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  • File : 1325959361.jpg-(205 KB, 1053x796, megatrongirl.jpg)
    205 KB Transformers: Mazes & Monstercons Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)13:02 No.17455058  
    Continued from;

    Rules dump incoming.
    >> LaBambaMan 01/07/12(Sat)13:06 No.17455072
         File1325959597.jpg-(111 KB, 439x673, tf-jazzisawesome.jpg)
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    So how's the compiling of all the rules coming?
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)13:07 No.17455080

    >Generating Attribute Scores
    Roll 1d10 and Multiply the result by 9 for each attribute.


    >Alt Modes
    Animal, Giant
    -Get +10 Strength, +10 Speed, +10 Endurance and -30 Intelligence while in Alt Mode
    Car, Fast
    -Get +20 Speed and -10 Endurance while in Alt Mode
    Car, Utility
    -Get +10 Endurance and +10 Strength while in Alt Mode
    4. Plane, Nimble (Fighters)
    -Get +20 Speed and Flight, but -20 Endurance while in Alt Mode
    5. Plane, Heavy (Passenger jets, Bombers)
    -Get Flight and +10 Endurance, but -10 speed while in Alt Mode
    6. Monster, Ground
    -Get +10 Skill, +10 Strength and -10 Intelligence while in Alt Mode
    7. Monster, Air
    -Get Flight and +10 Speed, but -10 Endurance and -10 Intelligence while in Alt Mode
    8. Monster, Sea
    -Get +20 Speed only in water, -10 Intelligence and Aquatic Adaptation while in Alt Mode
    9. Boat, Civilian
    -Get +20 Speed only in water while in Alt Mode
    10. Boat, Military
    -Get +10 Speed only in water, +10 Firepower while in Alt Mode
    11. Spacecraft
    -Get Flight and the ability to Maneuver/Travel in the depths of Space.
    12. Military Vehicle, Light (Humvees, APCs)
    -Get +10 Speed, Endurance, and Firepower, but -10 Intelligence
    13. Military Vehicle, Heavy (Tanks)
    -Get +20 Firepower and +20 endurance, but -20 Speed and -10 Intelligence

    14. Car, Truck
    -Get +10 endurance and +10 Courage,
    15. Car, Sedan
    -Get +10 Speed and +10 Courage,
    16. Car, Mini
    -Get +20 Speed and +10 skill but -10 Endurance and -10 Courage
    17. Car, Van
    -Get +10 Speed and +10 strength
    18. Trailer Truck
    -Get +20 Endurance and +20 Courage, but -20 Firepower
    19. Animal, Giant Sea
    -Get +10 Speed only in water, +10 Strength -10 Intelligence and Aquatic Adaptation while in Alt Mode
    20. Animal, Giant Air
    -Get Flight and +10 to Speed and Strength but -10 to endurance and -30 to Intelligence

    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)13:09 No.17455095
    It's going. I was mainly trying to round NPCs last night.

    >CharGen cont.

    Roll 1d2, 1=female, 2=male

    >Body Colors
    Roll 1d10 twice. 1st roll is dominant color, 2nd is accent color.
    -1 Red
    -2 Purple
    -3 Blue
    -4 Green
    -5 Yellow
    -6 Orange
    -7 Black
    -8 White
    -9 Gray
    -10 Teal

    Multiply your endurance by 2. This your HP.

    >Ranged Attacks
    Roll a Skill check. If you pass, your target must pass a Speed check. If he fails you deal 1d10 + 1/2 Firepower damage. If you passed your Skill check by 30 points below the minimum or more, instead deal 1d10+ Firepower damage.

    >Melee Attacks
    Roll a Skill check. If you pass, your target must pass a Speed check. If he fails you deal 1d10 + Strength damage. If you passed your Skill check by 30 points below the minimum or more, instead deal 1d10+ 2x Strength.
    >> Anonymous 01/07/12(Sat)13:14 No.17455138
    That's cool, obviously, anything I write can be shifted, used, abused, or whatever, to make a more concrete whole.
    >> Anonymous 01/07/12(Sat)13:15 No.17455145
    Question: How do non combat skills work?
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)13:18 No.17455154
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    Background/history table inspired by crunchanon.


    If a background seems incompatible with a character (like a Scientist with 9 Int), you may re-roll your result

    >roll 1d10

    You don't know about science, tactics, or higher learning, but you know how get shit done
    You come from one of Cybertron's wealthy families. You have rare gadgets and a silver toungue.
    You were a member of one of the many Sentry teams. You juggle between combat effectiveness and investigative ability
    You held political office on Cybertron. You know how to be subtle and how to play to the crowd.
    Whether as a Hospital Doctor or a Field Medic, you've learn how to repair serious wounds and provide advanced care.
    You were among Cybertron's best and brightest. You know how to build fortifications, weapons, and computers.
    You were trained in a military academy. You know how to fight, how to plan, and how to win.
    Whether acting for an official government or private interest, you now how to watch without being seen.
    You've been (or perhaps are) on the wrong side of the law. You know how to play it cool and how to figure out who's trying to screw you over.
    Roll twice on this table.
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)13:21 No.17455171
    You mean in general or in specific?

    Errata for color table
    -10 Player's Choice (Any)
    >> Anonymous 01/07/12(Sat)13:23 No.17455200
    generally speaking
    >> LaBambaMan 01/07/12(Sat)13:23 No.17455203
    What are these? What did I miss?
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)13:23 No.17455204

    In-fiction examples; G1 Ironhide, TFA Bulkhead

    Favored Talents;
    >Select one skill. This is now a favored skill.

    >Roll 3 times on the Common Ability Table

    >Apply a conditional -10 difficulty to Leadership or Negotiation when interacting with individuals who view you as lowly due to your social status.

    In-fiction examples; G1 Mirage

    Favored Talents;

    >Roll once on the Uncommon Ability Table and once on the Rare Ability Table

    >Apply a conditional +10 difficulty to Leadership or Negotiation when interacting with individuals who view you as educated due to your social status.
    >> Anonymous 01/07/12(Sat)13:25 No.17455211
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)13:31 No.17455268
    I dunno.

    You roll 1d100 and try to get equal or lower than Skill or the Talent's linked stat (Courage for Leadership)
    Unfavoured talents require you to use the lowest of these 2 stats to roll against.
    Favoured talents let roll against the highest of the 2 stats.
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)13:34 No.17455301
    In-fiction examples; G1 Devcon, BW Depthcharge

    Favored Talents;

    >Roll twice on the Uncommon Ability Table

    >Hold-out Pistol; All sentries have a secondary sidearm in the event that their main weapon is destroyed or lost. A back-up pistol deals damage as though the Sentry's Firepower was halved (round down)

    In-fiction examples; G1 Ratbat

    Favored Talents;
    >Leadership, Negotiation

    >Roll three times on the Uncommon Ability Table

    >Connections; You know who knows someone. The exact effects of this ability are up to the GM, but in general the Politician may make a Negotiation or Leadership check once per 3 in-game days to call-in a favor of some sort.
    >> Anonymous 01/07/12(Sat)13:34 No.17455306
    Are there any rules in place for working together and combined efforts?
    >> Sir Vid 01/07/12(Sat)13:39 No.17455340
    Rolling for a second char once you're all done posting the basics.
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)13:45 No.17455389
    d20anon, thanks for your stuff but I doubt that it'll be used :(

    In-fiction examples; G1 Ratchet, G1 Hook

    Favored Talents;
    >Repair, Deduction

    >Roll once on the Common Ability Table and
    once on the Uncommon Ability Table

    >Medtools; Medtechnicians begin play with a set of Medtools at no cost.
    >Medtech Training; You can attempt the Advanced uses of the Repair skill without proper tools at a -15 penalty instead of the usual -30 penalty.

