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  • File : 1323060781.jpg-(412 KB, 1489x885, fwqtitle.jpg)
    412 KB Fairy Warband Quest 12 - Entire Quest Recap Narrator !!0z97bVlxXCQ 12/04/11(Sun)23:53 No.17110106  
    Entire Quest Recap
    You are Trixie Buttercup, fairy warband leader. Fairies are made of magic and immune to harm from all sources but magic and magnets. Upon their deaths, fairies burst into sparkles that other fairies can use to increase their own power.

    Your warband has evicted an opposing group from their tree, which generates fairies. After moving in, you researched putting fairy sparkles into beetles, a queen bee, and a drone (rendering them magical and obedient, and causing minor physical changes). You also began to dig straight down, after suspecting that the source of the tree's magic was underground. Eventually, you discovered a shiny, brittle, rock-like object of indeterminate size, which you believe to at least relate to the magic's source. Aside from certain setbacks (a giant, murderous worm, several cave ins, and swarms of blobs streaming forth from a crack in the shiny thing) the magic hole has led to some important resources (a medium sized magic mushroom farm, a great deal of magic giant worm leather, and shiny thing shards).

    You have just returned from Freeport, an independent trading colony with a small core population and a great deal of temporary residents.
    >> Narrator !!0z97bVlxXCQ 12/04/11(Sun)23:53 No.17110113
    The week in Freeport goes by peacefully. You unload most of your remaining goods.

    The fairy who was your neighbor asks to join, provided she can keep her chain of command within her group.

    You aren't sure if trying to arrange a meeting with Melusine Featherglow is worthwhile, or even beneficial, but the choice isn't yours to make. When it's time to leave, you're herded into a line, and one at a time, a light brown skinned, yellow haired fairy with translucent, fluttery wings checks the exiting fairies' tokens. When it's your turn, you see her take the sphere, pop it open, unroll a dried piece of leaf inside, examine it, and set it aside. She waves you through.

    Back at the tree, things are fine, if a bit of a mess. Bloomstar reports increased activity from the crack in the shiny thing, 2 bees, 13 new girlz, and three sparkles.

    You tell Bloomstar to hurry it up with the fairy delivery system and then take a nap.

    Sparkle count: 8
    >> Meta Narrator !!0z97bVlxXCQ 12/04/11(Sun)23:54 No.17110121
    Sorry about being late. As usual I'm going to post slowly for the next couple of hours, and then get faster until the thread collapses.
    >> Narrator !!0z97bVlxXCQ 12/04/11(Sun)23:59 No.17110153
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    This includes your new recruits from Freeport as well as your pod conscripts.
    >> Anonymous 12/05/11(Mon)00:01 No.17110172
    Alright, first things first. What did we learn while at the city of Freeport?

    Anything new about magic?

    Did we pick up any rumors?
    >> Anonymous 12/05/11(Mon)00:02 No.17110179
    What was the profit?
    >> Anonymous 12/05/11(Mon)00:03 No.17110190
    Did we see anything interesting?
    >> Anonymous 12/05/11(Mon)00:16 No.17110262
    Alright, let's see. What are the new gurlz like? Any have talents?

    And, I suppose, how goes the martial training?
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)00:18 No.17110273
    If the visiting fairies are a good sample, your group is in very good shape. Also, though no fairies were quick to volunteer information on their whereabouts, the population density might be higher around Freeport than your tree.

    The good news is that the Freeport guards let fairies leave individually, with enough time between departures to make following each other impossible.

    5 sparkles and rather a lot of clothing and crafts.

    A lot of fairies in one place with no deaths, and some wings.
    >> Anonymous 12/05/11(Mon)00:18 No.17110275
    What, more blobs from the crack?
    >> Anonymous 12/05/11(Mon)00:19 No.17110283
    Wait, we saw fairies with wings?

