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File: 1340499649280.png-(415 KB, 612x400, Reddit Made A Picture For Me.png)
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http://suptg.thisisnotatrueending.com/archive/19496755/

Toaster is well on its way to recovery on Yoshus. Gorn has just finished killing, dismembering the corpses of, and eating the Protoss left on Nuke World. Labbrate's newly-infested Protoss warriors are incorporated into the Swarm.

For the moment, everything is quiet. Tassadar has not made another move, and we are glad of that fact. We have managed to get a rough bearing on his forces using the Psi-Compass, though it will require a little luck and recalibration to find exactly where he's hiding.

(I am going to be pretty busy this next week. How's the 2nd for next thread? I could probably swing the 4th, if that's better. In other news, Reddit drew me an overlord and a hydralisk playing poker. Isn't that nice?)
>>
Fourth works better for me.
Also, Good evening Cerebrate.
>>
File: 1340500032105.jpg-(4 KB, 120x113, 120px-Overlord2.jpg)
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In-case-you-missed-it bump.
>>
>>19599125
Had a bit of a promotion since last thread, have you?
>>
>>19599139
Figured I'd keep the two separated to avoid metagaming.
>>
>>19599033
Have Warbrate send out scout patrols for Tassadar's fleet.

What's the status of our security upgrades?

I want Nuke World back online and at full production capacity. See if Citybrate can take over for Toaster while he's recovering.
>>
Also voting for the 4th.
Unless you have a party to go to. The 2nd is fine, too.
>>
>>19599174
So, we want to use the Psi-Compass? We had been considering taking it offline for a little while to duplicate it, so more than one patrol could stalk Tassadar.

Gorn is personally arranging increased honor guards while Defensebrate sets up physical barriers and detector buildings near all of our cerebrates.

Toaster is recovering, but is still capable of keeping Nuke World online. It points out that we should be prepared to lose it if the Protoss sneak in an agent to detonate even one of its missiles. The planet would be beyond recovery.

>>19599125
>>19599192
That's two for the 4th. Anybody else got an opinion?
>>
>>19599286
Ok, under those terms, I want the Nukes on Nuke world to be moved to other planets. If we put a few on each planet, we don't have to worry about all of them exploding at once.

Also, as a fix for our Sensor problems. Cerebrate. Our Cerebrates can talk to each other regardless of the distance, right? If we make mini-cerebrates, we can make a Lieutenant class ship to control the smaller ones nearby should Cyberbrate lose control of them directly.
>>
>>19599329
Toaster points out that we would have to take our nuclear arsenal offline for transport, and that moving that many missiles will require a lot of our ships. It already has sites in mind, though, if we want it to get underway.

>Mini-cerebrates

That's what overlords are. If Cyberbrate is to start using them that way, Love Muffin reaction times will suffer after the massive retrofit necessary to put manual controls onto every ship.
>>
>>19599286
Hmm....alright.
Tell Labbrate to take the Psi-Compass offline and begin reverse-engineering it.

As for Nuke World, I agree with Codeki-brate; let's move some of the stockpiles off-world, to places such as Yoshus and Xenta, as well as our 3rd Wave colonies.

Make sure to triple-check them for Protoss infiltrators before they leave Nuke World's system.
>>
>>19599384
A momentary drop in our readiness is a small price to pay to ensure survival.
Do it.
Have Citybrate coordinate the moving of freighters for this task.
>>
>>19599384
Not every ship. Due to the transmitters, we should only need one on every 1 in 10 or so ships.

This would be for emergencies only. This would allow them to still be controlled should the Arrays get taken down. Odds are, we'd need to build a new type of ship, rather than retrofit our old ones.
>>
>>19599414
Cyberbrate thinks it might be able to modify the Terminators' transmitter ship design to accommodate an overlord and work things that way, but losing the transmitters would still cause a massive slowdown for the Love Muffins.

>>19599408
>>19599394
Toaster requisitions ships from Warbrate, who is not exactly happy about it, and begins loading up missiles. It will take some time to relocate a planetary stockpile, but Toaster isn't exactly going anywhere.

(So, that's one either way on the Compass?)
>>
>>19599485
>>19599033

Reverse engineer it. We know that Tassadar is coming for us, we just need to make sure that we can handle anything he can toss at us. Including a suicide mission to kill us.

We should have a lift or something for our Cerebrates constructed so we can retreat into the planet's crust. It'd take a LOT of energy to try to pierce through several miles of solid earth.
>>
>>19599485
We should probably take it apart and do some research. I'd rather not lose it for now, but it's better than chancing the Protoss destroy it with a single missle.

Also, the speed loss would be worth it if we could still have control.
>>
>>19599506
>>19599508
Cyberbrate and Labbrate get to work.
(2d100. DCs 40 and 65, respectively)
>>
rolled 54, 64 = 118

>>19599537
Also, this is a odd question, but based on the Terran Calendar, when is it?
>>
rolled 38, 48 = 86

>>19599537
Come on, Zerg Science Corps!
>>
>>19599551
(Keeping them separate to prevent metagaming, eh?)
>>
rolled 4, 35 = 39

>>19599601
I have no idea what you are referring to. I know we're after the brood war by now, but we're quite a bit beyond that by now, aren't we.

Also, too lazy to check the archives to find a date.
>>
rolled 48, 51 = 99

>>19599537

Rolling a science check!
>>
>>19599551
>>19599594
Cyberbrate's designs take a few hours, but they come out adequate. It begins spawning/building ships.

Labbrate, however, fumbles. It manages to take the Compass apart, and gets a shaky grasp on how it functions, but doesn't quite work it out. It can try again, if we desire.
>>
>>19599638
Have him keep working on it until he can replicate them. We need those so we can find Tassidar.
>>
>>19599655
That's another d100, then. Same difficulty.

