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Thread 0: http://archive.foolz.us/tg/thread/19025281/
Thread 1: http://suptg.thisisnotatrueending.com/archive/19148909/

Hey, I said there were a lot of animal descriptions, didn't I?
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WARNING: THE FOLLOWING THREAD WILL NOT MAKE MUCH SENSE IF YOU DON'T KNOW MUCH ABOUT EITHER THE OLD PALLADIUM TMNT GAME, OR SAVAGE WORLDS.

THE RULEBOOKS TO BOTH CAN BE FOUND ON /rs/, OR YOU CAN JUST LOOK UP CERTAIN SW RULES ON SAVAGEPEDIA.

DON'T WORRY, THIS THREAD'S NOT GOING ANYWHERE.
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Okay, now that I've got all that out of the way, let's get down to the main focus of this thread: Animal Descriptions! Like I said, there's a LOT in the original book, and it's taken me a while to get as far as I have... although converting them's been pretty easy.

Palladium gave each different animal tiny little increases in different stats and skills. That's nice, if you like that sort of thing. Savage Worlds has a different approach when rolling up different species: Abilities and Penalties. Basically, you get either two little bonuses (free d6 in one skill, thermal vision, stuff like that) or one big bonus (+1 to Toughness or Parry) and the same with penalties (1 Major Hindrance or 2 Minor Hindrances, etc).

I tried converting a few animals in the last thread, and now here are some more...
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I'll admit, I got rather lazy with birds, but it was pretty late at night when I got round to converting them...

ABILITY
+1 Attribute step
PENALTY
Phobia, mild: cats
Quirk: believes their reflection is somebody else
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Even Palladium didn't consider there to be that much difference between breeds of dog, and I share such laziness in game design.

ABILITY
+1 Pace
PENALTY
Loyal, Quirk: overenthusiastic
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Palladium was so lackadaisical when statting up domestic cats, they couldn't even be bothered to include a random table for different breeds!

ABILITY
Free d6 in two skills
PENALTY
Cautious, Phobia, mild: water
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Most big cats have the following...

ABILITY
+1 Fighting
PENALTY
Arrogant
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... but tigers have the Penalties Cautious and Outsider (it's pretty much agreed that out of all the land animals that can seriously fuck you up, tigers are the biggest loners)
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... and Cheetahs have the Ability of 10 Pace
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Wolves are actually fiercely protective of their packs, and the cliché of a "lone wolf" is just that.

ABILITIES
Low-light vision, free d6 in one skill
PENALTIES
Loyal, Phobia, mild: water
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Coyotes are basically the wolf's cousin, and in terms of game mechanics they share the same Abilities and the Penalty of being Loyal. However, their natural reticence among other animals means that the Phobia is replaced with Cautious.
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Foxes are mostly different in terms of overall behaviour to other wild canines.

ABILITY
+1 Pace
PENALTIES
Cautious, Quirk (prefers nocturnal activities)
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If anybody here has done more research than me on these animals (i.e. more than just Googling and using Wikipedia), please tell me if I'm getting things wrong.

ABILITY
+1 Toughness
PENALTIES
Outsider, Quirk: prefers nocturnal activities
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ABILITY
+1 Toughness
PENALTY
Bad Eyes (Major)
>>
Cool beans, you're still working on it.

Cats seem overpowered here though. You should add herd/group abilities to certain animals, like wolves or antelopes, that only work with 2+ members of the same animal type. That would really reflect animal behaviour quite well.

I like the quirks overall, but careful not to get to pedantic with them.
>>
Man, the last thread died just as I was typing up my shitty backstory for the dogman.
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Badgers will fuck you up. That's just a fact of life.

ABILITY
+1 Parry
PENALTY
Bloodthirsty
>>19672641
Like I said, the animal descriptions needed a LOT of work. I knew it'd be an uphill struggle with them...

When you say "cats", do you mean all felines, or just the domestic cats?

To be honest, I threw in the Quirks just so I could make up the numbers for Penalties. They're nothing too restrictive, it'll just be more along the lines of "Hey guys, don't you think it'd be better if we did this at night? I'm just saying..." and GMs could ask players to tone it down where appropriate.
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ABILITY
1 free Edge
PENALTIES
Loyal, Phobia, mild: wolves
>>19672687
Ironic, given how long the damn thing lasted. You got it with you now?
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This applies to all bears, even brown bears, which were included in the animal descriptions... but not the animal charts.