    In-fiction examples; G1 Wheeljack, G1 Perceptor

    Favored Talents;
    >Science, Technology

    >Roll once on the Common Ability Table and
    twice on the Uncommon Ability Table

    >Techtools; Engineers begin play with a set of Techtools at no cost.
    >Mad Scientist; You can attempt the Advanced uses of the Science and Technology skills without proper tools at a -15 penalty instead of the usual -30 penalty.
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)13:48 No.17455403
    Not atm.

    In-fiction examples; G1 Ultra Magnus, G1 Onslaught, BW Dinobot

    Favored Talents;
    >Select one skill. This is now a favored skill.

    >Roll twice on the Uncommon Ability Table and
    once on the Rare Ability Table

    >Discipline; Whenever a Soldier must take a Courage Test, roll twice and take the best result.
    >Strength in Numbers; The Soldier receives a conditional +1 bonus to damage for every ally within visual range (up to +5 max).

    In-fiction examples; G1 Bumblebee, G1 Punch/Counterpunch, G1 Laserbeak, G1/BW Ravage

    Favored Talents;
    >Deduction, Stealth

    >Roll once on the Rare Ability Table

    >Plausible Deniability; Spies are rarely acknowledged by their benefactors. Subject to GM's discretion, some allied Government Elements might ignore your activities or requests.
    >No one would suspect; You gain a +20 on difficulty to convince others that you're not involved in shady business.
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)13:54 No.17455452
    dammit I derped on the soldier;

    Favored Talents
    -Select one talent, etc.

    In-fiction examples; G1 Swindle, G1 Wildrider, BW Megatron

    Favored Talents;
    >Select two Talents. These are now your favored skills.

    >Roll three times on the Uncommon Ability Table

    >Paranoia; All Deduction and Negotiation tests add a -10 penalty to the difficulty due to the air of mistrust that originates from you.
    >Lone Gunbot; As long as there are no allies within visual range, Criminals roll twice for Courage Tests and take the better result.

    In-fiction examples; G1 Megatron, G1 Optimus Prime

    >Roll twice again on the History table. You gain all traits from those backgrounds. Further rolls of Storied are cumulative.
    >> Anonymous 01/07/12(Sat)13:54 No.17455460
    ah, okay.
    I'm just gonna go ahead an put it on my wishlist.
    I also want to say thanks again for all the work you're doing Buzzclaw + other contributors.
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)13:56 No.17455477
    Sir Vid's Ability tables;

    1-Roll on the Uncommon Ability table instead
    2-Extra Alt Mode
    3-Mutant Spark
    4-Internal Fusion Reactor
    5-Portable Drones
    6-Holograms, Advanced
    7-Cloning, Multiple
    8-Extra Robot Mode
    10-Time Field Warp
    12-Bolstered Direct Impact
    13-Energon Cube Compressor
    14-Extra Beast Mode
    15-Collision Dispersion Field
    16-Improved Shield Regenerator
    18-Power Leech
    19-Hover Tech
    20-Roll twice on this table, ignoring further results of 10

    1-Roll on the Common Ability table instead
    2-Aquatic Adaptation
    4-Redundant Support Systems
    6-Holograms, Simple
    8-Cerebro Shells
    9-Universal Compatability
    10-Sparkseeking Technology
    11-Improved Biology Scanner
    12-Internal Systems Firewall
    13-Eagle Eye
    15-Raw Fuel Processor
    16-Backup Shield Blast
    17-Automatic Aim
    18-Hypersensitive Reflexes
    20-Roll twice on this table, ignoring further results of 20

    1-Roll on the Uncommon Ability table instead
    4-Internal Tools
    5-Communication Hub
    6-Utilitarian Frame
    7-Extra Limbs
    8-Advanced Analytical Processor
    9-Advanced Sensor Array
    10-Systems Reboot
    11-Advanced Armor
    13-Cooling Rigs
    14-Tech Barrier
    16-Propulsion Boost
    19-Extra Treading
    20-Roll twice on this table, ignoring further results of 20
    >> Sir Vid 01/07/12(Sat)14:00 No.17455505
    Edit under Rare Abilities-- 20-Roll twice on this table, ignoring further results of 20.

    Want me to handle descriptors for each one?
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)14:01 No.17455514
    And the skills (which I still need to work on) are;

    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)14:03 No.17455539
    It's up to you. If you had something really specific in mind already you can go for it.
    >> Crusader Alpha 01/07/12(Sat)14:05 No.17455557
    rolled 19 = 19

    Did we decide on a "mercy rule" for attributes in the end?

    In any case, rollan on the Rare Ability Table (I got a 10 on the old table).
    >> Anonymous 01/07/12(Sat)14:06 No.17455565
    What happens if you roll on a table and get the same ability twice?
    >> Crusader Alpha 01/07/12(Sat)14:07 No.17455574
    Hover Tech. Rad.
    >> Crusader Alpha 01/07/12(Sat)14:07 No.17455584
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)14:14 No.17455654
    To generate stats roll 1d10 and multiply by 9 for each of the seven Stats.
    The GM may want to implement the “mercy rule” for this step (players re-roll all results of 2 or 1 on the d10).

    Varies. We haven't detailed all of the abilities. For now, I guess just re-roll?

    I might contribute that much today b/c I'm starting feel a little burnt out from all the crunch.
    I'll try to work on fluff tho.
    >> Sir Vid 01/07/12(Sat)14:17 No.17455673
    Yeah, just reroll.

    You got it. I'll be here fleshing out the abilities a little bit more.
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)14:21 No.17455700
    Here's what I had for Rare abilities last thread;

    And Uncommon;

    Fun fact; Redundant Support Systems was inspired by DOTM Shockwave
    >> Sir Vid 01/07/12(Sat)14:44 No.17455875
    Thaaank you
    A sadly underplayed character. I was looking forward to something more than a desk falling in slow motion next to his vagina dentata face.
    >> Anonymous 01/07/12(Sat)14:59 No.17455981
    rolled 8, 6, 3, 3, 1, 3, 4 = 28

    Well, I've been following the last two threads, but still haven't rolled. May as well do so now.
    >> Anonymous 01/07/12(Sat)15:05 No.17456019
    Still haven't fluffed up that last civy van from last thread. Can someone tell me what internal tools and loot is specifically supposed to be? This is my first bot btw.
    >> Anonymous 01/07/12(Sat)15:10 No.17456054
    So that all gives me

    Strength 72
    Intelligence 54
    Speed 27
    Endurance 27
    Courage 9
    Firepower 27
    Skill 36

    with a HP of 54. So, by the looks of it, practically everyone else can lay me out with one hit, and I'm not likely to get the first hit either. At least I can do some decent melee.

    Rolling for altmode.
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)15:11 No.17456060
    Internal Tools was supposed to be industrial stuff. Small buzzsaw, welder, maybe a claw hand too.
    No idea bout Loot(er)
    >> Anonymous 01/07/12(Sat)15:13 No.17456075
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    My understanding of "internal tools" is that like in the old cartoons, you've got a bunch of equipment in your arm, like blow torches and stuff.

    Here's a specific example, the "miniature fingers in the fingers". Which is similar to Bush Robots.
    >> Anonymous 01/07/12(Sat)15:13 No.17456080
    rolled 7 = 7

    ...and apparently forgot to roll.

    >Columbia. opvia
    ... Why do I need to know where OP's from, captcha?
    >> Anonymous 01/07/12(Sat)15:16 No.17456093
    rolled 1 + 2 = 3

    >Monster, Air
    >Get Flight and +10 Speed, but -10 Endurance and 10 Intelligence while in Alt Mode

    Well, at least I'm getting quicker now.

