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/tg/ - Traditional Games


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File: 1342056999419.jpg-(1.96 MB, 2179x3059, westeros-essos-map.jpg)
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Across the entirety of the Seven kingdoms, there is no realm like the Arbor. An island of rolling hills, quiet forests, and rich, fertile soil, the Arbor is a paradise. Here, men grow the finest wines in Westeros, harvest fields of barley, onion, and turnip, and manage groves of citrus, olives, pears and even more exotic fruits. The men of the Arbor are sworn to the banner of House Redwyne, perhaps the most important house in the Reach besides the mighty House Tyrell itself. The Arbor is wealthy beyond comprehension, the fine wines they produce being sold all across Westeros, the Narrow Sea, and even farther east besides, to Asshai, Slaver’s Bay, and beyond.
Holding a small strip of land along the northern coast, you are Dustain Karban, first of your name and head of house. Born a second son in the Riverlands, your journey has carried you across Westeros: from time in the Vale as a squire, to your pledging to House Tyrell, and the granting of lands and title in the Arbor. Your lands have a bustling town, Saltmouth, which surrounds your castle and generates much coin from trade and fishing. Your smallfolk have benefited immensely from your rule, as you have spent your coin and might defending the land from bandits and smugglers, promoting economic growth, and expanding your power. Your lands are small, but orderly and productive. Your neighbors, House Portain and House Cargill, respect you and have proven to be stalwart and honorable men. However, a complex and shadowy cabal has been smuggling the finest wines of the Arbor to other cities, stealing precious commodities and taxes from you and your liege. Currently, you are at the Tournament of the Vines, where you have distinguished yourself as a fine jouster and have caught the attention of Veronica Cargill, firstborn of Lord Cargill himself.
>>
>>19837356
Fuck yeah, GoT Quest!
>>
>>19837356
>>19837339
CHAPTER V IS A GO!
Get the fuck in here lads and ladies. Last time we were:

Getting ready for the third day of the tourney, and the finals of the jousting competition. Lord Portain and you have spent several hours over the last few days discussing the ongoing investigation. Also, you have thought about creating a group of spies, information brokers, sneaks... You realize that while you and your men are capable combatants, the ongoing intrigues have shown that you need manipulators and listeners to give you that special edge.

Currently, it is a cloudy, cool morning. You are preparing yourself to dress for the joust, while Terris (your squire) is laying out your arms and armor, along with a fresh cape.

>Wat do?
>>
>>19837421
Stretch, dress, ask Terris how he's been enjoying the Tourney so far, if he liked meeting Lizbeth.
>>
>>19837468
Rolling off your small camp bed, you stretch and prepare for a long day. Walking into the muted sunlight, you spot Ser Crane and 'Ol Nick making a pan of sausages while Ser Ben Cargill slices bread to be fried in the crackling grease and butter from the bacon he just made. You grab some of each, along with half a lemon and a hunk of black, grainy bread that someone in your camp procured from a vendor. You munch on them as you go to talk to Ser Rory Wallgrave, who assures you that last nights watch was quiet and nothing suspicious happened.

Returning to your tent, you begin to dress in your armor, Terris being rather careful with the securing and adjusting of straps and buckles.
>>
>>19837524 Cont.

You are prepared soon after, and send Terris to the lists to see the results of the first few matches. Meanwhile, you sit with Iylaria and Ser Crane, laughing at his bruises from the melee yesterday and congratulating him for defeating six opponents in the battle.

>Roll 3d6 and 1d100 to see how the first matches go.
>>
rolled 2, 5, 3 = 10

>>19837596
Rollan d6s
>>
rolled 2, 1, 3 = 6

come on Karban's luck
>>
rolled 71 = 71

>>19837622
wow that sucked 1d100 time
>>
Lord Tyrell goes down on the second pass to Ser Flowers, being unhorsed after failing to strike him on the first pass. While no one is surprised (Ser Flowers has been winning, and winning handily), it is shocking to see the lord of a Great House compete, and even rarer for one to compete so poorly.

Ser Clawwater does well, advancing after defeating a young hedge knight. A man named Ser August Honeyhall also distinguishing himself, which is surprising: he is, after all, just a boy of five and ten from an unlanded family.

Our first tilt will be against an older knight from House Rowan.
>Roll 6d6 for the first past.
>>
rolled 4, 3, 6, 3, 3, 4 = 23

>>19837666
>>
rolled 4, 3, 4, 1, 2, 6 = 20

come on dismount. Also aren't we meant to win armour and horses for dismounting people?
>>
rolled 3, 6, 6, 6, 1, 2 = 24

>>19837666

/tg/ dice, roll roll roll. Tell us the fate that you will toll.
>>
>>19837683
In a normal tourney? Yes. The first one we hosted was more of a friendly competition between neighbors, which helped bind us to the Portains. This contest is a bi-yearly event exclusively for Arbor natives and sworn men, and is more of a social blender or martial-themed party. By keeping the awards and renown the only true rewards, it keeps any really hard rivalries from forming. It has a secondary purpose that is perhaps more vital these days: it lets minor lordlings and poor knights to compete without fear, and to sample their skills for the nobility. This gives them a chance to be seen by the powerful and landed, and perhaps to find their way into their households without risking their sole set of armor.

On our first pass, we splinter a lance, while the older knight misses, being nearly unhorsed from the saddle from the force of the blow we delivered.

>2-0 our advantage
>Roll 6d6 for the second pass.
>>
rolled 4, 5, 5, 6, 5, 2 = 27

>>19837726
Rollan'
>>
rolled 2, 2, 1, 4, 5, 2 = 16

>>19837726
>>
rolled 5, 3, 3, 1, 2, 5 = 19

>>19837726
ah ok then.
>>
>>19837754
that's the stuff
>>
>>19837726
Bugger, we forgot to ask Veronica's favor, what exactly is the etiquette on asking for a lady's favor in a tourney?
>>
On the second pass, we strike hard, again. Our lance flexes, splinters, and then shatters in a crack of exploding wood.This time, however, the older knight strikes us as well, his lance thundering into our shield. While he may not have great aim, he more than makes up for it with his strength and the power of his horse.

>4-1 our advantage
>Roll 6d6 for the last past.
>>
rolled 5, 5, 3, 6, 1, 1 = 21

>>19837812
>>
rolled 6, 6, 6, 1, 5, 3 = 27

>>19837812
Final pass, let's not fuck this up.
>>
>>19837831
>>19837831
EVERYBODY STOP ROLLING!
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>>19837804
She hasn't taken the box yet, so we are ok. However, all we would have to do is ride up and ask for her favor. It would also be a chance to pay her a few compliments.

We strike hard, but this time the older knight responses with a bit of good riding. Even though our lance was well aimed, the knight lets himself do a bit limp, the force riding up over his shield and preventing the lance from breaking. His own strike is well aimed this time, and smacks into your shield.

The final score being 5-2, you win on points and the knight from House Rowan rides from the field, his head down.

>Roll 2d6 for the jousters, and 1d100 to see the overall tourney at this point.
>>
rolled 2, 4 = 6

>>19837872
For the jousters!
>>
rolled 4, 3 = 7

>>19837872
R-R-R-Rollin'
>>
rolled 81 = 81

>>19837872
For the Tourney.

Well, we'll get her favor when she shows up.
>>
rolled 54 = 54

>>19837872
1d100 roll
>>
rolled 2, 3 = 5

>>19837872
We can definitely do better than that!
>>
>>19837884
Ser Honeyhall rides well again, defeating a houseless knight from the western Arbor. He is set to be our next opponent. Meanwhile, Ser Clawwater also advances, defeating a young, inexperienced knight after unhorsing him in the second pass. Ser Flowers also advances, defeating the youngest son of House Merrywind and infuriating the nobles of that house: their son did, after all, just lose to a bastard. That might create some trouble later, but for right now, it should be ok.

