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  • File: 1334120835.png-(155 KB, 900x600, rainbow39.png)
    155 KB StarsAbove !9phgYvH10U 04/11/12(Wed)01:07 No.18661443  
    Your name is Goose Hunters and you have just woken up from what seemed like a very long dream. The blaring of your Nord Alarm clock came with a chorus of bellowing warchants and drum beats from a place you do not know where from.

    The year doesn't matter for now, but today, it is Tuesday. And as it so happens. It's the 2nd to last day of your week long vacation.


    You are in your bedroom and all you can think about is that "wargame" you played...
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)01:11 No.18661489
         File: 1334121063.png-(352 KB, 900x600, TETRAFIELD25.png)
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    >> http://suptg.thisisnotatrueending.com/archive/18633042/

    The aforementioned dream lapses in your memory a few times before you catch a full grasp of it... for some reason it involved cards and a really vivid set of rules similar to a game your friends play at the Arcade.
    >> Anonymous 04/11/12(Wed)01:14 No.18661542
    Let's find someone to play this game against. Because games are meant to be played and fuck anyone who wants to get in the way of that.
    >> Rainbow Arcade Ch. 01 [Card Game Quest] StarsAbove !9phgYvH10U 04/11/12(Wed)01:15 No.18661548
         File: 1334121313.png-(204 KB, 900x600, RAINBOWQUESTCOVER.png)
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    Our adventure starts here with only the vague pieces of a bigger story. We have no beginning only a being, and no direction save for one message that rings in our head over and over.

    Save ourselves.... Awaken others...lest the stars go dark
    >> Anonymous 04/11/12(Wed)01:19 No.18661598
         File: 1334121550.jpg-(28 KB, 500x328, 1326543120480.jpg)
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    >dat Dovahkiin clock
    >mon visage quand

    But, to get serious, we must be pretty hungry, on account of our alarm clock just having woken us up. Let's get some breakfast! Then, after a hearty meal of eggs and pancakes, we can think more on our wargame dreams.
    >> Anonymous 04/11/12(Wed)01:26 No.18661704
    Get breakfast and then go play some more of said game at the arcade?
    >> Affectus !LM7.1VGNw. 04/11/12(Wed)01:26 No.18661710
    I agree
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)01:32 No.18661776

    >> Anonymous 04/11/12(Wed)01:33 No.18661789
    Are there waffles and bacon?

    >> Anonymous 04/11/12(Wed)01:34 No.18661800
    WHO NEEDS WAFFLES, I DEMAND FRENCH TOAST!! Bacon is still necessary.
    >> Anonymous 04/11/12(Wed)01:35 No.18661806
         File: 1334122527.jpg-(3 KB, 126x121, 4chan Uh huh.jpg)
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    Okay, I seriously need to know something.

    When I hear that "Dovakin..." speech thing, it sounds like, and forgive my spelling:



    Fus ro dah!"

    What the HECK is that dragon saying for the second line? I cannot unhear "racketball."
    >> RhymeTyme 04/11/12(Wed)01:38 No.18661838
         File: 1334122708.jpg-(140 KB, 500x375, Googly Eye Breakfast.jpg)
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    Now that we are awake, from our labors we shall take a break. From a dream of a blackened beast, to the morning of a glorious feast!
    >> Anonymous 04/11/12(Wed)01:41 No.18661881

    Scream and run from the breakfast. Shriek in horror, lose all SAN points.
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)01:51 No.18661975
         File: 1334123466.png-(186 KB, 900x600, RAINBOW33.png)
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    While you mull over your list of actual friends that plays cards you bask in the morning glory of the twin suns. The gold whites, more than enough to pass around. But today it shall all be for one per-



    She found you out.
    >> Anonymous 04/11/12(Wed)01:52 No.18662002
    Sigh, invite the crazy upside down girl in. Put another couple of eggs on the frying pan.
    >> Affectus !LM7.1VGNw. 04/11/12(Wed)01:54 No.18662021
    Upside down crazy girl?

    I like where this is going. Invite her in.
    >> Anonymous 04/11/12(Wed)01:56 No.18662040
    >> Anonymous 04/11/12(Wed)01:56 No.18662044
    He says "Dragonborn". How the fuck do you get racquetball?
    >> Anonymous 04/11/12(Wed)01:58 No.18662063

    Well don't just sit there, you ding-dong! Invite her in for some eggs and pancakes!
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)02:17 No.18662301
         File: 1334125059.png-(232 KB, 900x600, RAINBOW41.png)
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    Your heart isn't racing or anything you're just really worried that the unprotected wrestling move could end in tragedy. You invite her in through tag team action !

    Her name is Unoe , by the way, and she lives right above you. Breakfast for two, you suppose. Wasn't there anyhing you wanted to talk about ?
    >> Anonymous 04/11/12(Wed)02:18 No.18662310
    How the fuck do you get "dragonborn?" It sounds like racketball.
    >> Affectus !LM7.1VGNw. 04/11/12(Wed)02:19 No.18662323
    We could mention the weird dream, I guess
    >> Anonymous 04/11/12(Wed)02:19 No.18662327
    The dream of course.
    >> Anonymous 04/11/12(Wed)02:35 No.18662485

    Well, she's certainly got...flexibility.

    Anyhow, onto business. Let's invite Unoe to some breakfast as we tell her about our odd dreams.
    >> Anonymous 04/11/12(Wed)02:35 No.18662490
    The dream, and then segue into CHILDREN'S CARD GAMES.
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)02:35 No.18662491
         File: 1334126145.png-(236 KB, 900x600, RAINBOW43.png)
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    You explain:

    The whole thing.
    >> Anonymous 04/11/12(Wed)02:36 No.18662499
    Why... why am I jealous of that piece of toast?
    >> Anonymous 04/11/12(Wed)02:38 No.18662514
    >>Why does that piece of toast have a face?

    OH GOD

    *roll for san loss*
    >> Anonymous 04/11/12(Wed)02:40 No.18662530
    Because it gets to experience something we never will, if only for a brief time in its short existence it will know true happiness.
    >> Anonymous 04/11/12(Wed)02:43 No.18662563

    *is read left to right*


    *now we suddenly start reading RIGHT to left*

    >> StarsAbove !9phgYvH10U 04/11/12(Wed)02:44 No.18662569
         File: 1334126648.png-(86 KB, 900x600, UNOEMEME01.png)
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    " So you seem to have had a fairly intense dream where you were wrapped up in a battle of great importance. And this battle involved a lot of people helping you but at the same time you were of equal importance.

    I think you were just Dream Diving, honestly. Everyone goes through it even if they don't play those virtual dream games

    But I think it's message is worth looking into. You have to wake others up. Tell me, Goose, was I in that dream at all ? "
    >> Affectus !LM7.1VGNw. 04/11/12(Wed)02:46 No.18662602
    She looks familiar. Like that chick with the mortar.
    >> Anonymous 04/11/12(Wed)02:47 No.18662618
    Dunno, the ushanka Pvt. K wears makes it a bit difficult to tell.
    >> Affectus !LM7.1VGNw. 04/11/12(Wed)02:50 No.18662643
    True. I just have a gut feeling it's her
    >> Anonymous 04/11/12(Wed)02:50 No.18662649
    There was a blonde girl with a hat, could have been you but I'm not sure it was you or not. Do you remember using a mortar?
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)02:54 No.18662692
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    Hhmmmm the similarities are all there, save for the fact that Pvt. K had both her eyes and Unoe has only one of hers.

