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    51 KB /tg/ Meta Quest Planning Thread Anonymous 12/04/11(Sun)22:30 No.17109365  
    This is a planning thread for /tg/ Meta Quest 32.
    Our last stop for the simultaneous missions is Transylvania, where both Strahd and Dracula, along with their respective castles, have appeared.
    The only confirmed intel we have is that Dracula's castle is from Castlevania: Symphony of the Night, and that there is a town of medieval peasants.

    We have an Imperial probe droid in the area, but it hasn't been able to find anything around the village.
    >> Anonymous 12/04/11(Sun)22:33 No.17109393
    Here's a list of the forces we have available:

    1x Al'Kesh with Asgard Transporters
    1x Overlord Dropship
    4x Hellstar Battlemechs
    6x Tomahawk Destroids
    4x M270 MLRS
    1x TIE Defender Squadron
    1x VF-25 Squadron
    6x Prawn Combat Suits
    3x Mobile Infantry Marauders with Mini-nukes and Panther Autocannons
    1x Delta Green Team
    1x SCP Team
    1x UNIT Team
    2x Reasonable Marine Squads, with Silencers
    3x White Mages
    3x Psions
    3x Abjurers
    1x Protoss Observer

    Darius with Ringil
    >> Anonymous 12/04/11(Sun)22:47 No.17109549
    Preliminary plan has been to send down the two Knights Inductor squads with Darius in the lead, Tosh, Mobile Infantry, White Mages, Psions, and Abjurers with the Al'Kesh.

    All other available mechs and troops to be in the Overlord ready to go down to the surface if needed, and the two fighter squadrons to be on standby to fly down and provide air cover.

    We still need to decide whether we contact Dracula or Strahd first, how we go about it, and determining if they've teamed up, or if they're fighting one another.

    Given the solutions to Silent Hill and Raccoon City, we probably need to kill Dracula and Strahd.
    >> Starshadow 12/05/11(Mon)00:18 No.17110276
    For our next troop pick what do you guys think of getting some tanks from Hammer's Slammers? Really tough tanks with plasma cannons that would make any techpriest or mechwarrior shit himself. They can shoot down satellites in orbit the moment they come over the horizon. Should be able to melt some Sue faces.
    >> Anonymous 12/05/11(Mon)00:23 No.17110312
    Maybe, but at those ranges, we'd be able to provide orbital fire support.
    Also, an ACS squad is technically as well armored as one of those tanks. Canonically one suit had an entire office building crash on it, and the wearer survived for three days due to the suit and the onboard nutrient and waste recycling system.
    >> Anonymous 12/05/11(Mon)00:34 No.17110369
         File1323063250.jpg-(6 KB, 320x240, SF Dragon.jpg)
    6 KB
    Say, is there anything preventing us from getting some of these?
    >> Anonymous 12/05/11(Mon)00:53 No.17110491
    Hopping into this thread to say I hope to motherfucking AM himself that we don't ever have to deal with the Animorphs canon.

    Wut canon are those from?
    >> Anonymous 12/05/11(Mon)01:15 No.17110642
    Probably not, it shouldn't be much of an issue.
    Personally, I would gift them over to our fellow Scout forces.
    >> Starshadow 12/05/11(Mon)01:16 No.17110648
    There is one story where a Hammers tank has a building collapse onto it and the enemy assuming it was destroyed. The gunner takes over the tank, fires the plasma cannon POINT BLANK into the rubble covering the tank to free it and emerges right inside the enemy army. The main cannon can fire as fast as the operator can stomp on the pedal. So the tank proceeds to rape face.

    I still think they would be worthy investment. They can do everything the Hellstars can do (including climb stairs). I seem to recall Bolo's being out of our paygrade, these were the next best thing I could think of.
    >> Starshadow 12/05/11(Mon)01:17 No.17110658
    I think that's a Shivan fighter from Freespace 2.
    >> Anonymous 12/05/11(Mon)01:24 No.17110698
    Agreed on ACS. And remember, that was a hundreds-something story tall alien 'office building/housing', that collapsed on them after the fighting in the basement resulted in a massive fuel-air explosion. Most of them survived that, many just couldn't be dug out any time soon.
    The noteworthy guy also blew off his hand during some grenade-based self excavation.

    Main things that were a sure-kill on those were direct hits with heavy plasma and hyper-velocity missiles, while the railguns were varying degrees of threat.
    The medical systems were top-notch even grievous injury could could be recoverable, putting what was left of the body in a relative medical stasis until they could be recovered.
    Standard weapon could also shoot down satellites, provided you could supply a targeting solution to them. Rapid high c-fractional steam of high-density pellets, keep going until they hit something.
    Also the right size that most man-portable, crew-serviced, and light vechicular/mech weapons from other canons would be usable by them.
    And the holo-camo and anti-grav assist is pretty nice.

    As an aside, I don't comprehend why we recruited the prawn suits. Gets beaten up with 21st century technology and ramming.
    >> Anonymous 12/05/11(Mon)01:29 No.17110717
    Now, I like me some Slammers, but I'm leaning toward the ACS because they are basically largish infantry. we can get them into buildings and can provide cover to our larger mech-units.
    _Both_ would be a very nice combined force.
    >> Anonymous 12/05/11(Mon)01:29 No.17110719
    They were the first group we thought of that were also in our budget range.
    >> Anonymous 12/05/11(Mon)01:33 No.17110740
    This generally sounds good, though I wouldn't have the mechs or fighters on speed-dial.
    I'd suggest including the White Mages and Tosh from the get go with the KI as well.
    >> Anonymous 12/05/11(Mon)01:34 No.17110744
    Think we should trade them in for store credit next time we're at base.
    >> Starshadow 12/05/11(Mon)01:58 No.17110908
    ACUs are nice but what we really need is artillery. Something that can blast the enemy from ranges that they can't hit back. We NEED this kind of firepower because we take far too many casualties in direct assaults and last stand holdouts.

    We also have no real ground based anti-air capability. If we had had a tank when we were besieging the gate we could have shot down the Nazgul.

    Not to say ACUs are bad at all. I think we should put both them and the Hammer's tanks on the pending list. If we can credit the shrimp suits too that would help, they are useful but rather gimmicky.

    I would also suggest getting three more Marauders.
    >> Anonymous 12/05/11(Mon)02:01 No.17110921
    Since we went knocking down Alzarin's place and ended up 'freeing' him, let's try a more diplomatic approach with Strahd.

    If nothing else, I want to see if he can use Alzarin's name to pull him back into this reality as a personal 'FUCK YOU' from one rival to another.

    The Marauder's? Aren't those the guys we're planning to replace with the ACU's?
    Come to think of it, a lot of our men should be decommisioned for credit towards troops that are better at survival and blowing stuff up.
    >> Anonymous 12/05/11(Mon)02:08 No.17110965
    Well, besides the 'light mech' category, I think the things we need to work on are:
    Medical. Losing the EMH shows just how bare-bones we are on the medical side. Also should get a dedicated biosciences AI with all the medical questioning we did to the EMH, also could help with research.
    Support craft. We've got big-ass capital ships and super-captial, and we've got fighters. Other than the pocket-warship that is the Indefatigable, we've got nothing in between. I think we should look into some frigates and destroyers to complement our dreadnoughts. Other support craft would be good too, like more Al'kesh or Overlords- we've got more troops/mechs than our ability to bring to the surface, outside of maybe the Victory-II. SC2 Starbattle's Ravens would be nice too, regens other ships shields and deploys drones and heavy missiles.

    Magic. Now, if we can find someone whose magical approach compliments our 'Science!' style, that would be best, but we need more magical support on the research and general casting side. Also feel we need a magic-based hero, or at least someone that can fight crazy magic from various sources and means.
    >> Anonymous 12/05/11(Mon)02:10 No.17110984
    >If nothing else, I want to see if he can use Alzarin's name to pull him back into this reality as a personal 'FUCK YOU' from one rival to another.
    Alas, I prodded about this and got a definitive 'No' out of the Farseers and Aurors. Damn.
    >> Anonymous 12/05/11(Mon)02:14 No.17111003
    Aye, we could turn in the Prawn Suits and the MI (keep the mini-nukes and autocannons), towards getting the ACS units.
    >> Anonymous 12/05/11(Mon)02:15 No.17111009
    What happened to our Super-Culexus Assassin-fuck-up-SUEs plan?
    >> Anonymous 12/05/11(Mon)02:16 No.17111015
    We got ripped up in that last fight because we didn't want to use our 'artillery' and risk breaking the loot.
    >> Anonymous 12/05/11(Mon)02:17 No.17111025
    What is our current artillery anyhow?

    Although the concern about breaking the loot is an issue.
    >> Anonymous 12/05/11(Mon)02:18 No.17111034
    What plan is this?
    Only thing I've heard with Culexus Assassin was when we completely debunked any worth in having one. Wasn't worth the hero recruitment slot.
    >> Anonymous 12/05/11(Mon)02:21 No.17111054
    I think I remember OP saying "NO" to that idea.
    >> Anonymous 12/05/11(Mon)02:26 No.17111101
    So someone in the thread asked the weeaboo lurker how to fix the Sanakan and Safeguard "KILL ALL HUMANS" problem, right? That weeaboo didn't come back, so I've dug up an answer:

    1. Sanakan joins Killy's side, as a bodyguard for Cibo late in the BLAME! manga. She gets killed off for it somewhere along the line.

    2. Safeguard conversion nanodarts? We get a small supply of them and extract the nanites. With the X-COM scientists, Data and a replacement EMH (experience with Borg nanites should help), we reprogram the nanites to receive commands from our ships or whatever command vehicles we have, and also fix the IFF problem.

    The alternative to this is to make an imitation using modified Sandman nanites.
    >> Anonymous 12/05/11(Mon)02:26 No.17111102
    Fat-man launchers and the X-COM superbombs are the big guns on the infantry. As many of those as we handed out to the recruits it is a miracle that none of those low-rolls were friendly fire from them. Pulse Phaser Rifles are like firing grenades with the kick they have, Phaser Rifles are claimed to be able to vaporize conventional buildings. All the pulse rifles have underbarrel grenade launchers.
    After that we've got battlemechs and destroids with piles of missiles. And from there we've got a few atmosphere-capable spacecraft and fighters.
    Then there's orbital bombardment.

    Firepower we have. Just a question of what firepower can we _use_ in any given situation.
    >> Anonymous 12/05/11(Mon)02:27 No.17111110
    We need a supply of Star Wars medical droids for manpower purposes.
    >> Anonymous 12/05/11(Mon)02:28 No.17111119
    Ah, so we have no conventional artillery for when orbital strikes are out of the deal.
    In other words, we have no on-the-ground indirect fire support.
    >> Anonymous 12/05/11(Mon)02:32 No.17111157
    Off hand, I still think BLAME! is not a canon that acquisitions is going to want to go anywhere near.
    Not as back as poking around in Culture's backyard or an active nanoplague-world, but close.

    And only rare utility if we could reprogram them and a conversion tower. SUE's will be immune and normally we don't want to be firing expensive things that pretty much work on unarmored civilians.
    >> Anonymous 12/05/11(Mon)02:34 No.17111168
    Come to think of it, I have to wonder how many casualties Acquisitions goes through each year.
    >> Anonymous 12/05/11(Mon)02:34 No.17111173

    We have a complement of MLRS trucks, remember? It's not enough, though, so I suggest we get a couple of IG Basilisks and Griffons.
    >> Anonymous 12/05/11(Mon)02:39 No.17111210
    I'd call long range missile barrages fairly conventional.
    The real problem is we would never deploy any other distant long-range indirect fire. On the ground we generally operate in a special operations capacity, not as a combined arms army. Even in our one big fight we couldn't have used indirect artillery because the opposing army teleported into existence just outside our interdiction.
    Some mortars or particularly long-ranged grenade launchers would be nice though.
    >> Anonymous 12/05/11(Mon)02:40 No.17111221
    Getting back on subject, we first need to determine if there are any Belmonts, individuals such as Cornell (http://castlevania.wikia.com/wiki/Cornell) , Soma Cruz (http://castlevania.wikia.com/wiki/Soma_Cruz), Hector (http://castlevania.wikia.com/wiki/Hector), Joachim Armster (http://castlevania.wikia.com/wiki/Joachim_Armster . Assuming we can go with the playable character version...), and of course Alucard in the area. If any of them are, RECRUIT THE LIVING FUCK OUT OF THEM. ANY AND ALL WE CAN FIND.

