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  • File : 1324564612.jpg-(135 KB, 850x1050, Wizardminuspenis.jpg)
    135 KB Legends of Divinity: Don't leave now, it'll get better The Scribe !!2+7gWdDw/nh 12/22/11(Thu)09:36 No.17299963  
    One day, you will be a god. One day the legend of your divinity will spread to every land under the sun, the common people will pray to you for blessings, your enemies will be as ants under your footstep, and you will ascend to your proper place in the pantheon of the Gods. But today, you are nothing. A nobody who failed out of the Arcane University, wasted all your money on alchohol and gambling, and who would have almost frozen to death last night if it weren't for the kidnness of a former drinking partner. To earn money, you've entered yourself in a magical duelling tournament based on the fact that in your post-drunken stupor, you managed to cast a single cantrip. Standing in the backyard of the local Arcane Lodge, you wait for your name to be called so that you may participate against other "Apprentices" on the field of battle.

    16 INT 16 CHA 14 CON 12 WIS 10 DEX 8 STR

    >>NEW GAME?
    >> Anonymous 12/22/11(Thu)09:40 No.17299987
    >Like you have a choice

    >> Anonymous 12/22/11(Thu)09:45 No.17300008
    Well, I haven't go the patience yesterday to end character creation, but I may give you some input today. So, we are now pure tactician or do we go with little scarab mechanisms? Also:

    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)09:46 No.17300020
    >Just kidding

    You wait impatiently, sitting on a wooden chair as names are called and the sounds of battle fill the backyard. It's entertaining, sure, to watch apprentices blow up fireballs in their own faces or just walk up to the other guy and kick him in the groin while he was chanting the words to his spell. Sitting next to the old Greybeards, you can hear every single one of their annoyed grunts and quiet insults to the students.

    Eventually, your name, and that of another, is called to the field of battle.


    You and a small, child-like gnome step up to the plate. Before walking over to his end of the battlefield, he offers a hand to shake and says "Good luck! I hope you have fun." As he grins ear to ear.

    >> Anonymous 12/22/11(Thu)09:49 No.17300030

    "Yeah, have fun, little guy!" - and pat him on the head.

    We don't want him to deliver touch attack at us, do we?
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)09:49 No.17300031
    >> Anonymous 12/22/11(Thu)09:49 No.17300032
    Just give him a thumbs up. To be safe.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)09:52 No.17300055
    "H-hey!" he says, giggling as you pat him on the head. "May the best wizard win, Miss...Henssler!" He beams broadly and skips over to his end of the field. The field itself is 40 feet long and arranged in the shape of a diamond. There are various small walls that don't quite reach up to your shoulders, but that conceal the gnome quite well with his short height. In addition, there are glass globes everywhere, glowing a soft red.

    "READY...." The mages call out, as they shift in color to yellow.
    "FIGHT!" They roar, as the lights turn green.

    You can hear the gnome scurrying about on the sand as he begins chanting.

    >> Anonymous 12/22/11(Thu)09:58 No.17300097


    ...khm...but speaking seriously:

    - what are our spellcasting abilities?
    - is arena made of sand?
    - those globes are only for decoration or are they infused with magic that can be used to obliterate all life in equestria?
    >> Anonymous 12/22/11(Thu)10:01 No.17300115
    >We have entered an endless recursion of time.

    >Might as well make the most of it.

    Pocket sand, pick up orbs, toss orbs, pick up more orbs, keep tossing. Move forward, punch the shit out of the goblin.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)10:02 No.17300117
    You are of limited spellcasting ability, but, if Randolph is anything to tell you, you seem to be able to find things out about people you've never met by thinking hard. You are also inexplicably resistant to blows, or at least, for a while you are.


    You do not have a weapon other than your fists, and are quite weak anyway.

    The arena is made of sand, and the globes only magical ability is the changing lights.
    >> Anonymous 12/22/11(Thu)10:07 No.17300139
    rolled 13 = 13

    Just out of curiousity, what was that cantrip?
    As for the fight, well, if I remember correctly our 'Bag of Tricks' ability allows us to bend spells to our favour, right? I say we do an INT test (I should just roll a d20, right?) to find out what we're up again. Then wait for his spell to cast, so we can subvert it and use his own power against him?
    >> Anonymous 12/22/11(Thu)10:09 No.17300147
    rolled 18 = 18


    Let's do this, time to find out if we can live on dickery alone.
    >> Anonymous 12/22/11(Thu)10:12 No.17300156
    Yes, do this. For direct combat, do this >>17300115 though.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)10:15 No.17300171
    The first cantrip you cast, you mean? Prestigitation, to remove water from your clothes.

    Bag of Tricks allows you to manipulate spells, changing their shape, negating them completely, or disenchant things with a touch, absorbing their magical ability for later.

    You successfully remember the words of the spell he's casting: Magic Missile? You think so.

    He finishes the ritual as you pocket some sand and pick up a glass orb, and pops up over a wall with an orb of magical energy in his hand, held like a baseball.

    >> Anonymous 12/22/11(Thu)10:15 No.17300177
    rolled 3 = 3

    >> Anonymous 12/22/11(Thu)10:18 No.17300190
    rolled 16 = 16

    Throw sand into his face.
    >> Anonymous 12/22/11(Thu)10:18 No.17300192
    rolled 9 = 9


    Duck behind the wall
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)10:20 No.17300198
    You throw a pocketful of sand in his face, and he begins to splutter and cough, and he automatically tries clear the sand from his face...

    With the hand holding the magic missile.

    It blows up in his face, knocking the little gnome back on his ass, down but not out. He's muttering something while on the sand, pointing his fingers at you.

    >> Anonymous 12/22/11(Thu)10:22 No.17300203
    rolled 8 = 8

    Grapple, armbar, force to surrender.
    >> Anonymous 12/22/11(Thu)10:22 No.17300204
    rolled 8 = 8

    Suspected that might've been it, I suggested that yesterday, but didn't stick around to see if it actually got through..
    Magic missile. To the face!
    >> Anonymous 12/22/11(Thu)10:24 No.17300212
    rolled 3 = 3


    While grappling, let's see if he isn't hurt too much. He seemed nice and we aren't some heartless bitch.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)10:25 No.17300217
    You throw a fizzling little orb of magical energy into his face, knocking him down on the ground as you walk up towards him. He tries to stand back up, but you begin grappling him, twisting his arm behind his back, calling out "WHO'S YOUR DADDY?" over and over until he squeals and admits that, indeed, you are his daddy. The old wizards are rather shocked by your un-mage-like behavior, but as the crying gnome is pulled away, you are handed a small piece of paper and a small bag. The old mage who hands you them winks at you and smiles.

