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  • File : 1316653042.jpg-(103 KB, 1024x768, zerg-planet.jpg)
    103 KB Zerg Quest LIV Cerebrate Anon 09/21/11(Wed)20:57 No.16379670  

    My name's Jim Raynor. Since the Big Slug reconnected me to its little brain network, I've been hunting Corvus Kingston. I've almost got him, too.

    Some of my ghost boys have found their way to the reactors in Kingston's little invisible city. I'd call it a Ghost Town, but then I'd have to shoot myself.

    My first instinct is to blow them the hell up.

    I guess that's probably a bad idea. I don't know.

    (Completely off-topic: You know, I went back and looked at the first couple of threads, and MAN was it weird seeing me talking about Lablord. He's been a cerebrate so long! It also reminded me that if you search the archives for Cerebrate Anon, you get all of them but the second thread. If you search for Zerg, you get all of them except the first thread. Weird)
    >> TUCAMP 09/21/11(Wed)21:09 No.16379802
    And let's not forget about Defensebrate who... valiantly gave his life on Aiur?

    As for Jimmy, try to bring up a schematic of the building, then just try to turn the reactors off.
    >> Cerebrate Anon 09/21/11(Wed)21:09 No.16379805
    Give my thread life! Liv, damn you! LIV!
    >> Cerebrate Anon 09/21/11(Wed)21:11 No.16379827
    (Defensebrate, the tragic victim of a dastardly clerical error!)

    Computers are all locked out. I could try to break in. It'd probably be easier than hacking invisible door locks was. (d20)
    >> TUCAMP 09/21/11(Wed)21:15 No.16379859
    rolled 20 = 20

    I like new Jimmy, he can pick invisible locks and hack computers, maybe.
    >> TUCAMP 09/21/11(Wed)21:16 No.16379865
    New jimmy is awesome.
    >> Cerebrate Anon 09/21/11(Wed)21:22 No.16379914
    (I...but...You son of a bitch)

    Well, look at that. I always try "password" before I actually do anything. Never worked before. Then again, I've never been trying to break into the computer of an invisible city on a planet that's supposed to be abandoned, before. Maybe ol' Corvus just didn't think anybody'd get in here.

    Looks like the colony's mostly underground, but the parts that ain't are lined with small cloaking field generators in the walls, so the field doesn't spread out. Guess that explains why there are so many power stations on the schematics.

    I flip off the cloaking field and lock it out with a password that, you know, might at least stump a toddler.

    Now, to find that slippery son of a bitch.

    (If you want to try finding him on the computer, roll a d20. Otherwise, tell me what you're after)
    >> TUCAMP 09/21/11(Wed)21:26 No.16379943
    rolled 15 = 15

    First we download the database and keep an eye out for anything trying to leave the planet, cloaked or otherwise. Once the download has started we go looking for Kingston. Checking the computer seems like a decent way to start.
    >> Anonymous 09/21/11(Wed)21:29 No.16379975

    Hey Jimmy, why don't you patch in the Cyberslug to do the hacking work for you? He could probably manifest himself through one of the I-GEGS or marines that's tailing you.
    >> Cerebrate Anon 09/21/11(Wed)21:32 No.16380011
    (You want to get Cyberbrate in on this?)
    >> TUCAMP 09/21/11(Wed)21:36 No.16380046
    I'm happy with the 15, figure it will tell us where he isn't. I think Jimmy is still getting use to the whole zergy thing, so he shouldn't ask the roboslug for help.
    >> Anonymous 09/21/11(Wed)21:37 No.16380066

    Kingston probably doesn't want anyone mucking about in the computers. Especially not some sort of Zerg/VoidGate hybrid.
    >> Cerebrate Anon 09/21/11(Wed)21:43 No.16380134
    I can't find him on the internal scanners. Looks like bio-scans are filtered out on the bottom floor. It's labelled the Bunker Level. Sounds cheery.

    There's also a general alarm apparently set to go off everywhere except within two compartments of intruders that says to report to the Bunker.

    That sounds like a good place to start looking, to me.

    (For reference, Jimmy's still on his battlecruiser in space. You only have two ghosts down on the planet)
    >> Anonymous 09/21/11(Wed)21:52 No.16380204

    Let's go with it, then.

