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  • File : 1325976923.jpg-(112 KB, 566x800, 4096843860346.jpg)
    112 KB Black Knight quest thread II Blackknight !EGl50Sr6go 01/07/12(Sat)17:55 No.17457400  
    First thread: http://suptg.thisisnotatrueending.com/archive/17449009/

    >"A mysterious stranger once sold me a magical set of armor. His price was my own flesh and blood. I graciously accepted, for I would sacrifice anything for king and country."

    >"I still remember my own horrid screams as I donned the armor, blood pooling at my feet as my flesh was consumed, and my soul bound."

    You are Sir Hadrian Blackhand, a knight who's soul was bound to a suit of living armor. You have spent the last few centuries being entombed in the ruins of your former capitol thanks to a twisted mages dream. Thanks to some foolish Orcs, your term of bondage has come to an end at last, and with your new companion you set out once more into the world that eluded you for so long.

    Only to quickly find that the geography has drastically changed, and the tomb city is now a floating chunk of rock suspended high in the sky, over the ocean.

    Sadly the stone cliff face could not support the massive weight of a large horse, let alone his fulled plated rider. But thanks to the RULE OF COOL, and your newly unlocked abilities, you are now galloping across the water laughing your ass off.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)17:56 No.17457410

    Living armor (Your body)
    You can heal minor damage such as gashes and holes punched through
    >Arcane hearing
    You can hear significantly better than your average mortal, but even that has its limits for the moment
    >Arcane sight
    You can see things that are normally left unseen. (Magic, spirits, ect.) Has its limits.
    You can consume things to gain power. The only thing you have tried it on was a normal steel sword.
    You gave birth to a horse fueled by the souls of the damned. You might be able to do similar things.
    Your Glaive is now covered in the same substance as the armor, increasing its power tenfold (Can cut through rock, its as unbreakable as your armor. The blade glows a ghostly white)
    >Flames of manipulation
    Your newest power. Surrounds your body in flames that you can control completely, even the temperature. You mainly use them for defense at the moment, but you can do anything with them. When inactive, it appears there is a cloud of shadow around us. Mercy also gets this to a lesser extent, it surrounds his legs protecting them. (But a flaming hoof the the face will probably hurt a fuck of a lot more than a normal one.)

    Mercy(Your Horse)
    A horse you gave birth to, who has the soul of a young boy we killed a short while after the entombment. Fueled by the souls of the damned who inhabited the ruined city.
    >Can use the flames to a lesser extent
    Uses them to walk on water, and shield his legs from harm.
    >No other upgrades

    Glaive (Your weapon, no name currently)
    >Converted into the same material as your body.
    >Blade has a ghostly white glow and can cut through stone
    >Same regenerative properties as your armor.
    >Can imbue it with the fire that surrounds you
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)17:59 No.17457429
         File1325977181.jpg-(114 KB, 1024x576, 904587409876403987634.jpg)
    114 KB
    You slowly stop laughing as you bring Mercy to a halt and take in the predicament you are currently in, while Mercy starts lapping at the water that surrounds you.

    There are no notable landmarks around you, save more floating islands, and black clouds far to the east. What sort of calamity could have torn the land asunder like is evident, and you flash back to rising stone walls surround the city.

    Mercy is startled by the hissing of the water as you explode into a crimson blaze of fury. But it soon subsides, as you realize the mage my very well be dead after all this time. But enough though, you would rather not be caught in what looks like a storm that approachs.

    >What do you do?
    (From now on I will specify when we need to roll)
    >> Anonymous 01/07/12(Sat)18:03 No.17457471
    Wrestle a shark.
    >> Anonymous 01/07/12(Sat)18:08 No.17457516

    We head East.

    We are born of curses, but our first act was to slay the rich, the corrupt, the undeserving.

    We head East to find the damned, and reap what they sown.

    (Can we be Batman? Please? Please?)
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)18:09 No.17457530
    Anyone else? There were a few more people in last nights thread, maybe I started too early....
    >> Anonymous 01/07/12(Sat)18:10 No.17457541
    Just throwing silly suggestions out there to bump it. I missed a good portion of last nights thread, mind filling me in? Sounds like we
    >Got imprisoned.
    >Some stupid orcs broke us out.
    >Did some badass shit.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)18:11 No.17457551
    Just because you are a Black knight, doesn't mean you are evil. Look at the story behind Mercy.
    >> Anonymous 01/07/12(Sat)18:11 No.17457552
    Fuck yes this continues!

    Since we don`t know shit and I don`t think we can return to the islands again, I say just go in one direction until you find land.
    >> Anonymous 01/07/12(Sat)18:11 No.17457555
    >can control temperature of flames

    Make them cold. Very, very cold.

    Cold enough to freeze the ocean as we cross it.
    >> Anonymous 01/07/12(Sat)18:11 No.17457556

    It's 6 pm over here central US bro, maybe a teeny bit too early.

    But regardless, I was the guy who RULE OF COOL'd our way into galloping across the water....as well as the guy who turned our sight towards the world's most bitching cape.
    >> Anonymous 01/07/12(Sat)18:12 No.17457559
    Can Mercy fly?
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)18:13 No.17457572
    No. [spoilers]but who knows what kinds of crazy shit the living armor can make things do[spoilers]
    >> Anonymous 01/07/12(Sat)18:13 No.17457574
    >> Anonymous 01/07/12(Sat)18:13 No.17457575
    The triple 5s do not lie.

    We must become the master of heat, and use it as a weapon to destroy the corrupt in any place we find them.
    >> Anonymous 01/07/12(Sat)18:14 No.17457588

    I'd prefer if we don`t go so crazy with that, rule of cool is great but we shouln`t exaggerate
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)18:15 No.17457591
    Excuse my retarded sounding post, I was agreeing with you. We are sort of batman right now.
    >> Anonymous 01/07/12(Sat)18:15 No.17457592
    Well, try make Mercy run in the air
    >> Anonymous 01/07/12(Sat)18:15 No.17457595
    Guy from last night's thread who wanted to consume the steel sword here.

    We should investigate the ruins of the orc ship we cannon-balled through to see if we can find out how they got up to the island. Maybe we could use the same techniques they did to get to a new island before the storm hits
    >> Anonymous 01/07/12(Sat)18:15 No.17457596

    That's about right.

    Since we can apparently control the heat of the air around us, create super-heated air behind us to lower its pressure, and use the resulting draft, combined with Mercy's ridiculous gallop speed, to take off. Alternatively, since we haven't established that Mercy uses the same skeletal structure as a regular horse, make like skele-copters and use his (her?) legs to take off.
    >> Anonymous 01/07/12(Sat)18:17 No.17457608
    >Horse with four propeller legs flying the the sky.

    >> Blackknight !EGl50Sr6go 01/07/12(Sat)18:17 No.17457611
    You want us to become some sort of twisted visage of santa riding a reindeer?
    >> Anonymous 01/07/12(Sat)18:17 No.17457616
    rolled 68 = 68

    Rolling for Cold Fire.

    I want the ocean to freeze behind us as we storm across it. Clouds forming overhead, snow and lightning intermingling.

    They will know we're coming, whoever 'they' are.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)18:19 No.17457637
    I should point out that you kind of caught in on fire as well. But if you want, we can sift through burning sinking wreckage.
    >> Anonymous 01/07/12(Sat)18:21 No.17457653
    Rolling 1d100 for Cold Fire bullshit, imagine how hardcore that would look to terrified soldiers.
    >> Anonymous 01/07/12(Sat)18:21 No.17457658

    Look for a map.

    That's it.

