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  • File : 1326755214.jpg-(112 KB, 566x800, 4096843860346.jpg)
    112 KB Black knight quest VII v.2 Blackknight !EGl50Sr6go 01/16/12(Mon)18:06 No.17563550  
    Picking right up where we left off. Hopefully the site wont fuck itself again.
    Previous threads:http://suptg.thisisnotatrueending.com/archive.html?searchall=Black+knight+quest

    >"A mysterious stranger once sold me a magical set of armor. His price was my own flesh and blood. I graciously accepted, for I would sacrifice anything for king and country."

    >"I still remember my own horrid screams as I donned the armor, blood pooling at my feet as my flesh was consumed, and my soul bound."

    You are Sir Hadrian Blackhand, all that remains of a shattered kingdom and her people. Your soul bound to a living suit of armor, and entombed in the fallen capital of your kingdom. Recently however, you have regained your freedom, and set out for find the cause of the apparent cataclysm that rocked the world while you were imprisoned.

    You traveled east, only to find a blasted landscape seared by a massive fire elemental, and the sick cult that worshiped him. Dealing with that, you follwed the coast and found the city of Grandal, but the city is not without its problems, as you are soon drawn into a murder mystery that evolved into some cult worship. The city revealed some shocking discoveries, which lead to an even greater discovery that sent you into a brief bout of relif and guilt ridden hysteria as you killed the wavelord and a great deal of their zealots.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)18:08 No.17563563

    Living armor (Your body)
    >Arcane hearing(Hear things that aren't normally heard)
    >Arcane sight(See things that are left unseen)
    -If you have read a map of the area, it shall guide you to what location you want to go. Very General.
    >Consume (You can eat things, seems to be at random what works)
    >Creation (Using souls, you can create things)
    >Conversion (Gives items properties of your armor)
    >Flames of manipulation (You are wreathed in fire. Changes depending on your mood. Also has let you become a master of thermodynamics)

    Your Cloak (Crimson)
    >Has hammer space storage. (Enough for half a shark)
    Currently contains a lockbox of treasure

    Glaive (Your weapon, no name currently)
    >Converted into the same material as your body.
    >Blade has a ghostly white glow and can cut through stone
    >Same regenerative properties as your armor.
    >Can imbue it with the fire that surrounds you


    Mercy(Your Horse)
    >A horse you made with the soul of a boy we killed in the entombed city
    >Can use the flames to a lesser extent
    -Uses them to walk on water, and shield his legs from harm. Also, Thermodynamics

    Vengeance (Your metal Snake)
    >Born from the tortured soul of a creature you found in the tower, it begged you for a chance at revenge, to strike down the ones responsible for its plight.
    >Can control her size
    >Very quick (Spring at the old mage quicker than you could even catch)

    Drei(Your interpreter)
    >Vengeance's sister
    >saved her from the tower
    >You have her a convered necklace that lets you mind talk with her
    >Short, brown skin, pointed ears, with green eyes with vertical pupils, sharp teeth and short white hair
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)18:08 No.17563573
    Gesturing to the Barkeep, he quickly grasp your meaning this time, and brings you over a drink, but unlike before, he speaks while giving it to you. "Some dangerous happenings in the city lately, but above..." He paused squinting his eyes "...And below. You should watch yourself and that companion of yours, it would tear me apart to see a sweet girl like her get hurt."

    Returning back to his bar, you notice there was a piece of paper slipped under the pint. You take it in your hand, and taking care not to be noticed, read it.

    >"Some strange robed men were looking for a Black knight wreathed in storm and fire earlier. Soon after some guards came by."

    Troubling news indeed.

    >> Blackknight !EGl50Sr6go 01/16/12(Mon)18:15 No.17563627
    For those that are wondering how we got back to the tavern, read the last thread. It only lasted like 3 or 4 quest posts before I decided to fuck it for the night. The stability of the website was terrible last night.
    >> Anonymous 01/16/12(Mon)18:17 No.17563654
    look for the robed men who were looking for us, after we meet up with Drei. they might know something about what happened to our people after the world shattering events of the Archmage.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)18:20 No.17563688
    What makes you think they might know something about that? You just returned to the tavern after destroying a cult who liked to wear robes, which a large amount escaped. Just pointing that out.
    >> tha/tg/uy 01/16/12(Mon)18:25 No.17563736
    Forgive our derp then, first we hunt them down, or one of them at least, and see what they can tell us.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)18:26 No.17563749
    After meaning up with Drei? Are you taking her with you?
    >> tha/tg/uy 01/16/12(Mon)18:27 No.17563761
    Yes, its far to dangerous to just leave her here, even with Vengeance guarding her.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)18:27 No.17563772
    Very well
    >> tha/tg/uy 01/16/12(Mon)18:41 No.17563917
    We should also make it a point to avoid anymore encounters with the law. I imagine the town guards are in cahoots with the Water God's cult.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)18:46 No.17563994
    Calmly storing the note away, you take a moment to appear like you are finishing your drink, before calmly rising to your feet. You feel someones gaze on you as the entire room seems to glance over at you. Ignoring them, you exit the building.

