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  • File: 1335639582.jpg-(27 KB, 400x263, Foot_and_fist.jpg)
    27 KB Fist of Shadow Quest 7-2 Student !!+u5zzp0LPDj 04/28/12(Sat)14:59 No.18897317  
    Apparently the other thread 404'd? Either way, this is the continuation!
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)15:03 No.18897341
    Good thing I archived it last night, but it looks like a bit of it is missing. http://suptg.thisisnotatrueending.com/archive/18884233/

    I'll just repost it.

    Asking your shadow to form needles in your hand, it agrees as you lie in wait for your prey. The lumbering grows closer and closer, until he enters the room, two mages behind him. You decide to go after the more dangerous quarry…

    (Attack roll = 14!)

    Without a sound, shadows slash the Achilles’ tendon and wrist of one of the mages, and he falls to the ground, cursing violently! A couple also pierce the weapon arm of the armored knight! “GAH, FUCK! Where did that come from?” It looks like they don’t know you’re here, but there’s only so many places they can check… You send two more flying at the downed mage!

    (Attack roll = 13 + 1 for downed opponent!)

    Both of the dark needles find their home in his neck. They hit the sides, so it might not be lethal, but either way, he’s definitely out of the fight. The tingling in your head explodes into pain as you hear a gentle voice yell, “I’ve found him!” Shit. Backing up the stairs, you feel a torrent of heat rushing towards you, followed by a pillar of fire…!

    (Defense roll = 7.)

    You demand the shadows to shield you, and they leap to your protection! But you didn’t have enough time to shield your legs, and they’re bathed in searing flames! Shiiiiiit, it BURNS! You look down, groaning in pain, expecting to see a mass of red tissue and you see… your clothes? Wait, are these fire resistant, too? Damn, that was a good deal.
    >> Anonymous 04/28/12(Sat)15:03 No.18897342
    I think it was auto-saging
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)15:04 No.18897347
    You flee up the stairs. You don’t know what else this guy can do, but you don’t want to find out. Kicking open the door, you escape into the second floor. Beds, weapon racks, armor racks, posters on the wall… it looks like this is the barracks. You count 9 beds. There’s only one other door here. It must lead upstairs. There’s a shadowy ventilation shaft to your right. Two torches light the room.

    You quickly move up to the ventilation shaft and look inside. You’re greeted by darkness. It’s a simple task to smother the torches in darkness. The room is almost completely black. With a bit of effort, you’re able to carefully maneuver yourself in between the ceiling and the door frame. You can’t hold this for too long, but you don’t need to…

    “Shit, he took out the torches. Gimme some light, man.” A small orb of light floats into the room, covering everything in a while glow. Underneath you, the armored man walks into the room and looks around. “I don’t see him.” He continues walking in, and he’s followed by the mage. You can’t hold this position for much longer…
    >> Anonymous 04/28/12(Sat)15:05 No.18897355

    Drop on and take out the mage. I don't want to take the risks, so kill him out right.
    We can stay out of weapons reach of the armored bandit and kite him while shooting needles.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)15:06 No.18897371
    I suppose the 500 post limit isn't on /tg/? I've never really paid that much attention to it, nor have any of my threads ever gone past 300.
    >> Anonymous 04/28/12(Sat)15:07 No.18897381
    It hits autosage at some point, somewhere like 250-300 I think.
    >> Anonymous 04/28/12(Sat)15:08 No.18897391
    I think it is 300 or 350

    Your thread was 300+ when you started today.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)15:10 No.18897398
    So do you agree with >>18897355 ?
    >> Anonymous 04/28/12(Sat)15:10 No.18897403
    I agree, geek the mage. GEEK THE MAGE!
    >> Anonymous 04/28/12(Sat)15:10 No.18897405
    drop on the mage
    >> Anonymous 04/28/12(Sat)15:12 No.18897419

    Then move away qucikly as possible from the Knight.

    Actually. Turn on the Deception before the drop!!!
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)15:14 No.18897430
    Taking no chances, you drop on the mage, spawning an inky sword in your hand…!

    (Attack roll = 14 + 2 for sneak attack and height advantage = 16!)