    How'd they do it?
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)00:23 No.17110308
    No special gurlz yet. They're a little bit better at swarming tougher opponents, but it's mostly confidence, coordination, and timing.

    Bloomstar guesses that there were about thirty. Only about ten got through the barricade, and by that time your reinforcements showed up.

    Do what?
    >> Anonymous 12/05/11(Mon)00:24 No.17110315
    We hear anything about the queen? Or the other forts?
    >> Anonymous 12/05/11(Mon)00:24 No.17110324
    How'd they get wings? Copious sparkle application?

    Or were they just hatched with them? Could they fly?
    >> Anonymous 12/05/11(Mon)00:27 No.17110332
    Did anyone know anything about the sparkle rock we found? Or at least know someone who could be assumed to know about it?
    >> Anonymous 12/05/11(Mon)00:27 No.17110337
    How much worm leather do we have a the moment?
    Could we dye it?
    >> Anonymous 12/05/11(Mon)00:29 No.17110343
    Do we have enough sparkles to make some magic armor? or at least some plates to cover our chest that we can sew into leather?
    >> Anonymous 12/05/11(Mon)00:30 No.17110348
    you get wings from eating alot of sparkles... ALOT of them. only the most powerful of fairies have wings.
    >> Anonymous 12/05/11(Mon)00:31 No.17110359
    Hmm. Most of been a lot of nobs in the city then. I wonder where they're from? The queens court?

    Also, we have enough bees to support a girl?

    Any development on the string launcher/leave gliders?
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)00:32 No.17110363
    >Copious sparkle application?
    The ones who had them also seemed the strongest, so this is a good guess. They were also the most important, so you didn't have much of a chance to talk to them.

    One of them was a guard, and she spent most of the time hovering several feet above everything.

    This trip got rid of about a third of what you have left. Dying it shouldn't be too hard.
    >> Anonymous 12/05/11(Mon)00:34 No.17110376
    The biggest complaint was that it wasn't colorful enough, so I think it'll be a good idea to make sure it'll catch the customers limited attention span.
    >> Anonymous 12/05/11(Mon)00:42 No.17110423
    Twitter and flitter should each get a sparkle. They really need to level up.
    >> Anonymous 12/05/11(Mon)00:52 No.17110487
    I have no objections with that
    >> Anonymous 12/05/11(Mon)00:54 No.17110499
    God I wish we could figure out something to do with those blobs. How many do we capture? What's the largest number we've smooshed together?
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)00:55 No.17110503
    Done. That leaves you with six.

    Also, I had their sparkle number at seven mistakenly, it should have been eight. That's why adding one brought them up to nine.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)00:57 No.17110515
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    The last attack has left you with twenty captive blobs. They get more active the more you have in close proximity, but not enough to cause you any problems.
    >> Anonymous 12/05/11(Mon)00:59 No.17110526
    Smoosh as many of those together as you can. I want to see if they'll drop a sparkle if they get large enough
    >> Anonymous 12/05/11(Mon)01:00 No.17110528
    perhaps we could bag them and try to sell them at freeport?
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)01:02 No.17110547
    The blobs don't merge. A couple of them pop. You now have eighteen blobs.
    >> Anonymous 12/05/11(Mon)01:04 No.17110558
    Darnit. What about if we stick them with the magic rock?
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)01:06 No.17110575
    Tried earlier. Popped.
    >> Anonymous 12/05/11(Mon)01:15 No.17110637
    Grrr. Well, maybe the above poster has it about right. They are colorful. And maybe someone in freeport might now what, if anything ,they are.
    >> Anonymous 12/05/11(Mon)01:16 No.17110651
    perhaps we should release them into the wilderness, on the edges of our territory. if we cant find a use for them, and they're getting to be a problem, the best answer is to make them someone else's problem!
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)01:23 No.17110692
    Wibble proposes that she be sent off on her own, invisible, to ambush any group she thinks she can handle. She expects an increased share of any loot she manages to capture. She also thinks it would be fine if you came, since you can turn invisible too.