    When outside, you confirm that Vengeance had met up with Drei, which she had, and get them to meet you at Mercy. With that taken care of you quicken your pace to the horse, and insure the coast it clear. Arriving several minutes before the others, you query Mercy about the robed men. It turns out they traveled down that way, individually but never came back up this path.

    You notice some guards a distance away gesturing in your direction and talking just as Drei comes up to you, but there is far to much noise to pick out what they are saying.

    "Sir Hadrian, whats wro-" She is cut off by you briskly mounting Mercy and extending a hand down to her, pulling her up to the saddle. Trotting off, you notice one of the guards grab the other, shout a few words to him and runs off.

    Making a loop of the block looking for robed figures proves fruitless.

    >> Blackknight !EGl50Sr6go 01/16/12(Mon)19:00 No.17564177
    Its always so slow during the week.
    >> tha/tg/uy 01/16/12(Mon)19:02 No.17564214
    Aw fuck, I was afraid this might happen. Ok, just play it cool, we should find out why the guards are after us before we start running.
    >> Anonymous 01/16/12(Mon)19:03 No.17564227

    i'll second this.
    >> Anonymous 01/16/12(Mon)19:03 No.17564230
    sounds good to me, seconding this
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)19:04 No.17564241
    >Seconding mind
    >> Anonymous 01/16/12(Mon)19:04 No.17564243
    apparently im thirding it instead
    >> Anonymous 01/16/12(Mon)19:05 No.17564257
    We have gotten a lot of attention. for good or bad. If it is bad, I think it's a bad idea to have Drei with us for much longer, they might recognize her and destroy her oportunities in this city.

    We should be thinking in a permanent home for her right now.
    >> tha/tg/uy 01/16/12(Mon)19:10 No.17564316
    This man has a point. Ask her where the Cinderfolk in the city live.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)19:26 No.17564539
    Its starting to darken as you wonder the streets. Drei had questioned what was happening at first, but she soon went quiet and just looked around for anything out of ordinary. You can notice her trembling.

    Placing a comforting hand on her arm, you ask her where the Cinderfolk in the city live, as it may be safer for her to stay with them. "We...They don't have a set place to live Sir, they're scattered all over the city."

    Its the twilight hours now and many people have deserted the streets.

    >> Blackknight !EGl50Sr6go 01/16/12(Mon)19:28 No.17564562
    >20 minutes for 3 lines

    Oh wow I suck.
    >> Anonymous 01/16/12(Mon)19:28 No.17564566

    maybe we should hand ourselves in?
    >> tha/tg/uy 01/16/12(Mon)19:29 No.17564590
    We don't even know if we're in trouble or not, it is possible they just want to question us.

    I think we should head back to the 'city of lights' and hide out there.
    >> Anonymous 01/16/12(Mon)19:31 No.17564615

    I'll support this, it's not wise to seek a home for Drei at this hour. We will continue in the morning.
    >> tha/tg/uy 01/16/12(Mon)19:33 No.17564647
         File1326760434.jpg-(34 KB, 555x351, I know that feel shark.jpg)
    34 KB
    Good writing is always a labor my friend.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)19:34 No.17564659
    Anything else you want to be on the lookout for as you travel down below?
    >> tha/tg/uy 01/16/12(Mon)19:35 No.17564668
    Guards and shady motherfuckers in robes.
    >> Anonymous 01/16/12(Mon)19:36 No.17564687

    If possible other cinderfolk to talk, maybe some food for Drei
    >> Anonymous 01/16/12(Mon)19:38 No.17564705
    >good writing
    >> tha/tg/uy 01/16/12(Mon)19:52 No.17564843
         File1326761557.jpg-(123 KB, 750x563, MANOWAR Haters.jpg)
    123 KB
    No one is asking you to read this thread. Good writing and good storytelling are the only things that keep quest threads alive.
    >> Anonymous 01/16/12(Mon)19:53 No.17564854
    rolled 58 = 58

    As I said yesterday.

    This city is the last refuge of our people, changed though they may be.

    We are the last surviving military commander of our people from the time before the cataclysm.

    It is our DUTY to protect these people, from within and without.