(I'm only telling you guys the difficulty because I'm too lazy to reach for my paper over this. :D)
>>
rolled 97 = 97

>>19599678
Ok, will keep trying.
>>
rolled 4 = 4

>>19599638
>>19599678

C'mon Labbrate! We believe in you! (Let's hope that the dice gods share the same sentiment)
>>
>>19599691
Welp. Looks like Labbrate pulls through for us again.
>>
>>19599691
Ittakes Labbrate a couple of tries, but it manages to replicate the Compass. With a little effort, our Dropservers should be able to accommodate them. Should we retrofit a couple?
>>
Typing while eating a sandwich is difficult.
>>
>>19599749
Would it remove the stealth capabilites?
If it does, have Cyberbrate design a slightly larger dropserver that can accommodate both.
>>
>>19599775
It would not. The change in power requirements might decrease their sensor range by a little.
>>
>>19599799
As Zerg Captain Picard would say, "Make it so."
>>
>>19599749

Very yes.

We may also want to notify Kerrigan that Tassadar's forces have doohickeys that can pinpoint Zerg. So yeah, he can probably see where everything we have is now.
>>
>>19599799
Then do it, and let the hunt for Tassadar begin in earnest.
>>
>>19599829
Kerrigan's reply is simply a deep sigh. We hope she's safe in UED space.

>>19599831
>>19599829
>>19599807
After a bit of retrofitting, the dropservers are equipped. We are just about to send them out to hunt when a strange...We guess you'd call it a scream...ripples through the Swarm. It doesn't cause any harm, but it is quite loud.
>>
>>19599864
Default Answer 1: Send Lovemuffins.
>>
>>19599879
The source of the disturbance is pretty far out. Should Cyberbrate use heighliners to decrease travel time?
>>
>>19599899
If it's dangerous, whatever is there could damage a heighliner and cause another "explosion" like the last time.
>>
>>19599899
Have a heighliner take a dropserver and drop it off a system or two away from the system.
Then have the dropserver make the warp jump the rest of the way.

It's dangerous to send one of our most valuable ships into an unknown situation.
>>
>>19599918
Could be. If TUCAMP were here (and why isn't he?), he'd probably suggest taking the heighliners a light-minute out, but he's not here, so it's up to you guys.
>>
>>19599899
>>19599864

See if the psi-compasses can detect protoss signatures from the direction of the scream. If so, then Tassadar may be preparing some sort of superweapon, or just rolled a critical failure on a very delicate operation. How long would it take for non-heighliner forces to get there?
>>
>>19599950
Without heighliners, it would take several hours to reach. With heighliners, it would take however long we wanted it to.
>>
>>19599950
The Psi-Compasses are tuned to Dark Templar energies, but they aren't responding to anything in that direction. If it is Tassadar, he's being crafty.
>>
>>19599956
Damn that Tassadar!!!!

Well, use TUCAMP's strategy then. That should be quick enough then.
>>
>>19599956
Like I said, have the heighliner transwarp to a point a few light-years from the system, and release a Dropserver that will warp the rest of the way.
>>
>>19599956

Let's do the light-minute warp thing then. Have the heighliner ready to warp out at a moment's notice.

Also, for the infested protoss: is there anything the Zerg Science Corp can do with them to enhance the Swarm as a whole or generate a new breed of Zerg?
>>
>>19599986
>>19599934
Cyberbrate loads a forward guard of Love Muffins into heighliners, and takes them a reasonable distance from the system. The heighliners retreat as the Love Muffins go the last leg of the journey.

The system has one habitable jungle world, but no obvious signs of ever having been inhabited.

Aside from the smoking crater in the Southern hemisphere, that is...
>>
>>19600026
Investigate the crater, as well as the planet. There must be something interesting here.
>>
>>19600045
1d100.
>>
rolled 97 = 97

mysterious crater, what are you hiding.
>>
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>>19600026

The implications of this discovery have made me feel as is shown in the pic. Especially thinking about how the whole thing can be viewed in suptg and used as valid information. And trying to think about the implications of this quest to the other thing that shall not be mentioned.

SO LET'S GO HAVE A RUN OF THAT PSI-COMPASS AND SEE IF WE CAN DETECT ANY LARGE DARK TEMPLAR FLEETS THAT MAY BE WARPING INTO UED SPACE OR TO ATTACK YOSHUS/XENTA.
>>
rolled 84 = 84

>>19600062
Let's see if there's anything to find.
>>
rolled 25 = 25

>>19600062

Rollin'
>>
Warning. A crossover has been detected in your sector.

>>19599622

Please assist in stopping the crossover.
>>
>>19600115
Why would we want to do that?
>>
rolled 10, 56 = 66

>>19600132
Rolling to loot Codeki.
>>
>>19600075
>>19600084
The crater is clearly the result of orbital bombardment, though we don't recognize any of the normal hallmarks of Protoss or Terran weapons. It seems to have been made within the last hour or two. Whatever happened here, happened recently, and whoever did it left in a hurry.

For a brief moment, we feel a psionic signature around the area, but it is already faint, and fades away before we can get a solid feel for it.

Artisanlord feels like there's something just...wrong about this, but can't put a feeler on why.
>>
>>19600165
Put extra guards on all the cerebrates. Tassadar must be planning something!
>>
>>19600165
Another possible alien threat from an unexplored sector of the galaxy?
Stranger things have happened.

Begin patrolling around the system, try to find more clues.

But even as this threat presents itself, we can't be distracted; Tassadar is still out there.
>>
>>19600165
Hm. Wonder what's happening.
Guard our Cerebrates.
What the hell was that scream?

We'd better focus our detection efforts on Dark Templar, or perhaps regular Protoss. While it's entirely possible the the All Under Heaven just glassed the planet and is on the way to loot some Jorium, Terrazine, and Command Centers, that would be blatant metagaming.
>>
>>19600260
Hush you. We don't know about those.
>>
>>19600202
Cyberbrate begins a sweep of the system, but aside from the crater, nothing seems out of place. The system is otherwise untouched by civilization.

Do you want to roll to start searching for Tassadar?
>>
>>19600276
Yes. We must find that sneaky bastard! He's planning something, and this is obviously related. Afterall, who else could it be?
>>
>>19600165

Could be a false-flag operation of some sort. Tassadar is rather cunning, and he's getting desperate. Perhaps he made nice with an offshoot of humanity that managed to survive our attacks on the UED? Or he knew he was getting no support from the rest of the Protoss, and might be working to recruit Confederate or UED remnants to his side (and engineering new weapons, maybe?). In either case, we should start building up a defense force that can quickly mobilize in case we get attacked. If Tassadar can know where Cerebrates are located, it's a safe bet that he's either targeting Earth (with Kerrigan) or Xenta (with US) next.

