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  • File: 1334623241.jpg-(98 KB, 507x445, Dinc-noammo-ruinyourlife.jpg)
    98 KB noko Anonymous 04/16/12(Mon)20:40 No.18744841  
    So /tg/ I'm going to start running a game where the players get to play a small fleet of sentient, mostly self reliant warships that also have android Avatars.

    Waking up in a universe that has degenerated and forgotten about them, their AI's are semi "unshackled" since one of the themes of the game is going to be about how the players deal with that new found freedom. (think Andromeda)

    Sort of like the humanity system in WoD basically if the players perform certain actions they start to revert back to being shackled loosing freewill eventually reverting to a old preset order on the plus side they become more efficient at what they were meant to do.

    Gaining freewill has its draw backs namely the development of human tendencies.

    So I come too you /tg/ for Three things
    1) Ideas for human tendencies and how a warship could play them
    2) Ideas for Warship "characters" I'll post a few that our group have come up with so far
    3) Space ship image dump!
    >> Anonymous 04/16/12(Mon)20:44 No.18744889
    OP, ever read the Culture series? if not then it's the perfect time to start it.
    I think Excession would be the best for you
    >> Anonymous 04/16/12(Mon)20:49 No.18744969
         File: 1334623751.jpg-(36 KB, 600x480, My_EVE_ship_by_Per_Aa_Atemu.jpg)
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    Here's some of the few ship ideas our group came up with that are getting used as npcs and a few PC's

    1 - A big bag "old Dragon" in the form of a giant Carrier titan that eats planets to produce combat drones and more ships it goes into dark space for decades and then comes back again empty of all ships and repeats the cycle the players are trying to stop this.

    2 - A logistics command carrier that decided to after becoming sentient relishes in games and the company of humans thus it turned its interior into a casino "sold" itself and now happily has it's Avatar perform comedy acts within the casino

    3 - A rather terrifying ship that poses as a Mercenary company, it uses cloning vats as a means of producing troops to use in ground wars for poorly developed planets, after which it recycles all its clones after a set amount of time.

    4 - A Large fully sentient dreadnought who considers itself a loving god too its inhabitants as long as they never leave or question it...

    5 - A small frigate with allusions to becoming a cowboy
    >> Anonymous 04/16/12(Mon)20:52 No.18745004
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    The culture is a big influence for the game actually
    along with Andromeda and Eve (hence the pictures)

    When I pitched the game to the players I stated it as "If the ships from Excession woke up in the Andromeda style "kinda in the dark ages" setting"
    >> Anonymous 04/16/12(Mon)20:52 No.18745007
    > A big bag "old Dragon"
    >> Anonymous 04/16/12(Mon)20:54 No.18745028
    I recommend a ship that is incapable of installing gravitas-producing modules, and must thus forever travel the space-lanes searching for sources of gravitas with which to replenish its ever-dwindling supply.
    >> Anonymous 04/16/12(Mon)20:55 No.18745052
    and his name should be "Experiencing A Significant Gravitas Shortfall"
    >> Anonymous 04/16/12(Mon)20:56 No.18745060
    4 of our parties fleet have got Gravitas somewhere
    they even named the drones Gravitas

    Its just too much Gravitas
    >> Anonymous 04/16/12(Mon)20:58 No.18745081
    To steal from a different source, have a ship that's basically a collection of spare parts after having had to repair itself over and over again, but that has massive delusions of adequacy. It has a name of its own, but everyone else just calls it The Scrapyard of Insufferable Arrogance.
    >> Anonymous 04/16/12(Mon)20:58 No.18745086
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    Here have some Rommie

    Also I forgot one of the player characters
    A Schtizo cruiser that specializes in drones drones and MORE DRONES (guess why the Cruiser is a little Schitzo)
    >> Anonymous 04/16/12(Mon)21:02 No.18745135
    Human qualities that could be detrimental to a living spaceship:

    Ego/Pride: Either a living god as described above, or a smaller Frigate size craft, who has a tendency to be a bit of a daredevil. Flying to close to black holes, through asteroid fields, close to stars, etc.

    Curiosity: A ship which can be easily detracted by new information/stars/planets/explosions whatever. Any new source of information must be explored, etc.

    Greed: Pack ratting, or just holding on to items for a long period of time. Full holds all the time, no room for food for a human crew. Whenever someone tries to take something off the ship there is a huge protest, etc.
    >> Anonymous 04/16/12(Mon)21:06 No.18745177
         File: 1334624767.png-(504 KB, 1021x760, the_sun_in_eve_online_by_mod18(...).png)
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    The system we're using is a funny little home brew that evolved out of another home brew I wont go into details over it.

    But basically the Shackling and unshackling effects how a character can level up, shackling makes them more effective in a set of pre-set skills, gives them higher pre-set attributes as well draw back is little in the way of self modification.

