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  • File : 1315162806.jpg-(1.64 MB, 1662x1811, Choices.jpg)
    1.64 MB Dunbledalf the Wizard 09/04/11(Sun)15:00 No.16179744  
    I got bored /tg/, so I decided to tear open a rift to another universe.

    Unfortunately you've been dragged into it, and you've ended up on an island isolated from time and space. It's filled with all manner of terrifying creatures, and you're all alone.. yes you anon. Trapped indefinitely.

    However, because I'm not such a bad guy, I can help you out. Here's a bunch of stuff you can choose from, to make your stay there not so bad. I'll be working on getting you out, but it could take anywhere from a month to a hundred years.

    BUT, I'm a fucking wizard. So depending on how many gifts you choose, you'll face a nemesis.

    Your first gift: Is free and you're welcome, as an apology.
    Second: No nemesis for you... yet.
    Third : One nemesis must be chosen.
    Fourth: Your greed means another nemesis.
    Fifth: Your arrogance is punished by another nemesis to choose.
    Sixth: Fuck you, you're now a chair.

    Make your choice anon, but BEWARE. Some gifts are not as useful as others, and you won't have long before you nemesis will be strong enough to defeat you!
    >> Anonymous 09/04/11(Sun)15:01 No.16179754
    I choose omnipotence.

    Fuck you.
    >> Anonymous 09/04/11(Sun)15:02 No.16179767
    >> Anonymous 09/04/11(Sun)15:03 No.16179770
    i choose nitpicking and make your head explode in paradoxon pieces.

    > Make a stone so heavy you can't lift it
    >> Dunbledalf the Wizard 09/04/11(Sun)15:05 No.16179793

    You may only choose gifts from the list I have provided, and if you cannot do that, you don't deserve your mind.

    You are now a piece of furniture. You may choose any piece you like however.
    >> Anonymous 09/04/11(Sun)15:06 No.16179797
    Still trying to load that stupid image

    Can I have a faster internet as a freebie?
    >> Capitulus Incognitum !KDjYWIiOiM 09/04/11(Sun)15:07 No.16179808
    >not such a bad guy
    >first choice could cause me to be raped by 1000 shitting dicknipples
    >> Dunbledalf the Wizard 09/04/11(Sun)15:08 No.16179820
    >>16179797 Can I have a faster internet as a freebie?

    .. If you promise to read the descriptions and pick wisely, when you return you can have a T5 connection to the year 2047 and download the Emma Watson/Stone sex tape and season 3-25 of Community (season 20-25 feature Robot Chevy Chase).
    >> Anonymous 09/04/11(Sun)15:09 No.16179821
    Clearly, my ethernet cable is too skinny and the fatass image can't fit through

    >> Anonymous 09/04/11(Sun)15:09 No.16179827
    Fine, I take the sword and the book.
    >> Anonymous 09/04/11(Sun)15:11 No.16179841
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    >If you promise to read the descriptions
    Will do!
    >and pick wisely
    Oho, now that I can't promise!

    ...C'mon internets, what have I ever done to you.
    >> Anonymous 09/04/11(Sun)15:12 No.16179848
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    rolled 5, 5, 2, 4, 1 = 17


    You know instead of pick and choose, I rather roll 5d6 and see if I can defeat my nemesis with my powers and allies.
    >> Symphony !WGIWxyZGCo 09/04/11(Sun)15:13 No.16179857
    Perverse Castle and Knight as companion.

    No nemesis, bitching castle and knight bro to save me from the rape traps.
    >> Anonymous 09/04/11(Sun)15:13 No.16179860
    Instead of your shitty gifts I decide to go chill with the Nemeses. They seem like pretty cool guys.
    >> Anonymous 09/04/11(Sun)15:13 No.16179862
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    Individual categories so they can load easier
    >> Anonymous 09/04/11(Sun)15:13 No.16179865
    I choose the scruffy dog and the magic sword. I'm a fucking hero now. All else shall be earned.
    >> Anonymous 09/04/11(Sun)15:13 No.16179866
    Let's add the mask to that list, and I'll take the Madness as my nemesis.
    >> Anonymous 09/04/11(Sun)15:14 No.16179870
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    >> Anonymous 09/04/11(Sun)15:14 No.16179876
    Why are there so shitty choices? I would like a bro companion, not some prettyboy knight or a big-tits slut. The same goes for the general feel of all the choices. I'm stuck on a deserted fucking island. I'll be too hungry, tired and scared to even jerk off, much less have sex.

    In fact, I'm gonna call it now. This is all some fap fantasy.
    >> Anonymous 09/04/11(Sun)15:14 No.16179877
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    >> Capitulus Incognitum !KDjYWIiOiM 09/04/11(Sun)15:15 No.16179889
    rolled 7, 2, 4 = 13

    Rollan for first 4, if 7 on either 1, 2 or 4 reroll that dice. Ok OP? Then I'll roll nemesis' after
    >> Anonymous 09/04/11(Sun)15:15 No.16179890
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    >> Capitulus Incognitum !KDjYWIiOiM 09/04/11(Sun)15:17 No.16179899
    rolled 3, 6 = 9

    reroll 1 and 4

    >fairy and spellbook
    least not the worst I could do
    >> Dunbledalf the Wizard 09/04/11(Sun)15:17 No.16179904

    Go ahead, give your destiny to lady luck
    >> Anonymous 09/04/11(Sun)15:17 No.16179911
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    >> Capitulus Incognitum !KDjYWIiOiM 09/04/11(Sun)15:19 No.16179922
    rolled 3, 1 = 4

    Nemesis = 2, rollan

    Haunted house and guardians.
    >> Anonymous 09/04/11(Sun)15:19 No.16179923
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    >even these aren't loading
    >mfw I have no face

    At this rate I'm going to end up as a nemesis.

    "Denied friendship and life alike, this sad creature has become a horrible spirit of envy and hate, forever trying to take what it can not have"
    >> Anonymous 09/04/11(Sun)15:20 No.16179932
    Spellbook and mental retreat

    I have all of forever to master these spells.
    Wizard I wish to be your apprentice, thank you for this chance
    >> Anonymous 09/04/11(Sun)15:21 No.16179944
    Can I just choose two and forget about the nemesis?
    >> Capitulus Incognitum !KDjYWIiOiM 09/04/11(Sun)15:21 No.16179948
    rolled 3, 2 = 5

    >Haunted Mansion
    >Fairy sidekick
    >Nemesis = Shadow-man and madness
    Eh, I'm pleased with my result.
    >> Anonymous 09/04/11(Sun)15:21 No.16179951
    Disregard this, they loaded. HA!
    >> Anonymous 09/04/11(Sun)15:22 No.16179961
    I'm not gonna roll, I'm gonna choose the Amulet (any shape, yes please), The Lake Mansion and an Alliance with Abominations (that's probably what's infested it). Oh and the Beauty, probably just for friendship.

    My two nemesis.. The Killer and The Children.
    >> Anonymous 09/04/11(Sun)15:24 No.16179986
    I wish to become even more powerfull than tom bobadil.
    >> Anonymous 09/04/11(Sun)15:24 No.16179987
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    Perverse Castle, because castle fuck yeah, even if it is full of rapists, and spellbook.and that internet connection.

    More stuff isn't really worth those nemesi.
    >> Dunbledalf the Wizard 09/04/11(Sun)15:25 No.16179996
    >>16179944 Can I just choose two and forget about the nemesis?

    That would be wise, I can only hint at what dark purposes your nemesis might have.

    >>16179932 Wizard I wish to be your apprentice, thank you for this chance

    That book of spells is beyond even my understanding, the illustrations are vague at best. Is that a spell that allows you to breathe fire, or boil your enemies insides?

    But should you be brave enough to use the book, you may be my apprentice. I need someone to make coffee.
    >> Anonymous 09/04/11(Sun)15:26 No.16180005
    So what's the downside if I pick the beautiful subservient companion and the inpenetrable remote cave that's always stocked with food and drink?
    >> Anonymous 09/04/11(Sun)15:28 No.16180023
    I'm going to pick s1, the magical castle shelter place. Sure, it may have things that could rape me, but I'll have my magical servants test them out first. It said most of them are not unpleasant, so I can just resist temptation to try everything out, and avoid things that look like rape in a can.

    My second and final choice is c2, the fairy girl companion. She's more interesting and useful that someone who thinks the same way I do, and the "talk (and more)" description pretty much says she'll put out if I'm not a jerk.

    So those are my two choices, that means no nemesis. Though, that spellbook was pretty tempting...
    >> Anonymous 09/04/11(Sun)15:28 No.16180025
    Romantic cabin and beauty. I have no nemeses, a loyal wife, and more than enough skills to survive in the wild and provide for my burgeoning family (it pays to be Quebecois and a CF member). I will live in peace and harmony while releasing you from your debt of freeing me.
    >> Dunbledalf the Wizard 09/04/11(Sun)15:29 No.16180034
    >>16180005 So what's the downside if I pick the beautiful subservient companion and the inpenetrable remote cave that's always stocked with food and drink?

    Nothing really, except never being able to leave, perhaps for decades. Are you sure you don't want another companion? The Dog perhaps? A clockwork woman? A mystical chest?

    One nemesis isn't so bad is it?
    >> Anonymous 09/04/11(Sun)15:29 No.16180037
    Hey, is this actually going to go anywhere?
    >> Anonymous 09/04/11(Sun)15:30 No.16180043
    I take the Chest artifact and ally myself with the Fey. Hole myself up in the forest. The chest will let me make the tools and food I need for basic survival, and as long as I respect the traditions of the Fey, they shouldn't feel the urge to slaughter me provided I simply keep to my cave and leave everything the hell alone
    >> Anonymous 09/04/11(Sun)15:30 No.16180046

    I don't trust you not to kill me. I could just take the penis castle if you insist.
    >> Anonymous 09/04/11(Sun)15:31 No.16180052
    Are there any sorts of synergy between gifts? For instance, if I take Secret Path and Alliance: Fae, then will the Fae still try to kill me if I don't eat their food?
    >> Dunbledalf the Wizard 09/04/11(Sun)15:32 No.16180058
    >>16180023 the magical castle shelter place

    You're welcome to it, just avoid the cutlery drawer. The forks specifically, horrible things.

    >> the fairy girl companion.

    You're welcome to her, never shuts up. Just don't be offended if she assumes you like boys. Doesn't mean anything. Nope.
    >> Kzyrgis 09/04/11(Sun)15:32 No.16180061
    Perverse Castle and Alliance Abominations please, that way I can enjoy all the kinky shit of the castle and not be harmed by it!
    >> Anonymous 09/04/11(Sun)15:32 No.16180067
    Well this is why I go in the retreat, nothing is safer then my own mind, I can practice as long as I desire until I master this book.

    Its a shame but I can't risk the nemesis.
    Seeya in a few years
    >> Anonymous 09/04/11(Sun)15:34 No.16180083
    my picks:
    Allies the beauty and the knight (bro)
    location: the perverse palace
    nemesis: madness
    >> Anonymous 09/04/11(Sun)15:34 No.16180087
    can the nemesis do anything to you while you're inside the cave? I'm obviously not going to choose the imposter and trick myself or anything that invades my mind.

    I was thinkin' of bringing the pixie along. I have this fetish, you know...
    >> Anonymous 09/04/11(Sun)15:34 No.16180091
    >avoid the cutlery
    The forks are secretly shitting dick nipples!? I knew it!

    >she assumes you like boys
    I can make it fairly clear that is not the case. She is rather flirty, according to the description. I shall flirt back.

    Though speaking of never shutting up, are there some sort of cursed ear plugs in the castle somewhere? What might those do?
    >> Anonymous 09/04/11(Sun)15:35 No.16180097
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    I chose my gifts.

    -Mental Retreat
    Because I can go there whenever and wherever I am.

    Because it's a weapon and, clearly, this island is dangerous.

    -Pixie Flirt
    She will give me a way to communicate with the Fae.
    She isn't a weak-willed tool like the Beauty.
    She isn't a crazy cunt like the Assassin or the mistress.

    As my Nemesis, I chose the Forgotten Children, they seem killable/survivable unlike the others.
    >> Dunbledalf the Wizard 09/04/11(Sun)15:35 No.16180101
    >>16180052 Are there any sorts of synergy between gifts? For instance, if I take Secret Path and Alliance: Fae, then will the Fae still try to kill me if I don't eat their food?

    Oh very clever mortal... very clever indeed.

    Perhaps an alliance with one of the groups on the island might protect you from more than you think...
    >> Anonymous 09/04/11(Sun)15:35 No.16180102
    S1 and C4.

    Fuck yeah sex mansion and sex knight.
    >> Capitulus Incognitum !KDjYWIiOiM 09/04/11(Sun)15:36 No.16180105
    >Resist rape
    It's harder than you make it out to be because they won't tempt you into doing it, they'll do it against your will.
    >> Dunbledalf the Wizard 09/04/11(Sun)15:37 No.16180113
    >>16180087 can the nemesis do anything to you while you're inside the cave?

    No spell, shelter or companion can protect you...
    >> Anonymous 09/04/11(Sun)15:38 No.16180123
    picks: cave
    forgotten children
    the killer or the shadow man
    the killer if he is killable and the shadow man if he isnt
    >> Kzyrgis 09/04/11(Sun)15:38 No.16180126
    rolled 8 = 8

    Perverse Castle and Alliance Abominations please, that way I can enjoy all the kinky shit of the castle and not be harmed by it!
    >> Anonymous 09/04/11(Sun)15:38 No.16180127
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    I pick Secret Path and the Crown

    >> Anonymous 09/04/11(Sun)15:38 No.16180129
    If I sleep on the floor right inside the main door, and ask my servants to bring food and such to me, that would be resisting temptation to go touching rape stuff.

    Well, I assumed that the effects would happen when you use the item, for example, the forks won't rape you if you don't touch the forks, and just leave them be. Y/N?
    >> Anonymous 09/04/11(Sun)15:38 No.16180134
    Okay then, just the two, pixie and cave. Thanks.
    >> Anonymous 09/04/11(Sun)15:39 No.16180141
    mental retreat + crown

    i retreat to my mind and get high like balls and become a fucking god
    >> Anonymous 09/04/11(Sun)15:39 No.16180145
    Excellent. So what I want is the Spy, the Crown, and the Killer. Addict the Spy to the Crown, then force her to fight the Killer to a standstill, while I sneak behind and Crown him. Bam, mindfucked hot slave AND mindfucked pro protector.

    >> Anonymous 09/04/11(Sun)15:39 No.16180146
    I don't understand the piciking process.
    >> Anonymous 09/04/11(Sun)15:40 No.16180150
    So, just to make sure I'm doing this right, I get to choose up to five (six, if i find being a chair a nice aspiration) out of all these, and nemeses if need be?

    What I mean is, is that the categories of the "nice things" are just there to make it easier/more organized?
    >> Anonymous 09/04/11(Sun)15:41 No.16180158
    Remote Cave
    Beauty Companion
    Pixie Flirt Companion
    Knight Companion
    Crown Artifact

    Since remote cave is supposedly impenetrable
    >The only thing to threaten you is something you bring in
    I just choose all the non-evil companions and a magic heroin crown and just chill the fuck out.
    My nemesis' are (not that it matters):
    The Shadow Man
    The Forgotten Children
    and The Killer
    >> Anonymous 09/04/11(Sun)15:43 No.16180173
    S4 and C1.

