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  • File: 1330467045.jpg-(233 KB, 496x637, bd9fb0e3866f727f55b470a918b07a83.jpg)
    233 KB Changeling General Anonymous 02/28/12(Tue)17:10 No.18138266  
    I'm reading this RPG and I seriously cant' get how anyone but the most fucked up would be able to play this.

    Not because it is poorly written. It's fantastically written.

    The rules are great too.
    The fluff and crunch are leagues above most other RPGs.
    Everything about this RPG SHOULD suggest that it is one of the better RPGs out there (and among, if not the best, in the nWoD)

    But then... you read it.

    So, spoiler alert, Changeling is based on the premise that insane, unstoppable, demon fairies ABDUCT YOU from your life on earth and drag you to the fairie realm of arcadia or someshit to live as a SLAVE. And not the normal "work this field for nothing" style slave. No, you are the "lick my boot before I fuck you with a broom, and after dinner we'll have a nice round of torture" slave. They fucking rape your body and mind in an effort to MAKE YOU LIKE THEM.
    >> Anonymous 02/28/12(Tue)17:11 No.18138278
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    And it gets MORE fucked up... their plan *WORKS* and you DO start becoming like them. You start turning *INTO* the monsters. It's like some fucked up torture-born reproductive cycle straight out of Giger's wet dreams.
    IT GETS WORSE. So as you change you start to gain some of their abilities and manage to somehow escape your slavery and return to the real world ONLY TO REALIZE that there's another fucking doppleganger of you that's been living your life as a perfect double while you were gone. So your PTSD ravaged brain and now not-quite-human self has to RUN AWAY from those fae who are actively trying to find you to drag you back to arcadia.

    IT GETS WORSE. IF you do manage to become powerful enough to stand up to these fae who are going to drag you away to magical rape-land? Well at that point it's hinted that you are now almost inexorably doomed to BECOME them as a cost of that sort of power.
    IT GETS WORSE. The game even fucking details the five stages of GRIEF, you know those psychological stages that people experience when dealing with inevitable doom? Except the Courts (how they map this shit out) omit the fifth and final stage: Acceptance. Presumably once you reach this court you are Wyrd 10/Clarity 0 and have simply succumbed to the fact that you are doomed to becoming one of them....
    >> Anonymous 02/28/12(Tue)17:13 No.18138297
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    IT GETS WORSE. Presumably after you turned into a fae you have a single weakness: WITHOUT some sort of struggle you STOP existing. This seems like sweet, sweet release but no, at that point you are compelled to continue with a living struggle. How do fae accomplish this? You DRAG ANOTHER POOR SOUL into arcadia and make him into a changeling. YOU BECOME THE FUCKING MONSTER IN THE END.



    Gentlemen of /tg/ please... please help me understand how a sane person would roleplay this without staying COMPLETELY detached from the setting and NOT experience nightmares?

    Thank you for your time.
    >> Anonymous 02/28/12(Tue)17:16 No.18138327
    it is not literal rape in all cases.
    the end
    >> Anonymous 02/28/12(Tue)17:16 No.18138332
    And that's exactly why I love it, not enough players though. Thank you, Anon, could you please tell us your opinion on Promethean or Mage?
    >> Anonymous 02/28/12(Tue)17:18 No.18138352
    Promethean and mage works great when combined with changeling, because changelings pretty much will want to kill them, for being pretty much a fetch, or for being lunatics who probably will sell them back to true fae so they can see arcadia.
    >> Anonymous 02/28/12(Tue)17:19 No.18138361
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    >mfw I read the premise.
    >> Anonymous 02/28/12(Tue)17:20 No.18138374
    Since you CAN get away with it. You CAN hide. You CAN win small victories, and that's what counts. Oh, and there's also Fae like the giant in one book. Serve him well for a pre-set amount of time, and you're free. He doesn't even make a Fetch of you. Oh, and he doesn't like other Fae. I use him as an inspiration for the players. The real nutcases I leave to NPCs.

    But then again, I use Mirrors and play this shit as Urban Fantasy instead. fuck da grimdark-police etc.
    >> Anonymous 02/28/12(Tue)17:20 No.18138375
    The World of Darkness, you're not allowed to have non-splatbook friends!
    >> Anonymous 02/28/12(Tue)17:20 No.18138381
    What's the difference between the Changeling reproductive/life cycle and the Cainite reproductive/life cycle?
    Well if you end up embraced by one of the more humane leeches out there you'll be okay (for the first few decades at least), but if your sire was Sabbat (or... Baali) you're done for.
    >> Anonymous 02/28/12(Tue)17:22 No.18138391
    >can't seperate nWoD and oWoD

    >> Anonymous 02/28/12(Tue)17:22 No.18138395
    How could he confuse nWoD and oWoD Changeling?
    >> Anonymous 02/28/12(Tue)17:23 No.18138399
    This sounds like a really frickin' weird game.

    I'm the sort of person who says "Fuck Destiny" so I'd be all for playing this.
    >> Anonymous 02/28/12(Tue)17:23 No.18138400
    >see >>18138391 you fool
    >> Anonymous 02/28/12(Tue)17:24 No.18138417
    This whole thing reminds me of the opening of the second season of Higurashi, the lyrics are pretty much a changeling's life
    >> Anonymous 02/28/12(Tue)17:24 No.18138420
    oWoD was notoriously non-inter-splat-friendly. like, really. On a retarded level, even. But then again. oWoD was a retardedly awesome game. Didn't help it much for me though, I like my WoD new and fresh.
    >> Anonymous 02/28/12(Tue)17:25 No.18138423
    The True Fae reproductive cycle is up to the ST and not always going to be high wyrd low clarity changelings, the books also give the possibility they are angels.

    And there is the option of saying fuck the courts and going courtless, which could be acceptance. also switching courts constantly as you progress through the stages of grief is kind of weird.
    >> Anonymous 02/28/12(Tue)17:26 No.18138435
    The OWoD changelings are the NWoD true fae.
    >> Anonymous 02/28/12(Tue)17:27 No.18138445
    As it happens i own the oWoD book and have read their fluff, it reads like a modern fairytale where you GOTTA be whimsical or else the big bad REALITY will force you to get a job and stop living in your dream world!
    >> Anonymous 02/28/12(Tue)17:28 No.18138462
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    >mfw oWoD Changeling compared to nWoD Changeling with nWoD being seated
    >> Anonymous 02/28/12(Tue)17:29 No.18138470
    Hey op here, i'll throw a tripless name here for shits.
    Yeah.. I haven't run changeling yet... i just picked up the core book to read it for a possible game or antagonist ideas for the Mage game i'm starting this Saturday.

    Needless to say, I'm thinking the main antagonist might be a goddamned Farie. Never thought I'd say that.

    Promethan: I don't have many opinions... haven't read it. Sounds pretty shitty though. You play a frankenstine sort of monster right? Sounds fairly horrible to have consciousness trapped by a body rejected by the world.

    Mage is actually the LEAST horrific and MOST horrific game of all of them in my opinion. Least in the sense that the "monster within" is hubris and power. So you awaken on a path toward, essentially, godhood. Who's standing in your way? Well there are those Exarchs who are selfishly trying to keep other mages asleep and their deviant pawns the Seers who are much more dangerous than you. There are banishers who went insane and are sociopathic mages trying to kill all mages. Sure... that's bad, but not nightmare bad.

    Some of the shit you are CAPABLE of is terrible, but nothing is compelling you to do those things.

    You could be a benevolent mage and many of the orders may, arguably, be benevolent and work together toward a common goal: knowledge which will lead them to heaven among the oracles in the supernal realm.

    But power corrupts and absolute power corrupts badly.
    >> Anonymous 02/28/12(Tue)17:31 No.18138486
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    Not OP, but it seems to me like Mage is curiously non-grimdark. With all of the others, you tend to be a human who has been cursed in some way - which gives you some neat powers but you are still an inhuman monster. But with Mage, you've become what humans ought to be. You've effectively achieved spiritual enlightenment. There are things that want to kill you for that, but you start the game in a position where you've already pretty much won, and anything you achieve past that point is just a bonus.
    >> op 02/28/12(Tue)17:32 No.18138503
    oops forgot the name

    >>18138470 con't

    Where you get the nightmare fuel is paradox unleashing the abyss. The Abyss is quite literally the most horrifying thing in World of Darkness. Whereas fae may be doomed to this horrific act of changeling-->fae reproduction they CAN find some capacity of playfulness and for some the change (if they accept it) can be welcome. The Abyss is set out to unravel everything about you including your mind. Demons that you can only imagine about come true, spiders climb in your mind, posession is regular, reality begins to fall apart for you, it's.... yeah it's bad. I really ... don't know if I can throw the PCs into that right off the bat.

    Yeah mind and emotional rape for which there is no escape until you are TURNED INTO the "rapist" is much better. Read: non consent
    >> Anonymous 02/28/12(Tue)17:34 No.18138541
    >Yeah mind and emotional rape for which there is no escape until you are TURNED INTO the "rapist" is much better. Read: non consent

    What if you do consent?

    In any case, raperaperape aside existence as a True Fae sounds glorious to me. Worth it.
    >> op 02/28/12(Tue)17:35 No.18138547
    Eh with vampire I tend to be a bit more forgiving. Sometimes it's consensual.... you know? Some people WANT to live forever even with all of the disadvantages and the "hidden monster within".

    And this monster within can be staved and held off for....eons in vampire. Wheras in Changeling anything you do are just small victories in a losing war against becoming one of them. You get to rebel against your futile doom the whole way down and the antagonists are the very thing you are doomed to become.

    Vampires aren't motivated like this to create more vampires.... if you've been chosen you are still able to fight off this horror somehow and retain your humanity.

    I see how both can seem equally futile and horrific... but changeling just seems *more so*.
    >> Anonymous 02/28/12(Tue)17:35 No.18138549
    >No, you are the "lick my boot before I fuck you with a broom, and after dinner we'll have a nice round of torture" slave.
    Or they make you clean their castle. When the books says it could be anything, you don't need to instantly assume is some kind of twisted rape.

    >They fucking rape your body and mind in an effort to MAKE YOU LIKE THEM.
    Some of them might have that intention, but the corebook doesn't say it outright.

    >their plan *WORKS*
    You're assuming it's their plan. Maybe they just want a clean castle.

    > and you DO start becoming like them. You start turning *INTO* the monsters.
    And abuse victims are more likely to abuse others.

    >those fae who are actively trying to find you to drag you back to arcadia.
    Changelings THINK that the fae are always out to get them. It happens, but it's not the default.

    >Presumably after you turned into a fae you have a single weakness: WITHOUT some sort of struggle you STOP existing.
    What? You can't presume something like this.

    >You DRAG ANOTHER POOR SOUL into arcadia and make him into a changeling.
    Again, stop assuming the worst case scenario and running with it. The books present many options for the "true" nature of the fae. If you like the idea that they're ex-changlings, fine, but that's just one interpretation.
    >> Anonymous 02/28/12(Tue)17:36 No.18138558
    you only go true fae if you start doing horrible things and trying to gain UNLIMITED POWER!
    and there is lots of possibility of you made a deal with the fae to do shit for them for x time in exchange for something. Or they decided you go paint the escheresque landscape for a few years
    >> op 02/28/12(Tue)17:37 No.18138573
    I suppose so... I just... As a roleplayer I look at how I would react as a human being to my situation. My friends, my life, my family, my future. I value these things. I value and find comfort in the existence I have. I suppose if I didn't then the transition to True Fae would be an easier one.

    But I just imagine being torn away from a life you love to become what is essentually a living victim of horrible abuse with the express purpose of eventually turning into the same abuser yourself. Life as you know it is over and you have no choice in the matter.

    Fucking world of darkness, man.
    >> Anonymous 02/28/12(Tue)17:39 No.18138591
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    That's kind of the point of Changeling games.

