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It’s a cool day in early Spring. Sunshine gleams off of the polished buttons and bayonets of your men as you march through the streets of the capital, exulting in the cheers and adoration of the crowd. War is the word on the tongues of every man and woman in this city, and for many this will be their last chance to see their wives and children. You’re a recent graduate of your country’s military academy, and necessity is throwing you out into the field of battle for the glory of your country and yourself.

As the regiments continue their unceasing march throughout the city, you reflect on your nation, the land you will fight for in the battles to come.

>Pick one of the following usable nations:
>Arcaia: A nation to the far north, where the cold makes for men just as hard and uncompromising as winter. Real world analogy is Canada, if it had been colonized by the Vikings and its original inhabitants were Cossacks.

>Estur: This once-proud nation was torn apart long ago by a humiliating war with its neighbor, the Brontic Empire. Now, it has finally begun to reunify itself, and the Bronts don't plan to let that plan succeed. Based heavily on Prussia.

>Brontic Empire: The largest nation in the known world, and likely the proudest of this fact. They've been the undisputed military power for centuries, and now they plan to show the Esturians and anyone else who wants a try that this hasn't changed. Based on both the British and Russian Empires.

>(cont. with map)
>>
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>>19448603
>Ordis: Once a major player in the world military stage, near-constant issues with succession wars have kept it out of international politics for a long time. Now, they're interested in getting back old territories from the Bronts and Urians while Brontica is fighting Estur. Loosely based on Spain.

>Urion: A small, wealthy nation that has the great fortune of being a small, nonthreatening nation when it comes to trade, and the misfortune of being a small, nonthreatening nation when it comes to politics. All three of the nations it borders have interests in making the fertile lands its own, and only fears of their other neighbors has stopped this. In an age of war, though, people do stupid things, and the Urians must be vigilant in world affairs. Based on both the Netherlands and Switzerland.
>>
One vote for Ordis. Guerrilla warfare here i come!
>>
Voting for Arcaia.
>>
Brontic Empire. We must ensure the Estur remains divided, else the world as we know it will fall under their war machine
>>
Arcaia
>>
Arcaia
>>
Die while retreating across a really cold river.
>>
Arcaia
>>
>No France analog
What are you doing OP?

Also, voting for Estur
>>
>>19448714
I'm only opening human nations for play, and France is clearly populated by Elves.

But seriously, there's a little bit of French influence in Urion, I just didn't want to bloat the world too badly and I wanted to have a "minor" power" or two for those who like being underdogs.

>>19448671
>>19448682
>>19448685
>>19448696

Unless something changes drastically in the next few minutes, looks like we're going with viking Canada
>>
Estur
>>
Cementing the vote for Arcaia.
We'll reave the lowlanders with bloody axe and cannon fire.
>>
>Napoleonic Commander Quest
>can't choose France
I SHIGGITY DIGGITY
>>
Arcaia, the nation of your birth. The bitter cold of these lands forges water into ice, and men into warriors. The southern nations do not know hardship like you do. At least, until you go down there and show them.

A light snow begins to dust the gray uniforms of the soldiers. It's getting later in the day, and the parade will be winding down soon. As you march through the streets and the crowd diminishes around you, you think of your life, and the path you took to where you stand today.

>Background choice time. Pick one, there are advantages and disadvantages to each, though these can be mitigated later.

>1). Minor Noble: You bought your commission, just like the majority of the other commanders in the Arcaian army. Your captains will respect you more and follow your orders, but your men won't be quite as willing to die for a blueblood.

>2) Ex-Ranker: You were one of the poor bastards with a musket on the front lines. When your captain caught a musket ball with his neck, you took over and saved the unit from a rout. Your commander sponsored you for the Military academy after recognizing your talent.
>Your men see you as one of them, and will fight longer and harder as a result. Your captains don't think you have any business being of higher rank than them, and will take your orders as suggestions rather than commands.

>3) Drezt: You are one of the nomadic warrior people who have inhabited the north of Arcaia for millenia. While you did grow up nearer to civilization than others, you retain the ferocity and daring of your people.
>Drezt units will desert less than usual when under your command, and you get a bonus when you go into the fight yourself. Arcaian nobles dislike you, and most will treat you as little better than a filthy savage.
>>
Drezt
>>
>>19448883
Ex-ranker it is
>>
>Ex-ranker
>>
Drezt
>>
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Drezt. Damn the nobles, they won't be the ones in the thick of it.
>>
Ex-Ranker.
>>
>>19448883
Ex-Ranker, I'd rather not lead from the front. It turns down your life expectancy. We're also still close to our men.
>>
>>19448924
>>19448934
>>19448970
>>19448978

>Looks like Exranker, gonna leave the polls open a bit more since it's close. I'll call it in a few minutes.
>>
>>19448961
ya gotta think in napoleonic terms, man. of course the nobles won't fight, but they're the ones you'll be delegating orders to. Plenty of battles in this period were lost because of poor coordination with individual regiments.

voting for ex-ranker.
>>
also if nobles fuck us over again and again we can lead a Coup d'état. or become the stormcloaks with guns
>>
Ex-Ranker sounds good. We know how the shit actually goes down on the battlefield.
>>
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>>19449061
>>
>Ex-Ranker it is

It seems like so long ago that you were just another pair of boots and musket in a line on the field. The "border incidents" the Arcaian army is so fond of was where you were transformed from a mere soldier to a leader of men. You owe much to General Jagerhorn, who is now off the field and coordinating the war efforts to regain lands that rightfully belong to Arcaia.

The sun has sank below the horizon, and the snow is beginning to pick up in force. The parade is over, and the soldiers you led are heading back to the barracks. You, meanwhile, are heading to the office of General Jagerhorn to get your direct orders. As you walk, the sound of your boots on cobblestone is the only noise around, and you slip into reflection once more. You know that you need to make a good impression on the general, as it was his investment and risk when he put you in the Academy. What was it again that you studied the most in school?

>Command Emphasis: Pick one, and you will be able to specialize further in that, or pick the others at later times when you've had more battles under your belt.

>1) Infantry Emphasis. The Gods may be on the side of the big guns, but big guns alone cannot hold land for long. Your line infantry reload more quickly. This does not apply to militia conscripts, as they lack your special drilling to achieve this.

>2) Cavalry: A wall of bayonets is the last place a horse wants to be. Knowing where the horse DOES want to be takes skill. Your cavalry units cause additional morale damage when they charge.

>3) Artillery: The Gods are on the side of the big guns. Who is your enemy to defy the gods? Your cannons are more accurate.
>>
Infantry Emphasis
>>
>>19449160
We must bring down the hammer of the gods
>cannons
>>
>>19449160
Infantry or cavalry.
>>
>>19449160
A tough choice, but I think I'll go with >Cavalry
>>
>>19449160
Artillery. Bring down the full power of gunpowder down upon the heads of out foolish enemies.
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>Infantry

Also you think there are any gunaxes around? We being canadian vikings and all?
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>>19449095

Which Talos?
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>>19449160
Artillery. nothing scares people even today as much as 20 pounds of metal hurling hundreds of miles per hour towards you.
>>
>>19449160
>3) Artillery: The Gods are on the side of the big guns. Who is your enemy to defy the gods? Your cannons are more accurate.