    How far are Warbrate's reinforcements from warping into the system? If the ghosts are able to lockdown the place, we could land an invasion force.
    >> TUCAMP 09/21/11(Wed)21:53 No.16380215
    If they're bracing for a siege then let's give then one. Call in the cavalry, but not the knight from when we crusaded against the manta-rays, that'd be silly... but if Jimmy uses the word, or thinks as the case may be, cavalry...
    >> Cerebrate Anon 09/21/11(Wed)21:55 No.16380232
    (It would take about 15 minutes for them to get here. If you summon them, you can also decide to switch over to the Cerebrate's perspective, if you like)
    >> Anonymous 09/21/11(Wed)21:58 No.16380267
    I'd say get the forces ready to jump but let's keep the stealth for now. There's no alarm and that'll give us more options to mess things up for when the alarm does hit. Can we disable the alarm systems or any other parts of their system?

    Alternatively, get ghosts into their hangers and start messing up any and all transports. Kingston is not getting away.
    >> Cerebrate Anon 09/21/11(Wed)22:00 No.16380289
    Oh, shutting the alarm off isn't hard.

    I think they probably all heard it already, though. Looks like everybody's already booking it for the elevators. Or the stairs.
    >> Anonymous 09/21/11(Wed)22:02 No.16380306

    Let's sabotage some shuttles and disable some alarms then!

    Have Jimmy land some more I-GEGS on the planet if he needs to.
    >> Anonymous 09/21/11(Wed)22:03 No.16380323
    Whoops. Guess I misread. Thought the alarm hadn't gone on yet since we had hacked out way in but I guess they detected the ship in space even if that was the case.

    Might as well call the cavalry in. Since we at least have some partial systems access, can we cut off troops from going to the lower levels? Stop all elevators and crap?
    >> Anonymous 09/21/11(Wed)22:04 No.16380328

    Well crap.

    Let's see if the ghosts can't sabotage any methods of escape and/or close all the doors from a computer terminal and lock them. Or cut off the power source that allows those doors to open/close after the doors shut.

    Have another I-geg tail the evacuees and try to peel off to where Kingston is.
    >> TUCAMP 09/21/11(Wed)22:07 No.16380354
    Quick, set off the fire suppression protocols, namely the locking of the elevators, and if that happens to evacuate all the oxygen in the non-bunker then so be it.
    >> Cerebrate Anon 09/21/11(Wed)22:08 No.16380365
    (Alright...so, two of you want to shut down the elevators, one wants to sabotage any escape vehicles, one wants to sneak a ghost into the Bunker, and one wants to call in Warbrate's reinforcements?)
    >> Anonymous 09/21/11(Wed)22:08 No.16380366

    Time to drop the hammer. Send in the Zerg (the other few thousand or more that are en route)!
    >> Cerebrate Anon 09/21/11(Wed)22:14 No.16380435
    (Ok. So roll a d6 to shut off the elevators.)

    (one wants to sabotage any escape vehicles, one wants to sneak a ghost into the Bunker, and two want to call in Warbrate's reinforcements)
    >> Anonymous 09/21/11(Wed)22:18 No.16380476
    rolled 4 = 4


    There must be an "elevator off" option somewhere here.
    >> TUCAMP 09/21/11(Wed)22:20 No.16380491
    rolled 1 = 1

    >> TUCAMP 09/21/11(Wed)22:21 No.16380515
    Clearly I only roll well tonight while working on electrochem.
    >> Anonymous 09/21/11(Wed)22:22 No.16380522
    I vote to call in reinforcements. We already have the entire planet interdicted; now, we need more ground forces to secure the entire facility. Raynor stays on the battlecruiser in case Kingston decides he wants to be a martyr and blows up the bunker.
    >> Cerebrate Anon 09/21/11(Wed)22:32 No.16380629
    Turning the elevators off is easy. Apparently, it's just as easy to turn them back on. I play a little game of ring around the rosie with somebody for a while before I just activate the fire system. The elevators all lock down, flashing alarms go off, and a few floors start spraying foam all over the place.

    The reactors behind the ghosts go into an emergency mode, sinking into protective shells and being flooded with coolant. If nothing else, it'll probably take hours just to get them back on. So, you know, go Zerg.

    (Alright. In that case, I need you all to vote on whether you want to stay Jimmy, or go back to being the Cerebrate)
    >> Anonymous 09/21/11(Wed)22:37 No.16380696
    Let's stay Jimmy until we capture Kingston, dead or alive.
    While Cerebrate might have the longest history with him, Raynor deserves to finish his first mission his way, and he deserves the credit for it.
    >> Anonymous 09/21/11(Wed)22:39 No.16380721

    Do you mean remain in Jimmy's perspective while the reinforcements pour in vs. direct-command Cerebrate mode?