    Twinkle wants to organize, or at least be a part of, a decent sized away team. It is her opinion that you could stomp around near Freeport and loot wild groups, or try to attack patrols from the Dark or Royal fairies.

    Bloomstar just wants to test the fairy delivery system on someone hostile. She doesn't care who. It's getting to the point where she can launch girlz nearly as far as the first watch post and land them safely.

    You could also set up a regular caravan to Freeport.

    This is tempting. They won't be much of a threat to anyone, but it might be funny.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)01:27 No.17110712
    I think the thread is going to pause for about an hour. If I don't deny this within ten minutes, that's what's happening.
    >> Anonymous 12/05/11(Mon)01:30 No.17110727
    >Dark Fairies

    wait wait wait, there are evil fairies in this setting?
    >> Anonymous 12/05/11(Mon)01:34 No.17110745
    A regular caravan is a go. Funny mushrooms seemed to have been popular.

    I don't know about attacking people near Freeport, that would probably just piss off the traders and by extension the girls running Freeport.

    ...who are the dark fairies?
    >> Narrator !UnKm8eSpps 12/05/11(Mon)01:42 No.17110794
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    Other than the world map and "Dark Fairies" you don't know anything useful.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)01:44 No.17110807
    By the way, thread pause is canceled, but my computer is fucking up and I don't know what my trip is. This may be it.
    >> Anonymous 12/05/11(Mon)01:45 No.17110812
    Well do we know anyone who does?

    Also, Dark Fairies sound evil. Nobody would be angry at us if we got rid of them. People might even be thankful!

    So yes, let's raid a Dark Fairy patrol using the sling shots
    >> Anonymous 12/05/11(Mon)01:45 No.17110813
    im guessing thos two forts to the northwest of us are them, yes?
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)01:47 No.17110822

    Sling shots are not the most portable things. Right now you have two, attached to a tree branch, attached to the tree.
    >> Anonymous 12/05/11(Mon)01:48 No.17110828
    i don't think it matter if they are evil, i think it matters more if they are made of sparkles. capture one. are their sparkles different than regular fairies?
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)01:50 No.17110852
    >are their sparkles different than regular fairies?
    This feels unlikely to you.
    >> Anonymous 12/05/11(Mon)01:52 No.17110865
    then why are they called dark fairies? what makes them different from other fairies?
    >> Anonymous 12/05/11(Mon)01:52 No.17110867
    Can we use the blobs to flush out dark fairies? Toss several bags in dark fairy territory, climb trees, wait for chaos, kill source of chaos?
    >> Anonymous 12/05/11(Mon)01:53 No.17110871
    >You attack ru pauls mansion.
    >> Anonymous 12/05/11(Mon)01:53 No.17110872


    maybe they're really, REALLY grisly. more than normal fairies.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)01:54 No.17110877
    They're... darker. You fully realize you have no idea what this means.

    The whole thing does seem worth investigating.
    >> Anonymous 12/05/11(Mon)01:55 No.17110886
    i don't think the blobs are much of a threat, but we should do it anyway, for the sheer amount of amusement this would give us. hell, we should do this to as many other groups of fairies as possible.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)01:57 No.17110900
    Away mission: agreed on. Go to Dark Fairy border. Release blobs. Attack anything that attacks blobs.

    Pick which fairies are going, and what, if anything special, the other fairies will do in their absence.
    >> Anonymous 12/05/11(Mon)02:01 No.17110920
    see, the blobs aren't a THREAT. they're just there to cause some racket. make some noise. make any fairies rustle about.
    >> Anonymous 12/05/11(Mon)02:01 No.17110924
    we should capture one too
    my picks for fairies on the away team:
    and 6 gurlz
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)02:18 No.17111032
    Going with this. Write up incoming. Before I post, let me know if you want those left behind to do anything unusual.
    >> Anonymous 12/05/11(Mon)02:26 No.17111100
    Not really.