ABILITY
+1 Parry
PENALTIES
Cautious, Outsider
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Unless you're from a little village in Gaul still holding out against the invaders, you don't mess with boars.

ABILITY
+1 Attribute step
PENALTY
Bloodthirsty
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ABILITY
Base Pace of 10
PENALTIES
Cautious, Quirk: prefers nocturnal activities
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ABILITY
1 Free Edge
PENALTY
Phobia, major: foxes

Naturally, this applies to minks as well, just as >>19673093 also applies to elks.
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>>19672840
>applies to all bears
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Yaaaay, Minifig!

Keep it up, please!
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ABILITY
1 Free Edge
PENALTY
Bad Eyes, major
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I was going to make an entry for muskrats, but then I realised that they're basically smaller beavers.
>>19673186
Fun fact: when I googled bears, the Wikipedia search result suggested I might want to know more about large hairy homosexuals instead.
>>19673222
Viral! Good to see you!

Now, about that character sheet...
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ABILITY
+1 Attribute step
PENALTY
Curious
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ABILITY
1 free Edge
PENALTIES
Outsider, Quirk: prefers nocturnal activities
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ABILITY
+1 Attribute step
PENALTY
Curious
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ABILITY
+1 Toughness
PENALTIES
Outsider, Pace of 3-5
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ABILITY
1 Free Edge
PENALTIES
Phobias, mild: coyotes, bobcats
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ABILITY
+1 to Parry
PENALTY
Pace of 2
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ABILITY
Free d6 in two skills
PENALTY
Outsider, Bad Eyes, minor
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ABILITY
+1 Attribute step
PENALTY
Bloodthirsty

Okay, I gotta do other things, but I'll be back to do some more animal descriptions.
>>
>>19672767
Nah, didn't properly save it. It basically sums up to: Hobo dogman builds a dog-gang of strays & runaways, adding the occasional human that's in a similar situation.
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This is for rodents - mice, guinea pigs, hamsters... and yes, rats.

ABILITY
1 free Edge
PENALTY
Cautious, Phobia, mild: cats
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ABILITY
Free d6 in 2 skills
PENALTY
Cautious, Curious
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ABILITY
+1 Attribute step
PENALTY
Bad Eyes, major
>>19674020
Hmmmm... that sounds like it could be a damn interesting adventure seed...
>>
>>19676050
Works for me. It was all I could think of for what I'd built. He didn't really seem an adventuring type.
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ABILITY
+2 Armour
PENALTY
Phobias, mild: sharks and whales
>>19676124
That's okay, you still have Kimba the Irradiated Lion and the moose at Wassamatta U to work with.
>>
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>>19676394
Considering that turtles are known to be cowards/highly passive, shouldn't there be something in there about them being slow to act, or something? Like, -1 initiative?

The TMNTs are trained ninjas, so you could just assume that they've over ridden it with bonuses.

I've had a few ideas, so I'll post'm when I get back from a thing I've gotta do for like... 5mins.

However, if you're just trying to recreate the old game then that's fine and I'll shut up. However, I'm fairly familiar with Savage Worlds, and know what could work as race specific hindrances, and would love to help; if you're wanting to do something different/ a little more dynamic than X animal is afraid of Y and Z animals (which is great, but I think more could be done, and I'll be glad to help when I get back).
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>>19676531
Believe me, I am fully aware that turtles should have shitty Pace and Outsider as a hindrance and crap like that... but those four just don't fit the bill (well, Raphael has always been a loner...) so I went with something safe.

And yeah, me and the phobias are me being lazy... again. I've been pulling out of my ass all the way through, and I'd definitely appreciate some help from somebody who knows what they're doing.
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>>19676613
Alright then. How about I throw down my thoughts, and you see what you like?

>>19672130
Birds: +1 Agility, -1 Toughness. Quirk: Believes their reflection is another person without a diff 6 intelligence check.

>>19672215
Cats: +1 Awareness, +1 Agility, +1Climb, -1 Toughness, Phobia (minor) Water, Cautious (minor).