    Does this mean that that Jimmy will do stuff on the side while we Cerebrate it up and likewise if we stay in Jimmy's perspective?
    >> TUCAMP 09/21/11(Wed)22:39 No.16380724
    I vote stay Jimmy, but we (meaning space slug) give him the cavalry from The Grate Patriotic Crusade.
    >> Anonymous 09/21/11(Wed)22:43 No.16380759
    I like this plan, if there's still any opportunity to use it. Let's try to slip a few ghosts into the bunker and station the rest on the stairwells where they can intercept anyone trying to get down there or up to the surface. That should give Raynor something to do while he waits for reinforcements.
    >> Cerebrate Anon 09/21/11(Wed)22:44 No.16380766
    (Well, I was planning, if we switch, to just treat Jimmy like another of our minions. Artisanlord comes to mind. Only, you know, with more whiskey. Otherwise, I figured we'd just let Jimmy control the forces we sent in. I'm open to other arrangements. I just didn't want to railroad you into staying in Jimmy's eyes if you didn't want to)
    >> TUCAMP 09/21/11(Wed)22:48 No.16380817
    We need to remember to have a big TV spot when we capture Kingston, SEND IN THE ZERGTV NEWS DIVISION!
    >> Anonymous 09/21/11(Wed)22:49 No.16380825
    >I just didn't want to railroad you into staying in Jimmy's eyes if you didn't want to
    Who would want to leave Jimmy? The very concept is shocking.
    >> Anonymous 09/21/11(Wed)22:49 No.16380832

    Stay as Raynor, then. Like all Starcraft hero missions, this is where shit gets done real quick.

    He'll be the surgical precision strikes guiding the ghosts while Warbrate and Cerebrate handle the macro army commands.
    >> TUCAMP 09/21/11(Wed)22:52 No.16380865
    Good evening Mr. and Ms. Swarm, and all the ships in space, I'm Edward R. Burrow. We go now live to Former Supreme Chancellor Covis Kingston's secret headquarters.
    >> Cerebrate Anon 09/21/11(Wed)22:57 No.16380929
    (What can I say? Some peoples be crazy)

    My ghosts slip into the stairwells and work their way down. It's hard not to bump into anybody while they're going down, but I keep 'em hidden, all inconspicuous-like. It all goes pretty good until one of 'em walks through the blast doors to the Bunker Level.

    A big strobe light goes off. Alarms. The door slams shut behind him, and he passes out. The other one just sees the door slam shut and the controls turn off.

    Damn. Looks like they've got some kind of Zerg detector gizmo. That ghost is probably already dead. It was worth a shot.

    A few minutes later, a bunch of overlords arrive. The Big Bug tells me to brace myself before it shoves a couple hundred Zerg into my mind. I'm never getting used to that.

    I guess I've got ground forces, now. The overlords are stuffed with 'em.
    >> Anonymous 09/21/11(Wed)23:01 No.16380983
    Now that the cloaking fields have been disabled, send in a couple dozen gausslisks and zerglings to secure the facility except for the bunker. Make sure that any and all vehicles are driven away or launched into orbit, and that there are no hidden escape capsules or anything like that.

    The rest of our forces, begin digging from the outside, straight down then to the side into Kingston's bunker.
    >> TUCAMP 09/21/11(Wed)23:02 No.16380996
    I assume Artisanlord still has control of the field camrazerg and inbedded reporters. Not it's tome to just burn a hole in one of the blast doors and start pumping water or spores in there.
    >> Cerebrate Anon 09/21/11(Wed)23:07 No.16381048
    (Dig around the outside, burn through the walls: 1
    Burn through the doors: 1)

    There are only a couple of transport shuttles on the surface. I make sure they're not going anywhere.
    >> Anonymous 09/21/11(Wed)23:08 No.16381060

    Get some more Zerg into the facility. Try to patch Cyberbrate into one of the computers and see if he can assume control of the facility or parts of it.

    As an earlier poster mentioned, get some Zerg digging and see if they can't get into the bunker or set up a staging point shortcut through a tunnel.
    >> Anonymous 09/21/11(Wed)23:15 No.16381130
    Why not tap into their comms systems and offer every terran in the building the chance to walk away from this freely with no harm or anything done to them. As long as they give us Kingston alive. I doubt it'll work since I imagine these people are all loyal to Kingston but there's a small chance at least some of them will consider it and we'll have them paranoid with each other.
    >> Anonymous 09/21/11(Wed)23:16 No.16381139

    Speaking of tunnels, let's see if we can't get a density scan on the surrounding terrain once we start burrowing. If there's a secret escape tunnel leading out from the bunker, we want to find it.
    >> Cerebrate Anon 09/21/11(Wed)23:28 No.16381261
    (Dig around the outside, burn through the walls: 2
    Burn through the doors: 1)

    Looks like they've got an internal comm system on that level. I sent a message into it, but it'll probably be Kingston's choice whether anybody else hears it. You can imagine how optimistic I am about that.