However, enjoying our break of about twenty minutes, we notice the girls of House Cargill take the box, along with their mother and father. Lord Portain is there as well, with his young wife.
>>
>>19837926
Ride up and say, "My lady Veronica, would you grace me with a small token of you favor?"

SWAG
>>
>>19837926 Cont.

You prepare yourself for this next joust, and ride out onto the field to a fanfare of trumpets and cheers. Ser Honeyhall does as well, looking pretty pimpin in polished steel plate and a lightly gilded helmet. He salutes you with his lance, and you return his respect in kind. The two of you bow to the lords and ladies assembled. Lady Veronica is there as well, smiling sweetly at you from the second row, behind her mother.
>>
rolled 34 = 34

>>19837926

>>19837955
This

Who came to the tourney with Lord Redwyne by the way?
>>
>>19837926
Have we unhorsed anyone yet, or have all our victories been on points?

Let's dismount, walk over to the box, and ask Veronica's favor.
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>>19837976
>>19837978
Nevermind dismounting, then. Ride up to the box and ask.
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>>19837978
yeah but no one important.
>>
PRINCELY! GAME OF THRONES QUEST! HOUSE KARBAN!

I knew tonight was going to be a good night.
>>
>>19837978
>http://suptg.thisisnotatrueending.com/archive/19777016/

read and find out.
>>
>>19837997
>>19837978
*snickers* Oh, this'll be good.
>>
>>19837977
Paxter and Dalyna both.

>>19837978
We unhorsed two men yesterday. One was a lucky shot that threw a man from House Rowan to the ground. The other was possibly the greatest tilt we have ever had... And we used it to unhorse Robert Baratheon. He is now sitting on the right hand of Lord Redwyne, drinking wine and laughing uproariously when Paxter whispers him jokes.

>>19837955
We place the lance on the banister, and our kind request sends Veronica into a deep shade of red. She does, however, remove several ribbons of pale blue and white silk, which she wraps carefully around our lance, before securing another ribbon of silk around your arm. Lord Cargill smiles a knowing smile, while Lady Cargill resembles a Baltic stonecarving of satan.
>>
Oh I swear to Christ, didn't we talk last week about figuring out what the deal was with the Cargills before we made a move? I suppose championing her once won't hurt us, but we need to mention that we've only just made the acquaintance of the Eastern Cargills and hope to improve relations with them to someone to start rumors that Dustain is being friendly, as a counter against rumors that we're romancing her.
>>
>>19838033
Oh, fuck. I'd read that thread, but I'd forgotten we unhorsed Robert Baratheon. I had it in my head that we beat him on points.
>>
>>19838039
Does Lady Cargill not like us? I suppose she'll just have to meet us a bit more so we can charm the hell out of her.

We need to investigate this shit further.
>>
>>19838055
yeah we did, but judging by lady Cargill's reaction we know why the daughters are unwed.
>>
>>19838039
>Veronica
>Dalyna

Oh boy, I can see trouble in the horizon.
>>
>>19838063
Good idea.

All right guys, prepare to tilt against the young prodigy Ser Honeyhall.

>Roll 6d6 and lets stomp this little shit.
>>
rolled 4, 2, 4, 5, 5, 3 = 23

rolling for the dismount
>>
rolled 2, 3, 6, 2, 2, 4 = 19

>>19838088

Rolling
>>
>>19838086
This right here is what I was worried about.

We're going to need to improve our swag if we want to have a flower in each arm when we return to Castle Salt.
>>
rolled 1, 3, 4, 2, 4, 3 = 17

>>19838088
Rolling!
>>
rolled 1, 3, 6, 1, 4, 4 = 19

put this pipsqueak in his place
>>
rolled 2, 5, 3, 2, 1, 4 = 17

>>19838039
oh man, based on personal experience I would jump ship immediately... however seeing as we are the lordliest lord and not a grad student we should investigate.

>>19838088
rolling
>>
On the first past, you strike a fair blow onto the shield of the young knight. His return strike is powerful, transferring so much of the force of the horse into the pass. His lance explodes, and for a brief moment, you nearly lose the saddle.

Ouch.
>2-1, his advantage
>Roll 6d6 to get some revenge on this punk
>>
rolled 5, 2, 1, 6, 4, 6 = 24

>>19838170
C'mon, 36!
>>
rolled 6, 2, 6, 3, 3, 2 = 22

>>19838170
We just got a favor, can we channel this into greater fervor and skill. We don't want to disappoint our lady.
>>
rolled 2, 3, 2, 6, 5, 5 = 23

>>19838170
reap the whirlwind Honeyhall
>>
Are we rolling 6d6 because Princely wants a nice bell curve, or is it because we're an almost superhuman jouster (7 dice -- not including bonus dice -- is the normal human limit).
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>>19838206
W're not using stadard rules boyo.
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>>19838206

Princely is homebrewing may stuff of the system, which is somewhat easily breakable.
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>>19838223
That was basically what I was asking, thanks.
>>
If the boy rides with skill, you decide, you will just show him how strong you can be.

Your strike slams into him. glancing from the shield directly into his breastplate. He snaps around like a ragdoll, loosing his lance and barely keeping the saddle. The hit is so strong that your lance explodes into a mass of pulped wood and arm-long slivers and shards. Looking behind you, his squire checks to make sure he is ok, but it seems that the young knight is summoning up some deep reserves of strength to continue going. You might have rattled the kid a bit, but he is too stubborn or stupid to take the hint.

>3-2, your advantage.
>Roll 6d6 guys, lets do this.
>>
rolled 4, 2, 3, 5, 5, 5 = 24

time to finish him
>>
rolled 5, 2, 3, 1, 3, 6 = 20

>>19838241

Strike!
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rolled 2, 1, 5, 4, 5, 3 = 20

>>19838241
FINISH HIM!!!
>>
rolled 4, 1, 3, 6, 1, 1 = 16

Rolling to unhorse...
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>>19838266
Suddenly very glad I wasn't first.
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We give our courser the spurs, leaping forward as we level the lance, getting the lance in line with the center of his shield. Ser Honeyhall also is getting his lance in line... The two of you meet in the center of the field, both your lances striking true.

In an explosion of wood and the shouts and screams of the crowd, both of you ride free and upright, if a little rattled. The two of you meet in front of the box, and bow. You can tell that the young knight feels cheated, having lost on points, and he can barely contain his anger. Luckily, he keeps himself from causing a scene, and rides off into the camp.

>Roll 1d6 and gimme a 1d100
>>
rolled 3 = 3

>>19838305
d6
>>
rolled 44 = 44

>>19838305
d100
>>
rolled 91 = 91

>>19838305
d100
>>
rolled 2 = 2

tell him he rides well
>>
rolled 9 = 9

>>19838305
ok
>>
rolled 5, 2, 6, 2, 2, 6 = 23

>>19838305

Is he a minor lord or some hedge knight?
>>
>>19838335
see
>>19837666
>>
The young man is gone before you can speak to him. Veronica smiles, and whispers conspiratorially to her younger sister. Paxter gives you a nod, as does his father. Robert can be heard loudly talking about how if 'that damn knight put me in the sand, what hope did the lad have?'

You do find, however, that Ser Clawwater has been defeated by Ser Hector Rowan, the brother to Lord Rowan and a man of some regard... He won the Tourney four years ago, and also on his very first year. However, more pressing matters arise: your next opponent is the mighty Ser Flowers.

>Roll 6d6 for our first tilt.
>>
rolled 5, 3, 2, 1, 5, 6 = 22

>>19838386

Come on.
>>
Wait a minute, a 15 year old stood up against us when we hit Robert Baratheon like the Prince Who Was Promised? Shit son, I think we want this kid.
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>>19838400

I was thinking the same, but better find out more about him before offering a place in out house hold.
>>
rolled 2, 5, 2, 1, 6, 6 = 22

>>19838386
Sounds like a tough one. Here we go.
>>
>>19838386
You said you were doing test rolls before, so take this for later.
http://anydice.com/program/1429
>>
>>19838416
>>19838400
Remember, we had an all-6 line against Robert. It was a perfect storm of rolls, his stats, and and a bit of luck. But that kid was pretty damn good.

