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  • File : 1314336097.png-(93 KB, 1126x832, The world.png)
    93 KB Dawn of Worlds Torrmal !!/GMTTNij9sS 08/26/11(Fri)01:21 No.16068442  
    Time for some more Dawn of Worlds, new gods are welcome, just jump into the IRC.
    Rules: www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdf
    Chat: http://02.chat.mibbit.com/?channel=%23Dawnofworlds2&server=irc.mibbit.com
    Last session: http://suptg.thisisnotatrueending.com/archive/16054713/

    Join the chat and fill out a character sheet!
    >Alignment:(Lawful Good, Chaotic Neutral, Neutral Evil, etc.)
    >Domain: (Water, Earth, Fire)
    >Positive things you inspire:
    >Negative things you inspire
    >Fluff: (Optional)

    Make sure to trip your name!
    >> Torrmal !!/GMTTNij9sS 08/26/11(Fri)01:23 No.16068464
         File1314336206.png-(117 KB, 755x518, Power Set.png)
    117 KB
    The power table
    >> rivettca (Feylorn) 08/26/11(Fri)01:25 No.16068483
    Name: Feylorn
    Alignment: chaotic neutral
    Domains: nature, anarchy, the sky
    Positives: growth, independence, free thought
    Negatives: anarchy, lawlessness, lack of unity

    Treetop Faeries - live on the floating island and have a city called Feyranthia. They have an order called the Followers of the Fey and can use iron. They get a +1 when fighting from treetops against ground-dwellers and +1 when using iron weapons.

    The West Island Faeries are cannibalistic ground dwellers who are violent and live on the northern floating island. There is a bridge from their homeland to the tallest mountain in the west island. They have an order called the Council.

    Also rolling for points.
    >> Kroth !TFzkJmXLDQ 08/26/11(Fri)01:29 No.16068530
    rolled 4, 3 = 7

    Name: Kroth
    >Alignment: Neutral
    >Domain: Conflict, extreme conditions
    Positive things you inspire: Competitiveness, Motivation, Strength
    Negative things you inspire: War, Strife
    Fluff: Creator of the Dwarves and the Air elementals, The One Who Carved Most Mountains, Kroth wishes to breed power and might upon this plane.
    >> rivettca (Feylorn) 08/26/11(Fri)01:29 No.16068531
    rolled 5, 2 + 3 = 10

    That is, if I remember to use the word 'dice' in the command.
    >> Torrmal !!/GMTTNij9sS 08/26/11(Fri)01:29 No.16068533
         File1314336560.png-(340 KB, 600x700, Captcha-tan.png)
    340 KB
    >Name: Torrmal
    >Domain: Curses, Quests, Strife
    >Basic D&D Alignment: NE
    >Positive things you inspire: Self improvement, Endurance, Journeys
    >Negative things you inspire: Suffering, Hardship, Despair
    >Fluff: The god of curses
    >Power: 9

    Say hello to my avatar
    >> Rhondish 08/26/11(Fri)01:30 No.16068549
    rolled 5, 1 = 6

    Name: Rhondish
    Alignment: Neutral Good
    Domains: Progress, Earth
    Positive things you inspire: Creativity, Unification
    Negative things you inspire: Sacrifice, Greed
    >> Kroth !TFzkJmXLDQ 08/26/11(Fri)01:30 No.16068553
    Kroth doesn't know how those greater than symbols got there.
    >> Dose !tHR9INBJH. 08/26/11(Fri)01:31 No.16068560
         File1314336694.jpg-(22 KB, 322x700, 675867879978.jpg)
    22 KB
    rolled 3, 4 = 7

    Name: Satton
    Alignment: True Neutral
    Domain: Atheism/Anti-Theism/Agnosticism, Disbelief, Self-reliance, Independence.
    Positive things you inspire: Independence, production, self-reliance
    Negative things you inspire: Suspiciousness, Ignorance, Arrogance
    Fluff: Satton was born from mortals beliefs that Deities donot exist. He infact does not believe in deities himself. He is a walking contradiction/paradox. He takes the form of an old man and rarely communicates with other Gods.

