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    1.73 MB Tribe to Empire Quest for Glory Advisor Anon 11/06/11(Sun)11:53 No.16859102  
    We are the chieftan of the tribe (name the tribe please.). We are people of the north who came to south in search for a suitable land that we can settle. We are great warriors and capable blacksmiths. Our ancestors watch our every step as we walk to the glory.. or our own doom.

    İnfo is coming...
    >> Anonymous 11/06/11(Sun)11:55 No.16859120
    rolled 87 = 87

    Requesting info on which of our neighbours follow the Priest King's religion.
    >> Anonymous 11/06/11(Sun)11:56 No.16859135
    >We are the chieftan of the tribe (name the tribe please.).
    Actually we need the name of Chieftain too.... anyone got ideas?
    >> Anonymous 11/06/11(Sun)11:56 No.16859137
         File1320598617.jpg-(59 KB, 567x760, 1300283488134.jpg)
    59 KB
    rolled 67 = 67

    We shall be the Urskarls.
    >> Anonymous 11/06/11(Sun)11:57 No.16859145
    Did your troll thread get deleted?
    >> Anonymous 11/06/11(Sun)11:57 No.16859146
    Chieftan Name: Hrothgar son of Ulfgar
    >> Anonymous 11/06/11(Sun)11:57 No.16859147
    Why am I reminded of Gor?
    >> Anonymous 11/06/11(Sun)11:57 No.16859148
    rolled 76 = 76

    one problem. IF we get the mages here. We will make some powerful enemies. maybe form a "bandit area" a mages safe haven. declair them outlaws laws with one hand and protect them with the other.
    >> Advisor Anon 11/06/11(Sun)11:57 No.16859149
    We have

    150 Chosen (Elite heavy infatry. Our best. )
    350 Berserkers (Undisciplined but skillfull warriors. Fucks the enemies moral and effective in close combat. Lightly armoured.)
    300 Ranger (Great ambushers, great archers. Sturdy. Fast.)
    200 Swordsmen (Basic heavy infanry. Armed with swords and shields. Wears chainmail.)


    Stone: abundant (stone querry)
    İron (high quality) : few ( we only have our stocks which we brought with us from north.)
    Wood: Plenty (lumbermills)
    Food: Abundant (farming+herding)


    Leatherworking: Advanced
    Forging: Advanced
    Stoneworking: primitive
    Carpenting: Normal
    Farming: Basic


    Dyes: Plenty
    Metal sand: (Low quality. Hard to forge.)
    Spices: Plenty

    Animal stock

    Warhorse breeds : large
    Mavlu breeds: large
    Goat and Ram flocks: Huge


    Stone querry : +1 stone
    Lumbermills:+3 timber
    Farms: +3 food
    Animals: +3 food +4 fur and pelt +2 warhorses.
    >> Anonymous 11/06/11(Sun)11:59 No.16859158
    >One of your emissaries whom you sent to east returns. He tells you about a religion. İt seems that the head of that religion is a priestking. He rules over a kingdom himself, a small one but very rich. This priestking also has influence on most other kingdoms of his own religion. He has power to denounce kings and such. He tells you that all mages are declared heretics and daemon-worshippers according to the priests of this religion. İnquisitors under priestkings command are constantly hunting for mages and witches without rest. Most of mages are tortured to death or burned alive when they are caught by inquisitors.

    Fuck that shit. Our country is now a safehaven to mages seeking sanctuary. I think we should also look into magic a little, when we meet a mage. Not learn it, but atleast learn what it's about and how it works. If we understand it we'll be able to tell which mages are honest magic users and which ones use black magic and whatnot. Possibly.

    In case OP missed it at the end of the last thread.
    >> Advisor Anon 11/06/11(Sun)12:00 No.16859164

    İltyhia is divided: Queen follows the pantheon but religion is spreading at lower classes.

    Avellia follows the pantheon.

    Caliphate of Quiran follows the one god. Also they are mortal enemies of the priestking.
    >> Anonymous 11/06/11(Sun)12:01 No.16859170
         File1320598864.jpg-(338 KB, 970x1200, 8f3374a8945b84b13334524775eeb9(...).jpg)
    338 KB
    rolled 73 = 73

    We shall construct palisades around the town, then have our stoneworkers experiment by building walls on both sides of the palisades.

    Also, we have to construct a tall tower so we can always see who's coming.
    >> Anonymous 11/06/11(Sun)12:01 No.16859171
    OP, let me get this straight. All people in our tribe are basically equal, right?
    All have same rights and women can be great warriors or housewives if they wish to. Instead of wealth and "noble" the social position and respect of a person is determined by his or her own Strength and Worth to the society as a whole, right?
    >> Advisor Anon 11/06/11(Sun)12:01 No.16859174
    Still waiting for good tribe name and a name for our cheftan.
    >> Anonymous 11/06/11(Sun)12:01 No.16859175
    That's my understanding.
    >> Anonymous 11/06/11(Sun)12:02 No.16859182
    >> Anonymous 11/06/11(Sun)12:03 No.16859186
    rolled 47 = 47

    Seconded. As for naming our self. Shoshon!
    >> Anonymous 11/06/11(Sun)12:03 No.16859188
         File1320599009.jpg-(10 KB, 191x227, lufftellin.jpg)
    10 KB
    rolled 35 = 35


    We have no source of metal. Construct a mine on the outskirts of the Windy mountains. The peak with Black Iron will have to wait.

    Continue having our stoneworkers practice their craft with simple structures.

    Also, let's put those Dyes to good use and start making banners to place in our great warrior halls.

    Send 20 rangers to the Great Forest to find the source of the strange sightings
    >> Anonymous 11/06/11(Sun)12:04 No.16859194
    rolled 83 = 83

    enact this.
    also. get defences going. because if we shalter the mages. shit will get real

    could we get afew allies first or maybe do this>>16859148
    >> Anonymous 11/06/11(Sun)12:05 No.16859204
    rolled 2 = 2


    Send two dozen swordsmen and a dozen rangers to try and secure the peak, with one shaman.
    Have protection runes inscribed on EVERYTHING
    >Schrödinger diesvol
    Let's hope not, captcha
    >> Anonymous 11/06/11(Sun)12:06 No.16859211
    I like the name Gor actually and the >>16859137 as tribe name is also good.
    >> Anonymous 11/06/11(Sun)12:06 No.16859213
    rolled 52 = 52

    Yes, there's a reason this spawned from a troll thread. One of those rare times when gold is found in shit. Enjoy it bro.
    >> Anonymous 11/06/11(Sun)12:06 No.16859214
    rolled 77 = 77

    No reason at ALL to shelter mages at this point. That can come later.
    We need to get some fuckin' authority up in this bitch right now. THEN we can shelter the demon-worshipping bastards.
    >> Advisor Anon 11/06/11(Sun)12:06 No.16859217

    İn our tribe people are judged by their deeds and their personalities. Not by their genders. Thus old veterans are greatly respected, men or women. Men and women of our tribe are free to choose their fates though our tribe still have slaves. İt was a rule between nortern tribes. When two tribes battled the winner had right to take the loser tribe's young women as slaves. These slaves have no right but also our laws dictates every clansmen must take care of their slaves.
    >> Anonymous 11/06/11(Sun)12:07 No.16859221
    Advisor Anon. Does that mean mages are tolerated in the Caliphate? Or does their religion condemn magic as well?
    >> Anonymous 11/06/11(Sun)12:07 No.16859224
    In our country, men and women will be judged by their deeds, not blood, not their wealth, and certainly by the chance that they were born with magic in their veins.
    >> Anonymous 11/06/11(Sun)12:08 No.16859230
    But this is being run by the same guy that made that troll thread.
    >> Anonymous 11/06/11(Sun)12:10 No.16859241
    Alright, that is pretty cool.
    Apparently we are Savage Progressives of the world, heh.
    >> Anonymous 11/06/11(Sun)12:10 No.16859243
    >> Advisor Anon 11/06/11(Sun)12:11 No.16859257

    Your stoneworkers tell you that they can give you results in 2 month. Also this contructing stone buildings will take our half of the stone stock.

    For palisades your carpenters tell you that its best to use stonewalls rather than wood.

    Also you send 50 ranger to great forest. You expect them to return in two weeks.
    >> Anonymous 11/06/11(Sun)12:11 No.16859259
    Yes it is.
    >> Anonymous 11/06/11(Sun)12:11 No.16859260
    rolled 11 = 11

    Bitch, you retarded. He took the initial post of the troll thread, cleaned it up a bit and made a good thread from it.