    They are completely insane. WoD has different storylines for most types of people.

    However, Changeling is probably my least favorite WoD corebook.

    Also >mfw Ancantha Archmages be chilling with Fae in Arcadia
    >> Anonymous 02/28/12(Tue)17:40 No.18138607
    It's only a nightmare if you can't adjust to the fairy tale mentality, OP. Otherwise it can be unpleasant but can also be awfully nice. It is much like being stuck in a dream - not necessarily a bad one, but you are still stuck somewhere outside of your reality. But then I know plenty of people who may easily choose this over reality.

    Alternatively, it IS a goddamn nightmare for most moderners with their silly newfangled notions of free will and individual sanctity, now go play it. This is World of Darkness for you, all dark like that.
    >> op 02/28/12(Tue)17:41 No.18138616
    I guess that's fair. My intepretation of the material has certainly been colored with people who played this game (to my chagrin) using it and.... the detached delight that they explained it to me actually made me want to *not* run a sort of game like that.

    For example, the whole "fae reproductive thing" comes from the Equinox Road supplement that i downloaded for additional info (i buy, though, Drive thru rpg ftw)

    But, I'm glad to see there are other acceptable interpretations.
    >> Anonymous 02/28/12(Tue)17:43 No.18138640
    .. you know, when I was a kid, I got one of those free "rules lite" packs for the old World of Darkness. It barely touched on fluff, had some simplified rules modeled after the game, and was pretty easy to play.
    My first time playing an actual RPG was running a "Vampire" game for my friends in middle school, that was more about causing a ruckus and maybe playing some paintball and why the fuck not turn into a bat and earning those precious Dracula Dollars or whatever the fuck I called them to buy sweet new powers back at the big ol' haunted mansion all the vampires lived in. It was fun, and I thought I liked World of Darkness.
    Years later, I tried to recapture that. I bought the real book, but didn't know anyone around me who played, and after reading through it felt kinda awkward about introducing people to it. I eventually found OpenRPG and started a few DnD games on there, then tried to play a WoD game. I met the most terrifying, depressed, and simply annoying people. I disappeared after 4 sessions of the game.
    Couple of years after that, I tried again, on some IRC channel. After all the awkward sex and rape and explicit details of torture/mutilation, I "dropped" the connection halfway through and never looked back.

    Those people want to play this game.
    >> Anonymous 02/28/12(Tue)17:43 No.18138647
    Unless someone's playing a Mage. I forget how but someone explained one time how a Mage player can basically save a Changeling player from all that horrible shit.
    >> Anonymous 02/28/12(Tue)17:44 No.18138660
    The changeling game I'm in has a keeper who is based entirely around puns, pineapples are apples stuffed with pine needles, paper wasps are wasps made of paper, Siamese twins are twins and also Siamese cats. The game does not have to be oppressively grim dark and can have some amusing things. And again the nature of the true Fae isn't by default changelings turned Fae.
    >> Anonymous 02/28/12(Tue)17:44 No.18138664
    >the detached delight that they explained it to me actually made me want to *not* run a sort of game like that

    Well shit fuck. I KNEW there would be rape fetishists that liked this game. At least I've been able to avoid them. Also, OP, WoD can be run as glorious X-Files-meets-modern-fairy-tale. That's what I do. You just need to muck with it a bit. Oh, and get a GOOD grip of the rules, since it's a White Wolf product. There are some PRETTY BIG PROBLEMS with nWoD, but much, much less than oWoD.
    >> Anonymous 02/28/12(Tue)17:47 No.18138710
    And there's people like me an my group who just like modern fantasy with a twist. Weirdest shit we've ever done was to ritually kill a guy. We had to, he would properly die otherwise. Very annoying, also caused one of us to permanently fear the dark. That was our resident vampire. Fun stuff :)
    >> Anonymous 02/28/12(Tue)17:47 No.18138714

    Now I feel kind of bad. You are right and I would feel the same way.

    I do think Changeling has some compelling themes precisely it makes you think about those things you mentioned. It is of course a very tragic game and you should know what you are getting into when you're playing it, but tragedy can be beautiful if done right.

    (Also, being kidnapped and twisted by a True Fae is a hell of a lot better as TRAGIC BACKSTORIES go than "parents raped and killed by orcs what do")


    Some people would do that, yes. I don't think it's the standard, though.
    >> Anonymous 02/28/12(Tue)17:49 No.18138746

    Wait, fear the dark IC or OOC?

    Hoping it's IC both for the person's sake and because haha vampire scared of the dark.
    >> Anonymous 02/28/12(Tue)17:49 No.18138753
    Fuck the standard. I've never met ANYONE who runs a game by the book. Everyone changes it at least a bit. Fuck the RAW and the FAW.
    >> Anonymous 02/28/12(Tue)17:50 No.18138760
    Isn't the point of all WoD games: "You are fucked, deal with it"?

    That's sort of core of this system.
    >> Anonymous 02/28/12(Tue)17:51 No.18138789
    Yeah. All of them except MtA which is basically "you're awesome, have fun."
    >> Anonymous 02/28/12(Tue)17:52 No.18138793
    IC. Outside the game that guy isn't afraid of anything. Seen him stand up to a guy twice (or well, one-and-a-half) his size who was one meth. My friend merely looked at him and scoffed. The meth-head then pulls out a knife. I start to GTFO but my friend stays. After running like 25 meters, I looked back since I heard a scream. My friend had punched the guy so hard he just fell and choked. Oh, shit I'm rambling again. Sorry.
    >> Anonymous 02/28/12(Tue)17:52 No.18138797
    If your storyteller can curse you to fear the dark in real life, you should consider getting a bible and some holy water.

    Stop that.
    >> Anonymous 02/28/12(Tue)17:53 No.18138803
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    You know what?

    After reading this I realized Changeling takes 3/4 of it's ideas from Touhou.
    >> Anonymous 02/28/12(Tue)17:54 No.18138818
    Wow, this is really fucked bro.
    >> Anonymous 02/28/12(Tue)17:55 No.18138831
    >Some people WANT to live forever even with all of the disadvantages and the "hidden monster within".
    Sure, some people willing accept the offer to become a Cainite.
    All of them are fucked up and monstrous from the start. Or terribly foolish.
    Those who don't choose get the "kidnapped, transformed, molded through servitude and torture" scenario for most clans. Especially in the Dark Ages.

    >And this monster within can be staved and held off for....eons in vampire.
    Yeah, yeah. But inevitably the Beast wins here and there, your soul degenerates, it's harder and harder to reclaim your humanity, to control your urges, and then the Thirst of Caine sets in...
    Vampires are ultimately doomed creatures. Immortal, but doomed.

    >You get to rebel against your futile doom the whole way down and the antagonists are the very thing you are doomed to become.
    That's pretty much the whole point of VtM too, with the elders and the Jyhad.

    >Vampires aren't motivated like this to create more vampires...
    The Jyhad, you need pawns for the Eternal Struggle to avoid being enslaved or devoured by your elders and rivals. Childer are the most reliable and capable minions. That they end up fighting you and siring childer of their own just shows how fucked your situation is.
    The Sleep of Ages, you need servants to guard your torpid corpse and maintain your holdings (well you can use ghouls as well, but ghouls who serve as tomb guardians tend to be crazed, fanatical, hereditary slaves. Even worse than creating other vampires.)
    The Thirst of Caine. When you've grown old and corrupt enough, the only way you can sustain your aberrant form is to reclaim the blood you've passed down. Or take it from other lineages, I suppose.

    >I see how both can seem equally futile and horrific... but changeling just seems *more so*.
    I can agree with that.
    >> Anonymous 02/28/12(Tue)17:55 No.18138841
    >>I realized that Touhou takes 3/4 of its ideas from Changeling
    >> Anonymous 02/28/12(Tue)17:56 No.18138854
    Hello soccer mom.

    Welcome to World of Darkness.
    >> Anonymous 02/28/12(Tue)17:58 No.18138874
    That seems probable. WW is famous for stealing from semi-obscure japanese doujin games.
    >> Anonymous 02/28/12(Tue)17:58 No.18138879
    >began in 96, 2002 for the PC series
    >Changeling: the Lost
    >> Anonymous 02/28/12(Tue)17:58 No.18138880
    >I forget how but someone explained one time how a Mage player can basically save a Changeling player from all that horrible shit.
    Archmages can theoretically "cure" any of the other world of darkness groups except for Prometheans.
    They could technically also change a mortal into any of the supernatural groups except for Prometheans.
    >> Crix !!nLvSV/0cRma 02/28/12(Tue)17:58 No.18138883
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    touhou's been around longer than changeling, but ok

    also touhou already uses characters from existing mythology it's not like zun tries to deny this
    >> Anonymous 02/28/12(Tue)17:58 No.18138890
    What's so special about Prommies?
    >> Anonymous 02/28/12(Tue)18:00 No.18138907
    >began in 96, 2002 for the PC series
    >Changeling: the Dreaming
    >1995 initial publication
    >> Anonymous 02/28/12(Tue)18:00 No.18138909
    Equinox roads takes one interpretation. I believe it's Autumn Nightmares that presents several others, including that they're psychic vampires who used to be spirits of order, that they're semi-fallen angels and that they're stories personified.
    >> Anonymous 02/28/12(Tue)18:00 No.18138913
    >> Anonymous 02/28/12(Tue)18:01 No.18138927
    >> Anonymous 02/28/12(Tue)18:01 No.18138931
    See >>18138907
    >> op 02/28/12(Tue)18:01 No.18138933
    Yeah until you rip open paradox and fuck up reality. Or until you start getting hunted down and exterminated, or worse, manipulated by other mages.

    OR WORSE. If some mage like a goddamned tremere tries to take your very soul (making oblivion certain... i mean... at least if you DIE you can somehow be reanimated or given a new body using powerful magic) and consume it...

    It has potential to be just as dark, but admittedly this is less built-in and more optional than any other WoD system.
    >> Anonymous 02/28/12(Tue)18:01 No.18138934
    Is this from Imperial Mysteries? Tome of the Mysteries is very clear that magic can't mess around with the fundamentals of other supernaturals.
    >> Anonymous 02/28/12(Tue)18:01 No.18138935

    Dreaming was completely different though.

    Lost started in 2006.
    >> Anonymous 02/28/12(Tue)18:03 No.18138958

    ...Wow. Seriously? Prometheans have it so bad, not even an archmage could help them?

    Goddammit archmages, you were supposed to be omnipotent rubbishy mary sues. Can't trust anyone these days grumble grumble...
    >> Anonymous 02/28/12(Tue)18:04 No.18138971
    In Dreaming you play a psychotic asshole who does not give a fuck about anyone else or you have to become human. In The Lost you are kidnapped by a a psychotic asshole who does not give a fuck about anyone else until you escape.
    >> Anonymous 02/28/12(Tue)18:04 No.18138978
    The game heavily leans in the direction that changeling that are sufficiently powerful and sufficiently insane become Fae.
    An entire book is basically based around the phenomenon, and the rest mention is periodically.
    That you decide not to apply it does not change the fact that it is seemingly the default.

    That sounds incredibly silly.
    The Fae do not bow to mages, and are not ruled by strength, fear, or prudence.
    You could make a contract or pledge that prevents them from coming after you, and that would most assuredly help but that is by no means exclusive to a Mage. (And the Mage can't create pledges)

    If you're talking about reassembling their soul, the game makes it pretty clear that it still won't turn you normal. What happened to you happened simply by being in Arcadia.
    >> Anonymous 02/28/12(Tue)18:06 No.18138998
    Equinox Roads was written after Changeling had turned out to be popular and included many things that the fans had asked for. The fandom had decided that it liked the idea that changelings turned into True Fae, and the writers read the fora.
    >> Anonymous 02/28/12(Tue)18:09 No.18139034
    Anyhow, changelings don't really strike me as intrinsically worse off than vampires. Both are pretty screwed. Changelings are indeed abuse victims, but they CAN get on with their lives to some extent, sometimes. Vampires may find that harder.

