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  • File : 1319337216.jpg-(60 KB, 432x421, f%20Hardcore..jpg)
    60 KB Narrator 10/22/11(Sat)22:33 No.16710567  
    It's said that only cold iron can harm a fairy. This is true, from a human perspective. But if magic wasn't in the business of being the exception to the rule, it would be science, and if fairies weren't magic, they'd be nothing. Fairies can kill other fairies without any trouble.

    At first glance, it seems that fairies would have little cause to fight. However, fairies are made not of meat and bone, but of sparkles. When killed, a fairy leaves her sparkles behind. Fairies are powered by sparkles.

    Sparkles are power.

    Only the most powerful fairies can conjure their own set of wings.

    Fairies kill each other a lot.

    Fortunately for the civilized fae, the Queen, by way of being the most powerful, has put an end to such things. Before her rule began, fairies fought amongst each other for power non-stop, with little organization. By conquering and holding the Hatching Grounds where fairy pods grow, and giving newly hatched fairies the choice of serving the queen in life or as raw sparkles, peace was maintained.

    Or rather, peace was maintained in the Queen's palace, the Hatching Grounds, and the immediately surrounding areas.

    You are one of the uncivilized fairies who does not benefit from, or suffer under (depending on who you ask), the Queen's rule. Living outside the official boundaries of Fairyland, you are free to

    Choose an appropriate fairy name and appearance. Fairies are small, range from androgynous to feminine, come in all colors, and love decorations of all sorts. You must also choose whether your magical talents lie in Protection, Curses, Trickery, Sparklecraft, Burst, or Glamour.
    >> Anonymous 10/22/11(Sat)22:36 No.16710594
    Trixy Buttercup
    1 inch tall
    >> Narrator 10/22/11(Sat)22:40 No.16710626
    Trixie Buttercup it is. Updating.
    >> Anonymous 10/22/11(Sat)22:45 No.16710672
    Fairy Meat quest?
    >> Narrator 10/22/11(Sat)22:51 No.16710730
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    While not a famous fairy, you are better off than most. You have a nice, warm, dry hollowed out log to live in, isolated enough that it usually keeps you out of trouble.

    You share your log with two companions or underlings, whichever way you would like to think about it. The first, Bloomstar, accepted you as the boss without much protest, hoping to acquire safety in numbers at the expense of a little bit of freedom. You have been known her for quite some time.

    The second, Twinkle, you caught rummaging through your things as you returned from a picnic. She chose serving you over being broken down for sparkles.

    Right now, the three of you are in your log, sitting on the edge and watching the sun come up as you enjoy a breakfast of nectar and dewdrops.

    Something causes Bloomstar to squint and stand up, pointing at the horizon. "Look!" she shouts. You look. You can barely make out several figures running towards you. They look like newly hatched fairies; the least powerful, but also the least risk averse. They whoop and giggle as they leap dexterously over pebbles and blades of grass.

    Bloomstar and Twinkle look to you for instructions.


    >Fairy meat
    I just read Fairy Meat, and it's definitely a big source of things to steal, but lots of things are different. For example, blood is replaced with sparkles. Actually, that's the main difference.
    >> Narrator 10/22/11(Sat)22:54 No.16710756
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    Voting is handled by character, with the largest number of votes for the same move winning. Unspecific moves ("Twinkle should go forward and attack") will be treated as discussion and ignored. Specific moves ("Twinkle should move 3 north and attack the fairy to the Northeast.") will be counted.

    On her turn, a fairy can travel their movement speed and either attack, enter a grapple, or cast a spell if they know one. You know how to teleport. Teleporting is the exception to the rule, and allows you to travel 5 hexes regardless of obstacles as one point of movement, once per turn.
    >> Narrator 10/22/11(Sat)23:07 No.16710866
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    >Codex edit, now Trixie exists and there is only one Bloomstar
    >> Anonymous 10/22/11(Sat)23:17 No.16710959
    So, Trixie can move 4 and then teleport 5? That is going to lead to some ridiculous hit and runs.

    Move suggestions
    Bloomstar: Southwest, west, west
    Twinkle: West, west
    Trixie Buttercup: Southwest, west, teleport west, west, west

    What does everybody think?
    >> Anonymous 10/22/11(Sat)23:26 No.16711022
    >It's said that only cold iron can harm a fairy. This is true, from a human perspective.
    I much rather enjoy the perspective of 'Cold' being a mistranslation of 'Polar' or magneticized iron.

