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  • File: 1333155957.png-(148 KB, 1277x900, 1309407296262.png)
    148 KB Dawn of Worlds: The Third Age Begins Ysal_and_Mir 03/30/12(Fri)21:05 No.18518605  
    >> Fluff Post Bump 1 Ysal_and_Mir 03/30/12(Fri)21:13 No.18518736
    rolled 5, 6 = 11

    “The dawning of the third age was heralded by the birth of the twin gods Ysla and Mir, gods of war, gods of conflict, gods of change. They were born from the intermingling of Dumarov Raceforger, Successor of Jorlek Worldsmith, Father to Many, and the first King of the Yslamites, Yslamir.

    Ysla the Mighty Conqueror King

    Mir the Formidable Lord Protector

    The twin inheritors of Dumarov’s power looked forth upon the world, and found it wanting.

    I, Urtep Domenglower, have been tasked with the Chronicle of this time, of the struggles faced not just by our people, but our cousins and the children of the Stagnant Ones.

    I hope whosoever finds this tome in times to come does not find me as lacking as the Twins of Triumph did…”

    -Excerpt from “The History of The Third Age”
    >> Fluff Post Bump 2 (With Cost Table) Ysal_and_Mir 03/30/12(Fri)21:16 No.18518796
         File: 1333156599.jpg-(76 KB, 665x442, 1309407483946.jpg)
    76 KB
    rolled 3, 2 = 5

    “Our line of chieftains goes back for as long as any of us can remember,” The Wolf-Rider Wise Woman says as she rinses water from her braided hair, “The Mighty Father Wolf took pity on our ancestors, and taught us our nomadic ways, in harmony with the mighty packs of wolves that prowled the steppes. Our people lived in isolation, for a time, until we heard the mighty roar from the north, it told us that a reckoning was coming, a time of even greater tribulation than the days of the Great Sundering. The Twin Sons of the Father Wolf would soon come calling to our noble people, and then we would take our proper place as the force we were meant to be from the day we were created.”
    >> Damhnait redaeth 03/30/12(Fri)21:17 No.18518812
    rolled 4, 3 = 7

    The Goddess of Air glowers at her current rival and gathers the Storms to her.
    >> Fluff bump Biybwab 03/30/12(Fri)21:17 No.18518819
    rolled 6, 3 = 9

    >>Domain (Sky, Dragons etc.)
    Water, Life, Amphibians,
    >>DnD alignemtn (LG, CN, NE etc.)
    >>Positive things you inspire
    Growth, Wisdom
    >>Negative things you inspire
    Disease, Gluttony
    >> Fluff Post Bump 3 (and IRC Link) Ysal_and_Mir 03/30/12(Fri)21:18 No.18518832
    rolled 3, 5 = 8

    Gro-Tu-Anuk Vergash T’nnok Unterrac Gemedek
    (Repeat x5)

    - Pygmy Trog prayer Mantra (Translated: Hail to the Time of Ascendance for all it brought us)

    >> Final Fluff Bump (and IRC Channel) Ysal_and_Mir 03/30/12(Fri)21:21 No.18518880
    rolled 3, 3 = 6

    “I’m not going to hide the fact that I was there, alright? But I’m not going to be like those other blowhards that run about with a feather in their cap saying I was at ALL the damned battles. That’s impossible even for a paladin, the armor makes you damn near invincible, but it doesn’t make you immortal. But forgive an old soldier his ramblings, hand me that cup of ale, and I’ll tell you a tale or two…”

    ( #dawnofworlds )
    >> Initial power roll Quartus 03/30/12(Fri)21:22 No.18518887
         File: 1333156924.jpg-(11 KB, 400x226, Quartus.jpg)
    11 KB
    rolled 5, 4 = 9

    Numbers, Geometry
    True Neutral
    >Positive things
    Constancy, uniformity, logic, rationality
    >Negative Things
    Invariability, sameness, apathy, estrangement
    >> Torrmal !!/GMTTNij9sS 03/30/12(Fri)21:22 No.18518888
         File: 1333156937.png-(340 KB, 600x700, Captcha-tan.png)
    340 KB
    rolled 5, 3 = 8

