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  • File : 1327101378.jpg-(53 KB, 559x768, c182cf840449c4c35b91c13debe1820ee5ba7d68.jpg)
    53 KB Black knight quest VIII Blackknight !EGl50Sr6go 01/20/12(Fri)18:16 No.17610271  
    I come bearing gifts.

    Previous threads:http://suptg.thisisnotatrueending.com/archive.html?searchall=Black+knight+quest

    >"A mysterious stranger once sold me a magical set of armor. His price was my own flesh and blood. I graciously accepted, for I would sacrifice anything for king and country."

    >"I still remember my own horrid screams as I donned the armor, blood pooling at my feet as my flesh was consumed, and my soul bound."

    You are Sir Hadrian Blackhand, all that remains of a shattered kingdom and her people. Your soul bound to a living suit of armor, and entombed in the fallen capital of your kingdom. Recently however, you have regained your freedom, and set out for find the cause of the apparent cataclysm that rocked the world while you were imprisoned.

    You traveled east, only to find a blasted landscape seared by a massive fire elemental, and the sick cult that worshiped him. Dealing with that, you follwed the coast and found the city of Grandal, but the city is not without its problems, as you are soon drawn into a murder mystery that evolved into some cult worship that you swiftly deal with, in the proccess finding out some things. After the death of the watercult word had been spreading about you and your work, so you paid the king a visit.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)18:16 No.17610275
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    Living armor (Your body)
    >Arcane hearing(Hear things that aren't normally heard)
    >Arcane sight(See things that are left unseen)
    -If you have read a map of the area, it shall guide you to what location you want to go. Very General.
    >Consume (You can eat things, seems to be at random what works)
    >Creation (Using souls, you can create things)
    >Conversion (Gives items properties of your armor)
    >Flames of manipulation (You are wreathed in fire. Changes depending on your mood. Also has let you become a master of thermodynamics)

    Your Cloak (Crimson)
    >Has hammer space storage. (Enough for half a shark)
    Currently contains a lockbox of treasure

    Glaive (Your weapon, no name currently)
    >Converted into the same material as your body.
    >Blade has a ghostly white glow and can cut through stone
    >Same regenerative properties as your armor.
    >Can imbue it with the fire that surrounds you


    Mercy(Your Horse)
    >A horse you made with the soul of a boy we killed in the entombed city
    >Can use the flames to a lesser extent
    -Uses them to walk on water, and shield his legs from harm. Also, Thermodynamics

    Vengeance (Your metal Snake)
    >Born from the tortured soul of a creature you found in the tower, it begged you for a chance at revenge, to strike down the ones responsible for its plight.
    >Can control her size
    >Very quick (Spring at the old mage quicker than you could even catch)

    Drei(Your interpreter)
    >Vengeance's sister
    >saved her from the tower
    >You have her a convered necklace that lets you mind talk with her
    >Short, brown skin, pointed ears, with green eyes with vertical pupils, sharp teeth and short white hair
    >> Anonymous 01/20/12(Fri)18:18 No.17610288
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)18:21 No.17610325
    You can only imagine the repercussions of your "talk" with the king will bring. shoving the thoughts aside, you make your way through the chaos of the fog and guards rushing to the kings aid easy enough.

    You quickly make your way back to the City of Lights where Drei is waiting, she has calmed down a bit, but she is wondering what is going on. Returning to the surface for a while seem unwise.

    >What shall you do?
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)18:25 No.17610374
    The new images thanks to /tg/booru by the way.
    >> Anonymous 01/20/12(Fri)18:31 No.17610449

    gimme a second to catch up.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)18:44 No.17610579
    >> Anonymous 01/20/12(Fri)18:55 No.17610699

    See if she is tired, if so we rest and leave tomorrow. Keep vigilance through the night.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)18:56 No.17610709
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    No one wants to do this tonight? Or is it because people are ignoring the thread because of the new OP image?
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)18:58 No.17610739
    The plan that most people agreed on was to find a place for her to live, and not to take her with us.
    >> Anonymous 01/20/12(Fri)18:59 No.17610741

    I'm up for it, but one or two anons does not make for a good quest.
    >> Anonymous 01/20/12(Fri)19:00 No.17610757

