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  • File : 1320443352.jpg-(117 KB, 800x1132, wallpaper-855530.jpg)
    117 KB Dragon Quest LIX Writer-Dude !!cxzh3hxzuC1 11/04/11(Fri)17:49 No.16840171  
    Sorry, it's been a while.

    Last time, a few weeks ago: http://suptg.thisisnotatrueending.com/archive/16635054/
    Everything else: http://suptg.thisisnotatrueending.com/archive.html?tags=dragon+quest

    ##########

    A few administrative tasks remain, and they keep you occupied during the next day. The Brass has returned to his position within your cities smoothly and without attempting to flee. Likewise, he has not tampered with the security device- Not enough to calm your paranoia, of course, but enough to leave him be for the moment. You inform his superior that the adviser under investigation has turned up clear on a probationary basis, but that he is to keep an eye on his adviser's activities quietly- And, of course, that he isn't to accuse the Brass of being a dragon; you hardly want the dragon aware of one more watcher.

    Almost on a whim, you issue orders to have the newest assassin in your service trained as a dancer- demeaning, inexplicable, and an expression of your power over her, all these reasons pall in comparison to the delightful flurry of paranoia you observe in her mind as she hears your orders. Even hours later, she still occupies herself with attempting to discern a grand and nefarious plot on your part, with creative desperation that impresses even you. You point out how it could be useful to her profession and how you might need a dancer at some point, adding more fuel to her blazing paranoia before you leave her to stew in her own suspicion.
    >> Writer-Dude !!cxzh3hxzuC1 11/04/11(Fri)17:49 No.16840178
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    Nehmeska's report comes precisely at noon, as requested. She informs you that she has taken up residence with one of the jungle tribes she previously brought under your influence, and though she has taken on a new form for interacting with them, they have provided her with all the assistance she has required so far. Though she has not presumed to promise compensation for their services, she insists on detailing their contributions- she never actually suggests or indicates her opinion in any way, but she is remarkably adept at 'voicing' her unspoken opinion. You invite /her/ to compensate them, if she really believes it so merited; you did provide her with some wealth for such personal indulgences. That quiets her, and leaves her pleasantly short with you for the duration of her report.

    She declares that the illithid 'hive', for lack of a better term, that she has located is several hundred feet below the jungle, connected to the surface by the ancient stone ruins of what might have once been a city. The tribesmen of the jungle regions around the ruins believe the ruins to be cursed, evil, inhabited by some monstrous creatures, or some combination of all of the above- regardless, she convinced them to assist her in the investigation and location of these. The majority of the ruins are, in fact, inhabited by monstrous creatures, but Nehmeska reports that these are probably just a warning system for the mind flayers themselves- They seem to have no trouble exerting control over the creatures inhabiting the ruins when they desire to.
    >> Writer-Dude !!cxzh3hxzuC1 11/04/11(Fri)17:50 No.16840185
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    Beneath, the Illithid hive appears to hold a few hundred illithids, by Nehmeska's count, and well over a thousand thralls or minions of various sorts, from drow and captured surface tribesmen to kobolds and minotaurs. The halls of the hive are a series of tunnels and caverns stretched over about four miles, roughly a mile wide and about three or four layers of varying thickness at most points. Obviously, from her reports, Nehmeska has had more trouble probing the depths of the colony. Killing illithids, though, she has found perfectly doable; the bands she wears at your request convey a significant resistance to the illithid's powers, and they rarely pose a physical threat.

    Their slaves, of course, are a separate matter; Nehmeska reports that they are often remaining hostile even after their controllers are dealt with, obeying their directives to defend their owners with dumb obedience, despite being free. She seems almost incredulous of the fact. Seeing how, at the very moment she expresses her amazement, you are having wine poured for yourself and your consort by a Gold dragon, you somehow can't quite summon the same surprise she expressed. You attempt to hide your amusement from her, though can't resist sharing the particulars of the exchange with Scinnari. She actually laughs as you convey the thoughts, and you return your attention to Nehmeska- judging by the slight irritation she proceeds with, you suspect she has picked up a trace of your amusement, and undoubtedly is confused and annoyed.
    >> Writer-Dude !!cxzh3hxzuC1 11/04/11(Fri)17:51 No.16840191
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    At any rate, Nehmeska's desired means of progress is to continue to kill isolated illithids, while attempting to engineer a means of freeing the thralls. She reasons that the illithids will likely be crippled in the event of a mass slave-exodus, or even killed in such an uprising, should she be able to create one. The most probable means of this, she suspects, would be to find a way to kill the Elder Brain- this has so far proved difficult, as the nexus of the illithid colony is both well guarded and concealed. The alternative would be to find some means of conveying immunity to the illithid's psionics to a vast number of individuals at once- Safer, but more difficult due to lack of a place to start. Unless you intend to change her orders, one of those is how she plans to proceed.
    >> Anonymous 11/04/11(Fri)17:59 No.16840264
    Eh, de-thralling has already proven it doesn't work, so it's time for our adventure with Nehmeska! Lets go fuck up that Elder Brain, tag-team dragon-style!
    >> Anonymous 11/04/11(Fri)18:16 No.16840400
    It's been a while since we handled stuff hands on.

    Also, it would allow us to get a measure of nehmeska's combat prowess.
    >> Anonymous 11/04/11(Fri)18:18 No.16840422
    So... a dancer? Why was this?
    Anyway, some poking around with our fancy crystal ball might be in order. We definitely won't be able to get anything about the local eldar brain with it, but we might be able to get some intel on outer defenses, slaves, and the like.
    >> Anonymous 11/04/11(Fri)18:20 No.16840440
    Didn't we promise the Githyanki a go at them? Having some mooks to handle the thralls would help. If Nehmeska complains, point out that the Illithid would have enslaved or eaten many more while she was trying to find a way to free them and there's no guarantee she'd succeed.
    >> Anonymous 11/04/11(Fri)18:21 No.16840451
    >>16840264
    >>16840400
    >>16840422

    Not so sure about putting ourselves at risk, but some more intel support for Nehmeska might be in order. Also, it might lessen her hatred of us if we at least help her out a bit.
    >> Anonymous 11/04/11(Fri)18:23 No.16840469
    >>16840422
    For the lulz, afaik. We need some indulgences every now and then.
    >> Anonymous 11/04/11(Fri)18:26 No.16840497
    >>16840451
    I don't think anything is going to lessen her hatred of us at this point.
    >> Anonymous 11/04/11(Fri)18:34 No.16840569
    >>16840497
    i don't think it's that she hates us on a personal Level per se', more of a " I'm Silver, you are Red" type deal. it's nothing personal, she just has Preconceived ideas/opinions of us based on the Color of our Scales. (itt, She's Racist!)
    >> Anonymous 11/04/11(Fri)18:35 No.16840577
    Use disguise self to make it look like it's two silvers attacking. They counter attack with appropriate protections, then fire, fire everywhere.
    >> Anonymous 11/04/11(Fri)18:36 No.16840589
    >>16840569
    Prejudiced. And she IS right.

    >>16840577
    How do we hide the 'fire, fire everywhere' before hand?
    >> Anonymous 11/04/11(Fri)18:36 No.16840592
    >>16840569
    No, I'm pretty sure it stopped having anything to do with the color of our scales when we hunted her down while she was weak, beat the shit out of her, and then made her our servant for the next 80 years. Dragons are used to being the cock of the walk, servitude doesn't exactly sit well with a lot of them unless it's a) voluntary and b) accompanied by preposterous amounts of money.
    >> Anonymous 11/04/11(Fri)18:36 No.16840594
    >>16840422
    On the one hand, for the lulz.
    But on the other hand, it's actually a valid cover for an assassin, and if she's good enough, will give her access to certain high-level social functions.
    Also, if she's good, she's entertainment at the social functions and banquets that WE hold, that we don't have to pay for.
    Just more of that miserly and insatiable avarice of ours.
    >> Anonymous 11/04/11(Fri)18:37 No.16840606
    >>16840589

    Have her go in first and only use our breath weapon after they counter attack, or in emergencies.
    >> Anonymous 11/04/11(Fri)18:40 No.16840637
    >>16840589
    >How do we hide the 'fire, fire everywhere' before hand?