    Name: Torrmal
    Domain: Curses, Quests, Strife
    Basic D&D Alignment: NE
    Positive things you inspire: Self improvement, Endurance, Journeys
    Avatar: Captcha

    Flying Carpets (-1 Evil)

    Frogmen (Wanderers)
    Humans (Conjurers
    Carpets (-generic holy order-)
    Nortmen (Cursesmiths)
    Trogs (Cursebearers)
    Kobolds (Cursebuilders)
    >> The Frog Folk Biybwab 03/30/12(Fri)21:23 No.18518909
         File: 1333157008.gif-(28 KB, 300x360, grippli.gif)
    28 KB
    Three Races did Biybwab create.

    The Eldest were the Sulagrod, called the Bloated Ones by outsiders. For they are immortal and continue to grow throughout their lives. They are also masters of Sorcery.

    Second came the Grippli. Smaller and quick lived (4ft tall and live for about 40 years), they make up the majority of the amphibious empire. One in every 5,000 Grippli tabpole is born as a Sulagrod, and those are new bloated ones born
    >> Biybwab 03/30/12(Fri)21:26 No.18518953
         File: 1333157173.jpg-(30 KB, 360x280, psychatog.jpg)
    30 KB
    Third were the Droopulipuli, called the toadfolk. They live far from the other amphibious, in the dry badlands of the East.
    They are TENACIOUS, and ever hungry. All beings are food to the Droopulipuli, even their own kinds.
    In the recent past armies of the Droopulipuli went South went south to terrorize the Sprites.
    >> P2 !OhwyBE7dgw 03/30/12(Fri)21:28 No.18518979
    Why not lawful neutral?
    >> Ysal_and_Mir 03/30/12(Fri)21:28 No.18518995
    rolled 5, 2 = 7

    The twin gods of Conflict, Ysal and Mir looked out upon the dawning of the world and saw that the work of their forebears was nearing completion, all it required was a few simple moves. With a nod between them, they split, Ysal going out among the cultures of the world, Mir staying with their people to guide them.

    Through Mir's wisdom the Paladins helped instruct their fellow Ysalmites in the ways of war, creating a caste of warriors always alert and ready for battle.

    Starting Power: 11
    Power Used: 6 (Adv Civ "Discipline")
    Remaining Power: 5+1+Roll
    >> Anonymous 03/30/12(Fri)21:29 No.18519013
    >looks like I messed up the profile, here is the negative stuff
    Negative things you inspire: Suffering, Hardship, Despair
    >> Biybwab 03/30/12(Fri)21:31 No.18519036
    rolled 4, 6 = 10

    As Damhnait people moved out to strike at the Sulagrod city of Grum Largahdulbrahdul, Biybwab realized the error he had made in his rage.

    He commanded the remnants of the Droopulipuli army to harass the advancing sprite army and delay them as much as possible.

    Then he commanded his avatar to raise and army at Grum Largahdulbrahdul (called Grum Largah by outsiders).

    Power 9
    command race -3
    command avatar (raise army) -1
    end 5+1+roll
    >> Ysal_and_Mir 03/30/12(Fri)21:37 No.18519138
    rolled 1, 5 = 6


    (Ysalmites were advanced)
    >> Damhnait redaeth 03/30/12(Fri)21:41 No.18519207
    rolled 5, 6 = 11

    Power: 7
    Yggdrasill of the South gathers an army. He sends them to the north to join their brethren. There they meet the army already raised and the army that Yggdrasill of the North raised as well. The Guildmasters and the Spell weavers quickly confer then the Tactician begans to march towards the coast that seperates them from the city that spawned their attackers.

    The Spellweavers Gather and as one raise their cursed swords to the air and kiss them. Murmered words of the dark Torrmal and taken by the wind.

    Soon they arrive in droves. The Carpets. Malicious they seem to leer at the gathered horde but quickly settle down by the promise of the carnage that will take place if they do one task.
    >> Damhnait redaeth 03/30/12(Fri)21:42 No.18519224
    They move outwards. Halfway to the city the carpets begin to descend. This is all they shall do. A few carpets had tried to make off with their riders but the Sprite hordes that flew along quickly beat them back into line.