    Seriously why would I want to leave now? I get a hot wife, a tribe that I join and will protect me, and tons of mind blowing sex and drugs.
    >> Golden Neckbeard !!LEZvari2Ffq 09/04/11(Sun)15:43 No.16180176
    I choose the romantic cavern and the scruffy dog, and live a beautiful, simple life of small pleasures.

    I would take the Beauty, but I think any long term realtionship based on an arbitrary magical choice would somehow feel counterfit to me. Instead, I'll hope love finds me naturally, as I always have.
    >> Anonymous 09/04/11(Sun)15:43 No.16180177
    Beauty + Romantic Cabin. Better to live in peace.
    >> Anonymous 09/04/11(Sun)15:44 No.16180191
    You should read the fine print a little closer, cockfalcon...

    >>No shelter, companion, or spell will protect you from these beings. The only way to truly defeat them is hidden on the island.
    >> Anonymous 09/04/11(Sun)15:45 No.16180197

    Looks like I've got neighbours!

    You two want to come over and play some Baccarat or something?
    >> Anonymous 09/04/11(Sun)15:46 No.16180209
    Can I choose all six nemesis and not turn into a chair? I'd like to have a fighting chance.
    >> Anonymous 09/04/11(Sun)15:46 No.16180210
    It occurs to me if you pick Mental Retreat, Book of Spells, Alliance demons

    Nemesis: Sleepwalker

    You may spend all your time in the mental retreat if you fuck up and summon a demon they will not permanently harm you and since you don't sleep you don't have to deal with the sleepwalker

    Do I win?
    >> Anonymous 09/04/11(Sun)15:47 No.16180215
    I choose the Knight, alliance with Demons and the Remote Cave. I'll take the Killer as my nemesis.

    I get the feeling that the cave's entrance may be a "secret doorway" the demons can appear from, and the Knight seems like a bro. Hopefully the killer can't enter the cave, and if he can I trust the knight to protect me.
    >> Dunbledalf the Wizard 09/04/11(Sun)15:47 No.16180219

    Also, as you cannot leave the Cave, I'm afraid you will never find the means to defeat your three nemesis.
    >> Anonymous 09/04/11(Sun)15:47 No.16180221
    Sauce for c3?
    >> Anonymous 09/04/11(Sun)15:47 No.16180222
    >s2 c1
    Safe choice. I love the ocean, there will always be food and I've never been big on lots of companionship anyway.

    >s5 c2 a3 n6
    ADVENTURE choice. Shelter can be accessed at any time and anywhere, yes? Companion can act as companionship and guide during travel and since I'd rather not fight anything the coward bit isn't an issue. Sword for self defense. Nemesis because he can be avoided.
    >> Dunbledalf the Wizard 09/04/11(Sun)15:48 No.16180228
    >>16180126 Perverse Castle and Alliance Abominations please, that way I can enjoy all the kinky shit of the castle and not be harmed by it!

    Very clever, I'm glad someone made use of the alliances..
    >> Anonymous 09/04/11(Sun)15:48 No.16180237
    Beauty and alliance with the Guardians.

    I'll just hang out and live in whatever place they're guarding, and teach my beauty the art of combat.
    >> Anonymous 09/04/11(Sun)15:49 No.16180239
    Nothing ventured, nothing gained! 5 things!
    (Because the factions themselves are so horrifying, I don't feel like Nemesi will make it any worse)

    Spellbook! Because knowing magic seems very useful on this Hell-Island, and it will hopefully be more helpful against the more intangible foes than the Sword would be.
    Pixie Flirt! Because annoying, yet cute sidekicks are a must. Also, a guide to some of the wilderness seems very useful, what with all the gribblies who take unkindly to trespassers..
    The Knight! Because I need a mighty Bro to help complete our quest, and he's a good guy to offset the Pixie Flirt.
    Mental Retreat! I like this because it's great defense for myself and my allies against the horrors of the island(some of them, anyway) and cold, desolate wastes make me happy.
    Perverse Castle! A base of operations to stage our quest from, and looting a place full of semi-cursed trinkets is pretty much my greatest fantasy besides omnipotence.

    Sleepwatcher. I am vaguely skilled at dreaming already, so I'd hopefully be able to defeat this one.

    The Madness. Another mental abomination- again, my mind is much stronger than my flesh, so I'm trying to avoid physical horrors.

    The Killer- Between my Magic, the Pixies Stealth, and the Knight's Steel, I think we'll be able to take this guy once we get skilled enough.

    But yeah, it's those factions that really worry me.
    >> Anonymous 09/04/11(Sun)15:50 No.16180252
    wait i change the cave to mental retreat
    >> Dunbledalf the Wizard 09/04/11(Sun)15:50 No.16180259
    >>16180129 Well, I assumed that the effects would happen when you use the item, for example, the forks won't rape you if you don't touch the forks, and just leave them be. Y/N?

    Yes, the forks will leave you alone if you don't use them. In fact, if you let them at the cushions in the library they'll leave you alone too.
    But going into the library means passing the long mirror that doesn't like anyone looking into it...
    >> Anonymous 09/04/11(Sun)15:51 No.16180266
    >>No shelter, companion, or spell will protect you from these beings. The only way to truly defeat them is hidden on the island.

    So the sword artifact would help?
    >> Anonymous 09/04/11(Sun)15:51 No.16180268
    I want the Spellbook, and since I'm sure to use much more than I should I want an alliance with Demons that I will inevitably end up summoning, probably on accident.
    >> Dunbledalf the Wizard 09/04/11(Sun)15:53 No.16180284
    >>16180210 since you don't sleep you don't have to deal with the sleepwalker. Do I win?

    The mental retreat, as with all shelters, will not protect you from a nemesis.

    However.. well.. the Sleepwalker looks pretty demonic to me, doesn't it? ...
    >> Anonymous 09/04/11(Sun)15:55 No.16180321
    I choose the Mental Retreat and the Book. I've got time and patience. Eventually, I will find a way off the island and back home. The retreat can be accessed at any time from any place, so I've always got an escape route no matter what. The book, will take time to study to unlock its powers. But time, I have.
    >> Anonymous 09/04/11(Sun)15:56 No.16180327
    Forgot that the Knight is also a Battlemage. Fuck yeah, Knight!
    >> Anonymous 09/04/11(Sun)15:56 No.16180330
    Dunbledalf, what if I just want a plate of fresh, hot doughnuts? Can you send me to the delicious doughnut universe?

    diabeetus be damned
    >> Ghost of Lankest !cCsMsaA4k2 09/04/11(Sun)15:56 No.16180337
    I'll take the Haunted Lake Mansion, The Mistress, The Mask, and alliance with the Cult as my gifts.

    For my two nemeses I shall take The Madness and The Sleepwatcher.

    How long till I go insane?
    >> Dunbledalf the Wizard 09/04/11(Sun)15:56 No.16180338
    >>16180266 So the sword artifact would help?

    Artifacts will help... Alliances too...

    I wonder if perhaps the alliances in that list somehow relate to the nemesis beside it?
    >> Anonymous 09/04/11(Sun)15:57 No.16180339
    I choose the perverse castle and the mistress because THAT is going to be an interesting existence.
    >> Anonymous 09/04/11(Sun)15:57 No.16180346
    Is there a Zen argument at all to not desiring becoming a chair when the alternative is a mysterious and deadly island with no foreseeable escape?
    >> Anonymous 09/04/11(Sun)15:58 No.16180355
    what if i choose 7 things do i bypass the chair
    >> Anonymous 09/04/11(Sun)15:58 No.16180361
    Few questions questions for you Mr.Wizard.
    1:Providing I can stay alive long enough for you to get me out of there, can I say no if I've established a life I like?
    2: Can I bring my companion back to earth with me at the end of the duration.
    3:If two is yes, will my nemesis follow me back home too?
    4: Can the beauty teach her simple magic?
    >> Dunbledalf the Wizard 09/04/11(Sun)15:58 No.16180362
    >>16180330 Dunbledalf, what if I just want a plate of fresh, hot doughnuts? Can you send me to the delicious doughnut universe?

    Well I'm sure the castle would have means to create doughnuts..

    .. as for your request to enter the doughnut universe.. no.. never again. You do not know what foul beast the doughnutmen awoke in the jammy depths of the core...
    >> Anonymous 09/04/11(Sun)16:00 No.16180377
    I think you become a sofa.

    After that, a divan.

    Then, after that, seat cushion.

    After that, for some reason, a stool.

    I have no idea why the theme is "things you can sit on".
    >> Anonymous 09/04/11(Sun)16:01 No.16180382
    How does the magic work and how powerful is it and what effects can it take?
    Could I learn how to shapeshift using the spellbook because than the amulet seems kind of useless.
    It says that there are no spells that can protect you from your nemesis but are there offensive spells that can harm or even kill a nemesis.
    Depending on the answer to these questions the spellbook might be the single most powerful thing on the island.
    >> Anonymous 09/04/11(Sun)16:01 No.16180384
    I choose the romantic cabin, for its safety, the knight, for bro-tier blood bond and male romance, and the magic sword to help me actually defeat any foe I may face.

    As a result, the enemy I choose is the killer, something not supernatural, and who, with a combination of my magic sword and skilled bro-knight, be eliminated.
    Live comfortable yet exciting life on island with bro-knight fighting off OP's fetish-monsters and other such things.
    >> Anonymous 09/04/11(Sun)16:01 No.16180385
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    Mental Retreat + Spellbook. Safe and calm place to study my magic book.
    And a dog. Fuck people, they can betray you. Dogs don't do such things.
    >> Dunbledalf the Wizard 09/04/11(Sun)16:01 No.16180391
    >>16180355 what if i choose 7 things do i bypass the chair

    "Can a chair choose a gift?"

    Perhaps. But you will still be a chair.


    > Providing I can stay alive long enough for you to get me out of there, can I say no if I've established a life I like?

    Of course. I mean I could probably bring back some of the people and items you have encountered there too if you wished, but staying is an option.

    > will my nemesis follow me back home too

    Yes. Your nemesis is only able to be *defeated* through some secret hidden on the island itself.

    > Can the beauty teach her simple magic?

    No, and it's really only useful for drying clothing, cooking food and growing plants and the like.
    >> Anonymous 09/04/11(Sun)16:02 No.16180398
    It does, but it also seems like an abomination
    Now the issue with the shelter not protecting me is this

    Yes the sleepwalker will be there, yes it will be waiting for the right time
    Yet I will never sleep, so although it will always follow me. As long as I don't rest I'd be fine

    The demonic argument makes sense as well.

    But just to make sure, an alliance abominations along with a nemesis one is sure is demonic or an abomination like the shadow man, madness, or the forgotten children

    Thus, you win. You won't forever die, and probably won't even be bothered. IF you slip and do, trust in yourself and in your magic as its all in your head. After all
    >> Anonymous 09/04/11(Sun)16:02 No.16180404
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    Mental retreat, knightbro, sword + nemesis: Killer

    Sure, the Killer's too strong for me alone, but not with the Knight along- he can help me with my nemesis, I'll help him with his, and we'll carve out our own place on the island together. If it ever gets too much or we're surrounded, mental retreat for both of us is a good escape.
    >> Anonymous 09/04/11(Sun)16:02 No.16180407
    Come on, don't choose such an easy nemesis. All it takes is $20.
    >> Anonymous 09/04/11(Sun)16:03 No.16180413
    So, uh, Wizard man guy...

    Is my Three Bro's vs. The Island(And my own psyche, zomg) the island doomed to madness and failure, or did I do alright?
    >> Anonymous 09/04/11(Sun)16:03 No.16180416
    But if I gain enough magical power, could I merge myself with the Platonic Form of 'thing that can be sat upon', thus becoming an infinite and eternal concept beyond the power of any mere wizard to modify?
    >> Anonymous 09/04/11(Sun)16:03 No.16180417
    In that case, let's make things more interesting. In addition to the Spellbook and the Alliance, I think the Mental Retreat would be a good Shelter. But you said the Sleepwatcher seems fairly demonic, and then said that Nemesis and the Protection beside each other might be related, and it's the Impostor beside the Demon Alliance. Hmm, I have to carefully consider the importance of this Shelter here.
    >> Anonymous 09/04/11(Sun)16:04 No.16180420
    once again, I want to face all six nemesis with nothing but the clothes on my back, and not be a chair. Is this too much to ask?
    >> Dunbledalf the Wizard 09/04/11(Sun)16:05 No.16180433
    >>16180384 I choose is the killer, something not supernatural

    Oh whatever gave you that idea? He's as supernatural as the others, he merely destroys you in the most mundane of ways.
    >> Anonymous 09/04/11(Sun)16:05 No.16180441
    Mental retreat
    Knight bro
    Fae bro

    Shadow man
    Forgotten children
    The killer

    >> Anonymous 09/04/11(Sun)16:05 No.16180443
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    In that case I pick the romantic getaway and the beauty, then I establish a nice little lifestyle and settle in for the rest of my life. I'm not bringing a nemesis back to this world, just not worth it.
    >> Anonymous 09/04/11(Sun)16:05 No.16180451
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    Forgotten children

    Come at me molemen.
    >> Anonymous 09/04/11(Sun)16:06 No.16180454
    Perverse Castle, Knight, Sword
    Nemesis: Killer

    I'm not sure how the Killer's getting in, but he'll have to deal with the shitting dicknipples me and Mr. McKnight kick off for amusement (you said we'd be here for possible ages).

    If I was feeling brave, I'd accept the Clockwork Woman and then...I guess the Sleepwatcher. I'd choose the Forgotten Children, since they're tangible, but those faces are nightmare fuel.
    >> Anonymous 09/04/11(Sun)16:06 No.16180456
    Oh I see how it is,
    Then Mental Retreat, Book of Spells, Alliance Demons, Alliance Cult, Alliance Abominations, Madness, Imposter, Sleepwalker

    I may never be the same, but I will be stronger and alive.
    >> Anonymous 09/04/11(Sun)16:07 No.16180465
    Yes, but...you'd still be a chair. However, the god of chairs, if chairs knew how to worship.
    >> Anonymous 09/04/11(Sun)16:07 No.16180466
    Man, I want the source on so many of these images.

    Some choices are obviously much worse than others. But for ADVENTURE:

    The Knight, The Spy, The Mystical Blade, Nemesis: The Killer

    I figure the Knight will help keep the Spy in check, and that while the Spy may avoid conflict, she's self preserving enough to help out should we be cornered. And if she wants me alive? She will help us flee.

    Though the killer is badass and probably a thing of nightmares, he seems ultimately mortal.
    >> Dunbledalf the Wizard 09/04/11(Sun)16:08 No.16180480

    The sleepwalker appears when you sleep yes, but it's power is simply the feeling of needing to remember something.

    If you can survive in a formless wasteland, alone, for years - without being tempted to remember that terrible thing.. you are a stronger man than I.