Let's get to calibrating psi-compasses once they're ready so we can predict Tassadar's next move.
>>
rolled 73 = 73

>>19600276
>>
>>19600260
Ignore this man, fellow Zerg. It is obvious he is from a flawed brood and has mental failings. Perhaps we should melt him down for base nutrients while we leave this sector and go back to hunting down Protoss.
>>
>>19600298
>>19600288
The Psi-Compasses are online and ready. We currently have four of them ready to roll.

(And by roll, I mean 4d100.)
>>
rolled 66, 66, 80, 87 = 299

>>19600334
38 13 5 42
>>
rolled 75 = 75

>>19600276

Rolling for Tassadar findings.
>>
rolled 98, 11, 68, 13 = 190

>>19600334
TASSADAR! WE'RE COMING FOR YOU!
>>
rolled 10, 65, 71, 98 = 244

>>19600334
Let's find Tassadar, and kill him.
>>
rolled 42, 35, 19, 51 = 147

>>19600334

Correctly rolling for detection, now.
>>
>>19600306

Flawed Brood? We're all synapses here floating about in this chaotic muck this Cerebrate calls a mind. It's a wonder at all that it can even think and make rational decisions without appearing *too* schizophrenic. Although I will admit, ZergTV was pretty good. Even if it didn't involve infesting or eviscerating humans/protoss.
>>
>>19600349
>>19600357
(Jesus. /tg/ dice are uppity as fuck tonight.)

The ships all reach systems without any obvious signs of Protoss, but the signals are very strong. We recalibrate and prepare for another look. We feel confident that we're close.

(Same roll, if you want to try again)
>>
rolled 97, 60, 67, 37 = 261

Quit hiding Tassadar! We will find you!
>>
rolled 79, 41, 83, 57 = 260

>>19600431
Search again.
>>
rolled 63, 77, 9, 8 = 157

>>19600431

The dice roll again.
>>
>>19600443
>>19600451
Responding to the new data, the four ships jump where the compass is pointing from their various systems.

They all arrive in the same system, one surveyed but uninhabited, called Ahenobarbus. The system circles around an orange sun of high luminosity. There are two mostly-inhabitable planets (one on either extreme of the star's Goldilocks Zone), and a Vespene-rich moon.

There is also a massive Protoss fleet engaged in repairs, orbiting a small resource-gathering outpost on the colder fourth planet.

We've found him.
>>
rolled 94, 22, 50, 6 = 172

>>19600431
Rollan'
>>
>>19600640
Well, mass our forces and try to catch him off guard, then?
>>
>>19600640
FIRE ALL THE NUKES!
>>
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>>19600666
See >>19599384

(HA! This time, the lack of nukes isn't me doing a bunch of bullshit!)
>>
>>19600640

Notify Khas about this new development. If his battlefleet is ready to go, we might as well assemble a task force and join them in their attack.

We may also want to hold some forces in reserve in case Tassadar's main attack force is elsewhere. He may be counting on us to find his base of operations and over-commit our forces to wipe out the Protoss garrison there, and warp his main attack fleet above Xenta. This would be very bad.
>>
>>19600640
Pull our dropservers back so they're not detected.

Have Warbrate and Gorn declare general mobilization of all Koprulu Sector assets.
Inform Khas that we have found a major base of Tassadar's, and if he would like to coordinate a joint strike.
>>
>>19600705
Yeah? Send those. RAMMING SPEED!
>>
>>19600713
>>19600725
So, we're calling Khas and charging in?
>>
>>19600880
Yes! Make sure this takes as long as possible though. 4 real-time hours should be enough.
>>
>>19600880
/sigh. Yes.

We should probably keep those ships in that area searching. Whatever happened there, might return.
>>
>>19600933
Keep a Dropserver around the planet with the crater at least.

And yes, charge. With Love Muffins if possible, Tassadar may not be able to fight them as well as Zerg.
>>
Guys, I REALLY think we should at least have a sizeable defense force ready to take on any hidden fleets Tassadar may have left in case we discovered his base. I'm no military strategist, and if I thought of a contingency plan like this, it's likely Tassadar has as well. We don't want to be caught with our pants down if Tassadar sets us up with a feint and stages a second battle for Aiur on Xenta.
>>
>>19600905
>>19600933
Our signal to Khas is met with a new sight: Khas is not wearing the elegantly simple outfit we usually see him in. He is in full Templar battle armor, with pauldrons crafted in a very ancient style. Our "borrowed" Protoss memories indicate that few Templar would ever be bold enough to wear them, as the markings are reserved for the holiest of warriors during the fiercest of battles.

"Cerebrate, I trust you have news? My fleet hungers for battle, and only the purification of the heretics can sate them."

>>19600933
You mean the Love Muffins around Kolt IV?
>>
>>19600966
>>19600951
I think we should argue about this for the rest of the day and get nothing else done whatsoever.

Anyone agree/disagree?
>>
>>19601035
Yes. Those love muffins.

Khas, we believe to have found Tassadar's main fleet. Do you have any fleets in this location?
>give location of fleet we found.
>>
>>19601035
>You mean the Love Muffins around Kolt IV?
We should attempt Diplomacy as the first step to any new entity.
We should get some Battlecruisers and Carriers, have Artisianlord put a giant bow and a giant gift card on each of them which reads "For lasting friendship" in various languages, and leave them at Kolt IV.
Hopefully whoever was there before will come back, then see that we are friendly enough to work with.
>>
>>19601051

I'm just saying that we should have a plan ready if Tassadar has an ace up his sleeve. We don't want to defend ourselves (literally, OURSELVES) with a skeleton crew if a hostile Protoss battlefleet warps out with the intent of crash-landing into all of our Cerebrates while being charged with Dark Templar energies. OF COURSE we want to send a sizeable force with Khas' battlegroup to ensure success there. But we still want to stay alive in case Tassadar is wily and is using his brains, which he will likely be doing!
>>
>>19601035
Bring the Love Muffins around Kolt IV back to Xenta; I agree with this guy that we may need to bolster our defenses. >>19600966

"Khas, fellow Child of the Xel'Naga.
"We have found a major repair base of the heretic; a large portion of his force is there now. Would you do us the honor of joining us in purging this abomination from the galaxy?"
>>
So, who's voting for what?

