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  • File : 1325312476.jpg-(334 KB, 521x754, ee5613bfa36612ff2981554faa87fe0cab127f72.jpg)
    334 KB Creepy Notes for a CoC game Anonymous 12/31/11(Sat)01:21 No.17382585  
    When players lose sanity points, slipping them a note with something creepy or delusional or even just oddly offputting on it works wonders at getting them to RP it. A few examples:

    >"You suddenly have a craving for steak. Rare as possible."

    >"Everything will be OK. This is not your fault."

    >"When was the last time the others ate or went to the bathroom? Investigate further."

    >"The others of your party are weak. Only you have the will to do what is necessary."

    >"You notice that no one else in the party casts a shadow but you"

    >"When the time comes be ready. They Won't Be."

    >"You've never once gotten seriously hurt. Perhaps you're invincible."

    >"Regrettable, but necessary. Life feeds on life."

    >"Until you cut it out, we will always be able to track you"

    >"It's weAring his skin. iT's watChing you frOm behind hiS eYes"

    >"Please wake up. None of this is real. You're just having a nightmare. Please wake up."

    The idea is, you have a bunch of them pre-written, and slip appropriate ones to players who've suffered mental trauma that might result in such a delusion. EG; someone's becoming increasingly paranoid, so you slip them the "Until you cut it out, we will always be able to track you" one. Got any more, /tg/?

    Failing that, CoC general?
    >> Anonymous 12/31/11(Sat)03:45 No.17382804
    >> Anonymous 12/31/11(Sat)03:53 No.17382822
    For some of these, it would be obvious what you're trying to do (then again, depending on what you're trying to accomplish, that may not necessarily be a bad thing). I really love the more subtle, "Everything will be OK. This is not your fault." It sounds to me like a real message you'd get from a GM when you're accused of a crime, so that would freak them the hell out.
    >> Inquisitorial Librarian 12/31/11(Sat)03:59 No.17382839
    >"Something seems to be off about the rest of them... just a note."
    >> Anonymous 12/31/11(Sat)04:05 No.17382855

    >> Anonymous 12/31/11(Sat)04:22 No.17382903
    Fuck it, I've got nothing better to do:

    >"She was just a baby."

    >"Are you absolutely sure your mother is OK?"

    >"Have you noticed if the others have blinked recently?"

    >"I'm very sorry for what's about to happen."


    >"You're the only one of these people I trust."

    >"I'd be so happy if your heart just stopped."

    >"Just because you're not paranoid doesn't mean they're not out to get you."

    >"You are a tremendous disappointment to your parents. You do WHAT for a living?"

    >"Did you know that if you plan your nutrition accordingly, you never need to close your eyes? I haven't slept in a long time."


    >"No matter where you turn, he'll always be right at the nape of your neck. Don't try to avoid him, you'll only inconvenience him."

    >"How sick do you have to be to bite another human being? I mean just imagine your teeth slowly sinking into their dully warm flesh and the slippery copper taste of blood as your jaw is squeezing just so FUCKING HARD ON THEIR BONES. Disgusting."
    >> Anonymous 12/31/11(Sat)04:27 No.17382926
    You know
    is probably terrible to have on a GM note. If I handed that to one of my players they would take it quite literally and try to get their character killed ASAP. Then say "What? You told me to do it, I thought you had a plot hook or something you wanted or were going to do something cool!"
    >> Anonymous 12/31/11(Sat)04:30 No.17382935
    >You've been putting on a bit of weight lately, that's good, continue with that.
    >> Anonymous 12/31/11(Sat)04:31 No.17382939
    >Do you like me? Y/N/Maybe
    >> Anonymous 12/31/11(Sat)04:33 No.17382942
    Heh, I wish my pcs trusted me enough to blindly throw away their characters life.
    >> Anonymous 12/31/11(Sat)04:38 No.17382955
    even better when the player is willing to kill themselves for you, not their character
    >> Anonymous 12/31/11(Sat)04:42 No.17382971
    What is CoC?
    >> Anonymous 12/31/11(Sat)04:43 No.17382974
    Call of Cthulhu.
    >> Anonymous 12/31/11(Sat)04:43 No.17382977
    >What is CoC?
    Get out.