    Now go cry about how unfair it is to be woman somewhere else.
    >> Anonymous 11/06/11(Sun)12:12 No.16859266
    He said, while using a term derogatory to women.
    >> Advisor Anon 11/06/11(Sun)12:12 No.16859268

    No i am not the OP of that troll thread.
    >> Anonymous 11/06/11(Sun)12:12 No.16859270
    rolled 3 = 3

    we shall become Tarl Cabot!
    let us clense this forest for its lumber. glory awaits us!

    hold a tourney based around strategy and intelligence, the winner of such can aid us. as well as the usual tourney events

    i belive we need to improve our horticulture and agriculture, hell we need to improve everything from mining to equiping everyone in the military with a xbow.

    maybe fund a great thinkers place. where wise men come together to come up with new things (tech it up)

    and drill that military to a fine roman edge
    >> Anonymous 11/06/11(Sun)12:13 No.16859275
    Did we tell the rangers to be careful.
    I've got a bad feeling about that forest. Grand and magnificent? I bet all hell will break loose if we try to cut down those trees and hunt animals there.
    >> Advisor Anon 11/06/11(Sun)12:13 No.16859280

    Some amirs of the Caliphate shelter mages but mainly Caliphate is suspicious of mages too. They dont burn or torture them though.
    >> Anonymous 11/06/11(Sun)12:14 No.16859285
    rolled 38 = 38

    Stone walls it is then.
    >> Anonymous 11/06/11(Sun)12:14 No.16859286
         File1320599648.jpg-(147 KB, 583x1024, Thor.jpg)
    147 KB
    rolled 43 = 43


    We have not received emissaries for some time.

    Do we have anyone trained in the diplomatic arts? Send some of them to the Caliphate and ask the diplomat to discreetly inquire about the status of mages there.

    Begin mining on the outskirts of the mountains. Do not go near the peak.
    >> Anonymous 11/06/11(Sun)12:14 No.16859289
    rolled 75 = 75

    we needed to goto the forest ourselves. get titles and maybe bonus shit... or death
    >> Anonymous 11/06/11(Sun)12:15 No.16859291
    I'm not a women. I never said that. I'm just pointing out how hilarious it is that you would insult women while complaining about how they complain about being insulted.
    >> Anonymous 11/06/11(Sun)12:15 No.16859293

    How and why would a *Barbarian not-viking chieftain that just arrived* say "hey, lets stop fighting properly, use this weapon I've never heard of and tech.... sorry matey, but to me ears it sounds like metagaming. Get into character lad, and enjoy the ride
    >> Anonymous 11/06/11(Sun)12:15 No.16859294
    rolled 31 = 31


    Oh! and of course ask about trade opportunities!
    >> Anonymous 11/06/11(Sun)12:16 No.16859303
    And neither did I. But clearly, you are, because I can smell the butthurt from all the way over here and it is definitely a feminine butt.
    >> Advisor Anon 11/06/11(Sun)12:16 No.16859304
    Our popuation
    8500 clansmen
    1000 warriors
    2000 slaves

    Building mines will consume 1/3 of your wood stock and half of your remaining stone stock.
    >> Anonymous 11/06/11(Sun)12:16 No.16859307
    I say we try to establish embassies or similar in neighboring countries.
    >> Anonymous 11/06/11(Sun)12:17 No.16859309
    rolled 81 = 81

    progressive thinking. maybe just enact xbows. i dunno.
    you make a good point though.. i shall rethink my attitude in this thread
    >> Anonymous 11/06/11(Sun)12:17 No.16859314
    Do it.
    Increase stone production too.
    >> Anonymous 11/06/11(Sun)12:19 No.16859324
    rolled 79 = 79


    DO IT! Our high quality Iron is running out and the weak sand the women empire supplies us will not do!

    We must send emissaries as well. Send them to both the Caliphate and the weakling kingdom and see if they need our goods.
    >> Advisor Anon 11/06/11(Sun)12:19 No.16859329

    Look my dear anon. İ treasure women and respect them. But it wasnt always like this. And this quest is about people who came from north. Read it as noamds, vikings and barbarians. Fuck even romans had slaves. So dont expect democracy and equal human rights from the viking who just came to main land.
    >> Anonymous 11/06/11(Sun)12:20 No.16859334
    rolled 60 = 60

    I second the mining. But I doubt that our men are prepared to trek across the desert.
    >> Anonymous 11/06/11(Sun)12:20 No.16859337
    and those emmisaries should also let mages know they are welcome in our lands. With discretion, of course.
    >> Anonymous 11/06/11(Sun)12:20 No.16859338

    That answer is why I love /tg/ quest threads.
    For the greater RP!
    >> Anonymous 11/06/11(Sun)12:21 No.16859343
    Man, I don't give a fuck about your quest. I literally just came in when I saw this post: >>16859260

    Whatever. I just find that kind of 'woman is an insult' misogyny hilarious.
    >> Anonymous 11/06/11(Sun)12:21 No.16859345
    Can we get more information about the Northern lands we come from?
    >> Anonymous 11/06/11(Sun)12:22 No.16859350
    'Woman' is not an insult.

    'Bitch' is an insult.
    >> Advisor Anon 11/06/11(Sun)12:23 No.16859351

    You order 50 stoneworker and 30 architecht to build mine on the iron veins at the skirts of mountain.

    BTW our craftsmen

    350 stoneworkers (all working
    400 carpenters (100 can be given tasks
    800 workers (all of them are working)
    600 woodsmen (all of them are working)
    >> Anonymous 11/06/11(Sun)12:24 No.16859363
    rolled 10 = 10


    The Caliphate is a developed country I would imagine so they would have road systems and the like. We're not sending our emissaries through uninhabitable desert.
    >> Anonymous 11/06/11(Sun)12:25 No.16859367
    rolled 71 = 71

    Dedicate all remaining carpenters and wood into expanding the warriors hall into a proper hill fort.
    >> Anonymous 11/06/11(Sun)12:25 No.16859369
         File1320600348.jpg-(27 KB, 241x320, Viking-Lord.jpg)
    27 KB
    rolled 57 = 57


    Advisor Anon. We will now wait while the rangers return from the forest and the building of the mine is complete. Continue to stockpile resources and use the metal sand to improve our mining implements.
    >> Anonymous 11/06/11(Sun)12:26 No.16859371
    the 100 spare carpenters, build pallisades.
    stone walls are flashy but they
    a/ require skill and a lot of time
    b/ are expensive
    while pallisades and dirt walls are relatively quick and easy to put up and since we are the newcomers I expect a attack from someone soon enough. Best be prepared (and its alot harder to steal cattle if there is a 2m tall wall of timber in the way)
    >> Anonymous 11/06/11(Sun)12:26 No.16859372

    Sorry, I meant FARMING implements not mining.
    >> Anonymous 11/06/11(Sun)12:26 No.16859373
    We should set ourselves to increasing the population. That seems to be our biggest weakness in comparison to the other nations.
    >> Advisor Anon 11/06/11(Sun)12:27 No.16859382

    Well the land you came from is beyond windy mountains and across the frozen sea. İts a harsh land where only strong survive. Also cooperation is neccesary so between the member of same tribe, bonds of friendship and brother hood are exceptionally strong.
    >> Anonymous 11/06/11(Sun)12:27 No.16859384
    Do we have enough houses for everyone?
    >> Anonymous 11/06/11(Sun)12:27 No.16859386
    rolled 74 = 74

    Agreed, but at the same time, we should make sure we keep our spartan-like ways and make sure we stay a warrior nation.
    >> Anonymous 11/06/11(Sun)12:29 No.16859393
    rolled 62 = 62

    OP, how much time has passed since our meeting with the whatchacalltheirempire
    >> Advisor Anon 11/06/11(Sun)12:30 No.16859396

    You order remaining carpenters to expand Warriors hall.