    They marched towards the city then lay seige. The battle quickly became a stalemate as both sides were evenly matched. Unnoticed the Sprites which were not in battle clustered around the city-seed. They moved it to the center of the bay.

    Then Yggdrasill's voice came from within.

    "Drop Me" He stated.

    The Sprites did as told.

    And it fell. And fell. Crashing through planks and homes built on the waters of the Bay of Souls. Crashign through the waters made by the Great Breaking of the World.

    And it finally setelled. In the place where the Great Bloated One Once gave his followers the gift of Sight. The gift of his Drool. And it drank. And began to grow.
    Unlike its other faces this Yggdrasill's leaves were not green but the color of blood. Dark red and unlike the other's this incarnation of Yggdrasill could move.
    >> Damhnait redaeth 03/30/12(Fri)21:42 No.18519241
    "Hear me oh Bloated one. The Goddess of Air calls the Storm upon thee. And I shall be the Flash of Lightning and the Crash of Thunder."

    > Command Avatar -1 Create army
    > Command City -2 Create army
    > Command Order -2 Lead armies
    > Command Order -2 Direct the carpets
    >> The Temporary Silence part 1 Quartus 03/30/12(Fri)21:52 No.18519398
         File: 1333158770.jpg-(962 KB, 1536x1536, geoscapecropped.jpg)
    962 KB
    rolled 6, 4 = 10

    The Great Silence

    For three hundred years, the six-sided Immutables gleamed with pulsating cyan light. For three hundred years, the energies of the Immutables shifted the landscapes, and left no person nor god untouched.

    For three hundred years, the eerily perfect structures built against their great many kilometer wide bases stood silent, giving any god who looked upon them or the cubes a sensation of vertigo, of spacial sickness, of sinking confusion. For three hundred years, those gods who cared to touch the cubes in curiosity would feel something familiar stirring within those cold black bastions, familiar, yet strange, and wrong.

    Then, at the dawn of the Third Age, something happened just as the races began to war.

    The Immutables darkened, anemic cyan energies transmuted to insipid azure, which then radiated from the all nine cubes across the world in a great oscillation of abating light...

    ...And the gods went blind.

    For a time.

    Then sight returned. They could once again see the world, but there were four blind spots. Ten kilometer diameter spheres of blindness centered on the Immutable cubes; clarity would be given if they focused through the spherical veil...
    >> Quartus 03/30/12(Fri)21:53 No.18519419
         File: 1333158838.jpg-(316 KB, 1600x900, fond_polygonal_landscape_blog.jpg)
    316 KB
    rolled 5, 5 = 10

    When attention was directed through those veils, they would find that the Oceans of Shape have been shifted. Where there was once a jumbling, sprawling geoscape of messily scattered platonic solids, they were now aligned and arranged according to some pattern directed by an unknown mathematical algorithm. Pyramids and cylinders floated in great moving formations in the sky, rectangular prisms and cubes were neatly stacked and arranged into gridlike planes, tetrahedrons piled up into pyramidal formations, icosahedrons which solidified from the rockface of great cubist cliff faces.

    These new Oceans of Shape could only be peripherally called landscapes in that they were mathematical abstractions of the environmental features their creators sought to emulate.

    >Advance Civilization: Non-magical Spacial Control 6
    >> Torrmal !!/GMTTNij9sS 03/30/12(Fri)22:15 No.18519788
    rolled 3, 3 = 6

    Torrmal saw that the races were preparing to make war against eachother, and he approved. For war brought strife, and through that strife the survivors grew stronger. But the eldest of the Cursebearers asked him about all the knowledge that was lost as people died and cities burned. Torrmal told him it was not his domain to meddle in. Captcha then came up to him and asked why he would limit himself when no one else was able to stop him. Torrmal thought of this but did not come to any conclusion.

    He watched the battles of the early wars take place but it gave him no more answers than his pondering. So he wandered the world and sat down near the Prime Immutable, studying it as it darkened, and as it blinded him. This was a complete surprise, but also an inspiration, blindness, it was a condition he hadn't considered and so he sent Captcha to find someone to give this new curse.

