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  • File: 1330308621.jpg-(271 KB, 640x670, BLOWUP_nomnomnom_6401.jpg)
    271 KB Erfworld Quest 7 the Titan's Mandate !6CrZ543I4I 02/26/12(Sun)21:10 No.18113213  
    Assets:
    Your current assets, aside from your brute strength are:
    -Rodrom, Level 1 Capital City (Walled Fortress)
    -Liam, Level 1 Weirdomancer
    -Shang-Low-Bill, Level 1 Foolomancer
    -Halston Flowers, Level 1 Date-a-Mancer
    -Argent Smythe, Level 1 Lookamancer
    -Countess Whisper, Level 1 Warlord
    -Abigail, Level 5 Demon Chieftain
    -7 Demon Legates
    -30 Bwisps
    -8 Wight-Foots
    -A Cwocodil
    -3 Captured Wagons
    -46 Pikers
    -8 Archers
    -48 Slashers
    -6 Highlanders
    -10 Sappers
    -3 Gwiffons
    -1 Armored Megalogwiff
    -8 Woof Hounds
    -16 Hellfire Skirmishers

    Queue:
    -Warlord

    Treasury:
    -Total: 8,467 Schmuckers
    -Income: bouncing around, but you are still in the black

    Turn 12, begin!
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)21:11 No.18113230
         File: 1330308681.png-(170 KB, 2194x1196, ERF units.png)
    170 KB
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)21:12 No.18113255
    We need to return to our capital now, we are going to have a hysterical barbarian with us soon.
    >> Anonymous 02/26/12(Sun)21:15 No.18113305
    Prepare for sortie!!!
    >> Anonymous 02/26/12(Sun)21:16 No.18113325
    First things first our new warlord needs levels so send her out on the cwoc with the hounds and have her start hunting with the goal of capturing multiple cwocs (have her go back and forth from a point to legates who will tirn the cwocs) and growwlogators (sound attack will be really nice). Also we should start popping wight foots to use with the hit and run on any units trying to enter our swamp and get too close also,has the hob been turned yet? and regarding flying scouts is it easier to hide in deeper swamp? (mentioned to reduce effectiveness of archers but not much else)
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)21:24 No.18113453
    Sorry, was watching Bad Lip Reading.

    >>18113255
    >>18113325

    It is your turn, yes, and swamps will help your units hide from enemy air forces to a degree, yes.

    Queue up some Wight-Foots and head back then?
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)21:26 No.18113481
    >>18113325

    Oh, and the hob is yours. Was yours a while ago.
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)21:26 No.18113488
         File: 1330309582.png-(207 KB, 2194x1196, Untitled.png)
    207 KB
    >>18113453
    and some sappers.

    I was thinking about how Guerrula wars were fought....
    Punji sticks, holes, etc etc.

    Also: For the roads in, at about a quarter of the way in, we trap the roads, with about an eight of the total distance being trapped two hexes deep along the edges of the roads.

    Why? They hit the trap hex, and deciede to go around, and run into more traps. They are forced to backtrack until they have to come in a certain distance, and by putting traps two or more hexes deep, we make them believe there are far more traps. Four hexes deep would be preferable, but maybe not possible within the time alloted.
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)21:27 No.18113517
    >>18113488

    If you can figure out how to make traps, you can send someone to do it, yes. Or you can just delegate the job to a subordinate.
    >> Anonymous 02/26/12(Sun)21:29 No.18113544
    We need the frozen cty before goblin scouts start regularly appearing. First, bring the Queen to Rodrom, then explain the situation. Don't let her claim the city, we need the money more than they need a city. Also I don't know about joining the coalition fully. My thoughts were to hide the queen not have her decide our plans.
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)21:29 No.18113557
    >>18113517
    Delegate to a subordinate.

    Always delegate that which we don't know.

    Maybe one of the sappers, or wight foots will have an idea.
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)21:30 No.18113570
    >>18113557

    You set up a suggestion box.
    >> Anonymous 02/26/12(Sun)21:31 No.18113580
         File: 1330309871.png-(60 KB, 1106x800, 1329878220368.png)
    60 KB
    >> Anonymous 02/26/12(Sun)21:32 No.18113612
    >>18113557
    Usually in the comic, only casters, rulers, and warlords are really PCs. Most troops are little more than tools.
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)21:34 No.18113633
    >>18113570
    Trench's, deadfalls, spikes in the water, on the ground, tripwires which do nothing, tripwires which make rocks fall, holes in the road, pits on the road, pits covered with similar matierial to the road on the road, roadbumps which are packed on one side and loose on the other, or with a divot in them...
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)21:37 No.18113688
    >>18113544
    >>18113255

    You continue your return home with the Queen. You notice Smythe changing up the board in the war room a bit via Bwisp: he is removing all of your positions and troops from the map so that only enemy positions are displayed. It appears that the closes enemy unit is a stack of twenty mounted soldiers.

    You inform your guest that the coalition has fallen in totality.

    "Not at all an unexpected turn of events, but it saddens me to hear nonetheless. Do you know if any other Heirs survived?"

    You pose the question to Smythe. He indicates that a larger group of heirs had fled much earlier, but at that point looked more like envoys than refugees and were well armed at the time.

    "It seems a group preceded you."

    "Some flew the moment war came, some went on a genuine diplomatic mission. None managed to change the way things went though, and perhaps none will."

    Silence falls for the rest of the trip as you contemplate your first actual war with another side. The city looks much nicer as you approach, and the changes are subtle: what appears small is now cozy, some of what seemed rough and ramshackle now looks simple and efficient. The soldiers patrolling the walls are both more numerous when you left and you suspect that their numbers are padded with Foolamancy as well.

    2d100

    Roll 1d100
    >> Anonymous 02/26/12(Sun)21:41 No.18113717
    rolled 2, 100, 16 = 118

    >>18113688
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)21:44 No.18113766
    rolled 62, 89, 51 = 202

    >>18113717
    ....Is that good? Bad?
    >> Anonymous 02/26/12(Sun)21:52 No.18113878
    rolled 100, 12, 48 = 160

    >>18113688
    Here it goes.
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)21:52 No.18113883
    >>18113717

    She sees right through your veil, but proceeds to not give a boop. In fact, she seems to find your small city and tiny army absolutely charming.

    "I like it. Very rustic."

    You head on into the castle to the war room. Smythe appears to have bad news. Really bad news.

    (Roll another d100, oh boop)
    >> Anonymous 02/26/12(Sun)21:55 No.18113908
    rolled 50 = 50

    >>18113883
    Oh god I screwed us all
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)21:55 No.18113909
    rolled 54 = 54

    >>18113883
    >> Anonymous 02/26/12(Sun)21:55 No.18113910
    rolled 29 = 29

    >>18113883
    And again.
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)21:57 No.18113956
    >>18113908

    It appears that the Doomenorians are entering into high level negotiations of some sort with Khanate forces. He says he isn't sure how this will go, but perhaps Halston will have a clue.

    The Queen looks at your map curiously as you and Smythe talk. She seems intrigued about how much data you seem to have for a freshly popped side.
    >> Anonymous 02/26/12(Sun)22:00 No.18113992
    >>18113956
    "pretty impressive right? I bet you're pretty impressed."

    Get Halston in here. Explain how we're setting off to the barbarian city right away.
    >> Anonymous 02/26/12(Sun)22:00 No.18113995
    >>18113956
    Well she already knows that we aren't a military power so we may as well be upfront with the fact that we are more of a knowledge power
    >> Anonymous 02/26/12(Sun)22:07 No.18114087
    rolled 1 = 1

    >>18113995
    Knowledge is power after all.

    >>18113956
    Ask Halston about it.
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)22:15 No.18114203
    >>18113992

    1d100

    >>18114087
    >>18113995

    "Knowledge is power."

    You shrug and gesture to the expanding orange.

    "What would you do about it in my position Queen?"

