[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??


  • File: 1335560491.png-(44 KB, 700x431, OP.png)
    44 KB Omega !Q7t.srvWZ6 04/27/12(Fri)17:01 No.18887329  
    >> Metahuman Renaissance Quest Part 37 Omega !Q7t.srvWZ6 04/27/12(Fri)17:09 No.18887432
         File: 1335560973.png-(1.02 MB, 1210x1255, MHRSheetvAct1end.png)
    1.02 MB
    >>18887329

    Or, Are They Still On Namek?

    >Previous Threads:
    http://suptg.thisisnotatrueending.com/archive.html?tags=Metahuman%20Renaissance%20Quest

    PREVIOUSLY, ON METAHUMAN RENAISSANCE:
    While Dan took a nap, Dr. M thoroughly thrashed the Red Star's new Avatar with psychic spears, deorbited satellites, and the Gate of Babel-rebar, before ultimately finishing it off by throwing it into the Box at high speed, which causes SFX to happen and the day to be won. Dan then recovered, and was given a medical miracle to heal Anna, who was severely injured by Dr. M. Anna was taken to the hospital, declared to have been slightly possessed and all that stuff being only "kinda-sorta" her fault, and could probably get on with her life. Then the government swept everything under the rug because that is how they roll, apparently. Regis then gave Anna a plot coupon via Dan, and the day was generally saved.

    (So if you haven't read last thread, you probably should because some of this stuff is not going to make sense out of context)
    >> Anonymous 04/27/12(Fri)17:17 No.18887513
    >>18887432
    In other words, Act I is done, so if there's ever a time to get caught up, it's now.
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)17:19 No.18887544
         File: 1335561583.jpg-(26 KB, 400x400, advicedan7.jpg)
    26 KB
    >>18887432

    After talking to Anna, you decide to head home and finally sleep. Roxane is still asleep in the chair, and not wanting to wake her, you tell Captain Skinner to tell her you left when she wakes up. You head back to your dorm room on foot, taking a meaningful, introspective walk, pass all the cordons and police tape put up around the impact craters, and crash in your bed, and sleep about seven hours, waking sometime after 1 in the afternoon.

    While you were asleep, the news story broke, and the city gave an official statement to the press, going with what the Government said to say. The city was then force to swallow their pride, and thank the Miss Mystery, the US Navy, and several civilian heroes who "wished to remain anonymous". Then they turned it over to the FBI, who were force to thank the city for their cooperation in the ongoing efforts to capture Dr. Moreau, and those same anonymous heroes. The Ashwood family also gave an official statement, neither 'confirming or denying" their involvement during the "dashing biplane duel with a dragon". That afternoon, while you have brunchfast, Johnny's version of the story breaks in the school newspaper, upselling "Javelin's" involvement, and the aide of a body of mystically oriented students. All in all, while not denying that the city was in danger, all the statements do downplay how close the world came to destruction, and also trying not to make the whole situation a witchhunt for Anna.

    And of course, campus buildings are closed for the rest of the week, for repairs.

    >If you'd specifically like ask what happened to a specific character, or do something specific in the next couple days, say so. Otherwise we're skipping ahead a few.
    >> Anonymous 04/27/12(Fri)17:23 No.18887579
    >>18887544
    We didn't hear much from the Evokers' Club, even after our biplane duel back to campus.
    >> Anonymous 04/27/12(Fri)17:24 No.18887598
    >>18887544
    We should probably spend some time with Roxy, we don't have any apocalyptic omens that I'm aware of and we just helped save the world. We deserve a day or two off with our mad scientist girlfriend.
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)17:34 No.18887676
    >>18887579

    You meet up with the Evoker's club that afternoon, and they are all fine. Little tired, little stressed, but ultimately fine.

    The following day, Blackstone heals Jeanne's collar, but warns her not to stress it for a while and let it heal completely. That is also the day Anna is discharged from the hospital, and the day the Evoker's all meet her. The situation is really awkward until Anya of all people gives Anna a hug and everything is cool.

    Then Blackstone, Jeanne and Anna go off and have a long conversation about maybe working on some Close-Quarters fighting practice.

    >>18887598

    Like, Just hang out, or do you want to take her on an actual date?
    >> Anonymous 04/27/12(Fri)17:36 No.18887699
    >>18887676
    We'll likely give Roxanne time to cool down after she realizes she has a legit autograph from Dr. Eve Moreau herself in her blouse. Then we can probably go on a legit date.
    >> Anonymous 04/27/12(Fri)17:41 No.18887745
    >>18887676
    >Anya of all people
    Why's that surprising? She knows from experience that little girls should not summon demons without adult supervision.
    >> Anonymous 04/27/12(Fri)17:42 No.18887753
    >>18887745
    Isn't Anya in the low end of high school or something?
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)17:47 No.18887823
         File: 1335563258.jpg-(6 KB, 283x185, MassEffect2 paragon interrupt.jpg)
    6 KB
    >>18887745
    >>18887753

    Obviously, it makes sense that she's the one to sympathize with Anna, but Anya is a 15 year old girl, and Dan knows enough about her to know she's not the hugging type.

    But sometimes, you just need to hit that hug button.
    >> Anonymous 04/27/12(Fri)17:50 No.18887855
    >>18887823
    Big red buttons are so much more tempting to press than little blue buttons. If god had made the hug button red the world would be a better place.
    >> Anonymous 04/27/12(Fri)17:51 No.18887870
    >>18887855
    Making the human internal panic button a giant red hug button might not be as effective against, say, jaguars.
    >> Anonymous 04/27/12(Fri)17:57 No.18887953
    >>18887870
    Why not? Jaguars are fluffy and huggable. And only native to the Americas, where humans didn't exactly do well anyway.