I see:

>Keep Love Muffins over Kolt IV, send everything else to attack Ahenobarbus
>Bring the Love Muffins back to guard Xenta, send everything else to attack Ahenobarbus
>Send the Love Muffins in as the frontal assault on Ahenobarbus, leave a fruit basket in orbit over Kolt IV

Are these the options you're discussing?
>>
>>19601216
eh, I'll change my vote to "Bring to Xenta" as a tie-breaker.
>>
>>19601216
I vote we argue about this for multiple real time hours and accomplish nothing.
>>
>>19601216

Love-muffins serve as Xenta garrison. Everything else to Arglbarlgworld.

Whichever option we go along with, we should leave the fruit-basket above Kolt IV.
>>
>>19601216
Oh, and in case those "friendly aliens come back" I want to set up a transmitter near this crater that connects to Zerg TV, so they can get our Family-Friendly Programming.
>>
>>19601275
Seconded.
>>
>>19601275
>>19601292
>>19601216
Come to think of it, why don't we have ZergTV transmitters set up for anyone who might be watching?
Never know if someone's got a SETI program set up that might be able to see our glorious programs.

I want a ZergTV transmitter set up around every planet in the sector. Especially ones that a Rebel or Mercenary or otherwise unaligned group might want to visit in order to acquire forces, minerals, or vespene gas.

You never know who might pop in and get addicted to our quality broadcasting.
>>
>>19601216
>Bring the Love Muffins back to guard Xenta, send everything else to attack Ahenobarbus
I'm still for this one.
Make sure that heighliners are ready to transport reinforcements back to Xenta in case Tassadar simply used his entire fleet as bait.
>>
>>19601275
The Love Muffins could leave a comm buoy in orbit to connect to ZergTV when activated, before they left.

>>19601228
>>19601259
>>19601292
Looks like we're keeping our Love Muffins close to home, and sending the rest to...

>Arglbarlgworld

(Sigh. I name a planet after a Roman legate, and people just see letter soup)

Roll yourselves 5d100 for the ELEMENT OF SURPRISE
>>
rolled 10, 90, 77, 12, 34 = 223

>>19601417

Ahenobarbus, here we come!
>>
rolled 16, 98, 86, 6, 32 = 238

>>19601417
HEY TASSADAR!
SURPRISE!

Make sure we record all of this for Kerrigan later.
>>
rolled 21, 1, 79, 35, 58 = 194

>>19601417
>>19601367
NEED COMM BUOYS EVERYWHERE. ZERGTV FOR ALL.

Take this! My Dice, My Hats, and all of my Quality Broadcasting!
>>
rolled 79, 66, 2, 59, 40 = 246

>>19601405
Bait. . .
I also want a detector covering every inch of the planet. I don't want a psionic knife in my ass.
>>
rolled 67, 78, 2, 59, 53 = 259

>>19601417
Dice, don't fail us now!

(They will.)
>>
>>19601440
>>19601367
That's an extremely ambitious project, which we can resolve to do at a later date, but as our Love Muffins pull away from Kolt to load into heighliners, they leave behind a comm buoy set up to ping for ZergTV and begin broadcast when activated. If the crater's creators come back, they will have all of our Brood-friendly programming to entertain themselves. The whole package: Sports, SporeTracker 12 Weather, ZNN...

>>19601435
>>19601437
Khas' fleet meets ours in a neighboring system after a day's warp travel. Tassadar's fleet does nothing while we wait, except continued repair and upgrade operations.

Khas surprises us by personally leading his fleet, from a heavy class of carrier that we've never seen before. It looks like it's got an extra assault battery and very thick armor. His zeal seems contagious.

Our fleets attack in unison, without warning. Tassadar's fleet is clearly caught off guard. Our initial attack destroys or disables almost as many ships as we destroyed over Dagobah, but Khas' armada is the standout: his first volley literally decimates Tassadar's ships.

The "heretics" are in complete disarray, and immediately attempt to break ranks and flee, but an all-bands transmission stops them as Tassadar's face appears on every screen and his voice declares,
(CONT)
>>
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"STOP! Brethren, do not flee. We undertook this mission to destroy the filthy, creeping Zerg, and they have come to us. Thank them, warriors, for offering their veins for us to cut. We shall indulge them. Ahenobarbus shall not be known as the place Tassadar's fleet was destroyed, but where it proved its resolve. And to my brothers who have taken up arms against me, I urge you to reconsider. The Zerg are a blight on the galaxy. They seek to consume us, as they consumed the gods before us. They are not harmless or eccentric. They are devious beasts, and any thinking being must be arrayed against them. They are the enemy of all life."

A rousing speech.

Kerrigan's thoughts sound like a spooked cat's as she tells us that her forces just destroyed a Protoss observer near Umoja.
>>
>>19601831
Well, loks like Backup fleet was a good idea.

Onwards with the attack, I guess.
>>
>>19601831
Lemme guess. Tesbuj.
>>
>>19601831
Foul Tassadar sending Observers to gauge our defences? Such trickery is beneath him!

He shall not survive!
>>
>>19601877
"Yes, Cerebrate. How did you know?"
>>
>>19601910
Call it a hunch.
>>
>>19601862
>Onwards

(Roll...let's see...5d100)
>>
rolled 92, 51, 92, 7, 94 = 336

>>19602003

Here goes everything basically.
>>
rolled 85, 16, 78, 3, 2 = 184

>>19602003
>>
rolled 92, 98, 72, 99, 25 = 386

Now, lets just hope people don't use magic and steal Tassadar so we never get the chance to kill him.
>>
rolled 17, 3, 58, 1, 19 = 98

>>19602003
>>
rolled 60, 72, 69, 55, 96 = 352

>>19602003

Rolling for inspirational speech effect on combat.
>>
>>19602028
>>19602035
Wooh /tg/ dice!

>>19602036
>>19602033
>>19602021
But aside from that pretty good?
>>
>>19602036
(Yes. That's exactly right)

>>19602021
>>19602028
As all fronts regroup for another round of combat, fierce comm traffic erupts among Khas' fleet. Our Protoss encryption keys are all quite old, but the parts we make out indicate there is widespread dissent. An open transmission comes from Khas' flagship.