On our first pass, we smash into him. Ser Flowers hits like a truck, his lance aimed directly at our shield. However, we give a little bit of that shoulder roll that Ser Crane taught us, and much of the force rides up over us. Our return strike splinters the lance, cracking it spectacularly.

>2-1 our advantage.
>Roll 6d6 for our second pass.
>>
rolled 6, 6, 5, 3, 2, 2 = 24

>>19838464
Rollan
>>
rolled 3, 1, 3, 1, 6, 5 = 19

>Karban Quest.
Tears. Of. Joy.

>>19838386
Rollan.
>>
rolled 5, 3, 2, 1, 1, 1 = 13

>>19838464

by the power of castle salt !
>>
Oh goddamn it we totally forgot to try Clawwater's tent again.

>>19838477
Hazza! Praise the Seven, someone else to help keep the smallfolk to task.
>>
rolled 5, 2, 1, 5, 3, 1 = 17

>>19838497
Oh dear.
>>
On the second pass, you angle the lance towards his shield and ride hard. As the two of you come together, time slows down. You hear the roar of the crowd, the blast of trumpets and calls from the nobles booths. You see the colors and sigils of dozens of houses and lines, both great and small. You see the brilliant gold paint on Ser Flowers shield, his shining armor. You feel the horse running under you, the weight of your armor and your lance.

Then his lance slams into your helmet and everything goes black.

>Roll 1d100 guys
>>
>>19838498

We decide better not to because Clawwater have be an idiot to keep incriminating evidence in his tent with so many other lord around him. And seen how hard it was been tracking his little operation I think he is no idiot.
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rolled 8 = 8

>>19838521
Noooo, damn you person who rolled 13.
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rolled 85 = 85

>>19838521

Well bugger. We had a good run lads, unhorsing Robert Fucking Baratheon will be something to tell the kids, assuming we live that long.
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rolled 41 = 41

>>19838521
Well, we're dead.
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rolled 58 = 58

>>19838521

Oh noes!
>>
rolled 65 = 65

>>19838521
>>19838533
Aaaaand, we're fucked
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rolled 2 = 2

>>19838533
... Wow.

>>19838521
>>
rolled 7 = 7

>>19838498
I have to be at work in a couple of hours damnit. But I'll enjoy it while I can.

>>19838533
It was you wasn't it! Shun the poor roller, shuuuuun!
>>
rolled 88 = 88

>>19838533
>>19838554
>>19838561
Oh, god, that's the end of House Karban. It was a good time, right until we died.
>>
Sweet Christmas we must have climax anxiety. We don't have any luck when it gets to crunch time.
>>
rolled 65 = 65

>>19838561
>>19838554
>>19838533
Please don't take these, take the 85 instead. Consider it a fate point or something, this roll might mean we break our spine, we need our spine it's where we keep our swag.
>>
We awaken in our tent. The first thing we realize is that our eyes our open and we can't see anything. The world is black. Fuck.

Oh fuck. Fuckfuckfuck. You claw at your face, shouting for help.

FuckfuckfuckFuckfuckfuckFuckfuckfuckFuckfuckfuckFuckfuckfuckFuckfuckfuckFuckfuckfuckFuckfuckfuckFuck
fuckfuckFuckfuckfuckFuckfuckfuckFuckfuckfuckFuckfuckfuckFuckfuckfuck
>>
rolled 61 = 61

>>19838533
>>19838545
>>19838554
>>19838561
Well... not the worst way to die
>>
>>19838575

We're blind and still have a lance through our skull.

It was fun while it lasted guys.
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>>19838575

That was fun...Now someone get me a fucking maester!
>>
Psych! It's just a dream! We're actually laying on a bed with our haremettes on every side!

.../Fuck/.
>>
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29 KB
>>19838575

Wake... up. Lord Karrrrban. And smell the ashhes.
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>>19838575

Note to self: Get better a helm.
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God damn it. I don't want to be Dustain the Blind. That went horribly. The dice completely turned on us.
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>>19838575
Call out for help. From our men, or a maester, someone.
>>
You feel strong hands slam you back down into the bed, the calm voice of Ser Bushy cutting through the noise. “Relax, Relax. The lord is all right…. Calm down, my lord. It is just a bandage soaked in boiled wine. Your helmet gave on the impact, and you have a nasty gash on the side of your face. We had to bandage you to protect your eyes, the maester said.”

You hear an older voice next to you. "My lord, can you hear us? Are you in pain?" You respond in the positive and the negative, ignoring the stinging in the side of your head were the wine burns in the gash that is dripping blood down the entirety of the left side of your head.
>>
Priiiiiiiincely! I swear to the gods, if you blinded Karban...

And wait I thought you were taking the first three rolls?
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>>19838673

"Take the damn bandage off so I can see which of you to strangle first!"
>>
>>19838673
I can hear you, I am in some pain. What is the extent of my injury? Will it make a nice looking scar?
>>
>>19838673
more importantly, what happened to Flowers, did we even strike him?
>>
Oh okay. Guess if you did the 85 prevented serious damage.

Okay, now we have to figure out whether this injury will heal clean or make us look like a total badass.

Ask the maester if we've had visitors. Just because we're down doesn't mean business can stop. What do we have in the way of unfinished business? Have we had callers?
>>
>>19838673

Concentrate past the pain. Ask Ser Bushy about how long were we've been like this.
>>
>>19838673
Yes to both. Who is asking, and how long have I been out?
>>
>>19838708
"Did we win?"

>>19838702
I vote this, only half-jokingly.
>>
>>19838725
>>19838719
"You are in your tent sir... Just a few moments have passed. Here, drink this." A glass of watered wine is pressed to your lips, which helps fix the parched throat you had. Ser Crane's voice cuts in. "Don't worry, my lord. The maester here succeeded in removing the shards of the lance... The outer layer of the helmet held, but the face plate gave way. A length of wood the size of my forearm buried itself in the side of your skull, but your brain must be fine if your talking to me." Doros chimes in. "That sliver was barely the size of my cock. Don't worry, m'lord, you have done more damage to yourself trying to take a piss than that ponce did to you with that stupid stick of his.

They all help you sit up, and peel away a part of bandage. Your vision is swimming, but you can see.
>>
>"That sliver was barely the size of my cock. Don't worry, m'lord, you have done more damage to yourself trying to take a piss than that ponce did to you with that stupid stick of his.

"Oh good, then it was just a splinter."
>>
>>19838782
"Heh, that small? I should barely have noticed then."

Come on, he was asking for it.
>>
>>19838782
Doros, we weren't fencing with twigs.
>>
>>19838747
>>19838708
Ser Crane gets up to stand near the tent door. "Don't worry, the stubborn bastard is all right." He turns back to you. "Technically, my lord, the two of you tied. However, you were unconscious in the saddle and we had to concede. But I think he would like to speak with you, once he is off the field.

>Roll 1d100

You rub your head, and struggle to speak. Before you can, Bushy cuts you off. "Don't bother yet, my lord. Take it easy.... The maester says you cannot sleep yet, but that you should drink some of this watered wine and relax." On your right, the older maester is dipping rags into cool water.
>>
rolled 54 = 54

>>19838824
ask of the maester's name and house
>>
rolled 23 = 23

>>19838824
Ok, I'll stay in bed for now. And technically I tied with an amazing knight in that round, though I feel he got the better of me.

Ask the Maester's name and thank him for tending to us.
>>
The maester's name is Howell, and he serves Lord Tyrell. He was sent, directly, under his Lord's command to tend to you until you are ok. He is busy laying cool clothes on your neck, shoulders, and chest. In the corner, you can see your tunic. The entire left side is soaked with blood and sweat, so the injury must have been pretty spectacular to watch.

