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  • File : 1323739154.png-(324 KB, 421x599, Whatisman.png)
    324 KB TG Quest 35: Dungeons and Draculas MetaQuest OP 12/12/11(Mon)20:19 No.17194517  

    Short Summary: The crew of the Oncoming Storm, a metaversal warship, has sent a small strike team to kill Dracula of Castlevania while he fights with Strahd.

    Last Thread:http://suptg.thisisnotatrueending.com/archive/17179943/

    It isn't long after your forces near Castlevania that they detect a force of undead shambling towards the castle. A small battle-herd of Strahd zombies and skeletons slowly approach the dread fortress, fodder to be spent at the whim of the vampires and death knights that command them. Small bands of archer skeletons and other more esoteric forms of undead support the main battle group, all in all about a hundred living corpses. One of the death knights raises a horn and sounds a challenge. Dark laughter seems to fill the air in response to it, and a small horde of monsters begins to pour forth from Castlevania towards Strahd's forces.

    The Delta Greens hit the ground running, hastily moving to sniping positions with the longer ranged sniper rifles retained from your Shadowrun. They swiftly fade from sight as their stealth suits kick in. They don't have to wait long before the enemy is in range and they begin firing.

    As the two monstrous regiments march towards each other, Darius leads the others towards the castle...

    Infiltration team:Darius, Finalon, Tosh, 2 White Mages(Lyla and Elaine?), 1 Psion, 1 Abjurer , 6 KI.
    >> Anonymous 12/12/11(Mon)20:22 No.17194559
    oh boy, here we go.

    I have to sleep, so I will simply wish luck to the rest of you. May the dice be on our side, for once!
    >> Anonymous 12/12/11(Mon)20:24 No.17194575
    Shit shit shit shit! We forgot to determine how many of those KI's are Silencers!

    Are they only regular KI, or is there a Silencer or two mixed in there?

    And did we get all of the requested equipment:
    3. Federation Medkits.
    4. 3 satchels of X-COM Proximity Grenades, replicated Krak Grenades, and X-COM High Explosive charges. Each satchel to carry 30 of each.
    5. An X-COM Motion Detector.
    6. Federation Tricorder with datalink to the Indefatigable's computer with a science officer on standby to interpret the datafeed for us.
    7. Map of Castlevania, both the regular and inverted versions.
    8. Replicated Type 2 Hand Phasers for all spellcasters.
    9. Climbing equipment.
    >> Anonymous 12/12/11(Mon)20:25 No.17194582
    Infiltration Team, be on the lookout for Werewolves, Werepanthers, Valkyrja, Final Guards, Axe Armors and perhaps Dopplegangers of the old Belmonts.
    >> Anonymous 12/12/11(Mon)20:25 No.17194585
    Also, are we using the Al'Kesh to get to that Balcony in the Castle? Or trying to infiltrate through the ground floor?
    >> Anonymous 12/12/11(Mon)20:26 No.17194592
    If I've got it right, the ground team was meeting the rest of the infiltration team (Lyla, Psion, Abjurer) and the supplies ( >>17191639 ) at the Al'kesh around the backside of Castlevania.
    >> Anonymous 12/12/11(Mon)20:28 No.17194606
    Oh yeah and one more KI to make it 6. Might as well make it a Silencer, then we've got two with the infiltration team.
    >> Anonymous 12/12/11(Mon)20:31 No.17194623
    I believe we decided to go with that, but we'll need to wait until Drac (and Strahd) is fully engaged with the distractions.
    Then bring the Al'kesh up and hit 'em fast.
    >> MetaQuest OP 12/12/11(Mon)20:31 No.17194624
    You can't make nearly that many explosives in the time you have, you get one satchel with ten of each. Nor can you get the tricorder.

    Everything else should be OK.
    >> Anonymous 12/12/11(Mon)20:31 No.17194630
    Oh, fun times! Stay on the lookout for any Belmont, and maybe Alucard. Also, having Lord Soth in the area would complicate the matter even further.
    >> Anonymous 12/12/11(Mon)20:33 No.17194645
    Alright, less than I hoped but more than I expected.
    We can work with that.
    >> MetaQuest OP 12/12/11(Mon)20:34 No.17194654
    rolled 24 = 24

    The Al'kesh swings around and your troops begin to board it as the two armies begin to clash in earnest. The holo-emitters goes off and adds a group of death knights to Strahd's forces, but a good deal of Dracula's monsters ignore the illusion, though it DOES manage to distract some of the weaker ones.
    >> MetaQuest OP 12/12/11(Mon)20:37 No.17194671
         File1323740220.jpg-(11 KB, 348x199, Alkesh.jpg)
    11 KB
    rolled 46 = 46

    Despite the support of steath snipers, Dracula's troops begin laying into Strahd's with a vengeance, ripping apart the ranks of fodder with ease before crashing against the more elite undead.

    The Al Kesh lifts off and begins to fly towards the castle...
    >> Anonymous 12/12/11(Mon)20:41 No.17194710
         File1323740475.gif-(82 KB, 2000x1313, castlevsotnMap-Castle1GF.gif)
    82 KB
    Now, if our information is roughly the same, we should find spikes in the hallway connecting to our target room
    If our information is spot on, we should find a silver ring in the room we enter.
    >> Anonymous 12/12/11(Mon)20:43 No.17194719
    Let's try illusions of Belmont family members sneaking in the trees nearby.
    >> MetaQuest OP 12/12/11(Mon)20:44 No.17194740
    Bypassing the castle's aerial defenses and completely undetected in the chaos until it reaches its target, the Al'Kesh smashes into the windows of the overhanging balcony of the castle. Strong alien armor is more than a match for stained glass windows as the ship disgorges its cargo of troops before backing off and flying away, circling the castle until it was called for once more.

    Darius reports in that they have made it to the upper floors successfully. The troops hustle through the long hall that connects the overhang with the rest of the castle, blowing away the occasional undead with ease before coming to the hollow interior of one of the castle's huge spires. Crumbling stairs wind upward and downwards, while broad wooden beams and supports criss-cross the structure. A passage on the other side of the tower seems to lead on, but so does one at the very bottom.
    >> MetaQuest OP 12/12/11(Mon)20:45 No.17194749
    rolled 98 = 98

    You stop and give the order to search for the ring...
    >> MetaQuest OP 12/12/11(Mon)20:47 No.17194758
    rolled 40 = 40

    And find not only the Silver Ring, but a small stash of gold and gems behind a hidden wall-safe.
    >> Anonymous 12/12/11(Mon)20:53 No.17194816


    If I recall, there's a detect trap and item finder skill among the FFT classes.

    Let's train Elaine OR Lyla in it and then give them the crafter's ring too.
    >> Anonymous 12/12/11(Mon)20:53 No.17194817
    Awesome, that should mean we are working with relatively accurate data, let's make a bee line for the throne room. If Dracula isn't there, then we'll have to push on through to the inverted castle through the teleport nearby.
    >> Anonymous 12/12/11(Mon)20:54 No.17194821
    Okay, I haven't played SotN before, but I am reading a walkthru.
    So we need the Silver Ring and the Gold Ring in order to access the Holy Glasses.
    Are we going to have to go through the game in order to reach the Inverted Castle and fight Dracula?
    >> Anonymous 12/12/11(Mon)20:55 No.17194840
    OP, got a question.
    If we're training Elaine and Lyla as Time Mages, does that mean that they already have the pre-requisite levels in Black Mage?
    Or did they somehow skip Black Mage entirely?
    >> Anonymous 12/12/11(Mon)20:56 No.17194843
    While this one has the better maps:

    This one has the better info on the stuff we find inside:
    >> Anonymous 12/12/11(Mon)21:03 No.17194914
         File1323741792.gif-(104 KB, 2000x1313, castlevsotnMap-MetaQuest1.gif)
    104 KB
    MS Paint Go!
    >> MetaQuest OP 12/12/11(Mon)21:09 No.17194975
    rolled 73 = 73

    If you used the upgrade in Azalin's lab, then yes.
    >> Anonymous 12/12/11(Mon)21:10 No.17194976
    The HP and Strength potions are definitely of interest, and Lyla or Elaine might be able to use the Holy Book.

    Are there any other items we should get on the way? We're trying for a fast and hard infiltration, right?
    >> MetaQuest OP 12/12/11(Mon)21:11 No.17194993
    rolled 23 = 23

    Despite some close calls navigating the treacherous stairs with your rather heavy power armored troops, you manage to cross the belltowers without incident.
    >> MetaQuest OP 12/12/11(Mon)21:12 No.17195008
    rolled 42 = 42

    I'll stop for fifteen minutes to let you decide what stops to make on the way and then I'll resolve it all at once.
    >> Anonymous 12/12/11(Mon)21:14 No.17195028
    Did we spot any of the other items along the way?
    Not going to force an more searches though, we're supposed to be moving fast, so if we missed them passing through, that will just have to be sad for us. Holy Book and Strength Potion would be nice if we did trip over them.
    >> Anonymous 12/12/11(Mon)21:17 No.17195059
    Yeah, limit ourselves to keeping an eye open for the items we know should be on our path, but don't sacrifice time on real searches. We've got to maintain our purpose here first: Hit hard, hit _fast_.
    >> Anonymous 12/12/11(Mon)21:20 No.17195096
         File1323742838.gif-(116 KB, 2000x1313, Projected Path.gif)
    116 KB
    Okay, this is a projected path in brown, with items we're looking for in purple.
    >> Anonymous 12/12/11(Mon)21:22 No.17195113
    So, things that might be on our way to throne room with shortest path:
    Silver Plate
    Strength Potion
    Holy Book
    Hippogryph (Enemy)
    Rebound Stone

    There's couple of things right near the throne room, but that's what we have on the short path.
    >> Anonymous 12/12/11(Mon)21:25 No.17195149
    I want the Power of Mist and the Resist Dark to research later.
    Power of Mist sure sounds useful with the world covered in Mist, and Resist Dark is going to be good if we come up against Chaos in 40k.

    However, rather than going all the way to the right in the Rebound stone hallway, go up.
    Through the ceiling.
    We have Space Marines.

    We should send ONE hero to the HP-up / Heart-up room to grab all the powerups. Who could most use a HP boost? Darius?
    >> Anonymous 12/12/11(Mon)21:26 No.17195157

    What if Dracula targets Elaine/Lyla?
    >> Anonymous 12/12/11(Mon)21:27 No.17195165
    I thought we needed the silver ring and holy glasses?
    >> Anonymous 12/12/11(Mon)21:28 No.17195175
    Darius IS the one that we're going to be sending into melee against Dracula. He will likely need it most.
    The KI with the Voiceless Spear will be on the defensive and protecting the spellcasters.
    >> Anonymous 12/12/11(Mon)21:28 No.17195181
    Skip the floor smashing, we're almost there at that point anyway, if we are doing it right, they still haven't realized we're there, so let's not announce ourselves with power stunts.
    >> Anonymous 12/12/11(Mon)21:30 No.17195196
    Agreeing with this guy.
    Dracula is aware of the castle, almost as an extension of his will.
    Blasting a big hole in it will likely alert him.
    >> Anonymous 12/12/11(Mon)21:30 No.17195197
    Do you think the Food in Castlevania actually has magical healing properties, or is it just gameplay-and-story segregation?
    Oh, right. Be Stealthy. As stealthy as you can be when you've got Space Marines, at least.
    I'm worried about that, but we could let them carry the Holy water and have them throw it at their kidnapper(s) point-blank.
    >> Anonymous 12/12/11(Mon)21:30 No.17195203
    And they told me I was wrong! That Space Marines wouldn't work in this Quest! WELL WHO'S LAUGHING NOW!?

