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  • File : 1324344285.jpg-(26 KB, 320x231, StarscreamfallsthroughOrzwithPDA.jpg)
    26 KB TG Quest 39: The Mountains of Metaness. MetaQuest OP 12/19/11(Mon)20:24 No.17273710  

    You are the command crew of the Transpace Guard vessel The Oncoming Storm. You are currently trapped within a world going mad, tormented and tortured into becoming a new Ravenloft by an escaped Dark Power calling itself, "The Ebon Night." You've managed to take out Strahd and Dracula along with Vampire Wesker and Claudia Gillespie, the new Darklords of emerging domains. With the lords slain, most of the globe has returned to normal, even as Azalin Rex managed to flee before you could face him.

    However, now two more challenges await. A reality distortion has been detected under the alien city built on the Mountains of Madness. A probe droid sent there, VP-99, managed to discover a secret network of tunnels that the shoggoths shunned for some reason. There you discovered much Old One loot and a chamber with some sort of world pillar in it.

    In Japan, another probe droid managing to learn that Griffith and his Apostles managed to take central Tokyo, and were turning it into a medieval domain of terror. The droid even managed to locate Griffith's new base, a skyscraper being converted into a castle-like tower named, "Hawk's Perch."

    As always, it is up to YOU to command the Transpace Guard to victory here.

    Last Thread: http://suptg.thisisnotatrueending.com/archive/17239971/
    >> Anonymous 12/19/11(Mon)20:39 No.17273913
    Okay, it's been a bit. Have our science-y crew members made any headway on the translations of the writings?

    VP-98 (Japan Drone) is to ensure it's lost all pursuit, then continue it's search for those monster summoners. All stealth protocols are to be followed. Do not reveal self until otherwise ordered, and stick with current cover story.

    Team deployed near the pillar is to hold position and await orders.
    >> MetaQuest OP 12/19/11(Mon)20:41 No.17273947
    rolled 95 = 95

    A little progress has been made. Some of the passages seem to indicate that the pillar is linked to some sort of energy framework that holds the world together. So it is not holding up the world physically, but rather mystically.

    The probe droid begins another round of patrols...
    >> Anonymous 12/19/11(Mon)20:45 No.17274003
    TG Quest!

    I would have had it hiding for awhile, but you roll well, I like the cut of your jib.
    >> Anonymous 12/19/11(Mon)20:50 No.17274051
    Haha. Stealth protocols for the win. At this rate, we're gonna have two epic probe droids! These two definitely get upgrades when things get done here. First on the list: integrated Reality Emitters, and maybe some energy shields.. Obviously better power sources, too!
    >> Anonymous 12/19/11(Mon)20:55 No.17274124
    Maybe sacrifice an Observer for parts to upgrade them.
    Observers are just simple drones, while those guys are droids, which have some personality to hero-up with.
    Cloaked Probe Droids with psi-tech sensor enhancements. I like that concept.
    >> MetaQuest OP 12/19/11(Mon)20:58 No.17274156
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    The probe droid detects the sounds of a fight breaking out near it during its patrol and accelerates to intercept the disturbance. Hiding in the shadows, it sees before it a grotesque monster that looks like an incredibly obese giant man, with flesh so fat and layers it almost looks like he's melting. What marks him clearly as inhuman though, are the huge eyes set in his chest, with a fanged maw bisecting the bloated stomach. Three other strange monsters battle it, one appears to be a tall masked man with bladed shoes and a large pole-arm, the second appears to be another masked figure with inhuman lanky proportions and an odd fanged-smile-like crest on his chest. The third looks like a lean female warrior with a cone-shaped helmet and double headed naginata.

    The three masked monsters are tearing the fat one apart as he repeatedly tries in vain to break past them to get at the three teenagers apparently controlling their actions.
    >> Anonymous 12/19/11(Mon)20:59 No.17274164
    And that's why drones are the best.
    >> Anonymous 12/19/11(Mon)21:04 No.17274227
    Looks like we're dealing with the heroes of Persona 4.
    The Protagonist (possible names are Sōji Seta and Yu Narukami)
    Yosuke Hanamura
    and Chie Satonaka
    Although it appears that they're from before their story was completed, given that none of them have their stage 2 personas.
    >> Anonymous 12/19/11(Mon)21:04 No.17274236
    Persona users confirmed! Wait until the fight is over, then cautiously make contact with them. Audio first, then if the response is positive reveal VP-98. STICK WITH COVER STORY.

    Also, do not harm the pillar in the city. Have VP-99 CAREFULLY search the pillar room's perimeter. Stealth protocols, etc.
    >> Anonymous 12/19/11(Mon)21:06 No.17274267
    Alright. We've located the Persona 4 protagonists. (Still need to locate Guts). They're pretty badass... for kids.

    I saw we send in Darius and his battle brothers with a Steel Rain assault, preferably straight unto the monster's head. Alternatively, we contact them with the Probe Droid after their fight's done. Offer intel, support, etc.

    Either way, they'll probably appreciate not having to risk their necks anymore once we send in the Astartes.

    >nralle unto
    Of course, captcha.
    >> Anonymous 12/19/11(Mon)21:08 No.17274289
    We are not sending Darius in until we can be sure that we can actually provide support.
    >> Anonymous 12/19/11(Mon)21:09 No.17274302
    We don't have any troops in Japan at the moment, and I'm pretty sure we were looking to finish up in Antarctica first, because the potency of the mist still scares us.
    >> Anonymous 12/19/11(Mon)21:09 No.17274303
    Seconding holding off on STEEL RAIN. But keep it as an option.
    >> Anonymous 12/19/11(Mon)21:09 No.17274306
         File1324346978.jpg-(51 KB, 655x480, persona_4___seta_ft__izanagi_b(...).jpg)
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    >Google-fu, Activate!
    Confirmed for Persona 4.

    Suggest having the probe wait for a opportunistic strike on the fatmonster. Hit it when it's distracted, help finish it off, jump it from behind. Whichever seems most tactically sound as it observes the fighting.
    >> Anonymous 12/19/11(Mon)21:09 No.17274307
    Observe the fight, wait until it's over before attempting audio contact. Stick with the cover story.
    We're trying to make contact with any insurgent forces as we work to resolve this crisis.
    >> Anonymous 12/19/11(Mon)21:12 No.17274329
    Look, STEEL RAIN is funny and all, but in this urban environment it's a stupid tactic to use.
    Especially given what we have at our disposal.

    We have an Al'Kesh and Delta Green operatives with Chinese stealth armor. We can have them go from skyscraper rooftop to skyscraper rooftop, sniping Apostles with anti-material sniper rifles.
    >> Anonymous 12/19/11(Mon)21:12 No.17274332
    Excellent, the P4 protag is very powerful. Maybe not as much as the MC from 3, but still a force to be reckoned with.
    >> Anonymous 12/19/11(Mon)21:14 No.17274351
         File1324347260.jpg-(158 KB, 1469x1567, Izanagi 02.jpg)
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    >Izanagi is a Japanese creation deity born of the seven divine generations in Japanese mythology. He is also known as Izanagi-no-mikoto, the "male who invites". He and Izanami created many of the islands and deities of Japan. When Izanami died, Izanagi tried to retrieve her from the underworld, but failed. He mistakenly looks at her while she in a rotting, monstrous state in the underworld, which shames her. She attempts to kill him, and swears to kill a thousand of his men a day. Izanagi claims that he will make sure that a thousand and five hundred will be born each day.
    >> Anonymous 12/19/11(Mon)21:14 No.17274353
    ..I like this guy. Let's get this ready to go. Allies would appreciate the firepower.

    >down BUAEZuh

    Yes, captcha; even him. An awesome Apostle though he may be... Can't be helped.
    >> MetaQuest OP 12/19/11(Mon)21:14 No.17274356
    rolled 82 = 82

    Opportunistic strike: The probe will only attack if its attack will hit. Lower rolls will result in it staying in stealth.

    The pillar room is already secure, though there are more tunnels branching off from it.
    >> Anonymous 12/19/11(Mon)21:15 No.17274372
    Oh please, we're talking about Apostles here. Low-level Apostles are barely more than slightly mutated cultists to Space Marines, with only the High level Apostles actually posing a threat.

    If, and only if, Griffith/Femto can summon and control Shadows here, could the Astartes be slightly out of their depth... except Shadows can be fought with brute force anyway.

    The Real Threat in Tokyo is Griffith/Femto himself.
    >> Anonymous 12/19/11(Mon)21:15 No.17274377
    Do we have any operatives with Hamon training, or god willing, Stands? If not, perhaps the Stand-granting Arrowhead should be a goal at some point.
    >> Anonymous 12/19/11(Mon)21:17 No.17274401
    We're at the Resistance stage in Tokyo right now. We're trying to keep a low profile and make contact with the local freedom fighters. Which we are now doing. Full scale attack/support is going to wait until we have some more intel, and probably wait until we have a handle on the antarctic situation.
    The rest of our troops are resting while the unused are underneath the Mountains of Madness at the moment.
    >> Anonymous 12/19/11(Mon)21:19 No.17274412
    While this is occurring, have Data and the engineering teams of the Relentless, Oncoming Storm, and whoever can be spared from the Indefatigable's repairs, construct some basic UAV's so that we can do some aerial recon of Tokyo to identify Hawk's Perch and a good landing site.
    >> Anonymous 12/19/11(Mon)21:19 No.17274413
    Right, it's going on.
    Correct me if this is wrong, we have:
    1 Probe droid in Japan
    SCP team, UNIT team, Prawns, MI, in Antarctica
    Mouse checking the internets at various intact and mist-cleared cities, to see which native world is canon.
    Have Mouse see if he can find a way to allow us to spy on any news broadcasts without revealing our presence. No doubt the folks in Europe and North America are scrambling to figure out wtf's going on, and they might give us useful info.
    Have the Farseers skein to see if:
    A. What Cheryl's role in vanquishing the dark presence is, and
    B. If the World Pillar needs to stay intact, or get wrecked.
    Egon and Data should be brainstorming ways to stop the Ebon Night.
    Since we have weaker mists, see if the Aurors can scry into OTHER parts of Japan, other than Tokyo. E.g. Kyoto. Also see if they can spot any wacky Magic activities going on in Tokyo proper.

    There, that's got everything settled. Onwards!
    >> Anonymous 12/19/11(Mon)21:20 No.17274423
    It was already identified, I believe.
    No match with existing buildings, probably been modified heavily.
    >> MetaQuest OP 12/19/11(Mon)21:20 No.17274427
    rolled 80 = 80

    Somehow VP-98 is ALSO approaching hero-hood at this rate.

    The probe droid gets a lock on a headshot and emerges from behind cover, a ruby bolt of blaster energy boring into the monster's head. Surprisingly, this alone does not kill it, but as it swings its ponderous body around to investigate the sneak attack, the three Personas take advantage of the opening to finish the job but plunging their blades through his back. The fat monster screams and collapses, the excess flesh bubbling away until he is no more than an extremely fat man with a stubbly beard and acne.

    "OK, it's done! Hey, thanks for the help... uh, robot-guy," one of the teenagers, a young man with messy brown hair says. He waves. "But we've got to get going! They'll be showing up here any moment! Run and hit!"

    "That's hit and run, you idiot! Come on!" a girl with short brown hair says as she grabs his wrist and drags him, following their gray-haired fellow who is already dashing down an alley.
    >> Anonymous 12/19/11(Mon)21:22 No.17274463
    Follow them.
    >> Anonymous 12/19/11(Mon)21:23 No.17274470
    We already probed non-distortion mist areas, they are proto-domains in a holding pattern until a Dark Lord is assigned to them.
    And the farseers already told us Cheryl is key to defeating what ails this world.
    >> MetaQuest OP 12/19/11(Mon)21:24 No.17274478
    Mouse reports back in.