    And certainly a Changeling society seems much more pleasant than a Vampire one, on average. Maybe they suffered from worse abuse but they also have a far better support group afterwards. And yay, friends. Comrades in misery. It's beautiful, to me.

    (You in the back, shut up about Byzantine court intrigue. Yeah, there's that too, but not always, and Vampires have that worse as well.)
    >> Anonymous 02/28/12(Tue)18:09 No.18139038

    There is no Arcadia nor True Fae in ChtD.

    It's nothing like Touhou.

    While ChtL really is very similar to Touhou when you think about it.
    >> Anonymous 02/28/12(Tue)18:09 No.18139039
    I believe they could. An Archmaster can fashion a soul out of nothing, and even a "normal" Mage with the right Arcana can implant a soul. So...
    >> Anonymous 02/28/12(Tue)18:10 No.18139041
    (In case anyone is wondering he is replying to >>18138978, which I deleted and reposted without the stupid error)

    Don't even start.
    Pretty much every other sourcebook mentions it at one point, there is no reason to not think it is the default version.
    Now that might very well not be how your group plays it, but I will plain and simply not have you suggest OP is wrong for reading it that way when that version is quite literally everywhere.
    >> Anonymous 02/28/12(Tue)18:10 No.18139049
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    Its grimdark. Really really pretty colorful and magical grimdark..
    >> Anonymous 02/28/12(Tue)18:13 No.18139080
    Archmages don't need to follow the regular magic rules, they have transcended past that.
    Well, except for Promethean, they can't fuck with their templates.
    >> Anonymous 02/28/12(Tue)18:14 No.18139088

    Hmm, disagree.

    Its aesthetics are quite plainly NOT grimdark, plus if it's grimdark in the sense that there is no hope, then that's just silly. Maybe you can never get your old life back (though that is questionable - there are plenty of examples of changelings doing more or less just that...), but you can still make a new one.

    Look, at its heart, it is about fairy tales. Fairy tales can be horrifying, but good ones (i.e. ones that aren't German) also always have loopholes and some element of hope.

    Through guile and bravery, you could still be happy. It'd never be easy, but you CAN work for your happy ending.

    This is not grimdark.
    >> Anonymous 02/28/12(Tue)18:14 No.18139089
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    Mage > Changeling > Hunter > Promethean > All the other splats > Werewolf > Vampire
    >> Anonymous 02/28/12(Tue)18:15 No.18139096

    >> Anonymous 02/28/12(Tue)18:16 No.18139107
    How do Changelings fare against other WoD "races"?

    I never played one, but on the first glance they seem pretty weak.
    >> Anonymous 02/28/12(Tue)18:16 No.18139109
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    Well world of darkness is meant to be grimdark.

    Changeling does admit though that its mood is "Bittersweet" despite a tragic existence it can be one filled with love and friendship.

    one thing is true though: BEING CHANGELING IS SUFFERING
    >> Anonymous 02/28/12(Tue)18:16 No.18139111
    Those are the worst entitlements in the game.

    Not that there are many good entitlements as they all shatter the supposed point of changeling, but those are the fucking worst.
    >> Anonymous 02/28/12(Tue)18:18 No.18139136

    I agree that Changeling is not 'Grim Dark'. In my opinion the whole 'grim dark' thing should go die in a fire with the rest of 40k, especially since not even 40k itself is really 'grim dark' (more lol-grey now).

    In any case, Changeling strikes me as good old 'true' fairy-tales... as in Grimm's Fairy Tales, or the kind that are meant to scare you or creep you out.
    >> TheBeard 02/28/12(Tue)18:18 No.18139137
    So, What IRC channel are we meeting in and who's DMing the first game?
    >> Anonymous 02/28/12(Tue)18:18 No.18139142

    nWoD Mage is completely wrong.
    >> Anonymous 02/28/12(Tue)18:18 No.18139144
    I hear an Ogre changeling can pretty much stand up to a brujah.

    Werewolves are always a pain but they both share the weakness to cold iron. (would not recommend trying this tough)

    No one can stand up to mages, maybe a krewe of geists.
    >> Anonymous 02/28/12(Tue)18:20 No.18139163
    Geist are weak compared to everything but hunter.
    This supposed uber strength they have been granted by the fandom confuses me. Most of their abilities are weaker or more expensive versions of things the vampire or werewolf already has.
    >> Anonymous 02/28/12(Tue)18:20 No.18139164
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    >"GRIMm's fairy tales" set in the world of DARKness
    >not GRIMDARK
    >> Anonymous 02/28/12(Tue)18:20 No.18139171
    >The Fae do not bow to mages, and are not ruled by strength, fear, or prudence.

    Well, yeah, but one of the Paths happens to derive all of it's power from Arcadia. I bet an Arcanthus archmage could probably give a True Fae a run for it's money.
    >> Anonymous 02/28/12(Tue)18:21 No.18139182
    Too bad you have to kill them 8 times to do the trick...

    at least they're persistent
    >> Anonymous 02/28/12(Tue)18:23 No.18139205
    Grimm's (Grimms'?) stuff is mostly just bloodier than Disney, not especially grimdark.

    Like, cinderella's sisters chop of their toes/heels to fit in the slipper and the prince is all "ew you're like bleeding on my shit." But the good sister still marries the prince.
    >> Anonymous 02/28/12(Tue)18:24 No.18139220
    Perhaps, but the archmage is limited by the Pax Arcana and the true fae is too monomaniacal.

    Also, I'd rule that Supernal Arcadia != Fae Arcadia, but that's just me.
    >> Anonymous 02/28/12(Tue)18:24 No.18139228
    Most nWoD 'races' are toned down a bit now. But in general a Werewolf is still something you don't want to get in a fight with, Mages are still 'troll-face dickery', and Vampires are still blood-sucking death-machines.

    Changelings in nWoD are essentially 'not-quite human' humans. That said they have a LOT of tricks up their sleeve, and can do some fucking crazy ass shit. But I think their greatest strength is that nobody really has a way of detecting them. In a sense, changelings are the best nWoD 'race' when it comes to finding other changelings. So for that, they do a great job of hiding amongst the common rabble of humanity. And like the rest of the 'otherworld' places nWoD 'races' have access to, you don't want to be in the Hedge without a Changeling with you.
    >> Anonymous 02/28/12(Tue)18:24 No.18139234
    >not liking nMage

    get a load of this guy
    >> Anonymous 02/28/12(Tue)18:24 No.18139237
    That's only if we use /tg/'s incredibly lenient version of what creative thaumaturgy can do.
    See the Fae don't just derive their power from Arcadia, they ARE Arcadia, they're OMNIPOTENT in Arcadia.
    >> Anonymous 02/28/12(Tue)18:25 No.18139246
    The primary problem here is people jumping on the rape train. Changeling: The Lost can be a rape analog, even with actual rape, but that's not the sum total or even the primary focus of its content. Changeling: The Lost is in one sense about moving on passed any immensely negative social, psychological, or physical detriment - which could be rape but could also be death in the family or cancer - and is also about taking joy in something strange and different because there is beauty in the otherwise explicit madness of the Changeling setting.
    >> Anonymous 02/28/12(Tue)18:25 No.18139255
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    Eh thats up for the ST to decide if Arcadia in mages is the same as Changeling.

    But in equinox road they pretty much write: IT'D BE A HELL OF ALOT MORE INTERESTING IF IT WAS!

    Makes sense though since mages control dreams into reality and changelings are the stuff dreams are made of. Betcha the tower of Moros is in the Grave Dream in the underworld. Think about it... the rules even state to not speak of the cousins!
    >> Anonymous 02/28/12(Tue)18:26 No.18139266
    An ogre could kick a promethean pretty far, and wrestle a werewolf to the ground. (And the werewolf would then promptly tear him to shreds, because even if he's physically stronger the werewolf has sharper teeth.)
    >> Anonymous 02/28/12(Tue)18:28 No.18139281
    This guy:
    is pretty spot on...

    You don't fuck with the True Fae, especially not in Arcadia.
    >> Anonymous 02/28/12(Tue)18:28 No.18139288

    Fixed that for you.

    Contracts based on being saaad, inflicting sadness on others and killing them through sadness, and in another book, I'm pretty sure they had a defense based on being so damn saaad your attack doesn't really hurt much by comparison.

    My sides.
    >> Anonymous 02/28/12(Tue)18:28 No.18139291
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    its good, but the politics of magic doesn't give enough for interesting story premises.

    Also you need the right type of players, powergamers will just suck the life out of it (since you're already op). A good Mage player can picture related.
    >> Anonymous 02/28/12(Tue)18:28 No.18139295

    The different combinations of seeming and court describe not only different kinds of experiences during the durance, but also describe different methods for seeking self and change after the durance. A Winter Court isn't, as many describe it, the emo court for example but could be seen as a court of taking joy in small personal pleasures as a means to heal after trauma, while its ideological opposite in the summer court would be personal renewal through competitive expression.
    >> Anonymous 02/28/12(Tue)18:29 No.18139300
    Can't forget their entitlements centered around being really emo in a relationship.
    >> Anonymous 02/28/12(Tue)18:29 No.18139309
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    My main problem with Changeling is that it feels incredibly far-fetched that there would be more than one. The game basically imposes a certain very narrow background story on your character, and if you have five changelings in your party, they all will have more or less the same thing.

    I suppose one could argue that all vampires have a backstory of being changed by another vampire and so on, but vampires, and werewolves, and magicians, and hunters of the former, are all the sort of things that you expect there to be more of. They're "races" or "classes". A changeling is neither. It doesn't feel like the kind of thing that there could plausibly be more one of.

    Also, who the fuck wants to roleplay an escaped slave so hard that he needs an entire game focused only on that?
    >> Anonymous 02/28/12(Tue)18:30 No.18139318
    What's the difference between oWoD Mage and nWoD Mage anyway?
    >> Anonymous 02/28/12(Tue)18:31 No.18139329

    It was a simpler time when people weren't such wusses about their body parts.

    Why do you even NEED toes? You certainly don't as nobility.
    >> Anonymous 02/28/12(Tue)18:31 No.18139333
    >Also, I'd rule that Supernal Arcadia != Fae Arcadia, but that's just me.

    I know this is left an open question, but I personally prefer the way all of the nWoD games can be tied together into a coherent whole, so unlike oWoD. Even if they don't interact directly, I just think it's more interesting when you can see how the world of changelings and the world of mages overlap.

    And, I don't know, it seems uneconomical to make a new plane of existence every time a new race is invented. Nothing wrong with the supernal Arcadia. Might as well have one rather than two.
    >> Anonymous 02/28/12(Tue)18:33 No.18139354
    That story was supposed to be a bit odd, now a days women actually have bones removed from their feet to fit prettier shoes.
    >> Anonymous 02/28/12(Tue)18:34 No.18139373

    Truth be told I really like pretty much everything in Changeling (Arcadia! Hedge! True Fae! Contracts! Dreams!) that isn't actual bloody Changelings, myself.

    There is a wondrous and nightmarish realm out there, but the ones you pick to interact with it are pathetic runaway slaves?

    I want a game based on Norrel-Strange-esque mages dealing with Arcadia instead. Or a game where YOU are the True Fae.

    >implying /tg/ isn't already the True Fae
    >> Anonymous 02/28/12(Tue)18:34 No.18139383
    oWoD Mage = Spheres and infinite cosmic power in itty-bitty living space
    nWoD Mage = Initially toned back cosmic power, and a bit more freedom to use it.

    After that, there's the whole massive storyline rework, and the removal of the traditions, technocracy, etc. in favor of the nWoD organizations.
    >> op 02/28/12(Tue)18:34 No.18139387
    Wait...what is this a chart of? Quality of games?


