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  • File : 1311885749.jpg-(82 KB, 480x320, fire_emblem-173682-2..jpg)
    82 KB Fire Emblem Quest Malys !c6l/qtywwo 07/28/11(Thu)16:42 No.15735871  
    Once, long ago, a great evil threatened to destroy the world. A band of great heroes gathered to drive the evil back, and peace was restored to the realms of Men. As time passed, the heroes' deeds were forgotten, and the great evil became a bogeyman, used by old wives to scare children. In its place, a myriad lesser evils arose, petty tyrants feuding between themselves, tearing realms apart for the sake of power, greed or fear. This is the world to which you have been born, the world of Entia. In time, you may rise to become a great leader of men, a Lord with splendid castles in which to dwell and a mighty army at your beck and call.

    But before all that can begin, which REALM do you hail from?

    >> Malys !c6l/qtywwo 07/28/11(Thu)16:43 No.15735878

    TIRELIA - The Breadbasket of the East, a mighty realm with a proud chivalric tradition, vast fields of grain and mountains rich with ore, where noble houses vye for influence under the watchful eye of old King Bertram the Even-Handed.

    Starting CLASSES: Soldier, Knight, Archer, Cavalier, Priest, Pegasus Knight

    WARGYLL - The Lawless Realms of the North, where petty barons and pirate lords prey on the weak, where death comes easy, the nights are long and the ale is strong. A land where you live or die by your wits and your weapon.

    Starting CLASSES: Warrior, Thief, Mercenary, Soldier, Shaman, Pirate

    ASCEBE - The Merchant Kingdom of the South, a place of refinement and learning, but also of scheming and treachery. The great halls of the University of Magic are a resplendent sight, but don't be dazzled by the finery: to be a noble in this realm is to be embroiled in endless webs of politicking and rivalry.

    Starting CLASSES: Mercenary, Myrmidon, Thief, Troubadour, Mage, Wyvern Knight

    RAKDON - The Crumbling Empire of the West, an ancient colossus that once shone with splendor, now all but torn apart by warring steppe-lords and the inaction of a weak, corrupt dynasty. Rakdonians are proud and haughty, dwelling on old achievements.

    Starting CLASSES: Myrmidon, Archer, Nomad, Monk, Cavalier, Knight

    Game information follows:

    >> Malys !c6l/qtywwo 07/28/11(Thu)16:44 No.15735885

    Playing the GAME:

    * During intermissions, PLAYERS suggest actions and decisions for the LORD character and other characters in the retinue. When resolving tasks, roll d10. Low is good, high is bad.

    * During battle sequences, PLAYERS give orders to both the LORD and characters in the retinue. A player can also assume the role of a character in the retinue and advise the Lord and fight in-character. Conflict resolution in battles is done using the system in http://www.megaupload.com/?d=83XBIDL9

    * For the first few missions, the LORD's retinue will consist only of characters from the starting class selection of the realm /tg/ chooses. After that, additional classes will be available for recruitment during missions.
    >> Anonymous 07/28/11(Thu)16:49 No.15735938
    Voting for a Knight hailing from Rakdon.
    >> Cidolfas Orlandu, aka Thunder God Cid !gYjELVKQn6 07/28/11(Thu)16:51 No.15735957
    Mage from Ascebe.

    Because we need a good Mage Lord after the failure that was Micaiah.
    >> Anonymous 07/28/11(Thu)16:56 No.15736022
    rolled 6 = 6

    Mage from Ascebe.
    >> Malys !c6l/qtywwo 07/28/11(Thu)17:24 No.15736295
    Going to take a few more votes until I commit.
    >> Anonymous 07/28/11(Thu)17:50 No.15736528
    Wyvern Knight from Ascebe.

    Flying lords? Yes please.
    >> [S]Pvt. Willhelm !!Q1eZ8Ouu5QA 07/28/11(Thu)17:52 No.15736544
    I second the Wyvern riding Lord!
    >> Anonymous 07/28/11(Thu)17:52 No.15736545
    Troubadour Lord from Ascebe
    >> Anonymous 07/28/11(Thu)17:56 No.15736561
    Has there ever been a Mage Lord?
    >> Anonymous 07/28/11(Thu)18:03 No.15736610

    Yeah, one of the more recent games had one. I think it was for the Wii.
    >> Anonymous 07/28/11(Thu)18:06 No.15736627