    >Hurt a little
    >> Anonymous 12/31/11(Sat)04:43 No.17382979
    Call of Cthulu
    >> Anonymous 12/31/11(Sat)04:43 No.17382982
    Call of Cthulhu, a high-lethality tabletop game based on the works of HP Lovecraft, it has players gradually going insane as a core mechanic, and trying to fight anything is likely to get you killed if you are not very careful.
    >> Anonymous 12/31/11(Sat)04:44 No.17382985
    Ive never heard of it, it souns like a mystery game, is it?
    >> Anonymous 12/31/11(Sat)04:45 No.17382987
    If alone with another character:
    >if you screamed, would anyone but [other person] hear it?
    >You could kill them right now. Just a thought.
    >> Anonymous 12/31/11(Sat)04:46 No.17382998
    Waithe point is to make the PCs go insane and kill them?
    >> Anonymous 12/31/11(Sat)04:47 No.17383001
    I've only got one or two...
    >"They don't sleep when you do..."
    >"It would be easy, just pick up that pipe. Quick, he's not looking."
    >> Anonymous 12/31/11(Sat)04:48 No.17383006
    GMs in Apocalypse World aresupposed to ask questions every now and then. Those usually start out fairly normal like "Where did your character get that sword?" and "You stumble upon Mary who really wants to hurt you. What did you DO to her?".
    But later you'Re expected to go into more and more bizarre territory.
    "What does her breath under your hand feel like?", "What is it like to know you've just killed your best friend's boy?", "What is the most terrible thing you have ever forgotten?"

    Thought this might be relevant to your interests and the topic.
    >> Anonymous 12/31/11(Sat)04:50 No.17383012
    Usually yes. You're often investigating occult situations that involve rituals and cults dedicated to the Great Old Ones or general bizarre paranormal.

    Because Lovecraftian horror is supposed to be grimdark and have incredible odds stacked against humanity. The entire genre puts an emphasis on it and the tabletop adaption is no different.
    >> Anonymous 12/31/11(Sat)04:51 No.17383016
    It's a horror game.

    >She's missing you.
    >> Anonymous 12/31/11(Sat)04:51 No.17383018
    >They don't really care, do they?
    >> Anonymous 12/31/11(Sat)04:53 No.17383026
    >"Don't feel bad, you could have done something but we all make mistakes"

    >"Feeling sick?"

    >"That's not sweat on their hands"

    >"Why is the water so dirty?"

    >"Even Jesus died. For a short while"

    >"Hand me that slice of pizza"
    >> Anonymous 12/31/11(Sat)04:56 No.17383040
    >"Ever wonder what it would feel like to have no mouth?"
    >> Anonymous 12/31/11(Sat)04:56 No.17383046
    >"You suddenly feel very, very sick at the sight of X. Then it passes."

    >"You stat to doze off, then snap to awareness again as everybody else's eyes disappear. Then they're back."

    >"Can you trust them? Y [] N [] Maybe [] THEY ATE MY CHILDREN [XXXXX]"

    >"What does X's insides look like?"
    >> Anonymous 12/31/11(Sat)04:57 No.17383048
    Ok /tg/ youve intrigued me, how exactly does a CoC usually play out
    >> Anonymous 12/31/11(Sat)04:58 No.17383050
    >"Whenever you don't look, they're grinning so hard it hurts."

    And since we're at it:
    >> Anonymous 12/31/11(Sat)04:59 No.17383052
    >"They watch you while you sleep."

    >"The walls have body parts inside them. Don't look. They might be your own."
    >> Anonymous 12/31/11(Sat)05:02 No.17383067
    Just read the book
    >> Anonymous 12/31/11(Sat)05:03 No.17383069
    >"The truth will be written on Walls of Flesh."

    >"That flashlight she's holding is not a flashlight at all."

    >> Anonymous 12/31/11(Sat)05:04 No.17383073
    Coincidentally, I received an e-mail 10 hours ago from Amazon with the title "H. P. Lovecraft's New Book". I feel like answering the mail with THAT IS NOT DEAD WHICH CAN ETERNAL LIE AND WITH STRANGE ÆONS EVEN DEATH MAY DIE.

    >"You are pretty sure you've seen X die already. Ask them about it."

    >"The Cattle are ready. The Harvesting will soon begin."
    >> Stoned Anon 12/31/11(Sat)05:05 No.17383076
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    >>"It's weAring his skin. iT's watChing you frOm behind hiS eYes"

    Oddly capitalizing the letters a, t, c, o, s, and y.


    What the fuck is Atcosy? Is it an anagram?

    Cat soy? Is that it? Is soy secretly made out of cats?!

    Scat yo? Should I listen to the scat man? Does his strange musical words contain a hidden message about the elder ones?

    >> Anonymous 12/31/11(Sat)05:05 No.17383080
    > That pony sure is pretty.
    >> Anonymous 12/31/11(Sat)05:06 No.17383082
    >> Anonymous 12/31/11(Sat)05:08 No.17383087
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    >you're the only one who can see the supdog
    what supdog?
    >everyones faces when
    >> Anonymous 12/31/11(Sat)05:09 No.17383092
    >"The soy is made of cats. It still tastes delicious."
    >> Inquisitorial Librarian 12/31/11(Sat)05:10 No.17383096
    >"Did you hear that? I could've sworn I heard something..."
    >"Whatever you do... don't turn around right now."
    >"Do you know where they are when you sleep?"
    >"I do."
    >"Oh my. That isn't good."
    >"Where's [Insert Name]? I haven't seen them in a while."
    >"They're here..."
    >> Anonymous 12/31/11(Sat)05:12 No.17383099
    >No. No. No No No No NO no.
    (for more mindfuckery hand then this note after they make a decision, especially a mundane one)

    >Most prison inmates are killed in the shower or on the toilet. Food for thought.