    Not only can we get help against Dracula's fifty trillion metric ass-tons of monsters in his castle, if we can keep them around for a while longer they'll surely be of help fighting that craziness in Japan later on. As for the other big bad vampire I have no idea what to do with him. Use his True Name and have Darius go all cutty-kill-Final-Death on his blue ass. We have his True Name, right? If anything, we might be able to force him to help us fight Dracula as well. Consult the Council and our resident magic users on this possibility. Looty gubbinz would be nice, but Raccoon City fragged us over badly.

    Also, speculation time. Notice that our bad rolls all happened in the area where Wesker was. Perhaps the reason we couldn't find Anti-Luck charm/artifact is because... Wesker IS the Anti-Luck charm/artifact. Or he carries it with him unknowingly.. Or knowingly.
    >> Anonymous 12/05/11(Mon)02:43 No.17111240
    >>combined arms army

    Outside of the Space Marines, our troops are entirely spec-ops.

    Go figure.
    >> Anonymous 12/05/11(Mon)02:46 No.17111257
    So how do we make a bad-luck detector without sacrificing troops all the time for it?
    >> Anonymous 12/05/11(Mon)02:47 No.17111269
    Well, we ARE a spec-ops group.
    We just didn't expect this sort of clusterfuck.
    Considering the hell we went through in that SUE-verse, we should've wised up by now.
    >> Anonymous 12/05/11(Mon)02:50 No.17111277
    You make sacrifices to Moot.

    I think that was my point?
    >> Anonymous 12/05/11(Mon)02:51 No.17111290
    >>We just didn't expect this sort of clusterfuck.

    >>We didn't expect this sort of clusterfuck happening for the 5th or 6th time with the same sort of result

    fixed for you.
    >> Anonymous 12/05/11(Mon)02:53 No.17111297
    Didn't the G-Man say it was time we changed our tactics?
    Does that mean MORE or LESS steamrolling tactics?
    >> Anonymous 12/05/11(Mon)02:54 No.17111308

    It seems we misunderstood what the G-Man meant to say.
    >> Anonymous 12/05/11(Mon)02:55 No.17111318
    I doubt we are going to find any protagonists in Transylvania. Situation seems to be that this was supposed to be Silent Hill canon, which Ebon Night exploited to try and create a new Ravenloft. So it's unlikely we'll see protags, just as we didn't in the zombie-combo domain.
    I am willing to bet we're going to run into a larger 'vampire-combo' than just Castlevania and Strahd though.
    I wonder if our SUE-pire cargo wasn't something that Azalin had Wesker steal _from_ over there, as one more note in his rivalry with Strahd.
    >> Anonymous 12/05/11(Mon)02:57 No.17111324
    Can't be. The base composition of the SUE is from Twilight.
    >> Anonymous 12/05/11(Mon)02:57 No.17111330
    Pretty sure that meant LESS steamrolling.
    Which had been working pretty damn well for us.
    But what did we try at Azalin? Streamrolling.
    And we got fucked ten different ways for it.
    >> Anonymous 12/05/11(Mon)02:59 No.17111343
    That's oversimplifying it. We were already getting fucked normally because close quarters + regenerating zombie hordes + super-zombies.
    >> Anonymous 12/05/11(Mon)02:59 No.17111346
    Exactly my point. More than just two vamp-themes are going to be found there.
    Fuck, for all we know Stradh and Dracula both are sparklepires now.
    >> Anonymous 12/05/11(Mon)03:00 No.17111353
    Yeah, close quarters marching an army down there.
    We should have stuck to sending a small group down.
    >> Anonymous 12/05/11(Mon)03:05 No.17111372
    For all the crappy plot that Twilight has, their sparklepires' strength aren't that weak; they don't have any real weaknesses to exploit compared to the others. They are either at the VERY top of the weak vampires, or the lower end of the medium vampires.

    Remember, there are quite a few series that have vampires that make Alucard look like a puppy. High end Anne Rice, Tsukihime, WoD, and even Anita Blake at its most powerful.

    Twamps are roughly equal to Ancillia for Old World of Darkness (going by a very detailed debate in another forum). Though there are some Ancillia who could solo them due to specific specialized abilities.
    >> Anonymous 12/05/11(Mon)03:07 No.17111387
    A single twilight vampire would require a single extremely lucky shot with a very high powered gun. The greatest issue of importance would be absolutely ensuring that under no circumstances do they know that they are being hunted. As long as that is possible, a very large bomb or very heavy gun could kill one. In all cases where guns are involved it requires either the head or spine to be severed in order to prevent escape. We cannot cage a one of these things before they realize it with modern tech if they are still mobile. Too strong and too fast for that.

    A normal coven removes sniping as a serious option, as they will simply begin to move too fast to be tracked by any human gunner and flee extremely quickly. The important thing is to get them all at once. The lowest limit here to do it seriously would probably be a small military.

    A truck bomb is not a serious possibility given their speed, they could flee from a charging truck and get out of the line of fire too quickly. Arranging a bomb small enough that they do not realize it and powerful enough to destroy them would require a military, and even then is highly prone to getting screwed up. You need to set up a bomb they cannot detect (and given their senses there can be no hint of this, especially using materials they could smell). The only option I would really trust for a small group is a bomber. This is overkill, but it is the only absolutely sure way of getting all of them that I can think of. People better versed in military hardware may laugh at this and give much simpler ways to do it. It would still need to be real military stuff, not IEDs as I understand them.
    >> Anonymous 12/05/11(Mon)03:09 No.17111398
    You are forgetting something.
    Portable forcefield generators, Startrek style. They vaporize anything that comes into contact that isn't' 'in phase'.
    >> Anonymous 12/05/11(Mon)03:10 No.17111403
    Aye, but what if the sparkle's lack of weakness have been added to their formidable powers?
    Or simply that we have to deal with sparkles in addition to everything else that could be thrown at us.
    >> Anonymous 12/05/11(Mon)03:10 No.17111404
    >More than just two vamp-themes are going to be found there.

    Dear god, we didn't check for Legacy of Kain types yet, did we? If Kain's running around especially with the Soul Reaver in any incarnation we are in so much shit. If he appears, he is an instant priority target for Darius. Vorador would be a bastard too... Not sure about pre-wraith Raziel or any of the lieutenants, though Dumah would be trouble I think.

    Also, check for World Of Darkness Kindred!

    Hey, anyone familiar with Twilight stuff... Does the sparkle bit help with anything other than "daywalker lol"? Like, does it give them some sort of snazzy boost or something?
    >> Anonymous 12/05/11(Mon)03:10 No.17111408
    Do we have some? And why didn't we have them against zombies?

    By the way, what happened to the Silent Hill characters?
    >> Anonymous 12/05/11(Mon)03:11 No.17111417
    >Do we have some?
    Nope, but we could tell the X-Com and Star trek scientists to engineer some up.
    >> Anonymous 12/05/11(Mon)03:13 No.17111425
    While I know of forcefields that do this, star trek is not one of them. There are some that cause damage to things impacting them though. Klingon barrier fields are a good example of that.
    >> Anonymous 12/05/11(Mon)03:14 No.17111427

    Silent Hill, Raccoon City, and Transylvania are taking place simultaneously in-quest. Stuff at the other two is locked out for this part.
    >> Anonymous 12/05/11(Mon)03:15 No.17111439
    Really? I'm remembering things like the prison cells in Star Trek do that, so it's still possible.
    Not to mention I'm pretty certain those fields can also act as damn good 'invisible walls'.
    >> Anonymous 12/05/11(Mon)03:17 No.17111451
    I was just thinking that the Black Arrow is pretty much and instant kill against dragons, right and that Dracula literally means Son of the Dragon, so my question is this, " Does the Black Arrow confer any sort of damage bonus against Dracula due to his name?" Now I don't expect an instant kill, but due to the fact that the Black Arrow is a sharp stick of dragon hate, shouldn't it do more damage against things and people even closely reated to dragons?

    If it does, well, it could be a Plan B against Dracula.
    >> Anonymous 12/05/11(Mon)03:19 No.17111464
    Douglas is getting patched up, and Cheryl is supposed to be getting her powers unlocked by the X-COM scientists. But though last I saw of the science team people were arguing bitterly over what to research in regards to the 'vampire SUE-rum' research or not.
    Now that I think about it, we really should be working on that serum, see if we can weaken the SUE vampire threat by researching it.
    Though we also need to get back on track with Cheryl if we are to have a chance against Ebon Night.
    >> Anonymous 12/05/11(Mon)03:20 No.17111475
    No SUE-rum for now. We're still in the middle of fucking everything happening at once, and we need our scientists ready to figure short term shit out.
    >> Anonymous 12/05/11(Mon)03:21 No.17111487
    Well, 'simultaneous' hasn't happened so much yet.
    We didn't switch back to PA until a couple hours after we were done with Silent Hill.
    >> Anonymous 12/05/11(Mon)03:24 No.17111512
    So far nothing has happened at the same time.
    If Transylvania does that'll be the first time so far.
    And honestly it is a terrible idea, since all it causes is stupid arguments and confusion.
    >> Anonymous 12/05/11(Mon)03:28 No.17111529
    Who says the anti-Vampire SUE-rum isn't a short term deal? Omega trap took no research time and we found a cure/treatment/vaccine to the worse bio-weapons in zombie history in the time it took use to fly an observer over a city.

    And I'd say something that deals with vampire SUEs is _exactly_ what we need to be working on right now.
    >> Anonymous 12/05/11(Mon)03:45 No.17111604
    The Omega Trap was a quick bit of rewiring and engineering know-how.
    The Zombie Vaccine was a VACCINE. All they needed to do was reprogram the infection vector to assist the body in countering the presence of an actual zombie virus.
    The SUE-rum is a pseudo-biological cocktail meant to alter the personal reality of a reality-altered-and-altering being.

    I say we leave this one to Holtz.

    Also, how are you so certain we will run into vampire SUE's?
    >> Anonymous 12/05/11(Mon)03:55 No.17111663
    Which thread did we decide to have nothing to do with the Culture in? I'm curious what the rationale was.

    I think that was a general-purpose SUE cure, making it a slightly bigger project than a quick fix for vampirism. In any event, we won't be able to research it until a few hours into our four-corner simultaneous Transylvania mission, at which point we should have a pretty good idea of whether it's needed or not.
    >> Anonymous 12/05/11(Mon)04:01 No.17111684
    >Which thread did we decide to have nothing to do with the Culture in? I'm curious what the rationale was.
    Midway through. On our side, the Culture is just too powerful, with one drone able to make a Core Commander look like a chump, and they are also very pro-Culture, far to eager to spread their way of life to all they meet. The last thing we need is yet ANOTHER Meta-faring force to deal with.
    On the OP's side, they're not in our sector or jurisdiction, and are on the recruitment black-list, so much that they have a Quarantine Wall around their reality. It would take some pretty sever need to call upon the Culture, and we'd need direct approval from HQ.
    >> Anonymous 12/05/11(Mon)04:23 No.17111773
    Let's invest in some Slaver stasis generators. Versatile beasts, they render the affected structure invincible, with zero time flow inside. And by "invincible", I mean that only a stasis key can disrupt the field. Louis Wu crash-landed on the ringworld in a stasis shielded ship.
    >> Anonymous 12/05/11(Mon)04:38 No.17111838
    Say, doesn't the Ringworld setting have some kind of hereditary luck? That might be the right place to get our luck detector from.
    >> Anonymous 12/05/11(Mon)04:55 No.17111911
    It only causes confusion if you're an idiot and can't keep track of more than a single thing at once.

    Also, to those that are suggesting that we should have used a smaller group for Raccoon City, that would only have resulted in that smaller force getting wiped out.
    Yes, in a regular Resident Evil scenario, a small number of people, or even just a single person, would have been able to get through it and succeed.
    But that only works when the zombies aren't coordinated; this situation had Azalin telepathically coordinating all of the zombies and they would have swarmed over a smaller force.
    >> Anonymous 12/05/11(Mon)04:57 No.17111918
    Why don't we have any invisibility tech yet?
    We've got fucking Star Trek tech on hand, couldn't we research SOMETHING?!
    >> Anonymous 12/05/11(Mon)05:00 No.17111930
    We already have three different invisibility systems:
    1. Tosh's StarCraft cloaking device
    2. the Stealth Suits worn by the Delta Green unit
    3. the cloaking devices that the X-COM scientists from X-COM: Apocalypse have

    What we don't have are the matter replication and manufacturing capabilities, or the X-COM engineers, needed to actually make more.
    >> Anonymous 12/05/11(Mon)05:14 No.17111990
    >or the X-COM engineers
    I thought the big thing was that we HAD to have one of their science teams.