    I for one would try to lead as exciting life as possible and hopefully distract myself from the memory.
    >> Anonymous 09/04/11(Sun)16:09 No.16180489
    the perverse castle and the scruffy dog please, I can have the servents/armour test the curses
    >> Dunbledalf the Wizard 09/04/11(Sun)16:10 No.16180502
    >>16180413 did I do alright?

    You will definitely need to find the means to defeat each nemesis on the island, but you have allies and powers enough to do so, if you are brave.
    >> Anonymous 09/04/11(Sun)16:10 No.16180508
    So if the Sleepwatcher is beside the Abomination Alliance then why would the Demon Alliance be important to fighting/surviving it?
    >> Anonymous 09/04/11(Sun)16:10 No.16180512
    Mental retreat and Alliance: Guardians. Don't think I need more, since the Mental retreat will let me not need any human contact, and between the two I should have no trouble avoiding the troubles of the island.

    To make it challenging I'd add the Knight for some luxury friendship and pick the Killer as my nemesis. I'd much rather have to deal with something mundane and with the Knight I could probaly delay the Killer for a short while and he could help me find the solution to defeating him.
    >> Scotguy !!Ht/oMGOvLa3 09/04/11(Sun)16:11 No.16180515
    ditto this

    although why do you need the armour if the moat protects against all

    and who wouldn't want the dog
    >> Anonymous 09/04/11(Sun)16:12 No.16180524
    1:You got the name wrong, it's sleepwatcher, not sleepwalker.

    2: You've got what it does wrong, it can still get you if you don't sleep. Sleep is the only way to identify it (and maybe figure out how to kill it), because you already know what it is.
    >> Dunbledalf the Wizard 09/04/11(Sun)16:12 No.16180529
    >>16180417 But you said the Sleepwatcher seems fairly demonic, and then said that Nemesis and the Protection beside each other might be related, and it's the Impostor beside the Demon Alliance.

    Demons and abominations are tricky.. but The Impostor is a Demon, and the Sleepwalker is an Abomination, as far as my "McFlanagan's Beastly Bestiary" says..
    >> Anonymous 09/04/11(Sun)16:12 No.16180533
    So what this thread is telling me is Mental Retreat is overpowered. At the very least, you should be subjected to hunger and thirst while in your mental retreat. You're already getting a free teleport to complete safety
    >> Anonymous 09/04/11(Sun)16:13 No.16180536
    The armor could slow down a Nemesis long enough for you to escape if you aren't ready for a confrontation, perhaps?
    >> Anonymous 09/04/11(Sun)16:14 No.16180548
    But that Mental Retreat is fairly important to surviving sleeping, given I expect Demons to be the least likely encountered, outside of my own attempts at magical dickery. I'm tempted to take both alliances and nemeses, but It's very important to be well rested and I could not deny my curiosity. Okay, I'll take the Impostor.
    >> Anonymous 09/04/11(Sun)16:14 No.16180550
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    Well, if bravery is what it takes, then bravery is what I'll make!
    >> Dunbledalf the Wizard 09/04/11(Sun)16:14 No.16180551
    >>16180515 why do you need the armour if the moat protects against all

    The servants are not designed to protect you, they simply will try. They are clumsy creatures, the shape chosen only for it's benign and unsociable nature.
    >> Anonymous 09/04/11(Sun)16:15 No.16180562
    s4, p2. Secret path in the jungle to a place inhabited by Fae and have them as protection? So I don't have any fancy artifacts or awesome companions. It's better than being hunted down the something unspeakable.
    >> Anonymous 09/04/11(Sun)16:16 No.16180566
    Haunted Lake Mansion
    Clockwork Woman
    Forgotten Children
    The Imposter

    >> Anonymous 09/04/11(Sun)16:16 No.16180568
    >> Anonymous 09/04/11(Sun)16:16 No.16180569
    Mental retreat, and the blade.

    I'm pretty much covered.
    >> Anonymous 09/04/11(Sun)16:16 No.16180571
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    So I guess no one wants to see my awesome battle plan including the OP? Okay, good luck with your thread then. Free bump on my way out.
    >> Anonymous 09/04/11(Sun)16:16 No.16180575
    >>16180466 Man, I want the source on so many of these images.

    .. Psst.. I have them all for some.. unrelated reason, totally not because I'm the OP, ask and you will receive.

    If I can find them among my hundreds of images and I haven't deleted them.
    >> Anonymous 09/04/11(Sun)16:17 No.16180584
    alright,originally I was thinking that I wouldn't be selfish, and only take a shelter and companion to avoid nemeses, but it seems like none of the shelter alone would truly keep out the dangers of the island, so I'd need some protection as well.

    >The Perverse Castle
    Comes with magical being to protect you and artifacts that don't kill you, just "are perverse" and aren't always unpleasant.

    >The Pixie Flirt
    Changes to be whatever you want and wants to have sex whenever you can find time, at the cost of having constant company. Sounds like a win/win when you're on a stranded island full of monsters.

    >The Knight
    Incredibly useful in battle, both physically and magically. More company and a bro. Also, I could sleep with him.

    >The Sword
    Last line of defense. Whether you like it or not, you'll be alone sometimes, and being able to reliably defend yourself when shit hit's the fan is a dire need.

    That's four gifts, which means 2 nemeses.
    >The Forgotten Children.
    Sounds like the most manageable threat of them all, no threat of an inevitable fate (like the Shadow Man, Madness and Sleepwatcher) just a threat that can be dealt with by simple force.

    >The Killer.
    So he'll be a tough as shit BBEG. I'll have to muster every ounce of strength to defeat him, like Van Pelt, he'll just be that bastard I can't beat without using every single resource at my disposal.

    So Here's the final tally. A huge castle full of powerful artifacts with minor drawbacks (like occasionally being raped by Eldritch horrors) and magical constructs that fight for me, a male companion who's an incredibly skillful fighter, a sword that makes me a master swordsman, and a female companion to spend time with, who is smart enough to disappear when danger comes.
    So a pair of master swordsmen with artifacts of some degree of power leading an army of magical constructs against a group of blind zombie-like midgets and a single serious threat. Sounds good to me.
    >> Anonymous 09/04/11(Sun)16:17 No.16180585
    Easy. S5+C1.

    Actually, fuck the mental retreat. That's only useful if I want to wander the island, and why would I want to do that? I'll take the safety cave.
    >> Anonymous 09/04/11(Sun)16:17 No.16180587
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    Romantic Cabin (Which I am going to expand)

    Nemesis: Killer

    Welp, time to start training. Sure, I might not be able to "beat" him, but I'm sure I can cause stalemate after bloody stalemate.

    And I pray to god there's some kind of forgotten suit of power armour buried somewhere among the island.
    >> Anonymous 09/04/11(Sun)16:17 No.16180591
    It saves you from physical things, but do you really think a MENTAL retreat will be any solace at all against some of the fuckery going on here? If anything, they'll probably have more power there.

    Demons can almost certainly get in. Possibly abominations as well. And no matter what, any Nemesis will find a way to get you.
    >> Anonymous 09/04/11(Sun)16:18 No.16180598
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    I will do alot of pushups and situps and drink plenty of juice in my mental retreat until I have achieved a powelevel high enough to defeat the Killer, then I will live happily ever after with my pixiewife in the romantic cabin, surrounded by friendly guardians.
    >> Anonymous 09/04/11(Sun)16:19 No.16180605
    I's not safe if something's close enough to touch you. If what's after you can touch you then you'll be stuck with it in your mental refuge, indeed you may not be able to get it back out. And if what got brought with you is a demon or an abomination of some kind who knows what they could do to you from inside your own mind. Also if you have the madness as a nemesis that refuge will probably get very inhospitable very quickly.
    >> Dunbledalf the Wizard 09/04/11(Sun)16:20 No.16180606
    >>16180533 So what this thread is telling me is Mental Retreat is overpowered.

    Remember.. others can be brought to the retreat by touching them..

    Others can also be brought to the retreat by touching YOU.
    >> Magus O'Grady 09/04/11(Sun)16:20 No.16180611
    I choose the Remote Cave, the Spellbook, and the Chest.

    My nemesis will be Madness. I have faced it once already, looked my own inner demons in the eyes and wrestled them into submission. Madness no longer holds mystery or power over me, I can confront it mind-to-concept. You should not offer the option of a Nemesis that I have already faced.

    I will live a simple life of comfortable seclusion and exercise (hopefully all that swimming will pay off with an otter-mode body) whilst I master the spellbook and wait to return home. Please do not keep me here too long, or at least tell my girlfriend what has happened. Once home, I desire the Chest, though I wouldn't mind the Book, either, assuming I haven't memorized it.
    >> Anonymous 09/04/11(Sun)16:20 No.16180612
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    >That's only useful if I want to wander the island, and why would I want to do that?
    >why would I want to do that?

    Admittedly, curiosity is my major flaw.
    >> Anonymous 09/04/11(Sun)16:22 No.16180621
    If I'm going to be here forever, might as well enjoy it to the fullest.
    >> Dunbledalf the Wizard 09/04/11(Sun)16:22 No.16180622
    >>16180571 So I guess no one wants to see my awesome battle plan including the OP?

    I'll listen, but only a fool would face each nemesis in turn.
    >> Anonymous 09/04/11(Sun)16:22 No.16180626
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    Okay OP, I've read carefully.

    I'll take c3: The Mistress, a3: The Sword and s1: The Perverse Castle. My nemesis will be n1: The Shadow Man.

    I've got a potent will. I can resist something as trifling as curiosity while living in the castle. The bottom line is that I need that home base to take care of my basic survival needs while I embark on the investigation of and fight against my Nemesis.

    The armour servants will take care of me while I'm in the castle, but outside I'll need other sources of power and defense. To that end, I chose The Succubus. She may harm me, and she may not always allow me to pursue The Shadow Man, but "not even the most powerful" of the island's other denizens could harm me as long as we travel together.

    The sword is for my inevitable battle with The Shadow Man, assuming that violence is even the solution to that nemesis. I recall that the Succubus cannot help me beat him.

    ... So, did I choose foolishly, and bad end? Bad end /tg/ pic not really related.
    >> Scotguy !!Ht/oMGOvLa3 09/04/11(Sun)16:22 No.16180629
    ahh, miss-read it, I thought it said servents AND armour

    but i'll still take it, having a bunch of armour is still cool. will they have proper dexterity or crappy dexterity?
    >> Anonymous 09/04/11(Sun)16:23 No.16180633
    Could you use the magic book to exorcise the ghosts of the haunted mansion or lift the curses of the items of the castle?
    >> Anonymous 09/04/11(Sun)16:23 No.16180639
    Mental Retreat
    Fae Companion
    Guardians Alliance

    Sleepwatcher nemesis

    Hide in my mind where I need no sleep from my nemesis. Use the Fae's knowledge of the island to find treasure and such which I will have access to due to my alliance with the guardians.
    >> Anonymous 09/04/11(Sun)16:24 No.16180645
    You misunderstand. You can't so easily wrestle this Madness into submission. Once you acknowledge it, it has already claimed you. That's why I so very refuse to take, because I could not resist the temptation of trying to understand it. Or was that the Sleepwatcher. Or both.
    >> Anonymous 09/04/11(Sun)16:24 No.16180648
    perverse castle, alliance with abominations, chest
    nemesis is sleepwatcher

    get everything i need, because allied with abominations the curses won't kill me, and the sleepwatcher is one too so my nemesis is actually a bro
    >> Anonymous 09/04/11(Sun)16:24 No.16180649
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    >only a fool would face each nemesis in turn.

    Are you saying you should fight them all at ONCE!?
    >> Axel the Possum 09/04/11(Sun)16:26 No.16180667
    -Magic Book
    -Fae Companion

    I'm okay living in the wilderness, since I've got fairy girl protecting me. I slowly uncover the way the spells work, and become a wizard.
    >> Dunbledalf the Wizard 09/04/11(Sun)16:27 No.16180674

    Child, it is named Madness, but it is not simple insanity of the mundane world.

    It is THE Madness. The screaming gibbering voices from which all confusion, paranoia, phobia and fear come from. Perhaps The Cult would know more about such a being?
    >> Anonymous 09/04/11(Sun)16:27 No.16180676
    Romantic Cabin
    >Hey, why not? Might as well have a homebase NOT fucked up

    The Spy
    >I CAN CHANGE HER (No I can't, but hey, might be fun. And you never know, she might come around after she realizes I don't intend to hurt her.)

    >Time to become the swordsman I always knew I was!

    Nemesis: Killer
    >I can last long enough... I hope....
    >> Anonymous 09/04/11(Sun)16:27 No.16180679
    Of course. The key to victory is simply to fight them all at once, one at a time, one limb at a time.
    >> Anonymous 09/04/11(Sun)16:27 No.16180682
    Oho, this made me realize something

    While plumbing my subconscious for the way to end the Sleepwatcher, I'd have to be careful that I didn't accidentally find the Madness, that I didn't mistake it's whispering for my own instincts.

    >> Anonymous 09/04/11(Sun)16:27 No.16180684
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    Is it possible to trick BBEG to enter your Mental space and then escape it, leaving BBEG behind. Traped forever?
    >> Anonymous 09/04/11(Sun)16:29 No.16180701
    I could buy that working on the Killer at most. Not even the Children, for they are many.
    >> Anonymous 09/04/11(Sun)16:29 No.16180703
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    Only one way to find out

    What you did there, I see it
    >> Anonymous 09/04/11(Sun)16:29 No.16180704
    OP, can I choose multiple companions?

    If not, C1, P1, A3 and N2.

    If I can? C1 C2 P2 A3 N2 and N3

    >> Anonymous 09/04/11(Sun)16:30 No.16180707
    HEY, OP!

    Is anything actually going to happen in this thread?
    >> Anonymous 09/04/11(Sun)16:30 No.16180709

    Well you chose foolishly in the sense you can't do any of those things you set out to do because all your choices and actions are now dictated by your Mistress.

    So yeah. That was pretty dumb.
    >> Magus O'Grady 09/04/11(Sun)16:31 No.16180717
    But you ask me to fear something that cannot hurt me. You ask me to be confused and mystified by that which I already understand. You know what, screw it. I'll pass on the Book. Just the Cave-of-infinite-Safety-and-food, and the chest. No nemesis then.

    Plan is still the same. Chill in cave, spend my days swimming and my nights studying. I'll use the chest to create an infinite supply of paper and pencils and finally have enough time to finish writing up all the game systems and campaigns that /tg/ and life distract me from working on. Once I return home a prolific author, I can simply use the chest to create, say, Diamonds, and sell them to a jeweler for income. Chest: Engagement Ring for my girlfriend, and happily-ever-after I go.
    >> Anonymous 09/04/11(Sun)16:31 No.16180727
    >power choice thread
    >something happening

    Surely you jest!
    >> Anonymous 09/04/11(Sun)16:31 No.16180732

    Quiet, you fool! You'll summon the legendary seventh nemesis, the Balance Nerf!
    >> Anonymous 09/04/11(Sun)16:33 No.16180747

    Yeah, because having a being of pure evil stuck in your mind is a great idea. I think it's clear we're dealing with a narrativist DM, not a simulationist/gamist one.
    >> Anonymous 09/04/11(Sun)16:34 No.16180749
    No suprise here....