    Lol. Nah, i think the changes from old mage to new mage are fine. Besides there are plenty of conversions out there.

    AFAIK Mages are pretty much Gods. It is heavily implied that reality and supernatural "unreality" are both the products of mages-long past.


    Aye...actually that's the goal of my current mage campaign. The Acanthus mage (one of 3 PCs) is going to experience his awakening via "mysterious play" (he's thinking he's going crazy) rather than straight up journey to Arcadia.

    A True Fae, essentially masquerading as another mage is the "BBEG" if it were who's motivations are to somehow learn how to gain a similar sort of power over reality.

    Obviously the fae is going to have many enemies himself, but he's going to try to coerce or exploit the PCs however he can in various hooks.

    Should be fun, might include a journey to Aracadia
    >> Anonymous 02/28/12(Tue)18:35 No.18139404

    There is such a game option in Equinox Roads
    >> Anonymous 02/28/12(Tue)18:37 No.18139424
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    You know what? I wanna make a campaign where its MORTALS interacting with all these different splats. Not hunters who go out of their way to destroy it. Day to day people just trying to live that such beings exist.

    Greek Mythology and fairy tales always has the lowly human being dealing with the supernatural and the drama that evolves can be fantastic.
    >> Anonymous 02/28/12(Tue)18:37 No.18139425
    Well, the book does give you examples of how you may not necessarily be a 'runaway slave'. Horrible test-project gone wrong, mishapen lover, whatever. I think my favorite was the concept that you weren't a runaway, but rather you somehow managed to kill, overpower, or lead a rebellion (resulting in killing/overpowering) the True-Fae that changed you.
    >> Anonymous 02/28/12(Tue)18:38 No.18139439
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    >Also, who the fuck wants to roleplay an escaped slave so hard that he needs an entire game focused only on that?

    Changeling slave, wat do?
    >> Anonymous 02/28/12(Tue)18:38 No.18139444

    So just... core nWoD book mortal game?

    Because that sounds awesome to me.
    >> Anonymous 02/28/12(Tue)18:38 No.18139458
    That's the core book bro.
    >> Anonymous 02/28/12(Tue)18:39 No.18139463

    Wat NOT do, really.
    >> Anonymous 02/28/12(Tue)18:40 No.18139476
    Perfectly do-able. Indeed the core nWoD pretty much allows this without any hiccups. The most you might have to be careful of (as a DM), is not to make shit *too* powerful for your mortal PCs.

    Indeed... Fuck yeah I'd play that!
    >> Anonymous 02/28/12(Tue)18:40 No.18139478
    The main difference is that the system of magic has changed. In oWoD, magic is based on the idea that reality is consensual, so you can make something true by simply willing it be true hard enough. In nWoD, magic is based on the existence of higher, more abstract realms, the rules of which can be drawn down into our world to circumvent the laws of physics.

    Also, they removed the Technocracy, which annoys some people but for me it's a welcome move away from White Wolf's old anti-science agenda.
    >> Anonymous 02/28/12(Tue)18:40 No.18139483

    I know I mean I have it. But i'm just saying I use all the splatbooks to play a mortal campaign. They get all the content of all the other games in front of them but they're not actually one of the other characters.
    >> Anonymous 02/28/12(Tue)18:41 No.18139496
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    >Or a game where YOU are the True Fae.

    Really. Why not just make the game Fairy: The Annoying? Instead you're playing like the former sidekicks of the real show. Fairy groupies. Vampire didn't force you to play those, half-transformed vampires servants, whatstheirname, and the same principle should apply here.
    >> Anonymous 02/28/12(Tue)18:43 No.18139519


    Can something still happen to them during play, though? Aside from the obvious option of deciding to go Hunter, which is pretty simple, can one of them Awaken/be Embraced/get kidnapped by a True Fae/get whatever the hell happens to a Werewolf?
    >> Anonymous 02/28/12(Tue)18:43 No.18139520
    They had splat, it was really creepy.
    >> Anonymous 02/28/12(Tue)18:43 No.18139523
    >It doesn't feel like the kind of thing that there could plausibly be more one of.
    Yeah. There was only one escaped slave before the emancipation. His name was Larry and he cooked a mean full English.
    >> Anonymous 02/28/12(Tue)18:45 No.18139542

    How many escaped slave campaigns could you play before it gets boring, though?
    >> Anonymous 02/28/12(Tue)18:45 No.18139546
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    Well see thats the thing. I want the Focus to be mortals being troubled by the supernatural and dealing with it.

    Not automatically by violent means as a hunter would do it.
    But by temporarily diving into that society and working around it.

    Making one of them turn would change the mood of that. I want the perspective of an outsider.
    >> Anonymous 02/28/12(Tue)18:46 No.18139549
    Have the slave part be the backstory. The real story is setting up a new life (or trying to reclaim your old one).
    >> Anonymous 02/28/12(Tue)18:46 No.18139551
    Because all WoD games are based fundamentally on humanity? Because "Concept of Blue: The Bluening" is difficult to roleplay well? Because they'd already made a game where you play as True Fae, called Changeling: The Dreaming?

    I can't stress the first one enough.
    >> Anonymous 02/28/12(Tue)18:46 No.18139555
    >get whatever the hell happens to a Werewolf?

    On a side note, Werewolves aren't "made", but rather born. Your bloodline needs werewolf blood in it. And usually other Werewolves have watched you grow and either you're 'kin' (normal human who is accustomed to them), or they simply watch for you to go through your first transformation.
    >> Anonymous 02/28/12(Tue)18:47 No.18139572
    How many 'turned by a vampire' games could you play before it got boring?
    >> Anonymous 02/28/12(Tue)18:48 No.18139580

    Alright, that's cool. Though I'm not sure how long our hypothetical puny mortals would last...
    >> Anonymous 02/28/12(Tue)18:49 No.18139593

    The premise sounds really strong and interesting... for ONE campaign. I can't imagine playing this game for 20 years, like I have played many other RPGs.
    >> Anonymous 02/28/12(Tue)18:49 No.18139599
    I personally think the Ghoul splat is the most disturbing fluff-wise. And I've read Changing Breeds.
    >> Anonymous 02/28/12(Tue)18:49 No.18139605

    Zero, personally, but I suppose I see your point.
    >> Anonymous 02/28/12(Tue)18:50 No.18139614
    My rule for WoD is to never force combat. Yet when shit hits the fan if they come out victorious it'll be a very "Fuck yea humanity!" sort of feeling.
    >> Anonymous 02/28/12(Tue)18:51 No.18139626

    My God, you can't just keep saying "creepy". It's an overused term that could cover a lot of things and is highly subjective.

    On a less pettily nitpicky note, details?
    >> Anonymous 02/28/12(Tue)18:52 No.18139632
    Changeling is where White Wolf started to run out of ideas for games.

    But is still better than Geist. Every time I have tried to recruit players for it I get a confused stare and some form of the question "what the fuck is a Sin-Eater and why would I want to be one?"
    >> Anonymous 02/28/12(Tue)18:53 No.18139648
    You take that back! Geist + Dudes of Legend is the single greatest night of gaming you can have.
    >> Anonymous 02/28/12(Tue)18:53 No.18139655

    I have a confession to make, I didn't get past Geist's garishly coloured cover and dreadful font.

    Did I miss anything interesting?
    >> Anonymous 02/28/12(Tue)18:55 No.18139679
    How many games can you play as "you're a group of heroes doing hero stuff" before it gets boring?

    The only thing connecting Changelings is that they spent a period of time in a fairytale land and now they're back. You can have the game focusing on them dealing with their experiences if you want. You could also have the game be about them solving crimes, attempting to get rich, dealing with inter-court intrigue, having fairytale adventures, etc.

    The whole escaped slave/abuse victim thing is a backdrop. You can have it be the core of the game or you could ignore it entirely. The game seems to assume that you'll take a middle-ground.
    >> Anonymous 02/28/12(Tue)18:55 No.18139684
    Definitely a lot weaker than the other splats. Changelings have a big variety of neat stuff they can do, but very little of it is as powerful as something like the Vampire Disciplines. Changelings mostly have to stick together and be smart about how they use their powers.

    Of the splats I'm familiar with, I'd say rate them Mage >> Werewolf > Vampire = Geist > Changeling. Hunters can vary a lot depending on their gear.
    >> Anonymous 02/28/12(Tue)18:57 No.18139709
    Depending on who you ask, you've missed "OH MY GOD THE BEST THING EVER", "THE SHITTIEST PIECE OF SHIT THAT EVER FOUGHT ITS WAY OUT OF WHITE WOLF'S COLON" or, and my personal opinion, something that has a lot of promise but fails to pull it off.
    >> Anonymous 02/28/12(Tue)18:57 No.18139722
    Despite being focused around death and the dead, Sin-Eaters don't act despondent. They drink, fuck, kick the shit out of ghosts, and get paid for doing it. They live.

    Also, it's a game about you and your badass friends stomping down any ghost what gives you a funny look. I like it a lot.
    >> Anonymous 02/28/12(Tue)18:58 No.18139733
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    >Play Geist
    >ST asks me my back story.

    WHEN I WAS...
    A YOUNG BOY...
    >> Anonymous 02/28/12(Tue)18:59 No.18139744
    Geist is my favorite nWoD splat. I think it's because it's not so grimdark. Sure, you died, but you're not dead any more, and isn't it great to be alive?

    It's got a great sort of cheerfully morbid tone, and its main focus seems to be on the party being psychopomps or people who keep the dead and living separate. For some reason I just really loved the concept.

    Think of Dead Like Me and you'll be pretty close.
    >> Anonymous 02/28/12(Tue)19:01 No.18139779
    Changlings can be monstrously powerful, but you MUST be smart about it.
    You need to have things working together, not just hodge podge gifts in a basket.
    >> Anonymous 02/28/12(Tue)19:08 No.18139870

    >Thirst of Cain

    Ain't no Cain in the NWOD bro
    >> Anonymous 02/28/12(Tue)19:11 No.18139902
    There might be, some say loginus but others say cain.

    The book says its UP TO THE ST. they say this alot. its a toolset people! get with it!
    >> Anonymous 02/28/12(Tue)19:15 No.18139970
    The only reference I've ever seen is one throwaway paragraph in the Sanctified book, about a Cainite Heresy. It's a single paragraph that goes 'These people believe that Cain (note the lack of e) was cursed to walk the earth forever' by God. It's nowhere else. Then again, really only the Sanctified believe that Longinus is the 'first vampire'. There's no real lore at all of any clan founding Kindred or first vampire types at all in NWoD.
    >> Anonymous 02/28/12(Tue)19:17 No.18139993
    A side effect of torpor. Which is a great idea and opens up a lot of great stuff on the ST's side.
    >> Anonymous 02/28/12(Tue)19:18 No.18140006
    That's exactly what the NWoD core book (the Blue Book, World of Darkness) and its line stuff (Reliquary, Armory, etc.) is for. Playing mortals.
    >> Anonymous 02/28/12(Tue)19:18 No.18140011
    Is there some fucking law about not comparing the tone of two WoD settings? I think it's the third time someone has complained about it already.
    Yes, I know CtL is nWoD and VtM is oWoD. Why does it fucking matter?
    >> Anonymous 02/28/12(Tue)19:23 No.18140084

    Two separate Universes, only similarities they share are the name.

