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  • File : 1311301257.jpg-(35 KB, 505x774, Sunburst.jpg)
    35 KB Art Deco Marines Anonymous 07/21/11(Thu)22:20 No.15662705  
    Sup /tg/?

    As the result of spending too much time last weekend watching part of Metropolis and playing Bioshock, I've been playing around with the idea of developing a Space Marine chapter based on Art Deco styling.

    I've only got some basic ideas at the moment, but wanted to see whether you thought it was worthy of expanding on.

    The basics would be using the colour scheme and chapter badge in the pic, to play on common deco poster colours and suburst motifs. Vehicles would be painted in neutral stone colours to resemble building exteriors, with decorative statues and panelling along the along the lines of those found in the post pic below, but modified to appear like 40k statues.

    Ideally, the army would give off a dark decorative/industrial vibe a la Metropolis or Batman: TAS.

    So, good idea? Bad idea?
    >> Anonymous 07/21/11(Thu)22:24 No.15662733
         File1311301485.jpg-(219 KB, 1500x676, deco.jpg)
    219 KB
    Pic to show ideas for vehicle inspirations.
    >> Anonymous 07/21/11(Thu)22:26 No.15662745
    >>15662705
    >Metropolis
    The Fritz Land movie? Did they release the full version yet?
    >> Anonymous 07/21/11(Thu)22:26 No.15662748
    >>15662745
    Meant Frtiz Lang, derp
    >> Anonymous 07/21/11(Thu)22:27 No.15662753
    One of the best ideas for a chapter I've heard in a long time OP, just don't be all 'bioshocky' with mind control and mutations and shit. Are you thinking a film-noirish almost detective theme for these dudes?

    Also: what are you going to name them?
    >> Anonymous 07/21/11(Thu)22:27 No.15662758
    >>15662745

    I don't think so, at least, not on DVD release. It's been shown at festivals.
    >> Indonesian Gentleman 07/21/11(Thu)22:28 No.15662760
    >>15662705
    I suggest The Architects or something similar for the name.
    >> Anonymous 07/21/11(Thu)22:29 No.15662768
         File1311301753.png-(85 KB, 401x399, batderp.png)
    85 KB
    >>15662748

    They found even more footage in Brazil or something not too long ago. it's probably been re-re-re-re-released again.
    >> Anonymous 07/21/11(Thu)22:31 No.15662784
    >>15662753

    nah, definitely not Bioshock silliness, that's just for referrence to the Aesthetic. Detective theme definitely a possibility, but i was thinking more along the lines of industry. Part of the look in my mind is developing the whole "humanity is supreme" idea you get with the Atlas statues and similar from the time.

    >>15662760
    Definitely like the name idea.
    >> Anonymous 07/21/11(Thu)22:31 No.15662786
    It might be worth it to suggest some stuff like F. W. Murnau or Robert Wiene. They probably have a few movies that are similar to the Metropolis vibe. But it sounds very similar to the one from Inherit the Wind.
    >> Anonymous 07/21/11(Thu)22:32 No.15662789
    >>15662705
    From what little I know if it, the best place to show off Art Deco styling would be on the vehicles. Marines don't give much opportunity to be creative with shapes and so on. I would imagine woods and metals like Aluminium and Chrome would better suit the overall feel of it than stone.
    >> Anonymous 07/21/11(Thu)22:33 No.15662801
         File1311302013.jpg-(48 KB, 450x337, Caligari set.jpg)
    48 KB
    >>15662745
    The Complete Metropolis was indeed released on video: http://www.amazon.com/Complete-Metropolis-Blu-ray-Brigitte-Helm/dp/B0040QYROK

    >>15662705
    >Art Deco
    >Metropolis
    So Art Deco meets German Expressionism? I approve, though I pity their Librarians.