    Anyway, what's happening with Miles? Seems kind of unfair that Anna gets her chance at redemption and he gets the bars.
    >Implying the US justice system is fair
    Well, you know what I mean.
    >> Anonymous 04/27/12(Fri)17:59 No.18887983
    >>18887953
    Miles is the one who got caught for the museum heist. I'm assuming that is being handled separately from the Ellsworth Incident. He'll likely never know that Anna walked away, unless she reveals herself, which I highly doubt.
    >> Anonymous 04/27/12(Fri)18:04 No.18888045
    >>18887983
    Probably. I'm just saying that he's in for attempted theft when he showed remorse for his actions and helped us save the world, whereas Anna who roped him into it gets off scot-free for trying to destroy the universe and theft. He doesn't have to know it's unfair for it to be unfair.
    >> Anonymous 04/27/12(Fri)18:10 No.18888133
    Should also get back in contact with Ashwood and thank him for his help, make sure he made it out fine after his duel on a crashing plane with the Red Star's Minion thing.
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)18:10 No.18888134
    >>18887699

    After giving Roxane the Wednesday to relax, and let the bruises on her ankle fade from where she was chained to a ceiling, you decide to take her out to dinner Thursday, to a very nice restaurant.

    And you don't have to pay for it because you yourself were invited to dinner by, of all people, the Mayor. The Mayor and the Deputy Mayor and their spouses are present, as is the District Attorney, The Police Commissioner, Captain Skinner, Ashwood, and to your surprise, Professor Blackstone and detectives Howard and Philips also show up. It's a pretty big dinner, and you and Roxy are a little awkward rubbing elbows with such important people, but the ice is broken a little when the Mayor gives to a gift of a number of Cuban cigars. He says he, "Always makes sure to appreciate people who save his bacon, and the collective bacon of my constituents". Captain Skinner provides you with a lighter with an interesting engraving on it, a stylized skull inside a ring formed by a serpent devouring its own tail.

    You later decide the Mayor is an alright guy.
    >> Anonymous 04/27/12(Fri)18:13 No.18888166
    >>18888134
    Cigars and an Ouroboros lighter from the mayor? ON TOP OF a date with Miss Mystery II if we ever go to Cali?
    Man, we are living it up.
    >> Anonymous 04/27/12(Fri)18:13 No.18888167
    >>18888045
    Well, to be fair, Miles is a repeat offender and doesn't have the excuse of being possessed by an extraplanar deity thing.
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)18:14 No.18888181
    >>18887953

    The Feds take Miles back to Illinois for his original museum break-in, which involves less assault and dead bodies and golems made of dead bodies, but the city has to drop their charges against him. I'm sure he will NEVER BE HEARD FROM AGAIN.

    >>18888133

    At the dinner Ashwood will actually explain that he fought the Voice for a good few minutes (a remarkably long time for the plane to remain stable), but then a stray blow damaged the engine, and he was force to bail as the plane when down in flames. He was caught up in a tree while all the shit went down.
    >> Anonymous 04/27/12(Fri)18:15 No.18888197
    >>18888166
    Nah, the lighter was from Skinner, not the Mayor, still pretty awesome though, after all this aftermath shit is handled or while it is being handled we need to take some time to train and actually get used to what we can do with our powers and skills.
    >> Anonymous 04/27/12(Fri)18:18 No.18888226
    >>18888181
    Yay, he'll probably take the advice we gave him in the jail then, be pretty cool for a Necromancer Hero to start operating, show what can be done with it that doesn't involve stripping people of their life force and reanimating their dead bodies.
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)18:30 No.18888352
    So, lingering plot threads handled, characters questions, gifts and celebrations had, we all cool to move on to the next plot point?
    >> Anonymous 04/27/12(Fri)18:31 No.18888368
         File: 1335565901.jpg-(11 KB, 264x282, 1240766831499.jpg)
    11 KB
    >>18888352
    Let's get Act II on the road.
    >> Anonymous 04/27/12(Fri)18:39 No.18888454
         File: 1335566392.png-(46 KB, 615x614, Ouroboros-simple.png)
    46 KB
    >>18888134
    >You later decide the Mayor is an alright guy.
    THAT'S WHAT HE WANTS YOU TO THINK.
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)18:42 No.18888488
         File: 1335566542.jpg-(101 KB, 400x400, advicedan9.jpg)
    101 KB
    >>18887544

    Friday morning dawns. Now that the world is no longer threatened, you have your whole summer free to look forward too. Free reign to practice your powers, research new and interesting magics, and sharpen your skills.

    But first, you've got a goal you've been thinking of for a while now.

    To journey to the Vermont Exclusion Zone site, plunge the depths of the destroyed Cyrean FOB there, and return with a fortune in salvaged gear, and maybe some new superpowers. One question remains.