    Did we never get them?

    >matter replication
    The Indefatigable has replicators on board.
    >> Anonymous 12/05/11(Mon)05:24 No.17112037
    We got the scientists, so we have the plans to make X-COM equipment, but we don't have X-COM engineers or workshops.

    While the Indefatigable has replicators, it can only make components of a specific size.
    Also, depending on the cloaking technology in question, certain components may not be replicated, due to being non-replicable materials.
    >> Anonymous 12/05/11(Mon)07:57 No.17112683
    So what do we have for engineers or workshops instead?
    >> Anonymous 12/05/11(Mon)08:45 No.17112870
    No real engineering team, as the engineers of our ships are needed to run the ships. No dedicated workshops, either.

    We would need to use a Personnel Requisition to get Engineers and Ship Upgrade to get a workshop.
    The Antaeus has the design plans for a vehicle cloaking device that we can use once it becomes available to us.
    >> Anonymous 12/05/11(Mon)08:51 No.17112893
    Ringworld's hereditary luck turned out not to be that lucky at all.
    >> Anonymous 12/05/11(Mon)08:54 No.17112910
    Actually, we could use the Antaeus class cruiser to produce everything. The nanomachines can disassemble a specimen, store the pattern and replicate it.
    >> Anonymous 12/05/11(Mon)09:00 No.17112931
    Hopefully the modifications that Holtz is doing to the Antaeus will allow for it to produce infantry-scale items.
    The original was only designed to create a limited number of vehicle types; even repairs to the Antaeus cruiser from the game had to be done by a MiniTech repair team while the ship was in wet-dock.
    >> Anonymous 12/05/11(Mon)09:16 No.17112974
    What everyone asking for conventional artillery forgets, is that such artillery pieces need to be defended.
    If we had placed any artillery units down there, we would have needed to keep an infantry team with them in order to protect them against zombies.

    As for turning in the Mobile Infantry, I don't see any need to get rid of them. They've performed well, and I don't see them being dead weight even if we get an ACS squad or platoon.
    >> Anonymous 12/05/11(Mon)09:32 No.17113046
    Let's get back to the problem at hand.

    If we're sending down both KI teams and Darius in the Al'Kesh, we'll also need to send down the Overlord if we're also bringing along the White Mages.
    The Al'Kesh carries 50 troops; the KI teams are 24 each.

    We may as well send down the rest of our forces, since we don't have any more dropships.
    >> Anonymous 12/05/11(Mon)09:51 No.17113165
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    I can mate Conventional Artillery power with no need to defend. we get an Orbital Strike Satellite from 2142. its exactly the same in power as a 3-peice set of American/Chinese artillery circa 2000, but it chills in low orbit, so no need to use anything other than the fleet to defend it. its accurst down to being able to be targeted within 20-30m of friendly infantry without risk of friendly fire.
    >> Anonymous 12/05/11(Mon)09:55 No.17113194
    The Indefatigable and the Oncoming Storm have comparable accuracy.
    There's no reason to get an orbital weapons platform when we have ships that can do the same thing, that are more versatile, that don't need another ship to pick them up and deploy them, and that can defend themselves from space attack and anti-satellite missiles.

    We didn't use orbital strikes to support our ground troops in this fight because of the mist which would have messed with any firing solution, and because for the second half of the fight they were underground.
    >> Anonymous 12/05/11(Mon)10:12 No.17113304
    Before we deploy anyone to Transylvania, we should try to modulate the phasers we have to mimic sunlight.
    Maybe see if the Indefatigable's replicators have any UV lamp patterns.
    >> Anonymous 12/05/11(Mon)14:16 No.17115018
    >> Someone else. !!nzvVFSxRvKn 12/05/11(Mon)14:19 No.17115040
    So, on the right there, why is Grand Admiral Thrawn wearing a Vicar's robe?
    >> Anonymous 12/05/11(Mon)14:29 No.17115120
    I suppose Strahd does resemble Thrawn in some small way.
    >> Anonymous 12/05/11(Mon)14:55 No.17115313
    As far as Culture, >>17111684
    has it right. Some places and factions are just too much of a risk to the Meta.

    As far as the research item, I think a couple people talking about it got way too optimistic. We don't have any evidence that it could cure all SUEs. Though it might make an interesting prereq into that kind of research.
    The research item is _Vampire_ SUE-rum, and ANON has postulated there might be a chance of treating the subject in the tube.
    Speculation in this thread is that the subject Azalin had Wesker capture may have been a Twilight-style vampire that was then experimented on, most likely originating from Transylvania where the vampire-horrors are concentrated.
    Which leads to further speculation that researching into the 'Vampire SUE-rum' will result in something we can use against the forces there.
    Or some really unusual rum.
    >> Anonymous 12/05/11(Mon)15:00 No.17115349
    unusual rum would be even better, we just give it to Holtz and we get ALL THE FUNDING.
    >> Anonymous 12/05/11(Mon)15:01 No.17115351
    It really depends on the vampire.
    Generally UV is only a threat to the more science-based vampires.
    Supernatural ones it is more of a metaphysical weakness, rather than a purely physical one.

    Might want to look into it anyway, while I don't think Castlevania, Ravenloft (D&D), or Twilight vamps will care about it, we don't know what others might appear.
    >> Anonymous 12/05/11(Mon)15:34 No.17115594
    >Preliminary plan has been to send down the two Knights Inductor squads with Darius in the lead, Tosh, Mobile Infantry, White Mages, Psions, and Abjurers with the Al'Kesh.
    Let's send one KI squad, with Darius, one White Mage, and Tosh down to the village first, with the rest of that grouping on the Al'kesh hovering under cloak. Small enough of a group we might not overwhelm the villiagers and run a better chance of not drawing any of the vampire lords' attention just yet.
    Bring in others, starting with the other KI squad and the rest of the White Mages, once we go to politely visit the castles. Then the MI and the rest once we go in on a true assault.

    >> Anonymous 12/05/11(Mon)15:39 No.17115647
    We need to upgrade the Antaeus-class with a touch of Schlock-fabber tech. Namely the intense gravitic components that are used to manufacture high-density alloys and annie-plants.
    >> Anonymous 12/05/11(Mon)15:46 No.17115726
    Not enough space on the Al'Kesh.

    The Al'Kesh carries a troop load of 50, and the two KI squads equal 48 people.
    Everyone has to go down at once because the Al'Kesh cannot leave the surface once it enters the fog.
    If you don't take them in the Al'Kesh, they have to be waiting on the Overlord.
    >> Anonymous 12/05/11(Mon)16:26 No.17116114
    Better deployment plan:
    1 KI squad, White Mages, Abjurers, Psionicists, Tosh, Darius, Delta Green, Mobile Infantry.

    Everyone else.

    The Al'Kesh goes down and deposits Darius and the KI squad, while the other stay in the cloaked Al'Kesh.
    The Overlord is on standby for an assault drop.
    >> Anonymous 12/05/11(Mon)16:54 No.17116398
    I found a useful hero who might be able to tackle the horrors over in Japan.
    >> Anonymous 12/05/11(Mon)17:39 No.17116830
    Ah, I had thought they were half that size. The KI were an even better deal than I thought.
    Adjust my suggestion down by half for the Reasonable Marines, as far as poking around the village goes.
    As far as getting the rest down, I guess fit what we can in the Al'kesh and prep the Overlord for the rest just in case. This does highlight my point last night about needing more support craft though.
    >> Anonymous 12/05/11(Mon)18:04 No.17117041
    Are we sending our Lotr Elven hunter to Romania? It seems like he'd be in his element there. Give him the black arrow (just in case) and tell him to stay behind the KI unless we need him?
    >> Anonymous 12/05/11(Mon)18:13 No.17117122
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    I've found our next medical hero:
    Dr. Todd "Lazarus" Lazkowicz

    The original doctor to Tagon's Toughs, rogue UNS researcher, and mind behind the "magic cryokit" that was used to many interesting effects.

    Gets us a strong bioscience and medical nanotech expert that could help in the labs as well as serve as Chief Medical Officer.
    Just keep him out of the field of fire this time.
    >> Anonymous 12/05/11(Mon)18:17 No.17117148
    Can't we requisition another EMH? He was pretty damned useful.

    Can I also suggest Hubert Farnswortj as a potential Science! choice. He can make us a team of atomic supermen!
    >> Anonymous 12/05/11(Mon)18:21 No.17117177
    You ought to get the invincible warrior from that terrible Atlantasia RPG.
    >> Anonymous 12/05/11(Mon)18:21 No.17117179
    Meh, why not? Let the new guy stretch his legs.
    Though we should get him some better armor, and don't forget to get the White Mages some armor as well. Probably Mass Effect suits (we've got to order more of those instead of shuffling them around).
    See if the Aurors can enchant any normal arrows in any way, shape, or form.
    Beyond that, at least get him some hi-tech arrows, and, perhaps more importantly for this mission, some solid wooden arrows.
    Silver might be useful as well.

    Hell, give him a diverse payload like that and he could actually be invaluable to this effort.
    >> Anonymous 12/05/11(Mon)18:26 No.17117234
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    The EMH can serve it's intended purpose of supplementing the main doctor. Remember, we only had a baseline model, not the Voyager one with experience and development.
    Also, Todd can put together his own EMH, based on himself mentally. Though in the future we might want to give him help in the art-department, particularly if we get another mobile emitter.
    >> Anonymous 12/05/11(Mon)18:28 No.17117262
    See if we can replicate him a decent bow and arrows with some trek quality future materials. Maybe some trick arrows Hawkeye style too. Ropes and shit. You never know, and it costs us nothing.
    >> Anonymous 12/05/11(Mon)18:31 No.17117285
    Exactly, and wood and silver could give us an edge as well.
    >> Anonymous 12/05/11(Mon)18:35 No.17117334
    And unless he has a special Elven Bow, I would also suggest giving him one of those awesome compound bows.
    Hell, make one anyways, see what he thinks. It would be like giving a sniper rifle to a musket-militia-man.
    >> Anonymous 12/05/11(Mon)18:38 No.17117367
    We need to ask OP what armor we have spare/salvaged. We've had a lot of casualties but their equipment can't all be destroyed.

    Seconding wood and silver arrows. Lets...raise the stakes.
    >> Anonymous 12/05/11(Mon)18:47 No.17117484
    We've been borrowing the armor we previously deployed to UNIT and SCP.
    >> Anonymous 12/05/11(Mon)18:55 No.17117578
    Also a good idea.
    >> Anonymous 12/05/11(Mon)18:58 No.17117611
    I suggest we don't go into this one without an exit plan. In PresidentVaderverse we had our exit plan completely mapped out and it worked well. Facing Azalin, we just kept pushing against an overwhelming torrent of shot because we thought we had no choice. When we send people in, we need to know how we're getting them out again if we roll a 1. In short, what's plan B?

    We can't use transporter beams, but we have other means of transport. Does Apparation work through the mist? What about the stargate transporter rings we got? Is there any way the ground crew can set up a mass transport back up?
    >> Anonymous 12/05/11(Mon)19:01 No.17117651
    To make sure these vampires get the point?

    But yeah. Let the new guy out on this mission. Give him a basic rundown of what vampires are, and the fact that if he's a good shot with those anti-vamp arrows he can kick serious ass. If he's even a tenth as good as Legolas or other Tolkien Elves we've got ourselves a pretty good asset here. Hell, he's probably as good considering they had him as a patrolling guard.

