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    37 KB Zerg Quest LII Cerebrate Anon 08/03/11(Wed)21:02 No.15809908  

    Knowledge seeps into our consciousness through the new meat of the UED scientists. The worldship piece was discovered 32 years ago, and within three months, the cover story of the amusement park was seeing a massive media blitz. The park is one of the government's most successful economic endeavors, oddly enough.

    The derelict itself is full of incomprehensible technologies. Tinkering with inactive power relays and mechanical load lifters has provided a respectable amount of scientific progress, but compared to the dreams of those in charge, there has been no progress at all.

    The younger scientist had a breakthrough, and has found a section of the power system that he thinks could be bridged to bring the ship's systems back online, if only for a while. This would be amazing, and could yield the results that Command has been pressuring them to produce for years.

    The older scientist, who has been working on the project longer, believes that bridging the power system gap will indeed restore power--but, as he would phrase, "way the fuck too much power," and cause the crystalline computer systems to overload. At best, this will render everything in the derelict worthless. At worst. it will destroy everything in the system.

    Needless to say, they have argued. Now, they live in harmony among the Swarm. We have three agents aboard a UED installation hidden behind a UED civilian amusement park. What shall we do?
    >> Anonymous 08/03/11(Wed)21:05 No.15809936
    Do what the Hivemind tells us.
    >> Anonymous 08/03/11(Wed)21:08 No.15809962
    We are the hivemind, tard.

    See about putting the power to other uses. Splitting it up to supply energy to alternate things.
    >> Anonymous 08/03/11(Wed)21:08 No.15809966
    >Fucking around on a UED installation
    someone is for a world of pain....
    >> Cerebrate Anon 08/03/11(Wed)21:16 No.15810036
    Labbrate has been sifting through the scientists' memories since their infestation, and it isn't really sure whether this will work at all, but doesn't think we ought to go making this Terran's plan any more complicated than it already is.
    >> lordhighlander !PYLYD6G9rU 08/03/11(Wed)21:18 No.15810057
    How about regulating the amount of power we supply, by starting off with almost none, and slowly increase it until things are functioning at a minimal power rate (So overloads don't occur)
    >> Anonymous 08/03/11(Wed)21:22 No.15810094

    Massive media blitz? Does this mean that there are tons of other UED colonies with their own burgeoning civilian populations within the proximity of the worldship-park thing?

    Also, have the Zerg Science Corp. looked over the innards of the worldship? Perhaps our newly infested scientists can take our best zerg minds on a tour of the off-limits area of the park.
    >> Anonymous 08/03/11(Wed)21:24 No.15810117
    Is it possible to remove the relic from the ship?

    As in the how will come later but will disconnecting it from the vessel cause problems?
    >> Cerebrate Anon 08/03/11(Wed)21:32 No.15810224
    Possible, but not without it being noticed. Like, "Hey, why are they airlifting the Epcot Center out of Disney World?" noticed.

    Labbrate is as impressed by the ship as the Terrans, and feels like it could use it to reverse-engineer the same sorts of things the UED has (especially with that 30 years of background we just picked up), but doubts it will be much more use than that without power. It thinks that the ship might run off of a psionic energy, and that the crystals may be Khaydarin in nature, so a closer study with the proper materials might yield better, safer results, but that would require bringing the piece back to Zerg territory.

    As to the vicinity of Terran colonies...the Disney World analogy holds. This is like...Space Florida.

    The Terran's plan doesn't allow for this. It's basically completing a circuit.
    >> lordhighlander !PYLYD6G9rU 08/03/11(Wed)21:35 No.15810273
    Then we should either a) Offer a joint research of the thing, or b) Steal it and hide it so we can study it.

    my vote is for B.

    (Yes, I know I am normally the diplomacy guy... But sometimes, you just want to make war. Y'know?)
    >> Cerebrate Anon 08/03/11(Wed)21:40 No.15810361
    (Like when somebody deletes your hard-won Disgaea save game because she's too inept to save in her own damn slot. Bitch)

    1 vote for stealing the thing
    >> lordhighlander !PYLYD6G9rU 08/03/11(Wed)21:43 No.15810396
    (Or when someone steals your booze.)
    >> Cerebrate Anon 08/03/11(Wed)21:46 No.15810434
    (-Nobody- steals my booze.)
    >> Anonymous 08/03/11(Wed)21:47 No.15810448

    Consult our science-brates. How many zerg units would we have to place on the Worldship in order to recall it to one of our planets?