    >Where do you begin?
    >> Anonymous 04/27/12(Fri)18:44 No.18888506
    >>18888488
    Check if the Hammer is in working order after its escapades.
    Double-check the legalities of futzing around in the Exclusion Zone.
    >> Anonymous 04/27/12(Fri)18:46 No.18888528
    >>18888488
    At the beginning. It's the very best place to start.
    1. Get roster - check J&R are still free, maybe ask if anyone else from the evoker's club wants to come
    2. Research the place, environment, cyrean tech we're likely to run into, how to identify shit...
    3. Trip to Regis+other shops for supplies, make sure we're stocked up
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)18:53 No.18888602
         File: 1335567227.jpg-(175 KB, 1024x923, 1327772539093.jpg)
    175 KB
    >>18888506

    Hammer Status: 100%

    The paint's a little chipped from when Johnny crashed *through* a wall, but otherwise, fully functional. The modular tool mounts are installed, as is the tow hitch, and its been converted to full electric, so operation time is increased, and weight has been decreased.
    >> Anonymous 04/27/12(Fri)18:59 No.18888642
    >>18888602
    How are we on Transportation?
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)19:02 No.18888670
    >>18888528

    >1. Get roster - check J&R are still free, maybe ask if anyone else from the evoker's club wants to come

    Johnny and Roxy are still in. The Evokers are, however, out. None of them are too keen on entering a former nuclear strike area to dig up some alien technology. It's not really their thing.

    >2. Research the place, environment, cyrean tech we're likely to run into, how to identify shit...

    Dan has a pretty good internal understanding of Cyrean tech, especially their useful military hardware, as part his genetic memory, to identify stuff. He's also absorbed enough information to field check the hardware, to tell how well its working. I'll do a roll in a second to see how much Dan can find out over like a day, so if you want to throw something in for that, say so now.

    >3. Trip to Regis+other shops for supplies, make sure we're stocked up

    Done. If you want something specific, say so, otherwise we'll just leave being properly stocked to Dan's judgement, maybe with some advice from Dad.

    >>18888642

    Nowhere, really. Johnny could borrow his dad's pickup truck, but that might be a little small, so you might need to rent something.
    >> Anonymous 04/27/12(Fri)19:11 No.18888766
    >>18888670
    Hmm, how much would we need to rent a good truck for this? Keeping in mind that we run a pretty good risk of it being damaged in some way during our rental.
    >> Anonymous 04/27/12(Fri)19:24 No.18888901
    >>18888670
    Given that we're planning on looting this place and have to transport a large mech, we ought to rent something bigger, we want enough room to stuff all of our ill-gotten goods.

    How much is it going to cost to rent, hopefully if we lose the truck or it gets seriously damaged we'll be able to cover the cost with the money from alien hardware.
    >> Anonymous 04/27/12(Fri)19:29 No.18888956
         File: 1335569391.jpg-(24 KB, 572x376, helicopter house.jpg)
    24 KB
    >>18888670
    Hey Ashwood, you're rich as shit. Lend us a chopper, yeah?
    >> Anonymous 04/27/12(Fri)19:32 No.18888985
    >>18888956
    Actually, we can ask if he'd want to come with us for the low low price of a rented truck? Except don't phrase it that way.
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)19:32 No.18888986
    >>18888670

    (2x8 and 2x10 on Research)

    The Exclusion Zone is a roughly circular patch of land containing several square miles sandwiched in a valley between some mountains in Vermont. The Vermont Natl. Guard holds the entrance by road, and also regularly patrols the posted boundaries, but not so strictly that it's round the clock surveillance. Mostly the edge is just signage and ankle-high spools of razor wire. They don't patrol the interior regularly, but do random sweeps occasionally, and have look outs who check inside at regular intervals. Since they do this more for people's own safety than anything else, unless you're actively trying to smuggle Cyrean tech out, mostly they'll just escort you back to the edge. Radiation levels are low above ground, though most of the "standing" Cyrean structures have been picked clean. In the underground areas, built below the surface or into the mountains, it depends on how close an actual warhead strike it was. The bombing was mostly to prevent somebody from just moving in and using it as a base again, not a comprehensive demolition. Just don't stand in the middle of a crater, or drink the ground water, and you should be alright.

    Now, because of the government salvage bounties on recovered Cyrean tech (To encourage people to sell it to the government rather than hoard it), it is perfectly legal to actually salvage there. You'll just want to check in with the outpost commander, show some ID, say how long you plan on staying, sing some waivers saying you wont sue the government if you get radiation poisoning. Mostly they just want to know you're there (so they can send out a search party), and also they'll want to know what you're bringing back, so that if it shows up on the black market, they know who's door to knock on.
    >> Anonymous 04/27/12(Fri)19:35 No.18889013
    >>18888986
    Sounds reasonable, does the Hammer have anything that'll help with keeping radiation out or will it just be for muscle?
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)19:35 No.18889016
    >>18888766
    >>18888901
    >>18888985

    You could rent a decent size truck, like a U-Haul or something. I don't really care, so Trucks can be had.
    >> Anonymous 04/27/12(Fri)19:37 No.18889024
         File: 1335569854.jpg-(25 KB, 462x303, helicopter truck.jpg)
    25 KB
    >>18889016
    But does the truck fly?
    >> Anonymous 04/27/12(Fri)19:41 No.18889061
    >>18888986
    It's probably safest we go about this the legal, safe route.
    >> Anonymous 04/27/12(Fri)19:42 No.18889068
    >>18888986
    Get a decently sized pick-up or U haul, do this the legal route. The government likes us so far I'd rather stay on their good side and not drag our buds into criminal activity.
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)19:42 No.18889069
    >>18889024

    I don't think getting a cargo chopper would really be any better than the truck, since you guys have no idea how much swag you'll find to haul, in addition to needing to carry the Hammer the whole way.