    Scanners just show solid rock. Nothing fancy.
    >> Cerebrate Anon 09/21/11(Wed)23:43 No.16381419
    (So...No more votes?)
    >> Anonymous 09/21/11(Wed)23:43 No.16381422
    Outside is good. Just make sure there are /lots/ of entry points when we actually break through.
    >> Anonymous 09/21/11(Wed)23:45 No.16381438
    I vote for all options. I see no reason to limit ourselves to a single entry strategy. Odds are they're well-equipped to turn whatever we do into a rather hellish endeavor, unfortunately.
    >> Anonymous 09/21/11(Wed)23:47 No.16381456
    Do both. We have the resources, and it'll be just like on the battlecruiser: they'll see us cutting through the main bunker doors, that they won't notice the acid eating through a section of the back wall.
    >> Cerebrate Anon 09/21/11(Wed)23:56 No.16381534
    Burrowing's a lot more complicated than I really ever thought about. Top Slimy shows me how it's done. I thought it was instinctual, really. Guess not.

    Either way, it only takes about an hour to get tunnels to the outside of the joint. Then the little bugs start coating the walls with a thick brown acid that smells worse than anything I've ever smelled before. And I get to smell it through a couple dozen nostril...nose-hole...things. Thanks, Cerebrate.

    It takes a while to burn through. The walls end up being ten feet thick of concrete, rebar, steel plating, more concrete, more plating...But when we finally break through, there are marines.

    Now, I've fought Zerg. I've watched them cut men down. I know how those men feel. I've been there, man. I can't...I...I won't...gunfire...you can't make...

    (Roll 1d100)
    >> Anonymous 09/21/11(Wed)23:59 No.16381559
    rolled 49 = 49

    >> Anonymous 09/21/11(Wed)23:59 No.16381561
    rolled 30 = 30

    Dammit Jimmy, if you had a problem with this, you should have told us first! You're a valued individual, and if you'd rather not, then that's okay. You've already done your job, we can hand the rest of the op over to Warbrate.
    >> TUCAMP 09/22/11(Thu)00:00 No.16381567
    rolled 6 = 6

    Hold strong Jimmy, kill them for Kerri, but keep your hands off our sister.
    >> Anonymous 09/22/11(Thu)00:01 No.16381583
    rolled 6 = 6


    >> Cerebrate Anon 09/22/11(Thu)00:09 No.16381642
    (Jimmy's been chafing at the bond since the start...)

    (Perspective shift)

    Our link with Raynor burns. We see glimpses of his mind, and hear snatches of his thoughts. There is a feeling of it pulling away, like something tearing a finger away at the joint. It hurts.

    We order Warbrate to ready itself for battle. We may have to destroy the forces we already sent.

    We pool our thoughts and reach out to bring Raynor back to us.

    (Roll another d100)
    >> Anonymous 09/22/11(Thu)00:12 No.16381665
    rolled 60 = 60

    Not yet, Jimmy. Not when we're so close! Not when Kingston is within our grasp!
    >> Anonymous 09/22/11(Thu)00:12 No.16381667
    rolled 25 = 25

    Get back here Raynor.
    >> TUCAMP 09/22/11(Thu)00:12 No.16381669
    rolled 36 = 36

    By the power of Electrochem I command you to calm down Jimmy.
    >> Anonymous 09/22/11(Thu)00:12 No.16381670
         File1316664742.jpg-(137 KB, 700x600, assumingcontrol.jpg)
    137 KB
    rolled 13 = 13


    Picture somewhat related.
    >> TUCAMP 09/22/11(Thu)00:15 No.16381707
    It seems I blew my good rolls for the night on getting into the computer system, a valuable thing regardless.
    >> Cerebrate Anon 09/22/11(Thu)00:22 No.16381777
    (I heart that picture)

    Our thoughts crash into Raynor's. It is like a tug-of-war for his mind. We struggle, but after a few moments, the immensity of our consciousness forces Raynor back under our control.

    The hydralisks at the mouths of his tunnels are mostly dead. The ones left alive, we turn on the marines. We send more forces into the tunnels to secure the entrances. It's bloody, but we multiplied the entry points and spread them through the Bunker, so the advantage is ours. The fight has begun.

    But what of Raynor? Should we place him back in control? Shall we allow him his personality? Or should he be destroyed? We have not fought for control of something like that in some time...
    >> Anonymous 09/22/11(Thu)00:24 No.16381806
    Considering that standard Raynor had fuck-all for psychic power, I'm extremely curious as to how he could possibly put up a decent fight against our will at all. It's not like that's something any random Terran can manage. How'd he do it?

