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  • File : 1313029836.png-(85 KB, 600x603, IRONHEARTSWARROOMYAY.png)
    85 KB IRONHEARTS War Room: Shadow Valley CheckPoint. Lt. Rip Van Vinkle !Kdt2kegU6U 08/10/11(Wed)22:30 No.15895246  
    ALRIGHT VUNDERFUL UNITS. VILE ve vwait for our Glorious metallic Captain to be upgraded, ve vill be going over some organizational matters.

    As Per the former Captain's suggestions, we will assign everyone into sub divisions so that our fight jobs vee easier and so i vill not ve too vissy wiz phonecalls vhile ze enemy commander runs avay ya ?

    SO LISSEN CAREFULLY FOR YOUR GLORIOUS OFFICERS' NAME.

    TANK IS FIGHT DIVISION: GUNTHER
    Gunther and Mark will be assigned Armor division and their jobs are to be fighting against enemy armor or protecting ze vanguard !

    SPECIAL OPERATIONS DIVISION. [i made sure to zpell zis right.]

    Lt. Rip Van Vinkle [Zat is me!]
    w/ Viper, Al, and maybe WIllhelm
    Scouts and Casters assigned to this unit will support ze main infantry and spot for high value targets. Furzer more, eef necessary, go behind enemy lines to flush out targets and disrupt ze enemy. I dont like having soo many units to command so our numbers are few to support a greater whole !

    Annoy ze enemy as much ess possible.

    ..and heading our
    MAIN FIGHTING FORCE.
    Is Captain Mana who will primarily act as field commander and herald zee main infantry to attack , defend, wifdraw, and prioritize targets or ze each of joo !"

    Your responsibilities: Should your superior issue you orders, joo follow ! or not follow ! but do so productively or I vill shoot you from verr verr far away !

    Our Responsibilities: Turn by turn, we shall agree on a general strategy and if you have the brainpower you can contribute, but ultimately we change to the situation as the batte progresses ! Call downs, and tracking supplies would be left to us as well so it's extra stressful !
    >> IronCommand !SjkHabNIL2 08/10/11(Wed)22:43 No.15895402
    Yes. This is Canon.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/10/11(Wed)22:44 No.15895416
         File1313030665.jpg-(15 KB, 250x251, rip.jpg)
    15 KB
    >Al indulges in a little childishness and makes some alterations to pic

    Al chuckles as he posts the altered pic on the board next to the mess tent while no one looks.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/10/11(Wed)22:47 No.15895449
    I could never understand that damn accent, though what I'm assuming she's saying is "go blow shit up", which is what me and Isara have pretty much been doing this whole tiem already...
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/10/11(Wed)22:50 No.15895481
    >>15895449
    Rip is male, Sgt.

    Also, Soon I will be giving a briefing on the mechanics of stealth.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/10/11(Wed)22:57 No.15895597
    >>15895481
    Sorry, I sometimes get you Scouts confused with one another. Especially since you spend all your time hiding in the damned grass or wherever it is you stalk about in.
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/10/11(Wed)23:00 No.15895633
    >>15895597
    He only looks like a girl.
    >> Pvt. Hodr !zBAepKDyw. 08/10/11(Wed)23:00 No.15895640
    Meat ready for the grinder, reporting in!
    Willing to fill in any open holes in the squad's personnel roster, if you'll have me.
    (Any specific classes the division lacks?)
    >> [C1] Pvt. Al !zNSO2WFfGE 08/10/11(Wed)23:07 No.15895724
    >>15895640
    Just play what you think you'll enjoy most. We'll find a place for you.
    >> Cpt.Mana !!jtTqSsN+V0O 08/10/11(Wed)23:11 No.15895793
    >>15895640
    Play whatever you want to play, we'll deal with it otherwise we're always in shortage of [A] for some reason.

    Note that there is no game planned for tonight unless IC say otherwise. Also if you ever die you are free to get a new name and hop the same phase you died. You lose all previous xp and upgrades but the kill you made during the battle still count.

    As a new rule Vranken that finish the fight with more wound than they have hp/act/move get no xp, I'm not sure if this apply to vampire too.
    >> Cpt.Mana !!jtTqSsN+V0O 08/10/11(Wed)23:13 No.15895814
         File1313032382.png-(1.8 MB, 800x2400, 1312750343107.png)
    1.8 MB
    >>15895793
    Welp I forgot my image as usual.
    >> [A]Pvt. Hodr !zBAepKDyw. 08/10/11(Wed)23:21 No.15895931
    >>15895724
    >>15895793
    Understood.
    Lt. Mana, your [A] Shortage is just the thing I hoped for.
    I think an Assault Trooper's mantle is the life for me, someone's gotta take up the dirty work.

    As for no mission tonight, that's all good, been reading up on the archives since 5 Finger, I'll keep an eye out for role call.
    >> [A]Pvt. Hodr !zBAepKDyw. 08/10/11(Wed)23:23 No.15895950
    >>15895931
    >Lt.
    >Cpt. Mana
    fix'd
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/10/11(Wed)23:30 No.15896039
    >>15895793
    >we're always in shortage of [A] for some reason.

    Speaking frankly, I think it's because besides scouts, they've got one of the highest casualty rates in our unit...
    >> Cpt.Mana !!jtTqSsN+V0O 08/10/11(Wed)23:38 No.15896138
    >>15896039
    Rushing to their death all of them, they think this is a war movie and that they are going to be hero, they don't use cover and they complain when they're shot at.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/10/11(Wed)23:41 No.15896169
    >>15896138
    *Pats Isara on the side*

    See, that's why I bring my own cover to battles.
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/10/11(Wed)23:48 No.15896264
    I only pack scout during the fights where we're short on them. With Iceval gone, our only M unit is Vanderbuss, so I'll be taking up that slack. Just as he ordered us to in his will. Everyone, meet my squadmate, Harrison. (Hell yeah, spare personalities in case of death.)
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/10/11(Wed)23:51 No.15896317
    "Hey Oderkonn, I've been meaning to ask, do you think you could hook the Engineers up with a Mortar kit? Could have the option to swap out their Sentry Guns for em. Some on-site indirect fire would sure as hell be useful."
    >> Pvt. Hodr !zBAepKDyw. 08/10/11(Wed)23:54 No.15896363
    >>15896039
    >they've got one of the highest casualty rates in our unit
    Looking at some of the old battles, a lot of Troopers fell prey to a few simple yet devastating blunders.
    -As Mana pointed out, hero syndrome .
    -Failure to use cover
    Holy crap this one is huge, a lot of the trooper losses I've noticed were good troops standing in open field holding some line, upright, and with some glaring elevation/visibility disadvantages.
    Getting nearly overrun in Dandelion, blasted in Solstice's onset.
    >Gunther pointing out Isara's beatifully safe posterior
    Oh boy am I going to be sticking to you like glue at times, my friend.

