Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??

  • File: 1333825073.jpg-(9 KB, 251x190, Doppleganger Damacy.jpg)
    9 KB Doppleganger Damacy TempDM !!WA34jecPUaA 04/07/12(Sat)14:57 No.18611341  
    >Fuck, that--OW
    >Lotta pain here, okay
    >Just sit up and--OW OW OW
    >Whoever's shouting just stop there's too much ringing in my head already
    >Like that
    >Probably should open my eyes
    >Aw, fuck.
    The screams of men and steel alike are rebounding through the dark stone room. You put a hand to your temple and pull it away bloody. Okay, the pain's starting to dull. Might need to act, just need to make sure you're all there first...

    >We're back in the saddle, gents.
    The basic premise: You started out as a generic creature with no voice, no skills, feats, or special abilities whatsoever, and every stat at 10.
    Whenever you eat a creature you acquire one of its traits. Permanently. For the purpose of this quest, that means I'll give you a short list to choose from.
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)14:59 No.18611355
    Hit Dice: 4d6+12 HP (5/28 HP)
    Base Attack/Grapple: +2/+6
    Masterwork Knife +7 melee (1d4+4), 19-20/x2 crit
    Claws +6 melee (1d4+2)
    Bite +6 melee (1d6+4)
    Composite Longbow +5 ranged (1d8+2), x3 crit
    Longsword +6 melee (1d8+4), 19-20/x2 crit

    AC 19 (+3 dex, +4 natural, +2 leather armor)
    Str 18, Dex 17, Con 17, Int 14, Wis 17, Cha 14
    Fort +6, Reflex +7, Will +4
    +7 Initiative
    60 foot land speed, 20 foot climb speed, 30 foot swim speed
    Membrane for gliding (40 ft (clumsy) in favourable winds)
    Scent, Low Light Vision, Darkvision 60ft, Electricity Sense, Trapfinding

    Devour, Every Last Bite
    Poison: with Bite, DC 14, 1d6 Primary & Secondary Con damage, 3 uses/day
    Stunning Shock: 2d8 nonlethal electricity to living opponents, one target w/in 5 feet, DC 14 half
    Improved Grab
    Jet, Ink Cloud (in water)
    Immunity to Electricity
    Language: Common (voices: young boy, man)
    Proficiencies: dagger, club, all martial weapons, light armor

    Sorcerer Casting: Detect Magic 5/day (10% Arcane Spell Failure Chance)

    Total skill bonuses (when higher than stat):
    Jump +25 (can use Dex)
    Balance +17
    Swim +14
    Hide +13
    Listen +13
    Move Silently +13
    Spot +13
    Handle Animal +7
    Climb +6 (plus climb speed) (can use Dex)
    Use Magic Device +6
    Bluff +5
    Diplomacy +5
    Disguise +5
    Escape Artist +5
    Knowledge (Local-Thurminham general) +6
    Knowledge (Local-Thurminham underworld) +5
    Knowledge (Local-Cult of the Devourer) +7
    Survival +4 (+7 when tracking by scent)
    >> Anonymous 04/07/12(Sat)15:00 No.18611368
         File: 1333825237.jpg-(117 KB, 1167x1600, dw1.jpg)
    117 KB
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)15:01 No.18611377
    - Agile, Alertness, Athletic, Stealthy (+2/+2 skill feats)
    - Skill focus: Bluff, Diplomacy
    - Weapon Finesse
    - Improved Initiative
    - Great Fortitude
    - Point Blank Shot
    - Run
    - Endurance
    - Track

    92 gp, 79 silver, 92 copper
    Masterwork Knife, Cricket Bat, Garrote, Sap, Longsword
    Composite Longbow (+2 Str), 45 arrows
    Leather Armor
    Decent Clothes
    20 ft + 50 ft rope
    7 flasks of high proof alcohol
    Potions: Strength
    Feather token (bird)
    License to carry a longsword and longbow, made out to Soveliss, non-afflicted elf.
    Unknown building key
    At inn: travelling equipment

    Claire (human wizard novice)
    [No lasting name] (Bodysnatcher. Last seen in barbarian body)
    Gaul (human paladin, Right Hand of Heironeous)

    Uncanny Luck points: 1
    General Luck points: 0
    >> Anonymous 04/07/12(Sat)15:05 No.18611405
         File: 1333825509.gif-(43 KB, 193x217, pleasedbear.gif)
    43 KB
    >Goshujin-sama comes back
    >Doppelganger Damacy comes back
    What's next? StonerDM coming back?
    >> Anonymous 04/07/12(Sat)15:10 No.18611452
    Are we at a Wat Do?
    Try to figure out what the hell is going on, who is screaming at us, why we hurt, et c...
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)15:11 No.18611458
    >Okay, head's mostly all there
    "Jack! Get up!"
    >Yeah, yeah
    >Gotta be Gaul shouting. Why are we down here though?
    Gaul is getting driven back slowly, trying to keep three armed men in front of him from slipping by. He's holding them, but it doesn't look like he's having an easy time of it.
    >Heironeous's only paladin, right, right
    >Probably should help him
    >I think he's supposed to be a friend
    >Those guys might be cult members then?