    Rolling gender and colours.
    >> Anonymous 01/07/12(Sat)15:19 No.17456102
    rolled 3, 9 = 12

    Whelp, I'm an idiot. Apparently, I've forgotten how to roll today.

    So I'm a femamebot, by the looks of it. Let's roll for colours properly this time.
    >> Anonymous 01/07/12(Sat)15:21 No.17456121
    rolled 7 = 7

    Blue and grey? Not bad, will have to think on what the hell that makes me though.

    Background now.
    >> Anonymous 01/07/12(Sat)15:28 No.17456173
    rolled 19, 14, 1 = 34

    Soldier? So then, thats two Uncommons and one Rare, alongside

    >Discipline; Whenever a Soldier must take a Courage Test, roll twice and take the best result.
    >Strength in Numbers; The Soldier receives a conditional +1 bonus to damage for every ally within visual range (up to +5 max).

    I must have spent my entire career dive bombing the enemy. I'll probably take Stealth as my favoured Skill, depending on how that works.

    Well, I'll roll for all of them at once, Rare being the last roll.
    >> Anonymous 01/07/12(Sat)15:32 No.17456201
    rolled 17 = 17

    So that gives me Flashbang, Raw Fuel Processor and an extra Uncommon.
    >> Anonymous 01/07/12(Sat)15:38 No.17456253
    rolled 10 = 10

    Automatic Aim, which will likely be useless with my Firepower.

    As it's only just occured to me, as I'm "Monster, Air" do I get Flight and the +10 Speed bonus in both modes, or just during my Altmode?
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)15:43 No.17456295
    Flight is for both modes. Stat adjustments are Alt mode only.
    >> Anonymous 01/07/12(Sat)15:58 No.17456424
    Thanks. I though as much, but the comma's placement threw me a bit.
    >> Anonymous 01/07/12(Sat)16:12 No.17456534
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    rolled 9, 2, 6, 9, 6, 2, 2, 8 = 44

    Transformers RPG? How have I not noticed this already? I'll have a go at CharGen, see how it turns out.
    >> Anonymous 01/07/12(Sat)16:19 No.17456576
    Name: ???
    Female Commoner
    Blue and Red Civilian Van

    Strength 63 (53+10)
    Intelligence 53
    Speed 91 (81+10)
    Endurance 81
    Courage 81
    Firepower 81
    Skill 64

    162 HP

    Favored Skill (Technology)
    Extra Treading
    Internal Tools
    Clone, Single

    -10 Negotiation
    >Stubborn, aggressive and brash

    So she has an engineering/technological talent, but her two worst stats are intelligence and skill. Still above average though so she's not useless at it. I'm thinking her firepower and toughness can be reflected as a having her gear be constantly tuned, optimized and boosted. Looting can be about her getting choice parts to work with. She's a van that's as fast as hell so her performance is definitely tricked out too.

    And when it comes down to actually putting her stuff into action she's an absolute beast. Haul ass into the enemy unloading massive firepower and being tough enough to take retaliation. Even her clone can take a hit or two.

    So you aren't aiming a powerful attack... I suppose it can be combined with your flashbang feature to reliably disorientate the enemy before you swoop in and beat their heads in.
    >> Anonymous 01/07/12(Sat)16:20 No.17456586
    rolled 12 = 12

    Whoops, rolled 8 instead of 7d10. Oh well, I'll just ignore the last roll.

    -Strength: 81
    -Intelligence: 18
    -Speed: 54
    -Endurance: 81
    -Courage: 54
    -Firepower: 18
    -Skill: 18

    Well, my Transformer can hit really hard, but has about as much processing power as a C64. Nor can it shoot to save it's life.

    Rolling for altmode.
    >> Anonymous 01/07/12(Sat)16:21 No.17456601
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    >my form when
    >> Anonymous 01/07/12(Sat)16:25 No.17456631
    rolled 1 = 1

    12. Military Vehicle, Light (Humvees, APCs)
    -Get +10 Speed, Endurance, and Firepower, but -10 Intelligence

    OK, the altmode makes my Transformer a bit quicker, and my endurance is now 91 in altmode, but being in altmode makes my Transformer even more retarded.

    Rolling for gender. Also, are PC's assumed to be Autobots/Maximals, or can the player pick? I can't seem to find anything about it so far.
    >> Anonymous 01/07/12(Sat)16:27 No.17456643
    rolled 4, 10 = 14

    It's a girl! Rolling for Body Colors.
    >> Anonymous 01/07/12(Sat)16:27 No.17456646
    Player pick, as it would suck to be the only Autobot in a group of Cons.
    >> Anonymous 01/07/12(Sat)16:32 No.17456683
    rolled 1 = 1

    She's green with teal accents

    HP: 162 in primary mode, 182 in altmode (At least I assume I'm doing it correctly.)

    Rolling for career, looking at my dice so far, I'm guessing I'll roll a 2. Not re-rolling any dice though, mercy's for the weak!
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)16:41 No.17456737
    Speaking of factions. I decided to break down different factions by certain eras

    -Waaaaaaay Back
    --Civilian Hardware
    --Military Hardware

    --Guardians of Cybertron (Civilian Hardware, they came up with that name)
    --Destrons (Military Hardware, Destron was their "Brand name")

    -Golden Age
    --Cybertron (Civilian and Military Hardware alliance)
    --Renegades (Not a faction per se, butthurt Destrons and Guardians mainly)

    -The Fall/Dark Age/Return/Renewal
    --Autonomous Robots of Cybertron (Organized by Optimus Prime after Megatron's conquests)
    --Decepticons (From the "Ten Enclosures") in a previous thread.
    >> Anonymous 01/07/12(Sat)16:46 No.17456769
    rolled 2, 19, 16 = 37

    Nope, she's a Commoner. According to the rules, I pick one skill to be favoured. Unfortunately, all the skills look like they need some form of mental ability to use, and she's as dumb as a box of rocks. Furthermore, she gets a further -10 to Leadership and Negotiation rolls!

    Screw it, I'll go for Stealth until I know better.

    I also roll on the Common Abilities table three times. Let's see what she gets!
    >> Anonymous 01/07/12(Sat)16:50 No.17456803
    16-Propulsion Boost
    19-Extra Treading

    And that's everything. Let's put it all together in one post and see what we've got altogether!
    >> Anonymous 01/07/12(Sat)17:03 No.17456939
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    Name: Sparkbreaker
    Female Commoner
    Colours: Green with teal accents
    Altmode: Light military vehicle (M113 Zelda)

    -Strength: 81
    -Intelligence: 18 (8 in altmode)
    -Speed: 54 (64 in altmode)
    -Endurance: 81 (91 in altmode)
    -Courage: 54
    -Firepower: 18
    -Skill: 18

    HP: 162 in primary mode, 182 in altmode
    Favoured Skill: Stealth(?)

    Propulsion Boost
    Extra Treading

    I think I may have created an abomination /tg/. She can give and take hits in melee, and that's about it. Int and Skills of 18 mean that she won't be solving any problems any time soon, and she won't be able to hit anything outside of melee either. Average Speed and Courage though, so thats not too bad. Just don't ask her to do anything other than hit something though.
    >> Sir Vid 01/07/12(Sat)17:08 No.17456979
    We have a weapons list pertaining to each history lying around here somewhere, don't we?

