Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??

  • File: 1331598759.jpg-(79 KB, 549x451, wellsomeonediditforme.jpg)
    79 KB TG Quest 69: Super Awesome Sexy Edition MetaQuest OP 03/12/12(Mon)20:32 No.18303830  
    (MetaQuest OP does not guarantee Super Awesome Sexy results in the Super Awesome Sexy Edition.)

    TG QUEST!!!

    ...might be ending a little early today due to sickness.

    To-Do List: http://pastebin.com/7hTAHGyg
    The Summary That's Ten Threads Behind: http://pastebin.com/3ATuVKRQ
    Inventory/Troop Roster: http://pastebin.com/HGsJUZZb

    When last we left our intrepid band, they had sent a combat team to attack the biotech firm MetPharm while X-COM NOVA assists. They had succeeded, penetrating deep into the corporate HQ, reaching a large antechamber below the building with five branching passages leading deeper into the complex.
    >> Anonymous 03/12/12(Mon)20:33 No.18303838
    jesus christ this looks so awesome
    >> MetaQuest OP 03/12/12(Mon)20:34 No.18303849
         File: 1331598893.gif-(1.08 MB, 300x170, Chooseyourtroopswisely.gif)
    1.08 MB
    Last thread: http://suptg.thisisnotatrueending.com/archive/18268933/

    >I'm thinking:
    Abjurers, Aurors and 1 White Mage squad are a must, for support.

    >Gotta take Spike and Elaine for Courage/Wisdom avataring.
    Tosh is good at infiltrating places.
    Gondegal is good at scouting, so he's in.
    If we're taking lots of troops, Star-Lord is good for his commanding ability.
    We're going into a place where we want to get to a point, grab the shit, and get out. VP-99's pathfinding is needed for that.
    As always, gotta take a tank. Darius got disarmed with metal man, so it's Douglas's turn now.
    Agrias is incredibly useful inside closed spaces due to Geomancy, so she's in.

    >Gotta take at least 1 Shadowrunner team, for their experience.
    Delta Greens' shoot through walls scanners are ultra boss
    The MIs are extremely good at solving practical problems
    A second White Mage squad is a good idea, considering all the troops we're taking
    and take Lyla with us too, for hero white maging.
    This is what you ended up taking.
    >> Anonymous 03/12/12(Mon)20:40 No.18303899
    Don't forget to flap your arms, guys, this is very important
    >> Potential Writefag 03/12/12(Mon)20:40 No.18303905
    Why, hello there! Hope you get to feeling better, OP.

    Scan the corridors as far as we can with sensors, tricorders, IR sensors, Rigger drones. The works.

    Ask the Farseers which corridors have the most tangled skeins (i.e. DANGER DANGER) and try to correlate running scans/blueprints we may have on the facility to where the Stones are located.

    Everyone here with the exception of Samus (DO NOT KILL HER. SHE IS CANON IMPORTANT.) is kill-on-sight last i checked, so safeties off, controlled bursts, and remember to go for any glowy parts for massive damage.

    Keep a running comm link with X-COM NOVA so we can keep track of the distraction, and coordinate efforts if at all possible. Watch for friendlies!

    >The hotelg
    Well, it's better than this being the Hotel California, captcha!
    >> Anonymous 03/12/12(Mon)20:43 No.18303936
    Gondegal has a satchel of X-COM High Explosives, correct?

    Compare the floor plan we have of the HQ with where we are now; which path will lead us to the room with the Jewels?

    Use VP-99 and our exographic scanners to scout ahead.
    Coordinate with X-COM NOVA so that we don't have friendly fire blaster bomb incidents.

    Also, have the Farseers try to scry for Samus, see where she is, and if she is in danger.

    Lyla and Elaine, make sure that ReRaise is on each of them.
    >> Anonymous 03/12/12(Mon)20:49 No.18303988
    OP status: Here.
    >> MetaQuest OP 03/12/12(Mon)20:53 No.18304029
    You are uncertain which room has the jewels by now, but according to the floor plans you acquired, the corridors lead to...

    1.)Weapons Test Area#1
    2.)Secure Specimen Storage
    3.)Biotechnological Labs #1
    4.)Biotechnological Labs #2
    5.)"Black Cortex"

    Which corridor do you send VP-99 down?

    The Farseers cannot currently peer into the future, it is too much in flux and some alloy in this part of the complex is blocking your exographic sensors.

    X-COM Nova reports that they are making their way down the skyscraper from the top. Currently 70 stories are between you and them. They'll let you know when they get close enough to start worrying about crossfires.
    >> Anonymous 03/12/12(Mon)20:53 No.18304031
    > is kill-on-sight last i checked
    Or Loot On Sight.

    Here's the plan: We head down to whatever may be blocking teleports, wreck it, head up to the gems, take them, then teleport out.

    Anything tries to stop us, we either kill it or loot it.

    Use VP-99's avoids danger protocols, the Farseers' guidance, and our large amount of collected intel about the building, to avoid as much confrontation as possible.
    >> Anonymous 03/12/12(Mon)20:56 No.18304067
    Is the teleport interdiction field still down?
    Can the Inde beam some of the rigger's drones to each of the 5 areas for some remote scouting?

    Send VP-99 down Corridor 2, and keep a lock on its transporter beacon so that it can be beamed out if it faces heavy resistance.
    >> MetaQuest OP 03/12/12(Mon)21:01 No.18304103
    rolled 11 = 11

    The field is down, but the large lab you arrived in is the deepest the transporters can safely function based off of sensor readings for deployment. You can still transport safely in any area your troops can see, but teleporting blind is risky in this area. You can still attempt it, but there's a mishap chance.

    VP-99 begins to head down the corridor to the Secure Specimen Storage Area...
    >> Anonymous 03/12/12(Mon)21:06 No.18304162
         File: 1331600802.jpg-(18 KB, 300x320, TG Dice - Fuckers.jpg)
    18 KB
    Goddammit, /tg/ dice. Fuckers.
    >> Potential Writefag 03/12/12(Mon)21:06 No.18304163
    Oooooohhhh shit.

    Guys, weapons ready! I got the feeling we're about to face some really bad shit.

    Anyone got rockets or explosives? Ice spells or something? I think we might have released the kraken or something.
    >> Anonymous 03/12/12(Mon)21:06 No.18304164
    Let's see.
    The gems aren't a weapon.
    Secure Specimen likely contains bossfights.
    Biotech Labs are where we'd be likely to go.
    Stick with #2 since they're likely the newest.
    >> MetaQuest OP 03/12/12(Mon)21:09 No.18304190
         File: 1331600961.png-(9 KB, 274x208, arcadeavp.png)
    9 KB
    VP-99 begins to head down the corridor, getting all the way to the sealed door there and opening it without a problem. The sophisticated droid brain within VP-99 immediately note it is suspicious that the door was not locked, especially with all the alarms blaring. Its danger avoidance protocols activate barely in time for it to fly back as a tidal wave of black-shelled nightmares with slime-drooling maws burst from the chamber beyond. VP-99 immediately begins flying at top speed back to the main chamber, pursued by the ravenous Aliens behind him.
    >> Anonymous 03/12/12(Mon)21:09 No.18304196
         File: 1331600986.jpg-(102 KB, 471x496, Mario_by_MRandWN.jpg)
    102 KB
    >Mfw Metroids
    >> Codeki 03/12/12(Mon)21:12 No.18304214
         File: 1331601147.jpg-(22 KB, 300x300, 64-lpmotb_ch008_056.jpg)
    22 KB
    Get Okku out! If VP-99 gets there quick enough, Okku should be able to protect him.

    Even if just. . . bearly.
    >> Potential Writefag 03/12/12(Mon)21:12 No.18304219
    Fire! Fire! Don't let these bastards get close, they have acid blood!

    Anyone's got grenades start using them while they're at range, and retreat as they advance. Stay AWAY from any grating; especially floor-mounted!

    We dun need no xenomorphs, so these buggers are KOS.

    >ndelime SEEING
    Yeah, I see this, captcha. MOAR DAKKA!
    >> Anonymous 03/12/12(Mon)21:13 No.18304230
    Abjurers! Throw up a Wall of Force behind VP-99!
    Aurors, throw up Repello Inimicum (disintegration field), Protego Maxima (max strength magic shield) with Fianto Duri (converts magic shields to physical shields)!

    DG's, use your microtransporters to shoot the xenomorphs while they're trapped behind the fields!
    >> Anonymous 03/12/12(Mon)21:18 No.18304279
    No, no, we can set up the fields from
    while everyone shoots down the corridor like in
    >> Anonymous 03/12/12(Mon)21:23 No.18304325
    Also, since we secured that original lab that we beamed into, beam down a drone squad.
    We've got the Probe Droids to spare, we can send one down each of the 4 remaining corridors once we deal with this current crisis.
    >> MetaQuest OP 03/12/12(Mon)21:23 No.18304326
    rolled 68 = 68

    The Abjurers throw up Walls of Force as the Delta Greens begin to take careful shots...
    >> Anonymous 03/12/12(Mon)21:25 No.18304341
    Don't forget the spells from the Aurors!
    Repello Inimicum (disintegration field), Protego Maxima (max strength magic shield) with Fianto Duri (converts magic shields to physical shields).

    While the DG's, Aurors, Abjurers are occupied with that immediate threat, have the shadowrunners check this place for air vents or grates; the xenomorphs might already be attempting to flank us.

    And beam down that droid support.
    >> Potential Writefag 03/12/12(Mon)21:28 No.18304374
    >the xenomorphs might already be attempting to flank us.

    This. Beam down drones, send some in the vents and some down the other corridors.
    >> MetaQuest OP 03/12/12(Mon)21:30 No.18304393
    rolled 50 = 50

    The warning about gratings is a wise move as several more xenomorphs attempt to flank the party from up above and beneath, a handful bursting from ventilation shafts only to be met with roaring bellows and flashing claws as Okku springs to meet them.

    Normally anyone foolish enough to engage a xenomorph in melee deserves their fate, but Okku is not a creature of flesh, but of spirit. The powerful acid and incredible strength of the Alien is not enough to triumph over the God of Bears. A ferocious battle ensues.

    As this happens, the Delta Greens fire shot after well placed shot, thinning the xenomorph horde immensely as acid blood pools on the floor and begins to carve a great trench into it... A trench which the surviving aliens use to slip under the Wall of Force when it is big enough.
    >> Anonymous 03/12/12(Mon)21:33 No.18304423
    This would be when we kill them all.
    I still think the gems are gonna be in Labs #2 though.

    List of things we have:
    Magic Troops:
    12 White Mages
    6 Abjurers
    6 Aurors

    Shooty Troops:
    12 Shadowrunners
    12 Delta Greens
    3 Mobile Infantry

    Hero troops:
    1 Agrias (Terrain changing, Melee)
    1 Douglas + Okku (Tank, Social)
    1 Elaine (Healer, Resser, Can heal Mechs)
    1 Gondegal (Ghost)
    1 Lyla (Healer, Smiter)
    1 Spike (Detective, Pistol user, Resists death)
    1 Star-Lord (Troop Commander, Melee)
    1 Tosh (Stealthy, Sniper, Telepath)
    1 VP-99 (Finds the path of least resistance)
    >> Anonymous 03/12/12(Mon)21:34 No.18304433
    Hay gais, I've started writing up splat drafts for other meta-factions and helped Landing Gear get his ass in gear.

    >> MetaQuest OP 03/12/12(Mon)21:34 No.18304438
    Shadowrunners gun down the aliens as Okku prevents them from reaching more vulnerable targets. Shortly afterward, the flanking forces are destroyed, though Okku takes moderate injuries from repeated acid exposure.

    The Aurors throw up a disintegration field as the remaining xenomorphs breach the Wall, keeping the enemy from reaching you as the rest keep up enough fire to take them down.

    The door to Specimen Storage is still open, but there are no more aliens to kill.

    You reinforce your team with a Drone Squad.
    >> Anonymous 03/12/12(Mon)21:36 No.18304461
    The WHMs start healing and reraising anyone on the front lines.
    Abjurers keep up the walls of force and PROTECTION AGAINST ACID
    Aurors maintain the shields, and start collapsing as many vent passageways as they can.