    Time to decide what to do, Jack.

    StonerDM has had a super busy schedule for a while, but said he might be dropping some short stories on /tg/ in the near future.
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)15:14 No.18611472
    Wat do, indeed.

    Feel free to fire away with questions about setting/plot/abilities/whatever, I realize it's been a WHILE.
    >> Anonymous 04/07/12(Sat)15:15 No.18611481
    Eat Cult members, no one ever cares about them.
    >> Anonymous 04/07/12(Sat)15:16 No.18611490
    Move into a flanking attack position to go after the three men facing him. Go for the attack of opportunity, let's start with our poisoned bite and both claw attacks.

    Do we have any w

    We'll have to end this fight quickly so we can assess the situation. So let's get in there and end it.
    >> Anonymous 04/07/12(Sat)15:16 No.18611493
    So, can we get a refresher on what lead us up to this point?
    >> Anonymous 04/07/12(Sat)15:17 No.18611499
    Slip behind one of them and go for flanking bonus, then apply sword to back.
    >> Anonymous 04/07/12(Sat)15:18 No.18611513

    We are indeed proficient with the longsword. This, and any natural attacks available after the longsword that round, including poisoned bite if possible.
    >> Anonymous 04/07/12(Sat)15:20 No.18611529

    has all the old threads. as for more plot exposition, if we can save our friend here then maybe he can tell us what's going on..
    >> Anonymous 04/07/12(Sat)15:21 No.18611539
    If I remember correctly, we can't properly eat dead things. We should consider using our Stunning Shock to bring any wounded hostiles down.
    >> Anonymous 04/07/12(Sat)15:22 No.18611548
    That was things drained of their blood or essence or something. Our fresh kills, we most definitely can devour. and we HUNGER
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)15:24 No.18611570
    Well, you woke up in the city one night without any memory of what led you to that point. You then proceeded to eat, and eat, and eat, giving you a much more capable body and mind, not to mention assorted abilities like a poisonous bite and an electrical shock. You've got three people that you figure you can trust in the process: Claire, a human wizard who saved you when you were down; Gaul, the only paladin of Heironeous who was cool about you having done a lot of bad if it meant you were going to turn things around; and, uh, well it didn't have a name per say, but there's a blood-based bodysnatcher who also helped you out, and seems to have some connection to you.

    You've been hunted by adventurers, and also had a cult think you were a shard of some being called the Devourer, whom they are trying to bring into the world. Gaul seems to be here to stop them--or something else that smacks of really nasty juju--and you said you'd like to team up with him long-term. Good protection for you, being linked with a super-holy warrior, and the job surely offers a lot of food opportunities.

    As for after you said you'd pair up, well, things are a bit hazy.

    (Fight post incoming)
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)15:36 No.18611679
    Your longsword is on the ground next to you. Snatching it up, you roll underneath the mess of striking blades at arm's level, and apply blade to the easiest target--the lovely unarmored back of the legs.

    >1d20+3=17 Tumble
    >1d20+6-2=10 Longsword HIT
    >1d8+4=12 Damage

    The pressure is relieved from Gaul considerably and immediately, as one of his foes plunges to the ground with a scream. Blood start spurting out of an artery in a tremendous spray. You've still got it.

    Gaul takes advantage of the relieve to slice open one man's left arm. One of the two turns toward you with a curved blade, but despite your awkward position you just barely manage to turn it aside into the wall.
    >And I do mean just barely

    >> TempDM !!WA34jecPUaA 04/07/12(Sat)15:37 No.18611688
    >Gaul takes advantage of the relieve
    >Gaul takes advantage of the RELIEF

    That didn't take long. Let's hope it's not a sign of things to come...
    >> Anonymous 04/07/12(Sat)15:37 No.18611694

    Just one guy? Can we use his curved blade as a sort of lightning rod and shock the one attacking us?
    >> Anonymous 04/07/12(Sat)15:41 No.18611732
    This. Let's try to stay out of his reach and give him a jolt.

    If the guy we just downed starts getting up, though, we should go in for the coup de grace.
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)15:42 No.18611745
    There's one going after you, and one continuing to fight Gaul. That last one doesn't have great odds, seeing as how Gaul was managing to hold off all three with a more defensive fighting style.

    I do believe the 3.5 rules give a +3 to electrical attacks if using metal in that manner.
    >> Anonymous 04/07/12(Sat)15:44 No.18611760

    Alright then shock the guy and if he does not get knocked out from it then we can stab him afterwords.
    >> Anonymous 04/07/12(Sat)15:44 No.18611768
    Can we lightning rod him while also hitting him with our sword?
    >> Anonymous 04/07/12(Sat)15:50 No.18611831
    Good question.. if so we should try that. No sense holding out when we're so hurt.
    >> Anonymous 04/07/12(Sat)15:51 No.18611836
    Oh, shit. I had forgotten that some idiots willingly blew our cover with that paladin.

    Alright, I guess we could try the shock. I can't recall us actually using that ability very much given the lethality of our bite/claw combo attack.
    >> Anonymous 04/07/12(Sat)15:52 No.18611848
    Hit him with every option that's convenient, there is no kill like overkill.
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)15:54 No.18611864
    Nope, that's two standard actions. You can certainly shock him though, and that seems to be the consensus.