    "An excellent question. When I have an answer I'll share it."
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)22:17 No.18114228
    rolled 19 = 19

    >>18114203
    Well, in the meantime.

    How is franks mission coming? Will that city be ours soon? Does he need reinforcements?
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)22:18 No.18114239
    >>18114228

    Halston is uncertain as to what to make of the budding relationship.

    "It's very confusing mojo baby, yeah."

    >How is franks mission coming? Will that city be ours soon? Does he need reinforcements?

    What?
    >> Anonymous 02/26/12(Sun)22:19 No.18114258
    rolled 98 = 98

    >>18114228
    I tought that Frank was in the city, as in he's the one talking to the queen right now.
    >> Anonymous 02/26/12(Sun)22:20 No.18114263
    >>18114228
    Frank is us, you turd.
    >> Anonymous 02/26/12(Sun)22:22 No.18114298
    Tell the queen about the city and ask how I would be best convert them. Say we are planning on going right away with Flowers.
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)22:26 No.18114332
    rolled 88 = 88

    >>18114258
    I thought we sent him to go secure the neutral?
    >> Anonymous 02/26/12(Sun)22:28 No.18114376
    >>18114332
    We are Frank, how could we do that? We're going after checking out Rodrom
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)22:29 No.18114388
    rolled 6 = 6

    >>18114376
    Ah, misunderstood.

    Carry on.
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)22:29 No.18114392
    >>18114298

    "I'm thinking of a trip to another city to bring it under my control."

    "That could be perceived as running after such big talk of going to war against the Khan."

    "I simply need funding for the war."

    "That can be arranged through my friends to the south, if need be. Unless you think you aren't up to the job of holding them off yourself."
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)22:32 No.18114427
    rolled 54 = 54

    >>18114392
    We have nobody we need to prove ourselves to just yet. We saw one coalition go down within three turns. If we are going to weather this barbarian, we need that extra resources over long term, not just short term.

    Though I would not say no to extra funding, the short term is less useful for us.
    >> Anonymous 02/26/12(Sun)22:33 No.18114452
    I would like to start sending our weirdomancer (what is his name again?) out with a lost of demons to start building bolt holes.

    It should be possible for our weirdomancer to give the demons the dig, and the fabricate ability, allowing them to do the job.

    Our first project would be to build a series of bolt holes from our capitol to the edge of the swamp
    Also could we start camouflaging our city and mine, to hide them from air scouts.
    >> Anonymous 02/26/12(Sun)22:35 No.18114485
    Somebody explain to the queen strategy and how we aren't looking for a fight. That we can hide through most of this until the khan is unprepared and not expecting us. The mining city is rich.
    >> Anonymous 02/26/12(Sun)22:36 No.18114493
    I love how despite the resource we have yet to ever start catching and turning cwocs and growwlogators (no idea how to spell) and in turn level our units and gain mounts
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)22:42 No.18114567
    >>18114493
    >>18114485
    >>18114452
    >>18114427

    "We are more interested in a series of hit and run attacks against the Khan's forces to cause as many casualties amongst the veteran forces he brings to bear before we meet him in open warfare."

    "Do you think you can withstand him for that long?"

    "With enough Schmuckers, sure."

    "Many people thought that when the Khan's outriders first came. They thought that they would ride out and beat him in the field while saving up Schmuckers as a hedge against siege. It didn't work. Nor did numbers succeed in stopping him."

    "Yes, it was something like two to one against them wasn't it?"

    "Something like that in the field, yes."

    "Can you give me a bit more information regarding the war?"

    "Yes. Ask away."
    >> Anonymous 02/26/12(Sun)22:42 No.18114575
    rolled 36 = 36

    >>18114392
    There's no need for us to get dirty right now. We will seek to fight the Khan on our terms, not on his. This includes fighting him when he is weak and we are strong. Particularly, alliances build strength. We will take any help we can get, and give any help we can give, under certain considerations of course.
    >> Anonymous 02/26/12(Sun)22:45 No.18114624
    >>18114567
    How does the Khan typically operate? How quickly does massages travel thought the force? How do they typically move there forces?
    >> Anonymous 02/26/12(Sun)22:46 No.18114628
    >>18114567

    What worked?
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)22:46 No.18114638
    rolled 9 = 9

    >>18114567
    What unit spread did he have? Does he capture and use normal units? Can you dance? Are his units swamp capable?
    What kind of leadership bonuses does he have?
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)22:54 No.18114750
    >>18114628
    >>18114624

    The Khan seems to use a combination of natural Thinkamancy and a relay system of flying messengers in order to coordinate his military. They respond fairly fluidly in general, but specific information takes about a turn to process and another turn for him to respond to.

    Their forces move through various mounts almost universally, accolades and positions in the Khan's forces seems to be won by capturing mounts, be they flying or not. They pop large number of infantry when they need a screen against enemy melee catching up to them.

    What worked against them was straight up melee: when you can force them into a straight fight they aren't any better than any other force of mounted fighters of their type and level. They seriously lack in the heavy department, save what the casters they hire or take prisoner can manufacture.

    >>18114638

    He had Knights both created and promoted, Pikers, Archers, Slashers, and Stabbers. Mounts ranged from Spidews to Sourmanders. They could not dance fight. He did not seem to have swamp capable units, but a large airforce was sighted. He had quite a few leadership bonuses for some reason, unusual amongst Natural Ally forces.
    >> Anonymous 02/26/12(Sun)22:56 No.18114783
    >>18114567
    That's riding out to meet him, we're letting him try to come into our swamp and failing time and time again.

    Pop more archers.
    >> Anonymous 02/26/12(Sun)23:01 No.18114889
    So we counteract the air force and let him try popping his large number of melee units in the swamp where they can't because they aren't swamp capable. We ride this wave out.
    >> Anonymous 02/26/12(Sun)23:02 No.18114905
    rolled 38 = 38

    >>18114750
    Can units wothout swamp-capable enter swamp hexes?
    If so, are there any penalties for them to do so?
    >> Anonymous 02/26/12(Sun)23:03 No.18114931
    >>18114905
    Nope. It might as well be lava.
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:04 No.18114942
    >>18114905

    >Can units wothout swamp-capable enter swamp hexes?
    Only flying units, but they can only move in the air. Archers get a bonus to attacking air units, and get a bonus for being in swamps. So... they're pretty lethal to enemy air.
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)23:04 No.18114943
    rolled 66 = 66

    >>18114750
    How many casters are in his force? can you supplament us with casters for traps and tricks? or did you grab the less useful units?

    What doo you want in exchange for helping us beat Khan?
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:06 No.18114975
    >>18114943

    >How many casters are in his force?
    They aren't certain, but he seems to have access to some number of them taken from the sides he beats.

    >Can you supplement us with casters for traps and tricks?
    She cannot, their casters fled into the magic kingdom since they were likely to be taken by the Hobs.
    >> Anonymous 02/26/12(Sun)23:07 No.18114982
    rolled 30 = 30

    >>18114942
    >>18114942
    Are the khan forces strong in flyers?
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:08 No.18115008
    >>18114943

    >What do you want in exchange for helping us beat Khan?

    She shrugs and indicates that she wants something like a long term alliance, assistance rebuilding, and the khan's head.
    >> Anonymous 02/26/12(Sun)23:09 No.18115014
    Ask her if she wants to go with us to the barbarians. We need to set off now. Take Flowers, and Shang too. Have the new warlord take some units cwoc catching. Whatever she sees fit until we get back. Make her grab a bwisp to communicate with war room and us.
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:09 No.18115018
    >>18114982

    She indicates that they have a large air force that seemed to stay mostly out of the fighting.
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)23:13 No.18115059
    rolled 98 = 98

    The flyers are there to get them within striking, and then pop their units up close to bypass.
    So we trash the flyers, badly, as much as possible.
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:13 No.18115064
    >>18115014

    You are low on move, but could arrive in a turn or two if you liked.
    >> Anonymous 02/26/12(Sun)23:15 No.18115096
    >>18115064
    Do it.
    >> Anonymous 02/26/12(Sun)23:17 No.18115121
    >>18115059
    We still let the flyers come to us. Let us be a pebble washed over but not moved.
    >> Anonymous 02/26/12(Sun)23:17 No.18115131
    >>18115064
    Don't we use a fresh mount. But any way lets do it.

