botch.

    >>15664217
    Combat.

    >>15664225
    Command.
    >> Pax !uGYNBMPzOs 07/22/11(Fri)01:35 No.15664618
         File1311312921.png-(59 KB, 1120x1103, Battle 2d.png)
    59 KB
    As the gryphon riders bear down on on the center of your line, a great shimmering wall of light erupts before them. You add your own stone arrows to the hail of fire at the orderly, professional wedge of diving, screeching, raging beasts, and their mounts. Over the din, a voice bellows "ONWARDS SONS OF UURLANTH!! Crush these snakes and sons of Dragons, and we shall take the first steps of the last leg of the journey to unite the world of mortals as brothers!!" And at that, the gryphons, barely reduced in numbers, though not unharmed, by the salvos of missiles directed at them, slash through the Warlords, slaying many, and scattering more from the unit. Onwards the mighty winged beasts cleave, rending a bloody path through your scouts, before pulling up from the battlefield again. Seconds later, the infantry collide together, the roar and rage of combat erupting in a moment. As Jaynes wing, and the enemy riders meet each other, you let your blade dance from foe to foe, slaying with every stroke, the light riders falling in droves to your heavy cavalry.

    To the south, as one wing of cavalry is finished off by your raiders and infiltrators, the others are allowed to ride on. For a moment you rage, then you notice enemy archers beginning to saturate the places where the crouched warriors are stalking from victim to victim.
    >> tactical routine omicron !/tOwVz0x0k 07/22/11(Fri)01:40 No.15664660
    rolled 24 = 24

    GODDAMN PIECE OF SHIT UURLANTHI FUCKS! ALL OF MY GODDAMN RAGE COMBAT ROLL!
    >> Anonymous 07/22/11(Fri)01:43 No.15664678
    rolled 75 = 75

    cuntbadger asswhores ELEMENTALISM
    >> Maximus 07/22/11(Fri)01:44 No.15664690
    rolled 86 = 86

    >>15664618
    Ranged units mess up the cavalry in the south. They're far too close for comfort. Rangers give AA support if they can while the artillery should lay the ground in front of the spikes with caltrops if they can. Should slow them down or stop em from jumping em so easily.

    Let's hope we can carve up the cavalry in the north quickly so we can hit the archers... Command
    >> tactical routine omicron !/tOwVz0x0k 07/22/11(Fri)01:48 No.15664712
    rolled 18 = 18

    Why, /tg/ dice?


    Why?
    >> No Gods or Devils, Only Mortals 07/22/11(Fri)01:48 No.15664715
    rolled 88 = 88

    Let's see if this elementalism roll is any better.
    Stone Arrows to take out the light cav we're fighting.
    >> GoldPanda 07/22/11(Fri)01:49 No.15664720
    rolled 82 = 82

    >Pax let us drop the elementalism roll on IRC because it had no actions specified.

    Pit drop on central unit of armored sergeants.

    Elementalism roll.
    >> tactical routine omicron !/tOwVz0x0k 07/22/11(Fri)01:51 No.15664736
    rolled 22 = 22

    >>15664720
    ROLLING FOR BOTCH
    >> Maximus 07/22/11(Fri)01:52 No.15664739
    rolled 19 = 19

    >>15664736
    In the small event this does work, I rather we use elementalism on the cavalry we're fighting.
    >> Anonymous 07/22/11(Fri)01:55 No.15664766
    >>15664736
    >>15664739
    Yes, for the love of god, PLEASE, and seconding we use it on the Cav.
    >> GoldPanda 07/22/11(Fri)02:02 No.15664826
    Since we are in this formation, why not just drop a giant circular pit in the middle of the crescent arch? It would hit most of the enemy and none of ours. The pit is also our most powerful move.
    >> Maximus 07/22/11(Fri)02:04 No.15664848
    >>15664826
    If we can do it without hampering our movement than sure. Those bowmen need to be messed up asap since I dislike them. A lot. And those gryphons might come around for another round soon. I hope our air units get control of the skies to contest them soon.
    >> GoldPanda 07/22/11(Fri)02:09 No.15664875
    Pax, how are Pegasi/Gryphon riders jumping up and tackling our Valkyrie riders? Shouldn't Valks fly at a higher altitude?
    >> Generic 07/22/11(Fri)02:14 No.15664913
    >>15664875