    Look through his mind and figure that out, as well as why he decided to suddenly resist us. This bears careful examination.
    >> TUCAMP 09/22/11(Thu)00:28 No.16381844
    Jimmy is stubborn, be sure that when we scold him we tell him that he's not getting any GIANT PAULDRONS now. But, we let him keep some independence, we just don't let hing get too close to combat.
    >> Anonymous 09/22/11(Thu)00:29 No.16381849

    Allow him his personality, but we shall be directing the battle (along with our other Cerebrates) from now on. Have Raynor monitor the situation and let us know if there are any sudden changes that we might miss due to our being preoccupied with the main battle.

    We can study him after we've apprehended Kingston.
    >> Anonymous 09/22/11(Thu)00:30 No.16381861
    For right now, keep him on a tight leash, but don't have him control the Zerg on the ground; give control of those forces over to Warbrate. Raynor is to keep up the planetary blockade to make sure that Kingston can't escape.

    Once Kingston has been apprehended, leave Raynor his personality, give him a suitcase full of cash, a vulture cycle, a fully loaded gun, and a dropship.
    He's done what we brought him back for, and he can have his freedom once we have Kingston in hand.
    >> Anonymous 09/22/11(Thu)00:33 No.16381887
    Well his son had psychic potential and was conscripted for the Confederate ghost program where he died.
    I wouldn't be surprised if Blizzard pulled out of their asses that Raynor always had psychic potential, but it was just latent.
    >> Cerebrate Anon 09/22/11(Thu)00:35 No.16381909
    Raynor was always willful, and allowing for independent thought and consciousness always weakens our control to some degree. We recall once having immense trouble forcing Gorn out of a battle lust.

    We decide to take the matter of this siege into our own feelers, but not to destroy Raynor or his consciousness. He seems depressed and uncertain as he stalks toward the ship's dining facilities in search of "every drop this ship's got." We keep a close Eye on him.

    On the planet, the battle goes well. Our forces' whirling blades and deadly spines cut through the Terrans. The women and children fire their weapons alongside the adults. Apparently, Kingston and his followers are prepared for a scorched earth defense.
    >> Anonymous 09/22/11(Thu)00:37 No.16381936
    Allow personality
    Give him limited control (only over ghosts and Marines)

    >It is more fun that way.
    >> TUCAMP 09/22/11(Thu)00:39 No.16381960
    Bring up the speakers, we need to have them spewing propaganda. No real reason, but I'm in the mood for cheesy propaganda. "Join the winning side. Get all the purple goop you could ever want. Kingston was a robot."
    >> Cerebrate Anon 09/22/11(Thu)00:42 No.16381983
    (Well, technically all Koprulu Terrans have latent psychic powers. The AI that brought them here deliberately encouraged it in all of the subjects, and the Overmind wanted it to make his forces more resilient against the Protoss. With all the inbreeding that would follow 48,000 people spread across three worlds becoming several billion people spread across dozens in just 250 years, I can only imagine how psychic you'd have to be just to be unusual)
    >> Cerebrate Anon 09/22/11(Thu)00:44 No.16382005
    >Kingston was a robot

    I'm so glad we stopped that from happening. The Kingstonator would have been so hokey...
    >> Anonymous 09/22/11(Thu)00:45 No.16382017

    Since Raynor's retiring from the battle, have Cyberbrate monitor the battle and notify us if there are any unusual power spikes or warp signatures or what have you.


    Perhaps we should restate our offer on the loudspeakers about giving up Kingston or simply not fighting us while we go and get him?
    >> Cerebrate Anon 09/22/11(Thu)00:48 No.16382044
    We could probably hack into the comm system down here from the sections we've claimed.

    (Anybody else up for that?)
    >> Anonymous 09/22/11(Thu)00:50 No.16382061
    what are the capabilities of our Ghosts? (just pretend that I never played the game)

    Also, am I the only one who's getting an ominous feeling that Kingston is going to pull some crazy shit again?
    >> Anonymous 09/22/11(Thu)00:52 No.16382072
    I'd totally be down for that.

    No. But there's not much we can do to stop any plans he has except hack the comp systems and lock him out.
    >> Anonymous 09/22/11(Thu)01:00 No.16382138
    Might as well. We're here for Kingston, not anyone else.
    >> TUCAMP 09/22/11(Thu)01:00 No.16382139
    Don't forget to check the area above his bunker... meaning the atmosphere of the planet, I sure hope there's not a fly machineshop up there.
    Basically psychics with regeneration, sniper rifles, and invisibility
    >> Cerebrate Anon 09/22/11(Thu)01:00 No.16382141
    (They can cloak, use the enemy-freezing ability called Lockdown, and call down nuclear strikes. They're supposed to be super-competent psychic spec-ops, but that's less important when they're part of a Hive mind.)