    >citizen elated
    Why, yes I am, captcha.
    >> Anonymous 12/12/11(Mon)21:30 No.17195210
    We know where we're going and have our own spellcasters and Silencers.
    Besides, what we're really hoping for is to catch Dracula with his pants down and actually in his own throne room.
    >> Anonymous 12/12/11(Mon)21:31 No.17195221
    Aye, and Reasonable Marines are among the stealthiest.
    >> Anonymous 12/12/11(Mon)21:33 No.17195234
         File1323743608.png-(50 KB, 582x435, DraculaIWBTG1.png)
    50 KB
    We may very well need more items to open more doors, but for the time being, we're taking the shortest possible route with the maximum possible sequence breaking.
    Space Marines seem to be a pretty good option for this quest, in my opinion.
    I hope The Kid gets a cameo.
    >> Anonymous 12/12/11(Mon)21:36 No.17195269
    Right lads. Vote time.
    Which of the following clusters of items should we take time to loot (if any):
    A. Power of Mist, Fire mail, Leap stone
    B. HP and Heart-up room, Ghost card
    C. Food, Resist Dark/Holy/Stone, and Plat mail
    All three of these are not on the direct path to Dracula, but on the flip side, they may have some use to us.

    I think we should SKIP A, LOOT B, and LOOT C. Note that we can split up to Loot B and C.
    >> Anonymous 12/12/11(Mon)21:38 No.17195286
    Alright team, I gotta hit dinner.
    Remember, get in there fast and hit 'em hard.
    And no dying! That's an order!

    That reminds me, assign a KI buddy to each of the mages/psi to keep them covered in a fight.

    Have fun storming the castle.
    >> Anonymous 12/12/11(Mon)21:39 No.17195295
    I just want to state that if we DO find Alucard somewhere abouts, that we should point him in the directions where the major plot related locations are, and the major items. That way he can be at maximum power if he DOES join up with us to defeat his father.

    IF he shows up.
    >> Anonymous 12/12/11(Mon)21:39 No.17195304
    A) is more or less along the way.
    Check out the graphical map to see what I mean:
    >> Anonymous 12/12/11(Mon)21:44 No.17195354
    Voting to Loot A, B, and C.
    They're on the way, and the research material that the power of mist represents is valuable.
    >> Anonymous 12/12/11(Mon)21:47 No.17195386
    Lootin' all 3 it is.
    Hope we brought Rope and climbing tools so we can sequence break 2/3rds of the castle by just going straight to the top!
    >> MetaQuest OP 12/12/11(Mon)21:49 No.17195422
    rolled 92 = 92

    Your troops sally forth, bolters blazing as they attempt to break through the castle's defenses. Through resistance is light at first, with scattered groups of undead, demons, and monsters appearing to be swiftly dispatched by spell, sword, or bolter, that begins to change the closer you get to your goal.

    Your troops manage to blow the Hipprogryph guarding the midway point to bits, its normal flying attacks availing it not against .75 caliber projectiles. To this point, no treasure is found.

    Pressing on, the opposition begins to get harder and harder, the groups of monsters seeming to get more organized, almost imbued with a deadly cunning that was not there before...
    >> Anonymous 12/12/11(Mon)21:53 No.17195463
    Item # 9 on the list

    Here is the list of equipment we have available:
    1. Tosh has micro-transporter and exographic scanner.
    2. All spellcasters and Finalon have titanium mesh and ceramic armor.
    3. Federation medkits
    4. 1 satchel with 10 proximity grenades, 10 krak grenades, 10 X-COM High Explosive charges
    5. X-COM Motion Detector
    6. Map of Castlevania, both regular and inverted
    7. Type 2 Hand Phasers for all spellcasters
    8. 24th-Century Climbing Equipment.
    >> Anonymous 12/12/11(Mon)21:58 No.17195503
    Darius equipped with Ringil
    Unnamed KI equipped with Voiceless Spear
    >> MetaQuest OP 12/12/11(Mon)22:02 No.17195548
         File1323745347.png-(79 KB, 500x278, Inevitable.png)
    79 KB
    rolled 21 = 21

    Despite this increase in capability the monsters of Castlevania simpy cannot match the might of Darius and his team. Ringil slices clean through demon-flesh. Bolter-rounds tear apart vampires and werewolves. Holy-magic reduces zombies and skeletons to dust. The only casualty is a lone Space Marine who falls to his death after a shrieking disembodied head with snakes for hair rams into him as he attempted a dangerous jump.

    Keeping more alert this time, Finalon's elf-eyes are able to uncover the hidden location of the Platinum Mail and its accompanying potions of Resistance. They also locate a secret room with bizarre, disembodied pulsating hearts that they feel compelled to take.

    A pair of large double doors now face them. Beyond... the throne room.
    >> Anonymous 12/12/11(Mon)22:07 No.17195596
    >casualty is a lone Space Marine who falls to his death after a shrieking disembodied head with snakes for hair rams into him as he attempted a dangerous jump.
    Goddamned fucking medusa heads!

    Anyway, they weren't able to find any of the Power of Mist or Resist Dark items?

    Shit, if even a 92 still lost us a man, this boss fight is going to be a fucking nightmare.
    >> Anonymous 12/12/11(Mon)22:08 No.17195602
    Well, Dracula just threw the moon at us.
    Either that, or it turns out our Dracula is in another castle.
    >> Anonymous 12/12/11(Mon)22:10 No.17195628
    Hm, 21. Is that "Death shows up and says Hi", "Dracula is actually somewhere completely different", "The entire room is filling with magma", or "We found where Starscream went"?
    >> Probe Droid !gga2RGANNc 12/12/11(Mon)22:11 No.17195641
    >Looks at /tg/dice
    Good thing I'm not out there.
    Anyway, Drac's weak against holy stuff like Ringil, right? Use that on him.
    >> Anonymous 12/12/11(Mon)22:14 No.17195664
    Bloody tears.

    >> Anonymous 12/12/11(Mon)22:16 No.17195682
    Has anyone else looked at what other quests have been rolling recently?
    They all seem to be afflicted by this sudden influx of bad rolls.
    Roll over, roll under, it doesn't seem to matter as long as it makes the players gnash their teeth in frustration.
    >> Anonymous 12/12/11(Mon)22:16 No.17195684
    Back from dinner, crap we lost one?
    Not familiar enough with 40k, do we think he could have survived? Albeit heavily injured and at the bottom?

    Don't think we're quite there yet, as I understand it.
    >> Anonymous 12/12/11(Mon)22:18 No.17195697
    Medusa heads + gravity = splat.
    >> Anonymous 12/12/11(Mon)22:19 No.17195710

    Wrong song there. This is the right one.
    >> tha/tg/uy 12/12/11(Mon)22:21 No.17195738
         File1323746492.jpg-(698 KB, 1400x1600, CoM - Dracula.jpg)
    698 KB
    Do we have any holy weapons or magicks on hand? Because if we don't I doubt we can put so much of a dent in the Big D.
    >> MetaQuest OP 12/12/11(Mon)22:22 No.17195745
         File1323746526.jpg-(118 KB, 471x600, dracs.jpg)
    118 KB
    rolled 20 = 20

    Darius strides forward and pushes the doors open, revealing a broad room with tall latticed windows letting in the light of a full moon, rich red drapes framing them. Thick pillars hold up the vaulted ceiling while many candelabra flicker with dim light.

    At the room's center, a tall man in finery sits in a crimson throne. He clutches a crystal goblet filled with red liquid in one hand and smiles thinly as your team enters.

    "Ah... My guests have arrived. I see I hardly needed even to send out an invitation to you, you have brought me what I desired without asking. Very... courteous of you."
    >> Anonymous 12/12/11(Mon)22:22 No.17195752
    True, I'm just curious how vulnerable an enhanced super soldier in power armor is to a few story splat.
    Might need to send a rescue team into the bottom floor to recover him either way.
    >> Anonymous 12/12/11(Mon)22:25 No.17195788
    Tosh, is this dude an Illusion or is he really here?
    The more armor you wear, the harder you crater.

    Also: Yes, Hello, Dracula. A Man is a miserable pile of secrets, Belief can change the nature of a man, All religions steal men's souls and make them their slaves, Humans, Tribute, etc. Feel free to throw the wine glass in anger and make with the fighting.
    >> Anonymous 12/12/11(Mon)22:26 No.17195802
    >If QuestGM does not do the line we all want to hear, I will die.
    >> Anonymous 12/12/11(Mon)22:26 No.17195804
    Unless Lyla wants to throw in a 'Fuck you' while doing so, I say we hold the chit-chat and go for the throat.
    >> MetaQuest OP 12/12/11(Mon)22:27 No.17195811
    rolled 67 = 67


    "He be there, mon. And he be sendin' chills up mah spine."
    >> Anonymous 12/12/11(Mon)22:27 No.17195812
    "I regret to inform you, Count, that what we brought you, what you desire, and what you think you have within your grasp, are all different things.
    "That you are still here, must mean that you have not spoken with your son. I only wish that he was here; it would make the paperwork easier.
    "Count Dracula, you know what is a man, but do you know what is a Space Marine?"

    "But enough talk, have at you!"
    >> tha/tg/uy 12/12/11(Mon)22:27 No.17195817
    >If he does I'll die.
    >Also aim for the face.
    >> Anonymous 12/12/11(Mon)22:30 No.17195854
    Hell, I thought it was agreed that Space Marines were brokenly tough even compared to Spartans by Bungie's own people- and he made uncontrolled reentry. (Still have no idea how that worked, but that's not my point.)
    >> Anonymous 12/12/11(Mon)22:30 No.17195858
    >also, some MUSIC
    >> Anonymous 12/12/11(Mon)22:30 No.17195864
    Battle plan:
    Darius and Ringil tank Dracula.
    Abjurer concentrates on buff spells (Cat's Grace, Bull's Strength).
    Psion first tries to hit Dracula with a Dimensional Anchor, then uses his Walls of Ectoplasm to intercept Dracula's attacks.
    Lyla concentrates on Holy and buff spells, Elaine concentrates on healing.
    The 6 KI defend the spellcasters and take shots at Dracula.
    Tosh and Finalon, provide ranged firepower, stay the Hell away from the melee.
    >> Anonymous 12/12/11(Mon)22:32 No.17195891
    Since we're quite clearly in the "Kill Dracula" stage of the fight, now would be a good time to mention to him that Lisa/Tatyana is going to fall in love with some random sperglord, and then Strahd gets emo about it.