    All in all, I hope to serve as a proper Trooper for HellGhast in the oncoming fight.
    >> Oderkonn !SjkHabNIL2 08/10/11(Wed)23:56 No.15896392
    >>15896317

    Definitely! but that kind of stuff would only work in open terrain. Of course, this will replace either the Sentry or the Rocket, luckily this option switches out everytime you resupply.
    >> Helena !SjkHabNIL2 08/11/11(Thu)00:21 No.15896693
    >>15896363

    Ah... perhaps a special tactics section of the manual is in order.. how about some tips for your respective classes ?
    >> Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)00:23 No.15896714
    >>15896693
    We have those? I was inder the impression command thought they were wasted on us and didn't bother issuing them to militia group...
    >> IronCommand !SjkHabNIL2 08/11/11(Thu)00:33 No.15896817
    >>15896714

    We did, of course the school burnt down so you're coming at this war with more field experience than text book knowledge. But you'll be surprised. I shall have Helena prepare a lesson.
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)00:58 No.15897119
    >>15896817
    Hey Command, I'm gonna go ahead and cash in 10 kills for extra HP on my [M] Squad. Was two short of an aspect, and I don't trust my luck to live through another fight without some kind of upgrade.
    >> IronCommand !SjkHabNIL2 08/11/11(Thu)01:08 No.15897209
    >>15897119

    FLUFF IT
    >> Anonymous 08/11/11(Thu)01:08 No.15897214
    waiting for map so we can strategurz
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/11/11(Thu)01:09 No.15897225
    Vipera stands in front of a screen as she starts the briefing. a small trashcan filled with fire on the table as she throws some documents in it.

    "Now then. Stealth is important, and can be the line between life and death. This will probably sound obvious and repetetive, but some of you all simply don't know this.

    The basics of stealth is not being seen. If no enemy can see you, you are automatically considered stealthed, and don't appear on the opponent's map.

    If you are being watched, then you need to find some cover, or a wall, or if you're in an open field, you will need to go prone to reduce of your visible profile.

    Now then. Once you're stealthed, what do you do to keep stealth? You stay out of sight, or in cover, or prone. Any weapon other than your melee weapon or a silenced weapon will break stealth as the enemy pinpoints your position. So don't shoot unless you're sure you can handle the welcoming comitte. Another important note, silenced weapons leave no identifying bullet trail, so even if an enemy is watching you, they cannot tell that you've hit one of their allies. This is important for reducing your percieved threat.

    That should conclude the basic stealth class. Should anyone else gain the Serpent aspect I'll provide an advanced class on camoflage. And a similar class for Disguises gained from the Investigator Fox aspect."

    Vipera then finishes burning documents as per Iceval's will.
    >> IronCommand !SjkHabNIL2 08/11/11(Thu)01:11 No.15897238
    >>15897214

    Contemplate it.

    [will be slow drawing this map it might not be available till the morning ]
    >> IronCommand !SjkHabNIL2 08/11/11(Thu)01:12 No.15897247
         File1313039557.png-(242 KB, 592x800, IRONHEARTSSHOOTINGTACTICS.png)
    242 KB
    >>15897238

    picture.

    Contemplate it. [There will actually be a wrtten thing for this.]
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)01:14 No.15897265
    >>15897209
    "Hey Cheif, I have a little bit of an idea. Was wondering if I could get your input" Willhelm says, pulling Oderkonn aside from his work on a man-portable mortar tube. "See I need some new body armor, but I don't want to limit my mobility any...I read somewhere about weaving Ibonyte cords into standard issue flak jackets...Was supposed to make them more resistant, but still flexible. Any idea how easy that'd be for you?"
    >> [I] Leopold !!lONmHjGwsas 08/11/11(Thu)01:21 No.15897333
    rolled 89 = 89

    Investigator Leopold, reporting in, Lt. Van Vinkle.
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/11/11(Thu)01:25 No.15897360
    "Also Lt. Rip. I assume you won't be giving too many direct orders to the special ops division, as we'll need quite a bit of autonomy for what we do.

    So a warning, I'll be helping as I see fit, but that may not neccesarily line up with your orders."
    >> Anonymous 08/11/11(Thu)01:27 No.15897376
    >>15897247

    err I don't get the bottom picture
    >> Anonymous 08/11/11(Thu)01:30 No.15897398
    also what's up with the clovis forces?

    any explanation on why they decided to jump in(aside from the obvious one of wanting some share of the mines)?
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)01:30 No.15897402
    >>15897376
    Ah, I do. It's a cover diagram. Stars mean cover, X's mean open season for that scout on the ridge.
    >> Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)01:32 No.15897423
    >>15897376
    Stars are considered cover and X mean you are in an open field of view
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)01:32 No.15897426
    >>15897398
    "Hmm..That reminds me, who's our liaison with the Clovis troops? I'd like to thank them for saving our asses."
    >> [A]Pvt. Hodr !zBAepKDyw. 08/11/11(Thu)01:37 No.15897467
    >>15897247
    Excellent visual aide, but left me wondering something just for clarification.
    >Note point A, the wall/barricade
    Does vaulting over lower-scale cover count as a jump? And can one take a running action for the vault+ the following dash to the next piece of cover?
    >> [I] Leopold !!lONmHjGwsas 08/11/11(Thu)01:37 No.15897472
    rolled 83 = 83

    >>15897398
    Maybe it's a "I helped you, now you owe us" sort of thing. I wouldn't be surprised if we ended up deploying to help them at some point in the near future.
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)01:41 No.15897502
    >>15897472
    "We arranged before-hand for Clovis's intervention, with a promise of payment once we are no longer fueling a war. Helping us capture the mines is Clovis's way of protecting their investment. At least that's the chatter among the men, I wasn't privy to the actual deal."
    >> Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)01:43 No.15897507
    >>15897472
    They will help us in exchange of a generous amount of ibonyte at the end of the war, they see it as a way to secure a supply of it seeing as it only exist here
    >> Anonymous 08/11/11(Thu)01:44 No.15897522
    >>15897467
    jump can also use move points anyway so it doesn't matter all that much
    >> Enzo !!dQwPIzu2rwq 08/11/11(Thu)01:47 No.15897536
    Hell

    It's about
    damn
    time
    >> [A]Pvt. Hodr !zBAepKDyw. 08/11/11(Thu)01:49 No.15897555
    >>15897522
    Gotcha, was just penny-pinching for whether or not that -1 def penalty for jumping would still apply for the action or not. Y'know, for survivability's sake 'n all.
    >> [Hr1]Pvt Marks !!etjUP7/V3a6 08/11/11(Thu)01:51 No.15897576
    So I listen to Gunther's commands, and will probably drive a tank fairly often.

    Rad.

    I hope we aren't playing tonight though, I am about to pass out. First day on a new job.
    >> Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)01:55 No.15897603
    >>15897576
    Nope no game tonight, we will have a map later so we can actually make a plan that doesn't involve killing us all without someone help too.
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)02:02 No.15897647
    >>15897603
    To be fair, it WAS our first major armor engagement. In clear weather. With zero cover we didn't make ourselves....Why did we attack midday again?
    >> [I] Leopold !!lONmHjGwsas 08/11/11(Thu)02:04 No.15897659
    rolled 10 = 10

    >>15897647
    We have learnt from our mistakes, correct? Why do we not have any general strategies, such as getting our Casters to create cover as a first priority or having Investigators back up any Vanguard Knights to take advantage of Melee Arrests?
    >> Anonymous 08/11/11(Thu)02:09 No.15897699
    >>15897647
    because Voss rule the night
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)02:11 No.15897711
    >>15897659
    "Well our problem was basically miscommunication. Al brought a platoon of casters, and he and I kept needing to fight over who used the array for the phase. Once other people actually listened, and dropped arrays for us, we picked up a lot of steam. You'll notice my future War Memorial Iron wall. That reminds me, I need to go weld Iceval's name into it eventually."
    >> Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)02:15 No.15897739
    >>15897659
    Because not every map will require recover, urban and forest map has a lot of it but ultimately each map will be different. As for [V] If you find yourself a partner or we have place for an extra platoon we'll see.
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)02:19 No.15897769
    >>15897739
    "That reminds me, Captain, I'd like to request command of an Engineer squad. Someone has to test Oderkonn's new toys, and if the next battlefield allows for it, their mortar could be a big help taking out entrenched positions and tanks."