    Now how about some Sisters of Battle Flappers?
    >> Anonymous 07/21/11(Thu)22:34 No.15662810
         File1311302075.jpg-(57 KB, 600x378, artdeco.jpg)
    57 KB
    >>15662789
    Pic Related.
    >> Anonymous 07/21/11(Thu)22:34 No.15662812
    >>15662801
    >Complete Metropolis
    Do Want. Also, they have english subtitles right? My German is shit.
    >> Anonymous 07/21/11(Thu)22:39 No.15662845
    >>15662810
    >Dat van
    Not to derail a promising Art Deco thread, but all that silver and red made me think think of a 50's style warband of greaser orks who put fins on everything, draw elaborate pinstriping on their trukks and chrome the shit out of everything.
    >> Anonymous 07/21/11(Thu)22:41 No.15662861
    >>15662810
    Is that a Herkimer battle Jitney?
    >> Anonymous 07/21/11(Thu)22:44 No.15662884
    >>15662845

    Dis trukk is orkomatic
    It's systemorkic
    It's hydro-wozzit
    Why it's a grease lightning!
    >> Anonymous 07/21/11(Thu)22:50 No.15662932
    >>15662733

    The doors in the leftmost image - the design would make a fantastic banner for your chapter.
    >> Anonymous 07/21/11(Thu)22:51 No.15662942
    >>15662862
    ALL OF MY CREDITS
    >> Anonymous 07/21/11(Thu)22:54 No.15662970
    >>15662789

    Yeah, this would have to be a vehicle based force. I'm not entirely sure what type though. My first thought was that having drop-pods would be a great way of emulating towers or skyscrapers, but I'd have more room to work with a mech/tank force.
    >> Anonymous 07/21/11(Thu)22:55 No.15662982
    >>15662970

    5th ed works wonders with Mech so its not really an issue.
    >> Indonesian Gentleman 07/21/11(Thu)22:56 No.15662991
    >>15662970
    >drop-pods
    >skyscrapers

    This would be it. The chapter uses specially-made, multi-tier drop-pods that can deploy twice or thrice the amount of marines per drop.
    >> Anonymous 07/21/11(Thu)22:57 No.15663005
    Marines Objective?
    >> Anonymous 07/21/11(Thu)23:01 No.15663046
    >>15662982

    Ah, well that's fine then. I haven't played since the end of third, so I'm quite out of touch.

    >>15662932
    Done and done.

    >>15663005
    Nope.avi Not interested in running Fountainhead Marines.
    >> Anonymous 07/21/11(Thu)23:01 No.15663049
    >>15662970
    Drop Pod conversions could be really cool, since every Art Deco example I've ever seen seems to rely on vertical lines.
    >> Anonymous 07/21/11(Thu)23:01 No.15663052
         File1311303699.jpg-(96 KB, 333x500, 1301810900040.jpg)
    96 KB
    You could call them the Sons of Atlas.
    >> girder 07/21/11(Thu)23:02 No.15663066
    Suggestion:

    The Architects of Fate.
    >> Anonymous 07/21/11(Thu)23:14 No.15663194
    >>15662760
    >>15663005
    >>15663052
    >>15663066

    You know, if you want to base them off of Bioshock, you could call them, Pauper's Drop. Which is the name of a level in Bioshock 2. Plus it also ties in with the theme of Drop Pods. Furthermore, if you want to continue with the theme of "humanity is supreme" it also works, considering Pauper's Drop was built by the poor for themselves proving once again, that humans can adapt and work upwards. Eg. tenacity/resolve.
    >> OP 07/21/11(Thu)23:25 No.15663312
    >>15663194

    Bioshock was just an inspiration for the aesthetic, not the theme. Thanks for the suggestion though.

    At this satge, I'm leaning towards "The Architects" or "The Sons of Atlas" - but I'm hesitant to go any closer to Ayn Rand associations than is strictly necessary ><
    >> Anonymous 07/21/11(Thu)23:30 No.15663373
    >>15663312


    "The Emperor's Design"
    >> OP 07/21/11(Thu)23:40 No.15663485
    >>15663373

    Actually, that isn't a bad idea...