    ... Frost, Frost Everywhere?

    i don't think disguising ourselves as a metallic dragon would matter much to illithids.
    >> Anonymous 11/04/11(Fri)18:41 No.16840643
    >>16840592
    oh yeah, i forgot about that part
    >> Anonymous 11/04/11(Fri)18:45 No.16840675
    What is they long term plan for Nehmeska? Once the eighty years are up she's going to be prying into everything she suspects we're involved and generally being a nuisance, or she'll just get some metallics in and attack us outright. Are we going to activate her collar and imprison/kill her and just hope any contingencies she's set up aren't too serious?
    >> Anonymous 11/04/11(Fri)18:45 No.16840678
    >>16840643
    What do you mean forgot about that? That is literally the first thing we did when we met her!
    >> Anonymous 11/04/11(Fri)18:48 No.16840705
    >>16840678
    i can't even remember how i met half the people i know in RL, you expect me to remember how we met a fictional character!?!
    >> Anonymous 11/04/11(Fri)18:51 No.16840729
    >>16840675
    I think our plan is to ascend to godhood before it becomes an issue.
    >> Anonymous 11/04/11(Fri)18:52 No.16840741
    >>16840729
    or at least something like that
    >> Anonymous 11/04/11(Fri)18:52 No.16840743
    >>16840729

    ...

    That is a terrible plan.
    >> Anonymous 11/04/11(Fri)18:53 No.16840752
    >>16840729
    Godhood is rather limiting compared to what we could become, especially for a dragon. No, the plan is to gain immortality with aging.
    >> Anonymous 11/04/11(Fri)18:54 No.16840756
    >>16840743
    Ours generally are.
    >> Anonymous 11/04/11(Fri)18:54 No.16840760
    It's going to take more than eighty years to reach godhood. We aren't even close to qualifying for dragon ascendant class.
    >> Anonymous 11/04/11(Fri)18:55 No.16840769
    >>16840743

    Welcome to Dragon Quest. Enjoy your stay.
    >> Anonymous 11/04/11(Fri)18:55 No.16840779
    >>16840752

    Something like the 'steal life' spell from BoVD, only adding years to our maximum age, rather than reversing it then?
    >> Anonymous 11/04/11(Fri)19:04 No.16840857
    >>16840779
    Currently we are researching ways to steal years of life from others, yes. Eventually, however, the objective is not to need to since that kind of thing attracts too much attention. Instead we desire to accomplish a permanent alteration on ourselves that has those effects.

    But yeah, stealing life and tacking it onto our own is the current stopgap measure.
    >> Anonymous 11/04/11(Fri)19:59 No.16841331
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    >> Writer-Dude !!cxzh3hxzuC1 11/04/11(Fri)20:13 No.16841454
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    Your scrying confirms Nehmeska's report, though it leaves you with a headache afterward. The illithid's psionic defenses are vastly more powerful than any psionics you have previously encountered, a pain to take down or infiltrate. The lingering pain makes you certain that you did not completely succeeded at one of the two. Regardless, you learn little that you had not been told by Nehmeska, and aside from the first-hand information, there's little reward for you pain, and it leaves you in a poor mood for a few days.

    Four days later, Nehmeska contacts you again to report that she has made investigations regarding at least one alternative; the verdict was not positive. The subterranean warrens are heavily shielded against magical interference, particularly earth magic. The mind flayers have somehow secured the assistance of a Dao, apparently one significantly more powerful than the one in your possession. A duke or merchant prince of some significant status has been contracted by the elder brain of the enclave to contribute to it's defense, protecting it from collapse or cave in. Unless you can somehow take on an elemental lord, you'll have to rule that out.

    That does rule one of the easier options, but Nehmeska also has other news. Apparently some of the local legends revolve around a war fought between the civilization the once ruled over the jungle and the 'mind takers', as they call the illithids, who arrived from the sky and fled below. Some sort of artifact or device was purchased from 'below' that partially or wholly protected the civilization from the illithid's mind-magic.
    >> Writer-Dude !!cxzh3hxzuC1 11/04/11(Fri)20:15 No.16841468
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    Whether 'below' refers to the Hells, the Abyssal planes, or simply the underdark she has no definite proof, though the 'purchase' evidently involved much human sacrifice, so she would suspect a lower plane.You ask Scinnari, but neither she nor her contacts in the Hells are aware of any such transaction- She does warn you that she can't assure you it didn't happen, but she can find no record of it.

    Of course, it isn't as simple as that. The artifact was lost at some point in history. Again, Nehmeska cannot offer much detail, only the legends of the jungle tribes and her guesses, but she passes on what she deems most likely of the many stories; Apparently a rogue Blue claimed it from the civilization shortly after it's victory, depriving them of their protection, and engineering the civilization's dissolution at the hands of the vengeful illithids. Where that Blue went, she does not know, but she suspects it was not one of the Tashzmir Suzerain. More guesswork and suspicions, but all you have to go on, as you cannot scry the device.

    Regarding more domestic affairs, Scinnari has been kept busy recently, between correcting her mistake with Cygnariassis, and, at your reminder, making good on her threat to the still-missing bard. Naturally, it's impossible to complete, but she has made significant gains in staging accidents, disappearances, or suitably indirect assassinations. You haven't seen much of her, but she's been busy when you have. Azyra, instead, has remained excited at the prospect of school, and while she hasn't been asking you every day if you're going somewhere that she can accompany you, she has been obviously eager to begin searching for a suitable school. The newest edition to your hoard remains defiant and hateful, though already her mind has begun to fray- Scinnari took you aside last night, in a moment of her spare time, to point it out to you. Her will and faith remain strong, but not indomitable, and your punishment begins to test it.
    >> Anonymous 11/04/11(Fri)20:27 No.16841561
    >>16841454
    >>16841468

    Alright, so on our to do list:
    - If they are interested, phone up the githyanki and tell them about what we've found out about the mind flayers. Perhaps they have ideas for getting around the Dao?
    - If not, investigation into this device might be in order. Perhaps our local blues might know something of it, if memory serves there's a group to our north/northwest that we tipped off as to some adventurers heading their way. Perhaps we can capitalize on any good will that might have created to help with investigations.

    Longer term items:
    - Find a suitable time to visit Exheln and bring Azyra along.
    - Find a suitable time to give Scinnari her superior's true name. Is our anniversary any time son?
    >> Anonymous 11/04/11(Fri)20:33 No.16841613
    >>16841468
    > Azyra, instead, has remained excited at the prospect of school, and while she hasn't been asking you every day if you're going somewhere that she can accompany you, she has been obviously eager to begin searching for a suitable school.

    I think we should try to fit this into our schedule. If we end up getting her hopes up and then not following through, that would just be a colossal dick move. We've taken her to Morinth once (and I'm hesitant about trusting them with Azyra anyway) so maybe Exheln? Or Tashz, perhaps?
    >> Anonymous 11/04/11(Fri)20:34 No.16841625
    >>16841561
    >any time son
    We have no son.

    Though it might be soon, investigate further.

    I'm tempted to figure out who's likely to have the artifact and go negotiate for it with Nehmy.We don't do enough team-building exercises.
    >> Anonymous 11/04/11(Fri)20:40 No.16841678
    >>16841625
    > We don't do enough team-building exercises.

    This might be because we're terrible at them.
    >> Anonymous 11/04/11(Fri)20:52 No.16841799
    >>16841625
    > We have no son.

    We can fix that.

    Not saying it's a good idea, just saying we can.
    >> Anonymous 11/04/11(Fri)20:55 No.16841835
    This is a possible path of progression for would-be cultists that should help with recruitment. It's probably not as fast as it could be, but there are several layers of checks and obfuscation to prevent people from discovering what they or their friends are getting into.

    level 1: A small semi-formal cell that's more like a group of friends than a secret society, customised according to the group it's aimed at. Merchants would be directed to groups that are more like a guild in which membership fees are replaced with favors, bored nobles join one that's like a mask party with lots of pomp and ceremony with a few tidbits of knowledge from other cells so they can feel special, knowing something others don't. Each of these cells is led by an operator. If someone wants to work their way up the cell, the operator will check them out and guide them into becoming a full member. It exists to test the waters with potential members. This leads to level 2.