    >Lightning Rod
    Quick as a snake, you grab the dull back of the curved blade and dump electricity into it. The sparks zip right up the blade faster than you can see, the sword's blade channeling it straight into your foe's hand with almost no chance to avoid it.

    >DC 17 save... failed
    >2d8 = 4 nonlethal damage

    Not quite as much as you were hoping, but when Gaul shoves his sword with a sickening splortch into his opponent's gut, the one you just fried turns and flees full tilt through a doorway.

    >Withdraw action, double move, no Attack of Opportunity

    >> Anonymous 04/07/12(Sat)15:59 No.18611936
    And THAT, is why we never use that ability. If we had a bunch of shock lizards with us it might actually be useful. But we don't.

    I say pursue. We seem to have lost some time, but I'm thinking it would be a good idea to prevent that goon from closing and locking the door he just went through. With our movement speed there's no way he's getting away.
    >> Anonymous 04/07/12(Sat)16:03 No.18611966
    Yeah, only you noticed that we're at 5 HP? That's not a lot of room for any fuckups. He gets even one lucky hit in, he could drop us.
    >> Anonymous 04/07/12(Sat)16:05 No.18611991
    "Gaul... you might want to look away for this part..." We manage to rasp before falling on the freshly dead, gorging ourselves with an almost reflexive gluttony.

    Once we regain some semblance of lucidity, we turn to Gaul and speak through bloody lips.

    "This is what I am, who I am, all I know. If you can accept this, perhaps we can find the real reason you were led here, and even do something about it. But first, you must answer my questions for my memory is a bit.. Hazy. Where is Claire? What's happening in this city? Who were those men? Are we still in Thurminham? Please tell me quickly, because I fear we most move soon or regret not doing so."

    Search through the possessions of the dead while talking to Gaul as well, and try a detect magic on it for good measure.
    >> Anonymous 04/07/12(Sat)16:05 No.18611998
    What? Shit, no i didn't notice that!

    Okay, first we eat what's died, then we pursue. Why the fuck didn't we grab any healing potions before this assault.
    >> Anonymous 04/07/12(Sat)16:05 No.18611999
    but ferocity could keep us moving, no?
    then the paladin could heal us afterwards
    >> Anonymous 04/07/12(Sat)16:06 No.18612011
    We're weak right now. Does eating people heal us? If so, I say we drop and eat these dudes on the ground before they get cold.
    >> Anonymous 04/07/12(Sat)16:06 No.18612013
    Man, I never did read the threads that I missed.
    >> Anonymous 04/07/12(Sat)16:07 No.18612027
    Dude, just give orders like the rest of us, trying to write in character dialogue makes reading this confusing.
    >> Anonymous 04/07/12(Sat)16:07 No.18612028
    Moving where, after what? We're more than half dead and have no idea what we'd be rushing in to.

    Better to take a moment and get our bearings.

    Besides, did you forget the HUNGER?
    >> Anonymous 04/07/12(Sat)16:08 No.18612034
    There's that too. However I will put forward that we may be able to absorb some useful info about the number and organization of the cultists ahead from one of these guys.
    >> Anonymous 04/07/12(Sat)16:13 No.18612071
    Hell no man that's bland as hell. I have more fun writing it up that way, and besides TempDM can use it or not, consensus can invalidate it or not.
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)16:18 No.18612119
    >When in doubt

    The departed can wait. The dearly departed can't. You grab the one you hamstrung, whose sprays of blood are subsiding, and tuck in with gusto.
    >+2 HP, 7/28 HP

    >Weapon Proficiency: all simple weapons
    >Weapon Focus: Scimitar
    >Knowledge (Local-Sewers) 1 rank

    It dulls both the hunger and the pain, but your eyes quickly dart over to the one collapsing onto the floor, and you grab his outstretched arm out of reflex. This one takes even less time.

    >+1 HP, 8/28 HP
    >Weapon Proficiency: all simple weapons
    >Knowledge (Local-Sewers) 2 ranks
    >Tumble 4 ranks

    Gaul looks on with a steady expression.

    "Let's go."
    >> Anonymous 04/07/12(Sat)16:22 No.18612156
    If we take weapon focus scimitar and swap out our longsword that will give us an extra plus on our to-hit right? And 4 rank in Tumble will also add 1 to our AC? Or is that a different edition?
    >> Anonymous 04/07/12(Sat)16:23 No.18612160

    >Simple weapon prof
    >Knowledge local sewers. (2)
    >> Anonymous 04/07/12(Sat)16:23 No.18612165
    >Knowledge (Local-Sewers) 2 ranks

    Would be useful right now. Really useful.
    >> Anonymous 04/07/12(Sat)16:24 No.18612177
    >Weapon Proficiency: all simple weapons
    >Tumble 4 ranks

    ask for a rundown of what's happening while you two are chasing the 3rd man
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)16:25 No.18612187
    >If we take weapon focus scimitar and swap out our longsword that will give us an extra plus on our to-hit right?
    Yes, though your weapon damage will decrease to 1d6+4 and it will be a light weapon, so no power attacking (not that you have the feat for that). Your chance for a crit will go up by doing that as well.