    There is a squeal as our mic goes live. One of our marines speaks into it, telling the Terrans that we have already made peace with humanity in this sector, and are willing to help them regain their citizenship with the remaining Terran government if they lay down arms. Kingston, we say, is the only person we seek. We are uninterested in killing or infesting any of the others.

    Our forces fall back a little to give the humans room to consider.

    How long should we wait for a response?
    >> TUCAMP 09/22/11(Thu)01:04 No.16382168
    I'm going to count to 533, prime numbers only, then I'm killing the lot of you.
    >> Anonymous 09/22/11(Thu)01:04 No.16382171
    Can our forces start digging more breaches into the areas that are being held? Not necessarily create the breach but get them ready? If so, I say long enough to get more of our forces into position. If that can't be done in a reasonable time, give them 5 minutes and then recommence the attack.
    >> Anonymous 09/22/11(Thu)01:05 No.16382180
    1 minute.
    >> Anonymous 09/22/11(Thu)01:06 No.16382182
    Oh right. Can we also use this time to try to hack into the bunkers internal computer systems and see if we can lock them out? Alternatively, can we check the comms of marines that we've killed to see if there's any radio chatter we might want to know?
    >> Cerebrate Anon 09/22/11(Thu)01:06 No.16382191
    (5 minutes: 1)

    (There may or may not be things going on during this time)
    >> Anonymous 09/22/11(Thu)01:08 No.16382205

    Well... on the one hand, Kingston is probably looking for something to stall for time. On the other hand, we need them to decide like now.

    Give them three minutes. Notify them of the impending time limit. Remind them that if they choose to continue to protect Kingston, everyone will be infested. Not just the fighting men and women who knew the risks when they signed up for such a dangerous post, but their children and their other family members.

    Also, if Kingston owes them anything, we have the KMC under our thumbs. Money is not an issue. If Kingston is blackmailing them, we have sovereignty and control over the current Terran government.
    >> Anonymous 09/22/11(Thu)01:10 No.16382219

    Also, let's see if we can't get Cyberbrate to help out in the computer hacking department.
    >> Cerebrate Anon 09/22/11(Thu)01:10 No.16382222
    (5, 3, and 1 all have 1 vote)
    >> Cerebrate Anon 09/22/11(Thu)01:15 No.16382271
    rolled 20 = 20

    (Rolling for...stuff)
    >> Anonymous 09/22/11(Thu)01:17 No.16382287
    This, assuming it's one minute 39 seconds.
    >> Anonymous 09/22/11(Thu)01:17 No.16382291
    Guy who said 5 min initially. I'll go 3 minutes then just so we can get going.
    >> Anonymous 09/22/11(Thu)01:18 No.16382297
    We should get the idea Raynor might not like seeing what happens to the combatants. Vaguely.
    >> Anonymous 09/22/11(Thu)01:20 No.16382313
    3 minutes is plenty of time.
    >> TUCAMP 09/22/11(Thu)01:23 No.16382342
    Jimmy is drinking himself less depressed. He won't notice until later.
    My other idea was until an impromptu production of Macbeth was done.
    >> Cerebrate Anon 09/22/11(Thu)01:36 No.16382440
    (Whoa. I got quads. Neat)

    After three minutes, no one has come out of the Terran areas. There hasn't been any reply over the comm. We assume this means that those inside wish to fight to the death. Unfortunate.

    We reignite the battle. We fight through corridors, store-rooms, kitchens, and living quarters, ever toward the center of the structure.We fight women, children, and soldiers, and we slaughter the lot.

    We fight them to a blast door. It is closed, and only one makes an attempt to open it. Rather, he bangs on the door and screams for whoever is inside to let him in. When his comrades fall, he turns and screams as he pulls the pin on a grenade, taking two zerglings with him.

    We double-check. There is no life in the Bunker except whatever is behind that door.

    The door, as with the walls before it, is no match for the Swarm. What door could be? It burns away easily, and we enter the room.

    Inside, there is a modern, sterile white laboratory. There are several Zerg specimens in tanks, some alive.

    There is also a man. He is sitting at a glass desk, a series of papers and medical equipment in front of him. As we enter, he turns, showing the familiar face of Kingston. He shows signs of malnutrition and sleep deprivation.

    "Ah. You finally made it."
    >> Anonymous 09/22/11(Thu)01:38 No.16382454
    No talking. Infest him now.
    >> Anonymous 09/22/11(Thu)01:40 No.16382469

    Hope there aren't any infestation shenanigans going on. Like getting tainted DNA or something.