We are the hammer of the gods, they shall hear the thunder and not know if it is our cannon or Mjolnir.

Also the plural of cannon is cannon. American English has it as cannons but at this time period it'd definitely be cannon, if you wanted to specify a number you'd say something like 20 pieces of cannon.
>>
I hope we get mortar cannons and shitty rockets to use later if we go arty
>>
>>19449251

Where's Sharpe and Patrick Harper when you need them?
>>
>>19449235
Yes, but due to the prestige of such a magnificent weapon, they are generally reserved for elite Guard units.

>>19449250
>Also the plural of cannon is cannon. American English has it as cannons but at this time period it'd definitely be cannon, if you wanted to specify a number you'd say something like 20 pieces of cannon.

Good to know.

>>19449267

Sharpe is busy reincarnating in other parallel universes and promptly dying. Who knows if he'll ever make it to this one?

Also, Artillery currently has 4 votes, to infantry's 1.5 and Cavalry's 1.5. Voting will close in a few minutes, while I iron out some other details.
>>
before people say rockets were not around back then
http://www.eurobricks.com/forum/index.php?showtopic=30479
>>
Infantry. Our lines will be impenetrable.
>>
Infantry
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>>19449350
Yup. Brits loved them. Russians used them too, but I never really heard if they were fond of them or not. They were basically shooting a bundle of big bottle rockets at the enemy and hoping they actually kept going toward the enemy, and not turning around and coming straight back at the crew.
>>
We've got to be swagass hussars.
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>>19449399
I know how bad they are there in that new mount and blade DLC and some how I hit my team most of the time
>>
Okay, converting the cav/infantry vote to infantry, we now have a tie. Once one side is beating the other by two, I'm closing votes.
>>
JOIN US /TG/ GET OUT OF THOSE /A/ QUESTS!
>>
>>19449442
Artillery.
>>
infantry!
>>
>>19449442
Artillery.
>>
Artillery! we will destroy them before they come with in firing distance
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>>19449442
Very well, I change my infantry vote to artillery.
>>
rolled 69 = 69

>>19449536
That's not what the guns are for. To hear their roar, that magnificent, terrifying undulation of pure power, rip through the calm blue sky and deafen the sounds of the earth. That beating drums, blasting bugles and the bark of the meanest drill master be drowned out by a cacophony of martial might. That for an instant, even nature herself is muted, awed by the dragon that we've tamed and turned on our foes.

That is what it's used for my friend. The damage it does is simply a beautiful side effect.
>>
>Artillery has it!

A military theoretician from a half century ago noted the power that cannons have. They can break apart formations, shatter buildings and bridges, shred infantry with the right ammunition, and make entire areas of the battlefield a danger zone for any enemy within them. What other reason would you need to study such magnificent instruments of war?

You continue down the cobblestone walkway, seeing the lights from Ministry of Military Affairs down the way. You put your hands in your greatcoat, and make the rest of the trip in no time.

In the office, many other officers are moving about with papers and aides to finalize their troop disbursements for the campaigns ahead. Moving into General Jagerhorn's hallway, you are greeted by a secretary inquiring as to your business. You inform her of your reasons, and she looks down at her papers. "And what name should I give the general?"

>Now we need a name.
>>
>>19449622
Cocke X. Goeblin
>>
>>19449622
Johan August
>>
>>19449622
Finn Jarlson
>>
rolled 60 = 60

>>19449622
Kristoph Aldersparre.
>>
Hmm, didn't set up a system to actually decide this. Whoops. Let's say first name to 4 votes has it.
>>
Rammsolve Bjorndurg
>>
rolled 85 = 85

Artyom Starkisyan
>>
rolled 99 = 99

>>19449726
With a limiter to the first four votes made before you post? That seems to be the only way to get this done in a timely manner.
>>
rolled 31 = 31

>>19449746
Also, seconding Cocke X. Goeblin.
>>
>>19449746
Yeah. Something like that.

>>19449647
>>19449758

She laughs at your clear jest. "That's a good one. But seriously, sir, I need your name to inform the general."

Name options:
Johan August
Finn Jarlson
Kristoph Aldersparre
Rammsolve Bjorndurg
>>
>>19449622

Jingus Wallberry
>>
>>19449778
Finn Jarlson
>>
>>19449778
Voting for Kristoph Aldersparre.
>>
And while we're at it, Facial hair votes. This game will be at least 50% facial hair simulator

>Moustache, neatly trimmed
>Beard, neatly trimmed
>Moustache-beard combination, neatly trimmed
>Moutain Man
>>
rolled 54 = 54

>>19449778
"YOU DARE MOCK THE TRADITIONAL NAME OF MY ANCESTORS?!! WHO HAVE FOR GENERATIONS FOUGHT AND DIED FOR THIS COUNTRY AND IT'S PEOPLE?!!!!"

You bitchslap the secretary to the floor with a single swift blow, like any traditional gentleman would.
>>
>Kristoph Aldersparre.
>Moustache-beard combination, neatly trimmed

A vote for both.
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>>19449821
>Moustache-beard combination, neatly trimmed
dis
>>
>>19449821
>Moustache-beard combination, neatly trimmed

I'm thinking a nicely trimmed Van Dyke.
>>
rolled 77 = 77

>>19449821
Moustache-beard combination, but not as neatly trimmed. You're a soldier not a dandy, and such frivolities were something you never picked up on the battlefield.
>>
4 for moustache-beard trim combo (one is for more trim, one for less trim, so I'm just compromising on that for now). Looks like that one has it. Name still needs votes. Then we get into the real things going on.
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>>19449928
Well obviously when we're in the field we don't keep it neat, but we're meeting with a General. We are looking our best right now and that includes making our beard neat.

Also Kristoph Aldersparre.
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>>19449837
Voting that the general is a very well spirited and "healthy" man with a wild "mountain" motif. To his friends he is charming and well humored, to his enemies, he is as cold and passionless as the ice itself.
>>
>>19450050
His name is Shyten Dikks.
>>
Kristoph Aldersparre
>>
>Gonna call it for Kristoph so we can move along

"Kristoph Aldersparre", you give the woman. You can tell your magnificent facial hair is making her weak at the knees.

"Ah, here you are. Commander Aldersparre, give me one moment to inform the general."

She stands, and heads to the office. It's one you've been to many times during the course of your studies. The general has to make sure his investment is paying off, after all. After a few moments, she returns. "The general wishes to see you now."

You walk to the door that she is holding for you and enter. She lets it close behind her as she leaves. General Jagerhorn is just like you last saw him. A large man, he barely fits behind the desk, but his presence fills the room.

"Kristoph, my boy!" he stands and claps you on the back. "Glad to see you again lad. Are you going to make me proud out there?"

As you confirm your intentions to do just that, he sits again and pulls some paperwork and places it before you. "Your orders, lad, and your troop disbursements. We're sending you to cause havoc in the east, so that we can take back the lands those Bront bastards took from us. I believe you know the drill. Wreck trade, sack cities, the whole nine yards. Try to not get nailed down by a real army though, we're keeping your forces smaller so that they're easier to move."

>Troop Disbursements:
>3x units of Line Infantry. (120 men each) the 18th, 51st, and 56th.
>1x unit of Scout Infantry (90 men). The 28th
>1x unit of Hussars (50 men). The 83rd
>1x unit of Horse Artillery and train. 20 men, 4 guns. the 39th.

