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  • File: 1331344863.gif-(213 KB, 1108x1416, 1275121632876.gif)
    213 KB Sororitas Quest 3: The Soulless Taint XV His Divine Wrath 03/09/12(Fri)21:01 No.18269826  
    Archive: http://suptg.thisisnotatrueending.com/archive.html?searchall=sororitas+Quest

    Chapter 2 pt1: http://suptg.thisisnotatrueending.com/archive/12385200/

    Chapter 3 pt6.5: http://archive.easymodo.net/tg/thread/14230812

    Chapter 3 pt10: http://archive.easymodo.net/tg/thread/15265845

    You lash out with holy fire, searing the tentacles, forcing them to let go of Caramel. Your headache is a little worse but you don't care, hitting it once more, forcing it back.

    You grab Caramel and begin to backpedal when the creature suddenly spasms, a loud roar filling the room as the tentacles began flailing wildly, slamming into the walls and ceiling with no rhyme or reason. Something was hurting it.

    The creature drew in on itself, another bellow shaking the walls, making your ears ring. Quick as lightning, Filigree scaled the wall, dodging lashing tentacles, her own daemonette claws making short work of them. "Slow slow slow slow SLOW! HAHAHA! Not even Mister Quiggles can catch me, so what hope do you possibly have you pathetic little cur?!"

    You make a mental note to never ask Filigree who Mister Quiggles is.

    The creature is completely distracted right now. It would be easy to slip away. Then again, even for all of Filigree's big talk, It would not be wise to leave her alone. Attacking now would give you the opportunity to do immense damage to the beast with little risk to yourself.

    (Most recent map: http://i41.tinypic.com/w8kmkp.jpg )
    >> "noko+dice+2d6" 03/09/12(Fri)21:05 No.18269888
    >i'm a newfag
    >oh, cool sororitas quest, this looks great
    >opens archive

    well, there goes my weekend
    >> Anonymous 03/09/12(Fri)21:08 No.18269905
    Totally worth it dude.
    >> Anonymous 03/09/12(Fri)21:19 No.18269994
    >wake up from nap
    >bootup PC from sleep
    >refresh /tg/
    >see SQ.

    I should have a face for this.

    >>18269888 - The amount of win that it has had before must be continued good sir join us!

    That lil' 'nette is giving us this and I don't suppose we can get past the other room without killing this bitch first so burn, BURN, BURN!

    I open up with a deluge of fire and rage. Mostly rage, but give it a burst of fire... Say I don't suppose we have any grenades? Or spare flamer fuel cans?
    >> Anonymous 03/09/12(Fri)21:25 No.18270049
    Push the attack, never miss an opening to maim and destroy! Blood for the... Wait we aren't playing for csm.... Kill anyways!
    >> Anonymous 03/09/12(Fri)21:28 No.18270082

    Try not to use psychic powers though. Attack from above to keep its attention divided
    >> His Divine Wrath 03/09/12(Fri)22:14 No.18270518
    Shouting a battle cry, you rush forward, diving down off the edge of the pit. Your sword responds to your zeal, crackling with power as you swing it with all your might, shearing away several of the beast's appendages. Your power claw finds another, your power armor letting you completely uproot that one with a sickening tearing sound.

    Caramel follows suit, diving down after you. Her method is different. She used her speed to lap around the room as best she could, the large jump pack faster, but far less agile than those worn by the normal Seraphim. Her Sollex blade easily sheared through the beast's flesh, sending chunks of meat and demonic ichor this way and that.

    Still, Filigree was doing better than the two of you. It was like a game to her. Dodging, weaving, striking. For what she lacked in raw damage she made up in the pure unhindered ability to draw attention to herself and evade consequence.

    Much of the beast was gone now, but what was left was now aware of you. One treetrunk like appendage came down hard, sending Caramel into a spiral. She barely managed to right herself in time to avoid breaking her neck against the wall. The creature also managed to clip your leg but no major damage was done.

    The creature couldn't touch Filigree. She was simply too agile.
    >> Anonymous 03/09/12(Fri)22:25 No.18270617

    Yipes LIFE!

    Also is there any cover in this pit, anything else other than the tendril thing?