    While we are gone I want to start experimenting those bolt holes, and different ways to hide them.
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:18 No.18115143
    >>18115096

    You order the others to hold the fort while you, and take Halston and Shang with you. Veris declines to come.

    Anything else for turn 12?
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)23:20 No.18115166
    rolled 94 = 94

    >>18115143
    Sappers, and start setting up rings of huts for our archers
    >> Anonymous 02/26/12(Sun)23:21 No.18115196
    >>18115143
    Pop 3 more stacks of archers too. Make them study with Whisper, go cwoc catching too if she wants.
    >> Anonymous 02/26/12(Sun)23:22 No.18115201
    >>18115143
    Experimenting those bolt holes, building a distillery, making a space for dancing, setting up camo on our city and mine.
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:24 No.18115227
    >>18115201
    >>18115196
    >>18115166

    Sappers, archers, and ongoing projects? Okay.

    Turn end?
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)23:24 No.18115231
    rolled 91 = 91

    >>18115196
    Maybe four stacks of archers, to get em trained up by cwok hunting
    >> Anonymous 02/26/12(Sun)23:24 No.18115232
    I think a hoe down with dance fighting will be real nice.
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)23:25 No.18115244
    rolled 94 = 94

    >>18115227
    yes
    >> Anonymous 02/26/12(Sun)23:25 No.18115248
    >>18115231
    Not hunting, catching. Big difference what with us needing mounts.
    >> Anonymous 02/26/12(Sun)23:26 No.18115268
    rolled 80 = 80

    >>18115143
    Que up 5 stacks of archers, and 14 sappers.
    Send troops to capture cwocs. Stacks of 7 pikers and a Highlander, send our warlords too (with their respective stacks of pikers). Send the new sappers, once they pop, to start building the traps. The archers will come in handy later.
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:27 No.18115287
    >>18115244

    Turn end!

    Dawn comes, the Hobs take their turn, and Smythe rushes to update the map. The mounted stack discovered the road going into the swamp, stopped for a bit, then moved on. A big stack of about two hundred infantry is moving down the road toward the swamp, though they haven't turned down the road yet. They're about another two turns away from reaching the swamp border.

    Your turn!
    >> Anonymous 02/26/12(Sun)23:28 No.18115304
    >>18115248

    Why do we need mounts? We can't stack knights or warlords in abundance yet.
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)23:29 No.18115317
    rolled 15 = 15

    >>18115304
    Free units.
    Tunnel capable.
    Garrison them, and use them to force underground fights.
    >> Anonymous 02/26/12(Sun)23:30 No.18115336
    >>18115268
    Nah keep the archers with the archer warlord and go cwoc catching.
    >> Anonymous 02/26/12(Sun)23:30 No.18115340
    >>18115317

    But cwocs aren't tunnel units.
    >> Anonymous 02/26/12(Sun)23:32 No.18115374
    >>18115317
    There is no underground in the swamp. No tunnels. And cwocs aren't tunnel capable, only spidews are.
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:33 No.18115400
    You fly another turn.

    If nothing to queue, end turn?
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)23:34 No.18115403
    rolled 80 = 80

    right, messed that up. Was thinking spydews.
    Cwocs are for harrasing in the jungle. Inherently they will have more move, and be able to engage and disengage the coulumn as necessary.
    >> Anonymous 02/26/12(Sun)23:35 No.18115415
    >>18115400
    Any reports from the cwoc catching warlords?
    >> Anonymous 02/26/12(Sun)23:35 No.18115420
    >>18115340
    >>18115374
    I think we should hunt them because their XP for our units and heavies we don't have to buy. (as our heavies are extra expensive)
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:36 No.18115431
    >>18115415

    They go onward.
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)23:36 No.18115435
    rolled 59 = 59

    >>18115400
    hnt/capture cwocs, have we been doing this? Have we had warlords do this?
    >> Anonymous 02/26/12(Sun)23:37 No.18115445
    >>18115420
    They are our heavies. Thats why we need them. They can be used unmounted as good heavies you know.
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:37 No.18115451
    >>18115435

    They have been doing this without your direction for some time, yes.
    >> Anonymous 02/26/12(Sun)23:39 No.18115469
    >>18115451
    Then what is our updated number of cwocs?
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:40 No.18115483
    >>18115469

    They have been croaking them instead of capturing them.
    >> Anonymous 02/26/12(Sun)23:42 No.18115535
    >>18115483
    Damn well tell them to start capturing them. Also has any of them leveled yet?
    >> Anonymous 02/26/12(Sun)23:43 No.18115540
    rolled 8 = 8

    >>18115400
    Can the weirdamancer affect affect the type of a hex? For example turning a road hex into a swamp one, even if only for a turn. And also if you could enhance this effect by a foolamancer, for example, turning a road hex to swamp only for enough time as for a unit to move into the hex, then dispel these effects and have the unit fall into the swamp where they can't move and thus are a disadvantage , or maybe they would even die.
    >> Anonymous 02/26/12(Sun)23:43 No.18115548
    >>18115483
    Oh lordy Switch them to capturing enough cwocs to mount all capable units (we can use them as heavies once we are level 3 and can pop them), and capture all growlogators (still no idea how to spell).
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:43 No.18115549
    >>18115535

    They are leveling, yes. You aren't certain how many though.
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:44 No.18115564
    >>18115535

    Yes, many some have leveled, but you aren't sure how many.

    >>18115540

    They cannot, no.

    >>18115548

    You give the order.
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:49 No.18115621
    End turn again?
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)23:49 No.18115627
    rolled 4, 1, 4, 3, 2 = 14

    >>18115621
    yep. We almost to neutral city?
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:50 No.18115643
    >>18115627

    One more turn.
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:52 No.18115672
    >>18115643
    >>18115627

    Which is to say next turn.

    You end turn. Dawn comes once more after a relaxing night camping. Halston uses some juice to help you guys chill out.

    Dawn comes. You see on Bwisp and through Smythe's notes that the Hobs are on the edge of entering the swamp!

    Turn 14.
    >> LordHighlander !tHPBvczhcc 02/26/12(Sun)23:52 No.18115678
    rolled 4, 3, 4, 4, 1 = 16

    >>18115672
    PREPARE TO SCREW THEM OVER!
    Begin trapping!
    >> The Titan's Mandate !6CrZ543I4I 02/26/12(Sun)23:54 No.18115694
    >>18115678

    Whisper seems busy in the war room calculating your defenses. You delegate the trap orders to her.
    >> Anonymous 02/26/12(Sun)23:56 No.18115731
    >>18115694
    make sure not to attack right at the edge of the swamp. Let them get a bit into it before croaking them. use the wights as scout ambushers. Make is seem like cwocs doing our work.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)00:02 No.18115807
    SNACK RUN!

    Be back in 30.
    >> Anonymous 02/27/12(Mon)00:17 No.18115976
    rolled 10 = 10

    Send wights to harrass them, hit and run, trying to lure them even deeper into the swamp, the redhead warlord with stacks of pikers and highlander in them (and some foolamancy to make them look like a bigger force, as bigger as posible) to meet them once they enter the swamps properly so their only option is to retreat or fight on, abigail and her demons should fly behind the invaders, staying out of sight and getting ready to pincer them, landing if they have lots of archers, stacks of slashers should stay behind our own troops and enter the fray once enemy morale is broken or if they decide to fight onwards instead of retreating. Liam should give leadership to the highlanders if able.