    Ask Dracula where Death is; we might want to talk to Death after this fight is over, before Strahd can team up with him.
    These tactics seem adequate. BUT ENOUGH TALK. HAVE AT THEE.
    >> Anonymous 12/12/11(Mon)22:32 No.17195896
    Sounds about right. Ringil was made for this sort of opponent.
    >> tha/tg/uy 12/12/11(Mon)22:34 No.17195925
         File1323747285.jpg-(35 KB, 347x789, Death (Castlevania).jpg)
    35 KB
    Death is bound to the will of he who holds the power of Dominance, ergo, Dracula so we shouldn't have to worry about him going to Strahd.
    >> Anonymous 12/12/11(Mon)22:35 No.17195931
    Dance of Illusions.
    Feel free to send this into the earpieces of everyone fighting, because hey, boss music. Hopefully we get a tiny +1 or +2 bonus, enough to make that 1 on a 1d100 (WHICH WE WILL GET) a little less crippling.
    >> Anonymous 12/12/11(Mon)22:36 No.17195944
    rolled 72, 77, 32, 85, 50, 89, 55 = 460

    >> Anonymous 12/12/11(Mon)22:36 No.17195952
    ...Well fuck.
    >> Anonymous 12/12/11(Mon)22:38 No.17195977
         File1323747528.png-(85 KB, 244x273, 1313185957835.png)
    85 KB
    >gets rid of good rolls
    >only failures remain
    What have you done?!
    >> MetaQuest OP 12/12/11(Mon)22:38 No.17195979
    rolled 58 = 58

    "My son?" Dracula grins, showing fangs. "The last time I saw him was shortly after he reduced my mortal form to nothing. I think it is YOU who are mistaken. About a great many things. And I care not what a Space Marine truly is. I see you before me. The blood in your veins is red and flows truly, and will do just as well as any other... But yes. Enough talk."

    Dracula speaks a dark word of power and hurls the goblet at one of the Knights, the goblet shattering on him, drenching his armor in the liquid. The Knight staggers in place, then drops to a knee. The vampire-king turns to Lyla.

    "Lisa... come to me."

    Lyla's eyes go wide and with short, slow steps, begins to stagger over to Dracula. Then her Advanced Bio-Stabilizer Mask kicks in, severing the mind-affecting enchantment. The fiery white mage blinks twice, then roars a mighty curse at Dracula.

    "Die, monster!" she shouts as she begins to cast Holy. "YOU DO NOT BELONG IN THIS WORLD!!!"
    >> Anonymous 12/12/11(Mon)22:39 No.17195981
         File1323747543.jpg-(13 KB, 286x400, pear.jpg)
    13 KB
    rolled 14 = 14

    >> Anonymous 12/12/11(Mon)22:41 No.17196014
    Right. Start the music and follow >>17195864 to apply Sword directly to Face.
    >> Anonymous 12/12/11(Mon)22:41 No.17196019
    "Elaine! Cast Esuna on that Knight!"
    "Knight, report your status!"
    ANON, please remind us to have bio-monitoring circuitry installed in all of our power-armor wearing squads.

    Alright, that's our cue, everyone, you know your roles:
    >> Anonymous 12/12/11(Mon)22:43 No.17196035
    Somebody said cue music?
    >> Anonymous 12/12/11(Mon)22:45 No.17196061
    >Be careful, if Death's around they may pull a Portrait of Ruin...
    >> Anonymous 12/12/11(Mon)22:48 No.17196099
    There can only be one.. theme song.
    >> Anonymous 12/12/11(Mon)22:50 No.17196118
    Go Lyla go!
    >> MetaQuest OP 12/12/11(Mon)22:51 No.17196143
    rolled 29 = 29

    Finalon fires arrow after arrow that strikes true, a bundle of the projectiles sticking out of Dracula's torso. The vampire simple breaks the shafts off with a single hand, seemingly unconcerned as Tosh opens fire with his AGR, the gauss rounds blasting apart holes in the monster that slowly begin to close of their own volition.

    "Heavenly wind, carry us to the fountain of power! Esuna!" Elaine cries out. Green sparks flare around the space marine, but nothing happens, nor does he respond.

    The Bolter rounds from the remaining Space Marines blast apart Dracula's flesh, but it regenerates with increasing speed, the vampire laughing almost with delight as his form is torn asunder and rebuilt. He gestures and a wall of fire roars towards the super-soldiers. The space marines are unable to dodge in time, but their unearthly fortitude and heavy armor protects them from the brunt of the damage.

    Darius roars a battle-cry and charges for Dracula, Ringil in hand.
    >> Anonymous 12/12/11(Mon)22:52 No.17196151

    FFT panacea status spell restoring thingy on the knight.

    Proceed with battle plan outlined in


    Lock and load.
    >> Anonymous 12/12/11(Mon)22:53 No.17196158
    rolled 68, 18, 65, 5, 80, 96, 4, 87, 27, 73 = 523

    What a horrible night to roll low.
    >> Anonymous 12/12/11(Mon)22:55 No.17196181
    Everyone got buffs, especially Darius?
    If not, get buffs on that Darius.

    Considering how powerful Darius is at this point in time, a "29" likely just means "You hit but do no damage". Anything above 50 and Dracula's got a very serious gash in his side.
    >> MetaQuest OP 12/12/11(Mon)22:56 No.17196191
    rolled 38 = 38

    Dracula's form shimmers and vanishes as Darius closes the distance, Ringil only hitting air as Dracula reappears behind the group. It is at this point that the Psion manages to cast Dimensional Anchor, Dracula's form glowing silver for a moment as his ability to teleport is robbed from him. The vampire growls, then Lyla shouts once more.

    "Holy light, shine down on bloody impurity! Holy!"

    A column of pure white light shines down on Dracula, causing his form to smoke and the vampire to roar in pain. The vampire growls and retaliates with another wall of flame...
    >> Probe Droid !gga2RGANNc 12/12/11(Mon)22:57 No.17196200
    Don't mind me, just enjoying the show.
    >> Anonymous 12/12/11(Mon)22:58 No.17196206
    You know, if we weren't derps we would have cast Reraise on everyone before even walking into the castle!

    OP: Any chance that our White Mages are smarter than us and remembered their own spells before we got into the fight and popped that one off for us?
    >> Anonymous 12/12/11(Mon)22:58 No.17196210
    Abjurer, primary focus is casting Cat's Grace on Darius, then cast Magic Circle Against Evil!
    >> Anonymous 12/12/11(Mon)23:00 No.17196237
    Shit, shit!
    Abjurer, get a Magic Circle Against Evil up, it'll help everyone's defense against Dracula's attacks.

    Elaine, switch to hitting up everyone you can with ReRaise, start with yourself, then Lyla, then Darius.
    >> Anonymous 12/12/11(Mon)23:01 No.17196240
    Tosh - now would be a good time to use Psionic Lash on Mr. Dracula. Let's see what happens when you lose your concentration while casting a wall of fire.

    Do the Abjurers or Psions or WHMs have any move that can slow Dracula down (and doesn't save vs. willpower)?
    >> Anonymous 12/12/11(Mon)23:01 No.17196244
         File1323748880.png-(187 KB, 640x480, FFT_Holy.png)
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    Fuck yeah!!
    >> MetaQuest OP 12/12/11(Mon)23:01 No.17196249
    rolled 89 = 89

    The wall of fire catches both Tosh and Finalon in it this time, the Spectre and elf suffering major burns as the unholy flame washes over them. Elaine swiftly Cures them, however.

    The space marine hit by the goblet finally rises, ripping off his helmet to reveal a pale face, roaring with bestial bloodlust to reveal a new set of long, sharp fangs. The vampiric space marine turns and lunges at the Abjurer present just as he completes casting Protection From Energy: Fire on Darius...
    >> Anonymous 12/12/11(Mon)23:02 No.17196259
    >> Anonymous 12/12/11(Mon)23:04 No.17196274
    KI's, intercept him! We'll try to cure him later!
    >> Anonymous 12/12/11(Mon)23:04 No.17196282
    >> Anonymous 12/12/11(Mon)23:05 No.17196295
    Lyla should cast Shell to protect against Dracula's spells.
    >> tha/tg/uy 12/12/11(Mon)23:06 No.17196301
         File1323749183.gif-(566 KB, 360x359, OH SHI-.gif)
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    >vampire space marine
    >> MetaQuest OP 12/12/11(Mon)23:06 No.17196310
    rolled 2 = 2


    "I am sorry, brother..."

    The words are whispered just as the undead space marine is intercepted by another of the Knights Inductor before reaching the spellcaster. The warrior grabs his arm and throwing him to the ground before grabbing his gun and firing it point blank, blowing apart the vampire's head and causing his whole body to collapse into green mist.

    Meanwhile, Darius charges towards Dracula again, righteous fury awoken at the scene before him.
    >> Fireman Prime 12/12/11(Mon)23:08 No.17196325
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    >> Anonymous 12/12/11(Mon)23:08 No.17196329
    I got a song just for Tosh here:
    >> Anonymous 12/12/11(Mon)23:09 No.17196343
    Aaand there's the fumble I knew we'd get.
    Received loot: Vampire Darius.
    Here's hoping that we've got enough abjurer buffs, battle music, and righteous fury to turn that 2 into a 12.
    >> MetaQuest OP 12/12/11(Mon)23:09 No.17196348
    rolled 91 = 91

    Dracula smiles as Darius closes, then lashes out with a single arm, grabbing Darius' sword arm and holding it in place as his fanged mouth darts in to clamp on Darius' neck. The space marine hero gives out a strangled cry as he drops Ringil, blood beginning to pour from his neck.

    The Knights raise their weapons, then lower.

    "Can't get a clear shot!!!"
    >> Anonymous 12/12/11(Mon)23:09 No.17196353
         File1323749389.jpg-(13 KB, 124x163, 1278116227483.jpg)
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    Damn you, dice!
    Elaine, get some healing on Darius!
    Abjurer, where's that Magic Circle Against Evil?
    Psion, assist Darius with thrusts of telekinetic force and Walls of Ectoplasm.
    >> Anonymous 12/12/11(Mon)23:10 No.17196357
    89 to attack, 2 for damage?
    >> Anonymous 12/12/11(Mon)23:10 No.17196361
         File1323749424.gif-(17 KB, 100x100, do_not_fall_up_stairs.gif)
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    Yes you can, damnit! Get closer and negate that firing-into-melee penalty Deathwatch-style!
    >> Anonymous 12/12/11(Mon)23:10 No.17196365
    We need some Holy Water up in this bitch. Do we have access to it?
    >> Anonymous 12/12/11(Mon)23:11 No.17196374
    Yep. We just got a Vampire Darius.
    And he kicks ass for the EMPRAH.
    >> Anonymous 12/12/11(Mon)23:11 No.17196377

    Elaine, hit Darius with Raise!
    >> Anonymous 12/12/11(Mon)23:11 No.17196387
    >Darius gets beat down.
    >Darius beats right back up again.