    What are we equipping our girls with?

    Halberds and spears?
    >> Anonymous 12/05/11(Mon)02:28 No.17111117
    i didn't mention this in my post because i thought it was a given decision
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)02:29 No.17111124
    This is fine. Last time I checked you had the garrote. Opinions on this?
    >> Anonymous 12/05/11(Mon)02:34 No.17111174
    I wish the garrote was more useful is my opinion.

    also, we should look into making it look like a necklace and giving it to our foes for easy strangulation as soon as they put it on.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)02:43 No.17111237
    You load up some backpacks with bland mushroom and head out with Wibble, Twinkle, and six girlz in tow.

    A little over a week later, you encounter a group of crudely carved wooden heads impaled on sticks. The sticks have spikes on them.

    This is probably the right general area. How do you want to proceed?
    >> Anonymous 12/05/11(Mon)02:47 No.17111265
    I suppose we should let the blobs out, and then hide and wait, using invisibility and teleportation
    >> Anonymous 12/05/11(Mon)02:51 No.17111287
    yes, yes we do.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)02:58 No.17111334
    Not all of the fairies have the benefits of invisibility, but you motion to Twinkle and the girlz to hide, and they scurry off. Then you take a closer position, a few inches from Wibble, and invisibly release some blobs.

    You have nothing to do but wait and watch blobs. Neither is very interesting. The blobs eventually manage to clump up together, except for one, which gets stuck behind a leaf. After about an hour, you hear voices. There's a group of fairies on a path perpendicular to yours.

    "...but Twilight didn't want to. So we held her upside down."
    "Twilight's boring. Why'd you even bring her?"
    "She's the only one who can convince Belladonna to let us do anything."
    "Yeah. Hey... what are those?"
    "Blobs? Here blobs! Here little blobbies!"

    The seven fairies encircle the blobs.

    "I don't think they're paying attention."
    "That's rude. I'm gonna stomp on one!"
    She does. It pops. They laugh.

    Now that the dark fairies are close, you can get a good look at them. They look like regular fairies, but their clothes are covered in spiky bits. They also seem to prefer to have either lots and lots of hair, or practically none.
    >> Anonymous 12/05/11(Mon)03:03 No.17111360
    Spiky bits! Alright, that sounds like a dark fairy to me.

    How tightly are they clustered together?

    Could we invisibly move the blobs around so that way they bunch up even closer?
    >> Anonymous 12/05/11(Mon)03:06 No.17111379
    Any of them smell like they're stronger then our girls?
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)03:07 No.17111386
    They're in a loose semicircle (in map terms, three groups of two to three, with one hex separating them.). Invisibly moving blobs is possible.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)03:09 No.17111394
    The toughest one is about as dangerous as Wibble or Twinkle. The others are a little bit weaker. There are seven.
    >> Anonymous 12/05/11(Mon)03:16 No.17111444
    Okay, signal our girls to start moving in a circle to surround these dark fairies, and try moving the blobs so that they end up bunched up tight together, possibly with their backs against a tree or a rock.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)03:17 No.17111454
    >signal our girls
    Breaking invisibility?
    >> Anonymous 12/05/11(Mon)03:22 No.17111489
    can't we just teleport to them, tell them our plan, and teleport back, before the ambush starts?
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)03:29 No.17111537
    You retreat temporarily, letting everyone know the plan one at a time. The ones who can shift position without being noticed do so.

    Then you kick a blob and run. If a fairy trips over you, you're caught, and you're trying to make them move around suddenly. The fairies shout and chase the blob.

    Most of them circle around it tightly, but a few straggle behind. They're all within the wide-semicircle formed by your forces, though.