    Shadowrunners do what they do best - Use WEAPON on ENEMY.
    Delta Greens do the same. Delta Greens focus on the Aliens flanking us, as DGs can shoot through walls to hit them.
    the MI move up with Okku and use their flamers to repulse aliens.

    Agrias Tanks and puts Magma in the path of incoming hostiles.
    Douglas's bear tanks.
    Elaine heals and resses.
    Gondegal ... I dunno. Tries not to die.
    Lyla does the usual killing of the impurity.
    Spike tanks, shoots.
    Star-Lord commands
    Tosh disrupts the Alien hive mind with telepathy.
    and VP-99 finds the way forward.
    >> Rynex !3KCroq6wAA 03/12/12(Mon)21:36 No.18304466
    Exographic scan it, then either scry Specimen Storage, or have ONE drone go in.
    >> Anonymous 03/12/12(Mon)21:38 No.18304479
    I assume "Black Cortex" has the Alien Queen inside.
    >> Anonymous 03/12/12(Mon)21:38 No.18304480
    Elaine, please cast Cure 2 on Okku.

    VP-99, check Specimen Storage now.

    Drone Squad, send one droid down Corridors #1, #3, #5.
    Gondegal, check Corridor #4.

    Beam down HK-50 to help coordinate the droids and to provide additional firepower.
    It's his lucky day, we're here to loot Jewels and kill organics, and we haven't found the Jewels yet.
    >> Anonymous 03/12/12(Mon)21:38 No.18304481
    Well if there are any more aliens we know what to do. :P
    Move forward, report anything unusual. I wonder what the hell Aliens were doing here?
    I hope they're just the usual "climbs on walls, drools acid, lays tons of eggs and flays you to pieces" aliens.
    I'd hate to deal with SS13 ERP Aliens.
    >> Anonymous 03/12/12(Mon)21:39 No.18304490
    Or a connection to Mother Brain.
    >> Anonymous 03/12/12(Mon)21:40 No.18304508
    Keep your eyes peeled and sensors open people. Who knows what could have escaped the Specimen Storage spaces. For now, get in there and see what MetPharm been keeping under wraps.
    >> Anonymous 03/12/12(Mon)21:40 No.18304512
    Guys, we're now inside MetPharm HQ; why don't we have Mouse and the Sandmen, Data, and the KI's beam down in that lab and begin hacking into the Corp datanet?

    Maybe we can track where MetPharm is moving the Jewels to.
    >> Potential Writefag 03/12/12(Mon)21:42 No.18304525
    Alright. VP-99, go give us a scan inside the Specimen Storage. Keep your survival protocols ready to go.

    Drone squad splits up and looks down the other hallways. Have Gondegal ready to go inspect anything interesting they may find (he's the fastest since he can go through walls, so he can provide first-response backup for them.)

    Elaine, see if you can heal Okku up some. "It counts as healing, right?" should allow her to.. Everyone else, advance cautiously towards the door. Stay away from grates and keep your weapons ready.

    Maybe have Star-Lord hand out praise for a job well done so far. High morale is important.
    >> Anonymous 03/12/12(Mon)21:42 No.18304533
    The KI's secure and seal all doors and vents while Data, Mouse, and the Sandmen get to work on making the MetPharm Corp datanet their bitch.
    If we're feeling exposed still, we can also send down SCP and UNIT squads.

    This is a chance for us to use overwhelming firepower as a defensive measure.
    >> Codeki 03/12/12(Mon)21:44 No.18304558
    While we're at it, we should have them go through the list and add protection from acid, cold, electricity, fire, and sonic, just in case.

    They may also want to put Protection from Evil on most of our Heroes for Mind Control protection.
    >> MetaQuest OP 03/12/12(Mon)21:44 No.18304560
    Wait, what's this about Landing Gear?

    Gondegal tries not to die. He fails, since he's a GHOST.

    "Right away!" Elaine says as she begins to cast.

    You receive a communique from Dr. Light. His resistance is rallied and enroute to attack WilyCorp holdings while the chaos provides a distraction.

    QUEST PAUSED. I require sustenance and exploring all 5 rooms at once will consume some time to write up.
    >> Anonymous 03/12/12(Mon)21:46 No.18304575
    I've sent an interesting email with pastebins in it. Don't read the contents tonight, but I can't seem to contact Fireman Prime.

    Basically over the weekend we worked over splats for TSAB and other meta-aware factions.
    >> Anonymous 03/12/12(Mon)21:49 No.18304611
    >His resistance is rallied and enroute to attack WilyCorp holdings while the chaos provides a distraction.
    Crap, I forgot that this was a simultaneous operation.

    Perhaps we should send some Securitrons to help out Light's resistance while we finish up here in MetPharm.

    We're mostly done with Wily, just need to destroy his remaining upgraded Robot Masters and delete their schematics from his network.
    >> Bootleg OP 03/12/12(Mon)21:49 No.18304615
    Good news lads.
    I've found a way to continue my quest as solo writefaggotry.
    I'm still writing up DOX (documents) regarding my fluff for the setting. It will take time before they are ready.
    >> Bootleg OP 03/12/12(Mon)21:50 No.18304635
    I would like those splats, to ensure my information is consistent with them. For instance, I've got pieces on the Guard's requisitions, Hedonists, and Meta-gravemind.
    >> Anonymous 03/12/12(Mon)21:57 No.18304715
    What was the IRC channel again?
    I've got some questions concerning the factions of the Institute, and the relation between the Institute and the TG.
    >> Codeki 03/12/12(Mon)22:03 No.18304774
    Steam group actually. Feel free to join.
    >> Not completely retarded 03/12/12(Mon)22:26 No.18305073
    If there's an attack on wilycorp, we should ask light to grab any computers or tech they can, so we can reverse engineer it and get any security codes we can from it.
    If lights forces can disable the teleport interdictors in wilycorp we could send in a squad to smash and grab whatever looks valuable.
    From what i remember xenomorphs navigate by sonar, let's jam that to disorientate them, maybe also neutralize the acid with a weak alkaline, like baking soda (Only if we can vent the air, xenomorph acid reactions might give off fumes) (To get such a chemical, either transfiguration or scan for chemical plants, then locate suitable chemicals)
    If available, teleport support could build cover for our troops, close gaps like the one the xenomorphs made, and remove harmful substances like xenomorphs, xenomorph acid, poison gas, guards, ect by not rematerializing the target, or teleporting slices of the target into a containment bay or just into the ocean.
    Also, aurors can do some of those things too
    >> Anonymous 03/12/12(Mon)22:49 No.18305325
    We can send some reinforcements to Light's attack, like expendable droids.
    >> Anonymous 03/12/12(Mon)22:56 No.18305392
         File: 1331607411.jpg-(946 KB, 773x1000, dj_cutman_by_van_der_dot-d4ka3(...).jpg)
    946 KB
    What do we have in that department? Also what sorta shape our our baneblades in currently?If possible I'd say send a couple down to help em out. It may also help to rally people by making them think Lights got actual Tanks.
    >> Anonymous 03/12/12(Mon)22:57 No.18305405
    Securitron Mk II's.

    For Baneblades, they're all fully operational.
    >> Anonymous 03/12/12(Mon)23:03 No.18305460
    Five then, that should at least make a big enough fright and be able to handle anything but wily towers itself.
    >> Anonymous 03/12/12(Mon)23:04 No.18305469
    Which ones, Securitrons or Baneblades?
    >> Anonymous 03/12/12(Mon)23:06 No.18305494
    Baneblades sorry about that. Send as many securitrons as we can. That'll sow some confusion I'd think. Also do we know if Protoman/zero is about?
    >> Not completely retarded 03/12/12(Mon)23:12 No.18305569
    We may have to be careful with the raids on wilycorp and metpharm, we don't want robotnik to get too powerful.
    Wily and metpharm are both in it for the money and power, but robotnik wants to robotinize everything. If wily or metpharm got too powerful, the status quo has a decent chance of remaining, but robotnik would want to turn everyone into robot slaves.
    >> Anonymous 03/12/12(Mon)23:21 No.18305661
    Opping for wait.
    >> MetaQuest OP 03/12/12(Mon)23:25 No.18305707
    Eating while sick doesn't work as well as you'd think.

    I'm back. Loading...
    >> MetaQuest OP 03/12/12(Mon)23:37 No.18305858
         File: 1331609858.jpg-(31 KB, 471x300, baneblade.jpg)
    31 KB
    rolled 34, 86, 33, 9 = 162

    So you are sending 5 Baneblades and all 1000 Securitrons?

    Resist Energy is a single target spell. You lack sufficient spells to cover everyone. Select the troops to receive this buff.

    You send your troops to scout the corridors...
    >> Anonymous 03/12/12(Mon)23:39 No.18305888
    >So you are sending 5 Baneblades and all 1000 Securitrons?
    No, 5 Baneblades and 20 Securitrons. Who knows if we might need them elsewhere.

    >Select the troops to receive this buff.
    Agrias, the three MI, Okku
    >> Anonymous 03/12/12(Mon)23:41 No.18305918
    We're sending 5 Baneblades and 20 Securitrons to Light's aid? Sounds useful. They can at least keep an eye on him.
    VP-98 has user friendly protocols, we might as well send it along too.
    >> Codeki 03/12/12(Mon)23:43 No.18305937
    Main heroes.

    Also, before we even consider sending a baneblade, would the streets support them without collapsing?
    >> Anonymous 03/12/12(Mon)23:43 No.18305944
    >Gondegal, check down corridor #4
    Hi Tzeentch!
    >> Anonymous 03/12/12(Mon)23:48 No.18306013
    Aw man. We should've let Gondegal rest.
    We should've known the dice gods would wreak their terrible revenge for letting him pretty much defeat both Wily and Robotnik.
    >> Not completely retarded 03/12/12(Mon)23:48 No.18306015
    Whatever we send, make sure that we don't leave any pieces behind if it breaks, we don't want to introduce a new metacontaminant in the form of our broken robots.
    If we send warhammer tech against wily, he might recognize it from the dataslate and go all out trying to capture it, so we need to keep a teleporter lock on the baneblades at all times, as well as a way to destroy them if our teleporters get jammed.
    Are our securitrons able to do looting? If not, send a squad of human troops as well to do more complicated things like teleport aiming, looting, hacking, ect.
    We should be grabbing every disabled enemy troop we can, even if they're beyond revival they still have implants and equiptment we want to study.
    >> Anonymous 03/12/12(Mon)23:56 No.18306097
    Op waiting.
    Waiting op.
    >> MetaQuest OP 03/13/12(Tue)00:00 No.18306121
    There are bigger machines in this setting than Baneblades. They'll be fine.


    1.)Weapons Test Area#1
    The drone makes it two thirds of the way down the corridor, disarming several traps along the way before mishandling a hidden mine. The droid detonates along with a portion of the floor, a few shards of debris propelled far enough to smack the Shadowrunners on the face.

    3.)Biotechnological Labs #1
    This drone slowly makes it way to the end of the hall, detecting and disarming several trapped floor panels before reaching the door safely and waiting for the breach signal.

    4.)Biotechnological Labs #2
    As with the first droid, the robot manages to disarm a number of traps before missing one with disastrous results.

    5.)"Black Cortex"
    The drone makes it halfway down the corridor before a web of lasers flare to life around the walls and slices across the hall in the blink of an eye, destroying the robot instantly. A second later the lasers vanish back into the walls.
    >> MetaQuest OP 03/13/12(Tue)00:01 No.18306135


    One moment.
    >> MetaQuest OP 03/13/12(Tue)00:02 No.18306149
    4.)Biotechnological Labs #2
    Gondegal floats over to the end of the corridor with no incident, waiting for the signal to check the room beyond.
    >> Anonymous 03/13/12(Tue)00:03 No.18306153
    Huh... Well.
    Let's just save the Black Cortex for last.
    >> Anonymous 03/13/12(Tue)00:04 No.18306174
    Right, screw the cortex.