    (rolling for power)
    >> rivettca (Feylorn) 08/26/11(Fri)01:38 No.16068623
         File1314337122.png-(96 KB, 1126x832, 1314259545160.png)
    96 KB
    rolled 1, 2 + 5 = 8

    Points = 10

    The Treetop Fairies eventually saw the need for some sort of city dwelling, and led by the Council they erected a vast wooden hut system, bordered by a wooden stake fence.

    10 - 4 (command race - create city) - 4 (advance city - wooden walls) = 2 (+3 bonus)
    >> ATTENTION Torrmal !!/GMTTNij9sS 08/26/11(Fri)01:40 No.16068641
    We have moved the chat to http://02.chat.mibbit.com/?channel=%23Dawnofworlds3&server=irc.mibbit.com
    >> Cz 08/26/11(Fri)01:44 No.16068676
    Name: Gollv
    Alignment: Chaotic Neutral
    Domains: Thievery, Luck, Treasure
    Positives: Wealth, Initiative, Fortune
    Negatives: Greed, Untrusting, Unsatisfactory
    >> dice+2d6 Cz 08/26/11(Fri)01:47 No.16068713
    Rolling for power as well.
    >> Cz 08/26/11(Fri)01:49 No.16068733
    rolled 3, 1 = 4

    >> Kroth !TFzkJmXLDQ 08/26/11(Fri)01:54 No.16068787
    rolled 4, 3 = 7

    Points: 7
    From out of the eastern desert, the Avatar of Kroth strides into Black City and teaches the Air elementals the ways of war, forming a number of them an army to defend against the creatures attracted to the city.
    Meanwhile, under Kroth's direction, many Dwarves who are dissatisfied with their mountain-dwelling lifestyle have parted ways with their Dwarven brethren, forming a new race of OverDwarves.
    Command Avatar (Command City (Create Army)): -1
    Create Subrace (Dwarves→OverDwarves): -4
    7 - 5 = 2 power remaining
    >> Kroth !TFzkJmXLDQ 08/26/11(Fri)01:55 No.16068794
         File1314338121.png-(103 KB, 1126x832, map.png)
    103 KB
    Forgot map again
    >> Torrmal !!/GMTTNij9sS 08/26/11(Fri)02:22 No.16069063
         File1314339754.png-(99 KB, 1126x832, map.png)
    99 KB
    rolled 4, 2 + 3 = 9

    Norrtol decided that the time was not right for further curses and thus entertained himself by raising a volcano in the north.

    Shape land -5
    Power remaining 4
    >> Cz 08/26/11(Fri)02:33 No.16069160
    rolled 1, 5 = 6

    "Hmm, these mortals may enjoy the thrill of finding objects of wonder and majesty. It will only be but afew more moments friends. Before your journeys for fame and fortunes will begin..."

    Rolling for power. Current 5.
    >> Dose !tHR9INBJH. 08/26/11(Fri)02:44 No.16069263
         File1314341064.jpg-(68 KB, 624x907, 65756756847.jpg)
    68 KB
    rolled 3, 1 + 1 = 5

    Satton gazed upon the world with old uncaring eyes. "Hmm...These mortals seem to flock to their respective deities for support, how pathetic..." He frowned upon the world and all of it's inhabbitants, they were weak-minded. They were disgusting in his eyes. He thought up a way to convert the mortals of the world towards self dependance. "I shall create a masked servant that will spread the truth, one that will strike fear and anxiety among the mortals..." And so he did, from clay he molded a man wearing a metal mask, he wore a black cloak that covered his entire body. He held a ancient tome that would be the anti-theistic equivalent to the bible. It was a book of disbelief. Satton named this man he had created simply "The Teller"

    And so he sent the teller off towards one of the civilizations to spread his truth among the people...