    Ah, right. Well, the priest is out. Has she met anyone herself while we were out hunting a cult?
    >> Anonymous 01/20/12(Fri)19:01 No.17610767

    if we leave her we're going to have to waste time making something so we don't sound like a monster but is she stays we are gonna have to look after her either way i think it will be funny.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)19:02 No.17610778
    Shes spoken to people sure, but you just had her out looking for information and such. You haven't been actively looking for a permanent place for her yet.
    >> Anonymous 01/20/12(Fri)19:06 No.17610819

    Well, it might be a horrible idea for us to look here, but she could look around and make friends that she can live with before we leave.
    >> Anonymous 01/20/12(Fri)19:08 No.17610834
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    Where were you, man? I was afraid the story died.
    >> Anonymous 01/20/12(Fri)19:09 No.17610849

    There are other elves like her living in the city, yes? We could track them down and see if they would be up for adopting her.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)19:11 No.17610867
    She's probably old enough to live on her own, though it is still very much an unknown city to the both of you.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)19:12 No.17610887
    I had a family emergency so I couldn't make it on Wednesday, then I had work yesterday night.
    >> Anonymous 01/20/12(Fri)19:14 No.17610917

    Yeah, but she needs to get a job so she can pay to live in the city, and having a house to start at and connections is good. Either way, we shouldn't do anything since we're huge, have a horrible voice, and the entire town has at least heard something about a giant black suit of armor. And we supposedly cannot die of old age. So, we wait in town while she gets adjusted.
    >> Anonymous 01/20/12(Fri)19:16 No.17610939

    We can't do everything for her. Sooner or later we're going to have to drop her someplace and let her stand up on her own.

    Buying a small house or apartment for her would be a good start though.
    >> Anonymous 01/20/12(Fri)19:17 No.17610957

    That's exactly what I meant, we just wait for her to be ready for us to leave. We're taking her only known family member with us as well. Are you suggesting we give her some of the orc treasure we got, because that would be fine too.
    >> Anonymous 01/20/12(Fri)19:19 No.17610982
    >Are you suggesting we give her some of the orc treasure we got, because that would be fine too.

    That's what I was thinking, yes.
    >> Anonymous 01/20/12(Fri)19:21 No.17611027
    Let's just return to Drei first and see the situation that is at hand. Explain to her about our situation and see what she wants.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)19:25 No.17611065
    Your already with her.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)19:28 No.17611102
    But it seems that popular opinion is to see what she needs. What shall you tell her about the situation?
    >> Anonymous 01/20/12(Fri)19:29 No.17611116

    >> Anonymous 01/20/12(Fri)19:29 No.17611128
    Talk to her via the necklace about our situation.
    Explain that is dangerous for her to go with us, but we are still worried about her. We need to know her thoughts.
    >> Anonymous 01/20/12(Fri)19:30 No.17611140

    Seconding this.
    >> Anonymous 01/20/12(Fri)19:30 No.17611143
    Inform her of our intention of finding a place for her and see if she has any ideas of where she could stay.
    >> Anonymous 01/20/12(Fri)19:31 No.17611147

    We don't need to tell her too much, just enough for her to know that we're going to be/have been attracting the attention of some not-very-nice people and don't want to drag her into it further.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)19:35 No.17611209
    By everything you mean how you killed the water god, or everything as in what you are, and where you came from? She still thinks you are just some giant knight who never takes off his armor.
    >> Anonymous 01/20/12(Fri)19:36 No.17611223

    everything it might let us relax.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)19:39 No.17611259
    I should point out that when your own family found out about your "situation", they basically ran from you. This seems like a terrible idea.
    >> Anonymous 01/20/12(Fri)19:39 No.17611266
    As short as possible tell her how our old kingdom fell (try to avoid the story how we got the armor) and that the current cult problem is over.
    Explain that our journey may be perilous and that we fear if she comes with us, she may get hurt.
    >> Anonymous 01/20/12(Fri)19:42 No.17611309

    We're leaving her here anyways, so there's not much that would be lost from doing so.
    >> Anonymous 01/20/12(Fri)19:43 No.17611320
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    whats next a magic sword power by the cries of a living fairy?
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)19:45 No.17611340
    What ever you guys want within moderation
    >> Anonymous 01/20/12(Fri)19:46 No.17611361
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    A Knight never leaves a damsel if there is any potential threat that could harm her.
    >> Anonymous 01/20/12(Fri)19:49 No.17611395