    Kheanne is also half dogson if you're a terrible enough person to bring up race in this issue.
    >> RhymeTyme 04/11/12(Wed)02:54 No.18662694
    If you were, I did not see, being so far away from me.
    >> Affectus !LM7.1VGNw. 04/11/12(Wed)02:56 No.18662722
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    Well shit, side by side they look nothing alike.
    >> Anonymous 04/11/12(Wed)02:58 No.18662754
    Well, when you put it like THAT... no.
    >> Affectus !LM7.1VGNw. 04/11/12(Wed)03:01 No.18662790
    We don't remember anyone familiar, but maybe if we go down to the Arcade it'll jog our memory
    >> RhymeTyme 04/11/12(Wed)03:02 No.18662800
    Race doesn't matter for one of such rapport, given she provides our support. Wether this is real or pretend, on her we can surely depend.
    >> Anonymous 04/11/12(Wed)03:02 No.18662802
    Maybe Bazooka Jill?
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)03:02 No.18662804
         File: 1334127738.png-(89 KB, 900x600, UNOEMEME02.png)
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    " Well I if you didn't see me in that world, it must mean that I didn't need rescuing thank you very much. "

    " How about some familiar faces ? Maybe they're people you know~

    Or maybe they will show~
    >> Anonymous 04/11/12(Wed)03:04 No.18662835
    Our memory is still a bit fuzzy. Maybe if we go out something will hit us.
    >> Anonymous 04/11/12(Wed)03:08 No.18662873

    We don't really remember that much. Perhaps invite the lovely miss for a walk outside and try recalling some details, maybe try to see some other of our friends?
    >> Anonymous 04/11/12(Wed)03:09 No.18662886
    Entirely possible, care me for a walk, I'm planning on seeing if any of our friends are about and possibly hitting the arcade where the game from my dream is.
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)03:18 No.18662974
         File: 1334128680.png-(193 KB, 900x600, UNOE03.png)
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    " The Arcade ? "

    " If you're gonna I'd like to come with you ! Th- there's a prize there I've been saving up tickets to get for a while now and... uh... I was gonna see if I can try my luck again ! "
    >> Anonymous 04/11/12(Wed)03:19 No.18662991
    Well then what are we waiting for? ARCADE HO!
    >> Anonymous 04/11/12(Wed)03:20 No.18663009
    Title of the very first image is /Rainbow Arcade. LES GO!
    >> Anonymous 04/11/12(Wed)03:20 No.18663016

    Sounds like as good a plan as any. Let's do it!
    >> Anonymous 04/11/12(Wed)03:21 No.18663031
    >> RhymeTyme 04/11/12(Wed)03:28 No.18663107
    I predict the prize that she holds so dear will be a certain piece of headgear....
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)03:29 No.18663121
         File: 1334129398.png-(169 KB, 900x600, RAINBOW45.png)
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    Now entering the Rainbow Arcade.

    4 miles away on bike.

    And a couple 1200 calories burnt carrying two people.

    par for the course.

    The Arcade has been home to the evolving art of gameplay, while at the same time, its denizens practiced the art of the game in its myriad forms. There's even a 2nd floor committed to more traditional forms of gameplay.

    And each floor up takes you further and further back through the decades
    >> Anonymous 04/11/12(Wed)03:30 No.18663123
    For some reason I'm thinking a championship wrestling belt.
    >> Anonymous 04/11/12(Wed)03:31 No.18663132
    Wait... so its a combination of an arcade and FLGS? NERD PARADISE.
    >> Anonymous 04/11/12(Wed)03:36 No.18663181

    Let's get to it, then. Let's try and help Unoe get...whatever she wants to get with her tickets, then try looking for something that should jog our memory concerning our dream.
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)03:43 No.18663225
         File: 1334130183.png-(153 KB, 900x600, RAINBOW46.png)
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    ....AAaand it is closed.

    The day we feared has arrived. Due to the tempermental state of today's proxy economy based on "Points" the only non-profit driven arcade you ever cared to play in has finally put up it's white flags.

    And yet.. you are all but willing to accept this. And it would seem you aren't the first person to march in demanding reasons and justice either.
    >> Anonymous 04/11/12(Wed)03:44 No.18663241
    Not a damn chance in hell. Should we have to we will kick down the doors but we are obtaining entrance.

    >> Anonymous 04/11/12(Wed)03:45 No.18663246

    This is what those strange deities in our dream spoke of, wasn't it? The stars are going dark, one by one!
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)03:47 No.18663270
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    " Th- that's too bad, I shoulda known this was coming... Goose, I'm sorry I had you bike out here, listen you can head back without me, I think I can use the walk.. Sorry "
    >> Anonymous 04/11/12(Wed)03:49 No.18663279
    Oh fuck that noise, we're sticking with her.
    >> Anonymous 04/11/12(Wed)03:49 No.18663280
    Naw, it's not like we've got anything pressing to do at home. We've got lots of time to kill!
    >> Anonymous 04/11/12(Wed)03:50 No.18663289

    We could always break in, you know. See what's happened to the old place.
    >> Anonymous 04/11/12(Wed)03:51 No.18663296
    We do not take NO FOR AN ANSWER. Come we shall storm the gates and make off with our prize!!
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)03:52 No.18663305
         File: 1334130768.png-(92 KB, 900x600, UNOEMEME06.png)
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    You wish you could, but even you could pick up some undercurrent that something's going on in her head

    Maybe a change of topic.. maybe delving in.. or..
    >> RhymeTyme !g3CAQCS50o 04/11/12(Wed)03:53 No.18663309
    The closing may have you torn, but you shouldn't be forlorn. There will be others about, so don't you fret and pout!
    >> Anonymous 04/11/12(Wed)03:53 No.18663315
    CHILDREN'S CARD GAMES. and/or what prize she wanted so badly.
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)03:53 No.18663317

    Or we could do that...
    >> Anonymous 04/11/12(Wed)03:56 No.18663339

    Aw, c'mon--just because the LGS was a bust doesn't mean we can't hang out. You, uh, wanna talk about it, or--?
    >> Anonymous 04/11/12(Wed)03:58 No.18663357
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)04:04 No.18663421
         File: 1334131475.png-(119 KB, 900x600, UNOEMEME07.png)
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    I didn't believe it at first honestly...but I picked up a rumor that some stores around this city were going down due to [Gambling] and card games.

    I didn't want to believe it.. Rainbow would never stoop so low to resort to that, they could have just asked.... and I would've been able to help...
    >> Anonymous 04/11/12(Wed)04:07 No.18663454

    Gambling and card games? Like what, the little gaming shops were turning into gambling houses?
    >> Anonymous 04/11/12(Wed)04:09 No.18663469
    Inquire further, and see if there is anything we can do to stop Rainbow arcade from shutting down.
    >> Anonymous 04/11/12(Wed)04:09 No.18663473
    Wait... what could Unoe have done to help Rainbow?
    >> Anonymous 04/11/12(Wed)04:10 No.18663481

    Card games? Like trading card games or your traditional 4 suits deal or--?
    >> RhymeTyme !g3CAQCS50o 04/11/12(Wed)04:17 No.18663540
    They might be closed, but there's a card player she knows.
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)04:20 No.18663568
         File: 1334132439.png-(98 KB, 900x600, UNOEMEME08.png)
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    Well, you know how this society has been running on Credit Point system right ? Arcades like these provide the foundation of our current "volunteer society" where people are driving to work for.. fun.

    Arcades provide a different kind of service nowadays, usually they get their points through having superior interfaces or have a bit of a competitive edge to them- just to keep the current market on their toes.

    So seeing an arcade like this one.. resort to done-deal money scheme like gambling is .. strange.

    And now that I think about it, I don't /know/ what kind of card game was being played that led to all this. Maybe it wasn't the gambling we thought of after all ? "
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)04:23 No.18663607
         File: 1334132612.png-(218 KB, 900x600, RAINBOW47.png)
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    It seems there are blanks you need filling...

    You decide to see the answer to yourself.
    Maybe demand to see life's manager !

    Oh look, a rather hardworking individual seems to be vacating the premises of it's goods... you suppose you can ask him what went down.
    >> Anonymous 04/11/12(Wed)04:30 No.18663681
    Well, at least make sure he's actually working there and not just looting the place.
    >> RhymeTyme !g3CAQCS50o 04/11/12(Wed)04:30 No.18663684
    See the skull, see the sign, this one has a dark design.
    Be alert, he's not your friend, on each other you must depend.
    >> Anonymous 04/11/12(Wed)04:31 No.18663692

    Hey, um...sorry if we're intruding, but just what happened here, sir?
    >> Anonymous 04/11/12(Wed)04:35 No.18663720
    If he's a thief, see if he has the prize our friend wanted.
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)04:51 No.18663840
         File: 1334134260.png-(233 KB, 900x600, RAINBOW48.png)
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    How are we going to nail this one and come out as winners ?

    This guy looks like he can cream us easily !
    >> Anonymous 04/11/12(Wed)04:53 No.18663858
    >> Anonymous 04/11/12(Wed)04:55 No.18663880
    Time for us to fight, but with cards, not our fists.

    That's how things work right?
    >> Anonymous 04/11/12(Wed)04:57 No.18663897

    OH MY GOD HE'S GOT A...weapon of some sort.

    Quick, boy! Defend your lady-friend! Shield her from the carnage!
    >> Anonymous 04/11/12(Wed)04:59 No.18663923
    Time to forcefully obtain that belt with the power of CHILDREN'S CARD GAMES.