    The force of your body weight helps to cut into the back of his neck, killing him instantly and painlessly. Mages can’t do their fancy magic if you kill them before they get the chance. Hearing the thump, the knight turns around in time to see you hunched over his friend, covered in blood just as the orb of light fades away, throwing the room into darkness yet again. “Aw, shit!”

    Aw shit indeed, Jerry.
    >> Anonymous 04/28/12(Sat)15:17 No.18897456

    Move away from his weapon reach.
    "So, do we do this the easy way, or the hard way?"

    "Drop your weapon and lie down on the floor and I wont kill you."

    If he complies, tie him up, then go around the unconscious bandits and tie them up too.

    Then quickly scope the building to see if there are more hostiles.
    >> Anonymous 04/28/12(Sat)15:19 No.18897464
    You have two choices here. You can end up dead or screaming in agony likes your companions, or you can drop your weapon and surrender.
    >> Red Baron   04/28/12(Sat)15:20 No.18897477
    Did the catching up but did it in a bit of a hurry since I couldn't bear to miss out on the fun. Did we incapacitate or kill all the resistance that we know of (except this knight or whatever)?
    >> Anonymous 04/28/12(Sat)15:21 No.18897479
    Some dead, some incapacitated.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)15:23 No.18897492
    You crack your knuckles threateningly. “You have two choices here: The easy way, or the hard way.” You hear a chain swinging. Uh oh.

    “Fuck you, buddy!”

    (Defense roll = 8 + 1 for blinded opponent = 9.)

    You try to duck underneath his blind attack, but you’re struck in the shoulder by his flail! You yelp out in pain and shuffle away from him into a corner, testing your arm. It hurts, but you don’t think it’s bleeding or broken. It’ll be one hell of a bruise tomorrow, though.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)15:23 No.18897496
    Two definitely dead, one possibly dead, three either bleeding out or unconscious.
    >> Anonymous 04/28/12(Sat)15:24 No.18897501

    >> Anonymous 04/28/12(Sat)15:24 No.18897504
    don't stop to talk, knock him out before he can do anything.

    we're trying to keep them all alive for the 500 bounties on them
    >> Anonymous 04/28/12(Sat)15:24 No.18897509
    >> Anonymous 04/28/12(Sat)15:25 No.18897513
    throw a flurry of knives at his face and chest
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)15:25 No.18897514
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    >> Anonymous 04/28/12(Sat)15:25 No.18897515
    He's wearing armor, that makes it harder to take him out with striking, grapple him and start breaking bones, first priority is his weapon arm.
    >> Red Baron   04/28/12(Sat)15:25 No.18897517

    Shoot (multiple) thin shadow-cords which cover a wide range (think of a spiders web) across the room and once they hit him pull him to the ground.
    >> Anonymous 04/28/12(Sat)15:26 No.18897523

    Now we have to kill him.

    Move away from his reach. Stay away from his reach. Kite him around.
    Keep shooting needles till he is down.
    >> Red Baron   04/28/12(Sat)15:27 No.18897534
    Actually, wait for him to move. The armor will obviously make noise. -> we know his general location. Throw thin shadow threads and pull the knight down to the ground.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)15:29 No.18897551
    I've got one vote for grapple, one for shadow-cords, and one for keeping your distance and needling him.

    Start rolling those d100s, gentlemen.
    >> Anonymous 04/28/12(Sat)15:31 No.18897564
    rolled 62 = 62


    Keep distance and do shadow-cords.
    >> Anonymous 04/28/12(Sat)15:31 No.18897569
    rolled 61 = 61

    flurry of shadow knives to the face and chest

    by the way, can we finally make piano wire with our shadow?
    >> Anonymous 04/28/12(Sat)15:31 No.18897571
    rolled 10 = 10

    >> Student !!+u5zzp0LPDj 04/28/12(Sat)15:33 No.18897584
    You can, but not from a distance.
    >> Red Baron   04/28/12(Sat)15:33 No.18897586
    For chords
    >> Red Baron   04/28/12(Sat)15:35 No.18897600
    rolled 17 = 17

    Shit, how did you roll again :D
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)15:36 No.18897605
    The room is dark. Real dark. You wonder if…

    You condense the shadows in the room to form a net of sorts, and bring it down on the man with as much force as you can…!

    (Attack roll = 5 + 1 for blinded opponent = 6.)