    >A question about the 'post' command for platoons, can a posted unit still be issued attack orders?
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)02:26 No.15897823
         File1313043997.jpg-(62 KB, 540x540, 1224494729709.jpg)
    62 KB
    >in addition to the request for mortar, could engineers also have a camouflage-tent-like thing, ala this picture? Swap out the jump pad and the sentry gun for a camo net and mortar tubes, you have on site hidden fire support.
    >> [A]Pvt. Hodr !zBAepKDyw. 08/11/11(Thu)02:30 No.15897842
    >>15897823
    I like the way you think.
    >> IronCommand !SjkHabNIL2 08/11/11(Thu)02:31 No.15897855
    " Colonel Peregrin would be the one responsible for this team. His volunteer army was sent in by the Blackwater company, as for your upcoming mission it would seem that you maybe fighting a two front objective. One in the mines, the other on Kolstec's very walls. Intelligence will be sent to you via a local agent, take care to cooperate with our Clovis allies to make full use of this strategy.

    [For the Next mission:]
    > Choose between an underground operation or an overside liberation.
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)02:34 No.15897873
    >>15897855
    "Well...We're used to surface fighting..But Mana is bloody murder in close quarters..It's a tossup really...your thoughts, Captain?"
    >> [I] Leopold !!lONmHjGwsas 08/11/11(Thu)02:34 No.15897874
    rolled 34 = 34

    >>15897855
    I assume that dividing our forces across both options isn't possible, command?
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/11/11(Thu)02:38 No.15897900
    >>15897855
    >Blackwater

    Huh, something tells me we should take the mines ourselves, if there are civilians in them. It strikes me that the Clovis guys might care more about taking the mine than saving the miners.
    >> [A]Pvt. Hodr !zBAepKDyw. 08/11/11(Thu)02:45 No.15897956
    >>15897855
    "Down in the dark with the Voss, or up in the gallows with who knows what's left of that Armored division.
    Either someone brings a flashlight, or we take our chances up top with the Voss defense. Something tells me S'long as our sparkly types promise'n not to cave the whole damn place in.. the low road doesn't sound too bad.."
    >> Anonymous 08/11/11(Thu)02:49 No.15897985
    >>15897647
    >>15897659
    >>15897711

    the fundamental misstep was deploying 1 armor unit against a whole column of enemy armor
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)02:53 No.15898006
    >>15897956
    >>15897900
    >>15897874
    >>15897855
    "It dawns on me, another thing we need to consider is who will be seen as the public face of this operation. Are we saving our people with Clovis's help, or is Clovis saving our people with our help, Know what I mean? Taking the mines will probably net us far less good press than liberating the city."
    >> [I] Leopold !!lONmHjGwsas 08/11/11(Thu)02:56 No.15898024
    rolled 53 = 53

    >>15898006
    Not necessarily. If we save a number of miners, we could probably be guaranteed credit for rescuing them, which would definitely bring in good press.
    >> [A]Pvt. Hodr !zBAepKDyw. 08/11/11(Thu)03:07 No.15898091
    >>15898006
    "S'a no-win in my eyes brother. Sure, we storm the city, take our licks, be the glorious heroes. Allthewhile the Cloves mosey on into the Ibby pit and run the chance of making an early collection on a loan weai'n ready to default on."

    "Sure they'nour side, but not for our well being. And IF the brunt of the Voss are going to be topside as most'vus are expecting, it might be wiser to not take'the harder hit 'case we recieve the runaround by them Cloves.."
    >> [I] Leopold !!lONmHjGwsas 08/11/11(Thu)03:08 No.15898097
    rolled 23 = 23

    >>15898091
    Good sir, is it that probable that we will be backstabbed by our allies if they get the chance?
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/11/11(Thu)03:10 No.15898108
    >>15898006
    Public image? You're worried about PUBLIC IMAGE? If Iceval were still alive, he'd hit you so hard in a drunken rage you'd see the goddamn curvature of the planet.

    Even Isara is offended at what you just implied, and she's normally such an understanding girl, too.
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)03:14 No.15898133
    >>15898108
    "Public image gets more meat for the grinder. more men to fight the Voss. Public image is a side-effect of liberating our people. Public image is morale. Morale is important, sir. I want to free our people, and kick some Vossian ass. If there's more to liberate in the mines, by all means, let's hit the mines, but what I see is a city full of scared innocents, and Voss with un-kicked asses. THAT would offend the Captain."
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)03:49 No.15898351
    >Willhelm, thread killer.

    "At any rate, it's Captain Mana's decision, So what we think doesn't really matter anyway. As long as we free people, and shoot Voss, I'm happy."
    >> [A]Pvt. Hodr !zBAepKDyw. 08/11/11(Thu)03:51 No.15898364
    "Call me overly cautious, call me a bitter bastard burned by un'too many gals back home, but if for one moment you think the Cloves ain't out for nummeru un' just cause therein bed with us, you've got a lot to learn.

    The people ain't stupid enough to forget why the whole damn world is dipping into our land. Everyone wants the Ibonyte below our feet. The moment we hand it over is the minute we lose our worth. S'long as we keep it safe, the longer Ragnyll AND Clovis fight Voss, and not Clovis fighting Voss atop our graves."

    >go go pragmatism!
    Hah Willhelm, I'm lurking the thread mostly, all the anticipation has me drawfagging something fierce right now.
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)03:55 No.15898395
         File1313049344.jpg-(19 KB, 88x70, Willhelm.jpg)
    19 KB
    >>15898364
    >Oooh, you drawfag eh? This is the extent of my abilities. photoshop Fire emblem surgery. Sadly I didn't even do the base sprite.
    >> [A]Pvt. Hodr !zBAepKDyw. 08/11/11(Thu)04:11 No.15898503
    >>15898395
    >Sure do, I'll toss something up a little later that's game related (All this IronHearts stuff has me in a Quasi-WWII rampage) if I don't pass out first. Might just save it all for tomorrow since ze eyelids be getting heavy.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/11/11(Thu)04:20 No.15898576
    >>15897855
    >Blackwater? Not even attempting to come up with a new name lol

    >>15897900
    Going to side with Gunther here. The name Blackwater doesn't exactly inspire confidence.
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)04:25 No.15898604
    >>15898576
    "Hmm. They're Private Military...corporate, right? Now that I think about it, we'd really be best off doing everything ourselves when it comes to that. Lesser of two evils: Let them take the city, probably increase collateral damage to the city proper, or let them take the mines, and increase collateral damage to the miners, and mining equipment, oh, and risk them running off with a few hundred pounds of Ibonyte under our noses."
    >> [A] Pvt. Vanderbuss !IMYfe1j54Y 08/11/11(Thu)04:28 No.15898625
    >>15896264

    Actually, my main kit is the Assault kit, I just picked up the Mobile Arty kit because it didn't make much sense to shoot at tanks in the open with a rifle.

    Also, concerning [A] strategy...