    Who here disarms traps?
    We could most likely just have an Auror spam Avis down the corridor for a very cheap trap disarming, or summon a lot of water.
    Agrias has Geomancy and can likely roll rocks down the corridor.
    The Delta Greens can see machinery through walls, and kill it.
    The Shadowrunners know how to check for traps.
    And if all of those fail, get heals up on Spike / Okku and walk down the corridor.
    >> Anonymous 03/13/12(Tue)00:06 No.18306199
    Is there more to explore in the Secure Specimen Storage?
    If so, scout that shit while everyone gets their trap disarming done.
    We might as well check this area to see what's going on in it, and verify whether the gems are or are not here.
    >> Anonymous 03/13/12(Tue)00:09 No.18306236

    I suggest spamming Avis. It's cheap and will easily trigger traps.
    >> Anonymous 03/13/12(Tue)00:11 No.18306250
    We can do all of it. That'll stop us losing any more DROOONES!.
    We can rebuild DROOONES!, can't we?
    >> Anonymous 03/13/12(Tue)00:11 No.18306251
    Have one of the droids go up with Gondegal, and have it open the door. Gondegal to stay invisible while they check the lab.
    The droid will draw fire and Gondegal will be unnoticed.
    >> MetaQuest OP 03/13/12(Tue)00:11 No.18306252
    Yes, the door to the Specimen room is ajar, taunting you with the promise of loot within...

    What method are you using for trap disarm, who are you sending to scout?
    >> Anonymous 03/13/12(Tue)00:11 No.18306255

    Avis while ducking behind cover, that is. Wouldn't want to get hit by stray shrapnel or laser fire or wishbones.
    >> Anonymous 03/13/12(Tue)00:12 No.18306261
    Hmm. With the Black Cortex or whatever, I think hacking will be necessary to disable the lasers.
    >> Anonymous 03/13/12(Tue)00:14 No.18306283
    Send VP-99 down to the Specimen room, after having Shell cast on it by Lyla.

    As for trap disarms, have the shadowrunners do their thing, with an Auror using Avis to summon birds that will trigger the traps, showing the shadowrunners where the traps are to disarm.
    >> Anonymous 03/13/12(Tue)00:15 No.18306290
    Can Elaine res any of the drones?

    To trap disarm:
    First spam Avis (flock of birds).
    Then roll a rock down the corridor, to catch any floor traps.
    Then have the Shadowrunners do their disarming gig.
    Then have Spike take point and walk down the corridor.

    The door's open? First one in has to be Gondegal, then Okku, then VP-99, then Agrias / Star-Lord / Spike, followed by everyone. VP-99 has damage avoidance protocols and sensor stuff, Gondegal's incorporeal, and Okku's a tank. That should get us in with no losses.
    >> Anonymous 03/13/12(Tue)00:16 No.18306303
    We can have an Abjurer summon like... a Devil or something.
    Might be durable enough to survive a good lasering.
    >> Not completely retarded 03/13/12(Tue)00:17 No.18306313
    The shadowrunners are used to handling traps, they should go about looking for and disarming them.

    Scan a room from doorway with a tricorder or other scanners, Send in shadowrunners to look for more traps and disarm any found. If walls are blocking sensors, look for any holes or anomalies in a wall, and scan those removing wall around anything suspicious if needed, either aurors, teleport support, or whoever else can remove at least a centimeter from the walls are options for this.

    We could cut peepholes in walls using teleporters, mass rifles, aurors, etc to scan a room for traps without going in through its doorway.

    We could also just shoot walls every meter or so with a phaser to break any traps inside them?
    >> Anonymous 03/13/12(Tue)00:18 No.18306329
    Fuck no we are not sending all of our people into the Specimen room. We don't need everyone in there, especially if nothing else is coming out. We are here to find the Jewels and get out.
    >> Anonymous 03/13/12(Tue)00:20 No.18306344
    >We could also just shoot walls every meter or so with a phaser to break any traps inside them?
    That's a good idea, we can set phasers to the wide-beam setting and at level 10. That should melt the walls a little and damage any turrets or sensors, trigger any explosives, and at the least show us where any traps are located.
    >> Not completely retarded 03/13/12(Tue)00:20 No.18306347
    Why not just use our teleporter or mass rifles to remove the wall to the storage room piece by piece, so we can shoot anything inside from behind the cover of the wall?
    >> Anonymous 03/13/12(Tue)00:20 No.18306355
    For all the things:
    If the thing is good at disarming traps, do it.
    Repeat until we have done the things, or until TEAMSTER LEVELS OF LAZY have turned us into sentient blobs of fat.
    >> Anonymous 03/13/12(Tue)00:23 No.18306376
    Hey, becoming Teamsters and sending a ghost to do our dirty work was the best thing that ever happened to us.
    >> MetaQuest OP 03/13/12(Tue)00:23 No.18306380
         File: 1331612615.jpg-(39 KB, 640x480, Spikeatemorenaniteburgers.jpg)
    39 KB
    rolled 92, 62, 9 = 163

    ...I guess she could. Elaine casts Raise on the hunks of metal, causing them to reassemble themselves in short order.

    "Easy than trying to heal Worker 8!" she says with a grin.

    You summon flocks of birds. They fly down the halls, managing to trigger a pair of motion-activated guns. Your sharpshooters quickly destroy these from afar.

    Your Shadowrunners start attempting to bypass the security while Spike laughs.

    "Yeah. You're not using me for a human minesweeper. Not unless you've got a briefcase of cash on hand. The real stuff, I've seen your counterfeiting shenanigans. Thanks for asking, though, I'll keep the request in mind."
    >> Anonymous 03/13/12(Tue)00:24 No.18306386
    Faster than checking for traps and disarming manually, LETS GO
    >> Anonymous 03/13/12(Tue)00:25 No.18306395
    Could we NOT have everyone bunch up into a dangerous specimen room that we don't need to go into?
    God, that's one of the stupidest ideas to come up in a while.
    >> Anonymous 03/13/12(Tue)00:25 No.18306399
    Fine. Agrias, YOU take point.
    Never send a man to do a woman's work.
    >> MetaQuest OP 03/13/12(Tue)00:26 No.18306405
    Your Shadowrunners manage to defeat the security along all halls save the "Black Cortex." They report it's safe to proceed.
    >> Anonymous 03/13/12(Tue)00:27 No.18306409
    Will you stop sending valuable Heroes into the line of fire when we have perfectly good expendable drones?
    Goddamnit, are you trying to fail or are you just stupid?
    >> Anonymous 03/13/12(Tue)00:27 No.18306413
    ...Yeah fair enough.
    But note that your refusal means you may or may not be asked to distract a spunky blonde chick in a suit of advanced alien armor she doesn't understand, who may or may not try to kill you.
    It'll be great.
    >> Anonymous 03/13/12(Tue)00:28 No.18306429
    Send VP-99 into the Specimen Room.
    Send a drone to Bio-Lab 1, send Gondegal in to check out Bio-Lab 2, and another drone to Weapons Testing.
    >> Anonymous 03/13/12(Tue)00:29 No.18306432
    Righteyo. So, who's going into the Secure Specimen Storage?
    We gotta send at least someone in there.
    We could send a DROOOOOOOONE! into each of the four areas we have access to - Storage, Labs 1, Labs 2, Weapons test 1.
    See what kills the drone and then work around it or deal with it.
    >> Codeki 03/13/12(Tue)00:29 No.18306433
    When we get back to the ship, can we have the Abjurer's work on a "Disarm Traps" spell.

    Not like we weren't going to have him deal with the hot blonde anyways, lol
    >> Anonymous 03/13/12(Tue)00:29 No.18306436
    That IS why they're there isn't it?
    >> MetaQuest OP 03/13/12(Tue)00:32 No.18306465
    Spike grins. "I love a woman that can kick my ass."
    >> Anonymous 03/13/12(Tue)00:34 No.18306482
    Oh u.

    Well, send the Drone in to the 4 areas, watch what kills the drone.
    It's likely there are sub areas
    or bossfights
    or something.
    >> Anonymous 03/13/12(Tue)00:35 No.18306490
    Send in the drones into the opened areas, that's why we got expendable troops.
    >> Not completely retarded 03/13/12(Tue)00:35 No.18306493
    Let's cut away the rooms around the secure storage, and then start removing the walls of the secure specimen storage piece by piece after putting up some cover around the room.

    For the black cortex, we could also remove the rooms around it, and then dig in through the walls.
    >> Anonymous 03/13/12(Tue)00:39 No.18306528
    That is going to be a pain and a half with just mass rifles.
    The door to Secure Speciment Storage is already open, so let's just use the damn door.

    As for Black Cortex, we can use the phasers idea to de-trap the corridor if we haven't found the Jewels in the other rooms.
    >> Anonymous 03/13/12(Tue)00:39 No.18306533
    Black Cortex is probably a link to mother brain, we want to avoid it.
    >> Anonymous 03/13/12(Tue)00:40 No.18306540
    As I said, only if we haven't found the Jewels. The Jewels are our reason for being here. As soon as we grab them, we beam out.
    >> MetaQuest OP 03/13/12(Tue)00:42 No.18306563
         File: 1331613761.png-(4 KB, 90x82, Mm1yellowdevilsprite.png)
    4 KB
    You send your Drone Squad into the Secure Specimen Room. It is a vast chamber filled with stasis tubes containing all sorts of monsters, creatures, mutants, and aliens. For non-living specimens, there is a series of sealed vaults alone one wall. Loaders and powered carts are scattered around, clearly used for moving the specimens to and from the labs, but abandoned by their operators. A large number of tubes on the left side of the building have been emptied... not broken, but opened normally.

    As your Drone Squad enters, an alarm blares and a massive stasis tube slides up from the floor, one half its side sliding away to allow the creature within egress. Fog pours from the vessel, obscuring your sight of the beast until finally it steps forward, a vast yellow bulk emerging...
    >> grimdark writefag. 03/13/12(Tue)00:46 No.18306589
         File: 1331613984.jpg-(151 KB, 577x474, 1262221960820.jpg)
    151 KB
    >Oh you
    >> Anonymous 03/13/12(Tue)00:46 No.18306591
    ...Fuck. Pull the squad back, firing blasters as they go.
    Use the sensors on the droids to provide firing solutions for the Delta Greens to fire their guns.
    Don't aim for the robot; aim to have the bullets materialize INSIDE the robot, past its armor.
    >> Anonymous 03/13/12(Tue)00:46 No.18306592
    Teleport the drones out.

    If the gems aren't there, just avoid it. There is no need to pick a fight with it if there are no gems there.
    >> Anonymous 03/13/12(Tue)00:46 No.18306593
    ...Could it be as easy as having an Auror accio the eye and then shooting the fuck out of it?
    >> Anonymous 03/13/12(Tue)00:47 No.18306599
    Wait, what's a Wily robot doing at Metpharm?
    Are they in cahoots?
    >> Anonymous 03/13/12(Tue)00:48 No.18306601
    Plan: use telekinesis or accio to extract the core unit (it's "eye").

    Yellow devil in general is weak to electricity. Aurors have a lightning spell, right? If not, have Agrias use HALLOWED BOLT on the exposed core.
    >> Anonymous 03/13/12(Tue)00:48 No.18306607
    If we have to fight, get the Prawns in.
    If we don't, then we don't.
    >> Anonymous 03/13/12(Tue)00:48 No.18306608
    Stole it most likely. Don't forget this samus tested the chozo suit against one
    >> Anonymous 03/13/12(Tue)00:49 No.18306616
    >Aurors have a lightning spell
    Verdimillious. Green lightning.

    But we should have the Delta Greens give it a shot before we have anyone else get into engagement range.
    >> Codeki 03/13/12(Tue)00:49 No.18306625
    He's extremely weak to electricity. Agrias has electric attacks. The Abjurer's should also have the Lightning Bolt spell.