    "Uh... well I can't find any references to 'Silent Hill' the game, so I'm going to guess it's Silent Hill. Everything else is showing up in the wikis all safe and sound. The governments are of course, freaking out, but they're more worried about each of themselves right now, getting their houses in order. No one should be messing with the still misted areas for at least a week if not longer."
    >> Anonymous 12/19/11(Mon)21:24 No.17274479
         File1324347854.png-(1.52 MB, 960x727, Tokyo Mist Area v1.png)
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    Follow them! Don't lose them, VP-98!

    We saw it, but we don't have a location that we can put on this map. We still need a location if we're going to plan an assault like we did with the battle at Tokyo Tower.
    >> Anonymous 12/19/11(Mon)21:24 No.17274486
    Make with the following! Stealth protocols in regards to anything but them, don't want to lead any thing back to them.
    >> Anonymous 12/19/11(Mon)21:25 No.17274490
    Follow 'em.
    When they get to a clear area, tell 'em we're a United Nations recon droid, linking up with local resistance, marking targets for artillery, finding out exactly how much bullet we need to apply to make them take a dirt nap. That sort of thing.
    >> Anonymous 12/19/11(Mon)21:26 No.17274506
    Silent Hill native? Works for me.

    I'm still curious as to what Cheryl's role in this is, and how we're meant to kick the Ebon Night out of this place.
    >> Anonymous 12/19/11(Mon)21:27 No.17274514
    rolled 13 = 13

    I have a sneaking suspicion the dice are readying a roll of 30 or below to hit us with.
    >> MetaQuest OP 12/19/11(Mon)21:28 No.17274520
    It's located directly next to the Meiji Shrine, which appears to be in the process of being converted into a different sort of shrine.

    VP-98 begins to silently jet after the youths.

    "Hey, robot-dude's following us!"

    "The enemy of my enemy!"

    "...is what?"

    "...you're hopeless, Yosuke."
    >> Anonymous 12/19/11(Mon)21:29 No.17274530
    So Ravenloft (Azalin Rex, Strahd)
    Resident Evil (Raccoon City, Umbrella Corp, Wesker)
    the works of HP Lovecraft (Mountains of Madness, Elder Things, Shoggoths)
    and Berserk are all fictional?
    And so is the Persona series? (Atlus, Shin Megami Tensei, etc.)?
    >> Anonymous 12/19/11(Mon)21:29 No.17274531
    Good work, Mouse.

    Also, have those astronauts and the cosmonaut transferred from the Leopard over to the Oncoming Storm. We're going to be putting that Leopard into combat, and it'd be better to not have civilians on it. Don't even bother feeding them a cover story, they'll be able to figure it out anyway. Unless they want to join up, we'll Obliviate their memories later.
    >> Anonymous 12/19/11(Mon)21:29 No.17274540
    For reference our droid cover story so far is:
    >Commander Fuyukawa of the Marine SDF, working with others
    >> Anonymous 12/19/11(Mon)21:30 No.17274553
    "This is a UN Reconnaisance Drone.
    Tell us where the bad guys keep their troops and weapons, and we'll kick their asses.
    Also, how the fuck do you get in and out of the mist?"
    >> Anonymous 12/19/11(Mon)21:31 No.17274561
    >It's located directly next to the Meiji Shrine,
    Damn, and that was my first pick for a drop zone.
    >> Anonymous 12/19/11(Mon)21:35 No.17274608
    Pff... Sending in the Overlord would make the LZ secure anyway. Those things have firepower to spare. If it's absolutely impossible to secure, we'll find someplace else or, after using the Resistance to clear out the civilians, make our own LZ.

    In the meantime, we need to ask them to tell us everything they know about the situation. Enemy numbers, force composition, general abilities, tactics and strategies, objectives they hold, etc.
    >> Anonymous 12/19/11(Mon)21:37 No.17274634
    I'm worried about further Canon contamination from an overlord drop, but that would be effective in making Griffith get blow'd up.
    >> Anonymous 12/19/11(Mon)21:38 No.17274648
    Now I wonder just who the gray haired kid is.
    Is he the nameless protagonist from the original game?
    Is he Sōji Seta from the manga, the slightly pessimestic loner?
    Or is he Yu Narukami from the anime, the game's remake, and the fighting game coming out next year?
    >> Anonymous 12/19/11(Mon)21:39 No.17274662
    Ask the Farseers whether they are able to see if Griffith is the Darklord of Tokyo.
    Because I wouldn't be surprised if Guts was the real culprit.
    >> Anonymous 12/19/11(Mon)21:41 No.17274690
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    >> Anonymous 12/19/11(Mon)21:42 No.17274705
    Look the reason we bought them in the first place is specifically for this situation.
    And there is precedence, like in a Frankensteinesque world, the monster was the darklord while the doctor was the one running things.
    >> MetaQuest OP 12/19/11(Mon)21:43 No.17274718
    "Really? Cool! Uh, we don't?"

    "We're stuck here same as everyone else until we find a way out," Chie grumbles. "Well, we have one hiding place."


    The three teenagers race through the streets until finally they reach the shattered windows of a department store. Of the mound of broken televisions in the store window, one begins to flicker.

    "Sorry, droid-dude. I don't think you can follow us!" Yosuke says, jumping into the T.V. and disappearing.

    "Thanks for the help!" Chie says, following. The gray-haired young man nods, then follows suite. The probe droid crashes into the television without passing through. The device winks out as the droid hovers back into 'standing' position.

    The Farseers report that the SKEINS are TOO TANGLED right now.
    >> Anonymous 12/19/11(Mon)21:45 No.17274736

    continue serching around for either Guts, or other resistance fighters.
    >> Anonymous 12/19/11(Mon)21:45 No.17274737
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    You now realize that the Macross Quarter is the size of about 12-20 Overlords crammed together in a line.


    >> Anonymous 12/19/11(Mon)21:47 No.17274754
    Wait, how the hell did they enter the TV when it's not the midnight hour?
    Well, keep clearing Antarctica.
    At this rate we might end up with a simultaneous clear or Antarctica and Japan, if all we need to do is flatten Griffith's office with the overlord and have Knights Inductor pour out.
    >> Anonymous 12/19/11(Mon)21:47 No.17274762
    Somewhat useful, however we can't afford to leave them a message or anything. We should have told them to meet us at the Meteorological Agency while we still had the chance.

    Have VP-98 engage stealth protocols and resume the search for Guts, and other insurgents. According to rumors, there should also be a Yu-Gi-Oh character running around as well.
    >> Anonymous 12/19/11(Mon)21:47 No.17274766
    Midnight Hour was P3. in P4 they can enter the TV whenever they want.
    >> Anonymous 12/19/11(Mon)21:48 No.17274767
    Ah yes.
    Well nothing much to do but resume extra-stealthy patrol.
    Since the game takes place in Inaba instead of Tokyo, there isn't any specific locations we can track those guys down to.
    Let's see what's going on down south.
    >> Anonymous 12/19/11(Mon)21:48 No.17274777

    You realize the other possibility is that it's motherfuckin' Sakura Kinomoto.
    >> Anonymous 12/19/11(Mon)21:48 No.17274778
    Well, fuck.

    We need a new plan here. Persona shenanigans are apparently in play for them, so.. Keep an undamaged television in a secure place so they can manifest? I cannot into this shit.

    VP-99, use DROID SENSORS on PASSAGEWAYS to see what's down them. Carefully, of course.
    >> Anonymous 12/19/11(Mon)21:48 No.17274779
    I think the card thing was in reference to P4, since they summon their persona's with cards.
    >> Anonymous 12/19/11(Mon)21:53 No.17274822
    It could also be the Princess main character from the game Lost Kingdoms. She also uses magic cards to summon monsters to fight for her.
    >> MetaQuest OP 12/19/11(Mon)21:54 No.17274833
    rolled 34 = 34

    The probe droid continues its patrol...
    >> Anonymous 12/19/11(Mon)21:57 No.17274870
    Maybe we should stop pushing our luck.
    >> Anonymous 12/19/11(Mon)21:58 No.17274884
    we kinda NEED to know where Guts is, though.
    >> MetaQuest OP 12/19/11(Mon)21:59 No.17274893
    The patrol droid encounters a few patrols of knights and manages to escape with only a few scratches in the two more hours it patrols.
    >> Anonymous 12/19/11(Mon)22:08 No.17274989
    Let's have the Observer quietly explore the connecting tunnels to the Pillar room. At least enough for us to get a feel for where they lead.
    >> Anonymous 12/19/11(Mon)22:10 No.17275011
    Shift focus, let's locate a fairly secure location to set-up a base camp at. Put a working television in it and we may meet up with the Persona folks again.
    >> Anonymous 12/19/11(Mon)22:12 No.17275021
    Have the Probe Droid retreat to the Meteorological Agency for now. We'll have the UAV's do some high-altitude fly-overs (unless they're small enough that they could go lower than 500 feet without being seen) to search for Guts.

    As for Antarctica, have the Observer check the tunnels from the pillar chamber to the lower levels of the city. See if there's any kind of patrols set up by the Shoggoths, and map the way.
    >> Anonymous 12/19/11(Mon)22:12 No.17275023
    Do we think the Meterological Agency will do the trick?
    Or better to find a heavy-walled abandoned building?
    >> Anonymous 12/19/11(Mon)22:13 No.17275038
    We haven't even made the UAVs yet. Are we making cheap plastic-and-styrofoam UAVs?
    >> Anonymous 12/19/11(Mon)22:14 No.17275046
    >High altitude
    >can't see shit, sir
    >Chuck Testa
    >> Anonymous 12/19/11(Mon)22:14 No.17275052
    For safety reasons, the P4 crew will only go in and out of the TV in the department store. Each TV leads to a different place in the TV world, and going in the wrong one might spell certain doom.
    >> MetaQuest OP 12/19/11(Mon)22:15 No.17275057
    rolled 31 = 31

    Yes. Your teams have made about five so far.

    The Observer begins exploring the tunnels around the pillar chamber...
    >> Anonymous 12/19/11(Mon)22:16 No.17275070
    Maybe see if it can find such a building, if not we can fall back on the Meterological building.
    >> Anonymous 12/19/11(Mon)22:18 No.17275086
    Oh crap. Other teams, please hold your positions and you breath while the cloaked Observer runs into a wall or worse.
    >> MetaQuest OP 12/19/11(Mon)22:21 No.17275125
    rolled 44 = 44

    The Observer manages to map out about a mile's worth of tunnels before it stumbles upon a large shoggoth rolling through the tunnel before it. There is no sign yet as to whether or not it has 'seen' the cloaked Observer.
    >> Anonymous 12/19/11(Mon)22:24 No.17275149
    Fall back, fall back!
    Attempt to go back up to the surface without going into the pillar chamber. I don't want to lead this thing back there if at all possible.
    >> Anonymous 12/19/11(Mon)22:26 No.17275169
    This. Best to avoid the locals.
    >> MetaQuest OP 12/19/11(Mon)22:26 No.17275179
    The Observer immediately retreats, backtracing through a network of passageways just in case before returning to the secured room.
    >> Anonymous 12/19/11(Mon)22:32 No.17275233
    >Persona 4
    >glasses, given by Teddie, play an important role in the game, and allow the party to see through the heavy mist inside Mayonaka TV and decrease stamina loss.
    >mysterious murders have been taking place whenever there was fog
    >> Anonymous 12/19/11(Mon)22:35 No.17275287
    How much of the tunnels was it able to map? In relation to where the reality distortion is located, how much unexplored area is between where the Observer left off, and where the distortion field begins?

    All team members are to be on alert in case the shoggoths come searching around.

    Now that we have a few UAV's constructed we can send them in to Tokyo. We need to see if we can beam objects down to Tokyo, so test it by beaming down a self-sealing stem bolt to in front of VP-98 to confirm successful transport.
    Will these UAV's be visible from the ground?
    >> Anonymous 12/19/11(Mon)22:36 No.17275304
    Let's give this a try with the Probe.
    Something near the ocean front would be nice, that way we have the sea-route as an excuse for how we got things to it.
    >> MetaQuest OP 12/19/11(Mon)22:37 No.17275331
    Do you want to try and match the mapped areas with an overlay of the Storm's reality-distortion reading?