    ...after we ask nicely for it, of course. We're civilized people after all.
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)05:00 No.18663935
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    Wait. Really ?
    >> Anonymous 04/11/12(Wed)05:02 No.18663942
    It's TIME TO DUEL.
    >> Anonymous 04/11/12(Wed)05:06 No.18663977
    Huh, I thought I was just being flippant, really we use card games to deal with personal disputes, fine by me. Let's DUEL. I believe in friendship and the heart of the cards, by literary convention I CAN'T LOSE!
    >> Anonymous 04/11/12(Wed)05:14 No.18664040
    So uh...what do we do?
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)05:15 No.18664048
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    " So it seems you know what you're talking about small fry. In that case you should know that if you lose I'm taking your fucking cards. All of it. And if you win, I'll give you whatever you want cause I got nothing else to lose !"

    " Now. Look into my eye if you accept ! "
    >> Anonymous 04/11/12(Wed)05:16 No.18664057
    Go for it, and what happened to your eye?
    >> Anonymous 04/11/12(Wed)05:17 No.18664069
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    >> StarsAbove !9phgYvH10U 04/11/12(Wed)05:21 No.18664103
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    Cards ?

    Lose !?

    >> Anonymous 04/11/12(Wed)05:22 No.18664114
    Haha, it's not like if we lose our soul gets banished to some kind of "shadow realm", right?

    >> Anonymous 04/11/12(Wed)05:23 No.18664119
    Please, it's not like my dreams or soul are at risk, that'd be far to predictable.
    >> Anonymous 04/11/12(Wed)05:24 No.18664128

    Oh please--it's not like I'm playing against my soul! I mean, think of what we could win! We could get Credit Points! Or cards! Or Credit Points! Seems like a fair risk, doncha think?
    >> Anonymous 04/11/12(Wed)05:29 No.18664165
    A kiss on the cheek. I'll be back. Challenge accepted.
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)05:31 No.18664176
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    >> Anonymous 04/11/12(Wed)05:32 No.18664184

    It's like Im seeing a warhol piece of the same comment
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)05:40 No.18664237
         File: 1334137222.png-(130 KB, 900x600, RAINBOWPICK.png)
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    And with that, we conclude the night. But not without also posting this for tomorrow's consideration !

    > List Incoming
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)05:41 No.18664243
    ** 0.Goose, Human Soldier - 4/3 Goose can move 2 spaces unimpeded by enemies.

    1. Warzone . Field x 00

    2. City x 2 - Cities give +1 to Humans within them.

    3. 101st Platoon 2/2 - 101st Gains a +1/+0 In Warzones x 4. Warzone Needed

    4. Bravo Team 2/2 - Bravo Team gains +1/+1 for each ally adjacent to them x2. City Needed.

    5. SPC Dankirk 3/1 - Dankirk can't attack. Dankirk may mark any unit within his terrain and deal damage during an attack. City needed.

    6. SPC Ender 2/2 - Ender Gains +1/0 for every enemy surrounding him. Warzone needed.

    7. Bazooka Jill - 2/2 Bazooka Jill deals double damage to any unit with 4 Defense or greater.Warzone Needed

    8. Mine Field Tower- 5/0 Play minefield facedown and treat it as if it was a Tower. When the enemy engages minefield, Minefield deals damage to engaging. Minefield disappears if turned face up. /Unit Adjacent needed x3

    9. Radar Tower 0/6- Once Radar tower is played all non-allies turn their cards face up. Adjacent Allies Needed. x1

    10. Jackal Recon 2/4 Armor - Jackal Recon can move 2 Spaces. City and 2 Control Needed. x1
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)05:41 No.18664249
    11. Hounder Patrol 3/4 Armor - Adjacent Enemies are turned face up. Warzone 2 Control x2

    12. Sgt. Bolo 6/6 Armor - Everytime Bolo fights, place a -1Def. Counter on them. Warzone Needed. x1

    13. Resupply- City needed- You can play Resupply as many times as you have cities per turn. Resupply Takes off damage counters to a unit.

    14. Stockpile- Warzone Needed- Stockpile takes off debuff counters to all units. Discard Stockpile

    15. Mortar Strike- Target gains +2/+1 This turn. Another "Strike" maybe played. /City Needed x2

    16. Flag- Tower 0/1- A Flag gives controller's units +1/+1 when placed on a nexus.

    17. ParaDrop/ Maneuver- A unit from your hand can be placed on any empty space outside of a nexus tile face-down. Discard Paradrop./City Needed x 2

    18. AirStrike/ Maneuver- A comb maybe targetted damaging all units for -2. Discard Airstrike. Warzone Needed x 2
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)05:42 No.18664251
    19. Mobile Demolitions 3/1 - MB can move 2 spaces. MB does triple damage to Towers. x1

    20. Red Alert/ Combat Doctrine- When the enemy has 2 Control. 1 Additional Unit can be fielded per turn.

    21. Rigorous Training / Maneuver- When Rigorous Training is played Field a Unit with a +1/+1 Counter.

    22. Lt. Monday. 2/3- One additional Unit may be fielded per turn. HQ Needed.

    23. Comm System/ Combat Doctrine- Allows for an extra Mov. Radat Tower Needed.

    24. HQ. Tower 0/10. Place HQ on Nexii you control.You may Field another Unit x1

    >>> See you tomorrow
    If there are questions they will be answered in the morning.
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)05:49 No.18664301

    note that multiples take up card slots !
    >> Anonymous 04/11/12(Wed)06:34 No.18664569
    I suppose we don't get to see the field before we pick our deck.
    >> Anonymous 04/11/12(Wed)07:28 No.18664801
    We'll just have to wait till tomorrow to find out.
    >> Anonymous 04/11/12(Wed)09:17 No.18665373
    Can we take multiples of anything?
    >> Anonymous 04/11/12(Wed)09:47 No.18665582
    I have nothing to contribute to this thread except to say that I dig your art.

    Please tell me you run a comic or a gallery or something.
    >> Anonymous 04/11/12(Wed)09:58 No.18665649
    Not OP, but here's some of his stuff.
    He also runs/ran a buncha other quests here, such as ZombieQuest, SkirmishQuest, and currently Ironhearts.
    >> Anonymous 04/11/12(Wed)10:06 No.18665705
    Shoot, lot of super swanky stuff here.
    >> Anonymous 04/11/12(Wed)11:08 No.18666168
    See >>18664301
    >> Anonymous 04/11/12(Wed)11:53 No.18666556
    Ah, well then, let's just take a dozen or so Bolos, Cities, and Resupply. This plan is so good it's practically retarded.
    >> Anonymous 04/11/12(Wed)11:55 No.18666586
    That is fantastically retarded, especially considering we only have one copy of Sgt. Bolo in our stockpile.
    >> Affectus!mandar 04/11/12(Wed)12:38 No.18667067
    If I understand correctly, this is a viable list right?
    1. Warzone x3
    2. City x 2
    24. HQ. Tower 0/10.
    9. Radar Tower 0/6
    16. Flag- Tower 0/1
    22. Lt. Monday. 2/3
    3. 101st Platoon 2/2
    4. Bravo Team 2/2
    6. SPC Ender 2/2
    7. Bazooka Jill
    10. Jackal Recon 2/4 Armor
    12. Sgt. Bolo 6/6 Armor
    11. Hounder Patrol 3/4
    15. Mortar Strike
    17. ParaDrop/ Maneuver
    18. AirStrike/ Maneuver
    23. Comm System/ Combat Doctrine
    >> Anonymous 04/11/12(Wed)13:08 No.18667434
    Ah, my mistake, I misread the card list, guess that's what I get for staying up 24 hours.
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)13:19 No.18667570
    the "x2" or "x3" denoted at the end of the card denotes how much of that card there is.

    It is compounded next to terms like City Needed for added confusion.That is my fault it is supposed to say , One City Needed, and you have 2 of them etc.

    We will fix our communication protocols in soon time.
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)13:25 No.18667642
    Affectus' List Approved as a viable Deck Plan.

    Lists so Far:

    1. RagTag Invasion:

    2. . . . . .
    >> Anonymous 04/11/12(Wed)13:49 No.18667897
    City x2
    Radar Tower
    HQ Tower
    Comm System

    101st Platoon x2
    Bravo Team x2
    SPC Dankirk
    Bazooka Jill
    Hounder Patrol
    Sgt. Bolo
    Lt. Monday
    Mobile Demolitions

    Air Strike
    Mortar Strike x2
    >> Anonymous 04/11/12(Wed)14:05 No.18668068
    I think this list is better.