    Half of them lives at tents.
    >> Advisor Anon 11/06/11(Sun)12:30 No.16859399

    2 months.
    >> Anonymous 11/06/11(Sun)12:31 No.16859406
    rolled 85 = 85

    Increase the population. try to attract more northerners. or some of the weaker southerners. we need a larger work force.

    and defences from the first person to attack us. make us not worth attacking.. the inassailable foe
    >> Advisor Anon 11/06/11(Sun)12:31 No.16859409
    İ am going to ADVANCE so if you have any last minute orders... İts now or never.
    >> Anonymous 11/06/11(Sun)12:32 No.16859415

    NO! No weakling shall become part of your tribe! Only our strong northern cousins may join us.
    >> Anonymous 11/06/11(Sun)12:32 No.16859417
    rolled 94 = 94

    im good
    >> Anonymous 11/06/11(Sun)12:32 No.16859418
    rolled 100 = 100

    We need crops, to get Beer and bread. Spend the Lumber and the stone to get mines, they are plenty enough resources, good iron no. Name the Town Raven-Hold, and the tribe Ur. Sponsor festivity's war related (shield-wall, duels first-blood) and Honor over all the warriors, next Sages, next crafters, and so on. Protect the Mages, but don't yell it. Hunt with respect, and get out of the windy mountain peaks for a while, and experiment with the leather and dyes. And get some fancy pelt to impress the Womans and propose some contract like auxiliary to get insight they Civ and know the strong and weak pints of all the other Civs. Sorry my english.
    >> Advisor Anon 11/06/11(Sun)12:32 No.16859420

    You know its hard to attract people who live on a continent that is seperated from our continent by a fuckuge sea. :) Other than that wise decisions anon.
    >> Anonymous 11/06/11(Sun)12:33 No.16859425
    rolled 68 = 68

    gentleman and a scholor
    >> Advisor Anon 11/06/11(Sun)12:34 No.16859431

    FUCK!! You just won the game.
    >> Anonymous 11/06/11(Sun)12:36 No.16859446
    Im a Lucky bastard.
    >> Anonymous 11/06/11(Sun)12:38 No.16859460
    rolled 62 = 62

    Whelp, seconding. Not that he needs it.
    >> Anonymous 11/06/11(Sun)12:39 No.16859472
    rolled 48 = 48

    >and know the strong and weak pints of all the other Civs
    We will crush our enemies, take their beer and hear the lamentations of the alcoholics.
    >> Anonymous 11/06/11(Sun)12:41 No.16859481
    rolled 51 = 51

    its pronounced "hear the lametation of the women"
    >> Anonymous 11/06/11(Sun)12:44 No.16859503
    rolled 8 = 8

    Why would the women lament? Every guy in town who's still alive is going to be sober for a change...
    >> Advisor Anon 11/06/11(Sun)12:47 No.16859522

    2 months later...

    You now have the Great Warriors Hall. You name the capital Raven-hold. You organize contests and combat tourneys in the name of your ancestors. Nearly all your warriors join. A young man named Krinn shows great skill and valour. Also a warrior named Bjorn wins the all strength contests. İ amm telling you that man is fuckhuge.

    You support your apothecaries and alchemist. This results in some medical advances. A lots of cures are found and our apothecaries are now well supplied. Also we can now train herbalists and apothecaries and open schools for them. Alchemists also found a new potion which... well it makes someone to hallucinate. Also they discover another mix which is a painkiller.

    Mines are ready. You can now assign some miners there. Also you rangers return from the great forest and with them they bring a tall, young female with them. She has a mask and wears a robe like cape. She wishes to talk to you.

    Your farming technique advances. Getting you more income.

    You also send some emissaries to Caliphate. You expect them to return in 1-2 months.
    >> Anonymous 11/06/11(Sun)12:47 No.16859527
    rolled 61 = 61

    It's good enough It's understandable, I have a good amount of vodka in my veins, I never learned english in school and I'm only typing, don't re-reading it. But i get a 100, so my word it's rule.
    >> Anonymous 11/06/11(Sun)12:49 No.16859542
    Speak with the woman in the mask.
    Maybe she's our first mage! I'm excited!
    >> Anonymous 11/06/11(Sun)12:50 No.16859553
    rolled 26 = 26

    >> Anonymous 11/06/11(Sun)12:50 No.16859558
         File1320601843.jpg-(68 KB, 400x500, viking.jpg)
    68 KB
    rolled 37 = 37


    Hear out this women the Rangers bring.

    Assign a group of miners to the new mine alongside 100 basic swordsman and 25 rangers to protect the mine from wild beasts from the mountain.

    Assign Krinn as the sergeant of your armies but so that Bjorn is not angry, assign him as your personal champion.

    Also requesting stockpile information. how much do we have left?
    >> Anonymous 11/06/11(Sun)12:51 No.16859560
    rolled 62 = 62

    Speak with the tall women, but keep my strongest warriors close at hand.
    >> Anonymous 11/06/11(Sun)12:51 No.16859562
    rolled 70 = 70

    Interrogate the woman.
    >> Advisor Anon 11/06/11(Sun)12:52 No.16859568

    Stone: plenty (stone querry)
    İron (high quality) : limited( iron mine.)
    Wood: Plenty (lumbermills)
    Food: Abundant (farming+herding)


    Leatherworking: Level 4
    Forging: Level 4
    Stoneworking: Level 2
    Carpenting: Level 3
    Farming: Level 3


    Dyes: Plenty
    Metal sand: (Low quality. Hard to forge.)
    Spices: Plenty

    Animal stock

    Warhorse breeds : huge
    Mavlu breeds: huge
    Goat and Ram flocks: fuckhuge


    Stone querry : +1 stone
    Lumbermills:+3 timber
    Farms: +5 food
    Animals: +4 food +5 fur and pelt +2 warhorses.
    İron mine: +1 iron
    >> Anonymous 11/06/11(Sun)12:52 No.16859571

    First things first.
    Are Krinn and Bjorn members of the chosen? If not, that has to be fixed. If they are, well I think we just got a pair of ranking officers.

    After celeboratory congratulations followed by the ritualistic headaches, we can talk to the strange woman. Better be carefull tho, she might be fey. (after that I suggest officially congratulating the herbalists, and perhaps offering the pain dulling concoction to the berserkers before a battle...they are allready mad, so it wouldnt be unhonourable I think.)
    >> Anonymous 11/06/11(Sun)12:52 No.16859572
    >A young man named Krinn shows great skill and valour.
    A general candidate? I think we have one!

    >Also a warrior named Bjorn wins the all strength contests. İ amm telling you that man is fuckhuge.
    Congratulate the man.

    >Also you rangers return from the great forest and with them they bring a tall, young female with them. She has a mask and wears a robe like cape. She wishes to talk to you.
    Well, talk with her, I guess.

    Also, assign miners to the mines.... Do we have forges and smiths? If we do, can we advance and develop them further?
    >> Anonymous 11/06/11(Sun)12:53 No.16859586
    rolled 5 = 5

    Talk to the masked woman, but also the rangers - I don't trust her

    Take Krinn and Bjorn, have them swear loyalty (if needed) and then make them our lieutenants
    >> Anonymous 11/06/11(Sun)12:53 No.16859587
         File1320602022.jpg-(32 KB, 402x278, titusvorenus.jpg)
    32 KB
    > young man named Krinn shows great skill and valour. Also a warrior named Bjorn wins the all strength contests

    Reborn spirits from another world and time.
    >> Anonymous 11/06/11(Sun)12:54 No.16859593
         File1320602085.jpg-(200 KB, 914x873, Conan_and_The_Giants__by_KJimm(...).jpg)
    200 KB
    rolled 52 = 52

    Same, plus get some fancy cloths full of runes.
    >> Advisor Anon 11/06/11(Sun)12:55 No.16859600

    Bjorn has already been selected to join the ranks of chosen. These victories reinforced his reputation.

    Krinn being a cunning and brave fellow shows great potential thought he is yet to join chosen.
    >> Anonymous 11/06/11(Sun)12:55 No.16859602
    rolled 62 = 62


    Begin the construction of basic stone buildings such as cobblestone streets to the mine in the north to improve transportation. Anything more advanced will have to wait till our stone working improves.
    >> Anonymous 11/06/11(Sun)12:57 No.16859620
    rolled 1 = 1

    Tell him that he will join the chosen, congratulate him. This man could very well be our general in the future. Also, let's talk to the woman in the mask.
    >> Advisor Anon 11/06/11(Sun)12:58 No.16859624

    You decide to talk with this woman. You warriors being her to your great hall. She stands tall and proud. You can feel confidence radiating from her. You cant see her face thanks to her mask. She looks in your eyes.

    -Why do you invade the homes of my people?
    >> Anonymous 11/06/11(Sun)12:58 No.16859628
    rolled 53 = 53

    I second this once some of our workforce gets freed up.
    >> Anonymous 11/06/11(Sun)12:59 No.16859636
    rolled 24 = 24

    "Who are your people? We have seen no people but ourselves and you in those woods."
    >> Anonymous 11/06/11(Sun)13:00 No.16859644
    rolled 9 = 9


    "My rangers did not tell me of any people in that forest. You mean to tell me that they deceived their Chief?!"
    >> Anonymous 11/06/11(Sun)13:00 No.16859646
    "We have seen neither homes nor people. Who are you referring to?"
    >> Anonymous 11/06/11(Sun)13:00 No.16859647
    rolled 96 = 96

    also bjorn as bodyguard & broheim
    Krin milirary advisor. maybe take both of them into a inner circle of leaders or something

    speak to the lady in the mask
    >> Anonymous 11/06/11(Sun)13:00 No.16859648
    Ask her to clarify what her people consider their territory. We didn't know we were intruding.
    >> Anonymous 11/06/11(Sun)13:01 No.16859652

    Congratulate the warrior then, and tell him that he has a spot among the chosen if he so wishes. He deserved it after all.
    We cant promote someone who just joined them to anything without insulting the veterans so simply tell him that we see great things in his future if he simply grasps them.