>>19672279
Maybe change that to their running being 1d6 +2 ,implying they have to build up speed. (cheetahs don't just cut from 0 to 56mph).

>>19672448
Maybe give'm Low-Light vision, instead of the quirk.

>>19672587
Ditto for these guys, and something about holding their breath a little longer.

>>19672767
No joke, free d6 in a single crafting skill (instead of the free edge), Free d6 in swim. Same Hindrances.

>>19672840
Bears: +1 Strength, +1 Toughness, -1 Agility, Cautious, Outsider.

>>19672994
Make it +1 Toughness, Keep Bloodthirsty, add Bad Eyesight as a minor. Nat Wep: Tusks (extra d4 of damage on a headbut).

>>19673093
Pace 8, +1 to Run Rolls.

>>19673482
Instead: Free d6 in swimm'n, & Curious.

>>19673687
+1d4 against poisons, cautious, curious, cowardly, +1 Toughness.

>>19673760
+1 Parry instead of +1 Toughness.
>>
>>19677185
>>19673821
Also, Lowlight vision and Greedy (no jokes).

>>19673874
Maybe pace 5, 2's just nonfunctional. Or maybe make running a d4.

>>19673993
Skunks: -1 Charisma, +1 Parry, +1 Climb, Lowlight vision, Cowardly.

>>19674015
+1 Vigor, specifically.

>>19675690
Free d6 in climbing & sneaking instead of the free edge, and have increasing swim always costs'm 2 points.

>>19675803
"Free d6 in climb, and any 1 other skill." -1 Strength, Cautious, Curious.

>>19676050
Didn't we already do Pigs & Wild Boars?

>>19676394
Maybe just -1 Initiative. Turtles are deceptively fast once they get going.
>>
>>19677196
>>19676050
Wingnut's a bat, man. Or is Screwloose the bat? The other's a mosquito.
>>
>>19677185
>>19677196
cardova, you're an absolute gent. What times will you be available over this weekend? I'm British, so it's 20 to midnight, and I'm getting up in 8 hours to see the Olympic flame so... yeah.

I mean, hopefully this thread'll last through the night - the previous one lasted through several nights - but I get the feeling I should archive this NOW, just in case.
>>19677254
Wingnut's the bat, Screwloose the mosquito.
>>
>>19677392
Right. It's been a long time.
>>
Well, I archived this thread: http://suptg.thisisnotatrueending.com/archive/19671858/

Better safe than sorry, right?
>>19677408
Eh, I cheated and looked on Wikipedia.
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>>19677492
Disdainfully: Psh. Wikipedia.
>>
>>19677392
Well, as far as a bat's concerned, I'd say poor eyesight (minor), Good Hearing (minor), -1 Toughness.

If you ask me, anything smaller than a badger should really have -1 toughness, or increased strength costs. They're mutants & all, but they're supposed to reflect the thing that they're DNA did the dirty dance with.
So, idk. Up to you ultimately.

As far as availability, I'm always available during my evenings & late afternoons on the weekends. So, in a more universal wording, any thing between 2 hours ago, and about 4 hours from now.

If you keep making threads about it, I'll keep looking for them. I'm also going to read-up on the previous threads, unless there's another compilation of the rules you've done thus far somewhere. I know what it's like to be working on something and feel ignored, so I'll help however I'm able.

Doesn't hurt that I love the turtles.
>>
Also, there's no link to the Palladium books in the old threads is there? Be nice to read up on the source material.
>>
>ctrl+f "spider"
>no results

See, ever since that Man Spider shit, I've been making spider mutants forever.
>>
>>19677703
Insects and arachnids aren't in the base book, which is what Minifig's currently working on. I think they're in one of the After the Bomb supplements. I think either the australia or Mutants in Orbit one. If not both.
>>
>>19677636
Okay, sweet. I'm getting kinda tired myself, so I'll just give an overview on what you've done.