    To defend her and me

    ...And that's it. I really DO NOT want a nemesis. I mean, look at all the other shit I'm going to be dealing with! Vampires? Abominations? Guardians? Fuck....
    >> Anonymous 09/04/11(Sun)16:34 No.16180758
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    Well, there's no doubt that she and I will be able to communicate. If she will protect me and keep me healthy, she has to allow me to investigate and attempt to destroy the only entity on the island that could eventually kill me.

    What happens after that.. I don't know. I'd like to think I could try to murder her afterwards, but I imagine that's out.
    >> !SP5BRo9IC2 09/04/11(Sun)16:34 No.16180759
    S6 and C1 for simple and sedate life
    or S6 and C2 for simple but exciting life
    >> Anonymous 09/04/11(Sun)16:35 No.16180767
    Obviously Bro-Knight, Dog and Spellbook. Killer as Nemesis.
    >I don't need those shitty retreats, it's fucking adventuring time
    >I don't need any sluts that can't du shit
    >Already got a knight. He's the fucking Main Character of this. I'll be his supporter
    >I don't need any granted peace with some shitfucks that will rape me regardless
    >Killer is easymode. If I have to I'll just locate city nuke him off the island.

    So, yeah. I'll be the snarky Wizard-Bro.
    >> Anonymous 09/04/11(Sun)16:35 No.16180768
    It seems like the optimal choice would be s4, c2, p2, and then n2. The path provides for food and protection, as well as entertainment, even if everything is a bit macabre. Pixie girl can probably help teach me magic and help mediate between myself and the other fae. Alliance fae helps so that i don't get screwed over in the path. The lost children seem like changelings, so maybe the alliance with the fae will help?

    The only problems I'll have is if a fight emerges. I really want that sword, but i'm not sure if another nemesis that I can't defend against as much is worth it.

    If I wanted the sword, I'd go c4, a3, p6, n6. With the sword and the knight I'm sure I could fend for myself in the wild. He could help teach me sword fighting and magic. We could just camp out where the Guardians are as well. Because the Killer is just a physical threat, the Guardians, the Knight, and the Sword together should be sufficient to put him down should he attack us.

    Are the nemesis allied with the alliances, or are they just weak against them?
    >> Dunbledalf the Wizard 09/04/11(Sun)16:35 No.16180771
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    >>16180626 .. So, did I choose foolishly, and bad end? Bad end /tg/ pic not really related.

    The mistress would not know much about the Shadow Man, not as much as a Vampire might, but she would indeed be able to protect you from anything save your nemesis.

    The Sword is a useful weapon, but it will not protect you from the Succubus and her foul intentions.

    I hope for your sake she lets you leave her web of filth and bonds of vice to try to find a way to defeat the Shadowman.

    Let's just say you might never be the same again ...
    >> Anonymous 09/04/11(Sun)16:35 No.16180774
    You must understand that the Alliance is, most likely, the single most important of the options. Use it wisely.
    >> Anonymous 09/04/11(Sun)16:36 No.16180781
    I would be more likely to take an "alliance" if every alliance didn't read "At least they won't kill you."

    I get that in this dark/dangerous world alliances are questionable at best, but there's no indication that they will help me with anything. Just seems like I'm buying immunity.
    >> Anonymous 09/04/11(Sun)16:37 No.16180791
    >I mean, look at all the other shit I'm going to be dealing with! Vampires? Abominations? Guardians? Fuck....

    That's funny. I figured that since the factions are so rapey, I might as well get Nemesi as well, since the increase In horror isn't so bad, relatively.

    >> Anonymous 09/04/11(Sun)16:38 No.16180810
    >I's not safe if something's close enough to touch you

    But there's absolutely no reason to ever step out of the Mental Retreat unless you need to explore the island to defeat a Nemesis. You don't become hungry or thirsty, and the only requirement to "win" is to wait for the wizard to get you out of the bizzaro universe you've been thrown into. If you wanted to, you could just take the Fey companion and Mental Retreat and spend the rest of your days fucking eachother's brains out in increasingly unique ways until the Wizard gets you out

    The issue gets slightly more complicated with regards the various Nemesis characters. If we interpret the fact that Mental Retreat is within our own minds as meaning that only a non-physical Nemesis (such as a demon or the Sleepwatcher) may invade it, rather than it simply providing no protection at all as the status of Nemesis allows them, then it gets even easier. Just pick any Nemesis *but* the ones that can get you. The Killer may be a mighty warrior, but there's nothing he can do once me and my Fey companion wisk away into my mind, and with no incentive for me to ever come out, there's no reason to even worry about him

    Hell, even if he *could* invade, then I just don't take enough gifts to get a Nemesis, and I get a guaranteed win condition. The only thing to even think about contending with is demons, but since I don't have any magical items or anything, I don't really see how they could attack me. Hell, even if they can, fine, I drop the Fey companion and take Alliance: Demons

    It's just not very interesting, is all. Being dropped on a strange island full of hostiles and having to find a way to survive for X amount of time? Cool. Being able to wisk away to Mental Horizon where nothing can realistically attack me and I never have to come out of it, ever? Not very cool
    >> Anonymous 09/04/11(Sun)16:40 No.16180825
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    I pick...
    The Mental Retreat
    The Knight
    The Sword
    And the Pixie Flirt

    My Nemesi will be the Forgotten Children and the Killer

    A few questions, Dunbledalf:
    You say that no shelter can stop a nemesis from finding me; Could I enter a retreat with my bros and wait for the nemesi to come to me, so I may confront them on my home-ground? I think fighting off my nemesi in a featureless void will my more tactically advantegous than being ambushed on the island.

    Am I able to slay the forgotten children? Is their main threat their ability to come back after being slain and continue to hound me?

    It says I won't have any needs in the mental retreat, but if I stay in their for a long time, will I immedietly starve to death upon re-entering the island?

    Also, here's the full sized pic of the Killer if anybody wants it
    >> Anonymous 09/04/11(Sun)16:40 No.16180827
    Real quick, if we hadn't chosen a companion would they still exist somewhere in their orginial reality?

    Like, let's say I choose the Beauty. Was she a real person in a real place and by my choice, I've taken her from her life?

    Or is she created out of thin air and only exists because I chose her?
    >> Anonymous 09/04/11(Sun)16:40 No.16180829
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    Curses.. I suspected after that first criticism that my alliance choice- companion even, was poor.

    10/10 thread. Lurking now.
    >> Anonymous 09/04/11(Sun)16:40 No.16180833
    Mental retreat, sword.

    Or for normal difficulty, Mental retreat, sword, knight, killer nemesis.

    use the mental retreat as a training ground for the both of us, and learn how to fight effectively as a team, and take on the killer together.
    >> Dunbledalf the Wizard 09/04/11(Sun)16:40 No.16180837
    >>16180633 Could you use the magic book to exorcise the ghosts of the haunted mansion or lift the curses of the items of the castle?

    It's possible. It's much more likely the Mask would, if asked specifically.

    >>16180645 You can't so easily wrestle this Madness into submission. Once you acknowledge it, it has already claimed you.

    You have the makings of a wizard boy.

    >>16180648 sleepwatcher is one too so my nemesis is actually a bro

    The Sleepwatcher is indeed an abomination, and indeed will consider itself your "friend" if you take alliance with the Abominations. It will not destroy it however, and will not stop it from giving you many precious "gifts" or try to "help you".

    But it will prevent you from being killed by it.
    >> Anonymous 09/04/11(Sun)16:41 No.16180846

    While alliance is god-tier IN THAT SITUATION, in my opinion it's better to improve yourself and your group so you'll be ready for anything.

    If you have lot's of alliances, you'll be relatively unharmed... until your nemesis shows up. And if you have only a few alliances, well, no nemesis problem, but then the other factions will probably get you unless you stick with an alliance constantly, and if you do that you might as will just get one of the beefier Sanctuaries and no nemesis.
    >> Anonymous 09/04/11(Sun)16:41 No.16180848
    This place quite simple. Simple to think of in case of danger. Merely a fraction of your brain. Certainly not entire mind. And you can erase it from your memory, magic everywhere.
    >> Anonymous 09/04/11(Sun)16:41 No.16180853
    >Mental Retreat
    >Shape-Change Amulet

    Why? Simple.
    Mental Retreat gives me unlimited time. Unlimited time to gradually change my shape. Changes closest to me original form will be permanent. This means that the gradually changed form is my new original shape. Which means I can turn myself into a fucking dragon.

    Also learn Spellbook by heart.

    Mask is extremely important. It will keep me entertained in my Meditation Realm, and, as a snarky bastard, it will point out flaws in my plans.

    I pick the Killer as nemesis.

    >Turn up on island
    >Immedeatly retreat to Meditation Realm
    >Become Nicol Bolas
    >Return to the Island
    >Obliterate the Killer
    >Rule the Multiverse
    >> Anonymous 09/04/11(Sun)16:42 No.16180860
    Well, the Guardians seem to be the best alliance, since they won't actually fuck you up and might actually help you. Add to that while in the places they protect anyone who is intruding is likely to meet a messy death.
    >> Anonymous 09/04/11(Sun)16:43 No.16180874
    The Romantic Cabin
    safety and food
    Scruffy Dog
    a loyal companion, lucky, magical
    the ability to defend myself
    an alliance with the only force that wont use me for their ends

    The Killer
    The Imposter
    >> Anonymous 09/04/11(Sun)16:44 No.16180885
    >The only thing to even think about contending with is demons, but since I don't have any magical items or anything, I don't really see how they could attack me

    I didn't present that as clearly as I wanted to. What I mean is that, in the Alliance: Demons text, it says that they "usually" enter reality through secret doorways or poorly cast spells. I have no spell book, so there's no spells for them to react to, and unless my teleportation spell counts as a spell or a "secret doorway," there's not really much of a chance of them invading me. And even if there is, they're the *only* threat, so I drop my Fey Fucktoy and take Alliance: Demons. Bam, victory assured

    BOOORING. I hope in Island Adventures v1.2, Mental Retreat is nerfed
    >> Dunbledalf the Wizard 09/04/11(Sun)16:45 No.16180889
    >>16180704 OP, can I choose multiple companions?

    Of course!

    >>16180732 You'll summon the legendary seventh nemesis, the Balance Nerf!

    Even I fear it's mighty power.. I mean it's underpower.. I mean it's overpower... goddamn Balance Nerf!!
    >> Anonymous 09/04/11(Sun)16:47 No.16180906
    Well if you want to make it boring nobody can help you out.
    >> Anonymous 09/04/11(Sun)16:47 No.16180907
    So wait, if I go allience vampires and retreat cave do the vampires kill me as I am the only food source? If I take a nemesis am I doomed to never be able to defeat it?
    >> Anonymous 09/04/11(Sun)16:47 No.16180912
    >Mental Retreat
    >The Beauty
    >The Sword
    >Nemesis: Imposter

    The Beauty must be the Impostor if it's watching me in the Mental Retreat, so I kill The Beauty with The Sword and return to the Island.

    The Mental Retreat's 'Return' function is abusable, as it always returns you to a safe place.
    >> Anonymous 09/04/11(Sun)16:48 No.16180927
    No escape from nemesis. Ever. If you have a nemesis, you are on a time limit.

    They're coming to GET you, and the only way to stop this is to explore the island and figure out how to get Them first.
    >> Anonymous 09/04/11(Sun)16:49 No.16180934
    If you take an Alliance, members of that faction will not permanently do you harm. Temporary issues, perhaps, but generally of only the best intentions.
    >> Anonymous 09/04/11(Sun)16:49 No.16180936

    The presence of an assured win is what makes the game boring, Anon, not the people who make use of it. I mean, unless we consider our lives such meaningless things that we'd accept anything less than guaranteed survival
    >> Anonymous 09/04/11(Sun)16:49 No.16180939
    Safe mode - Remote cave, Beauty
    ADVENTURE MODE - Knight, Sword, Guardians, Killer
    >> Anonymous 09/04/11(Sun)16:50 No.16180943
    >as it always returns you to a safe place.

    I think this means you won't appear inside a wall or over a cliff, not that it really changes your location.
    >> Dunbledalf the Wizard 09/04/11(Sun)16:50 No.16180948
    >>16180768 Are the nemesis allied with the alliances, or are they just weak against them?

    Some of the Nemesis' belong the the group you have allied to (the Demons & Abominations) some have contact and congress with the alliance (Shadowman & Vampires, The Madness & The Cult) so as to make them more benign - and some say the Guardians are the enemy of The Killer, and may fight him with you.

    Overall, the alliances give some protection from your Nemesis, but will not prevent it from doing things to you, things you might not want.
    >> Anonymous 09/04/11(Sun)16:51 No.16180955
    The Mental Retreat and The Cave specifically are escapes though. The Mask seems abusable too. It cannot be harmed and will obey your specific commands. Simply immediately ask it to slay your Nemesis (and pick a physical Nemesis). Job done.
    >> Anonymous 09/04/11(Sun)16:51 No.16180957
    You know, since it specifically says that a shelter cannot protect you from a nemesis, I think that any nemesis can eventually find a way to penetrate your defenses. While the way into your mental retreat may be through physical contact it might be possible for some kind of item/spell/ritual/itsmagicidonthavetoexplainshit can pull you out or even be able to get in anyway. Perhaps while using the mental retreat you actually store your body in a 'safe' place that could be reached by particularly stubborn nemesises.
    >> Anonymous 09/04/11(Sun)16:51 No.16180962
    Perhaps the Killer IS an immortal guardian who wishes to kill me simply because I came from another world or disturbed some ancient secret upon my arrival. Maybe with a Guardian alliance I can delay his wrath while I set things right, or at least learn from the other guardians what he is protecting.

    Also, I would totally participate in a Quest Thread of this.
    >> Anonymous 09/04/11(Sun)16:52 No.16180968
    Are there human settlements on the island?
    If so, you could create an army and just zergrush any physical nemesis.
    >> Anonymous 09/04/11(Sun)16:52 No.16180975
    It's finely tuned balance that is always exactly what is needed to defeat its enemies...
    >> Anonymous 09/04/11(Sun)16:52 No.16180977
    >non-physical Nemesis (such as a demon or the Sleepwatcher) may invade it

    That is wrong, nemesis can get anywhere you can eventually.

    >then I just don't take enough gifts to get a Nemesis
    If you're going to explore the island and rely on the mental retreat then it's possible that the demons, the abominations, the vampires and the fae may each have a decent chance of sneaking in once they know you can do that. All they need to do is be in contact with you when you shift so unless you stay in there the first time you need to retreat you're not going to be able to evade them forever.