    Create Avatar -7

    Power = 7 - 7 = 0

    Power = 0 + 2d6 + 1
    >> rivettca (Feylorn) 08/26/11(Fri)02:50 No.16069327
    rolled 3, 5 + 4 = 12

    Points = 8

    The Treetop Faeries come into contact with the Minotaurs on the neighbouring island. Though they were scared at first by the large size and warlike disposition of the beasts, they came to understand that they just desired to be free to live as they desired. This is something that the Treetop Faeries can relate to, and so they establish friendly relations with the Minotaurs.

    As a result of their successful venture to the outside world, the Treetop Faeries affirm their carefree way of life.

    8 – 4 (command race – friendly relations) – 3 (purify civilisation +1) = 1 (+3 bonus)
    >> Kroth !TFzkJmXLDQ 08/26/11(Fri)02:53 No.16069352
         File1314341601.png-(104 KB, 1126x832, map.png)
    104 KB
    rolled 6, 1 = 7

    (Didn't mention in this thread, but Dwarves are Advanced in metallurgy from the last thread.)
    (also came up with a retroactive name for Dwarven Capital, map updated)
    Power: 2+1+7=10

    Moving to the west under divine instruction, the OverDwarven outcasts found a city in the forests of the northern coast, called Malorkeb.
    Meanwhile back in The Black City, the Air Elemental people are visited by strange dreams of magics to be worked upon worldly objects and entities.

    Command Race (OverDwarves - Create City): -4
    Advance Civilization (Air Elementals - Enchantment): -5
    10 - 5 - 4 = 1 (+2 next turn for 2nd turn ended w/ <6 points)
    >> Anonymous 08/26/11(Fri)02:53 No.16069355
         File1314341610.jpg-(54 KB, 640x480, StPaulsMonsterAttackDay.jpg)
    54 KB
    rolled 1, 3 = 4

    >Name: The Spider King
    >Alignment: Chaotic Evil
    >Domain: Spiders, disasters, trickery
    >Positive things you inspire: Exploration, strategy, spiders
    >Negative things you inspire: Fear, manipulation, spiders
    >Fluff: Born from a collection of evil intentions and manipulation taking the form of a spider.
    >> Agrippa 08/26/11(Fri)03:02 No.16069465

    Chaotic neutral

    Ice, winter, sorcery

    >Positive things you inspire:
    Intuition, intellect,

    >Negative things you inspire
    Vengeance, opportunism, cruelty

    Current amount of points: 18
    >> Torrmal !!/GMTTNij9sS 08/26/11(Fri)03:07 No.16069516
    rolled 5, 5 = 10

    Torrmal sits and waits.
    >> Cz 08/26/11(Fri)03:25 No.16069647
         File1314343551.png-(91 KB, 1126x832, CzAdd1.png)
    91 KB
    rolled 1, 4 = 5

    "What good is treasure if one cannot be willing to venture into dangerous territory? A labyrinth perhaps? Yes, that will do just fine."

    Over the course of a night, those who ventured into the wilderness of the continents would find entrances into the earth, mazes and labyrinths filled with traps and treasures, no markings of a civilization of who crafted these objects of golds, jewels, or traps seemed to exist within the underground maze. Maps would prove useless here, the walls change, the traps appear in different locations, and the riches of gold, silver, and gemstones all alter with the change of the mazes. However each entrance to the maze seems to all be connected somehow to a diamond tower in the center of all the continents. What lies there is a grand treasures indeed, but will have to be discovered by one who seeks it out.

    Event - Continental Labyrinth's with never ending moving rooms and walls which lead to a diamond tower filled with treasure.

    Current Power : 4
    >> Dose !tHR9INBJH. 08/26/11(Fri)03:45 No.16069803
         File1314344732.png-(168 KB, 1113x832, 1314006452790.png)
    168 KB
    rolled 6, 2 + 2 = 10

    Satton sent the teller to the minatour capital, there the teller spreaded Sattons words among the city folk. Soon they were convinced; Bearing in mind that minatours aren't all that bright.