    Level 2: A secret society. This actually functions as a secret society, with ranks, duties and so on. Members are required to contribute to the society both financially and personally, providing useful information, which could be a sma
    ll boon to our intelligence agency. Each group is lead by a supervisor, who is a member of a 'secret court', which are the controlling organisations for the secret societies. Those who prove promising are offered a place in the court,
    leading to level 3.
    >> Anonymous 11/04/11(Fri)20:56 No.16841849
    >>16841835

    Level 3: The secret courts. Being a member of the secret courts is a full time job, as sorting through all the knowledge provided by the lower levels isn't easy. This has the advantage that those wishing to leave will be abandoning their main source of income, helping to ensure their loyalty. Each court is lead by a secretive figure, with noticable sorcerous power who is known to report to the mysterious, near mythical 'red lord' (there's something in one of the books about dragons being able to share some of their power with humanoids, making them tougher. Hopefully there's a way to do this to give them a level or two in sorcerer), we can invent a suitable history for the cult that portrays the red lord as a near deific figure. Their identity remains unknown to the members but they are in fact a full member of the cult. Some will be promoted to leading their own secret society, others will remain in the court. Those who look promising will be encouraged to start studying 'the way of the high court'. This involves intense meditation, exercise, fasting and other such exhausting activities that will wear down their resistance to indoctrination. Those who are sucseptible get moved on to level 4, the cult itself.
    >> Anonymous 11/04/11(Fri)20:58 No.16841868
    >>16841849

    Level 4: The cult of the red lord. Those who are susceptible to indoctrination get to go to 'the hidden temple' were they will supposedly be enlightened in the way of the order of the red lord. This involves months of intense prayer, m
    editation and sermons from high ranking cult members. Make sure they're so worn out they can barely remember their names when they see us in our true form for the first time for full effectiveness. Once thoroughly broken in, they can b
    e started on menial tasks at first, play them off against each other as to who can suck up to us the most. Make sure they hate and suspect each other but that we are nice and fair to them and always seem to know how to make them feel be
    tter (through mind reading collars). Once they're fanatical enough they can be sent on to their actual assignments, either as minor rulers, or as hoard polishers and domestic slaves. Those who do reenter public life should be ordered to marry other cultists. It would mean far less likelyhood of discovery and they can raise a new generation of cultist who have never known any other way, making them even more reliable.
    >> Anonymous 11/04/11(Fri)21:15 No.16842072
    >>16841799
    Why not? It may be a terrible idea, but it does make Scinnari happy. Besides, then we have a backup.
    >> Anonymous 11/04/11(Fri)21:18 No.16842105
    >>16842072
    > Besides, then we have a backup.

    ...

    We are not thinking of Azyra in that way. If there is one thing that is important to Azaladon, it's family. And money. If there are two things that are important to Azaladon it's family and money. And living forever. If there are three things...
    >> Anonymous 11/04/11(Fri)21:19 No.16842130
    >>16842072

    Unless there are male erinyes we'll just just have more half-dragon erinyes daughters.
    >> Anonymous 11/04/11(Fri)21:22 No.16842154
    >>16842130
    Technically, there are male erinyes(es?), but I don't see why gender would be tied to it.
    >> Anonymous 11/04/11(Fri)21:32 No.16842258
    How unified is our kingdom in terms of culture, language, bureaucracy etc? We can set up public schools under the guise of educating the masses and use them to introduce a standardised language. As everything official will require this language, it should slowly displace existing ones, we can help it along by financing popular plays in the language and banning all others.
    >> Anonymous 11/04/11(Fri)21:34 No.16842278
    >>16842258
    Considering that the ENTIRE REST OF THE WORLD uses common (going off of standard fantasy setting,) this would be a very good way to marginalize ourselves. I suppose it might work to isolate our citizenry somewhat, and perhaps aid counter-espionage, but it seems like a bad idea.

    That said, it was set up by a devil, so I bet it's pretty damn unified.
    >> Anonymous 11/04/11(Fri)21:46 No.16842362
    It's only a matter of time before Rhasver starts another war with us as they're going to want their city back. We need to start looking at ways to cut off their ways into our lands. Maybe some forests that have had fae encouraged to live there, or see if we can get a dao to grow a small mountain range. We can't depend on the cloud fortress forever and they're only going to attack once they're sure they can counter it.

    We should also start working on the cult again (see above).
    >> Anonymous 11/04/11(Fri)22:05 No.16842505
    Since we're running on plot, not mechanics, can we start learning to cast spells as a wizard? The flexibility could be useful in a fight.
    >> Anonymous 11/04/11(Fri)22:09 No.16842531
    >>16842505
    >since we're running on plot, not mechanics, can we start changing our mechanics?
    That's not very coherent, bro.

    But yeah, we do both.
    >> Anonymous 11/04/11(Fri)22:10 No.16842538
    >>16842505
    >>16842505
    We used to. But dragons cast like a sorcerer far more efficiently. It's part of their blood instead of something they learn.

    We could still cast as a wizard, but it's not worth the trouble.
    >> Anonymous 11/04/11(Fri)22:13 No.16842555
    Considering we've been conducting magical research we should already have a good idea about most of the theory involved.
    >> Anonymous 11/04/11(Fri)22:45 No.16842799
    Alright, so according to WD, it's currently winter, and our anniversary with Scinnari is in summer, so I think it would be good to give her Zevanna's true name now rather than waiting, as romantic as giving it to her as an anniversary present might be.
    >> Anonymous 11/04/11(Fri)22:51 No.16842848
    Do devils even have a concept of romance (beyond how it's something mortals fall for)? The opportunity for epic political gain might be romantic enough for her.
    >> Anonymous 11/04/11(Fri)22:55 No.16842874
    >>16842848
    Wouldn't that be good enough? Personally, I'd guess yes, though horrifically warped and skewed relevant to 'normal' percpetions of such things.
    >> Anonymous 11/04/11(Fri)22:59 No.16842906
    >>16842848
    Well, she used to be an angel, and back then she was in love with a mortal. Although it's been some 400 years since then, she might still have some concept of romance, twisted and corrupted though it may be.

    Though Watcher did have some choice words to say about the folly of loving an immortal when we ran into that one guy who was pining after a succubus.
    >> Writer-Dude !!cxzh3hxzuC1 11/04/11(Fri)23:10 No.16842986
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    Rhasver is again making vaguely assertive noises, something loathe from dwarves. Naturally, you respond indifferently, and quietly remind your military and intelligence branches that their standing orders are to make sure that the next war will be won just as easily. Difficult for them, somewhat, since you are loath to specify the capabilities of Lorekeeper's ancient castle or your own sorcerous powers, but that just adds to the challenge- And that is, after all, what you pay them for. Most of the predictions revolve around Rhasver's golems- the creation Rhasver is famous for, after all. They are immune to suffocation, the only power Lorekeepers' castle can bring directly to bear against ground targets, they never tire, they never rest, and they are far more durable than 'normal' soldiers. If Rhasver were to take a few hundred golems, point them into your territory, and command them to destroy every Mzani force or emplacement they encountered, they would undoubtedly do horrific damage to much of what you hold dear of the mainland, particularly near the primary front. Further, though your roc's and the half-dragons you are raising form your own fledgling aerial corps are coming along nicely, Rhasver seems to be seriously expanding their own equivalent, an imperial order of gryphon rider knights. More and more to take into account, it seems.

    There is little they can do to prepare for such an attack with golems, but the idea originates somewhere in your military hierarchy's ranks to begin offering bounties for weapons or wands that destroy machinery and constructs. You grudgingly deign to fund such a bounty, knowing that they will eventually prove useful, and not particularly concerned that it will undoubtedly worry Rhasver somewhat. Regarding the threat of their gryphons, you merely advise your aerial commanders on a few tactics they should look into regarding combat versus another aerial foe- You do have some expertise regarding it, after all.
    >> Writer-Dude !!cxzh3hxzuC1 11/04/11(Fri)23:11 No.16842993
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    Scinnari, occupied as she is, somehow takes the occasional moment to check upon your daughter. Apprently due to this, she pauses in her inordinately full day to tell you that while she's worried about Azyra going elsewhere for school, she thinks you made the right decision. Underneath it, though, you get the hint that she really doesn't think you should disappoint your daughter, or delay too long in allowing her to begin her search. You can see the reasoning behind her suggestions, as well as some of your daughter's thoughts that support that, and accede without argument. At the end of the week, you schedule a minor administrative trip to Exheln and bring Azyra with you, disguised, of course. You take the time to tour a few of the more renown magical schools.