    That said, we should pop at least one stack of wights, and some more highlanders.
    >> Anonymous 02/27/12(Mon)00:20 No.18116024
    rolled 81 = 81

    >>18115976
    Also, tell our lookamancer to see the composition of those forces, if they have lots of flyers, send our archers with the warlord for assistance against those units.
    >> Anonymous 02/27/12(Mon)00:23 No.18116062
    >>18115976
    we only need enough highlanders as we have melee stacks. Not archers. And we should only do this deep within the swamp. Doing it at the edge brings more of them to us. We want Khan to think the swamp's just full of cwocs killing any scout foolish enough to enter.
    >> Anonymous 02/27/12(Mon)00:25 No.18116112
    >>18116062
    We should avoid killing all scouts just the ones who go too deep (we might even be able to kill them by just taking away flight from the mounts or temporarily giveing them swamp capable and using foolomancy and bwisps to lure them).
    >> Anonymous 02/27/12(Mon)00:27 No.18116134
    >>18116112
    true. But none can escape with knowledge of us. I wonder what our turned goblin thinks.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)00:28 No.18116145
    Back!

    >>18116062
    >>18116024
    >>18115976

    Whisper seems quite busy consulting with Abigail, Alice, Liam, and Smythe, but you manage to get your messages through eventually.

    As you move the frozen city looms up at the base of the mountains. They seem to earn their title of The Foreboding Mountains quite handily, as they are very foreboding in Signamancy.

    The city sits still, a few watchmen visible near the gate from the air. What's the plan for your approach?
    >> Anonymous 02/27/12(Mon)00:30 No.18116169
    >>18116145
    peacefully. We are heroes rescuing them from sleep.
    >> Anonymous 02/27/12(Mon)00:31 No.18116193
         File: 1330320699.jpg-(28 KB, 450x300, bravhearth_warpaint.jpg)
    28 KB
    rolled 96 = 96

    >>18116062
    I didn't mention archers in that post. I agree with you about the highlanders, but they would be even nicer if the had the leadership bonus. If you read again my post you'll see that, again, I agree with you about meeting them in the swamp.

    Get the highlanders some warpaint, pic related.
    >> Anonymous 02/27/12(Mon)00:34 No.18116236
    >>18116193
    luring them could let them just turn around and report back that there are things in the swamp.
    >> Anonymous 02/27/12(Mon)00:36 No.18116266
    About the road i think we should leave the first days worth of travel distance (i assume it is 3 days long because thats how long the wagons took) for an average infantry unit untrapped so that enemies just poking around out of curiosity dont get suspicious at the trap right at the edge of the swamp and want to investigate further though we do want to trap the swamp hexes near the road like lordhighlander suggests.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)00:37 No.18116289
    >>18116169

    You take an easy approach from high altitude: you enter the city's airspace and keep position, having your party wave empty hands while Flowers works his mojo.

    As the city unfreezes a watchmen spots you and then does a double take: last he knew there were no fliers inbound, and you seem to have appeared as though from under a veil.

    1d100!
    >> Anonymous 02/27/12(Mon)00:37 No.18116293
    >>18116266
    why trap hexes they can't enter? They can't go off the road.
    >> Anonymous 02/27/12(Mon)00:37 No.18116295
    rolled 65 = 65

    >>18116236
    >>18116236
    That's why the demons will go behind them, to prevent them from retreating, see?
    Then comes the front stack of stabbers and pikers to crush them from behind.
    >> Anonymous 02/27/12(Mon)00:39 No.18116323
    rolled 79 = 79

    >>18116289
    here OP
    >> Anonymous 02/27/12(Mon)00:46 No.18116419
    >>18116236
    that is why the plan is to make sure nothing in the swamp is visible hence the bolt holes. also i just realized that even though we cant use thinkigrams or normal bwisp net to communicate to stack's without warlords we could put a bwisp in every stack and have the other stack members learn a warning flight pattern the bwisp can give to tell them to head for a bolt hole NOW as someone else is nearby and might spot them if they do not.
    >> Anonymous 02/27/12(Mon)00:48 No.18116467
    those traps are for any enemies that have ether mounts or units that are swamp capable to weaken them and discourage there assault in the event of a siege
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)00:49 No.18116468
    >>18116295

    They freak out at first and sound an alarm, and you see a handful of infantrymen scramble out of the barracks as others run for shelter. A Warlord rushes out of the city's keep and looks up at you as he pulls on his helmet. You hold position for a few tense minutes as they struggle to make sense of what is going on. Eventually a group of Pikers approach you on the wall along with a different Warlord.

    "Stranger, you are in Lanteen airspace, what is your intent with this violation of our sovereignty?" He clearly is not aware of the passage of time, and squints at your livery. He and his soldiers are dressed in aquamarine and lime livery.

    "I'm sorry to inform you that we have entered your airspace to unfreeze you. It seems likely that you have been frozen here, neutral and unable to act, for hundreds of turns."

    The man seems to take the news at first stoically, then it sinks in.

    "Wait here."

    He heads back down below, and you hear frantic discussion from the stairs as he meets another stack on the way up. Halston leads over to you and whispers something about mojo. Before you can ask him to clarify the Warlord returns with a second Warlord.

    "We are finding this whole business a bit hard to believe, but... we seem to be barbarians now. Do you know of what has befallen our Side?"

    "Only that it happened a long time ago, and that money mismanagement was somehow involved."

    The two exchange a meaningful look.

    "Then I ask again: what is your purpose here?'

    "To offer you a new lease on life with a new capital side. My capital side."

    1d100
    >> Anonymous 02/27/12(Mon)00:50 No.18116494
    >>18116467
    responding to:
    >>18116293
    Also on reflection those traps are way less important than the bolt hols and road traps but I for one still want them in the long run.
    >> Anonymous 02/27/12(Mon)00:51 No.18116497
    rolled 17 = 17

    >>18116468
    >> Anonymous 02/27/12(Mon)00:53 No.18116521
    rolled 8 = 8

    role
    >> KISS THE RING Servant of the Emperor 02/27/12(Mon)00:53 No.18116529
    rolled 35 = 35

    Show me them 90s!
    >> LordHighlander !tHPBvczhcc 02/27/12(Mon)00:53 No.18116530
    rolled 86 = 86

    >>18116468
    so thats the average of 3 right?
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)00:56 No.18116579
    >>18116497

    They ask for some time to think about it, they aren't certain that they want to join a new side. They go back to ponder things, and some discuss the idea of falling upon their own swords. Eventually the two raise up a call for all troops to assemble, and they explain the situation to them.

    "It seems that our Ruler is dead and our capital has fallen. This outsider has offered us the chance to join his side rather than continue here, but some of you may not wish to do so. Here is what I propose: those of us who wish to pursue life should turn to this side, those of you who do not wish to continue may fall upon your own swords.

    1d100
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)00:57 No.18116588
    >>18116530

    Yes.
    >> LordHighlander !tHPBvczhcc 02/27/12(Mon)00:57 No.18116597
    rolled 44 = 44

    >>18116579
    >> Servant of the Emperor 02/27/12(Mon)01:00 No.18116632
    rolled 96 = 96

    >>18116579
    Or, OR!
    We can offer to fill this fort, with new warlords, casters, Men.
    Turn this small city into something you can be Proud of! And I will promice, you will never fall to be barbarians again, frozen in time for hundreds of turns! For the Titans!
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)01:00 No.18116637
    >>18116597

    By the time the dust settles, only 44 soldiers remain.

    The two look at one another grimly. 2d100
    >> Anonymous 02/27/12(Mon)01:02 No.18116667
    rolled 84, 48 = 132

    >>18116637
    Bad rollacoaster.
    >> Servant of the Emperor 02/27/12(Mon)01:03 No.18116675
    rolled 70 = 70

    >>18116632
    >>18116637
    DAMN!

    May the titan's guide them to rest and damn them for robbing themselves of a warriors death.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)01:05 No.18116710
    >>18116667

    "I'll go on ahead, you take care of things hear."

    One proceeds to drive his blade through himself, leaving you with a Warlord, 44 infantry of various types, and a new city!