    A large group of minatours followed the teller, forming a group around him. Satton was amused by this and decided to lead this group of minatours to the north.

    The group settled at the foot of a great volcano named Mt. Norttol.

    The minatours, with time began to adapt to the heat that the volcano provided. They shedded their hair and they shrinked abit. They now more resembled rugged man-like creatures with horns. To others they would look like demons of some sort.

    These minatours, having lost most of their minatouric nature changed their name to Demotaurs.

    The teller ordered the Demotaurs to build a city at the foot of the mountain, they named this village Riskavok.

    The new civilization was mainly leaderless, and crime started to spring up without any force to stop it. The Demotaurs found that it was time to set up a government of some sort. And so they did. They assembled a group of knights, dressed in the finest armor available and the best weapons. They were called the True Guard, protectors of peace and the leaders of the Demotaurs.

    -4 Create Subrace (Demotaurs)
    -1 Command Avatar (Order subrace to create city)
    -0 Create Order (True Guard)

    Power = 5 - 4 - 1 = 0
    Power = 0 + 2d6 + 2
    >> Dose !tHR9INBJH. 08/26/11(Fri)03:46 No.16069810
         File1314344787.png-(94 KB, 1126x832, 1314339754746.png)
    94 KB
    DERP wrong map
    >> Spider King 08/26/11(Fri)03:55 No.16069878
         File1314345326.png-(23 KB, 716x598, Spider dwarves.png)
    23 KB
    rolled 3, 2 = 5

    The dark, heavy void of evil energies that was the Spider King crawled across the land. In his step he shed spiders of various colors, shapes, sizes and natures, onto the land. When one of his great legs stepped into the Arctic lands a race of monsters fell from his body. Large, vicious creatures, with eight long, thin, furry legs, giant, drooling fangs, glaring eyes and covered in thick hair. These beasts would be later called Spider Wolves, quickly taking root in the ice lands.

    On his walk across the mortal lands, the Spider King saw the various living beings, going about their happy lives, this made him chuckle with sinister glee, and he dripped a single drop of his great venom. The venom dripped into the earth and fell upon a race of underground people, the dwarfs. The venom soaked into many of them, and from their flesh was born a new monster, spurting eight long, muscular legs, capable of ripping through stone and six eyes that gaze through the dark, teeth molding into drooling fangs and their minds changing to match their monstrous nature, the Under Spiders were born to begin their struggle against their cousins for the underworld.

    Create Subrace -4
    0 Point left.
    >> Agrippa 08/26/11(Fri)04:05 No.16069944
         File1314345955.png-(99 KB, 1346x832, Map135123.png)
    99 KB
    rolled 6, 6 = 12

    Agrippa renders a mysterious new race, the Icelich appears as a skeleton at first glanse but actually has an entire body mostly composed ice, which has been bless by agrippa himself to keep it chilled as long as they live.
    Of this new race Agrippa also spawns an avatar, and a city for dwelling.

    18-17, 1 spare point.
    >> Agrippa 08/26/11(Fri)04:07 No.16069953
         File1314346038.jpg-(61 KB, 640x400, IceLich By agrippa.jpg)
    61 KB
    A picture of the icelich people
    >> rivettca (Feylorn) 08/26/11(Fri)04:07 No.16069954
         File1314346042.jpg-(50 KB, 400x300, angry fairy.jpg)
    50 KB
    rolled 3, 6 + 3 = 12

    Points = 12

    The West Island Faeries could see the Minotaurs making peace with their rivals, the Treetop Fairies. Though the conflict between the two Faerie factions had long since become stale and meaningless, the West Island Faeries still resented the relationship of their cousins to the Minotaurs, who were geographically closer neighbours to the West Island Faeries than their Treetop counterparts. As such, they began preparing for war. Two great armies were built in Fellwood City, and the Treetop Faeries noticed this. Led by the messenger Jarek, the second army of Feyranthia was brought into service, their iron-tipped arrowheads and spearheads glistening in the sunlight.