    Most are fairly mundane, the only one either of you find worth taking notice of being Skaldir's Magical Institute, a pretentiously-titled school being run (it is rumored- the headmaster is remarkably reclusive) by a lich. Though you cannot meet the illusive schoolmaster, you are given an extensive tour of the facilities, all of which occupy a single demiplane. Quite secure- There seems to be a single entrance, and your passive observations of the warding leave you doubting that even you could enter, leave, or communicate across the divide. That, more than anything, leaves you fairly impressed with the powers of whoever the creator is, though you are less than pleased with other aspects of it- notably the creator's refusal to meet with you, and the apparently quite-stringent rules against ever attempting to bridge the planar gap except by the official entrance and exit. Even communication must be done from outside or via written letter. Still, the student-base seems quite cosmopolitan, generally quite wealthy (though your guide informs you that occasionally exceptions are made for the most promising young students.
    >> Writer-Dude !!cxzh3hxzuC1 11/04/11(Fri)23:12 No.16842999
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    Azyra, too, seems impressed, though you suspect for less solid reasons. The entire establishment, though not as luxurious as she might hope, is certainly enough to be comfortable in. You also detect in her significant interest in the other students- ranging from her literal age, to some who you might mistake for full wizards themselves. You even see a few you suspect are half-dragons, or at least partially draconic, among the masses, and suspect that one of the professors you met- The master of abjuration- Is perhaps a dragon. Though you are suspicious, the school has an excellent reputation, though it's only just over a century old. Overall, Azyra is quite happy with it, though- and she understands how you might object- she thinks she might prefer Morinth.
    >> Anonymous 11/04/11(Fri)23:19 No.16843051
    >>16842999
    > You also detect in her significant interest in the other students- ranging from her literal age, to some who you might mistake for full wizards themselves.

    ARGH. MUST RESIST URGE TO BURN THEM.
    >> Anonymous 11/04/11(Fri)23:20 No.16843062
    So, it seems that Scinnari is a bit busy. When her schedule calms down a bit, we should go ahead and give her Zevanna's true name.
    >> Anonymous 11/04/11(Fri)23:21 No.16843067
    Sounds like a policy of MAD might be appropriate. Rhasver can set golems loose and their cities will burn under millions of tons of magma.
    >> Anonymous 11/04/11(Fri)23:23 No.16843076
    >>16843067
    Mmmmmmm. Magma. Is there anything it doesn't solve?
    >> Anonymous 11/04/11(Fri)23:35 No.16843176
    Well, I guess dragons just can't keep their pants on, no matter how dilute the blood is.

    Really, trying to keep our daughter "safe" is just going to make her seek more outrageous avenues of escape. We have to let go sometime (or at least use a looser grasp), and letting her choose her own romantic lifestyle is generally the first step.

    That said: No Morinth. As long as that bitch is still alive, Morinth should be considered an inactive hostile state.

    Skaldir's is interesting, and definitely safe. The number of people going there seems to preclude the lich being malicious towards his students, so maybe he's legitimately trying to advance magical study.

    Let's check up on the classes she'd be working with.

    OH! Maybe we could write to the lich himself and see if he knows anything about the nature of our castle? After all, it was the refuge of a powerful lich back in the day, and apparently the whole thing is tainted with negative energy.
    >> Anonymous 11/04/11(Fri)23:41 No.16843246
    >>16843076
    fire-immunity.

    Instead of destroying the golems, would it be easier to entrap them?

    You know, a concealed rift in the earth in their path, they walk over it, and plunge down 500 into an inescapable pit. Then we seal it up and get some people in there to bind the golems to OUR control instead.

    Rhasver would be so fucking mad.
    >> Anonymous 11/04/11(Fri)23:42 No.16843259
    I'm for keeping Zev's true name as an anniversary gift. Beats the hell out of flowers.

    Hey, maybe at the magical school we could hook Azyra up with another chromatic half-dragon. It'd be better than some mortal or good-aligned planar.
    >> Anonymous 11/04/11(Fri)23:44 No.16843279
    I like Skaldir's school. Extremely powerful wards, extremely powerful spellcasters guarding/teaching, and (best of all) it's not Morinth.

    I wouldn't mind sending a letter to the Lich himself to see if he might be willing to share his technique for the lesser plane. I can see many uses for our own demi-planes.
    >> Anonymous 11/04/11(Fri)23:47 No.16843308
    >>16843259
    Half-blue if we get the option. They are vain but lawful. Hell, vain ought to be a benefit. Gives us a good handle on im. Or her.
    >> Anonymous 11/04/11(Fri)23:47 No.16843316
    >>16843246

    Magma can drown things too.

    Transmute rock to mud, followed by transmute mud to rock should give the golems some problems. Get our air corp to flyby-cast it and we can keep a huge area covered.
    >> Anonymous 11/05/11(Sat)00:05 No.16843484
    So, to do:
    - Potentially enroll Azyra at Skaldir's, though we might want to travel with her some more and scout out other options. Tashz, maybe?
    - Hold off on giving Scinnari Zevanna's true name for now. Her schedule is a bit packed at the moment. Maybe our anniversary would be a good time after all.
    - Look into getting allies for upcoming war with Rhasver. Getting back on Seffy's good side is a possible option, the local BLOOOOZ to our northwest are another. The idea of getting some help from an elemental prince was also floated in the IRC channel. Maybe try talking with Aquitaine again, though that didn't do much good last time.
    >> Anonymous 11/05/11(Sat)00:17 No.16843600
    >>16843484
    How do we get on Seffy's good side? Kill a copper dragon and send her it's bloody heart, or something?
    >> Anonymous 11/05/11(Sat)00:19 No.16843623
    >>16843600
    More importantly, does she have a good side we can be on?
    >> Anonymous 11/05/11(Sat)00:20 No.16843642
    >>16843484
    I dunno if Seffy would be too willing to join in another war, considering how the looting wasn't up to snuff, and then we rebuffed her proposal. If we ask for her help again, she might demand a betrothal or payment beforehand. Let's look elsewhere first, and let her come to us if she's interested.

    Blues are a definite hire. They don't seem to have problems with mercenary work and a surprise dragon assault is always handy.

    However, we should not rely on our old tricks. Rhasver is a military power and didn't get that way by being retarded. They'll have developed some kind of countermeasures for our advantages. We should put some serious effort into espionage, particularly finding out what kind of anti-air they've got. Losing Lorekeeper's castle is not an option.

    Taking out the Illithid lair is an interesting idea, but we've really got no incentive to do so other than what we might loot for ourselves. We could tip off the Gith and see if they'd like to do a joint assault, having psychics on our side would make things much easier. Just going in with Nem and ourselves would be suicide.
    >> Anonymous 11/05/11(Sat)00:22 No.16843662
    >>16843484
    >The idea of getting some help from an elemental prince was also floated in the IRC channel.
    To expand upon this concept, specifically we should look at an air elemental prince so as to retain our air superiority and put ourselves in position to crush Rhasver's attempt to match our assets. A djinn sultan or emir would also work. A strong alliance of that sort would greatly strengthen our scouting, deep strike, and raiding capabilities- all of which were the cornerstones of our greatest military successes in the last war.

    I'd go about this by first researching/having minion sages research the plane of air, its politics, geography, and notable figures so that we can get a good sense of where to start. Once we've got a basic idea, we equip teams of capable agents and send them to scout out the area- which will probably be as simple as strolling around in cities collecting rumors and information at first. We need to learn what they might want in an ally that we can present ourselves as being able to provide. Eventually we'll get enough hard data to be able to confidently make a move towards offering an alliance to someone with enough power to help us and enough need for something we've got that we can be confident in the resilience of our pact once it's made.

    In the meantime having agents running around on the plane of air will let us start picking up random mercenaries and making contacts versed in exotic extraplanar magics, which is always handy. And maybe we can ship Azyra off-plane to have her study with an elemental ally, who knows?
    >> Anonymous 11/05/11(Sat)00:22 No.16843665
    >>16843600

    We need to figure out what the hell is going on with that one barbarian warlord to the north. Maybe helping Seffy out with that will get some points with her.

    In the mean time, we should approach the blues to the northwest with a potential deal to assist our military should war break out with Rhasver. Perhaps start arranging similar deals with the blues of Tashz as well.

    And on the family front, I think it's time to let Azyra go off to school. They grow up so fast...
    >> Anonymous 11/05/11(Sat)00:26 No.16843705
    >>16843484
    >Potentially enroll Azyra at Skaldir's, though we might want to travel with her some more and scout out other options. Tashz, maybe?
    I agree with this. We should check out Tashz before finalizing any decisions.
    We have good relations with them, and we wouldn't want to be seen as snubbing their schools by not even bothering to check them out.