    Remember that you can divide your movement. You don't have to move THEN shoot, or shoot then move. It may be more advantageous to move, shoot, then move again.

    >Provided you have enough move to.

    Going prone is a life saver, as well as shooting from maximum range with your rifle. Don't forget that while we're called Assault Troops, CQC is better handled by the Vanguards, though clearing is something we do well.

    >Especially with our SMGs.

    Remember your whole armament, and if you have to choose, pick ending in cover over shooting someone.
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)05:04 No.15898796
    >quick bump, off to sleep.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/11/11(Thu)07:02 No.15899559
    >>15898604
    It'll probably be better leaving them up top. While they're up there, they're in plain sight so they'll have to be accountable for what they do. Down in the mines though... well... anything can happen down there and nobody would ever know. We all know that Clovis is mainly in this for our Ibonyte, rather than their well known charitable nature. Handing off the mine liberation to them is like leaving the house keys with that creepy uncle you never talk to.
    >> [I]Soapworth !!lIURwBKIw5c 08/11/11(Thu)09:06 No.15900258
    >>15899559
    "You know if ya that worried bout it. Why don we just add some of our guys to the clovis force you know to keep an eye on them and whatnot."
    >> P(&P)WK 08/11/11(Thu)09:10 No.15900284
    Any complete basics guide? Anything like Skirmish Quest's large guide pic?
    >> [I]Soapworth !!lIURwBKIw5c 08/11/11(Thu)09:18 No.15900322
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    >>15900284
    "Sure thing friend just leave a *ahem* tip for your old pal."
    >> [I]Soapworth !!lIURwBKIw5c 08/11/11(Thu)09:19 No.15900329
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    >>15900322
    >> [I]Soapworth !!lIURwBKIw5c 08/11/11(Thu)09:23 No.15900351
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    >>15900329
    >>15900329
    "And thats all you should need to know to get started up class sheet is here:

    >>15895814

    So yeah you should be all set just leave your signing fee with me and sign these forms, no need to read them you can trust me, and there you should be ready to fight the good ol fight."
    >> Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)10:23 No.15900657
    My personal opinion is to assault the mines and leave Kolstec itself to Clovis seeing as that's more my kind of mission. But if Rip or Gunther want to say anything.
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)12:15 No.15901298
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    >>15900351
    Missed one.
    >> Anonymous 08/11/11(Thu)13:11 No.15901689
    Can someone help me with the engineer abilities? I'm searching but can't find any info.
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/11/11(Thu)13:19 No.15901737
    " It occurs zat ve could help with ze liberation, and zen go for ze mines. But not ze other vey around. If ze Cloves vant their munny's vorth, vey will take ze mine vithout our help- and if zey succeed, great ! let zem take back all the black rocks they can carry vith vat vey have left. And eef not...... "

    " Alternatively vey could also help us on Operation A, and zen contribute to B "
    >> [E] Pvt. Lankest !cCsMsaA4k2 08/11/11(Thu)13:21 No.15901746
    >>15901689

    What exactly do you want to know?
    >> Anonymous 08/11/11(Thu)13:28 No.15901797
    >>15901746

    What kits does what. I guess spring helps clear over a wall, but i don't know about the others. And I read somewhere that engineers could heal wounds?
    >> [I]Soapworth !!lIURwBKIw5c 08/11/11(Thu)13:54 No.15902054
    >>15901737
    "Well sure that could be the way to go if we want to get screwed by the Clovis really the Voss want the mines more than the slaves given the choice they're probably going to try and reinforce it. So I says we set up a little ambush for them using the clovis we assault the mines draw out the voss from Kolestec and have the clovis ambush them on the way over then clear out Kolestec when it's guard is down."
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/11/11(Thu)13:58 No.15902092
    >>15901689

    Ze kit loadout goes somesing like zis.

    Barricade: Use to create a 90 Percent defensive cover with a gun slot. It is 2 Durability with movement blocking. 3-4 barricades surrounding a unit will CAGE them.

    Jump Pad: Will place down and face "forward" on default. The jump pad can be assigned to orient towards any direction you vish however. On activation, ze jump pad will lauch any unit 5 squares up and out. Bigger targets will need a wider base of jump pads but it ess possible.
    Hidden Jump pads can also be used to launch enemies into walls. Or off cliffs.

    Sentry Gun: Are magnetically powered and radio-controlled gun mounts that fire 1 concussive damage shot every phase. Zey are 2 Health.

    Combat Stretcher: A body is placed in a reconstruction coffin that will recover the target 2 health for every turn they are in it and cannot leave until full healted. The combat stretcher is 2 health and if destroyed will take the body with it. Combat stretchers can also be moved once the body is collected.

    Engineers have basic medicinal knowledge on the field and can use an action to heal wounds or repair tanks using basic Ibonyte bonding processes. When their kit is not in use, they can use it to produce supplies and weapons on the spot. [Class Change on the field possible with combination actions ?]
    >> [E] Pvt. Lankest !cCsMsaA4k2 08/11/11(Thu)14:06 No.15902174
    >>15901797

    An engineer's kit can be used to build one of four devices.

    The first is a simple barrier. It is literally just a wall. You stand behind it so you don't get shot unless you're stupid and stick your head out. That said I wouldn't want to test it against a tank myself, especially if Jathan built it.

    The second device is a spring. Springs can only launch things smaller than one hex and will launch them a total 5 hexes. That can be either 5 hexes up (resulting in death/injury upon landing), 5 hexes in a given direction, 2 hexes up and three hexes in a given direction, or any combination you can think of as long as the distance doesn't exceed 5 hexes. So depending on how it is used a spring can be a landmine or a means of rapidly deploying infantry to the front line. Again I wouldn't use any that Jathan builds.

    Third is the stretcher. It's a stretcher. You use it to carry dead bodies off the battle field so no one slips on them. Some people claim they have the mystic power to revive the dead and heal the injured. Personally I think those people are insane, JATHAN.

    The last and most important thing an Engineer can build is a turret. The currently come in two variates and you should probably declare which kind your carrying when you deploy or get new kits at a flag.

    The first turret is the auto-turret. Drop it, walk away, and watch it kill things. They have a Firing rate 7x1 per phase and deal 1 concussive damage. Don't know what the range is, but if you just keep dropping turrets you can rest assured everything will die or run away. PROVIDED YOU PUT THE SPROCKETS ON RIGHT JATHAN!
    >> [E] Pvt. Lankest !cCsMsaA4k2 08/11/11(Thu)14:06 No.15902181
    >>15902174

    The second turret is the rocket turret. unlike the auto-turret the rocket turret needs to be aimed and fired manually. As such it is a good idea to only drop a full set of rocket turrets when you have allies to fire them. Otherwise just drop a half set and fire them yourself. Fortunately rockets have a built in guidance system and will hit whatever you shoot them at, provided the rocket isn't shot down by the enemy. Rockets move at 6 hexes a phase deal 2 damage and 1 explosive damage. When using rocket turrets it's a good idea not to fire them at anything more than 6 hexes away. This guarantees the rocket will hit this turn (killing the enemy sooner rather than later), and limits odds of an enemy shooting the rocket down. That said firing off a swarm of missiles at distant targets to distract the enemy is a good idea too. SO THINK BEFORE YOU SHOOT JATHAN!

    Their is also talk of Engineers getting mortars to play with, because being able to shoot rockets over walls wasn't good enough for some reason. Not that I'd turn down more turrets, I just hope Jathan can carry them.