    Then we head towards the nearest land mass.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)18:21 No.17457659
    Going to combine these if thats ok.
    >> Anonymous 01/07/12(Sat)18:22 No.17457667
    rolled 43 = 43

    Dice+1d100, broseph.

    Rolling for thermodynamic mastery.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)18:31 No.17457759

    You realize that the ship you just blew through may have something useful in it, and spur Mercy around and trot back to it.

    Approaching the flaming wreckage, you wonder something could burn so quickly when your flames are not very hot at all at the moment, at least not around yourself. Then it hits you that you created so much heat trying to shape the rock. You try the opposite.

    A piercing blue flame erupts around you and the horses hooves, the hissing of the water stops, but Mercy starts to sink in. Lowering it even more brings the flames to a very midnight blue in color. Spreading slowly at first, then quickening as you trot forward, a thick sheet of ice begins to form over the surface, strong enough for you to ride on.

    wading into the middle of the wreckage, you lower the temperature in the air this time, and soon a small patch of dark clouds start swirling above you pouring rain down on the flames.

    >Roll 1d40 to see if you find anything
    >> Anonymous 01/07/12(Sat)18:32 No.17457771
    rolled 2 = 2


    >> Anonymous 01/07/12(Sat)18:33 No.17457778
    rolled 1 = 1


    Nice job
    >> Anonymous 01/07/12(Sat)18:33 No.17457779
    rolled 36 = 36

    Maybe we'll find a cannon.

    Also, I'm seeing this as playing out like Darksiders in terms of style. Over the top, etc.
    >> Anonymous 01/07/12(Sat)18:33 No.17457781
    rolled 9 = 9


    >> Anonymous 01/07/12(Sat)18:34 No.17457788
    OH BOY
    >> Anonymous 01/07/12(Sat)18:34 No.17457791
    rolled 5 = 5


    You too bro.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)18:34 No.17457796
    Oh my....Why can't we hold all these rolls?
    >> Anonymous 01/07/12(Sat)18:35 No.17457801
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)18:35 No.17457809
    I'll try to limit anything to over the top, if thats what you want.
    >> Anonymous 01/07/12(Sat)18:40 No.17457858

    Searching for either loot or a target to slay for justice.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)18:41 No.17457867

    Scrounging through the wreckage you dismay to find that what the sea hadn't already claimed before you froze the ship in place, the fire had taken before.

    Striking out at a pile of rubble in frustration, it shifts to reveal a lockbox, seeming untouched by the fire.

    A quick strike and the lockbox is opened, revealing its precious cargo.

    An assortment of gold, gems and silk. among other things.

    >> Anonymous 01/07/12(Sat)18:41 No.17457870
    rolled 15 = 15


    Goddamnit, trying again.
    >> Anonymous 01/07/12(Sat)18:42 No.17457874

    It's useless to us, but let's keep it anyway
    >> Anonymous 01/07/12(Sat)18:42 No.17457875
    Absorb the silk, turn it into a bitchin living metal cloak.
    >> Anonymous 01/07/12(Sat)18:42 No.17457879
    rolled 2 = 2


    Eat a gem. We must be hungry after being so badass.
    >> Anonymous 01/07/12(Sat)18:43 No.17457884
    rolled 38492903 = 38492903


    >> Anonymous 01/07/12(Sat)18:43 No.17457885

    >metal cloak

    I support the idea though
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)18:52 No.17457967
    Taking up a gem, you think back to the sword you ate before, and decide to consume it.

    Just as it enters the clasp of the black tendrils, you begin to feel something.....something strange. It begins welling up inside you until...UNTIL! The gem pops out, undigested. It seem you cannot consume this type of gem. Upon closer inspection, your vision tells you no magic at all surrounds it, perhaps that had something to do with it?


    Reaching over to the fine pieces of folded silk, you try your luck with that. And sure enough you are rewarded as a crimson red cloak bursts out from your shoulders, fixed with the same spares spikes that adorn your armor.

    You make up your mind to head towards the darkened sky to the east, as it is a direction to head in.

    >Roll spot check, 1d40
    >> Anonymous 01/07/12(Sat)18:53 No.17457982
    rolled 17 = 17

    >> Anonymous 01/07/12(Sat)18:54 No.17457989
    rolled 11 = 11

    Fuck year
    >> Anonymous 01/07/12(Sat)18:55 No.17457995
    rolled 21 = 21

    Rolling to spot.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)18:55 No.17458000
    Maybe I should just go with 1d100s for everything now?
    >> Anonymous 01/07/12(Sat)18:56 No.17458002

    Thi quest will be great, I can feel it.
    >> Anonymous 01/07/12(Sat)18:56 No.17458009
    rolled 34 = 34


    >> Anonymous 01/07/12(Sat)18:58 No.17458018
    Why is that quests with retardedly low rolls always end up being amazing?
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)19:05 No.17458092
    Feeling a slight change in the air, you briskly turn around, only to see the gaping maw of razor sharp teeth flying straight towards you.

    Stepping backwards, your foot catches in a fallen plank and you fall flat on your back. Gazing up at the white behemoth flying at you, time seems to slow down. Perhaps this isn't so bad? You have live far longer than any man should have to endure, committed atrocities that can never be forgiven. A chance to finally die. Letting your consciousnesses fade away slightly, as substitute for closing your none existent eyes, you are jarred back be a rather... unpleasant pressure from your side.

    Looking over, you see that in your fall, your cloak went the opposite direction, with the inward side facing your aggressor, and now said aggressor was lost halfway to his tail IN the cloak.

    >You have a large great white shark sticking out of your cloak. What do you do?
    >> Anonymous 01/07/12(Sat)19:08 No.17458121
    rolled 32 = 32


    Rolling 1d40 to pummel the living shit out of the shark while it's flailing around in our cloak.
    >> Anonymous 01/07/12(Sat)19:08 No.17458129

    Freeze dry that bitch.

    The only thing left will be a frost burnt desicated corpse.
    >> Anonymous 01/07/12(Sat)19:09 No.17458135
    rolled 79 = 79


    Rolling 1d100 for this in case we are not using 1d40 anymore
    >> Anonymous 01/07/12(Sat)19:10 No.17458143
    rolled 36 = 36

    Get down with yourself, boogie it up and jazz hands away your problems.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)19:17 No.17458212
    Flaberghasted at the new-found ability of your cloak, and mildly enraged at the fact a shark is now flailing around wildly inside you, you grasp its tail, and haul that thing out, ready to unless a few centuries worth of pent up frustrations.

    Tossing, the remains to Mercy, you observe and note that either the horse doesn't eat, or doesn't eat things that have been pummeled into a reddish paste.
    Deciding to us your new holding area, you grab the remainder of the lockbox and stash it away. Space seems limited in the cloak, you note, but there is still a considerable amount left.

    Mounting Mercy, you look back at the wreckage, then to the black horizon you will be heading to.

    >Is there anything else that you want to do before heading out?
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)19:18 No.17458237
    Oh, I forgot.

    >You have acquired the Hammer-space Cloak!
    Total space is equal to that of half a shark. Whatever that is.
    >> Anonymous 01/07/12(Sat)19:20 No.17458260

    Let's get this show on the road! We have a Legend to make! An Empire to not serve! Bitches to seduce and ride off into the night leaving them wondering what could have been if we had flesh!
    >> Anonymous 01/07/12(Sat)19:20 No.17458267
    can we eat the shark?
    >> Anonymous 01/07/12(Sat)19:20 No.17458268

    Let's just go and find something interesting, mainly people to ask why the fuck are chunks of earth floating over the ocean.
    >> Anonymous 01/07/12(Sat)19:21 No.17458288
    rolled 27 = 27


    Rolling 1d40 to think of a sweet catchphrase we can utter mournfully when we're about to begin cracking skulls.