    I don't know where it came from, but I first saw it from RHjunior's Tales of the Questor series and preferred it since.
    >> Narrator 10/22/11(Sat)23:28 No.16711052
    Voting over. Updating.

    I'm making this part of the universe, because "cold iron" is actually meaningless.
    >> Anonymous 10/22/11(Sat)23:31 No.16711075
    Wait, do you mean that you're making Cold Iron a 'thing' here, or do you mean that Cold=Magnetic?
    Your wording confuses me.
    >> Narrator 10/22/11(Sat)23:32 No.16711078
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    Bloomstar: "Here they come!"

    What is your command?
    >> Narrator 10/22/11(Sat)23:33 No.16711086
    >> Anonymous 10/22/11(Sat)23:37 No.16711133
    You'll have to wait for commands, because I only jumped in to ask about the iron. I don't even play Final Fantasy Tactics.
    >> Anonymous 10/22/11(Sat)23:49 No.16711240
    Trixie Buttercup: Northwest, northeast, northeast, northeast, attack northeast, teleport back to original position.
    >> Narrator 10/22/11(Sat)23:58 No.16711303
    Voting over, updating.
    >> Narrator 10/22/11(Sat)23:59 No.16711308
    Actually, someone roll 2d6 for Trixie's attack.
    >> Anonymous 10/23/11(Sun)00:03 No.16711341
    rolled 4, 3 = 7

    >> Narrator 10/23/11(Sun)00:10 No.16711383
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    Tinkle and Bloomstar point and laugh at the other fairy as your punch sends her sprawling.

    Enemy fairy is incapacitated. Incapacitated fairies have a one in six chance of standing up on their turns. Attacks on incapacitated fairies are always lethal.

    The other fairies in range rush you, missing by inches as you teleport back. They continue their charge, now furious after seeing their friend taken down.

    The enemy is upon you! How do you respond?
    >> Anonymous 10/23/11(Sun)00:24 No.16711478
    Twinkle: NW x2, W, Attack NE
    Bloomstar: W, NW x2, Attack NE
    Trixie: Teleport N x4, Attack anyone left standing
    >> Narrator 10/23/11(Sun)00:33 No.16711526
    Roll 5d6 for attacks - two for Trixie, two for Bloomstar, and one for Twinkle.
    >> Anonymous 10/23/11(Sun)00:41 No.16711604
    rolled 3, 4, 5, 5, 4 = 21

    >> Narrator 10/23/11(Sun)00:44 No.16711643
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    Bloomstar: "Yeah! Take that!"

    It is the enemy's turn.
    >> Narrator 10/23/11(Sun)00:46 No.16711659
    The first fairy to go down recovers.

    The fairies that split up to flank you now converge.

    Enemy turn continues pending attack results.
    >> Narrator 10/23/11(Sun)00:47 No.16711666
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    rolled 2 = 2

    >dice and pic
    >> Narrator 10/23/11(Sun)00:49 No.16711682
    You barely manage to dodge the charging fairy's kick.

    Map is unchanged. Orders?
    >> Anonymous 10/23/11(Sun)01:01 No.16711826
    Can fairies move through downed enemies? If so, Trixie Buttercup attacks east and then moves west, southwest, west, west. Tinkle moves northeast and attacks east, and Bloomstar moves east twice and attacks east.
    >> Narrator 10/23/11(Sun)01:05 No.16711877
    5d6. 2 for Trixie, 1 for Twinkle, and 2 for Bloomstar in that order.
    >> Anonymous 10/23/11(Sun)01:12 No.16711948
    rolled 5, 6, 3, 5, 1 = 20

    >> Narrator 10/23/11(Sun)01:21 No.16712034
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    Your forces attack as one!

    Twinkle: "Wow, I didn't think she'd go down that easy."

    The enemy fairies are in various states of incapacitation. Your first order of business, preferably within the next few seconds, before any of them get up, is to figure out what to do with them. After that, you can figure out exactly what this means in terms of your long term goals.

    Bloomflower and Trixie will probably expect a share of any sparkles you decide to extract.
    >> Anonymous 10/23/11(Sun)01:30 No.16712125
    Pick three at random, stomp into fairy dust. Demand that the other two join you.