    For Bjorn, allready a reputable warrior, PROMOTIONS! to...*invents a new rank since we dont have many of those* Hjalte, an officer of the chosen.
    >> Advisor Anon 11/06/11(Sun)13:01 No.16859656

    9000 clansmen (4000 of them can now train.)
    1000 soldiers
    350 stoneworkers
    400 carpenters
    800 workers
    600 woodsmen
    500 miners

    BTW until you build school you must personnaly deal with how many people gets traned to be what. After you build school you can turn it to auto education.
    >> Anonymous 11/06/11(Sun)13:03 No.16859662
    Oh, build a school big enough for everybody!
    or several schools.... Hmm, we have only one town/village/city, right? or are there more settlements?
    >> Anonymous 11/06/11(Sun)13:03 No.16859668
    rolled 33 = 33

    Well then, we should have a school built.
    >> Anonymous 11/06/11(Sun)13:04 No.16859675
    rolled 75 = 75


    4000 divided as follows:

    200 additional warriors (I suppose they start as swordsmen?)

    800 more miners

    200 additional stone workers.

    400 additional woodsmen.
    400 more carpteners

    that should be 2000. The rest of the 2000 become general workers.
    >> Advisor Anon 11/06/11(Sun)13:05 No.16859677

    -You need to clarify.

    -Your people invaded the great forest which is a home to us.

    -We didnt know there were people living there.

    -İgnorance is not a viable excuse for for your aggression.

    What now?
    >> Anonymous 11/06/11(Sun)13:05 No.16859683
    Do we have anything more on the masked woman
    >> dice+1d100 Anonymous 11/06/11(Sun)13:05 No.16859686
    Forgot to roll, not sure that its needed but best be safe
    >> Anonymous 11/06/11(Sun)13:06 No.16859690
    rolled 28 = 28


    "My rangers report that the forest is uninhabited. Who are your people?"
    >> Anonymous 11/06/11(Sun)13:06 No.16859693
    >9000 clansmen (4000 of them can now train.)

    I think EVERYBODY needs mandatory soldier training and every adult must have a weapon.
    I know that everyone serves 4 years in the military, but I mean even workers need to keep up in good physical condition and have military drills once or twice a month so that their skills do not deteriorate too much.
    >> Anonymous 11/06/11(Sun)13:07 No.16859699
    rolled 23 = 23

    It can't be aggression if we did not know they were there.
    Explain that no offense was meant, but we need wood from the forest for our people. Try to work out an equitable deal with her. Do we have anything her people require?
    >> Anonymous 11/06/11(Sun)13:07 No.16859701
    rolled 89 = 89

    trying again, third times the charm!
    >> Anonymous 11/06/11(Sun)13:07 No.16859702
    rolled 75 = 75

    "Aggression? We have killed no one. And if we 'intruded' we apologize. Tell me what has happened."
    >> Anonymous 11/06/11(Sun)13:07 No.16859707
    rolled 53 = 53

    i use the 93 that was in the last quest for an alliance that would suit the both of our kinds.

    if everyones ok with that>>16859677
    >> Advisor Anon 11/06/11(Sun)13:09 No.16859729
    Raven hold (Capital)

    Great warriors hall
    Halls of knowledge
    Spirit lodge
    Hall of alchemy
    Great forge
    Basic farms

    2nd village(name it)
    Warriors hold
    Basic farms

    3rd village(name it) (also this one is the one next to great forest.)
    Mustering hall
    >> Anonymous 11/06/11(Sun)13:10 No.16859739
    rolled 57 = 57


    2nd village name "Windfall"
    >> Anonymous 11/06/11(Sun)13:11 No.16859752
    "Aggression? Invasion?
    You throw around heavy words, proud woman. My men merely scouted the forest to gather intelligence on neighboring territories, do you /really/ want this to end in hostility? Be careful of your accusations, lest they become true, I do not wish for aggression but if it comes to this, be aware that our warriors will not leave you wanting.

    Now, if you are interested in peaceful talks.... first, tell me your name and what kind of position you hold in your people's lands?"
    >> Anonymous 11/06/11(Sun)13:11 No.16859754
    rolled 59 = 59

    all i can say is dam elves
    >> Anonymous 11/06/11(Sun)13:12 No.16859763
    Third village: Woodshill
    >> Anonymous 11/06/11(Sun)13:13 No.16859764
    rolled 88 = 88

    Some-one, save the thread, please, i will go to work.
    >> Anonymous 11/06/11(Sun)13:13 No.16859765
    >3rd village(name it) (also this one is the one next to great forest.)
    Oh.... so we are cutting down the trees of the Great Forest where that woman comes from?
    This is what she refers to as Aggression!

    Were there no other places to cut down trees?
    >> Anonymous 11/06/11(Sun)13:17 No.16859809
    rolled 31 = 31

    OP? You still there, brah?
    >> Advisor Anon 11/06/11(Sun)13:18 No.16859821

    -My rangers told me that forest was uninhibited. İ am sorry for the harm we caused.

    She staggers for a moment. Clearly she expected you to be more stubborn.

    -İ.. Thank you... İ am sorry if i sounded disrespectfull.

    -So tell me who are your people?

    -We are the tribes that live in great forest. We are called Psyrims.
    >> Advisor Anon 11/06/11(Sun)13:20 No.16859834

    Damn. Didnt see that. Sorry.
    >> Anonymous 11/06/11(Sun)13:20 No.16859838
    rolled 39 = 39

    Fascinating. And how do you make your living in the forest?
    >> Anonymous 11/06/11(Sun)13:20 No.16859839
    rolled 50 = 50


    "Tell us more of your people. How did my rangers not see you in their scouting duties?"
    >> Anonymous 11/06/11(Sun)13:21 No.16859849
    Clarification: by the "harm" they are referring to cutting down trees, right?

    I think proper introductions are in order, ask her her name and rank, give our name. Ask her to tell you about her people.

    Is cool. My speech sounded passive-aggressive anyway
    >> Anonymous 11/06/11(Sun)13:21 No.16859850
    rolled 61 = 61

    See whether we can set up some kind of trade situation - wood, or magical forest stuff in return for metal, or spices, or dyes, or something
    >> Anonymous 11/06/11(Sun)13:23 No.16859856
    Though we need to learn what they can offer us.
    >> Anonymous 11/06/11(Sun)13:23 No.16859869
    rolled 12 = 12

    Find out more about them
    >> Anonymous 11/06/11(Sun)13:24 No.16859872

    Something like: We make sure nobody touches the forest in exchange for their aid? We have warriors, and if they have something usefull an Alliance might be interesting
    >> Anonymous 11/06/11(Sun)13:24 No.16859878
    rolled 23 = 23

    I am Chief Hrothgar, what is yours?

    Once she's given her name:
    My people need the wood from your forest, is there any way we could come to some kind of trade agreement?
    >> Anonymous 11/06/11(Sun)13:26 No.16859887
    rolled 56 = 56

    >What is your name?
    Fuck I'm tired.
    >> Advisor Anon 11/06/11(Sun)13:26 No.16859890

    -İ can not tell you about my people more than necessary. İts forbidden. And the only wish of my people is to be left alone. So i wish that you stop destroying the forest in earnest.
    >> Anonymous 11/06/11(Sun)13:27 No.16859907
    I do not particularly feel putting our warriors on defending the forest duty. We better set up traditional trade.

    When did we agree on this?
    I don't like that name though I do not have any ideas myself. Just because we are barbarians, doesn't mean we can't be a bit original and take a name that doesn't sound so barbaric, right?
    >> Advisor Anon 11/06/11(Sun)13:27 No.16859908

    -My names is Cyrillia.
    >> Anonymous 11/06/11(Sun)13:28 No.16859911
    rolled 40 = 40

    "Please, if it is no trouble, tell me about your people. I will try to rectify this mistake, and make it up to your people."
    >> Anonymous 11/06/11(Sun)13:29 No.16859918

    "destroying in earnest"
    Does that mean we have to cut back on lumber, or can't harvest it at all?
    >> Anonymous 11/06/11(Sun)13:29 No.16859920
    rolled 38 = 38

    Well, I'll be honest with you, we're not going to stop. But although my people are fine warriors, I do not wish to start a fight. Do you know of some means that the forest can be repaired?
    >> Advisor Anon 11/06/11(Sun)13:29 No.16859924

    You will need a roll higher than 80 to get her talk. Only first 3 rolls count. You got 2 rerolls.
    >> Anonymous 11/06/11(Sun)13:30 No.16859930
    rolled 71 = 71


    "'We require wood from your forest. In exhange for the right to cut down some trees we will give you goods. We have many metals, dyes, spices and livestock to trade."
    >> Anonymous 11/06/11(Sun)13:30 No.16859937
    rolled 55 = 55

    It's the best name that's been suggested so far.
    >> Advisor Anon 11/06/11(Sun)13:31 No.16859939

    Higher than 80... You win. Otherwise. Nope.jpg
    >> Anonymous 11/06/11(Sun)13:31 No.16859948
    If we agree to this then we have no wood, we have no wood then we cannot expand....