    Voting for this. Nobody ever does a Knight protagonist in FE. It's always "Mage" this, or "Myrmidon" that, and the occasional "Cavalier" so-often.
    >> Anonymous 07/28/11(Thu)18:09 No.15736643
    Wyvern Knight from Ascebe sounds like a pretty cool choice to me.
    >> Anonymous 07/28/11(Thu)18:09 No.15736647
    Pegasus Knight from Tirelia.
    >> Anonymous 07/28/11(Thu)18:10 No.15736653
    Cavalier of Tirelia. Promotes to Paladin Lord.
    >> Anonymous 07/28/11(Thu)18:13 No.15736679
    Another vote for the Wyvern Knight. Those guys are always badass.
    >> Anonymous 07/28/11(Thu)18:14 No.15736681
    >> Anonymous 07/28/11(Thu)18:15 No.15736693
    A good mage lord would be nice, but has there ever been a Flying Lord that wasn't a villain?
    >> Cidolfas Orlandu, aka Thunder God Cid !gYjELVKQn6 07/28/11(Thu)18:15 No.15736696
    Well, if we don't get a mage, I'll go for a Wyvern Knight. I don't think there's ever been a flying Lord.
    >> Malys !c6l/qtywwo 07/28/11(Thu)18:17 No.15736701
    Votes so far:

    Tirelia, Wyvern Knight: 4
    Tirelia, Mage: 2
    Rakdon, Knight: 2
    Ascebe, Troubadour: 1
    Tirelia, Pegasus Knight: 1
    Tirelia, Cavalier: 1

    You have 5 more minutes to vote.
    >> Anonymous 07/28/11(Thu)18:18 No.15736715
    Shaman. Those guys are always pretty baller. Suppose that means Wargyll.
    >> Anonymous 07/28/11(Thu)18:26 No.15736755
    Another vote for a Wyvern Knight, because I cannot remember even a single flying lord from the entire series.
    >> Eopia !lVlHoqAgdU 07/28/11(Thu)18:30 No.15736783
    I supposed I should get a name...
    >> Anonymous 07/28/11(Thu)18:36 No.15736836

    Not really necessary until we get started, I think. Right now we're just picking a lord. That said, if we don't get a shaman lord, I am tripping the fuck up to be the obligitory shaman that shows up at like mission 16
    >> [S]Pvt. Willhelm !!Q1eZ8Ouu5QA 07/28/11(Thu)18:37 No.15736839
    Well there's Ellincia, but fuck her, she's not really a lord.
    >> Malys !c6l/qtywwo 07/28/11(Thu)18:55 No.15736989
         File1311893730.png-(29 KB, 240x160, 1stlordpic.png)
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    You are Kalen, firstborn of the minor House Radostan. As you grew up, your parents quickly discovered that your main areas of interest were neither the study of magical tomes, nor the games of scheming and backstabbing so common to nobles in the Ascebian Court. Instead, you spent your waking hours on saddleback, soaring in the skies above Templecourt Keep with your favorite vyvern, Sam, a prized steed that your father purchased for you (at considerable expense) on your 10th birthday. Having spent two years training in the mountainous fortress of the Royal Wyvern Regiment, you are confident that you can prove yourself in battle. Currently, you have returned to your family's home at Templecourt Keep. At your arrival you're greeted by familiar shouts. It seems your mother and your sister are having one of their usual rows again.
    >> [S]Pvt. Willhelm !!Q1eZ8Ouu5QA 07/28/11(Thu)18:57 No.15737010
    Investigate the argument!
    >> Anonymous 07/28/11(Thu)19:04 No.15737078
    >> Eopia !lVlHoqAgdU 07/28/11(Thu)19:07 No.15737105
    I agree with this.
    >> Malys !c6l/qtywwo 07/28/11(Thu)19:19 No.15737199
         File1311895170.png-(28 KB, 240x160, lord2.png)
    28 KB

    "...and I'm telling YOU that if you try to force me to marry that filthy old fart I will throw myself off the cliff and die!"

    "Lenore, be reasonable. He's not THAT old..."


    You shrug as you throw open the doors of the main hall and the argument comes to a halt as your sister turns towards you. A smile replaces the frown on her face when the recognition finally sinks in. She runs up to embrace you.

    "Brother! It's been far too long. You've been holed up there in the mountain with those hideous creatures..."
    "Wyverns are actually very intelligent," you begin but she interrupts you, "those SOLDIERS I mean!"