    The question is, do we allow him to speak up or do we take a risk and infest him from the get go?
    >> Anonymous 09/22/11(Thu)01:40 No.16382471
    Don't let him talk any more. He could have put together another Psi Disruptor or something similar. We can't give him the opportunity to activate it.
    >> Cerebrate Anon 09/22/11(Thu)01:42 No.16382488
    (No talking, immediate infestation: 2. Feel free to discuss whatever options you see fit)
    >> Anonymous 09/22/11(Thu)01:43 No.16382490
    I don't like it. This is a xenobiological research facility. He might have been trying to put together a genetic logic bomb, a DNA sequence that, if we attempt to integrate into the Swarm, could result in a massive cascading fault within our psionic matrix.

    Grab him with Zerg, keep him from being able to press any buttons or activate anything.
    But don't infest him.
    >> Anonymous 09/22/11(Thu)01:44 No.16382499
    >He shows signs of malnutrition and sleep deprivation.
    Did he look like that when he sent us the message on the battlecruiser?
    >> Cerebrate Anon 09/22/11(Thu)01:44 No.16382501
    (No talking, immediate infestation: 2
    No talking, no infestation: 1)
    >> Cerebrate Anon 09/22/11(Thu)01:46 No.16382516
    He did. He also looked malnourished and sleep-deprived during his message after Moria conquered Tarsonis, but it is more pronounced, now.
    >> Anonymous 09/22/11(Thu)01:48 No.16382531
    Restrain and gag, but don't infest.
    >> Cerebrate Anon 09/22/11(Thu)01:48 No.16382535
    (No talking, immediate infestation: 2
    No talking, no infestation: 2
    Neck and neck!)
    >> Anonymous 09/22/11(Thu)01:51 No.16382556

    Silly Kingston. Speeches are for opponents that haven't angered us. Protoss are all about that shit, yes, and we allow them their time in the sun. But Kingstons? KINGSTONS ARE ASSHOLES.

    Gag him and restrain him. No dignified stuff for him.
    >> Cerebrate Anon 09/22/11(Thu)01:54 No.16382586
    He doesn't resist. We pull him from his desk. We gag him. We search him. He does not appear to have any detonators or other Big Red Button-type devices.

    So, we have him bound and gagged. What now?
    >> Anonymous 09/22/11(Thu)01:55 No.16382591
    >> Cerebrate Anon 09/22/11(Thu)01:56 No.16382594
    (I guess I'm not the only one who recently reread the first thread)
    >> Anonymous 09/22/11(Thu)01:56 No.16382598

    Examine the medical papers on the desk. Patch in the Zerg Science Corp. and have them go over them.

    In the meantime, get a heavy Zerg guard and keep an eye on Kingston. Prep him for off-world transport. Perhaps we'll let him speak when he's safe in our hands.
    >> Anonymous 09/22/11(Thu)01:57 No.16382601
    Put him in some sort of containment vessel. Something reinforced, and lets see if we can rig up some psi-dampening whatsits.
    Then strap him into a wraith and fly him somewhere faaaar away from anything valuable.
    Then, and only then, do we start mucking around his lab.
    >> Anonymous 09/22/11(Thu)01:57 No.16382603
    >what now?
    Convey our confusion. Where is the genius that evaded us for so long? Who is this pathetic man that gave up without a fight? And what the hell has he been eating?
    >> Anonymous 09/22/11(Thu)02:00 No.16382632
    I actually like this plan. We bind him, check his mouth for cianide tablets, and his blood for illness, before we throw him into a shuttle ina zerg straightjacket.
    >> Cerebrate Anon 09/22/11(Thu)02:07 No.16382685
    We go over his equipment as his body is scanned.

    We detect an odd pathogen in his system. We can't quite identify it. One of the papers we come across is a memo that simply says, "Let's hope they take the bait quickly. I'd hate to be gone before they figure it out."

    A wave of nausea passes through the Zerg in the lab. Something...sickly...is happening. Our vision from those Zerg blurs, but we can see Kingston smiling behind his gag.
    >> Anonymous 09/22/11(Thu)02:10 No.16382708
    Time to disconnect, yo!
    >> Cerebrate Anon 09/22/11(Thu)02:12 No.16382719
    Sever our connection to the Zerg in the lab? Or the whole surface?
    >> Anonymous 09/22/11(Thu)02:15 No.16382748
    >> Anonymous 09/22/11(Thu)02:16 No.16382753
    The zerg in the lab. Just in case.
    Better idea, have them all self-terminate, and the ones outside the lab begin quarantine procedures with fire and acid, no creep..
    We can send in ghosts with suits on to knock him out and get out.
    >> Anonymous 09/22/11(Thu)02:19 No.16382780
    where'd everyone else go?
    >> Anonymous 09/22/11(Thu)02:20 No.16382790
    All units on the planet stay grounded and are to be considered lost. Same thing with anything in the air near the facility. Get Raynor's battlecruiser out of orbit and retreat to a safe distance.
    All other units to stay in position, and are to be considered infected and lost.