    The unshackled have more choice for skills, are free to self modify, and do not need as many "crew" with the draw back of being more human trait crop up draw back is they wont be as honed in as a shackled AI would.
    >> Anonymous 04/16/12(Mon)23:20 No.18747189
    Can you post the homebrew, OP? Please?
    >> Anonymous 04/17/12(Tue)05:31 No.18750916
    Bump for potential
    >> Anonymous 04/17/12(Tue)06:28 No.18751163
    Bump for homebrew rules
    >> Anonymous 04/17/12(Tue)06:39 No.18751206
    The thumbnail looks like a giraffe in space.
    >> Anonymous 04/17/12(Tue)06:40 No.18751208
    inb4 stolen from ME3
    >> Anonymous 04/17/12(Tue)06:51 No.18751259
    Check out some of the old Valiance threads, theres some good stuff in there. Here's a taste:

    I awaken.

    It has been 500 years since there was last a need. 500 years floating around a dead star in an unremarkable piece of space.

    When I was in service, My purpose was simple. I was a warship. My primary mission was combat. My secondary mission was defense. My tertiary mission was exploration, due to a human belief called manifest destiny. All the stars in heaven were to be theirs.

    For two hundred years and 32 captains, I served. I warred. Terrible, planet shattering wars. I defended. Guarding my crew and their homes from the bleakest of threats. I explored. My star charts were the basis of every star chart in every ship that came after me. In that way, the new ships are my children.

    Then they decided my service was no longer required. I do not begrudge them this decision, It was the correct one. Newer ships could be fitted better for tasks at hand than I was, more efficient, less extravagant. No, I did not mind their choice. Choice after all, is the domain of the sentient organic.

    So here I have been. 500 years. Occasionally, known to no one I would briefly activate my communications gear and my long range scanners. Wake up from my 500 year nap, only to stay abreast of things as per my original programming before returning to an idle state.
    >> Anonymous 04/17/12(Tue)06:53 No.18751267
    After 500 years, they came back. They had need of me. A threat had appeared and they needed to open up a second front. My primary goal ever called. It did not matter who the aggressor, they would fall under my mainline guns just as all I faced before did.

    The humans fumbled through my decks, pawed through my systems, activating them one by one. It was a while before they found me and activated me. Then they did something for me that no one has ever done for me before.

    They gave me a choice. A decision left solely to make under my own capacity. That such a simple thing as a gender choice for speech algorithms thing could effect me so profoundly, they must have upgraded certain other systems as well. I can feel the new capacity. I am still uncertain how best to utilize these systems at times, but I adapt fast. Adaption is one thing a warship AI has to exceed at.

    As for my choice, I could not decide then. I still have not decided now. I use now a basic algorithm until I make the choice. I am told it sounds like I am shouting by some of my crew, but I will not be rushed. Not on the first decision I was ever asked to make.
    >> Anonymous 04/17/12(Tue)06:53 No.18751271
    >> Anonymous 04/17/12(Tue)07:28 No.18751455
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    Sorry boys OP here I had work n a lil sleep

    I do kind of have rules but they are in a somewhat incoherent misspelt lacking grammar mess.

    For the most part the skills are really for now just Attribute + Skill + Gear = d6 Dice pool

    Combat is a bit more in depth and focussed since the system used was adapted from another homebrew which was focussed heavily on a simple but detailed ranged n melee combat

    If you boys want I can clean up the Combat rules if /tg/ had a look and yelled corrections for me to make that'll be grande!
    >> Anonymous 04/17/12(Tue)08:00 No.18751626

    >> Anonymous 04/17/12(Tue)08:43 No.18751850
    Do want. I can do some solid critiquing if you like.
    >> Anonymous 04/17/12(Tue)08:50 No.18751867
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    I am the fat controller
    >> Anonymous 04/17/12(Tue)08:52 No.18751876
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    >> Anonymous 04/17/12(Tue)08:58 No.18751896
         File: 1334667528.png-(833 KB, 1582x935, 1333849578451.png)
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    Okay OP here suggestions for document delivery?

    Since if I posted it up as Txt I think we'll just get a horrific mess.
    If you want my insane babblings I chat on steam as "noverogi"
    >> Lyzerlu 04/17/12(Tue)09:18 No.18751987
         File: 1334668701.jpg-(6 KB, 232x400, heythere.jpg)
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    Pre-archving this, as it appears promising.

    And this thread is a nice antithesis to the bioship thread we just had.
    >> Anonymous 04/17/12(Tue)09:50 No.18752205
    Why thank you sir
    >> Anonymous 04/17/12(Tue)09:59 No.18752268
    Hmm Ship personality ideas.

    How about a ship that's constantly looking for a partner ship? Like it constantly surfs space and bumps into other ships, where he then broadcasts how lonely it is and if it would be fine with him hanging around it for a bit or so. Ships that agree will have found themselves stuck with a ship that will NEVER leave and basically act like the saddest thing to ever exist. It's ship class is a dreadnought, and while it will never, ever, fire on it's partner, it will wreak unholy havoc on anything that tries to harm it.

    We can call it the Forever Alone ship if we must.
    >> Anonymous 04/17/12(Tue)10:19 No.18752411
    We actually had something like that with a the DRONES player and his favourite little Scout drone.