    >>18889013

    It is a piece of Cold War era technology, so the armor is designed to be hardened against that kind of thing. It's not perfect, so it'll probably just blunt high doses, but if you need it to walk through an irradiated stream or puddle, it'll be fine.
    >> Anonymous 04/27/12(Fri)19:42 No.18889075
    >>18889024
    >>18889061
    Yeah, I kinda doubt the military would like us flying in and then out. Let's go with a U-Haul or something.
    >> Anonymous 04/27/12(Fri)19:49 No.18889126
         File: 1335570557.jpg-(19 KB, 616x380, rhino flying.jpg)
    19 KB
    >>18889069
    Helicopters can go over any terrain and carry anything. Including other helicopters. And trucks with mechs in. And you can't use a truck to lift dead mutants out of the way.
    But it'd use a load of fuel and be really expensive and we can't even fly one (unless "Drive" is some kind of universal vehicle operating skill?) so it's probably not worth it. You win this round.
    >> Anonymous 04/27/12(Fri)20:26 No.18889451
    Bump? Hope this is still going today....
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)20:34 No.18889542
         File: 1335573249.jpg-(1.07 MB, 1920x1200, TheDivide.jpg)
    1.07 MB
    >>18889075
    >>18889068
    >>18889061

    You acquire a U-Haul, and decide to set out Saturday morning, spending most of friday securing all your supplies. You set off fairly early in the rented truck, you take the first leg of the trip, but Johnny does the second set, and all total, its about a 10 hour trip there, counting stops. Since it's already the early evening, you park yourselves in a small town near the exclusion site, since you don't really want to plunge the irradiated depths of an abandoned alien military base after dark.

    The next morning, you arrive at the main entrance to the site. Guardsmen stop you, ask your business, and you all make the proper check-ins and sign the right papers, and are waved on through. Before you drive in and park along the side of a now disused valley road, the guard at the gate passes you a pill container, filled with radiation tablets.

    >Welcome to the Exclusion Zone. General search plans?
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)20:35 No.18889556
    >>18889451

    Sorry, Dinner, then my internet was a little wonky.
    >> Anonymous 04/27/12(Fri)20:36 No.18889570
    >>18889542
    Any Cyrean emplacements may have been picked clean, to most people's knowledge. Does our Cyrean knowledge tell us of where they'd keep hidden stockpiles in the event of abandoning the base?
    >> Anonymous 04/27/12(Fri)20:39 No.18889611
    Get a a map of before and after the invasion and try and figure out likely hidden stockpiles of supplies would be using our tactics, history and Cyrean knowledge, maybe see if Veritas would be any help as well?
    >> Anonymous 04/27/12(Fri)20:39 No.18889616
    >>18889542
    Check our Syrian knowledge pile to see where they'd have hidden caches. The main places are probably picked clean but we might find some underground bunkers with stuff stored in them.
    >> Anonymous 04/27/12(Fri)20:40 No.18889619
    >>18889542
    Well neither Roxy or Johnny are magic and there shouldn't be any random Voices or anything in the middle of the nuclear wasteland so we can leave magic vision on 24/7 to try and spot something interesting.
    Head in the general direction of the middle as that's the least-explored bit?
    >> Anonymous 04/27/12(Fri)20:40 No.18889628
    >>18889616
    >Syrian knowledge
    Wrong interstellar empire.
    >> Anonymous 04/27/12(Fri)20:41 No.18889631
    We should also have our Psychic Spotlight patrolling as we go just in case there's something interesting that got buried in rubble or looked over for not being obvious what it is.
    >> Anonymous 04/27/12(Fri)20:41 No.18889637
    >>18889628
    I meant Cyrean, my mind is on cruise control right now, it forgets that it sometimes has to steer.
    >> Anonymous 04/27/12(Fri)20:42 No.18889639
    >>18889619
    I'd like not to become a STALKER in the middle of Vermont.
    >> Anonymous 04/27/12(Fri)20:42 No.18889645
    >>18889628
    >Implying Syria is an interstellar empire and not a shithole
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)21:01 No.18889854
         File: 1335574860.jpg-(44 KB, 570x300, fnvlr.jpg)
    44 KB
    >>18889616

    (2x4 and 2x5 to Remember)

    Caches of technology, not counting the main armory (which was most assuredly targeted directly by the strike) would be underground, probably in areas actually farther away from the main armory. The idea behind the caches they set during the invasion was in case primary supplies were destroyed or cut off from.

    >>18889619

    (2x9 and 3x8 on Psychic Senses)

    You stand on a slight rise and look out over the Exclusion Zone, scattered remnants of buildings, clusters of woods, oh, and the occasional bomb crater. You wonder if Bethesda will use this place as a model for the environments in the next Fallout game.

    But you cast that aside and focus on opening your senses. The landscape takes on a very interesting quality. The saturation drops out, giving the place a very sepia tone, and the sun almost seems too-bright. The bomb craters and other areas take on a sickly, radium green aura, your mind physically translating the scarring presence of the radiation as such. Faint echoes of people past shimmer here and there in the valley. Nothing seems to stick out to you, but you are surrounded by the slighty tingling sensation of psychic technology.
    >> Anonymous 04/27/12(Fri)21:04 No.18889904
    >>18889854
    Well, at least we know we're in the right place. And we can visually tell where the radiation pockets are. Let's head for a Cyrean encampment and see if we can't trace our way towards the hidden caches.
    >> Anonymous 04/27/12(Fri)21:10 No.18889974
    Can we note the presence of psychic tech in a general direction, or is it just a general feeling?
    >> Anonymous 04/27/12(Fri)21:13 No.18890023
    >>18889854
    Try to find the greatest concentration of psych tech, go in that general direction and find any buildings that look like they'll have expansive basements or anything like that.
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)21:14 No.18890050
    >>18889974