    Talking about OWoD lore backgrounds in a NWoD thread is completely pointless.
    >> Anonymous 02/28/12(Tue)19:24 No.18140106
    Geist are actually the second strongest splat behind Mages. Their only limit is how difficult it is to obtain resource. At early game, sure WWs can toss around most splats like ragdolls but by midgame, their powers scale geometrically rather than linearly for every other splat (Mages grow exponentially). By late game, they have nearly double the powers most splats have and can use effects that can go over city blocks
    >> Anonymous 02/28/12(Tue)19:24 No.18140109
    It's an information thing. People talking about NWoD, especially newbies, who get their thread full of OWoD stuff ends up just confusing them.
    >> Anonymous 02/28/12(Tue)19:26 No.18140147
    I agree. I love the fact that in NWoD, one can't go to some fuckold Elder and go 'So... what EXACTLY happened at Sodom and Gommorah?' and said Elder goes 'Here you go, <insert infodump here>' and it be backed up by the fluff.
    >> Anonymous 02/28/12(Tue)19:31 No.18140227
    Hunters don't necessarily go out to specifically hunt supernaturals. Only Conspiracies and some more well endowed Compacts have that ability. For example, The Union are a group of people merely trying to protect what's theirs and keep anything weird from harming their local community. Same with a few others. Network Zero are about as dangerous as a bunch of kids with cameras. Null Mysteriis and the Loyalists are researchers who aim to study the supernatural. It may involve killing and hunting, but it may just looking at pieces of fur and ectoplasm under microscopes
    >> Anonymous 02/28/12(Tue)19:35 No.18140292
    There's also tons of non-Red/Orange/Cyan/Green/Black/Purple book supernaturals to use. I love using the stuff out of Antagonists and other 'monster' books from the Mortals line for stuff. Slashers is a pretty awesome book for that too.

    Plus Hunter has their own 'this is Vampires/Werewolves/Mages for us' books.
    >> Anonymous 02/28/12(Tue)19:37 No.18140312
    Ghouls are fun, I'm still trying to figure out how to get a security contracting firm up and running by using 'lost vets' as crew with a vampire utilizing his efficient digestion to its fullest.

    I imagine it'd be a bit like a combination of a super-hero management agency and a pit stop on a race track.

    If I were playing in nWoD, I'd most certainly be part of the Ordo Dracul, those coils are far too useful to not have on any vampire at all (but then not many people go anywhere never survival training either).

    Also, the oWoD hippie aesthetic has always irked me, but nWoD's dice pool mod system is so damned clunky
    >> Anonymous 02/28/12(Tue)19:40 No.18140359
    ... how is Stat + Skill +/- other mods for a final pool, anything 8+ is a success, reroll all 10s (and 9s/8s in special circumstances) clunky?
    >> Anonymous 02/28/12(Tue)19:40 No.18140360
    Except we weren't debating WoD cosmology (or "lore" as you insist), I was comparing the fucking TONES of the two settings. They don't even need to be from the same company or in the same medium to do that.
    Why don't you whine to the people who talk about how oWoD Changelings are nWoD True Fae? That seems a lot more relevant to your gripe.

    >People talking about NWoD, especially newbies, who get their thread full of OWoD stuff ends up just confusing them.
    Oh no. They could even learn something!
    Let's dumb down the discussion until every refugee from /v/ can understand what we're saying.
    >> Anonymous 02/28/12(Tue)19:42 No.18140388
    Because it's not a d20, with seemingly random dice values for different weaponry, and a bizzarro-land non-combat skill system that changes every edition.
    >> Anonymous 02/28/12(Tue)19:42 No.18140397
    >Oh no. They could even learn something!
    >Let's dumb down the discussion until every refugee from /v/ can understand what we're saying.

    Not what I meant, dude.

    I more meant, if someone comes and asks for info on something specific, talking about the previous edition is not helpful to their need.

    Seriously, it's like the D&D threads where someone talks about 4e and asks for 4e info, and all people can chime in with 'Go play 3.5/PF/whatever system du jour, 4e sucks balls'.
    >> Anonymous 02/28/12(Tue)19:43 No.18140418
    Actually the plot of my current game. PC's are all mortals, working for a shadowy government offshoot. Not quite Hunter, more investigation focused.

    However, on the flavor of Changelings, I have a problem. Mainly, I think I played the abuse victim card a bit hard, and now the PC's think the 'lings are totally awesome, and don't want to hurt them (Meanwhile they straight up torched a vampire...) any idea on how I can throw in a bit of "the monster inside?"
    >> Anonymous 02/28/12(Tue)19:46 No.18140470
    Have a Fetch of the Changeling, probably the one that's the most buddy-buddy with the PCs show up and wreck some shit. That or a Fetchspawn child. Those things do NOT mess around.

    Also, have Loyalists or Privateers show up and do things like abductions (to sell people to a True Fae directly or via a Goblin Market, or just to feed some esoteric Hobgoblin) and end up having the villains pin it on the buddy-buddy changelings.
    >> Anonymous 02/28/12(Tue)19:46 No.18140477
    there are situational modifiers for just about every single subset of a skill; skills, attributes, powers, equipment

    every single one has a little box with situational modifiers that are, frankly, not organized or scaled to provide me with an ability to intuitively declare mods on the fly without memorizing every book in use
    >> Anonymous 02/28/12(Tue)19:48 No.18140499
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    >trusting elders
    >expecting elders to give you any sort of knowledge without serving them or owing them a boon
    >implying oWoD fluff wasn't purposefully left ambiguous, inconsistent and self-contradictory, both by the elders IC and White Wolf OOC.
    >> Anonymous 02/28/12(Tue)19:50 No.18140532
    PS I can play old world easily after skimming a core splat and I can't do this with New books

    the fact that I grew up sucklingo n Wizard's twenty-sided tit, shouldn't mean much of anything as much as my friends who've grown up with WoD, or GURPS, or what have you

    they're all good systems
    >> Anonymous 02/28/12(Tue)19:50 No.18140536
    There's one section on modifiers in the main WoD book that gives a pretty good gist of the types of situations for -1 to -5 modifiers, IIRC. Either that or it's in the MET book, since I primarily play MET, and am misremembering. Time to dig out my tabletop book.
    >> Anonymous 02/28/12(Tue)19:50 No.18140545
    Have one of them get snared in a bad deal with a 'ling.
    >> Anonymous 02/28/12(Tue)19:52 No.18140577
    Actually, using the Loyalist idea? Have the Loyalist snare the humans in a 'put the rake in and turn it sideways' Pledge, and have it eventually become out that the buddy-buddys can do the same thing. Anything you can do to play up the horror aspect of the 'lings; they may be nice enough and play the victim card, but... they're still not human.
    >> Anonymous 02/28/12(Tue)19:55 No.18140621
    >Cainite Heresy
    >Magic blood

    >No Cain.

    >> Anonymous 02/28/12(Tue)19:56 No.18140633
    Mm, I also prefer old world MET over new as well; verbal resolution is just so much more... I don't know what, but I think I want to say immersive

    hell, after writing up a character brief, I started thinking about potential conflicts and how he'd get out of them, being a mental and social oriented character, and came up with a running conversation (literally) for a chase scene where he would declare a trait as a question and then run maybe twenty or thirty feet off and wait for a response, rinse and repeat across the landscape with bids and counter bids before making a final throw, thus ending the conflict a good deal away from the start of the chase (y'know, like it would be if my guy just up and ran and then either escaped, losing his pursuit, or was dragged down in them iddle of a forest or something)
    >> Anonymous 02/28/12(Tue)19:58 No.18140688
    You have been kidnapped by the powerful. Your face has been replaced by a short series of punctuation marks. You can never again have a real face.

    >> Anonymous 02/28/12(Tue)20:00 No.18140723
    Sadly, I'm the opposite. But in MET, we're always descriptive on what we're doing anyway before we draw, so I don't see any real difference there.
    >> Anonymous 02/28/12(Tue)20:03 No.18140764
    Off the top of my head, I remember there was this villain in a comic book whose face was basically ruined or deformed or something and was given a device to put on top of it that basically displayed emoticons. All I can remember is that he was black and he was given the device while still in jail
    >> Anonymous 02/28/12(Tue)20:04 No.18140778
    Mm, yeah, I did like that bit since I always have the tendency to pull my hand into a winning gesture a split-second after both out hands come out behind our backs; it's really annoying since I know I'm doing it, but can't seem to stop my hand from cheating.

    I curse the schoolyards where we played three rounds in as many seconds for what seemed like hours on end.
    >> Anonymous 02/28/12(Tue)20:06 No.18140817
    Ahh, the Mighty Transformer. That's what we called that in the OWoD troupe game I played in. Yeah, it's a muscle memory habit thing, which I get. :)
    >> Anonymous 02/28/12(Tue)20:12 No.18140884


    Everyone says this who doesn't read the Lancea Sanctum book. The LS doesn't believe Longinus was the first vampire. They assert Longinus was the first vampire to figure out - through direct divine revelation - what his purpose was. There were vampires well before that, the LS says vampires have always existed, but that they were rampaging animals. They didn't become Kindred until they realized and accepted they were also Dammned.
    >> Anonymous 02/28/12(Tue)20:13 No.18140900
    "Damn, you win again, I don't think it matters how few traits you have in anything, nobody can beat you in a draw."

    >I'm sorry, my hand and eye are conspiring to cheat without my permission.

    ooh, character concept, the man with the independent hand; better off in SR where you can mechanically run something like that
    >> Anonymous 02/28/12(Tue)20:14 No.18140923
    Oh, god. Idle Hands: the RPG?
    >> Anonymous 02/28/12(Tue)20:22 No.18141045
    Agh, I can't believe I had to look that up; freaking hilarious movie, I feel shamed for not remembering it.

    And holy shit, you could do that in WoD, just take a very specific version of the Haunted flaw.
    >> Anonymous 02/28/12(Tue)20:46 No.18141461

    >> Anonymous 02/28/12(Tue)20:58 No.18141625
    The Ultramarine Codex?
    >> Anonymous 02/28/12(Tue)21:07 No.18141730
    Really? Because nWoD is one of the simplest systems I've ever run/played. You add up two numbers and roll that many dice, count up your 8s, 9s, and 10s, and then tell the GM if you succeeded or not. There's no math involved other than second-grade addition.
    >> Anonymous 02/28/12(Tue)21:12 No.18141826
    Huh, I just find moving the threshold around to be more intuitive than picking up a handful of modifiers every time I want to do something (maybe my group is just a bunch of twinks who try and get as many bonuses as possible out of everything)
    >> Anonymous 02/28/12(Tue)21:15 No.18141865
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    >> Anonymous 02/28/12(Tue)21:50 No.18142315
    Horse semen.
    >> Commissar !nqFUKLAWj6 02/28/12(Tue)21:54 No.18142358
    Troll needs to upgrade to a flat screen, that CRT is balls.
    >> Anonymous 02/28/12(Tue)22:03 No.18142459
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    Promethean master race reporting in.

    Mages? Crass Potter wannabes. They can't do so much as pull a rabbit out of a hat without reality itself bitch slapping them to oblivion.

    Changelings? Damaged goods with social skills on par with a drug-addled chimpanzee, and at least a chimp has common sense.

    Hunters? Minnows in a fish tank full of sharks. Shooting at shadows, posting it on the Internets.

    Werewolves? Smelly half-crazy hippies with about as much self control as a 13 year old boy in a whorehouse.

    Vampires? Perfumed corpses that star in some really awful movies. Boring, snobbish, and proud of it.

    Me? At least I can get out of where I'm at. There's a bright light at the end of my tunnel. The rest of you fuckups are either going to die, get raped for all eternity, or fall into some hellish dimension by mistake; in all likelihood it'll be all three at once.
    >> Anonymous 02/28/12(Tue)22:05 No.18142482

    meh, it's not even half as fucked up as Kult (which is awesome).
    >> Anonymous 02/28/12(Tue)22:07 No.18142510
    >implying oWoD fluff wasn't purposefully left ambiguous, inconsistent and self-contradictory, both by the elders IC and White Wolf OOC.