    "So, what is this about a marriage?" you ask both Lenore and mother. They both lower their heads, and explain the situation in a somber tone. It appears your father's illness has worsened, the healers' efforts seem to be in vain. And while father has been bedridden, the House's business has suffered greatly. A marriage to a wealthy House seems inevitable if the family is to keep its status at the Court. Lenore shakes her head when she hears this. "I will never agree to marry that old fool Lord Cardoz. Never!"
    >> Anonymous 07/28/11(Thu)19:27 No.15737264

    There is always an alternative. Many from other nations would flog their families to get a backdoor way into having influence here. And it would give us another way to bring profit to our house.

    P.S. Surely the character would know more about this sort of thing, such as potential suitors. Obviously we don't know shit.
    >> [S]Pvt. Willhelm !!Q1eZ8Ouu5QA 07/28/11(Thu)19:28 No.15737274
    "Surely there must be another way? The idea of selling my sister to some backstabbing old man does not sit well with me...Nor with her, it seems."
    >> Anonymous 07/28/11(Thu)19:35 No.15737331
    rolled 11 = 11


    Seconded. We're not aces at court politics, but Tirella can't be called the breadbasket for nothing. If we're talking about cross-country marriges, let's talk about a wedding there.
    >> Anonymous 07/28/11(Thu)19:44 No.15737416
    "If marrying that Count is out of the question, perhaps you could look for another suitor? I mean, there ought to be someone else willing to take Lenore's hand, yes?"
    >> Malys !c6l/qtywwo 07/28/11(Thu)19:47 No.15737451
    The thought of having to effectively sell your sister into servitude to a perverted merchant doesn't sit well with you. Unfortunately, the time you spent studying the art of war wasn't very conductive to locating potential suitors. You can think of a few good knights in your class, but they are all poor or born of low stock. Your mother begins to list the reasons lord Cardoz is a good alternative: He's an old friend and ally, and he has good standing with the Court, being the headmaster of the University.

    "No, there must be another way." You cut her off decisively. Mother looks towards you with tears in her eyes...

    And the door opens, letting in your seneschal. "Pardon my intrusion, Myladies, mylord, but there are urgent news. A rider from our caravan just came to the keep. He says our wagons, with all our goods, has been intercepted by bandits."

    "Intercepted?" Mother freezes, in shock. Lenore explains that the caravan was carrying the meager profits of the family's latest trading venture, but far more importantly, it was also loaded with an exotic potion, far more potent than a regular vulnerary, that was to be given to Father. If he doesn't get the potion on time...

    In order to recover the stolen goods, you must ride out to search for the bandits. You may bring 2 additional characters with you. Select from the permitted starting classes, and pick a name for each (and preferably, a brief background).
    >> Cormag 07/28/11(Thu)19:53 No.15737501
    I agree with this. A marriage is not something to be done lightly.
    >> Emet, the Shaman Fanboy !WIYLEOZoXU 07/28/11(Thu)19:54 No.15737516
    rolled 7 = 7

    Dinesh, Thief.

    One of your tutors, who, after a few beers will show anyone some tricks he picked up back when he lived out on the streets.

    Also a Mercenary
    >> Cormag 07/28/11(Thu)19:59 No.15737542

    Valus: the House Mage of the Radostans, he has recently taken over the position from the aging Gerrod.

    Fryn: a capable Myrmidon under the employment of House Radostan, her swift speed and long, auburn hair has earned her the nickname "The Bronze Blur".
    >> [S]Pvt. Willhelm !!Q1eZ8Ouu5QA 07/28/11(Thu)20:02 No.15737578
    I second the mage, but we need someone a little more solid than a Myrm or Theif...

    Perhaps a Cavalier?
    >> Cormag 07/28/11(Thu)20:04 No.15737594
    Cavaliers are not available to us. This is what we've got.

    Starting CLASSES: Mercenary, Myrmidon, Thief, Troubadour, Mage, Wyvern Knight
    >> Anonymous 07/28/11(Thu)20:07 No.15737617
    rolled 32 = 32


    We need to overtake the bandits quickly, and we should try to make sure people outside the family don't know what was with the caravan besides goods.

    Lenore - Troubadore - She can't fight, but she can ride, and she can deal with wounds.



    House mage seems like a good person to bring along as well.
    >> Anonymous 07/28/11(Thu)20:07 No.15737627
    Then a Mercenary.

    Bandits are always axe-wielders, without exception.