    the better question would be how they somehow all have their mounts trained to respond to calls and catch them from a freefall after they tackled one of our men or missed.
    >> Pax !uGYNBMPzOs 07/22/11(Fri)02:31 No.15665038
         File1311316279.png-(59 KB, 1120x1103, Battle 2e.png)
    59 KB
    >>15664875
    >when your fighting a guy trying to fly you down so he can stab you with a spear, he tends to get closer too you. Add to that the fact that you cant shoot through your own mounts wings, and if you circle around taking long range, shallow angle pot-shots your gonna run out of bolts damn fast... things got close in, it just happens.

    You feel your blood beginning to boil, and youhear Lena shouting curses you are certain she learned from Wulf, or perhaps Uurist as bolts of shining energy fly at the rears of the rising knights. Joining her bolts ore more mundane bolts of wood and steel and iron. That gets more kills... alot more. "ONWARDS, YOU COMMAND, YET YOU FLY OFF TO RUN LIKE THE COWARD YOU ARE!!!!" you bellow out to the wheeling and rising Uurlanthi lordling. A depressing blow to your shield calls you back to the fight before you. A swift sweep of your blade, and the offending party is falling to the ground, dead. Realizing that the battles pace is being to easily manipulated by your foe, you gather up your will... and with a score of scatter-blasts of stone arrows, send the light cavalry before you running scared. Far off to the south, beyond the pyres of flame, and screech of steel on steel, you see the westmost wing of knights pulled down to the grass. Unfortuanately, a score of javelins arcs over the spikes you erected, digging into your rangers. as the aggressors begin to ride east, you realize that the mercenaries have begun to backtrack, swiftly approaching their maximum range.
    >> Maximus 07/22/11(Fri)02:36 No.15665072
    rolled 2 = 2

    >>15665038
    Cornelius' unit is losing morale? FFFF- I think we might need to head back and flank the hell out of their line infantry sooner rather than later.

    First though, I think we should sweep in and help the other cav unit in the north finish off those knights then we can have both units split up to mess them up since it seems like they're starting to fall back. Blackbird and the Infiltrators can pop out and start messing up the line infantry in the south and our archers and arty should start shooting the retreating mercs or the aerial cav. Rolling some command.
    >> GoldPanda 07/22/11(Fri)02:37 No.15665081
    rolled 89 = 89

    Earth spikes into the enemy cavalry engaging the Thunderers. Elementalism roll.

    Drive our uursan wing into the nearest enemy archer unit. Wedge formation.
    >> No Gods or Devils, Only Mortals 07/22/11(Fri)02:38 No.15665086
    rolled 65 = 65

    >>15665038
    Combat Roll.
    >> Maximus 07/22/11(Fri)02:38 No.15665089
    >>15665072
    Actually slight adjustment to my orders - have the 75th and 65th ranged units hit the flanking infantry on the edges of our front lines. More accurate than hitting the retreating mercs.
    >> tactical routine omicron !/tOwVz0x0k 07/22/11(Fri)02:39 No.15665095
    >>15665072
    Seconding. Also, nice command roll.
    >> GoldPanda 07/22/11(Fri)02:41 No.15665109
    >>15665081
    Well, since that didn't work, I agree with Max. Mop up the enemy cavalry that's still fighting, then hit the archers.