    Also I vote we name our glaive Forgiveness, it goes with Mercy.
    >> Anonymous 01/07/12(Sat)19:23 No.17458311
    rolled 37 = 37

    Yeha, but it wasn't forged of forgiveness.

    We named the horse mercy because it was born of mercy.
    >> Anonymous 01/07/12(Sat)19:23 No.17458319

    to the east to adventure/just something other than floating around this wreckage

    >> Anonymous 01/07/12(Sat)19:24 No.17458324
    Let's call it Retribution.

    Or Justice.
    >> Anonymous 01/07/12(Sat)19:25 No.17458342

    Let's stay taciturn, centuries of isolation after genocide don`t make for a good poet.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)19:26 No.17458349
    You can't really "utter" things. Its very loud and echoy, like a disembodied voice talking out of a suit of armor.

    Just pointing that out, but if you want a catchphrase go for it, same with the name of the Glaive.
    >> Anonymous 01/07/12(Sat)19:27 No.17458363
    seconding justice as our glaive's name
    >> Anonymous 01/07/12(Sat)19:28 No.17458388
    We don't need a catchphrase.

    We shall be a silent guardian.

    The sound of our laughter shall be the most horrific thing any shall here. Why must we speak when gestures and our glaive are good enough?
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)19:29 No.17458391
    Roll for tiebreaker.
    >> Anonymous 01/07/12(Sat)19:29 No.17458392
    rolled 28 = 28


    Actually, this guy has a point. It might be cooler to say nothing at all.

    At most, we should scream like rusted metal gears grinding against each other at maximum volume.
    >> Anonymous 01/07/12(Sat)19:29 No.17458393
    rolled 3 = 3

    Why would we name our weapon anything? It hasnt earned it's name yet.
    >> Anonymous 01/07/12(Sat)19:31 No.17458420
    rolled 54 = 54

    >> Anonymous 01/07/12(Sat)19:31 No.17458422
    rolled 93 = 93



    Altough we should first decide what to do with our new freedom before anything else, we don`t know shit about the world in this time.

    Rolling for not giving a name to the glaive, Mercy was a special case, we won`t be telling people the name of our weapons.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)19:32 No.17458433
    Nice roll. Alright, starting to write now.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)19:42 No.17458543
    Resolving that you need to find out what has happened to the world while you were locked away, you spur Mercy into a fast gallop, leaving a frozen ship and a trail of frigged ice in your wake, you ride towards the darkening sky, and even darker clouds.

    What awaits you? You have no idea. What shall you do with your earned freedom? You are conflicted in that part, but what you do know is that now you will live by YOUR rules, under YOUR jurisdiction, and none shall tell you otherwise.

    Gripping the reigns of Mercy, you ride faster still, before anything else, you have questions that need answering.

    I hope you guys don't mind me timeskiping a bit, until something important happens, otherwise its really just you riding across the ocean, facing off against oceany things.
    >> Anonymous 01/07/12(Sat)19:43 No.17458566
    rolled 32 = 32


    Go for it.
    >> Anonymous 01/07/12(Sat)19:44 No.17458571

    We can tell stories of our adventures in the sea (if we ever talk to people we are not killing)
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)19:47 No.17458603
    Verywell, taking a brief break to go use the bathroom.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)19:57 No.17458682
    And so you rode, viewing many ocean wonders in your travels.

    It took about a day to reach under the blackened clouds, and a little less than that before you were in complete darkness, save your baleful blue flame and visor.

    Reaching the end of the second day, you wondered if it was to late to turn back, as you had just escaped one eternal darkness for another it seemed, when you notice that there is an orange glow on the horizon. Riding towards it, it continues to grow in size, until it covers the entire horizon in a bright orange glow, and it was obvious to you what it was. Fires. Thousands of them.

    >Roll spot check
    >> Anonymous 01/07/12(Sat)19:59 No.17458692
    rolled 100 = 100


    1d100 right?
    >> Anonymous 01/07/12(Sat)20:00 No.17458697

    >> Anonymous 01/07/12(Sat)20:01 No.17458699
    rolled 24 = 24


    Rolling spot check.
    >> Anonymous 01/07/12(Sat)20:01 No.17458701

    Oh lawd what did I just do?
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)20:01 No.17458710
    Oh boy. This is going to be good.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)20:09 No.17458778
    Your arcane vision shows you something terrible. Something so unspeakable that if you had a mouth you would be foaming with rage.

    What you saw in front of you was a mass of leylines and mana all forcibly centered into one location, something that would generally be considered impossible, had you not known better.

    Hanging out of the sky in a whiling vortex of fire magic, hung a massive fire elemental, bloated by the magic overload. Any land ahead would most certainly be a literal hell, conceived by your arch enemy or someone like him.

    >What do you do?
    >> Anonymous 01/07/12(Sat)20:10 No.17458790

    You just earned yourself a promotion soldier!

    You are no longer a Faggot.

    You are a pretty cool guy now.
    >> Anonymous 01/07/12(Sat)20:11 No.17458804

    Aproach the fire elemental, if in this setting elementals are sentient and we know it, let's try to talk to it. If not, examine the place.


    This is the best day ever!
    >> Anonymous 01/07/12(Sat)20:12 No.17458811

    into the jaws of hell
    mounted on mercy we ride
    to end the sufferings of men
    and avenge all who die
    >> Anonymous 01/07/12(Sat)20:12 No.17458812
    rolled 39 = 39


    The way is clear.

    We put a stop to this madness.

    >> Blackknight !EGl50Sr6go 01/07/12(Sat)20:14 No.17458832
    Elementals can only be summoned by very powerful mages, you aren't very familiar with the mechanics of it, so you have no idea if it could even understand you attempts to communicate.
    >> Anonymous 01/07/12(Sat)20:14 No.17458837
    rolled 1 = 1


    This is shocking awesome.

    >> Anonymous 01/07/12(Sat)20:15 No.17458847

    Deduce that there should be a mage near, look for him/her
    >> Anonymous 01/07/12(Sat)20:17 No.17458869
    rolled 49 = 49


    Ride out and search for the wizard. We need to put an end to this.
    >> Khornate Schoolgirl 01/07/12(Sat)20:19 No.17458887

    >> Blackknight !EGl50Sr6go 01/07/12(Sat)20:19 No.17458895
    I love you guys.
    >> Anonymous 01/07/12(Sat)20:23 No.17458928

    I-It's not like we love your quest or a-anything BAKA!!!
    >> Archivist 01/07/12(Sat)20:27 No.17458965
    rolled 78 = 78

    >> Anonymous 01/07/12(Sat)20:28 No.17458984
         File1325986121.jpg-(122 KB, 485x395, rain722.jpg)
    122 KB
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)20:35 No.17459041
         File1325986528.jpg-(35 KB, 500x315, 0493854098634.jpg)
    35 KB
    The way was clear. You had not been long back into this world, and you most certainly didn't want to have it ruined by some gelatinous fire elemental trying to convert this place into the plane of fire.

    A chilling fury overtook you. If this thing wanted to play with fire, then you shall be its antithesis. The temperature dropped so low around you that our flames all but disappeared, only to be replaced by freezing air and cutting winds.

    Feeling the impending wrath of its master, Mercy himself whipped into his own fury, freezing blue ice shooting out from his hooves, the protective blue flame replaced with a swirl of white mist and freezing moister, a flame all on its own.

    You spur the mighty beast, charging faster than you have gone yet, leaving a glacier covered in pure blue fire in your wake.

    You will gladly ride into the open embrace of hell, Where there is a elemental, there is a mage nearby. Maybe now you can get some answers.
    >> Anonymous 01/07/12(Sat)20:38 No.17459065

    Is that our new Canon look?