    OK then, proto-fluff could be that they see all things as part of the Emperor's grand design for his people. Like an architect, he has set out the design for making Humanity the sole great force in the galaxy. It's their purpose to refine that plan, and to implement it in the galaxy. As part of that belief, they glorify humanity and it's supremacy in art and science in their ornamentation and heraldry.

    The angularity and industrial beauty of their structures reflects their belief in the strength of order, and common purpose in carrying out the Emperor's plan.
    >> Anonymous 07/21/11(Thu)23:42 No.15663514
    >>15663485

    Sounds like a pretty cool basis for a Marines chapter.

    You'll need to work up a slightly more deco style Aquila, for sure.
    >> Anonymous 07/21/11(Thu)23:43 No.15663530
    >>15663485

    I don't know the word "design" seems dull. Words like blueprint, conception or schematic seem more appropriate.
    >> Indonesian Gentleman 07/21/11(Thu)23:49 No.15663591
    >>15663530
    Emperor's Architects
    >> Anonymous 07/22/11(Fri)00:01 No.15663737
    This sounds like it's the beginning of something awesome OP. I love the architecture from Metropolis, though I have yet to see the film. Keep going.
    >> Anonymous 07/22/11(Fri)00:07 No.15663779
    bioshock is fun at first but then boring

    metropolis and the anime metropolis are both packed with awesome visuals but a little too bloated story wise

    your game better be quick and have lots of imagination
    >> Anonymous 07/22/11(Fri)00:17 No.15663871
    >>15662970
    >>15662982
    >>15663049
    >>15663779

    You know a bike force might be significant.
    >> Anonymous 07/22/11(Fri)00:25 No.15663951
    >>15663591
    The Emperor's Conception, better known by the colloquialism "The Conceptuals".
    >> Anonymous 07/22/11(Fri)00:29 No.15663991
    >>15663951
    Oh god that just sounds bad...
    >> Anonymous 07/22/11(Fri)00:31 No.15664005
    >>15663871
    I really like this idea- you could do a lot with the cowlings, headlights, and fenders. For instance, you could use the "burst" from the top of the pic in the op as a decoration around the headlights. It'd be striking, but you'd have to cast a shitload of them if you were going to go bike army.
    >> Anonymous 07/22/11(Fri)00:35 No.15664035
    >>15664005

    There used to be a guy on Warseer who sold resin kits similar to the Akira bike.

    http://www.warseer.com/forums/showthread.php?t=192336

    halfway down the page. You could get him to cast an army and only need to do slight modifications to fit your theme.
    >> Hopeless Necromantic 07/22/11(Fri)00:35 No.15664038
    >>15663514
    >You'll need to work up a slightly more deco style Aquila, for sure.
    The Aquilla is already pretty art deco, at least in wings. I mean, look at OP's sunburst. Turn it upside down and slap some eagle heads on that bitch. Bam, aquilla.
    In fact, that could be a more 40k-themed chapter badge. The Sunburst Aquilla.
    >> OP 07/22/11(Fri)00:43 No.15664098
    >>15664005
    >>15663871


    Not really where I would head as a starter, I'd rather do some imposing large scale stuff. Could do a unit later on though, the idea certainly sounds like it'd be fun to try.

    Nothing to stop someone else doing it though!
    >> Anonymous 07/22/11(Fri)00:44 No.15664110
         File1311309882.jpg-(59 KB, 544x400, 1303367729397.jpg)
    59 KB
    This thread is the the most /fa/ggiest shit I have ever seen on /tg/.

    fa/tg/uys, fashionable? BWAHAHAHAHA!!!
    >> Anonymous 07/22/11(Fri)00:48 No.15664150
         File1311310095.jpg-(49 KB, 375x500, chicago_substation_relief.jpg)
    49 KB
    Just googling some art deco stuff, there's two styles I'm picking up on. The first is a fluid, smooth style that's full of smooth lines and other stuff that doesn't jive with the Imperium.