    Oh and the last thing an Engineer can do with their kit IS BASH THING WITH THEM! Kit bashing deals 2 stunning damage. So we're basically knights without shields and less health.
    >> Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)14:13 No.15902235
    Very well mens we are going to get the mines back, Clovis will do a better job with the ability to drop their troops while we simply have to plant flags to get ours. Get your night gear ready, this is probably going to be bloody
    >> IronCommand !SjkHabNIL2 08/11/11(Thu)14:44 No.15902484
    " Iron ! " A patrol replies

    " Heart " Replies the guerilla. As he walks down the pass with an entourage of 2 men with rifles.

    " It would seem that this is all the help that our country can muster... very well it will be good enough to start a few fires. My name is Hakeem , and simply that. If I tell you my last name my family is in danger wherever they may be. "

    " I have been briefed over the radio, Command has requested I give you information about the workings of the mining colony. I see one of your lieutenants has a functional map of the base so I'll be basic with what I know. "

    " The camp has 3 AAA batteries, and a colossal 1200mm cannon called the Cyclops that can rain heavy bombardments on the desert plains where your armor will approach from. During the night, volunteer prisoners are released into the desert with bombs strapped to them and a shovel, beware of the former condemned of Ragnyll's population. Prisoners from before this war broke out are conscripted by the Voss to act as their Night Police.

    >> More
    >> IronCommand !SjkHabNIL2 08/11/11(Thu)14:45 No.15902492
    During the Day, we work in the mines, so the camps will be fairly empty, at night we are patrolled by ungodly things while former soldiers of Ragnyll's millitary are conscripted to work through the night hours. I cannot tell which is worse.

    In the mines run an underground tunnel that can be traversed through a train. It is connected to a remote Vosskon base to the north that is used to collect people and resources from the outside. It is said that that is where our Ibonyte stacks go. No one can tell what time it is in the mines, only that we depend on our overseers to tell to tell us to stop at one point. But in there it feels like an eternal night. Men keep disappearing from these ... things... "

    " If you wash to attack any of these places, know that the resistance is seeded there in one way or another to help. Set up a flag and we'll use that that as a signal to rally. Meanwhile we have a hidden cache of mining uniforms you can wear, and a dry riverbed we can enter the city through"

    >> All that is left is a time I suppose.
    >> [E] Pvt. Lefebvre !8dVtDiBuuw 08/11/11(Thu)14:47 No.15902508
    >>15902092

    Thanks for the heads-up lieutenant! We will catch up in no time sir!

    >>15902174
    >>15902181

    Right! The Voss will taste the cold steel of my kit. (without me dying in the process I hope.)
    >> [A]Pvt. Hodr !zBAepKDyw. 08/11/11(Thu)14:53 No.15902553
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    "So the mines it is eh? Looks as'll be a fun time in the sandbox. A cold, cramped, dark, enlosed, sandbox, full of Voss. "

    >God I hope I'm around for the Mission start if it is tonight, got a dinner to attend in the early evening.
    >Also posting some fun for Willhelm, didn't feel like scanning so I plugged in the Wacom and had at some sketching over my bowl of cheerios. The VC vibe from this game makes me grin pretty bad.
    >> Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)15:08 No.15902706
    >>15902492
    We will attack the mine by day, that way civilian casualty will be minimal on the surface and we'll get as much reinforcement as possible for the fight, we can either try to take or disable the train to get a staging point for that northern base as a bonus too. We'll have to see if oderkonn can equip the BiTanks with a searchlight that way we could issue one big groupe and have to worry less about the light. That is if BiTank fits in the mine... otherwise Oderkonn mentioned a smaller recon version during solstice and even though we never used them they could be a welcome addition to our arsenal.
    >> Oderkonn !SjkHabNIL2 08/11/11(Thu)15:15 No.15902783
    I'll get on making the striders right away.
    Just... Just need to wait on this coffee to brew...
    >> [E] Pvt. Lankest !cCsMsaA4k2 08/11/11(Thu)15:46 No.15903100
    >>15902553

    >Ooooooooooooooo pretty picture
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/11/11(Thu)16:41 No.15903547
    >>15902553
    >Fuck yeah, that looks freaking awesome!

    So it looks like we're going for the mines, then. I hope that dry riverbed the resistance spoke of is deep enough to conceal a BiTank...
    >> [I] Leopold !!lONmHjGwsas 08/11/11(Thu)16:48 No.15903615
    rolled 89 = 89

    Our first target should be the mines, work our way through to the trains, destroy the Voss supply line. Alternatively, what if we could use the train to sneak into the base and sabotage the entire operation?
    >> [C1] Pvt. Al !zNSO2WFfGE 08/11/11(Thu)17:18 No.15903925
    >>15903615
    Sneaking in with a train?
    >laughingvoss.jpg

    Once they get word that the mine has fallen, they are going to be fortifying that entry point and rigging traps. It might even be better to collapse the tunnel and assault that base from the surface.
    >> Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)17:24 No.15903974
    >>15903925
    My Idea was more along the line of rigging the train with explosive and run it into their base at full speed with no conductor.
    >> [A]Pvt. Hodr !zBAepKDyw. 08/11/11(Thu)17:32 No.15904042
    >>15903974
    "Makes me wonder. The tram is bound to packed with more raw Ibonyte Ore than I want to imagine. Wonder if one of're sparkly types can turn that whole damn thing into a runaway landscaping job waiting to happen."

    >Caster + More Ibonyte than the standard crystal they're usually using = An explosive imagination.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/11/11(Thu)17:36 No.15904071
    >>15903974
    That plan I can get behind.
    >> Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)17:41 No.15904122
    >>15904042
    Ibonyte need to be refined for it to be any useful to our caster, and the process takes time we don't have on the battlefield.
    >> [A]Pvt. Hodr !zBAepKDyw. 08/11/11(Thu)17:46 No.15904164
    >>15904122
    That's a shame, ain'nothing wrong with going traditional s'long as a Voss dies in the process though.
    >> [A] Pvt. Vanderbuss !IMYfe1j54Y 08/11/11(Thu)17:53 No.15904231
    Seeing as we're going into the deep dark tunnels...

    Is there any way we could... you know... get some light?

    Like, duct-tape some flashlights to the underside of our guns, or to the top of our helmets?

    Or just HAVE flashlights? Because running the Mobile kit JUST for flares seems kind of silly to me, sir.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/11/11(Thu)18:14 No.15904398
    >>15904231
    Our flashlight shortage seems to be quite a shocking oversight by our leadership, concerning the nature of our enemy. You'd think we'd have more readily available light sources by now.
    >> IronCommand !SjkHabNIL2 08/11/11(Thu)19:17 No.15905009
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    Local Knowledge of the mines is as shown. Spies have peaked into further mining caverns to find a supply train route running through. It's suspected that the voss are getting supplies to the other side of the Spine range this way.