"Take that to the main hall and they'll send orders to those captains to head to your barrack. Bring me a souvenir when you get back from kicking those bastards."

>Cont.
>>
If this is going to be anything like commander quest, by gods you have my attention.
>>
>>19450145

"Oh, I almost forgot. The Light Infantry and Hussars are not set in stone. If you feel you would get better mileage out of an additional one or the other, you can swap them out no problem. Sadly, I don't have any more horse artillery trains to give you. They're hogging them all for the southwest part of the front. You know how Esturians are. They build walls like ants build mounds, and they need a lot of firepower to knock them down. Good hunting, my boy."

You step out of the office, floored as always when dealing with the man. He's a good man, but he tends to overpower any conversation he's in. As you walk back, you consider possible changes to the troops.

>You can change either the scout infantry to hussars, or the hussars to scout infantry, if you so wish.
>>
>>19450174
>>19450145
gah, forgot name
>>
>>19450174
I'm cool with one unit of each. No need to go overboard on either one.

I wish we had more cannon but I suppose we'll have to make do.
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>>19450174
Vote to change to Hussars. Flank enemies with Calvary, take out their cannon lines, their commanders, etc....
>>
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It'd be good to have both, scouts for scouting and hussars for huss...ing.
>>
While the mobility and shock-attack aspects of cavalry are invaluable in the current time period (at least, they should be, going by tech and style levels), light infantry focused on scouting and irregular warfare would be a good thing to have.

Especially if we plan to do anything urban? The fast moving infantry column the scouts represent would be very, very useful.

Also, armyfag here. I love when you magnificen/tg/ent's get a hard-on for a touch of realism. So lets fucking do this.
>>
OP, could you tell us a little about the spec's of each unit?
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>>19450233
>hussars for huss... ing?
Every day I'm hussaring!
>>
>Gonna stick with both then.

You think General Jagerhorn's army list is as good as you can get, since you can't get any more big guns. You walk back to the main hall and hand the papers to the swamped clerk there. His eyes fall as he sees more paper to add to the pile, but he assures you the orders will be out tonight. With that done, you step back outside into the cool air and begin the walk back to your base.

>Worldbuilding Interlude: The southernmost point of the original Brontic Empire (the current one is it's second incarnation) was the city of Talb. After the First Empire's collapse, the Elven nation of Itenes and their brothers, the Orcish nation of Romundor conquered the city and claimed it for their own. Try as they might, the Brontic Empire has not managed to dislodge them yet.

Morning comes, and the sounds of men begin to fill the area around your barracks. As you get dressed in your pressed uniform and put your saber and pistol on your hip, there's a knock on your door. Feeling prim and proper and ready to face the day, you open the door, where a man stands. "Hello sir, I'm Erik Varfjall, I've been assigned as your aide." After a brief discussion inside about his responsibilities over coffee, you feel ready to meet your captains. Or, you could ask him about anything specific you want to know about just about anything.
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>>19450382
"Varfjall, what can you tell me about the units under our command, and their commanders. Also, what do you know about the eastern end of our great country? The terrain, the people, the land itself... those kinds of things."
>>
>>19450382
Ask for a basic profile of our captains first, we don't want to step on any toes in our first meeting.

Get more information on Cascano, they're the only one we don't have anything on.

Which conflicts are going on in our vicinity and how fierce is the fighting. Are the Bronts and Esturs focused more on each other or on us? Are we trying to expand Arcaia or just keeping our land while showing them a middle finger? Who started it?
>>
>>19450292
I can give you a brief rundown. The Line Infantry are equipped with smoothbore muskets (.79 caliber, or 19mm. The ammunition for these weapons is .71, or 18mm, for ease of reloading and to minimize the effects of fouling). These muskets have socket bayonets, and infantry are also equipped with hand axes for both camp duties and close combat, if the bayonet gets stuck or other reasons.

Your scout infantry have the same musket, but use a full 19mm ball to promote accuracy. Their reload speed is slower as a result.

Hussars are equipped with cavalry sabers, and ride smaller, faster steeds (as opposed to the bigger, stronger steeds used by heavy cavalry).

Your horse artillery train is made up of 4 6 pounder cannons, and all of the men on the train are mounted for rapid movement and deployment. The ammunition they carry is both round and canister shot, round shot for breaking formations and structures, and canister for close range infantry shredding.
>>
>>19450292
I can give you a brief rundown. The Line Infantry are equipped with smoothbore muskets (.79 caliber, or 19mm. The ammunition for these weapons is .71, or 18mm, for ease of reloading and to minimize the effects of fouling). These muskets have socket bayonets, and infantry are also equipped with hand axes for both camp duties and close combat, if the bayonet gets stuck or other reasons.

Your scout infantry have the same musket, but use a full 19mm ball to promote accuracy. Their reload speed is slower as a result.

Hussars are equipped with cavalry sabers, and ride smaller, faster steeds (as opposed to the bigger, stronger steeds used by heavy cavalry).

Your horse artillery train is made up of 4 6 pounder cannons, and all of the men on the train are mounted for rapid movement and deployment. The ammunition they carry is both round and canister shot, round shot for breaking formations and structures, and canister for close range infantry shredding.

>>19450468
>>19450433

"Your captains are Bjorngar for the 18th Line, Eriksson for the 51st Line, and Norskens for the 56th They've seen some action before, simple border skirmishes, not quite seasoned though. Norskens is a yes-man, Eriksson is a hardass, and Bjorngar is a traditionalist. For the 28th, a man called Sorensen. I hear he's laid back with his men, but that's to be expected from scout companies. Still, they may not be up to your expectations for discipline. The 83rd captain is also a Drezt, and a reckless son of a bitch if there ever was one. His name is Razin. Lastly, the captain of the 39th is named Sorensen, and he's a very disciplined artilleryman and his men follow suit."

>Cont.
>>
>>19450595

"The land you'll be deployed to is the northeast corner of the Brontic Empire. They don't keep anything terribly important up there, so their defenses are likely low. Still, national pride says they'll come running after you start your campaign, so be on the lookout."

"Cascano is the land of the dwarves, a backwards nation where the merchants rule and the king is powerless. They're also the only reason the Urion have survived this long. They've taken a shine to the plucky sons of bitches, and will start short-selling guns and ammo to the enemies of people who pick fights with the little country. Still, be careful around any you meet in the city, and don't pretend that they're all the same. Old grudges live in their merchant houses, and it wasn't long ago they were poisoning each other and slitting each other's throats in the street."

"The Esturians and Bronts waving their dicks at each other started this war, so they're currently building up their front on their border, waiting for a good shot to push. They'll probably keep most of their resources on each other until we start occupying our old territories, then they may turn around. Still, they can't ignore each other either, and so we're in a very good position to start. War does funny things, though, so General Jagerhorn's plan may not go so smoothly."

"Our war is to expand our lands. When Estur reunified, a small nation with many of our people joined them. We're liberating them. Also, when the Bronts brought their empire back they grabbed some of our southern holdings while they were at it, probably compensation for losing lands to the elves. We're getting those back too."
>>
>>19450595
>Whoops, used Sorensen twice. The artillery captain is Moller.
>>
"This is all good to know... What is first on our agenda for today then, Varfjall?"
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>>19450645
Good to know, they seem like good captains that I should be able to work with. The hardest part will probably be making sure the three Line Infantry captains work together properly.