    Quoth
    Level 1
    Small City (Standard City)
    Income: 250
    >> Anonymous 02/27/12(Mon)01:07 No.18116747
    rolled 84 = 84

    what can they produce that we cant they were made by another side so they pop what there old capital didif i understand the comic correctly.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)01:09 No.18116775
    >>18116747

    Mhm. Let me give you a rundown in a sec.
    >> Anonymous 02/27/12(Mon)01:11 No.18116796
    >>18116775
    also, what does it take to turn it to a different type of city? Trader, castle keep, so on. how much to level?
    >> Servant of the Emperor 02/27/12(Mon)01:14 No.18116840
    rolled 37 = 37

    >>18116710
    Gah! damn it, how could you not let us keep the warlords with my 96, it was Right before you posted!
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)01:15 No.18116850
    >>18116747

    Piker
    Level 1
    Infantry
    Light
    Cost: 10 Schmuckers
    Upkeep: 4 Schmuckers
    Move: 10
    Hits: 4
    Combat: 4
    Defense: 2

    Archer
    Level 1
    Infantry
    Archer, Light
    Cost: 15 Schmuckers
    Upkeep: 5 Schmuckers
    Move: 10
    Hits: 2
    Combat: 4
    Defense: 1

    Stabber
    Level 1
    Infantry
    Light
    Cost: 8 Schmuckers
    Upkeep: 3 Schmuckers
    Move: 10
    Hits: 4
    Combat: 5
    Defense: 3

    Slasher
    Level 1
    Infantry
    Light
    Cost: 6 Schmuckers
    Upkeep: 2 Schmuckers
    Move: 12
    Hits: 3
    Combat: 5
    Defense: 2

    Levant
    Level 1
    Knight Class Infantry
    Cost: 30 Schmuckers
    Upkeep:10 Schmuckers
    Move: 10
    Hits: 5
    Combat: 6
    Defense: 4
    >> Anonymous 02/27/12(Mon)01:16 No.18116867
    >>18116840
    it was 2d100 and you're supposed to be replying to him, purposefully rolling.
    >> Anonymous 02/27/12(Mon)01:17 No.18116887
    >>18116850
    remember that anything we pop here isn't swamp capable. Can we hear more on the Levant?
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)01:19 No.18116909
    >>18116840

    Because boy-wizards.

    >>18116796

    That's determined when it's built. 10,000 again.

    >>18116850

    Mounts it can produce:

    Snub
    Level 1
    Heavy, Mount, Tunnel Capable, Dig
    Cost: 45
    Upkeep: 15
    Move: ~15
    Hits: 9
    Combat: 5
    Defense: 3
    >> Anonymous 02/27/12(Mon)01:22 No.18116950
    >>18116909
    Are there tunnels in Quoth? What about mines? Can we build farms here or some other money making building?
    >> Servant of the Emperor 02/27/12(Mon)01:24 No.18116969
    rolled 83 = 83

    >>18116909
    Then we should set about restocking the city and getting some farms put up.
    Get info about this city from our new warlord, after a handshake and an introduction. Pull up some Bwisps if they have to move so we can set him up with the B-Mobile system as well
    "Welcome to Rodrom, and the banner of the Swamp Fox."
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)01:24 No.18116970
    >>18116887

    The Levant is a cheap Knight unit that allows you to build up a mounted force early on. They can use most weapon types, and can be upgraded to Archers at half the regular cost.

    >>18116950

    It has mines.
    >> Anonymous 02/27/12(Mon)01:27 No.18117000
    >>18116970
    Get the mines fully manned using any sappers still existing and popping any others needed. keep the gems here and Frank will occasionally return to convert them. We don't want to create a caravan to get robbed ourselves.

    Leave the rest of soldiers here as they cannot into swamps. Have Flowers check them out.
    >> Anonymous 02/27/12(Mon)01:27 No.18117004
    Snubs sound realty good

    Levants with archery an spidwes sounds boss to
    >> Anonymous 02/27/12(Mon)01:29 No.18117020
    Any one else think a Snub mounted knight force could turn those mountions into a honey combed nightmare of traps and ambushes.
    >> Anonymous 02/27/12(Mon)01:30 No.18117031
    >>18117004
    Still aren't swamp able which makes them useless to us. They can't even go to our captial without going the very far way around the swamp.
    >> Anonymous 02/27/12(Mon)01:31 No.18117050
    Correct me if i am wrong but if all caters and warlords have wallets doesn't that mean we only need a warlord in the city gem caravans are mostly trade between sides and to hubs I would think especially because it is mentioned in the comic some city's haven't seen warlords in many many turns
    >> Anonymous 02/27/12(Mon)01:31 No.18117055
    >>18117020
    But we have no enemies there. The Khan will hit our swamp first and we can't use them there.

    this is a money city that we will DRAIN until dead.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)01:34 No.18117084
    >>18117050

    Something like that, although it gets a bit more complex: someone needs to be an Administrator to accept gems into the treasury. This means their entire turn is spent on inspections around the city boosting income, and they can also receive gems for the treasury while performing this duty.

    >>18117000

    They have no sappers. Flowers thinks they are made of the right stuff to keep the city working.
    >> Anonymous 02/27/12(Mon)01:35 No.18117085
    >>18117055
    I was just thinking that it would be a good thing to prepare, also we might find a gem vain with all that digging. But agree we fouce on protecting our swamp city.
    >> Anonymous 02/27/12(Mon)01:36 No.18117103
    >>18117084
    pop 25 sappers and promote Flowers to Administrator. Or start popping a warlord administrator here if people want to keep Flowers close.
    >> Servant of the Emperor 02/27/12(Mon)01:37 No.18117106
    >>18117085
    We should make it look like we find this place important though, because we do. We'd still need to stock the place with garrison troops to make up for the many that fell on their swords.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)01:38 No.18117118
    >>18117103

    This city cannot pop sappers. It can pop Warlords. Casters cannot be administrators.
    >> Anonymous 02/27/12(Mon)01:38 No.18117127
    >>18117106
    Just keep the 44. Have them garrisoned. But get some sappers and a warlord.
    >> Anonymous 02/27/12(Mon)01:39 No.18117134
    >>18117118
    So just Snubs? Do they at least dig faster than sappers being as they are more expensive?
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)01:42 No.18117175
    >>18117134

    They dig. You have never seen them dig though.

    In the meantime though you get a Bwisp message. Whisper has a conservative plan outlined: a hit and run attack by Wight-Foots and Woof Hounds aimed at any stacks of archers, followed by a volley from a huge stack of archers and a strafing attack by Hellfire Skirmishers. If the enemy is sufficiently softened they may be finished off with Pikers and Slashers with Highlanders and Alice leading them.
    >> Anonymous 02/27/12(Mon)01:45 No.18117201
    >>18117175
    Sounds great. Pop 5 snubs I guess. There better dig well. Pop a warlord here too and head back to Rodrom. What's our current money situation?
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)01:46 No.18117214
    >>18117201

    Better than it was, but constantly shifting.
    >> Anonymous 02/27/12(Mon)01:46 No.18117222
    >>18117175
    I approve of this plan but I would suggest that she also see if she can take out the leadership with the archers.

    >>18117118
    Then pop the snubs and promote the remaining warlord to administrator.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)01:48 No.18117256
    >>18117222
    >>18117201

    You give the plan tentative approval as Whisper and her group roll out.

    You check out your new warlord. 3d20
    >> Servant of the Emperor 02/27/12(Mon)01:49 No.18117272
    rolled 5, 10, 17 = 32

    >>18117256
    Nottaacasternottacasternottacaster

    Maybe a Dirtamancer or croakamancer'd be cool though.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)01:54 No.18117320
    >>18117272

    The Warlord... is a girl! Golden-Almond eyes lock on yours. Her hair is dark, and her skin olive. She carries a sickle-shaped sword and a sling.