Ser Bushy and Doros stay with you, talking quietly about what happened and the freak chance of the strike happening, and the even more profound chance of you surviving with little more than a 'scratch,' in Doros' words. You might want to argue that point with him, because it feels like someone hit you in the head with a loaded wagon, but you are just too tired and drained to talk.

You spend the rest of the morning and afternoon in and out of sleep. In the mid-afternoon, the commotion from the field wakes you: apparently, Ser Flowers has won the tourney, and is being honored by the noble lords assembled.

>Roll 1d100 to see how you feel by that night.
>>
rolled 6 = 6

>>19838897
Rollan. Well, at least we lost to the victor. We have a strange habit of doing that.
>>
rolled 12 = 12

Roll~
>>
rolled 20 = 20

I can't fucking believe this.
>>
rolled 92 = 92

>>19838897


>>19838824
We stayed in our saddle even after losing consciousness? Fuck yes.
>>
rolled 71 = 71

>>19838922
>>19838913
>>19838910
Well, we feel like shit.
>>
>>19838928
>>19838927
Wut. Do these even count?
>>
rolled 28 = 28

>>19838934
Going to guess no.
>>
By the time the feast is set to begin, you still don't think that standing is a good idea. Instead, you send half of your Steel Guard to the feast in your stead. Most of the Guard stays in camp, however, secretly wary and armed on Ser Rory's orders. It seems that, with his liege injured, he is wary of ambush.

However, everything is fine. Iylaria and Gray Thom bring you two hefty plates from the feast, which you tear into. Eventually, you pass out into a blissfully pain-free sleep.

>Roll 1d100 guys
>>
rolled 44 = 44

>>19838980

Rolling for not dying on our sleep
>>
rolled 71 = 71

>>19838980
Rollan. The dice just don't love us as much today.
>>
rolled 60 = 60

>>19838980


by the power of castle salt !
>>
>>19839005
>>19839003
>>19838998

This is more like it.
>>
>>19838934
I averaged it, so don't worry.

Waking the next morning into brilliant sunlight, you feel remarkably better. However, the itch you feel in your cut is slowly driving you insane and the maester won't let you touch it. However, he does clean out the wound with boiling wine (which is exquisitely painful), cut away some of the hair and cleans the wound about with a fire-cleaned knife.

By the afternoon, you are walking around. Some of the families and houses are leaving today, and you say goodbye to Lord Portain after he makes you promise to him that you won't die until he can visit you after harvest. Ser Flowers is very, very pleased to see you are alive, and says that the Seven must have heard his prayers. He didn't. after all, wish to kill the neighbor of his liege.

You and yours, however, stay in your camp for the day. Ser Rory insists that you rest, and the maester agrees.

>Roll 1d100
>>
rolled 84 = 84

>>19839046

Congratulate him on an excellent match.
>>
rolled 96 = 96

>>19839046

Rolling!
>>
>>19839046
We should try to see the Cargills before they leave if possible.
>>
Hahahaha yeeeeeeeees. Freaking knew it, it's climax anxiety. The second we don't need to do perfectly we roll amazingly well.
>>
>>19839076
>>19839061
>>19839069
Ser Flowers leaves behind part of the trophy prize: a laurel of olive branches wrought in polished copper. Attached to it is a note, wishing you a return to health. Ser Flowers pledges to pray to the gods for you, and that you have s speedy recovery. He also leaves the laurel because "No man should have been alive after taking that hit, and you kept the saddle. I may be Grand Champion, but you should be honored as well. You defeated Robert Baratheon and eluded the Stranger. This is my tribute to you."

The following day, you feel infinitely better. Riding is still beyond you (the motion makes you want to heave), but you and your men have an easy day packing up, expecting to leave the next day. The afternoon is spent relaxing and trying to get Gray Thom to engage in any games of chance (he won the Archery Prize, and has a bag of two hundred golden dragons in his pocket, and the rest of the men with you seem to believe he has run out of his luck after that). Dinner is a relaxed affair, and you go to bed feeling much better.

>Roll 1d100
>Roll 1d6 for the Cargills
>>
>>19839069
>>19839061

I guess we're suddenly jumping around and vaulting over tents with our miraculous recovery.
>>
rolled 6 = 6

Rolling Cargills!
>>
rolled 30 = 30

>>19839136
Rollan.
>>
rolled 4 = 4

>>19839136

rolling
>>
rolled 85 = 85

Hahaha yesssssss. For general now.
>>
I think I won everything.
>>
rolled 77 = 77

>>19839136
>>19839164

Things are looking up now. That was very bro of Ser Flowers.
>>
>>19839152
Not quite.

The next day, the Cargill's leave early in the morning when you and Ser Crane are going for an early walk. You wave to Lord Cargill, which draws him to you. The two of you talk as his men prepare to roll out. He is pleased to see you doing mostly fine, and hopes that our wound won't scar too badly. We talk to him about his return route, which will take him over the Windingwater upriver from our mine. As his caravan rides out, we wish him the best, and a speedy journey. He thanks us, and rides off.

You wave towards the carriage that carries the girls, which draws another scowl from Lady Cargill who is situated in the window. However, Lady Bella leans out her door and blows a kiss.... To Ser Crane, which seems to catch him off guard and sends up a chorus of shouts and laughter from the carriage as she is pulled back inside. Terris and Lady Lizbeth are riding together, talking, on the last wagon. As they approach the bridge over the stream, Terris hops down and walks back to you. You clap the boy on the shoulder, lean back on your cane, and limp off with a very confused Ser Crane.
>>
Okay, long term planning time?

What kind of person are we going to recruit to our Silk Guard? What incentives do we offer, and where do we do our recruiting?
>>
rolled 69 = 69

>>19839248
Tank, DPS, Healer
>problem_officer.jpg

In all seriousness, experienced in both tourneys and war. Preferably men of the seven. Doesn't matter if they aren't knighted as we can knight them ourselves.
>>
>>19839233

I vote we oversee the construction of our new sept, and go about finding a respectable septon or septa. The Seven are most assuredly with us, even if they sometimes don't pay too close attention at critical moments.

I also think we should invite Lord Portain and Cargill over for a feast and/or hunt some time in the near future.
>>
>>19839233
Getting smacked upside upside the head really ruined our plans. We didn't get any more info on what is strange with the Cargills and why Lady Cargill hates us, unless our people looked into it for us.

Also we didn't get more information on the Clawwaters unless as well our people looked into it for us.
>>
>>19839288
>>19839248

That's a good point. If we recruit people, even pilgrims, with a strong faith in the Seven that would make our organisation much harder to compromise. Maybe we could even base it near the Sept?
>>
Those are all good ideas.

Roll 1d6 for me, would ya?
>>
rolled 4 = 4

>>19839338
>>
rolled 3 = 3

>>19839338
>>19839288

We're going to want people who can blend in in most places in Westeros and are adept at information gathering. Martial skill is a must, and preferably the ability to make friends. People who can be away for months or even years at a time yet remain loyal will be hard to come by with the rest of these traits....
>>
>>19839346
On the next day, you are in good enough health to travel. The camp breaks down with speed, since you prepped yesterday. The guard mounts up, the infantry prepares itself, and your caravan rumbles off onto the dusty road towards home.

By the afternoon, you can see someone up ahead. On the road, a bit of the way ahead of you, you can see the young Ser Honeyhall riding ahead of a wagon that has a half-dozen men around it, and two horses tied to the back.
>>
It's that 15 year old. Anyone feel like expanding the Steel Guard?
>>
rolled 4 = 4

>>19839361
That's why the religious view has some appeal for me. Faith will keep a man on our side where good pay won't. I think a secret order of monk/knights is just the thing we need, and it's almost unheard of in the land of Westeros.

>>19839390
Talk to him, it would be good to have some company on the road.
>>
>>19839390
Talk to him, ask his destination and if he would care to ride with us.
>>
>>19839390
He looks rather down, and his men appear to be common born, with nothing signifying them as sworn to him. However, they are all armed in steel and covered in studded leather, watching the road vigilantly as they walk along.