So Varfjall, what's the agenda for today? Anything particular of note?
>>
>>19450696
"The only thing you must do today is begin your march southeast. Once you reach the town of Finnsfjord, on the border, your campaign will begin in earnest. You may wish to meet your captains, give a speech if you like, set drilling instructions, anything of that nature. None of it is mandatory, of course, but you have the option."
>>
>>19450739
We should meet our captains, we want to get our working relationship off on a good start. I'm not much for speeches but an informal meeting to get where everyone stands.
>>
>For reference, the rough map of your campaign. Red dot is Arcaian capital, Telbjolg. Large black dot is Finnsfjord, smaller black dots are Brontic towns, large Blue dot is provincial capital of the region. Red dashed line is campaign area outline.
>>
>>19450739
After, obviously, meeting with our officers and seeing to the readiness of our men.... Looking at a map and trying to plot out a semi-successful initial strike into the Empire.

Also, OP... Climate and terrain of the soon-to-be eastern front?
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>>19450784
>posting pictures with the post is for squares!
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>>19450789
>Climate and Terrain: Climate is pretty similar to Arcaia. Fairly cold, though it warms as it approaches the coast. Terrain is some foothills, with small thickets of forests. There are larger forests, but there are rumors of barbarian tribes, holdovers from an age long past, that live in the larger forests. The locals avoid getting too close to these forests as a result.

>>19450761

"I'd like to meet my captains." You inform your aide. He salutes and exits the door. A few moments later, he returns, with captains in tow.

>Do you want to meet them one at a time? Or in a group?
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>>19450853
I vote for meeting them as a group, and just letting them know that we are going to be heading out the soon, and that they will be counted upon to act with the calm determination and heroism that the armies of Arcaia have come to expect from their officer class. If they do, we can expect to win glory for Arcaia, our detachments, and ourselves.
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>>19450853
Yes. Meet them in a group, sit them down with some coffee or other hot beverage. See how they interact with each other, ask about their regiments, their capabilities, their education their duties and what we expect of them, namely to do their jobs and drive those fucking Bronts off of our land and maybe some of their own.

After that have meetings one at a time to get a better feel for them individually and ask more personal questions.
>>
>>19450912
>>19450903
You invite the group in, and offer them coffee. All accept, and you notice the Drezt surreptiously emptying a flask into his cup when he thinks nobody is looking. After initial pleasant chat, you inform them that you look forward to fighting alongside them and earning glory for king and country. They all salute at that, and sit down to chat while you speak one on one with them. They pair as: Bjorngar with Eriksson and Moller, Norskens with Sorensen, and Razin is hanging out by himself (partly because he's a Drezt and partly because he doesn't seem like he's met lye soap and a wire brush in a long time).

>Who first?
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>>19450983
Lets deal with the cavalry officer first, just to get the bigger personality out of the way first.

I say we try to sound out his personal ideas on command and warfare, his history, how he came to command, and try to slip in a gentle reminder that we are in charge, even if we aren't a "blood and steel" steppe nomad like him. But be careful... He is probably used to being talked down to. So we should give him the respect he deserves, which will go a long way towards fostering a bit of loyalty.
>>
>>19450983
Start with Razin, the Drezt.

Don't speak down to him, talk to him like one hardened soldier to another with a bit of we're actually in charge but I respect your authority over your troops.

Talk about his views of combat, his experience, any notable actions he's participated in.
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>>19451050
>>19451027
Sure is similar ideas up in here. One way to earn a bit of respect might be by making it clear that he is the blade hidden in our hand, the knock-out punch in this formation, and that it will fall to him and his men to deliver the death stroke to broken formations and the cowardly, fleeing foe who has broken themselves upon our riflemen and cannon.
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>>19451027
Seeing Razin alone, you decide to speak with him first. Walking into a out of the way room, you both sit and have a short chat. He joined up a few years ago to "get some of the fire out of his blood" (Drezt euphemism for killing, a pretty common reason for Drezt to sign up with the military). When you ask about ideas of command and warfare, he just laughs. "Not too much thought required, commander. My men follow me and we hit the southerners with swords until they die. I don't have a death wish, though, I know not to charge a formation from the front. I just think a lot of the other fancy stuff people try to make horses do just makes things more difficult." You don't think he'll be big on cavalry formations.

Past actions, before he joined up with the military (Drezt are generally not conscripted, as they just desert first opportunity out of spite. Most just consider it better to let them join on their own and not deal with the headache) he led some of his clan brothers south to hit villages in the north of Estur (about where the main Arcaian force is planning to occupy). In the military, he's only been involved in border skirmishes, like yourself, but they were clearly enough to have him promoted to captain. He's also impressed with your own story about becoming a commander from a ranker. You think he respects that you're not some blueblood aristocrat, but a real warrior like him.

As for the command structure, he says simply. "Just tell me which southerners need killing and I'll see it done."
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>>19451140
I'll blow their formations apart with cannons and rifle and you sweep in and rip them to shreds.

I'll point you at the enemy and let you do what you do best.

Next up let's get Moller, get to know our Artillery man.
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>>19451140
Fuuuuuuuuuuuucking yes. Someone who knows the area, and has some experience fighting there. Fucking vital, that is.

Lets tackle the Scout formation officer next, then.
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>>19451176
We're going after the east, reclaiming territory taken by the Bronts, he was in the west where the main forces of the military is.
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>>19451211
Fuck.....It helps to look at the map properly before getting excited.
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>>19451172
>>19451176
>He was actually in the opposite front, in Estur. You're operating in Brontic Empire. You may be deployed there later, but right now he's as green as you when it comes to the area. Still, Drezt seem to have a talent for getting the lay of the land, so he'll definitely be useful.

You move back in and pull Moller off to the side to speak with him. Going into many of the same questions, he tells you of his military history, which was more or less sitting at one of the Arcaian border forts and drilling with cannons. He's seen action once, when a Brontic force came in range of his guns, but never a pitched battle in the open. Still, his men are incredibly well drilled from practice, so he seems like a good fit for your command style. After you tell him of your studies at the Academy, he seems more open to you, appreciating that his commander understands the joy of cannons as well as he does. Other than that, some idle chat goes on about the war in general.

Next is the Scout captain, Sorensen. His brigade HAS actually been through the area you will be attacking, which was why he was assigned to you. He speaks casually, and has a friendly and charming demeanor. His men have primarily been moving over the border, so any combat they've seen has been shooting sentries so that their incursions don't get reported. No pitched battles yet, though. You definitely like the man, but you're concerned about possible lacking in discipline. When you voice such concerns, he grins. "Scouts have to be flexible, trust their instincts. Drilling 10 hours a day won't make your instincts any better, you'd be better off spending an hour in the woods with Bronts breathing down your neck. I understand your concern, but I can guarantee we will be wherever you need us."
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Well, all that is left now are the three infantry officers... So I guess we might as well do them in numerical order, and try to figure out what they are capable of.

Luckily, it seems our other officers are, so far, competent enough to do a fine job. As long as they can keep their heads once the skirmishes become full battles, we are looking good.
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>>19451300
As long as you get the job done, get me the information I need and lay down accurate fire from a hidden flank position. Make sure that his men are keeping up on their shooting drills, that's the bit that can be drilled.