    The mental retreat is only guaranteed safety if you go there the moment you arrive and never leave and have no nemesis.
    >> Anonymous 09/04/11(Sun)16:52 No.16180978
    Apparently not quite. >>16180948
    >> Anonymous 09/04/11(Sun)16:53 No.16180985
    >we consider our lives such meaningless things that we'd accept anything less than guaranteed survival


    >> Anonymous 09/04/11(Sun)16:54 No.16181003
    Remote Cave & Dog. Do I win?
    >> Anonymous 09/04/11(Sun)16:54 No.16181004
    But it's not the only such, half the Shelters are. And the Romantic Cabin says it's the safest, so that's more than half.
    >> Dunbledalf the Wizard 09/04/11(Sun)16:54 No.16181006

    NO Shelter will protect you from a Nemesis. If you wish to remain in a cold featureless wasteland, without sustenance, warmth, sleep .. for as long as it takes to be rescued - go ahead.

    Some would call that the worst kind of prison.
    >> Anonymous 09/04/11(Sun)16:55 No.16181009
    But for an army you need lieutenants, and you could never trust anyone.
    >> Anonymous 09/04/11(Sun)16:56 No.16181024
    It's sure to be entertaining to some extent. Magical experiments away! And hell, if I find the Impostor I can start having some three and four way conversations with myself.
    >> Anonymous 09/04/11(Sun)16:56 No.16181040
    Would be cool, but I'd suggest changing it up. Remove the alliance section completely and have that just be something played out in the quest. Have all the nemeses be present and at the Quest start one initially pursuing the player character (but eventually all can be triggered if you're stupid, and all are present).

    Three gifts = one nemesis anyway, so let the players choose one shelter, one artifact and one companion and then their selected nemesis. Then begin. All other shelters, artifacts, companions, all the potential allies and all the nemeses would be present on the island and capable of being encountered in the course of the quest.

    For making me see nemeses: http://www.youtube.com/watch?v=t-OqYw75eVk
    >> Anonymous 09/04/11(Sun)16:56 No.16181041
    The way I am reading it, this is perfectly valid. My Meditation Realm isn't technically protecting me. Once I leave it, I'll be back where I started. I'm basically removed from the timeline while in there, nothing can enter it. Once I leave it, I will be back at the exact same spot. Basically, I'm not escaping, I'm just stalling.

    Hey Wizard, what's your word on this?
    >> Dunbledalf the Wizard 09/04/11(Sun)16:57 No.16181054
    >>16180825 Could I enter a retreat with my bros and wait for the nemesi to come to me, so I may confront them on my home-ground?

    Yes indeed. But there are little tactical options in a space devoid of anything but grey fog and rock.

    >> Am I able to slay the forgotten children? Is their main threat their ability to come back after being slain and continue to hound me?

    They are fae creatures, their powers are myriad and confusing. Hypnotic stares, obscene strength, stealthy movement, skin impervious to harm.

    >> if I stay in their for a long time, will I immedietly starve to death upon re-entering the island?

    No, but you might forget what food tastes like.
    >> Anonymous 09/04/11(Sun)16:57 No.16181055

    That's a no-go, Anon

    >No shelter, companion, or spell will protect you from these beings. The only way to truly defeat them is hidden on the island

    You could use the power of the mask to deal with any of the factions that would try to harm you, but a Nemesis cannot be so easily defeated

    The Remote Cave is pretty uninteresting too, really. Like Mental Retreat, it's a 100% safe zone, only instead of the possibility of demons you're stuck there until the Wizard gets you out. What a boring win condition

    I wonder if there's any way to salvage Remote Cave? At least Mental Retreat can be fixed by removing the whole "I don't need food or drink" thing, but part of the entire *flavor* of Remote Cave is an unassailable sanctuary. It just goes completely against the entire reason for having a You're On An Island Wat Do thread
    >> Anonymous 09/04/11(Sun)17:00 No.16181083
    You win the game.
    >> Anonymous 09/04/11(Sun)17:01 No.16181092
    Perverse Castle
    Pixie Flirt

    Forgotten Children

    Can you tell I play CoC a lot?
    >> Anonymous 09/04/11(Sun)17:01 No.16181095
    Technically, the mask isn't a shelter, companion or spell, but an artifact, and so could aid you against your nemesis
    >> Anonymous 09/04/11(Sun)17:01 No.16181096
    >I'll be working on getting you out,but it could take anywhere from a month to a hundred years.

    Don't bother yourself, Oh Wizard, If I got pulled out of Dark Fantasy Adventure I'd an hero within a week.
    >> Dunbledalf the Wizard 09/04/11(Sun)17:01 No.16181100
    >>16180885 "usually" enter reality through secret doorways or poorly cast spells. I have no spell book, so there's no spells for them to react to, and unless my teleportation spell counts as a spell or a "secret doorway," there's not really much of a chance of them invading me.

    There are denizens on the island who cast spells. The Cult for example. And there are many secret paths and doorways..

    Not to mention demons that might already be on the island.
    >> Anonymous 09/04/11(Sun)17:02 No.16181108
    Are you forgetting your name, or are you just a random anon?
    >> Dunbledalf the Wizard 09/04/11(Sun)17:03 No.16181124
    >>16180912 The Beauty must be the Impostor

    Are you sure? It could be that damn lamp. You know the one. The one in the corner. Staring at you.

    Damn lamp. It must be it.. or wait.. that guy. You know the one. In the mirror. If you could just cut open his face you'd see the writhing things underneath!
    >> Anonymous 09/04/11(Sun)17:04 No.16181125
    I think everything can aid you, it's just that the Nemeses are hella powerful, so anything that tries to help will have a high chance of being ineffectual.
    >> Anonymous 09/04/11(Sun)17:04 No.16181128
    In fact I'll run this if OP isn't going to.
    >> Anonymous 09/04/11(Sun)17:05 No.16181130
    I just noticed that I have to pick another Nemesis. I'm sorry.
    Okay, I'll take the Shadow Man. Since no time has flown, I still have the same amount of time to find the thing to defeat him. If not I'LL BLAST HIM WITH MY POWERS BECAUSE I'M FUCKING NICOL BOLAS, BITCHES.

    >> Anonymous 09/04/11(Sun)17:05 No.16181131
    Hey, if I have an Alliance with the Demons you think I could try and learn some magic from them too? I'm sure the island has lots of neat things.
    >> Anonymous 09/04/11(Sun)17:05 No.16181137

    Also, the line between 2 gifts and 3 gifts is questionable from a logical perspective.

    2 gifts means contending with the dangers of the world. 3 gifts means contending with an incredible, nigh-unstoppable power. But if that third gift doesn't offer something to help deal with that power, you are VERY screwed. So you gain virtually nothing for that third gift, and have very little incentive to take it.

    However? ADVENTURE HO! Three gifts!

    Alliance: Guardians, Alliance: Fey, Mystical Blade

    Nemesis: The Forgotten Children

    I am the one the land has been waiting for, the one who will heal its many wounds. The forests and the guardians of this land will guide me on my lonely quest.

    I am the sword in the darkness. I am the watcher on the walls. I am the fire that burns against the cold, the light that brings the dawn, the horn that wakes the sleepers, the shield that guards the realms of men. Etc etc. But from an 80's fantasy movie.
    >> Anonymous 09/04/11(Sun)17:05 No.16181138
    I'm in my Mental Retreat, Wizard.
    >> Dunbledalf the Wizard 09/04/11(Sun)17:06 No.16181140
    >>16180955 It cannot be harmed and will obey your specific commands. Simply immediately ask it to slay your Nemesis

    That's not specific enough for the Mask. He'd ask, "and how would you LIKE me to slay you nemesis Master?".

    You'd need to know how to defeat one in order for the Mask to do it.
    >> Anonymous 09/04/11(Sun)17:07 No.16181151
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    if i use the amulet to shapeshift
    Can i change back to a human from my chair based form
    >> Anonymous 09/04/11(Sun)17:08 No.16181155
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    But we're not gaining anything except a chance to die! Knowing this prick of a Wizard who put us here, we wouldn't even be able to take any treasures back to our world with us!

    Now, if there *was* such a reward-o-meter that provided an incentive to explore the island beyond "I need to stop this Nemesis before it eats me," then that would be much more interesting..

    >The mental retreat is only guaranteed safety if you go there the moment you arrive and never leave and have no nemesis.

    Uh, yeah, that's kind of what I meant by "guaranteed win condition." No Nemesis, no reason to explore the island, no reason to get yourself killed all for the sake of ADVENTURE. Aren't we supposed to be thinking like survivalists here? I thought this was going to be in the vein of those Dinosaur Island Wat Do threads

    >If you wish to remain in a cold featureless wasteland, without sustenance, warmth, sleep .. for as long as it takes to be rescued - go ahead.

    You say that like it's a bad thing. The text clearly states that I do not have any human requirements, which presumably includes need for sleep, need for food, drink, need for warmth, and so forth. There's nothing there that says that I *can't* sleep, though, so just catch some shut-eye. Torpor won't seem so bad when the alternative is getting dead
    >> Anonymous 09/04/11(Sun)17:08 No.16181160
    Hey, is it possible to run afoul of a nemesis even if you haven't chosen that nemesis? Like, the Haunted Lake Mansion and the Forgotten Children seem like they could be linked, so if one decided to explore the mansion at night would they be in danger of encountering the children?

    Or the Cult and the Madness. If you had the wrong kind of encounter with the cult would you wind up getting the attention of The Madness?
    >> Anonymous 09/04/11(Sun)17:09 No.16181166
    I pick The Killer, because his victory condition is clearly something like "face him without fear in your heart".
    >> Anonymous 09/04/11(Sun)17:09 No.16181174
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    >> Anonymous 09/04/11(Sun)17:10 No.16181179
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    In that case, scratch my choices

    I'll for for...
    The Romantic Cabin
    The Pixie Flirt
    And an alliance with the fey

    My nemesis will still be the forgotten children.

    My plan will be to start adventurin' as soon as possible, make a makeshift weapon to at the very least fend off the forgotten children and then ask the fey for the whereabouts of what they think might be the cause of the Forgotten Children

    A few more questions, if you don't mind Dunbledalf:

    Although it says I'm enemies with all unchosen factions, could I possibly gain an alliance (or at least a ceasefire) manually, for example, fetching artifacts and the such for the guardians?

    Should you come to rescue me, can I keep my Pixie and any artifacts I've came across on the island?

    Have you ever thumb-wrestled with the aid of magic? (See pic for details)
    >> Anonymous 09/04/11(Sun)17:10 No.16181184
    YES. YES.

    >> Anonymous 09/04/11(Sun)17:10 No.16181187
    Maybe the Shelters could correspond with a Nemesis as the Alliances do. Although that might rob me of the fun of a new encounter.
    >> Anonymous 09/04/11(Sun)17:12 No.16181203
    It seems like they do, at least some of them.
    >> Anonymous 09/04/11(Sun)17:14 No.16181222
    Tricky. If you take a nemesis, then you should probably take the alliance that helps with that nemesis, so the 2 cancel each other out - 2 gifts and no nemesis, or 2 gifts, a nemesis and an alliance. If you only take 2 gifts, then you can't get shelter, companion and artifact. I'm assuming the island itself provides plenty of opportunity for heroic tales of peril and adventure, so a nemesis isn't needed - I think I'd go for Knightbro and the Amulet. Shit would be boring without allies, and I'd hope we could find somewhat safe "base" areas even without one of the shelters. Obviously I'm not gonna pass over a powerful magical artifact. Might be worth taking an alliance+nemesis pair, and making base camp in the allies' territory.
    >> Anonymous 09/04/11(Sun)17:14 No.16181225
    Shadow Man's description says he never gets closer, only seems to.

    What a faggot enemy, I'm taking three powers.
    >> Anonymous 09/04/11(Sun)17:15 No.16181243
    >His shadow lumbs creep around in all directions. They do seem to be getting closer, every night. . .
    >> Anonymous 09/04/11(Sun)17:16 No.16181248
    He doesn't get closer, physically, he just pursues you. His shadow-limbs *do* get closer.
    >> Dunbledalf the Wizard 09/04/11(Sun)17:16 No.16181250

    Oh I'm too busy cooking dinner to play out a quest..

    But I may once again ask you all together to pick your choices.. and tell you in greater detail what fate befalls you. Another time perhaps..
    >> Anonymous 09/04/11(Sun)17:17 No.16181257
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    Alright now how unstoppable are theses nemisii
    By that i realize that shelters and such cannot help us but what if i was to use the chest to convert standard dirt into many inividual components to create high explosives and went on to save up enough explosives to kill the killer would it work or would magical shenigins save him
    Also seeing as the Dog CANNOT die can i wear him as armor saving me from any wound?
    >> Anonymous 09/04/11(Sun)17:17 No.16181258
    Spellbook, most definitely. If I know jack shit about wizardry, spellbooks are like swiss army knives on steroids made from eldritch horrors. Who needs a waifu when you've got goddamn magic?

    I'm torn between the remote cave and the perverse castle. On one hand, the cave seems like the perfect place to plumb the spellbook, but if I'm gonna get into the whole wizardry shindig then I should probably get used to tiptoeing around terrifying consequences for even a minor fuckup.

    That right there is the easy setup, but it would also be fucking boring because there's no nemesis. Plus there's the whole Castaway "going insane if you don't have anyone to talk to" thing. So I'd go with the Knightbro because I need someone who isn't shit at physical activities.

    And that leaves me with a nemesis to choose. There's nothing quite like a good old-fashioned dick. Psychological horrors are nice, but there's something I just love about someone who wants to kill you just to prove he can. Or maybe it's because he wants to take your shit. Or maybe he just hates your face. He speaks your language, but you still can't reason with him because he doesn't give one tenth of a fuck about you outside of how he's going to kill you. Now THAT'S a nemesis.
    >> Anonymous 09/04/11(Sun)17:17 No.16181263
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    Mental Retreat
    The Beauty
    The Chest

    The Madness

    How long have we been in here, again? Slowly building worlds brick by brick using this tiny chest? I vaguely remember a man saying he would be back to rescue me. Rescue me from what?
    >> Anonymous 09/04/11(Sun)17:17 No.16181264
    Mental Retreat
    The Spy
    The Mask
    Nemesis: Sleepwatcher

    And the story of many trials and tribulations may begin.
    >> Anonymous 09/04/11(Sun)17:18 No.16181269
    If I was interested in running a quest around this theme, would you object?
    >> Anonymous 09/04/11(Sun)17:18 No.16181275
    >>Haunted Lake Mansion
    >>Scruffy dog, fuck yeah, dog-bro
    A Boy and His Dog: Fantasy Edition
    >> Anonymous 09/04/11(Sun)17:18 No.16181276
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    Bolas wins again.
    >> Anonymous 09/04/11(Sun)17:19 No.16181288

    Uh, okay, but that doesn't matter if, two seconds after getting plopped into the universe, I just go into my Mental Retreat

    Cmon, man! Make us feel pangs of hunger while in there! Let our throat dry and our stomachs growl! If we never have a good reason to exit the Mental Retreat, all we have is a very boring win condition that requires an even more boring wait period. The flavor is nice, but unless you provide a Mental Retreat user with a reason to *exit* the Mental Retreat, it's just a permanent safe zone!
    >> Anonymous 09/04/11(Sun)17:20 No.16181293

    Hey look >>16180391

    You can bring back some of the stuff you get/find when you leave. Still want to spend the entire time in your mental hidey hole? Also, you don't have to leave when the wizard comes to get you if you don't want to. Honestly, with the right choices here life in freakland is seeming like it could be much more fulfilling than my life before freakland. Though I would miss my video games.
    >> Anonymous 09/04/11(Sun)17:20 No.16181296
    Five stars.
    >> Dunbledalf the Wizard 09/04/11(Sun)17:20 No.16181299
    >>16181041 Hey Wizard, what's your word on this?