    It rains down on him! “What the hell?” He starts to flail, and you can’t keep your concentration to maintain them! They silently disperse as he continues to swing his flail, moving around the room, knocking over racks in his fumbling!
    >> Anonymous 04/28/12(Sat)15:37 No.18897618
    Well fuck it. Lets shoot tons of needles at him. Aim for the arms and legs.
    Keep as far away from him as possible.
    >> Anonymous 04/28/12(Sat)15:38 No.18897628
    Damn, needles towards vital points. Keep our distance, don't get close to the flail.
    >> Anonymous 04/28/12(Sat)15:40 No.18897635
    now that he is distracted, knock him off balance, put your weight on his head and slam it against the floor
    >> Red Baron   04/28/12(Sat)15:40 No.18897637

    Well it was woth a try! At least he's lost his cool. Why dont we circle to his back and break some BONEZZZZ.
    >> Anonymous 04/28/12(Sat)15:41 No.18897645
    Will you please stop suggesting to get close to him?
    What the shit is wrong with you? Did you read the previous thread?

    Keep away from our foes if we can help it, ffs!
    >> Anonymous 04/28/12(Sat)15:42 No.18897653
    No. Do not get close.

    Want to break balls? Summon shadow balls and throw them but do not get close.
    >> Red Baron   04/28/12(Sat)15:43 No.18897661

    Sound good. I'd rather not kill this guy with needles since we'll get a better bounty. After all its a single guy who's mobility limited compared to us and he's distracted. No need to get complacent but we can do this.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)15:43 No.18897664
    You can’t get close to a weapon like that in the hands of such a reckless man. You send daggers to assail him from every angle!

    (Attack roll = 15 + 1 for blinded opponent!)

    You hear him cry out in pain as a shadow knife digs into his back and slices the chain of his flail, sending the ball crashing into a bed! Lightning flashes, giving you a critical second of sight. It doesn’t look like the rest of him’s been hurt due to his armor, but he’s disarmed now. Good.
    >> Anonymous 04/28/12(Sat)15:44 No.18897670
    Summon your own flail and break his legs. Or just knock him out.
    >> Anonymous 04/28/12(Sat)15:45 No.18897675
    He doesn't have weapons, make a shadow flail/hammer and break legs or arms.
    >> Red Baron   04/28/12(Sat)15:47 No.18897691

    Ok, I'll admit. Perhaps gettin gclose range against a flail wasn't the best of ideas. Maybe we could now try to keep a cool head and trip him up with a shadow-cord or something? Aim a semi-thick cord at his legs and take him down. Then hit him with a shadow flail/club/hammer.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)15:50 No.18897709
    This scum’s about to get a taste of his own medicine. You make your own shadow flail and swing it around…

    (Attack roll = 2 + 1 for blinded opponent = 3.)

    … and it crashes into the wall, dissipating into the darkness while thunder booms in the background. Fuck. In the meantime, it looks like the armored man’s been backing up slowly towards the door leading upstairs.
    >> Anonymous 04/28/12(Sat)15:52 No.18897723
    Fucking shit.
    Just kill him or something. What the fuck? Shoot thousand of needles. Use blinding strike, use shadow faint (5 minutes should have passed by now)
    >> Anonymous 04/28/12(Sat)15:52 No.18897725
    i got it, lets pelt him with big shadow stones.

    we stay out of range and the damage should be huge but not lethal
    >> Anonymous 04/28/12(Sat)15:52 No.18897726
    We just can't roll against this guy. Jump him, pin him, break something important.
    >> Anonymous 04/28/12(Sat)15:53 No.18897733
    So how about we focus on pinning him in place? Or knocking him down by knocking his feet out from under him? Alternatively we could try and make some spikes come out of the door that he's backing up towards just to make him reconsider going that direction.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)15:55 No.18897750
    Roll for it! d100.
    >> Anonymous 04/28/12(Sat)15:57 No.18897760
    rolled 48 = 48

    pelt him with shadow cannon balls
    >> Anonymous 04/28/12(Sat)15:57 No.18897762
    rolled 22 = 22

    Pin and break.
    >> Anonymous 04/28/12(Sat)15:58 No.18897766
    rolled 60 = 60

