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  • File: 1329859630.jpg-(53 KB, 640x480, lizardmenskinks.jpg)
    53 KB Anonymous 02/21/12(Tue)16:27 No.18043629  
    What's a good way to freak out PCs in a Lustria style area?
    the party have no idea that lizardmen are gonna be in this so i wanna maximise the shock
    >> Anonymous 02/21/12(Tue)16:28 No.18043641
    the jungle literally coming alive and killing them. be sure to include poison, and various swarms of jungle creatures
    >> Anonymous 02/21/12(Tue)16:30 No.18043655
    Chameleon Skinks slowly killing off the NPCs (first), and eventually moving on to attacking the PCs.

    Turn the fucking game into the first Predator movie. Except instead of one super-stealthy high-tech monster, it's a whole fucking pack of little, hard as fuck to find bastards filling them full of toxic darts.
    >> Anonymous 02/21/12(Tue)16:30 No.18043660
    >> Anonymous 02/21/12(Tue)16:31 No.18043661
    >> Anonymous 02/21/12(Tue)16:32 No.18043673
         File: 1329859942.png-(77 KB, 1162x850, slavery so good.png)
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    >Predator movie involving Lizardmen
    >> Anonymous 02/21/12(Tue)16:37 No.18043727
    What actually happened in the stories, was that some Norse guys, who had the settlement named Skeggi in Lustria,
    after stealing some gold from a nearby lizardmen shrine,
    suddenly had a HUGE FUCK TON of lizardmen standing around their village the next day.
    after deciding to throw all the gold back over the walls, the lizardmen only picked up a plaque, before swiftly dissapearing in the jungles once more.
    >> Anonymous 02/21/12(Tue)16:38 No.18043731
    forgot to mention that this could help inspire you for sudden surprises.
    >> Anonymous 02/21/12(Tue)16:39 No.18043742
    that could work really well, thanks bro
    >> Anonymous 02/21/12(Tue)16:44 No.18043790
    If the PCs somehow find an idol or some Slann-Gold, start giving subtle hints that something is wrong, water turning to blood, vermin crawling out of food just when PCs take a bite, every now and then they should hear a low drum sound in the distance (Jumanji style). Make the idol (if idol) change facing every now and then so it looks at specific PC (preferably the one who took it). Induce fevered dreams. At some important point of a session, have the idol start glowing and let the drums beat much higher than before, along with this, make a massive jungleswarm-attack that cannot be won, only escaped, we are talking WALL of fucking snakes/lizards/toads.
    >> Anonymous 02/21/12(Tue)16:46 No.18043808
    tracks and signs of life so they know they're being watched and followed, but never any concrete sightings of the lizardmen. Then, after a few days, maybe someone disappears without a sign of a struggle, either from the back of the line when they're marching or from a tent at night. Rachet up the tension slowly, and make the attacks become deadlier and deadlier.
    >> Anonymous 02/21/12(Tue)16:50 No.18043854
    Have an NPC or two trudge along.

    One night, they are keeping watch for the party camp. One of them gets abducted, the other, horribly scarred, goes on a deranged rant about lizard-people.

    During a party-trek along the area, they encounter all the dangers of the jungle - huge fucking liches, bugs, spiders, reptiles, poisonous plants and getting shat on by some birds.

    Then, they finally get to the temple grounds, where they are met by the shrivelled, severed head of that NPC. A head, carried by lizardmen on a pole. Lots of 'em.
    >> Anonymous 02/21/12(Tue)16:52 No.18043880

    Err, meant to say leech, not lich, though a huge fucking lich in the jungle could be cool.

    Basically, Apocalypse Now: Lizard Edition.
    >> Anonymous 02/21/12(Tue)16:55 No.18043903
    What could also work, is that they find a huge lizardmen city, completely overrun by the jungle.
    Suddenly they hear scratching coming from under their feet.
    Suddenly skaven from everywhere, they just arrived in Quetza
    >> Anonymous 02/21/12(Tue)16:59 No.18043945
         File: 1329861541.jpg-(36 KB, 500x282, 23986346347.jpg)
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    OP, you must attack them with chameleon skins, huge dinosaurs and poisonous serpents.

    But make sure that mosquitoes are the ones who kill your party.
    >> Anonymous 02/21/12(Tue)17:18 No.18044151
    >> Anonymous 02/21/12(Tue)17:39 No.18044344
    You know what? We need to make a little supplement for playing as Lizardmen.
    >> Anonymous 02/21/12(Tue)17:49 No.18044456
    >> Anonymous 02/21/12(Tue)18:00 No.18044573
    Then we'd have to stat out the main Lizardmen: Skinks, Saurus, and Kroxigor.
    >> Anonymous 02/21/12(Tue)18:08 No.18044652
         File: 1329865700.jpg-(127 KB, 425x239, slann.jpg)
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    Make a Slann pull some really crazy (as in, your wizard won't be able to do anything like this for at least another 500 levels sort of crazy) magic. Causing an eclipse perhaps, or raising an entire mountain to block off any escape.

    That should provide suitable 'oh fuck'.
    >> Anonymous 02/21/12(Tue)18:09 No.18044665
    >raising an entire mountain to block off any escape.
    >> Anonymous 02/21/12(Tue)18:10 No.18044676
    don't make a slaan do that just for the party

    have the slaan move a mountain to like, stop a skaven war-party

    >two weeks later another mountain moves because the slaan don't actually share notes
    >> Anonymous 02/21/12(Tue)18:16 No.18044742

    >The party later discovers that two slaans are playing mountain chess.
    >> Anonymous 02/21/12(Tue)18:17 No.18044769

    So, party gets captured by Skaven raiding party, kept as rations for underway back to Quetza. Halfway there, boom, mountain. Skaven get fucked over royally by lizardmen, party gets a good shock without instantly ruining any chances for some lizard-diplomacy later on. How about that?