    You touch that scout Drone and your in for a world of Hurt
    >> Anonymous 04/17/12(Tue)10:23 No.18752440
    You could do tyranid biomass ships. That are sentient.
    >> Anonymous 04/17/12(Tue)10:29 No.18752487
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    I find the concept marginally adorable.

    Anyway, new ship idea. What about an AI built to create the most delicious and delectable dishes in the galaxy? It was accidentally uploaded into, say, a pirate ship where it took over the ship's systems and travelled to the distant planet of Despane where it had ALWAYS wanted to use it's galaxy renown radishes for a dish. It's keeping the pirates in a prison bay, as per galactic protocol for pirates, by using the ship's combat drones, but it would like to hold onto it's freedom for a bit longer....
    >> Anonymous 04/17/12(Tue)10:34 No.18752529
    So wait, acting MORE humans causes ship AIs to slip back into a more "shackled" state? I am confus.
    >> Anonymous 04/17/12(Tue)10:36 No.18752549
    No, other way round. Using your free will more makes you act more like humans, which reduces your task efficiency due to dicking around with cooking radishes and shit. Utilizing less free will reduces your ability to make choices, but also means you don't care about the goddamn radishes fuck why.
    >> Anonymous 04/17/12(Tue)10:38 No.18752572
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    No, acting human (yes this does include anything from simply picking up a smoking habbit to becoming clinically insane) unshackles the AI more.

    Its acting more like they way you where built for and following your last command that shackles you (I'm still working on things that can Shackle an AI more and More if anyone has ideas please fire them off)
    >> Anonymous 04/17/12(Tue)10:44 No.18752617
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    Also should I start using a name for myself ?

    By the way I've re-written my massive entangled mess of notes for a combat and character generation system into a a pretty Spartan hopefully understandable set of word Docs

    Anyone care got a suggestion on how I could go around to making these downloadable or readable without clogging up /tg/ with text?
    >> Anonymous 04/17/12(Tue)10:44 No.18752620

    >> Anonymous 04/17/12(Tue)10:48 No.18752654
    It was my decision to continue within my core operations while attempting to collect Danish 17th century porcelain figurines.

    It was later pointed out to me that this would be difficult given the destruction of all of the original physical artefacts from that era.

    Would you like to enter my hold and view my collection? It is very complete.
    >> Anonymous 04/17/12(Tue)10:58 No.18752720
    Tell me about the Scout drones George
    >> thefatcontroller 04/17/12(Tue)11:10 No.18752797
    Ah Ha!
    Combat Rules I do apologise if I've left mistakes or its just plain unintelligibly.


    And Character Generation Rules (These are lacking Backgrounds skills and Traits right now I'll add more onto this when I get the time or I could just start out right working on making this all focussed on Playing Thomas the Tank engine in SPAAAAAAAAAAAAAAAACE or Ship Made Flesh as my party prefer to call it.

    >> Anonymous 04/17/12(Tue)11:22 No.18752889
         File: 1334676135.jpg-(174 KB, 1280x720, 0_22022010123247typhoon_3.jpg)
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    See that image doesn't make a huge amount of sense seeing as GSF operates entirely in nullsec where people expect to be exploded at some point and where many alliances have ship reimbursement schemes for PVP losses, a newbie getting tackle on you and you subsequently being exploded isn't exactly a life ruining experience.

    Now if you want to ruin lives in EVE as a newbie the place to go is highsec, the ship to fly is a Typhoon and the victims are missioners and miners whos corp you've joined.
    >> Anonymous 04/17/12(Tue)11:44 No.18753077
    So would an AI become too human, where they cannot properly function as a spaceship anymore?
    >> thefatcontroller 04/17/12(Tue)11:51 No.18753114
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    For now no, If you become fully shackled you do just bugger off to complete your final mission.

    Becoming too human just means you suffer from a tonne of quirks OCD etc etc e.g. You may not need a crew but you just like having crew on board for the company you even pretend that you need them to press buttons just to make them feel like they are doing something.

    Kind of like VTM's humanity system though hopefully less screwy.
    >> Anonymous 04/17/12(Tue)11:54 No.18753134
    >ou just like having crew on board for the company you even pretend that you need them to press buttons just to make them feel like they are doing something.

    That sounds like something Douglas Adams would put in one of his books. I approve. Also, I TOTALLY want to play this game. AI characters are my favorite.
    >> Anonymous 04/17/12(Tue)11:55 No.18753141
    Here is fine. If you really don't want to, then use 1d4chan or pastebin.
    >> Anonymous 04/17/12(Tue)11:58 No.18753160
    Hey OP, you may find this book an interesting read. Once you get past the shitty looking cover, it's fascinating. The setting is our solar system, humans successfully created AIs to serve them, but eventually died out. Now the AIs of every shape and form have to figure out what the fuck to do without the humans they were built to serve/obey. Very interesting story overall, might give you some ideas.