    >And 4 rank in Tumble will also add 1 to our AC? Or is that a different edition?
    5 ranks in tumble gives you +3 AC when fighting defensively, instead of +2. Doing that means you take -4 to hit. (It's the poor man's Combat Expertise.)
    >> Anonymous 04/07/12(Sat)16:26 No.18612192
    We already have proficiency with martial weapons, is simple really all that useful?
    >> Anonymous 04/07/12(Sat)16:27 No.18612210
    It would mean we could use almost anything at hand, barring exotic or improvised weaponry.
    >> Anonymous 04/07/12(Sat)16:27 No.18612216
    What does simple weapon Prof. get us?
    >> Anonymous 04/07/12(Sat)16:28 No.18612219
    well, we're decent with that masterwork knife, i assume cause it's really good quality, so i figured training in simple weapons would really improve our attack with it
    >> Anonymous 04/07/12(Sat)16:28 No.18612220

    As long as we always have a martial weapon it is not needed. However I would rather have it and not need it than need it and not have it.

    Then again we can get it anywhere, so if they have some thing we really need I am more than willing to let it pass for not.
    >> Anonymous 04/07/12(Sat)16:30 No.18612241
    >Weapon Focus: Scimitar
    >Knowledge (Local-Sewers) 2 ranks

    Let's chase down the third, and then we can get our bearings.
    >> Anonymous 04/07/12(Sat)16:31 No.18612253
    Well. I don't know about "really need" But the extra +1 to our to-hit bonus and an increased crit range would be nice, even if we are sacrificing 2 points of max damage.
    >> Anonymous 04/07/12(Sat)16:31 No.18612254
    We have proficiency in daggers.
    >> Anonymous 04/07/12(Sat)16:33 No.18612264
    Hey, I don't see tumble in our list of skills. Did TempDM leave it out?
    >> Anonymous 04/07/12(Sat)16:34 No.18612279
    >>Total skill bonuses (when higher than stat):
    >> Anonymous 04/07/12(Sat)16:35 No.18612284
    I vote Weapon Focus: Scimitar and Knowledge (Local-Sewers) 2 ranks
    >> Anonymous 04/07/12(Sat)16:37 No.18612302
    No, I don't think we ever had any to begin with. The +4 would probably be a better choice overall but the knowledge of the sewers would be better right now, especially since there are some Very Nasty Things down there, as I recall.
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)16:38 No.18612311
    >Knowledge (Local-Sewers) 2 ranks is locked in
    >Simple Weapon Proficiency and Weapon Focus (Scimitar) are tied for second
    Narrow down that last one, /tg/
    >> redaeth 04/07/12(Sat)16:38 No.18612314
    oh cool this is back. Weapon Focus: Scimitar and Knowledge (Local-Sewers) 2
    >> Anonymous 04/07/12(Sat)16:38 No.18612315
    And we do a lot of hunting in the sewers on our down time.
    >> Anonymous 04/07/12(Sat)16:38 No.18612317
    >Simple Weapon Proficiency
    >> Anonymous 04/07/12(Sat)16:39 No.18612330
    We could always take the +1 sewer knowledge to get the tumble
    >> Anonymous 04/07/12(Sat)16:39 No.18612337
    And don't forget to pick up a scimitar.
    >> Anonymous 04/07/12(Sat)16:41 No.18612361

    >Simple Weapon Proficiency
    >> Anonymous 04/07/12(Sat)16:48 No.18612429
    Well shit. I guess SWP has it.

    Anyway, are we in the sewers right now? Can we use our newly acquired knowledge to better lead us to our goal, and maybe avoid traps?
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)16:52 No.18612460
    >Gained: Simple Weapon Proficiency
    >Gained: Knowledge (Local--Thurminham sewers) 2 ranks

    No great changes to your body, though right now that seems like it's more of a relief. Your ability to handle the simpler weapons that start every warrior's training--and for many, the weapons that end their warrior training--is now complete. Nearly anything you pick up you have the muscle memory to employ

    You had some knowledge of the sewers yourself, but it was merely short forays in--you knew to beware of crocodiles, and that there were definitely a wide variety of things taking residence below.

    But you didn't quite realize how extensive and deep the network of tunnels and drainage was. You can vaguely pull a sense of 'home' from the images whirling and settling into place in your head, but more easily accessed are the memories of fear--places of death, places of silence, and a place where you'd be dead before you had time to scream. There are things in the sewers, deep down... things that screech, things that hiss, things that strike from hiding, their whole body quick as a snake's strike.

    Also, you know about the tripwire five steps past the door.

    >> Anonymous 04/07/12(Sat)16:57 No.18612498
    Disable the tripwire and pursue the fleeing morsel! Get some info from our bud on what the hell is going on while in pursuit.
    >> Anonymous 04/07/12(Sat)16:58 No.18612507
    Obviously we use our new found knowledge to act as a scout would and we warn Gaul of the various traps as we continue towards wherever it is we are going. What kind of trap does the tripwire trigger?
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)16:58 No.18612509
    >>Anyway, are we in the sewers right now? Can we use our newly acquired knowledge to better lead us to our goal, and maybe avoid traps?