    The transporter test fails. You cannot beam down materials into Tokyo.
    >> tha/tg/uy 12/19/11(Mon)22:38 No.17275334
    We're running out of duck tape too.
    >> Anonymous 12/19/11(Mon)22:38 No.17275342
    >Do you want to try and match the mapped areas with an overlay of the Storm's reality-distortion reading?
    Yes, please do so.
    >> MetaQuest OP 12/19/11(Mon)22:40 No.17275358
    The reality distortion appears to be centered on the world pillar.
    >> Anonymous 12/19/11(Mon)22:40 No.17275362
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    Well, the UVAs we're building are pretty much pic related, maybe a little nicer.
    >> Anonymous 12/19/11(Mon)22:41 No.17275366
    VP-99! Do everything.
    >> tha/tg/uy 12/19/11(Mon)22:41 No.17275369
    Seconded, the sooner we can actually see shit, the sooner we can start fixing things.
    >> Anonymous 12/19/11(Mon)22:42 No.17275373
    So, the pillar is giving off the distortions, or the distortions are in the same area as the pillar.

    Second one means the thing we need to kill is under it. First one means we need to figure out how to remove the pillar without shattering the world.
    >> Anonymous 12/19/11(Mon)22:42 No.17275379


    Destroy the world pillar or not?
    >> tha/tg/uy 12/19/11(Mon)22:43 No.17275392
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    >destroy the world pillar or not
    >> Anonymous 12/19/11(Mon)22:44 No.17275405
    >The reality distortion appears to be centered on the world pillar.
    ....well shit.
    If we destroy the pillar, we destroy this planet, since it's tied into the energy framework keeping this world together.
    Ebon Night, that fucking bastard.

    We need Egon's expertise in these kinds of matters. Does he recommend that we destroy the pillar, or not? Or does he need until the translations are done?
    >> Anonymous 12/19/11(Mon)22:45 No.17275411
    Not, at least not until ANON and Egon finish going over the markings and figuring it out.
    In the meantime, we very quietly prep Tokyo.
    >> Anonymous 12/19/11(Mon)22:47 No.17275424
    Well, we don't know the full ramifications of destroying it.
    >> Anonymous 12/19/11(Mon)22:49 No.17275443
    Guys, we don't necessarily know that the pillar is the problem yet. The reality distortion could possibly be under the pillar.

    I think we should have the observer keep looking around.
    >> Anonymous 12/19/11(Mon)22:49 No.17275453
    Wait. ANON, give us everything on reality distortions, specifically neutralizing distortions without destroying the source of the distortion.
    >one day, OP will use this to tragic effect...
    >> Anonymous 12/19/11(Mon)22:50 No.17275465
    >In the meantime, we very quietly prep Tokyo.
    Such as finding a good hiding place near the water, start by sneaking in gear and UAVs, get a feel for the place, make contact with more protags and then we start sneaking the Delta Green troops in under stealth and have them quietly hole up on rooftops around town. Eventually we bring in more and have the Delta Greens calling in fire and enemy positions, while taking targets of opportunity.
    >> Anonymous 12/19/11(Mon)22:52 No.17275479
    >we start sneaking the Delta Green troops in under stealth and have them quietly hole up on rooftops around town
    You know this is completely unnecessary, since we can have the Al'Kesh detailed to them specifically for this mission, and they can simply hop from one rooftop to another while cloaked?
    >> Anonymous 12/19/11(Mon)22:54 No.17275505
    Well, to be meta-meta about it, we rolled a perfect 100 to locate that chamber, the pillar is obviously key.
    However, everything we know about it makes it seem very important to the stability of the world, or at least Antarctica, so we can't destroy it until we figure out what is going on with it.
    >> Anonymous 12/19/11(Mon)22:56 No.17275532
    That would be what 'sneaking them in under stealth' means, good sir.
    >> MetaQuest OP 12/19/11(Mon)22:56 No.17275539
    The pillar is giving off the distortions.

    ANON: "Request too broad. Neutralization of a reality distortion is highly context-sensitive. Attempts to create a procedural guideline have inevitably failed beyond the extremely simplistic rule of thumb, "Remove what doesn't belong." In the past this could mean simple removal of displacement entities to another area, extermination if S.U.E., or repairing wormholes and rifts with specialized machines."

    The probe has already located what seems to be a suitable spot. There is an abandoned docks complex in the bay area, mainly due to the lack of shipping because of the mists. Since no one has reason to go there, it is currently under minimal suspicion.
    >> Codeki 12/19/11(Mon)22:59 No.17275574
    ANON, search for ways to disconnect "World Pillars" or phenomena like them without damaging the planet they are connected to.
    >> Anonymous 12/19/11(Mon)22:59 No.17275580

    This might be a silly question, but have we tried doing any more traditional techniques?

    Ultrasonic imaging within the chamber comes to mind. I don't know how sensitive the shoggoths are to ultrasonic frequencies, but it would be one way for figuring out what the hell is underneath the damn pillar.

    Alternately, did we try radar mapping yet? They used that to map the mountains under the antarctic ice not long ago. Might be a bit low tech for us, but it is worth a shot.

    Going full-retard scifi? Nano-machines programmed to melt/burrow through the ice until they find something. They transmit data as they go, giving us information continuously until they find something or stop working due to the distortion. Either way, data is data. I don't know what nanomachines we can make on the fly, but we might be able to have a sandman remote operate very small chunks of his body remotely. It all depends on the cannon limitations of the tech.

    In any case, MORE DRONES
    >> Anonymous 12/19/11(Mon)23:02 No.17275605
    Indeed. We'll need to locate a LZ for the Astartes, once the assault starts. Unless we go for the Overlord Drop unto Meiji Shrine? Would allow us to also deploy our Assault Mechs alongside the Knights Inductors, giving them even greater firepower superiority.

    I think that, with UNIT troops occupied in Antarctica, we can't really expect to keep up the cover-up subtly. We'll have to use Obliviate spells in a fairly long clean up, but it'll allow us to utterly dominate Griffith's forces during the fight.

    As for the World Pillar... I'd say that, once Cheryl is fully trained in Psychics, we send her in to try interacting with it. As the resident "Goddess", she might be able to undo the Reality Distortion set up by Ebon Night without destroying the world. We should also send in the Farseer Council to support and advise her during the endeavour.
    >> Anonymous 12/19/11(Mon)23:03 No.17275617
    >>Some of the passages seem to indicate that the pillar is linked to some sort of energy framework that holds the world together. So it is not holding up the world physically, but rather mystically.

    Destroy the passages or at least try to do damage where there's specific energy veins instead of touching the pillar.
    >> Anonymous 12/19/11(Mon)23:05 No.17275641
    Woulden't that, you know, destroy the world while keeping the pillar intact?
    >> Anonymous 12/19/11(Mon)23:05 No.17275644
    Alright, ready a pod to drop supplies down. Mist camo and dropping it near the farthest water edge, to be retrieved by VP-98 and brought there.

    Suggested contents:
    The holo-device we made for Transylvania.
    Some food, supplies, and medical supplies. In case we need to host allies.
    The UAVs.
    Some command-detonation explosives.

    Anything else people feel we should setup?
    I'm thinking we send down a Sandman to turn Japanese and pretend to be Commander Fuyukawa, have him stay at the base camp and serve as the friendly face to speak with anyone we bring there.
    >> Anonymous 12/19/11(Mon)23:08 No.17275664
    No assault mechs, this Tokyo is home to Millions of people.
    A) collateral damage, and not enough room to use them well.
    B) More importantly, that is some major canon disruption. Drones and soldiers are believable, at least.
    >> Anonymous 12/19/11(Mon)23:10 No.17275681
    Those 'passages' are passages of the runes inscribed along the walls, dimwit.

    I'm agreed with the supply drop.
    There's too much, in terms of Japanese social customs, for someone to fake an SDF officer and Japanese native. It would be better to have the Sandman take the guise of 'UN Infiltration Team Leader'. But honestly, I don't think we should be sending people in just yet. Besides, they're still recuperating.
    >> Anonymous 12/19/11(Mon)23:12 No.17275697
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    Are you shitting me? Battlemechs can comfortably fit on streets. They're around 8-15 meters tall only.

    If you're squeamish about that, then I'll be the one to take charge over micromanaging a bunch of VF-25's equipped with the Armored Pack instead.
    >> Anonymous 12/19/11(Mon)23:14 No.17275713
    A certain amount of Canon disruption can be accepted, especially if it is not as bad as what the Crossover has already done.
    Your point about putting mechs in an urban environment is valid, however we're mostly going to use them in the Meiji Shrine area, which by satellite photos is large enough to allow our mech forces the room they need to maneuver. It's actually helpful that Griffith built his lair so close to the shrine grounds: it's within weapons of any mechs we deploy without entering the maze of office buildings and streets.
    >> Anonymous 12/19/11(Mon)23:17 No.17275735
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    Just to remind you people of a sense of scale.

    You see this Zaku with regards to its environment? A battlemech is only at most, 2/3 of it's size. A Zaku can basically treat small battlemechs like soccer balls.
    >> Anonymous 12/19/11(Mon)23:17 No.17275739
    Not that guy, but he does have a point if the mechs have go into the city proper; there are many buildings that are taller than the mechs, which would allow an Apostle in human form to sneak up above the mechs, transform, and then jump onto the mechs without letting the mechs get off a shot.

    Above all else, we need make sure that the Apostles can't get into melee range of the mechs. They can tear tanks apart, and can do serious damage to the mechs.
    >> Anonymous 12/19/11(Mon)23:19 No.17275757
    To be precise, A mobile suit around the Zaku's height is only as tall equal to an F-15's length.
    >> Anonymous 12/19/11(Mon)23:21 No.17275770
    Posting may be delayed, Terra Nova in progress..
    >> Anonymous 12/19/11(Mon)23:21 No.17275777
         File1324354918.jpg-(601 KB, 1217x631, meijishrinearea.jpg)
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    Guys, this is the area of the, and around the Meiji shrine. To the east of it are also large stretches of park/forest.

    >> Anonymous 12/19/11(Mon)23:24 No.17275796
         File1324355057.jpg-(558 KB, 1226x644, meijiarea1.jpg)
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    Typical street around the Meiji shrine.
    >> Anonymous 12/19/11(Mon)23:25 No.17275805
         File1324355138.jpg-(549 KB, 1227x640, meijiarea2.jpg)
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    This is how wide a berth we're getting with that huge major road perpendicular to the first picture.

    It's good for 3-4 battlemechs or more, standing shoulder to shoulder.
    >> Anonymous 12/19/11(Mon)23:27 No.17275820
    I don't think the size is the problem, but rather the collateral damage we might inflict.
    >> Anonymous 12/19/11(Mon)23:28 No.17275837
         File1324355317.jpg-(655 KB, 1222x650, meijiarea3.jpg)
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    Inside the park area of the Meiji shrine.
    >> Anonymous 12/19/11(Mon)23:35 No.17275898
         File1324355701.jpg-(633 KB, 1537x710, meijiarea4.jpg)
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    This is the Cerulean Tokyu Tower Hotel in Shibuya. It's around 1km south from the southernmost edge Meiji Shrine park area.

    Near Meiji Shrine is a massive office building owned by the NHK. It's wider than it is taller, though.
    Also if you noticed, the area around the Meiji shrine has several hospitals, a fuckton of elementary and high schools, and Tokyo University.
    >> Anonymous 12/19/11(Mon)23:38 No.17275933
    This is the NHK Broadcasting Center. It's right across the street from the park. And yes, you are only seeing a tiny fraction of the building complex.
    >> Anonymous 12/19/11(Mon)23:38 No.17275937
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    >> Anonymous 12/19/11(Mon)23:40 No.17275957
    There would be the same collateral as if we'd send in tanks. Considering the "point and click" nature of laser weapons, we'd be dealing with slightly less collateral so long as our Mechwarriors keep their distance and fire discipline.

    Keep in mind, I don't plan to send in Hellstars, by all accounts long range Line of Sight BattleMechs, through the streets. They'd be acting as fire support for the Knights Inductors. If there's any Apostle too tough for Space Marines to handle quickly, odds are good it'll be big enough for the Hellstars to be able to shoot it from a distance.