"Tassadar, does your audacity know no bounds? You and your ilk forsake my Khala, betray their kin, attack the allies of the Protoss people, and now you defy even your brothers? Your words are the hollow justifications of one whose heart has turned from the way of the gods. The only end in sight for you is ruin."

It's a fine speech, and Khas has great presence, but Tassadar's words still ring in the ears of the Protoss, it seems. A fairly large contingent of Khas' fleet breaks away, requesting IFF frequencies from Tassadar's. It seems fear of the Zerg is quite pronounced.

The Aiur Protoss waste no time in attacking the retreating flanks of their former allies, but Tassadar's forces defend them soundly. There's not even a scratch.

We, however, do damage. We swing through with a wave of scourge, tearing many smaller ships to shreds and disabling a carrier.

Tassadar's newly-revitalized fleet, however, shows no signs of slowing. It turns on us, raining destruction. Warbrate is frustrated as this seems to turn from a swift victory into, at best, a deadlock.

(The dice are fickle, tonight)
>>
(Sorry that took so long. Talking with MetaOP)
>>
Goddamn traitor protoss. This is gonna be Aeon of Strife 2.0. Khas is gonna start a bloody inquisition when he gets back.

Ensure his survival. He'll weaken the protoss race as a whole, and make it more sympathetic to us.

If we can capture Tassadar and present him to Khas for judgment, that would be major brownie points. Confirming that we are NOT mindless beasts is great PR.
>>
Alright. Are we going in for another pass, or do you have some sort of harebrained scheme to destroy Tassadar that I'm going to be caught completely off guard by?
>>
rolled 89, 60, 94, 7, 54 = 304

>>19602657
We could try the Psi-cannon, but i can't think of anything.
>>
>>19602657

"What's that boy? Nuke the everliving shit out of them? Not enough? Throw so many nukes at them the explosion going on would make a Super Nova become gelatinous in envy? GOOD BOY!"
>>
>>19602689
Our nukes are disarmed and being shipped, unfortunately.
>>
>>19602657
>>19602689

Cerebrate Anon, would we be able to launch nukes that could reach the conflict in time?
>>
>>19602657
Do we have any Psi-Cannons available?
Attempt using those.

Have Warbrate attempt a micro-Warp jump to behind Tassadar's battle-line and attack him from the rear.
>>
>>19602719
You guys had me dismantle them. Toaster might be able to launch one or two, but widespread annihilation is out of the question.

(Silly Metaquesters, declawing the Swarm and then trying to get it to kill)
>>
>>19602657

Aside from warping a heighliner in there and purposefully breaking the mysterious four-dimensional reactor to essentially rip open a hole in space-time that will destroy anything in a really large radius around it and may have negative consequences for the universe as a whole?

I got nothin'.
>>
>>19602766

Seconding this. Microjumping some fast units (i.e. Scourge) could cause some collateral friendly-fire on their part. If we're including psi-cannon toting units, be sure to not hit any of the Aiur protoss with the psi-cannons, as we don't want to mess with their brainwaves.
>>
>>19602766
Psi-Cannons are attached to the heighliners, currently.

>>19602766
>>19602803
Warp travel inside an active battle zone is dangerous, but we can try it.

>>19602776
(Well, if you roll this right, Tassadar's fleet will definitely be gone forever...)
>>
>>19602844
>Warp travel inside an active battle zone is dangerous, but we can try it.
Let's do it.
Otherwise, this is just going to be a deadlock.
>>
>>19602844

Alright. I'm voting to hold off on the heighliner-bombs for now. There are only a handful of them, and they grant us a massive tactical advantage while they're still alive. Have Warbrate prep some forces for a micro-jump to break their lines and cause general havoc inside. Include lots of Scourge, Cloaked Wraiths, and the usual Zerg aerospace suspects.
>>
>>19602886
>>19602893
Alright, then. Let's go with 4d100 for explosions.
>>
rolled 65, 84, 16, 51 = 216

>>19602959
KABOOM!
>>
rolled 3, 15, 20, 23 = 61

>>19602959
Let's end this insufferable Tassadar. He escaped us once, let's not let him become another Kingston.
>>
rolled 5, 34, 72, 56 = 167

>>19602959

Our patience has reached its limit. WE WILL BE RID OF YOU!
>>
>>19602968
>>19602990
(Ok. I'm now keeping an uncharacteristically meticulous count of how much of our forces are left, since this battle is turning so much)

Warbrate lets Gorn choose an assortment of units, and they throw them into warp toward Tassadar's line. They manage to get by without killing any of our other forces, but they emerge on Tassadar's end mangled, some of them coming out of warp partially fused to hulls. A couple of scourge still explode. It does damage Tassadar's fleet, but not enough to keep them distracted as we come in for a pass. The crossfire is intense, and at the end of it, there's definitely more ichor than golden wreckage, but we feel like the odds are still pretty even.

(Like, 1% difference, even)
>>
>>19603087
(If you just want to attack again, that's 2d100. If you have another plan, lay it on me)
>>
Can someone tell me why we haven't made Super-Mega Scourge?

Like, a scourge, but the size of a battle cruiser and overloaded with armor?
>>
>>19603109
Packing armor onto a kamikaze unit seems a little silly, though.
>>
rolled 23, 19 = 42

>>19603087
We shall destroy them with numbers!

While we're fighting, have the heighliners bring more zerg. They may die, but we have numbers, they don't.
>>
rolled 21, 99 = 120

>>19603097
Damn.
Continue conventional attacks.

Tell Accountantbrate to release full war-time spending. Start making reinforcements, and then transporting them to the battle via heighliner.

Also, have heighliners pick up our nuke shipment, have infested crew re-arm the nukes, and then send the shipments to the fight.
Launch the nukes out of the heighliners.
>>
>>19603129

Not if it explodes with enough violence to take down an entire fleet it doesn't.

It's basically making a Tsar Bomba for space, except the enemy can actually shoot the thing, so you cover the fucker in armor so their weaponry don't do jack shit to it.
>>
rolled 3, 47 = 50

>>19603097

Rolling, attacking, etc.
>>
>>19603109

Another idea would be researching a Kinetic / Mass Driver that launches boarding pods filled with mechanical units.