On the whole, definitely solid. Not sure about a few things - I definitely want to keep the rodent's fear of cats (I was inspired by that one episode of the old cartoon where Splinter was really freaked out just by seeing a cat) but we can discuss that tomorrow, knock on wood.
>>19677674
http://ebookbrowse.com/tmnt-teenage-mutant-ninja-turtles-other-strangeness-rpg-pdf-d299787894
>>
>>19677754

Really? The last TMNT game I played didn't use After the Bomb so no wonder I never saw them.
>>
>>19677835
And I mean the old After the Bomb books, before they did the reboot of that particular setting.
>>
cordova, what do you think should be the penalties and abilities for frogs and monkeys?

I rolled up a chimpanzee in the last thread, and I decided that all primates should have Ambidextrous as an Ability, and a mild phobia of their biggest predator for the penalty (I believe it's leopards for most of them).
>>
>>19673412
>Now, about that character sheet...

I can do that.
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>>19677932
Sweet! I had another go at that thing I was doing in Word (I know, I know...) and I think I did okay. I was thinking of the other half having an equipment/weapons list and money on one side, with room for a character portrait on the other.
>>
Okay guys, I really can't be of much more use tonight. I'll pick things up tomorrow, if the thread's here or not, then go from there.

Play it again, David...

http://www.youtube.com/watch?v=9F8p_CkU7Pg
>>
>>19677798
No, no. Not all of my suggestions are intended as replacements, just ideas.
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>>19677991
I've got myself a slightly more advanced set of... 'editing software.' so I'll take a crack at a character sheet for next time. We'll go with whichever one's better.

Here's one I did for Elder Scrolls.
>>
Should be random dice for if/how mutated your character is.

I say 1d10

10-6, = human
5-4, = nearly human
3-2, = middle ground
1, = nearly animal
>>
>>19678216
er,
10-7, Human
6-4, Nearly Human
3-2, Middleground
1, animal
>>
I like the idea of diversifying fighting.
With Savage worlds, I usually do it Archery (for bows), Marksmanship (for everything else), Unarmed, and Armed.

You could do Brawling, Kung Fu, and Armed.
Brawling would mean +1 damage or something, and Kung Fu could = +1 Parry until the beginning of your next turn.
>>
>>19678216
TMNT&OS has seperate build points to cover how human/animal you want your character to be, which also goes into how big your character is, which isn't being dropped. At least, unless Minifig's changed his mind and hasn't said.
>>
>>19678297
No, I'm saying there should be one. For folks that like to do random characters. They often turn out to be much more interesting.
>>
I'm also thinking that there should be a static number of Bio-E points, that each player gets. Along with this, many of the charts could be simplified, to require less point math.
>>
>>19678318
That'd have to be different for every animal species, then, since they all have different starting sizes and BIO-E values.

Well, then again, there is a connection between starting BIO-E and starting size level, so it could work, but it'd be playing fairly loose with the animal powers, human features, and size characteristics.

But like, horses, Elk, and Elephants are start at high size levels, without no BIO-E, so they have to buy off size to get human features (hands, biped & looks) and animal powers (biting, or a prehensile trunk or antlers to smack a bitch with). On the other side, mice start small, with a bunch of BIO-E.

>>19678444
It's a valid option, if you lock in characters at a given size range, since size & starting BIO-E are very related. That does take away from being, for example, a psychic mouse, which is a totally valid character in the original game.
>>
>>19678480
I'm thinking that, if you assume all player characters are to run the average human size gambit of 5-6 feet, you could then figure out where abouts the points average would be. Then, instead of rolling for all your different characteristics randomly, you could just base it on how many points you spend in size, and modify it by what you are. Then, (numbers out of the ass here), a squirl would induce a -5 to size, and Hippos would induce a +5. So a Cat and a Wolf what both spent X amounts of points in Size would be nearly the same, with the wolf being like, 1 point larger. The cat, however, if they spent 2 or 3 more points in size would simply be a big cat; and thus larger than the wolf.

I'm not familiar with the original game's mechanics, and after I get myself a copy I could give a more in-depth idea about how I think characters should be charted/rolled, for Savage Worlds. I know SW quite well, but that's only half the battle.
>>
>>19678554
I should clarify that, in my idea, Height & Weight would be inside the same Size chart. The different catagories giving different ball-parks of how big your guy is. So, if the base is (again, out the ass) 5; all characters would default to 5's weight & height roll. However, if they were something small, like a squirrel, they'd get knocked down to size 1, and would need to spend 4 of their character points to get back up to the average, or suffer being 60lbs of 3' nothing.