    To take her with us would put her in greater peril, for we go to the depths of hell for our goal of revenge. And we did imbue a bit of our self into a necklace for her, so she may talk to us at any time.
    >> Anonymous 01/20/12(Fri)19:51 No.17611417
    Well, unfortunately, she probably had ought to run from us. But, lets explain the general situation in town first. Feel out how she does with that. Then ask if we can share out secret with her. If we make her a conspirator, she might be more inclined to keep quiet.
    >> Anonymous 01/20/12(Fri)19:53 No.17611440
    Then by all means. Let's talk to her, leave her somewhere safe and go rip out some hearts of evil.
    >> Anonymous 01/20/12(Fri)19:54 No.17611459
    Y'know she's kinda in the same situation as us. Minus the suit of armor thing. And she got her revenge.
    >> Anonymous 01/20/12(Fri)19:56 No.17611492
    Fortunately for her, she can stop now and live a full life in this town. We have traded flesh for steel and power. We have no choice but to avenge our murdered city and break the back of the false gods inhabiting the successors to our great kingdom.
    >> Anonymous 01/20/12(Fri)19:59 No.17611530
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    This. She still has a chance at a real life.

    We have only our armor left.
    >> Anonymous 01/20/12(Fri)19:59 No.17611534
    This town? You mean the town where the guards are now suspicious of you, and where you threatened the king?

    I don't think Drei is safe here now that you've been spotted with her.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)20:00 No.17611554
    Ok, so what are we doing?
    >> Anonymous 01/20/12(Fri)20:01 No.17611568
    Thus we should level with her, see how she wants to proceed. She can try her luck here or we can take her elsewhere.
    >> Anonymous 01/20/12(Fri)20:02 No.17611588

    Seeing what she wants to do.
    >> Anonymous 01/20/12(Fri)20:04 No.17611612
    Give her a summary of the situation in town. Tell her our intentions towards her and the future. Then offer to tell her about how we became what we are, prefacing it a question regarding her trust.
    >> Anonymous 01/20/12(Fri)20:06 No.17611625

    >People want to tell Drei our story of (merciful) genocide

    Fuck no, just tell her we are probably going to leave the city and we need to find her a place to live.
    >> Anonymous 01/20/12(Fri)20:11 No.17611683
    Yes, we do. We want her to have no desire to follow us. That would be the surest way of it.
    >> Anonymous 01/20/12(Fri)20:13 No.17611719

    We can ask her if she wants to hear it or not.

    But the reason we would tell her is to show the fact that we can't take care of her. Death follows in our wake whether we like it or not, it's a part of who we are and what we do now. And we don't want her to get caught up in that.
    >> Anonymous 01/20/12(Fri)20:14 No.17611732
    Yes, but are we sure she can handle it? She's already been through a lot, and this might be pushing her a lot closer to the edge that we think it will.
    >> Anonymous 01/20/12(Fri)20:14 No.17611736

    We could just leave at full speed on Mercy anyway, besides we haven`t really talked with her about anything that is not related to our current missions, it wouldn`t be hard for her to stay if we give her a nice house.
    >> Anonymous 01/20/12(Fri)20:19 No.17611811
    Perhaps, but if she is accepting, we would also gain a confidante. We haven't had one of those in a very long time.
    >> Anonymous 01/20/12(Fri)20:23 No.17611868
    Yes, I agree. Leaving her with a significant portion of the chest of loot would probably get her off to a good start
    >> Anonymous 01/20/12(Fri)20:30 No.17611966
    Huh. I wonder if Hadrian can still cry without tears.
    >> Anonymous 01/20/12(Fri)20:32 No.17612001

    We don't have a flesh and blood body anymore.

    And metal has no tears to give.
    >> Anonymous 01/20/12(Fri)20:33 No.17612004
    At the rate we have been going, we havent had time for melancholy. Probably a good thing to maintain. We have some good reasons for being down.
    >> Anonymous 01/20/12(Fri)20:34 No.17612023

    Pretty sure we're crazy. Batman levels of crazy.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)20:44 No.17612165
    Checking into one of the many inns that dot the underground city, you sit down, seemingly weary for the first time in a very long time. Looking at the girl in front of you, you think about what you have done to the girls life. You saved her from certain death, but at the cost of everyone she had ever known.

    You decide to tell her everything regarding the cults and about how the elementals weren't actually gods. Leaving out the more gruesome parts of the tale, you tell her you have been fighting these things for a very long time. She seems to not believe you at first about the length of time you have lived. No matter, as long as she knows how dangerous it is to stay with you.