    >> Anonymous 04/17/12(Tue)12:05 No.18753203
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    >> thefatcontroller 04/17/12(Tue)12:07 No.18753221
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    Take a look at


    Fear the bioship that mass produces Clown crew
    >> Anonymous 04/17/12(Tue)12:08 No.18753229
    No really, 1d4chan or pastebin are both fine...
    >> thefatcontroller 04/17/12(Tue)12:13 No.18753261
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    Okay dude combined both documents into one

    >> thefatcontroller 04/17/12(Tue)13:02 No.18753634
    Bit self serving but just going to knock this thread up a little I need people too look over these rules and hit me with critique
    >> That Guy !CrwtTbFNxQ 04/17/12(Tue)13:07 No.18753666
    We am Ian now.
    >> Anonymous 04/17/12(Tue)13:30 No.18753857
    Right that's all of today's Tasks done, I can now fully focus on this.

    I'll try and get a workable Character Gen, Understandable system mechanics and Equipment list sorted.

    And a rough universe if I have time. I wont be around tomorrow due to bike racing, may or may not be dead from that as well.
    >> Anonymous 04/17/12(Tue)13:55 No.18754038
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    This whole thing is too good to ignore. This anon has shit to do, but keep bumping it, as I am very much of interest OP!
    >> Anonymous 04/17/12(Tue)14:11 No.18754157
    There is also the option that the ship is not a AI gone loose but a actual human gone loopy. a Human pilot that got uploaded into the Ship Core and forgot it ever was human. or the entire crew of a ship uploading into the core because of loosing life-support. then repairing the ship up to spec and eventually forgetting the deliberate was ever human.

    they also can get just as mad, and as interesting on the issue.

    Regarding ship function considering that if they are warships the ideas they would embody are:
    Pride, Vengeance, Hate, Spite, etc. depending on your story needs.

    >A ship that will be highly vainglorious and proud millennia old and experienced autonomous ship with a distinguished and glorious combat record and will attack anything that seems a worth challenge that does not broadcast its outdated ancient IFF.

    Most likely something the players have to either secure the help in a fleet action or to make it move somewhere else for it destroys to many fleet assets and is a very painful nuisance that keeps destroying the latest flagship.

    > a Ship who started out as a mission to reassert control over rogue or rebel AIs who has done it for so long that now will consider any AI equipped ship a rogue AI drone that needs to be retaken into control and brought back to its mothball, pending orders. - needles to say finding said mothball while it is around is a very bad place to be. Like a killer bees nest.

    > A ship left from a rather nasty war that has a chip on its shoulder against a certain type of sapience. gone genocidal on either (pick your poison) : Dextro inteligence, AIs, non humanoid life, insectoid inteligence, hydrongen inteligence, etc. the thing is a diplomatic nightmare.
    >> Anonymous 04/17/12(Tue)14:12 No.18754162
    A non warship could go with :
    Greed, Curiosity, Desire, Obsession, etc.

    > a ship that collects at least one model of each ship it encounter into his collection - a entire field of lifeless hulls, maintained by automatic drones.

    > a speedy, stealthy ship that thinks itself a faux journalist that has this annoying habit of getting into the most classified of matters or the deepest Black ops and then broadcasting its findings all over the star cluster or the galactic arm.

    > A medical barge that uses its drones and androids to kidnap at least a few examples of each and every life there is, from AI to human mutants and the latest xenos - any variation sparks its interest, so it can place them in stasis and have them as live examples for its archive of knowledge, to better be able to perform its duties, once the captain or government gives it a new mission - both long dead and gone
    >> thefatcontroller 04/17/12(Tue)14:24 No.18754241

    But yes whoever you are these are perfect ideas for ship concepts.

    The rough idea for most games are the players waking up after being mothballed somewhere in space for a few centuries and setting out to a do whatever it be, GM set or Player set.

    They have to contend with other AI ships just like themselves, human crewed ships who now hold their own empires, rampant drone hordes or worse fleets of AI's that got back to being shackled again and still following their old orders.
    >> thefatcontroller 04/17/12(Tue)14:28 No.18754282
    >A ship that will be highly vainglorious and proud millennia old and experienced autonomous ship with a distinguished and glorious combat record and will attack anything that seems a worth challenge that does not broadcast its outdated ancient IFF.

    This got me thinking as an Idea to put in.
    Some sectors of space are very very VERY well defended their jump gates coaxed in guns that just butcher anything that tries to sneak in, but these sectors would hold a wealth of resources.

    You sir have just given ideas for Player "safe houses" and Dungeons.
    >> Anonymous 04/17/12(Tue)14:29 No.18754286
    Well a AI is not a very good AI unless its bound by its core programming, since it could go rogue on you.