    She's beautiful, just don't let her near anything remotely resembling a problem that needs fixing.
    >> Slyphur 01/07/12(Sat)17:18 No.17457067
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    Female Soldier
    Blue and Grey
    Giant Bat as Altmode (Monster,Air)
    Gargoyle as Roboform


    Strength 72
    Intelligence 54 (-10 in Alt)
    Speed 27 (+10 in Alt)
    Endurance 27 (-10 in Alt)
    Courage 9
    Firepower 27
    Skill 36
    HP 54

    Favoured Skill: Stealth (Varying to change, if it doesn't work how I imagine it will)


    FlightDisciplineStrength in NumbersFlashbang
    Raw Fuel Processor
    Automatic Aim

    Sylphur was never built to see the front line of a war, but rather to assist back at the base camp- her strength and ability to fly making her ideal for carrying supplies, and her intellect making her a good choice when it came to keeping an eye on the army's logistics. Disappointingly, few of her Decepticon commanders saw fit to use her skills in this way. To them, her ability to fly and to understand what she saw made her an ideal scout, as they used faster and more resilient soldiers to fight in their large scale battles.
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)17:18 No.17457072
    >Weapons List
    From http://suptg.thisisnotatrueending.com/archive/17423169/#17448041

    Commoners: Pistol/Rifle only
    Nobles: Pistol/Special only
    Sentry: Pistol/Rifle/Special only
    Politician: Pistol/Rifle/Cannon only
    Medtech: Pistol/Special only
    Engineer: Rifle/Special/Cannon only
    Soldier: All weapons
    Spy: Pistol/Special only
    Criminal: Pistol/Rifle/Cannon only
    >> Sir Vid 01/07/12(Sat)17:23 No.17457127
    Thank you!
    >> Anonymous 01/07/12(Sat)17:25 No.17457141
    rolled 3, 8, 10, 8, 8, 1, 1, 1, 1, 3 = 44

    New 'bot Rollan for stats colors and background, in that order.
    >> Anonymous 01/07/12(Sat)17:33 No.17457201
    rolled 16 = 16

    27 Strength
    72 Intelligence
    100 Speed
    72 Endurance
    72 Courage
    9 Firepower
    9 Skill

    Red on red


    Huh... interesting. Let's if if I can work with that. Rolling for alt form.
    >> Slyphur 01/07/12(Sat)17:39 No.17457260
    Are you planning to split weapons into Energy/Projectile damage, or will that just be a fluff thing with little to no influence?
    >> Anonymous 01/07/12(Sat)17:47 No.17457329
    rolled 6, 11 = 17

    >Mini Car
    >+20 Speed +10 Skill, -10 Endurance and Courage

    27 Strength
    72 Intelligence
    120 Speed (!!!)
    62 Endurance
    62 Courage
    9 Firepower
    19 Skill

    Luckily it was above average stats that took a hit. Skill isn't as terrible now. And speed is OHGODWHATWASTHAT. At least all that red is appropriate.

    Rolling Uncommon abilities
    >> Sir Vid 01/07/12(Sat)17:53 No.17457384
    I just imagined a bloody smart car racing alongside Decepticon jets-- and winning.
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)18:02 No.17457458
    Actually, your Robot Mode speed is 90 and alt mode speed is 110. Since that breaks that system. Any stat higher than 99 is treated as a 99. For every ten points by which you exceed 99 in a stat, you may re-roll one test related that stat per game.

    Fluff mainly
    >> Anonymous 01/07/12(Sat)18:59 No.17458029
    rolled 1 = 1

    >Holograms, Simple
    >Improved Biology Scanner
    Holograms are always handy... and the scanner would let it detect lifeforms at a distance? Seems like a good high speed patrol bot around organics. Fits with it being a sentry at least.

    Oh yeah herp, dunno why I did that, I blame distractions and leaving my brain in my other pants. Too bad about the wasted 11 bonus points of speed there, it'd be nice if there was some compensation in that scenario.
    >> Backbreaker 01/07/12(Sat)19:08 No.17458131


    Still working on the weapons, guys. It's... it's gonna take a while.
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)19:10 No.17458151
    Are you trying do a whole bunch of them?
    I recommend veering on the side of broad catchalls instead of narrow (and correct) subgroups.
    >> LaBambaMan 01/07/12(Sat)19:23 No.17458307
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    I return from a brilliant ass-whipping in Dystopian Wars!

    So what needs doing? What can I help with?

    Have a classic /toy/ thread.
    >> Anonymous 01/07/12(Sat)19:25 No.17458343
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    >Altmode: Light military vehicle (M113 Zelda)
    >Strength: 81
    >Firepower: 18
    >Skill: 18
    >> Backbreaker 01/07/12(Sat)19:27 No.17458373

    Actually, I'm just trying to write up 9 of each category for now. When I'm done I'll drop it into a mediafire account and post it here for the gentlemen to edit at their leisure. For a catchall, though, I guess we could say that:

    >Pistols do their damage in d6
    >Rifles do their damage in d8
    >Grenade Launchers do their damage in d10
    >Cannons do their damage in d12
    >Special Weapons have set abilities
    >Melee weapons do their damage in d4

    And that the better the weapon, the higher the dice count (i.e., a damned good pistol may do 5d6, while a piss-poor cannon may do only 1d12)

    I'm still working on it. Feedback on this before I get too far?
    >> LaBambaMan 01/07/12(Sat)19:30 No.17458410
    Seems pretty solid. Then different types of weapons(fusion cannon for example) can have different special rules like armor piercing and such as well as taking up different numbers of slots?
    >> Backbreaker 01/07/12(Sat)19:36 No.17458469

    That's what I was thinking. So, like, a flechette cannon might have a dice rating of 4d12, and it ignores any armor or whatever you've got on, while a Null Ray does 5d8 damage but has a chance of stopping the 'bot in his tracks for X rounds.
    >> LaBambaMan 01/07/12(Sat)19:39 No.17458503
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    Sounds pretty good. That way you've got a general classification for the various weapons(pistol, rifle, etc.) but still enough variety that they don't start seeming redundant.
    >> Anonymous 01/07/12(Sat)19:44 No.17458577
    If I may critique:

    Rolling for your class can be fun. You shouldn't have to do it though. Having one of those classes have double the value of the rest is imbalanced.

    Why are robot engineers unable to fix robots? Human engineers can. It strikes me there would be overlap with the medical class, like human doctors and veterinarians.

    Why do robots have an aristocracy at all? And why is this different from the politician background?

    Dual backgrounds with two tiers might be interesting. You can pick two first-tier backgrounds or just one first-tier background and its specialty. A medtech on Cybertron could become a soldier on Earth, for instance. Or a soldier on Cybertron could become a commander on Earth. (A commander would have skills in leadership and building fortifications.)
    >> LaBambaMan 01/07/12(Sat)19:55 No.17458663
    Well Engineer is more of a scientist, really.

    As for political system; Cybertron's weird like that. There's those with power and wealth and those without. Noble is more of just a broad term than an official title.
    >> Sir Vid 01/07/12(Sat)20:19 No.17458894
    A little update-- about halfway done with the ability descriptions. wwhheeeww
    >> Rasp 01/07/12(Sat)20:28 No.17458978
    So, are were we going to make the individual background ability lists or just keep the master list?

    And for the sake of NPCs, or multi-form changers, I think this could work for the tool and weapon alt-modes

    Get Subspace Storage
    Pick one Attribute, you gain +30 to that attribute and -20 to Strength and Speed.
    Pick a Talent, or an attack form. If you pick a talent you gain that skill as a favored skill.

    Subspace Storage: Your Alt-Mode has a wildly variable size, whenever you transform, you may pick your size or a smaller one to transform into.

    Special: You may be Equipped by another Transformer, when you are equipped in such a way, the transformer equipping you may use your chosen attribute or apply a +30 bonus to their attribute, whichever is higher. If you picked a talent, they gain that talent as a favored skill. You automatically adjust your size to one appropriate for the transformer equipping you.