I don't really have an opinion on which order we should see the Line Infantry commanders.

Pretty much the same questions, ask how hard their men have been drilled, they're experience and so on.

Also get their opinion of the other Line Officers, we need to know how well they'll work together.
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>>19451356
>>19451346
One by one, you pull Eriksson, Bjorngar, and Norskens into your office.

Eriksson is clearly the most experienced of your captains, and isn't afraid to inform you as such. He has a reputation as a hardass that clearly shows. He seems slightly insulted when you ask about the drilling condition of his men, before telling you they're flawless. You can't be sure, but just asking the question may have earned his men extra drills tonight. He refers to Norskens as a "bloody sycophant" and insinuates that Bjorngar somehow manages to fellate the concept of tradition, but insists that when battle comes, he'll work with them to get the job done.

Bjorngar acts friendly on the surface, but you can tell he's doesn't consider you to actually have earned your post, but are rather of equal rank as him. He declares that his men are properly drilled and will do their job to the utmost capability. He has never actually seen combat. When asked about his fellow line captains, He expresses respect for the discipline of Eriksson's men, and respects Norskens' loyalty. You think he'll get along with the other two fine.

Norskens is more or less exactly as Eriksson described. He spends a lot of the conversation expressing joy to work with the protege of Jagerhorn, and complimenting your commanding abilities despite you having not led an actual battle yet. He gushes about the other line commanders' abilities, and wonders aloud about getting Eriksson to help him drill. The only problem you see possibly coming out of him is a lack of initiative, though that could be a benefit to your plans as well.
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>>19451448
Well we ought to be able to work with these guys. Norskens is a bit annoying but as long as he follows order, which he will, we can use him.

We have a good group of officers under our command.

Give orders to pack up and head out. We've got a job to do.
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>>19451448
I am... moderately happy with how this turned out. Not terrible at all.

Now all we have to do is a review of the troops and I think we are ready to march. What is the situation of our baggage train? How well supplied are we and how ready are the troops? That means more than just weapons, food, and ammo. Spare uniforms and tents, extra animals, medical supplies, spare wheels and all that other jazz.
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>>19451526
>>19451537
>You're supplied well enough to get to Finnsfjord, which is going to be your base of operations on the Arcaian side of the border. You were told that the garrison at Finnsfjord will supply more powder and shot, food and water, and all of the spares you will likely end up needing. In addition, when you are in Finnsfjord you will be able to request men from the Capital to replenish units that have suffered attrition, and when men start getting freed up from other fronts, you may be able to have them moved over to you as well.

You inform your captains that your march will begin shortly, and to line up the men for inspection. Your captains salute, and go off to set that up.

When you arrive outside, the units are situated before you, buttons and bayonets still polished from yesterday, and uniforms still crisp and clean. You know that all of those will change soon enough. Inspection happens without a hiccup, though you can tell that Sorensen and Eriksson should probably not march near each other, and you order a march. You and Varfjalls mount your own horses, along with the 8 men assigned to bodyguard you, and set out.

>(cont.)
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>>19451693

Keeping a standard pace the whole way, you arrive in Finnsfjord. A decent sized town, though nothing compared to the capital, it has clearly outgrown the short walls meant to guard it from invaders over the border. Still, the garrison is within the walls, and to you that is the most important thing. You meet with the head of the garrison, a man by the name of Bjorn Finn (likely a descendant of the founder of this town). You get up to the usual pleasantries between soldiers as your men get resupplied and settled for the night, and he informs you that, as a ranking officer of the Arcaian military, you have control of the garrison while you are in town, and he will report to you anything interesting he comes across. You thank the man, and begin to think of anything you wish to do before you cross the border in the morning.
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>>19451707
If we could get anything from his scouts and irregular forces that have been active along and across the border during the last few days, that would be awesome. Short of that, I am coming up with a blank.
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>>19451707
Make sure we're properly supplied, that this place's defenses are completely shored up and as good as they can get.

Get any information about where we're heading from scouts that we can, as well as rumors from the common folk.

See if we could acquire a small stash of good wine to keep in storage so if we have something to celebrate we can bring it out and share some with our captains.
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>>19451763
When we send Erik out to look for wine, make sure that we have proper grooming tools for ourselves. Our manly mustache and beard must be maintained at an appropriate level, as is expected for an officer of our stature.
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General question:

What are the standard infantry tactics of our army?

Have we gotten to the British Square? What about advancing staggered fire (1st rank fires moves to the back, second rank moves up and fires moves to the back, third rank moves up fires moves to the back, so on and so forth, to keep up a continuous volume of fire).

What about having our scouts target enemy officers? I know it's not considered "proper", but it's damn effective.
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>>19451707
see if you can garrison the perimeter around the town proper, also see if you can rig the buildings right outside walls to burn, so that enemy troops cant garrison those buildings.
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Send out scouting parties to map as much of the area as possible. heights, bluffs, clearings, dips nooks crannies cliffs lakes rivers puddle anything and everything. Map all of it.
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>>19451744
Finn says the last border incident near here was over a year ago, so he can't really give you information on Brontic patrols in the area. His own scouts popping over the border suggest that the nearby town of Sarlton has a modest garrison, but no more than 400 men. Likely closer to 360, and no cannons to speak of. No word on the coastal town of Quent, or the southern town of Tarwood.

>>19451763
Your men are currently getting supplied, and Finn assures you that they have enough stocked up to take care of you and your men. The defenses are meagre at best, but they'll be enough to get the job done. You're not actually expecting the Bronts to have enough men to mount a real assault anyway, if they want to retaliate their best bet will be to go straight north from the Esturian front, where they'll have to deal with the capital garrison, and Jagerhorn himself.

>>19451803
Don't be ridiculous, you already own a grooming kit. What sort of officer wouldn't? (Razin)

>>19451811
The Square formation is around, and your lines are drilled and know how to use it. Fire-and-advance exists, but hasn't been spread very widely. Elite units are the only ones that consistently know it. It's spotty otherwise.

Shooting officers is frowned upon, but stray bullets happen and scouts don't generally stick to conventions.
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Retake northern territory from Brons, wreck some shit until the fortified North West Bron units pull of their walls, rally with Estur to ennoble their cause ("We just want our traditional lands back, and to push Brontic into the seas") and launch a dual strike (leverage them into the spear position, army less taxed, stronger force more familiar with the climate, and especially so they can have the honor of taking the capital), preceding their advance with a pincer on the eastern side of the river.

Pull Ordis into the main war with Brons, shouldn't be hard. While the three main attackers are in Bronic, tell Urion that Arcaia considers Estur a loose cannon with their lust for war and conquest. Say that while they are committing their primary forces that Arcaia and Urion should launch a dual strike and take Estur down. Split it north and south; emphasize that you mostly just want your "Old Lands" back and to expand your fishing fleets on the west coast and some more farmland. It's an easy sell. On the public view, Urion will be reluctant to participate but eventually agree to launch a small attack on their Bronic boarder. Next, tell Ordis that you and Urion are going to finally put Estur down, but you need help taking out their primary force. Add that, because of their union with the Cascano, that it wouldn't be so horrible to see Urion wiped out.