    Captcha found the Sprites, living their carefree lives in the great Tree, she knew that Torrmal would approve of choosing a race such as them. She managed to lure some out of the tree and one by one she gave them Torrmal's new curse, the curse of blindness.

    Power 8
    Command Avatar: Create Order (Blindseers)
    Remaining Power 7
    >> Ysal_and_Mir 03/30/12(Fri)22:23 No.18519933
         File: 1333160616.jpg-(253 KB, 579x720, 1332920374179.jpg)
    253 KB
    rolled 4, 3 = 7

    As Mir tended the hearthfires, Ysal found himself drawn to the lands of the First Men, and what he saw filled him with revulsion.

    The land was divided into warring clans of conjurers and their serfs, the former treating the latter as nothing more than slaves.

    Ysal growled at this madness and walked among the serfs, it was time for rebellion, time for aggression, time for change.

    The serfs were whipped into a frenzy, and in the dead of night fell upon their masters, slaughtering many of them in their beds and driving the survivors southward.

    Content, Ysal began heading south, towards the lands of the Pygmy trogs.

    Meanwhile, Mir set his gaze northward, to the Northlands, he heard the lamentations of the cursed Nortmen in the domain of Torrmal and set forth, it was time Dumarov's firstborn received their due.
    >> Ysal_and_Mir 03/30/12(Fri)22:24 No.18519952
    rolled 6, 3 = 9


    Power at start of Turn: 13
    Power Expended: 9 (Event: Witch hunts)
    Power remaining: 4+2+Roll
    >> Biybwab 03/30/12(Fri)22:35 No.18520135
         File: 1333161316.jpg-(17 KB, 533x400, bloodtree.jpg)
    17 KB
    rolled 5, 6 = 11

    The Sprites, Slyphes and Troll stood in battle around Grum Largah, the war a seemingly endless quagmire, when suddenly the sentries reported that the cities defenders had disappeared. Questioning the armies approached, rooming through empty streets and the ancient ruins of mighty temples. When they reached the bay at the center of the city they heard voices.
    These were the voices of the most ancient of the Sulagrod, those lost in the worldquake, whose spirits resided in the Bay of Souls. They spoke of the horrors and wonders they had witnessed throughout their long lives, of the raise of Grum Palulum Padrum, the first city, and of its destruction and transformation into Grum Largah. They told of the Gods Biybawbs rages, and his sorrow at what his rage has caused.
    “Let there be an end to this cycle of misery and destruction, let this mighty tree within the Bay of Souls be a symbol of a new time of peace.”
    And before their eyes the new tree of Yggdrasill grew to be as large as its parent tree, it’s leaves still blood red as a reminder of all the blood which had been shed.
    >> Biybwab 03/30/12(Fri)22:40 No.18520207
         File: 1333161600.jpg-(402 KB, 480x722, Frog_God.jpg)
    402 KB
    Then all around them the grippli and Sulagrod reappeared. The Slyphes knew they were surrounded but instead of attacking the frogfolk layed down their weapons and spread their arms in welcome.
    As the people approached the great tree they saw the avatar of Biybwab, the Great Frog King, seated at its base. Before him sat a pool of sap from the tree, in which the power of the Pool of Seeing had been preserved. He spoke to them and founded a new order, the Guardians of Life, who would work to preserve and help all the living races of the world.
    Then he commanded the Grippli to help settle the new folk into the Great Tree and make it part of the Bay of Souls.

    Power 16
    Event -8
    Command Avatar (create order) -1
    Command City -2
    Power 4+2+roll
    >> Damhnait redaeth 03/30/12(Fri)22:45 No.18520295
    rolled 4, 1 = 5

    Power: 11
    The Sidhe's lust quenched but the blood that ran into the great bay cheered as Damhnait declared this a day to remember. And Damhnait looked upon the spirits of the Wise One's who perished and told them thus.

    "My Spirtes were there when you first rose up. And the told Yggdrasill. My Sprites were there when you grew so large that you could not move. And they told Yggdrasill. The were here during the Breaking and the were here during the war. And they told Yggdrasill. Should your people wish it their wisdom shall not be lost. Merely ask this face of Yggdrasill and he shall give it unto you."