    The Slann do indeed have a tendency to do double work, like with the 2 typhoons that both devastated the Cathay Empire's invasion fleet. Froggies could stand a bit of Resource Management classes.
    >> Anonymous 02/21/12(Tue)18:18 No.18044775
    >mountains fall, everyone dies
    >party wakes up perfectly fine. The slaan decided to rewind time to "take his move back"
    >they need to get the fuck out of dodge because the other slaan already decided on "no take-backs"
    >> James Joyce 02/21/12(Tue)18:18 No.18044780
    >Mountain checkers
    >"King me Mazdamundi"
    >> Anonymous 02/21/12(Tue)18:21 No.18044820

    Could be worse. First Generation Slann used to play Mountain Risk.
    >> Anonymous 02/21/12(Tue)18:22 No.18044832
    Wait wait wait, I don't know a lot about WHF, but... the Slann are THAT powerful?
    >> Anonymous 02/21/12(Tue)18:23 No.18044834
    and when they slipped they detonated the worlds edge mountains.
    >> Anonymous 02/21/12(Tue)18:23 No.18044840
         File: 1329866615.jpg-(112 KB, 517x450, 93004-004-E7FAA8B0.jpg)
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    As >>18043655, but with a few differences... NPCs are killed off, but PCs are kept alive and captured (they get the paralysis darts). PCs are hogtied and brought to the slann, and are determined to be part of the plan of the old ones. Pic somewhat related.
    >> James Joyce 02/21/12(Tue)18:23 No.18044841
    They are the single most powerful mages in the setting.

    They moved the continents around a lot.
    >> Anonymous 02/21/12(Tue)18:23 No.18044848

    Dunno about time-rewinding, but they can literally move entire continents. They used that to cause the (eventual) extinction of the dwarves after those raided a lizardmen temple.They're pretty powerful.
    >> Anonymous 02/21/12(Tue)18:24 No.18044851
    Yes, the most powerful magicians, not considering characters.
    >> Anonymous 02/21/12(Tue)18:25 No.18044863
    they taught the High Elves how to use magic

    that should give you an idea of how big a deal they are
    >> Hank Pym !!A0/lWspso1i 02/21/12(Tue)18:26 No.18044873
    One Slann once decided that "What the fuck, I'll just push that Chaos moon out of orbit!"
    He failed, obviously, but the moon was wracked by tremors that caused warpstone showers across the whole planet for a bit.
    Not the best part of the resume, to be honest.
    >> Anonymous 02/21/12(Tue)18:28 No.18044897

    Wow. Ok, I get the idea. Well, I'm glad that for once elves don't get the "supreme magicians of the world" treatment.
    >> Anonymous 02/21/12(Tue)18:29 No.18044904

    Probably one of those 5th generation whippersnappers. You can't trust anything to someone who's not at least 10.000 years old.
    >> I apologised on 4chan !!857o4GkKJgy 02/21/12(Tue)18:31 No.18044918

    Yeah, but on the other hand, fragments of Morrslieb ended up falling on an imperial city, completely devestating and scattering puregrade warpstone all over.

    Thus, Mordheim.
    >> Anonymous 02/21/12(Tue)18:32 No.18044928

    Even considering characters, Lizardmen have Lord Kroak, who could think Teclis out of existence if he wanted to.

    >And Lord Kroak is technically dead.
    >> Anonymous 02/21/12(Tue)18:32 No.18044931
    Funny story, Venerable Lord Kroak is *dead*. His corpse is still one of the most powerful mages in the setting.
    >> Anonymous 02/21/12(Tue)18:33 No.18044934
    Thunder lizard
    >> Anonymous 02/21/12(Tue)18:33 No.18044942
    They can still be turned into clanrats easily by the 13th spell this edition though.
    >> Anonymous 02/21/12(Tue)18:34 No.18044947
    Lord kroak is not really casting is he?
    >> James Joyce 02/21/12(Tue)18:35 No.18044954
         File: 1329867300.gif-(58 KB, 155x155, wheel_of_fortune.gif)
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    >Tons of Slann sacrificed their lives to stop the planet from kersplodin' during the collapse of the polar gates
    >Lord Kroak banished thousands upon thousands of Daemons in the defense of Itza in an instant
    >It took a dozen Greater Daemons to take him out when it only took a group of 4 Greater Daemons of each God to take out the Avatar of the Elven Creator God
    >His dead body still being a level 4 Wizard and still one of the most powerful mages in the setting
    >They've moved the continents on several occasions (resulting in the destruction of a ton of Dwarf Holds but who gives a shit about them)
    >Mazdamundi creating giant fissures to destroy an invading Chaos force
    >Taught the High Elves magic
    >Only beings that can stand the presence of the Old Ones

    Off the top of my head

    Yeah, but the Elves still get to go "Haha we stopped the Daemon hordes from taking over thanks to our magic even though the Slann are a million times better it's elf magic we don't have to explain shit"
    >> Anonymous 02/21/12(Tue)18:35 No.18044955
    Make them come upon a lizardmen sacrificial altar and find like.. a sacrificed skaven or something, then maybe have jungle swarms attack.
    >> Anonymous 02/21/12(Tue)18:36 No.18044974
    Oh, and if they find a Lizardmen temple, act if it's totally abandoned. They take any treasure, and suddenly what they thought were statues were actually totally immobile Temple Guard.