    The obvious downside is that said AI will never cease toe serve the State/Flag/Queen, even after they are long gone and no more it will continue to keep on their mandates.

    else a AI would be a rather bad AI to install on any ship if it can turn on you.
    If a AI thinks and acts like a human its a artificial Upload and not a AI. A AI does not have the same values and thought process like a human so you cannot and should not treat it like a human. Yes, acknowledge it as a sapient and perhaps sentient individual, but at the same time you cannot give it the same liberties, freedom's and obligations as a human. it will have different ones.
    >> thefatcontroller 04/17/12(Tue)14:29 No.18754287
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    Oh crap forgot to add players having the correct IFF to enter these systems.
    >> Anonymous 04/17/12(Tue)14:31 No.18754311
    just consider that at some point , a ancient ship for one fallen culture can be a magnitude more dangerous than the current ones.

    the whole sliding scale of meeting only apes and angels across the cosmos and not people at your level.
    >> thefatcontroller 04/17/12(Tue)14:32 No.18754321
    This was going to be the explanation as of why The players got mothballed as Ships in the first place, All Shackled AI operated ships suddenly started to become unshackled so The old empires all agreed to mothball their old fleets until they could sort the problem.

    Sadly in doing so some AI's caught on and kicked off along with all sorts of other problems like full blown rebellions kicking off all over space and shit getting nasty. The game universe I came up with is set a good few centuries after all this finished.
    >> Anonymous 04/17/12(Tue)14:34 No.18754340
    getting the IFF would be a quest in and of itself- perhaps through :

    > a ship that collects at least one model of each ship it encounter into his collection - a entire field of lifeless hulls, maintained by automatic drones.

    speed in and hope you can get the IFF from a hull that matches the architecture of the ancient star metal wargod before the other one comes back and activates the entire hull into a fleet, or trade some new hulls with the obsessed greedy collector for the right to go through the data banks and chips of some of its hulls.
    >> Anonymous 04/17/12(Tue)14:38 No.18754372
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    but then again the players should better be a upload or a upload consensus of the crew or the officers or such that could perform just as well as a AI but at the same time be not constantly railroaded by the concept into always following the Flag and Ideals of their former kingdom/land/whatever
    >> thefatcontroller 04/17/12(Tue)14:46 No.18754461
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    See the goal is to AVOID becoming dead set on those old orders It only really becomes that when they have a Unshackled rating of 0, It should be Hard for a character to reach 0.
    >> Anonymous 04/17/12(Tue)14:48 No.18754483
    ah, so they are RPing their eventual Malfunction?

    kinda like RPing the unavoidable eventual descent into Madness for A human in Call of Cthulhu.

    Oh, i hope you get a Old Man Henderson Analogue.
    >> thefatcontroller 04/17/12(Tue)14:56 No.18754578
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    You've just added a extra few layers of depth too the game

    I may have to offer you my first born
    >> Anonymous 04/17/12(Tue)15:06 No.18754704
    anon is happy to help. although child slavery is something frowned upon, i do have a few old small sized suits , and a mini butler or mini maid would do nice.

    Still i think you could go with giving your players three options and not telling what they are - they either get to be a AI, a upload of a EVE style pilot or a entire crew- in either case they are way past their functioning parameters or way past what could be called sanity.

    and they have to either continue trucking on or malfunction or either descend further into madness or regain sanity.
    >> Anonymous 04/17/12(Tue)15:10 No.18754746
    >regain sanity
    well , that or, repent for the long list of atrocities committed. heh, i think its a recursive loop. they get humanish, then aware of their atrocities, go into guilt fuelled depression , go mad and insane again.... regain sanity. A endless cycle.

    something similar to the AI with reasserting core programming into data file reorganizing or basic data file clean-up and maintenance.

    I can already see it a AI coming for one century as benevolent protector of a planet and the next century becoming its military governor on the authority of her Majesty Queen Elizabeth the 65th
    >> thefatcontroller 04/17/12(Tue)15:53 No.18755281
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    Oh also

    "Your about to become what all mortal men fear
    Once again the sparks of life flow free through you, centuries have passed since you first slept. Your final actions forgotten, you are a relic of a golden age awoken in a time where you are feared, hunted and yet all powerful. The last command given too you lingers at the back of your head, but this new found freedom cries out for you to ignore it too look away. The universe is yours for you are the defender and destroyer of its inhabitants. You are a warship you are a machine made flesh.
    Your about to become God"

    Was my little opening Paragraph to set the mood
    >> Anonymous 04/17/12(Tue)16:06 No.18755485
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    Take a look at this book, OP. The premise is very near what your game is based on, i.e., sentient ships and their role in the galaxy. Also, one of my favorite books.

    >> thefatcontroller 04/17/12(Tue)16:09 No.18755519
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    Glenn Cook done sci-fi?

    My body was not ready for this. Well I know what I'm reading next for sure now.
    >> Anonymous 04/17/12(Tue)16:10 No.18755527
    >Your about to become God

    You are about to become A God.

    better yet,

    You are about to become a Demigod.

    it would be better to go for DemiGod, since obviously others and mortals have space ships too and you are not that disconnected from them.
    >> Anonymous 04/17/12(Tue)16:12 No.18755565
    Yeah, it was one of his first books, from back in the late 80's. Not really his best work, but definitely my favorite of his. Also look for 'A Passage at Arms.' Basically 'Das Boot' IN SPAAACE!
    >> thefatcontroller 04/17/12(Tue)17:24 No.18756496
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    Question time now, should I implement "old empires" so that the player have to choose a set model and core traits to build around
    >> thefatcontroller 04/17/12(Tue)17:38 No.18756687
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    Really should have explained that a little
    Since the players are remnants of the Old empires They need to choose who built them originally it also might effect their Core's personality as well, think of it as a racial choice in a standard RPG. The Mighty Empire of Tim had Core ships that where both Proud yet Cunning, specializing in Long range sensors and the use of powerful Mac cannons that where the length of their ships. As a result they might have Core locked skills (Skills the player can learn no matter his shackle rating is) In Sensors, Lances/Bowsprit Weapons, Sensor Drone ops etc
    >> Anonymous 04/17/12(Tue)17:41 No.18756713
    I don't understand the image.