    Esau: A seasoned veteran of the Garand War, nicknamed "The Silver Falcon". A childhood friend of Kalen's father.
    >> Anonymous 07/28/11(Thu)20:08 No.15737638
    We're pretty solid, and the mage can provide ranged support, so it might be better to have a thief or myrmidon with us.
    >> [S]Pvt. Willhelm !!Q1eZ8Ouu5QA 07/28/11(Thu)20:09 No.15737643
    Do eet.
    >> Emet, the Shaman Fanboy !WIYLEOZoXU 07/28/11(Thu)20:09 No.15737653

    Pretty solid choice. I only recommend Thief because they can become god-tier if given a fair amount of axe-wielders to demolish in the early game
    >> Cormag 07/28/11(Thu)20:12 No.15737683
    Hmm, sounds good. Although I'm going to keep Fryn in my memory for later. "The Silver Falcon" and "The Bronze Blur" sounds like an awesome team-up to me!
    >> Anonymous 07/28/11(Thu)20:23 No.15737793
    So we're going with Esau the Mercenary and Valus the Mage?

    Normally I'd like a healer along, like Lenore, but probably better to just hit the bandits fast and hard.
    >> Malys !c6l/qtywwo 07/28/11(Thu)20:23 No.15737794
         File1311899028.png-(27 KB, 240x161, lord3.png)
    27 KB
    The old barracks of your family Keep have the familiar smell of ale, sweat and cellar mold. As you descend you are greeted by your family's oldest retainer, Esau. You need not explain the situation, since he was the one that first spotted the messenger. He frowns as he ponders the task.

    "Bandits, you say? This close to the capital? No regular robber's band is this bold. Someone must have paid a good sum to the guard captain to ignore that particular stretch of the Highway. That, or they've got their hands on a schedule for the patrols. Either way, this might mean trouble."
    >> [S]Pvt. Willhelm !!Q1eZ8Ouu5QA 07/28/11(Thu)20:29 No.15737844
    "Good point, let's fetch Valus as well, we may need a mage"
    >> Malys !c6l/qtywwo 07/28/11(Thu)20:34 No.15737894
    Valus is summoned from the library. He is happy to see you. "If only the circumstances were happier, young master." He sighs, and you ponder why he insists on calling you "young master" when he himself is only 2 years older than you. Mages have a need to appear old and wise, you guess.

    Your preparations are complete. Your men ride out, while you whistle a complex signal, summoning your Wyvern from the air. Sam has been hunting, and he looks at you as if expecting a battle. You spur him on and climb high into the air, surveying the area. It is not long until you reach the place where your convoy was intercepted.

    Roll 1d10 to scout the area.
    >> Malys !c6l/qtywwo 07/28/11(Thu)20:35 No.15737899
         File1311899742.png-(27 KB, 242x161, lord4.png)
    27 KB
    Forgot pic.
    >> Anonymous 07/28/11(Thu)20:37 No.15737911
    rolled 3 = 3

    >> [S]Pvt. Willhelm !!Q1eZ8Ouu5QA 07/28/11(Thu)20:37 No.15737914
    rolled 6 = 6

    >> Cormag 07/28/11(Thu)20:37 No.15737918
    rolled 10 = 10

    Nice pics, by the way. How are you making them?
    >> Cormag 07/28/11(Thu)20:38 No.15737926
    Craaap, apparently the Dice Gods do not favor me at the moment. Alright, where's my incense?
    >> Eopia !lVlHoqAgdU 07/28/11(Thu)20:43 No.15737964
    I am so very glad that you rolled first.
    >> Cormag 07/28/11(Thu)20:44 No.15737979
    Let's just hope Malys doesn't do an average of all rolls, then.
    >> Malys !c6l/qtywwo 07/28/11(Thu)20:45 No.15737981

    I usually shoop them, but right now I'm stuck with Paint. The backgrounds are taken from the Fire Emblem GBA games. All talking head sprites are frankenstein'd by mashing together characters from Fire Emblem GBA games.
    >> Malys !c6l/qtywwo 07/28/11(Thu)20:51 No.15738036
         File1311900671.png-(271 KB, 640x640, turn1.png)
    271 KB
    "They wouldn't have stayed on the highway," you reckon, "since they'd attract too much attention." Soaring above the woods, you soon manage to spot a group of axe-wielding men in a clearing. Signaling your men, you descend onto the battlefield. A few of the bandits have bows, and even though you fly with the sun at your back, one of them spots you. You pull hard on Sam's reins, turning away from the arrow being trained on you. The archer takes a shot but it passes you harmlessly; however, he manages to raise the alarm. Now the bandits are prepared for you.