    We seriously do need more mid-size transports. What about Halo Pelicans? They're pretty roomy, can carry vehicles or supply pods, and are aerospace capable. We can equip them with better dakka and not only can they transport our stuff and people, they can provide Close Air Support once planetside. Obviously, they're gonna have to retrofitted with cloaks, but that shouldn't be much of an issue considering the crazy shit we've done so far.
    >> MetaQuest OP 12/05/11(Mon)19:02 No.17117659
    Thread will be a little later today guys, I've got dinner to take care of before I sit down to unleash the kraken as it were.
    >> Anonymous 12/05/11(Mon)19:02 No.17117669
    >They're pretty roomy, can carry vehicles or supply pods, and are aerospace capable.
    But have NO SHIELDS.
    we need something else.
    >> Anonymous 12/05/11(Mon)19:03 No.17117680
         File1323129813.jpg-(19 KB, 741x308, well i guess thats that.jpg)
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    Welp, it's been fun guys.
    >> Anonymous 12/05/11(Mon)19:07 No.17117728
    If we req some engineers (which we damn well need to) we could fix that. But you're right, there must be something equivalent but better.
    >> Anonymous 12/05/11(Mon)19:07 No.17117736

    We may be able to mod said Pelicans with some shielding.

    Failing that, we could try to acquire some Protoss shuttles. They can carry up to two Siege-Tank sized forces, and they also come with shields.

    Or we can see if Starfleet uses any type of mass-deployment vehicle when they need to stage a ground invasion of something. At least one of the civilizations that the Federation has encountered has to have developed a way to jam transporting.
    >> Anonymous 12/05/11(Mon)19:09 No.17117763
    No transport rings.
    Our mass transport options are down to things they ride down in. Now, in theory, we can probably use the Al'kesh tranporters to pick up and drop off at relatively close range, to avoid interference. If we send down more than the Al'kesh the only option for retreat is returning to the Overload dropship, or bringing down the Inde or Relentless for pick-up.
    Generally, if things get that hairy, I'd say bring down the Inde, it can lay down some serious fire and beam people up if they close enough, or land if the interference is too much- though if it is still that bad during a retreat that puts a SUE right there that it would be better to hit with reality stabilizers and firepower while everyone pulls back under that covering fire.
    >> Anonymous 12/05/11(Mon)19:11 No.17117782
    I'm going to check out, but make sure Fingabang the elf gets his vampire hunting kit.

    Also, I seem to remember a scene in Salems Lot where a priest with a crucifix faced off a vamp, and the vampire was much more concerned about the strength of faith than the religious symbol. It occurs to me that spess muhreens have faith in abundance. Huge amounts of it. Could it be usable offensively in conjuction with a religious symbol of the god emperor?
    >> Anonymous 12/05/11(Mon)19:13 No.17117800
    S'alright MetaOP, enjoy dinner.
    We'll seeya later then
    >> Anonymous 12/05/11(Mon)19:17 No.17117830
    Well, if not Pelicans, can I suggest Star Wars ships? They have a bunch of shit we can use in transport capacity. I was thinking Pelican for military efficiency, but now I think we need something more versatile.

    Star Wars freighter-class ships can be modified to hell and back, and all come with shields. So get a couple of people-carrier types and one or two heavy transports for looting purposes. Cloaks everywhere!
    >> Anonymous 12/05/11(Mon)19:18 No.17117836
    We do have another option.
    Our Al-Kesh transports are hella fast, they can pick up our fleeing units, fly around to where we've already destroyed the mist, then get off the planet.
    >> Anonymous 12/05/11(Mon)19:20 No.17117865

    The MLRS fire upon Castlevania during the day, aiming at Dracula's throne room. He dies as his window cracks and light bathes him in painful death.

    No idea who the other one is.
    >> Anonymous 12/05/11(Mon)19:22 No.17117880
    Now TG

    >> Anonymous 12/05/11(Mon)19:25 No.17117902
         File1323131110.jpg-(932 KB, 1408x1292, Titan_schematics.jpg)
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    Nah, Protoss shuttles are just ballass-slow.
    In that size category, I would say we get more Al'kesh transports. Manuverable, FTL, shielding, cloaking, and teleport-equipped. Is a great little package.

    However, what we also need are some more large transports. Either Overlords or Imperial Landing Barges. Leaning toward some of those barges, besides that they go with our various Imperial ships, they are a bit larger and more versatile than the Overlords, able to drop garrison buildings as well.
    >> Anonymous 12/05/11(Mon)19:25 No.17117908

    >> Anonymous 12/05/11(Mon)19:28 No.17117943
    Given the perpetual twilight from the supernatural fog/mist/hovering-doom that is in the skies, I'm not sure sunlight in harmful amounts is available.
    >> Anonymous 12/05/11(Mon)19:29 No.17117951
    rolled 94, 82, 70, 99, 49, 95, 16, 80, 33, 37 = 655


    Maybe give him a bow and arrows from a RA3 archer maiden? They can menace aircraft and even light vehicles.


    What do you think?
    >> Anonymous 12/05/11(Mon)19:30 No.17117960
    >those rolls

    FUCK. I forgot to clear the email box.
    >> Anonymous 12/05/11(Mon)19:35 No.17118008
    >94, 82, 70, 99, 95, 80

    Well, there go our rolls.
    >> Fireman Prime 12/05/11(Mon)19:36 No.17118016
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    We are becoming the most superstitious bunch of guys, aren't we?
    >> Anonymous 12/05/11(Mon)19:37 No.17118028
    1. Provide Mages with Armor.
    2. Provide Elf with Armor.
    3. Provide Elf with best bow we can make, arrows of Sci-fi construction, wooden arrows, and silvered arrows. Also the Black Arrow, don't expect to use it, but who else would we give it to.
    4. Load Darius, Tosh, Elf, White Mages, and however many Knights Inductor we can fit into the Al'kesh transport.
    5. Load MI, rest of KI, and Delta Green into the Leopard and hold for reinforcement drop.
    6. Keep mecha units loaded on Overload, in case we get crazy.
    7. Send down Al'kesh, under cloak, to village.
    8. Unload Darius, Elf (wear headband Spock-style to hide elfness), Tosh, a White Mage, and a small force of KI.
    9. This group goes to chat with the village.
    10. Collect information.
    11. ???
    12. Profit.

    Can't plan much farther in detail until we get some more intel. May involve a polite calling upon the local Dread Lords.
    >> Anonymous 12/05/11(Mon)19:37 No.17118032
    Looks pretty powerful, if we can replicate one.
    >> Anonymous 12/05/11(Mon)19:39 No.17118040
         File1323131942.png-(1.95 MB, 1409x827, ISHYGDDT.png)
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    >using anything made by EA
    >> Anonymous 12/05/11(Mon)19:39 No.17118042
    Something to keep in mind if we make it back to base to make more requisitions.
    >> Anonymous 12/05/11(Mon)19:40 No.17118052
    My name is Anon, and I support this message.
    >> Anonymous 12/05/11(Mon)19:41 No.17118062

    Dracula's castle never had perpetual gloom. Hell, the way the SNES game ends is Dracula getting hit by sunlight.
    >> Anonymous 12/05/11(Mon)19:42 No.17118084
    Yeah, but this entire planet is covered in some sort of magic mist, a magic mist that is fucking up all of our plans.
    >> Anonymous 12/05/11(Mon)19:43 No.17118089
    What do you expect after the debacle caused by fucking Wesker? I still say he's the source of our bad luck. Also, I approve of >>17118028 . LET IT BE DONE.
    >> Anonymous 12/05/11(Mon)19:43 No.17118090
         File1323132211.png-(12 KB, 471x413, well that makes sense.png)
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    Come to think of it, isn't most of America already free of the Mists? It would make for a good staging area.
    >> Anonymous 12/05/11(Mon)19:45 No.17118110
    I think you are missing a key piece of information: The atmosphere of the _entire_world_ is covered in supernatural Silent Hill-like fog. Which, as we've discovered, are more accurately like the Mists of Ravenloft.
    Also why we can't scan well, teleport through, or escape them once we enter.
    >> Anonymous 12/05/11(Mon)19:47 No.17118128
    >The atmosphere of the _entire_world_ is covered in supernatural Silent Hill-like fog.
    Not anymore
    >> Anonymous 12/05/11(Mon)19:49 No.17118147
    I recall that part of the east coast was free, is the rest gone now too?
    >> Anonymous 12/05/11(Mon)19:49 No.17118149
    Just the edge of the east coast, and 'in theory' this is taking place at the same time.
    Personally, I _strongly_ suggest we let the conversation and information gathering take about five or six hours so we can catch up with our discoveries elsewhere.
    >> Anonymous 12/05/11(Mon)19:50 No.17118156
    At the end of Raccon City thread, OP said the mists receded from the Americas.
    >> Anonymous 12/05/11(Mon)19:51 No.17118165
    Yes, plus we have research in progress which may catch us up, right?
    >> Anonymous 12/05/11(Mon)19:51 No.17118172
    See my point earlier in this thread yesterday about trying to juggle temporal mechanics during normal gameplay as being too annoying.
    >> Anonymous 12/05/11(Mon)19:52 No.17118181
    >> Anonymous 12/05/11(Mon)19:55 No.17118219
    Ok then, let's add to >>17118028
    Turns out step 11, '???', is spend a fair amount of time being Reasonable at the villagers and learning all they know, as well as using the cloaked ship, elf, and observer to get a detailed scouting of the area.
    Sound good?
    >> Anonymous 12/05/11(Mon)20:02 No.17118324
    Orbital Mirrors, Man
    >> Anonymous 12/05/11(Mon)20:06 No.17118373
    Not working here. Orbit-to-Ground is fucked.
    >> Anonymous 12/05/11(Mon)20:07 No.17118379
    Oh, and can we get an Auror to cast engorgio on our magic swords so they fit the marine hands better. Its reversible for when we drop them back.
    >> Anonymous 12/05/11(Mon)20:09 No.17118403
    Quest is up!
    >> Anonymous 12/05/11(Mon)20:47 No.17118804
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    I know I'm late to the party, (what with the main focus on the mission) but I'm just advocating Zero again. I believe he's already on the reserve list, but I wanted to make my reasoning behind the nomination clear. It's probably gonna be tl;dr, but what can you do (may even need 2 posts for this). I'm also bumping this thread to avoid cluttering up the main thread (anyone with future suggestions outside the bounds of the current mission should probably do the same).

    1) Ease of recruitment
    Zero has a perfect point in his timeline to be recruited for the Oncoming Storm, to wit, immediately after the destruction of Ragnarok station through the death of Dr. Weil. Not only does the disappearance of his body make things simple for our acquisition agents, but Zero himself is in a state of mind entirely suitable for our purposes. He is at piece with himself and his role as destroyer of evil, human or reploid-and SUEs are in many ways, just like Weil-enslaving others for their own gratification, only Weil never forced people to love him for it. With that in mind, Zero would most likely accept our mission with no qualms at all.
    >> Anonymous 12/05/11(Mon)20:49 No.17118817

    2)Combat Skills
    Zero is one of, if not the, most skilled close quarters combatants of his native canon. He in fact combated an entire army of Pantheons non-stop for a year, only stopping due to exhaustion, as well as defeated an Omega, an opponent with his skills and using his original body, whilst being in an inferior copy body to boot. We need the very best for our mission, and Zero has proven he has the capability. In particular, his swordsmanship is ideal, should we need a wielder for our final First Age sword once it is repaired.
    >> Anonymous 12/05/11(Mon)20:50 No.17118836
    (shit, three posts? I didn't mean to type this much.)

    3) Survivability/Modularity
    Zero, as a reploid, has a survivability that only personnel with RED (is that the term?) or being put in a nannybag can muster. Zero has directly survived events that most would consider suicidal; to use just one example, Zero was at ground zero of an explosion that devastated a human residebtal district-having ridden the missile in question to its destination. Zero is well known for his sheer unkillability - being seemingly destroyed during Sigma's first uprising and the Eurasia crisis, Zero was able to be repaired (seemingly possessing a self-repair capability of his own in the latter case) from the catastrophic damage. Zero's contemporary, Mega Man X, was able to turn himself into a cyberelf, that proved capable of persisting after the annihilation of his physical self, only expiring after expending all his energy roughly a year later. If Zero can somehow manifest this capability, perhaps with the aid of our research team, even the total destruction of his physical form may not kill him, instead leaving him incorporeal until we can replace his body. Even then, we could replace the inferior copy of his form with a replica of his body as it was originally designed by Dr. Wily, if our replicators are good enough (probably necessitating upgrades to the replicators, from their present level, but that will come in time), increasing his effectiveness.