    I'm going to start making a map assuming that the ambush starts now, and change it if people want to hold up.
    >> Anonymous 12/05/11(Mon)03:31 No.17111546
    Sounds good to me so far
    >> Anonymous 12/05/11(Mon)03:32 No.17111548
    Make sure to get ready to backstab the one that's as powerful as wibble.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)03:57 No.17111669
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    Important things: Girlz have 3 movement and 2 (+1 for spears) attack. Wibble and Twinkle have +2 attack. You have +1. Everyone but you can attack two hexes away. You grab everything you attack.

    I think that's it. Sorry about the delay, I had a crash that deleted everything. Next update will be the second longest (have to actually roll up some fairies beyond "nope, no magic on these ones") and then it should go pretty smoothly.
    >> Anonymous 12/05/11(Mon)04:04 No.17111698
    Do we look like a dark fairy or is it just the sprite art?
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)04:06 No.17111705
    You don't have any spikes on you, so no, you're missing their main feature. It's possible purple is more common with them, though.
    >> Anonymous 12/05/11(Mon)04:08 No.17111710
    Twinkle and wibble should go for the stragglers, we teleport in and shank the leader, and the gurlz charge and stab the rest of them.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)04:16 No.17111738
    8d6 (collectively) for girlz, 12 for Trixie, 4 for Wibble, and 7 for Twinkle, please.
    >> Anonymous 12/05/11(Mon)04:20 No.17111752
    rolled 1, 2, 2, 6, 1, 1, 3, 2, 4, 6, 6, 2 = 36

    For Trixie
    >> Anonymous 12/05/11(Mon)04:21 No.17111758
    rolled 3, 5, 3, 2, 4, 3, 3 = 23

    For Twinkle
    >> Anonymous 12/05/11(Mon)04:21 No.17111765
    rolled 3, 4, 6, 1 = 14

    >> Anonymous 12/05/11(Mon)04:22 No.17111768
    rolled 5, 5, 1, 5, 1, 3, 3, 4 = 27

    Da Girlz
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)04:36 No.17111825
    rolled 4, 6, 4, 4, 2, 2, 4, 4, 2, 3, 1, 4, 3, 2, 6, 2, 3, 4, 4, 5, 6, 2, 1, 2, 5 = 85

    You approach. The fairies scream and stomp on blobs. As you creep closer, the leader says "Wait, what's that?" and sniffs the air. Then she points to you. "It's a trick! Ge--hrk!" The jig is up anyway, you might as well.


    Twinkle and Wibble take down one of the stragglers, and occupy the attention of the other.

    The girlz charge out of the brush with a mighty "Yeee" that far outpaces their actual capability. They jab ineffectively at the closest fairies.

    Gonna do enemy phase separately. Dice.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)04:37 No.17111827
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    rolled 1, 3, 1, 4, 1, 5, 1, 3, 2, 3, 1, 1, 2, 1, 1, 4, 2, 5, 4, 2, 1, 5, 5, 2, 2 = 62

    Meant to post this.
    >> Anonymous 12/05/11(Mon)04:38 No.17111839
    Jesus christ that's alot of dice
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)04:48 No.17111877
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    The leader unsuccessfully attempts to pull the garrotte away from her neck and successfully makes a choking noise. Her closest underlings try to help, but you kick one away and slam your shoulder into the other, maintaining your position without giving anything up.

    The remaining straggler swings at Twinkle, who steps back and uses her halberd to keep her at a safe distance.

    The remaining two fairies charge the girlz and knock down two immediately. This does not discourage those that remain standing.

    >meta tip: girlz, even with spears, can't actually do enough damage to break DR on the enemies
    >meta tip: damage bonuses from flanking and grappled targets exist
    >> Anonymous 12/05/11(Mon)04:51 No.17111889
    How long does a knocked down fairy take to get up?

    Also, I suppose order the girls to form up, two to each combatant, right now I see three girls who are clustered around doing nothing.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)04:54 No.17111901
    >How long does a knocked down fairy take to get up?
    They get up on a roll of 6. So, anywhere from one round to never.
    >> Anonymous 12/05/11(Mon)04:58 No.17111921
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    Reconfigure like this possibly?
    >> Anonymous 12/05/11(Mon)05:01 No.17111931
    Twinkle, finish off the standing fairy, while Wibble goes for the downed one.