    Whenever the equipping transformer makes a roll with your chosen attack form or talent, you also make a roll, and keep the better result.
    >> Anonymous 01/07/12(Sat)20:35 No.17459040
    A two-tier system could have a first-tier background of technician, which works like a combination of handyman and paramedic, and several second-tier backgrounds to specialize in, like transformation (doctor) and transmutation (inventor).

    I like it because its not a tree per se. You only have two picks, which you make at creation, and they essentially come down to generalize or specialize. Note that when modified by attributes the generalists aren't left helpless. The two-tier system also lends to a lot of variation in character concept:


    Tier 1: Technician
    Tier 1: Killbot (melee soldier/grunt)
    Result: Combat Medic

    Tier 1: Killsat (ranged soldier/officer)
    Tier 1: Fragmented (criminal)
    Result: Mercenary

    Tier 1: Killsat
    Tier 1: Killbot
    Result: Terminator

    Tier 1: Killbot
    Tier 1: Fragmented
    Result: Berserker

    Tier 1: Killbot
    Tier 1: Decryption (investigation)
    Result: Sentry

    Tier 1: Killsat
    Tier 1: Stealth
    Result: Spy


    Tier 1: Killbot
    Tier 2: Matrix (leadership)
    Result: Commander

    Tier 1: Technician
    Tier 2: Transformation
    Result: Doctor

    Tier 1: Technician
    Tier 2: Transmutation
    Result: Inventor
    >> Crusader Alpha 01/07/12(Sat)20:39 No.17459077
    J-Just a D4 ...?

    >Packs up his sword and head on home.
    >> Anonymous 01/07/12(Sat)20:42 No.17459112
    Is that some kind of loli battle machine?
    >> Backbreaker 01/07/12(Sat)20:44 No.17459129

    Oh, calm down. It's possible for you to get a 10d4 sword. Plus, keep in mind it'd be modified by strength.
    >> Rasp 01/07/12(Sat)20:50 No.17459175

    So 1d4+1d10+ 180.

    The d4 isn't going to hinder you much.
    >> Crusader Alpha 01/07/12(Sat)20:56 No.17459207
    Ah. I forgot about adding strength ...
    ... and I wasn't aware the d4 was on top of the d10. Is that how it works?
    >> Anonymous 01/07/12(Sat)20:57 No.17459216
    Melee attacks add Strength in damage. Ranged attacks add 1/2 Firepower in damage. Its fine.
    >> Anonymous 01/07/12(Sat)21:04 No.17459272
    rolled 9, 5, 1, 3, 4, 9, 4, 1, 10, 5 = 51

    Giving it another go. Stats colors and background.
    >> Anonymous 01/07/12(Sat)21:10 No.17459314
    rolled 17, 1, 20 = 38

    Red and teal colored Meditechnician

    81 Strength
    45 Intelligence
    9 Speed
    27 Endurance
    36 Courage
    81 Firepower
    36 Skill

    Pretty hard hitter for a healbot. Rolling for form, common and uncommon abilities.
    >> Anonymous 01/07/12(Sat)21:12 No.17459343
    rolled 10, 19, 3 = 32

    >Roll uncommon ability
    >Roll two uncommon abilities
    Welp. Rerolling.
    >> Anonymous 01/07/12(Sat)21:21 No.17459429
    >Sparkseeking technology
    Man I don't even know anymore. I don't mind random generation but the lack of relation between stats, backgrounds and abilities really doesn't work out sometimes.
    >> Rasp 01/07/12(Sat)21:24 No.17459462
    yeah, that's why I was trying to push for a sublist of abilities for each background.

    Although, all of those would be extremely handy for a medic.

    Sparkseeking to find still-alive bots.
    Flashbang for non-leathal combat
    Multiprocessor for better repair jobs.

    Maybe if each background had a stat bonus?
    >> Sir Vid 01/07/12(Sat)21:42 No.17459643
    Taking what's being said into consideration while I write and rewrite these bloody ability descriptors. Trying to leave things open but at the same time defined. If you guys have more suggestions, feel free to say.
    >> Anonymous 01/07/12(Sat)21:42 No.17459645
    Maybe, something needs to be less random about it. I've never much cared for random stats in the first place, to be honest. It's not so bad when the range is smaller or you can assign the rolls where you want or some kind of restriction is put on the total. One of my favorite methods is based on drawing cards, random but level power.

    Of course this isn't D&D, some 'bots really are stronger or weaker than their fellows and they can make for fun characters either way.

    What is missing is being able to match the pieces together to make them fit, being able to select a background based on your random stat rolls would go a long way to help there. Maybe choosing form too, or perhaps roll for the category and then choose between the specific types. Like roll up a car and then choose between a fast one, utility, truck, etc.
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)22:59 No.17460278
    Engineers are the guys who build weapons, buildings, computers, and simple drones.
    Medtechnicians are the guys who take care of wounded Cybertronians.
    Nobles are rich or influential Cybertronians who hold no direct powers.

    I would personally prefer to avoid DnDesque damage spreads like that but your system is probabaly better than pure 1d10 for damage.
    >> Buzzclaw !!GuBRMOHpyR4 01/07/12(Sat)23:05 No.17460317
    People actually aren't supposed to be rolling for alt modes. I said it twice last thread but nobody noticed.
    >> Anonymous 01/07/12(Sat)23:07 No.17460342
    They are numbered 1-20, placed by the other tables which are rolled on. Assumptions are to be expected.
    >> Anonymous 01/07/12(Sat)23:21 No.17460492
    I think rolling is a good way to help the decision process along when you're an indecisive fuck like me.
    >> Rasp 01/07/12(Sat)23:46 No.17460740
    Options are good.
    >> Rasp 01/08/12(Sun)01:25 No.17461684
    This thread alive?


    What kind of suggestions were you looking for?
    >> Anonymous 01/08/12(Sun)03:46 No.17462892
    rolled 2, 6, 8, 6, 5, 7, 3, 1, 6, 10 = 54

    Rolling one more bot, also to bump.

    Stats colors and background...
    >> Anonymous 01/08/12(Sun)03:48 No.17462903
    rolled 1, 3 = 4

    Aww yeah.
    >> Anonymous 01/08/12(Sun)03:50 No.17462911
    rolled 17, 15, 10, 2, 8 = 52

    >Commoner + Sentry
    3 common abilities, 2 uncommon
    >> Anonymous 01/08/12(Sun)04:42 No.17463247
    rolled 1 = 1

    18 Strength
    54 Intelligence
    72 Speed
    54 Endurance
    45 Courage
    63 Firepower
    27 Skill

    104 HP

    Storied (Commoner + Sentry)
    Favored skills: Deduction and ???
    Colors: Red and orange
    Conditional -10 difficulty to Leadership or Negotiation
    Hold-out Pistol.

    Systems Reboot
    Aquatic Adaption
    Cerebro Shells

    Neat, some kind of spy thing going on. Got a couple ideas, quick roll for gender then I'll choose an alt mode.
    >> Buzzclaw !!GuBRMOHpyR4 01/08/12(Sun)10:55 No.17465206
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    >> Anonymous 01/08/12(Sun)11:03 No.17465249
    I think the crunch is over my head, I'll wait til it's finished, but has anyone got any more interesting fluff?