    Ayesha
    Level 4 Warlord
    Upkeep: 60
    Move: 12
    Hits: 15
    Combat: 18
    Defense: 7
    Leadership: +8
    >> Anonymous 02/27/12(Mon)01:54 No.18117324
    hey OP can we NOT go until 4am tonight?
    >> Anonymous 02/27/12(Mon)01:57 No.18117347
    >>18117320
    promote her mayor. Tell her to get the mines running at full steam whatever the cost. Then leave. Tell her we'll send a bwisp she can conntact us later.
    >> Servant of the Emperor 02/27/12(Mon)01:59 No.18117388
    >>18117320
    All male casters
    All female warlords

    You have a Spark lady warlord, I see fit to take you to the capital for court. Stack up with me and we'll be off.

    Leave the highlander here, we'll try to pop another warlord here later for admin, a level 4 is too valuable.
    Leave Bwisps here for future B-Mobile change for the newly popped warlord/admin. Then send other Bwisps nearby to scout further south.
    >> Anonymous 02/27/12(Mon)02:00 No.18117392
    >>18117324
    but it's only 9 pm

    >there is only one timezone in the world, everyone else is living in the past.
    >> Anonymous 02/27/12(Mon)02:01 No.18117407
    >>18117388
    WTF NO. we need her to administrate here.
    >> Anonymous 02/27/12(Mon)02:01 No.18117409
    >>18117388
    Good points seconded.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:02 No.18117411
    >>18117388
    >>18117347

    Roll off.
    >> Anonymous 02/27/12(Mon)02:02 No.18117414
    >>18117388
    Except a highlander can't run the city.
    >> Servant of the Emperor 02/27/12(Mon)02:03 No.18117420
    >>18117407
    We can pop a level one warlord to hold HERE.
    She is the highest ranking warlord under our banner at the moment (Besides Abagail) and we'll need her at the front. Flying mounts we have, so the swamp is of no issue to her. She seems to have Archer too, before she has a sling? We could switch her out to a bow.
    >> Anonymous 02/27/12(Mon)02:04 No.18117428
    >>18117420
    How about this point... She isn't swamp capable.
    >> Anonymous 02/27/12(Mon)02:05 No.18117435
    rolled 71 = 71

    >>18117420
    I don't like it. She knows the city. She should be it's leader.
    >> Servant of the Emperor 02/27/12(Mon)02:05 No.18117439
    rolled 24 = 24

    >>18117414
    Good to have some powerful unit in the city for the troops. Or we could throw some smuckers around and promote one of the possibly veteran troops in the city to warlord to admin the place.
    >>18117411
    Ok then.
    >> Servant of the Emperor 02/27/12(Mon)02:06 No.18117451
    >>18117435
    Knowing the city wont matter if we get killed by the khan and she's a barbarian again!
    We should take her to our city.
    To Court.
    >> Anonymous 02/27/12(Mon)02:07 No.18117458
    >>18117451
    It's rolled.

    We need someone to command the troops here. That's her as a level 4.
    >> Servant of the Emperor 02/27/12(Mon)02:08 No.18117462
    >>18117428
    >Gwiffons
    >Flying Mounts that can pass over swamp hexes.
    >And a level 4 on a gwiffon with a good leadership bonus could be a great boon against the khans airforce.
    >> Anonymous 02/27/12(Mon)02:08 No.18117473
    >>18117462
    It's rolled. Fate has decided.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:09 No.18117482
    For now she remains here as city administrator. You nod at her as you leave, though you can only manage a few hexes in move before you have to stop. You will arrive at your capital in two turns at this rate.

    End turn?
    >> Anonymous 02/27/12(Mon)02:10 No.18117488
    >>18117482
    Check in with how many cwocs they've captured.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:11 No.18117498
    >>18117488

    None: they are now scrambling to get ready to take out the 200 infantry marching down the road to your capital.
    >> Anonymous 02/27/12(Mon)02:12 No.18117509
    >>18117498
    lazy assholes. End turn.
    >> Servant of the Emperor 02/27/12(Mon)02:13 No.18117516
    >>18117482
    Cue up another warlord in that city
    and some of the Snubs

    Archers and Wightfoots and Woofs in our capital, enough that wouldnt put us in the red
    >> Anonymous 02/27/12(Mon)02:13 No.18117519
    >>18117498
    What? We had two warlords doing that for 2 turns. How did they get none?
    >> Servant of the Emperor 02/27/12(Mon)02:14 No.18117530
    >>18117519
    Try croaked every one.
    You dont get xp from captured units.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:14 No.18117536
    >>18117509
    >>18117516

    You set production and then end turn.

    >>18117519

    They've been killing Cwocs, not capturing them. Since you ordered them to capture they've shifted priorities.
    >> Anonymous 02/27/12(Mon)02:16 No.18117545
    >>18117536
    We've been saying catch not hunt for a while now.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:17 No.18117549
    >>18117545

    Not to your Warlords.
    >> LordHighlander !tHPBvczhcc 02/27/12(Mon)02:23 No.18117592
    rolled 18 = 18

    ...Why are we leaving a massive bonus sitting as an administrator? Just wondering. Especially if we have a massive fight coming up...
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:24 No.18117602
    Dawn comes. After a long period of waiting you get a report from Smythe. A large airforce of various unit types, all carrying Hobgobwins, has been sighted moving across the plains. The big group of 200 infantry have moved toward your capital down the road, entering the swamp's mass.

    Some units pop, and turn 15 begins.
    >> Servant of the Emperor 02/27/12(Mon)02:24 No.18117604
    >>18117592
    On wondering that myself, when we could've promoted an infantryman, or waited for another warlord to pop them.
    Instead, we leave miss juicy Level 4 in the level 1 city.
    >> Anonymous 02/27/12(Mon)02:24 No.18117606
    >>18117592
    stop whining.
    >> Anonymous 02/27/12(Mon)02:26 No.18117626
    >>18117602
    Frank and stack head towards Rodrom. Leave the battle to Whisper and Alice.

    >is she Alice from Superjail?
    >> LordHighlander !tHPBvczhcc 02/27/12(Mon)02:26 No.18117631
    rolled 12 = 12

    >>18117606
    NEVER!

    >>18117602
    pop more archers. Order farms built around our other city. If we have enough shmuckers we should either upgrade it now, or upgrade it after the attack.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:27 No.18117633
    Thirty minutes to an hour more for tonight I think. After that I'll stay on to answer questions.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:28 No.18117642
    >>18117631
    >>18117626

    Head toward Rodrom, build single terrace farm, queue archers, and end turn?
    >> Anonymous 02/27/12(Mon)02:28 No.18117648
    >>18117642
    wait. where can we build farms?
    >> LordHighlander !tHPBvczhcc 02/27/12(Mon)02:29 No.18117652
    rolled 4 = 4

    >>18117633
    Lets let our peeps deal with them hobs.

    And then after farms are built, and units popped, I see no reason not to end turn... We have a warlord ordered in each city, right?
    >> LordHighlander !tHPBvczhcc 02/27/12(Mon)02:29 No.18117659
    rolled 9 = 9

    >>18117648
    City two.
    >>18117642
    Yep.
    >> Anonymous 02/27/12(Mon)02:30 No.18117664
    >>18117642

    Sounds like a plan.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:31 No.18117670
    >>18117648

    One terrace farm outside Quoth.

    >>18117652

    One in each, arriving... oh, one pops in your capital next turn during the battle, the next pops on turn 19.
    >> Servant of the Emperor 02/27/12(Mon)02:31 No.18117677
    >>18117659
    Yes, build farms, check the War room for the movement and give Whisper encouragement.

    Pop additional demons if we need it.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:33 No.18117689
    >>18117664
    >>18117659
    >>18117648

    You move as far as you can, queue it up, and end turn.

    Night falls. Dawn comes. The Hobs move ever closer to your capital. Your turn comes, and it begins...