    Yes, and yes. Will require rolling for most.

    Going after the guy immediately, or talking to Gaul and/or healing up first?
    Still taking the scimitar?
    >> redaeth 04/07/12(Sat)17:00 No.18612525
    Lets use our scent tracking ability to follow the runner. If he heads towards the trip wire avoid it and tell Gavin about it.
    >> Anonymous 04/07/12(Sat)17:02 No.18612548
    Take the Scimitar. At this point the fleeing guy probably has a significant head start on us, but we do have some knowledge of our surroundings now so we should be able to pursue him rather than stumble blindly into a trap.

    Let's go after him.
    >> Anonymous 04/07/12(Sat)17:05 No.18612582
    Don't think there's much of a need for the scimitar without the corresponding feat. And if we can pick up that feat later, chances are the guy we get it from will also be carrying a scimitar.

    A 8 HP it might be a good idea to heal up and get our memory straight. But the longer we take to pursue the more chance there is of increased danger. Tough call.
    >> Anonymous 04/07/12(Sat)17:08 No.18612612
    Even if we can't use, we could always sell it later. No real reason not to take it.
    >> Anonymous 04/07/12(Sat)17:09 No.18612616
    Eh, we could probably catch up to him, but I doubt Gaul could keep up with us. But I guess we should keep going.

    And if any rats cross our path they're snacks.
    >> Anonymous 04/07/12(Sat)17:09 No.18612618
    Take scimitar. Take careful single move actions toward guy 3, while healing up and talking to Paladin-friend.
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)17:09 No.18612620
    It's a razor tripwire. No trap triggered, it'll just slice your lower leg down to the bone. Easier to just step/hop over the thing carefully.

    "What are we doing down here, Gaul?"
    "We are attacking the cult based on the clues you found of this hideout. Are you okay?"
    "I'm not sure. Head's still hurting."
    Gaul grabs your head, which makes it really hurt instead of just 'hurt'. You can see his eyes roll back slightly and it's almost as if there's a strange presence in the air.
    Your head has stopped hurting so much.
    >18/28 HP
    "Don't expect too much more of that, not after earlier."
    "Earlier? Screw it, we need to get moving before that guy gets away. Watch out five steps past the door, or you'll need more of that yourself."
    You head for the door, Gaul behind you.
    "Don't grab him right away. We'll use that nose of yours to stay on him, and have him lead us to the rest. With luck we can catch up before he alerts them."

    (cont but you can keep suggesting stuff)
    >> Anonymous 04/07/12(Sat)17:12 No.18612653

    My dreams came true. So glad I didn't go anywhere else.
    >> Anonymous 04/07/12(Sat)17:14 No.18612676
    Ask about earlier while in pursuit.
    >> Anonymous 04/07/12(Sat)17:21 No.18612752
    This, and get our longbow out with our arrows readied. When we see him, we take our shot and close to attack.
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)17:21 No.18612756
    You follow your nose toward a cultist-flavored surprise. There's a lot of smells down here, but fear is a smell that stands out in its own special way.

    Gaul moves surprising fast for a man in armor, but even still you have to continue waiting for him. It gives you plenty of time to scout ahead and report... and to engage in a light manner of hunting. A pair of rats too foolish to clear out of your way have their lifespan measured in moments after you notice them. One even thought to intimidate you with a tiny hiss. If Gaul notices, he says nothing.
    >20/28 HP

    The air gets colder as you get closer. Your quarry has slowed, but you aren't sure why. You feel a little on edge, however.

    "What's wrong?" Gaul whispers quietly.
    "Not sure... he's slowing. Maybe there's something ahead."
    "Keep going? Or slow down ourselves? He might just be tired."

    >> redaeth 04/07/12(Sat)17:22 No.18612764
    I thought we were shoadowing him until he reaches home. So we can get them all.
    >> redaeth 04/07/12(Sat)17:23 No.18612780
    Lets keep pace with him. slow down slightly so we can keep an eye out but still try and close in on him.
    >> Anonymous 04/07/12(Sat)17:23 No.18612781
    Slow down, make sure to match his pace.

    Can we tell if he knows we're following him?
    >> Anonymous 04/07/12(Sat)17:24 No.18612789
    Knowledge check he might be trying to lead us close to one of those sewer hazards. The other guys should also have known if something was ahead.
    >> Anonymous 04/07/12(Sat)17:24 No.18612792
    Slow down ourselves. Keep a decent distance until we can figure out what all's going on. Knowledge is power.
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)17:25 No.18612797
    Gaul looked to be focusing on keeping up and avoiding terrain hazards, but you can ask him now if you'd like. You walk and run /really/ fast in comparison to any person.

    Your longbow is out now, arrow notched. For the record, you also grabbed the scimitar.
    >> Hungarianfag 04/07/12(Sat)17:25 No.18612803
    This. Try not to act suspiciously.
    >> Anonymous 04/07/12(Sat)17:26 No.18612815
    Do a little scouting ahead, hide/move silently/listen and try to figure out why he's slowed. Very cautiously.