    We shall destroy this cult, and any who would threaten this cities existence.
    >> Anonymous 01/16/12(Mon)20:02 No.17564942
    rolled 93 = 93

    Agreed. We must keep this city safe.
    >> Anonymous 01/16/12(Mon)20:04 No.17564968
         File1326762263.jpg-(396 KB, 620x877, black_knight_and_companion.jpg)
    396 KB
    From what I'm getting about our back-story

    >We were Sir Hadrian Blackhand
    >Knighted and participated in a few battles.
    >Got married and had a kid.
    >Fought the Arch-Mage who destroyed our kingdom personally and lost an arm and eye
    >Traded our body for a suit of magic armor
    >Cataclysm happened. We killed entire city out of mercy.

    And that's it for the back-story.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)20:04 No.17564977
    With none of the robed figures in sight, and the approaching night, you decide the best course of action is not to return to the inn, or even stay in "this" city for that matter. Setting your destination for the entrance underground, you set out once more, still vigilant for the guards and robed men.

    The trip is eerily quiet. The street was deserted, what was very strange, considering how crowded it was around this time the previous night. Even the night culture you had seen was sparse, and they seemed to shy away from passers by, rather than coerce them closer.

    Turing a corner, you see a large glow of many torches in the distance. The entrance to the deep is in sight however, in between you and the torches.

    >> Anonymous 01/16/12(Mon)20:06 No.17564987

    run for it?
    >> Anonymous 01/16/12(Mon)20:06 No.17564989


    >> Anonymous 01/16/12(Mon)20:07 No.17564998

    Welp, this sounds like trouble.

    Is there a safe place for Drei to hide while we investigate? We don`t want whoever is there to notice her.
    >> tha/tg/uy 01/16/12(Mon)20:09 No.17565013
    Be as stealthy as a fully-armored knight on horseback can be and see what the gathering is about.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)20:10 No.17565029
    We don't even know if its the cult after us.
    >> Anonymous 01/16/12(Mon)20:13 No.17565059

    Didn`t we destroy the cult? With the elemental, the water pope and the most loyal members dead I don`t think the rest can do anything to us or the city.
    >> Anonymous 01/16/12(Mon)20:14 No.17565066
    If the whole town is in the sewers why don't we take this opportunity to scout out the city?

    Look for hideouts, suspicious non-cult activity, we can search for a library and eat books. Maybe even find allies? The people who are staying home are probably loyal to the Fire God. Us.

    Anyone in favor of this?
    >> Anonymous 01/16/12(Mon)20:14 No.17565070
    If I remember right Drei could fit in the cape, I recommend putting her in there now and continuing forward, we should just find out what is going on already.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)20:15 No.17565073
    Who knows what they will do? A large part of them escape.
    >> Anonymous 01/16/12(Mon)20:15 No.17565077

    >> Anonymous 01/16/12(Mon)20:17 No.17565110

    Correct me if I'm wrong, but isn't the cult worshipping something created by the archmage?

    I recommend that if so, we exterminate them all, and remind the populace of where they came from, and what destroyed their ancestral home.

    Oh, and that we destroyed BOTH the water and fire gods.
    >> Anonymous 01/16/12(Mon)20:19 No.17565136

    Just got in here, and the water cultists couldn't do anything before we killed their god and pope, what makes them more deadly now? The ones that escaped would have spread word of a dark knight who brought flash-freezing cold, and a laughter like a rusty harvester sucking up a dark carnival.
    >> Anonymous 01/16/12(Mon)20:19 No.17565143
    rolled 3 = 3


    We don't exterminate anything, broski.

    Clearly we should approach them and see what happens. It's not like we're in any danger from tiny, tiny mortals anyways.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)20:20 No.17565158
    They were just normal elementals. Both speakers have been mages.
    >> Anonymous 01/16/12(Mon)20:21 No.17565171
    If we're going to crash this gathering I vote AGAINST wholesale slaughter of ANOTHER city. One was enough, I think. Also going on a murderous rampage on civilians due to their beliefs is something I feel is very out of character for Hadrian.

    Please don't flush this quest down the toilet by throwing reason out the window by solving everything with manslaughter.
    >> Anonymous 01/16/12(Mon)20:22 No.17565174

    We will exterminate ANYTHING created and worshipped by the vile filth that destroyed our homeland.

    This is the last bastion our people created.

    To allow it to be PERVERTED by the same mage's creations is an affront we cannot allow.
    >> Anonymous 01/16/12(Mon)20:24 No.17565200
    rolled 9 = 9


    Second, but we should tell them their god is dead.
    >> Anonymous 01/16/12(Mon)20:24 No.17565210
    >>17565174 here

    I was referring to the cultists being slaughtered, not the town.
    >> Anonymous 01/16/12(Mon)20:27 No.17565232
    These are the descendants of our people you schmuck. What is slaughtering them going to achieve? Thin out the population so an enemy state can wipe them out and conquer it?