    "Didn't know you were on the wrestling team, Karla."
    >> Anonymous 12/22/11(Thu)10:25 No.17300219
    rolled 20 = 20

    ..now that you mention it, being nice might actually be a good idea.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)10:27 No.17300228
    If you want to be nice, the Gnome is sitting on a bench, nursing his arm and sniffling a bit. Now that you think about it, he wasn't just small for a humanoid, he was small for a gnome. They let kids participate in duels now? You think you may have just twisted the arm of a 12 year old and made him call you his daddy in front of all of his peers.
    >> Anonymous 12/22/11(Thu)10:27 No.17300229
    rolled 20 = 20

    What a sad display for a crit. Maybe head over to the gnome, pat on his back and tell him that you're usually nice, but just not in battle?
    >> Anonymous 12/22/11(Thu)10:30 No.17300249

    Goddamn it...

    Approach him carefully, bend over a bit to align to his height, correct the strand of her and mutter silently: "H-Hi..."

    >implying being tsundere isn't nice
    >> Anonymous 12/22/11(Thu)10:31 No.17300252
    rolled 7 = 7

    Double crit. Make it happen, Scribe.
    >> Anonymous 12/22/11(Thu)10:31 No.17300253
    rolled 20 = 20


    Forgot to roll
    >> Anonymous 12/22/11(Thu)10:33 No.17300265
         File1324568033.jpg-(99 KB, 448x418, kamina rage oh yeah.jpg)
    99 KB
    rolled 11 = 11

    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)10:34 No.17300270
    You walk over and sit down beside him, and say "Uhm, hi..."
    He turns to you, his eyes red from crying and still filled a bit with tears.

    "Sorry, I guess, for what I did out there. I was uhm, well, a dick. You ok little guy?"

    He nods, wiping the tears from his face with a sleeve.
    He pushes out his chest and tries to sit up straight with a serious expression on his face. "I-I'm not gonna let that stop me! I'll do better next time. I'm gonna beat you!" he says, trying to sound as confident as possible through a cracking voice.
    >> Anonymous 12/22/11(Thu)10:38 No.17300290

    Hug the fuck out of him.
    >> Anonymous 12/22/11(Thu)10:42 No.17300308
         File1324568520.jpg-(501 KB, 1920x1080, 8f51ced200c644208f9f6d14d68436(...).jpg)
    501 KB
    rolled 8 = 8


    Pat him on the head, tell him to better man up before challenging you again .

    Then in twenty years, when we are pic related, the epic showdown.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)10:42 No.17300310
    You give the kid a tight hug, and then offer a nonchalant high-five. He takes the opportunity to hi-five you hard enough to make your hand sting. He seems to have stopped crying, and is smiling. "So uh, Karla, right? That's the name they called out?"
    You nod.
    "What prize did you get?" He says, pointing to the leather bag still in your left hand.
    >> Anonymous 12/22/11(Thu)10:45 No.17300329
    Check on your spoils of war!
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)10:50 No.17300349
    Opening the small leather satchel, you find a blue glass bead that glows slightly from within, some gold coins, some chocolates, and a picture of the Arch-Mage Sandat. Man, he's so cool, and his sideburns are totally amazing and not stupid like everyone else says. He braids them and puts rings in his sideburns like dwarves do with their beards.

    So cool.

    The paper that came with is an invitation to the next round of the event, tomorrow morning, same place, same time. You've been given the number "3B".
    >> Anonymous 12/22/11(Thu)10:52 No.17300367
    rolled 16 = 16

    (you should demand rolls or something when you want us to choose)

    Show the little kid, ask him if he wants to come, then head off to find another job to do.
    >> Anonymous 12/22/11(Thu)10:53 No.17300374

    Nice. Let's eat some chocolates with gnome, ask him what is he going to do now and then let's find some place to stay for tomorrow.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)11:01 No.17300423
    You sit and eat from the small pile of cheap chocolates with the gnome, and eventually you ask him what he plans on doing.
    "I wanna be an Archmage! I want to be a hero like they are, helping people and killing monsters." It's hard to take him seriously when he's got chocolate smeared around his mouth like that, but you nod in agreement with him that his dreams are totally ballin'.

    Eventually, the pile of chocolates are finished.

    "Well, I gotta get going for now. Be here tomorrow at the same time."

    He waves goodbye as you walk off with loot in hand. You recall that the Kings Own are still looking for a translator and mage for their investigation of disturbances around a local tomb.

    It is almost Noon.
    >> Anonymous 12/22/11(Thu)11:01 No.17300433
    rolled 11 = 11

    Eat kid and take the chocolate as our companion.

    >> Anonymous 12/22/11(Thu)11:05 No.17300455
    Yes, be the tomb raider! Adventure awaits! Also money.
    >> Anonymous 12/22/11(Thu)11:08 No.17300466
         File1324570112.jpg-(104 KB, 355x517, 10_of_Spades.jpg)
    104 KB
    rolled 7 = 7

    Go to the Kings, Kings rule.
    >> Anonymous 12/22/11(Thu)11:11 No.17300480

    Ok, let's skip on a lunch because of chocolates and go try to find this translator job, might be a nice thing, learning history was one subject that was nearly enjoyable in magic academy. Or was it a teacher. Nevermind, let's head there while oogling shiny glass bead.
    >> Anonymous 12/22/11(Thu)11:11 No.17300488
    rolled 2 = 2


    Yeah, I always forget about rolls.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)11:13 No.17300503
    They said to just show up at their camp outside of the tombs. Old, Orcish affairs from before the war, they've long ago been abandoned. As you walk up to the handful of tents they have strewn about, a tall Elven woman wearing full-plate stops you in your place.

    "And what, exactly, is your business here? We aren't a charity." She says, looking down at your rather hobo-like clothing. You are suddenly acutely aware of how long it's been since you changed clothes, or even had a bath. You aren't the most reputable looking figure in the world.

    >> Anonymous 12/22/11(Thu)11:17 No.17300526
    rolled 9 = 9

    Roll to stare hard and find out stuff.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)11:21 No.17300558
    A name comes to mind. "Pamela Terksdottir." No other pertinent information.
    >> Anonymous 12/22/11(Thu)11:22 No.17300572
    rolled 12 = 12


    Try to speak to her in all obscure words from obscure language that we have learned (or not) and then switch to common "...is this dimension the proper one? Do you understand me, elf? I apologize, since traveling through multiverse left me perplexed by your realm. I've heard that you seek guidance in deciphering mysteries that lie before you... "

    ...or something like that. Simply mindfuck her.
    >> Anonymous 12/22/11(Thu)11:23 No.17300590
    rolled 4 = 4

    Do that, but explicitly use her name gained from here:>>17300558
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)11:29 No.17300625
    Babbling inchorently in one of the many dead languages drilled into your head, you then switch to common, using what you believe to be her actual name.

    She looks incredibly perplexed.

    "How do you know my name? I've never met you before...you know what, nevermind. Can you cast a spell?"

    You nod.

    "Can you translate runes?"

    You nod again.