    Buttercup continues to strangulate.

    "Unless you want to see everyone of your girls made into sparkles, tell them to stop fighting now."
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)05:05 No.17111953
    Twinkle gets 8, Trixie gets 16, girlz get a collective 8.
    >> Anonymous 12/05/11(Mon)05:05 No.17111955
    rolled 5, 5, 3, 2, 6, 6, 4, 4 = 35

    >> Anonymous 12/05/11(Mon)05:06 No.17111959
    rolled 4, 1, 4, 4, 5, 5, 5, 6 = 34

    >> Anonymous 12/05/11(Mon)05:06 No.17111962
    Tell the girlz to gang up on one target at a time.
    Otherwise, continue murderization.
    And then kill them all anyway! Except for one, the weakest.
    That one gets interrogated. Vigorously.
    >> Anonymous 12/05/11(Mon)05:07 No.17111963
    rolled 2, 5, 6, 6, 1, 4, 2, 4, 5, 4, 3, 6, 5, 5, 4, 3 = 65

    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)05:18 No.17112014
    You inform the leader that she should surrender and then nearly tear her head off. Then any sort of resistance she was putting up goes away and she disintegrates.

    Wibble dodges and pokes at the closest fairy, allowing Twinkle a free shot. Then she finishes off the nearby downed dark fairy.

    The girls advance. Every possible location the dark fairy they surround could possibly exist in is full of sharp, magical objects. She looks terrified (and unsteady).

    Sparkle numbers are abstract. They're just markers.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)05:19 No.17112016
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    rolled 6, 2, 2, 4, 5, 5, 4, 2, 1, 3, 3, 6, 3, 6, 6, 3, 2, 3, 3, 5, 1, 1, 5, 4, 4 = 89

    One of these days I will actually post the map in the right post.
    >> Anonymous 12/05/11(Mon)05:20 No.17112024
    Note to self, when uttering climatic threats, make sure that person being threatened doesn't die before finishing.
    >> Anonymous 12/05/11(Mon)05:22 No.17112031
    And then do exactly that. But keep one alive for questioning.
    >> Anonymous 12/05/11(Mon)05:26 No.17112043
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    Okay, Trixie to backstab the fairy who looks like she's about to smush the prone one, wibble takes the prone fairy and Twinkle takes the one indicated.

    All girlz are encouraged to stab with gusto. "AND NO LAZYING AROUND ON THE GRASS."
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)05:27 No.17112050
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    Wibble and Twinkle's fairy stands up, unsteadily, and makes an awkward, flailing swing.

    Your two fairies go for the grab, but you grab them first and dodge out of the way, and they have to spend a moment untangling themselves.

    One of the girlz gets grabbed and headbutted to the ground. The other one falls down holding her stomach. The remaining two are very unhappy, in a way that is directed entirely at their enemies.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)05:28 No.17112057
    was before the enemies' turn.

    has some important differences. Disregarding anything that happened before that. Sorry I didn't make that clear.
    >> Anonymous 12/05/11(Mon)05:33 No.17112074
    Two standing girlz to stab the fairy that's currently east of Twinkle.
    Twinkle to bash the southernmost fairy.
    Everyone else just kill whatever.
    >> Anonymous 12/05/11(Mon)05:34 No.17112079
    Same orders as above, with the exception of twinkle and wibble focusing on the one fairy
    >> Anonymous 12/05/11(Mon)05:35 No.17112082
    Hopefully the prone fairies will stand back up this turn, they're sitting ducks
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)05:36 No.17112091
    Ok, rolls are the same.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)05:37 No.17112098
    Except Wibble gets 4. I don't think she did last time.
    >> Anonymous 12/05/11(Mon)05:39 No.17112104
    rolled 4, 6, 6, 6 = 22