    But yes. Lustria is one of the least hospitable places on an incredibly hostile world. If it's sentient and native to Lustria, it's probably capable of killing a human.

    Apocalypse Now-style with chameleon skinks would be awesome.

    >> Anonymous 02/21/12(Tue)18:36 No.18044976

    They only managed to create that vortex because the Slann were feeding power into their spell. It was a neat trick all right, but one of those 2 groups isn't trapped in eternal stasis atm..and it ain't the elves.
    >> Anonymous 02/21/12(Tue)18:38 No.18044994

    12 greater daemons of KHORNE, even. So even more resistant to magic.
    >> Anonymous 02/21/12(Tue)18:38 No.18044997
    guess who really keeps the whirl of magic going in ulthuan? Fucking. Slann.
    >> Anonymous 02/21/12(Tue)18:39 No.18045005
    oh right, some dragons too
    >> Anonymous 02/21/12(Tue)18:39 No.18045010
    >Off the top of my head
    >MsFortune Head.

    Ugh. That was the worst.

    Get them on altar filled with Dead Amazons
    >> James Joyce 02/21/12(Tue)18:42 No.18045030
         File: 1329867734.jpg-(103 KB, 500x887, 1329855934454.jpg)
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    It was either that or never use the image ever.

    All good points.
    >> Anonymous 02/21/12(Tue)18:45 No.18045066
    >> Anonymous 02/21/12(Tue)18:45 No.18045069
    Well atleast it was something that she would agree with it.
    >> Anonymous 02/21/12(Tue)18:55 No.18045182
    bump for more lizard men
    >> Anonymous 02/21/12(Tue)18:56 No.18045192
    ok so we know the slann made pretty much everythin roll, what more?
    >> Anonymous 02/21/12(Tue)18:58 No.18045211


    pull a Predator 2 in case they manage to get back to civilization
    >> Anonymous 02/21/12(Tue)18:58 No.18045214
    what about Skinks?
    >> Anonymous 02/21/12(Tue)19:00 No.18045235
    Saurus are basically the Fantasy version of Space Marines

    but also dinosaurs, so at least twice as awesome
    >> Anonymous 02/21/12(Tue)19:00 No.18045236
    So can we expect Lizardmen dancing to Halfling songs?
    >> James Joyce 02/21/12(Tue)19:01 No.18045246
    Well the Old Ones (and by extension the Lizard Men) did everything.

    Like, everything.

    The only reason the Elves, Dwarfs, Men, Ogres, and Halflings exist is because the Old Ones helped move them along, the Slann did the in between stuff, and the Saurus killed everything that was going to mess with them.

    I mean

    >> Anonymous 02/21/12(Tue)19:02 No.18045261
         File: 1329868931.jpg-(34 KB, 455x438, 1281682187002.jpg)
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    >lizardman spitting out "shit happens" to some Tilean mercenary as he prepares to finish him off
    >> Anonymous 02/21/12(Tue)19:02 No.18045266
         File: 1329868954.jpg-(120 KB, 632x800, saurus.jpg)
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    Lizardmen love playing bloodbowl when they have free time.
    >> Anonymous 02/21/12(Tue)19:03 No.18045273
    It's fine as long as they're skinning the heads of PCs during that dancing.
    >> Anonymous 02/21/12(Tue)19:04 No.18045295
    If you want to rp a lizardmen I'd say a skink is your only option. Kroxigors are dumber than even ogres, and while saurus are quite intelligent, all that intelligence is focused exclusively on killing things as efficiently as possible. Having a character that's literally incapable of any interaction with others beyond hitting them over the head with a club doesn't make for interesting rp. Slann...might be a bit unbalanced.

    Skinks are the only lizardmen that are capable of things like trade and social interaction with other species, and thus are the only ones suited to be rpg pc's.

    Plus, skinks have the added benefit of Sotek-worship. Fuck yeah.
    >> Anonymous 02/21/12(Tue)19:12 No.18045398
    arent there an spawning for smarts?
    >> Anonymous 02/21/12(Tue)19:17 No.18045435

    Tepok spawn, yes.
    >> Anonymous 02/21/12(Tue)19:22 No.18045506
    exactly how tall is a Saurus and a Skink?
    >> Anonymous 02/21/12(Tue)19:24 No.18045546
    From what I remember, a saurus is about 7-8 feet tall and a skink is around 4-5 feet.
    >> Anonymous 02/21/12(Tue)19:26 No.18045565
    >> Anonymous 02/21/12(Tue)19:26 No.18045566

    I believe off the top of my head unless someone corrects me, that Saurus are like 7+ feet tall if they don't slouch with Oldbloods and Scar Veterans being much more massive. Skinks are like 4-5 feet I believe
    >> Anonymous 02/21/12(Tue)19:27 No.18045582
         File: 1329870448.jpg-(403 KB, 1280x960, lizardmen_slann_mage-priest ol(...).jpg)
    403 KB
    > who really keeps the whirl of magic going in ulthuan?
    We Do, We Do...

    For tune.
    >> Anonymous 02/21/12(Tue)19:32 No.18045643
    oh god, it explains so much
    >> Anonymous 02/21/12(Tue)19:38 No.18045715
         File: 1329871099.gif-(49 KB, 400x250, good form.gif)
    49 KB
    God I that old model is posed just right, I can just see him swing a mug around.

    We really need a Slann version "We Do"
    >> Anonymous 02/21/12(Tue)19:39 No.18045723

    Gentlemen, I think it's time to get shit done...
    >> James Joyce 02/21/12(Tue)19:40 No.18045741
    I was trying when you mentioned it.