    Also, aren't warzones infinite?
    >> Anonymous 04/11/12(Wed)14:13 No.18668147
    I was under the assumption warzones/cities were placed when you hit a star, with warzones always being an option. If you need to add them to the list then I'll restructure it.
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)14:23 No.18668251
    Warzones will always take up a card slot, but can be fielded over and over again.
    >> Anonymous 04/11/12(Wed)15:41 No.18669052

    City x2

    101st x2
    Bravo Team x2
    Mobile Demolitions
    SPC Dankirk
    Jackal Recon
    Sgt. Bolo
    Lt. Monday

    Radar Tower

    Comm System
    Mortar Strike x2
    Rigorous Training
    >> Anonymous 04/11/12(Wed)16:01 No.18669218
    Holy shit Red Alert is crazy both the previous decks need to incorporate them in case shit hits the fan
    >> Anonymous 04/11/12(Wed)18:17 No.18670544
    >> Anonymous 04/11/12(Wed)20:44 No.18672445
    >> Anonymous 04/11/12(Wed)21:36 No.18673069
    I guess it would depend on the scale of the battle.
    >> StarsAbove !9phgYvH10U 04/11/12(Wed)21:39 No.18673096
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    Reporting briefly here for a second.

    I will be coming back from a business meeting in an hour. After which we can play the night away and get to bed at a reasonable hour.

    Our opponnent's deck is figured out. And the map will be similar to the one previously played. This will be the standard shape of most boards going forward !

    Question: Does everyone suspect that previous batlefield was too small ? I suppose that the shape of the playfield may chagne from time to time but I don't know how that would affect the game's consisten balance.

    Feedback welcome. I shall return !
    >> Anonymous 04/11/12(Wed)21:44 No.18673142
    I feel like it may be a tad stifling, but with only one game played its hard to make those assumptions.

    Perhaps a longer board with more enemy tar pits, or starting zones, or wider boards to allow more flanking are in order. At any rate its an interesting set up OP
    >> Anonymous 04/11/12(Wed)21:52 No.18673238
    We won't be dealing with tar pits all the time. I imagine we may fight enemy infantry this go-around.
    >> Anonymous 04/11/12(Wed)21:59 No.18673316
    Well with 2 combs already controlled at the start there is only so much area to fight over/position on. Just mentioning that it may be stifling and having more middle ground may allow better flanking.

    Though if the goal is to keep things short and sweet then I feel as if this map will force things to get hot and heavy quickly.
    >> Anonymous 04/11/12(Wed)22:03 No.18673353
    Yeah, maps like this (even smaller!) is for small spats and skirmishes. The grander the wargame, the larger the board. For an impromptu duel, a map like this should be fine. It's quick and decisive, at least as far as these games go.
    >> Anonymous 04/11/12(Wed)22:05 No.18673375
    Say OP.
    Do you have any plan on continuing ZQ or that new one about Vitual Reality?
    anyway enjoying the new quest
    >> Anonymous 04/11/12(Wed)23:20 No.18674476
    Just wait till we start getting into team games... (you know they're coming)
    >> Anonymous 04/11/12(Wed)23:55 No.18675030
    You know.

    First time I saw one of these wargame threads, I had no idea what was going on.

    Now I think I'm slowly getting the gist of how to play.
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)00:15 No.18675370
    We will begin shortly. [Sorry for the wait.]

    Please elect on a starting deck or propose one for yourself. The first to get the most votes in 20 minutes gets to be used !
    >> Anonymous 04/12/12(Thu)00:20 No.18675449
    My vote is for >>18667897.
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)00:22 No.18675479
    Lists so Far:

    1. RagTag Invasion: 00 votes

    2. Pattern Bravo: 01 vote

    3. Other... [suggest your own ]
    >> Anonymous 04/12/12(Thu)00:24 No.18675517
    Pattern Bravo
    >> Anonymous 04/12/12(Thu)00:25 No.18675528
    This post is a vote for Pattern Bravo.
    >> Anonymous 04/12/12(Thu)00:25 No.18675529
    Bravo Pattern!
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)00:47 No.18675883
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    Bravo it is, we shall begin.

    The Battle between Dominic the Monstrous Overlord and Goose shall begin.
    >> Anonymous 04/12/12(Thu)00:55 No.18675995
    He doesn't happen to be related to Dom in Zombiequest, is he?
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)01:05 No.18676148
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    The battlefield is open to us. And once again, the white desolation of battlefields past greets us ...

    What's our strategy today ?
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)01:11 No.18676236
         File: 1334207468.png-(116 KB, 900x600, DOMNOT01.png)
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    Who is this Dom you keep referring to ?
    You're pretty sure you've never heard about any zombie army warlords or anything on that matter.

    At all...
    >> Anonymous 04/12/12(Thu)01:14 No.18676283
    Let's make this a good ol' fucking mess so he regrets ever enjoying this game.

    >> StarsAbove !9phgYvH10U 04/12/12(Thu)01:16 No.18676308

    A Warzone will be needed first.
    >> Anonymous 04/12/12(Thu)01:16 No.18676312
    Hrm... let's build a warzone, then call in a 101st and have them move to one of the unclaimed nexus.
    >> Anonymous 04/12/12(Thu)01:17 No.18676317
    I approve of this.
    >> Anonymous 04/12/12(Thu)01:17 No.18676323
    Same as last time, turn our first nexus into a Warzone. The City we will eventually build will be used as a grand divider between him and us.
    >> Anonymous 04/12/12(Thu)01:17 No.18676324
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)01:18 No.18676327
    To review. Once every turn, a decker may:

    Play one [Maneuver Card]
    Field one [Unit]
    Move one [Unit]
    and the turn is ended by attacking the enemy in range.
    >> [DEFINITELY NOT A TA] Blank 04/12/12(Thu)01:25 No.18676412
    Is the initial Warzone a free action?
    If so, let's play the City, followed by one placement of a 101st, which seems to be the popular choice.

    Is there a critera for warzone placement? I assume we have to select a hex. I suggest the lower right corner, myself, but what does everyone else think?
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)01:25 No.18676417
         File: 1334208357.png-(305 KB, 900x600, TETRAFIELD31.png)
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    The 101st advances from trench to trench unchallenged. But the rumbling Earth they tread becomes the first declaration of war.

    > Our opponnent makes his move.
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)01:27 No.18676439

    To review:
    A Warzone was played on our starting Nexus
    The 101st is fielded on the North end from the Warzone we deployed.
    The 101st is moved NE towards White star.
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)01:39 No.18676568
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    The enemy makes their move ! No rifts were opened ! It looks like this guy is right at home in this battlefield....

    > Dominic Deploys a Red Goblin
    > Red Goblin is attacked to Dominic !

    > But that's not all....
    >> Lt. Monday !9phgYvH10U 04/12/12(Thu)01:47 No.18676668
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    " You're shitting me ! They're that coordinated already !? "

    Watch out, Goose they maybe weak fry but they'll get the jump on us if he can command numbers and move them around that easily ! "

    >> Our Turn. What's the strategy today ?
    A Nexus is within the 101st's reach !
    >> Anonymous 04/12/12(Thu)01:49 No.18676701
    Deploy a mortar, proceed to continue motion with the 101st.
    Rain hell on enemy target to suppress, capture Nexus.
    >> Anonymous 04/12/12(Thu)01:50 No.18676710
    move the 101st to the nexus, take it
    make it a city and deploy our HQ somewhere
    >> Anonymous 04/12/12(Thu)01:51 No.18676724

    15. Mortar Strike- Target gains +2/+1 This turn. Another "Strike" maybe played. /City Needed

    >> Anonymous 04/12/12(Thu)01:52 No.18676742
    Disregard, then. >>18676668 has the better idea and I clearly need to read up on the rules of this game.
    >> Anonymous 04/12/12(Thu)01:52 No.18676743
    Can we get a flag out?
    >> Anonymous 04/12/12(Thu)01:53 No.18676753

    The HQ comes with a free unit what should we deploy against Dom ?
    >> Anonymous 04/12/12(Thu)01:54 No.18676764
    Does a city count as a maneuver?
    >> Anonymous 04/12/12(Thu)01:56 No.18676779
    Have the 101st take the nexus and erect a City.
    Deploy Dankirk in the SE section of the city.
    Use mortar support on Dankirk.
    >> Anonymous 04/12/12(Thu)01:56 No.18676796
    Also use the 2nd mortar to support the 101st.
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)01:57 No.18676816

    About Fields: Fields are placed down when a Nexus is
    controlled. A Nexii is controlled as soon as a Unit occupies it. During which
    time, a Field maybe played for free. Field changes on nexi you control
    afterwards must act as a Play, or Field action, whichever one you desire.