    I'd suggest a couple Aurors attempt to take the eye. Other will put up protection spells.
    We should then have the Abjurer's use their lightning spells if taking the core doesn't work.
    >> Anonymous 03/13/12(Tue)00:49 No.18306626
    If we're actually fighting this thing rather than just leaving it alone, Arresto Momentum or Slow or Wall of Force or Protective barriers or Okku to stop the flying goop.
    The Flying goop is the deadly part of the creature. It is a room-filling menace that hits mega man for a third of his health and is hard to dodge, even by one as nimble as him.
    >> Anonymous 03/13/12(Tue)00:50 No.18306632
    Then we may need to just disable the Yellow Devil instead of destroying it outright, just to prevent canon problems.
    >> Anonymous 03/13/12(Tue)00:50 No.18306633
    >telekinesis and electricity

    >> Anonymous 03/13/12(Tue)00:51 No.18306639
    Oh yeah, the Prawn's weaponry is similar to lightning isn't it?
    Have an Abjurer cast Chain Lightning and another Abjurer cast Lightning Bolt.
    >> Anonymous 03/13/12(Tue)00:51 No.18306643
    Or avoid it.
    It's best to avoid fights if you don't need to do them.
    We're here for gems.
    The yellow devil is not gems.
    Therefore it can stay there.
    >> Anonymous 03/13/12(Tue)00:52 No.18306648

    Can Cheryl power up Agrias' attacks?
    >> Anonymous 03/13/12(Tue)00:52 No.18306655
    The Yellow Devil does not appear to care that you wish to avoid a fight, and will likely chase after us, making conflict inevitable.
    >> Anonymous 03/13/12(Tue)00:53 No.18306658
    Maybe it's a different one?
    Actually have the drone squad retreat and see if the Yellow Devil leaves the room to pursue.
    If it doesn't, then just ignore it.
    >> Anonymous 03/13/12(Tue)00:54 No.18306672
    At this point I'm wondering if those goddesses will ever get around to granting us stuff.

    What, do we need to get Cheryl to make ULTIMATE GOD LASERS FROM GOD, Spike to charge directly into them, and Elaine to find the whole thing ridiculous, before we've demonstrated power, courage and wisdom?
    >> Anonymous 03/13/12(Tue)00:55 No.18306692
    Samus was not supposed to get the suit until some weeks, no?
    What would happen if she tested it right now?
    Where is she, at that.
    >> Anonymous 03/13/12(Tue)00:55 No.18306696
    We are NOT looting the Triforce.
    That is where I cross the line.
    >> Codeki 03/13/12(Tue)00:57 No.18306709
    Yes we are. . .
    Also, I believe the Farseers said she's already in the suit, just weakened due to the recent bonding. If this is true, she's already fought the Devil, making it fair game to loot/kill.
    >> Anonymous 03/13/12(Tue)00:58 No.18306721
    The Goddesses were going to grant us a blessing.
    I guess they fell asleep or something
    or they've gone vull Diarca / Vedibere / Writer-Dude and we'll be out of the canon before they've written up their Grantz-u-powerz speech.
    >> Anonymous 03/13/12(Tue)00:58 No.18306729
    good point, I'd assume weapons testing? Or one of the other holding cells don't forget the chozo had her for at least a few days
    >> MetaQuest OP 03/13/12(Tue)00:59 No.18306733
    If she were there, maybe.

    The Drone Squad retreats swiftly down the hall. The Yellow Devil pursues as far as the door, then stops and lumbers back within the chamber. You hear smashing glass from within.

    Cheryl's done a little with blocking Grimm, and Spike's been fairly Courageous, but Elaine hasn't done much in the field of wisdom here aside from wise application of magic.
    >> Anonymous 03/13/12(Tue)00:59 No.18306735
    >Also, I believe the Farseers said she's already in the suit
    No, they said that they can't see in here because the alloy of the building is blocking their prescience.
    >> Anonymous 03/13/12(Tue)01:00 No.18306746
    It doesn't attack?
    Right, screw it.
    Let's go to Weapons Test Lab, see what's there. The Yellow Devil can just stay where it is.
    >> Anonymous 03/13/12(Tue)01:00 No.18306748
    Samus covered her face instinctively as the Glass of the tube shattered. Her head spinning from such fast. Motion. Within the cool fog something bulky began to take form. A single glowing eye staring at her.

    "Bio-devil now online."
    Samus Aran's blood ran cold. A bio-devil?! That was a Wily machine, what the hell were they thinking it was supposed to be a combat exercise not an execution! Her stomach lurched as something grabbed her leg. A sinewy mass of yellow was slowly crawling across the floor towards her...
    She had one shot. Her body moved like it was in molasses as she brought her arm cannon to bear already kicking on the charge function. The high pitched humming of a power shot sending her back to her days at the academy.
    That was when it happened. When she finally realized something far greater than herself. Pain wracked her body as the suit finally accepted its new master. Every fiber of her being entwined with its. For a brief moment she saw the face of thing in the room again. Its large glowing eyes starting at her with inhuman callousness. She could understand what it was trying to do now. How it was trying to help. How it was trying to save them all.
    In a blinding sensation she touched her mind to an alien intellect in that room hidden away from prying eyes. She had touched an intellect so vast and strange it should have broken her....It hadn't.
    The explosion vaporized the core of the horrific Biodroid, causing the entire mass to revert to little more than sand. Standing in a swirling cloud of debris was the one thing Met-Pharm had wanted for so long. A Chozo Suit wielded by one of their own.

    >for those of you not in the know
    >> Anonymous 03/13/12(Tue)01:01 No.18306762
    ...You got lucky Yellow Devil.
    Next room!
    >> Anonymous 03/13/12(Tue)01:02 No.18306771
    Have a droid park outside the room, in case other dangerous specimens decide to leave and come after us.

    Now, let's see what our droids find in Weapons Testing.
    >> Anonymous 03/13/12(Tue)01:03 No.18306782
    So yeah, Samus hasn't tested the suit yet.
    UNLESS Met-pharm somehow got two Yellow Devils/Bio-Devils
    >> Anonymous 03/13/12(Tue)01:03 No.18306784
    Should an Abjurer cast Prying Eyes and use that instead of the Drones?
    >> Codeki 03/13/12(Tue)01:03 No.18306790
    Be prepared for anything that could come from that room. It sounds like the Devil may have smashed open some other tubes.
    >> Anonymous 03/13/12(Tue)01:05 No.18306807
    Oh yeah.
    ...Funny, I didn't expect Yellow Devils were programmed to have spite.
    Dick move, Yellow Devil!
    >> MetaQuest OP 03/13/12(Tue)01:06 No.18306811
    rolled 83, 82 = 165

    Don't mind the rolls, I'm sure nothing horrific is about to happen.
    >> Anonymous 03/13/12(Tue)01:06 No.18306817
    Given it's wily? I would not be shocked. Besides could be we just woke up...other things. Oh hell we haven't seen any metroids yet have we?
    >> X-com rookie 03/13/12(Tue)01:07 No.18306822
    rolled 68 = 68

    Sir! Are you sure it's safe for me to open that door and look inside? There could be monsters in there!
    >> Anonymous 03/13/12(Tue)01:08 No.18306832
    Metroids! Freeze 'em then crack 'em.
    Aurors can freeze 'em. Rest of us crack 'em.
    >> Anonymous 03/13/12(Tue)01:09 No.18306837
         File: 1331615349.jpg-(70 KB, 600x413, 1263837037073.jpg)
    70 KB
    If its not a more advanced state, Yes that will work.. if they are weeeeeeell
    >> MetaQuest OP 03/13/12(Tue)01:14 No.18306891
         File: 1331615674.jpg-(296 KB, 610x610, goomba.jpg)
    296 KB
    ...Huh. Nothing horrific happened.

    The sound of shattering glass continues as another sound begins to overtake it in volume. The mass chittering of thousands of tiny teeth clacking together begins to rise in volume as a stream of Goombas begins to pour from the Specimen room, beady eyes firmly locked on your squad in the antechamber.

    "Aw no, not these guys AGAIN!" Spike moans as he reaches for his gun.

    As the Drone Squad opens the door to Weapons Testing, a bright energy beam lances from within the room beyond. By luck or skill, most of the squad avoids it, only a pair of drones turned to melted puddles of metal beyond even Elaine's skill to heal.
    >> Anonymous 03/13/12(Tue)01:16 No.18306909
    GONDEGAL! Scout that Room with your Ghostliness, use Walls to cover your advance.
    Everyone else ... stomp these goombas.
    >> Anonymous 03/13/12(Tue)01:16 No.18306916
    MI's, handle the Goombas with your heavy flamers until the Aurors can get a Repello Inimicum field up to disintegrate them.

    Gondegal, check out Weapons Testing, other droids, fall back.
    >> Anonymous 03/13/12(Tue)01:17 No.18306920
    Wait, this is what it's like when luck IS on our side?
    Holy shit.
    >> Anonymous 03/13/12(Tue)01:20 No.18306959
    Hmm. Does this mean Samus is in the house?
    >> Anonymous 03/13/12(Tue)01:20 No.18306965

    Should ONE (1) of the Aurors do Avis + Oppugno on the Goombas? Those goombas don't have much in the way of arms or such. A swarm of irrationally furious birds pecking at them might succeed in blinding them or distracting them.
    >> Anonymous 03/13/12(Tue)01:21 No.18306968
    rolled 47, 77, 42 = 166

    Better use up some of the bad rolls so luck stays on our side then.
    >> MetaQuest OP 03/13/12(Tue)01:23 No.18306996
    rolled 7, 82 = 89

    "Too bad we don't have a few firebats on our team," Tosh mutters as he channels a psionic explosion on the front wave of Goombas that stuns them in place long enough for the three M.I.s to take point and begin letting loose with sheets of flame from their heavy flamers. The Spectre grins. "Den again, mebbe we got better, yah?"

    The sound of shattering glass is barely audible above the screams of the dying Goombas and the rattle of automatic weapons fire. For the time being the M.I. are managing to incinerate any Goomba that comes close to the team while the others thin their numbers from a safe distance.

    The Drones hastily fall back as Gondegal peers instead, invisible. It doesn't help him.

    "I can see you!" a hoarse female voice shouts as another lance of energy rips through the air.
    >> Anonymous 03/13/12(Tue)01:25 No.18307013
    ...Oh yeah.
    Samus can fight Chozo Ghosts.
    >> Anonymous 03/13/12(Tue)01:27 No.18307028
    >> Anonymous 03/13/12(Tue)01:27 No.18307031
    Oh God! Quick, someone remote hack her suit with JUSTIN BAILEY ------ ------
    >> Anonymous 03/13/12(Tue)01:28 No.18307038
    Ah shit, it IS Samus. And she's bonded with the suit.
    Fuck, and she's supposed to go to the Doctor of her own free will, after she realizes what the Chozo wanted her to do.

    Have an Auror cast Deprimo on the ceiling before the door to Weapons, to cause it to collapse.

    Have Gondegal pull out.
    >> Anonymous 03/13/12(Tue)01:29 No.18307052
    we cna turn this to our advantage, we need spike to pose as a doctor though.
    >> MetaQuest OP 03/13/12(Tue)01:30 No.18307062
         File: 1331616631.jpg-(211 KB, 807x989, Samus_Aran_of_Metroid_by_Wanna(...).jpg)
    211 KB
    Gondegal may be dead, but he still has the reflexes of the man he was in life. The former paladin drops to the floor as the energy slags the wall behind him. Out from the room stumbles an armored form, one hand bracing herself on the wall as the other raises an energy cannon.

    "Think... Think you can come in here... and..." she mumbles.
    >> Codeki 03/13/12(Tue)01:30 No.18307068
    Does it say that she figures it out on her own? Spike could possibly help her along with going to Dr. Light. He's good enough at bullshitting people.

    Hell, if he tried, he could probably have her out of the suit and in his bed before she realized it.
    >> Anonymous 03/13/12(Tue)01:31 No.18307070
    >> Anonymous 03/13/12(Tue)01:32 No.18307079

    Shit, we're not supposed to be fighting Samus. We need to talk our way out of this.

    She's supposed to be on Dr. Light's side.
    >> Anonymous 03/13/12(Tue)01:32 No.18307083
    Yes, it says that she figures it out when fighting the Yellow Devil, she remembers what the Chozo was trying to tell her.
    >> Anonymous 03/13/12(Tue)01:34 No.18307102

    She apparently can see gondongel have her follow him as he makes his way over there.
    >> Anonymous 03/13/12(Tue)01:35 No.18307106
    "Samus Aran! Remember what the Chozo wanted you to see!"