    The Mental Retreat is a space to think outside of the reality of the island. Your mind is the key to accessing it, but it is not within your mind itself.

    A nemesis will find a way into that place with ease. The Shadow Man is already there, every night he watches you. The Forgotten Children know the secret paths that eventually lead to all places. The Madness is in the minds of all men, it cannot be evaded. The Sleepwatcher has already done it's foul work upon you, all you must do is remember it to fall to it. The Impostor is hiding in plain sight, and you will begin to see him in all places, even a sanctuary. And the Killer, his blades will cut through the very fabric of reality to find their way to your belly.
    >> Anonymous 09/04/11(Sun)17:22 No.16181313
    Probably the fact that you will forget the taste of thing, the common courtesies that allow you to live among people, maybe even your mind will whittle away lest you have thing to occupy yourself for a great while, which you will most likely not. You will find yourself at home, centuries down the line, incapable of living a life among normal people again. It's hard enough to figure them out already, don't you think?
    >> Dunbledalf the Wizard 09/04/11(Sun)17:23 No.16181324
    >>16181055 I wonder if there's any way to salvage Remote Cave?

    You can bring something into the remote cave with you, but it is perhaps the safest option.

    Some gifts truly are gifts, spending a decade or two alone by the ocean isn't so bad.
    >> Anonymous 09/04/11(Sun)17:23 No.16181326
    Oh boy, so everyone become him, and he becomes me, until one of us is dead?
    >> Dunbledalf the Wizard 09/04/11(Sun)17:26 No.16181345
    >>16181155 Knowing this prick of a Wizard who put us here, we wouldn't even be able to take any treasures back to our world with us!

    Oh I already said I could easily bring back companions and items to this world, once I've worked out how to get you back. It would be a trifle.
    >> Anonymous 09/04/11(Sun)17:26 No.16181346
    In this case I'll say it to your face.
    What's the fucking point of the retreat if one fucking guy can just cut his fucking way in?
    >> Anonymous 09/04/11(Sun)17:26 No.16181350
    Gifts: The Beauty, The Perverse Mansion, and the Sword.

    Nemesis: The Killer.

    Within the perverse mansion, my beauty and I will enjoy all manner of deviant sexuality. I will face the killer in single combat wielding my sword, with which I will either kill him, or stall him long enough for the beauty to fire the ballista we made together.
    >> Anonymous 09/04/11(Sun)17:27 No.16181353

    >> Anonymous 09/04/11(Sun)17:27 No.16181364
    >What's the fucking point of the retreat if one fucking guy can just cut
    Yeah, just ignore the fact that there's six tribes that could possibly kill you too.
    >> Dunbledalf the Wizard 09/04/11(Sun)17:27 No.16181368

    Oh and I'm effectively stating that living in a grey featureless wasteland for decades alone will drive you somewhat mad. But it's "safe".
    >> Anonymous 09/04/11(Sun)17:27 No.16181369
    They are useful, they merely can't allow you freedom to take anything, everything you want without payment.
    >> Anonymous 09/04/11(Sun)17:28 No.16181374
    Shut up man or the wizard will just put us in an underground sewer or something.
    >> Anonymous 09/04/11(Sun)17:28 No.16181375
    But it's not autowin, if you have a nemesis. It's lame mode if that's all you chose, but you'd probably go mad from boredom, realisticly. It's not an autowin in my bood.
    >> Anonymous 09/04/11(Sun)17:28 No.16181377
    Well it's not like you're alone on a giant grey featureless island with your nemesis, it's a fucking magic island with vampires and demons and eldritch horrors and shit
    >> Anonymous 09/04/11(Sun)17:30 No.16181395
    I will go with;
    Haunted Castle - Seems interesting
    The Mask - Free Magic powers and jokes!? Can also dispel most evils in the castle.
    Vampires - Need some sort of ally and they most likely would dig my sweet castle.

    Game plan would be to explore castle looking for sweet gear until I am ready to explore island. Have the vamps watch my back in the nighttime when I cannot command the mask to be casting spells. I want that adventure and sweet skills so when I come back to this world I will be sooo Metal. Also I want to take the mask back.

    captcha- benefits renesea
    >> Anonymous 09/04/11(Sun)17:30 No.16181402
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    >> Dunbledalf the Wizard 09/04/11(Sun)17:31 No.16181407
    >>16181179 Although it says I'm enemies with all unchosen factions, could I possibly gain an alliance (or at least a ceasefire) manually, for example, fetching artifacts and the such for the guardians?

    Unfortunately unless an alliance is chosen, those creatures on the island are your enemies. Some are not so harmful (The Guardians & The Fae) but others are deadly (Vampires, Demons, Abominations). It is possible to further gain the trust of those you have allied with, so that they might aid you in battle or with magical power.

    You might have to do some things that compromise you morals however.

    Though the most rewarding thing about an alliance is that should you pick a nemesis that belongs to that group, it will not "kill" you, and perhaps buy you time to work out how to banish it before it makes your life a misery.
    >> Anonymous 09/04/11(Sun)17:31 No.16181411
    I'm curious about the various factions.
    Say I pick the romantic cabin and a waifu then decide to harvest moon the shit out of things, do I have to worry about vampires coming in the night to take me and mine?
    What about cultists, what about eldritch horrors from the lake?

    Are these the standard vampires with standard weaknesses. By not inviting them in, are bound to just stand outside and tempt?

    The fae, are they the type to make binding deals?
    >> Hurfledurf the Wizard 09/04/11(Sun)17:32 No.16181420




    This dank sewer appears at one corner of the island. It is connecting to a yawning abyss which will destroy you if you touch it (but which will not harm your nemesis) and from this abyss flows a river of stinking, sickening shit. You never get used to the stench of shit. The sewer is infested with rats and diseases. The shit flows out and will eventually ruin the entire island, causing the wizard to get so fed up with you he never brings you back. If you select the sewer, you automatically also select all six nemeses and no further gifts.
    >> Anonymous 09/04/11(Sun)17:33 No.16181423
    What does the Impostor even want? Can I successfully communicate with him? Because if he just wants to look like me I'm quite flattered and am willing to join in many a narcissistic conversation with him.
    >> Anonymous 09/04/11(Sun)17:34 No.16181427
    >You can bring back some of the stuff you get/find when you leave.

    Oh, well then! That changes things a bit. A little bit, at least. I still wish there was a tangible and immediate reason to go outside of the Mental Retreat beyond "I want loot," but that's something at least


    Bah, I'm already a hikkikomori. Life would hardly be different


    Eh. I still don't like what it represents. A gift that isn't a double edged sword is hardly any fun. I guess we can just go ahead and call it the ezmodo of the game, though
    >> Dunbledalf the Wizard 09/04/11(Sun)17:34 No.16181428

    This right here is why I was told by Snaperlin the Wondrous never to DM!
    >> Anonymous 09/04/11(Sun)17:35 No.16181437
    I think he wants to take your place. What with the stopping of life functions and the his body of worms eating your corpse and all.
    >> Anonymous 09/04/11(Sun)17:35 No.16181441
    I pick the chest. Nothing Else.

    I will be able to survive by placing a stick or a pebble and ask for basic tools and weapons to create my own haven and defend it.

    >> Anonymous 09/04/11(Sun)17:35 No.16181442
    I choose the Amulet, Fae alliance and take The Imposter as my Nemesis.

    Animorphs Island Adventure is go!
    >> Dunbledalf the Wizard 09/04/11(Sun)17:36 No.16181448
    >>16181269 If I was interested in running a quest around this theme, would you object?

    Heavens no. Not at all.

    Personally I simply enjoyed making gifts for anons to choose, companions wonderful and extreme, dangerous and beautiful, lost places and terrifying enemies.
    >> Anonymous 09/04/11(Sun)17:37 No.16181465

    But that's where the Fey companion part comes in. Or I guess the Mask could work too

    I mean, we've already established that demons cannot manifest within the retreat, they have to latch onto us and come in through us. We don't really have to worry about that since we can just leap into it as soon as we enter the island, though
    >> Anonymous 09/04/11(Sun)17:39 No.16181476
    I'll take the cave and the beauty, thank you. All of the other things with their wonders and myriad horrible death possibilities sound exciting and lovely, honestly, but if I can be safe and provided for in the company of a lover companion that's an amazing combination of attractiveness, agreeableness and loyalty, that's what I'll take.
    >> Dunbledalf the Wizard 09/04/11(Sun)17:39 No.16181477
    >>16181288 Make us feel pangs of hunger while in there! Let our throat dry and our stomachs growl!

    You feel nothing. Not even the need for company, companionship. Intimacy. Feeling. Empathy. Morals. Whilst in this retreat you don't feel human anymore, you are a shadow in sea of gray.

    I don't see how someone can enjoy such a nightmarish place, or thrive, when one really thinks of this place as a home, for decades.
    >> Anonymous 09/04/11(Sun)17:40 No.16181487
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    I'll choose
    P P2 P3 P4 P5
    and my Nemesis shall be
    N2 N3 N4
    "No! I must kill the demons" he shouted
    The voices said "No, John. You are the demons"
    And then John was a zombie.
    >> Anonymous 09/04/11(Sun)17:40 No.16181493
    Anything of these can be dealt with. The Retreat is just fucking pointless. What would use it for? Escape? Lolno, you'll just pop out again and be just as fucked as before, only more, 'cause everybody is mad at you for keeping thatm waiting. If you can't use it to stall, what use is that thing? I mean apart from "I pick the retreat and nothing else."?
    Fuck this, wizard. You used to be cool.
    >> Anonymous 09/04/11(Sun)17:40 No.16181495
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    Like any RPG, I am going to make multiple characters:

    >Fetish Mode: Sex Castle and Mistress
    I fap to this kind of thing

    >Adventure Mode Sword and Spellbook
    No shelter or allies save those I make for myself. I will conquer this island

    >Easy Mode: Romantic Cabin and The Beauty
    Live rustic but peaceful life of simple joy
    >> Anonymous 09/04/11(Sun)17:40 No.16181498
    Well, I intend to give it a shot then. Thank you.
    >> Anonymous 09/04/11(Sun)17:40 No.16181501
    That's not really worse than what it already was. But it's not like I'd be staying in there the whole time, unlike some people.
    >> Anonymous 09/04/11(Sun)17:42 No.16181509
    If you feel nothing, it can't be nightmarish. It's just nothing. Since you are reduced to mind, you could calculate the fucking universe while in there and once out, you'll be a genius and no harm done.
    >> Anonymous 09/04/11(Sun)17:42 No.16181511
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    >You feel nothing. Not even the need for company, companionship. Intimacy. Feeling. Empathy. Morals. Whilst in this retreat you don't feel human anymore, you are a shadow in sea of gray.

    Oh, well, exactly how my life is now then

    Foolish Wizard, you make this game too simple!
    >> Anonymous 09/04/11(Sun)17:42 No.16181512
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    >You feel nothing. Not even the need for company, companionship. Intimacy. Feeling. Empathy. Morals. Whilst in this retreat you don't feel human anymore, you are a shadow in sea of gray.


    >> Dunbledalf the Wizard 09/04/11(Sun)17:42 No.16181514
    >>16181346 What's the fucking point of the retreat if one fucking guy can just cut his fucking way in?

    Only your nemesis can, for the Remote Cave and the Mental Retreat. Look at all the alliances and the things they do to you when they see you as a FRIEND.
    Imagine what they will do when you are their enemy. There is a lot of danger on the island, a shelter provides basic necessities such as food and water too.
    >> Anonymous 09/04/11(Sun)17:44 No.16181532
    Can I try and trade with my Alliances to learn more magic and shit from them? That sounds reasonable if the island has a bunch of relics and shit right?
    >> Anonymous 09/04/11(Sun)17:45 No.16181540
    The description for the mental retreat specifically says that when you reappear you are in a safe location that is nearby to where you left.
    >> Anonymous 09/04/11(Sun)17:46 No.16181552
    I'll take the cave, alliance with the guardians, and the sword.
    My nemesis is the forgotten children faction.
    When shit gets real I head for the ruins and let the guardians thin their numbers. I take care of the remnants with the sword. Assuming they come at me hard with their first attack, my rebuttal will buy me some time to find the key to beating them.
    >> Dunbledalf the Wizard 09/04/11(Sun)17:48 No.16181571

    S1: The moat protects against intruders, but there are things inside..

    S2: You are safe from intruders, but cannot leave.

    S3: Relative safety, but things could still try to cross the lake.

    S4: Relative safety, things might know the way in.

    S5: Total safety but empty and void of life. More a prison than a shelter.

    S6: Safe from immeadiate threat but no protection from intruders.

    And should the factions find out where you are, they might have designs for you. Oh yes.

    Disclaimer: Shelters are not guaranteed against a Nemesis.
    >> Anonymous 09/04/11(Sun)17:48 No.16181576
    If I choose The Mistress as an enemy and Demons as my alliance, doesn't that mean she's sort-of on my side now?

    I will offer her my Beauty companion as a gift to be sure.
    >> Anonymous 09/04/11(Sun)17:49 No.16181580
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    >> Anonymous 09/04/11(Sun)17:50 No.16181591
    Can I have an answer to this question: >>16181160 ?
    >> Anonymous 09/04/11(Sun)17:51 No.16181597
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    >> Anonymous 09/04/11(Sun)17:51 No.16181604
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    I order the mask to teach me the language of the spell books(correctly)/ Which spells are which and all thier effects
    i then take the fairy as my companion an alliance with Guardians and live inside their many ruins and temples. The alliance extends to my allies and myself. Not my enemies mundanes will be crushed and pulverized by the guardians and even my nemisii will be taxed or slain by trying to enter the keeps
    >Said Nemisises are The Killer and The Forgotten Children
    I will simply rape slay them with my newfound insanly powerful spell, mask and watch the guardians slow them down
    >> Dunbledalf the Wizard 09/04/11(Sun)17:54 No.16181628
    >>16181420 Hurfledurf

    HURFLEDURF YOU OLD PIGFUCKER! Hows it been? Haven't seen you in what, two centuries? Since that time you turned every seven year old girl's face backwards whilst high on the dreams of a dolphin? Man, you were the CRAZIEST.

    Damn. Nice to see you. You still got that stick that sings songs about how to fuck trees? That thing was the shit.
    >> Anonymous 09/04/11(Sun)17:55 No.16181638
    In this case I discard the amulet and the Shadow Man. There is bound to be a shapechanging spell in the book.