    "Then I don't care HOW crazy you are.If you enter the tunnels, we'll give you a fourth of the money up front, the rest delivered once we clear out the infestations and you can translate the cipher they use for the puzzle. Crazy bastards locked up the treasure room something fierce, we've got someone who says he can solve any puzzle as long as we give him the words. Don't know why whoever built the place didn't just use a lock and key, but eh."
    >> Anonymous 12/22/11(Thu)11:33 No.17300662
    rolled 3 = 3

    Do it.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)11:36 No.17300676
    Do what?
    >> Anonymous 12/22/11(Thu)11:38 No.17300686
    rolled 9 = 9

    Take job, spend some coin on a new outfit. Maybe some gear?
    >> Anonymous 12/22/11(Thu)11:40 No.17300712
    rolled 13 = 13

    Armored gauntlets for punching stuff, stab vest of some kind, simple robe, knee protectors. I presume we have boots already. Then go and do that job.
    >> Anonymous 12/22/11(Thu)11:41 No.17300721
    rolled 16 = 16


    Ask to make you some rough sketch of the tunnels and what is inside. We have to now everything, where everything is EVERYTHING.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)11:51 No.17300788
    "I'll do it, but I need to buy some gear first. I can't go in with just the clothes on my back, right?"
    She nods in agreement.
    "Talk to Wilhelm, he's got some crap you can buy." She points over to a fat Dwarven man smoking a pipe, who seems to have set up a stall full of old junk, bits and ends, and clothing.
    "Do you have any maps of the tunnels?" you ask.
    "Talk to Wilhelm."

    You take the hint, and walk over to the dwarfs stall. He looks up at you, before going back to stuffing his pipe full of tobacco.

    "Wilhelm, is it?" You ask, looking around for things to wear.
    He grunts in affirmation.
    "What's in the tunnels?"

    He gets off his seat, and flips open a dog-eared notebook. "Let's see, let's see..." he mutters. "Traps, some reports of ghosts, an old legend about a demon, some venemous snake nests we haven't cleared out yet, slimes..." He shakes his head at the last part. "Hate slimes. They get in everywhere, y'know? Never feel clean again."

    You nod, holding up a pile of clothing that you had selected while he talked. "How much will this be?"

    "Eh, 5 pieces for the lot. And I'll throw in a torch, if yer going into the tunnels. Last I checked, humans can't see in the dark."

    >> Anonymous 12/22/11(Thu)11:54 No.17300816
    rolled 9 = 9

    See in the dark. Just because.

    The head to that dude who's supposed to be able to decipher anything.
    >> Anonymous 12/22/11(Thu)11:56 No.17300827
    rolled 12 = 12

    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)12:07 No.17300897
    Handing over the coin and receiving the clothes and torch in return, you ask him where the supposed savant is.

    "Ach, Roberts? I needed to talk to him anyway. Come with me then."
    Following the dwarf over to a tent, you wait outside as the dwarf drags a skinny human with brown hair out of bed.
    "UP AND AT EM, TIME TO EARN YER KEEP." He shouts into the mans ear, as he drags him to his feet.

    Roberts remains quiet, and simply rubs his eyes. "Wilhelm, what's that homeless person doing here?"
    >> Anonymous 12/22/11(Thu)12:08 No.17300906
    rolled 6 = 6

    Haggle down to four, but buy it all. We don't need the torch anyway, we have MAGIC.
    Then the deciphering dude should be paid a visit.
    >> Anonymous 12/22/11(Thu)12:08 No.17300907

    Let's buy or make with bought ingredients Alkali Flask that will keep oozes from us. Don't bath, we'll do it after going out of the tunnels. Try to buy/ask for map, some paper and chalk (to copy runes and pictographs) and then go to the man that know how to decipher...things.

    Oh, and exchange some coins to silver ones, we can always throw them at demons/devils.
    >> Anonymous 12/22/11(Thu)12:09 No.17300909
    rolled 15 = 15


    >> Anonymous 12/22/11(Thu)12:09 No.17300912
    rolled 1 = 1

    Oh irony.
    >> Anonymous 12/22/11(Thu)12:09 No.17300914
    rolled 20 = 20

    Oh, late..
    Find a place to change? Resume conversation afterwards.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)12:19 No.17300968
    Finding an empty tent to change in, you return to Wilhem and Roberts standing impatiently.

    "So, you're the translator?" Roberts says, in a monotone voice.
    "That's about the gist of it.

    "Well then. I hope you can take care of yourself, because we're going in to the tunnels in half an hours time. Anything you need to do before we go in? LIke, say, bathe?"
    >> Anonymous 12/22/11(Thu)12:22 No.17300984
    rolled 18 = 18

    Later, after the tunnels.
    Ask for any maps they might have, memorise them completely.
    >> Anonymous 12/22/11(Thu)12:22 No.17300986
    rolled 14 = 14

    Say that, yes, you want to take a bath. Make him lead you there, then invite him in. Use your 16 charisma.
    >> Anonymous 12/22/11(Thu)12:23 No.17300994
    "if there are slimes in there, it'd be kinda pointless to bathe. although it would be nice..."

    do/did we get a weapon to defend ourselves with? like a dagger or something?
    >> Anonymous 12/22/11(Thu)12:25 No.17301000
    rolled 14 = 14

    *grumbles something about rolling dice*
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)12:28 No.17301011

    "It would be nice to bathe, but Wilhelm said there were slimes in the tunnel. Would be rather pointless, don't you think?"

    He grimaces. "If you don't mind feeling filthy..."

    "Oh Wilhelm, can I get something to defend myself with? A dagger, maybe some salts?"

    He bites his lip, before removing 2 vials from his belt and a dagger from his backpack.

    "If you haven't used or broken them, I want them back when we're done. Unless you don't mind paying me another gold piece for the both of them, with some change left over."

    "Can I get the change in silver coins?"

    "Aye, aye, if you want."

    >> Anonymous 12/22/11(Thu)12:28 No.17301016
    rolled 7 = 7


    This and this >>17300907
    >> Anonymous 12/22/11(Thu)12:32 No.17301035
    rolled 1 = 1

    Do it. Seduce him a little on the side.
    >> Anonymous 12/22/11(Thu)12:34 No.17301056
    rolled 6 = 6

    >buy dagger
    >ask for map
    >read said map
    >> Anonymous 12/22/11(Thu)12:34 No.17301059
    rolled 4 = 4


    Fuck you.

    OP, yes, let's make these preparations and speed up our journey!
    >> Anonymous 12/22/11(Thu)12:37 No.17301078
         File1324575439.jpg-(58 KB, 801x720, sadface baw.jpg)
    58 KB
    rolled 5 = 5

    I only wanted to get some intersocial in this thread! That 16 CHA gotta be good for something.
    >> Madax 12/22/11(Thu)12:40 No.17301099
    Testing, because I feel like joining the story
    >> Anonymous 12/22/11(Thu)12:41 No.17301104

    It's for commanding armies.
    >> Madax 12/22/11(Thu)12:42 No.17301111
    1. to be fair you did roll a critical failure (do you house rule these?)
    2. this can easily turn bad on 4chan.
    >> Anonymous 12/22/11(Thu)12:42 No.17301112

    dice+1d20 in e-mail field. You have it in sticky.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)12:42 No.17301113
    You purchase the dagger and salts, placing them in convenient little pockets in your new clothes.

    "We got a map of the tunnels?"
    He sighs, and pulls out a beer-stained, folded up sheet of parchment. Crudely sketched is the general layout of the tunnels as discovered thus far. It isn't much work to memorize them, as they only branch off in two places.
    Once done, he shoves the map rudely back into a pocket. A bell rings, and the Elven woman strides up to all of you.