    >Pay Attention.

    >You're focused on the wrong thing.

    >A message that reads like it was meant for another player and you give it to them accidentally.

    >Bueno... (Lick you lips when your player looks at you after reading it.)
    >> Stoned Anon 12/31/11(Sat)05:14 No.17383102
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    >> Anonymous 12/31/11(Sat)05:14 No.17383103
    Bringing some Doctor Who in here:

    >"Don't blink. They move while you do not see them."

    >"The shadows eat people."

    >"If you stop watching it now, you will forget about ever having seen it."
    Followed by either
    >"Too late."
    Blank refusal of ever having written that note.

    >"The others are made of metal. Try tasting their blood."
    >> Stoned Anon 12/31/11(Sat)05:18 No.17383109
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    >Don't turn around, if you look at them you'll forget as soon as you look away.

    Then refuse to ever having written the note, keeping glancing over their shoulder for long moments.
    >> Anonymous 12/31/11(Sat)05:18 No.17383111
    >This is the way the world ends. This is the way the world ends. This is the way the world ends. Not with a bang but a whimper.

    This one only works if they have an NPC they like who died, doesn't matter how.
    > You remember the fate [Dead NPC]. It was your fault.

    > You've noticed [Party Member X] has been watching you intently.

    Later on, as the Crazy train advances
    > They others are talking about you behind your back.

    > They are plotting something. Beware.
    >> Anonymous 12/31/11(Sat)05:19 No.17383112
    >Someone in your party isn't human.

    >Your character has been poisoned. The antidote is child hair.

    >For the next 444 minutes, your character loses health whenever someone asks you a question.

    >What do you really know about your parents?

    >Exposure to sunlight now causes you 1 point of sanity damage per minute. You can see the things that live in it.

    >There will be a sound in 44 minutes. If you hear it, you will die.

    >You will die if anyone touches you.
    >> Anonymous 12/31/11(Sat)05:20 No.17383114
    all too obvious to a doctor who fan, these would be comical.

    But damn /tg/, you creepy! Keep going, I've got a CoC game coming up soon; brilliant idea OP. Here's some more confusing ones

    >if the pause creeps upside the house fallen walls. LOOK!

    >Pretty please, don't let them touch me

    >feel me move, hear me screech....see me in the deep...

    >come. Eat. Stay. Feast. Writhe. Bathe. Spill. Keep...
    >> Stoned Anon 12/31/11(Sat)05:23 No.17383121
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    >all too obvious to a doctor who fan

    >Have you noticed your celery's turned purple?
    >> Anonymous 12/31/11(Sat)05:24 No.17383125
    >p1, you will die if anyone touches you
    GM: p1, roll to avoid falling off the balcony
    P2: I roll to to grab P1
    P1: I roll to jump off before P2 can grab me
    Everyone: what?!?
    Gm: *huge grin*

    I can just see it
    >> Anonymous 12/31/11(Sat)05:25 No.17383128
    hide a note in a loaf of meatbread
    serve to players
    wait for one of them to bite into note
    >> Anonymous 12/31/11(Sat)05:26 No.17383132
    Again, after any sort of mundane decision or act:

    >The spiders will come in ten minutes. Use that time to prepare.

    >That was the point of no return.

    >I'll give you one more chance to save yourself. It's already too late for the others.

    >If they sacrifice you, they can live.
    >> Anonymous 12/31/11(Sat)05:28 No.17383135
    >"Your eyes are pretty vulnerable, now that you think about it. Anyone could just ram his thumb right in there and POP.

    >"I can't breathe. Oh god help me I can't breathe."

    >"When you're buried alive, you can feel your own breath hitting the lid just inches away."

    >"There are millions of ants just dying to run through your body hair."


    >"What do you think a baby's skull would feel like in your squeezing fist? What would its last sound be?"

    >"You know."

    >"I get so mad some days I just want to tear my own scalp off. What are you looking at?"

    >"What if you had a secret admirer? What if he was barely human?"

    >"There is no such thing as a happy ending, because even the loving couple will die some day."

    >"You are five of three. Some day they will find you."

    >"It doesn't care. It doesn't care. It doesn't care. It doesn't care."
    >> Anonymous 12/31/11(Sat)05:28 No.17383137
    >"There is something inside the piping. It's coming for you."
    >> Anonymous 12/31/11(Sat)05:29 No.17383139
    >lolrandom insanity

    >> Anonymous 12/31/11(Sat)05:32 No.17383145
    >"The Matrix has you."