    If we can manage this, we could whisk it away from known space without much of a trail to follow.
    >> lordhighlander !PYLYD6G9rU 08/03/11(Wed)21:49 No.15810475
    ...That is an excellent plan, and much better than the one where I had of us landng battlecruisers on it and jumping it away...
    >> Cerebrate Anon 08/03/11(Wed)21:52 No.15810531
    Quick number crunching puts the number at fifty overlords, a hundred and thirty zerglings, or roughly a hundred and seventy five infested Terrans, give or take.

    They would need to be evenly spaced over the hull, and even then, there's a chance some of the ship might be left behind. Still, so long as no bits of our units were left behind, there wouldn't be very much to point the finger at us, especially since, to our knowledge, the UED has never encountered the Protoss at all.
    >> lordhighlander !PYLYD6G9rU 08/03/11(Wed)21:53 No.15810554
    Can we double, or triple that number with infested Terrans?

    Nothing gets left behind....
    >> [A] Tomradd 08/03/11(Wed)21:55 No.15810579
    There are terrans still in the amusement park right? If so, anyway we can infested them, ALL.
    >> lordhighlander !PYLYD6G9rU 08/03/11(Wed)21:58 No.15810612
    which would also allow us to begin infesting the UED, and eliminate any kind of biological tracking, where we would only have to deal with the electronic ones...
    >> Cerebrate Anon 08/03/11(Wed)21:59 No.15810627
    Increasing the load much beyond what's required will actually increase the burden, and thus the odds that something will be left behind.

    Thousands, easily. If we were to stealthily infest them and sneak them back to the worldship piece...
    >> Anonymous 08/03/11(Wed)22:00 No.15810636
    If we've found a broken circuit, how about we extend the circuit and build in loads of capacitors to account for overload?

    Huge capacitors.
    >> Anonymous 08/03/11(Wed)22:11 No.15810781
    >stealthily infest them

    Can we bring a few canisters of pressurized zerg spores aboard and dump them into the ventilation systems?
    >> Anonymous 08/03/11(Wed)22:11 No.15810783
    If we wanted to just steal the relic, we could infest some workers and have them start putting p 'sorry for the inconvinence, we are upgrading to rip you of-, I mean, serve you better!' Signs around the thing and put up scaffolding.

    If we make the scaffolding metal plates and weld them air tight, we can burn our way through the hull to reach the relic and leave without anyone the wiser.

    The fact that there are SCVs around helps.
    >> Anonymous 08/03/11(Wed)22:15 No.15810837

    Do we have any of those spores left over from infesting that farm planet? Those are slow-acting spores, yes, but perhaps our sciencebrates could modify them to be faster, but maintain the subtlety of the infestation.

    If the scientists weren't supposed to make a report back to the UED anytime soon, or have any UED officials/agents in the park that check over the thing repeatedly, then perhaps we could bar in the tourists by damaging the airlock. Then we shunt in infestation spores through the ventilation to make them sufficiently zerg, then recall the ship.
    >> Cerebrate Anon 08/03/11(Wed)22:16 No.15810856
    We would have to manufacture them, or ship them from the Koprulu Sector. Either option would take weeks.

    Our agents can infest other Terrans, though.
    >> Laurentius 08/03/11(Wed)22:20 No.15810914
    I'm voting for infesting the staff and then the tourists before taking the worldship
    >> Anonymous 08/03/11(Wed)22:20 No.15810918

    I suppose that the worldship materializing into warp-space then disappearing would've raised a ruckus anyhow.

    How grotesque do our current infested Terrans look like?

    How long would it take to ship other subtly-infested Terrans over to the tourist station?
    >> Anonymous 08/03/11(Wed)22:21 No.15810926

    >> Anonymous 08/03/11(Wed)22:21 No.15810931
    As part of the plan to Recall the worldship, perhaps we should have the younger scientist send out a memo concerning the power relay idea.
    When we initiate the Recall, it could look like the completing of the power circuit resulted in the worldship's Jump drive activating in an uncontrolled Jump, and the thing just disappeared. This will give the UED an easily explained cause for the disappearance, and they thus won't suspect enemy action.
    >> Anonymous 08/03/11(Wed)22:23 No.15810950
    Alright, have our agents begin infestation. "All personnel are required to submit to routine medical checks." One at a time in a closed room. Infestation factory.