    She looks away sadly. "I always knew that I couldn't stay with you forever, ever since you rescued me....." she trails off. You probably mean more to this girl than anything, but gave her sibling vengeance to her killers, and gave herself a new fresh start at life. She brightens up and looks at you "You don't need to worry about me though, I'm a lot tougher than I look." she says smiling. Her cheerful disposition would have gave you a big grin on your face, but instead just gave you a strange feeling inside you.

    >What now?
    >> Anonymous 01/20/12(Fri)20:46 No.17612193

    Pat her on the head, say "I know you are." then ask what she thinks of the city so far.
    >> Anonymous 01/20/12(Fri)20:51 No.17612258
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    >but instead just gave you a strange feeling inside you.

    Dawwwww, even as a scary-ass suit of armor we can still get warm fuzzy feelings.
    >> Anonymous 01/20/12(Fri)20:52 No.17612270
    Alright, Drie. I will leave you with that necklace. If you need help, I will come.

    Give her some of the treasure. Warn her to not spend too much in one place. It should be sufficient to help her get started.
    >> Anonymous 01/20/12(Fri)20:56 No.17612344
    We pat her on the head, because we know there is some uneasiness in her voice. Give her 9/10 of the treasure that is left. Say:
    ''Do with it as you see fit... Be careful and summon me if you ever find yourself in danger that you can not handle. Farewell... my little friend.''
    Then we set to find info where are the other element ''gods''.
    >> Anonymous 01/20/12(Fri)21:01 No.17612423

    We're still in the underground city, right?

    It'd also be a good idea to explore it more and find more leads on what happened to the people who left our kingdom and survived after it was destroyed.
    >> Anonymous 01/20/12(Fri)21:06 No.17612503

    before we leave this city she better get a hug.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)21:08 No.17612529
    From what it looks like, the people that inhabit the city are what remains of your people.
    >> Anonymous 01/20/12(Fri)21:08 No.17612530

    Even though we are metal we can simulate the heat of a human body, so I second this.
    >> Anonymous 01/20/12(Fri)21:15 No.17612633
    Yeah, that is going to have to happen.
    >> Crom 01/20/12(Fri)21:17 No.17612662
    OP's introduction reminds me of the Konrad series of warhammer novels.

    >> Anonymous 01/20/12(Fri)21:42 No.17612994
    Where'd everybody go?
    >> Anonymous 01/20/12(Fri)21:43 No.17613011
    Still alive, OP?
    >> Anonymous 01/20/12(Fri)21:44 No.17613020
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    >> Blackknight !EGl50Sr6go 01/20/12(Fri)21:44 No.17613028
    Give me a few minutes, had some technical difficulties on my end.
    >> Anonymous 01/20/12(Fri)21:58 No.17613226

    Bumping for Blackknight.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)21:59 No.17613235
    Chuckling to yourself, you reach out and pat the girl on the head telling her you know she is strong, and that you going your separate ways will only make her stronger. After she wipes her eyes, you ask her what she thinks of the city so far.

    "Well..." She says "The upper city is nice and all, but down here.....its really something else. Its like walking into a dream." Se says staring out the window at the crystal lit evening. Thoughtfully, she scratches her chin "Its a hell of a lot better then some fiery wasteland though." You ask if she has any skills that might give her a chance for employment. The word "employment" seemed to confuse her. You explain it too her as something that lets you live day to day.

    "Ah...well I can cook, clean and stitch fairly well. Other than that...." She trails off fidgeting with herself, seeming embarrassed. "I..I can sing too. I used to sing Sieben to sleep, and the Speaker used to get me to sing for him."

    She sounds like she would have no trouble finding work, be it as a barmaid or a wife. Wait, who is Sieben? A soft hiss drew your attention to your shoulder.


    Oh, of course. Now that was sorted out, you more your hand into your cloak and draw out the lockbox of treasure, still filled with riches. The sight of it makes Drei's eyes go wide.

    >How much shall you give her?
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)22:01 No.17613263
    Had to cut that in half do to my computer deciding to update and restart itself, luckly I saved the first bit of it in a notepad.
    >> Anonymous 01/20/12(Fri)22:02 No.17613277
    Half. Figure out a good way for her to conceal it. Walking around looking rich would likely get her in trouble. Perhaps figuring out a good stash in the room would be good.
    >> Anonymous 01/20/12(Fri)22:02 No.17613279

    >> Anonymous 01/20/12(Fri)22:02 No.17613283
    god dammit stop making me want to keep her OP.
    >> Anonymous 01/20/12(Fri)22:03 No.17613292
    90% of the stash.
    >> Anonymous 01/20/12(Fri)22:03 No.17613294

    Some gold and a few of the larger gems. Something that's easily concealed and portable. Anything bigger or more ostentatious will make her a target.