    Oh, and figure out where they came from, what they wanted, that kind of thing.
    >> Anonymous 10/23/11(Sun)01:33 No.16712163
    Should probably promote our established underlings. Builds loyalty.
    >> Narrator 10/23/11(Sun)01:46 No.16712277
    Bloomstar: "Eenie, meenie, miney, moe..."

    Several stomps in, the unlucky fairies collapse in a shower of glitter with a soft tinkling noise. The remaining fairies, now able to struggle up to sitting positions, seem cooperative.

    Fairy 1: "We were from a hatching ground not far from here, out of the same pod. There were some fairies rounding everybody up, and we ran off as a group."

    A hatching area here, in the middle of nowhere, outside of the Queen's control, is news.

    You have three sparkles to divide up, and some news to react to.
    >> Anonymous 10/23/11(Sun)02:03 No.16712435
    >some news to react to.
    If the secret hatching area is such a big deal, the "some fairies rounding everybody up" is probably more than our group of three (five?) can handle.

    Find out as much as possible about this other group.
    >> Narrator 10/23/11(Sun)02:16 No.16712521
    Fairy #2: "There were at least fifteen. One of them blew someone up in a bright flash of light, and a few of them had magic weapons. I don't think that was the whole group, either."

    Bloomflower stares at the sparkles coating the ground. "...shiny."
    >> Anonymous 10/23/11(Sun)02:27 No.16712581
    Split up the sparkles three ways evenly between our original group, but make it clear that next time we're getting a bigger cut of the loot, even if that means they get nothing.

    Speaking of loot, these fairies weren't carrying anything, were they? And what is in our inventory exactly?
    >> Anonymous 10/23/11(Sun)02:42 No.16712647
    > the life of a fairy seems to be dangerous, short, and violently magical in this setting, i like it!

    split sparkles three ways, we should probably kill one more, then offer the last one a chance to join our band (that way, if she/it betrays or attacks us later, it'll be 3 vs 1 instead of 3 vs 2)
    >> Narrator 10/23/11(Sun)02:47 No.16712675
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    Because you only need one fairy to get information from, you crack open one more for delicious magic. Twinkle and Bloomstar each absorb their sparkle gleefully as soon as you give them permission. Your sparkles hover around you for a moment when you pick them up, before forming a cloud around you that eventually settles down on your skin.

    Do you want a random stat upgrade for your second sparkle, or a new spell: the ability to project a temporary decoy image of yourself?
    >> Anonymous 10/23/11(Sun)02:52 No.16712699
    random stat upgrade
    damn... we must be one fast fairy.......
    >> Narrator 10/23/11(Sun)02:59 No.16712728
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    The last fairy, on her knees, accepts your offer, her eyes wide.

    Codex updated, including Wibble, who it seems you are keeping.

    >Speaking of loot, these fairies weren't carrying anything, were they? And what is in our inventory exactly?

    Fairies don't use a lot of equipment. They tend to find what they need as they go, in the rare event that they need anything. Aside from the clothes you wear, your log contains a few piles of dandelion fluff to sleep on and rather a lot of empty space.

    Where do you go from here?
    >> Anonymous 10/23/11(Sun)03:09 No.16712798
    >Where do you go from here?
    Well, where can we? It sounds like we're in over our heads.
    >> Narrator 10/23/11(Sun)03:15 No.16712833
    Bloomstar: "If you wanted, ma'am, you could probably scout out this hatching site, and escape easily if anyone saw you. It might help us decide what to do."

    Twinkle: "I bet we could do a decent hit and run on them if we rounded up some more support. Or some more power. Either way. All of those shiny sparkles..."
    >> Narrator 10/23/11(Sun)03:18 No.16712853
    Wibble, instead of expressing an opinion, nods politely and tries to guess which one you will pick and express more enthusiasm towards that one. The effect is unconvincing.
    >> Anonymous 10/23/11(Sun)03:18 No.16712855
    scout the hatching site, try to find out if anyone has claimed it
    >> Narrator 10/23/11(Sun)03:26 No.16712897
    You set off, zipping along the forest floor so quickly that it becomes hard to anticipate and avoid obstacles as they zoom towards you. Following Wibble's instructions, you find yourself in the right general area in no time.

    From there, you slow down a bit, sticking to the cover of shrubs, small rocks, and the detritus that falls to the ground naturally in the forest.