    >"The world is filled with vampires. Those who seek The Truth burn in Its Glorious Light."

    >"The others want to eat you."

    >"The spiders are watching. They like it. They like it VERY much."
    >> Anonymous 12/31/11(Sat)05:32 No.17383146
    >"Our species' brains grew when we first began eating meat. They grew even larger when we began to eat cooked food. What do you think we'll have to eat to advance from there?"
    >> Anonymous 12/31/11(Sat)05:34 No.17383152
    >"The sound of water dripping and the wind moaning sounds like your name. It's mocking you. But it sounds like it is also filled with pity."
    >> Anonymous 12/31/11(Sat)05:35 No.17383155
    isnt it
    > i a, t, c, o, s, y
    from my point of view and the text it came from, it's pointing at a person with a y in its name.
    > it's Coay
    >> Anonymous 12/31/11(Sat)05:35 No.17383157
    nah, I think the point of these is to build suspense/mood/tension. Some could be tailored to a specific campaign where they have to protect a child; and some loses a ton of sanity, gets
    >I wonder what a child's skull, slowly being crushed in my hand would feel like
    >> Anonymous 12/31/11(Sat)05:35 No.17383159
    >"It's ocay. I'm here now."
    >> Anonymous 12/31/11(Sat)05:36 No.17383161
    >"I bet it tastes delicious if you powder it and put it in coffee."
    >> Anonymous 12/31/11(Sat)05:37 No.17383167
    FFUUUUAAARRRRKKKKK! I was thinking about this earlier tonight, those exact lines, that exact train of thought. Creepy dude.
    >> Anonymous 12/31/11(Sat)05:39 No.17383173
    >2012 in 3.5hrs
    >not powdering infant skulls into your coffee for that morning kick and glory to Khorne
    >> Stoned Anon 12/31/11(Sat)05:41 No.17383178
    >Light hides some beings just as well as dark.

    >Ever notice that weird twitch in your eyelid? Like something in there?

    >Ignore that strange ringing sound.

    >Just because you're paranoid doesn't mean there's an invisible demon about to rip off your face.

    >Ever notice how flammable people are?

    >Spider love shacking up under the rim of the toilet seat.

    >You DID swallow that fly, your trachea makes a lovely home.

    >Everyone has a twin in the world, and that twin's already plotting.

    >That van has been parked outside for a while, hasn't it?

    >Ever wonder what they replaced Cocaine with in Coca-Cola?

    >The Hokey-Pokey really is what it's all about.
    >> Anonymous 12/31/11(Sat)05:43 No.17383187
    Obligatory Seuss/Lovecraft thread.

    >> Anonymous 12/31/11(Sat)05:47 No.17383202
    >Make sure you don't pay any attention to the dog.
    Then a dog walks in.

    >The next room is a trap.

    >In five minutes, the door is going to disappear and the windows are going to go black. There is a clue somewhere in this room.
    >> Inquisitorial Librarian 12/31/11(Sat)05:48 No.17383204
    A series of note cards, each with one line only, in sets.

    >"Tell us."

    >"Watch her."
    >"Love her."


    Don't give an explanation, just hand them to the player at random intervals, at appropriate times. Maybe when their character is sleeping, or unconscious, or perhaps listening to a radio.
    These would be good in a game where there is some emphasis on government activity...
    >> Anonymous 12/31/11(Sat)05:50 No.17383216
    "Warning, prepare."
    >> Anonymous 12/31/11(Sat)05:51 No.17383218
    Have a entire stack of these cards, every time a player speaks IC, given them this card

    >"Hey Listen"
    >> Anonymous 12/31/11(Sat)05:53 No.17383224
    >Everyone has their own number. Your number is 74322842. Do not forget your number. Return this note to me once you have read it.
    >> Anonymous 12/31/11(Sat)05:59 No.17383241
    >Let him persuade you.

    >Don't go with him, he's in Their service.

    >They have your daughter.
    The character does not need to have children.
    >> Anonymous 12/31/11(Sat)06:01 No.17383245
    >"Hey Listen"

    Horror worthy of an Old One
    >> Anonymous 12/31/11(Sat)06:03 No.17383252
    >You realise that the others seem a bit more pale than usual and sometimes they have a few seconds where they dont breathe - almost as if they forget it for a moment.

    >As you blink, all the others dissappear. Blinking again in disbelief, they all return and as they do you see skeletal features quickly dissappear from their face.

    >You have a feeling that its not your fault - it never was. One of the others was out to get you and must have framed you. Who could it be?

    >You hear a quiet clearing of the throat behind you. As you turn around you see no one there.
    >> Anonymous 12/31/11(Sat)06:05 No.17383259
    ITT: A bunch of retards who would derail their own game because they dont realise that players would take those notes literally.