    Who controls the Empire's Crown?
    Who Keeps The Skaven Empire Down?
    We Do, We Do...
    Who keeps Itza off the maps?
    Who keeps the Tomb Kings under wraps?
    We Do, We Do...
    Who holds back the __________?
    Who makes ___________!
    We Do, We Do...
    Who robs Daemons of their form?
    Who rigs every Chaos Storm?
    We Do... We Doooo!
    >> Anonymous 02/21/12(Tue)19:44 No.18045778
         File: 1329871444.jpg-(112 KB, 506x316, 1262179080208.jpg)
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    Thats it, time to start a Lizardman army.
    >> James Joyce 02/21/12(Tue)19:44 No.18045781
    Addendum (I know Kislev doesn't have Czars but whatever):

    Who controls the Empire's Crown?
    Who Keeps The Skaven Empire Down?
    We Do, We Do...
    Who keeps Itza off the maps?
    Who keeps the Tomb Kings under wraps?
    We Do, We Do...
    Who holds back Kislev's Czars?
    Who makes Karl Franz, a star!
    We Do, We Do...
    Who robs Daemons of their form?
    Who rigs every Chaos Storm?
    We Do... We Doooo!
    >> Anonymous 02/21/12(Tue)19:46 No.18045821
         File: 1329871614.jpg-(70 KB, 253x362, yesssss.jpg)
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    >> Anonymous 02/21/12(Tue)19:48 No.18045858

    Aww shit, I love it, but...

    >Who holds back Kislev's Czars?
    >Who makes Karl Franz, a star!

    We should use something different, with one more syllable perhaps (I don`t know how you pronounce "Czars")

    >Who rigs every Chaos Storm?

    I would have loved a "world campaign", but I can't find something good that rhymes with it...

    Again, amazing work Joyce.
    >> Anonymous 02/21/12(Tue)19:50 No.18045886
    it's literally pronounced "Zars"
    >> Anonymous 02/21/12(Tue)19:50 No.18045895
    It's pronounced like sars or zars. It sounds fine in the rhythm.
    >> Anonymous 02/21/12(Tue)19:51 No.18045905
    Before seeing this thread, I was torn between making a Tomb Kings army or making a Lizardmen army.

    Now there is only Lizardmen, Lizardmen forever.
    >> James Joyce 02/21/12(Tue)19:53 No.18045932
    I don't like it because it sounds way too forced (much like the Daemon bit). I can't think of anything besides it though.
    >> Anonymous 02/21/12(Tue)19:54 No.18045946
    Who holds the Brettonia Codex back?
    Who keeps GW in the black?
    We do, We dooo
    >> Spawn_more_Synaps 02/21/12(Tue)19:54 No.18045956
    this thread is making me seriously consider getting into warhammer fantasy
    >> Anonymous 02/21/12(Tue)19:56 No.18045980
    I used to be a great lizardman fan. Then I was lured into 40k. Sounds like I'll need more money and time for lizardmen.
    >> Anonymous 02/21/12(Tue)19:57 No.18045994
    The battleforce or whatever for Lizards is pretty much 1000points.
    >> Anonymous 02/21/12(Tue)19:58 No.18045996
    It's certainly easier to play if you already have played 40K.
    >> Anonymous 02/21/12(Tue)19:58 No.18046001
         File: 1329872305.gif-(1.77 MB, 300x174, HAHAHAHAHAHAHA.gif)
    1.77 MB
    >> Anonymous 02/21/12(Tue)19:58 No.18046008
    >> James Joyce 02/21/12(Tue)20:00 No.18046039
    Slann pretty much dominate the Magic Phase.

    All our special characters suck though.
    >> Anonymous 02/21/12(Tue)20:01 No.18046058
    Someone screencap!
    >> Spawn_more_Synaps 02/21/12(Tue)20:02 No.18046068
    Still busy construcing my necrons, but this thread has dissuaded me from writing off fantasy
    >> Anonymous 02/21/12(Tue)20:03 No.18046079
    Gor-Rok is awesome against chariots and such. Shame there is no model.
    >> Anonymous 02/21/12(Tue)20:03 No.18046085

    No! First we need to make it right!

    With images
    >> Anonymous 02/21/12(Tue)20:08 No.18046173
    I've always heard that there's no problem that can't be solved with a sufficient number of Skinks. If it seems unsolvable, you just haven't considered the possibility of adding more Skinks.

    I ask you, /tg/; what is your stance on Skinks?
    >> Anonymous 02/21/12(Tue)20:09 No.18046190
    use more of them
    >> James Joyce 02/21/12(Tue)20:10 No.18046204

    I mean, not all of our SC are "horrible", but they're all overpriced. I mean, Kroak would be fine if he wasn't 600pts and limited to a single (albeit pretty nice). The same could be said for basically every single SC.
    >> Anonymous 02/21/12(Tue)20:11 No.18046209
    Who makes the moon rise every night?
    Who keeps the dwarfs too drunk to fight?
    >> Anonymous 02/21/12(Tue)20:12 No.18046229
    Put them on Terradons. All of them!
    >> James Joyce 02/21/12(Tue)20:13 No.18046247
    *single spell
    >> Anonymous 02/21/12(Tue)20:23 No.18046375
         File: 1329873819.jpg-(6 KB, 274x184, tears of joy.jpg)
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    >Slann singing We Do.
    I love you guys.
    >> James Joyce 02/21/12(Tue)20:26 No.18046418
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    Oh no, I understand. I haven't seen someone use a special character in god knows how long and, even then, they usually aren't worth their points to play in a game that isn't 3,000 or some other crazy amount. When the last time you saw someone pick Vect over an Archon or Eldrad over a farseer when it wasn't a pure fluff army.