    If so hot damn, we are badass.

    Bit hard to be seen as a hero though.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)20:38 No.17459068
    I should note, that its still quite a fair distance away, you can't even see land yet. So I'm skipping ahead to when you reach landfall if thats alright.
    >> Anonymous 01/07/12(Sat)20:40 No.17459083
    rolled 77 = 77


    That's alright.

    Rolling for our cold, righteous fury to build to MAXIMAL LEVELS on the timeskip.
    >> Anonymous 01/07/12(Sat)20:40 No.17459084
    sounds good mate
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)20:40 No.17459088
    I just used the image because it was one of the only ones I could find. Typing in "Black knight" in google only gets you so many before the batman images takes over.
    >> Anonymous 01/07/12(Sat)20:42 No.17459105
    btw, did you plan the setting beforehand or are you making it on the run?


    Goddamn batman. Well, if this quest gets popular enough maybe a drawfag may create your own black knight.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)20:43 No.17459117
    I had a general idea before I started, still kind of going with that. Does it seem all over the place?
    >> Anonymous 01/07/12(Sat)20:44 No.17459128
    no protests here.

    >captcha: STD's vidocil
    >> Anonymous 01/07/12(Sat)20:45 No.17459131
         File1325987100.gif-(99 KB, 379x188, 1311814592282.gif)
    99 KB

    Oh hell yes I actually catch this as it's going on this time.
    >> Anonymous 01/07/12(Sat)20:45 No.17459132
         File1325987101.jpg-(8 KB, 201x251, hellknight.jpg)
    8 KB
    just dropping this since its what i keep picturing him as...
    >> Anonymous 01/07/12(Sat)20:47 No.17459153

    Not really, the thing is that we still haven`t seen much, so I'm worried that when we meet civilization the concistency might cause problems. I'm still enthusiastic with this quest and have faith in the OP
    >> Anonymous 01/07/12(Sat)20:52 No.17459181
    I think it would be hard to feel that things are all over the place considering we haven't seen a lot yet.
    >> Anonymous 01/07/12(Sat)20:53 No.17459186
         File1325987585.jpg-(597 KB, 1200x1200, Fepr-Blackknight.jpg)
    597 KB

    Really? I keep getting Monty Python and Fire Emblem.

    Actually, the Black Knight from Fire Emblem would be a good match for our main character here, if he had some more spiky bits to him.
    >> Anonymous 01/07/12(Sat)20:55 No.17459194

    Yeah, we haven't seen much of the outside world and what's in it by this point, so we don't really have much right now to judge the consistency off of.

    It's been terrific so far, don't feel like you need to revamp it now.
    >> Anonymous 01/07/12(Sat)20:55 No.17459198
    I'm not so sure it would be a good idea to visit civilization...
    >> Anonymous 01/07/12(Sat)20:57 No.17459211

    It's inevitable, otherwise it will become "rule of cool hermit quest"
    Altough it doesn`t sound that bad...
    >> Anonymous 01/07/12(Sat)20:57 No.17459215
    rolled 34 = 34


    It would be kind of awesome to be "Sweet Justice himself will deliver us from the Baron..."

    You know, the hopeful fairytale the peasants tell their children about; the Nightmare of the Tyrant, the Dark Knight of the People.
    >> Anonymous 01/07/12(Sat)20:57 No.17459218

    we can adjust how we look to some degree, right?

    Just get rid of the fire and make our armor seem somewhat more normal-looking, and then just lay low for a bit.

    But considering the shitstorm of magical destruction that we're riding towards right now, laying low isn't going to be all that important.
    >> Anonymous 01/07/12(Sat)20:59 No.17459226

    Only if we get our own theme tune.
    >> Khornate Schoolgirl 01/07/12(Sat)21:00 No.17459237


    >> Anonymous 01/07/12(Sat)21:02 No.17459259
    Isn't our voice all metallic and shit? Can we change that?
    >> Anonymous 01/07/12(Sat)21:03 No.17459266
    no we are a disembodied soul in a suit of armor
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)21:04 No.17459271
    Far surpassing the speed of any magical beast you had previously seen, Mercy continues building speed tirelessly, and your own cold hard fury has been building continually over the passing days and was not evident to you until you looked up an noticed a forming maelstrom over you head, heralding your arrival, and looked behind to notice the few sea creatures that had survived the ever increasing heat floating in the water after having their lives sapped away by the cold.

    It has been getting increasingly hotter as you approached the landmass, that you now make out to be a twisting mass of volcanic rock, formed from the many jutting peaks of volcanoes that surround the land. You wonder how so many got there, when the elemental overhead spat out a ball of molten rock with a loud CRACK.

    It must have ruptured something in the surface under the sea when it was summoned. No matter.

    By now you were roughly 10km out from the shore of a volcanic beach, but thankfully your physical presents is concealed by the thick white fog that hard started forming when the searing heat and bitter cold started combating each other. It was quite obvious that something had come to the island.

    You get your first good look at the area. The "mouth" of the elemental seems to be situated over a central point, with what appears to be a jagged pillar cut out of some mountain long ago reaching up to just below it, and you think you spy a platform carved into the rock coming out of the pillar. You also note there are lights viable in the crude windows carved into the sides of structure. Someone was home.

    The stone structure was surrounded by several volcanoes, the tallest of which reached right up to about 3/4 of the way up the side.

    >What is your course of action?
    >> Anonymous 01/07/12(Sat)21:04 No.17459278

    Who says we need to talk all the time?

    I think it'd work better as a big silent intimidating figure. Then when we do actually say something, it carries even more "SHIT JUST GOT REAL" weight.
    >> Anonymous 01/07/12(Sat)21:06 No.17459290

    With that badass image in my head I would be severely disappointed if some peasants didn't see it.

    We need people to bask in how badass we are.
    >> Anonymous 01/07/12(Sat)21:07 No.17459296
    rolled 3 = 3


    Continue pumping out cold, no reason to give forward notice of our presence.

    Make way for the cabin, as silently as possible. Hopefully the clouds of steam will cover our approach.
    >> Archivist 01/07/12(Sat)21:08 No.17459299
    rolled 3 = 3

    I second this action
    >> Anonymous 01/07/12(Sat)21:08 No.17459303


    We don't speak. When we do speak it echoes with the cold fury of an entire dead empire, the frost of the grave mixed with the malice of the dead.

    We can get by making idle gestures. When we do speak by god the people will listen.

    They don't really have a choice, what with our voice being a loud-ass metallic echo tinged with the ice-cold fury we have in our heart at all times. But not using it often gives it a FUCKTON more weight.
    >> Anonymous 01/07/12(Sat)21:09 No.17459311
    rolled 41 = 41

    Rolling for general rule and corollary.

    1. Avoid speaking.
    a) When speaking is necessary, limit self to two word answers or commands at the most.
    >> Anonymous 01/07/12(Sat)21:10 No.17459317
    Secretly though? We like to sing in the shower.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)21:10 No.17459320
    You know, now that I think about it, those Orcs that we left in the ruins must have shit themselves when they heard us get to the top and scream.

    >> Anonymous 01/07/12(Sat)21:10 No.17459323
    >> Anonymous 01/07/12(Sat)21:11 No.17459328

    Go without Mercy.

    Er, I mean dismount our horse and approach on foot. I think it'd be easier to hide our presence that way.
    >> Anonymous 01/07/12(Sat)21:11 No.17459333
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)21:12 No.17459345
    Correction, I mean:

    >> Anonymous 01/07/12(Sat)21:13 No.17459349

    When we sing in the shower.

    It's like we are the Hindenburg shower guy. Not posting a link because lolban. Just youtube it.