    He just said that basically the whole town is heading down there man. A majority of the citizens is in the cult, the best course of action is to wipe out the leadership and establish ourselves as heralds of a new age of whatever we can pull from our ass.

    Minimal casualties
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)20:27 No.17565239
    Your people bent the elements to their will. Your people rule over the elements, not bend to them or exterminate them. Its YOUR peoples power.
    >> tha/tg/uy 01/16/12(Mon)20:28 No.17565248
    I think we should find out why everybody is by the old city with torches first.
    >> Anonymous 01/16/12(Mon)20:29 No.17565258
    rolled 8 = 8


    I'd rather we go and explore this world more before becoming the "herald of a new age". At least find more magic items to eat, we don't have a whole lot to fight the Archmage with (if he's still alive). Just saying, starting up a new age just so it can be the second death of our people would suck.
    >> Anonymous 01/16/12(Mon)20:29 No.17565259
    So we go in there with our godly presence on maximum, call the head priests charlatans and put ourselves on the throne. We are an avatar of God
    >> Anonymous 01/16/12(Mon)20:30 No.17565268
    I'm still all for exploring the city above while it's empty.
    >> Anonymous 01/16/12(Mon)20:31 No.17565282

    You guys want to make this into king quest? I can see the constant threads full of micromanagement already.
    >> Anonymous 01/16/12(Mon)20:33 No.17565309
    I wouldn't mind skipping town to find out more about the world before we do anything too crazy
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)20:33 No.17565318
    >Whole town is heading down there
    I never said that at all. You can just see many torches down the road. You aren't sure if they are advancing towards you or not.

    >Majority of the citizens are in the cult

    Where are you getting this from?
    >> Anonymous 01/16/12(Mon)20:35 No.17565332
    rolled 51 = 51


    No way, we're not fit for rule and we're a Knight, not a King.

    Just walk over to the mob of people and see what's happening. If they don't like us running around and stopping murders, that sucks for them, but we shouldn't kill regular people.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)20:36 No.17565342
    People just think you are some kind of Avatar of the fire god. Imagine you are some little educated peasant and all of a sudden you saw a man wearing fire.
    >> Anonymous 01/16/12(Mon)20:38 No.17565360
    rolled 82 = 82


    Do we still have the goblet of the water god? I think it just disappeared before, did we throw it in our cloak?
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)20:38 No.17565369
    We left it there on the alter.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)20:41 No.17565407
    Ok, there seems to be a large amount of confusion over what we are doing.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)20:43 No.17565442
    Pretty much. You were also in the Kings royal guard.
    >> tha/tg/uy 01/16/12(Mon)20:46 No.17565479
    rolled 1 = 1

    We should find out who's holding all those torches, and then see if we can make our way into the old city without being seen.
    >> Anonymous 01/16/12(Mon)20:48 No.17565491
    rolled 3 = 3


    Sure, why not. Seconding this so we can do something.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)20:49 No.17565505
    Going with these.
    >> Anonymous 01/16/12(Mon)20:53 No.17565544
    Head underground and find a place in the undercity to stay.

    While down there, contemplate how when archiving the quest threads you should stop labeling it with the wrong number, that shit is annoying.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)21:01 No.17565648
    Acting quickly, you instruct Drei to get into the cloak. Which is something she was oddly enough used to by now. Urging Mercy on, you slowly advance closer to the glowing torches to see what you can find out.

    From your vantage point in the shadows, you can see a large group of men, some robed and some guards that seem to be facing each other down. There are two men in the center, you assumed the leaders of the two groups having a heated argument.

    The entrance is close, maybe 50 feet away, and the mob is about 100 feet away.

    >> Anonymous 01/16/12(Mon)21:03 No.17565661
    rolled 98 = 98


    Just listen in, no need to get involved... yet.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)21:03 No.17565662
    The only one I know is labeled wrong is the 3rd one, that should be part 2.5.
    >> Anonymous 01/16/12(Mon)21:03 No.17565669

    >> Anonymous 01/16/12(Mon)21:06 No.17565710

    What this man said.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)21:06 No.17565715
    Very well.
    >> Anonymous 01/16/12(Mon)21:07 No.17565722
    rolled 52 = 52

    Consider raising your glaive in case they attack.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)21:32 No.17566028
    Listening in, you recognize the leader of the guards as the short Sergeant you had seen at the guard post. The other man however was not familiar to you, however, the night held no secrets from your sight, and you noticed a familiar brown skin, pointed ears and white hair.

    They are arguing over recent events regarding the water cult it seems. The Sergeant is getting overtly frustrated at leading with the taller cool headed man. "I said before dammit! The king DEMANDS the Fire knight's audience for questioning regarding the eye witness accounts of his involvement with the slaughter of several key members in the cult as well as his involvement in the murders! Several people on the docks had seen a rather large man in black running down a person fleeing the sight of one of the murders. Dammit Munch, this isn't about a matter of religion, its about the LAW!" He stomped his foot to put extra emphasis on the last word.