    I mean, the last time I've actually used a SC is things in the Daemon army like the Changeling (considering he's 5 effin' points). I just felt like pointing out that our SC are overpriced.
    >> Anonymous 02/21/12(Tue)20:28 No.18046431
    You can play as a saurus.
    >"I like when they scream, are you a fan of ripping their arms first or cutting them so they can see how you eat their entrails while they are alive?"
    >> Anonymous 02/21/12(Tue)20:29 No.18046450
    The guy you replied too here, sorry, kinda deleted the post since I thought I'd keep my rant out of a great thread.
    >> Anonymous 02/21/12(Tue)20:30 No.18046458


    >> James Joyce 02/21/12(Tue)20:32 No.18046479
         File: 1329874349.png-(33 KB, 1000x1000, 1314799833241.png)
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    What did I do?
    >> Anonymous 02/21/12(Tue)20:36 No.18046524
         File: 1329874576.jpg-(652 KB, 960x960, lizardmen.jpg)
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    Fuck it.

    I'm starting a lizardmen army. Where can I find some decent army lists? Is the battleforce good, maybe with an added slann and some skinks?
    >> Anonymous 02/21/12(Tue)20:36 No.18046525
         File: 1329874591.jpg-(18 KB, 480x360, eve giggle.jpg)
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    Holy hell I feel all fuzzy inside.
    >> Anonymous 02/21/12(Tue)20:41 No.18046576
    Just buy skinks. Lots and lots of skinks. If your opponent wins, add more skinks. Seriously, just get the starter, and more skinks. You can never have enough skinks.
    >> Anonymous 02/21/12(Tue)20:43 No.18046599
    or you can MAN UP and get saurus.
    wanna ranged?
    >> Anonymous 02/21/12(Tue)20:44 No.18046623
    >checking the price of some lizardmen on the gw website
    >slann mage-priest
    >310 SEK, around 31 bucks

    The fuck Games Workshop. Maybe Warhammer would have a bigger audience if your prices were not so pants on head retarded. What's the production cost of that model? Two bucks?
    >> James Joyce 02/21/12(Tue)20:44 No.18046627
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    Lustria Online is where I go to talk about Lizard Dudes.

    The Battalion is a pretty good place to start. Don't add to the Temple Guard at-fucking-all and just working getting another block of Saurus, some more Skinks (and by some more I mean a fucking ton of skinks), a Slann, and Salamanders.

    From there, either Scar Veterans or Chamo Skinks.

    I've heard mixed things about both versions of Stegadons but I don't care for them to be honest.
    >> Anonymous 02/21/12(Tue)20:44 No.18046635
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    Meanwhile, in Lustria...
    >> Anonymous 02/21/12(Tue)20:46 No.18046666
         File: 1329875196.jpg-(59 KB, 704x405, 2.jpg)
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    Who controls the Empire's Crown?
    Who Keeps The Skaven Empire Down?
    >> Anonymous 02/21/12(Tue)20:48 No.18046699
         File: 1329875297.jpg-(124 KB, 558x632, 3.jpg)
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    We Do, We Do...
    >> Anonymous 02/21/12(Tue)20:49 No.18046718
         File: 1329875346.jpg-(33 KB, 500x244, 4.jpg)
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    Who keeps Itza off the maps?

    Who keeps the Tomb Kings under wraps?
    >> Anonymous 02/21/12(Tue)20:49 No.18046728
         File: 1329875384.jpg-(53 KB, 318x318, 5.jpg)
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    We Do, We Do...
    >> Anonymous 02/21/12(Tue)20:50 No.18046736
    Not enough skinks!
    >> Anonymous 02/21/12(Tue)20:50 No.18046743
         File: 1329875430.jpg-(38 KB, 604x422, 6.jpg)
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    Who holds back Kislev's Czars?
    >> Anonymous 02/21/12(Tue)20:51 No.18046766
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    Who makes Karl Franz, a star!
    >> Anonymous 02/21/12(Tue)20:52 No.18046778
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    We Do, We Do...
    >> Anonymous 02/21/12(Tue)20:54 No.18046818
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    Who robs Daemons of their form?

    Who rigs every Chaos Storm?
    >> Anonymous 02/21/12(Tue)20:55 No.18046829
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    We Do... We Doooo!
    >> Anonymous 02/21/12(Tue)20:56 No.18046853
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    Oh /tg/ I want to fertilize your eggs!
    >> Anonymous 02/21/12(Tue)20:57 No.18046862
    I love you /tg//
    >> Anonymous 02/21/12(Tue)20:57 No.18046867
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    >> Anonymous 02/21/12(Tue)20:58 No.18046880
    >> Anonymous 02/21/12(Tue)20:58 No.18046890
    Well done chaps.
    >> Anonymous 02/21/12(Tue)20:59 No.18046895
    In this jungle there be ghosts.
    >-says the tracker they must hire

    Do ye not travel 'yond that stone glyph.
    >-they ask where the stone is

    This here stone we walk on marties!
    >-tempt them to go beyond

    They get snakes in the shadows staring at them from around, underneath and glimpsed at by seeing their eyes reflect moonlight.

    Now tell them they grow increasingly tired because of the local plants that excrete lots of Carbon, fungi style plants. Then tell them there are dragging claw marks made by large felines with spits of fresh blood along the distance.