    Shit just got real.
    >> Anonymous 12/12/11(Mon)23:12 No.17196395
    Darius, Dread-Acolyte of Mephiston!
    >> Anonymous 12/12/11(Mon)23:13 No.17196397
    Nah, one bloody bite does not a vampire make.
    That only happens with sci-fi viral vamps.
    >> Anonymous 12/12/11(Mon)23:13 No.17196399
    >> Anonymous 12/12/11(Mon)23:13 No.17196400
    Of course we've got holy water. Assuming the White mages haven't tossed it already, Dracula's immoble while he noms Darius, thus making this a good time to apply Holy water directly to the forehead.
    >> Anonymous 12/12/11(Mon)23:14 No.17196412
    Yep. Even made a point of arguing that the White Mages should carry vials of it, 'cause Throw Potion.
    >> Anonymous 12/12/11(Mon)23:15 No.17196421
    >> Anonymous 12/12/11(Mon)23:15 No.17196427
    Remember that Tosh has an exographic scanner and micro-transporter. There's nothing he can't hit.
    And Finalon is a fucking Tolkien Elf. He doesn't miss.
    >> Anonymous 12/12/11(Mon)23:16 No.17196437
    Nah, Dracula-style would be three bites, normally.
    >> X-com rookie 12/12/11(Mon)23:17 No.17196451
    rolled 93 = 93

    How'd I get in this castle?
    >> Anonymous 12/12/11(Mon)23:17 No.17196458
    Also true.
    >> Anonymous 12/12/11(Mon)23:19 No.17196465
         File1323749940.jpg-(9 KB, 194x255, 1265884395300.jpg)
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    >Rookie comes in
    >takes a 93
    Goddammit, Rookie...
    >> MetaQuest OP 12/12/11(Mon)23:19 No.17196466
    rolled 51 = 51

    Suddenly a blast of psionic energy explodes around the vampire and his victim. Dracula utters a surprised shout of pain, withdrawing from Darius and stumbling back, dazed.

    Tosh lowers his hand from his head. "Psionic explosion won't last forever! One of you get 'im!!!"

    Two of the Knights run forward to retrieve their wayward commander, dragging him away from the vampire as Finalon sends a few more arrows into him. A few seem to either strike or strike perilously close to Dracula's heart, the vampire seeming to be in far more pain from the arrow-shots than before.

    "Holy light, shine down on bloody impurity! Holy!!!" Lyla cries out again as another column of light burns more of Dracula away. She offers the vampire a feral grin. "That's what you get for trying to mess with my brain!"
    >> Anonymous 12/12/11(Mon)23:22 No.17196502
    Well, keep applying Death to various enemies.
    a Raise, an Esuna, and an imbibed Holy Water will help cure Darius of any potential vampirism.
    >> Anonymous 12/12/11(Mon)23:23 No.17196515
    "Darius! Darius, report!"
    ANON, can you get any bio-readings off of Darius? Has he been infected?

    Finalon, aim for Dracula's heart. Wood in his heart is supported to greatly weaken a vampire.
    >> Anonymous 12/12/11(Mon)23:23 No.17196519
    Worried thought - if we lose Darius, do we therefore lose Ringil?

    Shouldn't Larraman's cells have some sort of effect on non-magical-goblet-tossing vampirization?

    vc seems to think sespole injecting is called for
    >> Anonymous 12/12/11(Mon)23:24 No.17196524
    Go with the Holy Water, that should work both by FFT's standards and Castlevania's.
    >> Anonymous 12/12/11(Mon)23:26 No.17196553
    Dracula isn't sci-fi, there shouldn't be any 'infection'.
    Just loss of blood, and maybe a taste for spiders if we don't kill Drac.
    Killing Dracula is even the cure for a second bite.
    >> MetaQuest OP 12/12/11(Mon)23:28 No.17196569
    rolled 71 = 71

    Elaine begins to wash Darius' neck wound in holy water to head off any vampiric taint as Dracula stumbles back from another hail of bolter fire. The vampire roars as his senses return to him, summoning a ball of flames that unerringly tracks down and slams into one of the Knights Inductor. The space marine screams loudly as the magical fire seeps inside his armor, cooking him in his own defenses. The warrior drops down, dead as the Abjurer completes casting Protection from Evil on Darius and the Psion encases the White Mages in a Wall of Ectoplasm for their own protection.
    >> Anonymous 12/12/11(Mon)23:29 No.17196580
    DARIUS! Get up and show that warp-spawned bitch who's boss!
    >> Anonymous 12/12/11(Mon)23:31 No.17196599

    Ringil in the heart.

    It's a good thing!
    >> Anonymous 12/12/11(Mon)23:31 No.17196606
    "Darius! Get up and fight! Your team needs you!"
    "Psion, prepare to cast Intellect Fortress when next attacked!"

    Elaine, try a raise on the Marine that just fell!
    >> Anonymous 12/12/11(Mon)23:34 No.17196629
    _Time_ to break out the new toys onto Darius:
    "Times current, place me in your whirlpool! Haste2!"
    >> MetaQuest OP 12/12/11(Mon)23:35 No.17196640
    rolled 40 = 40

    After only a few seconds, Darius is on his feet once again, gently pushing aside Elaine despite her protests, and grasping Ringil once more. Dracula turns and growls.

    "You're just as much monster as I, even in the same way. We both look human, but you are not human even as I am not..." Dracula spits.

    "I seek to protect mankind, not devour them!" Darius retorts, already charging once more. Dracula laughs.

    "Devour them? Foolish boy, is THAT what you think I was doing here? Burn away with the old world!" Dracula raises a hand and the area around him erupts into columns of fire so tall as to scorch the ceiling...

    ...but to Darius, it is nothing under the protection of the Abjurer's spell. He charges through the flames, Ringil shining brightly as the blade extinguishes the fire around Dracula before slicing into the vampire's heart. Dracula cries out in pain, then grasps the sword with a burning hand, pushing it out from his body and kicking Darius away with a supremely powerful blow.

    "You wanted to see something that would devour man?!" he hisses as his form begins to bubble and mutate. "Then behold my true form and despair!!!"
    >> Anonymous 12/12/11(Mon)23:38 No.17196662
    No, not the pear!

    All forces fire on that transformation sequence!
    White Mages, spare a Raise for the roasted Marine, and drop a Haste on Darius!
    >> Anonymous 12/12/11(Mon)23:40 No.17196679
    Tosh, Finalon, and all the KI's! Grab a High Explosive charge and throw it at Dracula before he completes the transformation! One of you fire a bolter at it!
    Psion, get that Intellect Fortress up! This is gonna be a big one!
    Elaine, cast Arise on the fallen Marine!
    >> MetaQuest OP 12/12/11(Mon)23:42 No.17196702
         File1323751379.png-(52 KB, 256x231, oldschool.png)
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    rolled 72 = 72

    "Spirits of life, return to us! Raise"

    "Layer upon layer, make your mark now! Haste!"

    The fallen Space Marine is returned to life as Darius is granted superhuman speed and reflexes.

    Tosh, Finalon, and the Knights continue to fire on Dracula as his forms shifts into that of a giant gargoyle-like monster with bat-wings and a fanged maw.
    >> Anonymous 12/12/11(Mon)23:44 No.17196717

    Dracula might be able to regenerate rapidly, but how much do you want to bet he'll still be blinded if we attack his eyes?

    Ranged, time for Rock Paper Scissors, IN THE EYE!
    >> Anonymous 12/12/11(Mon)23:45 No.17196731
    Elaine, continue with healing.
    Lyla! Cast Haste on the Knight with the Voiceless Spear!
    Knight, go and assist Darius! Dracula will have an even harder time against two magical weapons!
    >> MetaQuest OP 12/12/11(Mon)23:47 No.17196757
    rolled 18 = 18

    Taking advantage of the time it takes to change shapes, the marines toss the high explosives at Dracula and detonate them just as the vampire completes his shape change. The resulting blast knocks everyone off their feet, and deals moderate to light injuries even to the space marines as the back of the throne room is blown out by the explosion. The cold night air rushes in as where windows and a throne once stood there is one a giant hole overlooking the hundreds of feet drop to the ground, and the rest of the castle.

    Despite even this show of force, Dracula is still present, limping towards Darius with near-shattered limbs, black blood oozing from innumerable cuts on his unholy hide...
    >> MetaQuest OP 12/12/11(Mon)23:50 No.17196792
    rolled 15 = 15

    Dracula lunges and once more grabs Darius in a grapple, but the Protection from Evil spell on the Knight prevents Dracula from biting him. Even so, the monstrous vampire begins to pound the space marine with heavy blow after blow, until even his ceramite armor and reinforced bones begin to fracture under the strain.
    >> Anonymous 12/12/11(Mon)23:50 No.17196796
    Darius, Knight, finish off Dracula! You've almost got him!
    >> Anonymous 12/12/11(Mon)23:53 No.17196818
    Where's that Knight with the Voiceless Spear? Get up and run Dracula through the side!
    Lyla, Elaine, can you get up? Can either of you cast Cure on Darius?
    Psion, can you hit Dracula with a Telekinetic Thrust?
    >> MetaQuest OP 12/12/11(Mon)23:55 No.17196843
    rolled 56, 74 = 130

    The marine with the Voiceless Spear charges in to save his commander, thrusting it towards Dracula. The First Age weapon is misaimed however, and only manages to scratch the monster. The Space Marine pays for his insolence as Dracula turns his attention to him and pounces on the superhuman, biting through his armor to feast on his life's blood. As he does so, some of his wounds begin to seal. Dracula drops the corpse and looks as if he is laughing... but no sound issues from him. Dracula pauses and begins to roar, but once more, no sound is heard. The Voiceless Spear, untended to on the ground, seems to glimmer with a new light.
    >> Anonymous 12/12/11(Mon)23:56 No.17196848
    Uhh, what's the Voiceless Spear supposed to do?
    >> Anonymous 12/12/11(Mon)23:57 No.17196859
    He hasn't turned to crystal, we might still be able to Raise the Marine.

    I hope those two rolls were for Elaine and Lyla.
    >> Anonymous 12/12/11(Mon)23:58 No.17196869
    We don't know. It was recovered from the lost city of Gondolin, and its powers are unknown beyond that it is a First Age artifact.
    >> Anonymous 12/12/11(Mon)23:58 No.17196873
    We have the Spear of Shut the Fuck Up!