    > A nexii must be captured by a unit. Then fun can happen.
    >> Lt. Monday !9phgYvH10U 04/12/12(Thu)01:59 No.18676838

    Not bad at all, Goose. I think we can pull this off yet !
    >> Anonymous 04/12/12(Thu)02:00 No.18676854
    If this works I want.
    >> Anonymous 04/12/12(Thu)02:00 No.18676863
    Move the 101 onto the E nexus and place a city there. Then, deploy the HQ on the city, Monday in the HQ, and Dankirk to the SE of HQ, and Bolo in the NE hex of the Warzone
    >> Anonymous 04/12/12(Thu)02:00 No.18676866
    Modifying these plans.

    Have the 101st take the nexus and erect a City.
    Deploy Dankirk in the SE section of the city.
    Use mortar support on Dankirk.
    Also use the 2nd mortar to support the 101st.
    Deploy HQ in the Warzone.
    Deploy Monday in the HQ.
    Deploy Bolo on the NW section of the Warzone.
    >> Lt. Monday !9phgYvH10U 04/12/12(Thu)02:04 No.18676913

    hmmm these are two good plans.

    What does everyone think ?

    > Favor the Warzone ?
    > Favor the City ?
    >> Anonymous 04/12/12(Thu)02:04 No.18676915
    Actually, yeah, we should deploy the HQ in the city instead of the warzone.
    >> Anonymous 04/12/12(Thu)02:08 No.18676962

    I'll just break this order down into its components for educational purposes

    >Move the 101 onto the E nexus - Move 1
    >Place a city there - Free field modify
    >Then deploy an HQ - Play 1, +1 Field (2 remain)
    >Then field Monday - Field 1, +1 Field (2 remain)
    >Field Dankirk - Field 1
    >Field Bolo - Field 1
    >> Anonymous 04/12/12(Thu)02:09 No.18676968
    If we block that 5/4 with Bolo then Dankirk won't get a free shot at the enemy for moving into our city right? And if the enemy comes straight down we can use Bolo to block?
    >> Anonymous 04/12/12(Thu)02:10 No.18676981

    Meant to quote >>18676866
    >> Anonymous 04/12/12(Thu)02:14 No.18677021
    I always got the weird impression that the center space was unable to be traversed. But yeah, we could use Bolo to help secure the other front from attack.
    >> Anonymous 04/12/12(Thu)02:15 No.18677034
    This is true. Then again, that 5/4 is the enemy hero. Bolo stomps him now, and the fight will be a done deal.
    >> Anonymous 04/12/12(Thu)02:18 No.18677074

    Not sure that's a safe assumption
    >> Anonymous 04/12/12(Thu)02:19 No.18677085
    Shouldn't the initial attack from Dankirk + mortar support and then the attack from the 101st + mortar support take it out?
    >> Anonymous 04/12/12(Thu)02:21 No.18677127
    yeah, I agree, but it's definitely not a bad thing to try
    >> Anonymous 04/12/12(Thu)02:22 No.18677133
    Only one way to find out.
    Dankirk doesn't attack. Someone has to threaten his territory in order for him to get his snoipah on.
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)02:26 No.18677179
         File: 1334211963.png-(415 KB, 900x600, TETRAFIELD34.png)
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    Rifts open, familiar cities are prepared for the onslaught to come ! Who's the defender ? Who's the invader ?

    We are no stranger to your threats, come at us with everything you've got !

    > September City is called into action !
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)02:33 No.18677271
         File: 1334212391.png-(402 KB, 900x600, TETRAFIELD44.png)
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    Mortar support is aligned ! Let's see the enemy take us on now !
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)02:56 No.18677541
         File: 1334213773.png-(503 KB, 900x600, TETRAFIELD35.png)
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    > Dom's horde moves into the nexus , a exposes an underground battlefield !

    > From deep within, a mass of Yellow goblins rise up from the deep to claim and plunder once more !

    Or however you humans put it...
    >> Anonymous 04/12/12(Thu)02:57 No.18677556
    I keep pressing f5 but nothings happening D:
    >> HQ !SjkHabNIL2 04/12/12(Thu)02:58 No.18677565
    " We've recieved reports of these creature's mezzier data "

    10. Red Goblin 1/1. - Red Goblins gain +1/0 for every ally adjacent to it. Found anywhere

    12. Yellow Goblin 1/1 - When a Yellow Goblin is fielded, another Goblin may be fielded adjacent to it. Found in caves.
    >> Anonymous 04/12/12(Thu)03:05 No.18677627
    Any attacks?

    Otherwise field bravo team in our starting comb near a goblin. Drop a flag, and have 101st/Goose open fire on adjacent goblins. Bolo should hold back, he loses defense for attacking.
    >> Anonymous 04/12/12(Thu)03:05 No.18677628
    A goblin zerg rush can get pretty messy.
    I'm pretty sure Dankirk automatically popped that one gobbo to the far east that entered September City. If only we had SPC Ender and his bonus when surrounded. Ah well.

    Get Monday to safety futher south or in the HQ, and deploy one of our Bravo Squads in the City. We need a wall to hold off this tide of gobbos. Not sure what the other deployment should be.
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)03:06 No.18677640
         File: 1334214419.png-(490 KB, 900x600, TETRAFIELD36.png)
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    A marathon of Goblins maybe one thing, but we now know what the ruckus was about at the tail end of that maniacal run ! A food chain in action, A MONSTER STAMPEDE !

    19. Monster Stampede! Machination - Sacrifice two units you control. All units can move one space.
    >> Anonymous 04/12/12(Thu)03:08 No.18677659
    Could we paradrop someone into the territory the enemy seems to have completely vacated and take that to box them in? Or do we need a comm tower for that?
    >> Anonymous 04/12/12(Thu)03:10 No.18677669
    The enemy hero is too close. He can swing back to the nexus and counterattack if we paradrop something now. It's not a bad idea, but save it for when he commits to an attack and is out of range to respond.
    >> Sgt. Bolo !9phgYvH10U 04/12/12(Thu)03:17 No.18677744
         File: 1334215052.png-(498 KB, 900x600, TETRAFIELD37.png)
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    " Sh- Shit theres too many of them ! Which one is the biggest one ? who should I shoo-


    ** Disconnected **
    >> Anonymous 04/12/12(Thu)03:18 No.18677754
    Should we put up a radar and comm tower soon though, right? For the extra move action?
    >> Anonymous 04/12/12(Thu)03:19 No.18677767
    >> Anonymous 04/12/12(Thu)03:19 No.18677769
    Sounds good. We may have to sweep the area and the extra move would certainly help if we need to retreat tactically and not like cowards.
    >> Anonymous 04/12/12(Thu)03:20 No.18677782
    We're a little boxed in right now.
    And I'm pretty sure Dankirk shot that lone goblin in the head for wandering around in his city.
    >> Anonymous 04/12/12(Thu)03:21 No.18677791
    Ok, the hero moved even further away from that starting territory. Can we paradrop now?
    >> A Dead /co/mrade 04/12/12(Thu)03:21 No.18677792
    You all need to make a webcomic out of this
    >> Anonymous 04/12/12(Thu)03:22 No.18677802
    NOW we can paradrop.
    Paradrop what, though?
    >> Lt. Monday !9phgYvH10U 04/12/12(Thu)03:23 No.18677807
         File: 1334215386.png-(1.09 MB, 1800x1200, TETRAFIELD38.png)
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    " They fucking took out bolo and blocked our passage in one swoop. This guy's fucking serious whoever he is is fighting like theres no tomorrow ! "
    >> Anonymous 04/12/12(Thu)03:23 No.18677813
    You shoot THE @$%#%#ING HERO of course!1!

    Damn it.
    >> Anonymous 04/12/12(Thu)03:27 No.18677835
    Deploy a Rigorously Trained 101st to close that gap Bolo left. 2/2 + 1/1 Training + 1/0 Warzone = 4/3.
    That's should be a dead hero if we deploy him now.