    And that's pretty much my reasoning for the nomination. just putting it on the record, now let's get back to vampire slaying.
    >> Anonymous 12/05/11(Mon)21:01 No.17118941
    No, he's tied to plotlines hundreds of years from that point.
    Also has traces of destructive as fuck programming/viri/evil-energy throughout.

    Just say no to Zero, both for canon reasons, and for safety reasons.
    >> Anonymous 12/05/11(Mon)21:05 No.17118981
    Also, he's not a reploid, though he's very similar.
    Reploids are the race of machines based off of X that learn and have free will and were the worst choice for mass-produced workforce and army ever.
    >> Anonymous 12/05/11(Mon)22:48 No.17119804
    >Also has traces of destructive as fuck programming/viri/evil-energy throughout.

    No, he is specifically free of the virus from the Zero era onwards, as the mother elf actually eliminated the Maverick Virus before Weil got his hands on it (the mother elf, that is. not the virus).

    I'm also certain that the Biometals, while clearly modelled upon X, Zero, etc. are based upon Ciel's recollections of them, rather than actually being them. Ciel was there for the whole Zero series, not to mention built the 4 Guardians, and knew X, at least by reputation, so she certainly could have made excellent facsimiles of their personalities. Pretty sure it says it somewhere in the Zero complete works, actually.
    >looks at timestamp
    yeah, I should have got back to this earlier, but I was in the main thread. Sorry.
    >> Anonymous 12/05/11(Mon)23:03 No.17119927
    Actually, if I remember right, it was a combination of that and the cyber elves. Afterall, the Z-fragment wouldn't have known many of the things he did during ZX Advent had he been just a forgery. Due to this, we can't take him for the simple fact that he's still needed in the timeline.

    If there's anyone we'd be able to take, it'd be Megaman Trigger for the sole fact that his ass has been stuck on the moon indefinitely.

    The X elf did not "expire." The X elf ran out of energy meaning he no longer had the ability to affect the real world. He's still in the Cyber with the spirits of any other powerful reploids, or anyone who died while under extreme duress.
    >> Anonymous 12/05/11(Mon)23:07 No.17119960

    I'm sorry ,but what precise information was there that proves it was the real Zero? I haven't played advent in a while.
    >> Anonymous 12/05/11(Mon)23:21 No.17120077
    There's no point to getting Zero. We're not even allowed to get him because of PROTAGONIST status.

    However, we do need conventional combined arms forces to supplement our huge amount of spec ops troops.
    >> Anonymous 12/05/11(Mon)23:22 No.17120090
    At the end he said something along the lines of "It isn't yet time to meet my maker" which was a reference to one of the X games I believe.

    Also, when they described the process of creating the biometals, one of the more important facts that they contain the Souls (or an exact copy of) the heroes they are made of.

    This means one of two things.
    He's made from a backup of Zero's personality, which means Zero v2 from Megaman Zero would be fine to use.
    He's made from a cyberelf created when Zero died on the Ragnarok. If this one is true, that means we can't take Zero due to the fact that he's needed to create the Biometal Z.

    The only question is this. Would it be easier for Ciel to find the souls of these legendary heroes, or to find a backup of their personalities. Since it seems that they generally don't do backups, because if they did, we'd have seen the 4 guardians multiple times even after we killed them, it's more likely that we're dealing with their actual souls. It also would have made it so Copy X wasn't a complete jerk, because they had to program him to be a copy, instead of just uploading a backup.

    The only time in the Megaman series where someone actually comes back to life from something like this would be Sigma, and he encoded his personality into a virus. With Zero, he's either repaired, transfered to a new body, or "wished" back to life from a heavily damaged husk.
    >> Anonymous 12/05/11(Mon)23:29 No.17120136
    Yeah they didn't go in for 'backups' in the X series onward. Brains were too different from machine data.
    Androids from the old series were backed up, but not really anyone I want to grab. Though Quickman and Metalman were pretty badass..
    >> Anonymous 12/05/11(Mon)23:33 No.17120170
    Technically, we should be able to grab Biometal Z though. He disappeared without a trace after true ending of Advent. Since there isn't currently another ZX game, next piece of lore we have to go off of would be Legends, and they know next to nothing about what happened during all the wars.
    >> Anonymous 12/05/11(Mon)23:41 No.17120242
    hmm...a good point. Well, I'm glad we're able to discuss this in a civil manner. It's really rather ambiguous. You're clearly a fan of the series.

    Are you sure it's an exact copy? I remember reading that in the case of at least some of the biometals, Ciel didn't have any material to work with, so she had to base the biometal on her own recollections. I can't actually remember which one it was, though. Pretty sure that Zero officially disappeared in Ragnorok, though, so it makes sense Ciel wouldn't be able to recover him. And re:personality backups, Ciel *did* make the Guardians, it's feasible she could remake them.

    Also, didn't the guardians not die until fighting Omega (except Phantom)? They always got pretty badly trashed, but I they bugged out before Zero got in a lethal blow.

    I'm not convinced by Model Z's statement that 'today's not the day I meet my maker.' It's rather generic, although it could be a verbatim quote from the X series. I'm not all that convinced. We'll have to agree to disagree.

    You must be new here. We recruited Spike Speigel and commissar Gaunt, both PROTAGONISTS in the first thread. Spike's still with us. we can recruit main characters after they die (we swap in a fake corpse-kind of like Batman in Final Crisis) -hence we're debating if Zero actually died for good at the end of Zero 4. You may have a point about conventional forces, but that would take while to recruit.
    >> Anonymous 12/05/11(Mon)23:45 No.17120276
    Well, if we can't grab Zero, but can grab model Z, couldn't we take Zero's cyber elf out of the biometal and stick it in a copy of his body (ideally a perfect copy of his original body?)

    I still don't think the biometals are the actual characters though. Look at Model A- he was completely from scratch, far as I can tell.
    >> Anonymous 12/05/11(Mon)23:46 No.17120289
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    Can anyone explain what these fucking Cyber-Elfs are?
    They sound like artificial angels or something, as though they were purely virtual beings who achieved Apotheosis into the physical realm.
    >> Anonymous 12/05/11(Mon)23:51 No.17120330
    Well guys, >>17118804 here. I'm glad to see that there's a healthy debate going on over Zero-it at least shows people care about the character, even if they don't want him on the team. I'd stay and debate some more, but I really have to go sleep.
    >> Anonymous 12/05/11(Mon)23:54 No.17120357
    Spirits. Cyber-spirits after a sort, complete with their own afterlife. Remember, reploids have souls too, and a kind of DNA.
    Seems the main world and the EXE setting actually have a lot in common. I mean a _lot_.

    Let's leave Zero alone, he his too tied to that setting to muck with.
    >> Anonymous 12/06/11(Tue)00:01 No.17120408
    Actually, Model A was made for a very specific reason. He WAS an actual backup. Model A was built as a safeguard so that if something were to happen to Albert, he'd still have a way to screw with things.

    To put it the easiest way, think of it as if an AI had a physical presence in the world as a soul. There are 3 main ways of making cyber elves.
    >1. Create them from scratch. These are the weakest ones that we use for upgrades in the series.
    >2. Extremely powerful hero. IE: X, Zero, Phantom, Harpuia, Fefnir.
    >3. Ghost of any augmented human or reploid. When in enough distress when they die, a normal reploid or "carbon" will become a cyberelf rather than passing on to the other world.

    Fun Fact: Zero 3 shows that the EXE setting is connected to the normal setting through the cyberworld. This means that Django and the other Boktai characters do have a path to the main storyline.
    >> Anonymous 12/06/11(Tue)00:02 No.17120416
    Pretty sure OP actually added him to the reserve list a few threads back.

    I suppose that kind of renders the whole point moot, since OP already accepted it. If >>17118804 hadn't said anything, this whole argument wouldn't have started.
    >> Anonymous 12/06/11(Tue)00:05 No.17120438
    Technically, we're not arguing IF he can be used. We're talking about the best time he could be taken FROM.

    On that point, I'd suggest take the body from Zero 4, repair it, and then recombine it with his ZX biometal.

    This would allow him to die, be made into a biometal, and fullfill his purpose, while still having a body, and being overall "Completely awesome
    >> Anonymous 12/06/11(Tue)00:06 No.17120444
    The fact that Model A diverged from Albert certainly suggests that on some level, Biometals are distinct from their templates. Considering he/it actively sought to dick over Albert's plan, not to mention Albert walking around while model A simultaneously existed.
    >> Anonymous 12/06/11(Tue)00:11 No.17120482
    Believe me, I know.
    I once 'worked' on big combination MU* of all the settings worked together. Took it a bit too seriously and burned out though. Then that comp died and I lost the address, was a few months before I got back online and never got back to it. They're still probably doing well though.

    What was my point again? Ah yes, that there are a lot of points of similarity that can be connected between the two game lines.
    >> Anonymous 12/06/11(Tue)00:11 No.17120483
    Oh, right. Can we talk about something else now? I mean, I like the character (probably vote for him), but the conversation's going in circles.

    Lessee, the last thing that people were talking about before the Zero derail was...giving the elf guy a bow from Red Alert? what?
    >> Anonymous 12/06/11(Tue)00:14 No.17120517
    Considering the Albert is just a copy of a viral personality being passed along through the ages probably makes it easier for him to imprint that personality on other things, considering that he's been doing that for hundreds of years by that point..
    >> Anonymous 12/06/11(Tue)00:15 No.17120526
    Backup of powers, not necessarily of mind. Remember, 90% of that game, you and A were simply trying to figure out what the heck was going on. You only actively fought against Albert near the end. Also, while A had the power to copy, he had no memories of anything at that point. Blank Slate.

    The only model other than A that acted oddly, was Model W with people who got different pieces picking up different attributes from Wiel. Pandora got Wiel's pragmatism and intellegence while Promethius got Wiel's nihilism and insanity.
    >> Anonymous 12/06/11(Tue)00:16 No.17120541
    >meta quest planning thread
    >megaman general

    I love you /tg/
    >> Anonymous 12/06/11(Tue)00:16 No.17120542
    We'll have to see what we can get him to accept.
    Probably better chances if we go with a magic elven longbow or something very similar.
    >> Anonymous 12/06/11(Tue)00:18 No.17120558
    A was Axel, whose power was to copy DNA-Souls.
    X, X.
    Z, Zero.
    >> Anonymous 12/06/11(Tue)00:20 No.17120578
    wasn't it Pandora who got his loneliness and Prometheus his rage?
    >> Anonymous 12/06/11(Tue)00:21 No.17120587
    No, that was an important plot point in ZX Advent. Model A stands for Model ALBERT. They only made him look like Axel so that we would actually be shocked by the big reveal.

    That too, couple other attributes as well.

    Quick question guys. Has anyone considered recruiting Sev from Republic Commando?
    >> Anonymous 12/06/11(Tue)00:23 No.17120612

    Albert Wily, the smartest man I wouldn't trust.
    >> Anonymous 12/06/11(Tue)00:23 No.17120616

    well, seeing how the megafans (is that the term?) have jacked this thread, I guess Zero is a shoo-in if joining the team. Should be interesting to see how he gets along with Data.
    >> Anonymous 12/06/11(Tue)00:24 No.17120635
    The suggestion is there that Axel was intended for a similar task as well.
    That virus has been quite tricky over the years.
    >> Anonymous 12/06/11(Tue)00:27 No.17120655
    No, the fans are here it seems, but we've also pointed out why we can't take Zero.
    Even if we could, he isn't worth the trouble or requisition points.
    >> Anonymous 12/06/11(Tue)00:28 No.17120663
    Hell yeah. Mind you, doesn't Tosh make him slightly redundant? Wait, how about Kurt-51 from the Halo Novels? He's like Master Chief, except he works better with others. Zero comes first, mind
    I knew I wsn't the only one who thought the Sages were the Classic series doctors! I can't help wondering, why didn't Dr. Cossack make his own X/Zero? I suppose he had his daughter, so in a sense, he already had something that would outlive him...
    >> Anonymous 12/06/11(Tue)00:31 No.17120694
    why not? If he's able to be recruited (and OP added him to reserves, so suggests he's OK with it), what's stopping us?
    >> Anonymous 12/06/11(Tue)00:31 No.17120695
    That's actually what we were discussing. While he would be nice, we'd have to jump through so many loops to get him, it'd be an extreme pain in the ass.