    I'd also like to see some more good ideas for alternate timelines and styles, Shattered Glass anyone?
    >> Buzzclaw !!GuBRMOHpyR4 01/08/12(Sun)15:27 No.17465696
    Wouldn't Shattered Glass just use the regular timeline while switching around the moral alignments of the factions?
    >> Buzzclaw !!GuBRMOHpyR4 01/08/12(Sun)15:39 No.17465725
    Anyway, an alternate timeline that might be interesting is one where the revolt against the Quints failed. The rebel hardware just temporarily weakened the Quint presence on Cybertron.
    The Quints responded by making a new series of loyal robots. The Quints slowly wittled away the rebel forces while acquiring more soldiers and factory worlds.
    The vestiges of the Rebel Transformers now plan several desparate journies to alien worlds to obtain energy and allies.
    >> Anonymous 01/08/12(Sun)17:19 No.17466352
    Bumped gently.
    >> Alpha Crusader 01/08/12(Sun)17:33 No.17466470
    If you wanted to use the fluff accumulated in the thread we could add an extra layer of history/background to the chargen. This would have no/very minor influences on the stats, but would add some story context. Just a thought.
    >> Anonymous 01/08/12(Sun)17:38 No.17466516
    bumped hard
    >> Buzzclaw !!GuBRMOHpyR4 01/08/12(Sun)18:27 No.17467001
    I'm not quite catching your meaning. Could you give me an example?
    >> Buzzclaw !!GuBRMOHpyR4 01/08/12(Sun)19:58 No.17468003
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    >> Anonymous 01/08/12(Sun)20:31 No.17468401
    For instance "Turncoat: You once were part of a different faction to your current one, whether that be Autobot, Decepticon, Renegade, Junkion, Constructicon, etc. Why did you leave? Why did you join the group you now occupy?" or "Pupil to a Master: You were taught by one of the great heroes of Cybertron. Who were they? How was your relationship? Are you still in contact?" and whatnot.

    Just to throw out plot hooks/character concepts.
    >> Buzzclaw !!GuBRMOHpyR4 01/08/12(Sun)20:36 No.17468452
    Might work. What would you call that tho? Personal History?
    >> Anonymous 01/08/12(Sun)20:49 No.17468621
    Past Event or something like that.
    >> Buzzclaw !!GuBRMOHpyR4 01/08/12(Sun)21:02 No.17468800
    Sounds good. I'll try to start on it.
    >> Buzzclaw !!GuBRMOHpyR4 01/08/12(Sun)23:30 No.17470840
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    bump. Sorry for my lack of contribution today, I just need a breather.
    >> Rasp 01/09/12(Mon)01:54 No.17472406
    I'd help more, but I don't know what is going on and who needs help with what right now.
    >> Anonymous 01/09/12(Mon)03:42 No.17473427
    I'm thinking that having both melee and ranged attack accuracy dependent on one single stat might be a bad idea. If Skill happens to be low then the bot can't hit worth a damn, despite having high strength and/or firepower. Maybe if it were a check based on half of skill and half of strength or firepower?
    >> Rasp 01/09/12(Mon)04:08 No.17473602
    I don't think that low-accuracy and high-damage is a flaw in the design.

    But I am not sure if we should just use the firepower Stat. Surely a bot with even bad aim can hit the wall in front of them, or a restrained target, more than 9% of the time.

    This might call for a bunch of convoluted math, with some formula regarding (an amount of) the targets Speed being subtracted from the Skill roll.

    But then again I don't have much experience with Roll under systems, they might have already thought of something like this.
    >> Anonymous 01/09/12(Mon)05:07 No.17473994

    It could work like skills do, with you taking the lower of Skill or Firepower/Strength when untrained and the higher of Skill or Firepower/Strength when trained in ranged/melee.

    > problems townedin

    I don't know who townedin is, Captcha, but don't be a troll.
    >> Anonymous 01/09/12(Mon)05:20 No.17474096
    >I don't think that low-accuracy and high-damage is a flaw in the design.
    Nor I. My problem is when only one stat is entirely in charge of offensive accuracy regardless of the type. Now it may end up not being a as much problem due to the way mechanics or gear may work, but as it looks now rolling a 1 in skill makes strength and firepower not amount to much. Getting a high skill combined with good firepower and strength could end up with one hit kills everywhere, every time.

    It's just a matter of keeping either end of the scale fun to play.

    I like that, it works well here.
    >> Anonymous 01/09/12(Mon)06:05 No.17474421
    Rollin' out
    >> Anonymous 01/09/12(Mon)06:08 No.17474434
    rolled 6, 2, 3, 4, 9, 6, 9 = 39

    Lets gen this bitch
    >> Anonymous 01/09/12(Mon)06:16 No.17474502
    rolled 15 = 15


    Str 54
    Int 18
    Spe 27
    End 36
    Cou 81
    Fir 54
    Ski 81

    Well, interesting, alt mode..
    >> Anonymous 01/09/12(Mon)06:18 No.17474513
    rolled 2 = 2


    A sedan, really?

    >> Anonymous 01/09/12(Mon)06:30 No.17474592
    rolled 6, 7 = 13


    Male, colours?
    >> Anonymous 01/09/12(Mon)06:36 No.17474631
    rolled 9 = 9


    Orange and black


    >> Anonymous 01/09/12(Mon)06:41 No.17474658
    rolled 2, 4, 4 = 10


    Criminal, way to be inconspicuous, tiger boy.

    Uncommon abilities
    >> Anonymous 01/09/12(Mon)06:46 No.17474700
    rolled 9, 1, 18 = 28


    Shit, d20's..herp, rollin again
    >> Anonymous 01/09/12(Mon)06:48 No.17474715
    rolled 20 = 20


    Hypersensitive reflexes, universal compatibility and...
    >> Anonymous 01/09/12(Mon)06:50 No.17474730
    rolled 4, 3 = 7


    ...two more rolls...
    >> Anonymous 01/09/12(Mon)06:59 No.17474786
    rolled 10, 3 = 13


    Gyro stabilizers and internal tools.

    He's your typical fighter, dumb, hits ok, won't run, and won't run fast. He'd have to be a crappy station wagon I think.
    >> Anonymous 01/09/12(Mon)10:45 No.17475891
    Randomly combining the two weapon things:

    Commoners: Melee/Pistol/Rifle only
    Nobles: Melee/Pistol/Special only
    Sentry: Melee/Pistol/Rifle/Special only
    Politician: Pistol/Rifle/Cannon only
    Medtech: Melee/Pistol/Special only
    Engineer: Melee/Rifle/Special/Grenade Launcher only
    Soldier: All weapons
    Spy: Melee/Pistol/Special only
    Criminal: Melee/Pistol/Rifle/Grenade Launcher only

    -Melee weapons do Xd4 damage, where X is weapon's quality.
    -Pistols do Xd6 damage, where X is weapon's quality.
    -Rifles do Xd8 damage, where X is weapon's quality.
    -Grenade Launchers do Xd10 damage, where X is weapon's quality.
    -Cannons do Xd12 damage, where X is weapon's quality.
    -Special Weapons have set abilities.

    > Studies, ondozed

    I guess you can do your thesis on daydreams, Captcha...
    >> Anonymous 01/09/12(Mon)10:49 No.17475921
    You don't have to roll the alt form, so changing it to something more useful or interesting is an option.
    >Melee weapons
    That reminds me, what about unarmed attacks? Anything special there or is it just strength damage? I keep thinking of that time Optimus clocked Megatron with a two fisted uppercut.
    >> Buzzclaw !!GuBRMOHpyR4 01/09/12(Mon)15:10 No.17477886
    >That reminds me, what about unarmed attacks?
    My initial intent was to have all Melee attacks be the same. I was aiming for rules-lite.

    Good idea. Maybe after stats are rolled the player can select one form of attack as favored.