    Mission Confrimation in an Hour.
    >> [A] Pvt. Vanderbuss !IMYfe1j54Y 08/11/11(Thu)19:20 No.15905036
    >>15905009

    Doesn't look good boss... not only is our footspace limited, but it looks like there's no natural cover... right?
    >> [I] Leopold !!lONmHjGwsas 08/11/11(Thu)19:25 No.15905089
    rolled 52 = 52

    >>15905036
    Plus, are those bodies in the water?
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/11/11(Thu)19:32 No.15905149
    >>>>15905036

    " Are joo shitting me ? THERES ROCKS AND INCLINES EVERYWHERE ! The only high ground ees destructable and theres tunnels to escape to if ze sheet goes caboose ! "
    >> Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)19:35 No.15905180
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    Current battle plan would be as follow (until we get to see the units or I get more imputs)


    Red: Artificial cover, made by our elementalist
    Green: Flag Positions
    Yellow Arrow: Armored assault, seeing as this is the most vulnerable (read there is really no cover there)
    Blue arrow: Main assault, this is also where there is the most natural cover
    Orange Arrow: Would be a sniping position and could serve as a staging area for a flanking if some [E] set a jump pad
    >> [I]Soapworth !!lIURwBKIw5c 08/11/11(Thu)19:41 No.15905232
    "Yo command what info do we have on Voss water monsters and such?"
    >> [A]Pvt. Hodr !zBAepKDyw. 08/11/11(Thu)20:06 No.15905419
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    >>15905009
    >Just some clarification, are those elevations and cave routes right? Or am I thinking backwards?
    Also that Circled area on the left bothers me Captain, only bad things come out of the dark and I don't wanna see Isara get in any trouble.
    >> [E] Pvt. Lankest !cCsMsaA4k2 08/11/11(Thu)20:08 No.15905429
    >>15905180

    "Ya' know, if I'm judging those distances right we could bypass the scaffolding entirely on the left side with the use of springs."
    >> IronCommand !SjkHabNIL2 08/11/11(Thu)20:22 No.15905565
    >>15905419

    HODR you should be a cartographer. That is pretty much mostly right.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/11/11(Thu)20:24 No.15905593
    >>15905419
    We could always drop some tank shells into that water to flush anything out. Also, I assume that stuff like air and artillery support will be unavailable in this mission. Hope the resistance can give us some backup to offset that.

    Anyways, Command, what's the word on portable light sources? It would be a huge help against the undead baddies that are sure to be downt here.
    >> IronCommand !SjkHabNIL2 08/11/11(Thu)20:25 No.15905610
    >>15905232

    The paranormal and naval studies in HQ only know of one kind, but it exists only in deep oceans. It has been known that ghouls- while they cannot cross streams - cannot drown either, and may actually use water as a means for cover. Electrical discharges wont actually work either since they are beings driven by blood magic.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/11/11(Thu)20:28 No.15905645
    >>15905610
    Well, Ghouls shouldn't be much a problem for me and Isara since I don't think they've quite learned how to climb up BiTank legs yet.

    Unless Dullahans are with them GODDAMN I HATE DULLAHANS.
    >> IronCommand !SjkHabNIL2 08/11/11(Thu)20:30 No.15905658
    >>15905593

    Every basic infantry should have them. However when it comes to nocturnal warfare line of sight recedes and fog of war re constitutes as soon as one stops observing an area. Furthermore, conventional light sources dont actually affect the performance of night creatures unless one was equipped with solar lamps. Most investigators have them as an alternative to shotguns. But will instantly hit and damage anything it touches.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/11/11(Thu)20:33 No.15905682
    Once again, I'd like to request platoon deployment. My assistants, in addition to allowing for more spells, can aid by helping me to set up arrays remotely. This will mean I can begin using more powerful offensive and support spells sooner into the fight.
    >> IronCommand !SjkHabNIL2 08/11/11(Thu)20:34 No.15905691
    Captain ? If you are ready you may take a tally of the troops.

    We are of course, waiting on Oderkonn's new design in the meanwhile.
    >> [A]Pvt. Hodr !zBAepKDyw. 08/11/11(Thu)20:38 No.15905727
    >>15905565
    Thank you sir!
    Calibrating my bearings helps a ton.
    >>15905593
    S'not the water i'm scared of sarge. Intel looks like some dirty natural cover on that flat area plus some pretty horrid lighting. I wouldn' be surprised if the Vosski's have a few surprises waiting in the flanks.
    >> Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)20:43 No.15905772
    >>15905691
    Very well mens who's in for this fight?
    >> [E] Pvt. Lankest !cCsMsaA4k2 08/11/11(Thu)20:44 No.15905784
    "I'm present Ma'ma, and so's Jathan and....Who the hell are you two again?"
    >> [C1] Pvt. Al !zNSO2WFfGE 08/11/11(Thu)20:44 No.15905786
    >>15905772
    Present.

    Repeating request for platoon deployment from >>15905682
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)20:45 No.15905793
    Willhelm scrambles into the tent, hastily pulling on his new flak jacket. "Aha! Made it! Sorry for the tardiness sirs. Was picking up this little number from Chief's workshop. Reinforced, without sacrificing mobility. I see we're heading into the caves, anything I should be careful not to put a grenade on?"
    >> [A]Pvt. Hodr !zBAepKDyw. 08/11/11(Thu)20:46 No.15905808
    >>15905772
    Every part of me wants in Captain.
    >but, earlier I did mention i'll have to go out for a bit, probably around 630/7-8pst for a birthday dinner and all. Either I can wait to reinforce, or just get botted for a few turns early on.
    >> [Mngs][vV1] Cpt.Mana 08/11/11(Thu)20:47 No.15905829
    >>15905786
    We'll see before the fight, we wouldn't want to prevent anyone fun.
    >> [Mngs][vV1] Cpt.Mana 08/11/11(Thu)20:49 No.15905847
    >>15905808
    We'll probably start by 9/10 est since IC is drawing a new unt
    >> Anonymous 08/11/11(Thu)20:53 No.15905888
    What kind of armor do we have access to right now? Last time I looked at this it was only Bitanks and Cycles.
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)20:53 No.15905903
    >>15905180
    "Correct me if I'm wrong, but is that sunlight coming through the bottom there? Could the Al make a bigass mirror and shine it into the cave? Or maybe pull his little magnifying glass trick to make a Light array again?"
    >> [Mngs][vV1] Cpt.Mana 08/11/11(Thu)20:55 No.15905921
    >>15905888
    Oderkonn is currently assembling Stridders, ligth version of the Bitank used for recon.

    >5 players 4 confirmed

    [Mngs][vV1] Cpt.Mana

    [A1] Pvt. Hodr

    [M1] Pfc. Willhelm

    [E1] Pvt. Lankest

    [C1] Pvt. Al
    >> [I]Soapworth !!lIURwBKIw5c 08/11/11(Thu)21:00 No.15905993
    "Eyyy count me in Caps."
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)21:01 No.15905995
    >>15905921
    You know, it's a shame Chief is busy, Engineers with spotlights would be ever so helpful. Requesting a Platoon, another squad of M, and if possible a V, but that's low priority. Looks like I'm gonna be busy popping off flares, so my friends can blow stuff sky-high."
    >> [P-Bt]Pvt. Winters !u/EYfo0o8s 08/11/11(Thu)21:01 No.15906010
    >>15905921

    Alright. Until I know what the Striders' capabilities are I'll use a BiTank, might switch out if that niche needs to be filled.
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)21:03 No.15906030
    >>15906010
    "Hey there Winters, haven't seen you around before. Welcome to Hellghast."
    >> [I]Soapworth !!lIURwBKIw5c 08/11/11(Thu)21:03 No.15906035
    >>15905995
    "Don't worry my explody little friend I got a few flash bullets if ya need some help."
    >> [Mngs][vV1] Cpt.Mana 08/11/11(Thu)21:05 No.15906052
    7/12 slot used I'll wait until the stridder stats are posted before assigning plattons