    Tell her to be careful with them and guard them well.
    >> Anonymous 01/20/12(Fri)22:04 No.17613304
    rolled 98 = 98

    Rolling for amount out of 100% to give.
    >> Anonymous 01/20/12(Fri)22:05 No.17613331
    Are you fucking kidding me?
    >> Anonymous 01/20/12(Fri)22:06 No.17613334

    Oh no way in hell we are leaving her with THAT much. It'll make her a prime target for thieves or worse.

    Whatever we give her needs to be concealable, portable, and easily liquidated.
    >> Anonymous 01/20/12(Fri)22:08 No.17613372

    Okay, fine. Guy that rolled here, this is more reasonable.
    >> Anonymous 01/20/12(Fri)22:08 No.17613378
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    You are awesome, sir.
    >> Anonymous 01/20/12(Fri)22:08 No.17613379
    We could always leave her the chest and just convert it. We can give it property's right? What about making it only open to her touch?
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)22:10 No.17613396
    What would you suggest?
    >> Anonymous 01/20/12(Fri)22:10 No.17613400

    We could try. It would likely only open if she asked us to open it, rather than just her being able to open it. But she also has a necklace to talk to us with so that's not that much of a problem.

    What does Blackknight say to this though?
    >> Anonymous 01/20/12(Fri)22:11 No.17613415
    True, but isn't it somewhat draining to keep using our powers in this way?
    >> Anonymous 01/20/12(Fri)22:11 No.17613424

    We need to consume more.
    >> Anonymous 01/20/12(Fri)22:12 No.17613432
    Enough to fill a small pouch. Also, some gem stones.

    Maybe she could become a bard. Inform her about the great magical singers of our kingdom and how they held entire armies captive with their voices.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)22:14 No.17613460
    I don't see why it wouldn't be able too, but you haven't consumed anything for a good while now. So it may not be wise.
    >> Anonymous 01/20/12(Fri)22:15 No.17613473

    Does anything in the chest look appealing to our magic sight?
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)22:17 No.17613497
    It didn't when you first got it, but you got a bitching cloak out of it.
    >> Anonymous 01/20/12(Fri)22:18 No.17613509

    Just do what this guy suggested.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)22:19 No.17613531
    Alright. Going to start writing if there are no complaints
    >> ­­ 01/20/12(Fri)22:21 No.17613547
    I approve of this
    >> Anonymous 01/20/12(Fri)22:21 No.17613553

    >> Blackknight !EGl50Sr6go 01/20/12(Fri)22:38 No.17613769
    Asking her to open one of her pouches, you grab a handful of the gems and coins and fill it up to nearly to the top. You then instruct her to spend it only on lodgings and other necessities she will need to get herself settled, and to keep it safe of course. She nods vigorously "You can count on me! Any person that tries to pull a fast one on me will get a good whack!" She grins and does a few punches at the air, to demonstrate her point.

    Standing, you tower over the girl, who now seemed as small as she did when you first found her in the ruined spire, with hell crashing down above you. Looking back up at you, her grin drops of her face "Your really going aren't you....." she says hoarsely.

    This isn't exactly easy for you either. She is the first actual contact you have had with another living thing, that didn't end in screams of terror or a bloody mess. The first real company you have had in centuries of solitude.

    >What are your parting words (assuming you are leaving her right now)
    >> Anonymous 01/20/12(Fri)22:43 No.17613851

    Put your hand on her head, wait a moment, then hug. No goodbyes, for we shall meet again one day.
    >> Anonymous 01/20/12(Fri)22:43 No.17613859
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    No words... It will only hurt even more.
    >> Anonymous 01/20/12(Fri)22:44 No.17613865

    Point at the necklace we gave her. Speak through the mind-link with it.

    "I'll only be as far away as a thought."

    Then leave.
    >> Anonymous 01/20/12(Fri)22:46 No.17613907
    we'll always be in your heart.
    >> Anonymous 01/20/12(Fri)22:47 No.17613912

    As much as I want to stay and live a calm life with you. I will be unable to rest until I find what happened to mine dreaded enemy and cleanse this world of its fake gods.

    I part ways with you now in order to keep you safe and as repayment to your sister for joining me in my quest.