    "Caramel, your blade, emancipate that monster from its biggest tendrils, I will support you, in his name advance!"
    Follow caramel and use flying to keep up with her.
    >> His Divine Wrath 03/09/12(Fri)22:29 No.18270634

    the pit used to have a grating over it. The creature destroyed it.
    >> Anonymous 03/09/12(Fri)22:39 No.18270705
    Maim and destroy! Cut, ripe, destroy, mindlessly press the attack. Don't stop till the peices are to small to continue cutting
    >> Anonymous 03/09/12(Fri)22:48 No.18270766
         File: 1331351316.jpg-(188 KB, 600x800, 1275122802281.jpg)
    188 KB
    how do i join?
    just start posting actions?
    >> Maid of Time !frRgwq39II 03/09/12(Fri)22:51 No.18270788
         File: 1331351481.jpg-(150 KB, 965x1200, 1326360537758.jpg)
    150 KB
    We will not let falter our wrath, nor will we be shown up by any under His gaze! Press the attack!! With disgust our shield and hatred our sword, end this beast's unholy existence!
    >> His Divine Wrath 03/09/12(Fri)22:57 No.18270837
    (Sounding kinda KAYOSS there /tg/)

    Blazing forward, you rip through more of the creature, doing your best to cover Caramel. She lands strike after strike, but it is Filigree that shears the last one away.

    You take a moment to catch your breath, no immediate threats in the area.

    The Daemonette licks her claw, looking quite satisfied with herself. "Hehehe... That was fun! Where to next Sugarcake?"

    Caramel stood tensely. "We should destroy those pods..."

    "No. We should move on. Those pods are too immature to be a threat and drawing more attention to ourselves is probably a bad idea."
    >> Anonymous 03/09/12(Fri)23:11 No.18270911

    >Vote for north end door, looks like it connects to the pit of death room and the maps set out so look like there more to explore that way.
    Although peeking around to see if we can find GOOD GEAR might be worthwhile I suppose. Still vote 1 for north door
    >> Maid of Time !frRgwq39II 03/09/12(Fri)23:12 No.18270921
    second for north door
    >> Son of Khorne 03/09/12(Fri)23:25 No.18271016
    If everything currently twitching is dead continue through north door
    >> Son of Khorne 03/09/12(Fri)23:54 No.18271227
    Think OP died, that or he doesn't like us
    >> His Divine Wrath 03/10/12(Sat)00:31 No.18271517
    (forgive me. got dragged off to a late dinner. let me get stuff together again)
    >> Anonymous 03/10/12(Sat)00:32 No.18271527
    I vote we go for the pods. Remember we're clearing a path for the other sisters.
    >> His Divine Wrath 03/10/12(Sat)01:28 No.18271965
    You shake your head. You didn't have time to deal with the pods. It was better to press on. The daemonette seemed a little *too* happy you had taken her side and was jittering in place excitedly.

    You decided on the north door. Filigree climbed up to it, you and Caramel both flying. Upon opening the door you discover a large generator in a circular room. This was probably a backup system for a lot of the machinery. At the very least, getting it working would mean getting the lights working.

    The room was circular with only one other door leading to the area across the massive pit from earlier. There are two consoles on either side of the generator. You have no idea how to work this thing...

    There is a faint sound permeating the room. Like someone dragging a wet rag over gravel. It seems to be coming from inside the generator itself. You can see several maintenance hatches along the side of the device.
    >> His Divine Wrath 03/10/12(Sat)01:30 No.18271981
         File: 1331361018.jpg-(1.24 MB, 2967x3296, Sewer map 10.jpg)
    1.24 MB

    Captcha ate the map
    >> Anonymous 03/10/12(Sat)01:45 No.18272093

    Awww hell this can't be good...

    Check CONSOLES for status!
    >> His Divine Wrath 03/10/12(Sat)01:50 No.18272140

    The Consoles only display error messages. You have no idea what they mean. Fortran might know. Or even Verity or the twins. They aren't in your party at the moment though...

    A sudden shuffling sound puts you on edge but it stops as quickly as it started.
    >> Anonymous 03/10/12(Sat)05:25 No.18273492
    >> His Divine Wrath 03/10/12(Sat)14:49 No.18276935
    bumping for my questers.
    >> His Divine Wrath 03/10/12(Sat)16:36 No.18277667
    Every friday and saturday...
    >> "noko+dice+2d6" 03/10/12(Sat)17:18 No.18277958
    check the hatches
    >> Anonymous 03/10/12(Sat)17:36 No.18278090

    Hopefully with some measure of caution... Turning around and trying another door seems appealing as well.
    >> Anonymous 03/10/12(Sat)17:59 No.18278261
    Something needs to be done about that generator. We have any ordinance?
    >> Anonymous 03/10/12(Sat)19:09 No.18278855
    Hrmm the GENERATOR could be useful, but without a tech person onhand we're going to have a hard time getting it back up.
    Suggest we proceed through east door, but be on guard were not alone in here.
    >> His Divine Wrath 03/10/12(Sat)19:51 No.18279354

    No ordanance. you have three melee characters.