So, like this: Primary attack is in black: Brontic, battles, Capital city, take it, ignore their souther fortifications, focus on taking the river heads/north of the river. Betray Estur, weakened by the heavy fighting, Urion/Arcaian dual strike Estur homeland. Have Ordis take Urion. Eradicate Urion, commandeer their fleet, and help Ordis bottle up Cascan and Brontic buffer region. Ordis is your "one true friend", everyone else is expendable.
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>>19451811
Wouldn't it be better to use fire by rank or platoon fire? That staggered fire sounds a little obsolete by napoleon's time.
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Oh, one more thing about the map I haven't clarified yet. The two black borders in Estur are states that haven't unified yet. Etron is the southwest one, and Etrar is the northern one. They distrust the nobility of Estur due to old rivalries, and refused the call to union. Estur's secondary priority (besides kicking the Bronts off of their eastern border) is to annex these states one way or the other.
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>>19451888
I don't think Sorenson is that conventional, and we're a former infantryman I don't think we have any moral compunctions about blow the enemy officer's heads off.
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>>19451893
It would be. Staggered fire was obsolete and its debatable whether or not fire by rank was effective in the age of conscript spam either. The only ones reported to use it was the Prussians.

>>19451927
Maaaaaps we need maaaaaps
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FUCKING KILL ALL BRITS
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>>19451868
The majority of the area you'll be fighting around is foothills in the north, that slope down into the river basin in the south of the province.

Here's a zoomed in map of the area you'll be operating in.
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>>19451933

The British Box was essentially "staggered" fire as the previous poster described it...though "staggered" isn't the best word.

But what he's describing is essentially what the later wars of the 19th century boiled down to......firing by ranks where each rank would reload while the next fired, thus creating a continual volley of fire. This meant that the traditional reload times that the opponent would use to close the distance for a bayonet charge were negated, as there would always be fire being put downrange. This would only come about first in the American Civil War, followed soon by the Franco-Prussian War. You'd also see it's beginnings in the Crimean and Mexican-American wars.

Everyone involved (including the quest runner) needs to familiarize themselves with Carl von Clausewitz's "On War" and Antoinne Henri de Jomini's "The Art of War". Both will give keen insights on Napoleonic and post-Napoleonic/pre-repeating rifle warfare.
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>>19451972
What is the state of the Arcaia navy? If we took the port city of Quent, would we be able to reasonably expect to hold it, with the Navy bringing in more soldiers and supplies?

And while on that topic, would the Navy be able to defeat the Brontic navy if they had to?
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>>19452015
More or less nonexistent. A lot of mountains cover the coast, and so the government never really saw a need for one, especially since they already have a long land border to pay for garrisons.

>>19452012
Got my copy of "On War" right next to me, though I do still need the other one.
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>>19452015
look at the map. unless there are other continents involved, I don't think navies will play a huge role here
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>>19451972
Have our dogfaces get to work fortifying the area while we proceed to fuck bitches. We're officers now, its time we acted accordingly.
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>>19452051
Well then, without the promise of naval support, Sarlton looks like a good first choice. We have information as to the state of their garrison, and it is farthest from other cities and towns. It could provide the toe-hold we need, and their lack of cannon means that our artillery is even more potent, as we can sit back and shell them a bit.
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Where's the Ottoman Empire?
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>>19452095
Even better we can use shelling to direct them into unfavorable areas to conclude the battle quickly. We'd likely only get off a few volleys before they started moving. A better use would be to light shell and deny them march so they have to shuffle themselves away from favorable ground.
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>>19452069
The only other (known) continent is far to the south, inhabited by Elves and Orcs. They do some of their trade by shipping (mostly because of the large desert that dominates much of the northern part of the continent), but naval war was never terribly necessary. The Bronts have the biggest coastline, but they don't have an easy way to get boats to the coast of their enemies, so they never really bothered to invest much in a navy either. More or less just to protect shipping from pirates and nothing else.

With speaking to Finn out of the way, you spend the rest of the day poring over the map you have of the area and planning your attack. Sorensen's men have popped over the border briefly to corroborate the information on Sarlton, and will be back late tonight. The tentative plan is to march at dawn tomorrow morning and begin the campaign in earnest.

>Figure out how you want to start this campaign. Looks like we've got one vote for Sarlton already.
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>>19452131
Closest Ottoman analogue would be Romundor, the nation of the Orcs. Their nation is closely tied with the elven nation of Itenes, which is loosely based on Persia, and their armies rarely move without the other (though the only power on the northern continent they've fought is the Bronts, over the city of Talb).
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I say we go for Sarlton
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>>19452153
Sarlton, We know its condition. Tarwood is too far away and we could get fucked up easily and not have a good path for retreat, Dobren is off the table and Quent is another good option but we have less information on it and without naval support there is no reason to go after it.

Once we fuck Sarlton up they'll probably mass forces at Tarwood to counter attack and we could probably stage an assault on Quent.
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>>19452276
Maybe not even attack Quent in a serious way... If we unleash Razin to burn caravans and intercept messengers, he can probably give the impression that we are moving east in force.

But all that is hypothetical as of now.
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You make the call to start with a bang, and seize the town of Sarlton. Erik tells you that it's just a small farming town, so there shouldn't be much plunder to be had. Still, cutting off a farming village in planting season is never a bad thing, and it shows that you mean business. Orders are relayed to your captains, and you bed down for the night.

You wake before dawn to the sound of Eriksson shouting at his men for something or another. You brew some hot coffee, and send Erik to wake the other captains. Soon, your men are arrayed before you, ready for your orders. The march into Brontica has begun.

(Cont. with map)
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>>19452320
You come into the approach of the town around midday. You don't believe that the defenders have spotted you yet, Sorensen's men having silenced any small patrols. As the men grab a quick lunch, you begin to plan your approach

>You are approaching from the north. Green signifies hills, lighter shades being higher elevations.

>Sorensen and his men can move off to an extreme flank before the attack, and come in from the flank during the battle. If you do this, you should nominate which side for him to approach from, and give any orders you think important now, as you won't be able to reach him during the battle.

>Mark deployment with Xs, and the regiment number. 18 is Bjorngar, 51 is Eriksson, 56 is Norskens, 28 is Sorensen, 83rd is Razin, and 39 is Moller

>You're approaching from the north
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>>19452388
used "approach from the north" twice AND forgot the map. Looks like I'm extra-incompetent tonight.
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>>19452393
So we are meeting them in the open field?
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>>19452430
No walls to speak of on the town, so you're confident they'll come out to play.
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Cannons on the hill with an infantry regiment staggered on the slope. Send another unit of infantry around the east accompanying the cavalry. They'll screen the movement and initiate the flanking attack. The cavalry should continue around the rear and wait until a break forms or a unit starts to waver, then charge in to finish it off with a bayonet charge to run them off.
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Keep Ranzin and his hussars far to the left of the line, we will need them to keep an eye for any messengers or attempts to flee from the town. Sorensen should post his boys up on the heights to continuously pick off defenders since that should give them enough elevation on the walls to fire over. Cannon on the highest elevation of course.

Errikson gets the extreme right of the line since he's the most drilled, since the other regiments will have to form on him. Bjorngar will be held in reserve in case of a breakthrough, and Norskens gets the extreme left. Errikson and Norskens should shake their boys into skirmishers using comrades of 4 and advance towards the town, no need to present too clustered of targets yet.
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>>19452393
This is assuming we can break Razin off a bit so he can assault from a flank. We'll have him wait there and once the enemy forces are pounded to hell by anti-infantry fire from the cannon he'll swoop in charging down the other hill and lay waste into them.