    Stop saying "die" or "kill them!" or shit like that. If you must include that stuff, make sure to write that you get a feeling that ... or you hear a voice saying that ...

    Just writing "kill them" will make players think you have a deeper meaning with it and that you are asking them to kill the other players as an out-of-game note rather than making it part of the game.

    Fucking retards
    >> Anonymous 12/31/11(Sat)06:14 No.17383287
    Give this one to players when the party travels to any foreign country, particularly in Asia, Africa or South America.
    >Locked-in syndrome is a condition in which a patient is aware and awake but cannot move or communicate verbally due to complete paralysis of nearly all voluntary muscles in the body except for the eyes. Total locked-in syndrome is a version of locked-in syndrome where the eyes are paralyzed as well. The term for this disorder was coined by Fred Plum and Jerome Posner in 1966. Locked-in syndrome is also known as cerebromedullospinal disconnection, de-efferented state, pseudocoma, and ventral pontine syndrome.
    >Unlike persistent vegetative state, in which the upper portions of the brain are damaged and the lower portions are spared, locked-in syndrome is caused by damage to specific portions of the lower brain and brainstem with no damage to the upper brain.
    >Possible causes of locked-in syndrome include:
    >Traumatic brain injury
    >Diseases of the circulatory system
    >Medication overdose
    >Damage to nerve cells, particularly destruction of the myelin sheath, caused by disease (e.g. central pontine myelinolysis secondary to rapid correction of hyponatremia)
    >A stroke or brain hemorrhage, usually of the basilar artery
    >A bite from a snake most commonly found in $COUNTRYWHERETHEPLAYERSARE (Common Krait snake)
    >> Anonymous 12/31/11(Sat)06:15 No.17383290
    How about giving the players notes while they are in a crowded place? And then "it wasn't your fault" as they are shot down by the cops? While in the thoughts of how they died you reveal to the player that it was just a dream and have them wake up in the house that was described in the beginning of the season.
    >> Anonymous 12/31/11(Sat)06:18 No.17383304
    Do whatever you'd do for spot checks/detecting weird magic shit

    >You feel a lurching in your stomach, like you've just been dropped from the top of a rollercoaster. Small objects start rattling and look like they're about to fall, but not down or in any earthly direction

    Also, if characters get sleepy, roll lots of spot checks and occasionally tell them they see something out of the corner of their eye darting into shadows. If you want the characters to be going insane, make it indistinguishable from how you'd tell them they actually are becoming a vampire/have a demonic possession/are being sent messages by aliens.
    >> Anonymous 12/31/11(Sat)06:20 No.17383312
    have you talked with the tall man recently?
    >> Anonymous 12/31/11(Sat)06:22 No.17383323
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    >MFW I forgot this was /tg/ instead of /d/.
    >> Anonymous 12/31/11(Sat)06:34 No.17383356
    >Note: Your phone rings

    When they pick up and say "hello" lock eyes with them, stay silent for a minute or two. Long enough for them to start freaking out. Then, publicly

    >Your phone rings
    >> Anonymous 12/31/11(Sat)06:36 No.17383361
    >"They know"

    >"All is discovered"

    >"Do you really trust them"

    >"Do they trust you?"

    >"Keep those thoughts to yourself"

    >"They think you died 10 turns ago"
    >> Anonymous 12/31/11(Sat)06:58 No.17383451
    The best part about making your players paranoid with notes like these is giving them sound advice sometimes.
    >> Anonymous 12/31/11(Sat)07:00 No.17383464
    when was the last time any of you brushed your teeth?
    >> Anonymous 12/31/11(Sat)07:02 No.17383473
    >He's here. You can feel it

    >What colour are [other PC]'s eyes?
    >> Anonymous 12/31/11(Sat)07:03 No.17383478
    Not exactly what I meant but yeah, that works too.
    I'm suggesting you make stuff like "The walls have body parts inside them. Don't look. They might be your own." actually happen.
    >> Frosted Weasel !!dLUhj2yYgMt 12/31/11(Sat)07:09 No.17383508
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    Something like this.
    >> Anonymous 12/31/11(Sat)07:09 No.17383514
    Corruption of Champions.
    >> Anonymous 12/31/11(Sat)07:18 No.17383555
    >The best part about making your players paranoid with notes like these is giving them sound advice sometimes.

    I'd actually say making it dependent on rolls would be great. You meet a stranger who (unbeknownst to you) means you harm, and the GM hands you:

    >Something is off about him. He wishes to harm you.