    The other stuff is more...megalithic in tone and totally relevant like pic related
    >> Anonymous 07/22/11(Fri)00:57 No.15664246
         File1311310629.gif-(1.67 MB, 393x221, STFU.gif)
    1.67 MB
    >>15664110

    wrong thread dickweed.
    >> Anonymous 07/22/11(Fri)01:01 No.15664307
         File1311310908.jpg-(101 KB, 800x700, Chrysler Drop Pod.jpg)
    101 KB
    >>15664098
    Forgive the shitty shoop, but something like this is incredibly obvious.
    >> Anonymous 07/22/11(Fri)01:05 No.15664345
    I can see this Chapter being of the Imperial Fists stock, with an eye for architecture beyond simple defensive utility, and into the aesthetic. Not only would their shit be beautiful, but would also be the best damn defensive fortress since the Imperial Palace.
    >> Anonymous 07/22/11(Fri)01:25 No.15664530
    Im high so its hards to be cohrpearent. But link this is good. Fund it.! _
    >> OP 07/22/11(Fri)02:48 No.15665142
    >>15664307

    Heh, yeah this was one of the first thoughts I have.

    >>15664345

    Absolutely. Fists would be the obvious and best choice.

    >>15664434
    >>15664571

    If you're referring to the "megalithic" post at >>15664150, that wasn't me. My understanding of Art Deco is passing, and possibly not right. I'm going by the examples from wikipedia and a couple of library books.

    Basically, think very geometric shapes, sunbursts, the examples in the second post. That's the look I'm going with.

    >>15664571

    Thanks, I'll check all of those out when i get home. Might draw up some more concept stuff tonight if the thread's still around by the morning.
    >> Anonymous 07/22/11(Fri)03:33 No.15665447
         File1311320003.jpg-(132 KB, 910x753, Production-Design-02.jpg)
    132 KB
    >>15665142

    Something like this?
    >> Anonymous 07/22/11(Fri)04:53 No.15665916
    Back to the front page with you, thread!
    >> Anonymous 07/22/11(Fri)05:14 No.15666075
         File1311326097.jpg-(51 KB, 326x500, Laibach+1988.jpg)
    51 KB
    >>15664499
    Oh Lawd, Laibach!
    >> OP 07/22/11(Fri)05:48 No.15666252
         File1311328138.jpg-(121 KB, 1230x600, Outline.jpg)
    121 KB
    Yeah, pretty much, at least colour-wise.

    Other thoughts from google: create arches around troop exit points on vehicles, possibly with the statues flanking, along the lines of this pic
    >> Anonymous 07/22/11(Fri)05:54 No.15666274
         File1311328497.jpg-(36 KB, 400x300, metropolis.jpg)
    36 KB
    OP, you could probably get some nice inspiration from Big O.

    But, yeah, this is relevant to my interests. I had been kicking around an idea about a private eye story set in an art deco hive.
    >> Anonymous 07/22/11(Fri)06:03 No.15666305
         File1311329017.png-(485 KB, 411x619, 456678755_b295863389_o.png)
    485 KB
    >>15666291
    I can't speak for OP but I think clean, smooth lines would be really attractive and a nice change from normal 40k grunge.
    >> Anonymous 07/22/11(Fri)06:09 No.15666331
         File1311329369.jpg-(99 KB, 534x358, rhinebeck2010b1102tm1.jpg)
    99 KB
    >> Anonymous 07/22/11(Fri)06:10 No.15666336
         File1311329447.jpg-(75 KB, 798x440, vintage-art-deco-car.jpg)
    75 KB
    Imagine this as a Land Speeder.
    >> Anonymous 07/22/11(Fri)06:11 No.15666339
    >>15665447
    art deco sisters may be fucking awesome as well. Perhaps the entire homeworld of the chapter has been brought up in the image?
    As for the eagle, I am sure that someone reimagined the german eagle in the 20s/30s. It might provide a good start.
    >> OP 07/22/11(Fri)06:15 No.15666355
    >>15666300
    >>15666291
    >>15666305
    >>15666317