    White Mages, get that awesome Marine back up again.
    Lyla, show that muted bastard some Holy!
    Darius, take your hastened ass over to Dracula and have some words with him now that he can't talk back, very sharp words.
    Tosh- Take the shot.
    KI, protect the mages, help get the fallen one away from Drac while they Raise him.
    >> Anonymous 12/12/11(Mon)23:58 No.17196875
    rolled 90 = 90

    Rolling for a Hydro Storm
    >> mick824 12/12/11(Mon)23:59 No.17196882
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    >>rolled 56, 74 = 130

    aw shit son, we be going inta super mode!!!
    >> Anonymous 12/13/11(Tue)00:01 No.17196910
    We appreciate the gesture, but only the dice rolled by OP counts.
    And as unfounded and superstitious as it is, you just took a 90 away from us.
    >> Anonymous 12/13/11(Tue)00:01 No.17196916
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    >> MetaQuest OP 12/13/11(Tue)00:02 No.17196931
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    Distracted by the loss of his voice, Dracula does not notice the heavy footfalls behind him until it is too late. With shaky, bloodied and broken hands, Darius drives Ringil through Dracula's chest, the legendary sword flaring with energy as it passes through the vampire's chest and out his side. All the healing Dracula had just received is lost and more at the touch of the potent weapon, the vampire falling to the ground, twitching, on his last legs.

    "Holy light!"

    The vampire's eyes widen in fear.

    "Shine down on bloody impurity!"

    The fanged maw opens, perhaps to utter a final plea, but no words come from the voiceless.


    A column of pure light burns away the remains of Dracula until naught but dust remains.

    LYLA has earned a PROMOTION to HERO!
    >> Anonymous 12/13/11(Tue)00:04 No.17196945
    >> Fireman Prime 12/13/11(Tue)00:04 No.17196952
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    >new hero
    >> Anonymous 12/13/11(Tue)00:05 No.17196957

    Fuck yeah
    >> Anonymous 12/13/11(Tue)00:05 No.17196965
    Quick, no time to celebrate, not yet!
    Elaine, if you've got a Raise left in you, Raise that last fallen Marine!

    Bring the Al'Kesh around for an emergency pickup; with Dracula defeated, Castlevania is likely going to self-destruct.

    We should attempt to recover the body of the Space Marine that got hit by a medusa head, but I don't know if we have the time to stick around, or if we should attempt a site-to-site beam out to outside the castle.
    >> MetaQuest OP 12/13/11(Tue)00:06 No.17196985
    rolled 71 = 71

    Elaine attempts to cast Raise on the fallen marine...
    >> Anonymous 12/13/11(Tue)00:08 No.17197005
    NO TRANSPORTING BIOLOGICALS! Remember what happened to that squirrel we experimented with?
    >> Anonymous 12/13/11(Tue)00:09 No.17197013
    There's a chance it won't be vanishing yet. Seemed both were tied here by the distortion arch.
    We might have a moment to look around, though I have no will to risk losing more people.
    However, we should mount an effort to recover the body of the one that fell down the shaft.
    >> Anonymous 12/13/11(Tue)00:10 No.17197025
    I know, but right now the Space Marine is dead. Maybe the effect only occurs on living things, since objects seemed to be transported just fine.

    But I suppose you're right. We'll just have to try to recover the body the conventional way.
    >> MetaQuest OP 12/13/11(Tue)00:10 No.17197028
    It works!

    The castle begins to shake, pieces of the ceiling falling down, pillars collapsing, walls, crumbling.

    "Dat Al'Kesh betta be here soon!" Tosh shouts as everyone limps to the hole in the wall. Just as the shaking reaches a crescendo, the familiar form of the stealth dropship soars into the view, opening its ramp as everyone jumps on board, the Psion using his telekinesis to make sure that no one 'misses'.

    With everyone accounted for save the two slain space marines, the dropship turns and begins to take off as Castlevania begins to implode in on itself. Finally with a giant gout of mist and an earthshaking explosion, the castle of Dracula vanishes, leaving only a circular crater behind.
    >> Anonymous 12/13/11(Tue)00:12 No.17197051
    We should see about acquiring the design plans for anti-grav belts from the Canon of Flashback: The Quest for Identity, or from the Star Wars Canon.
    We really shouldn't lose people to something as mundane as falling to their deaths.
    >> Anonymous 12/13/11(Tue)00:14 No.17197072
    I sure enjoy earning female heroes. We must acquire more female samples.
    >> Anonymous 12/13/11(Tue)00:15 No.17197096
    >the castle of Dracula vanishes, leaving only a circular crater behind.
    Welp, there goes that idea of recovering that body or doing more looting.

    Okay, let's pick up the Delta Greens, and have the Probe Droid sneak away, and move back towards Strahd's castle.

    Everyone get some rest, and have the KI's that didn't participate use the Federation medkits, with instructions from the Indefatigable's doctors, to help heal up the assault team.

    They'll need to rest and get their strength back, because next we're going to kill Strahd.
    >> Anonymous 12/13/11(Tue)00:16 No.17197099
    I thought Space Marines have jump packs built into their armor.
    >> Anonymous 12/13/11(Tue)00:17 No.17197121
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    Would you be open to hiring on Agrias Oaks? She doesn't seem to have a job after her journey with Ramza ends, and we can get her at a discount due to Lyla and Elaine.
    >> Anonymous 12/13/11(Tue)00:18 No.17197130
    Current fight status between Drac's crew and Strahd's?

    We might consider going over the crater later, see if we can find any trace of the bodies (or loot).
    >> Anonymous 12/13/11(Tue)00:19 No.17197141

    Great job, everyone. And welcome Lyla to the hall of home-grown heroes.
    >> Anonymous 12/13/11(Tue)00:21 No.17197160
    If I remember correctly, Agrias can OOB multiclass into White Mage or Geomancer.
    >> MetaQuest OP 12/13/11(Tue)00:22 No.17197175
    rolled 54 = 54

    >> MetaQuest OP 12/13/11(Tue)00:24 No.17197196
    Strahd's forces were severely weakened by the assault, but about half of the elites are still 'alive', with the fodder almost all destroyed. The destruction of Castlevania left Dracula's fielded forces in a stupor that was easily exploited.

    Strahd's remaining forces are now retreating to Castle Ravenloft.
    >> Anonymous 12/13/11(Tue)00:29 No.17197252
    Should we spring our betrayal now, or wait until we're in Strahd's throneroom?
    >> Anonymous 12/13/11(Tue)00:30 No.17197262
    Throne room. But let's take a bit to rest/patch up and search the rubble before stumbling our way back.
    >> Anonymous 12/13/11(Tue)00:32 No.17197274
    I'd say Throne Room. Lets also loot the ruins. There should be a ton of items in that pile of castle. We should also search the battleground. Castlevania monsters drop tons of loot.
    >> Anonymous 12/13/11(Tue)00:33 No.17197288
    Let's use the dwarven ring to help us get the loot.
    >> Anonymous 12/13/11(Tue)00:35 No.17197300

    Also, keep in mind we need to milk Strahd for as much info about Azalin as we can before killing him. If at all possible, anyway. He might give us some key clue as to how to bring that unholy abomination down. Also, we need to plan our pre-emptive, counter backstab now. I would also reccomend to have back up plans for the back up plans given our rolls.
    >> MetaQuest OP 12/13/11(Tue)00:35 No.17197301
    Taking an hour break while you guys figure out your next step.
    >> Anonymous 12/13/11(Tue)00:38 No.17197322
    How far in advance do you want us to plan?
    >> Anonymous 12/13/11(Tue)00:43 No.17197367
    Technically speaking we know that we already know more about Azalin than Strahd does. In fact, we know what Strahd knows about Azalin as well. Things that are well documented in the gazetteers and books. Strahd merely _thinks_ that we need to know more from him.
    >> Anonymous 12/13/11(Tue)00:45 No.17197386
    Okay, let's get some planning done.
    Scan the Castlevania ruins and battlefield.
    The former for the space marine's body and any treasures, and same at the battlefield.

    Now, do we want to give everyone on the Al'Kesh 8 hours to rest, then plop them outside the village, and have them arrive like they had walked the way from Castlevania back to Strahd?
    He will suspect something if none of his undead elites or spies see's us marching back to his castle.

    Also, how do we want the attack to go?
    Be led up to Strahd's room, and then have the Al'Kesh bust through a wall and disgorge Space Marines while the Leopard outside does combat drops of the Hellstars, Prawns, and Mobile Infantry, as the Overlord does an assault re-entry and smashes a portion of Strahd's castle and lays waste to all around it?
    >> Anonymous 12/13/11(Tue)00:47 No.17197404
    We should have our other teams locate the Mountain Fane begin arranging to break Strahd's link to it. That will decrease his armor class when the time comes.
    I recommend having the DGs secure it, and rig a photon torpedo to blow it to kingdom come. He can't have a connection to something that doesn't exist right?
    ANON: Can you confirm that, or would we have to go ahead with a ritual to break his connection?
    >> Anonymous 12/13/11(Tue)00:48 No.17197412
    Strahd is perhaps the most difficult of all darklords to face. His mastery of necromancy is so great he has produced a kind of "super-zombie," one that is capable of seeing invisible, regenerating like a troll and whose appendages continue to fight on when severed.

    Do any of you know anything that would prevent him from raising our dead to fight for him? That is what's going to make him dangerous.
    >> Anonymous 12/13/11(Tue)00:49 No.17197414
    If we have trouble finding loot, we use the dwarven ring.
    >> Anonymous 12/13/11(Tue)00:51 No.17197434
    Making our White Mages cast Reraise on our dudes.
    >> Anonymous 12/13/11(Tue)00:52 No.17197445
    Good plans so far.
    >> Anonymous 12/13/11(Tue)00:54 No.17197455
    Can our sensors detect if the reality distortion has been affected and in what ways?
    >> Anonymous 12/13/11(Tue)01:01 No.17197505
    Count Strahd von Zarovich CR 15
    Male vampire (human) necromancer 10
    LE Medium undead (augmented humanoid)
    Init +7; Senses darkvision 60 ft.; Listen +13, Spot +13
    Languages Common, Draconic, Elven, Giant, Infernal

    AC 27, touch 15, flat-footed 24; Dodge
    hp 70 (10 HD); fast healing 5; DR 10/silver and magic
    Immune sunlight; undead immunities
    Resist acid 10, cold 10, electricity 10, fire 10, positive energy 10, sonic 10; +4 turn resistance; ring of counterspells (dispel magic), nondetection
    Fort +6, Ref +11, Will +13
    Weakness vampire vulnerabilities (except sunlight)