    The Spellweavers and the Guildmasters both had learned much from this battle. New weapons, new tactics, new spells all were learned and put into use.

    > Advance Civilization (-6): Practical Warfare
    >> From the Unnatural to the Mundane. Quartus 03/30/12(Fri)23:13 No.18520801
         File: 1333163613.jpg-(19 KB, 360x240, magicless.jpg)
    19 KB
    rolled 4, 5 = 9

    The Immutable hexahedrons once again acted upon the world, alerting all to their next action by way of a long, low ethereal sounding tone, like a single kiloton brass bell being struck by a moon sized gong stick.

    Their azure glow darkened further, now a despondent, null sapphire photonic brilliance which dispersed from the cubes in the form of nine ever expanding octahedron shaped fields that neutralized an ancient spark in the air expanding eight kilometers from the four furthest small hexahedrons.

    The magic within these octahedron fields died.

    The Prime Immutable produced no such field, and neither did its neighbors.

    >Eventx4: Magic does not work inside hexes occupied by the furthest Immutables. This has been marked on the map.

    28-31 = 3 remaining.
    2d6+1 = ????
    >> Quartus 03/30/12(Fri)23:14 No.18520812
         File: 1333163655.png-(128 KB, 1277x900, 1333155957196.png)
    128 KB
    rolled 1, 1 = 2

    >> Torrmal !!/GMTTNij9sS 03/30/12(Fri)23:19 No.18520879
    rolled 1, 1 + 1 = 3

    Eventually Torrmal returned to the Temple of Curses and sought his high priest, the Eldest of the Cursebearers, once he arrived he asked only one thing. If the Cursebearer would take responsibilty for the dead, were it in his power to do so. The Cursebearer just nodded and Torrmal was finally sure of his decision. He agreed to the council of his Priest and his Avatar, Death was his concern. He had the power to become its master and to ensure that the knowledge of the dead was passed on to those strong enough to outlive them.

    So he descended upon one of the battlefields and proclaimed loudly that War was cursed, all who fell in battle were his to do with as he pleased. As he did the souls of the dead rose at his command, waiting and wondering what their fate would be. But they would not have to wait long as Torrmal formed the land of the dead in his mind, a land looking like a shadow of the past, filled the memories of the world under a sky that's always grey but never still. When he was finished Torrmal turned to the souls and told them that if they had struggled in life, living with curses or in the harshest places the world have to offer, then the Land of the Dead would be welcoming to them. But if they had lived save, easy and carefree lives, then they would have to make up for it for the rest of eternity.

    With those words the souls entered this new world, this Land of the Dead, and Torrmal was pleased.

    Power: 13
    Event (Creation of the Land of the Dead) -9
    Power: 4
    >> Ysal_and_Mir 03/30/12(Fri)23:32 No.18521088
         File: 1333164770.jpg-(275 KB, 1745x1200, Episode-3-08-The-Eye-of-the-Ph(...).jpg)
    275 KB
    rolled 2, 1 = 3

    Mir went forth amongst the scattered villages of the Nortmen, saw the poverty they lived in, in constant struggle between tribes and clans. Theirs was a culture of misery and suffering, brought on by the power of Tormall's cursed metalworks.

    Mir furrowed his brow, and found a solution:

    For what was a curse but a blessing with a price.

    He planted ideas in the minds of the Curseforgers, ideas for a great and terrible throne upon which the one true king of the Nortmen would sit.

    Then Mir went to find such a worthy fellow. Looking all across the Nortish lands until he saw the great figure of Olaf the Unkneeling, warlord of the Shatttershield Clan standing over the carcass of a slain Titanophant.

    Whispers were placed in Olaf's ears, promises of great power and wisdom if only he would unite his people.

    With a lot of luck and a lot more manslaughter, Olaf did just that to find his reward in what would become his capital.

    The throne was a mighty gilded thing that carried with it the enchantment of wisdom and seerlike abilities to guide his people all throughout his land, and most importantly immortality...

    At the price of never leaving its confines. Ever. The gilded golden throne melded with his skin, trapping him within so that he would never see the glory of battle again.