Or nukes, or massive protossian metal slugs, either or really.
>>
File: 1340518550511.gif-(949 KB, 301x300, BLEW MY MIND OH GOD.gif)
949 KB
>>19603139
>Send the heighliners into the middle of the battle, stuffed to the gills with nukes
>>
>>19603181
Ok. I'm not saying that's someone from Metaquest. . .
>>
>>19603181
NO!
They're not going into the middle of the battle, they're doing the standard 'transwarp a light-minute out, drop the cargo, and run back to where it's safe'.
>>
>>19603181
No, that's not what I meant.
I meant to have the heighliners do the usual thing they do, of dropping units off at the very edge of a system.
In this case, the nukes. The get dropped off at the edges of the system and then they spool up their warp drives to make the final jump to the battle itself.
>>
>>19603132
>>19603139
>Tassadar rolls a 99
(...Ok, maybe nuclear heighliners wasn't such a bad plan?)

As we regroup from that run at Tassadar's line, his forces surge forward. We are caught off guard, and a horde of scouts packs enough of our units into a tight knot that the carriers' central batteries from Tassadar's fleet tear the lives away from a huge portion of our forces.

We are now down to almost a quarter strength.
>>
>>19603252
how many mutalisks do we have. We could have them suicide bomb the protoss with nukes.
>>
>>19603252
...We ask you to win ONE battle, and you can't even do that. What are we even paying you Zerg for?
>>
>>19603252
>Zerg forces suddenly down to 25%
What...the...fuck!

Shit, do we have more reinforcements on the way? We may need to pull our forces from UED space for this with the heighliners.

Shit, it might be so bad that we might need to consider a heighliner drive breach as a viable tactic.
>>
>>19603279
As I said, Toaster could get maybe 3 nukes into the battle, but we would still need to aim.
>>
>>19603315
Have the heighliners bring in as many zerg as possible to the edge of the system.

We'll have toaster hit them with the 3 nukes we can currently use.
>>
>>19603315
Can the heighliners pick up the transport ships with our nukes, get some Zerg-crew to arm them, and bring them to the edge of the Ahenobarbus system?
>>
>>19603307
>>19603252

As grim as the situation looks, we may very well need to do that. OP, would it be possible for our heighliners to ferry forces from the UED sector of space over to here without taking an absurd amount of time?

Also... several well-placed nukes could help the odds in our favor. And what the hell are the Aiur protoss doing?
>>
>>19603335
>>19603307
>Reinforcements

Cyberbrate still has the Love Muffins over Xenta, and we could ask Kerrigan for help, if she's not too worried about that observer.
>>
I can't help but feel that somewhere along the line we lost the very core idea of what made the Zerg a major threat.

Oh yeah.

We stopped using Swarm tactics.
>>
>>19603354
That too. THEY SHALL FEEL THE FORCE OF MY LOVEMUFFIN!
>>
>>19603354
If Tassadar was using his fleet as bait, he would have sprung his hidden attack by now.

Send the Love Muffins.
>>
>>19603343
>would it be possible for our heighliners to ferry forces from the UED sector of space over to here without taking an absurd amount of time?

I believe the standard transit time for that distance in a heighliner is approximately 3 seconds. So, absurd in the good way.
>>
>>19603359

We are using Swarm tactics. It just didn't work because of dice rolls. And if the OP kept the Zerg spawning at their usual in-game rates (with the usual no sense of scale), we would've steamrolled everything since the beginning of this quest.

Also, seconding asking Kerrigan for some assistance. If we fail here, she's probably next if Xenta falls.
>>
>>19603354
Send the Love Muffins from Xenta to the fight.

Also, have heighliners transport troops from UED space directly to the edge of the Ahenobarbus system.

Finally, can we collect up the transports with the nukes using a heighliner, and drop the transports at the edge of the Ahenobarbus system and re-arm the nukes there?
>>
>>19603386
So let's do it!
Use our heighliners intelligently by bring in reinforcements from everywhere and dumping them at the edge of the system.
>>
>>19603395
>>19603371
>>19603363
So, Love Muffins, nukes, and petitioning Kerrigan all at once?

That's 7d100. We haven't had a 1 or 100 tonight. Let's see if we can change that, for maximum awesome.
>>
rolled 79, 79, 25, 76, 17, 99, 51 = 426

>>19603437
I AM SUCKING THE LUCK FROM ALL OF THE MAHOU SHOUNEN QUEST!
>>
rolled 66, 76, 69, 4, 8, 91, 10 = 324

>>19603437
For the Swarm!
>>
rolled 34, 18, 99, 53, 63, 78, 77 = 422

>>19603437
We'll have to pay Kerrigan back for any units we lose.
>>
>>19603399
>Nuke re-arm on the fly

Toaster doesn't think we'll be able to do this before the battle's said and done, but it can try (I'll put it in the next combat round. Promise)
>>
>>19603454
>3 above average rolls and a 99
Yeah, I think you just did suck away some of their luck.
Oh, they're going to be so mad.
>>
>>19603386

Let us do this then. More reinforcements from UED space.

For our Terran assets, let's have them group up into several separate battlegroups, consisting of several battlecruisers being guarded by fast craft (wraiths, scouts, mutalisks, etc.). Battlecruisers will spread out so that they will not get engulfed in a Carrier beam but still have interlocking fields of fire. These cruiser groups will harass the Protoss line with long-range Yamato cannon fire, aiming specifically for the slow carriers. The flyers will herd enemy interceptors/scouts away from the fleet OR into the optimum killzones as dictated by the battlecruiser groups. If we still have Valkyries, they will be included in these battlegroups to force groups of Protoss interceptors/scouts into spreading out, isolating them and making them more vulnerable to swarming attacks from our faster units.

Once a breach appears, heavier Zerg flying units along with Aiur Protoss (or Love-muffins, if they're included) escorted by Scourge will form up a loose wedge (as to not get wiped out by lucky carrier cannon shots) and attempt to split Tassadar's forces into separate groups. Scourge will rush in first and cause chaos, while our allied forces will attempt to herd the enemy fleet into splitting up. Once the wedge is firmly formed, Battlecruiser groups and their escorts will then close in, hammering Tassadar's fleet from the outside while the wedge serves as an anvil.