    "You all ready? We're heading in now, just the four of us."

    >Are you ready?
    >> Madax 12/22/11(Thu)12:45 No.17301131
    for the most part, yes. I think there's no other preparation that can be done unless you need time to prepare spells, in which case I say wait untill you do
    >> Anonymous 12/22/11(Thu)12:45 No.17301132
    as ready as we can be on such short notice

    lets head down to the tunnels!
    >> Madax 12/22/11(Thu)12:46 No.17301140
    hopefully this roll works...
    >> Madax 12/22/11(Thu)12:49 No.17301161
    rolled 2 = 2

    I swear, this will work eventually.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)12:55 No.17301191
    "I'm ready." You pipe up, patting your newfound weapons. She raises an eyebrow at your tiny dagger. She seems to have found a very large sword while she was gone, but she leaves it in the sheathe as she leads you over to the tombs. Placed between two dilapidated buildings, the tombs were revealed when the house built on top of it finally collapsed into the upper levels of the ruins. The debris has been cleared, and most of the dirt shovelled away. You climb down a rope ladder into the ruins. Wilhelm dons a helmet with a thin spike on top of it, lighting a candle and placing it on. Roberts holds up a torch, and you can see that he looks rather uncomfortable.

    The elf points to a doorway, and leads you down it. The tunnels seem to have been carved roughly, and Wilhelm shows his distate for the crafstmanship.

    Eventually, you come to a crossroads.

    The dwarf pulls out the map again, and whispers to the rest of you.

    "Right, to the left is unexplored, but to the right we know there are some traps that we couldn't figure out how to disarm. Which one?"
    >> Anonymous 12/22/11(Thu)12:59 No.17301219
    rolled 13 = 13

    Go towards the traps, the other side is boundto be trapped even worse. Throw stones, try to 'feel' the traps with your magic.
    >> Madax 12/22/11(Thu)12:59 No.17301220
    rolled 19 = 19

    Travel down the unexplored path

    >> Anonymous 12/22/11(Thu)13:02 No.17301245

    Let's keep to the minimum suicidal actions - take known path and known traps, unexplored will wait until we figure out the dungeon.
    >> Anonymous 12/22/11(Thu)13:04 No.17301258
    rolled 6 = 6


    again, forgot my roll
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)13:06 No.17301275
    "Well, if the other path ends up being worse, we can always just double-back?"

    The others shrug, and Pamela begins walking down the unexplored path, drawing her sword. As you walk down the tunnel, you're convinced you can hear something scurrying in the darkness, but every time you or one of the others turns to check, you don't see anything.

    Eventually you come to a door, and behind it, you think you can hear something moving.

    >> Anonymous 12/22/11(Thu)13:08 No.17301291
    rolled 13 = 13

    check for symbols, anything that might give us a clue as to what is behind it
    >> Madax 12/22/11(Thu)13:10 No.17301298
    rolled 20 = 20

    Perception check and Create light.
    scurrying could be dire rats, or worse.
    >> Anonymous 12/22/11(Thu)13:10 No.17301304
    rolled 3 = 3


    this and try to find out what are those sounds. INT check for tactics.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)13:17 No.17301341
    Creating an orb of light, you feel something drip on to your head, splashing slightly. A chittering noise can be heard from above, and as you look up, you see what was illuminated by the light. A spider the size of a dog, with the face of a blue-skinned elf, mouth distended by massive, venom dripping fangs. It sprays Roberts with webbing from it's abdomen, pinning him to the ground.

    >> Anonymous 12/22/11(Thu)13:19 No.17301355
    Throw a rock at it. When it falls down to the floor, get on top of it and stomp it till it's dead. Wrestle if necessary.
    >> Anonymous 12/22/11(Thu)13:20 No.17301361
    rolled 16 = 16

    >> Anonymous 12/22/11(Thu)13:23 No.17301377
    rolled 10 = 10


    Magic missle in the leg, maybe it will fall down and stun itself.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)13:24 No.17301393
    You pick up a rock and throw it at the Spider, hitting it in the face. It drops down to the ground, but dodges you and Pamelas attempts to squish it. It scurries off into the tunnels behind you, going up towards the upper levels.
    >> Madax 12/22/11(Thu)13:25 No.17301399
    rolled 8 = 8

    Deweb roberts and reprimand him for being useless.
    >> Anonymous 12/22/11(Thu)13:27 No.17301411
         File1324578455.jpg-(69 KB, 800x533, I LOLed gasmask soldier sand.jpg)
    69 KB
    rolled 8 = 8

    Pragmatism FTW. Do this >>17301399, then head deeper into the cave.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)13:31 No.17301430

    Pulling the webs off of Roberts, you chide him.

    "Really, Roberts. You could have at least waved your torch at it or something."
    "I was hit before I knew it was there!" he complains.

    The only way to head deeper is through the door. Investigating the runes on the door, you translate them with some difficulty.

    "Beware" "Danger" "Prisoner.", repeated over and over.

    A crude carving of a fanged figure with bat wings is in the middle of the stone door.
    >> Anonymous 12/22/11(Thu)13:34 No.17301446
    rolled 15 = 15

    It's a Pandora's schmuck bait in the middle of an orc tomb. Tell Pamela that shit is dangerous and they better not open this door if they dont want a demon chewing on their necks.
    >> Anonymous 12/22/11(Thu)13:37 No.17301460
    rolled 11 = 11


    After reminding them again about murderous machine that is hidden behind the doors, head back to the known part of the dungeon, being alert of the spider that is lurking in the shadows.
    >> Madax 12/22/11(Thu)13:37 No.17301462
    rolled 8 = 8

    investigate further.
    turn back if it seems dangerous, there's no time limit and you're free to check out the other passage now to save a possible fight
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)13:46 No.17301532
    "So? What does it say?" Pamela asks, pointing to the runes.
    "Bad stuff. Say's there's a demon prisoner behind the walls. Let's just head back, no need to have a demon biting our necks off."

    She nods, and Wilhelm marks that down on the map.

    "We'll have to come back eventually and clear this out, eventually. If you want to help, we'll pay you extra." She says, as you begin heading back down the other path. The spider you previously encountered is no where to be seen, and you come to the fork again quickly.

    >Return to Surface
    >Go down trap filled corridor
    >> Madax 12/22/11(Thu)13:48 No.17301546
    rolled 11 = 11

    go down the other corridor, and re-illuminate your light the second you hear some scurrying

    remind your comrades to keep vigil, they didn't slay the spider when it first appeared
    >> Anonymous 12/22/11(Thu)13:52 No.17301580

    Ask them in mean time what kind of traps have they identified
    >> Anonymous 12/22/11(Thu)13:52 No.17301583
    rolled 12 = 12

    Thats the spirit. Also, get another rock handy and enchant it with something explosive or stunning.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)14:05 No.17301703
    Sorry guys, family happened, gonna take a 5 minute break and start up on this again. Alright?
    >> Anonymous 12/22/11(Thu)14:07 No.17301712

    No problemo.
    >> Anonymous 12/22/11(Thu)14:08 No.17301723
    Why do you need to start up again when its only going to take 5 minutes? Just go on, its alright.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)14:09 No.17301738
    Have to wait for my nose to stop dripping blood on the keyboard
    >> Anonymous 12/22/11(Thu)14:11 No.17301762
    >> Anonymous 12/22/11(Thu)14:15 No.17301790

    It's only proper for DM to slice his wrists and make pact with demon outsiders to punish his players.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)14:18 No.17301810
    Moving forward into the corridor, you idly ask what traps have been identified.