    [Mngs][vV1] Cpt.Mana

    [A1] Pvt. Hodr

    [M1] Pfc. Willhelm

    [E1] Pvt. Lankest

    [C1] Pvt. Al

    [P2-Bt2]Pvt. Winters

    [I1] Soapworth
    >> [A] Pvt. Vanderbuss !IMYfe1j54Y 08/11/11(Thu)21:09 No.15906078
    Here, give me about 5 minutes
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)21:09 No.15906083
    >>15906035
    "Might consider swapping your shotgun for a Solar Lamp, we do after all have fairly reliable intel that this place is Ghoul-heaven..."
    >> [C1] Pvt. Al !zNSO2WFfGE 08/11/11(Thu)21:11 No.15906119
    >>15905903
    Will we be in the mines during night? If that isn't sunlight shining in, there is still a possible light source. All we need to do is set up an array and build a bonfire on it. That'll get me light and fire, both very useful here.
    >> [P-Bt]Pvt. Winters !u/EYfo0o8s 08/11/11(Thu)21:13 No.15906144
    >>15906030

    Pvt. Winters looks up from where he's been tinkering with his BiTank's leg actuators, making sure everything's ready for the coming battle. He really looks the part of a new recruit; young, fresh faced, and bright eyed. He looks like the kind of kid that everyone would keep calling "Rookie", no matter how long he might serve with the unit.

    Standing, he wipes his hands off on a red scarf hanging from his neck before speaking.

    "Thanks! Just transferred in as soon as I finished armored combat training. I look forward to serving with... uh. They didn't tell me the name of this outfit."
    >> Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)21:13 No.15906148
    >>15906119
    We're attacking during the day, why not just make a giant mirror and light everything?

    8/12
    [Mngs][vV1] Cpt.Mana

    [A1] Pvt. Hodr
    [A2] Pvt. Vanderbuss

    [M1] Pfc. Willhelm

    [E1] Pvt. Lankest

    [C1] Pvt. Al

    [P2-Bt2]Pvt. Winters
    >> [A2] Pvt. Vanderbuss !IMYfe1j54Y 08/11/11(Thu)21:16 No.15906176
    >>15906148

    Confirmed, changing tag now...

    >[+1 Rifle ammo, Double Tap rifle]
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)21:18 No.15906196
    >>15906144
    Willhelm laughs. "Just said it, newbie. Hellghast. welcome to it. My name's Willhelm, and don't let the shiny little First Class fool you, I'm just another grunt like you. This will be my third fight with the unit."
    >> [C1] Pvt. Al !zNSO2WFfGE 08/11/11(Thu)21:18 No.15906206
    >>15906148
    I can, just wasn't sure of the time of day we were moving in.
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/11/11(Thu)21:26 No.15906284
    I'm in. but i'm gonna take a bath right quick.
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)21:26 No.15906285
         File1313112370.png-(2.69 MB, 2394x3102, plan-arrays.png)
    2.69 MB
    >>15906148
    "If I could make a suggestion, Captain. I marked likely places for Array placement along the lines of your original plan. If we could get one unit to volunteer to place each one, Al would be set. I can personally get array A, and Al should be able to get B. All locations are approximate of course, until we have a hexmap."
    >> [P-Bt]Pvt. Winters !u/EYfo0o8s 08/11/11(Thu)21:29 No.15906316
    >>15906196

    "Oh. Right. Heh..."

    Winters looks back to his Bitank, and continues checking it over.

    "Gotta make sure everything's working. Damn leg actuators'll lock up if you don't maintain them for like five times as long as you actually use them."
    >> [A1]Pvt. Hodr !zBAepKDyw. 08/11/11(Thu)21:29 No.15906322
    >>15906030
    >>15906144
    Hodr looks up from tallying his equipment. "Winters was it? Looks like we're both in deep now. Whatever we were b'fore this doesn' matter, we're HellGhasts now, monsters trained to fight real monsters. Gonna be a ride, but s'long as yer head stays level, us greens'll come out none too buised."

    >tag changed, still here. Will be leaving real soon, gonna attempt to duck out and back ASAP. Hopefully the Chief is a slow drawer, like me, heh.
    >If I'm non-responsive by mission start just slap me in reserves.
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)21:29 No.15906333
    >>15906285
    "Pardon, I can get Array C, since I follow blue arrow as Main assault forces, correct?"
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)21:31 No.15906349
    Welcome to the unit Pvt.Winter

    10/12
    [Mngs][vV1] Cpt.Mana

    [A1] Pvt. Hodr
    [A2] Pvt. Vanderbuss

    [M1] Pfc. Willhelm

    [S1] Lt.Rip Van Vinkle
    [SRPNT][S2]Agent/Cpl. Vipera de Firmus

    [E1] Pvt. Lankest

    [C1] Pvt. Al

    [P2-Bt2]Pvt. Winters

    [I1] Soapworth
    >> [M1]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)21:34 No.15906378
    Adjusting tag, looks like my platoon request will have to wait for another day. Mobile Artillery reporting, ready to light up some Voss!
    >> [C1] Pvt. Al !zNSO2WFfGE 08/11/11(Thu)21:35 No.15906391
    >>15906285
    Nice that you are thinking ahead to array placement for me. I appreciate it. Aside from array deployment at my initial location, and subsequent placement by others will really have to fall along to where they move according to the flow of battle.
    >> [P-Bt]Pvt. Winters !u/EYfo0o8s 08/11/11(Thu)21:37 No.15906418
    >>15906322

    "Well, that's one thing to be worried about. Instructors said I'm too aggressive and reckless in combat. Guess I'm just lucky to be fighting from inside an armored war machine, so the bruising will mostly be to my tank."

    He wipes his brow against the sleeve of his jacket.

    "Which means more maintenance time for me... lucky."
    >> [M1]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)21:41 No.15906470
    >>15906418
    "Tank is a bit of an overstatement on this one. Striders are lighter, so watch yourself. the enemy isn't firing paint shells at you like in basic."
    >> [A1]Pvt. Hodr !zBAepKDyw. 08/11/11(Thu)21:42 No.15906476
    >>15906285
    Quick thought my friend, might you be entertained by the idea of a water array? Call me crazy but I swear I 'member something 'bout dirt n' water being used for some pretty supportive uses.

    >going now, be back as soon as possible.
    >> [C2]Pvt. Crown !!L2zyfu679cs 08/11/11(Thu)21:44 No.15906504
    Crown here, prepared to die for Ragnyll.
    >> [M1]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)21:45 No.15906509
    >>15906476
    >envisions going down to the water's edge to place array
    >touch the water
    >suddenly Harry Potter-type zombies everywhere
    >NOPE.avi

    "I dunno...I don't trust that water."
    >> [P-Bt]Pvt. Winters !u/EYfo0o8s 08/11/11(Thu)21:47 No.15906547
    >>15906470

    "Yeah, sometimes I wonder why we use these bipedal machines instead of normal tanks. Maybe they'll let us requisition some later, I dunno."
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)21:47 No.15906549
    Understood, Hodr moved to reserve

    10/12
    [Mngs][vV1] Cpt.Mana

    [A1] Pvt. Vanderbuss

    [M1] Pfc. Willhelm

    [S1] Lt.Rip Van Vinkle
    [SRPNT][S2]Agent/Cpl. Vipera de Firmus

    [E1] Pvt. Lankest

    [C1] Pvt. Al
    [C2] Pvt. Crown
    [P2-Bt2]Pvt. Winters

    [I1] Soapworth
    >> [M1]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)21:49 No.15906557
    >>15906504
    "I hope you've read the briefings about the last engagement, Crown. Casters can have a hell of a time if they don't get in sync, and this fight doesn't let us have too much space for arrays."