If this plan sounds good or needs tweaking or can be improved to provide any bonuses, please feel free to make tweaks.
>>
File: 1340520230246.jpg-(39 KB, 800x800, slowlich.jpg)
39 KB
>>19603491

Argh. It's just as well, I suppose.
>>
File: 1340520770111.jpg-(253 KB, 749x749, Protoss_Avatar_by_AzakaChi_RD_(...).jpg)
253 KB
>>19603461
(Oh. Never mind. Toaster was right)

>>19603454
>>19603455
Tassadar's fleet watches in horror as its fortunes immediately reverse: carriers prepare for another, devastating barrage as Khas' fleet breaks through the flank and cuts the fleet straight down the middle. As if guided by the hand of fate, our Love Muffins arrive almost simultaneously, providing an anvil for Khas' hammer to pound Tassadar's fleet against. On the other side, Kerrigan's Brood comes out of warp, the most welcome sight of Zerg outside our control we can ever remember seeing. Kerrigan's units are not enough to destroy the enemy, but they keep them in place long enough for Toaster's stray nukes to enter the fray, track with uncharacteristic accuracy, and explode in a near-perfect spread.

Tassadar's fleet is in ruins. The remaining ships gather around a damaged carrier, which is clearly the flagship. Khas' heavy carrier bears down on it, charging its double score of batteries. We pick up the ship-to-ship communication as Tassadar begs Khas to come to his senses. He does not plead for his life; He is a Protoss warrior. He urges Khas to never turn his back on the Swarm.

Khas shows no mercy. Tassadar's flagship is completely consumed, leaving nothing but a blur in the beam of terrible light pouring from Khas' ship.

Tassadar is gone.
>>
rolled 88, 46, 97, 44, 90, 80, 22 = 467

>>19603587
And good riddance.

So, Cerebrate. Who do we go after next?
>>
>>19603596
I believe the appropriate answer is: Who's left?
>>
>>19603587

Open up a Call with Khas after we thank Kerrigan and send her an Infested Teddy Bear.
>>
>>19603620

Well we certainly can't go after Khas, he's our...ally, and it really does no one any good when siblings fight.
>>
>>19603587
I'm torn.
On the one hand, I want to troll Khas by turning on him and consuming the Protoss Empire.
But on the other hand, I want to troll Tassadar, like we did with the memory of Kingston, by instead of consuming all Terrans in the Koprulu Sector, we help them rebuild.

My hatred of Tassadar wins out against my ambivalence for Khas, in this case.

Convey our regrets to Khas that Tassadar would turn to heresy and necessitate such measures.
Ask him if he requires assistance in recovering his wounded.
>>
>>19603620
Um. Khas, but I'd rather not backstab him.

We could go find the Dark Voice, or even go to another galaxy and kill the Tyranids.
>>
>>19603620
Let's totally wipe out the remaining Protoss, starting with Khas. Then we can laugh and go "Should have listened to Tassadar, BWAHAHAHA!"
>>
>>19603634

>Or even go to another galaxy and consume it while adapting our selves some massive bioships and eventually becoming the Tyranids, except we bro it up with the Protoss in our home galaxy.

ftfy
>>
>>19603646


Nah, man.

Man, nah.

Just, nah, man, nah.
>>
Open up a channel to Khas, and thank him for his timely intervention.

Open up a channel to Kerrigan and inform her of Tassadar's untimely demise at the hands of a carrier beam.
>>
>>19603646
>>19603634
>>19603655
>>19603633
>>19603632
>>19603621
Looks like you guys are mostly leaning toward not immediately murdering Khas like a comic book supervillain.

I'm not sure whether I'm happy or sad about that.

Anyway, we assist the Aiur Protoss in patching up their disabled ships, and Khas leaves us a parting remark:

"Cerebrate, today you have taken part in a battle of cleansing the likes of which my people have not known since the Aeon of Strife. You have stood shoulder-to-shoulder with Protoss warriors on the side of righteousness. Though we may be separated by breed, we share a common bond. I hope that in the days to come, our two peoples shall remember and honor that bond."

Kerrigan scoffs, "Why, if I didn't know better, I'd call that a proposal."

Accountantbrate, seeing that the danger seems to have passed, finally lets loose a rant concerning the immense cost of this "petty squabble" between "Protoss ants." We feel like it's a mixed message: should we just crush the Protoss outright, or is fighting them at all the waste? We don't ask; Accountantbrate could go on for days if we let it.
>>
The two reasons /tg/ decided to NOT back stab Khas an annihilate the Protoss.

1.) Because we like Khas and think we shouldn't out-right eradicate our sibling race.
2.) Because fuck Tassadar and ALL OF HIS BULLSHIT.
>>
>>19603803
"Aw, Kerri, thank you SO MUCH for helping out your big bro! Gimme a hug!"

Begin rebuilding our forces, with an eye towards efficiency and keeping our expenditures within budget.
>>
>>19603809
Yep, and with enough time, Khas may join with us willingly, and we shall become perfect.
>>
>>19603803

Sorry Cerebrate Anon, we just can't kill our bro and our sibling race.

That would be FAR too dickish of us.

It would also prove Tassadar right.

Do you want Tassadar to be right? What are you? Some kind of OverDick?
>>
>>19603853
So, we're letting Khas live just to spite Tassadar.

Yeah, that sounds like us.
>>
>>19603869
Then in a strange way, Tassadar really DID save his race, didn't he?
>>
>>19603869

Tassadar hurt Toaster.

We'll let Khas and the rest of the Protoss live so hard, they'll out-last the Xel'naga.

Because fuck Tassadar.
>>
>>19603894

This is irony in it's most purest form isn't it?
>>
>>19603894
Oddly enough, yes.
It's exactly what we did with Kingston, too.
>>
>>19603895

>We'll let Khas and the rest of the Protoss live so hard, they'll out-last the Xel'naga.

I lost my shit.

I hope to god we don't get a sudden influx of dickbags and assholes to make this statement false though.
>>
(Archived for latenight)
http://suptg.thisisnotatrueending.com/archive/19599033/

>>19603843
"You're an immobile office-building-sized brain, so you can't come to me, and I am not traveling halfway across the galaxy to hug you, so no."

>>19603853
>OverDick

Let's pretend that word was never used. Similar things have happened, already.