    But unless something really good comes up in Tashz, or we somehow find and deal with that mage-bitch so that Morinth becomes an option again, I think we should try to get Azyra enrolled at Skaldir's.
    >> Anonymous 11/05/11(Sat)00:27 No.16843714
    Fuck yeah, Dragon Quest!

    Good to have you back WD.
    >> Anonymous 11/05/11(Sat)00:34 No.16843810
    >>16843665
    >We need to figure out what the hell is going on with that one barbarian warlord to the north.
    Yeah, we were planning all kinds of shit about that before there was a huge dearth of threads for a while. Should check up on those plans, maybe update them a bit.

    >>16843662
    This plan can be implemented with the earth elemental plane as well. In fact, it would probably be a good idea to conduct both operations simultaneously.
    >> Anonymous 11/05/11(Sat)00:51 No.16843968
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    Okay you guys, here's the plan:

    1.) Fuck bitches
    2.) Get Money
    3.) ?????
    4.) How could we NOT profit from this? Just look at step 2!
    >> Anonymous 11/05/11(Sat)00:56 No.16844008
    >>16843968

    NO, DA PLAN IZ TA WIN. DAT WAY, IF YER LOOZ, ITZ COZ YER DIDNT FOLLOW DA PLAN.
    >> Anonymous 11/05/11(Sat)01:00 No.16844054
    >>16843968
    Seconded. That's an excellent plan, I think we can all agree. Now, I motion we move on to settling the minutia. All in favor?
    >> Anonymous 11/05/11(Sat)01:01 No.16844071
    >>16844054
    3.) ?????
    3a.) Fuck more bitches
    3b.) Get more money
    >> Anonymous 11/05/11(Sat)01:06 No.16844114
    How empty is the Rhasverian city we captured? We can start persuading loyal subjects to move to it so it won't be as will to accept Rhasverian rule again.
    >> Anonymous 11/05/11(Sat)01:13 No.16844163
    >>16844071
    >>16844054

    Alright, then, item one, fuck bitches. I think we should define what is encompassed in 'bitches', as 'fuck all bitches' seems to be Thulsa Doom's territory, and we don't want to provoke someone named Doom. I motion that 'bitches' be amended to 'exotic bitches'- It fits with our collection so far.
    >> Anonymous 11/05/11(Sat)01:24 No.16844257
    >>16844163
    Agreed. However, I motion that we also attempt to go for high quality bitches, as we are a goddamned dragon and not some pissant cultist with a snake fetish.

    Being that Dragon Bitches, Fae Bitches, and Devil Bitches are both exotic and of a high quality, those should be our priority. Given that we already possess 2/3, a Fae bitch should be next in line.

    However, going out and specifically looking for one would be decidedly not chill. Despite the fact that our element is clearly fire, being aloof is still important. Thus, we should merely keep our eyes peeled for one rather than going out and shopping around for a Fae.
    >> Anonymous 11/05/11(Sat)01:27 No.16844271
    >>16844257
    >Fae Bitches
    >Lenan Sidhe

    Second!
    >> Anonymous 11/05/11(Sat)01:29 No.16844285
    >>16844257

    Find a dryad's tree and steal it. She can't leave or she'll die.
    >> Anonymous 11/05/11(Sat)01:30 No.16844288
    >>16844285
    I think Mza just found a new gardener!
    >> Anonymous 11/05/11(Sat)01:34 No.16844305
    Last I heard Azaladon was still a devoted one-devil-bitch dragon.
    >> Anonymous 11/05/11(Sat)01:36 No.16844323
    >>16844305

    He is a one devil guy, and a one gold dragon guy and a one dryad guy and a one slavegirl guy and a one more slavegirl guy, and so on.
    >> Anonymous 11/05/11(Sat)01:39 No.16844353
    >>16844323
    No, really not seeing it.
    >> Anonymous 11/05/11(Sat)01:41 No.16844363
    >>16844323
    Make them breed! After all we're a dragon, we're going to be around forever, having a family line of slaves would be awesome.
    >> Anonymous 11/05/11(Sat)01:41 No.16844366
    >>16844323
    Lies and slander.
    >> Anonymous 11/05/11(Sat)01:42 No.16844370
    >>16844323
    Yeah, no. We're not stupid enough to sleep around.
    >> Anonymous 11/05/11(Sat)01:43 No.16844375
    >>16844370
    It's not sleeping around, it's gaining a breadth of experience.

    Scinnari is going to be top of the pyramid of wimminz no matter what and she knows it.
    >> Anonymous 11/05/11(Sat)01:43 No.16844378
    >>16844375
    We've had this discussion.

    Many times.

    No.
    >> Anonymous 11/05/11(Sat)01:44 No.16844383
    >>16844375
    Not. Gonna. Happen.

    There are more important things to do than stick our dragon-dick in anything that moves.
    >> Anonymous 11/05/11(Sat)01:45 No.16844393
    We are planning on being immortal, and eternity IS a long time....
    >> Anonymous 11/05/11(Sat)01:46 No.16844397
    >>16844393
    We're not immortal yet.

    And Scinnari is immortal anyway.
    >> Anonymous 11/05/11(Sat)01:46 No.16844399
    >>16844383
    I take that as an insult, sir.

    I suggest that we sample a tenderloin in addition to our flambé, and you imply that I suggested we should gorge ourselves at McD's?!

    Scinnari is OUR possession, not the other way around. We can do whatever we damn well please.
    >> Anonymous 11/05/11(Sat)01:47 No.16844408
    >>16844399
    There is no appreciable difference between one and the other at present.
    >> Writer- Dude !!cxzh3hxzuC1 11/05/11(Sat)01:49 No.16844427
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    The Prime, as it happen, bores you. Not actually, but the options it presents are sadly limited, particularly with respect to Mza; While you have legitimacy of a true kingdom, having a government, army, and proven yourself in preserving it, you remain a new element, and the stratified political structure is reluctant to truly acknowledge or encourage your existence- In the mind of the other major powers, of which you have proved you are one, you are an unruly upstart, heedless of your betters. A feeling you can understand, even empathize with, so long as it isn't directed at you. As it is, you struggles to further Mza politically have lead you further and further afield. And eventually it seems more appealing to apply your magical talent to the matter- not against foreign emissaries, which is generally frowned on and difficult to do with sufficient subtlety, but against distance.

    The Elemental Planes are constantly at war, of nature and opposition. The opposites remain eternally at war, though those not directly opposed can hold alliances, usually of ephemeral nature. Your interests are air and earth- Opposed, but equally important in your schemes. You choose two members of your coterie of assassins, spend a month instructing them to mastery in the respective elemental tongues, and in what your goals are, what you willing or unwilling to bargain or say, remind them of their sacred duty to you, (as if they would forget,) and send them as your ambassadors; one to the Plane of Air, one to the Plane of Earth. This, as it happens, proves to be a mistake. Your ambassador to the Plane of Air is returned essentially ruined after a few days shy of a month. Though alive and healthy, he is only occasionally sane, and you have significant difficulty in pulling what little you can from his mind.
    >> Writer-Dude !!cxzh3hxzuC1 11/05/11(Sat)01:49 No.16844432
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    Evidently, he met first with a lesser djinni, was quickly shunted upwards, first to a prince, eventually even gaining audience with the Lord of Air after but a week on the Plane. He was entertained as a guest of the Lord for two weeks, distinctly recalling that the Lord of Air seemed to think he had come to make amends on your behalf. All was well, until the Lord of Air suddenly became quite malevolent- as far as you can determine- upon finding out of your emissary to the Plane of Earth as well. Beyond this point, there is almost nothing left of your servant's mind, though he seems to have gained a crippling fear of open spaces. Even the narrow corridors of your cult's dwellings seem to lock him in a coma-like terror, and he refuses to move at all in anything larger than a ten foot room.

    Such disheartening news prompts you to check in on your other emissary- She, you find out, has done quite well, if slower. She was greeted by a Dao related to Farandras, who recognized her master and treated her with due accord. From there, she spend two weeks as his guest, before he introduced her to a superior, and she remains the guest of a major noble of in the court of the Lady of Earth. Though your servant doesn't presume to offer her own own opinion, when prompted, she reports that she thinks that the Lady of Earth believes you to have been seeking her good graces for years, being one of the few mortals to “Take appropriate pacing.”- your servant is not sure, but infers that other mortals tend to do something in the Lady's favor, then immediately demand reciprocation; you apparently have not, though your servant is still at loss as to what it was you have done. Again, with prompting, you get your minion's opinion; whatever it was, you should continue this 'appropriate pacing', and that attempting to press too hard may ruin everything.
    >> Anonymous 11/05/11(Sat)01:50 No.16844434
    Breeding a half dragon slave-race could be potentially useful, especially if we can combine them with other, more interesting species. With our knowledge of true names we could start summoning erinyes and have them impregnated by the captured black we've got. Two immunities and no direct link to our identity (everyone already knows we deal with dragons a lot). As there are male erinyes and they are all ageless, we can set up a breeding population.
    >> Anonymous 11/05/11(Sat)01:51 No.16844445
    >>16844399
    >Scinnari is OUR possession, not the other way around.
    Yes, but you don't go around smashing your Louie XIV furniture just because you can either.