    The hatching ground is exactly where Wibble predicted. In the center of a wide clearing mostly free of cover, there is a tall tree with fairy pods dangling from the branches. All of the pods you can see are underdeveloped and not ready to hatch, meaning that someone is digging out the fairies as they approach readiness to enter the world.

    At the base of the tree, there are five fairies standing guard. While you watch, one of them leaves, walking into a hole concealed by the tree roots. A moment later, another walks out to replace her.

    You aren't close enough to see any more details, but getting closer risks detection.
    >> Narrator 10/23/11(Sun)03:44 No.16713005
    Still here. I think I'm going to make team bases, for easier identification of the icons. I assume you want to be purple team?
    >> Narrator 10/23/11(Sun)03:46 No.16713017
    >team bases
    That is, little bases for the icons, as if they were minis, to make it easier to tell which fairies are which.
    >> Anonymous 10/23/11(Sun)03:48 No.16713036
    sure, sounds good to me
    >> Anonymous 10/23/11(Sun)03:52 No.16713063
    If they're guarding an entrance at the bottom of the tree, can we circle all of the way around the clearing to the end they aren't guarding, using the tree as cover?
    >> Anonymous 10/23/11(Sun)03:57 No.16713101
    You go to the other side of the clearing, moving in a half circle to stay to the safety of the cover of the forest. The back of the tree doesn't have an entrance you can see, and there are no guards. You wait, then when you are sure you haven't missed anything, you dash towards the tree and hide among the roots. The guards are on the opposite side, close enough that you can hear their voices.

    You could get closer and eavesdrop, or try to climb the tree to investigate the pods. Both are risky, though. You could also declare the investigation a success and go home.
    >> Narrator 10/23/11(Sun)03:57 No.16713106
    This is me.
    >> Narrator 10/23/11(Sun)04:02 No.16713119
    Suddenly, Twinkle begins having sex with Bloomstar. The hot lesbian fairy tribadism action begins to get you horny aswell.
    >> Anonymous 10/23/11(Sun)04:03 No.16713128
    We're fast as fuck. We have nothing to fear from those slow-fairyfags. Eveasdrop, and then climb up the tree!
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)04:04 No.16713131
    Ok, so, trip adopted, then.
    >> Anonymous 10/23/11(Sun)04:05 No.16713144
    Eavesdrop, I don't think there's much of interest in the tree aniways.
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)04:11 No.16713169
    "...Oh, you're new, that's right."
    "Yeah, no action, so no rewards."
    "Don't worry, kid, you'll get to chase off some thieves eventually. Arcanella pays attention to all of us... even little wet-behind-the-ears babies!"
    There's laughter, then the sounds of a short scuffle, then more laughter.
    "And what's she going to say when someone walks off with her pods?" a serious voice interrupts. The laughter stops.
    >> Anonymous 10/23/11(Sun)04:12 No.16713175
    You mean the pods are stealable ?
    I thought they were like, multiple-fairy-sized and thus uncarryable.
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)04:22 No.16713218
    The speaker is exaggerating. However, the contents of a ripe pod can certainly be looted.

    For reference, fairies are between two and three inches tall, and pods are six to seven inches long, tapering at both ends and quite wide in the middle.
    >> Anonymous 10/23/11(Sun)04:30 No.16713248
    Well let's go home and report our findings, no point in staying here for much longer
    >> Anonymous 10/23/11(Sun)04:31 No.16713252
    No, they actually can't. That's why they're so afraid of cold iron.
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)04:36 No.16713269
    While you were gone, Bloomstar and Twinkle had put Wibble to work. You come back to find Wibble dusting your piles of dandelion fluff with an improvised duster made of more dandelion fluff. When they see you, Bloomstar and Twinkle help Wibble up and hug her from opposite sides. Twinkle takes the duster and hides it behind her back.

    You tell the others what you saw. Bloomstar and Twinkle are quite excited. They both pitch this as an opportunity for you to seize some power and establish yourself as a big fish in a small pond. Of course, neither of them really conceals the obvious. In a straight fight against the tree's owners, you would all die.

    Hey, several fairies just got punched and kicked to death, so evidence shows you to be incorrect.
    >> Anonymous 10/23/11(Sun)04:54 No.16713330
    Sounds to me like the plan is to go snatch away some unborn fairies for dinner. Probably best done at night? Fairies don't have supernatural low-light vision, do they?
    >> Anonymous 10/23/11(Sun)05:00 No.16713360
    Yeah, more info on your average fairies plz
    Also where do we get majickal weapons
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)05:01 No.16713369
    Better than humans, but they can't see as well at night. And you have the same mild night vision that your enemies do.