    If we're trying to shadow him we shouldn't let him detect us, but if we're trying to take him before he can get back and warn everyone about us we should rush him.
    >> Anonymous 04/07/12(Sat)17:27 No.18612824

    This and keep Gaul informed of the movements.
    >> Anonymous 04/07/12(Sat)17:28 No.18612843
    This is the best idea, followed by this >>18612792
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)17:40 No.18612969
    >1d20+4=7 Knowledge Check
    >You are in the sewer! You know some things about this place.

    You can't be sure that this particular area has anything dangerous--so you'll have to assume it does. You tell Gaul to hang back, and that you'll step ahead. Slowly.

    Your caution seems vindicated as you close in. The cold air gets markedly colder quickly, to a chill breeze. It seems to be radiating from a large blue-green mass of tendrils in the center of the room, waving slightly. Some form of plant? You can't be sure. You can be sure, however, that your quarry skirted a wide path around it, and was moving quite slowly given how much scent has lingered here. In fact... his isn't the only human scent you notice. Hmmm. He might be getting close to the cultist's base. If you pressed on alone you could probably catch him at this point, but Gaul might assume you need help and charge in here unaware. You might also find more trouble than you want to handle alone. Then again, you might let your quarry get the alarm raised. What to do...


    >Stupid flood detection, let me post!
    >> Anonymous 04/07/12(Sat)17:42 No.18612990
    Snag Gaul and bring him. Strong backup is likely more useful than getting a round or two of actions on the guys.

    Also, attack roll vs. flood detection.
    >> Anonymous 04/07/12(Sat)17:43 No.18613005

    No risk no reward. Try and chase the guy down before he can raise the alarm.

    Possibly while humming "Don't Stop Me Now"
    >> Anonymous 04/07/12(Sat)17:44 No.18613021
    Can we leave a note for him, or call back? We should probably gut that cultist before he raise the alarm. We can smell the others now, it's not like we need him anymore.

    Also, remember where this tendril thing is. Might make a good dinner later.
    >> Anonymous 04/07/12(Sat)17:45 No.18613036
    Bloody shit rolls.

    Get Gaul, I bet those tendrils have a deceptively long range and they probably sense motion or something, which is why the guys slowed down.

    I kinda want to know if it's edible, but we just don't have the time or the proper equipment to check.
    >> Anonymous 04/07/12(Sat)17:46 No.18613048
    I'm with this, let's catch the guy before he can alert his friends and trust Gaul to be cautious enough not to charge into whatever that freezing *thing* is. Whatever it is, it looks tasty...
    >> Anonymous 04/07/12(Sat)17:49 No.18613084
    Would there be a point to rolling a Spot check to see if there's anyone else hiding in this room? Like, if this thing senses movement or sound then you could make it a trap by having someone shoot at the person crossing the room or even just throwing a rock near them if the creature uses sound to detect its prey.
    >> Anonymous 04/07/12(Sat)17:50 No.18613097
    If we catch him alone, don't kill him first. Pump him for info, then eat him.
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)17:50 No.18613098
    You have never tried to eat a plant before and the thought of it does not seem especially appealing. You could always give it a shot, but there wouldn't be the delightful feel of the warm, bloody flesh between your teeth... maybe plants can just be avoided entirely, come to think of it. You've never eaten your veggies and you feel no problem with that.

    Half for alerting Gaul, half for not, hmmm. Will wait for a bit more on that. Leaving a note would take about as much time as getting him, though.
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)17:52 No.18613130
    I'll generally do a passive Spot check. There's pretty clearly nobody else in here with you. Unless the (plant?) counts.
    >> Anonymous 04/07/12(Sat)17:54 No.18613165
    We really need the element of surprise if we're planning to take the hideout, let's go after the third guy and then go back and get Gaul after.
    >> redaeth 04/07/12(Sat)17:54 No.18613169
    Lets go get Gaul, he needs to know about how to deal with the plant and we're already far enough behind that reaching him before he touches home is chancy at best.
    >> Anonymous 04/07/12(Sat)17:56 No.18613198
    Let the paladin know
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)18:08 No.18613316
    You remain a moment torn by indecision, then finally slip away from the room, back the way you came.
    "There's some sort of plant up ahead. From the way the scent trail goes through there you'll need to move slowly, and stay far from the plant. I think we're really close to the lair."
    "Let's go, then. Soon as we get out of the danger area, don't wait up, take the guy down. Alive, if you can."
    You don't answer that.

    The tendrils seem to wave slightly more as you move through the room, but that might just be your imagination. As soon as you're out of its sight, you take off at a run, and just hope the stream of thoughts you acquired will let you know of any problems ahead in time. You're getting closer, you can smell it.

    Close now... slowing just slightly, you notch another arrow, when you're tackled from the side and crash onto the ground. It's your prey--clever little bastard must have doubled back around, and you're barely keeping his dagger from opening you up.