    But we should really build some pressurized spore canisters. We could bombard cities and fortifications with them.
    >> Cerebrate Anon 08/03/11(Wed)22:24 No.15810979
    They wouldn't pass a medical scan of any kind, but they can pass for human in most situations.

    Our supply of infested Terrans in this area is less than ten. If we intend to use Terrans to psionically anchor the worldship piece, we will need to infest more.

    2 for infesting Terrans from the station and recalling
    >> Anonymous 08/03/11(Wed)22:25 No.15810993


    Go with the plan where we fake the worldship entering ftl.
    >> Laurentius 08/03/11(Wed)22:25 No.15810998
    indeed we should, hell we could take a page out of jurassic park and make the canisters look like everyday items. Shaving cream cans etc
    >> Anonymous 08/03/11(Wed)22:26 No.15811012
    we can still do that after we take over the park
    >> Laurentius 08/03/11(Wed)22:27 No.15811034
    Me btw
    >> TUCAMP 08/03/11(Wed)22:28 No.15811057
    I remember that we used to infest places by shoving an IT into the water supply. Might be worth considering. Regardless, we must get that piece-o-ship.
    >> TUCAMP 08/03/11(Wed)22:29 No.15811077
    Also, since we now have a pair of UED Terrans, any better idea about how big UED space is, or rumors of Dyles.
    >> Anonymous 08/03/11(Wed)22:29 No.15811078
    But we need to infest more Terrans if we're going to have a strong enough psionic anchor that we could Recall them with the worldship and make it look like an unplanned accidental Warp drive activation.

    So, 1 more vote for infesting Terrans and Recalling.
    Include the sending out of the memo maybe an hour or two before we do the Recall.
    >> Cerebrate Anon 08/03/11(Wed)22:30 No.15811087
    Roll 3d20 for infestificationizing.
    >> TUCAMP 08/03/11(Wed)22:32 No.15811123
    rolled 16, 13, 10 = 39

    So many dice
    >> Anonymous 08/03/11(Wed)22:34 No.15811147
    rolled 4, 13, 16 = 33

    Come on, twenties!
    >> Anonymous 08/03/11(Wed)22:35 No.15811150
    rolled 2, 15, 4 = 21


    >> Cerebrate Anon 08/03/11(Wed)22:38 No.15811200
    We would need 6 Terrans for that, as well as access to the local water purification systems.

    It seems like UED space is, indeed, as big as Dyles had us believe. However, it also seems that the UED was geared toward colonization and exploration, rather than infighting, like their Confederate cousins. Dyles' infection caught them entirely off-guard, and a dozen world fell in the first few weeks. The UED has since ramped up its war efforts, and intends to push the Alien Menace back to whatever dank hole it crawled out of.

    Infesting the Terrans is relatively easy work. Within three hours, we have a hundred of our necessary one hundred and fifty. About two in every three attempts to infest is successful.

    Roll another d20 for the last 50.
    >> TUCAMP 08/03/11(Wed)22:39 No.15811217
    rolled 14 = 14

    >> Anonymous 08/03/11(Wed)22:43 No.15811288

    Oh yes. Of the memories we absorbed, does any shed any light on the intervention we performed on the two fleets?
    >> Cerebrate Anon 08/03/11(Wed)22:44 No.15811313
    The task is deceptively simple. We have our 150 Terrans, and our scientists' knowledge helps to bring them unnoticed to the ship. After a bit of...logistical juggling, their bodies are spread evenly over the surface of the relic.

    Now, comes the hard part. Cyberbrate and Labbrate work together to plug in the very delicate and complex formulae to fold space and time to bring the worldship back to the Koprulu Sector, and Internbrate contributes a strong intuition for the necessary guesswork on a target this large.