>Roll 1d100
>Wat do? Wat say?
>>
>>19839430
>>19839430

We could establish a religious cloister, and have them recruit smart and knowledgeable men in the faith to preach in other areas of the kingdom.

We would have a separate teaching area for those who wish to preach in the Ironborn lands and Dorne.
>>
>>19839430
I wasn't too hot on the idea earlier, but a warrior monk spies? Holy carp.

That might need a Cathedral to justify it though. Dedicate it to the one of the Seven but have a special shrine to the Stranger somewhere in it.
>>
>>19839439
>>19839439

Care for some company? The roads are rather long and trips rather boring unless there is a fresh voice to occasionally listen to.

What is your name? A strong arm and accurate lance tells us much, but not what a person calls themselves.
>>
rolled 58 = 58

>>19839439
Congratulate him on how he rode in the tournament. Ask if he would care to join us on the road. Ask of him and his men.

I'm slightly suspicious that he's involved in the wine smuggling, but don't leap to a conclusion I'm probably just paranoid.
>>
rolled 15 = 15

>>19839439
"Ser Honeyhall! It gladdens me to come upon you like this. I was most impressed with our joust. Might we join our parties together and travel as far as our paths converge?
>>
>>19839430
>>19839457
>>19839444

Its hard enough to have a reliable spy and you want to make a religious spy network. I say we keep out plan down on the earth. Simple informants pay to keep an hear out for information are cheaper and more efficient.
>>
That's it I'm not rolling anymore, my results are either really good or really bad and they're bad more often than they're good.
>>
The kid did well. Perhaps Wata's suggestion of recruiting him to the Steel Guard could be followed. He looks like he might be in a bit of trouble right now though. We should approach him.

>>19839457
I think having a Cathedral is a fucking awesome idea.
>>
>>19839422
>>19839436
>>19839430
You and Ser Wallgrave ride a bit ahead, and your Master-at-Arms calls out the boys name. He turns to look back upon you. He seems surprised to hear one of your men calling his name, and his little band stops. When asked if he would like to travel with you, he graciously accepts. During the days ride, the two of you talk. He is eager to hear tales of your days in the Vale, and says that he is happy to see you recovering so fast after such an accident on the fields. He also thanks the Seven he lost to you, as otherwise he would have ridden against Ser Flowers, and he doubts his armor would have deflected the blow.

Now, with the man close, you can begin to examine him.
>Roll 1d100 to become Sherlock Holmes

Also, I am listening to all this warrior-monk talk. Keep it up, i will write it down for later.
>>
rolled 4 = 4

>>19839499
Don't give up, you've used most of your bad ones on unimportant things anyway. Rolling to recover.
>>
rolled 42 = 42

>>19839521
>>19839521

Rolling for the roll gods, stats for the dice throne.
>>
rolled 40 = 40

>>19839521
Rollan for Sherlock Holmes.
>>
rolled 70 = 70

>>19839521
>>
rolled 33 = 33

>>19839521
>>19839530
Oh shit, that roll was not for this. Ummm, rolling again.
>>
Awww shit boys.

So, warrior monks? Thing is we'd need to develop a philosophy to build an order around, hire teachers and spend lots of money to build it up/attract converts.

Seeing as we're knights the church would NOT be happy for us to try and impugn on their territory.
>>
rolled 28 = 28

An order of spy monks sounds awesome but... I don't think we'd really be able to just -make- one. If could co-opt one from somewhere though that'd be cool.
>>
>>19839587
>>19839587

Nope nope nope nope nope. No way in hell would i want a band of warrior monks running around.

Who would they be accountable to? Us? Their weapon is their faith, who cares about some lord?

What would they do when there are no enemies to fight? Sit around and train? How would they get the money? From taxes of their liege lord? If they get money from organizations, they are going to be an independent military organization on any lords lands. You would actively subvert your own power for this.

Why not just open a combat school where people can go and be trained incredibly well in Westerosi martial arts? It would be great if we establish a school and a mercenary company that is answerable to us.

Also, with warrior monks you get people willing to die for their faith. Not really a lot of room for open discussion on morality and their central tenents. They will probably begin to cause problems with any local populace.
>>
Sorry about the delay. Was drying the dog off.

He is not yet 16, and is tall for his age. He doesn't even have hair on his cheeks, but he has a head full of curly, bright blonde locks. He comes from Honeyhall, a small village in Cargill territory, on the western side of the Windingwater. His father was a beekeeper, and his mother worked at the tavern. When he was nine, a knight in the employ of Lord Bernard Cargill arrived in town. For three dragons and a barrel of mead, he took the young boy as his squire. Less then three months ago, he was knighted and has spent his time since then traveling the Arbor, riding in a small tourney outside Ryamsport for gold and assisting traders as an escort. The idea of mercenary work seems to deeply bother him however... He is too young and idealistic to realize that a truly 'good knight' is a rare commodity.
>>
>>19839650

This. Pretty much this.
>>
>>19839521
Ignoring my horrid rolling, I'll try to add a bit more to my case here.

We are already popular with our people, and after our festival that we semi-planned last thread they will love us even more. A Lavish Sept, and later a Cathedral, is bound to bring in a swathe of pilgrims and the population of Saltmouth will likely explode. This gives us a huge recruitment pool, since our recruits will not likely be nobles, so we can afford to be extremely thorough and picky.
A warrior-monk network will be readily accepted within our borders, given our pious nature and their popularity with the public, and fits the requirement for martial skill and an attitude that will make it near impossible for one to betray us.
On top of that, it gives them a means to ingratiate themselves into other populations, commoners will be much more likely to trust men of faith.
>>
See, we're going to want a small number of actual spies and a larger number of informants and plants. The spies are the Silk Guard, they are to the messengers what the Steel Guard are to the rank and file soldiers (named characters).

We mark the Silk Guard with colored scarves of a certain cut and and a pattern of embroidery that distinguish them from ordinary scarves. Start small, four or five.
>>
>>19839650

This, pretty much. You want a westerosi equivalent of Wahabbists tearing through the arbor?
>>
>>19839650
>>19839661
Thank you for bringing that train of thought back to the ground...Warrior monks tend towards fanatical in Westeros, rather than some form of zen-like reasonableness . However, the warrior-monk fans have a good point: If your spies are to work, you need something more than coin to make them loyal.

Your two groups bed down for the night, sharing watches and ale after a reasonable supper. Your head is throbbing as you lay down, but a bit of wine helps.
>>
>honorable knight
>idealistic and skilled
>Doesn't want to do mercenary work
Why haven't we offered to take him as a vassal ALREADY?!
>>
>>19839668
Hmm... it's a tough call. I think hosting a religious order might not be a terrible idea, but monks will be loyal first to their church. If we have some of them gathering information for us, there WILL be others who are gathering information about us and co-opting our network. Plus remember that Cersei tried to use the church and how well that worked.
>>
rolled 52 = 52

>>19839709
second

by the power of castle salt !
>>
>>19839650
That's why it's essential that we secure our own holding. It's not like we're going to inform the High Septon that this order exists, nor should we have them be subservient to the Septon. We simply have a secretive order that is very faithful, and thus less likely to betray us. They would still swear to us. To actually get their ire we would have to virtually stab the faith of the Seven in the back, something horrible like destroying a Sept and raping priestesses, which I don't think we're planning to do.

>>19839660
I'm sold with Wata's idea. Offer to take him on.
>>
>>19839721
Fair point on that last bit.

>>19839709
Good question: a vote on taking in the young knight?
>>
rolled 12 = 12

>>19839709
Cuz we're arguing about warrior monks apparently. I agree though, see if he was in the tourney looking for a lord to serve and see if he'd open to the idea of serving us if he has no better prospects.
>>
>>19839730
Recruit him? Offer to induct him on the spot.
>>
>>19839730
Don't take him right yet, get to know him a bit more first, get him to like and respect us a bit more, and then offer to place him in our service.