    Stop that. You're being "that guy" with the whole fantasy dragon harem thing.
    >> Anonymous 11/05/11(Sat)01:52 No.16844449
    >>16844399
    Sadly, the hivemind is into sentimental crap, so much so that even as a heinously evil dragon is basically pussywhipped by proxy into bowing to Scinnari's jealous nature.
    >> Anonymous 11/05/11(Sat)01:55 No.16844471
    >>16844427
    Well, this is odd.

    What have we been doing that would qualify as pissing off the Air Elementals or please the Earth Elementals? Something to do with the cloud castle, maybe?
    >> Anonymous 11/05/11(Sat)01:56 No.16844481
    >>16844449
    We're pragmatic evil, not heinously evil.

    People keep missing that point.
    >> Anonymous 11/05/11(Sat)01:56 No.16844482
    >>16844471
    Well we have sorta like created huge amounts of rock to smash cities with via our cooling lava portals. But I wouldn't think that would do it and that was years ago.
    >> Anonymous 11/05/11(Sat)02:05 No.16844549
    >>16844471
    Moving the cloud castle, probably. We had to bind an air elemental and fuck with a portal to the elemental plane of air.
    >> Anonymous 11/05/11(Sat)02:15 No.16844624
    So, plans? I definitely think we need to reconnoitre the air elementals for a bit, and find out what it was that we did to piss them off in the first place.
    >> Anonymous 11/05/11(Sat)02:19 No.16844656
    >>16844624

    and what made the plane of earth happy with us?
    >> Anonymous 11/05/11(Sat)02:20 No.16844662
    >>16844624
    We ordered reconnaissance in the beginning and apparently our scout was seized and thrown into the Lord of Air's personal area in virtually no time. How do you propose safe recon? Summoning up elementals and interrogating them?
    >> Anonymous 11/05/11(Sat)02:22 No.16844687
    >>16844662
    It's a start. Call an elemental, get some information from it, and then move on to the next one. We're an accomplished enough dragon-archmage that we should be able to keep them under control.
    >> Anonymous 11/05/11(Sat)02:27 No.16844714
    >>16844481
    Yeah, but "Utterly amoral, emotionless, and perfectly polite right up until we are offended" all the time gets boring. Perfectly rational and emotionless is not the kind of character that is remotely interesting- Not the kind of thing that myths or legends are written about, and certainly not interesting to read about.

    I'm not saying we have to or should fuck anything that moves, lust doesn't have to have anything to do with it, but good god, a vice or two makes you more interesting. Pure purity of pureness is boring, be it good or evil.
    >> Anonymous 11/05/11(Sat)02:29 No.16844726
    We DID seal that one air rift, but we opened an even larger one later, so I wouldn't think that's what pissed them off.

    I really have no idea, and since the LoE seems to be more amiable, I'm inclined to not piss her off by cuddling up to Air.

    Fire might be an interesting option. We could even go there ourselves if we wanted. They'd be willing to hear us at least, considering we lit up an inactive volcano with an efreeti's help.

    And while we're doing spy-work, we should toss one or two up to see what that barbarian-king is doing. If we can ride anti-heroically to save Seffy's ass, we'd be able to call that in when Rhasver attacks again.
    >> Anonymous 11/05/11(Sat)02:31 No.16844741
    >>16844714
    So you basically want to start screwing around because you're bored.
    >> Anonymous 11/05/11(Sat)02:32 No.16844746
    >>16844741
    Well, yes. This is a game isn't it? If we're bored, that's a bad sign and we should start doing more fun things immediately.
    >> Anonymous 11/05/11(Sat)02:32 No.16844747
    >>16844741
    In a manner of speaking. Doesn't make it any less valid.
    >> Anonymous 11/05/11(Sat)02:33 No.16844761
    >>16844726

    We don't want Rhasver to get help from the plane of air either, though, so we should at least find out what we did to aggravate them.

    I'm all for checking out fire, though. See what they have to offer - it might be able to help with either magma, burning a lot of mind flayers to cinders, or both. That said, since Mza is first and foremost an island, we shouldn't close off the potential for connections to the plane of water, either.
    >> Anonymous 11/05/11(Sat)02:34 No.16844766
    >>16844714
    Our vice is the domination and torment of our enemies.

    Look at what we've done to Cygnis, and Asha, and the paladin. We are a monster, make no mistake. We are an intellectual evil, not a physical one.
    >> Anonymous 11/05/11(Sat)02:34 No.16844769
    >>16844746
    And your idea of fun is starting a harem war.
    >> Anonymous 11/05/11(Sat)02:35 No.16844773
    >>16844769
    My idea of fun is starting a harem. Stop trying to put words in my mouth, it makes you look like a raging asshole.
    >> Anonymous 11/05/11(Sat)02:36 No.16844778
    >>16844746
    It's a collective quest, which means we all try to have fun while advancing our character.

    It would be fun as hell to just load up our lizardmen armies, shell out our hoard to hire more dragons and mercs, and just raid the hell out of the Illithid lair or Rhasver. That'd be great fun. But it would also reduce future prospects for fun as well, and ruin our in-game abilities.
    >> Anonymous 11/05/11(Sat)02:37 No.16844786
    >>16844773
    I'm sure there are plenty of places you can go for an EroRPG.
    >> Anonymous 11/05/11(Sat)02:42 No.16844825
    Could you guys take your harem vs no harem arguments elsewhere for now? Seriously, don't you have anything better to do than argue about where you want to stick your dicks?
    >> Anonymous 11/05/11(Sat)02:59 No.16844948
    We've got no idea what "appropriate pacing" is, so we can't really rely too much on the Earth plane for direct assistance. We could always summon up a lesser elemental and ask it, however.

    Rhasver's golems are what worry me. I like the earlier idea of a ground trap, but we should have something capable to holding them back in combat. Could we get a comparison value between a standard adamantine-armored lizardman vs. a golem?
    >> Anonymous 11/05/11(Sat)03:00 No.16844959
    So, mind flayers. Constructs and undead are immune to mental influence, and of the two undead are a lot easier to work with. We're not much for necromancy personally, but we do have those tribal necromancers that we left alone raising zombies to work our plantations. A little bit of time working with them to get some slightly more combat-capable designs, and then a personal touch of enchanting those undead to do things like explode or be wreathed in flames, and we should be able to throw a few waves of deadly but utterly disposable mooks at the illithids, which we can back up with properly competent people armed with mind-protecting enchantments and items (like Nehmeska).

    Her plan to cause a slave revolt isn't workable. It's horribly optimistic; mind flayers have been dominating and brainwashing slaves as a society pretty much forever. Making their slaves revolt would take anti-psionic abilities and some kind of epic-level bard, which she doesn't have and isn't. Better plan is to come up with the right blend of minions to take them out.

    Might want to work with the githyanki on this, of course. They're into killing mind flayers and would probably be interested.
    >> Anonymous 11/05/11(Sat)03:01 No.16844970
    I do want harem.
    I do not want erorpg.
    I do not want the entire focus of the quest to permanently shift to waifu.

    I do want hot trophy women as a status symbol.

    When you're this powerful, people can be just as much a part of the hoard as gold pieces. Personally, I would prefer those people to not have a Y chromosome.
    >> Anonymous 11/05/11(Sat)03:04 No.16844999
    I'm interested in some humanizing[equivalent] flaws. A harem isn't the only one in existence. Just admit we have emotions- Because we're a dragon doesn't mean we should be ruthlessly logical. If anything, we've got a bigger ego to keep satisfied and indulge in, be it a harem, or some other odd hobby.