    Currently it is in a just a general buzz, but if you start moving around you might be able to find a more concentrated patch.
    >> Anonymous 04/27/12(Fri)21:18 No.18890099
    >>18890050
    Ok, then just look for buildings that ought to have expansive sublevels. Those are the first ones to check out.
    >> Anonymous 04/27/12(Fri)21:29 No.18890238
    >>18890099
    Indeed, triangulation is needed. Generally, I think the two things we need to consider are: Tech will either be in high-security areas that are semi-obvious, or hidden in unobtrusive places.
    >> Anonymous 04/27/12(Fri)21:31 No.18890266
    >>18889611
    Can we still do this? Or at the very least get an old map of the area and pick out likely places for stockpiles...
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)21:36 No.18890326
    >>18890266

    Not really. You'd just, at best, have access to aerial reconnaissance photos, or maybe sat maps (Since it was in 1992 that they invaded) of before, and then, y'know, modern google maps, so you can't really see the underground areas. Except for the ones that are revealed because a bomb was dropped on them.
    >> Anonymous 04/27/12(Fri)21:57 No.18890520
    >>18890326
    Basically, big obvious places or hidden, out-of-the-way places. I'm thinking the latter. Hell, can we Evocate to figure out where the tech is? Our armour should help find something, if we need a focus, although our nervous system at this point MAY be a better one.
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)21:57 No.18890523
         File: 1335578241.jpg-(11 KB, 120x255, 120px-Enclave_Science_Suit.jpg)
    11 KB
    >>18890238
    >>18890099

    The Hammer stalks over the ground, optics twirling to survey the landscape. The external speaker's open up and Johnny says from inside, "Know where we're going?" You give a slight shake of your head. "Not quite. But if we get closer I can get us going in the right direction." You turn to look up at the hammer. "Just keep the X-Ray and the Radar ready, we'll need 'em soon enough." Roxane also comes out of the back of the U-Haul, wearing a relatively simple, and not bulky, suit which covers her from head to toe, including the orange plastic bubble helmet. "What?" She says when you look at her. "I'm practicing safe science. Plus this has a little utility belt I can hang my stuff from and everything." You decide not to comment further, and set out. Or rather, you and Roxy use the handholds on the side of the Hammer, and it heads out since it covers ground faster.

    (I will now make a Mind+Navigation roll to determine how long it takes you to find something worth while. I'm already adding +1d for the Senses helping, but if you want anything more, better declare it now)
    >> Anonymous 04/27/12(Fri)21:58 No.18890535
    >>18890523
    I suppose we can invoke Veritas, since this entire excursion is in the name of knowledge.
    >> Anonymous 04/27/12(Fri)22:13 No.18890715
    >>18890535
    Who know what we might find, indeed. If they can help us seek additional Cyrean tech/artefacts/other historical relics, it'd be pretty worth it.
    >> Anonymous 04/27/12(Fri)22:15 No.18890733
    >>18890523
    Maybe Nerio as well for bravely wandering into a place like this which most people are still scared to go into.
    >> Anonymous 04/27/12(Fri)22:16 No.18890741
    >>18890733
    Eh, that's kind of a stretch. The place is already pretty clear and monitored by the government, so we're not in any serious danger.
    >> Anonymous 04/27/12(Fri)22:18 No.18890753
    >>18890733
    Maybe Roxy and Johnny as well because we don't want to keep them waiting/disappoint them by not finding anything. Those two alone bring us up to the max 10 dice.

    What kind of weird system makes having friends overpowered?
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)22:21 No.18890790
         File: 1335579718.jpg-(20 KB, 600x363, 1wars24.jpg)
    20 KB
    >>18890535

    (Done)

    (Huh, only 2x5. On 8d.)

    For about two hours, you crisscross the area, trying to find, for lack of a better term, psychic hotpots. Your delay is mostly caused by a couple of false leads, where you get close to a big trace of psychic technology, then find yourselves moving too close to an impact site to be safe. This slows the process down, until you follow a smaller signature, (to your feeling) but one that lies in a direction away from a lot of the surface buildings which were critical targets.

    The area you bring yourself too ends up being a little barren, on a leveled off area of a hill-top. The closest Cyrean structure is basically a pillbox, and about 20 yards away. The repeating multipurpose plasma repeater that you know would be mounted there long since taken away. There are other structures, but father away, but as far as you can tell, you're standing right where there's a decent sized stockpile of Cyrean stuff.

    >How do you go about finding it?
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)22:23 No.18890800
    >>18890753

    A system that doesn't normally have relationships added into it? I stole that mechanic from a different ORE game, because I liked the feel a lot better for what I was trying to do here.
    >> Anonymous 04/27/12(Fri)22:23 No.18890806
    >>18890753
    You mean the Persona series? :V
    >> Anonymous 04/27/12(Fri)22:24 No.18890810
    >>18890790
    Psi Spotlight going around with Johnny/Roxanne and pulling up our Cyrean knowledge to look for likely access points.
    >> Teriyaki 04/27/12(Fri)22:24 No.18890816
    Use the X-ray to search the surrounding area, also can we see psychic stuff with our magic sight?
    >> Anonymous 04/27/12(Fri)22:25 No.18890818
    >>18890790
    Head for the pillbox. See if there's any sort of hidden passage downstairs.
    >> Anonymous 04/27/12(Fri)22:25 No.18890822
    >>18890790
    Scan it with our magic/psychic senses for any defenses that might still be working.

    Afterwards look for an entrance with the psi spotlight or at least something that we can transform into an entrance with the Hammer.
    >> Anonymous 04/27/12(Fri)22:25 No.18890827
    >>18890790
    Use the Hammer, that's what it's there for. Ground-penetrating radar, work out the layout, where the entrances are and shit.
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)22:30 No.18890884
    >>18890816

    Yes, you can still see Psi stuff with Magesight. You just see both at the same time now.