    >Enter world
    >Immediately retreat to Retreat
    >Spend time and MIND DEVOID OF EMOTION to craft a masterful command without any flaws. Use remaining time to test the book
    >Wait for Killer to appear. Talk with him. We are now being without emotion, we are minds without diversion. We shall talk this out.
    >If that doesn't work, use my kill command and watch as the Mask destroys the Killer
    >Use infinite time to memorize the book completely
    >Turn myself into a dragon
    >Return to reality
    >Rule the Multiverse

    What now, Wizard? Found any flaws?
    >> All-Thing 09/04/11(Sun)17:56 No.16181641
    can I have five minutes to grab some things to take with me? I'd kinda like a pair of pants and some other things
    >> Anonymous 09/04/11(Sun)17:56 No.16181642
    Time for analysis and optimization.

    First a question:
    1. Can the chest create computer parts? Game CDs? Tide/Waterwheel generator for electricity?

    2. Any way to get an internet connection? Can the mask or one of the spells in the spellbook create a gate to earth that at least Wi-Fi can pass through?
    >> Anonymous 09/04/11(Sun)17:56 No.16181646
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    New ending unlocked.
    >> Anonymous 09/04/11(Sun)17:56 No.16181650
    I think you need to re read the alliances. The alliance doesn't make them friendly to you, it just means they won't kill you or leave you crippled when they are done with you.

    Chooseing the Mistress and Alliance: Demons wouldn't change how the mistress acts, but it might mean the other demons recognize you as her property, meaning they'd ask her permission before they fuck with you.
    >> Anonymous 09/04/11(Sun)17:57 No.16181662

    Hey hey now, some of the retreats are pretty decent. Perverse Castle, Haunted Lake Mansion, and Secret Path are all pretty good because they offer some safety, but their own unique dangers and hooks as well

    Haunted Lake Mansion really needs some sort of advantage, though, like maybe a library containing lore and history about the island. As it is, it's really just a liability to take it, albeit an interesting one

    If I may make a constructive request for adjustments to the Shelters:

    Remote Cave: Counts as two gifts, so you cannot bring a companion or any artifact. It pretty much becomes what the current Mental Horizon is, which is to say a test of your ability to stay sane in exchange for absolute safety

    Haunted Lake Mansion: Contains an extensive library that you may use to research all facets of the island. A general map of the island, its inhabitants, and all the sorts of things you might expect a scholar in the area to know are present, perhaps even the magic that the cultists make use of. Naturally, any involvement with magic will carry with it the danger of demons or perhaps even cultists who learn of you trying to master their craft, in addition to the ghostly dangers that roam this Shelter when night comes

    Mental Retreat: You grow hungrier and thirstier as you stay in the retreat, but you do not feel it until you exit. Stay in the retreat as long as you wish, but wait too long and you may well come back as an emaciated corpse. The ability to keep track of time may prove to be an invaluable skill if you make extensive use of this Shelter..
    >> Anonymous 09/04/11(Sun)17:59 No.16181674
    Right. Wise Wizard, I have chosen my gifts and I apologize for the number. I do it not out of greed or arrogance, but for survival and making the best of things. If I am to be accidentally transported to a mystical island with many dangers and wonderful scenes, I wish to make it an experience.

    Shelter: I choose the Perverse Castle. My second choice was to be the remote cave but something put me off. I love that atmosphere but I simply can't SLEEP there or feel truly comfortable. I must have a proper "house" of sorts and the servants and the artifacts make for entertainment in a way.

    Companions: The Beauty and the Knight. A balance of the sexes and relationships. The Beauty will help me and the servants with the upkeep and romance/filthy sex while the Knight shall be a bro I can practice with and help defend me.

    >> Dunbledalf the Wizard 09/04/11(Sun)17:59 No.16181675
    >>16181509 you'll be a genius and no harm done.

    Well.. if you're already autistic I guess.

    I honestly don't see a shelter than is an emotionless, lifeless wasteland as very nice.

    I mean hell, you could take the Remote Cave AND a Lover and still be safer and happier than the Mental Retreat.

    But honestly, it's your choice.
    >> Anonymous 09/04/11(Sun)18:01 No.16181699
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    Artifacts: The Sword. As much as I appreciate my servants' work, my Beauty's willingness to help and my Knight's oath to defend me from any danger: I'd feel better in many respects if I can defend myself well. Thus I take up the mystical blade to return the favour to my comrades.

    Alliance: Abominations. I choose the be allied with the most alien of the Island's inhabitants. Demons, Shadow people, zombies.. these are all well-documented even in our mundane Earth. Abominations are significantly less (and most accounts say they are simply eternal).

    Five gifts result in 3 enemies.

    Sleepwatcher: I am no stranger to scary shit in my head and I have Abominations as an allegiance so the threat from this nemesis is lowered considerably to that of a mostly well-meaning asshole bully.

    The Killer: My fortifications, comrades and my own skill with the blade will make quick work of this foe.

    The Forgotten Children: I hesitate to choose these as the aesthetic is a big weakness for me BUT the other choices are too unnerving to consider (like the madness, turning on my own comrades is unthinkable). I would quest deep into the Island and find a way to lay these tortured infants to their final rest.

    How shall I fare, Great Wizard?
    >> Anonymous 09/04/11(Sun)18:01 No.16181707
    Sword, Book, Pixie Flirt, and Fae.

    I'll take the children and killer for my nemesis choices.

    This is going to be an awesome story.
    >> Anonymous 09/04/11(Sun)18:06 No.16181758
    I can't be arsed with enemies and shit.
    I take the romantic cabin and pixie flirt. We will learn the secrets of creating pixie dust and snort ourselves to eternity and beyond.
    >> Anonymous 09/04/11(Sun)18:07 No.16181762
    Perverse Castle, The Mistress, The Amulet, Abominations, Sleepwatcher.

    Have sexy rollercoaster ride until Yog Sothoth gets to me.
    >> Anonymous 09/04/11(Sun)18:09 No.16181778
    We just hit bump limit. New thread?
    >> Dunbledalf the Wizard 09/04/11(Sun)18:09 No.16181781
    >>16181160 Hey, is it possible to run afoul of a nemesis even if you haven't chosen that nemesis?

    >> Anonymous 09/04/11(Sun)18:09 No.16181783
    Castle, Beauty, Spy, Crown, Cult.

    Killer, shadowman, madness.

    Full retard difficulty, GO!
    >> Anonymous 09/04/11(Sun)18:11 No.16181791
    Mental Retreat and Dog. Don't need much else.
    >> Dunbledalf the Wizard 09/04/11(Sun)18:12 No.16181808
    >>16181638 What now, Wizard? Found any flaws?

    Flat out, you will never master the book. It will master you eventually, for every spell you try will bring you one step closer to destruction.

    Some things are not meant for mortal hands, and that book is one of them. By some chance the spells you master are beneficial, you will indeed become a truly powerful being, devoid of any emotion or feeling.

    You may have that victory, if you wish.
    >> Dunbledalf the Wizard 09/04/11(Sun)18:13 No.16181817

    No and no.
    >> Anonymous 09/04/11(Sun)18:14 No.16181821
    And if I am willing to sacrifice my humanity? Just how you mean, destruction?
    >> Anonymous 09/04/11(Sun)18:15 No.16181828

    Horrible enemies, worst shelter, worthless ally.

    How's this guy do?
    >> Anonymous 09/04/11(Sun)18:15 No.16181829
    c4 because he seems like a bro and c6 because dog.
    >> Dunbledalf the Wizard 09/04/11(Sun)18:17 No.16181839

    I like your suggestions, next time I assemble a group of gifts for mortals to choose, I will consider your wisdom sage.
    >> Anonymous 09/04/11(Sun)18:17 No.16181840

    I choose Sword and Dog. It's adventure time baby.

    >> Anonymous 09/04/11(Sun)18:18 No.16181850
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    >Clockwork woman is only mentioned twice in the entire thread by people other than the wizard

    I think our girl needs some buffs

    Some *sexy* buffs
    >> Anonymous 09/04/11(Sun)18:18 No.16181854
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    I just choose The Mistress and nothing else.
    >> Anonymous 09/04/11(Sun)18:18 No.16181855
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    That's why I have the mask.
    Can I have a chair in that Meditation Realm?
    >> Anonymous 09/04/11(Sun)18:19 No.16181871
    Great Wizard, can you please gauge my choices?

    >> Anonymous 09/04/11(Sun)18:20 No.16181878
    Choices: Pixie, Knight, Crown and Fae Alliance
    Nemesis:Killer and Forgotten Children

    I'll have my Pixie companion give me a run down of Fae etiquette and knowledge of the surrounding area so I neither insult them or go where I'm not allowed when dealing with the Fae. I'll then learn what I can from them and the Pixie to combat the Forgotten Children and do away with them for good.

    And thought Killer may be bigger, stronger and faster, I'm sure that once Broknight, Pixie and I begin using the Crown to boost our minds and glimpse the future we can pull a Batman and put together the perfect plan for defeating Killer.

    From there Adventure Time!
    >> Dunbledalf the Wizard 09/04/11(Sun)18:21 No.16181879

    You may put too much faith in a sword to protect you from each nemesis you have chosen, and do not make the mistake of assuming a mundane shell does not hold a true terror.

    I would have suggested taking the Sleepwatcher as a Nemesis, because it at least it's advances will be strange affection instead of malicious when you have an alliance with the Abominations.

    Your companions and shelter are wisely chosen, and I cannot fault your strategy against the Forgotten Children - but the Killer will destroy you utterly if you let him come to you. In strength of arms he cannot be defeated.
    >> All-Thing 09/04/11(Sun)18:22 No.16181891
    heylisten! do I get to bring anything from where I am now?
    >> Anonymous 09/04/11(Sun)18:26 No.16181943
    Mighty Wizard, I have made my choice.
    The Knight (bro tier)
    The Sword (something for defense)
    Alliance : Guardians (We can rest inside the guarded areas)
    My nemesis shall be The Killer

    Tell me, How do I fare?
    >> Dunbledalf the Wizard 09/04/11(Sun)18:27 No.16181953
    >>16181821 Just how you mean, destruction?

    Lets just say some spells in the book are for minds alien and strange. The spell might be intended to increase the size of your venom glands and instead burn out your face.
    >> Anonymous 09/04/11(Sun)18:28 No.16181958
    Despite the magic immunity, having to program it myself when there are so many things out to get me makes it too much of a liability at the beginning. Maybe an engineer could make better use of it.
    >> Anonymous 09/04/11(Sun)18:29 No.16181963
    That is true!

    I would obviously go on a quest with my comrades to find out how the Killer can be defeated BUT I have tricks up my sleeve. I would employ the wisdom, magic and physical strength of my fellows to craft traps and hindrances in my castle. I would also spend ample time studying and field-test the various artifacts and figure out ways to turn them against my enemies.

    If the Killer is not swayed by might of arms, surely a Home Alone-esque castle with all manner of traps ranging from playful (super-slippery floor with nowhere to hold on to) to horrifying (Shitting dicknipple tentacles that come out of a painting in the Killer's path) should slow him down enough for my party to figure out how to get rid of the bugger for good.
    >> Dunbledalf the Wizard 09/04/11(Sun)18:29 No.16181971
    >>16181891 heylisten!


    AND NO.

    Bloody mortals.
    >> Anonymous 09/04/11(Sun)18:30 No.16181975
    S2 The Cave - A Top Tier and EZ-mode choice if your second pick is sufficient entertainment.

    You can pick a sexual partner of your choice

    Or you could go with the crown for the cerebral pleasures.

    Or the mask for the laughs (and handy lube!)

    Or if this works
    get a computer.

    But if you make a third choice, with a nemesis, the Cave becomes your tomb.
    >> Anonymous 09/04/11(Sun)18:33 No.16181993
    The mental retreat is still viable. It's the only shelter you can "take with you" while traveling the island. The only worry is that considering how empty you feel when entering it, your apathy may stop you from ever leaving.

    So, take the mental retreat and the clockwork woman. Hopefully her programming will leave her immune to the mind-numbing effect of that space, and she can remind you of your duty and reality after a rest.
    >> Dunbledalf the Wizard 09/04/11(Sun)18:33 No.16182008

    Using the perverse and wondrous items in the castle to defeat the Killer?
    Magnificent! I can see his face now as those forks try to penetrate him, and the ottoman that likes to molest people does a striptease on his back.

    >> Anonymous 09/04/11(Sun)18:34 No.16182019
    Dunbledalf, will our nemesis immeadiately seek us out, or will there be a grace period at the beginning

    e.g The first night on the island, will I get eaten/killed by the forgotten children/killer/shadow man etc?
    >> Anonymous 09/04/11(Sun)18:34 No.16182023
    Phenomenal Cosmic Powers, risking destruction in the process
    or boredom/mortal peril/being in danger of being raped/tortured/enslaved/mindraped/alloftheabove
    There's not even a question. I have fucking ETERNETIES, wizard. I can just figure out the language. You just said nobody knows it on the island. That does not mean it's intelligible. I have the Pictures as aid, after all, and I can cast a few spells to test it. I have fucking Aeons to figure this shit out. And if that fails, I'll just take the risk.
    Godhood or Death. It's worth the risk.
    >> Anonymous 09/04/11(Sun)18:35 No.16182038

    Not the Wizard, but remember that the premise behind The Killer is he *will* defeat you and your companions in actual combat. That is an absolute certainty. You'll only defeat him by searching the island for his achilles heel

    If I were to make a suggestion, I would sub out the Knight for the Fey companion. The Sword will already provide you with formidable might, but without someone knowledgeable about the island, you'll be stumbling in the dark until you find what you need to stop The Killer

    Alternatively, you could switch your Nemesis to the Forgotten Children. They can be defeated in combat, and though they'll keep coming for you no matter how many times you strike them down, you may well be able to drive them back for a while, giving you the time you need to find the thing you need to stop them once and for all

    It comes down to this: The Killer requires finesse and knowledge. The Children can be circumvented through martial prowess. The Fey companion means you will be able to find whatever stops The Killer faster, The Knight will mean you can drive off The Children for long enough to find what you need. Try to stop The Killer with The Knight, and you'll just both end up dead
    >> Dunbledalf the Wizard 09/04/11(Sun)18:36 No.16182054
    >>16182019 Dunbledalf, will our nemesis immeadiately seek us out, or will there be a grace period at the beginning

    Oh you'll have a month to a year of safety depending on your nemesis chosen and you strength of will or location.
    >> Dunbledalf the Wizard 09/04/11(Sun)18:38 No.16182086
    >>16182023 Godhood or Death. It's worth the risk.