    It's like with a video game- If you're breezing through it, or it isn't challenging you enough, spice it up a bit. Toss an extra consideration in.
    >> Anonymous 11/05/11(Sat)03:06 No.16845013
    >>16844959
    I'm down with this. Especially extending some feelers to the githyanki for help killing illithids. They might even be willing to assist free of charge, though we can always be ready to pay them a sum of money for helping anyway. If we absolutely HAVE to, that is. I don't like parting with any of our gold.

    That plus undead plus maybe some constructs (don't know about this one, though) should be enough for a punitive excursion to wipe out the abberations from our territory.
    >> Anonymous 11/05/11(Sat)03:16 No.16845081
    Guys, I might have forgotten something, but did we use up out dao in a bottle? I remember using a wish, and him building our castle, but I think we still had him under our employ.

    We could ask him, otherwise, he'd probably know what the hell is going on, and we've known him long enough he'd probably tell us outright.
    >> Anonymous 11/05/11(Sat)03:17 No.16845095
    >>16845081
    We haven't used the final wish yet.
    >> Anonymous 11/05/11(Sat)03:18 No.16845103
    >>16845095
    Do we really want to use it on that?
    >> Anonymous 11/05/11(Sat)03:19 No.16845109
    >>16845081
    We used our third wish to go back in time to save our family, but we used him later, so I'm guessing he still has a lot of debt to pay.
    >> Writer-Dude !!cxzh3hxzuC1 11/05/11(Sat)03:19 No.16845111
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    “Ah, the Crimson Dragon summons me again.” Farrandras speaks as he materializes. You can hear the capitals. “What do you desire, my Master?” That too is delivered formally, but you detect less devotion in 'Master' than you would if, say, Cygnariassis or Scinnari delivered it. A title of formality, like, 'sir', rather than loyalty.

    “I assume you are aware of my interest in the Plane of Earth?” you greet amiably. “You seem more formal than usual.”

    “Of course. My third cousin spoke to me recently, mentioned your emissary- It is a shame about what happened to your other ambassador,” he offers, his condolences only slightly sincere, “but it was to be expected. The Djin are faithless, fickle, false creatures. Perhaps other, less complementary words beginning with 'f' as well.” That part is certainly sincere, though. “You have been welcomed in the court of our Lady, and, I assure you, you will do well to remain there.”

    “I see. And... perhaps you can explain to me quite why I've been welcomed so readily? I seem to have secured her favor before I arrived. You indicated I would be well received during my preliminary research, but I seem to be being treated as a... long-time ally. Apparently I have done much to please your Lady.”

    “You don't-” Farrandras speaks, breaking off to gape at you, then letting loose with a belly laugh. You wait with some irritation for him to finish, but do not interrupt, allowing him to explain.

    “The volcano.” he explains after he recovers, “You have been growing your island- Spreading it's surface, spreading it's mass into the sea. You resurrected this mountain of fire and earth, and would be well received as a peer by anyone who has heard of you on the Planes of Fire and Earth.”
    >> Anonymous 11/05/11(Sat)03:19 No.16845112
    >>16845103
    We wouldn't need to use the wish. We could offer him compensation for information.

    You know, pay him outright.
    >> Writer-Dude !!cxzh3hxzuC1 11/05/11(Sat)03:20 No.16845119
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    “Would this be sufficient to offend the Lady of Air and... Water?” You ask, restraining your temper. He doesn't seem to have been mocking you, just surprised at your ignorance... And perhaps tactless in expressing it.

    “The Lord of Water and 'lady' of Air are both inscrutable creatures. Perhaps. None can be said. Perhaps it's just part of what has offended them- or perhaps he's simply jealous that you would send an emissary to both of us at once. It can't be said, Master.” Farrandras explains apologetically. You nod, as if you understand, and ask a few other questions, but shortly conclude the discussion. Elmentals seem even more incomprehensible than Devils or Demons, in some ways.

    On the other hand, as a whole, they are less hell-bent on treating with you maliciously, so you suppose that counts in their favor. You dismiss Farrandras and summon up first the Marid you know of- She does not like you, but doesn't seem to have any particular hatred for you beyond you knowing some of her True Name- and a few lesser air-sprites. They offer a variety of unrelated excuse as to why they might hate you, or how you might have offended their leader, but none of them seem agree with each other, and none seem significant enough to deserve such treatment unless air elementals are as fickle as Farrandras indicated. Eventually, you lose patience with the air-sprites' uselessness, and dismiss them in disgust.
    >> Anonymous 11/05/11(Sat)03:27 No.16845170
    Well then, time to focus on getting Azyra into that Magic Japanese Highschool.

    I suggest we equip her with some sort of rod of transformation that makes her into a more human looking creature with a ridiculous, flamboyant, girly outfit that will serve as a 'disguise'.

    That way she can run around looking like your average run of the mill highschool magical girl, then she uses the rod and omg, it's a half-dragon! And her cat turned into a psuedodragon! Kawaiiuguu~!

    Or we could do something like put her into a respectable magical academy that will bring her out of her shell enough that she won't be like a home schooled shut-in type. I'm fine with either option, really.
    >> Anonymous 11/05/11(Sat)03:28 No.16845184
    >>16845111
    >>16845119
    Right.

    Well, we're a Red Dragon, so fire is naturally the element we would go for. And Earth is a good surprise because most people think flying creature = air. Fuck them.

    We'll buddy-up to Earth and Fire. We'll see what Rhasver does when we open up a gate to the plane of elemental fire right in their capital.
    >> Anonymous 11/05/11(Sat)03:49 No.16845303
    Alright, lets sort one thing out at a time.

    First; magic school. Do a tour of Tashz as has been suggested, but if nothing good turns up, look toward the Lich school. Monrith is tempting, but still suspect...eh, perhaps we'll say we'd prefer the Lich one, but leave the final decision up to her. Seems like the kind of thing she'd like, but I'd be worried she'd like it up to social rather than magical concerns.

    Regarding teaching methods, how are the too schools different? Can she specialize in classes or is it an all-round education? Lich school strikes me as the latter and Monrith as the former.
    >> Anonymous 11/05/11(Sat)03:51 No.16845313
    >>16845170
    I don't know if you're trolling, or trying to pretend to be a troll to be funny, but it's neither funny nor anger-inducing.

    You're just being stupid. So stop it.


    Quest Matters: Since we're getting such good friends with the Earth guys, maybe we'd be able to negotiate their cancellation of the Illithid's earth protections, and cause the whole thing to collapse, or parts of it to collapse, before attacking?

    They'd never see that coming.
    >> Anonymous 11/05/11(Sat)03:54 No.16845322
    >>16845313
    Can't move fast enough to request things. I would think that asking for help on basically anything that's going to happen in the next five years would be going too fast.
    >> Anonymous 11/05/11(Sat)03:55 No.16845326
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    Holy fucken shit.

    >disapoint how no more DQ.
    >log in
    >DQ.
    >FUCKYEAH
    >> Anonymous 11/05/11(Sat)03:57 No.16845338
    >>16845313

    nofunallowed.jpg
    >> Anonymous 11/05/11(Sat)03:59 No.16845346
    Was ist das? Das ist Drachen Suche!

    anyway, back to English.... we should definitely make overtures to both the Earth Lady and the Fire elemental plane, as they would be useful in a war with Rhaveser. our navy performed very well in the last conflict, so i don't any need for improvement in that area... perhaps we could capture some of the monstrous creatures that run wild in the jungles near our territory? and release them into rhaveseran territory on the onset of hostilities, it would be risky, but it would also cause a lot of problems for any smaller settlements of our enemies.
    >> Anonymous 11/05/11(Sat)04:05 No.16845383
    >>16845313
    I was just amusing myself. Thanks for blowing it out of proportion.
    >> Anonymous 11/05/11(Sat)04:08 No.16845393
    >>16845383
    Yes, well, when you amuse yourself by running around in public naked with a dildo up your ass, people are going to want to stop you.
    >> Anonymous 11/05/11(Sat)04:12 No.16845413
    >>16845393

    Are you typing from your jail-cell now then?
    >> Anonymous 11/05/11(Sat)04:13 No.16845416
    >>16845393
    >makes an obviously facetious post poking fun
    >STOP RUNNING AROUND IN PUBLIC NAKED WITH A DILDO UP YOUR ASS

    Yeah, thanks for proving me right. Dickwad.
    >> Writer-Dude !!cxzh3hxzuC1 11/05/11(Sat)04:33 No.16845488
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    >>16845416
    >>16845393
    Calm down, you two. Let's be nice, we're all here for the same thread

    #######.