    >> [S]Pvt. Willhelm !!Q1eZ8Ouu5QA 07/28/11(Thu)20:53 No.15738054
    rolled 2 = 2

    eeeeYikes, that's a lot of bows. Move Esau towards the northernmost bandit, have lord and Valus follow, but stay out of the archer's range.
    >> Anonymous 07/28/11(Thu)20:56 No.15738089
    rolled 1 = 1


    The whole group should start moving southeast, circling the bandits until they can get to those forests.
    >> [S]Pvt. Willhelm !!Q1eZ8Ouu5QA 07/28/11(Thu)20:58 No.15738104
    rolled 2 = 2

    Er, what he said.
    >> Eopia !lVlHoqAgdU 07/28/11(Thu)20:58 No.15738105
    I'm going to second this.
    >> Cormag 07/28/11(Thu)20:58 No.15738112
    This seems like a good plan of action. Also, they look pretty good for what you're working with, Malys. Kudos.
    >> Emet, the Shaman Fanboy !WIYLEOZoXU 07/28/11(Thu)20:59 No.15738114
    rolled 2 = 2


    seconding this, first priority is to get that green recruited
    >> Eopia !lVlHoqAgdU 07/28/11(Thu)20:59 No.15738115
    And in between when I last refreshed and posted, an even better idea came out. Thirding this one instead.
    >> Lukas 07/28/11(Thu)21:01 No.15738131
    Also supporting this.
    And taking a name.
    >> Emet, the Shaman Fanboy !WIYLEOZoXU 07/28/11(Thu)21:04 No.15738156
    Namefagging is v. important in this thread, so we know who to ignore and focus on the anon posts for good advice
    >> Malys !c6l/qtywwo 07/28/11(Thu)21:05 No.15738163
    Party inventory:

    Kalen: Iron Lance, Vulnerary x 2

    Valus: Fire Tome, Vulnerary

    Esau: Iron Sword, Iron Axe
    >> Cormag 07/28/11(Thu)21:11 No.15738222
    Wow, I didn't even notice that one was green!
    Fourthing the southeastern motion into the forests.
    This was very helpful, thank you.
    >> Malys !c6l/qtywwo 07/28/11(Thu)21:14 No.15738251
    I'd like concrete orders, formatted as:

    >[NAME] move 1S 2E

    Movement values:

    Kalen: 6 squares

    Valus: 4 squares

    Esau: 4 squares
    >> Emet, the Shaman Fanboy !WIYLEOZoXU 07/28/11(Thu)21:15 No.15738254

    Not that I'm complaining, but is there a reason our presumably lvl 1 merc has an axe, given that he won't use it for another 20 levels?

    Also, which one of the bandits has a name and portrait, thereby making him the boss?
    >> Emet, the Shaman Fanboy !WIYLEOZoXU 07/28/11(Thu)21:18 No.15738274
    Kalen move 3S 3E
    Valus move 2E 2S
    Esau move 2E 2S
    >> Anonymous 07/28/11(Thu)21:18 No.15738284
    rolled 98 = 98

    In that case,
    [Kalen] 4S 2E

    [Valus] 2S 2E

    [Esau] 2S 2E
    >> Malys !c6l/qtywwo 07/28/11(Thu)21:22 No.15738305

    I was totally certain mercs could use axes... Well, scratch that axe and replace it with a Vulnerary, then. Good catch, thanks.

    Also, the boss is the gentlemen with blonde hair and green trousers.
    >> Cormag 07/28/11(Thu)21:23 No.15738312
    I guess this would do?

    Esau: Move 2 S 2 E
    Valus: Move 1 S 2 E
    Kalen: Move 3 S 3 E
    >> Cidolfas Orlandu, aka Thunder God Cid !gYjELVKQn6 07/28/11(Thu)21:26 No.15738337

    Yeah, mercs only use swords, they gain the ability to use axes when they promote.

    Also, since the green one isn't a recruit...
    Kalen 1N 5W
    Esau 4W
    Valus 4W

    Plan is to get to the forests, using them as cover. Esau baits the bandits, Valus and Kalen finish them off. This goes doubly true for the archers. If the caravan can move, hopefully it can break east, away from danger.
    >> Cormag 07/28/11(Thu)21:26 No.15738338
    Er...does that mean that he is 'not' a recruitable enemy?
    >> Malys !c6l/qtywwo 07/28/11(Thu)21:32 No.15738390

    Looking closer at the enemy leader, Esau identifies him as Uri, a local boy who fell in with a bad crowd. For a short time, Esau tried to train Uri in fighting, with the intention to make him a soldier, but he lacked the discipline.
    >> Theodric !2nL2.NL5VY 07/28/11(Thu)21:34 No.15738411
    Oh hey, nice to see someone picking up on this.