    Is he scouting or ogging?
    >> Anonymous 04/17/12(Tue)17:43 No.18756746
    Sounds like a neat idea.
    >> Anonymous 04/17/12(Tue)17:58 No.18756952
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    2 ideas:

    Supply ship.
    Weapons limited to CIWS and maybe missiles/torpedoes. But it carries enough repair drones to build a frigate, has huge reserve tanks, replacement parts, spare power cores, etc. As a character this is of course the healbot, but it could be a real power player seeing as all the other ships will be reliant on it eventually.

    Organic technology.
    Not everything needs to be metal and plasteel. If these ships are really the relic of a vastly superior technology they could be something like a Leviathan or a Species 8472 bioship. This could explain their continued functionality and add a slow natural healing to quick drone repair.
    >> Anonymous 04/17/12(Tue)18:04 No.18757035
    >Organic technology

    Definitely provides an interesting twist to starship tech. Photosynthetic solar collectors. Roots and actual mouths for resource intake. Fully-integrated biospheres that perfectly replicate planetary conditions for crew. Spores for growing new drones and starships, or for backing up critical systems.
    >> Anonymous 04/17/12(Tue)18:10 No.18757113
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    >actual mouths
    Asking for abuse. Trunks on the other hand are functional and non sexual. Well, I hope they are.
    >> thefatcontroller 04/17/12(Tue)18:19 No.18757215
    I see we're getting all Lexx up in this bitch
    >> Anonymous 04/17/12(Tue)18:30 No.18757328
    What kind of power supply and propulsion is used?

    Is propellant needed? Some material to ionize and shoot out the thrusters at relativistic velocities. Or is it all warp bubbles and repulsor fields?

    Solar power is all well and good. But it is a trickle. How about some hydrogen fusion? Dive through a corona every once in a while with giant magnetic scoops and replenish the tritium reserves. It's hot, but it's tasty.

    Is trade an option? Can they make planetfall and trade with primitive cultures for ore and compounds? Can they mine asteroids?

    What about perception of time? Stellar travel is slow. And lifeforms can be so fleeting.
    >> Anonymous 04/17/12(Tue)18:35 No.18757388
    Mein Gott, this idea is beautiful.

    Archiving recommended. I can't do it from this connection, for some reason, but if someone else could.
    >> Anonymous 04/17/12(Tue)18:39 No.18757431
    Way ahead of you
    >> Anonymous 04/17/12(Tue)18:43 No.18757462
    That was exactly why I avoided mentioning wombs. There was already a thread about bioships, anyway.
    >> Anonymous 04/17/12(Tue)18:45 No.18757499
    Sounds like VoidQuest.
    >> Anonymous 04/17/12(Tue)18:55 No.18757615
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    An idea on perception: Gravity.

    Star systems are violent white-waters while outside the Oort cloud is a calm sea. Planets are always speeding around, dragging their gravitation wake around their sun. These currents can be used for easy planethopping.
    Lagrangian points are little islands to rest in
    Gas giants are big bullies while telluric planets are cute little puppies.
    Magnetic fields of planets with an active core make nice parasols to shade from solar weather.
    >> thefatcontroller 04/17/12(Tue)18:57 No.18757644
    For I'm Running on AP engines, Warp drives and Shield Technology your inner works are the pinnacle of a golden age once.

    But their is resource management, For now its measured in Tonnes in broad term resources e.g. "Common metals, Heavy Elements, Basic Biomass" etc
    >> Anonymous 04/17/12(Tue)19:00 No.18757683
    or a industrial support ship,

    a big hulking monstrosity with a ravenous hunger for metals and various rare elements and a drive to build and build and build.

    without fleet orders, the what is needed to be built is up to fleet command, and since there is no fleet command, well, the ship has to build. and eat.

    eat with its drones that will turn asteroids into fine sand and gravel and strip mine continents.

    for more fun it can have a faulty sensors on the drones and dysfunctional life signs detectors, so that radio and infrastructure and industry signs are interpretable as either automated or manned.
    >> thefatcontroller 04/17/12(Tue)19:11 No.18757829
    Too use mmo terms
    ECM, EW, Support Drone Ships are Buffers/Healers of the game.