    Can't we come to some agreement?
    Perhaps an area of the forest to cut but at the same time put efforts into reforestation? Heck, we could start planting trees right now in another area to make up for the trees we cut down.

    >> Anonymous 11/06/11(Sun)13:31 No.16859950
    rolled 21 = 21


    Very well, I will reroll my trade request.
    >> Anonymous 11/06/11(Sun)13:32 No.16859956
    rolled 79 = 79

    Alright, rollan to get her to talk?

    >> Anonymous 11/06/11(Sun)13:32 No.16859958
    rolled 71 = 71

    Well, here goes nothing.
    >> Anonymous 11/06/11(Sun)13:32 No.16859963
    rolled 52 = 52


    Dammit. How many rerolls do I get?
    >> Anonymous 11/06/11(Sun)13:32 No.16859965
    rolled 86 = 86

    Rolling for
    >> Anonymous 11/06/11(Sun)13:33 No.16859972
    rolled 91 = 91

    Let's ask if they would be willing to provide the wood in exchange for something we have.
    >> Anonymous 11/06/11(Sun)13:33 No.16859977
    rolled 63 = 63


    Wait, this makes no sense....
    Argh, if she is not willing to talk or set trade agreements, arrange to meet representatives of her people to come to an agreement.
    >> Anonymous 11/06/11(Sun)13:34 No.16859982
         File1320604448.jpg-(101 KB, 600x802, 1300049545585.jpg)
    101 KB
    rolled 85 = 85

    >> Anonymous 11/06/11(Sun)13:35 No.16859989
    Managed to beat you :P
    >> Anonymous 11/06/11(Sun)13:35 No.16859992
    You know, I think we might need to namefag here to avoid all this rolling confusion.
    >> Kernal Sanders 11/06/11(Sun)13:36 No.16860003
    rolled 52 = 52

    lets get her talking!
    >> Anonymous 11/06/11(Sun)13:36 No.16860010
    That is a good suggestion, shall we make up random titles and names or simply: Adviser#1?
    >> Anonymous 11/06/11(Sun)13:37 No.16860014
    rolled 73 = 73

    "If that is your wish, then we shall abide by it. We are warriors, and we have codes just like any other. But, we do have our traditions. Please, stay with us this night, drink with us. We do not wish to leave a bad impression upon the people who we wronged."
    >> Advisor !z81gXHd6h. 11/06/11(Sun)13:38 No.16860022

    Let's just go with Advisor #X since we can't even decide what to name our chieftan.
    >> Advisor 13 11/06/11(Sun)13:39 No.16860032

    Oh fuck, forgot that # triggers a tripcode.
    >> Advisor Sanders 11/06/11(Sun)13:40 No.16860051
    rolled 33 = 33

    fine ill change the trip.

    we must repair the damage we have caused. feast!
    >> Adviser Zed!!cochramd 11/06/11(Sun)13:41 No.16860059
    rolled 83 = 83

    I used to namefag, even tripfag once.......never again...but I guess just one thread won't hurt...
    >> Anonymous 11/06/11(Sun)13:41 No.16860067
    I see that we hold feasts at even slight provocations....
    Do not think that meshes with our Spartan culture at all.
    >> Advisor Earv#viking Anonymous 11/06/11(Sun)13:42 No.16860074
    I dont think tripping for this thread will do any harm, no. Dont worry mate
    >> Advisor Sharkbait 11/06/11(Sun)13:43 No.16860087
    Well now that we're all name fagged up....where's OP?
    >> Advisor Anon 11/06/11(Sun)13:44 No.16860089

    You lucky bastards...

    -Cyrillia. Please. İ must know more about your kind if i am going to make a decision here. İ trust you but expect same trust from you.

    -Well....i ..... *She stutters.* Wery well. You seem kind and honest. Well we Psyrims ive in forest not because we love the tree. We too sometimes long for open plain and the blue sight of ocean. But forest hides us and protects us from outsiders. İt hides us from the gaze of Priestking and his inquisitors.

    -Why priestking is after your folk.

    -Because we Psyrim have a special gift.

    -What kind of gift?

    -İ cant tell you... İts forbidden...

    What now?
    >> Advisor Sanders 11/06/11(Sun)13:44 No.16860090
    rolled 4 = 4

    ok. no feast. how bout a tourney instead?
    >> Advisor Earv Anonymous 11/06/11(Sun)13:44 No.16860092

    I disagree, feasts are a way of honouring guests and people in need of honouring.

    Just becouse WE live in a simple spartan manner doesnt mean that we cant honour our honourable guests now does it?
    >> Advisor Anon 11/06/11(Sun)13:45 No.16860109
    Wait when did i get this many co-workers.

    Advisors... Advisors everywhere...

    Jokes aside. İ love you guys.
    >> Advisor Sharkbait 11/06/11(Sun)13:46 No.16860115
    rolled 22 = 22


    We can tell from this that they are mages. No need to press any further.

    Try to offer them some of our huge fuckoff Ram and Goat herd or the dies and spices we don't use in exchange for their wood.
    >> Advisor Sanders 11/06/11(Sun)13:47 No.16860126
    rolled 62 = 62

    i see no other means then offering protection for them. also allows us to continue lumbering.

    not sure how powerful the preist king is.... but we are vikings we scoff at danger. we cana always hide them somewhere else
    >> Advisor Earv Anonymous 11/06/11(Sun)13:47 No.16860130

    I was under the impression that feasts included basic martial contests...
    and that tourneys included basic feasting.

    With the differance that Feasts are a way of honouring guests/sealing pacts and tournies are well, entertainment and possible grounds for promotions
    >> Adviser Zed!!cochramd 11/06/11(Sun)13:47 No.16860131
    rolled 37 = 37

    Tell you what, you use these gifts to my benefit, and you may walk freely among my people. I am not afraid of this priestking.
    >> Advisor Sharkbait 11/06/11(Sun)13:47 No.16860134

    Also, the first person that makes a "hurr durr sheep for wood" joke is going to be challenged in a blood duel.
    >> Advisor Anon 11/06/11(Sun)13:49 No.16860151
    Reach a consensus. Then call me so i can advance this shit.
    >> Advisor Sanders 11/06/11(Sun)13:50 No.16860160
    rolled 20 = 20

    second the cochramed!

    not sure how powerful the preist king is.... but we are vikings we scoff at danger. we cana always hide them somewhere else
    >> Anonymous 11/06/11(Sun)13:50 No.16860163
    Advisers be AdvisingHOLY SHIT THIS IS CONFUSING.

    Joking aside ... this is really confusing.

    "I see... I will not press further on that matter then."

    It is nice that they are not tree-huggers, that means we can get to an agreement for cutting trees. Perhaps we need to go to another area, away from their peoples center for lumber-jacking?
    >> Advisor Sharkbait 11/06/11(Sun)13:50 No.16860166

    Just go with the highest roller. It'll take forever otherwise. I trust the wisdom of my fellow /tg/ers
    >> Anonymous 11/06/11(Sun)13:50 No.16860174
    >> Advisor Earv Anonymous 11/06/11(Sun)13:51 No.16860177

    "Say no more, if it is forbidden by your laws I shall not have you break them, and niether would anyone here.
    Sad as it might be, my people are in need of lumber and so a trade agreement would be most welcome. Or, if it again is forbidden, a talk with the leader of your people...or if you would throw away my offer of friendship information about were it would be acceptable to harvest the timber we need"
    >> Advisor Anon 11/06/11(Sun)13:51 No.16860179
    Then get some rolls here.
    >> Anonymous 11/06/11(Sun)13:51 No.16860183
    "We believe that people shouldn't be discriminated only because of their blood, but judged on their deeds. Your people live in our territories, and as such, are granted protection from persecution.
    Of course, in exchange for the protection of our armies, we would require your people's servitude as members of our tribes."
    >> Anonymous 11/06/11(Sun)13:52 No.16860184
    rolled 15 = 15

    Thank you for the benefit of honesty. What gift you have does not matter, what does matter to us. But, you are being hunted for it, correct? Then perhaps we can help, in exchange for certain liberties."
    >> Advisor Earv Anonymous 11/06/11(Sun)13:52 No.16860189
    rolled 63 = 63

    Rolling as ordered
    >> Advisor Sanders 11/06/11(Sun)13:53 No.16860195
    rolled 96 = 96

    ive already rolled. ill veto mine for any of the sensible ones here
    >> Anonymous 11/06/11(Sun)13:53 No.16860199
    Hmm, we shouldn't ask for servitude. Just tell them that within our territories they can live in protection or something. Sooner or later they will integrate into the society.
    >> Anonymous 11/06/11(Sun)13:53 No.16860201
    Better then mine, man I'm unlucky today.
    >> Anonymous 11/06/11(Sun)13:54 No.16860209
         File1320605674.jpg-(73 KB, 1024x403, NornGuards.jpg)
    73 KB
    thread very long.