    Knock him off his feet and immobilize him.
    >> Red Baron   04/28/12(Sat)15:58 No.18897770

    Sounds good. Stop him from leaving the room with a pairs of spikes and the focus on knocking/pining him down. No reason to panick. He's totally at our mercy, we are just getting some shit rolls.
    >> Anonymous 04/28/12(Sat)15:58 No.18897772
    rolled 40 = 40

    Lets do shadow balls. Killing him might be a bit too harsh since he is not a threat yet.
    >> Anonymous 04/28/12(Sat)15:58 No.18897781
    rolled 54 = 54

    Whatever you do.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)16:02 No.18897816
    You chuckle from the night. “You’re not escaping that easily.” Before he has a chance to respond, you shoot a big blob of shadow for his right foot, hoping to catch him off balance…!

    (Attack roll = 8 +1 for blinded opponent = 9.)

    He yells in surprise as the cold envelops his foot, but he keeps moving for the door, even slower than before. If you can keep your concentration, the shadows should stay there and significantly slow him down…
    >> Anonymous 04/28/12(Sat)16:03 No.18897827
    cant we just jump on him and press that knockout pressure point before he can react?
    >> Anonymous 04/28/12(Sat)16:06 No.18897851
    And give him chance to retaliate? No. (Listen, the dice system used here is incredibly stupid. Stupid that it makes us consistently miss and fail to defeat a scared, blinded, crippled, unarmed opponent. Do you really want to risk approaching him?)
    >> Anonymous 04/28/12(Sat)16:07 No.18897859
    Shoot needles at his feet to immobilize him.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)16:07 No.18897860
    I tried using the 3d6 in Monday's quest, and holy shit I got nothing but 10 through 14. Seemed like it made things too easy.
    >>   04/28/12(Sat)16:08 No.18897874
    Create a shadow club from darkness close to his head and knock him out from distance..
    >> Anonymous 04/28/12(Sat)16:09 No.18897880
    ... i suppose he could turn around at the last second and try and stab us with a knife or something.

    ok, shadow cannon balls again
    >> Red Baron   04/28/12(Sat)16:11 No.18897894

    Anyone can have a bad day, even Shun. So far in the quest we've had pretty damned good luck with dice. We are bound to get this knight doen sooner or later and as long as we keep safe distance we're realtively safe even if we fail rolls.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)16:11 No.18897902
    You’re wary about getting close. One more shot aimed at his head…

    (Attack roll = 19 + 1 for blinded opponent = 20!)

    Another orb jettisons from your position, slamming into his head and making a loud THUMP as he falls to the ground unconscious. Finally, you thought you’d never get him down. Now, what to do, what to do…
    >> Anonymous 04/28/12(Sat)16:12 No.18897916
    I'm just sating that using dice for every single movement kind of defeats the whole purpose of planning. No matter how great our plan is, it can be shat on by a nat 1. No matter how piss-poor our opponent is, he can defeat us by few lucky rolls.
    And vice-verse too. No matter how stupid our plans are, they can succeeded if we roll lucky. No matter how powerful our opponents are, we can succeed by having several lucky throws.

    Dices are good, I guess. But they shouldn't be used ALWAYS (In my opinion). These fights could have gone in a well-lit combat arena for all we care, it hardly makes a difference.

    Bind every unconscious person, then scope the building for more people before moving on to do something else.
    >> Anonymous 04/28/12(Sat)16:14 No.18897925
    Tie people up, ensure that the incapacitated people are completely unconscious. Continue to explore the building, make sure we haven't missed anyone.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)16:14 No.18897927
    To be fair, luck fucks over a lot of things in real life, too.
    >> Anonymous 04/28/12(Sat)16:14 No.18897928
    oh shit!
    he dead, right?

    shadow cloak and go after some more of these lackeys
    >> Red Baron   04/28/12(Sat)16:15 No.18897948
    I guess we should try to check the premise and secure the threats we have eliminated. We don't even know if the main guy who's bounty we are after is in this group. We'll probably have to interrogate someone.
    How do we get this many dudes to the bounty office? Ideas? Do we even have any rope on us?
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)16:19 No.18897982
    You’ve got 30 feet of rope. Time to put it to use. After tying up the armored man in front of you, you head back downstairs and rope up the other four men, checking their statuses. They’re in pain and blacked out, but they’re alive for now. The mage and the swordsman, though… not so much. You’ve got about 10 feet of rope left.
    >> Anonymous 04/28/12(Sat)16:21 No.18898008
    Bullshit. Luck is what you make it.
    I don't care how lucky you are, but a 14y old, asthma-ridden teenager is not going to beat Mike Tyson in his prime. The only 'luck' possible in that scenario is if Tyson spontaneously has a heart-attack and dies.