Also ask who his men are and what's in the wagon.
>>
>>19839730
Yes from me.


>>19839721
That point can be safely debunked. First, we are not anything like Cersei and (I suspect) we are actually faithful rather than just paying lip service. Second, that was a very tumultuous point in time, with the Sept actually getting serious political clout. There's nothing like that going on here.

If we're still uncomfortable with this we could develop our own creed in the organisation with subtle or not so subtle difference, like making it pretty freaking clear their loyalty is to us. I'm still in favour of this simply because a faithful operative will get much better results than simply a well-paid one.
>>
>>19839778
Why not? He's exactly what we want in a knight. Young, skilled, idealistic and looking for a cause. Bring him on.
>>
>>19839807
I meant not to do it this moment, I'm a bit tired and forgot to clarify and say to do it on this trip, let him interact with the steel guard, talk with us, get to know what he'd be getting into.
>>
>>19839778
His men are just wandering free men, with no land or real homes. While they may look a little rough around the edges (one of them has a scar on his hand, where a poacher's brand would be placed and consequently removed), Ser Honeyhall says that for three months they have traveled with him. They protected a wine merchant outside Starfish Harbor from thieves, battled poachers in the Northwood, and even chased after bandits near Ryamsport.

Riding ever south, the next five days are pleasant, if a little tiring. Ser Honeyhall talks constantly, trying to impress you with tales of his exploits. Your wound throbs, but Doros, Iylaria, and Brown Tim help you keep it clean by bleeding it every morning, and washing the wound with boiled wine. But by the time the Windingwater is in sight, you know several things.

1) A spy network is an absolutely necessary: this wine smuggling shit went on for far too long because no one was looking for that kind of stuff. In your lands, your men will be vigilant to such things.
2) Ser Honeyhall is young and naive, but incredibly skilled. He would make a halfway-decent sworn knight... But not a member of the Steel Guard. He is too young and inexperienced.
3) Gods do you want your bed.
>>
>>19839850
Offer him a place in our service, he will get experience in time, I think that the Steel Guard will take a shine for him and turn him from a skilled youth into one dangerous knight.
>>
>>19839850
Offer the boy a place and perhaps his men as well. See if any of them know men of a more subtle bent that we can look to.

We need to be prepared for when the shit storm comes. (not even talking about the rebellion or anything, once we get our 'promotion' things are going to get hectic and we'll need strong honest men to trust on).
>>
Offer to take him on. He's inexperienced, but he'll learn or otherwise get himself killed. The Steel Guard will teach him the nuances of the service required.
>>
>>19839900
>>19839887
>>19839871
We offer him the chance to pledge to our house.

>Roll 1d100 to sell him on this idea.
>>
rolled 62 = 62

>>19839932
They see ye rolling
>>
Let's recruit young Ser Honeyhall before anyone else does. He just showed his chops pretty well in that tournament, and if we don't snap him up, someone else will.
>>
rolled 87 = 87

>>19839932
>>
rolled 66 = 66

>>19839932
Crossing fingers...
>>
rolled 28 = 28

Let's go, dice!
>>
>>19839956
>>19839940

I'm guessing he loves it.
>>
>>19839932
Things to note, we're up and coming, the Steel Guard is the best group of mentors he can find, Saltmouth is gorgeous, we are a man of honor and so on, the pay is excellent.
>>
>>19839961
>>19839956
>>19839944
>>19839940
He seems to waffle for half a second. Then he bites. "My lord, that would be such an honor. I would be happy to pledge my sword to your service."

>You have acquired: a brand new, baby-faced knight!

Anyways, you are around two days from home. Anything to do on the way home?
>>
>>19839983

plus at our current rate of success/expansion, who knows where we'll be in five years? best for this lad to get on early when we need good talent.
>>
>>19839992
Excellent.

Give Honeyhall a basic rundown of our lands, show him the sights on the way back, tell him to learn as much as he can from the Steel Guard, veteran warriors who have seen combat and have a lot to teach.
>>
rolled 70 = 70

>>19839992
Meet 'n' greet the smallfolk! We found out about the smugglers because of them, we ought to ask around and see if any of our people have problems that need a lord's hand.
>>
>>19839992

Well, i can't imagine there's much to do on the way back, and i'm guessing the sooner we get to our keep and get some good rest and work done, the better.
>>
>>19840028

I second this. When we get back we should also get started on preparations for the harvest festival that was planned.
>>
On the ride back, you, Ser Wallgrave, and Ser Bushy point out some features of the land. As you cross the fields and orchards, Ser Honeyhall's eyes grow wider and wider. You get the feeling that he is slowly having his mind blown.

Riding through the gates of Castle Salt, you feel incredibly happy to get home and into your own bed.

>Roll that d6 for House Fortune
>>
rolled 5 = 5

>>19840124
>>
>>19840124
It's not much, but it's home.

That's an utter lie, Saltmouth is pretty remarkable.
>>
rolled 2 = 2

>>19840124

come on lady luck...
>>
rolled 2 = 2

>>19840178

fuck. i'm just not gonna roll at all tonight.
>>
>>19840149
Ain't it just?

So we have two +1's to be assigned to any of our stats.

Defense – 1
Influence - 44
Lands - 0
Law - 41
Population - 40
Power - 12
Wealth - 0
>>
Hazza you magnificent son of a bitch. We're fucking rich--AGAIN!

Let's see current stats!
>>
wealth and what? Power?
>>
>>19840186
+1to wealth... and +1 to lands or defense?
>>
rolled 1 = 1

>>19840211

will increased defense hasten the building of our keep expansions?
>>
So in the grand scheme of things how big a house are we ?
>>
Holy schnaps we are out of money. Wealth for sure, then Power.
>>
>>19840186
Sadly you disallowed us from doubling up the +1s on wealth and making out like a bandit with the 2d6+2 but oh well. 1 in wealth. 1 in lands and we keep building up lands until we can drop 10 into Saltmouth to turn it from a Large Town into a Small City.
>>
>>19840217
Sadly, no. There are other upgrades for that... But by the time everything gets rolling later, we will have them. Which is good, since there is tons to build.
>>
rolled 2 = 2

>>19840196
If anything it's Karban luck, nothing to do with me.

>>19840211
My vote is +1 to wealth and +1 to population.

Anyway, I've got a short shift at work tonight. Maybe you guys will still be running when I get back.
>>
rolled 6 = 6

>>19840238
>>19840248

Wait, scratch that. +1 Wealth and +1 Lands. I want me a City.
>>
>>19840186

Guys we should improve Law. It gives a lot of nice bonuses to wealth. Not to mention keeps our lands running nicely
>>
rolled 1 = 1

>>19840238

I second this, the larget Saltmouth gets, the more successful we'll be in everything.
>>
So that brings our current stats to:

Defense – 1
Influence - 49
Lands - 3
Law - 42
Population - 40
Power - 12
Wealth - 7

Also, we need to roll for the Harvest Festival. Now, what amount of effort do we want to put into the festival?
>>
>>19840301
What is the cost/benefit analysis of this? What does putting more effort into it cost and what will it provide? In mechanical crunchy terms in addition to more fluffwise.
>>
>>19840301
Lots. A small tourney costs about 3-4 wealth if i memory serves me right.

I'd say we pump about 5 wealth into this festival. Gonna be an awesome one.
>>
rolled 1 = 1

>>19840301

Well, it's not like we're hosting any lords and such, but we should use it to attract merchants and please the smallfolk. Devote a moderate amount of resources and time to it, nothing excessive as we'll probably be planning another festival soon since everyone loves them so much apparently.
>>
>>19840301
Start a bit small. Are you asking what kind of wealth investment we want to make?