    Religion, what is it? God, Gods? VALHALLA!?
    >> Advisor Sharkbait 11/06/11(Sun)13:55 No.16860218

    Well EARV got the highest roll so I'm going with him.
    >> Anonymous 11/06/11(Sun)13:55 No.16860221
    rolled 47 = 47


    But also ass that this >>16860131
    >> Anonymous 11/06/11(Sun)13:55 No.16860225
    rolled 16 = 16

    Slaughter them all and take their wood, the priestking would reward us for doing his holy work!
    >> Earv Anonymous 11/06/11(Sun)13:56 No.16860230
    If you think its a Moronic idea/speech, say so!

    Changing thread-nick from advisor as to not confuse Advisor Anon the op or anyone else
    >> Anonymous 11/06/11(Sun)13:56 No.16860239
    rolled 83 = 83


    we pretty much all agreed that we do not like the priestking as soon as we heard of him
    >> Anonymous 11/06/11(Sun)13:56 No.16860240
    rolled 12 = 12

    Seconded, also rolling.
    >> Anonymous 11/06/11(Sun)13:58 No.16860256
    No, I'm saying it was a better speech/roll than mine. I like it.
    >> Anonymous 11/06/11(Sun)13:58 No.16860260
    rolled 75 = 75

    We have heard of the priest-king and do not like his ways. If your people see fit to be friends and allies to ours, we will protect you from him. We have already decided to make this a country where those with magic in their blood can live just as freely as those without.
    >> Anonymous 11/06/11(Sun)13:59 No.16860267
    Priest-King does not sound like a good combo, I don't like him either.
    >> Earv Anonymous 11/06/11(Sun)14:00 No.16860276

    oh, thanks.
    I thought you ment the dice...
    (also, this is a nice quest and I have a rude reccomendation advisor anon. when its time to leave, make sure you have everyones emails so we can be gathered again at a later date, couse this is to good to be lost)
    >> Advisor Anon 11/06/11(Sun)14:01 No.16860288

    -Dont worry. We are no friend of priestking and we wont discriminate against those who are mages.

    -Mages? You dont understand. Though magic do exists we Psyrim have something all different from magic.
    >> Adviser Zed!!cochramd 11/06/11(Sun)14:03 No.16860302
    rolled 57 = 57

    Sorcery, wizardry......so long as you never jeopardize the lives or souls of my people, I don't have a problem with it.
    >> Advisor Sharkbait 11/06/11(Sun)14:03 No.16860303
    rolled 21 = 21


    "I am intrigued. Tell me more."
    >> Anonymous 11/06/11(Sun)14:03 No.16860304
    rolled 26 = 26

    We don't discriminate against that, either.
    It is a person's actions that matter, not their abilities.
    >> Anonymous 11/06/11(Sun)14:04 No.16860312
    rolled 23 = 23

    "Hmmm? What do you mean? You do not have magic in your veins but the priestking deems to persecute you eitherway?
    You will have to elaborate further or I will be forced to jump to conclusions."
    >> Anonymous 11/06/11(Sun)14:05 No.16860318

    Then please, if it is allowed by your laws, teach me the differance.
    It would be dishonourable to not know the costums of a future friend and possible ally.
    Help me understand, so that together our two peoples might grow next to each other, as allies or simple neightbours if that is all you can spare."
    >> Anonymous 11/06/11(Sun)14:05 No.16860322
    rolled 98 = 98

    Do not jump to conclusions yet, my friend.

    seems nice reply
    >> Earv Anonymous 11/06/11(Sun)14:06 No.16860331
    rolled 20 = 20

    I really should start remembering to roll...
    >> Advisor Anon 11/06/11(Sun)14:06 No.16860334
    >> Anonymous 11/06/11(Sun)14:07 No.16860347
    rolled 13 = 13

    There, is >>16860322 okay?
    >> Anonymous 11/06/11(Sun)14:08 No.16860354
    rolled 90 = 90

    "And? What matters is that you are treated fairly. We don't care what your abilities are, only that you are not persecuted for something beyond your control."
    >> Advisor Anon 11/06/11(Sun)14:08 No.16860357

    Want to use your 98 for something?
    >> Advisor Sanders 11/06/11(Sun)14:09 No.16860368
    rolled 9 = 9

    To the dice god!
    >> Anonymous 11/06/11(Sun)14:09 No.16860375
    rolled 79 = 79

    Can we at least TRY to find out what she means before claiming that we care not for their heritage?

    "Please, tell me what you mean lest I make false assumptions"
    >> Advisor Sanders 11/06/11(Sun)14:10 No.16860389
    rolled 58 = 58

    second. a sensible idea
    >> Advisor Anon 11/06/11(Sun)14:11 No.16860391
    Guys you have a fuckin 98. Reach a consensus and use it or it will be forfeit. And you dont want to waste a mini-crit
    >> Anonymous 11/06/11(Sun)14:12 No.16860398

    For this >>16860318
    >> Advisor Sharkbait 11/06/11(Sun)14:12 No.16860400

    An Anon got it. I think he supported >>16860304 so make it that one.
    >> Earv Anonymous 11/06/11(Sun)14:12 No.16860405

    I might be silly, but I feel like its up to the anon who rolled it to use it. And that anon was not me
    >> Anonymous 11/06/11(Sun)14:12 No.16860410
    rolled 46 = 46

    Why don't we use the 98 to get her to both spill the beans AND try to forge an alliance?
    >> Anonymous 11/06/11(Sun)14:14 No.16860428
    rolled 55 = 55

    98 goes to forge alliance
    >> Anonymous 11/06/11(Sun)14:15 No.16860437
    rolled 48 = 48

    Yeah, that's very true.
    >> Earv Anonymous 11/06/11(Sun)14:15 No.16860439
    rolled 31 = 31

    I second this notion
    >> Anonymous 11/06/11(Sun)14:15 No.16860442
    I already said here >>16860398

    Although posting as Anonymous I cannot actually prove anything.
    But I digress, I do not care as long as it is a sensible course of action.
    >> Advisor Anon 11/06/11(Sun)14:16 No.16860450
    -Well then make me understand.

    -İ cant. İ already said too much. İ can get exiled for this.

    -Cyrillia. Trust me.


    *She stays silent for a second.*

    -Order all your men out.
    >> Anonymous 11/06/11(Sun)14:16 No.16860457
    rolled 7 = 7

    Shit's good enough for me, ALL ABOARD THE /tg/ 98TRAIN, NEXT STOP, FRIENDSHIP!!
    >> Adviser Zed!!cochramd 11/06/11(Sun)14:17 No.16860461
    rolled 53 = 53

    'ere we go!
    >> Earv Anonymous 11/06/11(Sun)14:17 No.16860463
    that does put us in a difficult position, might I reccomend a small use of namefagging for the purpose of identification within the thread?
    >> Anonymous 11/06/11(Sun)14:17 No.16860465
    rolled 53 = 53

    Order them out, but be careful - our hand at the pommel of our longsword
    >> Anonymous 11/06/11(Sun)14:17 No.16860467
    rolled 99 = 99

    Order everyone out.
    Lets see what she means.

    >-Cyrillia. Trust me.
    God damn, we must be one charming motherfucker to pull that off with just this.
    >> Anonymous 11/06/11(Sun)14:17 No.16860468
    rolled 93 = 93

    Order them out, shit's important.
    >> Advisor Sharkbait 11/06/11(Sun)14:18 No.16860472
    rolled 53 = 53


    "My men will leave except for Bjorn and Krinn, they are the best of my men. Anything you can tell me, you can tell them"
    >> Anonymous 11/06/11(Sun)14:19 No.16860481
    rolled 72 = 72

    AWWW SHIT, 2 over 90s!
    >> Advisor Anon 11/06/11(Sun)14:24 No.16860527

    You order your ment out. Soon you and Cyrillia are alone.

    -We Psyrim have a gift. Some call it magic, but its different.

    She reaises her hands as her eyes glow. You notice that her irises are purple(magenta). Slowly random items around the room starts floating.

    -İn our blood. We carry the key to unlock deeper functions of our mind.

    She then waves her hand and suddenly a fire materializes. İt takes shape of a phoenix before it dissappears.