Then again, if they want their squirrel to be THAT small, they can keep the points & spend it somewhere else, or just spend 1 or two points to be 4 feet of 7-something lbs.
>>
>>19678554
I'm the other way, I know the Palladium system and the TMNT iteration of it pretty good, but not much about Savage Worlds
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>>19678605
Well, there's a brain between us.
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>>19678656
To clarify (and this is just off the top of my head, so it would defiantly need tweaking)

Manually moving up or down a step would require a point, but you could never get rid of the Short/Fat/Tall/Skinny qualities.
>>
I got Dog, btw.
>>
Also, I'm thinking that Humans should be the only things to get free edges. That keeps them functional & likeable as an option.

That, or other things get fewer Skill/Characteristic points, being defined by their animal.
>>
>>19679133
The point is to play as mutant animals, though.

However, there are rules for mutant humans using the TMNT mutant design in the Orbit & Time/Dimension books. It basically boils down to sacrificing size and human features to buy psychic powers.

Not that it should be impossible to play an otherwise normal heroic human, just not really in the normal scope of a TMNT game.

For example, Casey Jones. If the PCs are the Turtles, he's an NPC and occasional visiting PC.
>>
>>19679282
I know, I just think they should have some kind of validation; for people who wanna.
>>
Fair enough, that.
>>
>>19679282
Casey, April O'Neil, etc.
>>
So, I'm thinking:
HUMANS
5 Attribute Points, 15 Skill Points, 1 Free Edge.

MUTANT ANIMALS
3 Attribute Points, 10 Skill Points, Race Specific Bonuses.

Then, and here's the key, You expand each animal to include some kind of Attribute modifiers, and at least one skill bonus. So, they'll be about the same in power levels, but Humans will be more flexible and have three or so more skill points. That way, everybody's got a niche that's all their own; humans being: flexibility.
>>
>>19679469
Again, if the Turtles are the PCs, April would be an NPC, most likely.
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Actually, I should probably stop burning time with this until Minifig's back.
>>
>>19679586
But if the thread doesn't get at least light activity, it won't survive till he gets back. Probably.
>>
Well, I gotta get some sleep, so I'mma just give this another bump.
>>
I'm back, fully rested and still pumped over seeing the Olympic flame!

Damn, there's been quite the discussion going on...
>>
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Okay, I've looked over last night's discussion, and here's what I think. cardova, there are a few things:

1. Your size chart and the idea of static BIO-E is interesting, but it'd probably work better as an optional rule for character creation.
2. The idea of human PCs is certainly a novel one, and I like your idea for distinguishing between humans and mutated animals mechanically. Maybe a few more Skill Points though; 12 seems enough.
3. This is a small point, but natural weapons are covered in BIO-E creation, so boars would need something else as an Ability, at least for initial character creation.
>>
Cowabumpa
>>
Well, I guess I might as well carry on with the descriptions. If cordova or anyone else wants to chip in, feel free to do so.
>>19685584
Also, I really like your ideas for differentiating different forms of fighting, and would like to subscribe to your newsletter.
>>
>>19685584
>boars would need something else as an Ability, at least for initial character creation

Boars are notoriously hardy and hard to put down. Maybe something with that?

Alternatively, something with their sense of smell?
>>
>>19679583
>Again, if the Turtles are the PCs, April would be an NPC, most likely.

In the old comics, April and Casey got into plenty of shit. Or am I missing something and the main focus of this game is supposed to be solely on the mutants? I mean, I think a human (or even multiple humans) in the party is going to be a given for a lot of player groups. There are always people who want to do something a little different than the other players. I'd probably want to at some point.

>>19671911
I have the original series of this... I really want to dump it.
>>
>>19686726
Sure they did, but the TMNT RPG is based around playing mutant animals. I mean, it's in the name, Teenage MUTANT Ninja TURTLES. Not that it's impossible to play humans, and the notables are statted.

For a comparison of character levels in Palladium's 15 level range, the turtles are 5-6, Splinter is 12, April is just 1st, Casey is 3. Baxter Stockman is 3rd, and The Shredder is 8th. The average TCRI alien is listed at level 6.