    And you don't know if a) you just did well on the perception check the GM just rolled behind his screen (DH player here, not sure what the CoCthulhu equivalent is), or b) the ritual murders you've been investigating are making you paranoid.
    >> Anonymous 12/31/11(Sat)07:27 No.17383596
    Nonsense. When they've lost enough SAN points, "Kill them, it's the only way to save their souls" would be an excellent note.
    >> Anonymous 12/31/11(Sat)07:59 No.17383765
    /tg/, I want to take this to another level, but still keep it within the same realm as OP.

    In my next campaign, I want to be the professor leading a band of students on an archaeological digsite, where they stumble upon a band of Natives that mysteriously disappeared. The major plot point will be mysterious notes left for each player, each student, to unravel. Basically, I want to create a set of hieroglyphics (or a sub. cypher) that each player must decode using context clues, but ideally each player's codex should be slightly different from the next. I hope to use this to my advantage giving each player the same message and have them decode different meanings (like the ones listed here). Problems abounding:
    A.) Should I use a substitution cypher? (replace one letter for another) Would that be too difficult to make?
    B.) The opening "quest" will be a homework assignment for each player to translate a set of sentences as they can best do, and this homework will act as the student's bible for further notes. What basic sentences should I craft that are ambiguous enough to fit the model? Should I just write out different dictionaries for each player and hope they don't check each other's?
    In the end, I'd like to have each player do what they think is right, and every person pull in a different direction thanks to the ambiguity of the messages left. Preferably, the confusion is due to the player's own devices, and not my forcing upon them.
    >> Anonymous 12/31/11(Sat)08:29 No.17383896
    The best way to fuck with players is to mix in both lies and truths, it puts the information they're receiving from you in a different light than if you send them just one or the other.

    >You itch, maybe you should get that looked at

    >X has shifty eyes, can you trust him?

    >What's that noise? Can anyone else hear it?

    >You see something move in your peripheral vision
    >> Anonymous 12/31/11(Sat)08:33 No.17383907
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    So where could I find this book?
    Thepiratebay is just giving me some vidya game with a similar name.
    [tghasnospoilers]I know, I'm a dirty pirate and hurr, why can't I just buy the book? I will, if I decide to run a game with it. First, I want to preview it.[/tghasnospoilers]
    >> Anonymous 12/31/11(Sat)08:54 No.17383993
    Found this in five second through google
    >> Anonymous 12/31/11(Sat)08:55 No.17383997

    >/rs/ helps most of the time. 6th edition is the newest for the english version, right?
    >> Anonymous 12/31/11(Sat)09:01 No.17384023
    >There is no such thing as ghosts

    >There is no suchigbafdnauy8igbI.wsbgtsee'magsnidoyou,ngpaBGBewueboigas

    >No matter how much you scrub, you'll never be clean!

    >Usted está utilizando este software de traducción incorrecta. Por favor, consulte el manual.

    >You've been in this room yesterday. This is where she killed you.


    These are mainly just for the humour. I can't do creepy.
    >> Anonymous 12/31/11(Sat)09:14 No.17384115
    >Do you think anyone would notice if you were taken now?

    >You notice everyone else's shadows are pointed opposite of yours. What does it mean?

    >When was the last time you saw anyone eat?

    >They're waiting for you.

    >The ceiling conceals eyes. Don't look, they might be yours.

    >For a moment, you swear the carpet just tried to tie itself around your feet.

    >You could have stopped (character) from dying. But you didn't. You monster.
    >> Anonymous 12/31/11(Sat)09:15 No.17384117
    Uh. Overcooked meat?
    >> Anonymous 12/31/11(Sat)09:20 No.17384145
    Slightly unoriginal, but I don't hate you, you monster.
    >> Anonymous 12/31/11(Sat)09:28 No.17384191
    >You notice everyone else's shadows are pointed opposite of yours. What does it mean?
    They're standing on the other side of the lightbulb. Oh mah gawd!
    >> Anonymous 12/31/11(Sat)09:29 No.17384194
    Yeah, but the PC is going insane.
    So think about it like an insane person.
    >> Anonymous 12/31/11(Sat)09:33 No.17384226
    The lightbulb is trying to get between you and the group. Split up the party so you're an easier target. Who put it there? What's their evil plan?
    >> Anonymous 12/31/11(Sat)09:36 No.17384245
    Who let the "YOU MUST ALWAYS PLAY BY THE RULEBOOK" D&D faggot cunt in here?
    >> Anonymous 12/31/11(Sat)09:39 No.17384256
    That's how you do it.
    >> Inquisitorial Librarian 12/31/11(Sat)09:41 No.17384266
    >"The lightbulb doesn't have a shadow."
    >"It's splitting you away from the group..."
    >"The thing in the lightbulb wants your shadow."
    >"Don't look away from your shadow."
    >"Don't look away..."
    >"Don't look away."
    >> Anonymous 12/31/11(Sat)09:44 No.17384279
    Hand the same note to all the players, along with adding in: "If anyone speaks your number, you are to kill them- lest they kill you first."
    >> Anonymous 12/31/11(Sat)10:15 No.17384476
    >"The lightbulb doesn't have a shadow."
    But lightbulbs don't have shadows.
    >> Anonymous 12/31/11(Sat)10:16 No.17384482
    That's the point.
    >> Anonymous 12/31/11(Sat)10:19 No.17384500
    yea they do. that little metal part that you screw in casts one, it's just usually out of your sight, held safely within the base
    >> Anonymous 12/31/11(Sat)10:21 No.17384507
         File1325344875.png-(13 KB, 254x254, free internet pizza.png)
    13 KB
    >> Anonymous 12/31/11(Sat)10:23 No.17384521
    Saved four pages of these to Word now to use in my horror-esque Dark Heresy campaign. Now if only there was a quick way to make small business cards out of each line without a fuckton of copy-pasting.... (Hint?)