    If you guys also want to deploy the Gundams and assorted Mobile Suits we may have (haven't kept track of them), then you guys will have to figure out how we'll use them.
    >> Anonymous 12/19/11(Mon)23:42 No.17275975

    I agree with this. The issue is not whether we CAN field the mechs, but whether we SHOULD. While there is probably enough room to maneuver, we really aren't going to be able to use them to their full abilities. It is very likely that the Apostles that aren't killed at a distance will wreak havoc on the mechs once they get inside the minimum safe firing distance of the mechs. Even if we have ground troops supporting them (KI, DG, Sandmen, TG recruits, ect), we essentially have turned the mechs into giant walking tanks with lasers. Awesome? Yes. Effective in a relatively cramped area with close ranged enemies and required infantry support? Less awesome. They will be huge magnets for aggro and the grunts providing close range support are going to suffer for it. We want to hit fast and hard, and keep moving. Armored personnel carriers and air support would be better suited. If we can keep the enemy off balance we can do much more damage with much less losses. Snipers are a must. If you absolutely insist on mechs, we should use them more as artillery than front row forces. And make sure they have some support for any unwanted close range shenanigans.
    >> Anonymous 12/19/11(Mon)23:44 No.17275989
    We have 1 Mobile Suit, and the Brasta.

    In this case, we may need to actually bring the Indefatigable down into the atmosphere. Considering who we're up against, and the amount of forces that he controls, we may need a capital ship-grade Reality Emitter on hand.
    >> Anonymous 12/19/11(Mon)23:45 No.17275997
    Hint: Place the mechs in the parks and forested areas and drag the Apostles there, where we can pick them off with maximum firepower.

    There's enough space in the parks.

    Also, VF-25's even with the Armored pack, can fly.

    Keep the Brasta handy for later. We could use it against Griffith, or for the other areas.
    >> Anonymous 12/19/11(Mon)23:47 No.17276010
         File1324356479.jpg-(30 KB, 250x250, Char-Aznable.jpg)
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    "Dear Char,

    If you set up a World Pillar and a set of pipelines to it, how would you set it up that destroying the pillar or disrupting the pipelines would explode the world?"
    >> Anonymous 12/19/11(Mon)23:48 No.17276016
    Don't we also have Destroids? Could those be useful to guard our artillery/heavy fire support Mechs?
    >> Anonymous 12/19/11(Mon)23:50 No.17276031

    I agree with this guy. Our 'mechs aren't really well-suited for anti-infantry operations anyhow, and we can safely assume that all of the apostles are as strong or stronger than Elemental Battle Suits. If they get up close, it's not going to end well for our clanners. While the zone we're going to be fighting has relatively wide-open spaces, Griffith's forces may opt to swarm from all sides.

    We might be better off with having the Leopard(s) do strafing runs and generally providing fire support to keep distant apostles off of our away teams' backs.
    >> Anonymous 12/19/11(Mon)23:50 No.17276032
    Hmm. Cheryl could be the key to the World Pillar. But we'll have to be careful. Very careful.
    >> Anonymous 12/19/11(Mon)23:50 No.17276041
    We have the MLRS, and we might finally be able to use them.
    We can have both the VF-25 and TIE Defender squadrons doing air support, but I don't know if the Gunstar is suited for atmospheric combat. I know it's capable of independent re-entry and liftoff, however.

    What I'm interested in is focusing the attentions of Griffith and the Apostles on the mech forces we land at the shrine grounds. With dedicated air support from the two squadrons, the Gunstar, and the two Leopards, we should be able to keep the Apostles from entering close range.
    This distraction would give Guts, and our assault teams, the breathing room they need to infiltrate Griffith's lair and take him out.
    >> Anonymous 12/19/11(Mon)23:54 No.17276085
    >>may opt to swarm from all sides

    Then use the VF-25s' insane mobility to fuck up their pincer/surround tactics.



    If we can help it, we can use the VFs to kite the enemies into the parks where we can unload maximum firepower on them.
    >> Anonymous 12/19/11(Mon)23:57 No.17276111
    We'll have to keep White Mages very close at hand for Guts. We've seen what the Brand does when close to one of the Godhand.

    I am willing to concede Mech support if we can guarantee the presence of air support instead. Less vulnerable and more angles of attack. My primary concern is ensuring that our ground troops have heavy firepower on hand to deal with the tougher apostles without trouble.
    >> Anonymous 12/19/11(Mon)23:57 No.17276112
    Swarming from all sides is not as effective if we can make entire sides disappear with blaster bombs and mini-nukes.

    Yes, we're nominally the good guys, but remember that neutralizing reality distortions and minimizing our own casualties takes priority over all local concerns.
    >> Anonymous 12/19/11(Mon)23:59 No.17276131

    The Tomahawk Destroids do appear to have a fair number of anti-infantry weapons. According to the Macross wiki, they have three machineguns (12.7 mm in the head, two 25mm mounted in the torsos), and two flamethrowers (also in the torsos) each. In Battletech terms, that's quite an almost excessive array of anti-infantry stuff to mount on a 'mech.

    I forget whether we have two or four Tomahawk destroids, though.
    >> Anonymous 12/19/11(Mon)23:59 No.17276136
    We have 6 Destroids. That is an absolutely ABSURD amount of anti-infantry firepower.
    >> Anonymous 12/20/11(Tue)00:00 No.17276148
    VF-25 thrust to weight ratio (dry weight): 22.50

    F-22 thrust to weight ratio: 1.37
    >> Indonesian Gentleman 12/20/11(Tue)00:01 No.17276156
    >destroying things as a way to remove reality distortions
    Yeah, right.
    How about we purify that thing? It's connected to the world, after all...
    >> Anonymous 12/20/11(Tue)00:02 No.17276170
    >>note: The Cheyenne II Destroids from the Frontier-era have roughly the same or greater firepower than the Tomahawk due to double gatling guns AND double beam cannons, as well as being more faster and mobile due to the wheels and jump packs on it.
    >> Anonymous 12/20/11(Tue)00:03 No.17276176

    Six of them? Really?

    I'm not sure how well an apostle would translate into Battletech terms, but a combined total 18 machineguns and 12 flamers would be a nightmare for any Battle Armor squad to take on.
    >> Anonymous 12/20/11(Tue)00:04 No.17276185
    And pretty damn compact.

    Overall length: 5.1 meters
    Overall width: 7.9 meters
    Overall height: 12.7 meters
    Head height: 11.27 meters
    >> Anonymous 12/20/11(Tue)00:06 No.17276211
    >>Maximum speed: 180 km/h

    >> Anonymous 12/20/11(Tue)00:17 No.17276317
    Alright, so we have an effective anti-infantry mech in the form of the Destroids.

    But first, we need to take care of Antarctica.
    The supply drop for VP-98 should be easy enough to do, so let's get that out of the way. Still saying no to bringing in any personnel, as they're still recuperating.

    Have the Farseers attempt to see whether we should have Cheryl make contact with the World Pillar.
    >> Codeki 12/20/11(Tue)00:22 No.17276357
    Um, the OP specifically said that the reason we lost a few extra days from the last set of missions to this set was that we let our troops all rest up and recuperate. The only guys who are still somewhat unusable would probably be Spike the other Silent Hill people because they were severely hurt.

    We could probably use a status update on all of our troops including how injured they are.
    >> Anonymous 12/20/11(Tue)00:23 No.17276366
    He also specifically said that they could use 1 more day of rest, and it's still Day 10.
    >> Anonymous 12/20/11(Tue)00:38 No.17276497
    Anything else we missed?
    >> MetaQuest OP 12/20/11(Tue)00:44 No.17276556
    The scientists seem to think about a day's more of work should get a report on the room if you want to just skip forward a day. That'll give you more information and also ensure your full selection of troops. By that time, just about everyone should be ready.

    The Farseers seem to think that Cheryl interacting with the pillar in some way is probable the capstone of what you need to do to get out of here, but they are cautious about doing it too soon. Preferably, she'd get in as much training/tutoring about her powers as possible beforehand.

    You have 10 days when last I checked.
    >> Anonymous 12/20/11(Tue)00:46 No.17276568
    In the interim, going with these >>17276317
    I don't think so.
    We don't want to make any rash decisions concerning the World Pillar, and we need to properly plan everything for the Tokyo operation.
    >> Anonymous 12/20/11(Tue)00:50 No.17276605
    Alright then.
    >The Farseers seem to think that Cheryl interacting with the pillar in some way is probable the capstone of what you need to do to get out of here
    Well, the Antarctic forces are going to need to hole up until we take care of Tokyo, then.
    We'll want Cheryl to be fully trained and prepared, which will take about another 2-4 days.
    Since they can't leave, we're out 1 Leopard, the Prawns Combat Suits, the Mobile Infantry, the SCP team, and the UNIT team. Also the Observer and VP-99.

    Have our team dig in at the World Pillar chamber, they'll be down there for a few days.

    Let's begin planning the Tokyo operation.
    >> Anonymous 12/20/11(Tue)00:50 No.17276615
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    Let's assign one /tg/ officer to basically micromanage the VF-25's and another for the destroids I guess?

    You realize now how many planes worth a Wing of VF-25's is: Minimum 18, Maximum 30.

    OP, do we have enough Armored Packs for at least 6-10 planes?
    >> Anonymous 12/20/11(Tue)00:55 No.17276657
    I now realize.

    That MetaQuest OP

    Is actually I apologized on 4chan
    >> Anonymous 12/20/11(Tue)00:59 No.17276697
    Nope, only 1 squadron, which means it's only about 4-5 planes.

    >>1 squadron of VF-25
    >> Anonymous 12/20/11(Tue)01:01 No.17276711
    Well, that makes micromanaging easier.
    >> Anonymous 12/20/11(Tue)01:01 No.17276714
    You're forgetting to include the TIE Defenders.
    And the VF-25's have their Super Packs; do we really need the Armor Packs?
    >> Anonymous 12/20/11(Tue)01:05 No.17276763
    Okay, first of all, we need to determine if we're going to even include the battlemechs in this operation.
    We have a lot of air cover, and the Destroids which are very capable anti-infantry units.
    While keeping the option to scrub the mechs from the operation if new intel comes in saying we shouldn't use them, who here votes to include the mechs?

    I'm voting to include them.
    >> Anonymous 12/20/11(Tue)01:07 No.17276779
    Terra Nova completed.
    I'm betting the Bremuda Triangle is involved.

    Hm, looks like Tokyo might need to be handled first.

    Did we manage to agree on:

    Whether or not or which mechs is being debated, but we're good on these initial steps, yes?
    >> Anonymous 12/20/11(Tue)01:09 No.17276798
    They can still fly with the armor packs. It's just that I want the armor packs for the beam cannons and extra protection.

    The plan is to fire the missiles early to free up the weight, and then go with the 2 beam guns and the 2 beam cannons. We need extra supplies of gunpods for them -- the default ones for the VF-25 aren't made for reloading by themselves.

    Ideally, what I want to do is to make the VFs kite the apostles over to the park into the Hellstar and Tomahawks' range, and have the squadron kill or take down any larger Apostles.

    If possible, the /tg/ officer as the tactical controller for the squad should maintain a video link from their cameras.

    There is one catch to sending in forces though: The probe bypassed the mist by coming in underwater. The mist needs to be weakened to a safe level.
    >> Anonymous 12/20/11(Tue)01:09 No.17276800
    I say we move forward with the initial steps, and judging from the intel we gain during that stage of the operation is what influences what other units we send in.