I'm not actually sure where I was going with that, now. I think it's that April and Casey are significant characters, but not PCs in the realm of TMNT. And this is allowing that the Palladium system has plenty of non-combat ways to gain experience. By the suggested experience gains, you get far more XP from accumulated skill usage, and just doing things, than you do for beating a foe.

And I've lost where I was going again, so I'mma just stop.

Also: Fuck grammar.
>>
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>>19686863
No, I totally get what you're saying.

I just mean, in the old comics (and even the new comics), regular non-mutant humans are always showing up and holding their own. There have been plenty of ninja fights where it came down to the only difference being one of them was green and had a shell.

Posting the first issue of the Future Shark trilogy. It's a lot sillier than the Eastman and Laird ones, but it's still pretty grimdark for an Archie comic.
>>
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Hands up if you had a subscription to this!


...anyone? Anyone?
>>
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...hands up if you felt kinda bad that you thought Ninjara was hot in that off-the-shoulder number.
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Wuh-oh

Maybe later I'll post the one with Bellybomb. Or Slash.
>>
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>>
Laird came to Paducah, Ky and signed my copy of TMNT. Boy, they don't hold up well over time. This was the first game I was ever ran because at the time AD&D was considered to complicated. Silly kids. Love this game to this day.
>>
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>>19686959
That's cool. I jelly.
>>
Also: Road Hogs. Ah, memories. sniffle.
>>
>>19686920
I've only ever owned two copies of TMNT comics and this is one of them. You're nostalgiaing the fuck out of me right now.
>>
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Armaggon quickly became my favorite character. I don't think they ever made a toy of him.
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>>19686974
Heh, I had a subscription since about issue 20. There's a torrent on tpb if you want to read them all.
>>
>>19686970
He was super nice to all of us. I was just fifteen, at the time. He said Raph basically idolized Wolverine, which was why he cursed so much.
>>
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ABILITY
Free d6 in Climbing
PENALTY
Curious
>>19686688
Again, covered in the original book; Advanced Smell, costs 5 Bio-E.
>>19686920
Huh... didn't know Laird did the covers for this series. Neat.
>>
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Actually I will just upload these three issues for you. Seems like a shame if you never got to read the whole story.
>>
>>19686959
Sorry, my syntax is all screwed up. I've been up for about fifty hours. Insomnia. *ever allowed to run
>>
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I really didn't like how the new artist drew Splinter. The earlier issues of Archie's TMNT series had a slightly more realistic edge to the artwork. Not as much as the original, but this was definitely a step toward being more cartoony.
>>
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>>
>>19687028
Yeah, he's... too cartoony. I blame Archie comics.
>>
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SHRAKK
>>
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>TURTLECO
>>
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>Archie_meets_the_Punisher.jpg
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That Armaggon.

Always mucking about.
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>>
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BA
DA
BOOM
>>
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ABILITY
Swimming at d6
PENALTY
-1 to Initiative
>>
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That's it for this issue!

As promised, here's the trilogy in .cbr format:

http://www.mediafire.com/?xxw6x5bc52x49v1

A million Pizza Points to Minifig and everyone else involved for being so awesome and getting this shit done!
>>
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> it's still here
>>
>>19687126
+ free d6 for climbing?
>>
>>19687158
And he does his thing, without missing a beat...

But seriously, are we counting -1 Initiative as a Major Penalty now? Because if we are (or we always were, and I was too dumb to notice) then that's cool.
>>19687132
And thank you for storytiming! I was thinking of posting the occasional issue of Tales of the TMNT, if things got a little slow...
>>
>>19687132
What's .cbr format?
>>
>>19687185
It's a rename .rar to work with comic reader programs.
>>
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Cattle have the following Abilities and Penalties:

ABILITY
+1 Agility
Penalty
-1 Initiative
>>
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Okay, so, working on the theory I presented last night, how about I throw down some alternative animal stats that would be be in tune with what I had in mind, and we see what pages we're on.

Humans: Standard 5 & 15, + Free Edge & a mandatory hindrance.

Mutants: 3 Attribute Points, 11 Skill Points, + Animal Modifiers.