    Yeah, things started going to shit when it in late 2nd, and Revised all started to be 'explained'.
    >> Anonymous 02/28/12(Tue)22:08 No.18142527
    This was around the time Malkavians started being genuinely mentally ill, and stopped being pranksters that talked to fairies.
    >> Anonymous 02/28/12(Tue)22:10 No.18142559
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    >I can't have fun because the books tells me I can't have fun!
    >> Anonymous 02/28/12(Tue)22:11 No.18142573
    >in an effort to MAKE YOU LIKE THEM.

    Haha yes, it seems to have worked on our group. About 4 sessions in, we ended up kidnapping and more or less torturing somebody on suspicions that she might have something to do with Fae.

    [nospoilerson/tg/]Turns out her son was actually recently abducted into the hedge.[/stillnospoilers]

    It retrospect, we were a bit rash.
    >> Anonymous 02/28/12(Tue)22:13 No.18142595
    >> Anonymous 02/28/12(Tue)22:14 No.18142608
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    I'm sorry, you'll have to speak louder. I can't hear you all the way out here on the golden road.
    >> Anonymous 02/28/12(Tue)22:21 No.18142709
    The Promethean "light" is pretty much worthless, and that's one thing that annoyed me about the game. Your reward is to become a puny human in the monster-infested World of Darkness? That seems... unimpressive, to say the least.

    Though I now have a hilarious image of a True Fae helping a Promethean on its Pilgrimage, then grabbing the redeemed human.
    >> Anonymous 02/28/12(Tue)22:22 No.18142722
    >Mocking other splats social skills

    Aren't you the guys who will make everyone hate you literally by your very presence?
    Don't you have only one socially competent breed?
    >> Anonymous 02/28/12(Tue)22:24 No.18142745
    >Be promethean
    >Become human
    >Get vamped
    >Reach Golconda (which for the sake of this turns you human)
    >> Anonymous 02/28/12(Tue)22:24 No.18142747
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    >I'm high as fuck
    >that gif
    >> Anonymous 02/28/12(Tue)22:25 No.18142763
    I would read that because the GOOD END would be glorious and deserved.
    >> Anonymous 02/28/12(Tue)22:25 No.18142765
    The books have suggested a scenario similar to that actually.

    Anyway, it is not actually that shit a reward considering the position of a Promethian.
    Sure, you're stronger than the average mope. But the very universe rejects your existence, and you cannot even seek solace in people, as not only can you not form meaningful social bonds, but they have no means of understanding your situation.
    >> Anonymous 02/28/12(Tue)22:26 No.18142779
    Sin-Eater here. Still laughing at how bad a time you Prommie's get.
    >> Anonymous 02/28/12(Tue)22:26 No.18142784
    >Bro, I've seen some shit.
    >> Anonymous 02/28/12(Tue)22:28 No.18142807
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    >> Anonymous 02/28/12(Tue)22:30 No.18142827
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    Moros or Sin-Eater?
    >> Anonymous 02/28/12(Tue)22:30 No.18142828
    About how much knowledge does the avarage true fae have about human wars .Could it be possible for there to be a armchair general fae or do the fae just don't care .
    >> Anonymous 02/28/12(Tue)22:30 No.18142837
    I don't know, but... to lose all of my knowledge and memories of the world, to live in ignorance of everything supernatural that exists? I might not take humanity if that was the price. Also, immortality, which even Sin-Eaters don't have.
    >> Anonymous 02/28/12(Tue)22:31 No.18142842
    Fae or fae?
    >> Anonymous 02/28/12(Tue)22:31 No.18142846
    Either idiot hivemind, or this is some kind of weird Changeling: The Lost copypast troll, cause I've seen this shit on here before at least 2-3 times.
    >> Anonymous 02/28/12(Tue)22:32 No.18142852
    He got his power through his friends on the other side, with whom he has a deal.
    Fucking changeling.

    One Fae may have known Napoleon personally, might even have been the secret to his success.
    Hell, they might bet on the wars for the lulz.
    Their interest in human matters vary as widlly as our interest in anything else.
    >> Anonymous 02/28/12(Tue)22:32 No.18142855

    That'd be hilarious.

    "Gee, theeenks mr. Fae! You helped me become human!"
    "Yes, and in exchange, I'm going to make you into something else!"
    "Wait, WHA-" zip.

    Also, just in general. Is it plausible for a Changeling of the Summer Court whose durance was spent as a jousting dummy for his Fae captor, but eventually, the Fae gets really bored of hitting a stationary target and gives him a lance and horse.

    Subsequently, by sheer shitfucking luck (or the intervention of the Fae, to give it something interesting to do, i.e. chase the Changeling.) the CL unseats the Fae and fucks off while he has the chance?

    What kith/seeming should I do?
    >> Anonymous 02/28/12(Tue)22:32 No.18142858
    Woops, said true fae there.
    Anyway, Fae are pretty much made of strife, and think about it: the whole theme is fairy tales. I think some sort of general would fit in there perfectly.
    >> Anonymous 02/28/12(Tue)22:33 No.18142872
    Sounds like an Ogre to me.
    >> Anonymous 02/28/12(Tue)22:34 No.18142877
    It would probably be a fae who just is completely obsessed with human war and would result in lots of historical reenactments using actual weapons
    >> Anonymous 02/28/12(Tue)22:35 No.18142903
    Immortality for Promethians is never-ending loneliness, It's an unending search for something you cannot have.

    As for knowing about the supernaturals out there, well most people never need to learn.
    You're probably never going to meet another supernatural.
    >> Anonymous 02/28/12(Tue)22:39 No.18142938

    That seems like the beginnings of a character concept. Humans are kidnapped by a fae who is obsessed with human wars, and spends his time using his kidnapped humans to re-enact wars, seeing if he is a good enough general to come up with winning strategies for losing sides. Then one of his soldiers escapes.
    >> Anonymous 02/28/12(Tue)22:40 No.18142949
    Or a wizened.
    >> Anonymous 02/28/12(Tue)22:43 No.18142978
    Do ogre women get hairy?
    >> Anonymous 02/28/12(Tue)22:44 No.18142995
    According to my porn they just get big and muscly.
    >> Anonymous 02/28/12(Tue)22:47 No.18143047
    Well the being used as a training dummy part at the very least.


    I need help on the wording of an oath.
    I'm basically playing Jeeves in changeling form, and I need an oath of service for a Gentlman's Gentleman.
    >> Anonymous 02/28/12(Tue)22:49 No.18143069
    Follow up to this question . How are the Fae usually refered to by the escaped Changelings .Derogotory nicknames ,their actual names , or just an ominous them. Failing that can anyone direct me to a splat book that explores the Fae in more detail .
    >> Anonymous 02/28/12(Tue)22:52 No.18143119
    The fae are referred to was whatever the changeling in question wants to call them. A religious person might call them demons. Really whatever goes, but The Gentry and Keepers tends to explain it well for the other players though.

    Autumn nightmares covers a lot on True Fae
    >> Anonymous 02/28/12(Tue)22:53 No.18143139
    The Gentry, or the Keepers.
    >> Anonymous 02/28/12(Tue)23:00 No.18143235
    I kind of hate this idea. Knowledge is its own reward.
    >> Anonymous 02/28/12(Tue)23:02 No.18143259
    Go play with the mages, NERD.
    >> Anonymous 02/28/12(Tue)23:17 No.18143464
    The numbers just wouldn't add up. He'd looked at them, and looked at them, and looked at them again, but no matter how hard he tried they were there in stark black and off white. He'd lost the Pendleson account. His professional life was over. He was ruined.

    For not the first time in his life, Frank wished he could just get away from it all. From his high backed chair he looked out over the nighttime city and into the roiling banks of inky blackness, wishing he could see through the smog to the beach. Perhaps even a better future.

    When Frank turned around again there was a smiling man sitting in the chair opposing him. The guy's suit was amazing, his poise perfect, and when he spoke it was in round tones. "Hey Frank." He said.

    "How did you get in here?" Frank countered as he looked at the clock. He looked back at the smiling stranger. "It's after nine at night, the building is closed."

    "I'm from a different department, graveyard shift, and I'm here to help you with the Pendleson account." The stranger explained, his wide smile never twisting.
    >> Anonymous 02/28/12(Tue)23:19 No.18143505
    Anybody remember Wraith? I had the same problem with that.
    >> Anonymous 02/28/12(Tue)23:23 No.18143579
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    >> Anonymous 02/28/12(Tue)23:24 No.18143594

    Frank's eyes shot to the computer screen where the account remained displayed with accusing numerals spread across it. He couldn't believe management would know so quickly. It had to be a scam. And yet there was something in the smiling man's demeanor that made Frank want to believe he wanted to help. "And you are?"

    "Fairweather, Baron Fairweather." The other responded in his smoothest James Bond voice. "And I want to take the account off your hands, make the whole thing disappear, and give you an all expense paid vacation to the sun kissed vacation community of your choice."

    Frank smirked. Guy was laying it on a bit thick, wasn't he?

    "What's the catch?"

    "No catch. No contest, no service, no survey. Not a thing you have to do other than sign a small agreement stating that you, the primary, have agreed to give me, the co-signed, your resources to continue your labors without your literal presence."

    Baron Fairweather reached into his sleeve and pulled out a contract that unrolled like a scroll tube from an old move, dropping weighty folds of cloth like paper onto the desk. When Frank eyed it all he could see was every other word, the text so ridiculously tiny he would have had to use a magnifying glass. "It's a new work release program," The Baron explained. "We work, you're released."
    >> Anonymous 02/28/12(Tue)23:29 No.18143671
    I've always wanted to play this game because it has all the stuff I like. Fantastic modern setting (without fucking extra terrestrials), dark mood, great gameplay and fluff...
    ...but as soon as I start to roll a character, my hands drop to my sides, I lose all hope, and put away my shit, tired, depressed and defeated, and crawl into bed, hoping that tomorrow will be a better day.
    It's just too defeatist. Playing this game is like "well you're going to suffer the worst fate you can possibly imagine, but at least you held back the tide of anguish for one more day!"
    >> Anonymous 02/28/12(Tue)23:31 No.18143697
    It's the way WoD is supposed to be. Everyone's damned to become a monster, unless they die first.
    >> Anonymous 02/28/12(Tue)23:31 No.18143704

    A gag then, Frank decided. Any minute now a stripper would burst out of a cake his coworkers had put together some cash for, or the pen would explode in his hand, or the hidden camera crew would come out to get a laugh at him. What the hell, he thought, why not just go with it.

    "Where do I sign?"

    The Baron reached down and pulled back the sheets of paper to reveal signatory line. "Here," then he reached into his pocket and pulled out a pen. "oh, and use mine, its traditional."

    Frank took the pen into hand with a wince. The pen, although extremely elegant and light weight, was also roughly textured and abraded his fingers as he nudged it about. Maybe it was some kind of fancy pen, from Europe. "Ow."

    "It can sting the first time, but only the once." The Baron agreed, nodding as Frank signed his name. "That's a boy," the Baron nodded. "yes, that's fine."
    >> Anonymous 02/28/12(Tue)23:37 No.18143799
    Hey, don't take it that way.

    After all, you're a creature that, by nature, will slowly lose your strength and your senses, have your life become painful and humiliating, and finally die. Unless any of that stuff happens all of a sudden sooner, as it can at any moment, either through your own fault, if you slip up just once, or in a way that you can't do anything about.

    So really, it's not like playing one of these characters is a step down for you.
    >> Anonymous 02/28/12(Tue)23:39 No.18143826
    Once Frank had signed Baron Fairweather claimed his pen and stashed both it, and the contract, somewhere in his jacket. For someone so thin the rolled up packet seemed inconspicuous, and Frank wondered where it had been stashed. Then the Baron seized his hand and shook it. "Thank you very much, Frank, you've been a big help." The Baron smiled, and Frank was smiling, and everything seemed to be going well.

    Any minute now.