    Thus did Olaf the Unkneeling become Olaf the Ever-Living, First King of the Nortmen.

    Power at start of turn: 15
    Power Expended: 5 (Command Order: Forge Gilded Throne) (Command Race: Unite under Olaf)
    Power Remaining: 10 + Roll
    >> Biybwab 03/30/12(Fri)23:45 No.18521259
         File: 1333165554.jpg-(48 KB, 343x470, skeletree.jpg)
    48 KB
    rolled 4, 1 = 5

    To further the cause of peace between his people and Damhnait’s, Biybwab commanded that the Droopulipuli leave the forest around Yggdrasill, and head south into the jungles. There they would build a new city. Seeing a land full of life to hunt and eat they named the city Grah Atogatog, City of Feasting.
    Biybwab feared for the suffering of his souls of his people who would suffer for eternity if they did not suffer in life. At first he thought to preserve them as he had the ancients who had died during the world quake, but he knew that he could not contain all of those souls in any vessel for death was not his domain and could not craft a realm such as Tormal’s. But they he realized that the souls suffering might be ended another way.
    As death was the domain of Tormal, life was the domain of Biybwab. So he sent his power into the Blood Tree at the center of the Bay of Souls, and extended the roots of the tree until they breached the realm of the dead. There they formed a great copse of ragged of thorny wood, at the heart of which was a hole through which a soul might climb and return to the land of life. The Journey through the woods would be hard, and the thorns would tear away the memories of the past life. Only then could the soul be reborn.
    Then he sent his avatar to the Gillmen and had found an order in worship of him, the God of the Lifegiving water.
    >> Biybwab 03/30/12(Fri)23:48 No.18521303
         File: 1333165703.png-(156 KB, 1277x900, dawnbroken2.png)
    156 KB
    power 17

    Command Race -3
    Event (Create Tree of Rebirth) -9
    Command Avatar (create order)-1

    End 4+3+roll(5)=12
    >> Damhnait redaeth 03/30/12(Fri)23:49 No.18521324
    rolled 5, 40, 59 = 104

    Power: 12

    Damhnait laughed in triumph as her people began to fully explore magic. The curses of Torrmal, the Seers of Biybwab, even that of the hearty Mir and Ysal. They were using it for everything. from making blades, to growing crops, to lighting their homes.

    >Civilization Advance (-6) : Magical Industry
    >Civilization Advance (-6) : Magical Warfare
    >> Damhnait redaeth 03/30/12(Fri)23:50 No.18521333
    rolled 5, 4 = 9

    ((power roll)
    >> Quartus 03/31/12(Sat)00:10 No.18521678
    rolled 4, 1 = 5

    Some eddy within the octahedral fields was modulated. The fields became more distinguished, almost touchable. To brush against one was to feel resistance before being able to slide through to visit the alien world beyond.

    Otherwise, there was no activity in the Oceans of Shape.

    >Power stored.
    >> Torrmal !!/GMTTNij9sS 03/31/12(Sat)00:13 No.18521752
         File: 1333167231.jpg-(93 KB, 900x720, The_Grim_Reaper_by_FurNasH.jpg)
    93 KB
    rolled 3, 1 + 2 = 6

    Torrmal watched as some of the dead chose to take the hard journey up the roots of the Tree of Rebirth and he approved. But then he realised that in doing so they left behind their memories, the very reason he created the Land of the Dead. It would not do for these memories to be lost forever, so he began to form a race of guardians to gather them. But before he could finish his Avatar stood by his side and offered to do it for him, he looked at her and nodded, letting her finish what he had started.

    They were a race that had never lived, made in the land where there were only death and memories. Appearing like clean picked skeletons dressed in dark robes they wandered the Land of the Dead without saying a word. They had only two tasks, to collect the memories shedded by those who left the Land of the Dead, and to stop the living from intruding on the lands.

    While Captcha finished these Grim Ones, Torrmal went to the Temple of Curses and taught them secret rituals that allowed them to contact the dead and learn from the knowledge they possessed.

    Power 7
    Command Avatar: Create Race (The Grim Ones) -1
    Advance City (Deathscrying) -5
    Remaining Power 1

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