    Roll 3d100, and cross your fingers.
    >> Cerebrate Anon 08/03/11(Wed)22:46 No.15811345
    We are...about 75% sure that we saved a UED world from an invasion by Dyles, though neither of the scientists seem very in-touch with current events. Being cooped up in a highly-classified secret installation studying a ship that officially doesn't exist will do that to you.
    >> Anonymous 08/03/11(Wed)22:46 No.15811346
    rolled 13, 16, 16 = 45

    I see you rolled, but I wanna check my luck for any later rolls.
    >> Anonymous 08/03/11(Wed)22:46 No.15811347
    rolled 5, 78, 74 = 157


    Let's do this!
    >> lordhighlander !PYLYD6G9rU 08/03/11(Wed)22:46 No.15811354
    rolled 22, 74, 81 = 177

    >> Anonymous 08/03/11(Wed)22:47 No.15811374

    Oh my God.
    >> Anonymous 08/03/11(Wed)22:48 No.15811385
    This is a 3d20, not a 3d100. Don't use this roll.
    >> lordhighlander !PYLYD6G9rU 08/03/11(Wed)22:48 No.15811386
    Those were d20's I hope...
    looks like we got screwed on our first role... but everything else should go
    >Just as planned...
    >> TUCAMP 08/03/11(Wed)22:49 No.15811394
    I don't like that 5.
    >> lordhighlander !PYLYD6G9rU 08/03/11(Wed)22:51 No.15811430
    fortunately for us, one of Cerabrate ANon's policies is best out of the first two replies.

    SO we shall see if 22 is any better.
    >> Anonymous 08/03/11(Wed)22:52 No.15811456
    >That 5

    >> Cerebrate Anon 08/03/11(Wed)22:56 No.15811556
    (It's alright. The other rolls were pretty good. Not great, but good)

    The station shudders mightily as the universe bends and a psionic thunderstorm erupts. A dozen of our Terrans are stricken dead, and a dozen more are flung from the craft as it is pulled through. On our side, about 80% of the worldship emerges over Xenta, coated in the blood of infested Terrans.

    On the other side, the station's supports buckle, shearing off about a third of the structure. Women, children, and dead-eyed temp workers are thrown into the vacuum of space to die slow, tortuous deaths. The last of our remaining infested Terrans in the system starts to fade from hemorrhaging as it sees emergency vehicles frantically extinguishing plasma fires from exposed power centers.

    The Mothership amusement park will...probably never recover.
    >> lordhighlander !PYLYD6G9rU 08/03/11(Wed)22:59 No.15811600
    Well, best getstarted on finding out what this mothership does...

    Hopefully it is a varient of a protoss mothership of which we can salvage and make operational through heavy modification and the addition of both zerg and Terran tech...

    >> Cerebrate Anon 08/03/11(Wed)23:02 No.15811649
    (Mothership was the park. What we have is 80% of what was once a chunk of a Xel'Naga worldship)
    >> Anonymous 08/03/11(Wed)23:02 No.15811661
    Check to make sure that we got the worldship fragment intact.
    Also, if any of our Zerg Infested are still at the scene of the crime, make sure to police the bodies and destroy evidence of our presence.
    >> Anonymous 08/03/11(Wed)23:02 No.15811662
    "Sir, the worldship... it's been stolen."

    "STOLEN!? HOW?!"

    "Right from under our noses sir. Warp rift."

    >> TUCAMP 08/03/11(Wed)23:02 No.15811664
    I don't think it's a variant of anything, it's the Xel'Naga worldship for Dad's sake.
    >> Anonymous 08/03/11(Wed)23:03 No.15811690
    Begin advanced research now that it's in our space. Compare it to the Khaydarin Crystals and what we know of them.
    >> TUCAMP 08/03/11(Wed)23:05 No.15811734
    Right, yes SCIENCE! NOW!
    >> lordhighlander !PYLYD6G9rU 08/03/11(Wed)23:05 No.15811741
    Well, research it anyways, and we can either use a combination of phyionics, and electricity to make it work, or someone else can come up with a plan.
    >> Anonymous 08/03/11(Wed)23:07 No.15811788
    What's going to be our long term plans with the UED? Eating it up or evntually peace, if given the chance?
    >> Cerebrate Anon 08/03/11(Wed)23:11 No.15811861
    Labbrate is vewwy vewwy cawefuw.

    It tentatively prods things, both physically and psionically, for a few hours before it brings in a small crystal and attaches it to a subsystem. A spark of light glows within the crystal, and in some of the crystalline elements of the ship, and a small display powers up.