    The taller man just sighed and spoke. He had a strong voice, a voice of authority and piety, the voice of a priest. "Cassius, my old friend. If what rumors say about this knight is true, then he may very well be the physical incarnation of our God. However..." He paused and made a weeping gesture with his arm "We are rather concerned for our saviors safety. We have heard some of the stories regarding what happens in those prisons of yours." Cassius snorts "And what of the reports that he also casually wields the "Water Gods" powers along with the Firelords?"

    Several of Munch's men shifted uncomfortably, and with a reassuring gesture from their leader, he speaks for them "It is troubling yes, but we have several.....tests prepared to see that this champion is legitimate, and truly faithful." You imagined that he finished that with some kind of sneering face, going by the look on Cassius's face.

    They still haven't noticed you.

    >> Anonymous 01/16/12(Mon)21:35 No.17566063
    rolled 6 = 6

    Announce our presence immediately. Loud booming voice, fire aura up, etc.
    >> Anonymous 01/16/12(Mon)21:37 No.17566081
    rolled 5 = 5

    >t is troubling yes, but we have several.....tests prepared to see that this champion is legitimate, and truly faithful

    We are no one's champion, we don`t need to prove anything to anyone.

    Let's just go now that tht we know most of the city is empty and find another place to pass the night
    >> Anonymous 01/16/12(Mon)21:39 No.17566104

    Rolled: 59

    I propose we sit cloaked on a nearby bench awaiting the mob to arrive at the scene. Upon arrival we can determine what the general populace thinks of these matters. From there we can announce our presence accordingly.
    >> Anonymous 01/16/12(Mon)21:39 No.17566106
    rolled 25 = 25


    Well, atleast they don't want us immediately dead. Take Drei out of our cloak, and put her infront of us on the horse. Let's go meet them, have Drei shout for people to clear the way for us. Have her ask about the tests.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)21:40 No.17566127
    You don't need to go through them to get to the underground. You could probably slip by unnoticed
    >> Anonymous 01/16/12(Mon)21:43 No.17566167

    The problem is they will probably still be there, or even enter to search the place. Let's just go somewhere else for now.
    This priest guy sounds like a cool guy though, maybe we could leave Drei with him?
    >> tha/tg/uy 01/16/12(Mon)21:44 No.17566186
    rolled 69 = 69

    Then we shall do so, I personally think we should put as much distance between us and this elemental worshiping mumbo-jumbo as possible. Getting ourselves caught up in organized religion will only bog us down.
    >> Anonymous 01/16/12(Mon)21:45 No.17566187

    Seconding this. What else is there of interest in town?
    >> Anonymous 01/16/12(Mon)21:45 No.17566189
    i wouldn't trust him just yet...
    >> Anonymous 01/16/12(Mon)21:45 No.17566197
    seconding this
    >> Anonymous 01/16/12(Mon)21:46 No.17566202
    Walk by, don't say a thing.
    >> Anonymous 01/16/12(Mon)21:46 No.17566211
    No. We will NOT leave Drei to a zealot.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)21:49 No.17566245
    >Leave Drei with the Fire god church
    >she lived under the Fire god for who knows how long
    >caused the death of her sister and many other terrible things

    Just saying, I don't think she would like that.
    >> Anonymous 01/16/12(Mon)21:50 No.17566261
    what if we could turn the sergeant into the Gordon for or Batman, and make this place into middle-aged Gothem
    >> Anonymous 01/16/12(Mon)21:50 No.17566262
    rolled 91 = 91


    Walk between the two groups.

    If the King wants to see us, we should honor that wish. We need to know whether the leadership of the city has ties to the cult.
    >> Anonymous 01/16/12(Mon)21:50 No.17566267

    Alright, I just thought that the church would be the best place to leave someone without family, but you are right.

    Let's just go then, we will find her a home elsewhere.
    >> Anonymous 01/16/12(Mon)21:50 No.17566270
    no, we should sort this shit out right now. We are not the champion of any god but instead the last lord of a forgoten and glorious people who waged war against the gods themselves. We fight so that our people are not forgotten, that Evil may fall before Good and that we may find some sign of the mage who so brutaly defeated our people and unleash the aeon old wrath of our dead nation apon its slayer
    >> tha/tg/uy 01/16/12(Mon)21:51 No.17566274
    My previous point still stands. Now lets get back into the old city.
    >> tha/tg/uy 01/16/12(Mon)21:52 No.17566289
         File1326768745.jpg-(69 KB, 480x318, Dense Mofo.jpg)
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    And you expect them to believe us when we tell them that!?
    >> Anonymous 01/16/12(Mon)21:53 No.17566300