    You gather everyone together and tell them the plan. You're going to avoid fighting, fight to run away if you have to, and simply loot the tree as efficiently as possible without getting caught. Everyone nods.

    Getting to the tree is easy, and getting up it from the back presents no troubles. However, when you reach the first branch with some pods, you notice a small door wedged into the crack where the branch meets the tree trunk.

    There's probably a way into the tree from here. Or, possibly more relevant, a way out of the tree to where you are.

    Any changes of plans?
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)05:03 No.16713375
    Two arms, two legs, some concept of self preservation, and no morals.

    Magic weapons are either summoned by Sparklecrafters, or physically built out of naturally occurring magnets. You currently have neither.
    >> Anonymous 10/23/11(Sun)05:05 No.16713387
    Tell the others to check the ripeness of the pods on the branch, while we check for incoming guards inside.
    >> Anonymous 10/23/11(Sun)05:06 No.16713393
    ( I assume that the pods are on the out side)
    Wedge the door shut and start carrying the pods to a hidden spot where we can retrive them later.
    I'm doing this so we can make a quick get away as soon as we are discovered.
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)05:12 No.16713419
    You have the others head for the pods, while you take a position by the door. You peek through the crack carefully. There's no one immediately inside, but there's a long, twisting tunnel with a faint light at the end. You find a loose chunk of bark and wedge it under the doornob. That should keep it shut for a while.

    The others spread out, finding no pods that are fully ready, but two that are close. They silently wave at you to get your attention. You signal back, and the three fairies begin hauling the closest pod up onto the branch.

    Where are you taking the pod(s)?
    >> Anonymous 10/23/11(Sun)05:12 No.16713420
    On second thought, they may have shiny loot, so now I definitely want a look inside!
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)05:17 No.16713435
    I think you meant to post this before the update, let me know if it still applies.
    >> Anonymous 10/23/11(Sun)05:23 No.16713453
    Nah, it's cool. We just went through the trouble of shutting the door, wouldn't make sense to open it again. Just yet, anyway!
    I suppose the pods are too large to be able to just carry them away, so the other anon's idea of finding a place to hide them seems good.
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)05:25 No.16713456
    >finding a place to hide them seems good.
    But you're in a tree owned by your enemies, and you're two inches tall. All of you working together can drag one pod to the bottom, slowly, if you want.
    >> Anonymous 10/23/11(Sun)05:32 No.16713478
    Then I vote for trying to get the pod the ground undetected and hiding it somewhere nearby where we can find it again. I believe there were two pods that were almost ready, so we'll need to retrieve the other as well tonight, since security will no doubt tighten after the theft has been discovered.
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)05:37 No.16713493
    The four of you wrestle the pod up onto the branch, resisting the urge to grunt or sigh. From there, it's fairly simple to slide it along towards the main trunk, where you can each hold onto the thing as you slowly make your way down. You make it out of the clearing and pile leaves onto the first pod.

    The second pod goes a bit more quickly. You coordinate a bit better this time, lifting as a group.

    Halfway down the tree trunk, you spot the other fairies.

    There are two of them. They're heading away from the entrance at the bottom of the tree, talking quietly. They haven't seen you, but it seems unlikely they'll miss a lumpy, wheezing shape the size of ten fairies slowly jerking down the tree trunk that they're probably supposed to be guarding.
    >> Anonymous 10/23/11(Sun)05:43 No.16713507
    Pray, and try to go around the trunk. Drop the pod and run as soon as you hear them notice you.
    >> Anonymous 10/23/11(Sun)05:45 No.16713509
    Why does Wibble only have one move? Did she break her leg at some point?
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)05:49 No.16713519
    You make it a quarter of the way down before one of the fairies turns towards you, staring as if she doesn't believe what she is seeing. Finally she shouts "Hey! You! Um! Everyone look, intruders!"

    Your group drops the pod, slides down the trunk, and runs, picking the most convenient direction that isn't immediately towards your home or the hidden pod. The two fairies chase after you, then think better of it. One heads for the entrance, no doubt to regroup with their friends. The other follows you at a safe distance, watching you leave carefully.

    Where are you going? What is your strategy?