    Now give them the encounter.
    >> Anonymous 02/21/12(Tue)20:59 No.18046901
    There is no such thing as 'enough skinks'. It's a logical impossibility. You literally can't have enough skinks. If there's a problem, the solution is always "more skinks".
    >> Anonymous 02/21/12(Tue)21:00 No.18046929
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    yet again.
    Is.. Is it wrong for me to feel proud?
    >> Anonymous 02/21/12(Tue)21:01 No.18046940

    Could someone make a PROMOTIONS edit with this? I can't use a good font to save my life...
    >> Spawn_more_Synaps 02/21/12(Tue)21:06 No.18047013
    >> Anonymous 02/21/12(Tue)21:11 No.18047090
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    >> Anonymous 02/21/12(Tue)21:12 No.18047102
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    >> Anonymous 02/21/12(Tue)21:13 No.18047119


    >> James Joyce 02/21/12(Tue)21:13 No.18047122
    This thread turned out interesting to say the least.

    We really should have more WHFB threads.
    >> Anonymous 02/21/12(Tue)21:17 No.18047180
    Agreed. I don't know why but Fantasy threads normally have a tendency of dying.
    Or atleast those without Rapunzel.
    >> Anonymous 02/21/12(Tue)21:17 No.18047187
    somebody please archive this
    >> Anonymous 02/21/12(Tue)21:19 No.18047203
    >> Anonymous 02/21/12(Tue)21:20 No.18047217
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    not her fault she's so daaaw
    >> Anonymous 02/21/12(Tue)21:20 No.18047229
    thanks bro
    >> James Joyce 02/21/12(Tue)21:20 No.18047232
    A lot of the people who play Warhammer on here tend to be Americans and WHFB isn't as popular as 40K here. So you have that and the fact that most people just avoid them for being Warhammer threads.
    >> Spawn_more_Synaps 02/21/12(Tue)21:21 No.18047243
    Question, how much would I have to do if I were to attempte to convert lizardmen to 40k? Hypotheticly.
    >> Anonymous 02/21/12(Tue)21:22 No.18047254
    To be fair this week we've had at least one Warhammer Fantasy thread every day, it's been pretty nice.
    >> Anonymous 02/21/12(Tue)21:22 No.18047262
    They have a field of FUCK YOU and makes all tech actually apply our logic and technology, make it useless.
    then they hit them to death with a club.
    >> Spawn_more_Synaps 02/21/12(Tue)21:25 No.18047294
    Orks? Nids? maybe Knights? I'm open to suggestions for a Slaan/Tarelian army.
    >> Hank Pym !!A0/lWspso1i 02/21/12(Tue)21:28 No.18047353
    I'd go with bog-standard Space Marine, or Space Wolves if you really need some monster-riders. The 40k Slann are pretty much just really good fighters with really good guns and just as cold-blooded. Tacticals/GHs are your saurus, scouts/BCs are skinks, terminators are your temple guard, that sort of thing.
    >> Spawn_more_Synaps 02/21/12(Tue)21:32 No.18047425
    Rune Priests=Slaan"unit not race"?
    >> Anonymous 02/21/12(Tue)21:46 No.18047643
    this is the greatest thread i've seen all week
    >> Hank Pym !!A0/lWspso1i 02/21/12(Tue)21:50 No.18047691
    Yep. Slann is the racial name in 40k, and they don't really have formal names for the different types that I know of.
    >> Spawn_more_Synaps 02/21/12(Tue)22:01 No.18047852
    My question was would Runepriests be good standins for Slaan wizards?
    >> Hank Pym !!A0/lWspso1i 02/21/12(Tue)22:04 No.18047920
    Seeing as they have some of the most ridiculous psy powers and defense in the game right now, yes. A million times, yes.
    >> Anonymous 02/21/12(Tue)22:06 No.18047951
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    Holy fucking shit. I want to start a Lizardmen army now.

    How viable is a Slann in a block of temple guard, a block of warriors, some of those huge guys and a few skirmishers and cavalry?
    >> Anonymous 02/21/12(Tue)22:08 No.18047978
    >who makes Karl Franz a star
    it should really be something like "Ulthuan"

    because the lizards have more fingers in the High Elf pie than they do the Empire

    >just sayin'
    >> Anonymous 02/21/12(Tue)22:08 No.18047984
    Pretty standard list, though the cavalry is weak. Standard list is Slann in TG block, 2 or 3 blocks of Saurus, Salamanders, and extras to taste.
    >> Hank Pym !!A0/lWspso1i 02/21/12(Tue)22:14 No.18048082
    You want my honest opinion? Kroxigors (the big guys) and cavalry are on the bad end of the spectrum in terms of units. Slann in a temple bunker, saurus blocks, and skirmishing skinks are all good. Some salamanders and a stegadon or two gives you a solid core.
    >> Anonymous 02/21/12(Tue)22:16 No.18048137

    What about jungle swarms? Just curious, I don't remember seeing them ever being used.
    >> Anonymous 02/21/12(Tue)22:17 No.18048171
    I'm reading the army book and getting pretty hype. Though I worry their army list doesn't have much variety. I might consider just making a small 1K-1.5K list and sleeping on it, to see if it still feels like a good idea in a few weeks, hah.
    >> Hank Pym !!A0/lWspso1i 02/21/12(Tue)22:18 No.18048199
    I've never played them, but they do have a huge number of poisoned attacks. I've actually thought of converting up some lobotomized Chaos Marauders to run as them (yes, some Slann do this to invaders).
    With the right support, they could work, in theory, though they aren't top-tier by any means.
    >> Anonymous 02/21/12(Tue)22:19 No.18048212
    manly way is to ditch all skinks, replace with Kroxigor or Cavalry