    >>18890822

    Scan what? You're on a hilltop.

    Also, the Psi Spotlight isn't going to show anything you can't see already.

    And what you see is a hilltop.
    >> Anonymous 04/27/12(Fri)22:35 No.18890931
    >>18890884
    The Pillbox, circle it and see what we can get from it, also have the Hammer approach after we've confirmed that it won't shoot at us and use its sensor suite to gather information.

    Once we've gotten that look for entrances to the pillbox.
    >> Anonymous 04/27/12(Fri)22:36 No.18890942
    >>18890800
    Oh man I'm glad we wnt for being Mr. Suave with lots of friends.
    Way better than madness powers.
    >> Anonymous 04/27/12(Fri)22:36 No.18890945
    >>18890931
    The pillbox has been long since emptied decades ago.
    >> Anonymous 04/27/12(Fri)22:37 No.18890960
    >>18890884
    >>18890931

    Oh, I misread something, the hilltop is on top of the goods.

    Ground penetrating radar, see find how deep down the cache is and if it's in a room connected to the underground part of the pillbox. We should probably start digging after we get more specifics from the Hammer.
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)22:56 No.18891178
         File: 1335581804.jpg-(19 KB, 300x207, 300px-LINE21.jpg)
    19 KB
    >>18890816
    >>18890827
    >>18890818

    Not seeing any obvious sign of an entrance in the immediate area, you hop down from the Hammer, and Roxy does the same. You wrap on the side of the Power Armor. "Fire up the Radar, buddy. Got a hotspot here." The little optic ball nods up and down. "Depth and density coming up!" You and Roxy step back as the little Radar dish starts spooling up and spinning around, because everything is better with spinning. Roxane puts a hand on your shoulder, and in an aside says, "Uh, did we tell the National Guard we had Radar?" You shrug. "Well, they'll find out in a second."

    You observe for a couple of couple of minutes, while Johnny takes the reading. Then he turns off the Radar, and turns the armor back around to face you. "Yeah, we've got a room, or something, down here. Looks about the size of a small storage room, or big supply closet. " He gestures behind him with one of the arms. "If I'm reading this read-out right, there's a door concealed at the base of that side of the hill." That being the side opposite the one you climbed up. "Intact?" you ask. "It's all a uniform shape, yeah. Maybe a dozen feet straight down." Roxane frowns and puts a hand up to her suit mask. "Huh, probably not worth it to just dig there..." She says.

    >Okay, found something. How do you want to get in?
    >> Anonymous 04/27/12(Fri)22:58 No.18891191
    >>18891178
    Cyrean memory to see if hte door will be strongly locked or defended.
    If it isn't, head there.
    >> Anonymous 04/27/12(Fri)22:59 No.18891200
    >>18891178
    So, wait, we have to scale a 12' cliff to get to this storage room? That's annoying.
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)23:03 No.18891236
    >>18891200

    Hill. Is sloped.

    Also hill is taller than 12', but the room is probably, like hidden in as exact a center of the hill as they could.

    >>18891191


    An external door like that, in addition to probably being concealed, will most definitely be locked, but it would have been secured with just alarms or physical sentries (Cyreans were never big on automatic) so that shouldn't be a problem.
    >> Anonymous 04/27/12(Fri)23:04 No.18891249
    >>18891236
    I think we can punch through it if we hit a wall.
    Lets head towards the door.
    >> Anonymous 04/27/12(Fri)23:05 No.18891265
    >>18891236
    So all we have to do is shuffle down this hillside, find a hidden locked door, and pop it open to get to the hidden cache. It's as good a try as any.
    >> Teriyaki 04/27/12(Fri)23:06 No.18891269
    Do we have any earth magic that can help dig into the room, or can we use high speed wind to get in instead of just digging with the mech?
    >> Anonymous 04/27/12(Fri)23:07 No.18891280
    >>18891178
    Earth magic, either use it to make a straight tunnel at about the door's height with the Hammer assisting in the efforts.
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)23:24 No.18891464
         File: 1335583457.jpg-(58 KB, 525x394, 20100719100042ENPRNPRN-RAYTHEO(...).jpg)
    58 KB
    >>18891280
    >>18891269

    You just slide back on down to the spot where the door is supposed to be. Johnny uses the hammer to mark the spot int he hillside where it should be, the the other two back off as you crack your knuckles and get ready to work.

    Using a good ole' earth magic punch, which moves aside all the earth you need to reveal a hexagonal Cyrean door. You recognize it as an "airlock" type door, meaning its very well secured and armored than internal doors. Johnny takes the hammer and knocks on the door a few times, but it doesn't budge. You gesture for him to move back, and roll up your right sleeve.

    You move your hand in close, and power up your new Psi Lance. The energy courses from the core implant in your torso in the form of lines which seem to radiate an aura around your arm, before the force lances out in a beam from your palm. It punches through the central lock mechanism of the door with a flash, and Johnny uses the gripping tools of the Hammer to pry the door open.

    >What do?
    >> Anonymous 04/27/12(Fri)23:26 No.18891502
    >>18891464
    Dan takes point, followed by Roxy then the Hammer. Presumably, it should be a straight shot to the cache from here.
    >> Anonymous 04/27/12(Fri)23:27 No.18891512
    >>18891464
    Be very careful about this, have the Hammer scan it once again, look in with magic vision and throw a few rocks in through the door before we enter.