    Revising the weapon groups to d10-based for shots and giggles;
    -Pistols deal 1d10+1/4 Firepower Damage or 1d10+1/2 Firepower Critical Damage. Can be fired twice per round.
    -Rifles deal deal 1d10+1/2 Firepower Damage or 1d10+ Firepower Critical Damage. Can be fired once per round.
    -Cannons deal 1d10+ Firepower Damage or 1d10+2x Firepower Critical Damage. You cannot move and fire at the same time.
    >> Anonymous 01/09/12(Mon)16:24 No.17478769
    As some people noted, it seems weird that Cybertronians have a noble caste.
    Several solutions have been put forward to validate the rule of Cybertron's so called Elite.
    The religious will often claim that the first nobles were given their right to rule by their spark's descent from the first primes' leaders, the Leige Maximo and Prima.
    Those who claim that ancient Cybertronians were first created by the mythical "builders" (who some radical historians have linked to the Quintessons), have claimed that the creators made an Administrator caste, to act as middlemen between the Builder rulers and their worker servants. They were thus given more autonomy and creativity, which some have pointed out, may be responsible for the Builder's disappearance.

    Regardless of their origin, none can deny that some Cybertronians possess an innate sense of how to lead others, and a personal aura which encourages others to follow their commands.
    Due to this, the Noble caste generally find positions managing areas of land, running the villages, becoming military commanders, or becoming factory foremen.

    Notably, the leaders of the Autobot and Decepticon movements are not nobles. Although Optimus is known for his heroic aura, this is due to the mantle of the Prime, as before he accepted the responsibility he has stated he blended into the background.
    Similarly, despite the claims of his cult of personality, Megatron has never possessed any talent for leadership, and leads by brutal and unquestionably violent example.
    >> Buzzclaw !!GuBRMOHpyR4 01/09/12(Mon)19:49 No.17481476
    >> Anonymous 01/09/12(Mon)21:55 No.17483037
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    How could human NPCs be statted? Rolled stats/2? I ask for two reasons:
    1) human characters show up all the time in Transformers.
    2) Motherfuckin' GI Joe seems like it could be fun to include in the game.
    >> Buzzclaw !!GuBRMOHpyR4 01/09/12(Mon)23:46 No.17484252
    Rules-wise, Humans are just really weak Transformers with no alt modes and no special abilities.
    >> Anonymous 01/09/12(Mon)23:49 No.17484297
    That sounds about right, really.

    Actually, do all non-Transformer vehicles count as nonsentient vehicle mode Transformers?
    >> Rasp 01/09/12(Mon)23:51 No.17484318
    So what isn't being worked on right now?

    I know the skills, abilities, and weapons are being revised, is there anything else that needs attention sooner than later?
    >> Buzzclaw !!GuBRMOHpyR4 01/10/12(Tue)00:01 No.17484435
    >Actually, do all non-Transformer vehicles count as nonsentient vehicle mode Transformers?
    I hadn't thought about it, but yeah.

    Fluff/NPCs, which I plan to work on tonight.
    Between having a headache and my internet crapping out, I haven't had much chance to do anything today.
    >> Anonymous 01/10/12(Tue)00:11 No.17484577
    I'm interested in fluff, particularly Earth-related ones.

    I mean, we all know how annoying the human characters are 90% of the time, but between the shows, movies and comics, you can probably make something actually awesome out of it.

    I did like the movies' approach to human vs Transformer combat, when they weren't going full retard- most of the time, humans won't stand a chance unless they know what they're up against and have some specialised weapons, and can take advantage of their size and numbers.
    >> Anonymous 01/10/12(Tue)00:12 No.17484607
    I'd like to put forward an optional "advanced combat" set of rules that allow for the use of toys as miniatures. The system seems simple enough to use that it'd be a fun skirmish game along the lines of Inquisitor if some rules for hit locations, cover and movement are tossed in.
    >> Buzzclaw !!GuBRMOHpyR4 01/10/12(Tue)00:25 No.17484768
    Entirely possible as a sourcebook/expansion.

    I was probably going to give detail to major Human NPCs like Lennox, Issac Sumdac, and Doctor Archeville. Dunno about any others tho.
    >> Buzzclaw !!GuBRMOHpyR4 01/10/12(Tue)00:29 No.17484817
    Base soldier write-up;

    Allegiance: Any
    Stats: Strength 18, Intelligence 45, Speed 18, Endurance 18, Courage 45, Firepower 18, Skill 45
    Favored Talents: Any one
    >> Buzzclaw !!GuBRMOHpyR4 01/10/12(Tue)01:46 No.17485622
    2 NPCs that have gotten write-ups;

    A3/Alpha Trion
    Allegiance: Guardian
    Function: Guardian

    “Until all are One.”

    Bio: One of the few survivors of Quintesson revolution, A3 (usually referred to as “Alpha Trion”) has been an advisor to Guardian Leaders ever since Primon first consolidated the Civilian Hardware into a cohesive society. A3 believes that Cybertronians can only thrive by setting aside their differences and working together. He has been subtly manipulating Guardian Leaders to push toward Peace, coordinating his efforts with his Destron counterpart, Devron. He is slowly becoming embittered and cynical due to the hubris of his fellows and the loss of his mate Beta.

    >> Buzzclaw !!GuBRMOHpyR4 01/10/12(Tue)01:47 No.17485637

    Allegiance: Destron
    Function: Butcher

    “I am not an abomination; I am Cybertron’s true face.”

    Bio: Cannibaron was once a relatively normal Destron soldier who was part of an expedition to the lower levels of Cybertron in search of abandoned Quintesson weapons. His expedition never returned and neither did he for almost 1000 years. When he did return, he had adopted a strange, monstrous alt-mode and developed a taste for the chasses and sparks of fellow Cybertronians. Cannibaron is surprisingly erudite and sees his horrific actions as part of a “natural cycle” to which Cybertron “must be restored.” Small numbers of nihilistic criminals have flocked to his side, eager to “feast” on any they find.
    >> Anonymous 01/10/12(Tue)02:36 No.17486049
    Roll as normal, but only Intelligence Courage and Skill are multiplied by nine?
    >> Buzzclaw !!GuBRMOHpyR4 01/10/12(Tue)03:09 No.17486312
    Yes...maybe the other stats are multiplied by 4.
    >> Rasp 01/10/12(Tue)05:06 No.17487429


    Could a variant of this rule be used for minicons and other small transformers?
    >> Buzzclaw !!GuBRMOHpyR4 01/10/12(Tue)05:43 No.17487821
    Probably. But Mini-Cons would need a lot of rules to cover their crazy technomancy.
    >> Anonymous 01/10/12(Tue)05:54 No.17487929
    Four might be too high. You'd have a strong human being 4 times strong than a weak transformer, and unless a roll of 1 represents as much might as that rc car from the second movie then that doesn't fit at all. Make it x1.

    Sure, why not? x4 might be more appropriate there.

    We'll cross that bridge when we come to it, I guess.
    >> Anonymous 01/10/12(Tue)07:57 No.17488708
    Hmm, nice. I like Cannibaron's write up, I can easily see him leading a sub-faction of the Decepticons as the Terrorcons, who belive in the Quintessons as their creators, and wish to serve as their claws and fangs. Beliving that if they bring them back to overlordship, they will be their favoured servants.
    Kind of like the Zuul from Sword of the Stars: Born of Blood.

    >> Anonymous 01/10/12(Tue)09:02 No.17489022
         File1326204154.jpg-(151 KB, 627x951, tf_mtmte01_03.jpg)
    151 KB
    >> Anonymous 01/10/12(Tue)09:08 No.17489049
    Transformers equivalent of a Cthulhu cult? Aside from Unicron worshippers anyway.
    >> Anonymous 01/10/12(Tue)09:10 No.17489059
    Oh man, that's nasty. Humans just set ourselves on fire.
    >> Anonymous 01/10/12(Tue)09:34 No.17489164
    Nah, Unicron worshippers (or "Devourists"), are more like Satanists than Cthulhu Cultists.

    You know, Bringing about the end times where everything will be destroyed.

    Terrorcon cults want to shed society, becoming slaves to the dark and monstrous creators, living without restriction or morality. To kill and slaughter for their gods.
    >> Anonymous 01/10/12(Tue)09:36 No.17489171
    So, Chaos?