    Characters appear that we recognize as Xel'Naga, but not enough of the Overmind's memories of the Xel'Naga remain in us to translate them.

    Roll 1d100 and pick somebody (any one of our cerebrates, Artisanlord, or Us) to do the translating.
    >> TUCAMP 08/03/11(Wed)23:12 No.15811885
    The answer is simple, nom.
    >> Anonymous 08/03/11(Wed)23:13 No.15811897
    rolled 85 = 85

    Let's have ourselves do the translating.
    >> TUCAMP 08/03/11(Wed)23:13 No.15811898
    rolled 97 = 97

    >> TUCAMP 08/03/11(Wed)23:14 No.15811918
    The /tg/ dice love that crazy one-clawed artist.
    >> Anonymous 08/03/11(Wed)23:17 No.15811948

    Artisanlord ftw.
    >> Anonymous 08/03/11(Wed)23:24 No.15812050

    Also, what's showing on ZergTV?

    Perhaps it is time to branch out channels.

    Maybe even a Zerg version of swapping spouses.
    >> Cerebrate Anon 08/03/11(Wed)23:26 No.15812073
    (He's almost as good at reconstructing a 40,000 year old dead language as he is BAD at bluffing Morians)

    Artisanlord concentrates with savant-like intent for about 30 seconds on the message, and provides us with a perfect translation.

    The display says that it is Auxiliary Backup Subprocessing Node 6-C, experiencing massive data corruption, functioning on .2% power, and registering an approximate 91% loss of worldship mass. It suggests that we activate the emergency distress signal and begin evacuation. It claims to be logging over 4,000 error reports and that it is unable to produce today's Holiday, Birthday, and Anniversary Announcements due to catastrophic system failure.

    Labbrate wants to know if we would like to attach a larger crystal, to accommodate greater functionality.
    >> lordhighlander !PYLYD6G9rU 08/03/11(Wed)23:27 No.15812094

    And hopefully have cyberbrate work on this too.
    >> Anonymous 08/03/11(Wed)23:28 No.15812100

    Do it.

    Do we now have a working knowledge of the language thanks to artisanlord?
    >> TUCAMP 08/03/11(Wed)23:29 No.15812133
    More crystals.
    >> Anonymous 08/03/11(Wed)23:35 No.15812217
    Make it so, Labbrate.
    >> Cerebrate Anon 08/03/11(Wed)23:39 No.15812276
    Yes. We have no idea how it happened, but yes.

    A few more hours of careful tinkering has Labbrate connecting crystals where it thinks they will fit.

    Power is slowly restored to the worldship fragment, and the crystalline structures in the wall come to life, glowing and pulsing. Warnings and emergency alarms flicker on nearly every surface. Labbrate deals with them as they come, slowly assuring the ship's computers that the crew is safe, and that the 91% decrease in ship mass is perfectly normal.

    There are some close calls, as one subsystem attempts to drain all of our power reserves to restore atmosphere, despite that a substantial portion of the craft is open to space, another attempts a scorched-earth defensive mechanism, and a third attempts to change the ship's desktop theme color to lime green, but we slip by each of them.

    Labbrate thinks management of the fragment is stable, for now, if we would like to attempt to glean some knowledge from it.
    >> TUCAMP 08/03/11(Wed)23:41 No.15812307
         File1312429283.jpg-(8 KB, 149x178, Zakharov.jpg)
    8 KB
    For SCIENCE!
    >> Anonymous 08/03/11(Wed)23:45 No.15812361
    Quick, how do we hack the protoss data network and make their automated defenses register all non-zerg lifeforms as hostile?
    >> Anonymous 08/03/11(Wed)23:45 No.15812362
    I guess the first thing to do is see if any of the databanks are accessible.
    >> Cerebrate Anon 08/03/11(Wed)23:51 No.15812458
    To our understanding, the last time the Xel'Naga interacted with the Protoss, their "defense grid" consisted of spears and moderately-sized rocks.

    Data corruption is rampant, from Terran tinkering, trauma (both the trauma that destroyed the ship and the more recent trauma we inflicted on what was left), or simply degradation from age.