    Then enter ourself, continue to check for any defense systems. Once we're sure it's clear of danger invite the others in.
    >> Anonymous 04/27/12(Fri)23:29 No.18891530
    >>18891464
    Dan takes point, Barrier up.
    When we've swept it once bring Roxy in.
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)23:34 No.18891586
    At first, I though "Aw, geez, why's everyone so cautious all of a sudden.

    Then I remembered.

    This is /tg/. If there's something you know how to do, its crawl dungeons.
    >> Anonymous 04/27/12(Fri)23:34 No.18891593
    >>18891586
    Nah, we haven't even mentioned the ten foot poles.
    >> Anonymous 04/27/12(Fri)23:36 No.18891611
    >>18891586
    Question, does Roxy have any of her little buddies robots around? If so we should use those first.

    And yes we are /tg/ if there is one thing we know it's how to be paranoid as fuck in a dungeon.
    >> Anonymous 04/27/12(Fri)23:39 No.18891649
    >>18891593
    We should totally use a 10ft pole.
    >> Anonymous 04/27/12(Fri)23:40 No.18891656
    >>18891649
    I don't think Cyrean tech involved trip wires or trap doors.
    >> Omega !Q7t.srvWZ6 04/27/12(Fri)23:40 No.18891662
    >>18891611

    I'll give you the 10ft pole as standard operating procedure, but nobody said to bring the little robot guys.

    Which is too bad because now that you mention it, those guys would be *really* handy.
    >> Anonymous 04/27/12(Fri)23:41 No.18891672
    >>18891656
    It's already established Cyreans prefer active defenses and patrols.
    >> Anonymous 04/27/12(Fri)23:51 No.18891796
    Can we combine our Barrier with Psibolt to make a floating shield that we can have moving around to automatically block attacks or let us assign protection to others, cause i'd say use it on the Hammer and have Johnny go ahead first with us behind him.
    >> Anonymous 04/27/12(Fri)23:57 No.18891851
    >>18891796
    A reactive floating shield sounds like it'd involve the Option somehow. It'd be Wisp + Barrier.
    >> Anonymous 04/27/12(Fri)23:57 No.18891855
    >>18891796
    ...we haven't made any programs out of our new psi lance power yet!
    lance+bolt = super lance?
    lance+wisp = sniper drone?
    lance+spotlight = magnifier?
    >> Anonymous 04/27/12(Fri)23:59 No.18891880
    >>18891851
    Ahh, yeah that would be better.
    >> Anonymous 04/28/12(Sat)00:03 No.18891912
    >>18891855
    Lance+Barrier = Psi Sword?
    Cause it might be a bad idea to charge and hold a Lance in our hands for a punch, go all out and just make Psychic Swords.
    >> Omega !Q7t.srvWZ6 04/28/12(Sat)00:04 No.18891920
         File: 1335585849.jpg-(82 KB, 578x574, entrance-to-the-shelter.jpg)
    82 KB
    >>18891530
    >>18891502
    >>18891512

    You peer into the darkness. Or at least, you assume it's the darkness, because your vision is all grey-scale when you look in there. "Want me to sweep it?" Johnny says, but you shake your head. "Nah, if there's anything dangerous in here, I'm not sure I want you bathing it in X-Rays. Just turn up the headlights, and follow me." You turn around and look the Hammer up and down. "You bring up the rear."

    You slowly step into the room. After a few steps, your become more accustomed to the difference, and you spot the slots for emergency lighting in the room, which aren't on. That's not right. Roxane follows behind you, using her very FPS headlamp to see. You summon the wisp to cast blue-white light around the area, which is more helpful. The Hammer barely squeezes in after you, and has to kind of oddly squad to walk down here. You walk maybe a twelve, fourteen feet, then find another octagonal door (RETCON), only this one has no door. Like, at all. The three of you squeeze into what looks like the room Johnny pinged.

    (cont)
    >> Omega !Q7t.srvWZ6 04/28/12(Sat)00:05 No.18891934
         File: 1335585930.jpg-(4 KB, 370x55, fission-mailed.jpg)
    4 KB
    >>18891920

    Only to find it rather empty.

    The layout looks like an entrance room, or ready area. There are actually a couple of long benches off to the side, like for people to sit in while they put on or remove gear, but you don't see any other features. "Huh." You say. You look around closer, as the Hammer tucks into this room as well, and is able to stand up again. "Well, this still feels like the spot..." You say, pretty sure you're still near some psychic stuff. Roxane walks on over to the far end of the room, to what looks like a computer terminal. "Hold on, maybe it's past this room," she points at a door at the back of the chamber, "Or under it or something. I'll see if I can get this thing power." You turn away to examine the room closer. "Hey!" Roxane says to you. "Don't go anywhere, Dan. I don't read Cyrean." Right. You turn back to head over to her, when the The Hammer puts a heavy leg into a central area of the room. The floor creaks ominously. You have enough time to say, "Well, that's not good." Before there's a sharp cracking sound, your stomach flies up into your throat, and you tumble into blackness.

    >GAME OVER

    "Dan? Answer me, Dan. Daaaaaaaaaaaaaan!"

    >pic related
    >> Anonymous 04/28/12(Sat)00:09 No.18891974
    >>18891934
    Y'see, we should have used a 10ft pole to check for accidental trap-doors. A really really heavy 10ft pole.
    >> Anonymous 04/28/12(Sat)00:09 No.18891975
    >>18891934
    Heh, either we just died or we fell into the place with all the stuff.
    >> Omega !Q7t.srvWZ6 04/28/12(Sat)00:10 No.18891980
    >>18891912
    >>18891880
    >>18891855
    >>18891851

    Wisp+Barrier could be a floating shield drone. Actually, I never did put down that Stasis idea you had. I'll add the Barricade down too.