This is assuming the town is in the south east portion of the map.

Sorensen will wait until the enemy officers are deployed and will spring to attack them, targets of opportunity and any fleeing forces.

If they turn to charge Sorensen we'll immediately countercharge with our Hussars and Line Infantry.
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>>19452459
Pic of this. Is the town in the center OP?
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>>19452508
Town is just off the map to the south.
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>>19452512
Are any of the regions forested at all, and is the town in the center to the south? Also could Sorensen camouflage or hide his troops up on the hill to the bottom right?
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>>19452512
Ah. In that case, throw the 28th forward on the hill to the lower right, and have the other regiments begin their advance on the town. Norskens should keep his boys close to the cannon, and make sure that the artillery boys aren't putting down too many roots, we will probably need to move them up as the battle progresses.
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>>19452523
There are small copses of trees around, yes, and yes. I neglected to mention, but one such copse is on the hill in the southeast, and the way you came has some heavier forested areas.
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>>19452490
Slight tweek to this plan.

Eriksson and Norskens form the core of the line, with Moller in support shelling the fuck out of the Empire troopers the whole time. Bjorngar is held in ready reserve, to prevent us being flanked, reinforce the line, or just stop-punch anything clever they try and manage.

Razin dismounts with his men and occupies the high ground, both so that his men can make an attempt to hide, and so that they have the greatest view of the enemy. Give them leave to send off small detachments to run down any messengers or the like, and have them ready to charge into the enemies flank on a given signal (probably some shenanigans with flags). Sorensen approaches along the red line, and stops whenever he feels like he and his boys can accurately pepper the rear of the enemy formation with safety, with orders to disengage and lead then enemy on a merry chase if they get attacked in earnest. Also, make sure he knows that officers and runners are a priority.
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And don't worry OP, i forgot my image too.
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Have the artillery on the hill, with the line on the other hill. Sorensen should try to get on top of the hill on the bottom right and fire from the flank.
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Here's my modified plan then, 28th shakes through the copses on the hill to make sure there are no pickets, and the 51st and the 18th follow in behind them in column until they hear a pitched fight. Keep the 58th in reserve near the guns and send the hussars swinging south around the town.
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>Consolidating plans and writing now
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>>19452575
I don't think this is the optimum layout. Razin's job is to get stuck in, and the cannon are going to be too tasty a target up on that hill with no infantry support. A smart commander would just smash aside our Hussar's and take the guns, firing them down onto our infantry line who would have trouble wheeling around to defend them in time.

What we want is for the enemy to advance straight into the teeth of our firepower, and then for our cavalry to hit them in the rear or the flank.
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You order Sorensen to move around the flank to the southeast, then hit the enemy in the back. He takes his men and heads off. You give the orders to the rest of your men, and they begin battle formations.

As your men get into position, you can clearly hear the alarm bell. As you expected, you see three units heading your way, with the one in the middle seeming to be the commander unit.Fire has not yet begun to be exchanged, and you have time for a round of firing orders before your men will begin their march.
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rolled 73 = 73

>>19452661
Oh, and roll me a d100 while you're at it.
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rolled 31 = 31

>>19452661
Don't bother marching forwards that much, We've got the high ground and fucking cannon. Have 39 load anti-infantry shot and begin fire on the center formation. Blow them to chunks so when 28 decides to attack they'll have a nicer time.

Our priority is the middle unit, once that is dismantled 83 will swoop in from the left and 28 will blow the right one apart from behind while everyone else keeps on fucking them up.
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>>19452707
They're too far away for canister to be effective, think of it like a giant shotgun. Round shot is still effective against formations, and Moller knows to swap to canister when they get close enough.
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rolled 90 = 90

>>19452738
Shame, stick to roundshot till then but focus on battering the center. Maybe we'll get lucky and take out an officer or commander.
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rolled 71 = 71

The enemy advances, into range of your guns. At your signal, Moller's cannons open up, and you see just under two dozen men fall from the center unit. Your line stays where it is, content to hold the high ground from the enemy assault. No sign of the 28th yet, but you're confident they'll be in the battle proper shortly.

>Any other orders and another 1d100 please, low is good in this game.
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rolled 32 = 32

>>19452661
Keep the hussars away from the enemy at this point. They are there to mop things up, not win glory. Have our cannon load ball and focus on the right of their line (our left), to help the 28th. Keep our lines on the heights and fire volleys by regiment (each regiment fires in sequence) into their oposing regiment twice before fire at will. Wait on the volleys until they get fairly close.
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>>19452773
Have a few of our better shots taking a ranging shot or two, just so that we know when they walk into rifle range. Also, make sure Bjorngar is ready to move his men to either block a flanking move, or to break their backs. Razin should, hopefully, be busy being non-threatening looking and waiting for his chance to slam into the flank of a unit.
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rolled 28 = 28

>Good rolls

The enemy line advances further, and fire begins to be exchanged between your line and the enemy line. Right on cue, the 28th sets up in Skirmish line and begins to fire on the left flank. Between the 51st, 28th, and 39th, nearly three dozen men are scythed down. On the right flank, the 56th gives far better than they get, taking only token casualties for a dozen of theirs. On the extreme right, you can tell Razin is getting impetuous. You think if he sees a good flank, or even a mediocre flank, he'll take it. Bjorngar understands his orders and is ready to counter a possible flank, though the unit that would probably flank is starting to look ragged.
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rolled 54 = 54

>>19452788
Well, those orders are still valid for this post. Keep the lines steady and keep the 18th back for now. The two regiments on the heights should be able to handle the foe, and the poor bastard's aim will be thrown off by the elevation. Not to mention they can't really close with a bayonet charge that well.
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>>19452870
If said ragged-looking unit begins to break down, Bjorngar might be useful for just punching through it, obliterating the enemies flank rather than just rolling it up.... And if Razin goes for it too soon, he very well might end up swinging a sword in the middle of a gun fight, which is not a good place to be. As the lines close, keep up the fire and lets see what happens.
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rolled 78 = 78

>>19452870
Have the 39th and 56th open fire on our left, their right flank so that the 83rd can crash through their weakened forces. The 28th can keep on doing what they're doing. The 18th at this point should probably move out to the right and flank them from our right, their left.
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rolled 68 = 68

>>19452870
Excellent. Have the 56th and 51st fire a volley at the oblique into the right of their line (our left), and swing the 18th out to flank that wavering regiment. Have the cannon focus on their right as well, we'll give those hussars a nice little rout if we can. I suppose give the 28th a huzzah for a job well done.
>>
rolled 75 = 75

>>19452914
>>19452903
>>19452880
Damn you Dice Gods, why have you forsaken us?
>>
>>19452930
Always can count on the dice to fuck up your day.
>>
rolled 32 = 32

>>19452914
Flip that order, actually. I mean fire on their left, our right. Derp and all that.
>>
File: 1339489999733.jpg-(31 KB, 1046x677, battlemap Sarlton stage4.jpg)
31 KB
rolled 8 = 8

Fire is still exchanged from both sides, but the garrison has started to give as well as get. The 56th took about half of the casualties that the enemy forces did, with the help of the 39th. The middle fired mostly unmolested onto the 51st, causing a good number of casualties. between the 51st, 18th, and 28th, the unit on your left flank took colossal casualties and has begun to flee the field.