    We could try, but we'd have to first acquire either his body from Zero 4 or one of the originals from the X series from his many rebuilds. We would then have to go forward to the end of Advent and get Biometal Z.

    The sages were analogs to the originals, not the actual doctors. Except Wily, he's an asshole like that. Oddly though, they imply in the Secret ending that in the ZX series, Sage Light was the real mastermind.
    >> Macabre !!knNtfy4cPyV 12/06/11(Tue)00:38 No.17120758
    /tg/ plans on taking on VAMPIRES with an onslaught of technology?


    I'd recommend some people who could turn or rebuke undead.
    >> Anonymous 12/06/11(Tue)00:41 No.17120797
    Uther the Lightbringer from the Warcraft Universe?
    His soul's finally free so if we resurrected him. . .
    >> Anonymous 12/06/11(Tue)00:42 No.17120806
    Zero was added to the reserves going from his end-of-zero 4 self, it seems. I suppose the Model Z business is pretty subjective, and we don't have a definitive answer either way, so I guess OP would have final say on what goes down about that.
    >> Anonymous 12/06/11(Tue)00:43 No.17120812
    >I'd recommend some people who could turn or rebuke undead.
    We have White Mages and Psions and Abjurers.
    Also, a Space Marine wielding fucking RINGIL.

    >/tg/ plans on taking on VAMPIRES with an onslaught of technology?
    We have Singularity Rifles that fire miniature black holes.
    >> Anonymous 12/06/11(Tue)00:43 No.17120821
    >/tg/ plans on taking on VAMPIRES with an onslaught of technology?

    OF COURSE! Don't you know anything about SCIENCE!?
    >> Anonymous 12/06/11(Tue)00:45 No.17120840
    All we need to do is to make a weapon that fires concentrated sunlight. That'll screw over those vampires.

    Django and his Gun de Sol
    >> Anonymous 12/06/11(Tue)00:47 No.17120859
    Your post made me realize why we let the TSAB deal with the Mangaverse.

    Would YOU want to deal with Bobobo bobo bobobobo?

    >mandsues according
    >> Anonymous 12/06/11(Tue)00:50 No.17120886
    Well, Thomas is believed to be from Holo Light.
    And Axl is believed to Cossack's X/Zero.
    We have yet to see Mikihail Cossack's counterpart during the X-era. Though Master Mikihail's condition leads some to believed he cyborged up and/or rode through most of the X-era in stasis.

    John was pretty social, he was the leader of the Spartans for cripesake. Unfortunately, everyone he worked with had just died as far as he knew. Leaving him trying not to get marines killed by dragging them along too much.
    >> Anonymous 12/06/11(Tue)00:51 No.17120900
    How about this: If Zero's on the list: assume OP has cleared him for recruitment. If not, let us never speak of him again. It's probably something like 3 threads till we get to actual recruitment anyway.
    >> Anonymous 12/06/11(Tue)00:53 No.17120927
    True, John was social, but mostly with the other Spartans. Kurt actually went out and socialised with other UNSC personnel, whereas the others were fairly insular.
    >> Anonymous 12/06/11(Tue)00:56 No.17120949
    How about Gordan Freeman. He was in stasis for all those years, and I'm sure he wouldn't tell anyone what he saw.

    We could "borrow" him for a while.
    >> Anonymous 12/06/11(Tue)00:57 No.17120957
    Alright so, we're looking at >>17117122
    Dr. Todd "Lazarus" Lazkowicz as our Chief Medical Officer.

    Besides Data, is there anyone else we want to bring in for Engineering? Hopefully someone that can do great design work to run through replicators/creation-engine/fabbers.
    >> Anonymous 12/06/11(Tue)00:58 No.17120964


    We do NOT fuck with G-Man. Ever. I'm not kidding. No. Just..No.
    >> Anonymous 12/06/11(Tue)00:59 No.17120967
    Don't really see the need for a single Spartan with Darius around.
    >> Anonymous 12/06/11(Tue)00:59 No.17120970
         File1323151163.gif-(2.15 MB, 187x199, what the realitybreaking shit.gif)
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    >How about Gordan Freeman.
    >We could "borrow" him for a while.

    >soon to be YFW the G Man shows up.
    >> Anonymous 12/06/11(Tue)01:00 No.17120978
    However, it WOULD be nice to have a smaller super-human being.
    Space Marines are insanely capable, but we need something smaller but equally capable.
    Something that could crawl around in vents and climb on ceilings undetected, while still able to take out a platoon on its own.
    >> Anonymous 12/06/11(Tue)01:00 No.17120981
    Indeed, the G-Man has been confirmed as a Meta operator of some means, not someone to mess with.
    >> Anonymous 12/06/11(Tue)01:01 No.17120992
    We call him 'Tosh', mon.
    >> Anonymous 12/06/11(Tue)01:02 No.17121003

    Ok, Ok, stupid idea. Got it.
    >> Anonymous 12/06/11(Tue)01:02 No.17121004
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    >Borrow Gordon Freeman
    Oh for fuck's sake, are you retarded?
    The fucking G-Man has already stepped in and shown that he can bitchslap our technology.
    And you want to annoy him by taking one of his prize employees?
    >> Anonymous 12/06/11(Tue)01:17 No.17121152
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    >We call him 'Tosh', mon.

    >> Anonymous 12/06/11(Tue)01:21 No.17121195
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    It's too bad this guy turned back into a human at the end of the series.
    >> Anonymous 12/06/11(Tue)01:22 No.17121208
    Well, there's always Rats, Bats, and Vats...
    >> Anonymous 12/06/11(Tue)01:26 No.17121239
    >> Anonymous 12/06/11(Tue)01:31 No.17121281
    More I think about it, the more I like the idea.
    >> Anonymous 12/06/11(Tue)01:36 No.17121319
    Tippy-Toe --Squirrel Girl's sidekick.
    >> Anonymous 12/06/11(Tue)01:47 No.17121385
    We'll the first sidekick was killed, so I suppose we could, but we can't speak to or control squirrels.

    Now, cyber-uplifted Scottish rats with hi-tech gear, those we can talk to and we can pay them in booze.
    >> Anonymous 12/06/11(Tue)01:48 No.17121397
    How about Rufus from Kim Possible?
    >> Anonymous 12/06/11(Tue)01:57 No.17121446
    Generally we need to grab people that are dead, or completely out of canon, so Rufus is out, I'm afraid.
    >> Anonymous 12/06/11(Tue)01:58 No.17121456
    >Kim Possible
    On the principle of HATE I have to say no.

    This is frustrating. I can't think of any good small super-units.
    >> Anonymous 12/06/11(Tue)02:07 No.17121510
    All I can think of is Frenzy from the first Bayformers movie.

    We can also use Reedman/Microcons.

    >> Anonymous 12/06/11(Tue)02:09 No.17121528
    Damn, that's a good choice.
    I hope the fact he's a antagonist isn't too much of a deal.

    It also wouldn't be hard to recover or capture him either.
    >> Anonymous 12/06/11(Tue)02:15 No.17121570
    Microcons would be more infiltrate-ty though.

    There's also Inque from Batman Beyond.
    >> Anonymous 12/06/11(Tue)02:37 No.17121743
    Post-Fusion Samus been suggested yet? If only to get her away from her abusive ship?
    >> Anonymous 12/06/11(Tue)02:39 No.17121751
    That's true. We can nab samus from anytime post-game, since the in between periods are murky as fuck.
    Just gotta pick the one with the best powerset.
    >> Anonymous 12/06/11(Tue)02:39 No.17121756
    We could also grab Sand-man from the Marvel Zombies Universe. Last guy alive due to being completely immune to the zombie virus. They dumped necrotic flesh-eating nanites into his sand, and he becomes a undead nightmare.
    >> Anonymous 12/06/11(Tue)02:40 No.17121760
    Nightmare to the undead
    >> Anonymous 12/06/11(Tue)02:42 No.17121776
    In that case, pick post-Super Metroid, as it has been canonically called the most powerful (Fusion, and if I remember correctly, Other M since she's at the same level, just not using it).
    >> Anonymous 12/06/11(Tue)03:08 No.17121965
    The thing is, we don't need any more direct combat heroes.
    We need medical, magical, and engineering.
    >> Anonymous 12/06/11(Tue)03:19 No.17122025
    Alpha 5 or Zordon from Power Rangers would be a hell of an engineering hero.
    >> Anonymous 12/06/11(Tue)03:19 No.17122028
    She'll be on The List, at least then.
    >> Anonymous 12/06/11(Tue)03:46 No.17122205
    Well, medical we've got a good suggestion with Dr. Todd.

    Magical we haven't seen many suggestions. We need someone that is highly knowledgeable, and adaptable. We could also use someone highly skilled at fighting against magic. And they would need them to either be out of canon, or dead.

    Engineering. That we seem to want more on the equipment end, though some more help tending to these eventual pieces of equipment would be handy. Maybe hire on a team of Gavs?
    >> Anonymous 12/06/11(Tue)03:49 No.17122223
    By the by, in the Main Thread we've come to the conclusion that if we remove the software limitations on the Transporter, we'll have an 'industrial' sized Replicator, which can easily mass produce things like the Mass Effect suits and such.
    Nothing magical or spiritual, though.
    >> Anonymous 12/06/11(Tue)03:54 No.17122241
    Go for Alpha 7, he has thee memory chips of Alpha 5 and 6, a sturdier frame than both and a stock vocal chip a la Alpha 5 instead of that terrible foux-jive one in Alpha 6. And Alpha 7 works at Adam's dojo in Angel Grove where he helps train kids in martial arts for the day he needs to create his own Power Rangers team.
    >> Anonymous 12/06/11(Tue)04:04 No.17122284
    No, that's just you. Several others of us still believe that there are still limitations of the technology.
    >> Anonymous 12/06/11(Tue)04:05 No.17122289
    Enjoy your growing horror.
    >> Anonymous 12/06/11(Tue)04:19 No.17122343
    Yes, I've already read both that article and the one on replicators. And the only argument people have used to say that it should be possible is that the two use similar technologies and principles.

    Also, certain materials and metals cannot be replicated, such as latinum. We don't know if the Mass Effect armor and kinetic shields can be replicated.
    >> Anonymous 12/06/11(Tue)04:21 No.17122350
    I suppose that's another research topic for our boys to get on then, after they finish up with the research on Reality Weaponization and Gellar Fields.
    >> Anonymous 12/06/11(Tue)04:36 No.17122416
    Actually, we need to get back to working with Cheryl, we somehow forgot that we brought her up and had started working on unlocking her potential. Unless just applying the known X-COM techniques doesn't use up any of our scientists. Even if that were the case, I'd still feel safer if the were busing about and monitoring.
    >> Anonymous 12/06/11(Tue)06:15 No.17122789
    I'm reading through the archives and I noticed something. In the thread after Gaunt died, we got the equipment from Schlock Mercenary that lets us heal people.

    The tanks work as long as the head is intact. Gaunt died from a near fatal gut wound and bleeding out. We got the tanks only a few hours later. His head was still intact. Everyone started complaining about the nanny-bags not being able to help him, not noticing we had the way to cure him with the tanks.

    It's too late now, but I thought it was a pretty glaring lack of common sense.
    >> Anonymous 12/06/11(Tue)07:21 No.17123069

    We don't need anymore spec-ops heroes or troops.

    What we need are direct combat/combine arms troops, medical, and engineering.

    We just need to increase our number of magical troops --starting with psions and white mages.
    >> Anonymous 12/06/11(Tue)08:35 No.17123491
    Hmm...would professor Lupin be a good magical expert? Or do the Aurors cover those bases better?