    Right, yeah, she didn't get a roll. Here's hers now
    >> Anonymous 12/05/11(Mon)05:39 No.17112106
    rolled 3, 1, 2, 6, 6, 4, 3, 1 = 26

    >> Anonymous 12/05/11(Mon)05:45 No.17112130
    rolled 5, 2, 5, 2, 5, 5, 5, 1 = 30

    In this post, instead of Twinkle I mean Trixie.
    I had a derp.
    >> Anonymous 12/05/11(Mon)05:48 No.17112141
    Girlz need to focus fire! Have 2 grapple/impare a target, and then the rest strike this, so they can kill one. Trixie needs to help them out after the bigger once are downed.
    >> Anonymous 12/05/11(Mon)05:49 No.17112147
    rolled 4, 2, 3, 1, 1, 4, 6, 1 = 22

    And Trixie.
    >> Anonymous 12/05/11(Mon)05:50 No.17112153
    rolled 4, 6, 4, 6, 6, 6, 6, 3 = 41

    ... and the other half of Trixie. Fucking boards fucking up my fucking posts fuck.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)05:59 No.17112191
         File1323082791.jpg-(659 KB, 917x751, 9-6.jpg)
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    Twinkle and Wibble finish off the second straggler.

    You choke out your target.

    The last two girlz get their heads knocked together and fall down.

    Skipped separate enemy phase, so it's your turn.
    >> Anonymous 12/05/11(Mon)06:05 No.17112216
    Oh god it's six am

    Trixie help someone up or stomp on the fairy that's down, wibble keep to stabbing, trixie help flank the other standing fairies.

    Everyone else stab and grapple
    >> Anonymous 12/05/11(Mon)06:09 No.17112230
    rolled 5, 1, 1, 2, 6, 4, 6, 4, 3, 4, 3, 5, 6, 3, 5, 5 = 63

    Trixie finish of hers, Wibble and Twinkle get the nearest one.
    Looks like we'll be losing some Girlz after all.
    Rolling for Trixie.
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)06:11 No.17112235
    Yeah, rolls are the same. Actually Trixie only has 12d6, but whatever, better to overshoot.
    >> Anonymous 12/05/11(Mon)06:12 No.17112243
    rolled 4, 1, 5, 3, 6, 6, 4, 6, 1, 3, 3, 6, 2, 2, 2, 1 = 55

    Damnit, this one is for twinkle and the girls
    >> Anonymous 12/05/11(Mon)06:12 No.17112244
    rolled 1, 3, 5, 1, 5, 6, 6, 6 = 33

    You lying liar you. Girlz.
    Someone stand up, they're going to stomp on you.
    >> Anonymous 12/05/11(Mon)06:14 No.17112252
    rolled 6, 3, 1, 6 = 16

    one for what's Wibble, who I personally think is a giant moe blob out of combat
    >> Narrator !!0z97bVlxXCQ 12/05/11(Mon)06:22 No.17112292
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    One of the girlz gets stomped and evaporates.

    Twinkle and Wibble slowly but steadily work their way towards you.

    You finish off your last target and turn to face the next one, parrying her attack.

    I'm going to call it a night, I think. My post quality is dropping and this is way too late to be up. It's basically guaranteed that you'll officially win as of this turn, though. With that in mind, you can just take whatever action you feel like and that's where we'll start off next time.
    >> Anonymous 12/05/11(Mon)06:26 No.17112305
    Pull up the girls that have been knocked down, take at least one of the enemy alive, and pick up the sparkles
    >> Anonymous 12/05/11(Mon)06:27 No.17112311
    Take the last two enemie girlz as captives.
    >> Anonymous 12/05/11(Mon)06:30 No.17112323
    You should start earlier next time.
    Kill the one that stomped our girl, capture the other one and offer her delicious continued existence if she tells us everything she knows about the Dark Fairies.

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