>Razin impetuosness check FAILED

Razin, seeing the enemy rout without his blade tasting blood, begins to advance around the right flank, and will charge next round.
>>
>>19452969
Well then, to save Razin and his Hussars, the only real option is to start to curl up the enemy line. If there would be any way for our boys to really pour the fire on, this would be the time then. Hopefully, the continuous fire from the line and a sudden cavalry strike should do, to their moral at least, what we haven't accomplished yet.
>>
rolled 69 = 69

>>19452969
Well, that's about what we expected with old Razin. Have the 56th and 51st keep up fire on their right flank along with the cannon. Break the 18th up into skirmishers and send them chasing after that breaking flank while the 28th continues to pick them off. Once Razin hits, fix bayonets and let's give 'em the steel!
>>
rolled 62 = 62

>>19452969
I can live with him charging. Focus fire on the left most enemy group so that Razin's charge will be at it's most effective. Fire a pile of Cannister and muskets into them, clear the charge.

The 28th should continue to fire on the right most group and then once the left and right are collapsed we fall onto the center and crush them like ants.
>>
>>19452998
Give the dice a roll comrade, mine have failed miserably.
>>
rolled 98 = 98

>The 51st is not really in a good position to fire into the right flank. Should they move? Or just fire into the middle?
>>
>>19453018
After my exploits in previous quest threads, giving me a dice roller is never a wise idea.
>>
rolled 29 = 29

>>19453031
Have them wheel out a bit and then fire at the oblique. It'll expose our flank a bit, but the result will be worth it. The center can wait until we have them breaking and running at all sides.
>>
>>19453036
>>19453018
See what I mean? I am even entering it in wrong... What a night.
>>
51st and 56th fire at whichever unit is in front of them, 18th moves to roll up the flank, 29th picks off the routers, and 39th softens up the enemy left (our right) for Razin's charge.
>>
rolled 64 = 64

>>19453091
>>
File: 1339491055603.jpg-(35 KB, 1046x677, battlemap Sarlton stage5.jpg)
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rolled 75 = 75

On the right flank, Razin's horses charge as the 39th, 51st, and 56th fire. The resulting chaos sends the conscripts into a panic, and they begin to flee. On the left flank, the 28th and 18th put more shots into the fleeing unit, dispersing the men into every direction and annihilating any chance of cohesion. The commander unit continues to fire into the 51st, but does minimal casualties due to high ground and poor luck.
>>
rolled 100 = 100

>>19453122
One flank gone, the other wavering, a glorious sight. All infantry regiments fix bayonets and charge, the downhill slope will give us a nice amount of momentum. Have the cannon start to pound the central enemy regiment and have the 18th swing in to flank the central regiment as well. Let the 28th have fun picking off whatever remains of the fleeing flank.
>>
rolled 88 = 88

>>19453122
Wonderful, absolutely wonderful. This is mop up at this point. The 28th should continue to mop up the broken unit on our left, 18 should flank the middle enemy unit as 51 shifts to fire then charge on them, 39 gets whatever firing it can on the center without endangering our own troops then moves on to the ones on our right if they can hit like that, 56 fires on the ones on our right.

>>19453144
This is either really good or really bad.
>>
rolled 82 = 82

>>19453144
>100

Oh dear. Writing.
>>
rolled 64 = 64

>>19453152
That's a bad oh dear isn't it?
>>
>>19453152
FFFFFFFUUUUUUUUUUUUUUU-
Oh mighty dice gods, please let this be such a magnificent failure that it pops right back out into being awesome.

A pox upon these electronic dice!
>>
>>19453166
Maybe it counts as 00, right?

We're boned, there is going to be a flaming fucking fleet of flying pheonixes falling from the fucking firmament.

Fuck can make alliteration far too easy.
>>
File: 1339491664968.jpg-(36 KB, 1046x677, battlemap Sarlton stage6.jpg)
36 KB
rolled 62 = 62

As the battle swings heavily in your favor, chaos erupts in your ranks. The 51st and 18th miss their orders to assist in the encircling of the center unit, and continue chasing stragglers instead. The 39th continues firing into the routing right flank. Only the discipline of the 51st puts them onto the correct foe, and they cause some damage, but only about as much as the middle causes right back to them.
>>
rolled 99 = 99

>>19453199
Fuck. There is really one way for us to salvage that little screw up without mounting casualties. It is time to give the general order for our infantry to support that crazy Drezt bastard and give the conscripts cold steel.
>>
rolled 80 = 80

>>19453199
That could have gone better, thankfully we already had this pretty much taken care of. taken care of by the time that happened.

56, 51 and 18 assault the commander formation, soften them up with canister from the 39th and musket fire before charging them.

83rd can continue to do what it does best while 28th continues to fuck up the remnants of the scattered on on our right their left.
>>
>>19453215
And... Just... Fuck everything.
>>
rolled 54 = 54

>>19453215
....

I'm not THAT cruel. I'm taking the 80 instead.
>>
rolled 38 = 38

>>19453199
everythingwentbetterthanexpected.jpg

Praise be to king and country that our boys didn't totally miss the mark! Tell those bastards in the 18th to stop chasing glory and get to flanking the central regiment, and have the 56th do the same. Razin can take care of the retreating regiment, we just need to crack this center and capture their leader.
>>
>>19453199
Through this masterful display of fucktardedness on our parts we have managed a brilliant pincer on the center group.

Canister them and FIX BAYONETS, FOR HOUSE AND GLORY.
>>
>>19453238
Seconded. In the blizzard of derp that is our current rolls, lets not look a gift horse in the mouth.... Because there might be dice in the horses mouth and those dice, with our current luck, will roll about 80
>>
File: 1339492268444.jpg-(36 KB, 1046x677, battlemap Sarlton stage7.jpg)
36 KB
While it wasn't quite what you were hoping, your forces ended up in a very solid flanking position. When they actually started paying attention to your orders, the combined fire of your three line units and your artillery was enough to send the middle into a panic. Victory is yours this day.

>Calling it here because it's like 4 here.
>Be back on Thursday around 9 EST for the /tg/ pillage and rape simulator 2012
>>
>>19453264
Good night OP, it was fun, see you then.

I love that our sheer derp on that 100 gave us a textbook pincer/flanking attack.

Next we have to salt the women, rape the town and pillage their fields.
>>
>>19453264
Huzzah!

And by huzzah, I mean that we are going to be chewing someone the fuck out the moment we get to camp. Obviously we need to work on the coordination between units and hire some runners that can actually do their jobs.

Anyway, huzzah! Thanks for the fun quest OP, seeing a fellow napoleonic warfare enthusiast is bracing.
>>
>>19453288
Men, what was with that last thing? You went gallivanting after the broken enemy forces completely ignoring my orders to go after the still strong center unit and only through sheer luck and enough idiocy that it ended up as genius did we get a near perfect encirclement.

What the hell guys? This sort of thing isn't supposed to happen.
>>
>>19453306
We can just shake it off as first battle enthusiasm and new units working together. Still, there will be some stern talking about order and discipline amongst the boys, maybe recognize the 51st for their discipline.


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