    -We are psychics, psykers. We can gaze into the future, enter other dimensions and much more.

    Her eyes stop glowing as all items that are floating returns to their places. She waits for a second.

    -And because i told you this, i am going to get killed, for my treason.
    >> Advisor Sharkbait 11/06/11(Sun)14:24 No.16860529
    >God damn, we must be one charming motherfucker to pull that off with just this.

    It's all the in brooding stare my friend.

    But for real, Advisor Anon has to get updates out fast. He can't write too much.
    >> Anonymous 11/06/11(Sun)14:26 No.16860547
    rolled 57 = 57

    I won't allow that, and I won't allow your people to be hunted by the priestking, either.
    >> Anonymous 11/06/11(Sun)14:27 No.16860551
    rolled 33 = 33

    "Well, nobody will ever have to now."
    >> Advisor Anon 11/06/11(Sun)14:27 No.16860552

    Dman typo. change ment with *men*
    >> Adviser Zed!!cochramd 11/06/11(Sun)14:28 No.16860558
    rolled 53 = 53

    Send her to the shaman. Hide her there. Then coax the rest of her people from the woods.
    >> Earv Anonymous 11/06/11(Sun)14:28 No.16860560
    rolled 8 = 8


    Many thanks Cyrilla, but I believe that there is a way to keep both our mutual honour and your life intact. It seems to me, that I and my people need to gain your and yours trust in order for your most friendly transgression of costum to be void.
    And I shall do all that I can to win that trust and respect! You offered me a great gift of friendship, how may I repay you in accordance with your traditions?

    (remembered to roll)
    >> Advisor Sharkbait 11/06/11(Sun)14:29 No.16860568
    rolled 86 = 86


    "Work for me then. I will not allow my stubbornness doom you to death. Use your gift to help my tribe."
    >> Advisor Anon 11/06/11(Sun)14:30 No.16860575

    She looks at you.

    -İ would like to believe that but i know that i betrayed my people by telling you this. İ dangered their lives. Only thing that awaits me now is death.
    >> Anonymous 11/06/11(Sun)14:30 No.16860576
    rolled 89 = 89

    Maybe we could sell that deal to hear tribe by asking them to make her their permanent representative/ambassador to our tribe?
    >> Anonymous 11/06/11(Sun)14:31 No.16860578
    rolled 62 = 62

    Seconding this, but we still should find a way to help these folks.
    >> Anonymous 11/06/11(Sun)14:33 No.16860596
    rolled 53 = 53

    "As long as I do not spread your secret then it will not come to this.
    Thank you for your honesty.
    ...Still, mages or psykers, I do not see any problem with them or you. You have an amazing gift and being hunted solely for it is one of the greatest sins I've ever heard. I offer my hand to you and your people in friendship. My people respect others for their deeds not for their heritage, you will find yourself welcome in my lands..."
    >> Advisor Anon 11/06/11(Sun)14:34 No.16860611

    -Would you.... No... İ wont further betray my people by escaping my punishment. İ deserved this. Still... İt was good to know you my lord. Now i shall return to my people. And tell them of this. And again.. thank you.
    >> Advisor Anon 11/06/11(Sun)14:36 No.16860630
    Someone archieve this on Suptg and again we are close auto-sage.
    >> Anonymous 11/06/11(Sun)14:36 No.16860631
    Can we use this next? Sort of a last ditch thing?>>16860576
    >> Advisor Anon 11/06/11(Sun)14:39 No.16860642

    You already used that. >>16860611 was her response to it.
    >> Anonymous 11/06/11(Sun)14:39 No.16860647
    rolled 46 = 46

    Okay, lets go with her?
    Perhaps we can convince her people personally?
    We are big awesome Chieftain, we shouldn't be afraid to venture to their territory... of course we will take the Elite guard with us.

    "You do not believe your people to be forgiving.... Well, let us go together, perhaps I will be able to change their minds"
    >> Anonymous 11/06/11(Sun)14:40 No.16860654
    rolled 66 = 66

    Kay. In that case, visit her people ourself. Plead her case, we'll have to visit her tribe anyway as we're neighbours.
    >> Anonymous 11/06/11(Sun)14:40 No.16860655
    rolled 76 = 76

    Going for this again but without the first line
    >> Anonymous 11/06/11(Sun)14:41 No.16860659
    rolled 95 = 95

    Then allow me to go with you, and plead on your behalf.
    >> Adviser Zed!!cochramd 11/06/11(Sun)14:42 No.16860664
    rolled 52 = 52

    Time to shadow her back to her people then. Let's see how many there are and how much force it takes to bring them to reason.
    >> Anonymous 11/06/11(Sun)14:43 No.16860671
    Awww shiiiit.... Die Gods, don't fail me now.
    "Don't leave yet, I refuse to allow my curiosity to be the reason you died. We must work something out."
    >> Advisor Sharkbait 11/06/11(Sun)14:43 No.16860674

    Going to second this Anon's post. Even if she dies, we still need to discuss the whole wood cutting argument with her people.
    >> Anonymous 11/06/11(Sun)14:44 No.16860678
    rolled 3 = 3

    derp, forgot roll.
    >> Anonymous 11/06/11(Sun)14:44 No.16860682
    >> Advisor Sharkbait 11/06/11(Sun)14:46 No.16860692
    Third archived BTW.
    >> Anonymous 11/06/11(Sun)14:46 No.16860694

    Guess my 3 isn't her death after all. Fuck yeah.
    I'm not rolling again today, my last roll was a 1.
    >> Earv Anonymous 11/06/11(Sun)14:46 No.16860699
    that is tough luck mate
    >> Advisor Anon 11/06/11(Sun)14:47 No.16860705

    Again you critting bastards...

    -Then i am coming with you. İ am sure they will listed to the words of a chieftan.

    -But i...no you cant..... its forb-

    -İ am not going to argue on this. İ AM coming with you.


    -Good now get ready. My advisor will give you a place to stay. We will leave Raven-hold tomorrow.

    She nods at you then turns back as one of your servants enter the hall on your command to show her the guest chambers. You turn back to other matters at hand.
    >> Anonymous 11/06/11(Sun)14:48 No.16860710
    rolled 39 = 39

    Your somber are putting the end of my vision of integrating their people into our society and perhaps taking her as our wife to strengthen our ties.
    >> Anonymous 11/06/11(Sun)14:48 No.16860717
    rolled 92 = 92

    >You turn back to other matters at hand.
    Which are?
    >> Advisor Anon 11/06/11(Sun)14:50 No.16860727

    Giving new assignements? Dunno any other order you want to give before i advance this.
    >> Anonymous 11/06/11(Sun)14:51 No.16860736
    Only if they refuse to let her live.
    >> Earv Anonymous 11/06/11(Sun)14:52 No.16860748
    Figuring out what would be an appropriate size for the escort for us. Large enough to show strenght and respect, small enough as to not be threatening.

    And promoting Bjorn to the rank of Hjalte and officially congratulating Krinn while offering him a place among the Chosen.
    >> Anonymous 11/06/11(Sun)14:52 No.16860750
    rolled 12 = 12

    Make sure somebody competent takes over while we're away. Have them send us reports ever 2 weeks.
    >> Advisor Sanders 11/06/11(Sun)14:52 No.16860752
    rolled 43 = 43

    mine progression. maybe some animal husbantry.
    and improve our produce if possibe
    >> Anonymous 11/06/11(Sun)14:53 No.16860753
    rolled 45 = 45

    Tell our main adviser that while we are gone he will be in charge. I suppose that's it. And do we really need to roll to do that? Doing it anyways, just incase.
    >> Adviser Zed!!cochramd 11/06/11(Sun)14:54 No.16860761
    rolled 98 = 98

    Gather the ambushers. They shall accompany Krinn, Bjorn and I to these people, except they shall lurk in the shadows in case things start to look ugly....
    >> Anonymous 11/06/11(Sun)14:54 No.16860762
    rolled 97 = 97

    Right, we were going to build a school and do something about Krinn.
    We can't yet make him a general or adviser without putting him through tests, I think
    >> Advisor Sharkbait 11/06/11(Sun)14:54 No.16860763
    rolled 58 = 58


    Start building cobblestone roads to the second village (where I assume the mines are) to improve transportation. Our stoneworkers need the practice anyway.
    >> Anonymous 11/06/11(Sun)14:54 No.16860771
    rolled 14 = 14

    Perhaps 4 Chosen Ones and 4 rangers could be our escort.
    >> Anonymous 11/06/11(Sun)14:57 No.16860792
    rolled 13 = 13

    Promote Bjorn and Krinn into our Right hand men, then include them in a small honour guard of chosen to accompany us into the forest.