    Also, command, Maybe this time you should label the arrays by letter, so we can say 'Using array A, cast Wall' and so on.
    >> [A1] Pvt. Vanderbuss !IMYfe1j54Y 08/11/11(Thu)21:49 No.15906563
    >>15906549

    Confirming again, changing tag...

    >[+1 Rifle ammo, Double Tap rifle]
    >> [M1]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)21:50 No.15906576
    >>15906547
    "Hah, you wanna know why we use BiTanks? Wait until Sgt. Gunther shows you how to make them FLY."
    >> Oderkonn !SjkHabNIL2 08/11/11(Thu)21:59 No.15906672
         File1313114349.png-(487 KB, 800x1200, RAGNYLLARMORweb.png)
    487 KB
    Look alive gents-
    THE SCOUT STRIDER IS READY FOR BATTLE !

    Despite her light anti infantry measures, the strider is equipped with superior line of sight, and pneumatic grapplers that can be used to pull units from danger or subdue infantry sized units with machine grapples !
    [Mind the pressure senstivity though......................]

    Furthermore, you can use your personal weapons from your seat but beware of called shots from the enemy !
    >> [P2-Bt2]Pvt. Winters !u/EYfo0o8s 08/11/11(Thu)21:59 No.15906678
    >>15906576

    "Ok, granted they can jump and normal tanks can't, but sometimes I'd rather have something with more armor and firepower."

    Winters rubs the back of his neck and begins climbing up towards the cockpit.

    "Besides, I got in trouble last time I used the jump feature. Probably because I used it to stomp on another BiTank during a training exercise, but whatever."
    >> [C1] Pvt. Al !zNSO2WFfGE 08/11/11(Thu)21:59 No.15906682
    Another caster, eh? Hope you make it out alright!
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)22:06 No.15906761
    To how many people can I extend my extra hp Command?

    Roster

    [Mngs][vV1] Cpt.Mana

    [A1] Pvt. Hodr
    [A2] Pvt. Vanderbuss

    [M1/M/V] Pfc. Willhelm

    [S1] Lt.Rip Van Vinkle
    [SRPNT][S2]Agent/Cpl. Vipera de Firmus

    [E1] Pvt. Lankest

    [C1] Pvt. Al

    [P2-Bt2]Pvt. Winters

    [I1] Soapworth
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/11/11(Thu)22:06 No.15906763
    Requesting the Following units in my Special Operations command:

    Vipera , M1 Willhelm, Investigator Soapsworth

    I vill accompany zem myself to subdue any occult elements.
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/11/11(Thu)22:08 No.15906788
    >>15906672

    Well, that settles it. Swapping Bt for Ss, might as well fill in that niche role.

    Besides, two 6x4 gatlings at 2 damage per shot? Yes please.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)22:09 No.15906796
    >>15906761
    -Hodr damnit
    >> [SRPNT-S2]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/11/11(Thu)22:09 No.15906801
    >>15906763
    I'll drop the flag for first turn, Rip. Then we'll hurt them.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)22:10 No.15906815
    Fixed roster

    [Mngs][vV1] Cpt.Mana

    [A1] Pvt. Vanderbuss

    [M1/M/V] Pfc. Willhelm

    [S1] Lt.Rip Van Vinkle
    [SRPNT][S2]Agent/Cpl. Vipera de Firmus

    [E1] Pvt. Lankest

    [C1] Pvt. Al

    [P2-Ss2]Pvt. Winters

    [I1] Soapworth
    >> [I]Soapworth !!lIURwBKIw5c 08/11/11(Thu)22:12 No.15906835
    >>15906801
    "Yo Rip if ya I can ya know maybe track down the enemy commander, if yous the type that likes taking out brass and what not."

    "Though just let me take a look at that liquid stuff Yo"
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)22:12 No.15906838
    Captain, I think Al needs my Vanguard's slot more than I do. Please give him his request for a Caster platoon.
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/11/11(Thu)22:12 No.15906839
    >>15906761

    You can extend it down the whole team I believe. But just to be sure, 2 subordinate is the usual rule, and if those officers has subordinates they two will recieve the benefits. Vat, since joo are the main commander I am to believe that it will extends to everyone in ze unit kekekekekeke.
    >> [C2]Pvt. Crown !!L2zyfu679cs 08/11/11(Thu)22:13 No.15906849
    Have I been removed from the roster?
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/11/11(Thu)22:13 No.15906853
    reminding monday i have doublescouts
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/11/11(Thu)22:14 No.15906864
    >>15906853

    Remind ze roster.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)22:14 No.15906865
    >>15906815
    Third time is the charm they say

    12/12
    [Mngs][vV1] Cpt.Mana

    [A1] Pvt. Vanderbuss

    [M1/M/V] Pfc. Willhelm

    [S1] Lt.Rip Van Vinkle
    [SRPNT][S2]Agent/Cpl. Vipera de Firmus

    [E1/E/E] Pvt. Lankest

    [C1] Pvt. Al
    [C2] Pvt. Crown

    [P2-Ss2]Pvt. Winters
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)22:15 No.15906870
    >>15906865
    >>15906838
    Gonna need to go to fourth, captain.
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/11/11(Thu)22:22 No.15906936
    >>15906865

    "WHO THE HELL ARE YOU PEOPLE AND WHY ARE YOU FOLLOWING ME!?"

    >Can I get a confirmation on E squad size when platooned?
    >And as a reminder my E squads can carry up to 8 cases but lose 1 move when carrying more than 4.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)22:26 No.15906962
    >>15906865
    I forgot you [I1] Iceval but you'll be in
    >>15906870
    Command got the word

    Also everyone get +1hp due to my ability to share an extra hp
    >> [P2-Ss2]Pvt. Winters !u/EYfo0o8s 08/11/11(Thu)22:27 No.15906975
    >>15906962

    Does that apply to my Striders, or to myself? Or both?
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)22:29 No.15906992
    >>15906975
    Only yourself, Strider use armor.
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/11/11(Thu)22:30 No.15907001
    >>15906992

    But your health is armor now.
    >> [P2-Ss2]Pvt. Winters !u/EYfo0o8s 08/11/11(Thu)22:30 No.15907002
    >>15906992

    Alright, works for me.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)22:33 No.15907024
    >>15907001
    Not at all I'm only immune to small arm and fire.
    >> [I] Leopold !!lONmHjGwsas 08/11/11(Thu)22:40 No.15907086
    There's still time to deploy, right? If so, ready and waiting Captain.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)22:52 No.15907185
    >>15907086
    You'll have to tell command that you join on the first phase of the mission seeing as he's currently doing the map and is not disponible.

    even then you'll probably be [I2]
    >> IronCommand !SjkHabNIL2 08/11/11(Thu)23:00 No.15907265
    >>15907249
    >>15907249
    >>15907249
    >>15907249

    PREPARE TO SORTE ! WE HAVE BEGUN OUR ASSAULT.



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