    Despite the mounting tension, the West Island Fairy Council found no reason to communicate with their brethren or the Minotaurs. If anything, this only served to strengthen the bond between the two peoples. Unfortunately, the Minotaur population had gotten smaller with the departure of the Demotaurs and they were unable to offer much to the Treetop Fairies in exchange for their kindness, not that the lovable race expected any such gift.

    12 – 3 (purify civ +1 = total +2) – 4 (command city – create army) – 1 (command avatar – command race – create army) – 4 (command city – create army) = 0 (+3 bonus)
    >> Kroth !TFzkJmXLDQ 08/26/11(Fri)04:26 No.16070073
    rolled 2, 1 + 3 = 6

    Power: 1+7+2=10

    Within the cavernous halls of Konolkeb, the servants of Kroth recieve a message: An army must be raised in this place.
    In the Eastern Desert, the Avatar of Kroth communicates once more with the Air Elementals, their defenses must be fortified.
    With the aid of the Avatar and a healthy dose of magical spells and devices, the walls of The Black City are fortified against invasion and monster-attacks.
    In the OverDwarven City of Malorkeb, construction orders have been received for the building of a great harbor on the north end of the city.

    Command City (Konolkeb - Create Army): -4
    Command Avatar (Command City - Black City (Fortify Walls) ): -1
    Command City (Malorkeb - Construct Harbor): -4

    10 - 4 - 1 - 4 = 1
    >> Torrmal !!/GMTTNij9sS 08/26/11(Fri)04:32 No.16070109
         File1314347555.png-(106 KB, 1346x832, map.png)
    106 KB
    rolled 2, 5 + 1 = 8

    Torrmal was not amused by his own inactivity, but then he realised what he could do. He would gain followers, people who could spread the suffering, hardship and despair he wished for the world to face. He watched the land and eventually he picked one race on each continent.

    The Air Elementals of the East, the Under Dwarves of the South, the Demotaurs of the North and the West Island Faeries of the... well West.

    He found those who could help spread his curses and banded them together, sending Captcha to the Air Elementals and visiting the others personally. Once he was done the four orders of Torrmal were formed, all eager to spread the curses of their god.

    Command Avatar(Create Order(Elementals)) -1
    Create Order(Under Dwarves, West Island Faeries, Demotaurs) x3 -18
    Remaining power 4
    >> Dose !tHR9INBJH. 08/26/11(Fri)04:45 No.16070188
         File1314348349.png-(395 KB, 256x256, 676585868.png)
    395 KB
    rolled 5, 5 + 3 = 13

    It had been decades since the Demotaurs had believed in a God, now they only worship their strength and courage. Life in the mountains is hard: food is scarce and the climate is dry and hot. Grass or trees is a rarity here, and only the toughest can survive. The teller influences the Demotaurs to create an army, he also raises one of his own from the villagers. If the civilization wishes to survive they must protect themselves.

    Satton is pleased with the Demotaurs progress, but grows bored with them quickly, and simply leaves the teller in charge of them.

    The teller foresaw a famine in the future. He told the True Guard that the people would starve if they didn't plant some sort of food. The True Guard listened to the mans wise words and sought after seeds. Eventually they found what they were looking for, they were big, basketball sized melon seeds, they would grow hard grey fruits that had sweet yellow fruit on the insides, they also held plenty of water, and they also had medicinal qualities.

    With this the warriors would fight harder and better, and the cityfolk wouldn't worry as much.

    However one thing had come to the attention of the True Guard: a small group of the cityfolk supposedly came into contact of a God, the God offered them power in return for worship, apparently he was a God of curses. The Demotaurs obviously thought them to be fools, and the cult of worshipers were a curse themselves! They appeared as a wart to the Demotaur societey, they were shunned and looked down upon...But nothing could be done for now.