    "Alright, Spike, you're up. Well, there's a blonde bombshell in a bio-power suit ready to kick your ass. Try to talk her down."

    "Elaine, cast ReRaise on Spike. I think he'll need it."
    >> Anonymous 03/13/12(Tue)01:35 No.18307111
    ...Deep Slumber.
    Hideous Laughter.
    Hypnotic Pattern.
    Ray of Exhaustion.

    It's good to not fight a robot for once.
    >> Anonymous 03/13/12(Tue)01:38 No.18307142
    And then what?
    Cast an unbreakable Wall of Force at the entrance?
    Leaving her stuck there with the Yellow Devil?
    ...Yeah that works.
    >> Anonymous 03/13/12(Tue)01:38 No.18307143
    We could try to lure her out, but she's got a weapon that can still kill Gondegal.
    The fact that she's able to fire the suit's cannon means that she's synced with it.

    We may not need the Bio-Devil if she's already completely synced with the suit. The Chozo memories were triggered by full synchornization and the suit accepting her as its wearer.
    >> Anonymous 03/13/12(Tue)01:39 No.18307146
    it doesnt stray to far from canon...welp. We have many options boys?
    >> Anonymous 03/13/12(Tue)01:40 No.18307152
    Do we know if she's completely synchronized though?
    And how is Spike supposed to help? I mean I know he's a bounty hunter and she will be a bounty hunter, but besides that?
    Any plans Spike?
    >> MetaQuest OP 03/13/12(Tue)01:40 No.18307154
         File: 1331617216.jpg-(65 KB, 707x726, A-metroid.jpg)
    65 KB
    rolled 30, 87 = 117

    The wave of Goombas continue as a new foe appears. What appear to be six floating fanged jellyfish begin floating over the Goombas towards the M.I.... Metroids.

    If that were not enough, in the chaos, several Xenomorphs begin dropping down from the vents, adding further to the chaos.


    "She'd look better in a dress. On my way..." Spike says, dashing towards Samus.

    "Chozo..." Samus grunts at the word, pausing before a barrage of spells is hurled at her...
    >> Anonymous 03/13/12(Tue)01:40 No.18307160
    Damn you OP I thought this was Lady Robot Master Quest.
    >> Anonymous 03/13/12(Tue)01:41 No.18307171
    she's not acting fully synched though thats the weird part. It may be she needs the crisis situation to trigger synch?
    >> Anonymous 03/13/12(Tue)01:42 No.18307179
    Hmmm... Looking over that again, most of those spells can be resisted with Will Saves.
    And as long as we're not talking about the Other M version, I'm pretty sure Samus has crazy amounts of willpower.
    Although maybe she has yet to gain that will, seeing as her story is only beginning?
    >> Anonymous 03/13/12(Tue)01:43 No.18307184
    >Metroids, Goombas, Xenomorphs
    MI, fall back!
    Aurors, get that Repello Inimicum spell up! You can't take those Xenomorphs or Metroids in close combat!
    >> Codeki 03/13/12(Tue)01:43 No.18307191
    Ice spells! Freeze them solid and then cast shatter!
    On the Xenos, firepower should handle them.

    Spike, save the hitting on her for later. We need to convince her to join Light.

    Thanks for fucking up the diplomacy. She's really going to want to listen to Spike when we tried to do god knows what to her with magic.
    >> Anonymous 03/13/12(Tue)01:44 No.18307194
    ...No more fucking around.
    Have an Abjurer cast Circle of Death.
    >> MetaQuest OP 03/13/12(Tue)01:45 No.18307202
         File: 1331617500.jpg-(324 KB, 597x800, 1323376406175.jpg)
    324 KB
    rolled 36 = 36

    "Be careful Spike," Elaine says, laying a hand on the space cowboy and injecting him with life's energy. He grins.

    "I'll be as careful as I always am."

    "That's not reassuring."

    Samus' momentary reverie is interrupted as the Abjurers attempt to bypass her suits' hardened defenses and bring her down through her mind. The suit flares as the spells go off and Samus roars.

    "Bastards! My brain's been through enough!!!" she shouts as she fires at the Abjurers. Spike is almost to her, his face tight with concentration.
    >> Anonymous 03/13/12(Tue)01:45 No.18307205
    FUCK OFF, You're not ruining our quest.
    >> Codeki 03/13/12(Tue)01:46 No.18307212
    Have Elaine heal her. It might help with her headache.
    >> Anonymous 03/13/12(Tue)01:46 No.18307213
    Eh, all of those are explicitly harmless.
    And considering how powerful her weaponry is?
    I'd rather not risk her vaporizing people.
    >> Anonymous 03/13/12(Tue)01:47 No.18307220
    On the Metroids dumbass.
    Of course I didn't mean Samus.
    >> Anonymous 03/13/12(Tue)01:48 No.18307229
         File: 1331617717.jpg-(312 KB, 600x578, 1261365595673.jpg)
    312 KB
    ooooh heeeeeell

    Alright MI BEgin lasing anything that get's too close stck to making sure xenos and goombas keep their space. Abjureres Run ice all over the damn squids.

    Spike godspeed man
    >> Anonymous 03/13/12(Tue)01:48 No.18307232
    So the suit provides the will?
    Disappointing but not unexpected.
    Seems she has fully bonded with the suit though, which makes plan 'fight the Yellow Devil' unnecessary.
    >> Anonymous 03/13/12(Tue)01:50 No.18307245
    I think we acted as the catalyst. um...we should run now.
    >> Anonymous 03/13/12(Tue)01:50 No.18307248
    But fine, cast Freezing Sphere instead.
    >> Anonymous 03/13/12(Tue)01:50 No.18307249
    Elaine, see if you can heal some of Ms. Aran's mental pain from the synchronization with her suit. Maybe healing magic will be accepted by her suit.

    As for Aurors and MI, follow
    2 Aurors use the Glacius spell to freeze the metroids.
    >> MetaQuest OP 03/13/12(Tue)01:55 No.18307288
    rolled 94, 91 = 185

    One of the Abjurers begins to chant, advancing towards the front as he reaches for a small bag of crushed black pearl at his belt...


    The Mobile Infantry continue to incinerate the Goomba, the fungal foe getting in a bite or two now, but not enough to pierce the high tech powered armor. The Xenomorph surprise attack is devastating though. At close quarters even killing the bugs is fatal, their potent acid spraying over soldier after soldier. The White Mages manage to negate most of it, but two Street Samurai from the SR teams bite off more than they can chew and pass beyond even their aid.
    >> Anonymous 03/13/12(Tue)01:55 No.18307289
    Healing magic?
    Cast Owl's Wisdom and Fox's Cunning?
    The increased mental fortitude might allow her to gain full control over her suit.
    >> Anonymous 03/13/12(Tue)01:57 No.18307304
    Might work, at least for the time being. We need a way for her to synch without losing her mind.

    Either way, MI pull back, shooting retreat, Shadowrunners get the FUCK out of there. You're no good dead.
    >> Anonymous 03/13/12(Tue)01:58 No.18307310
    What are the Aurors doing? They should have had that disintegration field up by now.
    >> MetaQuest OP 03/13/12(Tue)02:09 No.18307415
         File: 1331618977.jpg-(75 KB, 300x450, samus-aran.jpg)
    75 KB
    rolled 82, 39 = 121

    The Abjurer finishes his chant as a crackling wave of necromantic power washes over the oncoming horde, killing several Goombas and over half the Metroids. The remaining Metroids fall to the floor as Freezing Spheres and icy bolts from the Aurors cause them to be encased in frost.

    "Cool," Lyla grins.

    Pull back to where?

    "Your mind... it's hurt..." Elaine whispers as she channels healing energy not towards Samus' body, but her wounded psyche. The Chozo-suited warrior pauses for a moment. Then the unexpected happens. Her suit shimmers and vanishes around her, leaving behind an attractive, fit young woman with a long blond ponytail in a MetPharm jumpsuit with a sidearm.

    Then Spike is upon her.
    >> Anonymous 03/13/12(Tue)02:12 No.18307439
    Save it for the honeymoon, Spike!
    >> Anonymous 03/13/12(Tue)02:12 No.18307441

    >> MetaQuest OP 03/13/12(Tue)02:13 No.18307446
    The Auror attempting to raise the field reports he's having a lot of trouble doing so. As if some unseen force is counter-spelling him, but he'd know if that were the case.

    I want to be at 100% for this next part, so I have to call it here guys. If the thread is still around I'll pick it up tomorrow when hopefully my head is clear.
    >> Anonymous 03/13/12(Tue)02:13 No.18307450

    Spike, what are you doing?

    This isn't Highschool DxD!
    >> Anonymous 03/13/12(Tue)02:15 No.18307474
    That's a good place to end it I think.

    But before you go, how does an unnamed unit get hero status again?
    >> Anonymous 03/13/12(Tue)02:16 No.18307478
    >"Cool," Lyla grins.
    We need to get Lyla a pair of aviators.

    >Then Spike is upon her.
    "Spike, stay on the job. You can't go hitting on every attractive, athletic blonde bombshell you see.
    "Well. The ones that are Canon linchpins, anyway."

    "Elaine, please try to keep Spike from dying."
    >> MetaQuest OP 03/13/12(Tue)02:21 No.18307506
    3 rolls in the same session of 90+, or rolling extremely high during a critical action, or fulfilling secret conditions I have that depend on the mission.
    >> Anonymous 03/13/12(Tue)02:25 No.18307530
    Wait, there are secret conditions now?
    ...Considering only like three of our soldiers attained hero status (and our White Mages were pretty much loopholes?) we must be pretty bad at getting them.
    Can you tell us what some of the conditions were in previous missions?
    >> Anonymous 03/13/12(Tue)02:26 No.18307537
    Wait, make that five.
    I forgot about VP-98 and VP-99 those lovable scamps.
    >> Codeki 03/13/12(Tue)02:29 No.18307553
    Nah, our dice just hate us.
    >> MetaQuest OP 03/13/12(Tue)02:29 No.18307557
    Wasn't a loophole, Lyla and Elaine became heroes BECAUSE they fulfilled secret conditions.

    Sorry, I can't remember. I usually make them up on the spot. Like, "If one of the Abjurers finds the hidden tome of lore here and manages to decode it, he gets promoted to Hero." Or, "If this unit successfully survives this suicide mission, he'll be promoted."
    >> Anonymous 03/13/12(Tue)02:31 No.18307573
    Ah, I remember that. You mentioned some conditions for a TG Recruit and an Abjurer had in the Wesker fight, that if they succeeded, they'd get promoted to Hero.

    Then they failed spectacularly.
    >> Anonymous 03/13/12(Tue)02:36 No.18307589
    Oh Wesker.

    ...What happened with Azalin Rex again?
    He still at large or did Philemon do something with him?
    >> Anonymous 03/13/12(Tue)02:37 No.18307600
    Still at large.
    >> Anonymous 03/13/12(Tue)02:45 No.18307670
    ...He's gonna team up with Ahriman somehow, isn't he?
    >> Anonymous 03/13/12(Tue)07:19 No.18309482
    I know that we're worried about what Spike will say to Samus, but shouldn't we trust in his charm?
    >> Anonymous 03/13/12(Tue)12:31 No.18311942
    For anyone that's interested:

    This is a pastebin with short descriptions for all of our troops and items, and links to relevant articles.
    >> Anonymous 03/13/12(Tue)14:10 No.18312744
    I wonder about how everyone's XP is doing, and about who's getting close to upgrades.
    >> Anonymous 03/13/12(Tue)19:25 No.18314568
    I'm concerned about the Auror's spell getting blocked.
    Either Grimm is taking a more active role or MetPharm has an anti-magic field that went up.
    >> Anonymous 03/13/12(Tue)19:36 No.18314710
    I am threading this monitor.
    >> MetaQuest OP 03/13/12(Tue)20:01 No.18315019
    Loading quest...