    Speed 30 ft. (6 squares), spider climb 20 ft.
    Melee slam +9 (1d6+4 plus energy drain)
    Base Atk +5; Grp +9
    Atk Options Combat Reflexes, energy drain, magic strike
    Special Actions alternate form, blood drain 1d4 Con, children of the night 1/night, dominate (Will DC 18), gaseous form
    Combat Gear bead of force, lesser Silent metamagic rod, ring of counterspells
    Wizard Spells Prepared (CL 10th; prohibited schools abjuration and illusion):
    5th -- cloudkill (DC 20), fell draining lightning bolt (DC 18; creatures that take damage also gain one negative level), mind fog (DC 20), waves of fatigue
    4th -- dimension door, enervation (+8 ranged touch), fear (DC 19), enervated scorching ray (+8 ranged touch, +50% damage to living creatures, half damage to unliving), scrying (DC 19)
    3rd -- deep slumber (DC 18), fireball (DC 18), haste, fell draining magic missile (creatures that take damage also gain one negative level), ray of exhaustion (+8 ranged touch, DC 18)
    2nd -- blindness/deafness (DC 17), false life, fog cloud, scorching ray (+8 ranged touch), see invisibility, spectral hand
    1st -- chill touch (+9 melee touch, DC 16), expeditious retreat, mage armor (2), magic missile, ray of enfeeblement (+8 ranged touch), true strike
    0 -- detect magic (2), ghost sound (DC 15), message, touch of fatigue (+9 melee touch, DC 15)
    >> Anonymous 12/13/11(Tue)01:01 No.17197506
    So, rest and search the rubble.
    Things to look for, one dead marine, and one marine's armor. Plus any other loot OP and the dice are generous enough to lend to our cause.
    Make sure to cast Reraise on the team before going back to Strahd.
    Have other teams locate the Fanes, primarily the Mountain Fane, and rig a mighty blast at our signal. Cutting off some of Strahd's power, if he even has those fanes and powers in this version of his lands.
    We should prep to drop troops from the Al'kesh into his highest spire at the same time, that's were he keeps the sun-screen, I mean artifact
    that protects him from the sun.
    >> Anonymous 12/13/11(Tue)01:01 No.17197507
    According to this:

    We'll probably want to destroy the Swamp and Mountain Fanes, to get rid of his force field and energy resistance.
    >> Anonymous 12/13/11(Tue)01:03 No.17197519
    Maybe I am missing something, but is there any reason NOT give DG back their singularity rifles? It seems like sniping would be considerably less effective than a black hole to the chest for the remaining elites. Or at least get a few giving support sniping while the others provide heavy cover fire for any big enemy units?

    Also, how long are we going to keep up the adventurer ruse once we start the meeting?
    >> Anonymous 12/13/11(Tue)01:03 No.17197522
    I don't know if simply destroying the Fanes will be enough; we might need to enact the rituals to destroy them.
    Anyone have Expedition to Castle Ravenloft to see if it details what the rituals are?
    >> Anonymous 12/13/11(Tue)01:05 No.17197539
    Considering these are going to be elite undead, and Strahd's super-zombies, I think we should switch back to mass rifles. The limbs of the super-zombies continue to fight even after being severed, but I'd like to see them crawl out from behind the event horizon of a black hole.
    >> Anonymous 12/13/11(Tue)01:06 No.17197549
    We also have to deal with the issue of only having one chance. If Strahd chooses to, he can seal his domain. We'd be locked out with all new troops.
    >> Anonymous 12/13/11(Tue)01:07 No.17197555
    Found it on /rs/, working one right at the top.
    No mention of destroying the sites with kiloton or megaton explosions, that's a bit more outside the box than had been considered.

    We could try hopping through the steps.
    >> Anonymous 12/13/11(Tue)01:10 No.17197576
    So far that hasn't been working, then again, we just removed his Dread Lord competition. However we already have the Al'kesh and Leopard's troops within the area, so were should be good. Besides, his seal is 'just' magical poison mist. We're enviromentally sealed.
    >> Anonymous 12/13/11(Tue)01:22 No.17197695
    Reading it, the Runestones that are the source of the power do not seem indestrucable, there is mention of them being cracked and pitied (and of a piece can be pried loose to serve as an ioun stone. So I think the 'blow it to hell' plan is good.
    >> Anonymous 12/13/11(Tue)01:23 No.17197699
    Step 1: Go to the Svalich woods. Kill werewolves and take their loot. This will give us maps of the area, and the Sunsword or Holy Symbol of Ravenkind has a chance of being here.

    Step 2. Go to Ivlis Marsh. We need to kill the Drowned Lady here and then stick her corpse on the runestone in the fane. We will then break off the glowing runestone because it becomes an Ioun stone of wisdom.

    Step 3. Dig under the runstone and grab the artifact box. This box contains an item that when combined with the other two will remove Strahd's power.

    Step 4. Find and kill Madam Eva. We then stick her on the second runestone. Snap off the stone again, Charisma Ioun stone. Dig under it, this one has hair in the box.

    Step 5. Go to Lysaga hill. Kill Baba Zelenna, stick her on stone. Take Ioun stone. Get loot and artifact.

    Step 6. Put pieces together, kill blighted artifact.

    Step 7. Kill Stahd after buffing.
    >> Anonymous 12/13/11(Tue)01:25 No.17197717
    Some for the Daykeeper that protects from the sun. It's Hardness is just higher if we don't break something else first. I think we can apply sufficient blam to overcome it though.
    >> Anonymous 12/13/11(Tue)01:29 No.17197760
    Okay, which team are we using for this?

    Darius and the others are currently in need of rest and medical aid, and Strahd will be expecting us to show up in about 6 hours or so.
    >> Anonymous 12/13/11(Tue)01:29 No.17197767
    Too many steps. We want to strike decisively, with some out of the box tactics, while we are meeting with Strahd.
    >> Anonymous 12/13/11(Tue)01:31 No.17197790
    What, just use photon torpedoes dialed to 15-kilotons to destroy the Fanes and the sources of Strahd's power?
    >> Anonymous 12/13/11(Tue)01:31 No.17197798
    These are the normal steps. We can also use the "Single shot from orbital laser on each target" method.

    Unfortunately, the "Power Overwhelming" method destroys most the loot.
    >> Anonymous 12/13/11(Tue)01:34 No.17197819
    I just thought of something. Do you guys think Egon could rig up a machine that makes Sunlight? If we do this, all we need to do is destroy his crystal that makes him immune to dying from sunlight.

    Boom, instant kill.
    >> Anonymous 12/13/11(Tue)01:34 No.17197824
    Step 1: Locate Fanes.
    Step 2: Bring down the Indefatigable.
    Step 3: Meet with Strahd.
    Step 4: As soon as he tries to mindfuck Lyla: quantum torpedos for the Fanes and Castle Ravenloft's top spire.
    Step 5: Lyla rejects Strahd's advances violently.
    Step 6: Everyone else joins in on that.

    Look for those wolves and map though, a chance at those relics would be nice.
    >> Anonymous 12/13/11(Tue)01:35 No.17197835
    The proton pack can be modified to shoot a proton beam that has the same properties as sunlight when used against a vampire.
    If the Inde's transporters are working again, we could beam up our proton pack from Pennsylvania, modify it, and beam it down to us in Barovia.
    >> Anonymous 12/13/11(Tue)01:36 No.17197841
    Not much loot to be had their, as far as I can see. Gaining the signs for ourselves would draw Strahd's attention and we might have several Ioun Stones from blowing them to pieces.
    >> Anonymous 12/13/11(Tue)01:38 No.17197856
    Sunlight Vulnerability As long as the Dayhea rt remains
    intact, Strahd suffers no ill effects from sunlight. Once
    the Dayheart is destroyed, if Strahd is exposed to direct
    sunlight, he can take only a single move or standard
    action in the first round. The next round, he is

    that's the ability from the book I was referencing at
    >> Anonymous 12/13/11(Tue)01:38 No.17197861
    If we hit the Fanes with Quantum Torpedoes, there won't be any werewolves or maps left.
    >> MetaQuest OP 12/13/11(Tue)01:42 No.17197882
    Though it still cannot pierce the mists to scan for other things, the Storm CAN detect that the reality distortion from Dracula has ceased.

    A thorough search of the crater reveals nothing. Castlevania took everything within it when it was consumed by the mists.

    The other teams begin to search for the Fanes.

    How long did you want them to search?
    >> Anonymous 12/13/11(Tue)01:43 No.17197892
    3 hours? This gives us time to set up a backup plan if we can't find them.
    >> Anonymous 12/13/11(Tue)01:44 No.17197896
    5-6 hours.
    We can probably get away with not meeting Strahd for 12, but I don't want to push it too much.

    Make sure that the infiltration team receives medical attention and that they get some rest, they'll need all of their MP and spell slots for this fight.
    >> Anonymous 12/13/11(Tue)01:46 No.17197921
    Can we send them the first link from here?

    We are Meta aware, this should be an almost perfect map excluding any damage Castlevania appearing did.
    >> Anonymous 12/13/11(Tue)01:47 No.17197935
    Have the Delta Greens search out the map in the Svalich Woods, tell them to load for werewolf.
    If we can find those woods and the map, then the rest should be about right, it we can't locate that with the Meta info we have, it probably means that they aren't here and Strahd's connection to them is already moot.
    At least 8 hours. Let the Abjurer and Psions rest up while we get healing to everyone else.
    >> Anonymous 12/13/11(Tue)01:49 No.17197954
    Eight should be fine. Strahd is used to D&D mechanics that work on 8 hour metrics anyway. Assuming we didn't perish when the place collapsed/vanished.
    >> Anonymous 12/13/11(Tue)01:51 No.17197974
    We also have to remember to finish him. After vampires are defeated, they turn into a mist and head to their tomb. They are then helpless for one hour.

    Although, this is moot if we just HOLY the asshole like we did with Wesker when he was in mist form.
    >> Anonymous 12/13/11(Tue)01:52 No.17197987
    Look, if we're going to have the Delta Greens down there, then we should also have the Probe Droid there with distracting holograms, and maybe some more backup. We can't allow anyone to escape alive if they see us. Our operation in those woods needs to be kept secret until we backstab Strahd.
    >> MetaQuest OP 12/13/11(Tue)01:53 No.17197992
    Your forces scour the land for those hours and report back that not only did they not find the fanes, but the maps are inaccurate. This is NOT a perfect replication of the original environs of Ravenloft.
    >> Anonymous 12/13/11(Tue)01:53 No.17197999
    Plus it'll take 6-8 hours for his forces to return..

    If we take less time than that to locate the Fanes and such, we should consider arriving AHEAD of Strahd;s own forces.
    >> Anonymous 12/13/11(Tue)01:55 No.17198021
    Good, that means he doesn't have those innate connections to the Barvia here. So he has relatively mortal AC and no extra resistances.
    >> Anonymous 12/13/11(Tue)01:57 No.17198048
    This is either very good (the Fanes are gone and so are their protections) or very bad (the Fanes are moved but active, and Strahd has their protection).

    Alright, nothing more we can do right now.
    What's the progress of Strahd's forces; have they finished returning to their master?

    Also, status report on our initial away team; how are they doing, and are they ready for a second fight?

    Replicate 5 X-COM High-Explosives and put them in the satchel with the other explosives. They worked on Dracula, they might work on Strahd.
    >> Anonymous 12/13/11(Tue)01:58 No.17198060
    OK we got our answer in 5-6 hours, pile into the Al'kesh and zip ahead of Strahd's returning forces to pay him a visit.