    "Now if you'll come this way." The Baron gestured as he rose, leading the way towards Frank's outer office. Frank rose as well, closing his laptop, and inched around the desk.
    "Won't I need my bags?"
    "Already packed."
    "Oh," Frank's head hurt. Maybe it was a cologne that Baron Fairweather was wearing, maybe it was the company AC, but for the life of him he couldn't explain this sudden soporific feeling. "That's convenient."
    "Surely is." The Baron agreed, opening the door. "Now if you'll just step through here you'll find yourself in baggage claim."
    Frank paused, one foot through the door into a sudden and apparent nothing in the tone of warm summer sunlight, although he had no means or method to explain this transformation, and one foot firmly planted in the grime and banality of his normal life. "Wait, how is this possible? I don't see anything."
    The Baron laughed. As he did Frank saw long, dragon like, teeth protrude from Fairweather's head while his long face was split with yellow saurian eyes. "Oh my dear silly boy," The Baron said. "Where you're going you won't need 'eyes'."
    >> op 02/28/12(Tue)23:40 No.18143838
    Wow! I finished some homework and accidently f5'd the thread. It's thriving!

    Wow, /tg/, i just finished reading what's there so far. A good mix of opinions and things including what appears to be a slowly developing narraritive.
    >> Anonymous 02/28/12(Tue)23:46 No.18143919
    Was your homework F5ing the thread? I give you a C. At least you tried. But you're going to fail at the end of the semester. If you just gave up now and dropped the class, would it be better or worse than failing after trying hard to pass it? Would you hate yourself for giving up? ...Would you even know?
    >> Anonymous 02/28/12(Tue)23:46 No.18143920
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    >> Anonymous 02/28/12(Tue)23:48 No.18143942

    Day 1

    The baggage claim was loud and raucous. Everywhere Frank looked around the rolling device bearing heavy boxes lined in jeweled brass there were strange creatures crawling, skittering, and loping along. Some wore officious looking suits while others were little more than rag swaddled slaves hauling heavy loads from one platform to another, sweating under the whips of immense overseers who drove them harshly. Dabbing at his forehead in the sudden heat Frank approached one of the tall figures in uniform.

    "Excuse me, sir?"

    The creature rolled on him and Frank reeled back. Towering at seven feet the uniformed figure had a face like a wrecked car wrapped in a railroad of scars over a warty nose and two blazing pinholes for eyes.

    "Wotddyou want?"

    "My name is Frank Higgens, I'm here for my trip?"

    "Trip?" The being snorted diresively. "Ey Jimmy, dis 'ere new meat came for his 'trip'."

    'Jimmy' was another long limbed and large being, but whereas the first was merely huge, this one was spidery; eight flexible limbs moving eight packages at once while two more stamped relentlessly. "That's a good one, Bob."
    >> Anonymous 02/28/12(Tue)23:48 No.18143948
    Isn't it obvious that it's over?
    >> Anonymous 02/28/12(Tue)23:50 No.18143990
    I'm running a vanilla World of Darkness game.

    I've decided that one of the players is actually a fetch.

    As in he's drawn to hunt a horrific monster from beyond our realms, not realizing that the monster IS ACTUALLY HIM AND THAT HE IS A PILE OF SNOW FROM THE OTHER SIDE.

    >> Anonymous 02/28/12(Tue)23:53 No.18144021
    One of my players is playing a Leechfinger in a mixed WoD game. He's compensating for being a hideous monster which sucks the life from people by having a vow that he'll never kill a human being, and if he does his patron will wake up to his precense.
    >> Anonymous 02/28/12(Tue)23:54 No.18144041

    Day 2.

    Frank was hungry. So very hungry. He couldn't imagine having been more hungry in his whole life. He'd tried to buy a coke from the vending machine but it just stood there and wouldn't take his money. He tried talking to it, he actually tried sweet talking an electrical device, but the face etched across the unbreakable plastic containing candy and chilled carbonated beverage just stretched in a grimace of unmentionable pain before the device turned away on stomping feet.

    There was no end to the airport. He couldn't even remember how he got to the airport to begin with. There was no terminal, no lobby, no front nor back door although their were innumerable windows suggesting an outside. When Frank peered out of one all he could see was limitless, empty, eye-burning sun shine.

    His attempts to communicate with the other beings in the luggage area had born mixed results. Some had laughed at him, others ignored him, and some had threatened him with violence if he didn't "get along". He'd also learned not to stay in one place too long, lest the overseers decide he wasn't working and attempted to beat him. He'd already been sent fleeing more than once.

    The only downtime he'd gotten was the night cycle, and that was a thousand times worse than daylight.
    >> Anonymous 02/28/12(Tue)23:56 No.18144058
    Okay so...I'm running a mage game and want a bit of crossover. Mostly NPCs both friendly and (mostly) unfriendly from other WoD systems.

    My question is: all my PC's are Mages. What happens if vampires embrace a mage? Do they lose their magic?

    I don't expect this to happen, but I want to know what the rules suggest.
    >> Anonymous 02/28/12(Tue)23:59 No.18144124
    My [limited] understanding is that any one splat is wholly immune to any attempt to 'turn' them to another splat.
    >> Anonymous 02/28/12(Tue)23:59 No.18144127
    That is fucking *GLORIOUS*
    >> Anonymous 02/29/12(Wed)00:01 No.18144144
    What this anon >>18144124 said.
    >> Anonymous 02/29/12(Wed)00:03 No.18144162

    Day 4. Night.

    Frank woke up next to a guttering fire, cool fluid being poured down his throat. Looming over him an orange furred orangutan in a business suit knelt with an expression of deep concern. Frank smiled and went back to sleep.

    When next Frank woke the orangutan had moved away towards the fire and squatted there throwing scraps of newsprint into it. The bits of paper screamed and wilted as the fire reached up and gnawed on them between gory teeth. The chamber around them appeared to be nothing less than an AC vent or the bottom of an Elevator shaft. From his angle he couldn't tell.

    "Sleep now." Said the Orangutan. "Daytime come soon."
    >> Anonymous 02/29/12(Wed)00:04 No.18144184
    Sort of true.

    Being embraced kills off your avatar, so you will be a mere vampire.
    >> Anonymous 02/29/12(Wed)00:04 No.18144186

    Mage gets kidnapped by Fey, escapes only to be bitten by a werewolf, is turned by a vampire, is dismembered by hunters, and is then sewn back together as a Promethean
    >> Anonymous 02/29/12(Wed)00:04 No.18144192
    new splat overrides the old one. so You were a mage but now that you are embraced you have no mage powers and just are a plain old vamp
    >> Anonymous 02/29/12(Wed)00:08 No.18144238
    And he's then turned into an ashtray.
    That shit right there is part of the reason we have nwod, to avoid such silliness.
    >> Lancelot !!lQImMYq2XhV 02/29/12(Wed)00:08 No.18144241
    oWoD: Yeah, they lose their magic. They lose their Avatar, everything. The idea is that the fall is more wrenching for them, since, being Awake, they have more to lose than normal humans.
    nWoD: Not sure. In the fluff for the Tremere Lich legacy it says that that's how the Tremere vampires died out and how the Mages became Liches: feeding on a Mage is lethal to Vampires, and being Turned removes from a Mage his soul. But I honestly don't know. There might be more info in the Vampire books.
    >> Anonymous 02/29/12(Wed)00:10 No.18144271

    Day 12.

    Mr. Peepers the Orangutan butler had made the rules quite plain. Mr. Fairweather was the Keeper, and it was the Keeper's will that everyone did his, her, or its part to make sure the luggage got where it needed to be. Where that was didn't matter, but it would get there or they all would suffer.

    What would happen if they failed? Mr. Peepers shuddered to think. The last time Baron Fairweather personally visited the baggage claim there were a great many 'cutbacks', culminating in 'the purge'. Dark times. Better not to think about them.

    Instead there were smiles. One should always smile. Always. Even if your face hurt. Smile. Because happy workers were efficient workers, and workers who didn't smile were fed to the furnace.
    >> Anonymous 02/29/12(Wed)00:12 No.18144306
    I was in a game of Innocents for about 6 months, and it ended with total bad end. Not only did we get taken by the Fae, but AFTER we caused that part of Arcadia to become a Giger/lovecraftian nightmare (before it was more of an undead/haunted lands place). It was glorious.

    We're playing Legend for now, but I totally want to play a VALKYRIE agent if we do Hunter some time down the road, as I think I could pull off the MIB thing as the other players slowly start figuring out that the weird shit stops when I pay it a visit.
    >> op 02/29/12(Wed)00:13 No.18144318
    Oh shit...
    I may actually use this as a compelling plot. I mean, vampires aren't godly like the mages, but at low levels of gnosis experienced vampires can easily give mages a run for their money.

    So maybe the vampire could be using the embrace as a method of "evening" the scales with a mage... sort of like an ending that hopefully won't happen for the PC's.

    Like before any interactions they will be warned of the vampire... maybe slowly building up with clues of the vampire's existence. Maybe catch some people who are enthralled by the monster spying on the mages.

    By consulting mages that they consider mentors they could be told something like, "I can't tell you why he's after you, but it seems he is hunting you. If you aren't careful he will hunt you down and kill you, or worse, you could end up like him. The knowledge you have gained, the power you have attained, your dreams will be gone and replaced with nothing but the hunger for death. I have no more help to offer you other than the words: proceed with extreme caution and let the preservation of your very soul be your guide."

    Does this sound like a hook that would interest you guys in a mage game? This sort of threat?
    >> Anonymous 02/29/12(Wed)00:14 No.18144351
    >feeding on a Mage is lethal to Vampires
    Nah, it actually gives them sort of a high that fucks with them... but some vamps might consider this unpleasant psychosis as the means to some greater end and attempt to finish the feeding.
    >> Anonymous 02/29/12(Wed)00:17 No.18144409
    An embraced mage looses their powers.

    A sufficiently powerful embraced mage kills the vampire instead and becomes a treymere lich
    >> Lancelot !!lQImMYq2XhV 02/29/12(Wed)00:17 No.18144413
    I am very much enjoying this.
    Good to know. Sauce on that info?
    >> Anonymous 02/29/12(Wed)00:18 No.18144433

    Day and gainful employment.

    Frank was now Frank the Bag Man. And, Frank thought as he scurried around in his paper sack pants that had long replaced his original slacks, he and Mr. Peepers would no longer have to risk the Night. They would get to move into the safety of the inner fortress where they'd get more food and more privileges.


    Then Frank heard the screaming. Shoving his way to the front of the crowd he looked up and saw The Keeper and his Baggage Guard standing over Mr. Peepers while one of them beat the Orangutan savagely with a cane. Frank swallowed dryly as he saw the hiding place Mr. Peepers had first taken him too pulled open and exposed, the store of food smashed underfoot.

    "This cunning Beast has betrayed my trust," The Keeper remarked. "dodging his duly appointed labors and hoarding food for you, his fellow workers."

    The Baron cast his blazing summertime gaze over the gathering of laborers. "What is to be done with him?"

    "The furnace!" One shouted, and soon other voices began to raise too.

    "The furnace!"

    "The furnace!" Frank screamed.
    >> Anonymous 02/29/12(Wed)00:22 No.18144503
    Fuck you, Wraith was amazing.
    >> Anonymous 02/29/12(Wed)00:25 No.18144548



    Mr. Peepers was a good friend. A very good friend. Good to Frank. And now he was gone.

    Gone and thrown to the furnace.

    How long had Frank continued working with tears running down his face? (But never stop smiling. Always smiles. Happy workers are efficient workers.)

    How deep was the gnawing pit of coldness in his gut at his crime? He had sold out his friend that had taught him so much over the years just because those were the rules.

    He was a Judas.

    Now he was alone in another one of the hiding places trying to avoid the creatures crawling around outside looking for sweetmeats and rodents and he had to wonder: how long would it go on?