    A bit of digging shows data intact in folders for operations, design, ship's logs, and bio-diversity.
    >> Anonymous 08/03/11(Wed)23:52 No.15812475
    First, check out designs.
    Then bio-diversity, followed by ship's log and operations.
    >> TUCAMP 08/03/11(Wed)23:54 No.15812506
    Bio-diversity! Maybe a super cool new strain can be hunted down. Or it just has lots on the protoss, still useful. Design and operations would be handy too.
    >> Anonymous 08/03/11(Wed)23:54 No.15812519

    Nargil gets everything under biodiversity.
    >> Anonymous 08/03/11(Wed)23:56 No.15812549

    Glean away!

    With this technology, we could do some crazy shit.
    >> Cerebrate Anon 08/03/11(Wed)23:57 No.15812571
    Two for bio-diversity, one for design.

    (I've got a headache. We're probably going to look at one before I take some aspirin and go to bed. We should pick something exciting to get into for next week)
    >> Anonymous 08/04/11(Thu)00:02 No.15812629

    Do we still get the option of using the other folders?

    But biodiversity might be the thing to give the Zerg a HUGE baseline boost, or introduce terrible new strains of Zerg to deploy against our enemies.
    >> TUCAMP 08/04/11(Thu)00:04 No.15812654
    Something exciting for next week... create a low fantasy world and film the goings on for ZergTV.
    >> Anonymous 08/04/11(Thu)00:14 No.15812738

    Survivor: Zerg!

    An instant hit!
    >> Cerebrate Anon 08/04/11(Thu)00:18 No.15812773
    (Later, probably. The woman's home, so my headache is now getting worse. She just babbled about using the ER for primary care for like, 10 minutes, then turned on the Golden Girls. Apparently, she's got some kind of bug that she's been happily sharing with me, and is likely behind this headache. Lovely)

    The sheer size of files in the folder, corrupted or not, is impressive. Most of them are completely unusable, but there are still thousands of detailed files on plants and animals that we have never encountered before.

    Nargil isn't entirely sure about learning things from a computer, but is fascinated by a feathered lobster-like creature. It thinks there are applications there, if we can get it the genetic code. Cyberbrate could try, with a bit of effort (1d20).

    (We should also choose something to get ready for next week)
    >> Anonymous 08/04/11(Thu)00:20 No.15812792
    rolled 2 = 2

    >> Anonymous 08/04/11(Thu)00:21 No.15812803
         File1312431672.jpg-(11 KB, 300x170, fail thumbs down gladiator.jpg)
    11 KB
    rolled 19 = 19

    >> TUCAMP 08/04/11(Thu)00:22 No.15812823
    We could also just find out where it's from and collect samples.
    >> Anonymous 08/04/11(Thu)00:22 No.15812826
    rolled 12 = 12

    I too, believe that feather lobster zerg are the future.

    Go Go Gadget Dice!
    >> Cerebrate Anon 08/04/11(Thu)00:26 No.15812858
    Apparently, some of the corrupted data is just too much for Cyberbrate. After a few minutes, not only is the data still incomprehensible, but the reconstruction algorithm has spit out the genetic code of a one-legged bald hamster with severe diabetes.

    What a disaster!

    There is a planet of origin, but we don't recognize the name. Or the constellation reference.
    >> Anonymous 08/04/11(Thu)00:34 No.15812922
    Produce that hamster and market it to Terran children. The trauma of a dying pet so young will surely cause crippling psychological problems when they try to shoot at zerglings.
    >> TUCAMP 08/04/11(Thu)00:38 No.15812956
    I guess it's not a total loss then. Something for next week... besides just having cyberbrate unearth as much as he can from the worldships memory and labrate science poking the thing itself?
    >> Cerebrate Anon 08/04/11(Thu)00:44 No.15813022
         File1312433088.jpg-(15 KB, 300x225, 201506-shakuras_1__large.jpg)
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    Urrrg. I feel like saying something about the masses demanding action, but realistically you guys are the masses, and you're demanding delicious Xel'Naga secrets. So...I guess, more research?

    God, I haven't had a headache like this in recent memory.


    Hopefully, I'll be hale and hearty next week, so I can give you more than deformed hamsters. How often do I get to say THAT?
    >> Anonymous 08/04/11(Thu)00:46 No.15813038
    >> Anonymous 08/04/11(Thu)00:47 No.15813055


    Wasn't it best of 2?

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