    Relations with Seffestranias have been almost non-existent of late, and when they have occurred, they have been best-described with 'strained'. She's been busy with the warlord to her north, and apparently has decided to put a freeze on all other affairs until this threat to her stability is dealt with. Seeing as fulcrum of change has shifted northward, some of your spies have relocated as well; what they report is interesting. Both Corvad, the warlord, and Seffetranias seem interested in keeping the uneasy peace, but someone has been engineering 'incidents', and both sides moving reluctantly towards conflict. Surprising, considering Seffestranias' record of leaping full-throttle towards combat, but perhaps understandable; in the border clashes that have occurred, her forces have fared surprisingly poorly against the warlord's. Your spies report that the warlord seems to have a plan this his advisers blanch at, though what exaclty it is seems to be being kept extremely well protected. Even your best spies cannot gain the trust or search the minds of his inner circle
    >> Writer-Dude !!cxzh3hxzuC1 11/05/11(Sat)04:34 No.16845492
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    Regarding the Illithid's subterranean protection, you have met success in terms of knowledge, but not in terms of overcoming it. Firm direction to your ambassador and questions to Farrandras determine that while it is not bequeathed by the Lady of Stone herself, it is one of her higher nobles that grants it, freed from binding similar to Farrandras' in exchange for protection of the Illithid hive as long as it lasts- While you might get his thanks if you could destroy the hive and free him of the obligation, you will not be able to sway his support, and though Farrandras concedes he could try to wrench down the duke's protection if you so Wished it, he doe not think it likely. As much as he might appreciate your victory, there seems to be no reason to sway the duke to your side beforehand.

    ######

    Thinking of wrapping up here for the night. I'll stick around for a bit and answer questions, though, or add minor followups to things I missed. Next thread seems like it should resume with a tour of Tashz...? Correct me if I'm wrong, and please feel free to offer suggestions or ask questions.
    >> Anonymous 11/05/11(Sat)04:54 No.16845590
    I say we go in there and take care of the Illithid personally.

    They're just going to continue to be a thorn in our side for as long as they exist. May as well clear it out with a little dragonfire.

    It scores points with just about everybody too. The only downside I can see is that it might put us at some degree of risk.

    But fuck, when have we ever really not been at risk? Besides, being near an Elder Brain may let us get a connection through the Binder to get more goddamn information on this bitch.
    >> Anonymous 11/05/11(Sat)04:55 No.16845599
    Nah, a quick tour of Tashz seems prudent.

    Any info on the particular strengths of the separate schools? Or is it too early to tell?

    Oy, Seffy's on the list of 'Things to do' now too...

    Alright, lets list them.

    Azyras school
    Visiting/talking to Seffy regarding the north
    Illithids with Nehm
    Talking to the Gith about said 'Thids
    Scinnari proving she's fixed Cygnis (Not really under our control regarding when, but it's something we need to confirm)
    Anniversary! Handing over Zev's name (Maybe here, maybe earlier- but I'd like it to be here)
    Rhasver espionage
    Earth Eleental courting
    Fire Elemental courting
    Making military plans
    I think someone wanted more attention to the cult, too

    Off, s'alot. And that's not including stuff on the back-burner.
    >> Anonymous 11/05/11(Sat)05:00 No.16845620
    Several hundred illithid and thousands of slaves is NOT something that two dragons can take on their own. Clearing the lair will be a major military effort, and we definitely need to get Githyanki (zerai?) help. They'd be happy to oblige I'm sure.

    Instead of spending a truly obscene amount of money and crafting psychic protection devices for our troops, would it be possible to create a kind of anti-psychic zone, like an anti-magic zone? Center it on an item and keep the troops around it, that sort of thing.

    OR, we could shapeshift into an illithid ourselves and assassinate the elder brain. Low chance of success given what I know of illithid society.
    >> Anonymous 11/05/11(Sat)05:03 No.16845633
    There's a suggestion in IRC that we send in constructs.
    This could be worth investigating, eventually we will need to face constructs anyway, we might as well make some ourselves.
    >> Anonymous 11/05/11(Sat)05:06 No.16845647
    >>16845633
    >>16845620

    Combine the two. We make constructs, some 'captain' ones which have these anti-psy fields built in, and send them all in with support from us and the Gith.

    It might also give us something to initially trade with, Githwise, if they are suitably impressed with the construct's performance and wish to aquire some for their own raids.
    >> Anonymous 11/05/11(Sat)05:11 No.16845666
    >>16845633
    we could start constructing Iron or even Bronze Golems, as they would be cheap, relatively powerful, and made of easily obtained metals, which means we could easily make them quickly. no need to invest in expensive psy defensive measures if they don't have minds they can be Dominated...
    >> Writer-Dude !!cxzh3hxzuC1 11/05/11(Sat)05:11 No.16845667
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    >>16845599
    I figure I'll cover the schools in next OP; 'll give me some time to come up with something suitably interesting.

    Thanks for the list, and to everyone else for their recommendation. See you all, maybe next Friday maybe later. You can always email me if you're gripped by a sudden urgent idea.

    Good night.
    >> Anonymous 11/05/11(Sat)05:11 No.16845669
    >>16845647

    I support this idea.
    >> Anonymous 11/05/11(Sat)05:35 No.16845772
    Faster thread next week, I hope.

    >inb4 "WD? Fast? laughingdragon.jpg"
    >> Anonymous 11/05/11(Sat)09:24 No.16846922
    Would offering what we know about this warlord be enough to rekindle relations with Seffy? Or at least enough to win back her favour.

    Either way, I'm against asking her for help against Rhasver. We got ripped off on that last time.

    A thought on the Rhasver golems: do we know what they're made of? If its metal, then lets find out how much they like rust monsters (obviously caution will be required in handling them). If they're made out of stone, then is there anything our Dao could achieve in their destruction?

    As constructs they're not going to be particuarly smart, so it would likely be easier to just employ traps or ambuhes than face off against them directly. We definitely don't want to be sending our fleshy minions into the grinder without the odds scewed heavily in our favour.
    >> Anonymous 11/05/11(Sat)13:21 No.16848585
    Have we tried breeding sorcerers? We can impregnate around fifty members of our cult and get have the resulting offspring have more children with new cult members. if we get an average of eight children from each of them, we'll have four hundred dragon blooded slaves, who should have some talent in sorcerery. The next generation could number around three thousand - enough for a stable population on it's own. The ones who don't show talent can be removed and we can breed a race of sorcerers. Imagine the average army facing thousands of level 5-10 casters.
    >> Anonymous 11/05/11(Sat)14:58 No.16849264
    >>16846922
    Oh, come on. She's a big lovable ball of muscle and teeth. Sure, she tried to rip us off, but we basically said no and that was that. Considering the straits she's in, she'd bprobably be eager to get back together with us.

    >>16848585
    Plausible, though I doubt we could get it exactly like that. Also, since we seem to be refusing to fuck anything that isn't a devil, it would have to be a different dragon.
    >> Anonymous 11/05/11(Sat)19:11 No.16851127
    > Both Corvad, the warlord, and Seffetranias seem interested in keeping the uneasy peace, but someone has been engineering 'incidents', and both sides moving reluctantly towards conflict.

    It's that bitch from Morinth, Tvana Attor. She's stirring up wars in the north for a reason. First between us and Rhasver, now between Seffy and Corvad. With Rhasver gearing up for war with us again, she's trying to ensure that we won't have Seffy's help this time around. If memory serves, we have something that she thinks is hers and she wants back. Do we still have no idea what that might be?

    Anyway, we definitely need to defuse the situation up north before Rhasver can fully commit to another war.
    >> Anonymous 11/05/11(Sat)19:14 No.16851152
    >>16846922

    Quietly let Rhasver know we'll use the cloudfort to flood their cities with magma if war with them goes badly. They'll make taking the fort a priority and we can choke a significant number of their elite troops to death. The cities will probably be well defended against the cloudfort by the time war starts, so we'll need a new tactic. Have a small cell of cultists infiltrate their cities before the war and lie low, then call in a favor with the Efreet and get the cultists to start a volcano.
    >> Anonymous 11/05/11(Sat)19:18 No.16851172
    >>16851127

    Seffy was of minor use during the war, it's more likely she'd be hitting us somewhere else - like with the Djinn, to ensure we don't have air superiority next time.
    >> Anonymous 11/06/11(Sun)00:53 No.16854396
    While she didn't leap to our assistance, if we can make her properly see the benefit in it, I bet she could be of great use.



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