    Fear not though as one day when my quest has ended, we shall surly meet again.
    >> Anonymous 01/20/12(Fri)22:49 No.17613947

    give her a hug.
    >> Anonymous 01/20/12(Fri)22:51 No.17613972
    Combine these.
    >> Anonymous 01/20/12(Fri)22:53 No.17614004
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    "You stay. I go. No following."
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)22:56 No.17614031
    Everyone seems to want to give her a hug, but it seems to be conflicted whether to say anything or not.
    >> Anonymous 01/20/12(Fri)22:58 No.17614052
    >> Anonymous 01/20/12(Fri)23:01 No.17614092

    Don't say anything.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)23:01 No.17614097
    I'll just combine these
    If thats alright.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)23:03 No.17614120
    Actually, not saying anything is the consensus it seems.
    >> Anonymous 01/20/12(Fri)23:15 No.17614271
    Aw, man. Separation brings such bitter feelings.
    >> Anonymous 01/20/12(Fri)23:17 No.17614303

    Awww shit.
    >> Anonymous 01/20/12(Fri)23:19 No.17614340
    I like this better. Lets do this. A way back in would be great, if she changes her mind. And if she ends up in trouble, we can come murder the shit out of said trouble.
    >> Anonymous 01/20/12(Fri)23:26 No.17614426

    She already knows about the necklace. There's not much else to be said.
    >> Anonymous 01/20/12(Fri)23:27 No.17614439
    I'm not sure if this song fits this parting scene, but I'll post it anyways.

    >> Anonymous 01/20/12(Fri)23:35 No.17614516
    True, but mentioning it again seems right. Reiterating out desire to protect her might be good for her peace of mind.
    >> Anonymous 01/20/12(Fri)23:37 No.17614533
    Hell. I just thought of something. What if we were too slow?

    It's kind of sobering to think of the betrayal and sadness Drei would feel if we weren't quick enough to save her.
    >> Anonymous 01/20/12(Fri)23:40 No.17614545

    We might have had 2 snakes then, who knows.
    >> Anonymous 01/20/12(Fri)23:40 No.17614550
    A good incentive to finish our business and return. That self styled god won't kill himself. Besides, Drei is pretty good at hiding and we are very fast.
    >> Anonymous 01/20/12(Fri)23:43 No.17614573
    Or Drei's small ghost haunting us.
    >> Anonymous 01/20/12(Fri)23:44 No.17614579

    Maybe just one snake, but with two heads? One for each soul.
    >> Anonymous 01/20/12(Fri)23:45 No.17614588
    We could probably just grab that and jam it in a body.
    >> Anonymous 01/20/12(Fri)23:45 No.17614590

    stop it got dammit or will turn around this instant.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)23:48 No.17614611
    Patting her on the head, you are about to say something, but you just can't seem to find the right words. The strange feeling from before has turned into a soft warmth coming from your very soul. It seems human feelings have not rusted out of you with the passing of time. The feeling was....unsettling at first, but now it reminds you of a time long past. Of a little lost girl standing in the front door of her home, watching her father ready a horse for the long journey. The wife didn't even come say farewell to her husband, riding off to chase some suicidal tale to turn the tide of the war.

    But the girl did. She watched with tearful eyes as her father strapped on his armor and packed his things, ready for the journey. It was then he noticed the girl watching him, and he came over with a slight smile on his face. "Whats wrong little one?" He asked the daughter. "W-Y...." Tears fill her eyes before she can even finish, and she just stares at the ground, shoulders shaking in silent sobs. kneeling down the father patted the shacking girls head, then embraced her, his own voice filling with emotion as he comforted her. "I promise I will return little one......" He pauses to blink away his tears before continuing "...I still need to hear you sing again, Froldo the muse has been teaching you that new song hasn't he?" The daughter just nods.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)23:49 No.17614621
    Smiling, the father stands and walks back to his mount. Saddling the horse, he takes on long look at the girl before taking the planted Glaive out of the ground, sheathing it on his back. Return he would return, but he was never the same, and no more did he hear he songs.