    -4 Command City (Build Army)
    -1 Command Avatar (Build Army)
    -5 Advance Civilization (Grey Melon Plantation +1 Combative Bonus)

    Power = 10 - 1 - 4 - 5 = 0
    Power = 0 + 2d6 + 3
    >> Torrmal !!/GMTTNij9sS 08/26/11(Fri)04:54 No.16070240
    After talking with his fellow god Torrmal smiles and offers to lend his strength to the Spider King.

    Event - 7
    Remaining Power 5
    >> Spider King 08/26/11(Fri)05:07 No.16070296
         File1314349667.png-(134 KB, 1346x832, 1314347555866.png)
    134 KB
    rolled 4, 2 = 6

    The Spider King look out upon the world. In the short time he has existed, the powers of war have risen with each race. Eight armies march the land, eight forces of death and destruction. The Spider King feels his power reeling as the energies of the eight armies swirls along, gathering into a giant spider shaped cloud. The Spider King's laugh could be heard through the winds as the cloud crawls across the whole land. "It is time to unleash a disaster on these foolish mortals!" the spiders sing out as the disastrous powers of the god seeps through to the mortal realm ,"Let them know of the terror of the spider!"

    The great cloud of darkness lowered down upon the world itself, swirling with spiders and evil intentions. The Spider Storm was born across the land.

    -7 from Torrmal
    6 Power Remains
    >> Spider King 08/26/11(Fri)05:12 No.16070320
         File1314349967.png-(123 KB, 1346x832, 1314347555866.png)
    123 KB
    Redid it as a hopefully less shitty appearance.
    >> Agrippa 08/26/11(Fri)05:17 No.16070344
         File1314350242.png-(108 KB, 1346x832, Map75697687GiantSpiderLol6542.png)
    108 KB
    rolled 1, 4 = 5

    Agrippa commands his race to create a new city.
    Agrippa commands his first city to create an army.
    Agrippa commands his new city to create an army.
    Agrippa commands his avatar city to create an army.

    Command Race** -4
    Command City** -4
    Command City** -4
    Command avatar** -1
    13 - 4 (Command Race) - 8 (Command City** x 2) -1 Command avatar. Remaining points: 0

    0 points
    1 race
    1 city
    1 avatar
    3 armys
    >> rivettca (Feylorn) 08/26/11(Fri)05:18 No.16070357
    rolled 1, 6 + 2 = 9

    Points = 12

    The West Island Faeries, torn from within by two differing sets of leadership, vent their frustrations on the Minotaurs. A monstrous conflict begins and the Minotaurs are scattered, some escaping to the southern continent. Barely any casualties are inflicted upon the West Island Faeries as they do their work of all but wiping the Minotaurs out.

    Thankfully, the Treetop Faeries do not stand idly by. Having just finished the training and armament of their third army, they launch two armies into the mainland to defend the Minotaurs. The third remains at Feyranthia for defense, should their warlike brethren attempt to attack them. This good deed makes the Treetop Faeries feel wholesome and helpful and loyal.

    12 – 1 (command avatar – command city – create army) – 3 (command order – send 2x army to attack Minotaur homeland) – 3 (command order – send 2x army to defend Minotaur homeland) – 3 (purify civilisation +1 = 3) = 2

    My roll here is for points. The following rolls are for combat.
    >> rivettca (Feylorn) 08/26/11(Fri)05:19 No.16070362
    rolled 6, 1 = 7