    We don't need to decide on mechs now, we aren't at that stage yet.
    >> Anonymous 12/20/11(Tue)01:10 No.17276814
    Just the supply drop and UAV deployment for now.
    >> Anonymous 12/20/11(Tue)01:14 No.17276849
    >There is one catch to sending in forces though: The probe bypassed the mist by coming in underwater. The mist needs to be weakened to a safe level.
    It's been shown that even the VF-0 could operate underwater, and the VF-25 is already on nuclear power so battery life isn't an issue.
    >> Anonymous 12/20/11(Tue)01:14 No.17276852
    Would be help if we can roughly determine the enemy numbers.
    >> Anonymous 12/20/11(Tue)01:17 No.17276891

    Also, mechs mean increased collateral damage. I like that we are leaning towards more mobile units, but I am holding off voting yes until we have more data from the initial recon. If possible, we need to at least attempt some sort of evacuation. Haxxor the tsunami warning system if necessary or get the meteorological society to claim there is a massive level 5 hurricane in route and the city needs to be evacuated before it hits. I doubt Griffith will give two shits if his serfs are moving out of the way of nature so they can continue being surfs another day.


    I agree. Lets start with the basics.


    Recon some more, and start continue for the first strike.
    >> Anonymous 12/20/11(Tue)01:18 No.17276894

    I'd say drop the whole package.
    TV for Persona contact.
    Food and junk for anyone staying over.
    Holo-device to erect a wall to hide the hideout within the dockside place.
    Sounds good.
    >> Anonymous 12/20/11(Tue)01:19 No.17276910
    No evac, mist-wall seals everybody in.
    Might pull that alert just to just everybody off the streets though, that could help a lot is keeping collateral down.
    >> Anonymous 12/20/11(Tue)01:23 No.17276951
    What do you think of sending a Sandman down to play the human face of our fake SDF taskforce, at least at the hideout?
    Elsewhere he could pretend to be anyone, shape-shifting is awesome like that.
    >> Anonymous 12/20/11(Tue)01:25 No.17276975
    No. How are we going to get him down there?
    Once he's down there, there's no way to get him back up, or his delivery vehicle.
    And if we send entire teams down, that will make it harder to properly supply or equip them in response to new plans or intel.

    VP-98 is good enough for now.
    >> Anonymous 12/20/11(Tue)01:35 No.17277071
    Drop-pod. And that is correct, there is no way to bring him up again until Tokyo is dealt with.

    Eventually we are sending whole teams down.
    But we want more intel from the UAVs before we bring in the Al'kesh and Delta Greens.
    >> Anonymous 12/20/11(Tue)01:38 No.17277104
    We need some ways to help seal off the Pillar room from the Shoggoths once we do get to work there.
    Best I can thing of is to put together some Trek force-field emitters. If we can't replicate them fast enough, strip some of the security fields from inside the Inde to re-purpose for the task.
    >> Anonymous 12/20/11(Tue)01:50 No.17277209
    Ok, so we drop the initial pod and setup a hideout, sans sandman.

    Personally I just want to keep some momentum going, feel like we're getting too hung up on debates that could be put off.
    >> Anonymous 12/20/11(Tue)01:53 No.17277243
    It shouldn't be this hard, but some people just can't seem to focus.
    >> Anonymous 12/20/11(Tue)02:01 No.17277323
    It's getting silly, we were talking about rough plans of action and intel gathering, then it seems to entire two hours I was watching the Terra Nova season finale, people were arguing about mechs. Something we are no where near close to deploying.
    >> Anonymous 12/20/11(Tue)02:17 No.17277437
    What's most irksome is that people will argue and debate, but they won't vote on the issues at hand, meaning that we don't get anywhere.
    We've had an hour to drop the supplies and equipment, launch the UAV's, search for Guts and the other insurgents, and we haven't gotten any of that done because of an argument that is better left for a planning thread, and concerns over minimizing collateral damage.
    >> MetaQuest OP 12/20/11(Tue)02:31 No.17277519
    No I'm not. I am curious as to why you think so, though.

    You have 12 VF-25s, each with an Armor Pack.

    So you're only sending down supplies and the UAVs for now? Via drop pod or dropship?
    >> Anonymous 12/20/11(Tue)02:36 No.17277563
    Drop pod. Along the lines of >>17275644
    Minus the bit about the sandman.

    Seems to be all we agree on at the moment.
    Maybe replicate some flak jackets and stick them in there as well to hand out to any allies that appear.
    Flak jack would be better than kevlar against the slashing and stabbing likely to be seen.
    >> Anonymous 12/20/11(Tue)02:37 No.17277568
    We're sending them down in a drop-pod with flotation device.
    Working TV with self-contained powersource.
    The Holo-Emitter used in Transylvania
    Food supplies
    The constructed UAV's
    5 of the Proximity Grenades and 5 of the High Explosives
    >> Anonymous 12/20/11(Tue)02:38 No.17277588
    Hey, toss a stash of modern encrypted military hand radios. Then we could hand a radio to someone before they run off to their own hideouts.
    >> Anonymous 12/20/11(Tue)02:42 No.17277634
    I was thinking just water-tight and weighted down so it would sink a ways under the surface, so the droid can pick it up as covertly as possible.
    >> Anonymous 12/20/11(Tue)02:48 No.17277694
    Maybe more less powerful explosives would be better.
    Like 20 blocks of C4 and radio detonators. More for sabotage and trap purposes than combat. We're looking at preping a resistance to weaken the enemy right before/as the clean-up crew arrives to really take them out.
    >> Anonymous 12/20/11(Tue)02:51 No.17277728
    We're already running the replicators ragged as it is. We already have the proximity grenades and the high explosives, and we're not that concerned with the effectiveness of the kids' attacks.
    Besides, they'll do more effective damage with their own Persona's than with the weapons we could provide them in a drop-pod.
    >> MetaQuest OP 12/20/11(Tue)02:56 No.17277780
    rolled 53 = 53

    You deploy your drop-pod through the mists...
    >> MetaQuest OP 12/20/11(Tue)02:59 No.17277795
    The storm of mists around Japan has subsided greatly. A landing vessel could make it through with impunity, especially with a skilled crew at the helm. A guided drop pod however, is more at the mercy of the winds than a maneuverable ship, however.

    The drop pod lands, but is off course. Instead of near the designated LZ, it lands within the city proper. VP-98 will be taking a small, but present risk to retrieve it.
    >> Anonymous 12/20/11(Tue)03:00 No.17277802
    Go an retrieve the pod. The holo-emitter will be needed by VP-98 to hide its presence.
    >> Anonymous 12/20/11(Tue)03:03 No.17277826
    Recovery is required.
    >> Anonymous 12/20/11(Tue)03:09 No.17277890
    Hm. It's getting late in the day.
    However: We now have a pretty solid plan on what to do in Japan and Antarctica:

    Antarctica: The ground team clears the place of as many enemies as they reliably can; they'll be down there a few days while Cheryl learns to eye laser. Once she can eye laser, we put her in the pillar to make it work or something.

    Japan: We get the resistance set up, tell them that the UN is going to be airdropping aid and trying to rescue any survivors. Include encrypted "for your eyes only and don't tell anyone about this you dumb shit" messages for any protagonists - Guts, P4 folks, etc. - that we'll be landing at the Meiji shrine area, at (time), that we'll be bringing aircraft and soldiers, and that backup from the local forces is appreciated.

    As heartless as it sounds, if the protagonists refuse to team up with us after the mission is over, we'll need to assassinate them, since they're not part of this canon.
    >> Anonymous 12/20/11(Tue)03:22 No.17277999
    Except that's wrong you idiot.
    Crossovers don't destabalize reality, SUEs do.
    Like in the Fallout World, we didn't need to murder every last member of those mutants from Gamma World, just their leader and the mutagenic liquid.
    >> MetaQuest OP 12/20/11(Tue)03:36 No.17278118
    rolled 13 = 13

    "Ordinary" people and grunts like the Riverside civilians or footsoldiers generally won't distort reality and can be subsumed into a new one easily enough. A protagonist is a different can of beans. That being said, it's generally preferable just to transport them back to wherever they're from or recruit them, since protags GENERALLY can be reasonable about such things, and often want to get home just as much as the TG wants to get them there.


    Speaking of which, the Riverside recruits yields you...

    Zombie Hunter Squad: 15/15. Especially good vs. undead units. Starts with 20th century arms and body armor. Led by Dr. Han.

    VP-98 begins makings its way to the drop site...
    >> MetaQuest OP 12/20/11(Tue)03:37 No.17278130
    You lose contact with VP-98 on its way to the dropsite. Its last transmission is a group of grotesque gargoyle-like monster swooping down on it before it can flee...
    >> Anonymous 12/20/11(Tue)03:38 No.17278133
    Damnit, it is another Apostle patrol?
    >> Anonymous 12/20/11(Tue)03:39 No.17278141
    Can the Storm's sensor pick up VP-98's memory core survived, or if it's onboard self-destruct was triggered?
    >> Anonymous 12/20/11(Tue)03:40 No.17278158
    Ah man.. can it at least roll for survival?

    Ok, we've got to act fast to recover the remains of the droid and the drop pod..

    Lemma see if I can find a list of what we've got left somewhere.
    >> Anonymous 12/20/11(Tue)03:43 No.17278183
    How many men are in our Delta Green unit?
    >> Anonymous 12/20/11(Tue)03:44 No.17278192
    Haven't you read any of the past threads? Or paid attention to the status updates?
    >> MetaQuest OP 12/20/11(Tue)03:45 No.17278203
    It may be possible to salvage the droid's core components, but you'd need to send someone to get it.
    >> Anonymous 12/20/11(Tue)03:46 No.17278207
    I'm tired, so there.
    Wouldn't have been the first time there were more than I thought in a squad. KI turned out to be 24 to a squad.
    >> Anonymous 12/20/11(Tue)03:48 No.17278228
    Note the area, and we'll have our Delta Greens check it out when we send them in.

    Will the chances of successful recovery go down the longer we wait?
    >> Anonymous 12/20/11(Tue)03:54 No.17278276
    Al'kesh, loaded with Delta Green, Sandmen, Abjurers, Psions, BLU team.
    Should have room for either a mech or some KI left over, quick vote on which we take with? Either one will have to say on the Al'kesh or inside the hideout.

    Bring it in along the water line to the missed drop zone and where we lost contact for recovery, then set up the 'offical' hideout, while the real hideout and the observer watch over the town.
    >> Anonymous 12/20/11(Tue)03:57 No.17278294
    On a related note, why did the MI end up on the Pillar team? Thought we wanted them resting like the Delta Greens.
    Would have been nice to field them in Tokyo.
    >> Anonymous 12/20/11(Tue)04:00 No.17278312
    We lost a few Abjurers and Psions at Raccoon, should be able to fit a couple White Mages in there as well.

    Should we include Tosh as the hero for that group?
    If we're doing sneaky stuff mainly, he's our guy.
    >> MetaQuest OP 12/20/11(Tue)04:02 No.17278331
    Off for the night, I'll be popping my head in irregularly tomorrow for a while, but should be able to start regular updating at 8.
    >> Anonymous 12/20/11(Tue)04:02 No.17278332
    The Al'Kesh doesn't have room for a mech. You're probably thinking of the Hatak.
    We have room for 20 more troops. We can probably fit in 20 KI as heavy support in the Al'Kesh in case something happens.

    We go in under cloak, go to where VP-98 fell, and we recover if everything looks clear.

    Also, before they leave, the Sandmen need to be given plainclothes, and UN Task Force credentials. Same with everyone else.

    Also make sure that the Delta Greens have the anti-material rifles with them.

    Because it was felt that their firepower would be needed if it came to a fight with the shoggoths. If you didn't like it, you should have voted against it when it came up.
    >> Anonymous 12/20/11(Tue)04:04 No.17278345
    We lost 2 Abjurers and 3 Psions at Raccoon City, as well as 1 Sandman.

    The current load of DG, Sandmen, BLU, Psions, and Abjurers totals 30 people out of the Al'Kesh's total capacity for 50.