    >See map.

    EEK. So. The party is level one. Outnumbered three to one. Every single one of the enemy is advantaged against our lord. And there's no choke points. Or even forest between us and the enemy.

    >> Lukas 07/28/11(Thu)21:38 No.15738454
    Now that we know that Esau knows the boss, should we continue with going around east and use the forests there, and have Esau engage Uri?
    >> Anonymous 07/28/11(Thu)21:41 No.15738485
    rolled 11 = 11

    Yeah, I saw the map and cringed a little. Hardmode, and I don't think our lord is going to be doing much leveling today.
    >> Anonymous 07/28/11(Thu)21:42 No.15738497
    Nah, we've spent years training. Surely we're a bit better than these guys? Still, our best bet is to engage from the forests, like others have said.
    >> Anonymous 07/28/11(Thu)21:43 No.15738503

    banking on a recruitable boss? It's a risky move, since we're less likely to be able to pick up forest defensive bonuses - the two brigands to the east will likely force us to fight on the plains
    >> Anonymous 07/28/11(Thu)21:44 No.15738515
    UGH. I've been wanting to play this game so much recently, but I can't find my cartridge.

    Thanks for reminding me. Time to rip apart my house again.
    >> Malys !c6l/qtywwo 07/28/11(Thu)21:48 No.15738556
    I'll give you 5 minutes to reach consensus for this turn. After that, I will draw your movement and the enemy movement, and it will be your turn again.
    >> Anonymous 07/28/11(Thu)21:52 No.15738591
    rolled 21 = 21

    I'll roll with this, then.
    >> Emet, the Shaman Fanboy !WIYLEOZoXU 07/28/11(Thu)21:54 No.15738608

    rolling in support of Cid's plan, mine just leads to us getting rolled in the plains. Hopefully I don't mess up dice as much as I messed up trip a few posts back
    >> Emet, the Shaman Fanboy !WIYLEOZoXU 07/28/11(Thu)21:54 No.15738617

    He says, forgetting his dice
    >> Cidolfas Orlandu, aka Thunder God Cid !gYjELVKQn6 07/28/11(Thu)22:09 No.15738756

    Twice, it seems.
    >> Anonymous 07/28/11(Thu)22:11 No.15738770
         File1311905504.png-(271 KB, 640x640, turn2.png)
    271 KB
    Half of the bandits pursue you. Uri bellows at the others to stay with the cart and keep it from escaping.

    >> [S]Pvt. Willhelm !!Q1eZ8Ouu5QA 07/28/11(Thu)22:15 No.15738798
    rolled 3 = 3

    Kalen: 5W 1N
    Valus: 3W 1N
    Esau 3W 1S

    All units should be in a forest tile, If I counted right.
    >> Anonymous 07/28/11(Thu)22:17 No.15738816
    rolled 1 = 1


    [Kalen] 5W 1S

    [Valus] 3W 1N

    [Esau] 3W 1S
    >> Eopia !lVlHoqAgdU 07/28/11(Thu)22:17 No.15738818
    Is it just me, or did the left most bandit disappear?
    >> Malys !c6l/qtywwo 07/28/11(Thu)22:19 No.15738831

    Shit, you're right. I blame the fact that it's 4 in the morning where I'm at. Well, let's just retcon that bandit away, shall we? You guys have enough enemies to fight as it is.
    >> [S]Pvt. Willhelm !!Q1eZ8Ouu5QA 07/28/11(Thu)22:19 No.15738833
    rolled 10 = 10

    >SHHH, I think OP is making them less killy.
    >> Emet, the Shaman Fanboy !WIYLEOZoXU 07/28/11(Thu)22:21 No.15738854

    The bandit to the west has run off to find my brain. We've also seen a palette swap and what appears to be Valus and Kalen occupying the same square
    >> Eopia !lVlHoqAgdU 07/28/11(Thu)22:21 No.15738855
    Anyways, I'm going to second this plan for movement.
    >> Emet, the Shaman Fanboy !WIYLEOZoXU 07/28/11(Thu)22:23 No.15738866

    Well, anon has pretty much won this roll, and the plan's a good one


    GMT bros, Fire Emblem Questan at 5:30am
    >> Cormag 07/28/11(Thu)22:24 No.15738877
    Thirding this plan.
    >> Malys !c6l/qtywwo 07/28/11(Thu)22:25 No.15738890
    Consensus reached, stand by while I draw the movements.