    Good catch. She should have three.
    >> Anonymous 10/23/11(Sun)05:53 No.16713537
    Flee as fast as we can till we come to a good place (confined, screened, and hard of escape) then turn and attack the pursuers. Kill them quickly (and grap the sparkels) then leave for home (by the long way round).
    >> Anonymous 10/23/11(Sun)05:56 No.16713545
    So there's only one following us right now? KILL KILL KILL
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)05:57 No.16713554
    You jog calmly along at a speed roughly equivalent to your underlings top emergency sprinting speed. If you didn't have them, this would be a lot easier. At least nobody is chasing you yet. Then you hear them crashing through the detritus behind you. These must be Arcanella's fastest. They'll be on you soon. You point out the most concealed area you can see and head for it.

    Making a map. Luckily I pre-prepared, so this shouldn't take too long.
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)06:11 No.16713614
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    You're in a clear area between two tree roots, hidden behind some pebbles. Your pursuers are close, and they know where you are in general, but they can't see you directly.

    Doing the team halo color marker things while you discuss your next move. Consult the most recent codex for move speeds and whatnot.
    >> Anonymous 10/23/11(Sun)06:17 No.16713648
    We should try forcing a fight in the middle of the pebbles.

    Either we (the fastest) or Wibble (the weakest) should be in the center to attract attention, while the others surround and prevent escapes.

    Personally, I feel we should be the bait.
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)06:23 No.16713671
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    You make yourself visible and pretend to rest. Your allies scale the pebbles. The fastest enemies rush ahead. It looks like the plan is working.
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)06:26 No.16713680
    A couple of things. Wibble, Twinkle, and Bloomstar are all concealed, even if that's not clear from the flat image. Also, specific moves are nice, but even if you can't be bothered to name your exact route hex by hex, be as detailed as you can be bothered to so I don't interpret your move differently and kill someone your intended move might have saved. That isn't fun for anybody.
    >> Anonymous 10/23/11(Sun)06:31 No.16713703
    i vote we wait until they pass the pebbles in their pursuit of us, then have our companions attack them behind, hopefully snapping their delicious sparkly necks
    >> Anonymous 10/23/11(Sun)06:32 No.16713707
    be sure to use tools when the time comes- hold a large pebble to bludgeon with for example. unless it doesn't work that way.
    >> Anonymous 10/23/11(Sun)06:34 No.16713716
    Bloomstar and twinkle move 1 space right and ambush the two fuckers on the left flank, shove wibble i space east and two south east having her block that route. send the great and powerfull trixie to attack ther point man... or... woman
    >> Anonymous 10/23/11(Sun)06:34 No.16713717
    draw them back two or three tiles, then have your friends attack while you charge one and then port like four tiles away. Next turn, charge and port again.

    I think that's what you can do.
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)06:36 No.16713729
    rolled 5, 4, 2, 6, 4, 3, 4, 1, 5, 1, 1, 1, 4, 2, 3, 6, 5, 2, 4, 6 = 69

    For speed, instead of asking for individual rolls, I'm going to roll a million d6s and just refer to them as needed.

    >then have our companions attack them behind
    Done and done.

    >unless it doesn't work that way.
    It doesn't, unfortunately. A fairy will happily crawl out from under a tree that fell on her, but succumb to much more minor magical attacks (fairy hits are magical).
    >> Anonymous 10/23/11(Sun)06:44 No.16713765
    teehee, they're pink. that means they don't stand a chance against our superior grimdark purple team.
    >> Anonymous 10/23/11(Sun)06:45 No.16713770
    Trixie and Wibble on the Northernmost pointguard, Bloomstar and Twinkle on the Southern rearguard.
    After these two are incapacitated, again focus down the remaining two in two-man teams.
    Have Teleport prepared if an ally becomes overwhelmed or if there are runners.

    Combat priorities in order of importance:
    1. Prevent escapes
    2. Take enemies down quickly
    3. Incapacitate instead of kill
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)06:46 No.16713775
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    rolled 2, 4, 2, 4, 1, 1, 2, 3, 6, 3, 5, 3, 3, 1, 5, 2, 2, 2, 5, 3 = 59

    Bloomstar: "Yaaargh!"
    Twinkle: "Get 'em!"

    The ambush is sprung, and the first two fairies crumple to the ground immediately.

    Naturally, you teleport away. Getting hit isn't your job.