    I think there's room for a mix. Angularity and smooth lines would be where I'm heading, but that doesn't exclude some grittiness on the paintwork side of things.
    >> Anonymous 07/22/11(Fri)06:16 No.15666362
         File1311329787.jpg-(239 KB, 1200x1600, P1010132.jpg)
    239 KB
    >> Anonymous 07/22/11(Fri)06:18 No.15666380
    >>15666339

    Hell yeah. A Hive world done entirely in Art Nouveau/Jugendstil would be amazing.
    >> Anonymous 07/22/11(Fri)06:19 No.15666386
         File1311329976.jpg-(38 KB, 400x300, 400px-Riga_Jugendstil-Frauenko(...).jpg)
    38 KB
    Something for the Sisters?
    >> Anonymous 07/22/11(Fri)06:19 No.15666387
         File1311329981.jpg-(125 KB, 360x480, 3015530356_8b93f7f8a4_o.jpg)
    125 KB
    WORSHIP THE EMPEROR
    >> OP 07/22/11(Fri)06:21 No.15666396
    >>15666339
    Hell, there's probably room for a thousand sons CSM army as well. Particularly with the forgeworld dreadnought. Shave off the chaos arrows and horns, and it's a good starter.

    >captcha: contruct omniati
    o.O
    >> Anonymous 07/22/11(Fri)06:21 No.15666402
         File1311330093.jpg-(119 KB, 800x600, 800px-Riga_-_Elizabetes_Iela_1(...).jpg)
    119 KB
    This style of architecture and design is my favorite. Imagine an upperhive where all the palaces look like this.
    >> Anonymous 07/22/11(Fri)06:24 No.15666420
         File1311330278.jpg-(19 KB, 450x337, spock-star-trek-20090326052318(...).jpg)
    19 KB
    Hey OP, this might be going too far into the realm of cheese but it would be amusing as hell if the planet and the marines from it have a stereotypical mob control.

    Youse see, there's Bosses, but then there's the Emperor, Boss of Bosses, youse understand? You just kick your share upstairs (translation: meet Imperial production quotas) and everything will be fine.

    (Mostly imagining bolter tommyguns and commisars in pinstripes.)
    >> Anonymous 07/22/11(Fri)06:27 No.15666435
         File1311330438.jpg-(130 KB, 550x350, am01.jpg)
    130 KB
    >>15666405

    So how about Sisters getting the Jugendstil aesthetic and Marines getting the stricter, less ornate Art Déco look? I think it could work.

    Also, it allows Mucha-style Sisters of Battle. Tell me that's not awesome.
    >> Anonymous 07/22/11(Fri)06:33 No.15666459
         File1311330837.jpg-(34 KB, 481x515, kac202.jpg)
    34 KB
    conversion material?
    >> Anonymous 07/22/11(Fri)06:41 No.15666488
         File1311331319.jpg-(137 KB, 900x612, spesmonkeh_by_furloph.jpg)
    137 KB
    it's from AT-43 Karman faction.

    here's some oens conversion of one in to a Tau vehicle.
    >> Anonymous 07/22/11(Fri)06:42 No.15666489
    With regards to fluff, how about making the Chapters recruitment method Masonic? On the world(s) in which The Architects are drawn from, they have a Mason like society that invites the upper elite of society and has various different rites of initiation with the ‘3rd degree’ of initiation being the full acceptance into The Architects Chapter. The Chapter houses on the worlds they’re from could be large art-deco Masonic halls.