    Patch available! Do you wish to patch MetaQuest now?


    MetaQuest unable to load. Patch available! Do you wish to download patch now?


    Downloading patch. Estimated time: 15 minutes.
    >> Anonymous 03/13/12(Tue)20:02 No.18315024
    I continue to thread this monitor.
    >> Anonymous 03/13/12(Tue)20:14 No.18315157
    13 minutes elasped.
    >> MetaQuest OP 03/13/12(Tue)20:18 No.18315209

    >> MetaQuest OP 03/13/12(Tue)20:37 No.18315472
         File: 1331685473.jpg-(257 KB, 1024x768, spike-spiegel-wall-cc3b3pia.jpg)
    257 KB
    rolled 93 = 93

    "You look like you've been through hell," Spike comments, raising his pistol. "So just throw down your gun and we'll make things easy. You can just sit down, and we'll be out of your hair in a few minutes. You can take a breather 'til you feel better."

    "On the contrary..." Samus says, raising her pistol with lightning fast reflexes. "I feel great!"

    Spike jerks himself to the side to avoid the orange bolt fired in the next second from Samus' pistol. The energy bolt splatters harmlessly off of the wall behind him as he hits the ground, rolling on his shoulder to snap off a few shots at Samus that miss as the soldier rolls away in turn, towards the Weapon Testing Area she had first emerged from.

    "No you don't!" Spike swears, pushing himself to his feet and running after her.

    The sound of shattering glass still comes from the Specimen chamber, a new flood of creatures streaming out to assault the beleaguered squad as a few more Metroids float out as well. These new creatures appear to be squad reptilian humanoids about half the size of a man. They move with an odd waddle-like motion, straight towards your troops...
    >> Anonymous 03/13/12(Tue)20:46 No.18315601
    Please tell me they aren't Tonberries.
    >> Anonymous 03/13/12(Tue)20:47 No.18315615
    Have all troops take up positions and begin firing on the new bio weapons. MI use their panthers, DG use their mass rifles, and the Aurors try to use Arresto Momentum spells and glacius spells.
    >> Anonymous 03/13/12(Tue)20:47 No.18315625
    They're fucking Tonberries.

    Here's the deal.
    If they reach you, they OHKO you.
    If you attack them, they deal damage based on the number of things you've killed.

    No, Don't do that. Doing that vs. a Tonberry makes you die.
    >> Anonymous 03/13/12(Tue)20:48 No.18315633

    Abjurer color spray might be nice here. Or fear, since they're so nicely packed up.
    >> Anonymous 03/13/12(Tue)20:50 No.18315681

    Should we see if we can seal those tonberries into an area using teleporter shenanigans? Like beaming in heavy objects to box them in?
    >> Anonymous 03/13/12(Tue)20:52 No.18315709
    What we need to do is figure out who has the least kills.
    E.g. White mages can try to Holy them.
    Abjurers have few DIRECT kills since they act mostly in support, and can engage.
    Aurors, likewise, are mostly nonlethal and can diffindo them apart.
    Our Drooones! Are mostly fresh, and can kill with impunity.

    However, most of our other troops have many kills under their belt.
    The MIs come from Starship Troopers. Bugswarm. If a MI lands a kill, the MI's as good as dead due to Karma.
    our DGs, likewise, are dead due to Karma if they attack.
    Shadowrunners? If they ain't got more kills than the rest of us combined, they're playing shadowrun wrong.

    As for our heroes?
    Agrias - No.
    Douglas - Yes. Have him send in Okku.
    Elaine, Lyla - Yes, healers.
    Gondegal - How many people has he killed in his life? If it's less than 20, have him go for it.
    Spike - he has the "Not die" talent, he can get over it.
    Star-Lord: Very no. Killed many planets there, son?
    Tosh: No, he's an assassin.

    Good point. If we can COLLAPSE THE TUNNEL to specimen storage, that'd be Neat-o Leet-o Check out my spam emails that I'm about to delet-o.
    >> Anonymous 03/13/12(Tue)20:54 No.18315732

    I'd say to Glacius the metroids and break them, then see if we can box the Tonberries in by teleporting heavy objects (i.e. cargo boxes, dumpsters, nearby heavy debris) to create a sealed pen for them; this won't trigger retaliation since we're not really attacking them.
    >> Anonymous 03/13/12(Tue)20:55 No.18315756
    We could try Transporter Code 14.

    MetaOP, can the Inde get transporter locks this far down for the purposes of dematerialization?
    >> Anonymous 03/13/12(Tue)20:58 No.18315806
    What can our MI / DGs / Shadowrunners / Agrias / Star-Lord / Tosh do?
    Why, simple. Shoot / Magic / Sniper the Metroids. They may have resistant skin, but they mightn't be resistant to psionic pulse, teleporting bullets, or Agrias' winsword.

    I think we should try to get some Liquid Nitrogen bottles made. We HAVE a 0 Kelvin beam, we have Nitrogen, and we no doubt have bottles.
    That'll give us something to throw at metroids, using our White Mage's Chemist skills.
    >> Anonymous 03/13/12(Tue)21:00 No.18315847

    I'm a bit worried about aggressive action against the Tonberries; any direct action taken against them results in a punishing counterattack (based on how many kills the thing attacking them has), even if it doesn't cause damage.

    Although I'm not sure if that would apply to starships, or if the tonberries' wreck-a-dude-attack would even affect starships in any way.
    >> Anonymous 03/13/12(Tue)21:02 No.18315870
    Fortunately, we haven't directly killed anyone with our teleports.
    ... Okay, I lie. We killed a Squirrel in Ebon Night's Castlevania. Still, we should be good to go.
    >> MetaQuest OP 03/13/12(Tue)21:03 No.18315886

    So you're going to have the heroes with the least kills attack the reptiles and everyone else try to gun down the Metroids?

    One of your Aurors reports the disintegration field is ready, he can cast it at any time.
    >> Anonymous 03/13/12(Tue)21:05 No.18315920
    >Heroes with the least kills
    >Not Heroes AND magic users with the least kills
    Shit nigger get some reading into you.

    But otherwise, yes. Freeze/Shoot the metroids, have the people with the least kills take down the Tonberries from range.

    Now, how long until Agrias can Geomancy up some bullshit, or the Aurors can truly flood the corridor with so many birds, that more shit doesn't come down at us?

    Get disintegration field up ... oh, Now's a good time.
    is Now good for you?
    I assume he's casting it on the hallway to the specimen lab.
    >> Codeki 03/13/12(Tue)21:05 No.18315926
    Our Abjurer's can make Walls of Iron. Is there any acid nearby? They can use it as a power component to make acid resistant walls.
    >> Anonymous 03/13/12(Tue)21:06 No.18315931
    Shit! Have all Aurors except the with the disintegration field cast levicorpus on the Tonberries. They'll just float in the air and won't be able to do anything.
    >> Anonymous 03/13/12(Tue)21:07 No.18315940
    Or Arresto Momentum. Both work. Do both.
    >> Anonymous 03/13/12(Tue)21:08 No.18315944
    And have the disintegration field go up to prevent more specimens from coming out of the specimen lab.
    >> MetaQuest OP 03/13/12(Tue)21:09 No.18315961
    rolled 76, 20 = 96

    I knew what you meant, smartass.
    >> Anonymous 03/13/12(Tue)21:10 No.18315974
    Wuh-oh! a 20!
    >> Anonymous 03/13/12(Tue)21:12 No.18316005
    ... Did the bad shit have to take a 5 minute toilet break?
    >> Anonymous 03/13/12(Tue)21:12 No.18316010
    Ugh, Tonberries deliver instant death to anything that they reach. That might translate into instantly destroying physical barriers they want to destroy. We might not be able to pen them up.

    We could swarm them with securitrons. If they're factory-fresh, they should be able to damage them while taking relatively little damage. It may also be a little amusing to hear 50+ "STOP RIGHT THERE, CRIMINAL SCUM!" and/or "THEN PAY WITH YOUR BLOOD!" as they rush into combat.
    >> Anonymous 03/13/12(Tue)21:14 No.18316032
    We must reprogram all 1000 of them to either engage the enemy silently so as not to give away their positions, or if they must speak, speak only in daggerfall HALTs.
    >> Anonymous 03/13/12(Tue)21:16 No.18316056
    The obvious solution for the Tonberries is to have them be killed by creatures that haven't killed anybody.
    Time to cast a Summon Monster variant.

    Anyone have a preference?
    >> Anonymous 03/13/12(Tue)21:17 No.18316071
    Anything that explodes when it dies.
    >> Anonymous 03/13/12(Tue)21:17 No.18316076

    Or just transfigure (Auror) the tonberries into marshmallows and harmless stuff.

    Alternatively, cast deprimo and collapse the floor under the tonberries.
    >> Anonymous 03/13/12(Tue)21:19 No.18316097

    I don't envy the TG staff that has to watch over the securitrons when they aren't deployed.

    >> MetaQuest OP 03/13/12(Tue)21:20 No.18316133
    rolled 54, 4 = 58

    The potent Auror ward shimmers into being at the corridor's mouth, obliterating the most forward of the oncoming monsters as punishing shots from those within the protective field in conjunction with Glacius and other cold-based magic begin to take down reptiles and Metroids alike. Suddenly the warding field begins to spark and fade. Wisps of energy float from the field to several floating Metroids nearby, who greedily devour the energy...

    More of the Metroids and reptiles stream from deeper within the Specimen chamber, replacing those fallen in minutes.
    >> Codeki 03/13/12(Tue)21:21 No.18316141
         File: 1331688094.jpg-(240 KB, 830x596, Yes_Man.jpg)
    240 KB
    or we could program them like this.
    >> Codeki 03/13/12(Tue)21:22 No.18316156

    The metroids are eating the magic!
    >> Anonymous 03/13/12(Tue)21:23 No.18316173
    Bethesda NPCs. The Dumbest, The Blandest, The most boring, and the second least believable.
    Least believable, along with Worst voice acting, Worst animations, and Sluttiest, has to go to Bioware.
    I hope to god the two never crossover.

    Well, we have a plan to kill them, enact it.
    Spike's busy with Samus.
    Now where the hell are those bottles of Liquid Nitrogen I ordered? Get on it, orbital team.
    >> MetaQuest OP 03/13/12(Tue)21:23 No.18316174
    Spike closes the distance remarkably fast between him and Samus, leaping into the air to tackle her to the ground. She lets out a small cry as her pistol flies from her hand and skids to a halt against the far wall.

    "Gotcha! Now, no mor- AGH!"

    Spike's speech is cut off as Samus twists in his grip enough to turn and slam her fist into his jaw. Spike is hit with enough force to weaken his grip and the MetPharm test subject manages to break free of his hold.

    "Damn you're flexible..." Spike murmurs as he rubs his chin. He raises his gun, but Samus disarms him by grabbing the weapon and twisting it out of Spike's grip. Before he loses the weapon completely, Spike manages to bring his other hand around against Samus' knocking the weapon away from both of them.

    "Fair fight, then?" he grunts as he brings his hands up. Samus glares as she falls into a combat stance.

    "Hardly. I'm out of your league, mop-head."

    "Without that suit? We'll see, sweetcheeks."
    >> Anonymous 03/13/12(Tue)21:25 No.18316201
    Huh. That's not good.
    Summon a Chain Devil.
    >> Anonymous 03/13/12(Tue)21:27 No.18316235

    Hmm. I wonder if we can summon enough monsters/minions that do simultaneously-hitting and heavily-damaging area-of-effect attacks to take out groups of tonberries while only losing one minion at a time.

    Or summon in huge heavy objects to plummet on tonberries and squash them.
    >> Codeki 03/13/12(Tue)21:30 No.18316280
    Guys, it seems that the metroids are EATING the magic. If we do summons, they could very well eat them and grow more powerful.