    explore the building. Be careful. Do not presume that those were the only ones here.
    >> Martial Arts Artist 04/28/12(Sat)16:22 No.18898021
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    I'm not around for one thread, and you people go around and stab prisoners in the shin and literally explode people in the head.

    >> Red Baron   04/28/12(Sat)16:22 No.18898023

    How about we place the guys in the same room with the knight and then explore the rest of the building. Hey and maybe we could break all of their legs. That should limit their chances of escaping. We'll want to extract information about the leader who's name I cant remember. We should also check out what they know about the hit on our master.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)16:23 No.18898031
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    >> Red Baron   04/28/12(Sat)16:24 No.18898037

    Gah, great to have you back.
    >> Anonymous 04/28/12(Sat)16:25 No.18898048
    Prisoner was stupid, I agree. But the latter part was not, we're really having shitty luck today, taking chances is out of the question.

    You should complain that no one thought to make an ounce of preparation before storming the lair or that they thought walking in, announced to be surrounded by several enemies was good idea.
    >> Martial Arts Artist 04/28/12(Sat)16:25 No.18898052
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    I had a final yesterday at 7:45 in the morning, and I was doing other stuff/taking a nap the rest of the day. In fact, I'm off at this very moment to finally finish the Shadowrun 4e campaign I'm in so we can promptly transition to D&D 3.5 gestalt over the summer.

    I won't be here much, but I'll keep an eye on things.

    >gXpare Finally,
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)16:27 No.18898072
    When you head back up to the second floor to figure out what to do next, you hear something slam upstairs and the thumping of footsteps! Someone else is still here!
    >> Red Baron   04/28/12(Sat)16:29 No.18898092

    Is there any alternate route upstairs as opposed to the stairs. For instance any windows we could access by scaling the outside wall with shadow spikes?
    >> Anonymous 04/28/12(Sat)16:30 No.18898100
    admitedly, the prisoner thing was handled a bit roughly but the head splattering thing was kind of a surprise. that 19 roll.

    investigate while cloaked!
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)16:31 No.18898105
    You could probably try to slip out of the window on this floor, but it's raining very heavily outside, and you'd be trying to climb a wet steel building.
    >> Anonymous 04/28/12(Sat)16:34 No.18898141
    Why do you want go through outside?

    Do basically this.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)16:36 No.18898169
    No time to waste! You sprint upstairs, cape billowing, and you clear the stairs just in time to see someone running around a corner down the hall! There’s a couple of doors here, one of which seems to have been slammed open in a rush, a trail of papers leading to the strange person you saw running away.
    >> Red Baron   04/28/12(Sat)16:37 No.18898173

    Well the stairs seem an obvious choice. Guy upstairs probably heard his poor comrades screaming. Seems like trap. But if we don't have other options to get upstairs I guess we have to take the stairs.
    >> Anonymous 04/28/12(Sat)16:37 No.18898174
    >> Anonymous 04/28/12(Sat)16:37 No.18898179
    Pursue the guy, chase after him, prioritize speed over stealth for a little bit.
    >> Anonymous 04/28/12(Sat)16:38 No.18898195
    rush off after them or a slow sweep of all the rooms?

    go after him slowly, so far everyone has been rushing at us and now they're running away?
    paranoia says its a trap
    >> Red Baron   04/28/12(Sat)16:39 No.18898203

    Now I wonder what are the odds that this is the guy we are after. Lets give him chace while remaining cloaked. By the way. Do we know what the man with the bounty looks like?
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)16:39 No.18898211
    Yup. He was bald, had a round face, brown eyes, and a goatee. He's also got a distinctive scar over his eye.
    >> Red Baron   04/28/12(Sat)16:40 No.18898221