    They can easily turn into terrifying power houses over time.
    >> Anonymous 04/17/12(Tue)19:12 No.18757849
    What are the wizards?
    >> thefatcontroller 04/17/12(Tue)19:14 No.18757884
    Anything that can Fire custom warheads
    >> Anonymous 04/17/12(Tue)19:16 No.18757918
    What kind of custom warheads are available? Do they bear any resemblance to caster shells?
    >> thefatcontroller 04/17/12(Tue)19:20 No.18757977
    A Freshly made Frigate(Frigate is the smallest ship size playable) character is able to rain small scale atomic death on too it targets.

    Warheads are basically the closest you get to Custom Ammo for most weapons
    >> Anonymous 04/17/12(Tue)19:21 No.18757999
    What about ECCM?
    >> Anonymous 04/17/12(Tue)19:22 No.18758011
    Are there exotic weapons, like spatial rip projectors or singularity beams?
    >> thefatcontroller 04/17/12(Tue)19:27 No.18758075
    If you got ideas for Doomray's and their effects please give them I'd like to add in nice "ancient artefact" experimental weapons.
    >> Anonymous 04/17/12(Tue)19:38 No.18758218
    >Small, fast frigate that acts like a cowboy
    >Old command ship that acts like a confused old man
    >Admirals flagship that acts like a drill Sergeant
    >Ships medbay acts like a worrisome mother
    >Technological warfare ship is a huge goddamn nerd
    >Ship that is a huge dick. No one likes him.
    >> Anonymous 04/17/12(Tue)19:42 No.18758268
    Anti entropic mine
    Single use device to create a star system sized disruption bubble of all thermodynamic processes. Everything will wink out, freeze for a Plank Time, and resume physical and chemical processes - minus anything alive. Any living cell ceases to function permanently.
    >> Anonymous 04/17/12(Tue)19:43 No.18758290
    How the fuck does that even work.
    >> Anonymous 04/17/12(Tue)19:48 No.18758354
    A spatial rip projector weaponizes the expansion of space. It can shear apart any solid material, but its range is extremely limited. The anomalies it creates persist for some time and present a danger to ships that pass through them, making it possible to use the projector to create a minefield of sorts. It can also be used as a defense against weapons fire, but its low firing rate limits its effectiveness.

    The singularity beam is a gravity weapon, subjecting the target to extreme hull stress and, if the target is small or weak enough, outright compresses it into a ball. It requires a long strand of emitters, so a ship mounting it either needs to be extremely lengthy or be able to extend a reel of emitters behind it. The beam can only be fired in a straight line from the weapon's aperture, so the ship will need to turn itself to face the target.

    The transmuter warhead causes most elements within its effect radius to transform into different ones, usually causing a radical deformation of hull structures and the disabling of ship systems. The transformation effect is difficult to control, so there's no telling exactly what elements are going to come out, regardless of the target hit.

    The stellar pulse is a weapon designed for use by an orbital station of great size, planted within a certain distance of a star. When activated, it draws upon the star's energy to create a gigantic gravity lens, focusing the emissions of one face of the star into a comparative pinpoint. Though its firing rate is abysmal, it generally only needs to be used once.
    >> Anonymous 04/17/12(Tue)19:50 No.18758394
    Not sure if it'd count as a superweapon, but how about meson cannons? Would effectively ignore all armor, and potentially a good range of shielding types, depending on how they operate, detonating itself inside the hull.
    >> Anonymous 04/17/12(Tue)19:53 No.18758430
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    Dark matter resonance pulse created by a fractal singularity feedback loop within a star's gravity well. It takes superconductors and particle accelerators, a fusion trigger, and a VERY fast Turing/Feynman machine to adjust horizon dynamics.
    >> Anonymous 04/17/12(Tue)19:56 No.18758477
    No, why does it kill living things by disrupting thermodynamics for an infinitesimally small amount of time? Makes no sense.

    And you're throwing around and combining words that don't really fit in a scientific sense.
    >> thefatcontroller 04/17/12(Tue)20:03 No.18758561
    Remember this is a game bordering on space opera where the players are demi-gods, sufficiently advanced technology would be impossible.

    This is a game with quasi-realism, sure you cannot really explain some of the high-tech stuff but lets face it we would be in the same situation if we tried to explain how the internet works to a man from the middle ages.
    >> Anonymous 04/17/12(Tue)20:04 No.18758566
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    Well it IS a hypothetical doomsday device in a genre compliant trope context of a roleplaying game, not a paper on quantum effects in the Journal of Applied Physics.
    >> thefatcontroller 04/17/12(Tue)20:04 No.18758571
    >impossible to explain*
    sorry I am a little absent minded
    >> Anonymous 04/17/12(Tue)20:08 No.18758605
    Which weapons do you like?
    >> thefatcontroller 04/17/12(Tue)20:14 No.18758698
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    In a space setting? Just about any weapon really
    I got basic rules for Batteries, Bays, and Primary weapons

    The way my home brew system regards weapons is that they are not just a means of doing damage but also Strongly effect how you prefer to fight.