    And telling them in our terrifuin and unholy voice?
    >> Anonymous 01/16/12(Mon)21:54 No.17566316

    Not the same person, but why not?
    >> Anonymous 01/16/12(Mon)21:55 No.17566328

    I think they don't have a choice whether to believe us or not when the tallest of them barely reaches our chest bro, on Mercy we can look over their houses with ease. On top of that we are capable of slicing through solid rock with a glaive that would take about three of them to even LIFT.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)21:56 No.17566342
    So whats the verdict Gents?
    >> Anonymous 01/16/12(Mon)21:58 No.17566371
    Put the fear of the forgotten into them.
    >> Anonymous 01/16/12(Mon)21:58 No.17566373
    rolled 62 = 62


    Let's gtfo, even if we can easily crush them, we don`t want to get involved in their shit, specially with Drei inside our cape.
    >> Anonymous 01/16/12(Mon)21:59 No.17566389
    rolled 77 = 77

    >> Anonymous 01/16/12(Mon)21:59 No.17566393
    rolled 2 = 2


    Flipping a coin.

    1: We move on to the underground.

    2: We talk.
    >> tha/tg/uy 01/16/12(Mon)21:59 No.17566394
    Seconding this, we don't want no trabble.
    >> Anonymous 01/16/12(Mon)22:00 No.17566398

    Bro, their shit already involves us, mainly because their shit is OVER US. Let's just get this shit over with before things get messy.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)22:01 No.17566411
    Things got messy when you killed the water cult. Things are still messy.
    >> Anonymous 01/16/12(Mon)22:01 No.17566412
    exactly, sort this out now before someone starts another damned cult
    >> Anonymous 01/16/12(Mon)22:02 No.17566425

    You know what I meant. Clarify this shit out so we don't get religious assholes sparring with the city guard because we didn't feel like talking it out before it got worse.
    >> Anonymous 01/16/12(Mon)22:03 No.17566454

    Alrigh! Then what will we do? Talk to them with our charming voice? Use Drei in front of all of them basically ruining her chances of having a normal life because she is involved with us?

    I know we will have to deal with this shit sooner or later, but we should first make sure Drei is not involved.
    >> Anonymous 01/16/12(Mon)22:05 No.17566468
    rolled 51 = 51

    Intimidate priesty boy and deny any involvement with his false, and now dead, god, then submit to the guard and go peacefully before the king. No need to hide any longer, these people are our kin whether we like it or not.
    >> Anonymous 01/16/12(Mon)22:06 No.17566492

    Make a talking stone. Like what we did for Drei. Just take a pebble and turn it into a mouthpiece.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)22:06 No.17566494
    We have so many conflicting opinions right now....
    >> Anonymous 01/16/12(Mon)22:09 No.17566531
    i'd suggest trying to get in a conversation with the priest. hang back till the two groups separate and follow the robes. after all, we've gotten a fairly good sample of what kinda guy the captain of the guard is.
    >> Anonymous 01/16/12(Mon)22:09 No.17566543
    Our course of action is simple.

    These people are the descendants of our empire.

    We cannot sit by while they consider such fratricidal urges.

    We shall reveal ourselves, and what the supposed "gods" are, and what we have done to them, as well as the glory their ancestors once wielded.

    Perhaps looking to the past will allow them to build a better future.
    >> Anonymous 01/16/12(Mon)22:09 No.17566544
    rolled 8 = 8

    lates barge in, say this and give our best "wanna fight about it?" look

    also, STFU about not talking. This is where Sounding spooky is good meaning we shouldnt pussy out
    >> Anonymous 01/16/12(Mon)22:09 No.17566548

    Welp, I didn`t know we had such powers available.

    Then let's do this:

    >Create talking stone to talk normally
    >Create another stone to make us look human again

    We might actually live a normal life now.
    >> Anonymous 01/16/12(Mon)22:11 No.17566571
    highest roll thats what rolling for decisions is about right?
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)22:12 No.17566580
    We can't do that....we just converted a necklace and gave it to her that lets us mind talk to her.
    >> tha/tg/uy 01/16/12(Mon)22:13 No.17566590
    Yeah, if we must confront them, the least we could do is talk normally.
    >> Anonymous 01/16/12(Mon)22:15 No.17566616
    We can't create talking / magical stones you fuckwits, all we did for Drei was force a little bit of our power into a necklace that let's us Mind-speak directly to her.

    God damn.
    >> tha/tg/uy 01/16/12(Mon)22:15 No.17566619
    rolled 72 = 72

    This isn't going anywhere, I'll roll for sneaking by and somebody else roll for talking.

    Take the highest
    >> Anonymous 01/16/12(Mon)22:15 No.17566621

    Oh, I see. Then theres no point in actually approaching to them without risking ourselves (well, without risking Drei).