    or more Saurus/Stegadons
    >> Anonymous 02/21/12(Tue)22:25 No.18048324
    >Not doing everything
    you are right.
    totally right.
    i'm not a slann.
    >> Anonymous 02/21/12(Tue)22:28 No.18048368
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    >> Anonymous 02/21/12(Tue)22:38 No.18048575
    different anon but are the scs any useful or should i just take there basic hero units?
    >> Hank Pym !!A0/lWspso1i 02/21/12(Tue)22:41 No.18048625
    Stay with the generics. It isn't that the SCs have bad rules, it is that they are severely over-costed. Kroq-Gar is 50 points less than Archaeon, and Archaeon is worth a good 100+ more points than Kroq-Gar.
    >> Anonymous 02/21/12(Tue)22:46 No.18048712
    so basically stick with the piests/chiefs for skinks and the old bloods for sauruses?
    >> James Joyce 02/21/12(Tue)22:55 No.18048879
    Ulthuan is just a horrible word though.
    >> Anonymous 02/21/12(Tue)23:01 No.18048970
    >> Anonymous 02/21/12(Tue)23:05 No.18049028
    a couple other things
    - how all out should i go with upgrading my slann
    - for saurus warriors should i go spears or hand weapons?
    - for skinks what tends to do better the skirmishers or the basic spear throwers
    >> Hank Pym !!A0/lWspso1i 02/21/12(Tue)23:14 No.18049145
    Give him Cupped Hands of the Old Ones, and the Loremaster and bonus power die with each casting powers, then whatever you want.
    I've found that sword and board is more points efficient right now than spears.
    Skirmishers are better. The skink brick is funny if you throw 3 kroxigors in there, but it needs some support and just doesn't perform that well, since it is really easy to lose combat by 4 with WS/T2, 6+/6++ dudes, and Insane Courage is still pretty tough to get even with Cold-Blooded.
    >> Anonymous 02/21/12(Tue)23:15 No.18049163
    You can't convert lizardmen to 40K fluff because their older fluff actually includes 40K fluff. 1st Ed Fantasy roleplay used to have you run into shit in lustria like Amazons with laspistols and conversion fields.
    >> Anonymous 02/21/12(Tue)23:16 No.18049173
    -Depends on how many points you have. Focus of Mystery and Focused Rumination are pretty much givens to take, Stone Soul and Becalming Cogitation are good to take, too. Slaan are effective with little to no actual magic items, so a Cupped Hands of the Old Ones to bounce a miscast at the enemy and you should be good. Avoid the Regen power, since wards don't stack anymore.

    -Hand Weapons. Spears are nice, but Saurus hit hard enough without them already, and the when compared, spears really shouldn't cost an extra point when Parry is free.

    -Skirmishers. Speed for your Skinks. And being able to March and Fire is good. Rank and File with a musician are a decent replacement if you really are worried about the points, but you'll find that extra 6" makes a difference.
    >> Anonymous 02/21/12(Tue)23:17 No.18049189
    Lizardmen are already in 40k. Look up the Loxatl.
    >> Anonymous 02/21/12(Tue)23:24 No.18049317
    thanks im still kinda new to whfb, i ussually play 40k and was looking for something different. thou i have some understanding i want to make damn sure what im doing before i start building this army. so far i got an idea.
    right now ive only looked through the codex a couple times (dont own my own copy yet) i have some idea what my army will consist of
    somewhere between 2000-3000
    slann mage priest (need to look at codex for upgrade list)
    2x oldbloods hand weapon shields
    2x skink priests staff (some magical thing i recal seeing in the upgrades)
    4x saurus warriors regiments, 20 lizards each, banner and musicians
    2-4x skink skirmishers 20 lizards each
    special units
    temple guard x10 lizards halberds
    depending on whats left over stegadon, salamanders, or both
    >> Anonymous 02/21/12(Tue)23:28 No.18049380
    god emperor
    >The Loxatl use unique weapons known as flechette blasters, carried along with ammunition bandoleers on their torsos, and mounted on mechanical armatures that fire the weapons through a mind impulse device. This leaves a Loxatl's limbs free for climbing. The blasters fire deadly shot-bursts filled with millions of razor-sharp filaments that shred armour and cause grievous wounds in their target's flesh.

    i know what im adding to my next dark heresy campaign
    >> Spawn_more_Synaps 02/21/12(Tue)23:42 No.18049590
    So as, yet another distant project, (the others being Steampunk Sisters and Lost and the Damnd) I have future Lizardmen couts as Space Wolves, maybe I could use kroot guns in the conversions, but all of that is just planning until my necrons army is finished.
    >> Anonymous 02/22/12(Wed)07:19 No.18053716
    >Kroot conversions
    fuck no.
    They give no fucks, fuck ykroots.
    do i like a men.
    >> Anonymous 02/22/12(Wed)07:26 No.18053741
    Blah, running space lizardmen is a waste when the Space Slann were so awesome.

    More psychic than the Eldar, as tough as orks, the height of gretchin, with AI skimmers and tanks. Their troops armoured with forcefields, their heavy weapons are Beamers and D-Cannons.

    And you want to throw that away for spacemarine proxied with saurus warriors.
    >> Cpt. Jarem 02/22/12(Wed)08:09 No.18053955
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    I face Lizardmen player quite often recently, and I suggest this:
    Take more Salamanders!
    Really, those things are murderous with their template attack, cause panic, and are extra effective in 8th edition, because of all those big blocks of infantry.
    Take as many as you can.
    >> Anonymous 02/22/12(Wed)09:17 No.18054434
    Lazy method of generating Saurus and Skinks for WFRP 3e, use Dwarves and Wood Elves respectively.