    The third is stuck, confined to a small space as chaos erupts. The last attempts to run, smacking into Wibble, who blocks the way bravely before being knocked down.
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)06:47 No.16713783
    Sorry, these were too late. I'll post a vote cutoff next time. My mistake.
    >> Anonymous 10/23/11(Sun)06:49 No.16713787
    can you maintain a charge while teleporting?

    if so, get a good charge going at the one closest to you, then teleport to the running one and hipcheck it to the ground. If you have any tiles left, flee.

    I don't know how many tiles it takes to get a charge going.

    The other two should take advantage of the distraction you make fake-charging the first one to clunk it on the back of the head. Hopefully, they'll all be on the ground after this maneuver.
    >> Anonymous 10/23/11(Sun)06:50 No.16713793
    Anyone else feel that teleport that got us the fuck out of the fight was wasted?
    >> Anonymous 10/23/11(Sun)06:51 No.16713804

    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)06:53 No.16713813
    >can you maintain a charge while teleporting?

    Seconds into this quest I realized you were going to massively abuse the teleport physics. I intentionally didn't stop you.

    >Anyone else feel that teleport that got us the fuck out of the fight was wasted?
    You don't have a limited supply, if it makes you feel better.
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)06:56 No.16713829
    rolled 4, 4, 5, 5, 1, 5, 3, 5, 5 = 37

    Oh let's see, how many dice is that.
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)06:56 No.16713833
    Vote cutoff, by the way, since a move has been proposed and seconded.
    >> Anonymous 10/23/11(Sun)06:57 No.16713837
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    Could it be!?
    >> Anonymous 10/23/11(Sun)06:58 No.16713841
    >You don't have a limited supply, if it makes you feel better.
    That's good to know! A few questions regarding the mechanic:
    I'm guessing it's a once per turn sort of thing then?
    Is there a chance of using reactionary teleports in combat to avoid damage?
    Can we teleport objects or creatures with us?
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)07:03 No.16713857
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    Your tackle goes off perfectly. Behind you, there are several loud thumps, a scream, and a very gentle explosion.

    Wibble is mostly unhurt, as is the fairy beneath you. The other two won't be getting up any time soon.

    Fight over!
    >> Anonymous 10/23/11(Sun)07:03 No.16713859
    I suggest you ask these after combat to avoid the OP having to go to sleep mid battle.
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)07:06 No.16713877
    Officially, no. The system and universe are different. However, I just read the fairy meat core book and thought "Yeah, grimdark fairy battles. Yeah." Just don't bring fairy meat universe knowledge here and expect it to work.

    >I'm guessing it's a once per turn sort of thing then?
    Yeah. Costs one movement point, too.

    >Is there a chance of using reactionary teleports in combat to avoid damage?
    I'm probably going to allow readied actions. It would have to trigger on the attack, not the damage, so you'd still be teleporting away on missed attacks. Actually, I might allow it on damage. I'd have to think about it.

    >Can we teleport objects or creatures with us?
    Anything you can wear or comfortably hold in one hand can come with you.

    Hopefully that leaves enough room to screw around.
    >> Anonymous 10/23/11(Sun)07:07 No.16713882
    we already have a faerie birthing pod, right?

    Mash these guys so they can't get word back to the rest if they decide to be traitors, and get that pod somewhere secret fast. maybe convince the least injured one to help you carry it and THEN kill it once you get there.
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)07:10 No.16713895
    You already have the first pod hidden.

    Far away, you hear other fairies talking in raised voices.
    >> Anonymous 10/23/11(Sun)07:15 No.16713922
    Mash the enemies for sparkles and run. We can plan our next move from the safety of the log
    >> Anonymous 10/23/11(Sun)07:15 No.16713926
    Stop the faires that were chasing you for sparkles and get out of here. Dived the sparkles evenly (if there is any left over we get it)
    >> Anonymous 10/23/11(Sun)07:16 No.16713928
    >> Anonymous 10/23/11(Sun)07:16 No.16713929
    well then, if nobody disagrees, I say we smoosh these guys, grab the sparkles, and vacate. one birthing pod alone is a tremendous boon.
    >> Anonymous 10/23/11(Sun)07:17 No.16713938
    I say we get a third, and the rest of them all together get two thirds. So our share is proportionally larger, but not by much.
    >> Anonymous 10/23/11(Sun)07:18 No.16713941
    Seconded. This is a fairy eat fairy world. we only rule at the moment because of our strength
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)07:21 No.16713951
    You squish the squirming fairy and give the others a meaningful look. Your companions finish the other two before they can recover.