    These guys can wait for a day or two, the cult cannot reorganize that fast either.

    We should find another place
    >> Anonymous 01/16/12(Mon)22:16 No.17566641
    Just fucking talk to them, Drei is inside our Hammerspace cloak, they can't see her. If they try to drag us along to do something we say we have other business and it is far more important than either of them and go drop Drei off somewhere.

    For fuck's sake.
    >> Anonymous 01/16/12(Mon)22:16 No.17566643
    still got everyone beat
    >> Anonymous 01/16/12(Mon)22:17 No.17566649
    rolled 31 = 31


    Rolling for talking.
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)22:17 No.17566653
    roll 1d100. first 2 rolls. Highest will be what we do.
    >> Anonymous 01/16/12(Mon)22:17 No.17566662
    rolled 98 = 98

    Slip underground and find a safe place to leave Drei, then using weird combo of magic fog and cape use stealth to sneak right up to the King. Then we spill the beans that we killed the fire god and the water god is next. We do this either through scary voice or a series of gestures until they figure it out.

    None of this 'look pretty and have a normal voice' stone malarky. Even if we could do that, voting against it. Cause it's dumb.
    >> Anonymous 01/16/12(Mon)22:18 No.17566666
    rolled 53 = 53


    Let's talk!
    >> Anonymous 01/16/12(Mon)22:18 No.17566669
    rolled 7 = 7


    >> tha/tg/uy 01/16/12(Mon)22:18 No.17566670
    Sneaking by wins! Aren't the dice wonderful?
    >> Anonymous 01/16/12(Mon)22:18 No.17566673
    rolled 50 = 50


    Inform the masses of their history, and what their supposed "gods" were.

    And that, you know, we killed them.
    >> Anonymous 01/16/12(Mon)22:19 No.17566685

    But...we already killed the Water god.
    >> Anonymous 01/16/12(Mon)22:19 No.17566686

    Aw shit. This I like.
    >> Anonymous 01/16/12(Mon)22:19 No.17566689
    rolling again for this
    >> Anonymous 01/16/12(Mon)22:20 No.17566700
    rolled 19 = 19

    Appear right in the middle of them.

    >> tha/tg/uy 01/16/12(Mon)22:20 No.17566705
    I concur, this is a good compromise.
    >> Anonymous 01/16/12(Mon)22:20 No.17566706
    rolled 38 = 38

    >> Anonymous 01/16/12(Mon)22:20 No.17566708

    Didn`t we kill the water "god" already?

    By the way, we could use Drei's necklace to talk to the king.
    >> Anonymous 01/16/12(Mon)22:20 No.17566711
    Dem quints
    >> Blackknight !EGl50Sr6go 01/16/12(Mon)22:23 No.17566752
    Doing this. Last post of the night
    >> Anonymous 01/16/12(Mon)22:24 No.17566775

    Thank god, I mean, I love this quest and your writing. But it's obvious this thread is plagued by PeopleNotReadingArchives Syndrome, or PNRAS.

    It's incredibly deadly.
    >> Anonymous 01/16/12(Mon)23:33 No.17567674
    Don't mean to sound impatient, but... Does Blackknight always take this long? Did he die or something?
    >> Anonymous 01/16/12(Mon)23:39 No.17567737
         File1326775155.jpg-(54 KB, 586x446, 134756187346.jpg)
    54 KB

    Don`t worry bro, just be patient.
    >> Blackknight !EGl50Sr6go 01/17/12(Tue)00:01 No.17568071
    Hearing enough of the bickering, you slip by them down the stairs. You hear a "Huh? I think I just saw something over there....never mind it was just a shadow from the lights." You follow the long winding stairway down until you reach the bottom, and going into a aside alley, you allow Drei to get out of the cloak. She looks up at you worriedly "Sir, what are you planning on doing?" You pat her on the head reassuringly, and speak through the necklace to her.

    >"DON'T WORRY."

    With that you briskly turn and ride back up the ramp, only this time going up another branch of the tunnels that you noticed when you went up before. If your directions were correct, it should lead you right past the mob and bring you out somewhere near the harbor, and from there it is a short walk to the castle. You shall see what this king wants on your own terms, not the terms of zealots and green boys.

    Exiting the tunnel, a kick look around shows that there are not many people around. The usual night crowd is acting as they normally do. With that, you start billowing fog into the already black night and make your way towards the castle.

    The journey is uneventful, but there were some times you had to pick your way around some extra guards posted with lanterns, cursing at the fog. With that you soon arrived at the castle.

    It was relatively unguarded, and simple in design. It was just a keep surrounded by palisade, that was easily scaled by someone your size. It was late at night now, as many of the few guards that were on duty were lazing about. The front gate is opened, and with a quick glance, you confirm there is nothing magical baring your way.