>>19603951
Spiteful Messiahs: a Zerg Quest tradition!
>>
>>19604024
>PLEASE! Big brother doesn't get to see you enough.
>>
>>19604024

BUT SIS.

WE HAVE SHIPS CAPABLE OF CROSSING THE ENTIRE GALAXY IN 5 SECONDS FLAT.

HUG US!

...pwease?
>>
>>19604041
>>19604044
...Roll a d20 to see if Kerrigan hugs you.
>>
rolled 16 = 16

>>19604096
come one dice!
>>
rolled 12 = 12

>>19604096


C'MON!
>>
rolled 16 = 16

>>19604096

...and it was the best hug ever.
>>
rolled 20 = 20

>>19604096
NAT 1 HUG!
>>
rolled 34 = 34

>>19604141
Rolling to steal SNES's luck, aiming high
>>
>>19604100
>>19604110
We give Little Sister the shiny puppy dog Eye, but she glares back.

"I said no."

We muster our best toddler voice: "Pweeeeease?"

Her lip curls upward on the left side, just for a second. We're almost not sure we saw it.

"Fine. I'll hug you. Send a heighliner."

We do. She does. Artisanlord makes the trip, wearing a brightly-colored hat, and arranges a massive party. Everybody's there: Warbrate, Accountantbrate (complaining about how much the streamers cost, of course), Defensebrate, Citybrate, Labbrate, Internbrate (shyly bragging about having helped Artisanlord choose the colors), Nargil, Gorn, Salem Saberhagen (who spikes part of the Creep), and Toaster, its wounds still healing. Cyberbrate physically couldn't make it, but it sent an overlord with a disco ball grown into its undercarriage.
>>
>>19604210
RADIO FREE ZERG
RADIO FREE ZERG
RADIO FREE ZERG
>>
File: 1340524798135.jpg-(48 KB, 444x366, 1329889842033.jpg)
48 KB
>>19604210
I love you guys. Never change.
>>
>>19604210
Guys.
We must create

PARTYLORD.

Get the Overlords who dressed up with the fanciest hats for this event and try to merge them.

And if no Overlords showed up in fancy hats, scold them all for being so poorly dressed.
>>
>>19604210
So Cerebrate, did the Protoss ever rebuild their Warp Network?
Or are they still forced to move things around via freighters just like the Terrans and us?
>>
And unless somebody draws me a really amazing picture of an overlord with a disco ball hanging down its tentacles, I think that's all for tonight.

Looks like I'll see you on the 4th. We'll see what happens now that Tassadar is...well, gone, anyway.
>>
Tassadar not dead? Who could have perpetrated this series of events?

We should find and infest them!
>>
>>19604277
They can't rebuild it, Captain! They haven't got the Khaydarin CRYstals!
>>
>>19604306
No u
wait
Yes u
>>
>>19604306
Well, if you happen to have an odd urge to check the Psi Compass before the Meta thread gets its shit together...

Then I might stick around for a little bit...
>>
>>19604280
Haha! We stole your Tassadar from under your nose. Now you'll never get to kill him.
>>
>>19604311
So that means that none of their buildings work, because they can't warp in stuff from Aiur or their factory worlds.
Then Tassadar must have physically moved those repair yards, and manufacturing facilities, to the system, then.
>>
>>19604334
I have the sudden urge to check the psi compass. No real reason. Just feel like looking at it.
>>
>>19604341
Or they're actually building things on-site, like everybody else...
>>
>>19604334
We'd have updated by now if you'd respond to the emails I sent you.

So... tired...

WHY WON'T YOU LET ME SLEEP, CEREBRATE ANON?! IS IT BECAUSE I CAUSE CHAOS AND MAYHEM WITH MY MERE EXISTENCE?! IS IT?!

uh, i mean, check your email bro.
>>
>>19604365
Cerebrate, Check your Email.
>>
>>19604350
We are unnerved to see that the Psi-Compass is still getting a reading on Dark Templar energies. Salem Saberhagen, clearly consuming its own biotoxins, urges us to let it go and enjoy the party.
>>
>>19604380
It's Hotmail's fault! I swear! I've had it open for hours!

I do like keeping people from having a healthy sleep cycle, though. YOU WILL SHARE IN MY SUFFERING GODDAMNIT!
>>
>>19604419
I haven't slept a full night's sleep in mooooooooooonths, Cerebrate!

Moooooooooooooooonths! Isn't that enough?
>>
>>19604385
No dark templar energy must be allowed to survive. We must find it.
>>
>>19604385
We're already partying. We'll deal with it tomorrow.
>>
>>19604530
Then it will be too late. We can at least see where it is, can't we?
>>
>>19604385
Let's see if our sister wants a piggy-back ride.
>>
>>19604435
If you didn't want to spend your nights yawning at a computer screen while the hours flee before you, you shouldn't have started a Quest!

>>19604446
>>19604547
Our dropservers get their bearings and jump to warp. They arrive far afield, in the void between stars, and glimpse a massive Protoss fleet and an assortment of ships we don't recognize, just as a flash of light nearly blinds the dropservers' pilots. When the light dissipates, the fleet is gone.

On the less enigmatic side, Salem Saberhagen's biotoxins and Raynor's super-strong glandular whiskey have loosened Kerrigan up a bit (we're not sure, offhand, if her metabolism actually can't handle it, or if she's just taking that as an excuse to let down her guard), and Raynor is giving her a piggy-back ride while Labbrate's ridge scratcher and ours set up the Limbo line.

It's a good day to be infested.
>>
>>19604599
>Raynor is giving her a piggy-back ride

So, that's what they call it these days?
>>
>>19604606
DON'T SULLY THE HAPPY PICNIC IMAGE IN MY HEAD!

They'll have drunken infestation sex after the fireworks at sunset, and not a moment befo--er, uh, I mean...
>>
>>19604599
RADIO FREE ZERG.
>>
>>19604627
>>19604221
http://www.youtube.com/watch?v=o7XV9fRAhu0
>>
>>19604622
LOL, Raynor is plowing your waifu.
>>
>>19604647
d( ^.^ )b
>>
>>19604653
It's ok; They were made for each other.

Like, by the writers. Literally.

Ok, I need to go to sleep. Good Lord.
>>
>>19604599
Yeah... well... That's...

....

...zzzzzzzzzzzzz...


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