    Kneeling down you embrace the girl, which seems to surprise her considerably, but after a moment she tries to work her arms around your considerable width. "Strange..." she murmurs "its metal, but its warm..." You hold this position for another moment in silence, but for breaking apart. Whatever emotion she was holding back behind her green eyes was now pouring down her tanned brown face. Letting your gaze linger on the necklace, she puts her hands to it and nods. Vengeance reaches out and flicks her tongue on her sister face one last time, bringing a smile to her face.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)23:50 No.17614627
    With that your quickly stand up and vanish from the room, to your waiting mount below. If you linger any longer you might not be able to leave. Mercy is visibly disturbed at your feelings, moving close to you as soon as you appear at the door, a few pats on the head sooth him however. Mounting the horse, you start making your way away from the inn, but before someone calls out to you, speaking through your soul.
    >"Hadrian! you forgot something!"
    Quickly turning around, your alarm wears away as you see the girl outside the inn waving at you.
    >"You had better come back to visit! I'll have the most beautiful house here, so we wont even need to stay at an inn!"
    Tears are still streaming down the girls face, as she still waves, before cupping her hands and shouting with all her might "I'LL EVEN SING FOR YOU NEXT TIME SO YOU BETTER BE BAAAAAAACK!"

    Rearing up on Mercy, you do a salute to the girl before riding off. Every time a girl has promised a song on return, you have always done so, but it never makes the leaving any easier.

    With your mind a mess of conflicting emotions, you try and figure out where your next destination will be.

    >> Anonymous 01/20/12(Fri)23:52 No.17614649
    We need to find the origin of this water cult. Break it off at the head.
    >> Anonymous 01/20/12(Fri)23:54 No.17614671

    To the town gates, then where ever the winds guide us. Because the wind is an element, and thus the winds should go to and head off from the god of winds, maybe. How are going to fight the winds though? No idea, we'll figure it out when we get there.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)23:55 No.17614676
    Mastery of Thermodynamics?
    >> Anonymous 01/20/12(Fri)23:55 No.17614678

    The origin of the water cult was likely the same as the fire cult: A powerful elemental, which we killed. Dominated it as our kingdom once dominated all elements, and as we shall do soon enough.
    >> Anonymous 01/20/12(Fri)23:55 No.17614683
    Do you have ANY idea how many bad guys we need to maim, mutilate and utterly crush in order to feel like a badass now?
    >> Anonymous 01/20/12(Fri)23:56 No.17614689

    How would heating and cooling the air help to extinguish it? Unless we made a fire, and ate it...
    >> Anonymous 01/20/12(Fri)23:57 No.17614697

    And by making a fire and eating it, I mean using the fire to eat the elemental.
    >> Blackknight !EGl50Sr6go 01/20/12(Fri)23:58 No.17614701
    Well, you could just fuck with it.

    >> ­­ 01/20/12(Fri)23:59 No.17614715
    Now we stride onwards to the next elemental "deity".
    >> Anonymous 01/21/12(Sat)00:00 No.17614719

    Make half of it cold, half of it warm, create 2 smaller elementals. Repeat forever, because damn would it take a long time to kill it that way.
    >> Blackknight !EGl50Sr6go 01/21/12(Sat)00:00 No.17614721
    I don't understand? Are you asking what wrongs are left for us to right?
    >> Anonymous 01/21/12(Sat)00:05 No.17614767

    >Showing human emotion after millenia of being trapped in the stone encased remains of our capital city
    >Not badass

    Fuck you bro, a lesser man would have lost his mind. Let alone be able to show basic human emotion after mercy killing the entire fucking city.
    >> Anonymous 01/21/12(Sat)00:07 No.17614797
    Wow, that was actually kind of touching.

    I'd feel pretty fucking guilty if something bad happened to Drei afterwards.
    >> Blackknight !EGl50Sr6go 01/21/12(Sat)00:07 No.17614800
    To the gates then.
    >> Anonymous 01/21/12(Sat)00:13 No.17614864
    Lets see if they try to stop us.
    >> Anonymous 01/21/12(Sat)00:14 No.17614873
         File1327122862.png-(3 KB, 184x172, 1303002219775.png)
    3 KB
    Blackknight, that scene was amazing. You are awesome and I love this quest.
    >> Blackknight !EGl50Sr6go 01/21/12(Sat)00:16 No.17614897
    Setting your destination to the town gate, the most northerly one, which had a road heading straight north if the map was correct.

    Picking the tunnel that would bring you closest to it, you ride up the ramp, and are greeted with the first clear night you had seen here.

    The gate is a mere 200 meters away, yet it is closed. A guard up in the gatehouse is illuminated by a torch, and there are a few more patrolling the walls, with two patrolling the front of the gate. The gate is closed.