    Do keep going, though these are delicious.
    >> Anonymous 12/31/11(Sat)10:26 No.17384537
    Do use the previous ideas too, dear sir.

    >> Anonymous 12/31/11(Sat)10:26 No.17384539

    Search/Replace a line break with a page break, set the pages to a business card template?
    >> Anonymous 12/31/11(Sat)10:33 No.17384577
    In this order, to the same player:

    >"I feel sorry for you."

    >"You forgot, didn't you?"

    >"Remember: Don't forget it."

    >"It's important."

    >"You now know too much."

    >"They are coming for you now."

    >"You now know Their biggest secret."

    >"There we go."

    >"They a"
    >> Anonymous 12/31/11(Sat)10:34 No.17384590
    >Your liver was delicious. Don't worry, I didn't leave a mark.
    >> NewStalker 12/31/11(Sat)11:39 No.17384969
    >Did you remember too lock the door?

    >They're already here.

    >Don't worry, we won't hurt you.

    >Stay in the light, maybe they can't get you there.
    >> Anonymous 12/31/11(Sat)11:42 No.17384995
    >Did you leave the stove on?

    >Are you certain there's nothing in the room you just left?

    >They don't want you, just your soul.

    >The first person to pick his nose will die by your own hand.
    >> Anonymous 12/31/11(Sat)11:45 No.17385010
    >Did you leave the stove on?
    god fucking damn it
    >> Anonymous 12/31/11(Sat)11:49 No.17385043
         File1325350198.jpg-(28 KB, 350x325, atcosy.jpg)
    28 KB
    A T Cosy, maybe?
    >> Anonymous 12/31/11(Sat)12:08 No.17385141
    >The first person to pick his nose will die by your own hand.
    Uh oh...
    >> Anonymous 12/31/11(Sat)12:17 No.17385194
    >Why are they wearing masks?
    >Your teeth feel hollow, like there's something hidden inside them.
    >You're a coward hiding in make believe.
    >Stop holding back. You have more potential than them.
    >> Anonymous 12/31/11(Sat)12:20 No.17385210
    oh god why did i laugh
    >> Anonymous 12/31/11(Sat)12:26 No.17385249
    >It hurts, [charname]

    >It's not right!

    >[charname] [charname] [charname] [charname] [charname] [charname] [charname] [charname] [charname] [charname] [charname] [charname] [charname] [charname] [charname] [charname] [charname] [charname]

    >You can't understand his attacks
    >> Anonymous 12/31/11(Sat)13:34 No.17385636
    >>You hear the gentle rattle of <charnames> fingernails falling off, one at a time. Claws grow in their place.

    >>In a moment, everyone else's eyebrows spontaneously combust and ash away. Nobody seems to care.

    >>Your case of gas has developed into odd squeaking noises, and you can feel something writhing slowly in your colon.

    >>The floor is now lava.
    >> Anonymous 12/31/11(Sat)14:38 No.17386034
    To clarify. Is this GM to Player or Ominous voice to Character?

    >> Anonymous 12/31/11(Sat)14:42 No.17386062
    I like the ones that actively seem like meta instruction, but cause the player to 'act out' in character

    >>The next door is booby trapped, do NOT open it.
    >>X is trying to separate you from the group dont be alone with X.
    >>If someone touches you, you lose health and SAN
    But theres a lot to be said for these type too.

    >>When did you last eat?
    >>Does anyone remember driving here?
    >>Everyone is humming between sentences and seems oblivious to it
    >>X has a strange spider like creature on his back, and it is biting him every time he uses the word "And" but nobody can see it.
    >> Anonymous 12/31/11(Sat)14:48 No.17386099

    >You know, you don't really need to blink. It's just a reaction caused by all the white noise. Don't you hear it?

    >Where are your parents right about now? You realize they have a guest at the door?

    >Do you ever wish she hadn't gotten onto that plane?