    Even though we won't be starting operation today, we should have Tosh load up now, so that he can be of immediate use tomorrow on Day 9.
    >> Anonymous 12/20/11(Tue)04:05 No.17278351
    I don't recall much mention of MI beforehand, and I was shooting that down along with the suggestion of sending Delta Green.
    Glad at least that one stuck, we're gonna need them on this op.
    >> Anonymous 12/20/11(Tue)04:13 No.17278398
    The MI were brought up several times.
    You had many chances to argue against it. Your votes apparently were insufficient.
    >> Anonymous 12/20/11(Tue)04:13 No.17278404
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    No, the Al'kesh certainly have room for mechs. At least shorter ones. Remember, there's quite a lot of vertical space in those things.. which seems to serve no purpose in Stargate other than the command area to have a balcony view of what it in the bay area.

    I agree on the 20 KI number, I was also roughly equating the amount of floor space they take up to what some of the mechs do.

    In either event, it sounds like we have more vote for KI than mech, so we are go!
    >> Anonymous 12/20/11(Tue)04:24 No.17278485
    Actually, if >>17276185
    is correct, we could fit 3, maybe 4 of those into the same floor space as the space marines.
    >> Anonymous 12/20/11(Tue)04:33 No.17278546
    The 15m height given for the Al'Kesh is from the bottom to the top, which is tapered. There' is significantly less room than that.

    Also, how do you expect to load and unload mechs into it? I don't recall a cargo door being shown, as everything was loaded and unloaded via rings. Can you point to an episode that shows the cargo doors open?
    >> Anonymous 12/20/11(Tue)04:35 No.17278555
    You know, we say that it has a troop capacity of 50, but it is also optimally crewed by 12, even if just two can pilot it. There's room on that command deck to fit two White Mages and Tosh. If we're sending KI, we should send Darius along up there too.
    >> Anonymous 12/20/11(Tue)04:42 No.17278599
    We don't have rings, we have Asgard Teleporters.
    Doors could be an issue though, 'cause we don't want to use the 'porters. They're Death Glider sized doors from what we've seen. A few feet taller than a Stargate, but fairly wide. Yeah, other than a battloid crawling in, or being rolled in on it's back, that won't work out for us here.
    Al'kesh is only suitable for mechs when we can use the teleportation system.
    >> Anonymous 12/20/11(Tue)04:44 No.17278615
    The rings comment was to reinforce that the original Al'Kesh design assumed that the rings would be the primary method of loading and unloading.
    I am well aware that the Al'Kesh we have uses Asgard transporters.

    The Tomahawks would be better off on the Overlord.
    >> Anonymous 12/20/11(Tue)04:52 No.17278672
    Honestly, the rings always seemed like a terrible deployment style for serious troop movements. 6 people at a time in a slow-ass way to unass 50 people in combat.

    Though it does seem that their mode of operation was to have air superiority and just unload at their leisure.
    >> Anonymous 12/20/11(Tue)04:54 No.17278682
    So we've got a load-out then?
    With KI as the heavies.
    >> Anonymous 12/20/11(Tue)04:55 No.17278686
    >always seemed like a terrible deployment style for serious troop movements
    Well, it's a Go'auld design, what do you expect?
    Remember what Jack said about staff weapons compared to P90's?

    Sure, we could probably do the upgrades to make the Al'Kesh into a serviceable mech-compatible dropship, but that would be a waste of time and resources that could go to better uses.
    >> Anonymous 12/20/11(Tue)04:58 No.17278693
    With the teleporters we don't need to change much.
    We've seen piles of cargo moved around with those.. though we end up only moving like one at a time, so that kinda sucks for quick insertion. Good for grabbing a mech in trouble though.
    >> Anonymous 12/20/11(Tue)05:04 No.17278711
    I would say go with this deployment:
    Sandmen (11)
    Delta Green (12)
    Abjurers (4)
    Psions (3)
    BLU Team (9)
    Knights Inductor (19)

    Double-check that the Delta Greens have all of the sniper rifles we picked up back in the Shadowrun world, including the anti-material rifles rated for anti-tank duty. If we have them, or can replicate them easily, some LAW's and Stingers as well.

    Also fabricated UN Task Force credentials for everyone.

    While true that we could take out some of the 12-person crew in order to carry more troops, the atmospheric conditions around Tokyo are still pretty treacherous. I'd rather have a full flight crew, rather than deal with any penalties a smaller crew would incur.
    The drop-pod got 53 and still went off-course.
    >> Anonymous 12/20/11(Tue)05:13 No.17278764
    So, plans for this stealth team:

    Get Delta Green to observation positions.
    Sandmen and BLU Spy mingle lightly and gather word-of-mouth intel.

    BLU Engineer sets up dispenser, sentry, and teleporters at base. Then we can take the entrance pad with us for quick exits. At least those still seemed to work in Raccoon City.
    BLU Sniper covers the roof.
    The rest of BLU just chills until we can plan some raids.
    With their blue outfits and international accents, we claim BLU team is UN team.

    White Mages and BLU Medic treat injured freedom fighters.

    Abjurors and Psions support operations. Invisiblity, clairvoyance, whathaveyou.

    Tosh is now our strategic planner for this operation, he's been on a lot of sabotage and assassination ops in his time.

    Darius and KI chill on the Al'kesh, along with at least one White Mage, watching things and waiting for the time that the heavy drop is needed.

    Al'kesh and Observer provide aerial recon. Let the Delta Green folk have the cheap UAVs for quick glances around.
    >> Anonymous 12/20/11(Tue)05:19 No.17278797
    Have Darius sit on the floor of the command deck holding a white mage in each arm. That should keep them safe until they land.
    >> Anonymous 12/20/11(Tue)05:24 No.17278827
    We don't have an Observer; the only one we have left is at Antarctica.

    Also, the first job that the team will have once they arrive in Tokyo is to find VP-98's memory core, and attempt recover.
    Then they need to test the limits of the transporter from within the mist.

    Also, I'm voting against bringing the White Mages on the Al'Kesh. Medic will be enough for this, especially since this is still getting recon. Darius should stay up in orbit as well. He can come down when the rest of our forces land.
    >> Anonymous 12/20/11(Tue)05:32 No.17278871
    I believe we still had one other surviving Observer, we only lost one of those- while we've been running those poor Probe Droids through a meat chipper.

    As for when they get there, yes, gathering the remains of the droid and the drop pod are their entry goals, the rest are the plans after that.

    I tend to favor sending Darius and the White Mages down because, when it comes down to it, that KI force is there in the event that everything goes to shit before we're ready and we need a sturdy group to fight for the lives of our team there until backup can arrive.

    They are there as the 'Oh Shit' plan.
    >> Anonymous 12/20/11(Tue)05:54 No.17278981
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    Either way, I should get to sleep a couple hours ago.

    I leave you with this thought: Incursion Technology.
    It is thing we should be having.
    Also, Data should be familiar with the technology as well. Perhaps we don't need to steal the tech so much as get Commander Data the resources to set it up.

    Though the USS Incursion was decommissioned when it was complained that it broke the Federation's agreement not to develop cloaking tech, so we could very well get that ship as well.

    The important part here is that it could make a defiant-class vessel successfully impersonate a warbird in orbit of Romulus itself (the most paranoid of the major powers) and even following Species 8472 and traveling with them to discover hidden installations.
    Very useful ability to have when we want to pretend to be something from a local canon.

    Though honestly I want to put it on a probe droid just to have it pretend to be a police box.
    >> Anonymous 12/20/11(Tue)06:06 No.17279052
    No, we only had 2 Protoss Observers, and we lost 1 when it attempted to scan Ebon Night.
    We only have 1 Protoss Observer remaining, and that one is in Antarctica.

    Maybe it would be useful. However the Indefatigable already has a trans-phase cloaking device. I fail to see why we would need for people to think we're something else, when we don't even have to let them know we're there at all.
    >> Anonymous 12/20/11(Tue)11:03 No.17280506
    So the main contention right now seems to be whether we include the White Mages and Darius with the infiltration team, or if we keep them with the assault team.

    Given the composition and loadout, the infiltration team is meant to acquire recon data, recover VP-98's memory core, and when the fighting starts, use snipers to kill Apostles from far enough away that they don't even hear the gunshots before they're dead.

    I don't believe that Darius and the White Mages should go with the Infiltration Team, because they'll be more useful with the Assault Team and they'll be better rested if they stay up on the Oncoming Storm.
    >> Anonymous 12/20/11(Tue)12:20 No.17280990
    Guys, we've got exographic scanners and micro-transporters for all of the Delta Greens, and probably some of the KI's by now.
    This allows them to shoot through walls.
    We are in a cloaked transport/bomber.

    Instead of deploying on a rooftop that could be attacked, why not just shoot at Apostles from inside the comfort and cloaking field of the Al'Kesh? We just fly around, find an Apostle, and fire at him with the micro-transporters teleporting the bullets to outside the hull. Even if they could see the bullets, it would be them just materializing in mid-air. They have no defense against this "magic".

    Of course, we need to test that the micro-transporters will work within the mist, first.
    >> Anonymous 12/20/11(Tue)12:21 No.17280996
    I fully support keeping Darius and the White Mages in the Assault Team. Sending Darius in with the Infiltration team is just asking for trouble, no matter how stealthy the Knights Inductors are compared to other Astartes (not of the Raven Guard/Alpha Legion). Sending the White Mages would encourage the Infiltration Team to take unnecessary risks, trusting the White Mages to heal them, while ideally they won't have to risk taking damage at all. Not to mention that the White Mages might not be familiar with a modern city or Japanese society (not that the Infiltration Team is, they're just more so than the White Mages).

    Let's keep our cool and act like Spec Ops. That's what Delta Green does best. I can't guarantee the same for BLU team, but they'll have to restrain themselves.
    >> Anonymous 12/20/11(Tue)12:24 No.17281031
    How many apostles has Griffith so far in his army?

    Are we still sending VF-25's to deal with the larger monsters?
    >> Anonymous 12/20/11(Tue)12:42 No.17281137

    We don't know exactly how many apostles Griffith has with him. From what the weather scientist said, it would seem that Griffith has a considerable amount of lesser-rank apostles to fill out his army. There are few, if any, regular humans in there. A *very* rough estimate would be more than 100 rank-and-file apostles in Griffith's army.

    We can probably assume that there are a smaller group of more powerful apostles that Griffith has as an elite team or personal guard.
    >> Anonymous 12/20/11(Tue)13:06 No.17281311
    Yes, we'll be sending in the VF-25's for air support, but that will be when we launch our attack.
    This is still a sneak mission. The purpose of sending in the Infiltration Team now is to recover VP-98's memory core, and recover the UAV's so that we can start getting better intel concerning Griffith's forces.
    >> Anonymous 12/20/11(Tue)14:01 No.17281749
    No, no. You misunderstand, Darius and the KI are part of the assault team. They are just going to stay in the Al'kesh until it is assault time. Remember, we are very limited transport options without teleporters. Particularly if we really are considering the use of mechs.
    >> Anonymous 12/20/11(Tue)14:12 No.17281831
    Darius, the White Mages, and the rest of the KI can take the Overlord down with the others.
    Why are you putting them in with the Infiltration Team who won't be going near Griffith's tower?
    >> Anonymous 12/20/11(Tue)14:26 No.17281975

    As for transporting the 'mechs and destroids, I think we still have the Overlord/Leopard dropship invasion method on the table. The Overlord can accomodate up to 36 mechs, and we have 12 total giant robots to ferry (4 hellstars + 6 destroids + 2 MadCats/Timberwolves).
    >> Anonymous 12/20/11(Tue)14:47 No.17282142
    You are forgetting the Haku Shiki and the Brasta.
    So 14 mechs.
    Also 4 MLRS vehicles.
    So 14 mechs and 4 tanks.
    >> Anonymous 12/20/11(Tue)16:58 No.17282956
    Keep in mind our goals here.
    Chiefly, we need to neutralize Griffith.
    We neither want, nor have the means, to do a full invasion. We're looking at hundreds, possibly thousands, of these monster knights, over a landscape of skyscrapers and millions of people.
    Infiltration/Resistance team is to work on mapping out enemy movements, linking up with local resistance, planting explosives, and scouting out sniper positions. All with the ultimate goal of keeping the rest of Griffith's men disorganized and cut off while our assault team sweeps/drops in to 'corner' Griffith in the open area around the shrine where we can bring the most force against him.
    >> Anonymous 12/20/11(Tue)17:10 No.17283059
    >mapping out sniper positions
    I think it more important that we first test the micro-transporters to see if the technology works within the mists, rather than through them.
    If it works, then the Delta Green snipers won't need to leave the protection of the Al'Kesh to hit their targets.