    Our singing causes a fuckton of innocent casualties.
    >> tha/tg/uy 01/07/12(Sat)21:14 No.17459369
         File1325988875.jpg-(19 KB, 258x427, Dan McNinja - Stop it.jpg)
    19 KB
    Do you mind? We're trying to create an atmosphere of utter badassery here!
    >> Anonymous 01/07/12(Sat)21:14 No.17459370
    rolled 3 = 3

    we roar with the rage of the souls lost here. For all that have been lost, we are their tool of vengeance We find the one responsible, and we strike him down for all those dead at his feet.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)21:14 No.17459371
    So, you guys want to pump out even more cold, dismount Mercy and approach the structure by foot?
    >> Anonymous 01/07/12(Sat)21:14 No.17459373
    Wouldn't showers make us rust?
    ... What is our body even made out of?
    >> Archivist 01/07/12(Sat)21:15 No.17459377
    rolled 24 = 24

    Yes yes we do
    >> tha/tg/uy 01/07/12(Sat)21:15 No.17459378
    Da mein commodore
    >> Anonymous 01/07/12(Sat)21:15 No.17459379
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)21:16 No.17459380
         File1325988962.png-(9 KB, 800x600, 1274631448185.png)
    9 KB
    >> Anonymous 01/07/12(Sat)21:16 No.17459381


    Or we charge directly towards the fucking elemental on mercy and use the Volcano to get epic air before dismounting IN THE AIR and shoving our frosted glaive through it's eye.
    >> Anonymous 01/07/12(Sat)21:16 No.17459383

    That sounds like a plan to me. Be careful though, and be ready to call Mercy if we need extra intimidation or a quick exit.

    And as for singing in the shower, it's not like we even need to take showers in the first place, so it's just a humorous non-sequiter. Stop complaining about it.
    >> Anonymous 01/07/12(Sat)21:17 No.17459396
    Don't post this link?
    >> Anonymous 01/07/12(Sat)21:18 No.17459402

    Whoa whoa, hold on I think it'd be a good idea to get a better look at what's going on before we go charging off half-cocked.

    Remember, we still don't fully know what we're capable of yet, I don't want to be caught be surprise.
    >> Anonymous 01/07/12(Sat)21:18 No.17459404
    I'm going to say no to this one sorry
    >> Anonymous 01/07/12(Sat)21:18 No.17459407
    rolled 2 = 2


    this rule of cool sounds awesome as well, but we might want to find out who is still living here, after all it could be a wizard who will just summon even more elementals

    on 1 attack elemental
    on 2 investigate dwelling
    >> Anonymous 01/07/12(Sat)21:20 No.17459421
    Rule of cool can wait, there is a wizard nearby and we are duty-bound to slap his/her shit.
    >> Anonymous 01/07/12(Sat)21:20 No.17459423
    looks like investigate dwelling
    >> Anonymous 01/07/12(Sat)21:23 No.17459441

    Yeah, lets try and see what's going on first before we wreak some unholy vengeance.
    >> Anonymous 01/07/12(Sat)21:23 No.17459442
    There is obviously only one course of action.
    We ride.
    We slay.
    We triumph.
    >> Anonymous 01/07/12(Sat)21:24 No.17459455
    with these rolls?

    i think we just herp, derp, and go to bed crying
    >> Anonymous 01/07/12(Sat)21:24 No.17459458

    We're not mindless though, we can judge in which way we can ride and slay that will lead to that triumph.
    >> Anonymous 01/07/12(Sat)21:24 No.17459461
    rolled 57 = 57


    We investigate.
    >> Anonymous 01/07/12(Sat)21:25 No.17459465
    rolled 30 = 30

    >> Anonymous 01/07/12(Sat)21:26 No.17459483
    rolled 49 = 49

    >> Anonymous 01/07/12(Sat)21:27 No.17459491
    rolled 95 = 95

    Rolling for investigating

    1d100, right?
    >> Anonymous 01/07/12(Sat)21:29 No.17459506
         File1325989745.jpg-(29 KB, 500x416, Motivation.jpg)
    29 KB
    you win the internet good sir
    >> Anonymous 01/07/12(Sat)21:29 No.17459507
    Someone asked for theme music earlier, delivering


    I think it's pretty fitting.

    Also, i'm cool with all the suggestions at this stage.
    >> Anonymous 01/07/12(Sat)21:29 No.17459514
    rolled 89 = 89

    You know, this might be the first quest in a real long time where nearly everyone is on the same page in terms of agenda.

    Godspeed, /tg/. Godspeed.
    >> Anonymous 01/07/12(Sat)21:30 No.17459521

    I was thinking more this.

    >> Blackknight !EGl50Sr6go 01/07/12(Sat)21:31 No.17459531
    Dismounting Mercy, you lead him over to an overhanging, out of the line of site of the structure.

    He seemed very anxious, and honestly, you couldn't blame him. He was still the soul of a young boy, dead before his time.

    Placing a comforting hand on his long black head, you try and sooth him.


    Turning away, you take a step forward, before turning back around once again.


    A flash of a boys eager smile goes across your mind as even more fog starts pouring out from under the horse. You would have cracked a smile if you had the means. Slinging your Glaive over your shoulder, you briskly, but quietly make your way towards the stone structure, using the towering mountains as cover. Although the viability was not necessary at this point, as an impenetrable white fog not surrounded everything in the proximity of your frosty highway, and through yours and Mercy's combined efforts, that fog was rapidly expanding.

    You continue on your way until you find a path, cut out into the stone in-between two of the towering volcanoes, peering down the way, you see two humanoid shapes in the distance.

    You think you hear thunder crack in the distance.

    >What do you do?
    >> Anonymous 01/07/12(Sat)21:31 No.17459536
    rolled 13 = 13


    Sorry, I'm going to have to propose an alternative, although that's a great fucking choice.

    I'm feeling more old school, myself.

    >> Anonymous 01/07/12(Sat)21:31 No.17459537

    Of course, "Kick Ass, Take Names, and Look Bloody Awesome While Doing It" is a pretty simple mission statement.
    >> Archivist 01/07/12(Sat)21:31 No.17459538
    Also Op I'm in the wings whenever you are ready to stop let me know and I will archive for ya
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)21:33 No.17459551
    Ah thank you friend. How close are we to the bump limit?
    >> Anonymous 01/07/12(Sat)21:33 No.17459555
    rolled 47 = 47


    Kick down the fucking door.

    Shock and awe, baby, shock and awe.
    >> Anonymous 01/07/12(Sat)21:33 No.17459559
    rolled 76 = 76


    Focus closer on those two shapes.

    We've got that arcana sight, right? Try and find out what we can see with that.
    >> Anonymous 01/07/12(Sat)21:34 No.17459562
    Listen for a tiny bit, gather information, we want to know which one is the boss of the arrangement so we can rip his face off first.
    >> Anonymous 01/07/12(Sat)21:34 No.17459565
    Guys, the mage must be shitting himself about now. There is a really powerful magical energy coming towards him, and if thats not enough, their is an ominous fog spreading out. I suggest we play this up for as much as we can, but be on guard for any magical assault.
    >> Anonymous 01/07/12(Sat)21:35 No.17459575

    Attempt to perceive for anyone living, unless the fire elemental and wayward leylines are creating too much interference for magical detection.
    Otherwise continue investigating, note the environment.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)21:36 No.17459582
    just pointing out you are bringing an element that this scarred landscape has probably not seen in god knows how long. They are probably fairly on guard.
    >> Anonymous 01/07/12(Sat)21:36 No.17459585

    Oh that is a good point. Let's try and get a better reading on what's going on between these two first though.