    >> Anonymous 01/10/12(Tue)09:41 No.17489198
    >rolling for attributes?

    Really? If there's *any* setting that would place more emphasis on point-building I thought it'd be this one.
    >> Buzzclaw !!GuBRMOHpyR4 01/10/12(Tue)13:09 No.17490601
    An excellent extrapolation, sir.

    Kinda. The Idea is that Cannibaron went down far enough to find out about Cybertron's organic past, went insane, decided that Cybertron's organic ecosystem must be recreated, scanned a beast mode, and started wrecking shit.
    Essentially, he's like a Shattered Glass BM Primal.
    >> Anonymous 01/10/12(Tue)13:55 No.17490999
         File1326221740.jpg-(78 KB, 586x746, Map-Scourge.jpg)
    78 KB
    Ah, so more about creating transorganics? Making pretenders, weaving flesh with steel to create some form of hybrid horror.
    (I now imagine Cannibaron to look like Cybertron Scourge)
    >> Anonymous 01/10/12(Tue)13:57 No.17491020
    Ooh, or http://tfwiki.net/wiki/Predacon_%28Armada%29
    >> Rasp 01/10/12(Tue)16:28 No.17492535
    Well no, actually.

    If we went fully logical, you wouldn't have point-buy. You would pick a chassis and be given a solid line of physical stats, then pick a processor for mental stats, and an alt-mode for stat mods. Then you get backgrounds for abilities.

    It wouldn't be point-buy at that point, it would be "plug and play"

    Which would be kind of fun and quick to be honest.
    >> Anonymous 01/10/12(Tue)18:40 No.17493960
    Name: ???
    -Strength: 63
    -Intelligence: 81 – 10 = 71
    -Speed: 36 + 10 = 46
    -Endurance: 36 + 10 = 46
    -Courage: 18
    -Firepower: 45 + 10 = 55
    -Skill: 45
    Military Vehicle, Light (Humvees, APCs)
    -Get +10 Speed, Endurance, and Firepower, but -10 Intelligence
    In-fiction examples; G1 Devcon, BW Depthcharge

    Favored Talents;


    >Hold-out Pistol; All sentries have a secondary sidearm in the event that their main weapon is destroyed or lost. A back-up pistol deals damage as though the Sentry's Firepower was halved (round down)
    Engineer (Twice)
    In-fiction examples; G1 Wheeljack, G1 Perceptor

    Favored Talents;
    >Science, Technology

    >Roll once on the Common Ability Table and
    twice on the Uncommon Ability Table

    >Techtools; Engineers begin play with a set of Techtools at no cost.
    >Mad Scientist; You can attempt the Advanced uses of the Science and Technology skills without proper tools at a -15 penalty instead of the usual -30 penalty.


    20's everywhere
    >> Anonymous 01/10/12(Tue)18:48 No.17494052
    >double engineer sentry
    Cool storied, bro
    >> Anonymous 01/10/12(Tue)18:52 No.17494096
    rolled 5, 3, 4, 10, 8, 5, 9, 5, 3, 9, 6 = 67

    You know what, I'm going to intentionally set the background as storied and see where it goes. Seems like it's more fun to build.

    Rollan for attributes, colors and backgrounds.
    >> Anonymous 01/10/12(Tue)19:02 No.17494215
    rolled 16, 6, 7, 15, 4, 11 = 59

    >45 Strength
    >27 Intelligence
    >36 Speed
    >90 Endurance
    >72 Courage
    >45 Firepower
    >81 Skill
    Hard to take down and a sharp shooter, would favor high damage over accurate weapons.

    >Yellow and Blue

    >Criminal Engineer
    Awesome... my Int sucks though. I guess I can reroll that stat but I might swap my int with my endurance instead.

    Talents: Science, Technology, two more
    Abilities: One common, five uncommon
    >> Anonymous 01/10/12(Tue)19:46 No.17494739
    Safe Cracker?
    >> Anonymous 01/10/12(Tue)21:26 No.17495910
    rolled 13 = 13

    >rolled 16, 6, 7, 15, 4, 11 = 59
    >Propulsion Boost
    >Holograms, Simple
    >Cloning, Single
    >Raw Fuel Processor
    >Redundant Support Systems
    >Improved Biology Scanner

    With that history and support systems I'm thinking of Shockwave. But making use of Holograms and Clones for maximum dickery.

    I guess that works too. Or he can turn INTO a safe. That endurance justifies it if nothing else.

    Rolling for form because why the hell not. Might help me come up with a gimmick. Adding a using 1d21 for possibility of inanimate alt form.
    >> Anonymous 01/10/12(Tue)22:30 No.17496687
    >11 points wasted End
    >Int turns even shittier
    ...Ok, keeping it and swapping Int with End. I can work with that.


    Name: Silo
    Male Storied Engineer/Criminal Decepticon
    Yellow and Blue Artillery

    45 Strength
    80 Intelligence
    16 Speed
    47 Endurance
    72 Courage
    65 Firepower
    81 Skill

    94 HP

    Favored Skills (Technology, Science, Stealth, Deduction)
    Propulsion Boost
    Holograms, Simple
    Cloning, Single
    Raw Fuel Processor
    Redundant Support Systems
    Improved Biology Scanner

    Mad Scientist
    Lone Gunbot

    He's a long range missile launcher, each of his warheads is created by himself and features not only highly damaging explosives but the most treacherous technological assaults and biological nastiness his can think up. What he doesn't manage to kill he assures suffers an even worse fate. He loves collateral damage especially when it includes large numbers of pathetic fleshbags.

    Goes to great lengths to keep himself hidden until - and during - his assaults to destroy and ruin the enemy and everything around around them. When retaliation does come knocking it is likely to hit his hologram, his clone, if not clones hologram. His rockets all feature a custom 2-stage system that quietly sends them to the location of his decoy and launches them in earnest from there. If all preparations fail he converts spare rocket fuel into a fast escape system.
    >> Buzzclaw !!GuBRMOHpyR4 01/11/12(Wed)00:13 No.17497886
    Bumpan with another bio.

    Allegiance: Neutral
    Function: Marauder

    “Iacon, Kaon, Sybarr; These places have laws. Here, in the forgotten places, I am The Law.”

    Bio: Cyclotron is a marauding former Destron who became disillusioned with the cause. He believes that Cybertron is destined for extinction, a belief which most note as being tinged with religious sentiment. He preys upon isolated clusters of Guardians and Destrons, striking like lightning and stealing their supplies.
    >> Rasp 01/11/12(Wed)03:21 No.17499548
    So, how are you getting stats for the NPC's?

    Rolling or picked?

    Because I was working on that plug and play tangent and realized it could be better used for making mook npcs en-mass.
    >> Buzzclaw !!GuBRMOHpyR4 01/11/12(Wed)04:17 No.17500033
    I was either basing them on the actually tech specs or just picking them.
    >> Buzzclaw !!GuBRMOHpyR4 01/11/12(Wed)13:37 No.17503214
    >> Anonymous 01/11/12(Wed)13:45 No.17503259
    any update on the rules writeup?
    >> Buzzclaw !!GuBRMOHpyR4 01/11/12(Wed)14:26 No.17503558
    No :( I need to shit down and get shit done.
    I'm going to detail talents/skills today tho.
    >> Anonymous 01/11/12(Wed)14:36 No.17503653

    How are you planning to write this up? I can throw a writeup together on google docs this evening in an hour or two based on what's in this thread. It'd be super bare bones though.
    >> Buzzclaw !!GuBRMOHpyR4 01/11/12(Wed)14:42 No.17503711
    I was planning to compile all the rules in a bare-bones pdf and using megaupload.

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