    >> Anonymous 04/07/12(Sat)18:11 No.18613350
    Now THIS is a job for stunning shock.
    >> Anonymous 04/07/12(Sat)18:12 No.18613357
    Shock to get him off you!
    >> redaeth 04/07/12(Sat)18:13 No.18613366
    Bite him. Its something most humans don't expect and its gives you the advantage of keeping his knife away from you with your 18 strength
    >> Anonymous 04/07/12(Sat)18:14 No.18613387
    Grapple! We need him alive!
    >> Anonymous 04/07/12(Sat)18:16 No.18613404
    And stunning shock does nonlethal damage!
    >> Anonymous 04/07/12(Sat)18:16 No.18613406
    Stunning shock is nonlethal!

    Why are we shouting!
    >> Anonymous 04/07/12(Sat)18:18 No.18613431
    Cause we just got bitch tackled!
    >> Anonymous 04/07/12(Sat)18:19 No.18613441
    But a successful grapple would prevent him from attacking us if we can't take him out in one shot. Also we have an ability that boosts our chance for success. Also he stays conscious for interrogation.
    >> Anonymous 04/07/12(Sat)18:20 No.18613469
    Also we are immune to the electricity of our own zap. Can we use it while grappling?
    >> Anonymous 04/07/12(Sat)18:22 No.18613486
    Action economy, man. We only get one.
    >> Anonymous 04/07/12(Sat)18:22 No.18613493
    how about grappling him and then shock when he is in our grasp?
    >> Anonymous 04/07/12(Sat)18:23 No.18613502
    Would a listen check to try and hear if he has backup prevent us from making another action?
    >> Anonymous 04/07/12(Sat)18:23 No.18613503
    Grapple then. We should be able to out-grapple him.
    >> Anonymous 04/07/12(Sat)18:26 No.18613537
    >> Anonymous 04/07/12(Sat)18:26 No.18613542
    but with natural weapons we can use multiple attacks per round? like bite/claw/claw?

    wouldn't that be more damaging than just slash with longsword, on average?
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)18:29 No.18613591
    >DC 14 save... passed!
    >2d8/2=16/2=8 nonlethal electrical damage

    All his hair is standing up, but somehow he's still holding on enough to draw the dagger across the inside of your arm.
    >19/28 HP

    >DC 14 save... failed!
    >2d8=12 nonlethal electrical damage

    Oops. That might have been overdoing it. Well, he's still breathing faintly at least, though there is the awful smell of burnt hair in the air, and his eyes are very tiny looking right now.

    >> Anonymous 04/07/12(Sat)18:30 No.18613598
    We don't have Improved Unarmed Strike or whatever it's called, so we take an AoO when we close to do that attack.
    >> Anonymous 04/07/12(Sat)18:31 No.18613613
    Shit. Told you guys we should have grappled.

    I guess we should drag him back to Gaul.
    >> Anonymous 04/07/12(Sat)18:31 No.18613628
    First, check to see if he had friends.

    Then, get the Paladin.
    >> Anonymous 04/07/12(Sat)18:32 No.18613632
    Unless they have damage reduction, generally yes.
    >> Anonymous 04/07/12(Sat)18:32 No.18613634
    >> Anonymous 04/07/12(Sat)18:33 No.18613653
    Those are natural weapons though, not unarmed.

    The big thing is that the longsword is better if we only get one attack (especially since we can two-hand it for 1.5x str bonus), but the claw/claw/bite is better if we can full attack.
    >> Anonymous 04/07/12(Sat)18:36 No.18613699
    drag him back and see if we can pry anything out of him

    and if not, delicious noms.
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)18:41 No.18613765
    You spend several long moments listening for any sign of trouble.
    >1d20+13=14 Listen
    You don't hear anything.

    You sling the man over a shoulder and head back, then toss him down rather unceremoniously when you see Gaul.
    "He's alive."
    "So I see. It'll be a while before he's able to answer any questions, from the look of it. If you're sure you got him before he raised an alarm, this might be a good chance to take a breather... maybe see if he wakes up."

    Looks like it's your call. Action?
    >> Anonymous 04/07/12(Sat)18:41 No.18613772
    >Bring him in alive
    >Eat him

    Yeah, just tell him he got the drop on us and we had to end him. Unless this guy has some badass lie detecting.
    >> Anonymous 04/07/12(Sat)18:43 No.18613797

    Is there any way we could just eat him and instead of taking a skill we just take his knowledge? Could save us some time.
    >> redaeth 04/07/12(Sat)18:45 No.18613821
    Don't Lie To The Paladin. Anyway, lets take that breather.
    >> redaeth 04/07/12(Sat)18:46 No.18613835
    Mention this to Gaul. Its his call whether we eat a living man or not.
    >> Anonymous 04/07/12(Sat)18:46 No.18613839
    Bad. Wrong. Red Light.
    >> Anonymous 04/07/12(Sat)18:46 No.18613842
    Short rest.

    Find some sewer water to throw on this guys face, might wake him up.
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)18:48 No.18613863
    That's possible, but difficult--generally you've just tried to grab something general from a person's mind, not pulling specifics while you're in the middle of eating them. You could roll a straight d20 to try, success on 15+, but if you fail you'd have only the healing from eating him.