    Terribad idea?
    >> Anonymous 07/22/11(Fri)06:42 No.15666496
    >>15666459
    Oh AT43, why did the company that produced you have to go out of business? You had some really cool shit.
    >> Anonymous 07/22/11(Fri)06:45 No.15666511
         File1311331557.jpg-(102 KB, 1101x705, 961.jpg)
    102 KB
    >>15666496
    Actually they're back. Atleast Confrontation is back in production again by a new company. Beasts of War had a blurb about it.

    Some guys converted truck.
    >> Anonymous 07/22/11(Fri)06:46 No.15666514
    >>15666489

    But Marines are supposed to recruit adolescents. Maybe there are semi-secret lodges on the recruitment world(s) whose members pledge their children to the Marines? But then there's the problem that you can't guarantee the child will be Marine material...
    >> Anonymous 07/22/11(Fri)06:50 No.15666528
    ABout confrontation (though no word on the other games of rackhams)

    http://www.beastsofwar.com/fantasy-wargaming/confrontation-lives/
    >> Anonymous 07/22/11(Fri)06:59 No.15666564
         File1311332340.jpg-(178 KB, 1280x1024, 1253258400238.jpg)
    178 KB
    bump this thread is awsome
    >> Anonymous 07/22/11(Fri)07:09 No.15666613
    >>15666604
    In my opinion.. That fits so creepily well that it hurts.
    >> OP 07/22/11(Fri)07:14 No.15666635
         File1311333260.jpg-(47 KB, 1230x600, Rhino sketch.jpg)
    47 KB
    Thread’s moved on a bit, but here’s a quick sketch of ideas for a rhino for example. Excuse the drawing skill and lack of scanner.

    Statues over the ventilation-tower things by the door, Arch as in >>15666305 picture. Similarly, the ‘pillar’ ending in an eagle head down the top of the side. Grill on front optional :p
    >> OP 07/22/11(Fri)07:17 No.15666650
    >>15666604

    Very nice indeed, as are all the ideas since I last looked. I won't be using that symbol myself if I every do this, looks a bit too steampunk IMHO.
    >> OP 07/22/11(Fri)07:21 No.15666664
    >>15666649

    Indeed. As someone said earlier, they've moved out of deco and into '20s/'30s generally, and that's a good description
    >> OP 07/22/11(Fri)07:30 No.15666712
    >>15666675

    Point taken, but really I'd like to run the sunburst. Actually, there's no reason the two couldn't be combined with a little work... I'll give it a try
    >> Kreetn !TROLlvzGSU 07/22/11(Fri)07:37 No.15666741
    >>15662884
    i love you.
    >> Anonymous 07/22/11(Fri)07:39 No.15666750
    >Art deco/30s Marines
    >Laibach
    >Metropolis
    >KMFDM
    >Greaser orks

    Is there any reason why I shouldn't love you guys?
    >> Anonymous 07/22/11(Fri)08:01 No.15666838
    I am so tempted to start collecting orks just for the greaser idea.
    >> OP 07/22/11(Fri)08:19 No.15666914
         File1311337189.jpg-(84 KB, 557x460, TuschinskiTheatre.jpg)
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    >>15666869

    Not too much brighter, maybe this shade?
    >> OP 07/22/11(Fri)08:21 No.15666920
         File1311337260.jpg-(13 KB, 576x379, Suburst2.jpg)
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    >>15666869

    Also, maybe this for the original colour scheme?
    >> B&Hammer40Kun !o/uaSYM4lU 07/22/11(Fri)08:36 No.15666992
         File1311338203.png-(107 KB, 679x649, decomarines_01.png)
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    sup guys, can I play too ?
    >> Anonymous 07/22/11(Fri)09:02 No.15667123
    >>15666992
    Oooh, love what you've done with the helmet, especially the little knob-area on the side.
    >> Anonymous 07/22/11(Fri)09:13 No.15667168
    I'd love to see Techpriests get the Art Deco treatment.
    >> Anonymous 07/22/11(Fri)09:25 No.15667205
    >>15666992
    The helmet is perfect.
    >> Jareddm 07/22/11(Fri)10:03 No.15667399
    Interesting idea you have here OP.