    Also, signal for Lennis's men to start riding down enemy troops. His horses should be fine now that all the velociprey units are retreating.
    >> Maximus 07/22/11(Fri)02:42 No.15665119
    >>15665109
    Not just yet. Let's wait until they're in full retreat. Those mercs could still pepper Lennis' unit if we do it too early. Besides, they're 2 days away from their camp. We have time to chase them down with the wagons and all.
    >> Pax !uGYNBMPzOs 07/22/11(Fri)03:02 No.15665238
         File1311318176.png-(58 KB, 1120x1103, Battle 2f.png)
    58 KB
    You wheel Spite about at the head of the crescent of heavy cavalry, and by the time you meet your next foe, the crescent is a wedge. "HOLD FAST, CHILDREN OF DEGAR, AND SHOW THESE DOGS YOUR METTLE. THEY ARE BUT ANOTHER WAVE AGAINST THE ROCKS, SENT BY UNCARING MASTERS TO BREAK UPON US!!!! THEIR GRAVES SHALL BE THIS VALLEY, THEIR FATE DEATH!!!!" And at that, as the lordling begins to fly east, his guard lagging behind, as he streaks away. Further behind him, the battle in the sky finally falls apart. as your own aerial cavalry begins to pursue the enemy fliers, bolts of lighting begin arcing out to smite them down, greatly slowing their closing in on the scattered wing of knights. A fleeing velociprey smashes into spite, scattering your mind for but a moment, though you do not let it affect your aim, as you can sense your foes feet on the ground. when your head turns about again to see what damage you dealt, you see that same dead knight and mount... seven feet above you, in several pieces, and just as dead as it has before. Were it not for the other soldiers of your maniple so admirably slaughtering their foes, you would have been angry about that mishap. As it stands, the gruesome display only serves to hasten the retreat your foes are making.
    >> Anonymous 07/22/11(Fri)03:05 No.15665250
    dont make me come up there for my shirt....
    >> tactical routine omicron !/tOwVz0x0k 07/22/11(Fri)03:05 No.15665254
    rolled 63 = 63

    "VENGEANCE AND GLORY MEN!"

    COMBAT ROLL!
    >> No Gods or Devils, Only Mortals 07/22/11(Fri)03:06 No.15665255
    rolled 72 = 72

    >>15665238
    Elemental roll.
    Let's see if we can knock that lordling out of the sky.
    >> tactical routine omicron !/tOwVz0x0k 07/22/11(Fri)03:08 No.15665279
    We need to run these fuckers down. Break these guys asap and chase what's left down.
    >> GoldPanda 07/22/11(Fri)03:09 No.15665282
    rolled 78 = 78

    Yes. Run these dogs down.

    Command roll.
    >> GoldPanda 07/22/11(Fri)03:13 No.15665304
    I'd say they are in full retreat now. Send out Lennis's men.
    >> Generic 07/22/11(Fri)03:16 No.15665329
    >>15665250

    it wasn't Pax, it was the one armed man!
    >> Pax !uGYNBMPzOs 07/22/11(Fri)03:23 No.15665377
         File1311319388.png-(56 KB, 1120x1103, Battle 2g.png)
    56 KB
    >>15665250
    >you burnt your shirt you damn slacker, now go back to work.

    You grunt, as another salvo of earthen spikes miss their mark by inches, as said foes begin to run in earnest. "CHASE THEM DOWN, FOR THE GLORY OF DEGNAR!!!" you bellow as you spur Spite onwards. You are not sure if your men heard you, and with all the signals youhave been firing from your ring this battle, trying to blind your foes aerial cavalry...

    Either way, your maniple is quickly moving into full pursuit. Excluding Gaius' soldiers, whose foe remians to fight them. Though, to your eyes, it would seem that the phantom sigil of Garagush now pulsing on the ground below them is what is preventing a healthy portion of the Uurlanthi soldiers from escaping the battle. As arrows and bolts continue to arc over your head, and into the retreating soldiers, your press east, eager to end the battle.
    >> tactical routine omicron !/tOwVz0x0k 07/22/11(Fri)03:27 No.15665400
    rolled 75 = 75

    Well, let's put a pit under the nearest unit of crossbow mercs with some elementalism and sally forth!
    >> No Gods or Devils, Only Mortals 07/22/11(Fri)03:31 No.15665433
    rolled 99 = 99

    >>15665377
    Command roll.
    Uursan cavalry to run down nearest archers, and continue tearing about the the ranged mercs.
    All ranged units, concentrate fire on those soldiers still engaged with Uurist's Warlords.
    >> No Gods or Devils, Only Mortals 07/22/11(Fri)03:32 No.15665440
    rolled 87 = 87

    >>15665433
    What the fuck, /tg dice?
    >> Generic 07/22/11(Fri)03:32 No.15665443
    >>15665377

    uursan cav wings to charge northern merc archer unit and crush them.