    >> Blackknight !EGl50Sr6go 01/21/12(Sat)00:17 No.17614911
    Why thank you. Its nice to know that people are enjoying the things I write.
    >> Anonymous 01/21/12(Sat)00:19 No.17614936

    Approach the gate, see if we can get them to open it for us to leave with a shiny coin or two.
    >> Anonymous 01/21/12(Sat)00:20 No.17614943

    Just ride up like we're going to go out of the city.

    If they try to stop us, stare at them.

    >> Anonymous 01/21/12(Sat)00:22 No.17614960
    This. No sense in starting a riot over leaving.

    Though, how steep are the stairs leading up to the parapet?
    >> Blackknight !EGl50Sr6go 01/21/12(Sat)00:23 No.17614967
    Not very steep, but they are narrow.
    >> Anonymous 01/21/12(Sat)00:23 No.17614969
    Not too hard. You don't want people to spontaneously combust from the sheer will behind the stare.
    >> Anonymous 01/21/12(Sat)00:24 No.17614984
    Like, too narrow for us or too narrow for Mercy?
    >> Anonymous 01/21/12(Sat)00:25 No.17614999

    Point taken.
    >> Blackknight !EGl50Sr6go 01/21/12(Sat)00:26 No.17615012
    Too narrow for Mercy. You would be lucky to get up there yourself. Then again, you have managed to fit inside buildings that were not built to accommodate someone your size, so who knows.
    >> Anonymous 01/21/12(Sat)00:33 No.17615086
    rolled 5 = 5

    Let's try it out.
    >> Blackknight !EGl50Sr6go 01/21/12(Sat)00:34 No.17615093
    Not with that roll I don't think.
    >> Anonymous 01/21/12(Sat)00:36 No.17615109

    Wait so is this the only gate to get out of the city? We need to go through these stairs?

    Can't we just find another way around that we can ride Mercy out on?
    >> Anonymous 01/21/12(Sat)00:39 No.17615147

    There's the gate that we can pay the guard to open up...
    >> Blackknight !EGl50Sr6go 01/21/12(Sat)00:48 No.17615228
    Seeing no sense in hiding, you trot up to the gate. The guard above in the gatehouse peers down at you. "OI! What'cha want at this hour!?" he demands.Good, they aren't on the lookout for any giants wearing black armor yet.

    While still looking up at the guard, you point to the gate. "Ya want'a get out?" he asks looking baffled. Nodding, you continue to stare up. "Fuck, course ya do. Wait now, I'll open the gate. RODDIK! FERNANDEZ! GET THE TOLL FROM THE BUGGER WOULD YOU?!" The two guards that were patrolling around the gate come up to you.

    "Evenin sir." One holds out his hand. "Leaving after hours costs a single silver coin by order of his majesty." Wordlessly your reach into the cloak and hand the man his money. "Thank'ye sir, have a pleasant trip. Due try to watch out for the bandit tribes that wander the northern fields."

    With that, you spur Mercy into a trot, leaving behind the city. You had started out this journey with nothing but a tomb at your back, and a burning hate in your heart, but now you have a place you can return too.
    >> Blackknight !EGl50Sr6go 01/21/12(Sat)00:50 No.17615256
    Going to call it a night here folks.

    I shall be back tomorrow evening though. Same time. 18:00-19:00 4chan time.

    As always I'm sticking around for a bit to answer and questions you may have.
    >> Anonymous 01/21/12(Sat)00:51 No.17615265
    Thanks for the show.
    >> Anonymous 01/21/12(Sat)00:52 No.17615272

    Thanks again, dude. We didn't accomplish a whole lot concrete this session, but it was fun anyways with the interaction with Drei.
    >> Anonymous 01/21/12(Sat)00:54 No.17615294
    >> Anonymous 01/21/12(Sat)00:55 No.17615304

    whoops forgot the link.
    >> Blackknight !EGl50Sr6go 01/21/12(Sat)00:56 No.17615314
    Thank you friend.
    Yeah I know. I wonder if I lose a lot of players who just read it later in the archives because I take so damned long in-between posts sometimes.
    >> Anonymous 01/21/12(Sat)01:11 No.17615433
    So.... one elemental deity down, more to go?
    >> Blackknight !EGl50Sr6go 01/21/12(Sat)01:13 No.17615460
    Two down in any case.
    >> Anonymous 01/21/12(Sat)02:38 No.17616086
    If you do I'm not one of them, I just miss threads a lot.

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