    Have you decided on a name? I'm partial to The Architects personally.
    >> Anonymous 07/22/11(Fri)10:31 No.15667523
    >>15666920
    My brain is interpreting that as an Iron Halo.
    But yeah, that's a good scheme, as everyone will think you're playing Space Wolves from a distance.

    >Perfidorum itytion

    Really, Captcha?
    >> Anonymous 07/22/11(Fri)10:44 No.15667588
    >>15667523
    >cannot unsee
    >> Magi 07/22/11(Fri)10:44 No.15667595
         File1311345883.jpg-(122 KB, 600x800, Artdeco copy.jpg)
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    >>15667168
    Turned out more like a servitor thing to me
    >> Anonymous 07/22/11(Fri)10:53 No.15667637
         File1311346395.jpg-(39 KB, 700x464, retrocar.jpg)
    39 KB
    >>15662810
    >>15666336
    You know, normally I don't care much for Marines. In fact, I think they're all on a bit on the wanker side.

    But damn it if would buy a marine army who armour looked like retro cars.

    In fact, I'm feeling inspired.
    >> Anonymous 07/22/11(Fri)12:51 No.15668533
    bump for more content
    >> Anonymous 07/22/11(Fri)13:37 No.15668933
         File1311356279.jpg-(419 KB, 1845x1179, art_deco_rhino.jpg)
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    I suck, but at least I tried
    >> Anonymous 07/22/11(Fri)13:41 No.15668958
    I can't drawfag at all, but this needs more drawfaggotry.
    >> Anonymous 07/22/11(Fri)14:18 No.15669270
         File1311358737.jpg-(19 KB, 468x315, Gotham-City-Batman.jpg)
    19 KB
    This thread's still alive? AWESOME.

    Another source to look at might be the Batman and Superman animated series art style. Hell, even Tim Burton's Gotham City is a great art deco paradise and the fuckhuge statues all over the city would work.
    >> OP 07/22/11(Fri)16:39 No.15670531
    >>15667399

    Thanks. Yeah, I'm sticking with 'The Architects'.

    >>15667595
    >>15668933

    Jeez, /tg/ just keeps producing awesome stuff. Well even if it does look like a servitor, the tech-harness bits are definitely usable, and could always use a servitor as part of a scenery piece.

    The Rhino's a better base concept than the one I posted before, which was a bit too busy. Maybe switch parts of the original to a landraider.
    >> Anonymous 07/22/11(Fri)19:47 No.15672204
         File1311378447.jpg-(142 KB, 342x500, 2173673320_58b2fde094.jpg)
    142 KB
    Ok, if there will be movement on this, then I will start writefagging. Time to throw out ideas...

    Spiritual Liege - Seigfried

    Order of the perfect Blossom - Following in the footsteps of Saint Freya the Unbroken
    >> Anonymous 07/22/11(Fri)19:49 No.15672221
    >>15672204
    going with a Siegfried esque spiritual liege allow for a story of tragedy based on the old lore

    ...like Achilles before him though, there was flaw to his immortality for a leaf had stuck to his back and it withstood the effects of the pools water in that areas.
    Concious of this and it being a most vulnerable place for a warrior anyway he unwisely confided in his trusted, but ambitious, battle-brother. This was not without reasoning though, for Siegfried had reckoned that having a bodyguard nearby to prevent a chance blade or arrow from finding his weak spot was a canny defence in itself. However when his brother had raised the subject and implored Siegfried to give him the knowledge it was to his own ends...

    During a battle Siegried was slain by a blow that fell from behind, his own brother who used the secret knowledge for his own gain, such was the fall of the noble Siegfried...

    http://www.divinglore.com/Genesis/German%20Lore.html
    >> Anonymous 07/22/11(Fri)23:14 No.15673997
    >>15672221
    That's not bad.



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