    Prep the Leopard for take off, when the shit hits the fan we'll land it between the castle and the troops and keep 'em from joining the fight there.
    >> Anonymous 12/13/11(Tue)02:00 No.17198080
    Current plan: Find Strahd, prepare a simultaneous "Blow up all of Strahd's Shit" manoever on his Fanes and all his sources of power, and kick him in the cunt.
    Remember: We have lots of well-rested Knights Inductor, a White mage, 2 Psions, 2 Abjurers, 3 Mobile Infantry, and a bunch of mechs for potential use in the dropship.
    Between the Leopard, the Overlord, and the Al'kesh, we could potentially attack a whole crapload of things at once.

    Heck, "Drop all the Knights Inductor and the Mobile Infantry on top of castle Ravenloft, and have any remaining Mechs guard the entrance to the castle" is one of the more steamrollery solutions. If Strahd already has forces out in the field, then they're not in the Castle.
    >> MetaQuest OP 12/13/11(Tue)02:00 No.17198082
    OK, and tomorrow at 7 (I swear I'll be there on time this time guys, honest) we'll see what happens.
    >> Anonymous 12/13/11(Tue)02:00 No.17198085
    Well, we can still try the "Missle to the tower with the Dayheart in it" and "Proton-pack rigged to shoot sunlight" Strahd to death.
    >> Anonymous 12/13/11(Tue)02:02 No.17198100
    I suggest that we have the Leopard and the Al'Kesh detailed to hit Strahd's castle, and the Overlord should cut off Strahd's returning minions.
    Have it drop off the MLRS a safe distance away, and then interpose itself, 2 Hellstars, 6 Tomahawk Destroids, and our VF-25 squadron between the castles and the minions.
    >> Anonymous 12/13/11(Tue)02:04 No.17198120
    Timing wise, only the fastest elements could be back already.
    Replace any KI too tired or injured, and have our vanguard of return, ahead of Strahd's forces, with seemingly the same number of troops as had left, plus all the White Mages. Meet, talk nice, when Strahd goes for the girl, just open completely up on him, have the Leopard intercept the rest of Strahd's forces, have the Al'kesh blast the tallest spire and it's protection from daylight, and begin disgorging troops.
    >> Anonymous 12/13/11(Tue)02:04 No.17198122
    You know, we also have a slime thrower as well.
    I find the idea of hosing down Strahd with positively-charged mood-slime to be both hilarious and possibly effective in weakening his powers. We will need confirmation from Egon if it would work, of course.
    >> Anonymous 12/13/11(Tue)02:05 No.17198131
    Nothing like Artillery and Air power to deliver a ball-busting hammer of wrath upon your foes.
    >> Anonymous 12/13/11(Tue)02:09 No.17198163
         File1323760159.png-(39 KB, 640x480, grin.png)
    39 KB
    Gentlemen, we have our 'Kick Strahd in the cunt' plan.
    Also, make sure that awesome marine with the voiceless spear comes along.
    Besides the whole 'shut up the villian' thing, D&D spells require spoken components, and he doesn't have Silent Spell. Pic related.
    >> Anonymous 12/13/11(Tue)02:12 No.17198182
    And a high level mage in D&D without spells?

    Completely. . . Fucking. . . Worthless

    >> Anonymous 12/13/11(Tue)02:12 No.17198183
    I'd prefer to bring in the Overlord to intercept the returning minions, and have both the Leopard and the Al'Kesh drop reinforcements to take down Strahd.

    Though I suppose there is an upper limit to how many reinforcements we can bring, simply because there won't be enough space in the throne room to be able to effectively fight.
    >> Anonymous 12/13/11(Tue)02:12 No.17198186
    Voiceless spear: Makes things stfu.
    Does that mean the Nameless sword erases a person's name from history?
    >> MetaQuest OP 12/13/11(Tue)02:13 No.17198197
    It's been 6 hours since you left Castlevania due to the searching. Strahd's surviving forces have returned by now.

    And now I'm off. Until next time.
    >> MetaQuest OP 12/13/11(Tue)02:13 No.17198200
    Oh, someone remember to archive this.
    >> Anonymous 12/13/11(Tue)02:14 No.17198207
         File1323760466.jpg-(103 KB, 356x600, Leonora.jpg)
    103 KB

    I had no idea her last name was Belmont!

    Vote we get her some training as a Sage.

    Also, speaking of heroic types- may I suggest a few not-so-well-knowns along the same the lines? Take this young lady, Leonora. She's from FF:IV...the After Years, and she's a Sage herself.
    >> Anonymous 12/13/11(Tue)02:14 No.17198208
    You what, fuck it, we should go ahead and land the Overlord while all the shit is going down too.
    Right on Strahd's porch.
    Just as a big WTFU for him to see outside while we fight him.

    I'm tired of being on the recieving end of cunt-kicks on the world. I want to deal one out for once.
    >> Anonymous 12/13/11(Tue)02:19 No.17198252
    Considering that it was 6 hours by foot, zombies should still be lagging behind, mounted knights would back for some time, and anything else roughly human should be just arriving.
    >> Anonymous 12/13/11(Tue)02:20 No.17198258
    The only problem with landing our Overlord right on top of Strahd's castle is that we won't be able to use the MLRS. I really want a chance to finally use them.

    Oh, and we really should check with Egon if the slime-thrower will work against Strahd. If nothing else, it'll be one more 'FUCK YOU' to him from us, by covering him in slime.
    >> Anonymous 12/13/11(Tue)02:21 No.17198269
    It was mostly his elites that survived, and most of them are mounted. So yeah, it would make sense that his surviving forces have already made it back save a few stragglers.
    >> Anonymous 12/13/11(Tue)02:22 No.17198273
    We probably don't want to blast the castle much while we're inside fighting him at the dinner table.
    >> Anonymous 12/13/11(Tue)02:27 No.17198309
    *cue me laughing hysterically*

    Oh crap. We could pull the same trick a second time.
    Land the Overlord at the former site of Castlevania. Bring the Leopard over (keep the KI hidden), use the troops between them to make it seem like Yet Another interloper and his strange castle has arrived. Get Strahd to send his troops out to meet them, then go back to Plan 'Ganking him in his own crib'.
    >> Anonymous 12/13/11(Tue)02:31 No.17198361
    Roger that.
    I honestly am never sure what to put in the archive tags; we've got so many different named characters both on our staff, and on our "To kick in the crotch" list.

    I'm thankful that we haven't had much contact with truly intelligent and deceptive motherfuckers. Between Tzeentch, the Nameless one, the Gravemind, Durandal, and C&C's Kane, I'm wondering what will happen when there's a foe we need to outwit, rather than out-blast?

    Also, SUEs. They're out there somewhere. Everywhere from Anubis to Zeus to Jesus to Krishna, any story in the world has people that'll self-insert into it. Dante's Divine Comedy is the best example. I'm not sure if we'll encounter SUEs as powerful as deities, but we might.
    >> Anonymous 12/13/11(Tue)02:33 No.17198382
    Well, unfortunately I won't be around tomorrow, at least not until late.
    However we work it out, I want that cunt kick to come when he tried to mess with Lyla.
    That is his fuck up that brings it all down on him.

    On the off chance that Strahd actually gets over his compulsions and doesn't try for her, then great for him- but he has yet to do that in hundreds of years.
    >> Anonymous 12/13/11(Tue)02:36 No.17198415
    Not that kind of SUE. Don't mix-up a 'mary sue' with a Super Unbalanced Entity. SUEs are non-canonical and disruptive to reality.
    >> Anonymous 12/13/11(Tue)02:39 No.17198448
    rolled 3 = 3

    And may the Dice not fuck us over.
    Thank you, dice.
    >> Anonymous 12/13/11(Tue)02:40 No.17198454
    > I'm not sure if we'll encounter SUEs as powerful as deities, but we might.
    I guess you haven't been following along. Final boss for this world is a SUEified Dark Power from Ravenloft. An already crazily powerful force, now mucking with other canons and Meta-access, and still as evil, manipulative, sadistic as ever.
    >> Anonymous 12/13/11(Tue)02:41 No.17198461
    >And may the Dice not fuck us over.
    >Roll a 3
    I think the dice just said 'fuck you' to us.
    >> Anonymous 12/13/11(Tue)02:46 No.17198511
    You know, these White Mages have been working out great for us. I think we should get more of them. And enough Ethers to keep them casting ReRaise, Regen, and Shell on all of our away teams.

    Also, we need to come up with a plan on how we're going to combat drop all those KI's in the Al'Kesh and have them support the attack team against Strahd.
    >> Anonymous 12/13/11(Tue)02:57 No.17198675
    What we need are Economizers.
    All spells: 1 MP
    >> Anonymous 12/13/11(Tue)03:17 No.17198955
    Yeah, they'd be nice, but they're really rare drops or steals. We could have TG Requisitions get us a few, but a dedicated Alchemy Lab with Chemists and a Hydroponics Lab to create herbs and plants to produce a renewable supply of Ethers might be cheaper.
    >> Anonymous 12/13/11(Tue)03:27 No.17199069
    We should try to get just one for Lyla though.
    >> Anonymous 12/13/11(Tue)03:52 No.17199308
    If we have an Equipment Requisition left for it.
    There's a bunch of other stuff that we're currently in need of, such as more nanny-bags, potions or an alchemy lab, fabricators, holo-emitters, EMH's with Mobile Emitters, and of course replacing our entire droid complement.
    >> Anonymous 12/13/11(Tue)04:04 No.17199397
    We should probably set up a list of items and people we want.

    Economizers (probably expensive. Ethers until then)
    Nethack Holy Water
    Heartgold era Pokegear with all upgrade cards (specifically Itemfinder)
    Alleria's Flute of Accuracy (ranged damage up)
    Staff of Negation (dispels)
    More Nannybags
    More RED-2
    More Small Soldiers

    another EMH
    More X-com engineers
    More White Mages
    Replenishment of killed troops
    More very useful and expendable droids
    Some kinda mage or sage good at identifying shit

    GetterRobo from Shin Getter Robo (it fits our requirement for a vehicle with drills, and it's strong)
    Salvage Corvettes from Homeworld

    Agrias Oaks
    Warcraft III Paladin lvl6 +
    Pathfinder or D&D magical item crafter
    Alpha 7 (Power Rangers)

    Engineering Workshops
    Alchemy Lab
    >> Anonymous 12/13/11(Tue)04:05 No.17199413
    Due to certain developments in the Schlockverse Canon, RED-2 is going to be a very difficult commodity to acquire.
    >> Anonymous 12/13/11(Tue)04:19 No.17199498
    Considering how little of it was made, it was always a very difficult commodity to aquire. I think we've gotten 6 so far?
    >> Anonymous 12/13/11(Tue)04:21 No.17199511
    I believe so.
    Now that Adroit Sanctum is having their supply revoked, we don't have a place to steal it from.
    >> Anonymous 12/13/11(Tue)04:24 No.17199534
    We could swipe some of the RED-1 before it's destoryed, but it seems it has a nasty side effect of making zombies. It might just be in that specific incidence though
    >> Anonymous 12/13/11(Tue)04:27 No.17199564
    I'd rather not take the chance.
    >> Anonymous 12/13/11(Tue)04:32 No.17199591
    I wonder how much it'd cost for EVE style cloning tech?
    >> Anonymous 12/13/11(Tue)04:52 No.17199727
    Probably 2 Ship Upgrades and 3 Equipment Requisitions at minimum.
    It's not just the cloning tank you need; you also need all of the infrastructure that goes along with it. The growth mediums, the neural implants, the nutrient feeds, the control systems, and all of the sub-systems. Then there's the manufacturing base to actually build all of the parts and spare parts, the technicians needed to maintain it, and the manufacturers that make the tools that the technicians use, with their own set of technicians. Even if you used replicators to create replacement parts, you still need teams of dedicated technicians, engineers, and programmers.
    >> Anonymous 12/13/11(Tue)10:51 No.17201275
    Train Lyla or Elaine as a Mystic (FFT). This way they can inflict status ailements like SILENT.
    >> Anonymous 12/13/11(Tue)10:53 No.17201292

    Which Getter Robo?