    I'll see you in a few aeons boy, you sound like you might just have it in you.
    >> Sir Tophat Pennybottom 09/04/11(Sun)18:40 No.16182124
    Shelter: Romantic Cabin, because I'm just going to want to rest afterwards.
    Companion: The Pixie Flirt, mostly for knowledge of the island.
    Alliances: Fae, Abominations, Guardians
    The fae and guardians probably have dominion over parts of the land needed to defeat nemesis's and the abominations at least won't kill me... right?
    Nemesis's: Forgotten Children, Sleepwatcher, and the imposter.
    I'm hoping my alliances and my faery companion will be able to help protect me and get me information and supplies necessary in defeating my nemesis's. After I defeat them I'll retire to my cabin with my companion and have a nice vacation till you take me back home, Oh Great Wizard.
    >> Anonymous 09/04/11(Sun)18:41 No.16182126
    The Mental Retreat also works as a kind of panic button, seeing as when you exit you are always going to be in a safe place, albeit one that's close to whatever danger you avoided. It'd be a good way to avoid numerous dangers like falling off a cliff or escaping from a moving wall/lowering ceiling trap. The irritating thing is that just thinking about the place sends you there so if you have an undisciplined mind you could constantly be bouncing back and forth between the real world and the refuge because you can't get the thought of it out of your head. Like The Game.
    >> Anonymous 09/04/11(Sun)18:41 No.16182131
    This. The Cave, while beautiful, is certain death with a nemesis. You can't leave it to explore the island therefore your nemesis cannot be defeated. You'll just live in amazing luxury until the inevitable moment that it sniffs you out (in the case of the shadowman and to a lesser extent the sleepwatcher, you're boned in the first night.)

    Question though. I assume the Impostor is just that, another person or being taking the form of something else entirely that has hidden malicious intent. If nothing can enter save for the companions you bring along, if you bring noone along then the Impostor simply doesn't have a shell.

    Then how does the Impostor manifest if it's specific design is "pretend to be someone else and then go AHA! IT'S WAS ME ALL ALONG!"
    >> Anonymous 09/04/11(Sun)18:41 No.16182133
    Alliance: Abominations
    Ally: Fae
    Artifact: Amulet
    Enemy: Killer

    I go to my abominable allies and, with the power of the amulet and the guidance of the fae, have them reshape my body into a truly terrible form. In such a guise, I confront the killer and destroy him.

    I'm assuming abominable powers can either permanently transform me or extend the length of such transformations. And they'll get a kick out of it either way.
    >> Anonymous 09/04/11(Sun)18:42 No.16182142
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    The artifacts amulet and chest.

    That's honestly all I'd ever need to get by, probably. I ain't greedy...
    >> Dunbledalf the Wizard 09/04/11(Sun)18:46 No.16182170
    >>16182131 I assume the Impostor is just that, another person or being taking the form of something else entirely that has hidden malicious intent.

    If alone your "impostor" becomes objects, invented people or even yourself.

    (He's anthropomorphic paranoia)
    >> Anonymous 09/04/11(Sun)18:47 No.16182177
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    >Question though. I assume the Impostor is just that, another person or being taking the form of something else entirely that has hidden malicious intent. If nothing can enter save for the companions you bring along, if you bring noone along then the Impostor simply doesn't have a shell.

    Well.. uh

    Shit. Can he pretend to be animals? Maybe he could take the form of some sort of sea life out in the ocean. The basic premise is that he *is* getting inside, though, because he's a Nemesis. Maybe you just wake up one day and see your twin laying next to you, grinning, and an instant later he rips out all your organs or something
    >> Anonymous 09/04/11(Sun)18:49 No.16182204

    Fuck. That means if the cave has a mirror... Awwwww hell naw. Fuck Impostor. I don't want to wake up to pod-people, a mirror image or my tea mug changing into a pile of venomous spiders or a giant gaping maw.
    >> Anonymous 09/04/11(Sun)18:55 No.16182282
    rolled 8, 5, 4 = 17


    First: Shelter
    Second: Companion
    Third and Fourth: Artifacts
    Fifth: Protection
    Sixth, Seventh, Eight: Nemesi

    Let's do this!
    >> Anonymous 09/04/11(Sun)18:56 No.16182292

    Cut it out. You can't kill The Killer. It blatantly states that he WILL gut your ass in a straight up fight. You might be able to stand a chance against the Forgotten Children, but The Killer is named specifically for his ability to kill the shit out you. The other sorts of Nemesis kill you either via surprise (The Imposter), indirectly, as through madness (The Sleepwatcher, The Madness), or through being too alien to truly fight against (The Shadow). The Children are very numerous, but I think of all the potential foes, they're the ones you stand the highest chance of defeating in straight up combat

    Remember that this won't *stop* them, though. You still need to search the island to put them permanently to rest

    Also, new thread please, we're at 350+ posts and I'd like this discussion to continue with fresh posters
    >> All-Thing 09/04/11(Sun)18:56 No.16182299
    well there goes my chance to live my /k/ommando fantasy. And this time I wouldn't have to worry about food or shelter. I think I hate you for making my dreams impossible.

    easy mode
    perverted castle and pixie

    fun mode
    haunted mansion, the mask, clockwork woman, alliance aberations, sleepwalker and madness
    keep a journal and upon return write the best introspective book ever.

    dream mode(yeah I know not happening)
    perverted castle, pixie, mask, the killer, and two firearms with whatever ammo I can grab in 5 minutes
    I would tell my grandkids stories about this one.
    >> Dunbledalf the Wizard 09/04/11(Sun)18:57 No.16182311

    You got the jist of it anon.

    Whelp, I'm calling it /tg/. I enjoyed this very much, hopefully your choices won't be too awful, and I'll do my best to get you home!

    Hopefully I wont cast some spell the resets this whole mess again.. that would be a disaster..
    >> Anonymous 09/04/11(Sun)18:58 No.16182325
    why do I keep fucking this up? Because it's 4:30 in the morning? Maybe.
    >> Anonymous 09/04/11(Sun)18:58 No.16182335
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    OH and..

    All apologies to Mister Dunbledalf. I know my choice isn't the most entertaining one you'll get to witness, but the amulet lets me fit in where I want and when I want. The chest is a good emergency food supply. Maybe a bit of precious metal to sell so I can get a place to stay while I figure out how I'm going to provide for myself.

    Maybe an actor in a traveling production. An actor that can actually look like the role they need? Why not. I could even fit in musical productions since I can sing very well.
    >> Dunbledalf the Wizard 09/04/11(Sun)18:59 No.16182341
    >>16182292 Also, new thread please, we're at 350+ posts and I'd like this discussion to continue with fresh posters

    Then take up my mantle noble anon, with this thread as your guide, and lead them into a new land.

    I have work tomorrow. Basically.
    >> Dunbledalf the Wizard 09/04/11(Sun)19:03 No.16182390
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    Did..did that rabbit just say something to me?

    Kcab ot ruoy lanigiro morf tsaeb!
    >> Anonymous 09/04/11(Sun)19:06 No.16182429
    bumping for the picture, someone got it all ?
    >> Anonymous 09/04/11(Sun)19:06 No.16182430
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    Awh.. I was just having fun.

    I'll actually spend most of my time screwing with people. Probably.
    >> Anonymous 09/04/11(Sun)19:07 No.16182438
    Hmm......I wonder

    The killer is deinitely going to kill you, yes?

    The cult on the other hand, mentions that whatever they do to you, you will always return alive and your death will not be permanent, despite being a sacrifice.

    I would choose the cave, the pixie, alliance fae and alliance cult.

    I willingly submit myself to the cult, aware that their sacrifices will not bring me permanent death. Then i make sure the cult is always nearby.
    I spend my free time chilling in the cave with my lovely leafy fuckbuddy. Then when the time comes for the killer to arrive. I let him kill me. My last will and testament being that my fae girl takes my body to the cult. They will work their dark magic ministrations upon me and bring me back from death.
    The killer has done his task, he has killed me, so he leaves.
    Then I ask for the pixie girls hand in marriage so she stays with me forever, and we are married before a court of my fae allies.

    Check and motherfucking mate
    >> Anonymous 09/04/11(Sun)19:10 No.16182472
    bugger, thats 4 and another nemesis......drop alliance fae then. I dont need their consent to marry the pixie, we just stay together forever
    >> Dunbledalf the Wizard 09/04/11(Sun)19:10 No.16182473
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    A.. shape changer! I will reveal your true form beast!

    ouy era won a yxes tac lrig!
    >> Anonymous 09/04/11(Sun)19:11 No.16182489
    Good lord thats clever.
    >> Anonymous 09/04/11(Sun)19:12 No.16182504
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    ..You're no fun.

    Hm, maybe I'll try to get into a play about Puss in Boots.
    >> Anonymous 09/04/11(Sun)19:14 No.16182516
    I imagine the Killer probably kills you beyond resurrection, as does every Nemesis.
    >> Dunbledalf the Wizard 09/04/11(Sun)19:15 No.16182534

    .. Till we meet again Shapechanger... wait.. can I see your? *ahem* I mean your.. well...



    *applauds* Marvelous. Allowing yourself to be killed by the killer.. genius.

    However, the form the cult bring you back in.. well.. I hope you like having tentacles.
    >> Dunbledalf the Wizard 09/04/11(Sun)19:16 No.16182542
    >>16182516 I imagine the Killer probably kills you beyond resurrection, as does every Nemesis.

    Oh no, only the killer is out to KILL you.

    Your destruction is their goal. Not death.
    >> Anonymous 09/04/11(Sun)19:17 No.16182552
    The question is.....

    Does the pixie girl like me having tentacles ;)
    >> Anonymous 09/04/11(Sun)19:17 No.16182557
    The Mistress
    Demon Allies
    Fey Allies
    Forgotten Children

    Way I see, if I take the Mistress, where I take shelter doesn't matter, 'cause she's gonna run the place. Now, with Demon allies I get a (slightly) better chance of the Mistress not horribly disfiguring me, because the more powerful Demons on the island(ie, more powerful than her) think it's funny when I run from them while screaming/pissing myself, so they wont let her do too much damage. That, and I have a HUGE femdom fetish.

    Now then, I have no home, and my only "friend" is a succubus who doesn't have to worry about that shit, so I got to enter the forest, and them fey allies wont eat me on sight, after they realize it's me that is.

    Forgotten Children as nemesis because Dunbledalf said the allies are linked to the nemesis they are next to.

    So, bad or horrible?
    >> Anonymous 09/04/11(Sun)19:19 No.16182584
    I guess you spent the rest of your life being alternately molested by creepy dead fey children and capricious demons.
    >> Dunbledalf the Wizard 09/04/11(Sun)19:22 No.16182617
    >>16182552 Does the pixie girl like me having tentacles ;)

    Short answer? Yes.

    Long answer?

    >> /d/
    >> Anonymous 09/04/11(Sun)19:26 No.16182670
    Well then its a win win situation.

    Im sure after a few more sacrifice sessions and dark magic, i could lose the tentacles in time to go back to the real world. trial and error magic is fun magic.
    but the important thing is that the nympho pixie and i live happily ever after
    >> The Succubus 09/04/11(Sun)19:27 No.16182674
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    >>16182557 So, bad or horrible?

    Oh so horrible. Deliciously horrible.

    You'll love every second of it.. such pain and humiliation. Don't think the fae will come to your rescue when I have you under my power. Every day a new form. A new violation.

    By the end you'll beg me to let the Children drag you back under the earth. You'll want their teeth in your skin and their nails on your back. You'll need it.
    >> Anonymous 09/04/11(Sun)19:33 No.16182732

    C4, A3, A4, A6. N2, N6.

    So, Companion: Knight, Artifact: Sword, Spellbook and Mask. Knight is a master swordsman and battle mage, and the mask has potent magical abilities as well as being indestructible. The sword gives me a mastery of the blade and the spellbook would give me potent capabilities as well.

    Between the Knight and the Mask I should be able to perfect both arts.. So while I'm unfortunately forced to live in the island wilderness, and I have no protection, I should be able to fend for myself and carve out a home.

    Afterall, the shelters exist on the island, and should be claimable if one risks it, right?

    Take C4, A3, A4, P4, P5. So, Knight, Sword, Spellbook, Alliance: Demons and Abominations.
    Nemesis: N5, N6, N4, so Imposter, Killer, Sleepwatcher.

    Imposters are Demons and Sleepwatchers are Abominations, right? So... It will be interesting.

    How'd I do? :P
    >> Anonymous 09/04/11(Sun)20:58 No.16183751
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    I shall have my alliance with the guardians. Delaying the attack of my Nemesis The Killer and possibly having backup when he attacks. My main plan involves living in suitable ruins protected by the guardians. Probably deck it out with treasure, furnishings, ect I’ve plundered from other ruins. I and my companion will use it as both our home and base of operations while using other ruins as Stashes such as the ones used by STALKERS (Think of fully furnished, cleaned up, and well lit ayleid ruin)

    I had to decide between the beauty and the fairy. Though I decided in the end it’d be a better to have a spend time with a personality that was not my own, also a helping hand is always welcomed. Not to mention the side benefits of having a fae companion such as understanding many thing about the island, understanding fae laws and manners, and much more. She also seems extremely interested and dedicated so that would probably stave off the loneliness for quite awhile as well. She may also serve as my emissary where I dare not tread. (Really had second thoughts about the invincible dog. Strap that dog to my arm for an invincible dog shield or invincible dog armor)

    The mask. Evil and dickish it may be the personality type plays very well with me. I will enjoy his banter, jokes, and criticism; I‘ve always enjoyed a somewhat argumentative relationship. Many of my orders towards will it regard the location of my enemies, their weaknesses, information about the island, reading of the spell book for me and translating it for me. It should be a fantastic scout and backup on my many quest as well as be an essential tool for the dispatching my nemisii and many potential foes. I can also use him as an invincible shield if I so order him…well probably a buckler but regardless he’s a solid addition. That contributed with its “myriad and incredible” powers it is a massive boon to my cause.
    >> Anonymous 09/04/11(Sun)21:02 No.16183790
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    The spell book goes without saying really. Possible PHENOMINAL COSMIC POWA at my command. I order the mask to decipher the text and enable me to use it with a degree of comprehension instead of mindlessly flinging spells every which way with a decent chance that any one of them could end me horribly or get me a fate worse than death. It will be a center piece as for the defense against my enemies barring their specific weaknesses as dined by the wizard.

    My last gift will be the small chest. It will exist more as a supplier than anything. Not just food or something that mundane. Really it exists as a way to getting access to purified chemicals and compounds. Creation of massive potassium nitrate /sulpher/ calcium carbonate/ charcoal (gunpowder), chlorine /sulphur/ ethylene(mustard gas), nitroglycerin (dynamite, flashpaper) gasoline, petroleum, (napalm)
    I mean science damnit! I will not be ruined by a bunch of fucking monsters on a island in a dimension the rest of the world will never see without shooting and blowing up everything that get’s in my way….also LSD to party and pure alcohol to clean my wounds. Maybe work my way to a rudimentary shotgun(a long metal closed tube with a hammer mechanism should be attainable within a few years) with cold iron slugs. Fuck fae


    Forgotten Children: Fucking fae how do they work? Plans involve running, screaming, using explosives to cave in…ing…essentially the only enemy I assume I can take on at least in minor numbers.

    The Killer: Well kind-of the same as the above but with far more screaming and running. Essentially I’m hoping to get guardian backup along with liberal explosives after weakening him via his supposed artifact otherwise I’m fucked utterly

    The Imposter: Either the mask helps me out or not the reveal with be staggering
    >> Anonymous 09/04/11(Sun)21:24 No.16184082
    I went ahead and made a new thread, guys. I added a few things and made a few adjustments, but if you're still interested, take a look

    >> Anonymous 09/04/11(Sun)21:39 No.16184279

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