    Our best shot is to seal the area using spells that are more physical, like Wall of Stone, or Wall of iron.
    >> Anonymous 03/13/12(Tue)21:30 No.18316284
    Waiting for op.
    >> Anonymous 03/13/12(Tue)21:31 No.18316305
    So far they only seem to be eating HP magic.
    I want to see if that applies to 3.5 spells as well.
    >> Anonymous 03/13/12(Tue)21:33 No.18316325
    It probably does. Best to stick to freezing and blasting them.
    God damn it where's those bottles of Liquid Nitrogen?
    >> Anonymous 03/13/12(Tue)21:33 No.18316329

    Yeah... we might be facing a huge horde of contained monsters here. Sealing off the area that they're coming from might give us some breathing room.
    >> Anonymous 03/13/12(Tue)21:34 No.18316347
    Wait... if the Tonberry's power works on every bring the creature has EVER slain, then maybe summoning a devil is a bad idea.
    >> Anonymous 03/13/12(Tue)21:34 No.18316350
    Have the Abjurers try to set up a Wall of Iron to stem the tide of monsters.
    >> Anonymous 03/13/12(Tue)21:35 No.18316366
    Your idea is stupid and it's unfeasible. Shut up about the liquid nitrogen.
    >> Anonymous 03/13/12(Tue)21:38 No.18316398
    So you aren't ...
    with my idea?
    >> Anonymous 03/13/12(Tue)21:39 No.18316421
    ...Yeah I'm pretty sure spamming Securitrons might be the best idea here.
    Karma wouldn't work on them, and the metroids might have difficultly draining them.
    >> Codeki 03/13/12(Tue)21:40 No.18316438
    Metroids eat energy. They can pull the energy right out of Samus's suit.
    They are eating MAGIC.
    What makes you think they can't latch onto a robot and drain it's battery?
    >> MetaQuest OP 03/13/12(Tue)21:42 No.18316468
    rolled 82, 16 = 98

    One of the Abjurers summons a Wall of Iron to block off the corridor just as the Auror ward sparks into nonexistence. The sounds of pounding and roar echo from behind the wall, but the 5 foot thick bulwark of metal is holding for the time being.

    Spike and Samus lunge at each other, launching a series of punches and kicks that only experienced martial artists could follow. The two duck, weave, dodge, and block, countering each other's moves again and again. Occasionally, a blow gets through. A straight punch to Spike's cheek. A palm-heel to Samus' chin. A side-kick catches Spike in the chest. An elbow-thrust to Samus' gut. Bruises and worse sprout in multiple places on the two fighters' bodies, but they continue.

    "Sorry to say the cliche line, but I gotta ask. What's a pretty woman like you is doing working in a place like this?" Spike asks, ducking under a double punch and launching an uppercut in response. "You seem a bit out of place."

    "Like I'd tell a terrorist," Samus snarls, leaning back to barely avoid the blow as she uses the momentum to bring her leg up, snap-kicking Spike in the chin. The crunch that follows indicates the Storm's dentist will have some work that night. "You come in here shooting people left and right and what, you're going to lecture ME?"
    >> Codeki 03/13/12(Tue)21:46 No.18316515
    Shooting PEOPLE? No. Shooting monsters? Yes.

    We haven't killed a single person here. We've shot the hell out of some creatures, but we're just here to get the gems Metpharm stole from our employers.
    >> Anonymous 03/13/12(Tue)21:46 No.18316519
    Douglas, go talk to the Blonde bitch.
    No, not Agrias, Lyla or Elaine. The other one.
    >> Anonymous 03/13/12(Tue)21:48 No.18316541
    Guys, crazy idea.
    What if we put a Wall of Iron
    >> Anonymous 03/13/12(Tue)21:50 No.18316568
    also point out we're using non-lethal weaponry Shoot one of our guys and let her take a pulse (or lifesigns readings) of him to prove it. Also, we just healed her.

    Don't try and get in her head again, that way is very bad.

    Maaaybe namedrop light, but only (and I mean ONLY) once she's favourably inclined to us and understanding we're not terrorists. We don't want her thinking ill of the old man on our account.
    >> Anonymous 03/13/12(Tue)21:50 No.18316577
    Douglas can try to speak to her. Spike can certainly keep at it. Although Spike at this point should be fighting slightly defensively, baiting and targeting her extremities. She is lithe and nimble, so hit her joints to slow her and that kind of nonsense. (Also, this allows Spike to keep a little distance and be less likely to overcommit than if targeting her center of mass/head.)
    >> Anonymous 03/13/12(Tue)21:52 No.18316590
    Seconding this dialogue. And get everyone to work reinforcing the iron slab in front of the Specimen Room and sealing the air vents.
    Beam down metal slabs with Securitrons to carry them and Type 1 phasers to act as welding tools.
    >> MetaQuest OP 03/13/12(Tue)21:53 No.18316625
    Spike reels back from the blow, but counters with a punch-palm heel combination that sends Samus stumbling back herself.

    "You're not a guard here. You stumbled out of that lab like you were just learning how to walk," Spike deadpans. "So if you're not a guard, what else would a fighter be doing down here? You're a test subject."

    Samus winces at the term, her guard lowered for a moment. Spike exploits the opening to execute a roundhouse kick that strike Samus in the side, causing her to stumble for a moment.

    "You want me to believe you've been fighting on the right side? I don't think you can believe it yourself. Not after whatever they did to you," Spike states, barely managing to block a series of almost impossibly fluid motions from Samus. The woman would be be the Hunter stares at Spike lividly.

    "What would you know about it?" she shoots back, sweeping her leg under Spike's to send the bounty hunter to the floor. Spike immediately rolls out of the way of her next attack and springs back up on his feet, fists at the ready.

    "I know a little bit about fighting for a wrong cause," he says, his eyes narrowed.

    "We're only here to take back what was stolen from us!" Douglas shouts over to the two. "We haven't killed a single person here, only used nonlethal methods!"
    >> Anonymous 03/13/12(Tue)21:55 No.18316648
    >"I know a little bit about fighting for a wrong cause," he says, his eyes narrowed.

    Fuckin' seriously, Spike?
    >> MetaQuest OP 03/13/12(Tue)21:55 No.18316660

    As people begin to work on barricading the Specimen room shut, Samus spares Douglas a glance.

    "You want to tell me all those explosions from the upper floors are nonlethal?!"
    >> Anonymous 03/13/12(Tue)21:57 No.18316686

    Well what would YOU call his time fighting for the Red Dragon?

    Unless he's actually talking about us...
    >> Codeki 03/13/12(Tue)21:58 No.18316722
    That's not us. Someone else must be taking advantage of our attack. We teleported in after disabling the teleporter interdiction.

    Hell, as we have been knocking people out, we've been teleporting them out of here to prevent them from recieving any harm.

    If you want help, we can teleport you out with us when we leave.
    >> Anonymous 03/13/12(Tue)22:00 No.18316742
    "That's not us. That's X-COM NOVA."
    >> Anonymous 03/13/12(Tue)22:00 No.18316744
    Explosions? I don't remember ordering any explosions.
    She talking about XCOM NOVA?
    >> Anonymous 03/13/12(Tue)22:02 No.18316768
    Huh, oh that's not us.
    That's probably some associates of ours.
    They're still a bit hung up on the whole 'this company is secretly run by Invaders' thing.
    >> Codeki 03/13/12(Tue)22:02 No.18316778

    Do not under any circumstances state that we know who's attacking up top. They are not using nonlethal methods like we are.

    It's Xcom

    Don't even say we're related to them in any way.
    >> Anonymous 03/13/12(Tue)22:06 No.18316831
    Yeah alright.
    Lets just say we did not order or condone any of the aforementioned explosions?
    >> Anonymous 03/13/12(Tue)22:07 No.18316842
    Hey shouldn't Samus be sick?
    With that virus we engineered?
    Did the suit cleanse her system, or is she just badass enough to power through it?
    >> Anonymous 03/13/12(Tue)22:08 No.18316863
    >Telling names to Samus
    Nope, retard idea.

    Tell her it's Wily or Robotnik.
    >> Codeki 03/13/12(Tue)22:08 No.18316866
    Either her suit cleansed it, or she's been kept down here and hasn't been exposed.
    Either option is possible, but I think the first one is more likely.
    >> Anonymous 03/13/12(Tue)22:10 No.18316888
    "Corporate wars happen all the time. What you're hearing is an attack from Robodyne upon this building.
    We were waiting for one of those to happen. Once a month, like clockwork, another big fight, another mass of casualties, another opportunity to slip in unnoticed."

    For the love of crap, send VP-99 to cheak out Bio labs #1 and Gondegal to check out Bio labs #2 while we bullshit Samus.
    >> MetaQuest OP 03/13/12(Tue)22:12 No.18316910
    "That's not us!" Douglas insists. "That's this group called X-COM NOVA! This is happening all over the city, we're not the only ones to try and take back what's ours in the chaos! We're just the ones trying to do it without killing everybody!"

    "Can your company say the same? You wanna tell me you LIKE working for them?" Spike says as he grabs Samus' arm and throws her after she misses a punch. She twists and rolls with the impact to come up standing. Spike turns, a slight smile on his face. "You've got a lot of skill. There has to be a better use for it."

    "Yeah?" Samus murmurs, charging Spike and delivering a stunning series of blows that he fails to avoid, bloodying the already bruised brawler. On the last blow, Spike grabs Samus' arm and falls onto his back, his left leg planting itself in her stomach to propel her overhead. Samus goes flying as Spike shakily stands, turning to face her again.

    "Heh... You're like me, don't know when to quit. I think you'd make an excellent bounty hunter," Spike says, a weary grin on his face. Samus doesn't get up from where she falls, though her eyes are open. She watches Spike warily.

    "Bounty hunter..." she murmurs.
    >> Anonymous 03/13/12(Tue)22:15 No.18316950
    Right, she's pacified.
    Check the Weapon labs for lewt.
    Send a Drone into Bio Labs #1 and #2 while we do that.
    >> Anonymous 03/13/12(Tue)22:18 No.18317001
    DINGDINGDING, give Spike a hand for helping with canon realignment.

    If she considers the job, point out that as a Bounty Hunter, she can pick and choose her work, so she can stand up for the little guy, outside of the corrupt system. Get Spike to maybe talk about Jet as an example of this.
    >> Anonymous 03/13/12(Tue)22:23 No.18317087

    Now let's loot.
    >> Anonymous 03/13/12(Tue)22:24 No.18317090
    Spike, keep talking about being a bounty hunter.

    Send VP-99 to Bio-lab 1 and Gondegal to Bio-Lab 2
    >> MetaQuest OP 03/13/12(Tue)22:25 No.18317113
    rolled 95 = 95

    The drones that enter into Bio-Labs #1 and #2 find a mass of scared scientists within, attempting to hide and failing as the droid's sensors detect them easily. Amidst the numerous machines is a large sealed tube surrounded by devices that seem almost to writhe around it. Within that tube floats a gold-gilded triple sapphire.

    Spike leans against a wall and lights a cigarette as he starts to talk about the life of a bounty hunter versus the life of an enforcer. Samus listens intently, seemingly mollified by the arguments made earlier. Or perhaps, just too tired to make any meaningful move anymore.
    >> MetaQuest OP 03/13/12(Tue)22:26 No.18317127
         File: 1331691985.png-(54 KB, 195x197, Zora's_Sapphire_Artwork.png)
    54 KB
    Forgot my pi-

    Aw shit, a 95 on the loot roll? Really? Sigh.
    >> Anonymous 03/13/12(Tue)22:26 No.18317133
    she's not pacified. Not 100%, anyway. She might go after X-Com Nova (which would be bad)

    If we can get her to realise metpharm is an alein front corporation, she'll probably not be fighting us. Also, it might drive her to join Light. If she's not hostile to us (or at least accepts we're not trying to kill people), we should maybe direct her to the good doctor, pointing out that X-Com Nova is acting independent of them, at least at this point in time.

    If she asks how we know Xcom, say that we coordinated our snatch-and-grab with their attack as cover, but we didn't know they'd be so...triggerhappy (which is true). Also don't say it was our idea.