    Wilhelm checks the map again.

    'Lot of tripwires that we don´t know are connected to. They´re like spiderwebs, they´re EVERYWHERE, and we don´t know if any of them are connected to anything or not.'

    You do not hear any scurrying, but you come up to the first identified trap. Series of holes in the wall, arrow tips poking from them. The floor ahead has a few depressions in it, triggered by unlucky explorers, their corpses still lying on the ground.

    >> Anonymous 12/22/11(Thu)14:20 No.17301819
    rolled 2 = 2

    Stand back, keep tossing rocks until all traps have been triggered. Then proceed through tunnels.
    >> Anonymous 12/22/11(Thu)14:21 No.17301825
    aw hell naw
    >> Anonymous 12/22/11(Thu)14:23 No.17301837

    Let's roll for Perception/INT to try to figure out where are traps placed and where they can connect. If this fails, lets take one arrow using Mage Hand and with it cut the strings.
    >> Anonymous 12/22/11(Thu)14:23 No.17301843
    rolled 15 = 15


    Roll for it
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)14:30 No.17301883
    You notice that the triggered floor-plates all are missing their lower right corners. Walking across on the whole plates, you manage to get across with little difficulty, only the clumsiness of Roberts setting off an arrow that bounced off of Pamelas armor.
    >> Anonymous 12/22/11(Thu)14:32 No.17301902
    Give Roberts a HARD STARE. (rollan one dice for Knowledge Gaze)

    Then explore the new area you've discovered.

    (also get well soon OP)
    >> Anonymous 12/22/11(Thu)14:33 No.17301913
    rolled 14, 10 = 24

    Forgot the dice. First for hard stare, second for exploran.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)14:37 No.17301945
    The only thing revealed by a closer look is his fear of spiders and disaste for fish.

    But as you explore on ahead, you encounter a large, pentagonal room filled with books and a large, wooden chest. There are two doors, one open, the other closed. Both are made of wood.

    'Wait a minute, this isn´t on the map...' Wilhelm mutters.
    >> Anonymous 12/22/11(Thu)14:41 No.17301982
    rolled 11, 7 = 18

    First, check for traps. Then check out the books and what they are about.
    >> Anonymous 12/22/11(Thu)14:41 No.17301986
    rolled 16 = 16


    What do you mean by it? - woman asks, glancing over covers of books and taking one to see the contents.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)14:50 No.17302071
    'Look, it´s not on the map. Right after the arrows, there´s supposed to be a staircase downwards, and then a crossroads. This isn´t on the map.' he says, sounding frustrated as he pokes at the map.

    You take a random book from one of the bookcases, and begin reading. It seems to be a journal kept by a mage who made this room his home. He talks about how he bound a demon to do his bidding, but began worrying that his control was slipping.

    The last page ends mid sentence, talking about how 'She is coming.'
    >> Anonymous 12/22/11(Thu)14:54 No.17302100
    rolled 12 = 12

    Now does the 'she' refer to the demon or to someone unrelated, like his evil boss?

    Roll for read more books, find out how to control the demon if possible. Also send Roberts to open the chest.

    (If we could bind it to us, that would be awesome since we're basically a buffmaster and s/he'd be the first permanent member in our party)
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)14:58 No.17302149
    Flipping through more of the journals, easy to find as they are all bound in bright red leather, you discover his ritual for binding the demon. Unfortunately, the books are decayed. Knowledge of the form, purpose, and location of the demon are unobtainable. Roberts opens up the chest by himself, but all that´s inside is a crushed skeleton with broken bones in wizards robes.

    'The skeleton´s got bite marks on it...' Roberts points out.
    >> Anonymous 12/22/11(Thu)14:59 No.17302155
         File1324583969.jpg-(339 KB, 1024x768, 1312452503458.jpg)
    339 KB
    rolled 5 = 5


    "Tsk, tsk...that's indeed puzzling, my dear" - wizard answers without worry, deeply immersed in well-thumbed journal. - "Let's pause here for a minute or two, I'd like to look around some more"

    ...and then proceed to scout the room, maybe casting some Detect Magic and Identification to sense if it's possible that we somehow entered some other sub-dimension or not-activated mechanism that changes passages.
    >> Anonymous 12/22/11(Thu)15:04 No.17302196

    Damnation >>17302149

    "Wh-what? What do you mean...then, if the demon breaked through the wizard control...WHAT is in that closed room?!
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)15:08 No.17302234
    'No idea, princess. How about we check?' Pamela says, unamused. Wilhelm checks behind the open door.

    'Just a whole bunch of orc skeletons, looks like they´ve been cracked open for their marrow. Got bite marks all over them too.'
    >> Anonymous 12/22/11(Thu)15:10 No.17302251
    rolled 5 = 5

    It's the demon. Probably some magical failsafe that didn't work as intended.

    Check the room for exits
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)15:15 No.17302290

    The room has no exits save the door you came in through. You can either continue or go back.
    >> Anonymous 12/22/11(Thu)15:17 No.17302299
    rolled 6 = 6


    We spit out angrily hearing the words of Pam, but then add calmly "Be on your guard, whatever killed them may still be somewhere around - and I don't think that spider we previously encountered could have done such a thing"
    >> Anonymous 12/22/11(Thu)15:22 No.17302339
    rolled 17 = 17

    Check the room for loot, nab anything you like (stealthily), then go back the way we came from.
    >> Anonymous 12/22/11(Thu)15:23 No.17302348
    What? If we keep doubling back, we won´t get paid. I say we advance onwards, bind the demon if we encounter it, and do our job.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)15:28 No.17302394
    What would you guys prefer to do?
    >> Anonymous 12/22/11(Thu)15:28 No.17302401
    Let's roll and take book with the description of ritual with us.
    >> Anonymous 12/22/11(Thu)15:29 No.17302413
    I'm >>17302401 and I support >>17302348
    >> Anonymous 12/22/11(Thu)15:31 No.17302437
    rolled 9 = 9

    Well, I meant, when there is no way onwards and the only way to continue is opening the door that invariably leads to some demon munching on us then I'd say better back out.



    In all seriousness, best thing would be letting THEM open the door while we stand back, ready to make a run for it. When the demon comes, run away through the boobietrapped corridor so that the demon eats fuckhueg amounts of arrows. Then kill it if its weak or run away if its not.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)15:41 No.17302532
    Pamela draws her blade, Wilhelm arms a crossbow, and Roberts is told to open the door. He pulls the door back ever so slowly, to reveal...