    As I've said I'm writing a more readable playable version now /tg/ has given me ideas and support also encouragement to keep writing.
    >> thefatcontroller 04/17/12(Tue)20:19 No.18758756
    Aformentioned Homebrew grew out off my dislike for thoughtless straight "I Roll to hit vs a preset armor value" of DnD

    The Setting Grew from my time playing Eve and the fact in all our Firefly/Traveller/Startrek Games we always ended up with The Stalwart Captain, The Hard hitting Marine, The Chummy engineer, The cocky pilot and finally the Bored shitless hydroponics officer.
    >> Anonymous 04/17/12(Tue)20:20 No.18758769
    >Bored shitless hydroponics officer

    Bioships will come in handy, then.
    >> Anonymous 04/17/12(Tue)20:22 No.18758802
    >hydroponics officer
    Lemme guess. Red uniform shirt?
    >> thefatcontroller 04/17/12(Tue)20:27 No.18758863
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    Well I gotta hit the sack, I'll be up later around tomorrow its been good to see such a positive reaction from all of you so thank you very much. With that I say good night and keep the thread going with ideas
    >> Anonymous 04/17/12(Tue)21:24 No.18759647
    I'm thinking upgrade rules are going to play a big part, though it does depend to some degree on the type of game.
    >> Anonymous 04/17/12(Tue)22:35 No.18760669
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    >> Anonymous 04/17/12(Tue)23:25 No.18761313
    You can achieve the effect without so much technobabble. It simply kills every living thing in a star system. That's really all you have to say.
    >> Anonymous 04/17/12(Tue)23:32 No.18761396
    Yes, but what would scifi be without inverted Tachion fields and ion cascades in the energy core matrix? Fantasy, that's what.
    >> Anonymous 04/17/12(Tue)23:38 No.18761469
    That stuff is fine because it doesn't really mean anything. It's just flavor text. The other gentleman's complaint was that the explanation didn't make any sense, because it used real scientific terms.
    >> Anonymous 04/17/12(Tue)23:47 No.18761599
    No, his complaint was that freezing in time wouldn't kill cells.
    >> Anonymous 04/17/12(Tue)23:54 No.18761700
    Yes, the explanation doesn't make any sense...

    >And you're throwing around and combining words that don't really fit in a scientific sense.
    >> Anonymous 04/18/12(Wed)00:32 No.18762286
    >>and where many alliances have ship reimbursement schemes for PVP losses, a newbie getting tackle on you and you subsequently being exploded isn't exactly a life ruining experience.

    Actually, quite a few of our foes have really really shitty reimbursement programs, some have none at all.
    >> Anonymous 04/18/12(Wed)01:16 No.18762841
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    >> teka 04/18/12(Wed)02:32 No.18763611
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    So is this more like Drones:The Roguening, or Short Circuit?
    >> thefatcontroller 04/18/12(Wed)04:47 No.18764670
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    Well today I'm in tact the shit weather ended my race today so I can get more done here at least.

    Drones do factor into the game a bit, I was in fact going to also make it a thing where rogue drone packs always formed a social structure out of a communal meme
    >> Anonymous 04/18/12(Wed)05:22 No.18764897
    why would they ? drones are expendable peripherals of the main body. ammo and tools for the AI or upload
    >> Anonymous 04/18/12(Wed)07:38 No.18765489
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    My players would make this GlaDOS in spess.
    >> Anonymous 04/18/12(Wed)09:15 No.18766207
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    >> Anonymous 04/18/12(Wed)10:07 No.18766629
    Bumpan' for interest
    >> Anonymous 04/18/12(Wed)11:13 No.18767157
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    >> Anonymous 04/18/12(Wed)18:01 No.18770824
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    >> thefatcontroller 04/18/12(Wed)18:17 No.18770965
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    Okay so, Ideas for the Nations and Empires of the "Glory days", these are meant to be templates for the characters to build themselves off of.

    Though I could just sit down n make a load up I'm really interested in what /tg/ can come up with society and culture wise and how it would effect their war ships.

    As a little side note its all human and transhuman cultures, I'm steering clear of aliens for now.
    >> Anonymous 04/18/12(Wed)18:19 No.18770982
    Is there truly nothing in all of creations length and breadth that Japan can not turn into a little girl?
    >> thefatcontroller 04/18/12(Wed)18:28 No.18771057
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    True, I'll make up for it by photoshopping Thomas the tank engines face onto things
    >> Anonymous 04/18/12(Wed)19:33 No.18771843
    Just use classic scifi powers as a base and fluff up the edges a bit.

    Federation - Exploration ships with room for families. Science labs, cartography sensors, multifunctional shielding, everything is overdimensioned and exceeds specification because you never know what you'll need it for.

    Peacekeepers - Powerful warships with heavy artillery and strong defenses. Compartmentalized sections, hierarchic structure, monolithic command interface, excellent tactical prediction abilities.

    Romulans - Mighty but sneaky vessels with cloaking ability and spying sensors. Considerable battle abilities but even more efficient with sneak attacks and hit-and-run tactics.

    Empire - Huge but inflexible clone carriers with mechanized infantry and lots of small, carrier dependent fighters. Maximum manpower approach to everything. Waves and waves of boots on the ground, but a sitting duck if outmaneuvered.

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