    Once of these days we need to figure out how to mute our presence more. We can't sneak up on people like this.
    >> Anonymous 01/07/12(Sat)21:37 No.17459592
    rolled 91 = 91


    I move that we kill the boss as well.

    Then we pump the assistant for information.

    We only have to say one thing. "EXPLAIN."
    >> Archivist 01/07/12(Sat)21:37 No.17459593
    I am actually not sure but I am still here for rule of cool quest
    >> Anonymous 01/07/12(Sat)21:37 No.17459600
    rolled 45 = 45

    use magic sight, see if they are humans or constructs of some sort, if humans, approach them, stop at an easy distance and make it clear you mean no harm to them. Non verbally if possible.
    >> Anonymous 01/07/12(Sat)21:38 No.17459608
    rolled 38 = 38

    I second this action seems like a sensible move
    >> Anonymous 01/07/12(Sat)21:38 No.17459610
    Fuck yeah, from back when Metallica was actually awesome.
    Hell, One might be fitting too. Maybe ...And Justice for All? Nah, that song sucks dicks.
    >> Anonymous 01/07/12(Sat)21:39 No.17459615
         File1325990354.jpg-(217 KB, 960x1033, 1.jpg)
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    Oh boy this is going to be awesome.
    >> Anonymous 01/07/12(Sat)21:40 No.17459622
    rolled 64 = 64


    Just drop down and stand there, watching them.
    Dig the glaive into the ground and wait for their response.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)21:40 No.17459627
    The general consensus is to gather information, it seems.
    >> Anonymous 01/07/12(Sat)21:41 No.17459633

    This is fitting to a black knight, I approve
    >> Anonymous 01/07/12(Sat)21:41 No.17459638
    rolled 84 = 84


    In our own chilling, unsettling, possibly violent way yes.
    >> Anonymous 01/07/12(Sat)21:41 No.17459642

    I don't think there's any possible way for us to appear non-threatening at this point, and there's nothing to suggest that these two aren't involved in the magical shenanigans that are going on. If we want to know what's going on here, I think intimidation is our best ally.
    >> Anonymous 01/07/12(Sat)21:42 No.17459644
    much less metal, but it fits us.
    >> Anonymous 01/07/12(Sat)21:43 No.17459651
         File1325990592.jpg-(63 KB, 289x298, material205.jpg)
    63 KB
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)21:44 No.17459657

    Very well. We shall be the terror from the fog. writing now.
    >> Anonymous 01/07/12(Sat)21:45 No.17459667

    I say use all of these.

    Air of menace, but holding back for the moment. If something more drastic is required for them to talk, then so be it.
    >> Anonymous 01/07/12(Sat)21:48 No.17459689
    rolled 73 = 73


    Oh yes, we will be...

    >> Anonymous 01/07/12(Sat)21:49 No.17459698
    rolled 94 = 94

    I fucking love this quest right now.
    >> Anonymous 01/07/12(Sat)21:50 No.17459704
    rolled 60 = 60

    And this quest loves you, apparently.
    >> Anonymous 01/07/12(Sat)21:50 No.17459706
    >> Anonymous 01/07/12(Sat)21:51 No.17459716
    rolled 50 = 50

    Why do I feel like posting Toccata and Fugue in D Minor?
    I mean, it fits a maddened, prodigious mind, but still. Bach for a death knight?
    Nah, you know what, I'mma post it anyway
    >> Anonymous 01/07/12(Sat)21:51 No.17459718
         File1325991092.jpg-(35 KB, 237x237, 1318464541192.jpg)
    35 KB

    So do I.
    >> Anonymous 01/07/12(Sat)21:51 No.17459720

    sorry ;_;
    >> Anonymous 01/07/12(Sat)21:54 No.17459738
    Oh wait I have the perfect theme song for us.


    Protip: The Latin lyrics are from Dies Irae, which is literally about the wrath of God. Fuck. Yes.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)21:54 No.17459740
    Reaching out with your arcane senses, you try and determine who, or what you are dealing with. Your vision reveals nothing, meaning they are not magical in nature, but your hearing on the other hand hears nothing. No rapid pulse, no breathing, just silence.

    Approaching as silently as you can, you advance to a mere 10 paces away from the figures only to have your phantom stomach wretch in disgust. They appear to have been....something humanoid and living before, but now at that remained was charred corpses, burnt beyond all recognition.

    The sick thing was the poses they were in, these two were dressed in some kind of rotted silk finery, ruined by the ash and ages, they were poses in a way that suggested that they were sharing some kind of joke, one pointing in the direction travelers would come from.

    Tracing the length of the path, you find that horrid parodies of a noble ball go all the way up the path, right to the door of the structure.

    Things could get interesting.

    >What do you do?
    >> Anonymous 01/07/12(Sat)21:55 No.17459749
    I have the best song ever!
    >> Anonymous 01/07/12(Sat)21:56 No.17459761
         File1325991403.jpg-(50 KB, 400x300, 1324685925701.jpg)
    50 KB
    >> Anonymous 01/07/12(Sat)21:56 No.17459763
    rolled 79 = 79

    Crack our glaive and split their lungs with blood and thunder
    >> Anonymous 01/07/12(Sat)21:57 No.17459764
    Or maybe this one would be good. It's called "Unstoppable Destiny".

    >> Anonymous 01/07/12(Sat)21:57 No.17459769
    rolled 62 = 62


    Continue down the path.


    I want the bodies to crackle with frost and ice over as we march forwards.
    >> Anonymous 01/07/12(Sat)21:57 No.17459770

    Wait, so they're dead?

    Damn, somebody is going to pay for this mockery. Get Mercy, go to the entrance of that rock structure and kick it down.
    >> Anonymous 01/07/12(Sat)21:57 No.17459771
    rolled 31 = 31

    You want to destroy a bunch of mannequins?
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)21:57 No.17459775
    At what exactly? Burnt corpses?
    >> Anonymous 01/07/12(Sat)21:58 No.17459778
    rolled 15 = 15

    Of course.
    Grant them a final reprieve, dignity in death.
    >> Anonymous 01/07/12(Sat)21:58 No.17459780

    Stride purposefully towards the entrance and push open the doors with both hands, make an obvious entrance, fog spilling around us as the doors open. Prepare for either a long vhat or some battle on the other side of that door.
    >> Anonymous 01/07/12(Sat)21:59 No.17459785
    rolled 76 = 76


    Whoops, forgot my roll.
    >> Anonymous 01/07/12(Sat)21:59 No.17459788
    rolled 47 = 47

    Kick that fucking door down.

    Whoever lives beyond deserves our most tender care.
    >> Anonymous 01/07/12(Sat)21:59 No.17459789
    Shit just got real. Using the fog as cover as best we can, approach slowly and see if we can spot anything through the windows.
    >> Anonymous 01/07/12(Sat)21:59 No.17459791
    I see
    >> Anonymous 01/07/12(Sat)22:00 No.17459800
    rolled 64 = 64


    forgot my dice
    >> Anonymous 01/07/12(Sat)22:01 No.17459807
    rolled 13 = 13


    We don't do stealth, we are vengeance incarnate as a hunk of living metal
    >> Anonymous 01/07/12(Sat)22:01 No.17459813
    rolled 20 = 20


    Can't argue with that.
    >> Anonymous 01/07/12(Sat)22:02 No.17459819

    But we need a way to just appear out of fucking nowhere, get the drop on our targets, and scare the shit out of them even more.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)22:03 No.17459829
    >> Anonymous 01/07/12(Sat)22:03 No.17459832
    Yeah, how about we do this BEFORE going on? I mean it's not like it would take more than a couple of seconds to heat up and turn them to ashes as we walk past them.
    >> Anonymous 01/07/12(Sat)22:04 No.17459838

    Operation FUCK YOUR DOOR is a go!
    >> Anonymous 01/07/12(Sat)22:06 No.17459849
    rolled 49 = 49


    Drop or no drop, we are in black spiked armour, an natural fog surrounds us, ice is appearing where it hasn't been seen for what could very well be years, the temperature drops noticeably wherever we go and let's not forget the fact that we are as far as they know alive in this hellish wasteland. We seem like a god damn demon.
    >> Anonymous 01/07/12(Sat)22:07 No.17459857

    Yeah that's what I was about to suggest too.