    Also, that would be murder instead of defense, Gaul might have some issue with that; though he's been pretty good about killing cultists so far. And going into someone's home then killing them when they attack you, well...
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)18:51 No.18613915
    Looks like a rest, then?
    >> Anonymous 04/07/12(Sat)18:52 No.18613923
    Don't eat him, try splashing water on him
    >> Anonymous 04/07/12(Sat)18:53 No.18613944
    I say we let Gaul take a break and we scout ahead. The fact that he was waiting for us could mean he passed a message on to another cultist that was standing guard.
    >> Anonymous 04/07/12(Sat)18:57 No.18613983
    Mehhhh, as much as eating him might be nice, let's just keep him prisoner. Gaul can interrogate him.
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)19:06 No.18614092
    "Right. Since I'm not actually positive of that, you can splash water on his face or something while I go take another look."

    You head back along your previous path, going much slower than previously. Near the ambush site you notice something you'd missed in the excitement previously--a flicker of light. Drawing nearer to the tucked away source, you see it's a candle.

    You remember that Karreesa, a minor leader in the cult of the Devourer, used a particular candle to send messages to other members. You also remember eating her, which is a much more enjoyable memory.

    This candle looks really similar. And it's lit. Crap. You're not sure exactly how it works, or if the guy back with Gaul had time to do much with it... but it's lit. Crap.

    >> Anonymous 04/07/12(Sat)19:06 No.18614096
    Maybe Gaul will let us eat him when he's done.
    >> Anonymous 04/07/12(Sat)19:10 No.18614166
    We have really shitty luck at impersonating anything. And I don't think we even know how to use one of these candles. I think we should stealthily check further down. See where the smells go.
    >> Anonymous 04/07/12(Sat)19:10 No.18614174
    Bring back the candle and hope that the cultist is lucid enough to talk!
    >> Anonymous 04/07/12(Sat)19:15 No.18614249
    Use detect magic I guess? It's not like we ever use it. At least find out if it's really that type of candle and maybe I can tell us something about how they work regarding range, target, complexity of messages delivered...
    >> Anonymous 04/07/12(Sat)19:16 No.18614265
    Now that's good use of our abilities. Nice.
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)19:24 No.18614358
    You don't usually use magic, but when you do, it's to see if there is other magic around. There certainly is in this case. You don't actually know about the various schools of magic, but this candle does something that makes an active change to something, you know that much. Not especially powerful, either.

    Best to bring it back to Gaul and the captive. You carefully make sure it doesn't go out as you bring it back--no clue what that would do.

    Gaul is just barely getting the cultist out of shock when you get back.


    >Getting really sleepy here, I'm currently on Euro time so it's a bit late. Will be wrapping up soon.
    >> Anonymous 04/07/12(Sat)19:26 No.18614391
    Tell Gaul about the candle but let him handle the interrogation (at least for now).
    >> Anonymous 04/07/12(Sat)19:26 No.18614397
    Time for some interrogation!
    >> Anonymous 04/07/12(Sat)19:31 No.18614488
    >currently on Euro time
    So you're not from europe but on that timezone right now? Where you at potentially fellow eurobro?
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)19:36 No.18614547
    Sorry, bro. You're probably a cool dude but posting my location on 4chan? No dice. I put an email in the field though, you can reach me there if you really like.

    Looks like I know exactly where to start next thread with! Because writing that up will take a while. Anything else before I hit the hay?
    >> Anonymous 04/07/12(Sat)19:37 No.18614574
    I was actualy only expecting a broad area like I dunno "Germany" but okay.
    >> Anonymous 04/07/12(Sat)19:39 No.18614602
    While Gaul does the interrogation we should be hidden. If the cultists were warned and come to deal with us we can ambush them.
    >> Anonymous 04/07/12(Sat)19:45 No.18614663
    We could take some time to have Gaul fill in our splotchy memory.
    >> Anonymous 04/07/12(Sat)19:47 No.18614691
    That's actually a good idea. I dunno if we've tried that yet but we could ask him about the time before our arrival in the city. Like if anything had happened that they, that night, the week before or something like that.
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)19:50 No.18614729
    Nah, based on what I've said on with this name/trip before, I think more than "Europe" is enough for someone to come closer to tracking me down than I'd ever want. AND ON 4CHAN YOU CAN NEVER ASSUME SOMEONE WON'T TRY.
    Rampant paranoia aside, feel free to toss an email my way if you're bored.

    I'll tuck that into the writeup. And I'll check the archived thread for anything else people mention before I start the next one.
    >> TempDM !!WA34jecPUaA 04/07/12(Sat)19:58 No.18614842
    Well, that's it for tonight for me. Take care, everyone. Thanks for letting things pick up mostly where they got left off, that's the kind of treat you can't ever hope to get as a GM.
    >> Anonymous 04/07/12(Sat)20:12 No.18615001
         File: 1333843967.png-(522 KB, 801x575, 800px-Yes_man.png)
    522 KB
    Oh God yes! I've waited so long for this. You've completely brightened my day TempDM.
    >> Anonymous 04/07/12(Sat)22:54 No.18617424
    Is this ...
    Is this real?
    >> Anonymous 04/08/12(Sun)06:43 No.18622328
    Check the trip to the last one TempDM posted before vanishing. Writing style is the same too. It's real.

    [Return] [Top]
    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]