SMALL BIRDS: + 1 Agility, -1 Toughness, 1/2 fall damage, Minor Phobia: Cats, Quirk: Thinks their reflection is another person, without a Diff 6 Smarts check. (Size: 2)

CATS: +1 Agility, Free d6 in Climb, Free d6 in Awareness, Minor Phobia: Water (Size:3)

LARGE WILD CATS: +1 Agility, +1 Strength, Free d6 in Awareness: Minor Phobia: Water, Arrogant (Size:5)

FOXES: 7 Pace, Free d6 in Tracking, Free d6 in Persuade, -1 Toughness, Curious, Outsider. (Size:4)

BEARS: +1 Strength, +1 Parry, +1 Toughness, -1 Initiative, -1 Smarts, Outsider. (Size:6)
>>
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>>19687243
> Cows
> +1 Agility

. . . have you ever seen a bovine? I'm not normally going to bluntly object to things like this, but they're easily the least coordinated animal I've ever seen in person.

I'd suggest,
+1 Strength, +1 Toughness, Nat Weps: Horns, -1 Smarts, -1 Agility, -1 Initiative.
>>
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Chickens are the only bird you can't roll on the "Wild Birds" - makes sense, given they're the only domesticated bird on the planet

ABILITY
+1 initiative
PENALTY
Yellow
>>19687256
Not bad, not bad at all...
>>19687278
Yeah, I was bullshitting again. Sorry.

And natural weapons for cattle are covered in the Palladium book; 2d12 horns, but only available for bulls, for some reason. Might wanna take away the -1 Agility too, cows and bulls are ungainly, but they can cover a fair amount of ground when they want to.
>>
>>19687243
>cows herding cows
>what is this madness?
>>
>>19687313
Speed & agility aren't the same thing though. Perhaps keep the -1 Agility, but then give then make their running 1d6+1. I know what you're talking about, and they can indeed cover a distance with a good start.
>>
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ABILITY
Pace of 10
PENALTY
Phobia, mild: fire, cannot take Riding as a skill
>>
>>19687349
There's no polite way to ask this, so I'm just going to throw it out there. How familiar are you with Savage Worlds? Because in a game where everything is pace 6, being pace 10 is quite breaking. I mean, +1 or 2 running speed? Yes, totally, but Pace is more, how fast you are in short bursts, not how fast you can cover a distance.
>>
Well, THAT was an awkward hiatus...
>>19687349
I'm pretty familiar with the book, but I've only played a few games with the system. That's partly why I've been having these threads, so people with a firmer grasp of SW can stop me from doing dumb shit like the ridiculous crap you just pointed out. On an unrelated note, I tend to use a lot of self-deprecation when I've fucked up.

Let's change it to, say, Pace of 8?
>>
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Back in Thread 1, rabbits were Pace of 10 (I know, I know... I'm a putz) and had Cautious and Phobia, mild: natural predators.
>>
I gotta go now, but I'll be back in at least half an hour.
>>
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Shit, has cardova gone?

... You think he's mad at me?

ABILITY
+1 Initiative
PENALTY
Weak-Willed, Sheep (from Necropolis and Slipstream, respectively)
>>
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ABILITY
+1 Parry
PENALTY
Stubborn, Vengeful, minor
>>
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Remember when I said that the only bird not on the Wild Birds chart was the chicken?

I LIED.

ABILITY
+1 Agility
PENALTIES
Cannot fly, Ugly
>>
>>19687858
Could be he just had to go do other things
>>
I fucking hate my ISP sometimes
>>
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ABILITY
+1 Agility
PENALTIES
Outsider, Habit, minor: weird eating habits
>>19688053
Sorry, I got banned for 5 minutes for some reason.
>>19688035
I sure hope so...
>>
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This is for every ape I see, from chimpanay to chimpanzee. This is changed from those given in Thread 1, as they were pretty fucking stupid

ABILITY
+1 Fighting
PENALTY
Bloodthirsty
>>
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Given that buffalo are a kind of cattle, I was thinking that they could have similar stats to >>19687243
>>
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ABILITY
+1 Toughness
PENALTY
Habit: spitting, Stubborn
>>
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ABILITY
+1 Toughness
PENALTY
-1 Pace

I ahve noticed that on savagepedia, among the fan-created Edges is one called "Eidetic Memory". Just saying...
>>
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Much like Wu Tang, hippopotamuses ain't nothin' to fuck with.