    A corridor, leading onwards into the darkness. It smells awful, a hideous stench billowing out to almost physically smack you in the face. Everyone spends a few seconds retching before the smell clears.

    The hallway seems to have unlit torches set in the walls at regular intervals, and is carved much more expertly than previous corridors.
    >> Anonymous 12/22/11(Thu)15:47 No.17302566
    Light the torches as you advance. Stay at the back of the group.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)15:53 No.17302612
    Advancing onwards, the corridor winds ever downwards. You stay at the back of the group, lighting the torches as you go along, trying to stay safe. Eventually, the spiraling corridor takes on a slimy, almost organic sheen, water dripping from the ceiling. At the end of it is a large room , spherical in shape. A door is set at the bottom.

    Wilhelm splutters. 'This is th´damn room! We just need to translate the runes, solve the puzzle and we´ll be RICH!'
    >> Anonymous 12/22/11(Thu)15:55 No.17302625
    rolled 6 = 6

    "How rich?" The mage asks as she leans down to inspect said runes.
    >> Anonymous 12/22/11(Thu)15:57 No.17302636
    rolled 9 = 9

    "What about that demon?"

    Hey can someone tell me what it is exactly that will make us rich when we translate th runes?
    >> Anonymous 12/22/11(Thu)15:57 No.17302637
    rolled 12 = 12

    Check the area carefully for traps, then try the puzzle.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)16:01 No.17302668
    'Well, rich enough. The legends speak of a great treasure down here, fit for a king.' He goes on and on about how he´ll buy a tavern with his share, and then go on to open a chain of businesses, and so on and on.

    The runes, the claimed 'Puzzle', is actually a complicated math problem. Translating them for Roberts, he begins to work on solving it. He says it´ll take him a few minutes.

    Anything you´d like to do while you wait?
    >> Anonymous 12/22/11(Thu)16:03 No.17302680
    rolled 14 = 14

    BACK THE FUCK OFF. Check out the room further, then move closer towards the exit when it seems like the guy is done with the puzzle.
    >> Anonymous 12/22/11(Thu)16:04 No.17302687

    I want to solve it on my own. Is it something from calculus or topology?
    >> Anonymous 12/22/11(Thu)16:05 No.17302693
    rolled 11 = 11

    Goddamnit, that dwarf shouldn't go on about how he'll retire. It's like painting a giant bullseye on your chest
    >> Anonymous 12/22/11(Thu)16:08 No.17302715
    I guess it would be good to prepare some protection spells before we solve it and enter, because shit will go down.
    >> Anonymous 12/22/11(Thu)16:15 No.17302779
    What if the wizard was regicidal?
    A treasure fit for a king from a repressed court wizard would be death.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)16:15 No.17302785
    Complicated by their standards, not our own. It´s basic shit 2/46(-13), the like.
    Backing away from the man as he finishes the puzzle, you hover around the exit. There are pictures painted on the walls, of a great battle against a wizard and his demon by the Orcish hordes. It ends with the demon being imprisoned, the wizard slain.

    As Roberts fiddles with the lock, pressing stone tablets down in sequential order, the hatch in the bottom of the room opens up. A small, wooden chest the size is hauled out by Wilhelm, and he opens it gingerly.

    "What´s this..." he says, picking up a small, glass cube out of the box. It has a small rose in the center, captured and unaging.

    He tosses it aside, and begins picking up the golden ingots out of the chest. He takes a knife and scores one.

    Piling the ingots to the side of him, he pulls out fine cloths, urns, and a necklace with a fine, red gem set in it.

    "Right, who wants what?"
    >> Anonymous 12/22/11(Thu)16:16 No.17302795
    Our magic item-using abilities suck, but PRETTY JEWELRY SO CUUUUUUTE
    >> Anonymous 12/22/11(Thu)16:17 No.17302812
    "Can we have that and the rose?"
    A girl's got ta look pretty
    >> Anonymous 12/22/11(Thu)16:22 No.17302857
    rolled 3 = 3

    Red gem necklace and the rose.
    >> Anonymous 12/22/11(Thu)16:22 No.17302858
    rolled 16 = 16

    sense magic
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)16:25 No.17302883
    He hands you the rose cube and the necklace, along with 2 ingots of gold.

    They divide the rest amongst themselves.

    As you hold the necklace, you hear a voice in the back of your head.

    >> Anonymous 12/22/11(Thu)16:27 No.17302902
    rolled 3 = 3

    ".... for pretzels?"
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)16:31 No.17302932
    "Do you have any?" The voice asks, suddenly inquisitive.
    >> Anonymous 12/22/11(Thu)16:31 No.17302936
    Ah crap, we got the deamon
    >> Anonymous 12/22/11(Thu)16:33 No.17302949
    "Just one at the moment, and it's honestly a little stale, but I could probably find some more if you want."
    >> Anonymous 12/22/11(Thu)16:36 No.17302978
    Pretzel demon.

    I can live with this.
    >> Anonymous 12/22/11(Thu)16:37 No.17302987
    rolled 1 = 1

    Give it all out lunch, for it is nice enough to ask.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)16:40 No.17303002
    "Erm, I don´t have anything on me at the moment, but how exactly would I get you anything?"

    The voice answers quickly.

    "Letmeoutletmeoutletmeout. Break the gem!"
    >> Anonymous 12/22/11(Thu)16:40 No.17303007
    "But what if you try to hurt me or my friends?"
    >> Anonymous 12/22/11(Thu)16:42 No.17303025
    rolled 1 = 1

    Only if you promise to be nice! And you'll have to share with the goblin!
    >> Anonymous 12/22/11(Thu)16:44 No.17303040
    The fuck, I roll two citfails after another.
    >> Anonymous 12/22/11(Thu)16:46 No.17303049
    "erm... what kind of demon are you, exactly? and how do i know , if a break this gem, that you won't try to kill me?"
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)16:48 No.17303069
    "Don´t wanna hurt. Just wanna eat. If you let me eat, I´ll..."

    The voice trails off.

    "Do something really nice for you! Or if you make sure I can always eat, I´ll always do nice things for you!"

    "Well, what kind of demon are you? And how do I know if I break this gem that you won´t try to kill me?"

    "I am a NICE demon and that is how you know I won´t try to kill you."
    >> Anonymous 12/22/11(Thu)16:50 No.17303086
    rolled 4 = 4

    And what exactly do you eat?
    >> Anonymous 12/22/11(Thu)16:50 No.17303091
    "I don't know, I'm not exactly sure if I c an trust that. I saw the wizards bones."
    >> Anonymous 12/22/11(Thu)16:50 No.17303095
    i... don't think we should break the gem... at least not here/now. maybe later...
    >> Anonymous 12/22/11(Thu)16:51 No.17303107
    rolled 10 = 10

    Tell it to wait a little. Cash in, leave camp, buy food, go to secluded place, talk. /Then/ think about opening it up.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)16:52 No.17303114

    "And what exactly do you eat?"

    "Uuuuuhm...anything that fits!" it says rather cheerily.

    "I...don´t think I can trust you. I saw the wizards bones."