    3d20 first and foremost.
    >> Anonymous 02/27/12(Mon)02:33 No.18117691
    rolled 16, 7, 14 = 37

    >>18117689
    >> Anonymous 02/27/12(Mon)02:34 No.18117700
    rolled 4, 18, 16 = 38

    >>18117689
    Hmm time to murder some hobbs.

    Too bad we don't have flying archers yet.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:36 No.18117719
    >>18117691

    C-C-Combo Breaker! You've popped your first male warlord.
    >> Anonymous 02/27/12(Mon)02:37 No.18117729
    can archers fire on hexes other than their own?
    >> Anonymous 02/27/12(Mon)02:37 No.18117734
    >>18117719
    Oh goody, I was worried we were going to be sexist with all male casters and all female warlords.

    Ok, I wasn't really worried, but it was getting a bit odd.
    >> Servant of the Emperor 02/27/12(Mon)02:38 No.18117739
    >>18117700
    We hand ranged demons capable of that, and we can take archer stacks in the megagwiffon
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:38 No.18117741
    >>18117729

    Yes, they can shoot "volleys", which are limited in number and effect for in-game balance. Literally.
    >> LordHighlander !tHPBvczhcc 02/27/12(Mon)02:38 No.18117744
    rolled 24 = 24

    >>18117719
    waiting on stats.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:44 No.18117782
    >>18117744

    He has crimson hair, green eyes, pale skin, and paces like a caged tiger while twirling his warhammer, hungry for battle.

    Joshua
    Level 1
    Warlord, Infantry, Swamp Capable
    Upkeep: 50
    Move: 12
    Hits: 5
    Combat: 16
    Defense: 5
    Leadership: +4
    >> Anonymous 02/27/12(Mon)02:44 No.18117786
    It seems the key to victory lies in archers hinding in the swamps and shooting down air units and and volleying enemies that go down the road

    I propose we send our heaviest units in the middle of the road, just out the Hob's move range, as bait. Maybe use Foolamancy to make them appear to be straglers from the coalition, maybe have someone play the Heir who refuses to admit defeat, making a big scene to draw the Hobs in. Then arrows, arrows everywhere, plus pikers/wightfoot/whatever else we got bust out from the flanks and smashes them to pieces.
    >> Anonymous 02/27/12(Mon)02:45 No.18117800
    >>18117782
    Seems fucking tough. Do we need another? Intoduce all around and put him in with the Pikers. Have Flowers check him.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:46 No.18117805
    >>18117800

    Flowers is with you, though you will arrive at the capital this turn as the battle on the road occurs.

    Do you have anything you want to rush to completion before the fight?
    >> Anonymous 02/27/12(Mon)02:47 No.18117817
    >>18117805
    Do we have a highlander for every melee stack?
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:49 No.18117827
    >>18117817

    You have Highlanders mixed in, yes. Some were left along with a basic garrison in your keep though.
    >> Servant of the Emperor 02/27/12(Mon)02:49 No.18117838
    >>18117805
    Play them at their own game? send abigail around and pass her payment for more demons, popping on their flank?
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:50 No.18117845
    >>18117838

    You pass the note to Abigail and Whisper, who are moving their units into position. They pop more Hellfire Skirmishers.
    >> Anonymous 02/27/12(Mon)02:51 No.18117846
    >>18117782
    don't like how he only has 5 hits. Have him take a stack of slashers/stabbers and go cwoc hunting so he can level a bit

    Also cue up 5 more stacks of slashers, and five more stacks of Archers. Archers go to guard the flanks of the road, Slashers get garrisoned for free upkeep.

    Thinking about it, even with the air mounts, Khan's men are going to be forced to go down a narrow road to reach us. Ask Abigail if the demons can rig up any form of explosive, so we can go minesweeper on them.
    >> Anonymous 02/27/12(Mon)02:51 No.18117848
    >>18117827
    ungarrison any pikers and highlanders, leaving slashers and the few archers in the city.
    >> Anonymous 02/27/12(Mon)02:55 No.18117883
    Just wondering during all the hunting what units/warlords leveled?
    >> Anonymous 02/27/12(Mon)02:55 No.18117884
    >>18117800
    We have 4 at the moment right?

    >>18117786
    Step 0: ARM EVERYONE! we have those armor suits and weapons, if any aren't equiped, equip them now

    Step one: Have Whisiper take some archers for some hit-and-run volley peppering on the hobbs, then have her fall back to the fortress to aid the deamons for the inevitable flyer rush.

    Step two, the hobs are now chasing us, have some sappers dig up the road and have Joshua lay a piker trap with foolamancy from Bill.

    Step three: HAve the other female warlord that we popped not to long ago (the swamp-capable one) take the Slashers and woof-hounds with +move juice and flank the hobs in A pincer attack

    Step buy more deamons, We may need them for the flyers.
    >> Anonymous 02/27/12(Mon)02:55 No.18117887
    Shit, I wonder if the flyers are meant to take our capital while we duke it out with the infantry.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:55 No.18117889
    >>18117848

    It is too late for them to arrive for the battle.

    >>18117846

    You have Smythe pass him a note, though Smythe is preoccupied as boop. Daemons cannot in fact build bombs, and you queue up a few more.

    Now then, battle time...
    >> Anonymous 02/27/12(Mon)02:56 No.18117897
    >>18117884
    Shang is with us.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)02:58 No.18117913
    >>18117889

    The Hobgobwins sit quietly, waiting along the road for night to come so they can make camp. They glance ahead, the ones in the rear glance behind, and some occasionally look up, but very few look to the sides. They fail to notice, though your Bwisp can clearly see, two stacks of Wight-Foots slip into the hex stacked for stealth. Woof Hounds are charging in some distance behind.

    2d100
    >> Anonymous 02/27/12(Mon)03:01 No.18117949
    rolled 79, 80 = 159

    >>18117913
    Oh god, what am I rolling for?
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)03:07 No.18117990
    >>18117949

    The strike is like clockwork: the Wight-Foots have closed with the enemy unnoticed and restacked just as the Woof-Hounds burst from the swamp behind them. The tiny force bites into the enemy quickly, perhaps two full stacks of Hobgobwins falling quickly to the strike. Then your Wight-Foots fall back, covered by the faster Woof-Hounds. The enemy is quick to react though.

    Another 2d100
    >> Anonymous 02/27/12(Mon)03:09 No.18118001
    rolled 84, 98 = 182

    >>18117990
    Well lets see how this goes
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)03:10 No.18118007
    >>18118001

    The enemy move to counter expertly, but your units are quicker. Your Woof-Hounds come away wounded, but they are free once they hit the brush, and the second strike commences!

    1d100
    >> Anonymous 02/27/12(Mon)03:11 No.18118019
    rolled 91 = 91

    Titans guide us
    >> Anonymous 02/27/12(Mon)03:13 No.18118030
         File: 1330330383.gif-(7 KB, 301x270, 1295942993428.gif)
    7 KB
    >>18118019
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)03:16 No.18118049
    >>18118019

    Whisper's boop-huge stack of archers loose on the infantry as they are turned away facing the other swamp. The first they hear of the attack on their other flank are the sounds of their own men crying out and the thunks of arrows into Hobgobwin flesh!

    Abigail leads a broad formation, a big stack of Hellfire Skirmishers, as they buzz in low across the treetops. The Daemons power through the air, maintaining a height just out of reach of enemy Pikers and coming in two low and fast to be easy targets for enemy archers. The Daemon cackle gleefully as jets of flame shoot down upon the enemy infantry, sizzling hot flesh as they scorch a pattern across the Hex. 1d20
    >> Anonymous 02/27/12(Mon)03:17 No.18118053
         File: 1330330625.png-(45 KB, 691x229, keylimepie.png)
    45 KB
    >>18118007
    Please don't disqualify my roll>>18118019
    I forgot about the reply thing, but it was one dice that time
    >> Anonymous 02/27/12(Mon)03:18 No.18118062
    rolled 16 = 16

    >>18118049
    Who want's some hobb jerky?
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)03:23 No.18118104
    >>18118053

    It's the one I used, in absence of others.