    I just realized we can't paradrop yet. We need two Cities to do it, and we only have one.
    >> Anonymous 04/12/12(Thu)03:28 No.18677847
    >FIELD Jackal Recon
    >MOVE Jackal Recon to Black Spade Nexus
    >FREE PLAY Second City on Nexus
    >FIELD 101st in NE hex of Warzone
    >FIELD Bravo in SE hex of East City
    >PLAY Mortar Strike on 101 in Warzone
    >PLAY Mortar Strike on Bravo

    Bravo attacks Yellow Goblin to SE
    Warzone 101st attacks Dom
    City 101st attacks Goblin to NE
    >> Anonymous 04/12/12(Thu)03:28 No.18677851
    Plus, Monday takes out the goblin next to him, and the other 101st/Dankirk take care of that wandering git out to the east.
    >> Anonymous 04/12/12(Thu)03:29 No.18677862
    Combining these two works right?
    >> Indonesian Gentleman 04/12/12(Thu)03:29 No.18677864
    >Monday takes out the gobbo next to him
    And be vulnerable to attack by Dom himself, or his Red Gobbo?
    >> Anonymous 04/12/12(Thu)03:31 No.18677873
    We already spent our mortars. Make that Warzone-deployed 101st rigorously trained, and it'll be the same effect.
    That's why Dom is getting taken out the same turn by our super troopers, bro.
    >> Anonymous 04/12/12(Thu)03:32 No.18677895

    Correction, field the Jackal Recon in the N hex of our city to do this
    >> Anonymous 04/12/12(Thu)03:33 No.18677897
    Mortars are infinite use.
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)03:33 No.18677901
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    " Goose is it ? "
    " Can't you see how hopeless your situation is ? If you can't even beat me, how do you hope to save Rainbow Arcade. But maybe if I take your cards I can have a second shot .... Now yield, and I may let you walk away with the rest of yourself "
    >> Anonymous 04/12/12(Thu)03:34 No.18677907
    Since when?
    >> Anonymous 04/12/12(Thu)03:34 No.18677918
    Sorry, but what kind of man backs down from a challenge without putting up a fight?
    >> Anonymous 04/12/12(Thu)03:35 No.18677924
    Since when it said it wasn't discarded on use.
    >> Anonymous 04/12/12(Thu)03:36 No.18677934
    A man who knows when he's getting ahead of himself.

    Not to say that's us, but there you go.
    >> Anonymous 04/12/12(Thu)03:36 No.18677939

    Pretty sure they've always been like that, we've reapplied them turn to turn before


    >> Anonymous 04/12/12(Thu)03:37 No.18677942
    I don't remember that.
    >> Anonymous 04/12/12(Thu)03:37 No.18677945
    Tell the smug bastard he shouldn't have left his northern territory undefended. Then have the 101st shoot him in the face.
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)03:42 No.18677990
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    Well that is it for tonight.

    It's time to go to bed.

    Feel free to meditate on your next move, as it may be the most crucial one yet !

    The enemy hasn't even utilized half his deck and we're already on the ropes !

    > Game to continue tomorrow at 7pm EST ! : D
    >> Anonymous 04/12/12(Thu)03:43 No.18677998
    Okay, these will do nicely.
    >> Anonymous 04/12/12(Thu)03:47 No.18678027
    To note. Mortar strikes are one use only. We've burned through both of ours. Basically we've left ourselves open to his entire deck :\

    you can tell because our 101st have dropped in power on the [pause] screen.
    >> Anonymous 04/12/12(Thu)03:48 No.18678040
    If we're deploying another city this turn are we also capable of setting that radar tower?
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)03:59 No.18678159
         File: 1334217564.png-(1.12 MB, 1800x1200, woops.png)
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    woops forgot totake off the mortar use counters
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)04:01 No.18678186

    15. Mortar Strike- Target gains +2/+1 This turn. Another "Strike" maybe played. /City Needed x2

    To clarify, they are not discarded herefore still useable after use. However their effects are temporary.

    >alright time to sleep for real this time
    >> Anonymous 04/12/12(Thu)04:25 No.18678415
    Couldn't we also use a paradrop to put Mobile Demo on the flank of that red goblin? That would let us clear the last of his deployed units right?
    >> Anonymous 04/12/12(Thu)04:39 No.18678553

    We might actually be able to deploy Bolo again already... if so, then yes, we could do this. Otherwise we need to either use a Mortar Strike or Rigorous Training to get another unit strong enough to attack Dom.
    >> Anonymous 04/12/12(Thu)04:47 No.18678599
    Well, a mortar strike on a 101st plus the attack bonus they get from the warzone is part of >>18677847

    Not sure whether we can field bolo again.
    >> Anonymous 04/12/12(Thu)05:40 No.18679001
    Point was, Mortar Strike takes a "Play", as does Paradrop, and we only have 1 card we can Play as such.
    >> Anonymous 04/12/12(Thu)05:41 No.18679010
    We need the play action for mortar strikes this turn if we want to take out Dom.
    >> Anonymous 04/12/12(Thu)10:40 No.18680796
    Perhaps we could try simply rushing his main nexus and taking that field over.
    >> Anonymous 04/12/12(Thu)13:20 No.18682239
    friendly bump
    >> Anonymous 04/12/12(Thu)15:32 No.18683578
    West is left. Every instance where you used east you should have used west.


    Okay, stop me if I screwed up or this doesn't work like I think, but if we can play Bolo again this turn then here's my plan:

    >FIELD Jackal Recon in the North hex of our city
    >MOVE Jackal Recon to Black Spade Nexus
    >FREE PLAY Second City on Nexus
    >FIELD Sgt. Bolo in NW hex of Warzone
    >FIELD Bravo in SW hex of West City
    >PLAY ParaDrop/ Maneuver to FIELD 101st Platoon on the SW hex of the enemies West territory

    Bravo attacks Yellow Goblin to SW
    Sgt. Bolo attacks Dom
    City 101st attacks Goblin to NW
    101st in enemy territory attacks Red Goblin

    Okay, so we don't need a mortar strike to take down Dom if we have Bolo and the Bravo that's attacking the Yellow Gob to the SW is getting +1/+1 for being adjacent to the 101st and another +1 for being in the city. Really they don't need either to take out a 2/1 Yellow Gob so they don't need a mortar strike either. The 101st is 2/2 so they should drop the 2/1 Red gob an that will clear all the enemy units from the board leaving Dom with just a territory.

    Did I screw up?
    >> Anonymous 04/12/12(Thu)15:52 No.18683794

    Sounds right. Only reason a 2nd Mortar strike was being played anyways was because we played the 1st one (it lets us play the 2nd for free)
    >> Anonymous 04/12/12(Thu)15:54 No.18683814
    >> Anonymous 04/12/12(Thu)15:57 No.18683843

    how are there 3 plays ?
    >> Anonymous 04/12/12(Thu)15:58 No.18683863

    >> Anonymous 04/12/12(Thu)16:01 No.18683896
    Well I mostly just copied >>18677847
    the headquarters and Monday both let us field an additional unit right?
    >> Anonymous 04/12/12(Thu)16:09 No.18683954
    22. Lt. Monday. 2/3- One additional Unit may be fielded per turn

    24. HQ. Tower 0/10. Place HQ on Nexii you control.You may Field another Unit

    Monday specifically says per turn, the HQ is kinda vague
    >> Anonymous 04/12/12(Thu)18:00 No.18684884
    Well then there wouldn't see to be much point to erecting an HQ otherwise.
    >> Monday !9phgYvH10U 04/12/12(Thu)18:54 No.18685463
    Yes ! I am back.

    Gonna lie down for a bit because holy shit 10 hour shifts...
    >> Monday !9phgYvH10U 04/12/12(Thu)18:58 No.18685504

    Also HQ is a one shot deal. Unless you have more HQ's this can't be done recurringly
    >> Anonymous 04/12/12(Thu)19:08 No.18685627
    Well that kinda sucks.
    >> Anonymous 04/12/12(Thu)19:45 No.18686090
    Okay, we could cut the deployment of Bravo in either of these and have Monday take out the 2/1 Yellow Gob.
    >> Anonymous 04/12/12(Thu)19:53 No.18686205
    So the plan would be

    If we can't field Bolo:

    >FIELD Jackal Recon
    >MOVE Jackal Recon to Black Spade Nexus
    >FREE PLAY Second City on Nexus
    >FIELD 101st in NW hex of Warzone
    >PLAY Mortar Strike on 101 in Warzone
    >PLAY Mortar Strike on Monday

    Monday attacks Yellow Goblin to NW
    Warzone 101st attacks Dom
    City 101st attacks Goblin to NW

    And if we can field Bolo:

    >FIELD Jackal Recon in the North hex of our city
    >MOVE Jackal Recon to Black Spade Nexus
    >FREE PLAY Second City on Nexus
    >FIELD Sgt. Bolo in NW hex of Warzone
    >PLAY ParaDrop/ Maneuver to FIELD 101st Platoon on the SW hex of the enemies West territory

    Monday attacks Yellow Goblin to SW
    Sgt. Bolo attacks Dom
    City 101st attacks Goblin to NW
    101st in enemy territory attacks Red Goblin

    This right?
    >> Anonymous 04/12/12(Thu)19:59 No.18686279
    Yeah, that looks good.
    >> Anonymous 04/12/12(Thu)20:07 No.18686389
    Looks like...