    Fair point but we would probably rather not let him get away?
    >> Red Baron   04/28/12(Sat)16:42 No.18898239

    And I presume we didn't see anything like that with the guys we rounded up? Bit hard to say with the one whose head exploded but... eh. Nothing we can do about that.
    >> Anonymous 04/28/12(Sat)16:45 No.18898281
    Pursue the person!
    but be careful!
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)16:46 No.18898292
    You give chase, moving as quickly as a shadow through the corridor, heading up the stairs! A door is open and it leads to the raining, dark roof outside. The paper trail leads past the door.
    >> Anonymous 04/28/12(Sat)16:47 No.18898305
    Head through the door, prepare to use Cloak of deception in case it's a trap.
    >> Anonymous 04/28/12(Sat)16:47 No.18898308
    When moving through the door, turn on the Deception.
    >> Anonymous 04/28/12(Sat)16:48 No.18898315

    We think alike, you and I.
    Perhaps we are not so different after all, Anon.
    >> Red Baron   04/28/12(Sat)16:49 No.18898319

    Well, we haven't come this far to chicken out. How about we stay cloaked and do a fast forward roll through the door. If someone is waiting on the otherside with a club etc. they'll probably be aiming at head level.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)16:50 No.18898323
    You might’ve been a little too reckless today, but you’re not falling into a trap again. Your shadow covers you like a second skin, making you invisible as you run out into the rain. You look around in the pitch black, and see a bald man with a longsword, backpack stuffed with paper, waiting at the doorway for you to come out. Good thing you saw that coming. Lightning illuminates the glossy steel floor as the rain gets heavier.
    >> Red Baron   04/28/12(Sat)16:51 No.18898339

    I guess we are now in cool down period so we can't blind him?
    >> Anonymous 04/28/12(Sat)16:52 No.18898343

    >> Student !!+u5zzp0LPDj 04/28/12(Sat)16:52 No.18898344
    Everything's good to go except for your cloak.
    >> Anonymous 04/28/12(Sat)16:53 No.18898350
    walk by pretending like you don't see him, ready for him to attack, dodge and counter strike him hard, then get some distance
    >> Anonymous 04/28/12(Sat)16:53 No.18898355
    Blinding strike, knock him the fuck out, break his sword hand if he's not going down immediately.
    >> Anonymous 04/28/12(Sat)16:53 No.18898356

    Don't kill him though.
    >> Red Baron   04/28/12(Sat)16:54 No.18898361

    NOPE. Don't get close to that sword. We should hit him from range aiming to disarm/imobilise him.
    >> Anonymous 04/28/12(Sat)16:56 No.18898396
    But still use the blinding strike and shadow feint. Aim to break his arm and immobilize him.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)16:56 No.18898399
    Stalking up to your quarry, shadows encase your hand and you prepare a shadow spear to pierce his calf…

    (Attack roll = 16 + 1 for sneak attack = 17!)
    (Attack roll = 15 + 1 for sneak attack = 16!)

    Your fist appears from the darkness as it smashes into his face, breaking his nose and immediately blinding him, while at the same time, a dark lance slices his calf open, and he slumps to the ground bleeding. As he looks up to you, blood pouring into his mouth and dripping next to his scar, lightning strikes behind you, illuminating your grim silhouette.

    “W-what the fuck are you!?”
    >> Anonymous 04/28/12(Sat)16:57 No.18898401
    i just thought we wouldn't get a good shot at him with some cannon ball shadows cause he was up against the wall and i assumed at a weird angle.

    blinding strike
    >> Red Baron   04/28/12(Sat)16:59 No.18898438

    Don't bother to answer. Knock him out. He could have poison, hidden weapons pretty much anything on him.
    >> Anonymous 04/28/12(Sat)17:00 No.18898447
    Knock him out, we'll talk about things later.
    >> Anonymous 04/28/12(Sat)17:00 No.18898451
    Pressure technique to put him out.
    >> Red Baron   04/28/12(Sat)17:01 No.18898460

    Well I guess nothing really stops us saying some punch line like: "The shadow of your fears." just as we knock him out...
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)17:04 No.18898487
    He doesn’t deserve the dignity of a response. A chop to his neck lays him on the ground, and a quick poke to the right spot puts him right to sleep. You look up at the cityscape, silent, cold, black. The perfect environment for a mission like tonight. You couldn’t have asked for better weather.