    As for that other stuff, yes, you could make Sniper out of Lance+Option. It would be shaped like a d8, and be blue. (Please, somebody get this one)

    Bolt+Lance doesn't really do anything, since Dan made the lance by evolving his own Bolt. I mean, unless you think of some quality either possesses to give the other. Same with lance and light.

    Also, Psi Blades is an actual, thing, like its own Cyrean implant.
    >> Anonymous 04/28/12(Sat)00:15 No.18892032
    >>18891980
    >It would be shaped like a d8, and be blue. (Please, somebody get this one)
    That angel from NGE?
    >Same with lance and light.
    Aww, no magnifier? I guess it was sort of a stretch.
    >> Anonymous 04/28/12(Sat)00:16 No.18892048
    >>18891934
    Wait, don't we have magic shoes meant so we float gently downwards?
    >> Omega !Q7t.srvWZ6 04/28/12(Sat)00:27 No.18892196
         File: 1335587278.png-(1.02 MB, 1210x1255, MHRSheetv37-2.png)
    1.02 MB
    >>18892048

    You tumbled head first. Or back first, whatever.

    And only fell like, 10 feet. I was just fucking with you. I'll get to the rest of the update in a sec.

    Here, have a character sheet.
    >> Omega !Q7t.srvWZ6 04/28/12(Sat)00:40 No.18892372
         File: 1335588032.png-(29 KB, 700x431, ED.png)
    29 KB
    >>18891934

    "Ow..." You say, rubbing your head. You sit back up, and look around.

    "Hey, are you okay, down there?" Roxane says, her headlamp scanning the floor. "Yeah." You cough back up, and look at the ceiling. It looks very bare, and stripped. And kind of thin, now that you think about it. "This room isn't complete." You shout back up, as The Hammer rights itself. "What?" Roxy says. "The room isn't finished. They must have been building it when they pulled out. I bet the connecting tunnel doesn't go anywhere yet, either. It's why nobody's found this place before now." At this point, you actually sit up, and look around.

    And find yourself staring at what must be the largest collection of Cyrean objects you've seen in your life. Hexagonal pallets are stacked in one corner, layered with Power Modules. Racks lined up against the walls contain rows of Cyrean weapons. Lockers containing suits of armor are set up here, along with crates probably loaded with smaller gear, and ammunition. And in the very back, you think you think you see a fabber built into the back wall.

    You're rich.

    METAHUMAN RENAISSANCE PART 37 END
    >> Omega !Q7t.srvWZ6 04/28/12(Sat)00:52 No.18892502
    Okay, so, as usual, thread archived, please up vote this one and the previous ones if you can, and I'll remain around to answer questions as usual.

    Also, again, no threads over the weekend, I have finals to prepare for/work on, but unless something happens there should be a thread tuesday. I'll work out how my update schedule will go over the summer from there.
    >> Anonymous 04/28/12(Sat)00:53 No.18892504
    >>18892372
    Duke Nukem would exclaim, "Bingo! The motherload!"
    >> Omega !Q7t.srvWZ6 04/28/12(Sat)00:58 No.18892557
    >>18892504

    Would he? Only Duke Nukem I ever played was on an actual DOS machine my parents had. Back when he was 2D, wore a pink shirt, and watched Oprah.
    >> Anonymous 04/28/12(Sat)00:59 No.18892571
    >>18892372
    Zog me, it's beautiful. It's well and truly beautiful.

    Sure a lot of the power modules are going to be the same but we ought to get an awful lot out of this, and at least take a bitching vacation, assuming we're not just set for life at this point.
    >> Omega !Q7t.srvWZ6 04/28/12(Sat)01:09 No.18892658
    >>18892571

    Dan could PROBABLY make enough money to live in his normal college-student style life style for a couple of decades and not have to work a day for any of it, longer if he invests it properly.

    But, that's no fun, so you're probably gonna have him use it as a foundation for further Adventuring, to make more money.

    (As for the vacation, well, I listed a lot of nice places to visit in the last thread.)
    >> Anonymous 04/28/12(Sat)01:12 No.18892693
    >>18892658
    We'll probably call up our Mom and ask her to get us in touch with a very good financial lawyer. We'll want a very large rainy day fund, the rest we can spend on ADVENTURE and so on.
    >> Anonymous 04/28/12(Sat)01:55 No.18893093
    >>18892658
    Our partners should get shares too, obviously. And we definitely need to go out w/ Roxy to celebrate.
    >>18892693
    Indeed, we definitely need to avoid what taxes we can here.
    >> Anonymous 04/28/12(Sat)03:00 No.18893620
    HOLY SHIT did I just read 'fabber'? As in, a Cyrean fabrication device?

    As in, one of those Star Trek replicators except that only does Cyrean tech?

    Holy. Fucking. Shit. This means we can finally get a helmet! We could improve our chestplate, probably make a brand new one with much better and more permanent enchantment. Same with a Cyrean sword or somesuch.

    This is HUGE.
    >> Omega !Q7t.srvWZ6 04/28/12(Sat)05:24 No.18894429
    >>18893620

    Yes, Dan thinks he sees a fabber built into the far wall. Of the incomplete room with no power.

    Just sayin', don't get too excited.
    >> Anonymous 04/28/12(Sat)09:57 No.18895460
    >>18894429
    Even if we can't use it right now, I bet Roxy can recover that kind of tech.



    [Return] [Top]
    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]