    >>18118062

    The Hobgoblins cook, and your Skirmishers likely level.

    A few hobs in the center struggle with something as your Daemons leave the Hex, and from the center of the formation something shoots off into the air leaving a trail of glowing flame, and suddenly an airburst occurs over the hex! They didn't get any of your Daemons, but red and blue lights dance across the sky for a moment. That moment passes as your Pikers, led by Alice, swing into the Hex followed by Whisper and her Archers lending support. From the other side sever a stacks of Slashers spearheaded by Highlanders move in to complete the pincer formation.

    8d20
    >> Anonymous 02/27/12(Mon)03:26 No.18118126
    rolled 13, 8, 1, 2, 3, 12, 10, 20 = 69

    >>18118104
    >> Anonymous 02/27/12(Mon)03:26 No.18118127
    rolled 20 = 20

    >>18118104
    That is a bunch of dice.
    >> Anonymous 02/27/12(Mon)03:27 No.18118133
    rolled 12, 1, 14, 1, 9, 17, 4, 19 = 77

    >>18118104
    Role on
    >> Anonymous 02/27/12(Mon)03:27 No.18118135
         File: 1330331234.gif-(28 KB, 410x410, koro.gif)
    28 KB
    >>18118104
    Crap, a signal. How far into our territory were they? Some misderection may be be needed here
    >> Anonymous 02/27/12(Mon)03:27 No.18118138
    rolled 6, 18, 20, 10, 17, 1, 8, 2 = 82

    >>18118127
    Oh damnit I hate when I put the wrong number.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)03:30 No.18118158
    >>18118126

    Your Pikers sweep into the enemy ranks, and with Alice's bonus and half of Whisper's for her being in the hex they clear a big stack all by themselves within a short time, although they are halted by two smaller forces of Hobgobwins pressing in from both sides. The flanking maneuver is stopped by Whisper's Archers, who pour on the fire to slow the enemy charge. The Slashers meet with disaster as the enemy on their side rallies and all but wipes them out!

    5d20
    >> Anonymous 02/27/12(Mon)03:30 No.18118163
    rolled 16, 1, 14, 4, 5 = 40

    >>18118158
    Those poor slashers.
    >> Servant of the Emperor 02/27/12(Mon)03:32 No.18118174
    >>18118135
    I might have an idea.
    After we've dealt with them, send off All the signals, then send our own turned hobgobwin along to wait here and spin the tale that the lot of Idiots went and accidentally set them all off. Well, the messenger was nearby and say about their punishment, to walk one by one into a cwoc's mouth to be eaten. It got rather fat too. It was really a funny sight.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)03:33 No.18118181
    >>18118163

    Whisper's Archers are completely unable to fire due to the confusing melee, and out of nowhere find themselves face to face with an enemy unit! Your Pikers manage to swing through half of another stack as the enemy that was fighting your Slashers fails to get turned around in time to help.

    5d20 again.
    >> Anonymous 02/27/12(Mon)03:33 No.18118183
    >>18118163
    Well, thats what they're paid for. Er, what we payed for them for
    >> Anonymous 02/27/12(Mon)03:34 No.18118184
    >>18118174
    If only we could have had bill intercept that transmission and change the colors to, well spaghetti or something.
    >> Anonymous 02/27/12(Mon)03:35 No.18118190
    rolled 7, 5, 7, 20, 10 = 49

    >>18118181
    So many 8's and 1's
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)03:37 No.18118200
    >>18118190

    The Hobs rally! The big stack of Pikers loses a few, some archers are lost, but more Hobs than humans. It seems that without leadership bonuses the Hobgobwins won't fight as well no matter how hard they struggle...

    Again 5d20
    >> Anonymous 02/27/12(Mon)03:39 No.18118214
    rolled 16, 11, 17, 17, 4 = 65

    What if we were to have Shang-Low set off explosive lights all over the swamp, coming from several directions. Then silent with no returning soldiers. Khan thinks they go eaten by cwocs.
    >> Servant of the Emperor 02/27/12(Mon)03:39 No.18118217
    rolled 8, 19, 16, 14, 15 = 72

    >>18118200
    Stike the blow, Where is our air support! Where is our knights!
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)03:41 No.18118238
    >>18118214

    The Hobgobwins fight as though it is their finest hour! In spite of that they die horribly. A combination of a renewed surge by your Pikers and Whisper stepping into melee range to buy your Archers some space to renew their firing results in the enemy force being cut in half. The Hobs recoil and restack for the end.

    4d20
    >> Anonymous 02/27/12(Mon)03:42 No.18118245
    rolled 16, 6, 1, 3 = 26

    >>18118238
    >> Servant of the Emperor 02/27/12(Mon)03:42 No.18118248
    rolled 7, 11, 13, 1 = 32

    >>18118238
    Once more, from above!
    >> Anonymous 02/27/12(Mon)03:43 No.18118252
    rolled 15, 8, 20, 3 = 46

    >>18118238
    >>18118214
    Good idea We should do that random fireworks thing.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)03:44 No.18118259
    >>18118245

    It ends pitifully. Their lines collapse and they fall into chaos rather than restack, your lines end up simply marching over them as they croak.

    VICTORY!
    >> Anonymous 02/27/12(Mon)03:45 No.18118262
    >>18118214
    >>18118252
    Shang is still with us, hexes away from the battle. Also, we should do nothing and hope that nobody saw anything. We don't even know that it was a signal. It could have been a attack on our flyers that missed.
    >> Anonymous 02/27/12(Mon)03:46 No.18118271
    >>18118259
    contact the warlords. Congratulate them and tell them to prepare for more. Inquire about our exact numbers. tell them to get a mounted division going by turning more cwocs.
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)03:49 No.18118287
    For tonight, quest end.

    Questions and strategy time.
    >> Anonymous 02/27/12(Mon)03:51 No.18118292
    >>18118287
    what are our numbers now after the battle?

    Is there a road between Quoth and Rodrom? Can we make one?

    When next?
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)03:54 No.18118310
    >what are our numbers now after the battle?

    You lose a total of:
    -3 Highlanders
    -24 Slashers
    -8 Pikers
    -7 Archers

    >Is there a road between Quoth and Rodrom? Can we make one?

    There is none. You could, but you would have to clear away the swamp.

    >When next?

    I'm not sure honestly. Perhaps wednesday?
    >> Anonymous 02/27/12(Mon)03:57 No.18118328
    >>18118310
    don't build a road. unbuild all roads.

    slashers suck.

    Did we gain any money or mounts? Levels?
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)03:58 No.18118342
    >>18118328

    Just about everything that fought leveled.

    Your slashers got a natural 1, the enemy got a natural 20, and you didn't have leadership bonuses while they outnumbered you. Kind of impossible for them to have survived.
    >> Anonymous 02/27/12(Mon)03:58 No.18118344
    >>18118328
    Slashers are awesome bullet sponges.

    Just think, we saved about 20 pikers or archers from croaking.
    >> Anonymous 02/27/12(Mon)04:04 No.18118375
    I think we should pump up our airforce: have them kill Cwocs we don't capture because they are too far out of our way to keep leveling. A bunch of skirmishers to screen and some heavy knights for melee combat when it's time to close.
    >> Anonymous 02/27/12(Mon)04:06 No.18118381
    So did we get anything?

    How does a level boost a unit?
    How does a level boost a warlord?
    Does leveling do anything other than boost stats?1
    >> The Titan's Mandate !6CrZ543I4I 02/27/12(Mon)04:08 No.18118394
    >>18118381

    >How does a level boost a unit?
    Stat bump

    >How does a level boost a warlord?
    Stat bump, leadership bump sometimes

    >Does leveling do anything other than boost stats?
    Raises cost too.
    >> Anonymous 02/27/12(Mon)06:09 No.18119253
    Bump



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