    I agree that our goal is not a full-scale invasion; we don't have the manpower for it.
    But we do need to be able to bring as much firepower to bear on Griffith's guards as possible, in order to deplete his forces enough that we can attack him directly without getting bogged down fighting his minions.
    >> Anonymous 12/20/11(Tue)17:45 No.17283306
    I believe we established that the micro-porters work.
    However I don't think we actually have them for our Delta Greens. OP seemed to believe we couldn't produce enough in time last time we wanted it, and the replicators have been tied up since.
    >> Anonymous 12/20/11(Tue)18:04 No.17283411
    RED team should be available, shouldn't they?
    >> Anonymous 12/20/11(Tue)18:07 No.17283432
    No, we only had the choice of one of the two. Shame, really. After all, RED Sniper headshot Vader.
    >> Anonymous 12/20/11(Tue)18:10 No.17283455
    I meant whatever TF2 team we have. I couldn't remember if we had RED or BLU. Their respawn tech should be working again after we freed the souls of the ones who didn't respawn.
    >> Anonymous 12/20/11(Tue)18:13 No.17283470
    I thought this 404'd. It's still up? Neat.

    I hope we get at least SOME healers in the stealth team. Even if it's only 2 white mages out of 6. Being able to raise the dead would help a lot if shit hits the fan, and shit always hits the fan.
    >> Anonymous 12/20/11(Tue)18:20 No.17283511
    Aye, which is why I want to send one down with them. BLU Medic can do general healing, but we'll need a white mage for the fancy stuff like cleansing status effects and raising.
    1 with the infiltration team. 2 with the half of the KI on the Al'kesh. 2 with the other half when they come down. And Lyla with Darius, wherever he is.

    Let's keep Darius with KI team 2 on board the Leopard and what's left of the TG Rookies, and some mech support.
    Spear Dude is the squad leader for the team on the Al'kesh.
    >> Anonymous 12/20/11(Tue)18:48 No.17283679
    Ok, so, in the Al'kesh we are sending down:
    Sandmen, Delta Green, Abjurers, Psions, BLU Team, Tosh, half the Knights Inductor, and three white mages.

    Task 1: Recovery of probe droid and drop pod.
    Task 2: Proceed with setup of aforementioned hideout at dockside.
    Task 3: Division of teams:
    KI and 2 White Mages are for the Assault Team, and are to stay aboard the Al'kesh at all times until the assault is signaled.
    The rest of that force function as described here: >>17278764 with Al'kesh and cheap UAVs providing aerial recon when possible.
    Task 5: As in >>17282956 - Gather intel, prepare to disrupt Griffith's forces when the attack comes.
    Task 6: We need to either find a time in Griffith's routine when he is in the open to initiate the attack, or lure him into the open at our choosing with fake Guts sightings near the shrine (or real Guts if we happen to find him).
    Task 7: Initiate disruptions and guerrilla strikes around the city. If we are luring Griffith out in Task 6, Task 7 should occur at the same time or just before.
    Task 8: We drop the hammer. Al'kesh team, Leopard team, and Overlord team smash in and surround Griffith while he's in the relatively open area and let him and all with him have it with both barrels.
    Task 9: Fight for our lives.
    >> Anonymous 12/20/11(Tue)19:14 No.17283847
    -The Hammer-
    Al'kesh, Leopard, and Overlord drop to surround the area and cut off reinforcements.
    Al'kesh: Half the KI, lead by the Squad Leader with the Voiceless Spear. 2 White Mages.
    Leopard: Other half of KI, lead by Darius. 3 White Mages (one is Kyla). TG Recruits. X-COM Squad. 3 Tomahawks.
    Overloard: Every other mech unit we have except the VF-25s.
    VF-25s: Can enter/exit orbit on their own. They are to provide mobile support. To assault and infiltration teams as needed. Suggest trying to stick to fighter mode over the city proper, but all weapons and transformations are game at the Shrine against Griffith.

    This could get hairy, so I want to suggest bringing the Indefatigable down over the Shrine as well, it's small and packs a punch with pin point accuracy. More importantly we might need to pull some technobabble solutions out of our butts, and Federation craft are great for technobabble excuses. Also- I want to have a Capital Ship scale reality emitter parked over this fight. Besides Griffith himself, I'm concerned about whatever he's cooking up at that shrine. God Hands and the Idea of Evil are not things to take lightly.
    >> Anonymous 12/20/11(Tue)19:20 No.17283899
    Too much on the Leopard, and the mechs on the Overlord can use some ground support.
    Move the TG Recruits _platoon_ (not squad, we've got a lot of those guys) over to the Overlord.
    >> Anonymous 12/20/11(Tue)19:24 No.17283937
    >TG Recruits _platoon_ (not squad, we've got a lot of those guys)
    Pritty sure more than half of them got killed in their last ground op.
    >> Anonymous 12/20/11(Tue)19:24 No.17283939
    The Hyaku Shiki is useless in Tokyo unless we fight giant monsters --- but the Brasta is more suited to fighting those better.

    The Hyaku Shiki is basically around the performance level of the Delta Plus in mobile suit form, but since it can't transform, it's only somewhat better than the Gundam mk-II.

    The other thing is that we can give the mobile suit-sized bazookas with buckshot ammo (hopefully for anti-infantry and to counter any gargoyle swarms) to the VF-25's and the Brasta, but the complication there are the hand plugs in the handles and the hands of the mechs.
    >> Anonymous 12/20/11(Tue)19:25 No.17283944
    >>>mapping out sniper positions

    Why don't you mark out places on Google Maps to help us along?

    On my end I will be placing markers for the VF-25 and other mech positions on the map.
    >> Anonymous 12/20/11(Tue)19:33 No.17284004
    >>VF-25s: Can enter/exit orbit on their own. They are to provide mobile support. To assault and infiltration teams as needed. Suggest trying to stick to fighter mode over the city proper, but all weapons and transformations are game at the Shrine against Griffith.

    I disagree. We should use them to head off enemies and kite them into the killzones.

    We have 12 VF-25's, spare parts/spare plans disregarded. This means we have three flights of four planes each.

    The plan is basically to enter the area of operations in fighter mode, and have the first flight use up all their missiles to wipe as much of Griffith's forces from maximum range (hopefully we can nail almost all the fliers this way). They then jettison ONLY the leg armor and switch to Gerwalk mode and basically begin the kiting and use the two beam guns and the two beam cannons to save on solid ammo.

    The second flight is to play conservatively with their missile ammo and receive cover from the third flight.

    The third flight will not come in with the Armored Pack and will basically use their increased speed and mobility to give cover.

    On a side note, we need to stock extra gunpods on the Overlord because the VF-25's default gunpods cannot be opened up and have ammo replaced in the middle of a fight.
    >> Anonymous 12/20/11(Tue)19:46 No.17284082
    We can't wipe Griffith's forces. Period. There are too many spread across a dense city, and they aren't the prime objective. We just need to keep them tied up while the real fighting is going down.

    I agree with having them operate in flights of four.
    And using them to head off enemies is one of the things I mean by having them support the other teams.
    Cutting off reinforcements to the assault area, taking out clusters of enemy for the infiltration teams, unloading missiles on Griffith, particularly when he takes flight, and otherwise being a mobile pain in the ass, filling in as needed.
    Hell, if Griffith chooses to go airborne primarily, the VF-25s will be his primary opponents with the ground teams trying to support them instead.
    >> Anonymous 12/20/11(Tue)19:48 No.17284091
    Half of them would still be 18 dudes with heavy weapons.
    >> Anonymous 12/20/11(Tue)19:49 No.17284110
    Talking about sniper positions to disrupt enemy movements in the city at large.
    Considering that we don't know their movements and concentrations yet, I really couldn't say where those spots will be.
    >> Anonymous 12/20/11(Tue)19:59 No.17284172
    How exactly has Griffith been killed in canon?
    >> Anonymous 12/20/11(Tue)20:01 No.17284188
    No we haven't you stupid fuck.
    When we tested the orbit to surface transports, we found that they don't work anymore. So all of the tests we did in Transylvania need to be re-done.

    No, we are not sending the White Mages down in the Al'Kesh. We have had several votes against that already.
    >> MetaQuest OP 12/20/11(Tue)20:03 No.17284199
    Whuzzut? I'm awake, I'm awake...

    So yeah. TG Quest.

    >> Anonymous 12/20/11(Tue)20:08 No.17284225
    He hasn't died at all, Berserk isn't finished yet.
    >> Anonymous 12/20/11(Tue)20:09 No.17284230
         File1324429749.jpg-(312 KB, 800x800, Berserk Idolmaster.jpg)
    312 KB
    And it NEVER WILL BE
    >> Anonymous 12/20/11(Tue)20:09 No.17284231
         File1324429765.jpg-(311 KB, 1217x631, griffithshrinemeta.jpg)
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    We are sending white mages with our assault forces, and you are smoking something if you think we aren't.
    Better check what you think you're talking about.

    Land the Overlord first and open up with the full fury of its weapons and troops while the other two transports unload across the park from it. Pincher attack on Griffith before they realize the other troops are there.
    >> Anonymous 12/20/11(Tue)20:09 No.17284235
    >Move the TG Recruits _platoon_ (not squad, we've got a lot of those guys) over to the Overlord.
    The TG Soldier squad is down to 12. 2/3 of them died in the last operation.

    Also, is there any reason why the TIE Defender squadron is not being used, considering that they can travel fast enough and high enough to outrun any pursuit, and their onboard shields are rated to shrug off fairly powerful kinetic strikes?
    >> Anonymous 12/20/11(Tue)20:11 No.17284247

    If we have space for them on the Overlord, or if they can deploy independently, then we may want to include them.
    >> Anonymous 12/20/11(Tue)20:12 No.17284250
    >any reason why the TIE Defender squadron
    Simple, they don't look like jet fighters, and they can't hover and support the fighting near the shrine.
    >> Anonymous 12/20/11(Tue)20:12 No.17284251
    can you blame the guy for having a side-project? Guy needs to work on something lighthearted or else he will go insane.
    >> Anonymous 12/20/11(Tue)20:13 No.17284260
    To be fully accurate, they _can_ hover a bit for take off and landing, but they can't fight for shit that way.
    >> Anonymous 12/20/11(Tue)20:13 No.17284262
    The troops on the Al'Kesh are not part of the Assault Team, and so the White Mages aren't needed there.
    We don't need the White Mages on the Al'Kesh, we don't need them with the Infiltration Team since they already have the BLU Medic, and only the Infiltration Team is going on the Al'Kesh.
    >> Anonymous 12/20/11(Tue)20:16 No.17284278
    The Al'kesh is carrying down the Infiltration team and part of the Assault team. Do try to keep up.
    >> Anonymous 12/20/11(Tue)20:17 No.17284283
    >Simple, they don't look like jet fighters,
    If you're going to use that excuse, then we can't use the Overlord or the Leopard, which don't look like any modern vehicle at all. Or any of the mechs, or the Knights Inductor.

    >and they can't hover and support the fighting near the shrine.
    What, because they can't hover, they can't do strafing runs? Or fly in holding patterns until a target presents itself?
    >> Anonymous 12/20/11(Tue)20:19 No.17284296
    We are using those solely in a small section of town.
    Limit the contamination.
    >> Anonymous 12/20/11(Tue)20:21 No.17284311
    With the mists they'll never actually see the Overlord coming down, and the VFs strafe in jet mode.