    How long before it was his turn in the furnace?
    >> Anonymous 02/29/12(Wed)00:26 No.18144555
    Feeding on a changeling causes the equivalent of low/no clarity visions
    >> Anonymous 02/29/12(Wed)00:26 No.18144558
    Yeah VtR core rulebook pg 165
    "Mortal mages, meanwhile, contain no more blood than any other human, but legend says their Vitae can induce strange hallucinations in Kindred who drink it. At least they better be hallucinations. If these kindred actually see aspects of reality known only to mages...well, most Kindred would not like to think that they know so little about the World of Darkness. Still, a few kindred feel much desire to test the truth of such stories. Kindred who take at least one point of Vitae from a mage suffer a derangement as chosen by the storyteller for one night per vitae consumed. Storytellers take mage's mystical abilities into account when deciding which derangement is most appropriate."
    >> op 02/29/12(Wed)00:31 No.18144631
    He wasn't saying that it wasn't....
    he was just mentioning that the setting was nightmare fuel.

    No feedback for this one?
    >> Anonymous 02/29/12(Wed)00:32 No.18144650


    "Morning Bob." Frank said to the guard troll.

    "Morning Frank."

    "Any empty luggage?"

    Bob paused and licked his huge tusks in confusion. "Empty luggage?"

    "Yeah, pre-load."

    "I guess," the troll said. "why?"

    "Orders, y'know," He leaned over and nudged Jimmy in the ribs. "Y'know?"

    "Yeah," Jimmy nodded. "Orders is orders."

    Ten minutes of searching between the two guards and the bag man discovered the amalgamated piles of empty luggage not yet ready for transport. They lay as if discarded in a largely unused portion of baggage claim like the empty caskets of unknown corpses waiting to be filled. Selecting one Frank lay into it and folded himself up like a paper lunch sack.

    "Okay guys, load me up."

    "Huh?" Both said almost simultaneously.

    "Orders," Frank explained. "One luggage for home. Chop chop."
    >> Anonymous 02/29/12(Wed)00:36 No.18144737
    submitted to suptg. because it's awesome.
    >> Anonymous 02/29/12(Wed)00:37 No.18144752
    >Playing nWoD Mortals
    >old embezzler, cop with gang connections, underground boxer
    >Slasher cult fearan, spirit inferan, not knowing what the fuckan
    >oh god what was that aaaaaaah
    >> Anonymous 02/29/12(Wed)00:37 No.18144765

    The luggage hit the bottom of the dumpster hard, and that was how Frank knew it had worked when his head began to throb with pain. Pushing against the leather case he spread his limbs until the seams began to burst and then opened the luggage with the gasp of one breaking the surface of the water. Rain was falling and it pelted his paper body, absorbing the fluid as it chilled him to the bone. Surfing on a sea of trash he climbed out and fell onto the concrete with a cry, the wet faux stone cutting his palms. When he looked at them there was blood.

    Looking up there was darkness. Not the perpetual twilight of the night cycle or the burning jewel of summertime dawn, but sooty, gray and black, darkness. No moon, no stars, with the imperfect asymmetry of neo gothic architecture against the shadows.




    But free.
    >> Lancelot !!lQImMYq2XhV 02/29/12(Wed)00:38 No.18144778
    Yeah, I'd totally play in that. It's unique. God help that vampire, though. Mother fucker's in for a world of hurt when we find out what's going on.
    >> Anonymous 02/29/12(Wed)00:38 No.18144786
    Changeling draws from how real world aristocracy treat the people.

    That's why only Geist, with its' theme of death, can compete with it in terms of story resonance and versatility.
    >> Anonymous 02/29/12(Wed)00:46 No.18144917
    this can't be the end though
    >> Anonymous 02/29/12(Wed)00:46 No.18144918


    Day 7.

    Some things are like falling off a bike. Tying a tie is just one of them. Over, around, down. Frank practiced it in the mirror over and over again until he had it fully remembered, or half remembered. Over, around, down.

    It was now 2012. The President was a black guy. And 'we', meaning America, were at war with Afghanistan. Frank made a mental note to find out what a nine eleven was. Today was his first job interview, and he wanted to make it just right.

    He had tried to return to his old job, only to find that someone else named Frank Higgens was already working where Frank used to work, with a family and everything. Frank didn't know how this not-Frank had done it, but he knew he didn't want to find out.

    The other Lost called it a Fetch.

    That was another change. Almost as soon as Frank had gotten out of - what was it called? The Hedge? - he had been found by other beings just like him with their own stories. Some of them had even invited him into their club called a court, they said they could always use someone with a bright smile. (Smile! Always smile! Happy workers are efficient workers. Workers who don't smile go to the furnace.)

    Frank's concentration slipped.

    Mr. Peepers.

    Taking a deep breath Frank concentrated on the tie. Over, around, down. Nothing to it. He was out now. He was going to make good on it. He was going to do what he could to make sure nobody else had to go through what he did, and if someone else came out of the hedge, he was going to be there to help them too.

    "Today," the bag man said with a crinkly smile mouth. "is going to be a great day."
    >> Anonymous 02/29/12(Wed)00:49 No.18144960

    The End

    (At this point a changeling character would be game on. Now here's the challenge TG. Take Frank the Bag Man and stat him.)
    >> Anonymous 02/29/12(Wed)00:54 No.18145049
    >The End
    Fuck you. Do the rest of the story.
    >> Anonymous 02/29/12(Wed)00:59 No.18145109
    That's the Durance prelude for a PC. After that is CAMPAIGN.
    >> Anonymous 02/29/12(Wed)00:59 No.18145115

    That was it. It was just a Changeling prelude. The threat is about how people can't get changeling, so I did a story time to show what Changeling is supposed to be about. Now go with it. /tg is the board that gets shit done.
    >> Anonymous 02/29/12(Wed)01:04 No.18145199
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    >ew you're like bleeding on my shit.

    In the blacksploitation version of Cinderella, where her skin's black as cinders.
    >> Anonymous 02/29/12(Wed)01:08 No.18145267
    I'm starting a changeling game, and I think the story is a perfect illustration of the hedge to the players. Do you mind me putting it on tumblr for them to see? What name can I cite you as?
    >> Anonymous 02/29/12(Wed)01:09 No.18145284
    dude, that's awesome and creative.
    >> Anonymous 02/29/12(Wed)01:10 No.18145291

    Not at all. For a name use RuneKnight3, I use it enough other places.
    >> Anonymous 02/29/12(Wed)01:10 No.18145294
    dude, that's awesome and creative.

    The most obvious natural choice for how to cover spells is for a mage to be a stage magician. Then folks will attribute all his real magic to trickery.
    >> Anonymous 02/29/12(Wed)01:10 No.18145296
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    40 KB
    Why don't the fae just create fetches to serve as their slaves and menial labor?
    >> Anonymous 02/29/12(Wed)01:10 No.18145300
    Probably a wizened or a fairest
    hmmm not sure how to stat him
    >> RuneKnight3 02/29/12(Wed)01:12 No.18145333

    The Fae are locked into legends and stories. They require the innate creative energies of humans as 'stage actors' to complete the roles they themselves cannot because they lack real emotions or creativity.
    >> Anonymous 02/29/12(Wed)01:12 No.18145334
    Because it isn't as funny.
    >> Anonymous 02/29/12(Wed)01:13 No.18145357
    Humans are "interesting" the gentry doesnt really have a good reason for anything it does. they do it because they always have done it that way.
    >> Anonymous 02/29/12(Wed)01:13 No.18145360
    >White Wolf's old anti-science agenda

    They're still anti-science. Werewolves are members of Green Peace.
    >> Anonymous 02/29/12(Wed)01:15 No.18145378

    Alright, I posted it. I hope you approve.

    kind of rushed on some of the pictures.
    >> RuneKnight3 02/29/12(Wed)01:15 No.18145383

    Troll harder, your horns are showing
    >> Anonymous 02/29/12(Wed)01:17 No.18145409
    Wasn't that Arcadia though?
    >> RuneKnight3 02/29/12(Wed)01:17 No.18145414
    >> Anonymous 02/29/12(Wed)01:18 No.18145429
    dude couldn't have done it without your awesome story telling capacities. I hope i can be half as good a DM.
    >> RuneKnight3 02/29/12(Wed)01:20 No.18145464

    Do fear you missed a part though: >>18144765
    >> Anonymous 02/29/12(Wed)01:22 No.18145501
    My friend plays as a Leechfinger who's pact is to never kill a mortal.

    Changeling can be pretty cool, bro
    >> Anonymous 02/29/12(Wed)01:23 No.18145516
    I don't give a shit, he's telling a good story and ought to keep at it.

    When have we had Changeling writefaggotry on /tg/ before? Too fucking long ago.
    >> RuneKnight3 02/29/12(Wed)01:24 No.18145522
    If you really want to see something awesome I should write some Forsaken goodness.
    >> Anonymous 02/29/12(Wed)01:24 No.18145526
    yes please
    >> Anonymous 02/29/12(Wed)01:30 No.18145596
    your GM is here
    >> Anonymous 02/29/12(Wed)01:33 No.18145615
         File: 1330497189.gif-(281 KB, 280x210, clappy.gif)
    281 KB
    Entertaining story Anon.
    >> Anonymous 02/29/12(Wed)01:40 No.18145693

    Nigga what. This game is all about remaking yourself from the ruins of your trauma. Rebuilding who you are, knowing that his kind of horrible evil exists. Helping who you can, and stopping those you can't.

    It's hard, and it's cruel, and you wish you never had to touch it. But it is what it is. You can't change the Fae--but you can change yourself.
    >> Anonymous 02/29/12(Wed)01:41 No.18145720

    Yeah, I actually found that out a few minutes ago. He's the one who saved that story.
    >> Anonymous 02/29/12(Wed)01:46 No.18145785
    This. Fucking this.

    You may never be mortal again, but that doesn't mean you can't be human again.
    >> Anonymous 02/29/12(Wed)01:53 No.18145890

    Because with Industrial Shroud and a motorcycle for a Keystone you can be Kamen Rider Ghostbuster.
    >> Anonymous 02/29/12(Wed)02:49 No.18146559

    The thing I miss most from old mage is Paradigms. Without consensual reality and paradigm mages lose alot of their flavor. Especially since characters have one shared source of magic (atlantean heritage) they end up all casting magic the same way it seems. Old mages felt more unique due to each having their own unique view on magic and reality.
    >> Anonymous 02/29/12(Wed)06:30 No.18148182
    Where's your writefaggotry?
    >> Anonymous 02/29/12(Wed)06:36 No.18148212
    Forsaken Writefaggotry for anyone searching
    >> Anonymous 02/29/12(Wed)06:53 No.18148291
    +1 is minor, +3 is significant and +5 is huge.
    >> Anonymous 02/29/12(Wed)08:42 No.18148744
    Nah, the metaphysics might be the same, but the methods can be totally different. An Obrimos could call down lightning using some kind of mad science lightning rod thing, or alternatively he could use a Native American ritual. I suggest checking out Magical Traditions, a book with different "paradigms" and styles of magic.
    >> WeeabooPete !!KadDxk6fnqZ 02/29/12(Wed)12:07 No.18150189
    Nice! be sure to look up Autumn nightmares, and start giving him Echoes (pale imitations of Changeling Contracts) when thigns start getting weird. he has new powers, wat do?

    OP, Changeling is scary as fuck. It has a great mood. However, it can also be a fundamentally hopeful game. You've gone through hell. You've been used, abused, and changed by your experiences in a way which cannot be undone.

    But is that the end? hell no! With this trauma comes hope. Your experiences have prepared you to handle shit an ordinary person couldn't hope to hold up to. You have new abilities, new senses, new tricks. You've been to rock bottom. Now let's see where you can go in moving past this experience.

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