    >>15738816 used.
    >> Anonymous 07/28/11(Thu)22:25 No.15738894
    Damn,i wish i had been in time to join this thread!
    >> Emet, the Shaman Fanboy !WIYLEOZoXU 07/28/11(Thu)22:31 No.15738946

    Hey, just join in. You can't be less competent than the guy who forgot his dice twice and his trip once
    >> Malys !c6l/qtywwo 07/28/11(Thu)22:34 No.15738981
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    Enemy is closing in.

    >> Anonymous 07/28/11(Thu)22:35 No.15738990
    let me just re-read the thread and figure out if i have to leave the house today! lol!
    >> Anonymous 07/28/11(Thu)22:40 No.15739029
    rolled 9 = 9


    Well we can let them have the first hit in the forest, or we can try to wipe them out before it becomes a problem. Me? I'm for striking first while they're separated.

    [Kalen] 2E Attack E

    [Valus] 1S 2E Attack S

    [Esau] 3S attack either one.
    >> Cormag 07/28/11(Thu)22:46 No.15739075
    rolled 8 = 8

    Kalen: 1S 3E Attack N
    Valus: 2S Attack 2E
    Esau: 2S 1E Attack E
    >> Cormag 07/28/11(Thu)22:47 No.15739091
    rolled 3 = 3

    ...The Dice Gods were not pleased by my offering...
    >> Anonymous 07/28/11(Thu)22:47 No.15739094
    rolled 8 = 8


    wyvern: 2E 2 S AE
    Merc: 1E AE
    Mage: 2S 1W AE
    >> Anonymous 07/28/11(Thu)22:48 No.15739098
    ok nah, i thought i could roll up my own dude, not just fight over controlling one dude with everybody else. cool game idea, but i'm out. have fun guys!
    >> Eopia !lVlHoqAgdU 07/28/11(Thu)22:49 No.15739104
    Going to favor Cormag's idea here.
    >> Eopia !lVlHoqAgdU 07/28/11(Thu)22:51 No.15739116
    rolled 10 = 10

    Indeed. The dice gods don't seem very favorable of us right now at all... Luckily these are all rolls that don't affect things hopefully.
    >> Malys !c6l/qtywwo 07/28/11(Thu)22:51 No.15739119

    As a matter of fact, the player characters are all created by /tg/ input. So you do get to play your own character as well as give input to the Lord.
    >> Theodric !2nL2.NL5VY 07/28/11(Thu)22:52 No.15739121
    rolled 6 = 6

    >Well we can let them have the first hit in the forest, or we can try to wipe them out before it becomes a problem. Me? I'm for striking first while they're separated.

    Agreed. Priority should be taking out the Archers; they are damage bonused against the lord and, unless they go for the mage, won't give us counterattacks.

    Rolling in support of >>15739075
    >> Eopia !lVlHoqAgdU 07/28/11(Thu)22:52 No.15739123
    rolled 7 = 7

    Case in point.
    >> Lukas 07/28/11(Thu)22:53 No.15739135
    rolled 9 = 9

    Valus: Attack 2S 2E
    Kalus: Move 1S 3E Attack N
    Esau: Move 2S 1E Attack E
    >> Anonymous 07/28/11(Thu)22:57 No.15739172
    rolled 10 = 10

    I'm kinda reluctant to roll with Cormag's idea, just because I'd really prefer losing one attack and being certain of one kill against an archer to possibly failing to kill any of them and letting them have all three attacks next turn.
    >> Argat 07/28/11(Thu)22:57 No.15739174

    I'm this guys

    My reasoning was to kill one of the archers at the very least, with the mage being safe from the pirate
    >> Anonymous 07/28/11(Thu)23:00 No.15739200
    Having re-read this a bit more carefully, i will consider it. for now i will just be monitoring, and searching for a face sprite
    >> Lukas 07/28/11(Thu)23:09 No.15739271
    Okay, I see your point. But Kalen is using a lance that's weak against axes.
    If you move him down, he can become vulnerable to 2 bandits, rather than just one.
    How's this:

    Kalen: Move 1S 3E Attack N
    Valus: Attack 2S 1E
    Esau: Move 2S 1E Attack E

    Esau is using a sword, which is strong against the axe wielded by the west bandit that could try to attack him.
    >> Malys !c6l/qtywwo 07/28/11(Thu)23:10 No.15739277
    5 minutes to consensus, gentlemen.
    >> Anonymous 07/28/11(Thu)23:12 No.15739292
    rolled 7 = 7

    This sounds pretty legit to me.
    >> Cormag 07/28/11(Thu)23:17 No.15739326
    That's almost exactly what I said, but I had Valus attacking the Brigand. And, does he even have that kind of range?
    >> Anonymous 07/28/11(Thu)23:19 No.15739338
    rolled 6 = 6

    Oh derp just realized that I switched Valus and Esau in this

    [Kalen] 2E Attack E

    [Esau] 1S 2E Attack S

    [Valus] 3S attack either one.