    Our desire to bring their killer to justice is what drives our towards the door, we should take the time to make sure they at least rest in ashes among the earth, and not the mocking imitation of the life they once had.
    >> Anonymous 01/07/12(Sat)22:09 No.17459876
    rolled 16 = 16


    Wait! Are their souls lingering? Can we enlist their aid like Mercy?
    >> Anonymous 01/07/12(Sat)22:09 No.17459877

    I suppose you're right.

    We started off trying to be Batman, but I think we're closer to Ghost Rider actually.
    >> Anonymous 01/07/12(Sat)22:10 No.17459881
    rolled 35 = 35


    >> Cegorach 01/07/12(Sat)22:10 No.17459883
    I am ok with this
    >> Anonymous 01/07/12(Sat)22:11 No.17459889
    We are the Black Muthafucking Knight.
    We don't need to imitate.
    >> Anonymous 01/07/12(Sat)22:14 No.17459905

    Hey I said "closer to" not "exact rip-off of".

    We will take the chains that bind us to this cold suit of armor use them to forge our new destiny.
    >> Anonymous 01/07/12(Sat)22:15 No.17459911
    rolled 64 = 64

    Talk to dead hags.

    If they do not respond talk to door... With medieval sign language.
    >> Anonymous 01/07/12(Sat)22:15 No.17459913
    Most likely not.
    It's just...
    Imagine you had a bunch of corpses hanging from the walls
    You'd probably want to get them down from the wall. Avoid their bodies' further desecration

    It's like a burial, really. Spread their ashes.

    Ever played Bastion?
    It's like what you to do ol' R in the Inn in the beginning. The Sole Regret, I think it was?
    >> Anonymous 01/07/12(Sat)22:16 No.17459917


    We shall bring grim mercy to the wicked, just like we did with our people...
    >> Anonymous 01/07/12(Sat)22:17 No.17459923

    Can we try and freeze the air to the point where they just crystallize and shatter?
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)22:17 No.17459926

    An audible growl escapes your armored visage, sounding more like the grinding of metal then anything. Bitter winds are blowing.

    Hefting your trusty glaive, you march with purpose to the dead mages tomb, the corpses freezing and shattering do to the sudden temperature change.

    Past elderly, mothers, father, sisters, uncles, brothers, and infants you pass, each one shattering in your wake, each shard adding to your chilling vengeance. In death the fallen shall server their purpose.

    reaching the large stone doors, you jab the butt of your weapon into the ground and take control of your savage winds and its deadly cargo. Upwards the fog spiraled around the pillar, soon covering it completely. The trap was set.

    Giving out a bellowing roar that shook the very ground, a torrential wind rushed into through the unprotected windows, delivering its million daggers as you charge and kick down the door with all your might, white fog billowing in your wake.

    >Roll 1d100 for how bad the damage was.
    >What do you do now?
    >> Anonymous 01/07/12(Sat)22:19 No.17459937
    rolled 36 = 36


    I inspect what's past the door
    >> Anonymous 01/07/12(Sat)22:19 No.17459938
    rolled 50 = 50

    >> Anonymous 01/07/12(Sat)22:19 No.17459939
    rolled 21 = 21


    Power roll!

    Take in surroundings
    >> Anonymous 01/07/12(Sat)22:19 No.17459944

    We sacrificed everything we had, our bonds with friends, family, loved ones, our very flesh and blood in order to save our kingdom.

    And our kingdom fell anyways. But we will not let our sacrifice be in vain. We were not able to protect our king and country, but we can protect others and bring them the justice that no mortal being can carry out.

    Cold, hard, necessary justice.

    ((FUCK I love this quest))
    >> Anonymous 01/07/12(Sat)22:20 No.17459947
    rolled 10 = 10


    Rolling for the fury of winter!
    >> Anonymous 01/07/12(Sat)22:20 No.17459951
    rolled 65 = 65

    um go in?
    >> Anonymous 01/07/12(Sat)22:20 No.17459952
    rolled 74 = 74

    Make sure that if its still up or whatever that we aim for is hands, no hands no spells.
    >> Anonymous 01/07/12(Sat)22:20 No.17459953
    rolled 86 = 86

    Rolling for total annihilation. Lets show this fool who he's dealing with
    >> Anonymous 01/07/12(Sat)22:20 No.17459955
    rolled 49 = 49

    Walk in the goddamn door.
    >> Anonymous 01/07/12(Sat)22:21 No.17459958
    rolled 78 = 78


    Rolling for how badly we fucked up the door.

    Quickly take in the inside of the structure, be on guard for traps or attacks.
    >> Anonymous 01/07/12(Sat)22:22 No.17459969
    rolled 67 = 67

    Walk in, calmly.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)22:22 No.17459970
    I wonder if this is what Ned Stark meant when he said that winter was coming? Writing.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)22:23 No.17459978
    And you have the highest roll good sir.
    >> Anonymous 01/07/12(Sat)22:24 No.17459983
    rolled 24 = 24

    If this door had a soul, we'd kick it straight to hell!
    >> Anonymous 01/07/12(Sat)22:25 No.17459987
    Original theme song guy here.
    Since most of you seem to like metal more than the other suggestions i have THE theme song for this quest.
    Lyrically relevant.
    Thematically relevant
    Tone suiting our tastes the spirit of the quest.

    I give you the following.


    Give it at least one minute and 30 seconds.
    >> Cegorach 01/07/12(Sat)22:26 No.17459994
    I think he meant 7 years of death, cold to kill an army (Seriously, in the last book the boltons and Baratheon's army gets its shit kicked in by the siberi- NORTH wind.).
    But we can Fus Ro Dah pretty well too.
    >> tha/tg/uy 01/07/12(Sat)22:26 No.17460000
         File1325993206.jpg-(23 KB, 298x256, Aw Yeah!.jpg)
    23 KB
    >mfw Demons & Wizards
    >> Anonymous 01/07/12(Sat)22:27 No.17460011
    I love how our original burning hatred has become cold fury, our magic is a god damn mood ring.
    >> Anonymous 01/07/12(Sat)22:28 No.17460019

    I was tossing up Nightfall from blind guardian as well, but this is better i think
    >> tha/tg/uy 01/07/12(Sat)22:29 No.17460023
    Mood Ring of Badassery +5
    >> Anonymous 01/07/12(Sat)22:29 No.17460027

    Loving it
    >> Anonymous 01/07/12(Sat)22:30 No.17460030
    Glows green when you're feeling implacable!
    >> Archivist 01/07/12(Sat)22:30 No.17460037
    These guys are pretty damn good thanks anon for good tunage
    >> Anonymous 01/07/12(Sat)22:31 No.17460047

    Project between Iced Earth's Lead Guitarist and Blind Guradian's Vocalist, they are both great at what they do.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)22:32 No.17460054
    The force of your kick was possibly a little more than it needed to be, but it exploded off its hinges all the same sending bits of shrapnel in addition to the icy daggers.

    Striding purposefully in, you a greeted with blood curling screams and cries of anguish. The loudest of which coming from the guard that was positioned in the base floor, which luckily for him didn't have any windows. That did not save him from the large stone door falling on top of him.