    Watch out for Ridley, he may be human, but he's going to a problem, I just know it.
    >> Not completely retarded 03/13/12(Tue)22:30 No.18317172
    I think we should grab those scientists, better have them on our side than theirs, they may have useful knowledge, and if we leave them behind they might be able tofind a way around not having the stones.
    Aurors, psions, etc should be used to ensure loyalty once we have them safely stored in a cell on one of our ships.
    We should also grab whatever research data we can get.
    >> Codeki 03/13/12(Tue)22:31 No.18317194
    Well, it is what VP-99 became a hero in the first place because of?

    He would have been loved in Requisitions. Maybe we can sell copies of his programming to what's left of them?
    >> Anonymous 03/13/12(Tue)22:34 No.18317226
    Grab the Sapphire.

    Have Tosh ask the Goddesses where we might find the next ones.
    I mean, we've checked Specimens, weapons, and the Bio-labs. So unless there's TWO gems in the Black cortex...

    Good point. Ask the Scientists if they want a Safe Evacuation Point. Get our ECM jammers up to maximum, teleport them to our ship, have our unassigned troops (SCPs, UNITs, etc.) remove their tracking devices.
    >> Anonymous 03/13/12(Tue)22:39 No.18317295
    don't loot samus

    Was the Red Eye of the Yellow Devil one of our target gems?

    Regardless, LOOT WEAPONS TEST
    >> Anonymous 03/13/12(Tue)22:39 No.18317301
    hey, if their families are guaranteed to be safe and sound (which they will be on the our fleet), and the pay is good (which it is) they probably will stay loyal to us with mindfuckery. It's gotta be an upgrade from this crapsack world. And more SCIENCE is good.
    >> Anonymous 03/13/12(Tue)22:44 No.18317350
    that should read WITHOUT mindfuckery.

    and watch for the WEAPON TEST lab. The last we need is some science type being a hero with prototype weaponry and frying one of our guys.
    >> Not completely retarded 03/13/12(Tue)22:49 No.18317418
    I think we shouldn't trust them until we have a very close look at their implants, augmentations and such, and give them a very thorough deep scan with the psions and other mindreaders.
    Metpharm may have done things to ensure their loyalty, so we should take precautions.
    Also, we should ask them where more scientists would be, phrasing it like we're trying to rescue them from the attack upstairs, or some other cover story so they don't think we're agents from another corp trying to kidnap them for their knowledge and skills. They might try sending us into the most dangerous place they can think of to kill us instead of a lab filled with scientists like we'd want if they distrust us.
    >> Anonymous 03/13/12(Tue)22:49 No.18317432
    Offer the scientists the chance to make a career change as we have openings in our staff.
    If they accept they get their families brought with us as well. We also have their tracking implants removed.

    Also ask them where the other jewels are located and use the Aurors to Legilens to extract the info.
    >> Anonymous 03/13/12(Tue)22:50 No.18317440
    hmmm...I'm noticing that we have bowser man and Falco man on our list, going from OP image. maybe we should scry on them? We may have to del with Bowser, at least.
    >> Anonymous 03/13/12(Tue)22:51 No.18317465
    We should also find out what the hell is Metpharm trying to do with the gems, and if they even know what they are.
    >> MetaQuest OP 03/13/12(Tue)22:52 No.18317488
         File: 1331693547.jpg-(126 KB, 428x600, zombies_ate_my_neighbors_box.jpg)
    126 KB
    VP-99 finds the following.

    Two cases of flasks containing a ruby red liquid. The flasks are labelled "B.P.M. Formula 115."

    A bulky, large gun labelled as the "MegaCrash Launcher", and several crates of ammo.

    The weapon it was apparently derived from, a man-portable cannon with strange engravings on it. It is labelled "Nei-Shot."

    A golden box under several layers of containment seals and warning signs.

    It also finds twelve prototype powered suits seemingly based off of a melding of Samus' Chozo suit and the security armor the guards were wearing earlier.
    >> Anonymous 03/13/12(Tue)22:53 No.18317503
    Well, we scried for MAJOR distortions, found these.
    Now we have a week to robust Grimm.
    No doubt after Grimm is robusted, we'll have to fix whatever Grimm gave them.

    Right now we can't get a lock on reality distortions because the big one at the center of the planet is overshadowing them all.

    How on earth are we meant to GET to Grimm, anyway?
    He's at the middle of the planet.
    Our options seem to be Transphasic Tunneling (likely to result in a LOLNO UDIE from Grimm, since he's probably expected that),
    Mikasa Tunneling, which will aggro the entire fucking space fleet,
    or Dungeon Crawling, which is probably Lol and Nope and Death.
    >> Codeki 03/13/12(Tue)22:54 No.18317515
    And don't forget to ask them a very simple question. . .

    "Would you please tell us where the other gems are? Also, the Yellow Devil has released nearly everything in containment. Would any of you like us to help you escape? We can drop you off at your homes or another location if you wish."
    >> Anonymous 03/13/12(Tue)22:56 No.18317551
    Neishot is from Phantasy Star II.

    No idea about BPM.

    Golden Box with containment seals and warning signs -> what is written on the signs? Just endless variations of "Do not open"? That could be anything from the Ark of the Covenant to the Puzzlebox from Yu-gi-oh.

    Hot diggity dog, powered armor. Shadowrunners, you guys want that?
    >> Rynex !3KCroq6wAA 03/13/12(Tue)23:01 No.18317636

    Assign to Agrias, Tosh, Alicia and Lavian the powered armor sets.
    >> Not completely retarded 03/13/12(Tue)23:01 No.18317637
    I say we should take a very close look at the armour before giving it to anyone, it could very well kill the person wearing it.
    Same goes for the other stuff, let's have the SCP and lab boys take a look before using this stuff.
    >> MetaQuest OP 03/13/12(Tue)23:02 No.18317665
    "So WilyCorp has come to reclaim wha- What?! THE YELLOW DEVIL IS LOOSE?! THE SPECIMENS ARE-"

    "Do you have any idea what you've done!?" another scientist asks. "The things that were kept on ice in Secure Specimen... They can't be allowed to reach the surface!"

    One of the other scientists starts laughing.

    "Where do you think you keep valuable and dangerous subjects when you're not studying them? The two gems we weren't currently using were stored in the sealed vaults in the specimen room."

    >> Anonymous 03/13/12(Tue)23:05 No.18317698
    BPM = zombie maker formula iirc.
    >> Codeki 03/13/12(Tue)23:07 No.18317734
    ANON, run searches on probable matches to the formula and the golden box.

    Damnit, I was hoping they wouldn't be in there.

    Abjurer's cast Cloudkill behind the wall of iron. It should take care of what's behind there, and what it doesn't kill, it should severely weaken. It's also not a direct attack, it's environmental, so it shouldn't trigger Karma.
    >> Anonymous 03/13/12(Tue)23:08 No.18317743
    Good point.

    Ask scientists about:
    NEISHOT (Basically an X-com plasma cannon, but bigger)
    GOLD BOX (What is it?)
    BPM FORMULA 15 (What is it?)
    MEGACRASH LAUNCHER (I assume it makes things go boom)
    POWERED SUIT PROTOTYPES (Safe to use? Nonsafe? Testing on respawning BLU members required?)
    Get SCPs to work on: THAT SHIT ABOVE.
    Get Magical castings of identify on: THAT SHIT ABOVE.
    Get Farseers to Skein about: THAT SHIT ABOVE (namely, how to avoid it backfiring and killing us all)


    We have to get into Secure Specimen Storage.

    Well, we have a Geomancer and we have Prefab Bunkers. Get a Bunker into the hallway, and set up defenses. No need to fight in a naked hallway when we have tools to give ourselves lots of cover.
    >> Anonymous 03/13/12(Tue)23:09 No.18317762
    Also ask Samus if she'd like to help with the Fighting of the Secure and the Specimen.
    We'll give her a briefcase of (counterfeit) cash.
    It'll be her first job as a Bounty Hunter.
    >> MetaQuest OP 03/13/12(Tue)23:11 No.18317794
    ANON: "Match found. Type 427 Pandora's Box, potent magical artifact. Releases immense destructive energy in a large area when opened while keeping the opener of the box safe."

    "BPM-formula. Unknown. Sample required to analyze."
    >> Anonymous 03/13/12(Tue)23:14 No.18317826
    1. I think we're supposed to ally WITH Bowser.

    2. Falco is in deep freeze aboard the Great Fox near Hyrule.
    >> MetaQuest OP 03/13/12(Tue)23:15 No.18317845
    >Nei-shot a plasma cannon.

    OK, this thread is in autosage and I've got places to be. See you all Thursday a-

    >Thursday you will be busy all day.

    See you all Friday at 8!
    >> Anonymous 03/13/12(Tue)23:16 No.18317861
    Lets teleport that shit up.
    >> Rynex !3KCroq6wAA 03/13/12(Tue)23:16 No.18317868
    Pandora's Box is the item from Zombies Ate My Neighbors.

    >>AMMO APPEARANCE: Several golden auras (similar to those that the Ancient Artifact makes spin around you).

    >>CLIP SIZE: 1

    >>TRIVIA: Some people do not consider the Pandora's Box to be a weapon because it is listed in the inventory for the Items, and also because they are obtained 1
    at a time, like most other items. However, there are others who believe that Pandora's Boxes should have been included it the inventory for the Weapons. Why Pandora's Box was placed in the Items inventory is unimportant. The fact of the matter is that it deals damage directly, so it's a weapon in my book. A DAMN fine weapon at that.

    >>Oh, if you would like to have some retrospective if you haven't beaten the game yet: even though the Pandora's Box kills every enemy listed above in 1 hit, it takes FORTY-FIVE of them to defeat the final Giant Spider!
    >> Rynex !3KCroq6wAA 03/13/12(Tue)23:18 No.18317901
    As for the giant spider and Dr. Grimm...


    ctrl+f and punch this in:

    >> Anonymous 03/13/12(Tue)23:19 No.18317918
    >ally WITH Bowser

    wait, what? am I missing something? I thought Bowser was a bad guy in 8-bit dystopia. Or am I remembering it wrong?
    >> Anonymous 03/13/12(Tue)23:39 No.18318238
    >> "BOWSER has been mentioned as a limited run model of biodroid being put out by Wily Inc to control KOOPA trooper units. So its likely one of them has gone rogue by now."
    >> "I'm imagining Bowser as a mix between Killer Croc and the Lord of Blades. A large mutated Bioroid, possibly even an experiment from one of the Corps that fled into the Underground. There he continues to mutate, starting to develop a kind of psychic dominance over some of the more brutish and reptilian bioroids."
    >>"Bowser. A miniaturized Tarrasque of fiery terror prowling his Kingdom of pipes and fire."

    If you want to make your life easier, start negotiations with Bowser's rogue faction.
    >> Anonymous 03/13/12(Tue)23:43 No.18318297
    >>Two cases of flasks containing a ruby red liquid. The flasks are labelled "B.P.M. Formula 115."


    >> MONSTER POTION: The red liquid in the laboratory flask transforms you into a Purple Monster for about 35 seconds. While in Purple Monster form, you are invulnerable, but you can deal considerable and repeated damage to Monsters with your punch attack - press the A, B, X or Y buttons. The punch will also bring down regular doors and weak sections of wall, etc. as the Bazooka does. The Monster Potion is very useful for fighting tough Monsters, particularly bosses; and also for fighting *through* Monsters if you want to get somewhere fast, and not worry about taking damage. Note that as the Purple Monster, you cannot open Skull Doors, you cannot swim, and you cannot use trampolines.
    >> Anonymous 03/14/12(Wed)00:41 No.18319270
    So what you're saying is
    >become monster
    >fuck you're karma I'm invulnerable
    >> Codeki 03/14/12(Wed)01:30 No.18319974
    It's more of a
    >mass produce
    >Squad becomes monsters
    >Fuck you Grimm, we're invincible.

    And my guess on the name.
    "Big Purple Monster Formula 115"

    I doubt we can mass produce the stuff though, it'd basically be an "I WIN" button, and MetaOP wouldn't make it that easy. . .

    Unless he plans for us to mass produce it and let the Firemen get ahold of it.
    >> Anonymous 03/14/12(Wed)02:44 No.18320640
    Well technically it only lasts for 35 seconds.
    And I wouldn't be surprised if there are some mental downsides as well.

    [Return] [Top]
    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]