    Also, is there any upgrades to equipment that we might want to requisition?
    >> Anonymous 12/06/11(Tue)08:53 No.17123556
    The head has to be nanny-bagged immediately upon the person's lifesigns flatlining. So no, it wouldn't have been possible to revive him because it would have been too long and his information death had occurred.
    >> Anonymous 12/06/11(Tue)12:34 No.17124697
    We need a drilling/underground vehicle and an underwater vehicle.
    >> Anonymous 12/06/11(Tue)12:56 No.17124860
    On the subject of Dr. Todd Lazkowicz, what safeguards are we going to have in place to keep him from experimenting on our troops and crew, and from messing around with their memories?
    He is an amoral scientist who has no compunctions against putting highly dangerous and experimental technologies into his patients.
    >> Anonymous 12/06/11(Tue)13:05 No.17124948
    Not really, other than top of the line illegal soldier boosts there is no indication that he experimented on the crew or preformed anything they didn't ask for.
    The magic-cryo kit personality got inventive with Doyt/Haban, though they'd apparently been hunting him for some time.
    Petey used the nannies from the kit in some work on Kev, that led the super-soldiering and lazarusing,
    >> Anonymous 12/06/11(Tue)13:12 No.17124992
    Besides, I see no reason why we shouldn't let him practice his trade on the /tg/ soldiers.
    They need all the help they can get.
    >> Anonymous 12/06/11(Tue)14:06 No.17125365
    I still have my doubts that this is in any way a good plan.
    I'm still against it.
    >> MetaQuest OP 12/06/11(Tue)16:27 No.17126441
    Welp, main thread is down, so I guess I'll answer questions in here if you guys have them.

    Also I noticed something complaining about the lack of Hero interaction in the last thread. I'll try to insert a bit more of that (it's been present but rare), but your guys aren't going to sit down and have a heart to heart while trying to infiltrate Dormammu's Dread Domain of Doom and Doughnuts. Still, I can certainly expand HQ scenes if you want.
    >> MetaQuest OP 12/06/11(Tue)16:35 No.17126530
    Putting it to you guys, the rule of thumb I've been using with the replicators is that they are essentially free equipment requisition for ammunition, basic weapons/items/armor, and more or less anything that isn't too complicated or powerful. That means it can't give everyone free Hardsuits, but it can give everyone free kevlar/carbonweave vests. It can't give everyone free power weapons, but autoguns and blades? Sure. That struck me as being the best way to allow for just how versatile of a tool it is without it being a get out of jail free card, or of basically completely nullifying equipment requisitions altogether.

    Does that work for you guys? I'll admit I'm fuzzy on just what a Trek replicator can actually do, but it seems weird that it could make anything when I seem to recall it not being able to do so in the show.
    >> Anonymous 12/06/11(Tue)16:36 No.17126536
    Here are some questions. A few are stupid, but I'm including them for the sake of completeness:
    1. Is it possible to leave the mist, say by laying down a cable or something from the outside?
    "I wsas thinking the mist is mostly like a cloud cover, and like any sotrm system you can get out of it just by going sideways until you find it's edge.
    Unless you think the mist has gone and made a wall at it's new edges where the clearings are?"
    (Probably not, the mist wouldn't allow such an easy way to bypass it. Besides, our mission is in Europe, the mists have only been cleared in America. It's like the anon who asked this doesn't know about the Atlantic.)
    2. What's the maximum size of things that can be created in the replicators on the Indefatigable?
    (The food replicator slots on the Inde are smaller than those found on other Federation ships; it was designed as a pocket battleship, after all.)
    3. Can we rewire and repogram the transporters to feed from the replicator matter store and become a big replicator, in order to copy armor and weapons? Can we create copies of people?
    >> MetaQuest OP 12/06/11(Tue)16:43 No.17126596
    1.) The experiences of the first Leopard you sent in would seem to indicate no. Once you're in, you're in. It's magic mist. Ebon Night don't gotta explain... well, you get the idea.

    But I applaud the creativity.

    2.) I would imagine anything designed for personal use, up to a full suit of armor. A Trek-fag may correct me on this, as I am not sure myself.

    3.) Creating copies of people may have horrific consequences, but you may try it if you wish. As for armor and weapons, as I noted before, I'm fine with those being made so long as they follow the guidelines.
    >> Anonymous 12/06/11(Tue)16:45 No.17126614
    There are limitations on what replicators can replicate.
    Certain materials cannot be replicated, such as latinum. I doubt that the Element Zero used in Mass Effect technology can be replicated by Federation replicators, seeing as it's an element, not just a molecule of already known elements.

    A TR-116 rifle with exographic scanner and micro-transporter can be created by a replicator.

    Certain metals, materials, and exotic particles cannot be replicated, and must be collected. Another example is dilithium crystals.

    The idea of combining a replicator to a transporter would require much work and overriding a lot of safety limiters. Possible, but we would lose one transporter array and the amount of matter readily available is limited.

    People like to turn Trek technology into 'I Win' buttons, completely ignoring the limitations presented within the show and in the technical manuals.
    >> MetaQuest OP 12/06/11(Tue)16:47 No.17126638
    So the guideline I posted more or less works then? Excellent.
    >> Anonymous 12/06/11(Tue)17:18 No.17126979
    More or less.
    As one poster pointed out, a lot of Federation technology is like Ikea products; made of components that you can simply replicate and then snap together.

    But there's still limits to the size of things you can create in a replicator, because of the size of the replicator. And even if we were to successfully rewire a transporter array to work as a big replicator, it still has limitations on what it can replicate, and how large.

    Funnily enough, the wikipedia article on replicators goes into more detail than the Memory Alpha article, laying out WHY certain materials cannot be replicated. The quantum resolution of the replicators also explains why certain complex pharmaceuticals and medicines might still need to be refined and manufactured rather than replicated.

    >> Anonymous 12/06/11(Tue)17:30 No.17127097
    So, are we having a session today at the regular time?
    >> Anonymous 12/06/11(Tue)17:34 No.17127139
    Hmmm...well, maybe we should get one for Tosh, as well as any marksmen.

    So that's TR-116s for our best snipers, an Archer Maiden greatbow and paraphernalia (arrows and helmet scope) for our elf, and possibly magic armour (perhaps KOTOR energy shields?)
    >> Anonymous 12/06/11(Tue)18:30 No.17127577
    >give TR-116 to best sniper
    Actually, no, that's not a good idea.
    The TR-116 is only an average rifle. What makes it potent is when it is mated with an exographic scanner and a micro-transporter to shoot through walls.
    Snipers would still be better served by getting dedicated sniper rigs from either Eclipse Phase or Shadowrun.
    Tosh, as a specops Hero, may find the TR-116 useful.
    But we've already got him carrying his gauss assault rifle and phaser rifle. Too many weapons would weigh him down.
    >> Anonymous 12/06/11(Tue)18:52 No.17127778
    Agreed. Besides, ME gear needs element zero, which I'm sure falls into the unreplicatible.
    1, figured as much.
    2, sounds good to me, and I'm the treknobabble guy.
    3, Yeah, not even Trek pulled that particular teleport trick off, outside of a single 'one in a billion' incident with a cosmic ion storm.

    Surprised the main thread went down, they were both up when I left a few hours ago.
    >> Anonymous 12/06/11(Tue)18:57 No.17127831
    And we could use the exographic scanner and a micro-transporter with any gun.
    Not good in a stand up fight, what with the having to stand relatively still and also fiddling with adjustments, but a nice utility.
    >> Anonymous 12/06/11(Tue)19:00 No.17127862
    One question I recall coming up a bit: Are the edges of the fog/mist/evil-phlegm from where we've cleared areas of it exit-able? Or are we confirmed that you can't get out that way?
    >> Anonymous 12/06/11(Tue)19:04 No.17127888
    I don't think he's going to accept a tech-bow.
    Besides, I think we should get him a suitable magic bow. Gives us a little magical ranged attack in with all our tech-heaviness.
    >> Anonymous 12/06/11(Tue)19:08 No.17127945
    >The experiences of the first Leopard you sent in would seem to indicate no. Once you're in, you're in. It's magic mist.
    Also, it doesn't matter. The team is in Europe, only America has been cleared.
    You can't get out of the mist once you're in. How many times will this have to be repeated before you get it?
    >> Anonymous 12/06/11(Tue)19:11 No.17127977
    Well, it's at least a good gun, meant for shooting Borg.
    The better bet is to give our shooters the micro-transporter and a simple 'distance straight out from barrel' materialization adjustment. Skip the sensor except for real sniper ops, just giving them 'porter as a range extender' will give them longer reach and occasionally get around obstacles and give covering fire from completely behind cover.
    >> Anonymous 12/06/11(Tue)19:15 No.17128009
    You still need the exographic scanner for proper adjustment and to provide coordinates for the micro-transporter.
    Otherwise the transporter would be materialising the bullets in walls and such with no way to target materialization coordinates.
    >> Anonymous 12/06/11(Tue)19:15 No.17128016
    How about you blow it out your ass?
    Just confirming since that one seemed to be mainly asking about that guy's cable idea. Better to make an issue clear than have confusion crop up later.
    >> Anonymous 12/06/11(Tue)19:17 No.17128041
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    I'm not talking about fancy shooting through walls sniping.
    >> Anonymous 12/06/11(Tue)19:27 No.17128135
    But then that creates a minimum range problem with the guns. And if they're trying to fire at something that's already beyond the normal range of their guns, then they're going to need the exographic scanner as a targeting scope anyway.
    >> Anonymous 12/06/11(Tue)19:29 No.17128155
    >"I wsas thinking the mist is mostly like a cloud cover, and like any sotrm system you can get out of it just by going sideways until you find it's edge.
    Unless you think the mist has gone and made a wall at it's new edges where the clearings are?"
    This was included in the question, and addressed in the answer.
    >> Anonymous 12/06/11(Tue)19:38 No.17128254
    You said
    >get around obstacles
    >give covering fire from completely behind cover.
    which is essentially them firing blind without being able to control where the bullet rematerializes.
    >> Anonymous 12/06/11(Tue)19:40 No.17128279
    I was suggesting a simple adjuster for range, so minimum isn't an issue.
    For long range we're talking regular scopes, or even iron sights depending on the gun and the shooter.
    Save the sensors for the snipers.
    >> Anonymous 12/06/11(Tue)19:44 No.17128313
    Exactly, now you understand.
    Except that you probably don't understand.

    There we're talking about the same kind of firing blind you do we you wild fire around corners and obstacles, and the kind of blind fire when your weapon can go through what the enemy is hiding behind and you have a guess as to where he is.

    Nice, grunt operable parameters.
    >> Anonymous 12/06/11(Tue)19:45 No.17128327
    *when you wild fire
    >> Anonymous 12/06/11(Tue)19:50 No.17128363
    If you're going to wild fire like that, then why even use a micro-transporter? Without the scanner to make sure you actually hit the target, the likelihood of hitting the target doesn't go up.
    >> Anonymous 12/06/11(Tue)19:54 No.17128394
    I'm pretty sure the T-116 (at least with transporter mod) is designed as more of an assassination tool, so it should preferably only be issued to Tosh or other specialised marksmen that we have or will have in the future.

    re: techbow, while magic is a very good point, I'd like to point out that the standard issue ammunition for and Archer maiden Greatbow can (a) seek out and damage, even destroy, enemy aircraft, and (B) be used in barrage mode to deal with clustered infantry.

    observe: http://www.youtube.com/watch?v=rhNV9V8-n0o
    (apologies for poor video quality)
    Besides, I always thought that when to comes magic attacks, it was the arrows, not the bow, that need enchantment.
    >> Anonymous 12/06/11(Tue)20:03 No.17128486
    Guys, I was just considering something.

    How many meta-aware individuals have we encountered that are still at large?
    3.Azalin Rex
    Am I missing any? If this continues, we may find ourselves taking on a trans-dimensional Legion of Doom. We need to prepare for such an eventuality, as well as prevent anyone else slipping the net. Maybe pass the data over to the TSAB as well as our bosses, we don't want them getting blitzed unaware when they could wind up helping us in the future.
    >> Anonymous 12/06/11(Tue)20:12 No.17128555
    TR-116 was designed as a combat rifle for fighting the Borg.