    >Ring Around the Rosie, a pocket full of posies, ashes, ashes, we all fall dOWN

    >Ring Around the Rosie, what do you suppose we, can do to fight the darkness, in which we drOWN?

    >Ring Around the Rosie, this evil thing IT KNOWS ME, Lost Ghost surround me, I can't fall dOWN

    >So this man walks into a bar, right? And he says to the Bartender "MY LEGS, WHERE ARE MY LEGS?!" and the Bartender just looks at the camera and smiles
    >> SheleKnights !ji.SCIEncE 12/31/11(Sat)15:18 No.17386298
    Here's some stuff I wrote for a friend of mine, you might like some pieces of it. It was originally made for Zalgotext, but it will serve our purpose here. Oh, and feel free to replace the word 'Derse' with whatever you want.

    The Derse waits.
    Poisoning his soul.
    Feel your minds touch.
    From the power of the void.

    He who was born of the Derse.
    Shall follows the stars.
    Feel the void.

    Never known.
    A secret locked.
    The Derse awaits.
    The slumbering one.

    >> SheleKnights !ji.SCIEncE 12/31/11(Sat)15:24 No.17386350

    Countless eons.
    It waits Forever locked.
    A slumbering one watches.
    The tendrils poisoning his mind.
    For eternity, it cripples the will of man.
    The CRISIS comes, shrouded in doubt.
    Unstoppable, unalterable, the CRISIS comes.
    Unchangeable, the CRISIS comes, without regard.

    Chaos soon.

    (repeated ad nauseam with random capitalization)
    >> Boomer !!bcdVCSUmpgT 12/31/11(Sat)15:33 No.17386412
    >the floor is now lava

    Using that!
    >> Anonymous 12/31/11(Sat)15:44 No.17386458
    Give every player an identical note:
    >Ignore this note. Nothing is happening to you.
    >> Anonymous 12/31/11(Sat)16:46 No.17386840
    Give player a blank note.

    If he tells you it's blank and gives it back, apologize, crumple the note, and give him a new note.

    >The note wasn't blank. You shouldn't have given it back.
    >> Anonymous 12/31/11(Sat)16:50 No.17386866
    >"You are on a shoggoth."

    Fun fact: 'Shogg' means 'realm of darkness' while '-oth' means 'native of'. A human would be known as a 'shuggoth' - a native of the realm of Earth.
    >> Anonymous 12/31/11(Sat)17:30 No.17387108
    Start the game by telling everyone that hidden conditions turn characters into servants of Cthulhu. Tell them you will inform the turned players in a note mixed among the others.

    Don't turn any of the characters. Tell everyone this when the game is finished. Pass out the other notes ITT during the game.
    >> Anonymous 12/31/11(Sat)21:22 No.17388918
    >> Anonymous 12/31/11(Sat)21:23 No.17388929

    Oh shit this is a good one.
    >> Anonymous 01/01/12(Sun)00:14 No.17390210
    use invisible ink for part of the message.
    >> Anonymous 01/01/12(Sun)00:19 No.17390241
    I think for this to work, OP, you are going to need to put some notes which are actually helpful in there.

    Perhaps a 70:30 ratio, or 75:25. Just enough that they feel they should be wary of what is on the notes, but not so much that they rely on them. They should feel paranoid as all fuck about them.
    >> Anonymous 01/01/12(Sun)10:48 No.17392921

    Got any ideas for what could be useful notes? I'm new to GM'ing but would really like to try this.
    >> Anonymous 01/01/12(Sun)10:57 No.17392960
    >"You shouldn't have done that."
    >> Anonymous 01/01/12(Sun)11:18 No.17393089
    Well maybe clues at to the big bad, one might be.. "Salt will burn it", "don't fall asleep, it gets you in your dreams", "It's not his real face", "she smells like old blood".
    Really messes people up when they have no way fo telling good clues from mindfucks.
    >> Anonymous 01/01/12(Sun)11:31 No.17393160

    So sometimes, if it's a mystery campaign where they need to find clues, I tip them through notes that can be helpful if they interpret them correctly, and after they have gotten used to that, mindfuck?
    >> Anonymous 01/01/12(Sun)11:35 No.17393174
    Naw naw, keep it mixed up all the time.
    Best effect is bullshit notes most of the time mix in a good clue, and then when they realize that one of the notes was actually helpful they'll be doubly mindfucked.
    >> Anonymous 01/01/12(Sun)11:36 No.17393181
    >> Power Gauntlet 01/01/12(Sun)12:07 No.17393322
    I'm gonna use this.

    There's a place in my 3.5 campaign setting where, if the party steps in it, the game immediately shifts to a horror campaign, sanity rules and all. I'm going to give two of the characters different reasons to "receive messages" and then let the third be thoroughly creeped out by being left out of the loop. One will be a surprise, and the other will be voluntary. One will tell helpful lies and the other will tell harmful truths.

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