    Besides, do you really trust TIE fighters in nape of the earth flying through city streets? Cause that's what we have to do with mystic fog that blocks sensors.
    >> Anonymous 12/20/11(Tue)20:22 No.17284316
    >part of the Assault team
    What, the 20 KI? What good is taking part of the Assault Team along if they're just going to have to join up with the rest of the Assault Team later?
    And so what if the White Mages aren't with this part? You're not going to be sending them into combat without the rest of the team, are you?
    Are you actually planning on having the 20 KI on the Al'Kesh enter combat before the rest of the Assault Team arrives?
    >> MetaQuest OP 12/20/11(Tue)20:23 No.17284321
    rolled 83 = 83

    You deploy the Al'Kesh with its payload towards the last known location of the probe droid and the drop pod.
    >> Anonymous 12/20/11(Tue)20:24 No.17284323
    >> Anonymous 12/20/11(Tue)20:25 No.17284327
    can we get seer council input on how to deal with Griffith? I don't know if our usual apporach (namely, kill them to death) is actually feasible, in light of his indeterminate canon status (as the only darklord that has not either come from a destroyed canon or already died in his own)
    >> MetaQuest OP 12/20/11(Tue)20:25 No.17284328
    Your recovery team easily finds and recovers both damaged droid and drop pod. The corpses of three naked young men are around the machines. Each appears to have been bisected by a large slashing weapon.
    >> Anonymous 12/20/11(Tue)20:25 No.17284329
    OP, which deployment are you going with?
    The one with the White Mages or the one without them?
    >> Anonymous 12/20/11(Tue)20:26 No.17284339

    No Guts, no glory.

    At least we know he's around. Or someone else with a huge slashing weapon and looks exactly like Guts.
    >> Anonymous 12/20/11(Tue)20:27 No.17284342
    They're linking up IN COMBAT at the park. Hopefully catching Griffith between the Al'kesh and Leopard teams when they come up on him as he's turning to deal with the Overlord that just parked on his pet project.
    >> Anonymous 12/20/11(Tue)20:29 No.17284355
    Damn, I totally forgot about our ranger.
    Is there enough of a blood trail to try tracking him?
    Any of the Delta Green folks have a knack for urban tracking?
    >> Anonymous 12/20/11(Tue)20:30 No.17284359
    Have the Al'Kesh retreat to the bayside area. Test its Asgard transporters by attempting to have one of the ration packages beamed from inside the Al'Kesh to outside and back.
    Also have one of the Delta Green operatives test the micro-transporters outside to confirm that it works within the Tokyo mists.
    Do all of these tests at the waterfront so that we can see anyone approaching and can hide appropriately.
    >> Anonymous 12/20/11(Tue)20:30 No.17284360
    what can we tell from the young men? Are they former apostles? (Not knowledgeable about berserk)

    Either way, looks like we found Guts' handiwork. Where might the man himself be?

    Tell our personnel to be careful-he might be, for want of a better term, berserk, and has no way of knowing we're friendly. I guess if he saw JSDF or the Persona kids, he might be aware of the possibility other people are fighting Griffiths' army.

    Speaking of, watch for those kids. They might crop up again, and we need to find out how they came to be here (as well as get them home).
    >> Anonymous 12/20/11(Tue)20:31 No.17284365
    There is literally no reason not to include them. Though we should shift one from the Leopard team to the Overlord team if we are shifting the Recruits to the Overlord.
    >> Anonymous 12/20/11(Tue)20:34 No.17284380
    Not important now, we have Guts tracking to do. We can test the teleporters while we unload to the hideout.
    >> MetaQuest OP 12/20/11(Tue)20:34 No.17284388
    White Mages, yes.

    BLU sniper was a hunter in the outback for who knows how many years, so if you want him to try to find a trail, it might be done.

    Given their nakedness, probably they were apostles who reverted forms when slain.
    >> Anonymous 12/20/11(Tue)20:39 No.17284408
    Alright, deploy BLU Sniper, Tosh, and four Delta Green to quietly go Guts hunting.
    >> Anonymous 12/20/11(Tue)20:39 No.17284411
    No, it is important because we need to know if we can use the transporter to beam personnel out of danger, or beam down reinforcements.

    Have Sniper go down and attempt to track Guts. Have Spy also go down to watch Sniper's back.
    Have the Al'Kesh shadow them under cloak, to warn of approaching Apostle patrols.
    >> Anonymous 12/20/11(Tue)20:41 No.17284416
    If it looks like it might be a bit, go ahead and unload at the hideout and do >>17284359 's tests.
    >> MetaQuest OP 12/20/11(Tue)20:45 No.17284435
    rolled 11 = 11

    BLU Spy and Sniper leave to track their quarry...

    The tests turn the rations into mush. Teleportation is not advised here.
    >> Anonymous 12/20/11(Tue)20:46 No.17284444
    Welp, they're dead.
    >> Anonymous 12/20/11(Tue)20:46 No.17284446
    We totally cannot beam personnel anywhere!
    It'll either kill them outright or turn them into horrible kill-monsters.
    I do not support doing anything related to beaming anything living anywhere.
    >> Anonymous 12/20/11(Tue)20:48 No.17284456
    Guess I'll have to be glad that we went with the pair that respawns instead of the heavier team.
    We probably lost the trail though. We may never actually meet Guts with our luck.
    >> Anonymous 12/20/11(Tue)20:50 No.17284469
    either that or they ran into him while he was Berserk.
    >> Anonymous 12/20/11(Tue)20:50 No.17284470
    >The tests turn the rations into mush. Teleportation is not advised here.
    Well shit. There goes our micro-transporter modules.

    Spy can turn invisible at least.
    >> Anonymous 12/20/11(Tue)20:51 No.17284474
    >our micro-transporter modules
    That we don't have anyway.
    >> MetaQuest OP 12/20/11(Tue)20:54 No.17284500
    About an hour later, Spy and Sniper both respawn at the designated point. They blink once, then say in unison, "We don't want to talk about it."
    >> Anonymous 12/20/11(Tue)21:00 No.17284532
         File1324432805.jpg-(105 KB, 750x600, san loss 1.jpg)
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    >"We don't want to talk about it."
    >> Anonymous 12/20/11(Tue)21:02 No.17284557
    Ok, setup hideout, proceed with plans and intel gathering.
    Maybe we'll find him or others later on, maybe we won't. But we've got our own plans, finding them along the way just helps.
    >> Anonymous 12/20/11(Tue)21:03 No.17284567
    seems like the standerd reaction to getting eaten by an apostle.
    >> Anonymous 12/20/11(Tue)21:07 No.17284594
    "...okay. Would you care to have another go at it? Maybe a little differently this time and with backup?"
    >> Anonymous 12/20/11(Tue)21:09 No.17284610
    So, the plan:
    Infiltration team:
    BLU, Sandmen, Delta Greens, Tosh, Abjurers, Psions, Finga... whatever his elfy name is.
    Heavy Metal team:
    All the Mechs, and all the VFs.
    Ass Kickers team:
    the Knights Inductor, Darius, Star-Lord, the X-commies, the White mages + Lyla, the /tg/ Recruits.
    Still on Namek team:
    UNIT, SCPs, MIs, Prawns.
    Stays in orbit team:
    Aurors, Seer Council, Egon, Data, Scientists

    Infiltration team sets up positions, gets recon going, links up with any resistance forces and talks to them.
    Heavy Metal team waits.
    Ass Kickers team waits.
    Still on Namek team is still in Antarctica.
    Stays in orbit team Stays in orbit and tries to figure out how to Antarctica, how to Cheryl, and how to Ebon Night.

    Idea is to get all the resistance forces working together, catch Griffith in the open, and then shove Heavy Metal and Ass Kickers teams up his ass.

    Right, are we clear on the plan?
    >> MetaQuest OP 12/20/11(Tue)21:12 No.17284629

    Sniper pauses, a distant look in his eyes.

    "Not really, mate."

    The set up of the docks base is in full swing, the Engineer already having set up a respawn point and level three Dispenser. He is now working on getting a Sentry Gun online. The rest of the soldiers are setting up a munitions stockpile and a makeshift 'infirmary' for now.

    Are there any specific orders you want to give to set up your field base?
    >> Anonymous 12/20/11(Tue)21:12 No.17284631
    Suck it up, maggots.
    Send them back out into the field.
    >> Anonymous 12/20/11(Tue)21:13 No.17284638
    That is more or less correct.
    Though we shifted the TG Recruits and a White Mage over to Heavy Metal as support infantry. Probably should put Star-Lord with that team as leader as well.
    >> Anonymous 12/20/11(Tue)21:17 No.17284658
    Stay low, don't get spotted, move shit indoors, preferably in a nondescript warehouse, don't make too much noise, keep a low profile, and for the love of fuck don't piss off the horde.

    The DGs, Sandmen, and Tosh should already be dispersing around Tokyo to get into a sniper position. They may well find something interesting, such as protagonists.

    BLU should have the Engineer set up a teleport exit in some area at least 100 metres away, ideally 250 meters away or more. That will let our forces move out of our base, without leading any hostiles back to us. The Spy, Scout, Sniper, and anyone else who wants to go with them can help find potential good or bad guys.

    I have no idea what the Abjurers and Psions could do. Read minds, detect magic, get wards against evil and anti-detection stuff up, I guess.
    >> Anonymous 12/20/11(Tue)21:17 No.17284661
    Use holo-device to shield base from observation inside.
    Like setup toward one wall and put up a false facade, or put a false facade showing an empty place through the windows. Whichever works best depending on the layout of the building.
    >> Anonymous 12/20/11(Tue)21:17 No.17284665
    Autosage is soon. New thread y/n?
    >> Anonymous 12/20/11(Tue)21:18 No.17284674
    >291 posts and 23 image replies omitted. Click Reply to view.
    Everybody except for OP please begin use of sage ASAP so this thread lasts a bit longer.
    >> Anonymous 12/20/11(Tue)21:19 No.17284680
    Naw, op can just make a new thread.
    >> Anonymous 12/20/11(Tue)21:20 No.17284685
    Get Delta Green to observation positions.
    Sandmen and BLU Spy mingle lightly and gather word-of-mouth intel.

    BLU Engineer sets up dispenser, sentry, and teleporters at base. Then we can take the entrance pad with us for quick exits. At least those still seemed to work in Raccoon City.
    BLU Sniper covers the roof.
    The rest of BLU just chills until we can plan some raids.
    With their blue outfits and international accents, we claim BLU team is UN team.

    White Mages and BLU Medic treat injured freedom fighters.

    Abjurors and Psions support operations. Invisiblity, clairvoyance, whathaveyou.

    Tosh is now our strategic planner for this operation, he's been on a lot of sabotage and assassination ops in his time.

    Let the Delta Green folk have the cheap UAVs for quick glances around.

    Though let Sniper and Spy rest a bit, don't need their minds breaking.
    >> Anonymous 12/20/11(Tue)21:23 No.17284697
    >white mages
    Whoops, just one white mage with that group now. I gotta keep up better.
    >> Anonymous 12/20/11(Tue)21:25 No.17284721
    We can keep rolling with this thread for now.
    Do the new thread when we move to the assault phase of the plan.
    If it goes right, the infiltration part will be relatively quiet outside of meeting protags.
    >> X-com rookie 12/20/11(Tue)21:27 No.17284737
    rolled 51, 17, 91 = 159

    3 rookies valiantly step into doorways to get shot by reaction fire and absorb low rolls...
    >> MetaQuest OP 12/20/11(Tue)21:27 No.17284747

    New thread.
    >> Anonymous 12/20/11(Tue)21:28 No.17284750
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    I've outline where the VF-25's are going to be organized. I think we should space them out a bit further more though.

    I've also marked down two possible sniping points and what those buildings look like.
    >> Anonymous 12/20/11(Tue)21:29 No.17284765
    Nevermind, new thread detected:
    >> Anonymous 12/20/11(Tue)21:31 No.17284785
    We aren't sniping the park, we're sniping everywhere else..
    Though it couldn't hurt to have field of view on both, so we could have three DGs watching the connecting streets and have angle to hit the park as well.
    >> Anonymous 12/20/11(Tue)21:32 No.17284793
         File1324434750.jpg-(333 KB, 1243x1258, meijishrine2.jpg)
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    Disregard the first one. This one swaps out positions a bit and marks down where the Tomahawks go.

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