    "I wouldn´t have left bones!"
    >> Anonymous 12/22/11(Thu)16:54 No.17303146
    rolled 20 = 20

    >I wouldn´t have left bones!
    You are not a very clever demon, aren't you?
    >> Anonymous 12/22/11(Thu)16:54 No.17303148
    "Then...if you didn't kill the wizard, who did?"

    "...hey guys. I think we should definately go now. This necklace is talking to me and I think I need to go buy food."
    >> Anonymous 12/22/11(Thu)16:56 No.17303171
    rolled 15 = 15

    NO NO NO, no spilling the beans! This is our demon, they'd steal it.

    How much do you eat?
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)16:59 No.17303204
    "No idea!" it says happily
    "Then...how much do you eat on a day to day basis?"
    "Well, I don´t NEED to eat but I like to eat...lots! Lots and lots and lots."
    >> Anonymous 12/22/11(Thu)17:06 No.17303271
    "I think for the moment it's better if you stay where you are. Maybe I'll let you out later and get food for you. Do you have a name?"
    >> Anonymous 12/22/11(Thu)17:07 No.17303281
    You better restrain yourself sister. Tell me more about yourself and your past, I'll tell you about me in return.

    (KEEP HER BOTTLED UP. Tomorrow in the tournament, we shatter that stuff if we're about to lose and have no other way out. Basically, Heaven Or Hell.)
    >> Anonymous 12/22/11(Thu)17:09 No.17303299
    What? No! We'll research the thing, not just smash it. THe last thing we need is to release some sort of ancient evil on the world because we didn't want to loose a game.
    >> Anonymous 12/22/11(Thu)17:09 No.17303307
    sounds like an extreme method, but doable.

    i winder how the mages will react to suddenly having a demon in their midst...
    >> Anonymous 12/22/11(Thu)17:11 No.17303318
    Thanks for nothing OP, now you've gone and made me reinstall Dominions 3. Back to crack addict status.
    >> Anonymous 12/22/11(Thu)17:16 No.17303356
    rolled 20 = 20

    Roll. But add that we research this thing a little.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)17:18 No.17303384
    (Sorry for the delay, had some trouble finding the Dimon Ost to spread on my bagels. Haven´t eaten all day)
    "I don´t trust you enough to let you out right now. But maybe, MAYBE sometime later. Do you have a name?"

    "Oh, oh, I know this one, I know this one! Uhm...was it Sarah? Or Zaziel? Or maybe it was Jim."

    You let the necklace demon continue guessing while you stuff it in a pocket.
    >> Anonymous 12/22/11(Thu)17:20 No.17303393
    rolled 3 = 3

    Oh come on. Put the necklace on. Then get our payment.
    >> Anonymous 12/22/11(Thu)17:23 No.17303409
    No don't put it on. Just get out of that creepy vault already and thank your new found friends
    >> Anonymous 12/22/11(Thu)17:29 No.17303447
    rolled 8 = 8

    It could buff us, we have basically no proper combat skills. Maybe the essence of the demon strenghtens us or something. That's worth it, I believe. Even if we BAD END, lesson learned, right?
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)17:29 No.17303449
    "Thanks, guys." You say to your companions. They mumble words of thanks for you part in discovering the treasure they were now squabbling over.

    You make your goodbyes and start heading up, alone, through the dungeon.

    You hear a skittering, insectile noise again...
    >> Anonymous 12/22/11(Thu)17:30 No.17303457
    rolled 1 = 1

    >> Anonymous 12/22/11(Thu)17:31 No.17303467
    >One day, you will be a god. One day the legend of your divinity will spread to eve
    This is how far I let you talk before I quit. This shit is gay.
    >> Anonymous 12/22/11(Thu)17:31 No.17303471
    rolled 16 = 16

    >> Anonymous 12/22/11(Thu)17:32 No.17303479
    Oh god, what are you fucks doing.
    >> Anonymous 12/22/11(Thu)17:35 No.17303507
    rolled 13 = 13

    I never read OP's post and still am massively enjoying myself. We're playing a Tactical Genius, but the two times we've been in actual combat we've a) tossed sand into some guys face b) armbarred the shit out of him c) tossed a rock at a spider with an elf's face d) nearly stomped it to bits.

    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)17:35 No.17303510
    You pick up a rock with your hand not holding a torch, and prepare yourself for COMBAT. You continue walking forward, slowly, turning around at every noise you hear, until, eventually...

    Make a roll.
    >> Anonymous 12/22/11(Thu)17:36 No.17303519
    rolled 8 = 8

    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)17:39 No.17303542
    You fail to notice the spider until it wraps itself around your face, chittering madly.

    >> Anonymous 12/22/11(Thu)17:42 No.17303560
    rolled 1 = 1

    Jab torch into its back, club it with the rock.
    >> Anonymous 12/22/11(Thu)17:43 No.17303570
    rolled 3 = 3


    Pry it off of our face!
    >> Anonymous 12/22/11(Thu)17:43 No.17303572
         File1324593817.jpg-(63 KB, 450x450, yuki nagato oh god what omg.jpg)
    63 KB
    >> Anonymous 12/22/11(Thu)17:44 No.17303580
    rolled 2 = 2

    what have you done !?!

    yell for help!
    >> Anonymous 12/22/11(Thu)17:45 No.17303586
    we are so fucked
    >> Anonymous 12/22/11(Thu)17:45 No.17303587
    rolled 6 = 6

    Proceed to fuck that bitch up with our torch.
    >> Anonymous 12/22/11(Thu)17:47 No.17303599
    rolled 6 = 6

    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)17:47 No.17303605
    In a spectacular display of ineptitude, you attempt to pry it off your face, but are too weak to do so. Then, when you try to jab it with your torch, you end up smacking yourself in the face as it leaps off just in time. Finally, you try to yell for help through a mouthful of blood, but can only mumble and drool red spittle through a numb jaw.

    The spider is laughing at you.
    >> Anonymous 12/22/11(Thu)17:48 No.17303610
    rolled 7 = 7

    Hahaha, you suck
    >> Anonymous 12/22/11(Thu)17:49 No.17303624
    rolled 5, 9 = 14

    Use tactical precision

    Cast glitterdust to make the many-eyed spider fall on his ass so we can stab his shit
    >> Anonymous 12/22/11(Thu)17:50 No.17303634
    rolled 10 = 10

    Toss sand into the spider's face.
    Put on the necklace. Do it. Hulk out and smush.
    >> Anonymous 12/22/11(Thu)17:50 No.17303638
    rolled 16 = 16

    Oh fuck that spider.