    >> rivettca (Feylorn) 08/26/11(Fri)05:20 No.16070368
    rolled 4, 5 + 3 = 12

    >> rivettca (Feylorn) 08/26/11(Fri)05:20 No.16070369
    rolled 4, 2 + 3 = 9

    >> rivettca (Feylorn) 08/26/11(Fri)05:21 No.16070375
    rolled 5, 5 + 1 = 11

    >> rivettca (Feylorn) 08/26/11(Fri)05:22 No.16070379
    And as such, the Treetop Fairies, with their iron-tipped spears and arrows, defeated the armies of the Western Island Fairies without the loss of any major components of their force. Unfortunately, it is too late for the Minotaurs.
    >> Dose !tHR9INBJH. 08/26/11(Fri)05:24 No.16070391
         File1314350681.png-(104 KB, 1346x832, 767478687678.png)
    104 KB
    IDK I gave making the spider a whirl
    >> Agrippa 08/26/11(Fri)05:30 No.16070429
    Cool but this map is out of date, its missing the city I added in the arctic
    >> Torrmal !!/GMTTNij9sS 08/26/11(Fri)05:33 No.16070447
    rolled 3, 3 + 2 = 8

    Torrmal observed the world and smiled upon seeing the spider storm form over the world. His work had already been done by different hands, and thus he could afford some rest while captcha took care of business.

    She arrived in Fellwood city where she encouraged the Order of Curses to gather a new army.

    Command Avatar(Create Army) -1
    Remaining Power 4
    >> Dose !tHR9INBJH. 08/26/11(Fri)05:51 No.16070529
    rolled 6, 5 + 3 = 14

    The teller further increases the towns garrison by creating two more armies. They also start a mining operation into the volcanoe. It was a dangerous journey and many lives were lost, but in the end the race now had access to minerals.
    So far they had only found iron which they melted into steel and forged into armour and weapons.

    Now the Demotaur armies were outfitted with some of the strongest equipment in the world.

    The True Guard eventually grew furious with the curse worshipers. The city could tolerate a few chants here and there, but now they were holding grand rituals right in public! Such a heinous act DEMANDED BLOOD!

    The True Guard assembled an army and marched down upon the god worshipping scum! They killed them all. However this sparked a decade-long civil war, some of the civilians believed that they had the right to think and talk and show what they believe in. Others sided with the government, saying that self dependance had gotten where they were today. The war was bloody and violent, and for no real reason. At the end of it the city seemed alot purer than before, despite the blood that was shed. The True Guards had formed a new policy, freedom of speech was now allowed, but religion is something that is forbidden, all else is perfectly fine. This calmed down both sides, and now they both live in harmony.

    -5 Advance Civilization (Steel Equipment +1 Combative Bonus)
    -4 Command City (Build Army)
    -1 Command Avatar (Build Army)
    -3 Command Order (Kill Cursed Order)

    Power = 13 - 5 - 3 - 1 - 4 = 0
    Power = 0 + 2d6 + 3
    >> Spider King 08/26/11(Fri)06:02 No.16070597
         File1314352967.png-(109 KB, 1346x832, 1314350242654.png)
    109 KB
    rolled 5, 2 + 1 = 8

    The Spider King felt unsatisfied with his last disaster, covering the ocean in his storm of spiders and evil. He wanted to turn a race's lives to hell. And he knew which one. The Demotaurs seemed to have a nice life lately, finding minerals, growing in strength, cleansing their city of another god's approach. The Spider King giggled evily, casting his web into the wind and carrying thousands upon thousands of spiders with it. Soon the city of the Demotaurs was cast in webs, spiders racing across the land, the mountain, into their caves of minerals, over everything. They raised massive mountains made of web, dug spider holes and tunnels, and covered the land in their webs. Any living creature was captured and used to feed on, becoming fuel for the swarm of spiders, until the city was lifeless, the mountain lifeless, nothing was there.

    Only the spiders.

    Catastrophe -10
    2 Power Remaining.
    >> Agrippa 08/26/11(Fri)06:05 No.16070606
    Agrippa rests to muster his strength for a turn
    5 - 0, 5
    points = 5 + 2d6
    >> Agrippa 08/26/11(Fri)06:05 No.16070610
    rolled 6, 1 = 7

    forgot to roll

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