    As you tie up the scarred man who is clearly Johnny, you feel the rain on your cloak get lighter and lighter.
    The night comes to a close.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)17:05 No.18898499
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    Whew, that was long day for Shun, wasn't it?

    Well, this episode is done. Like always, I'm open for feedback, wishes, questions, etc.
    >> Anonymous 04/28/12(Sat)17:06 No.18898502
    NOW we can loot the place! Yay!

    First. Collect all the papers he dropped. They seem important. Go to his office and rummage about for anything more important.
    >> Anonymous 04/28/12(Sat)17:06 No.18898511
    Wait. We're done?

    It was pretty awesome, OP.
    When is the next one?
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)17:07 No.18898522
    Monday, as always. The quests always start on Monday and Friday unless I say otherwise.

    And what I just did is called a HOOK NIGGA.
    >> Red Baron   04/28/12(Sat)17:09 No.18898547

    Do we need to single out how we plan to rummage this building form top to bottom and how we deliver these guys to the bounty office / call the the guards to come and collect them.

    If a time skip is possible i suggest securing the prisoners, rummaging the building, tipping of the guards. However one exception. Let's not turn Johnny in just yet. We need to interrogate him on our masters hit and that's something we don't want the guards to know about.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)17:10 No.18898552
    Archived! http://suptg.thisisnotatrueending.com/archive/18897317/

    Of course. We don't need to follow every little detail.
    >> Anonymous 04/28/12(Sat)17:10 No.18898557

    Actually, that would tip him off. If we do not plan on killing him, interrogating might not be the best idea since he could somehow pass that info on to whoever ordered the hit.
    >> Martial Arts Artist 04/28/12(Sat)17:12 No.18898577
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    If you wanted reckless actions from our protagonist, you shouldn't have given an inherently disciplined individual a style that rewards caution and preparedness. Yes, it's exciting to break the mold once in a while and get stuck in, but not when our life is inherently on the line and we're still learning the ropes of our powers.

    The single most important rule to our survival and success is to not be dumb. And we're being dumb once in a while.

    That's dumb.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)17:15 No.18898600
    When I meant reckless, I meant going after criminals who had actually done something as opposed to a random bard. And then going to a bank afterwards.

    Reckless was probably a poor choice of words, but holy shit why wouldn't you go for the leader of the MANHUNTERS just after I commented that Sifu's hit probably wasn't legal?

    And I can't be responsible for people knocking on the entrance to their base and threatening them.
    >>   04/28/12(Sat)17:15 No.18898603

    I was just coming to that. I would suggest that we interrogate Johnny and then kill him. He might be the key to finding out who ordered the hit and although we will lose some bounty money, this isn't a quest for the biggest bounty but to find our master.

    I realize that it's morally a bit shady to kill him but it's the most pragmatic approach I can think of and anyway he kind of gets what he deserves if he is related to the hit on our Master.
    >> Red Baron   04/28/12(Sat)17:18 No.18898631

    This part of the quest was much better than the first part. The entrance thing was really quite retarded and possibly cost us one of our healing berries but at least we (hopefully) learned from it.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)17:19 No.18898640
    This is the part I wanted to do, the part I actually had planned out. I didn't really expect you guys to want to get Jakob, I just had him up there for fluff purposes.
    But that's my fault. I should've had something more exciting in his place.
    >> Anonymous 04/28/12(Sat)17:20 No.18898646
    >And I can't be responsible for people knocking on the entrance to their base and threatening them.

    God, I still cannot fathom what the actual fuck they were trying to do by doing that.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)17:20 No.18898654
         File: 1335648057.gif-(2.12 MB, 360x213, i implore you to reconsider.gif)
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    >mfw everything that people were doing in the first half
    >> Red Baron   04/28/12(Sat)17:21 No.18898663

    Well it did earn us enough cash to perhaps get some supplies like a watch some enchanted weapons etc. and removed our immediate monetary worries.
    >> Anonymous 04/28/12(Sat)17:21 No.18898669
    Why did you think we wouldn't go after him?
    I'm still thinking of going after the shard guy.