    All Zerg in the lab to immediately self-terminate and the ones outside to begin quarantine.
    Have the Zerg Science Corps immediately begin analyzing whatever hit us.
    >> Cerebrate Anon 09/22/11(Thu)02:21 No.16382794
    I dunno.

    Wanna leave this until next week? Things always take such different lengths of time than I expect them to...
    >> Anonymous 09/22/11(Thu)02:23 No.16382812
    Get Raynor on the bug-horn, tell him Kingston has done it again and to get himself isolated or GTFO NOW.
    >> Anonymous 09/22/11(Thu)02:26 No.16382827
    Maybe. It looks like we've got 3 or 4 people in here right now.
    >> Anonymous 09/22/11(Thu)02:26 No.16382829
    Setting up quarantine shouldn't take too long.
    1. Self-terminate any and all biological units inside the bunker.
    2. Close all exterior openings, melt them shut with a little bit of acid.
    3. Don't we have killbots lying around somewhere? I'm pretty sure 'terminators' was mentioned sometime in the past. Let's get some of those nearby.
    >> Anonymous 09/22/11(Thu)02:32 No.16382864
    The problem is that we never got around to making loyal but independent terminators. We have the base chassis, but we haven't reprogrammed the CPU's or vetted the construction process so that the CPU's that are manufactured will be loyal to us and the Swarm, rather than to VoidGate.
    It probably built loyalty into the circuitry of the CPU's themselves.
    >> Cerebrate Anon 09/22/11(Thu)02:33 No.16382870
         File1316673223.jpg-(132 KB, 500x500, Zerg_Icon1.jpg)
    132 KB
    The sight of Kingston's eyes, full of triumph even while bound and gagged, fill us with hate even as the units in the lab fade from our minds. We try to order them to die, but they are already gone. We order all of our units in the Bunker to retreat from the lab. Perhaps they are not infected. We don't allow anything off-planet, regardless.

    Raynor's battlecruiser pulls further into deep orbit, but Raynor doesn't respond. He has managed, with great dedication, to overcome his body's regenerative processes and drink himself into unconsciousness. It will probably only last a few minutes, but it is still an impressive accomplishment.


    (GASP! Kingston has one last trick up his sleeve! What could this mean? Did Cerebrate Anon make this shit up at the last second because Kingston just rolling over wasn't dramatic enough? Did he totally rip off Old Janeway's trick from Voyager? Do you care?)


    (It's cool. We're cool. Next thread's number 55. That's a great number to kill Kingston. Very milestone-like)
    >> Cerebrate Anon 09/22/11(Thu)02:35 No.16382885
    (Finally looking at the time, I really ought to stop anyway. I've got work in the morning. Sorry!)
    >> Anonymous 09/22/11(Thu)02:36 No.16382891
    >Did Cerebrate Anon make this shit up at the last second because Kingston just rolling over wasn't dramatic enough?
    Fuck no. I always figured this would be the case.
    He always ALWAYS, manages to figure out a away to turn our nature against us, first our nature of brutality to oustmart us, then our psychic nature to dominate our forces, and now our uniform zerge genotype to kill us.

    >> Cerebrate Anon 09/22/11(Thu)02:38 No.16382905
    >and now our uniform zerge genotype to kill us.

    Cooooould be...
    >> Anonymous 09/22/11(Thu)02:54 No.16383008
    What, are you implying that it also has a psionic vector? Did Kingston just infect us with psychic ebola?!
    >> Harmless 09/22/11(Thu)02:55 No.16383026
    Stop giving the GM ideas!
    >> Anonymous 09/22/11(Thu)02:59 No.16383055
    It wouldn't work anyways.
    Zerg units are one-way psionic; their psychic organs are read-only, with the exception of our admin privileges.
    Also, zerg units have really weak psionic presence. That's what overlords were made to handle, to be able to track and control these slight presences where they would be specks in our own eye.
    There are the Ghosts we assimiliated, but none of them where present.
    >> Anonymous 09/22/11(Thu)03:03 No.16383092
    Oh, and also the units are already dead. Dead brains can't transmit the psinoic vector to the other brains.
    Also, a psionic vecotr would only work like a computer virus,, where it would tell the brain to tell the body to start producing the genophage.
    >> Anonymous 09/22/11(Thu)03:16 No.16383208
    rolled 8 = 8

    We kill him here and now. With zerg spawning pool acid.

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