Is anyone else thinking that a second city could be beneficial?
>>
rolled 6 = 6

>>19840332

But saltmouth will still eclipse it in trade by 100x. I'd say sooner expand our economic powerhouse then build a land based town. We can expand our holdings once Saltmouth is where we want it.
>>
>>19840301
When are we expecting the Brotherhood, that group of merchants, if there's a reasonable chance they'll show up soon we should probably stuff a lot into the harvest festival to impress the everloving fuck out of them.

What's the ETA on the Sept and is the Septa/Septon adviser that shows up with it going to come along before it finishes?
>>
Lets talk about secondary city formation once we have enough space to put it there.

For one wealth, we can throw a really huge festival. For two, we can basically get the majority of the attendees hammered on ale and mead, feed everyone until they puke, and make a huge name for yourself.
>>
rolled 1 = 1

>>19840391

this, i completely forgot about the brotherhood, but i recall we only swayed the one naval fellow, name started with an M, damn where is that one fellow who was updating a pastebin for this quest?
>>
>>19840391
Part of the Brotherhood should be expected within two months. The Sept will be finished in eighteen months.
>>
>>19840397

>implying we don't have a name already

I'm for getting fucking smashed and bangin wenches!
>>
>>19840397
Only 2 wealth, fucking go for it. We're gonna throw the best fucking party ever.

We'll probably end up extremely drunk during the festival and go to the only woman we actually talk to on a regular basis, Iylaria, to ask for advice on women.
>>
>>19840447

This HAS to happen.
>>
>>19840459
>>19840447
Agreed. Well so long as we don't harm our relationship with our fembro.
>>
>>19840447
>>19840459

women advice? i thought we were doing pretty ballin with Lady Cargill and Lady Redwynne
>>
Oh HELL yes, GoT quest. Time to get my Karban on.

>>19840397
2 wealth. I want new drinking songs written by passing bards based entirely on the hyperbolic praise of our smallfolk.

>The hero of saltmouth, the man called Dustain
>>
So we allocate a little of our wealth, and start things preparing. Our cellars begin to fill up with wines, mead, and ale. Some of the river cellars begin to fill as well, with chains of sausages, huge sides of salted beef and smoked ham, and a huge flock of ducks that you pen into the far castle wall.

Meanwhile, you and your officers ride the countryside. Checking on farming thorps, you make sure that your soldiers are available to escort wagon trains to market, that they are watching the bridges and crossroads to ensure the safety of farmers. From all over the country, food rolls into Saltmouth and regional storage. Huge baskets of olives and citrus, dozens and hundreds of bags of barley flour. Every harvest, it is like this, and it feels incredibly... humbling, to watch the hard work, the sweat and toil of your smallfolk presented to you in such a concrete form.

Meanwhile, you and your men are preparing for the festival. A massive bonfire pit has been dug and stacked, with dozens of large tents sent up around it. When people come into Saltmouth to sell their goods, you will be ready to throw one bitching party.

>Roll 1d100 to see the effects of the harvest.
>>
>>19840475
>>19840459
Theresh this one girl, she's got huge tracts of land, and also a lot of property. But I dunno about her family, it's kinda sketchy that she isn't married, and it looks like er mom hates me. But huge tracts of land.

Then the other girl, she's really pretty and classy, but she's "above my station", but I still think I like her. Am I just doing this because she said that I didn't have a chance?

Iylaria, you're the only one who can help me with this, should I just go and find a Dornish wife, sure there's political ramifications but at least with them it's a straight forward deal, and you know what they say about Dornish women.
>>
rolled 37 = 37

>>19840531
>>
>>19840544

fuck this, brb chopping my hands off so i can never roll dice again.
>>
rolled 89 = 89

>>19840531
Rollan.
>>
>>19840535

Thish. But with musch more slurring.
>>
>>19840550
It wasn't too bad man. Now if it was 10 or lower I would be fetching the axe myself.
>>
>>19840551

Nicccce.
>>
Despite the lack of rain for the last few days, the harvest is a success. Huge amounts of food have been gathered, and there are nearly three times the number of ships in port to accept the outpouring of the Arbor. This harvest festival is set to be fucking dope.

>Also, roll 2d100 for the Saltmouth Fucking table
>>
rolled 91, 100 = 191

>>19840580
Oh god, oh god, oh god.
>>
>>19840580
Remember that in 9 months we should probably roll like 4d100, during a harvest festival you are either drinking, eating, fighting, fucking or some obscene combination of them.
>>
>>19840592

Oh GOD, oh GOD, oh GOD.
>>
>>19840592
THIS IS ALL. ROLL NO MORE.
>>
BABIES!
>>
>>19840592
Cast away the name of Anonymous whilst you tarry in these halls sir knight, for truly you are a man of great honor.

>captcha: xterful GET
Oh I'll say.
>>
>>19840651
Indeed, you are no longer Anonymous, you are the bringer of infants, the harbinger of babies, you are the caller of crotch spawn, you are Sir Fucking.
>>
>>19840592
BABIES! SO MANY BABIES!. Drink powerthirst and you will have 191 BABIES! Give those babies powerthirst and they will run as fast as KENYANS.... Nice roll.

The harvest festival starts with a bang. There are collections of musicians and players all over the city, farmers and farmhands playing field instruments like drums and pipes, while the city musicians play fiddles, flutes, trumpets, and harps. The entirety of the city is awash in music and laughter and drunken shouting. People are drinking and feasting on the fruits of the soil and the sea, relaxing from six months of hard work. You don't spent too much time out in the city, since you are hosting a shindig at the castle, but you definitely ride through town. It is good to see the people of your lands enjoying their labors.

Your own feast is an orgy of gluttony. Your cooks prepare traditional Arbor dishes, celebrating the efforts of your people. The dishes are venison, cod, herring, and vegetable pies, flavored with wines, butter, citrus and olive oils infused with field spices and sea salt.

>Roll that 2d3 you magnificent bastards.
>>
>Get nearly killed in a tourny
>Still a badass motherfucker
>Decide to throw the best party ever seen on this side of the wall
>>
rolled 1, 2 = 3

>>19840663
Rollan dem bones. I still hope we get drunkenly seek advice on women.
>>
rolled 2, 2 = 4

>>19840663
>>
>>19840663

Are you Brian Jacques, Princely? I swear to Gygax that you're channeling him because even though I'm stuffed on delicious fish I'm hungry again.
>>
Near the end of the night, you find yourself sitting on some scaffolding near the gate of your castle, Ser Crane, Iylaria, and Gray Thom sharing a small cask of traditional Arbor mead while staring at the huge dance that has broken out around the bonfire, several smaller bands joining together to play favorite songs like "The Bear and the Maiden," and "The Arbor's Gold."

After a few minutes and a fair amount of jibes at the new hole in your head, Ser Crane retires to bed, while Gray Thom feels that he should go track down a certain busty tavern girl who is likely in the dancing circle. You and Iylaria sit back and enjoy the drifting strains of music, relaxing and enjoying the night.
>>
Ooh, don't forget to try to get ahold of the leaders of the most profitable farms, and give them a small bonus. Give credit where credit is due.
>>
So, did we ever get results on why the Cargill girls haven't started being snapped up by suitors? We guessed that Lady Cargill is to blame, but that seems fairly ridiculous as ultimately she doesn't get to make the call of who her daughters marry; that's Lord Cargill's to decide, and it looks like he wants to marry them off. It's been what, a month since we told our people to look into this now? They could have picked up more information than we've got by asking a few questions in a tavern, if they wanted to not try very hard.
>>
>>19840758
no sane man wants a total bitch as a mother in law, even worse what if the daughters end up like her?
>>
>>19840746
You took that into account: more than a few barrels of ale and wine are heading back with the farmers to the country, a gift given to them in person by you and your men. It is an incredibly cheap way to get to know people, and let them know that you care about their work.

>>19840704
Didn't that guy actually make a cookbook for those books? And no, I just have a lot of friends who are cooks. I am lucky in that.