    ...our goose is getting cooked
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)20:19 No.18686565
         File: 1334276377.png-(438 KB, 900x600, TETRAFIELD40.png)
    438 KB
    We WIll begin.
    Vote or propose a strategy.
    First one to get the most votes in 20 minutes gets picked !

    >> Anonymous 04/12/12(Thu)20:22 No.18686609
    Voting for this
    >> Anonymous 04/12/12(Thu)20:37 No.18686833

    >> StarsAbove !9phgYvH10U 04/12/12(Thu)20:47 No.18686967
    We shall begin...
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)20:53 No.18687047
         File: 1334278432.png-(209 KB, 900x600, TETRAMEMES01.png)
    209 KB
    " What kind of man would I be if I didn't rise up to a challenge, Dominic"
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)21:14 No.18687354
         File: 1334279697.png-(338 KB, 900x600, RAINBOW54.png)
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    " Hey Hey Abel "
    " Y - yeah ? "
    " The fuck do you get when you cross a street with a Goblin ?"
    " W- what ha- "
    >> Anonymous 04/12/12(Thu)21:16 No.18687377
    >> Abel !9phgYvH10U 04/12/12(Thu)21:17 No.18687385
         File: 1334279846.png-(280 KB, 594x580, rainbow55.png)
    280 KB
    " Why did I ever decide to leave Engineering school ? "

    >> Anonymous 04/12/12(Thu)21:19 No.18687416
    Perhaps you should've stayed home today...
    >> Abel !9phgYvH10U 04/12/12(Thu)21:36 No.18687679
         File: 1334280974.png-(485 KB, 900x600, TETRAFIELD39.png)
    485 KB
    " A- Awesome ! We secured the northern point ! Cain, you can stop firing now ... "
    >> Anonymous 04/12/12(Thu)21:42 No.18687781
    Aww hell I should have deployed Bravo instead of the 101st. Bravo would have gotten a +1/+1 from being adjacent to an ally instead of the 101st +1 offense due to fighting in a warzone. That Red gob can take them out when the bonus for the mortar wears off at the end of the turn.
    >> Lt. Monday !9phgYvH10U 04/12/12(Thu)21:43 No.18687797
         File: 1334281413.png-(470 KB, 900x600, TETRAFIELD40.png)
    470 KB

    101st, on my signal, begin your assault on the RedHand.

    Ain't none of you are eating tonight until you give me one finger of his got it !?
    >> Anonymous 04/12/12(Thu)21:53 No.18687930
    Hope this works!
    >> Anonymous 04/12/12(Thu)21:57 No.18687991
         File: 1334282256.png-(114 KB, 600x600, 1293762187475.png)
    114 KB
    Have faith, for we are awesome.
    >> Anonymous 04/12/12(Thu)22:01 No.18688055
    But that ended with Beatrix dying. D=
    >> Rider !!rCK3mxYrbk8 04/12/12(Thu)22:05 No.18688117
    For a second the first and last images made me think Z Quest had returned and oh the feels that were had...

    This quest interests me though and I shall be monitoring it.
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)22:10 No.18688207
         File: 1334283002.png-(380 KB, 900x600, RAINBOW53.png)
    380 KB
    Monday launches a splinter assault to divert The Redhand's numbers.

    Under Mortar support and cover of surprise, the 101st pops out to engage the Overlord head on !

    Dom's horde comes to his aide almost instantly !
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)22:18 No.18688325
         File: 1334283527.png-(1.16 MB, 1800x1200, TETRAFIELD45.png)
    1.16 MB
    Minion Shield. Reaction Play- Sacrifice a minion attached to a unit. That unit may trade places with them when under attack. Attached Units Needed.
    >> Anonymous 04/12/12(Thu)22:22 No.18688383
    Crud. I was afraid there'd be an ability like that.
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)22:28 No.18688468
         File: 1334284091.png-(471 KB, 900x600, TETRAFIELD46.png)
    471 KB
    3 Enemies defeated, do you wish to have your units advance to their hexes ?
    >> Anonymous 04/12/12(Thu)22:36 No.18688625
    I vote no.
    >> Rider !!Ylufk7p3Z1L 04/12/12(Thu)22:39 No.18688680
    Herpa derp, way to screw up my own tripcode.

    Any chance we could have the heavy stuff move up first so we don't lose units needlessly? I'm still trying to catch up on the rules here.
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)22:39 No.18688688
         File: 1334284758.png-(323 KB, 900x600, Rainbow56.png)
    323 KB
    Otherwise, it is Dom's Move.
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)22:40 No.18688710
    1 Vote for no advances...
    >> Anonymous 04/12/12(Thu)22:42 No.18688749
    Vote for Monday to move forward. Leave the 101 where they are.
    >> Anonymous 04/12/12(Thu)22:42 No.18688759
    The heavy stuff won't be so heavy in a second. our 5/3 and 4/4 are under a 1 turn buff. And the 4/4 has a special ability that makes it to valuable to risk putting within Dom's 1 hex reach.
    >> Anonymous 04/12/12(Thu)22:42 No.18688763
    Move none of them up
    >> Anonymous 04/12/12(Thu)22:44 No.18688803
    The real question is: How many creatures will Dom be able to chain summon with just the territory he has now?
    >> Rider !!Ylufk7p3Z1L 04/12/12(Thu)22:47 No.18688845
    Oh, well damn. Let's stay where we are.
    >> Anonymous 04/12/12(Thu)22:50 No.18688913

    At most, all the Yellow gobbos and one more

    So 5
    >> Anonymous 04/12/12(Thu)22:52 No.18688939
    Naw, we couldn't summon Bolo again after it went down, so he shouldn't be able to summon those gobs
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)23:18 No.18689488
    > I will go on a dinner break. be back in a quarter
    >> Anonymous 04/12/12(Thu)23:29 No.18689673

    I am under the belief that Goose stopped himself from redeploying Bolo since he got ganked so easily last turn.
    >> Anonymous 04/12/12(Thu)23:40 No.18689893
    Well if that's the case it was a stupid choice. Based on the plan with Bolo we would have engaged all Dom's assets simultaneously. He might not have been able to switch out under those conditions and even if he had we'd still have the advantage of a 6/5 on the field.
    >> Anonymous 04/12/12(Thu)23:45 No.18689997
    So our antagonist shares the same name with the main character of Z quest.
    His comments here lead me to believe that Zed-Quest was his fight against the evil powers of this universe. He was ultimately defeated and his comrades and he himself were corrupted by these dark powers.... Rainy, Helen, Lucha, Bea, Stig, and everyone else who fought and struggled so hard against fate were defeated...

    My God Dom, I am... I am so sorry.
    >> StarsAbove !9phgYvH10U 04/12/12(Thu)23:59 No.18690246
    and we are back !
    >> StarsAbove !9phgYvH10U 04/13/12(Fri)00:20 No.18690708
         File: 1334290829.png-(494 KB, 900x600, TETRAFIELD47.png)
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    Dominic fields a Yellow Goblin chain ending with a red.