    So decide, you wanna try doing something about the generator or head east like that other person said.
    >> Anonymous 03/10/12(Sat)21:43 No.18280802
    Pull a FFX move on the Generator and hit it a few times till it starts.... (fuckin gimp-ass tidus)...

    If it doesn't start from pressing a few random buttons then continue on and leave it for later. You never know if something works until you try!
    >> Anonymous 03/11/12(Sun)01:58 No.18283973
    >> His Divine Wrath 03/11/12(Sun)03:04 No.18284040
    I'm taking this into sunday. A ton of things came up out of my control. Lets see if we can take a good bite out of this tomorrow.
    >> Anonymous 03/11/12(Sun)05:18 No.18285119

    But this ausfag has school then...
    >> Anonymous 03/11/12(Sun)05:49 No.18285276
    it will run all day.
    >> His Divine Wrath 03/11/12(Sun)13:27 No.18287950
    Awake now. Having coffee. Going under the assumption you're opening the hatch.
    >> His Divine Wrath 03/11/12(Sun)15:59 No.18289173
    Cautiously you float over to one of the hatches, slowly unlatching it and peeking inside. The smell of ozone hits you first. There is a thick, translucent, gelatinous membrane holding back a mass of clear fluid. within, thousands of tiny motes of light were floating.

    Climbing down with surprising ease, Filigree peeked in next to you. "That... actually looks really bad Spicebuns..."

    Caramel remained on the catwalk, afraid her jump pack might disrupt the membrane or the fluid.
    >> Anonymous 03/11/12(Sun)17:40 No.18290171
    Look around, perhaps there is some manner of self cleaning mechanism for just such an eventuality. Omnissiah provides and all that.
    >> "noko+dice+2d6" 03/11/12(Sun)17:54 No.18290323
    do we recognize the liquid or the lights? do we know what the inside of the generator is supposed to look like?
    >> His Divine Wrath 03/11/12(Sun)21:36 No.18292895
    You begin looking for some form of mechanism to operate the generator.

    Caramel stares blankly at you. "You really want to fight... whatever is in there with no ordinance? Do you know how to work the generator?"

    Filigree almost pokes at it but Caramel shoots her a glare. The daemonette closes the hatch "There's a lot of stuff in there... Don't think we've been noticed yet..."

    (you have no "skilled" characters with you fyi)
    >> Anonymous 03/11/12(Sun)22:37 No.18293515

    Keeps getting better and better, still vote for further movement east, while the lights could be nice we can use our holy aura to light up the way if it isn't too much on our head ache.
    I do want to know however where our farseer and retributor wimins are.
    >> Anonymous 03/11/12(Sun)22:56 No.18293699
    As stupid as this may sound, would it be possible to attach notes to the doors of the various rooms we explore?

    Something like "Danger, the pods in this room seem dangerous. If they're still closed - destroy them, if they've opened in the meantime be especially careful" and other helpful stuff depending on the room.
    >> His Divine Wrath 03/11/12(Sun)23:19 No.18293897

    Your NPC allies are smarter than the normal NPC allies usually provided. Something like this is assumed.

    So you are agreed? go east?
    >> His Divine Wrath 03/12/12(Mon)01:35 No.18295196
         File: 1331530506.jpg-(1.58 MB, 4585x3097, Sewer map 11.jpg)
    1.58 MB
    You decide to move east. Without some more wide spread damage capabilities, it would be too difficult to get the lights on. Not to mention none of you knew how to operate it.

    You go through the east door and find most of the room has been eaten away by some kind of acid or corrosive substance. The floor is covered with sludge and pods, some of them looking about ready to hatch. Many of the walls were pulsing with the organic material. You were making progress.

    The catwalk in front of you had been eaten away. You would have to fly across again. However the ceiling was low. Hopefully the bugs couldn't jump.

    Filigree whistles. "I don't get it. Chaos feeds off of the entropy of the warp and souls. Not physical material. So what's with the sludge? And those worker bugs?"

    Caramel simply scanned the area, not speaking.

    There were no immediate threats that you could see.

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