    Sparkles looted - 12.

    You take a roundabout path back to the log, but halfway through you realize it was overkill. The other pursuers were nowhere near close enough to figure out what direction you took.

    You settle into the log. The others gather around quietly, expecting a brief post-battle meeting.

    I'm going to bed, but you can take one more action for the night while I calculate your level ups.
    >> Anonymous 10/23/11(Sun)07:25 No.16713963
    So, we can do something while we level up? I hope we do that we get 1/3 they get 2/3 deal, 4 for us 8 for them.

    Why not build some kind of picket or briar bushes around the pod, so as to keep thieves out and new hatchlings from escaping.
    >> Anonymous 10/23/11(Sun)07:33 No.16714006
    oh, also, sleep well. I hope this quest continues.
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)07:35 No.16714011
    >So, we can do something while we level up?
    This happened immediately, it's just going to take me some time to roll dice and consult charts.

    >we get 1/3 they get 2/3 deal
    This seems to be winning.

    You have a choice between learning to cast a blinding flash of light and a random stat boost, as well as invisibility and a random stat boost.

    Wibble gains 2 movement and 1 health. Bloomstar and Twinkle gain 4 movement and 1 health each.
    >> Anonymous 10/23/11(Sun)07:41 No.16714039
    I have no idea how this level up system works.

    but invisibility seems to be flat out better than blinding flash, so go with that.
    >> Anonymous 10/23/11(Sun)07:41 No.16714041
    i say stat boost and invisibility
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)07:47 No.16714066
    You let your underlings know your plans to fortify the log a bit.

    You can now turn invisible whenever you feel like it. The effect is cancelled by magic, and will not protect you from detection by people who get within a few inches of you.

    You also gain 1 attack, 1 DR, and a special ability boost (you can now teleport six hexes/twelve inches, and others will only be able to detect you when you are invisible at one hex/two inches).

    Also, if someone could archive this, that would be great. With that, I am done. As you can see, post quality is going down a lot. This was fun, I appreciate everyone who voted.
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)07:49 No.16714075
    I'll compile the stat changes into the codex format for next time, by the way. You don't actually need to read them. The big news is "invisibility, but you can't use magic or trip over anyone." Now, actually sleeping.
    >> Anonymous 10/23/11(Sun)07:50 No.16714081
    >But if magic wasn't in the business of being the exception to the rule, it would be science

    Magic IS a science. Reality breaking or not, you perform an experiment and you get the desired result. That is the basis of science, testable evidence. No matter how many times you perform a fireball ritual, unless there are no unseen variables in your spellcasting you will make a fireball. Same if you set of a Thermite reaction.

    Saying magic isn't science because science is more realistic is a giant lump of horseshit.
    >> Anonymous 10/23/11(Sun)07:53 No.16714092

    Sure, if you take the D&D approach to magic. Most systems - and most real-works traditions - don't.
    >> Anonymous 10/23/11(Sun)07:54 No.16714107
    allright, here it is, remember to vote on it or some shit

    that's the right archive, right?
    >> Anonymous 10/23/11(Sun)07:54 No.16714110
    Unless, of course, the means of creating a fireball vary between each caster. One thinks angry thoughts, mentally balls them up and hurls them. Another thinks about how fire is actually made, and channels those thoughts into the shape of a fireball. And another conjures the primal elements of fire and chucks it.

    Magic is not science unless you want it to be science.
    >> Anonymous 10/23/11(Sun)08:23 No.16714298
    but thats like saying fire isint consistent because you can burn gas or coal or wood and therefor isn't science or rather cant have science done to it because science is a process.
    >> Anonymous 10/23/11(Sun)08:52 No.16714458
    I get myself summoned by a crazy vampire chick and serve her loyally
    >> Anonymous 10/23/11(Sun)13:05 No.16715605

    you do realize that that applies to basically everything people do?

    hell, there is a reason there is the phrase, "more then one way to skin a cat?"
    >> Narrator !!0z97bVlxXCQ 10/23/11(Sun)18:21 No.16717819
    Not worth a bump, but if all goes according to plan I'll make a new thread tonight, around the time of the original. So, expect one around 22-23:00, board time.
    >> Anonymous 10/23/11(Sun)18:53 No.16718081
    oh goody.

    now to make a post to see what the board time is right now

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