    Is what I meant. Not that it matters now, but figured I should fix it all the same.
    >> Lukas 07/28/11(Thu)23:19 No.15739345
    Brigands can move 4.
    Also, you have the attacks spaced out of one of us for each of them.
    My attack plan concentrates Valus and Kalen on the nearest archer, and Esau on the second.
    It assures a kill on at least 1 archer unit.
    >> Malys !c6l/qtywwo 07/28/11(Thu)23:19 No.15739348

    He does indeed. Valus can attack at a range of 1-2 squares.
    >> Cormag 07/28/11(Thu)23:25 No.15739406
    Oh, well that is good to know, thank you Malys.
    I see your point, yes, and keeping Valus in the forest would keep him safer if the Brigand attacked him. Alright, I'm changing my vote to:
    >> Malys !c6l/qtywwo 07/28/11(Thu)23:37 No.15739504
         File1311910661.png-(271 KB, 640x640, turn4-preenemy.png)
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    Kalen deals 10 damage to archer (7 hp remaining)
    Valus deals 8 damage to archer, killing the archer
    Esau deals 10 damage to archer (6 hp remaining)

    >> Anonymous 07/28/11(Thu)23:40 No.15739528
    rolled 3 = 3

    Western bandit disappeared again, looks like.
    >> Malys !c6l/qtywwo 07/28/11(Thu)23:46 No.15739583
         File1311911205.png-(273 KB, 640x640, turn4-postenemy.png)
    273 KB
    Valus deals 8 damage to archer, killing the archer.

    Archer hits Kalen for 3 damage
    Kalen counters for 8 damage, killing the archer.

    Brigand hits Kalen for 5 damage
    Kalen counters for 9 damage (Brigand has 15 HP left)

    >> Theodric !2nL2.NL5VY 07/28/11(Thu)23:47 No.15739594

    Clearly the woods are haunted.
    >> Malys !c6l/qtywwo 07/28/11(Thu)23:57 No.15739699
         File1311911849.png-(277 KB, 640x640, turn4-intermission.png)
    277 KB

    Impatient, one of the bandits takes off to join the fight instead of guarding the wagon. Inside the wagon, a faint rustling is heard, and a whisper.

    "...now is our chance... Hit it, grandpa! Head north and try to escape, I'll create a diversion and make sure they can't follow!"

    You see a flash of brilliant auburn hair as a slender girl tumbles out of the cart. It's Fryn, the Bronze Blur, one of your retainers!

    "Ah, mylord Kalen, you're here! Now this will be much easier than I expected!"

    [also, westernmost bandit is back in business, thanks for the reminder]
    >> Malys !c6l/qtywwo 07/29/11(Fri)00:01 No.15739734
    And on this note, I must call it a day since it's 6 AM and I must sleep. It's been fun, guys, join me again at 21 PM GMT on Monday.
    >> Lukas 07/29/11(Fri)00:08 No.15739768
    Shouldn't that second archer be dead?
    According to the play-by-play, both archers were killed.
    >> Malys !c6l/qtywwo 07/29/11(Fri)00:14 No.15739803

    You are absolutely right. Here's the corrected map.

    Also, I would appreciate it very much if someone archived this thread for later.
    >> Malys !c6l/qtywwo 07/29/11(Fri)00:15 No.15739813
         File1311912912.png-(277 KB, 640x640, turn4-intermissioncorrect.png)
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    Forgot pic. Daym.
    >> Cormag 07/29/11(Fri)00:32 No.15739991
    I must say, I'm quite pleased about this. And I'm definitely coming back on Monday, consider my interest piqued, Malys.
    >> Lukas 07/29/11(Fri)00:33 No.15739998
    Session archived.
    Don't forget to vote.
    >> Anonymous 07/29/11(Fri)03:29 No.15741656
    shit, i go away and i missed it. looking forward to next time!

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