    We're supposed to be be acquiring VB-6's and outfitting them with a mishmash of different weapons.
    >> Anonymous 12/13/11(Tue)10:57 No.17201322
    We should train the other White Mages in Mystic. Elaine could probably go Summoner and Lyla can take Time Mage.

    But who is gonna get Geomancer exp?
    >> Anonymous 12/13/11(Tue)11:01 No.17201349
    This thread is in autosage, and we have a session tonight; should we put together another planning thread?

    So far, the only coherent plan we seem to have is:
    1. Make sure everyone is healed up, magic is restored.
    2. Top off on High Explosives, make sure that equipment is ready.
    3. Cast ReRaise on the assault team, as well as Cat's Grace and Haste on both Darius and the KI who is wielding the Voiceless Spear.
    4. Have the assault team go up to meet Strahd.
    5. When the fight breaks out, have the Al'Kesh blow open a hole at the top of Strahd's castle and destroy the Dayheart artifact.
    6. The Leopard and the Overlord drop down and prevent undead reinforcements from going to Strahd's aid.
    7. In the fight against Strahd, prioritize hitting him with the Voiceless Spear to prevent him from casting spells with verbal components.
    8. Destroy Strahd.

    We still need to determine if we can modify a proton pack to simulate sunlight, if the slime-thrower would be effective at all, and the final composition of the assault team.

    Are we still going with:
    A: Darius, Tosh, Finalon, Lyla, Elaine, 1 Psion, 1 Abjurer, 6 KI?
    Or should we make it:
    B: Darius, Tosh, Finalon, Lyla, Elaine, 3rd White Mage, 3 Psions, 3 Abjurers, 6 KI?
    >> Anonymous 12/13/11(Tue)11:55 No.17201762
    Going to Strahd with the same team he saw us leave with (replacing lost KI, go helmets), plus all the white mages (the girls both being people found and rescued).
    >> Anonymous 12/13/11(Tue)12:08 No.17201858
    Ah but Acquisitions has time on their side.
    I'd already assumed 'new' supply wasn't being produced anymore in the current timeline before we had even heard of it, given that his production operation was being shut down.
    >> Anonymous 12/13/11(Tue)12:17 No.17201933
    So you want Option C.
    C: Darius, Tosh, Finalon, 3 White Mages, 1 Psion, 1 Abjurer, 6 KI

    They can't just continually mine the same timespan for the RED-2, though. If they take too much, then it will cause a disruption.
    >> Anonymous 12/13/11(Tue)13:11 No.17202443
    No, we added the psion, abjurer, and one KI for the infiltration team. Were reverting to the apperance of the ground team. We can get away with thw extra WMs as rescues, but the more we return with the harder it gets to explain.

    As for RED, that is one more reason to recruit Dr. Todd "Lazzarus" Cantspellhisnameofhand. The Tough's first doctor.
    >> Anonymous 12/13/11(Tue)13:47 No.17202840
    But that means losing the defensive spells and powers of the Psions and the Abjurers.
    We could buff them up before they enter the castle, but Strahd's going to know something's up if we have that many layered spells that we light up like a Christmas tree to Detect Magic.
    >> Anonymous 12/13/11(Tue)15:37 No.17204003
    For everyone else, our 3 choices of Assault Team:
    A. Darius, Tosh, Finalon, Lyla, Elaine, 1 Psion, 1 Abjurer, 6 KI

    B. Darius, Tosh, Finalon, Lyla, Elaine, 3rd White Mage, 3 Psions, 3 Abjurers, 6 KI

    C. Darius, Tosh, Finalon, Lyla, Elaine, 3rd White Mage, 5 KI
    >> Anonymous 12/13/11(Tue)15:43 No.17204069
    What if we used Unreal Cloning tech? its very close to EVE Cloning, except you don't need to be compatible, you don't need a lots of expensive infrastructure, after all a for profit corporation build arenas by the hundreds for its own use), and you don't need implants IIRC
    >> Anonymous 12/13/11(Tue)16:01 No.17204212
    Well if we go in there with five more people it is going to get suspicious that way too if any of our other mages and psions are blonde women we might be able to stretch the lie to cover them too though.
    >> Anonymous 12/13/11(Tue)16:11 No.17204310
    Just because a corporation built it, doesn't mean that it's less dependent on infrastructure. It still needs operators, technicians, parts, replacements, and all of the technicians, parts, and replacements for the equipment that they use.
    >> Anonymous 12/13/11(Tue)17:36 No.17205123
    Ok, so we've got two main lines of thought:

    'Kick Strahd in the Cunt' as soon as he makes a move for Lyla.
    Drop the Overlord and pile out the troops to get Strahd to send his forces out, then jump him.

    I'd say we prep actions for each version, and let Strahd's actions determine which form we take, if he holds off on going for the girl, we do the fake out plan, if he goes straight girl, we bring forth upon him a righteous beatdown.

    Either way, we go in with Darius, Tosh, Finalon, 5 KI, and all three White Mages. If any of our Abjurers or Psions are blonde and female, we bring them too. We explain the extra people as more women rescued from the interloper's castle, he must have cast a wide net for blondes.

    Everyone on the transports on standby for immediate action.

    As far as when we time our return, I'd either say now (now being 6 hours since Dracula's defeat) or, if it is not currently daylight, return at dawn. We want the fighting to just down during the day to limit his options. If we could actually be lucky enough to have Strahd outside when we blow the Dayheart, that would be awesome.

    All opening attacks on Strahd should focus on getting an early hit with the Voiceless Spear, that would almost completely neuter his magical options.

    A real question is of what secondary objectives we should go for. I'll be back with a listing of interesting targets in a bit..
    >> Anonymous 12/13/11(Tue)18:28 No.17205639
    Chapel: Icon of Ravenloft. We don't have anyone that turns undead, but extra healing once a day is handy.

    Treasury: Pretty much straight-up loot, which with all we've lost, I say we go for. Get a team in there with teleport beacons and grab it.

    Wine Cellar: Just because damnit, plus some of it is magical too.

    Kitchen: Rare Spices, Firebreather, and a +1 meat cleaver. Why? Why not?

    The Necromancer has a decent stash of platinum, but I'd say leave her alone and we won't have to worry about her joining the fighting. Seems she doesn't trust Strahd any more.

    Looking through the crypt there doesn't seem to be much of particular interest, unless we wanted the Saint's thighbone (one time use), or the Shroud (cures disease, curses evil). There's few lesser things of interest as well..
    Ok, strike that, apparently if we defeat Strahd his body reforms in his tomb and we have to truck down there to finish it off? ..Well, on the upside. That means more time to loot the place while we go after him, eh? Well, unless we can manage another parting Holy like we did for Wesker.

    Let's avoid the Hall of Heroes, pissed off spirits are annoying to fight. Also avoid the warlocks' area, one more 'ally' that isn't likely to really help Strahd is we don't give them a reason to.

    Also many chances to come across the Sunsword or Tome of Strahd, but hell if we know if they'll happen to be anywhere.
    >> Anonymous 12/13/11(Tue)18:44 No.17205783
    All in all, I'm surprised that Castle Ravenloft is as light on the loot as it is. Then again, Strahd isn't actually as big a bad as I thought either, so I guess that's balance for you.
    Shame about Castlevania, but it was the smarter move to go for the throat rather than dick around there. That place was ten kinds of deadly, but had loot to match if we wanted to spend our lives dearly.
    >> Anonymous 12/13/11(Tue)18:57 No.17205919
    I'm concerned with Strahd's elite undead if we go treasure-hunting.
    The super-zombies are only going to be vulnerable to concentrated high explosives, Holy's, and possibly mass rifles. I don't see many other weapons having much effect.
    Though I suppose phasers set to disintegrate might work.
    >> Anonymous 12/13/11(Tue)19:16 No.17206210
    Seems the bulk of the zombies were lost in the fighting with Dracula, and a bunch of vampires were lost the previous evening. That probably leaves a few vampire spawn, lieutenants, some undead, and lots of construct guardians at various locations.
    Stradh Zombies aren't all that bad, they just don't always go down when they should.
    I'm more concerned about specters, but if we avoid where they haunt, we should be good.
    >> Anonymous 12/13/11(Tue)19:21 No.17206298
    It's not the regular zombies, it's the Strahd super-zombies that I'm worried about. They'e tougher, can see invisible, and get regenerate like trolls.
    >> Anonymous 12/13/11(Tue)19:37 No.17206522
         File1323823048.png-(584 KB, 550x580, Strahd Zombie.png)
    584 KB
    Well, you're right about them being tougher.
    No go on the see invisible though.
    Actually, I can't find anything with see invisible. That's why I want the Delta Greens to be on point when it comes to treasure hunting.
    >> Anonymous 12/13/11(Tue)19:40 No.17206565
    Strahd doesn't do 'regular zombies' the only one's 'worthy' of him are the Strahd Zombies.
    >> Anonymous 12/13/11(Tue)19:54 No.17206787
         File1323824099.png-(12 KB, 550x341, late op is still great.png)
    12 KB
    >> MetaQuest OP 12/13/11(Tue)19:56 No.17206803
    I was only joking about this, but really, it seems to be coming true...

    Thread will be up in about 10 minutes.
    >> Anonymous 12/13/11(Tue)19:58 No.17206819

    The article mentions that Strahd's super-zombie is capable of seeing through invisibility, but with the amount of material around Strahd, I haven't been able to find the exact source.
    >> Anonymous 12/13/11(Tue)20:02 No.17206879
    Indeed, the wonder that is _wikipedia_ turns out to be wrong.
    Please hold your shock and amazement.
    >> Anonymous 12/13/11(Tue)20:03 No.17206890
    >> MetaQuest OP 12/13/11(Tue)20:04 No.17206894

    New thread is up. Of course we can use still use this one for a bit for questions and the like.
    >> Anonymous 12/13/11(Tue)20:07 No.17206922
    Hm, I think the only questions that have come up are:

    Are any of the Abjurers or Psions blonde females?

    And, does ANON believe this castle is going to go anywhere after we defeat Strahd?
    >> MetaQuest OP 12/13/11(Tue)20:11 No.17206972
    No and yes.

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