    The sight might cause the infantry units to rout and drop their weapons instead of an orderly retreat.
    >> Generic 07/22/11(Fri)03:35 No.15665468
    rolled 80 = 80

    Combat roll!

    BEAR CAV, HOOOOOOOOOOOOOO!
    >> GoldPanda 07/22/11(Fri)03:44 No.15665517
    Aye. Chase down the archers first.
    >> Pax !uGYNBMPzOs 07/22/11(Fri)03:48 No.15665534
    You continue your headlong rush, grinning ferrally as the back portion of the mercenary unit before you breaks away, running at full bore. You laugh, hard "YES, RUN THEM DOWN LIKE THE DOGS THEY-" and then the waiting soldiers unleash their salvo into the onrushing cavalry. And unfortuanately, that sets the pace for the rest of the pursuit. Whenever your men near a group of fleeing Uurlanthi soldiers, the best among them, or the least tired, or the least loved would stop, to fight to the bitter end. All the while their lodling flying about above them, shouting encouragement, and commands. Riding behind him, an air elementalist, all of the arcane warriors talents poured into protecting the man.

    -----CQ-----

    Four days later, your maniple returns to the main camp. Tired, frustrated, and angry, every one. The skies seem to agree with your mood, growing heavy and dark, even though it is early morning. Sansa is riding beside you, looking her usual subdued self after a bloody battle "I will consult with the chief medicae once we are settled in again, Justinian, you will have the Bill soon enough." she sighs, before leaning over to kiss you from her horse, and riding off into the camp. Several portions of the other commanders camps look to be quite disheveled, you notice as you slide from Spite, leaving him in Jaynes care as you again walk amongst the men, buying up their spirits. After four hard, frustrating days, they clearly need it.
    >> Anonymous 07/22/11(Fri)03:49 No.15665542
         File1311320972.png-(22 KB, 249x322, 1287729031226.png)
    22 KB
    >>15665534
    >> GoldPanda 07/22/11(Fri)03:52 No.15665555
    ...

    Did we at least get most of the enemy infantry? They were between our infantry and cavalry at the end.
    >> Generic 07/22/11(Fri)03:57 No.15665586
    >>15665534

    >infantry outpace cavalry for days

    just another episode of Commander Quest.
    >> No Gods or Devils, Only Mortals 07/22/11(Fri)03:57 No.15665592
    >>15665534
    Go to the main command tent; let's see how the battles went for the other maniples.
    >> Generic 07/22/11(Fri)04:00 No.15665607
    >>15665592

    seconding.
    >> Pax !uGYNBMPzOs 07/22/11(Fri)04:08 No.15665659
    You make your way from Command tent to Command tent, or wherever the other commanders are busying themselves just as you arrive. Most of the time in between, you find yourslef idly glaring at the grass. As the campaign has marched on, it has grown, and that growth made it that much easier for your foes to hide themselves. The draft-horses were mostly recovered by the time you needed to mount the autowagons to pursue, but they still tired by days end, just as your foes did. And since they had scattered as they fled...

    The news from the other maniples is mostly the same. the battle was fought by both sides to do nothing more than bleed the other, both spiritually and physically. You may have slain all but a handful of your foes, just as your comrades in this strike-force did, but the losses you took were too heavy for the gain, and you know that.

    What all of the other commanders did agree on with you however, was that one more battle, even one as bloody for Degnar as this, would be enough for a crushing blow to be struck against the invading army. buoyed up by that hope, you return to your tent, where you find Sansa asleep at a desk, The Bill under her arms as they pillow her head.

    >gah, I'm so damn tired I cant think straight, calling it here.
    >someone archive please
    >I'll be back Sunday at 9:30 10:00ish server time (I gotta work close that night)
    >If you have any setting/CQ questions just email me at paxcomquest@yahoo.com



    [Return]
    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]