    I really lol'd at your posts during the interrogation
    >> Martial Arts Artist 04/28/12(Sat)17:22 No.18898674
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    Perhaps they wanted to feel themselves out at bounty hunters. After all, we've never seen the outside world before, so they wanted to get Shun's feet wet as easily as possible. You can't fault them for working their way up.
    >> Anonymous 04/28/12(Sat)17:22 No.18898679
    so after we sort this manhunter thing, can we visit jakobe?

    do we really have to kill johnny after we ask about sifu?
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)17:24 No.18898698
    I think that was pretty much the only good thing to come of that.

    I dunno, it just seemed... too easy? Boring? I mean, I've got a plan for Jameson because that's actually interesting since you have no idea about what goes on in the Daedalus Workshops.

    You're right. Again, it's my fault for giving such a boring option in the first place.

    Why do you keep calling him Jakobe?
    >> Red Baron   04/28/12(Sat)17:26 No.18898717

    I'd rather do it. We really don't know how high into society this hit against Stifu reaches and we probably all agree that we dont want our shadowpowers or our identity to be compromised? But this is just my opinion. Is there any real point in keeping him alive? Guess it would earn us some cash but we already have some cash and were still getting a pretty good bonus with all those minions (dead and alive)
    >> Anonymous 04/28/12(Sat)17:26 No.18898726
    >I dunno, it just seemed... too easy? Boring?

    Dunno. I thought it was pretty well done. I don't mind easy once in a while.
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)17:27 No.18898733
    You'll get 12,400 gold if you keep him alive. 6,400 if you bring him in dead.
    >> Anonymous 04/28/12(Sat)17:27 No.18898736
    just stuck in my head is all i guess. was it jacob?

    is visiting him worth it? cause it seemed like maybe something was going on, like the bartenders wife might have tried to seduce him to get him in trouble or something. or was it as clear cut as it seemed with jacob being a massive uncontrollable man whore?
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)17:28 No.18898742
    Between you and me, he's just a slut. A massive, massive slut.
    >> Red Baron   04/28/12(Sat)17:28 No.18898751
    Up till now we've been pretty much doing all the hunting and I'd rather that the hunter doesn't become the hunted.
    >> Anonymous 04/28/12(Sat)17:29 No.18898756
    oh damn, i thought there might have been a nice little side quest in there to work with.

    oh well
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)17:29 No.18898758
    I would like to refer you to the 4th quest.
    >> Anonymous 04/28/12(Sat)17:34 No.18898818
    that was fun
    >> Red Baron   04/28/12(Sat)17:37 No.18898844

    Jungle/terror episode, true that. I guess I was mainly refering to us hunting the people who did the hit on our home. After we went predator in our home forest we've pretty much been the ones doing the hunting.

    6400 seems plenty of gold for me. 12400 would be more but not enough to risk our safety. We can of course see what Johnny has to say for himself before deciding on wether or not to kill him but personally like I've already probably made clear I'd let him have it.
    >> Anonymous 04/28/12(Sat)17:39 No.18898869
    At what time are you going to run the quest on monday?
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)17:40 No.18898879
    Whenever I wake up, so probably around 12 4chan time.
    >> Anonymous 04/28/12(Sat)17:42 No.18898893
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)17:43 No.18898902
    Anything you guys wanna see coming up?
    >> Red Baron   04/28/12(Sat)17:44 No.18898908

    Guh so if I didn't fail with my calculations that will be around 7pm on Monday for me. Might even catch it.
    >> Anonymous 04/28/12(Sat)17:45 No.18898919
    I'm interested in the workshops and arcane schools. Though I admit, it is more because I want to go shopping and enchanting. We seriously need some kind of armor.
    >> Anonymous 04/28/12(Sat)17:45 No.18898925
    ... jacob side quest?
    a really short one? like a forth of a thread long.

    nothing in particular for me, this was fun and we now know we can shoot heavy cannon ball shadows
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)17:49 No.18898953
    Good! I've been wanting to flesh those areas out.

    Nothing's really stopping you from visiting him, I guess.
    >> Anonymous 04/28/12(Sat)18:47 No.18899504

    Jackob is the bard, right?
    Why would we want to visit him?
    >> Student !!+u5zzp0LPDj 04/28/12(Sat)23:48 No.18902862
    I have NO IDEA.

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