    The mirco-transporter was something an officer who had gone mad ad-hoc'd onto it to serial kill happy people on DS9.
    A few novels have Starfleet acknowledge that the mirco-porter is a great add-on and issue that along with it in it's limited usage. Mainly against Borg and some spec-ops use.
    >> Anonymous 12/06/11(Tue)20:18 No.17128590
    But it decreases the chances of being hit in return while giving cover fire, offers the chance to fire 'around' things giving an opponent cover, increases range and hitting power against distant targets, and -most importantly- it costs us nothing. The troops can use it or not use it, but just putting that option at our people's disposal is just one more tool they have to work with, like silencers and under-barrel grenade launchers.
    >> Anonymous 12/06/11(Tue)20:33 No.17128714
    can everyone please rember remember that the t-116 has a very small clip size and low muzzle velocity. It's clearly not meant for battlefield use, the novelisations (themselves of dubious canonicity) notwithstanding. The fact that the transporter seems to be built directly into the gun, along with the sensor controls and an integral silencer (otherwise there would have been a noise when the weapon was fired), definitely suggest that the 'modifications' aren't as makeshift as they first appear. It should be reserved for what it's meant to be-a precision tool. Hence why Tosh should get one, and only selected others (probably heroes).
    >> Anonymous 12/06/11(Tue)20:36 No.17128737
    Yes, but I'm saying that it should be paired with an exographic scanner for it to be effective in more than one scenario.

    Of the examples that you provided, extending effective range is the only one that doesn't require the scanner. All of the other scenarios require extra fiddling with the range adjustment on the micro-transporter, and constant recalibration.

    And the exographic scanners are just as free as the micro-transporter module, since they can also be replicated.
    >> Anonymous 12/06/11(Tue)20:39 No.17128753
    No, it is very clearly stated that the TR-116 was meant as a combat weapon against the Borg, and that attaching a micro-transporter was a previously unthought-of addition to the weapon.
    >> Anonymous 12/06/11(Tue)20:43 No.17128780
    I'm certainly suggesting issuing those sensors to anyone with sniper training, but stick 'em in everyone else's bag too, you got a point about the cost. The distance-adjuster concept is for general shooting, a 'dumb-fire' solution for when you don't have time to fiddle around with staying in place and adjusting settings.
    >> Anonymous 12/06/11(Tue)20:49 No.17128833
    The problem with the dumb-fire solution is more likely to result in misses without a scanner. It would be better to have everyone equipped with the scanner and micro-transporter, but to keep them turned off until actually required.
    >> Anonymous 12/06/11(Tue)20:51 No.17128846

    Where? It wasn't in the episode where it was introduced, they said it was for use in places where phasers wouldn't work due to environmental conditions only to be replaced before it went into production by 'regenerative phasers'.

    Also, the Trek canon policy is different from, say, Star Wars-only the Tv series counts. I don't know how it works in the Meta, but that's how I'm approaching this. O'Brien could have been *told* it was meant as a battle rifle, but the fact that it fires rounds at such low velocity they don't seem to even break the sound barrier, not to mention cause no visible recoil, plus the fact that the transporter doesn't appear to be an external modification, as well as the controls for the sensor being built into the gun (granted, the sensor itself is mounted to the barrel, but the controls for it being part of the design is damning. besides, the transporter would be useless without an aiming mechanism). I smell a rat.
    >> Anonymous 12/06/11(Tue)20:51 No.17128851
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    Screw using them for bullets.
    Put 'em on the grenade launchers.
    XM25 Counter Defilade Target Engagement System, eat your heart out.
    >> Anonymous 12/06/11(Tue)20:57 No.17128897
    So, other than (maybe) a RA3 techbow for our elven archer and TR-116 for at least Tosh, is there any other gear that might make for good additions to the arsenal?
    >> Anonymous 12/06/11(Tue)21:02 No.17128929
    Technically we aren't suggesting issuing TR-116s to anyone, unless we turn up short on guns.
    We are going to hand out micro-transporter attachments and exographic sensors to the troops through. Worth noting that that is not going to be compatible with the black-hole guns.
    >> Anonymous 12/06/11(Tue)21:05 No.17128959
    Well, we can return to discussing support craft.
    Other than more Al'keshs and some Imperal Landing Barges to help with the lack troop-delivery, we haven't had any suggestions to fill the gaps in our fleet composition.
    >> Anonymous 12/06/11(Tue)21:08 No.17129008
    More Battletech DropShips could always help. The FedCom Conquistador-class was designed to carry a full RCT command element into battle, then provide the necessary CIC facilities for it.

    That's room for 24 mechs of 'Mech size, 18 fighters, a company of armor, 16 infantry platoons, and 20 power armor squads. I'm fairly certain we don't even have that much yet.
    >> Anonymous 12/06/11(Tue)21:11 No.17129034
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    Yes, it wasn't Borg-specific, it was dampening-specific. It was superseded by regenerative phaser technology and the great war-time weapon that was the Pulse Phaser Rifle.
    Bullets do work great on Borg though.
    >> Anonymous 12/06/11(Tue)21:11 No.17129045
    We actually don't need the TR-116 itself for Tosh. We can remove the exographic scanner and micro-transporter and attach them to his gauss assault rifle. Less things for him to carry.

    The RA3 techbow is going to need a lot of fiddling around, and its rate of fire (being not exactly a bow so much as a powered anti-vehicle weapon) is much slower than what a Middle-Earth Elf would be able to do with a more traditional bow.
    A properly enchanted longbow, or at least a shortbow, seems like it would be a better fit for Finalon.
    >> Anonymous 12/06/11(Tue)21:14 No.17129070
    So we'll put the FedCom Conquistador-class and the Imperial Titan-class at the top of our lists for heavy dropship.

    Any thoughts on frigates, destroyers, or other sub-capital fighting craft?
    Some thought toward specialty craft like Ravens or Science Vessels as well, though those examples seem too specialized, unless they're cheap.
    >> Anonymous 12/06/11(Tue)21:17 No.17129097
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    Homeworld salvage corvettes!
    >> Anonymous 12/06/11(Tue)21:19 No.17129116
    A Macross Quarter. Maneuvers like something less than half its size, hits like a heavy cruiser, and can split into its own miniature battle group. Plus it can carry its own wing of attack craft and is full atmosphere-capable. Hell, it's even submersible for some goddamn reason.

    At just under 500 meters, that's a goddamn bargain for an independent operations ship.
    >> Anonymous 12/06/11(Tue)21:22 No.17129140
    BT dropships definitely have a greater number of variety of weapons than an Al'Kesh, but the Al'Kesh has the advantage of shields and a cloaking device.
    The Imperial Landing Barges that are mentioned by some people are the Y-85 Titan dropship ( http://starwars.wikia.com/wiki/Y-85_Titan_dropship ). I haven'ted done the measurement comparisons, but I think it's bigger than an Overlord-class BTech dropship.
    However, the Titan is too large to fit in the Relentless; the alternative is the Theta-class dropship ( http://starwars.wikia.com/wiki/Theta-class_AT-AT_barge ).

    I think that the Al'Kesh gives us far more versatility than the other dropships, however, if we're going for something that we can use in a conventional fight, then the Conquistador is better.
    >> Anonymous 12/06/11(Tue)21:25 No.17129171
    Okay, so how would Requisitions steal one?
    Is there records of one being mysteriously lost with all hands, or reports of one being destroyed 'off-camera'?
    >> Anonymous 12/06/11(Tue)21:30 No.17129220

    >Fiddling around
    How so?
    Besides, it's effective against infantry as well as aircraft (itself a capability other bows will lack-dealing with aircraft that aren't dragons or otherwise alive). Its barrage capability isn't something other bows can match. Also, the rate o fire of regular arrows (not to be confused with the barrage ability) can be explained by the fact archer maidens carry a great big flag on their back, which may get in the way when it comes to drawing arrows, something our guy won't have to deal with.

    Your idea is intriguing to me and I wish to subscribe to your newsletter.
    >> Anonymous 12/06/11(Tue)21:32 No.17129242
         File1323225168.gif-(1.15 MB, 300x225, 1269455336720.gif)
    1.15 MB
    >> Anonymous 12/06/11(Tue)21:38 No.17129298
    They were brought up during our second round of requisitions as the next Ship Requisition to get.
    But we still haven't gotten another Ship Requisition. So we'll have to do more grinding and saving up requisitions if you want one.
    >> Anonymous 12/06/11(Tue)21:50 No.17129411
    Do those salvage corvettes come with a Homeworld reverse engineering team or is that extra?

    I swear, Homeworld R&D could probably reverse engineer magic and explain shit.
    >> Anonymous 12/06/11(Tue)21:54 No.17129438
    The fiddling required is for the power systems and getting them compatible with what we use, as well as any control systems that are built into the armor and gauntlets.
    The banner limiting the rate of fire for the bow doesn't make sense, since the banner follows the person's spine, and would not get in the way of drawing the bow.
    The greatbow and its very visible charge will make Finalon stand out whenever he uses it, far greater than muzzle flash from a regular gun.
    And if we need man-portable anti-air weapons, we can use Stingers and other conventional MANPAD's.
    >> Anonymous 12/06/11(Tue)22:20 No.17129678
    Pretty sure the bow still uses electricity, and it's hardly going to be the most outlandish tech we have in our arsenal. We basically need the control gear from the helmet and bracers, and we can hopefully upgrade the bow's rate of fire (not sure how much of that is game mechanics, though)

    I see your point re:stealth, though. How about a compromise: He has the techbow, but also a magical bow for stealth operations. At the very least, getting some of those barrage arrows is a must.

    >THIS Nowork
    thanks for the vote of confidence, captcha.
    >> Anonymous 12/06/11(Tue)22:57 No.17129997
    Alright so we're looking at multiple Al'keshs, Conquistador and/or Titan for our heavy drops, and Homeworld Salvage Corvettes. Looks good.
    What else we got?

    Tell us more.
    >> Anonymous 12/07/11(Wed)00:05 No.17130588
    That or I was gonna ask anonymous magica to contribute by making more TG campaigns or something.


    The Chairman of SCP is a TG Sector Manager.

    Yukari Yakumo is a TG Sector Manager.

    The G-Man is among the TG brass.
    >> Anonymous 12/07/11(Wed)00:09 No.17130618
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    We -STILL- need a vehicle or two that can tunnel underground or be a submarine.

    Isn't there an X-COM submarine/shuttle from Terror From the Deep?

    Pic: GUTS Peeper from Ultraman Tiga.
    >> Anonymous 12/07/11(Wed)00:11 No.17130632
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    This ship, is both a driller and a submarine.

    I present the Gotengo, Godzila FINAL WARS version.

    The ship is also known in the West as Atragon.
    >> Anonymous 12/07/11(Wed)00:13 No.17130648
    Any comments on recruiting Frenzy or the Microcons for our small-size infiltrator work?
    >> Anonymous 12/07/11(Wed)02:14 No.17131511
    Nah, the Rats are an even better choice, should we feel some overwhelming desire to fill a 'small-scale infiltrator' role.
    >> Anonymous 12/07/11(Wed)02:32 No.17131620
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    Well, doing my own research, it seems like a decent addition to the fleet-

    That takes care of a mid-size craft, something between the Inde and the Relentless.

    How about some more gunboats? I say more because that pocket warship Defiant-class of ours it in the right size and firepower class for it. I also say more because we need heavy close-air support options that people will actually use, since they seem afraid to use the Inde.
    >> Anonymous 12/07/11(Wed)03:22 No.17131842
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    Ha HA!
    I've found us a magical combat asset!
    The hero of Orcs Must Die!'s mentor.
    Conveniently dead since just before the opening credits.
    Also appears in the little prequel comicbook on their site. http://assets.robotentertainment.com/Orcs-Must-Die/comic/OMD!.pdf

    So, basically, can do everything the lead can do, but with more experience and intelligence. Unfortunately, we lose out on the snappy one-liners.
    >> Anonymous 12/07/11(Wed)06:44 No.17132841
    >The G-Man is among the TG brass.

    lolwut? When the G-Man showed up earlier in the quest everyone in the Transpace Guard shit their pants a little. With what he told us way back when, he's made it pretty clear he's NOT Guard. If anything, he's Combine-affiliated.

    However, I am licking my lips at the potential shenanigans presented by Yukari being a Sector Manager.

    Bueno.jpg, bro.

    As far as the issues of ships to acquire for mid-range stuff, is there any way to get a hold of some Halo Covenant ships? Phantom transports and their aerospace-capable capitals sound utterly delicious. Plus we can up their power plants, give them a few extra weapons (singularity lasers!), and suddenly we've got a super-heavy high-volume troop and cargo transport that can provide a range of close-range fire support... Also, we can glass particularly stubborn SUEs with steerable plasma torpedos!

    In other news, I'm considering performing writefaggotry from the perspective of the scouting/reconnaissance units. Because this is too good a setting idea not to explore! How many characters are the post fields maxxed out at?

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