    Leave our chief advser in charge while we're gone
    >> Advisor Anon 11/06/11(Sun)14:57 No.16860799

    Bjorn is honoured by the title you bestowed upon him. He quickly goes to prepare to escort you after he hears that you will be going to great forest. You also offer Krin a place in chosen which he gladly accepts. Lastly you think realize that one way or another you need to get a second in command soon so you can leave matters to him when you are away. Your advisor doesnt like dealing with military matters.
    >> Earv Anonymous 11/06/11(Sun)14:59 No.16860809
    Definetly not, I made the argument about that earlier. Krinn is still a young warrior, no reputation and nothing except his victories in the tournament. Promoting him would be a grave insult to the veterans among the chosen, so for now simply offer him a place among them. there we can offer him challanges to build a reputation and skills upon, without insulting anyone.
    >> Advisor Sharkbait 11/06/11(Sun)14:59 No.16860812
    rolled 98 = 98


    Leave Krinn in charge while you are away. Have the rangers send reports while we are off in the forest.
    >> Advisor Sharkbait 11/06/11(Sun)15:01 No.16860824

    I meant military matters btw. The Advisor can handle everything else.
    >> Anonymous 11/06/11(Sun)15:02 No.16860829
    rolled 12 = 12

    But he is young. Listen to what >>16860809 says.

    OP, give us several candidates for who to leave in charge while we are gone.

    Actually, I think we should better set up a council instead of leaving another person in charge. We already have shamen, so one of them could be on the council.
    >> Anonymous 11/06/11(Sun)15:02 No.16860830
    rolled 6 = 6

    Looks like we leave krinn in charge, for now. Apparently he can't do too bad a job.
    >> Advisor Sanders 11/06/11(Sun)15:02 No.16860832
    rolled 53 = 53

    and nothing can go wrong!
    man these dice tonight
    >> Anonymous 11/06/11(Sun)15:02 No.16860844
    Fuck me, I really should stop rolling. Hopefully my luck will change by tonight.
    >> Advisor Anon 11/06/11(Sun)15:04 No.16860858
    Raven hold (Capital)

    Great warriors hall
    Halls of knowledge
    Spirit lodge
    Hall of alchemy
    Great forge
    Basic farms

    Warriors hold
    Basic farms

    Mustering hall


    Stone: Few(stone querry)
    İron (high quality) : limited( iron mine.)
    Wood: Few (lumbermills)
    Food: Stockpiles full (farming+herding)


    Leatherworking: Level 4
    Forging: Level 4
    Stoneworking: Level 2
    Carpenting: Level 3
    Farming: Level 4
    Animal husbandry Level 1


    Dyes: Plenty
    Metal sand: (Low quality. Hard to forge.)
    Spices: Plenty

    Animal stock

    Warhorse breeds : huge
    Mavlu breeds: huge
    Goat and Ram flocks: goats and rams everywhere


    Stone querry : +1 stone
    Lumbermills:+3 timber
    Farms: +5 food
    Animals: +5 food +5 fur and pelt +2 warhorses.
    İron mine: +1 iron

    You order schools to be built.
    >> Advisor Anon 11/06/11(Sun)15:04 No.16860867

    You train 2000 people as
    200 additional warriors
    800 more miners
    200 additional stone workers.
    400 additional woodsmen.
    400 more carpteners

    Remaining 2000 are converted into workers.

    5000 civillian
    1000 soldier
    350 stoneworkers
    400 carpenters
    800 workers
    600 woodsmen
    500 miners
    >> Advisor Sharkbait 11/06/11(Sun)15:05 No.16860875

    The chosen participated in the tournament and Krinn bested them.

    He won his place fair and square.
    >> Advisor Sharkbait 11/06/11(Sun)15:08 No.16860899
    Also, Advisor Anon?

    We've been at this for a few hours. Want to call it a day?
    >> Earv Anonymous 11/06/11(Sun)15:08 No.16860900
    Among the chosen, definetly. In a honoured seat, definetly.
    But you have to remember that there are people who have been fighting their entire lives, and simply out of respect for them we have to hold Krinn back just a little untill he proves himself, as a chosen.

    Last thing we want is people thinking we are playing favorites.
    >> Anonymous 11/06/11(Sun)15:09 No.16860910
    Fuck yeah.... From troll threads to a fuckawesome quest. I love /tg/.
    >> Advisor Anon 11/06/11(Sun)15:09 No.16860911

    Bjorn is a good choice for leading the chosen.

    Other than that

    Veteran Huron leads swordsmen.
    Brave Raszgath leads berserkers.
    Rangers are led by Lukas
    >> Advisor Anon 11/06/11(Sun)15:10 No.16860924


    >> Advisor Sharkbait 11/06/11(Sun)15:10 No.16860928

    Aren't most of the Chosen coming with us to the forest anyway?
    >> Anonymous 11/06/11(Sun)15:10 No.16860933
    Dude already got a 98. Dem crits mange.
    >> Earv Anonymous 11/06/11(Sun)15:11 No.16860935
    Yes, I again offer to create the official rank of "Hjalte" for the chosen-officers (who can then be spread out to lead other soldiers if need be) and that Bjorn gets to be the first of these.

    The chosen are the best of the best, only right that its from there the officers are recruited
    >> Anonymous 11/06/11(Sun)15:11 No.16860940
    This thread archived yet?
    >> Advisor Sharkbait 11/06/11(Sun)15:12 No.16860943

    Well I think after we decide the party going to the forest. It'd be a good time to stop and continue in Tribe to Empire Quest Part III.
    >> Anonymous 11/06/11(Sun)15:12 No.16860946
    they might see that as an Invasion, considering how they reacted when we sent a few scouts
    >> Anonymous 11/06/11(Sun)15:12 No.16860947
    Alright, but when you running the next one? Can't have you burn out.
    >> Advisor Anon 11/06/11(Sun)15:13 No.16860958
    You just dont know that how i am laughing right now. None of you realised it yet.
    >> Earv Anonymous 11/06/11(Sun)15:13 No.16860959
    Quickly, before you sleep!
    Everyone give OP your email so that he can give us a time for this awsome quest to continue!
    >> Anonymous 11/06/11(Sun)15:13 No.16860961
    rolled 84 = 84

    When will you do this the next time?
    And really hope you will not just drop this without warning like many seem to do...
    >> Adviser Zed!!cochramd 11/06/11(Sun)15:14 No.16860963
    rolled 49 = 49

    emails.....mine is cochramd@mcmaster.ca

    I have classes, and homework, so if I miss a session, that's why
    >> Anonymous 11/06/11(Sun)15:14 No.16860972
    rolled 16 = 16

    Better yet, OP drop your e-mail (or make an alternative one if you are so shy)
    >> Advisor Anon 11/06/11(Sun)15:15 No.16860973
    Well i can start this quest tomorrow same time....

    My email is lordberk94@hotmail.com

    You can reach me from msn or skype

    skype nick lordyofchaos
    >> Earv Anonymous 11/06/11(Sun)15:15 No.16860979
    robertahlqvist@hotmail.com is my email, please do let us know OP.

    This is a great beginning, and it would be a terrible waste to let it die
    >> Advisor Sharkbait 11/06/11(Sun)15:16 No.16860989

    I lurk around /tg/ a lot. I'll find the next thread.
    >> Anonymous 11/06/11(Sun)15:17 No.16861004
    Sleep OP, sleep well. You have done a great justice today, and given me the boost to GM tonight for my group despite being physically tired after a lot of unplanned work.
    >> Advisor Sanders 11/06/11(Sun)15:17 No.16861005
    rolled 10 = 10

    ill prb be here. even at work il prb be here.
    >> Advisor Anon 11/06/11(Sun)15:17 No.16861010
    Also going to open a IRC channel.

    Named TribeToEmpireQUEST

    Check it out regularly
    >> Anonymous 11/06/11(Sun)15:18 No.16861020
    Email here
    >> Earv Anonymous 11/06/11(Sun)15:20 No.16861043

    Will do mate, acually I just got in there
    >> Advisor Anon 11/06/11(Sun)15:20 No.16861047
    >> Advisor Sanders 11/06/11(Sun)15:21 No.16861049
    rolled 13 = 13

    someone suptg ing this?
    >> Advisor Sharkbait 11/06/11(Sun)15:21 No.16861056

    Don't worry. I archived this a while ago.
    >> Earv Anonymous 11/06/11(Sun)15:22 No.16861063

    Good night, sleep tight.
    And whatever you do, dont let the bed-bugs bite!
    >> Anonymous 11/06/11(Sun)15:22 No.16861066
    rolled 85 = 85

    See you soon OP, this was very good
    >> Advisor Sharkbait 11/06/11(Sun)15:27 No.16861115

    >> Anonymous 11/06/11(Sun)15:29 No.16861142
    >> Anonymous 11/06/11(Sun)15:41 No.16861252
    Don't forget to vote, guys

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