    Stepping in you realize that the size on the outside was the size on the inside. The keep was nearly empty besides a few side rooms. But that is not why you are here.
    >> Blackknight !EGl50Sr6go 01/17/12(Tue)00:02 No.17568088
    Sitting on the throne starting down at the strange white fog that suddenly started filtering into his throne room is a boy king, no older than his 17th year. Foolishly, he appears to be unguarded. Striding out into the room with fog billowing in your wake like a smoky white cloak, you draw down your hood and continue up to the boy king, stopping mere meters away from him.

    He looks like he is about to call for the guards at first, but is petrified by the glare you give him. "Heee..." He cowers in fear at the armored giant that bypassed his entire defense without sounding a single alarm. "Wh....what do you want from me?" He begs. How unsightly.
    >> Blackknight !EGl50Sr6go 01/17/12(Tue)00:03 No.17568103
    Unsheathing your Glaive and slamming it down into the ground beside you, you let yourself burn with the crisom sorrow filled rage of an entire people, weeping at what became of their decadence, so lost in their worship of the false Gods.

    You allow the image of the obsidian shell emanating the crimson glow, shrouded in the chilling winds of winter sink into the boy kings head for a moment, however he starts to cry. "I...wh....I..I just wanted to thank you for the service you did our city....I...please don't kill me....I'm a devout believer in your master....." Shielding his face with his arms, he continues "WHY HAVE YOU COME HERE KNIGHT OF THE CRIMSON FIRELORD?!"

    Taking his pause as a moment to begin, you jab a finger at him. A long plated finger, coated in the blood of thousands. The very hands you used to kill these fools pretender Gods. How DARE this boy demand your presence then cower in it.
    >> Blackknight !EGl50Sr6go 01/17/12(Tue)00:04 No.17568123
         File1326776679.jpg-(109 KB, 1000x622, 1326063530441.jpg)
    109 KB

    You ended the last word off as a roar, toppling the king over in his throne. Stepping closer, you continued your rare verbal assault.


    Turning you make to leave the fallen boy to his kingdom. But not before you call something else over your shoulder.


    With that you filter back through the fog, into the night as alarmed guards come storming in to tend to their boy king.
    >> Anonymous 01/17/12(Tue)00:08 No.17568186

    OP delivers! And it's glorious!

    Have a good night.
    >> Blackknight !EGl50Sr6go 01/17/12(Tue)00:08 No.17568190
    Thats all for tonight folks. Sorry I took so damn long with that last post. I also have to apologize about making Hadrian speak so much, but I recall people always saying that he should be "silent until he has to say something important." and this speech sure seemed like it was appropriate.

    Next thread will be Wednesday at the same time. 18:00 - 19:00 4chan time.

    As always I'm sticking around for a bit if people have questions.
    >> Anonymous 01/17/12(Tue)00:10 No.17568228

    Just a quick question, did we scream all that with our true voice? That must have been a hell of a trauma (and I'm okay with it)
    >> Blackknight !EGl50Sr6go 01/17/12(Tue)00:12 No.17568251
    That we did. In all our "metal being fed through a combine harvester" glory.

    Also, archived.
    >> Anonymous 01/17/12(Tue)00:13 No.17568276

    What race was the archmage? I recall we fought him before, lost an arm and an eye.
    >> Anonymous 01/17/12(Tue)00:14 No.17568280

    But for future reference, we could get Drei's necklace to have more "normal" conversations, once we leave her for good.

    Now to sleep.
    >> Blackknight !EGl50Sr6go 01/17/12(Tue)00:15 No.17568301
    He was the same kind of human you were. He also tried to get you as under his guidance during your training when you were a boy because of your fire affinity.
    >> Blackknight !EGl50Sr6go 01/17/12(Tue)00:28 No.17568471
    I also have a question thats been bugging me for a while.

    Hows my writing? I've been steadily trying to improve it over the past few months, but your biggest critic is yourself, so I figured the best way to actually improve is do something like this where I can get input from various people.
    >> Anonymous 01/17/12(Tue)01:02 No.17568927
    It's good, although I'm having a hard time picturing some of the characters in my head. Perhaps a bit more detail is needed.
    >> Anonymous 01/17/12(Tue)01:19 No.17569152
    The characterization is sometimes tough. I thought that Vengence was a dude for a good while. Our characterization being all over the place is more due to there being a bunch of fingers in the pot.
    >> Blackknight !EGl50Sr6go 01/17/12(Tue)01:22 No.17569200
    Alright, so try and give more detail in describing characters?
    >> Anonymous 01/17/12(Tue)05:00 No.17571241
    rolled 94 = 94

    That would be nice.
    But overall, you're quite good.

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