    His legs are trapped under the door, blood is pooling under him as he weeps at the protruding bones from one of the legs. He goes deathly silent when he sees the approaching crimson glare following the burst of fog, and gapes as a black steel giant looms over hims.

    >What do you do?
    >> Anonymous 01/07/12(Sat)22:33 No.17460065

    Kneel in front of him.

    Stay silent.

    >> Archivist 01/07/12(Sat)22:34 No.17460067
    Im still here thanking the gods that no one has tried to link dragonforce

    Blackknight im thinking around 300 is bump limit for /tg/ but I could be wrong
    >> Anonymous 01/07/12(Sat)22:34 No.17460069
    Walk over to him.

    Look down.

    >> Anonymous 01/07/12(Sat)22:34 No.17460074
    rolled 68 = 68


    Stare at him.

    Level your glaive at him.

    >> Anonymous 01/07/12(Sat)22:35 No.17460078
    Stand atop the door, intone "WHO RULES HERE" Stamp on the door for emphasis.
    >> Anonymous 01/07/12(Sat)22:35 No.17460079
    rolled 16 = 16

    this. have flames lick around you for extra intimidation
    >> Anonymous 01/07/12(Sat)22:35 No.17460082
    I think I'm in love with the Knight.
    >> Anonymous 01/07/12(Sat)22:35 No.17460083
    Grab him by the neck
    lift him up,
    Knowledge is power.
    Power is destructive.
    Weapons are destructive.
    Knowledge is a weapon.
    >> Anonymous 01/07/12(Sat)22:36 No.17460085
    rolled 5 = 5


    Dragonforce is a one-trick pony when it comes to metal. They sound good on recordings, but there's not as much creativity or soul as with other bands, and they can't play nearly as well live.

    And I do believe 300 is the bump limit.
    >> Anonymous 01/07/12(Sat)22:36 No.17460091
    He's Ghost Rider and Batman. Of course you are.
    >> tha/tg/uy 01/07/12(Sat)22:37 No.17460093
    This. So much this.
    >> Anonymous 01/07/12(Sat)22:37 No.17460097
    rolled 73 = 73


    Walk over to him, and keep up the frost and ice routine.

    Stop so that he is at your feet.

    Crane your head, slightly.


    Hopefully he knows what we fucking mean. If he doesn't respond immediately, just walk past him and freeze him to death.

    I like the idea that even our passing is enough to kill.
    >> Anonymous 01/07/12(Sat)22:37 No.17460098
    rolled 1 = 1


    >> Blackknight !EGl50Sr6go 01/07/12(Sat)22:37 No.17460100
    Alright, I will make a new thread once this one reachs the bump limit.
    >> Anonymous 01/07/12(Sat)22:37 No.17460102
    rolled 3 = 3

    "I shall release you from this pain."

    Glaive him.
    >> Anonymous 01/07/12(Sat)22:38 No.17460106
    rolled 16 = 16


    Oh god seconding this.

    Let his own guilt and fear consume him as we STARE INTO HIS VERY SOUL, and he will eventually give us the answers we desire.
    >> Anonymous 01/07/12(Sat)22:39 No.17460112
    rolled 83 = 83


    Rolling for badassery levels off the charts
    >> Anonymous 01/07/12(Sat)22:39 No.17460113
    rolled 5 = 5

    Look down upon the man

    whisper to him, "Where is your master" while balefire surrounds you
    >> Anonymous 01/07/12(Sat)22:39 No.17460114
    rolled 29 = 29


    No, no not yet!

    We need information out of him first.

    Then we can release him from his pain.
    >> Archivist 01/07/12(Sat)22:40 No.17460117
    rollin for this

    Yea I dont really listen to "Fantasy" metal much but could get into a few of these bands. And yep most definitely looks like 300 post bump limit. So op I'm thinkin next post and we archive this thread and start a new one... thoughts?
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)22:41 No.17460121
    The top votes are "Stare at him and demand to know where his master is" one way or another.

    Should I make the next post in a new thread?
    >> Archivist 01/07/12(Sat)22:41 No.17460123
    rolled 46 = 46

    dammit forgot my roll
    >> Anonymous 01/07/12(Sat)22:41 No.17460126

    Looks like this wins, write it up and we can defile a new virgin thread.
    >> Archivist 01/07/12(Sat)22:42 No.17460128
    sure and ill archive this one then... gimme about 5 minutes
    >> Anonymous 01/07/12(Sat)22:42 No.17460129

    Why do we need information from him?

    We just broke his door. The master of the house it going to show up or try to run away frantically.

    Either way we just have to keep marching until we find him.
    >> Anonymous 01/07/12(Sat)22:42 No.17460131
         File1325994146.gif-(1.33 MB, 592x448, 1318437014294.gif)
    1.33 MB
    >badassery levels off the charts

    I'd say that's a success, good sir.

    And pic related, it's totally what we're doing to this poor guy.
    >> Anonymous 01/07/12(Sat)22:43 No.17460133
    I approve of this message.
    >> tha/tg/uy 01/07/12(Sat)22:43 No.17460140
         File1325994213.jpg-(102 KB, 650x864, Dark Knight by JasonEngle.jpg)
    102 KB
    Onto thread 3, WE RIDE!
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)22:43 No.17460143
    >> Anonymous 01/07/12(Sat)22:45 No.17460154
    >"eh sounds pretty standard fantasy metal-"
    >Chorus hits "hey this is pretty catchy, actually-"
    >1:21 "FUCK YEAH"

    Thanks man, for pointing out this awesome bad to me.
    >> Archivist 01/07/12(Sat)22:47 No.17460169

    >> Anonymous 01/07/12(Sat)22:48 No.17460182

    Your welcome, if it pleases the OP and thread i can post theme music when we have particularly intense scenes. I got plenty in the back of my mind.
    >> Anonymous 01/07/12(Sat)22:48 No.17460187

    Man you should have named it Black knight quest 2 for easier search.

    Thanks for doing it anyway
    >> Archivist 01/07/12(Sat)22:50 No.17460196
    shit didnt think about that
    this is my first time archiving a quest thread and being part of one
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)22:50 No.17460200
    Sure, music is always great.
    >> Anonymous 01/07/12(Sat)22:51 No.17460207

    It's still got the Black Knight Quest tag on it, so that helps.
    >> Anonymous 01/07/12(Sat)22:51 No.17460210

    Good job anyway, try to remember this for the next time you have to archive an ongoing quest
    >> Archivist 01/07/12(Sat)22:52 No.17460216
    yea will do
    >> Anonymous 01/07/12(Sat)22:52 No.17460220

    Well still nice to have you on board.

    A tip for archiving continuing threads, try to maintain the same style of numbering and tagging the threads each time. It makes it easier to find and follow later.
    >> Archivist 01/07/12(Sat)22:54 No.17460231
    Alright thanks for the advice man
    >> Anonymous 01/07/12(Sat)22:58 No.17460259
    So, about that new thread...
    >> Anonymous 01/07/12(Sat)22:58 No.17460262
    So OP are you writing or are we just filling out the bump limit and making a new thread.
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)22:59 No.17460279
    I'm writing it for the new thread, up momentarily
    >> Archivist 01/07/12(Sat)23:00 No.17460280
    Hes making a new thread and most likely writing it up right now.

    By the way we hit bump limit 3 posts ago
    >> Anonymous 01/07/12(Sat)23:00 No.17460287

    We are autosaging, let's see that new thread.
    >> Anonymous 01/07/12(Sat)23:07 No.17460338
    The suspense is killing me
    >> Blackknight !EGl50Sr6go 01/07/12(Sat)23:07 No.17460344
    New thread


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