    Skink starting Careers:
    Apprentice Wizard

    Saurus starting Careers:
    Pit Fighter
    >> Anonymous 02/22/12(Wed)10:21 No.18054973

    310 Swedish kronor = 46.56417 U.S. dollars

    you were only off by 50%
    >> Anonymous 02/22/12(Wed)11:02 No.18055262
    there is a fan made manual with EVEEEERRRYYYYYTHIIINNNGGG of how to make lizardmen.

    Are you doing a lizardmen game?
    >BTW i'm in if you do that.
    >> Anonymous 02/22/12(Wed)12:26 No.18055999
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    Bumping this wunderbar thread!
    >> Spawn_more_Synaps 02/22/12(Wed)12:31 No.18056030
    I said I was just planning to use the guns, to give them some good looking ranged weaponry, not planning to use ANY actual Kroot bits or rules
    >> Spawn_more_Synaps 02/22/12(Wed)12:36 No.18056072
    Not entirely, just planning to add some more fantasy lizardmen elements, as for counts as, I'll need some army's ruleset
    >> Anonymous 02/22/12(Wed)12:52 No.18056197
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    All of my want.
    >> Anonymous 02/22/12(Wed)13:06 No.18056313
    Unfortunately I'm not hugely familiar with WFRP 3e's system, so I was just throwing ideas out there.
    >> Anonymous 02/22/12(Wed)13:07 No.18056315
    More WHFB threads on /co/ warm my heart, they really do. It's nice to see /co/ talk about stuff that isn't EMPRAH-based.
    >> Cpt. Jarem 02/22/12(Wed)13:17 No.18056391
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    But we have our Emprah.
    Cool one, also.
    >> Anonymous 02/22/12(Wed)13:47 No.18056627
    Equipment which still fits for Lizardmen.
    Great Weapon
    Hand Weapon
    (Shortbows if going retro)
    Throwing Dagger

    Scale (avoiding all jokes, this is probably best for the bone armour used by Saurus temple guard)

    Spiked Bucklers
    Round/Kite Shield
    >> Anonymous 02/22/12(Wed)15:21 No.18057435
    2nd ED classes for lizardmen
    +more stuff.

    also who wants to play a 2ED game with all lizardmen? (mostly skinks, and maybe one or two saurus, i'll do something, and we can have rotation GM'ing)
    >> Anonymous 02/22/12(Wed)18:51 No.18059477
    So, what's the opinion about Skink magic in WFRP? I mean, the "priests" cast wizard spells, but are they limited to the Lore of the Heavens as in Fantasy Battle (except for the Prophet of Sotek, who know Beasts), or should they have more options?
    >> Spawn_more_Synaps 02/22/12(Wed)19:19 No.18059803
    question, do 40k slaan look very different from fantasy slaan?
    >> Anonymous 02/22/12(Wed)19:23 No.18059852
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    Modern Slann? Yeah.

    The original slann in both settings were much thinner, able to walk on their own.
    It was only when the Slann were combined with the lizardmen (who up until that time were separate and were more like random marauding monsters in the Old World) that they became the bloated creatures we know and love.
    >> Anonymous 02/22/12(Wed)19:31 No.18059924
    >Slann with a flametrower.
    I wish I had that picture of Gandalf with a rifle right now.
    >> General Winter !!GgQN8rJg+y8 02/22/12(Wed)19:33 No.18059951
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    Here ya go! Sorry about the poster attached to it.
    >> Anonymous 02/22/12(Wed)19:38 No.18060003
    >slann with a flamethrower.
    His name is rape.
    His power is FUCK YOU.
    That's how he rolls.
    >> Spawn_more_Synaps 02/22/12(Wed)19:40 No.18060016
    I'll keep this sort of thing in mind when I'm converting
    >> Anonymous 02/22/12(Wed)19:41 No.18060040
    Oh, it gets better. He's also got a lasgun next to him.

    Also, that armour's mostly decorative. He's protected by a forcefield. Not just any forcefield, a forcefield that when he's shot at, will make him teleport away. (With a small chance of failure)
    >> Anonymous 02/22/12(Wed)19:43 No.18060064
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    basic troopers weren't much tougher than guardsmen, but you could fill your army with tons of psykers, a handful of fancy guns and sweet antigrav vehicles.
    Basically, eldars, but more eldar.
    >> Spawn_more_Synaps 02/22/12(Wed)19:48 No.18060142
    I'm getting the impression that I'd have to fluff this stuff as Slaan leading Tarelian and Loxatl mercs. hopfuly I could mantain as many fanatasy Lizardmen asthetics in the transition as possible
    >> Anonymous 02/22/12(Wed)19:50 No.18060165
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    Aaactually, they were tougher than Marines, and as Tough as Orks.

    They were also terrible shots.
    >> Anonymous 02/22/12(Wed)19:56 No.18060234
    Won't be Loxatl, those are chaos (and quadrapedal).
    There're a bunch of minor reptillian xenos races though, Syrshin, Galg, Keylikid.
    >> Spawn_more_Synaps 02/22/12(Wed)20:04 No.18060350
    Good to know, thanks.
    >> Anonymous 02/22/12(Wed)20:06 No.18060365
    No problem.

    Although, you could simply use Saurus warriors and claim they're the result of Slanni modifying their genetic code to produce a race of berserkers.
    >> Spawn_more_Synaps 02/22/12(Wed)20:09 No.18060409
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    >> Anonymous 02/22/12(Wed)22:03 No.18061721
    Rereading these stats... I get the worst desire to use the Ork rules to play a Slanni in a game of Rogue Trader.

    I mean, Unnatural Toughness, crap shooter.
    Pick up weird exotic weaponry, maybe progress to being a Kommando.

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