    He then plays
    >8. Fortress Walls 0/2. Tower- Fortress Walls grants occupying Unit 0/+2. When Fortress Wall is played, another Tower maybe played adjacent to it if able. 1 Control Needed

    in a chain with another Fortress wall, ending with a:

    >6. Dungeon +2/5. Tower- Units within Dungeon gains +2/0. Cave Needed

    It would seem that our adversary has made himself a proper Lair. Pay heed, however, Caves will impede those who are not accustomed to them.
    >> Rider !!Ylufk7p3Z1L 04/13/12(Fri)00:27 No.18690838
    Is Jill available to knock down those defenses?
    >> StarsAbove !9phgYvH10U 04/13/12(Fri)00:27 No.18690840
         File: 1334291274.png-(491 KB, 900x600, TETRAFIELD48.png)
    491 KB
    No cards can currently do anything about this...
    >> Anonymous 04/13/12(Fri)00:38 No.18691053
    Not with our current deck, no.
    >> Anonymous 04/13/12(Fri)00:43 No.18691132
    We could deploy Mobile Demo, the do triple damage to towers
    >> Anonymous 04/13/12(Fri)00:44 No.18691146
    The walls themselves aren't as much an issue as the prodigious rate at which he can field gobbos
    >> Lt. Monday !9phgYvH10U 04/13/12(Fri)00:45 No.18691159
         File: 1334292306.png-(547 KB, 900x600, TETRAFIELD49.png)
    547 KB
    The 101st has gone silent...

    but why is our radar still picking up movement from their posi--

    Oh no... "

    " Gods , no "

    16. Skeleton Soldier 2/1- so long as there are unfielded cards of Skeleton Soldier, Skeleton Soldiers are automatically fielded everytime a human is killed in a warzone. Warzones must be fielded.
    >> Rider !!Ylufk7p3Z1L 04/13/12(Fri)00:47 No.18691201
    Damn. I thought we brought her with us. Did we bring mobile demo? Does their ability work against walls as well as towers?
    >> Lt. Monday !9phgYvH10U 04/13/12(Fri)00:48 No.18691226
         File: 1334292531.png-(1.38 MB, 1800x1200, TETRAFIELD50.png)
    1.38 MB
    Goose... tell me,

    How far are you willing to go to beat this guy..
    Don't think about anything else.
    Just finish this fight.
    >> Anonymous 04/13/12(Fri)00:51 No.18691269
    Can Goose attack from inside the HQ?
    >> Anonymous 04/13/12(Fri)00:51 No.18691274
    Walls are classified as towers, so yes. But they're not the main issue, they're just 0/2 towers. Hit the Dugneon, we can this turn after all
    >> StarsAbove !9phgYvH10U 04/13/12(Fri)00:51 No.18691281

    He may, but it would expose him to counterattack if there are any.
    >> Anonymous 04/13/12(Fri)00:51 No.18691284
    And considering his gobbos can attack from inside towers, no doubt we can too
    >> Anonymous 04/13/12(Fri)00:52 No.18691310
    Fortress walls are considered towers. That said, we can go around the walls. By fielding from our northern city
    >> Anonymous 04/13/12(Fri)00:59 No.18691444
    >PLAY Radar Tower to NE of E city nexus
    >FIELD Mobile Demolitions to S of N city nexus
    >MOVE Mobile Demolitions 1SW
    >FIELD Sgt. Bolo to SW of HQ

    Mobile Demo -> Dungeon
    Sgt. Bolo -> Skeleton Soldier

    Gotta hold him off, and don't let him fortify any more then he is already! Also develop to try and get our improved comm systems out next turn.
    >> Rider !!Ylufk7p3Z1L 04/13/12(Fri)01:00 No.18691464
    Maybe paradrop a unit to as a flanking attack when we push from the northern city?
    >> Anonymous 04/13/12(Fri)01:02 No.18691507
    Attacking Dom head on right now will do no good, he's got that minion switch and the Dungeon, we can't put enough pressure on him yet to stop him from just killing our units and wasting our paradrop
    >> Anonymous 04/13/12(Fri)01:04 No.18691546
    Hmm, should field a radar tower in the NE hex of our Eastern city. Field Bravo in the south hex of our Northern city, they'll be 4/4. Goose could attack the skeleton of the 101st but he'd get rushed on the enemies turn. Then again, won't dankirk get them if the try and attack?
    >> Anonymous 04/13/12(Fri)01:07 No.18691623
    Dankirk is only fortifying his city, I don't think he can affect the warzone where he is
    >> Anonymous 04/13/12(Fri)01:10 No.18691665
    Not sure about this. Dom can sacrifice those weak gobs to get extra move turns and the north isn't all that well defended, plus we lose MD.
    >> StarsAbove !9phgYvH10U 04/13/12(Fri)01:15 No.18691781

    Only one plan so far, any others ?
    >> Anonymous 04/13/12(Fri)01:22 No.18691887
    We could turtle and build up for a turn, how about:

    >PLAY Radar Tower to NE of E city nexus
    >FIELD Bravo to South hex of North city nexus
    >FIELD Bravo to SW of North City nexus
    >MOVE Monday to South hex of East city

    Those 2 bravo units will be 5/5 (2/2 base +1/+1 from city +2/+2 from being adjacent to 2 allies)
    and the HQ can take a little punishment.

    We really need to take resupply and a flag tower next time.
    >> Anonymous 04/13/12(Fri)01:22 No.18691889
    Problem with reinforcing the North right now is we're getting hit pretty hard down south
    >> Anonymous 04/13/12(Fri)01:27 No.18691978

    This is basically the only acceptable strategy for attempting to reinforce the N, however the Bravo's will only be 5/4 (city provides +1/+0 not +1/+1)
    >> Lt. Monday !9phgYvH10U 04/13/12(Fri)01:28 No.18691998
    " Alright, this guy want's to hunker down for a shitfight ? He's gonna get it. Goose are you ready ? "
    >> Rider !!Ylufk7p3Z1L 04/13/12(Fri)01:30 No.18692031
    I support this plan
    >> Anonymous 04/13/12(Fri)01:33 No.18692078
    The choice really depends on which direction you think Dom will try and swarm. We certainly can't risk fielding more humans in the warzone. What about

    >PLAY Radar Tower to NE of East city
    >FIELD Bravo to South hex of North city
    >FIELD Bolo to SW hex of Warzone
    >MOVE Monday to South hex of East city

    Sgt. Bolo -> Skeleton Soldier
    >> Anonymous 04/13/12(Fri)01:35 No.18692103

    Bolo will almost immediately be killed off again due to sacrifice shenanigans, imo.
    >> Lt. Monday !9phgYvH10U 04/13/12(Fri)01:44 No.18692212
         File: 1334295859.png-(535 KB, 900x600, TETRAFIELD51.png)
    535 KB
    Bravo, Deploy on the North district's border and prepare to engage any enemy crossing your paths !

    Goose, hold down the fort, while you can.

    > Dom moves next.
    >> Anonymous 04/13/12(Fri)02:07 No.18692486
    Crap we're totally in autosage.
    >> StarsAbove !9phgYvH10U 04/13/12(Fri)02:11 No.18692535
    oof once I finish this turn I'll see about starting a thread, but if I don't make it we can pick this up later tomorrow.
    >> StarsAbove !9phgYvH10U 04/13/12(Fri)02:41 No.18692874
         File: 1334299299.png-(516 KB, 900x600, TETRAFIELD53.png)
    516 KB
    Dom advances, and he is not without his surprises.
    Irons burn as his forges churn out crude weapons of death !

    >Warforge ! Machination.- +1/0 Weapons are given to all allies on the field Discard Warforge

    And his ravenous hordes have begun to develop a taste for death and flesh !

    >23. Monster Chain .Combat Doctrine- Monsters you control that defeat a unit will be devoured. Allies maybe devoured this way as an attack step. Monster gains a +1/+1 counter. Monsters Needed.
    >> Lt. Monday !9phgYvH10U 04/13/12(Fri)03:09 No.18693158
         File: 1334300987.png-(571 KB, 900x600, TETRAFIELD54.png)
    571 KB
    DOM'S Hordes have broken through the barricade !!

    >> StarsAbove !9phgYvH10U 04/13/12(Fri)03:49 No.18693565
         File: 1334303343.png-(258 KB, 900x600, Rainbow57.png)
    258 KB

    Stars Above,
    we are beginning to lose it.

    First the 101st, and then both of Bravo at once. The effect this had on us was small at first but now we begin to see the signs.

    This is no ordinary battle of wills.

    Something is at stake here indeed, and Dom is no stranger to it!

    > To be Continued
    >> Anonymous 04/13/12(Fri)03:56 No.18693637
    Dom didn't have the skeletons knock a few chunks out of the HQ or anything? Lucky us.

    Is the Comm system something that has to be PLAYED or FIELDED?
    >> StarsAbove !9phgYvH10U 04/13/12(Fri)03:58 No.18693650

    23. Comm System/ Combat Doctrine- Allows for an extra Mov. Radat Tower Needed.

    It must be announced. And then it is played. These are free actions. But once it is on it is on.
    >> Anonymous 04/13/12(Fri)04:00 No.18693673
    So, we actually could have activated it last turn then?
    >> StarsAbove !9phgYvH10U 04/13/12(Fri)04:10 No.18693786

    Considering the situation ? yes

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