    I try and light it on fire.
    >> Madax 12/22/11(Thu)17:51 No.17303646
    rolled 7 = 7

    Unleash the deamon
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)17:52 No.17303658
    You throw a cloud of glittering dust into the spiders eyes, and its shrieks of laughter turn into shrieks of pain as it begins rolling around on the floor. You walk up to it and stab it with your dagger, and green ichor sprays into your face. The spider curls up in death around your hand.
    >> Anonymous 12/22/11(Thu)17:53 No.17303666
    rolled 10 = 10

    It's not even remotely dangerous and you're ready to BREAK OUR GODDAMNED JEWELRY?
    Seriously, get your priorities straight.
    >> Anonymous 12/22/11(Thu)17:53 No.17303668
    rolled 16 = 16


    Betcha our demon necklace that its poisonous.
    >> Anonymous 12/22/11(Thu)17:54 No.17303680
    rolled 1 = 1

    Not break, put on. I bet becoming Cata-chan is hardly bad.
    >> Anonymous 12/22/11(Thu)17:55 No.17303682
    rolled 6 = 6

    >in any way dangerous if sprayed on us

    You're looking for toxic. Perhaps venomous.

    If it was poisonous it'd only be dangerous if we ate it.
    >> Anonymous 12/22/11(Thu)17:56 No.17303695
    Sorry that english isn't my first language. Still, my point stands.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)17:58 No.17303708
    You pry the dead spider off of your hand with your free hand, as your jaw begins to feel painful and swollen. Once free, you wipe your face clean of the ichor on a sleeve.

    The spider-elf creature looks somewhat small, and pathetic in death.
    >> Anonymous 12/22/11(Thu)17:59 No.17303714
    rolled 8 = 8

    No it doesn't.
    Ichor isn't toxic or acidic.
    No danger at all.
    OP, how about we feed the spider to the demon?
    >> Anonymous 12/22/11(Thu)18:00 No.17303723
    We've found demon's lunch. Take it with us. Head out.

    I meant that it would bite our hand in death.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)18:00 No.17303724
    If you want to free the demon right there in the tunnels, sure.
    >> Anonymous 12/22/11(Thu)18:01 No.17303738

    We'd have to leave this damned place as fast as possible and find someone who can treat our wounds. I hope also that we won't get poisoned or that our face won't be scarred or anything...also, if we get fever by night, it would be night impossible to be in tomorrows tournament!

    So - get the fuck out of dungeon, go outside, find proper medical care and wash yourself.
    >> Anonymous 12/22/11(Thu)18:01 No.17303739
    rolled 9 = 9

    Oh, sorry.
    Yeah, let's not release the demon. Just pack up the spider in a doggy bag or a doggy bag equivalent.
    >> Anonymous 12/22/11(Thu)18:02 No.17303741
    Noo, do it later when we're safe.
    >> Anonymous 12/22/11(Thu)18:02 No.17303744
    rolled 19 = 19


    And roll
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)18:07 No.17303783
    Leaving the dungeon, you go to the local healer. A rather pudgy priestess by the name of Jessie, she inspects your wounds.

    "How did you do this to yourself? Did you hit yourself in the face with a torch?" she asks, clucking her tongue disapprovingly. She prepares a poultice and lays it on your face, and you already begin to feel better as it soaks into the burn.

    "Leave that there for an hour, and leave whenever you feel ready. And I know you don´t have the money Karla, so this one´s free, as long as you help out tomorrow evening in the kitchen."

    >> Anonymous 12/22/11(Thu)18:11 No.17303821
    "...alright, 'ill help out." we don't have anything to pay her with, so yeah... and it gives us the opportunity to steal some food for feeding the demon, when/if we summon it."
    >> Anonymous 12/22/11(Thu)18:12 No.17303833
    Sure. Kitchen. Right. Thing. Alright. Thanks, Jessie.
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)18:21 No.17303897
    "Yeah, yeah, I´ll help out tomorrow. Of course. "
    After an hour, she removes the poultice from your face. The swelling and pain has been relieved considerably.

    "Now Karla, promise me you won´t get into any further trouble?" She says, in a worried tone. "You´re always doing something silly."
    >> Anonymous 12/22/11(Thu)18:24 No.17303926

    "Hahaha, what ya say, old lady? Me and trouble? Naaah...I have everything under control and I feel tomorrow is my big chance! Pretty thanks!' - kiss on the forehead and sprint to the exit. We can afford now some good food, bath and sleep!
    >> Anonymous 12/22/11(Thu)18:25 No.17303937
    rolled 15 = 15


    ...I always forget about the dice
    >> Anonymous 12/22/11(Thu)18:29 No.17303981
    "Old! What, I´ll have you know I´m not even 30!" she says as you rush out the door. It´s night time now, and snow is beginning to fall again. Where do you go?
    >> Anonymous 12/22/11(Thu)18:35 No.17304030

    >have you forgotten your trip?

    "I watch out the snow falling, grinning to myself for no reason. Today was a good day, although a bit painful. Oooh, and I totally need a bath - let's see...maybe we'll go to some good inn? The one that can warm water for our tub and give us extra blanket? W-wait.. " - woman puts hastly her hand into pocket and takes a handful of coins, calculating them hurriedly "Mhm...one, two..five.."
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)18:40 No.17304070
    Fuck, forgot to put it back on after posting on /co/.

    You have 17 gold coins, and 7 silver coins, more than a months honest wage for your average labourer.

    You know that damnable dwarf, Nicholson Browstone runs an honest inn where you can buy a bath for the same price as your room.

    However, that would eat up almost half of the money you have, as you have yet to get the ingots converted to coin.
    >> Anonymous 12/22/11(Thu)18:44 No.17304100
    rolled 18 = 18


    I'd say we'll go today a bit crazy, what do you think guys?
    >> Anonymous 12/22/11(Thu)18:46 No.17304118
    what do you have in mind?

    ale and whores? in our bath...
    >> Anonymous 12/22/11(Thu)18:51 No.17304166

    Eh, now, now, we are respectable young lady...let's say a huge chunk of cheese and some good wine. Maybe something to treat skin too...
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)18:51 No.17304167
    What do you have in mind?
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)18:55 No.17304192
    Gonna grab a drink real quick, make up your minds while I´m gone please.
    >> Anonymous 12/22/11(Thu)18:58 No.17304214

    I opt for this, but I seem to be alone in this thread now...of course, don't let it discourage you, OP, you have here pretty sweet adventure.
    >> Anonymous 12/22/11(Thu)19:00 No.17304237
    we were in filthy rags, homeless, and broke when we started the day... ok ok, fine. we are a respectable lady who probably has a drinking problem. just thought we might indulge and "live a little", but cheese and a bit of wine sounds good too... we need a bath regardless
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)19:05 No.17304280
    Back. Should I continue, or archive the thread and start again tomorrow or something?
    >> Anonymous 12/22/11(Thu)19:05 No.17304286
    you are not alone, good sir/ma'am
    >> Anonymous 12/22/11(Thu)19:08 No.17304316

    I'll go take a bath (yeah...), so I'm pretty much out.
    >> Anonymous 12/22/11(Thu)19:16 No.17304386
    while i'd love for you to continue, i think it might be time to archive and start again tomorrow, as it seems participation has dropped off.

    its all up to you though
    >> The Scribe !!2+7gWdDw/nh 12/22/11(Thu)19:21 No.17304437
    Eh, it´s like 4 AM anyway, I need to get to sleep anyway.

    I hope you all had fun with the quest thus far, and once I get back to the states we can set up an actual weekly schedule for this.

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