ABILITY
+1 Toughness
PENALTY
Bloodthirsty
>>
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ABILITY
+1 Pace
PENALTY
Bloodthirsty

For anybody wondering, if you roll a Rhinoceros you can make him tougher by spending up to 60 BIO-E points.

Well, that's it for the animal stats... at least as far as the corebook is concerned.
>>
YES, I'M FURIOUS AND WILL NEVER FORGIVE YOU!
>>
>>19688865
Aww shit.
>>
In all seriousness though, if you just keep doing your thing I'm just going to let you keep doing your thing.
>>
Why do bovines have an agility bonus, any way?
>>
>>19689173
Well, I guess I can't argue with that. Thanks, man.
>>19693007
They're ungainly, but they can move pretty quickly when they need to. Trust me, scientists figured it out.
>>
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Well, there's not that much more "crunch" to do, aside from converting all the characters in the corebook to Savage Worlds. Then I can start on getting together a netbook - Scribus is open source, right?

I might as well show you guys what I've been doing fluff-wise for this project; I was impressed at the different kinds of organisations you could roll to see who was responsible for your PC's mutation. What I wasn't impressed with was the complete lack of sample organisations available.
>>
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The Foot are obviously ideal for a possible criminal organisation, as well as for the darker lifepaths available in character creation.

They'd also be a pretty good source of weapons when drawing up your starting equipment
>>
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Meanwhile, TCRI are the best candidate for a private industry, and suited for a more benevolent backstory (wasn't there an issue of Tales of the TMNT that dealt with some evil Utroms?)

There might be some Futuristic Weapons available from the company - whether your PC can have a good in-game reason for getting them is another question entirely...
>>
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The EPF are a textbook example of a secret military organisation; again, this works better for those grimdark lifepaths (although your character could always be a loyal soldier who believes in what the EPF stands for).

Again, your character COULD have laser pistols and molecular knives and all that shit... whether they ACTUALLY do is another story.
>>
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And then there's this glorious s.o.b. - he's one of those ideas that's 50% genius, 50% stupid, 100% Palladium.

Dr. Feral is a super-rich scientist with enough political leverage to get any law enforcement agency in America to do what he wants. He's a dedicated humanitarian, but he views animals as tools for the advancement of science. As for mutant animals... well, it's interesting how some of them can talk, but we won't know HOW until somebody vivisects them, will we?
>>
>>19695337
He was introduced in the corebook as this big bad npc who you COULD just beat the crap out of... but then you'd have to deal with the fall-out of assaulting a world-renowned philanthropist. He's very careful not to break the law... unless you count the vivisection lab located underneath his manor house.

The book hints that if you can sneak in and get evidence of his wrongdoing, and avoid/defeat his sadistic assistants (two of which are in the picture - Karl and Igor. Yes, really) then you can bring him to justice.
>>
>>19695640
The other thing about him is that he owns BIO-Spawn, a holdings company with shares in many scientific companies. It wouldn't be too much of a stretch of the imagination that one of them could be responsible for mutating your PC.

Another idea I've had is changing his name to "Feralis", mainly because it makes him sound comparatively less like a supervillain.
>>
I used to play Heroes Unlimited with a buddy of mine. We were going to play this TMNT game (we both loved TMNT), but then he died. Tumor. He had bought the book, too. I wish I would have asked his parents for that fucking book - it has felt like something I should have done. You would think it would be the Heroes Unlimited book, but we were so excited to play TMNT.

Oh, well. Thanks for reminding me of the fond/bad memories.
>>
You do understand that you haven't made the animals much better than humans, right? They're not really special or gifted, just different. There wouldn't bee a point to playing one, and in fact humans don't have any of the penalties and the bonuses don't really make sense either.
>>
>>19687313
>Chickens are the only bird you can't roll on the "Wild Birds" - makes sense, given they're the only domesticated bird on the planet

Turkeys aside, I'll give you a pass 'cause I can tell you aren't a bumpkin.

http://en.wikipedia.org/wiki/Guineafowl

My family used to raise these (Amerifat, btw)


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