>>19840758
Caswell said he had some leads for you, but that he would wait to tell you until after harvest.
>>
>>19840778
Good ol Caswell. Always on top of things, probably who we'd go for if we wanted women advice from a seducer of women instead of a woman.
>>
>>19840778 Cont.
It is a cool night, the wind blowing gently over the harbor. The air smells like your city: cooksmoke, fish, salt, shit, sweat, blackened stone and open water. It is, in a strange way, a comforting smell. It is the smell of labor and success and coin.

Iylaria is leaning back against the wall, smiling and humming quietly. "M'lord looks nervous. Or... you are thinking about something, no?" The accents in her voice are delicious... You never could tell her that, but she does have a lovely voice.
>>
>>19840818
Women and marriage. You are the only girl I've met who I think I understand, and the thought of marriage just makes it even more complicated.

There's these two girls and I really don't know what I'm doing.
>>
We should really write our family before we forget. Not talking to them for like three years, during which we become a lord, is a pretty dickish thing to do. Heck, how great of a lord are we compared to our brother these days, anyway? Our holdings are pretty nice.
>>
>>19840818
"I am thinking of something yes." said with a smile and a gesture to the town below and the festivities. "I'm thinking that I've been blessed with a great many things, all things considered. Even a new hole in which to bring much needed air to my overtaxed mind. But, I know that I'll need to find a wife soon and so far I'm befuddled by my current prospects, would you care to give me some advice on this matter?"
>>
>>19840871
"Ahh, my lord is confused. The daughter of the high lord, or the comely girl close to home.... I saw her grant you that silly little ribbon at the tourney. It was kind of her. And she seems kind. A man like you could use a kind wife, to give you fat children and cry over your grave when you are gone. She would be good for you, no?"

She smiles, and pokes you with her boot. "The other one is the trophy. The one you want to prove she is yours, like the pelt of a plains lion or a shadowcat that you could hang in your hall. She will always want for what gold can bring her... Myrish lace and Braavosi songs and jewels set into gold and silver. She may come to love you, though. And we both know her brother is... well, he will be your master one day."
>>
>>19840818
No matter what we end up saying, PLEASE preface it with something that reassures Iylaria that we are NOT hitting on her. Even if she seems open to it. Banging your guards is not kosher.
>>
>DM thinks I know what to do in situations with women
Asshole
>>
>>19840916
I wish i could change text to italics or bold. The line " It was kind of her. And she seems kind." seems redundantly redundant without emphasis. Damn my limited options.

Iylaria just smiles. "Marry whoever you want, westerosi. Have children and a woman to warm your bed. Or else you will end up like me, old and bitter and too tired to think of such things." She stands, stretching. Her shirt rides up just a little over her belt, showing off the cut that nearly opened her stomach that she earned fighting Pentoshi pirates off the coast of Three Towers with you, the two of you battling aboard the ship and forming the beachhead that enabled Tyrell men to swarm the ship. "Good night, wifeless lord. Do not think so much about these things. They are girls, simple girls. They will not risk your life or your blood." She stumbles off, using the tower wall as support as she heads towards the tower and her bunk.

>Time to sleep? The feast will probably go till dawn.
>>
>>19840916

"and now you see my predicament, do i settle for the woman I know I can get with the immediate benefits... or do i appeal to my nature for conquest... Prove to myself and the lady redwynne i am worthy of her, and in the process cement my position with my liege lords."
>>
>>19840960
You could do what some people I know do and go /like this/ to emphasis italics.
>>
>>19840916

No sleep, party and make bastards with the smallfolk!
>>
>>19840960

Party like crazy, we rarely get the chance and we could use it after the new scar we acquired
>>
>>19840968
She calls over her shoulder. "They are just girls, westerosi. Just girls."

>>19840952
Like I do? Ha. Haha. If they didn't occasionally fall into my lap, I would be fucked.

>>19840919
She knows. Trust me when I say that she is one of the bro's. There was that one time she had to cut you out of your pants when an Ironborn quarrel nearly nicked your artery. Was it awkward? No. Just a fellow soldier trying to save your ass.

>>19840983
Mix it up with the smallfolk? Vote yea or nay.
>>
>>19841002

yea
>>
rolled 20 = 20

>>19841002
Voting yey
Rolling for support
>>
rolled 77 = 77

>>19841017
re-rolling
>>
>>19840960
Sit on the scaffolding for a bit, sort our thoughts.

One of the reasons we're intent on Dalyna is because we're stubborn and she said that we weren't good enough for her. The problem in this marriage isn't her family disliking us, it's just that we aren't politically viable at the moment.

Veronica seems to like us, but her family seems rather split on the whole issue with Lord Cargill liking us and Lady Cargill wanting to rip out our guts. She's pretty, but not in a regal fashion, she'll make us happy and the land will make us stronger, but she won't cut as regal a picture as Dalyna by our side.

Our standard method of asking Ben for advice won't work for two reasons, first he isn't here, secondly I don't think any Maester has forged a chain symbolizing their understanding of women.

After a bit of mulling return to the party, drink some more, party some more, maybe even flirt with pretty women.

>>19841002
Yea.
>>
>>19841002
I vote yay, party down, show the fair wenches our new scar, make some bastards.
>>
>>19841023

The link for understanding women is gold with a diamond on it. Most opt for something easier, like lighting a glass candle for their Valyrian Steel link.
>>
>>19841048
You don't need to actually light the candle for the link, just study magic, the history of it and so on. If you did than no one would have the link. It is however a rather rare link to get.

This means it would be way easier than getting the women link, which in the history of Old Town has never actually happened except in stories of yore.
>>
Sitting on the scaffold, you think for a while, sipping on the mead. You cast your mind back to the women in your life. Your mother was the stern matron of your family, the woman who made sure that you learned your prayers, letters, and numbers. Your younger sister, obsessed with the stories of the heroes of old and the regal knights in their armor and jewels. That serving girl in the house of Lord Gallan who was your first. The innkeeper's daughter at the foot of the Eyrie. The one tavern girl in Oldtown... Mildly confused and quite drunk by the time you are in the courtyard, you meet up with Brown Tim and Ser Ben Cargill as they prepare to go towards the bonfire. This should be interesting....

>Roll 1d100 to see how hard you get down.
>>
rolled 90 = 90

>>19841078
Rollan to party.
>>
>>19841087

with that roll i think we fucked all the wenches.
>>
>>19841087
No more rollan!
>>
>>19841103
That'd be rude, we would leave plenty of wenches for our bros.
>>
I'm sure there are plenty to go around at this festival.
>>
>>19841110

we at least had a pretty bangin foursome in the stables.
>>
You awake in the morning, and it feels like someone put a battle ax into your skull... Which is weird, since your wound is down to a low, constant throb of pain.

Your bedroom is a mess. Rolling over, you find the reason you are half-way falling off the lip of your rather-spacious bed. A freckled, red haired girl of maybe seventeen is laying next to you, sound asleep and wrapped up in the cloak you were wearing last night. You see several overturned and empty ewers on the table near the door and another human-shaped bundle wrapped in your quilt on the rug near the hearth, with a mass of blonde curls spilling out of one end. The last thing you remember was betting Doros a stag that he could not drink a tankard of ale while standing upside down...

There is a small ruckus from the courtyard, spilling through the open window. Glancing out, it looks like someone tied a cow to the stable post, and some of your guards are doing their best to fish a man out of the hay pile.

>What the fuck did you do last night? Breakfast first or second?
>>
rolled 17 = 17

>>19841181
Ye olde keg stand
Breakfast fist
>>
>>19841181

Probably some breakfast, help the hangover and give us some energy to focus on the cleanup and day's tasks.
>>
>>19841181
Second
>>
>>19841181
The better question is what didn't we do last night.

That being said we should gently take the blonde girl and place her in the bed. Let her and the redhead sleep a bit longer.

Quietly put on pants, head to the kitchen and steal some grub and bring it back to our room. These two girls are our best shot for knowing exactly what happened last night.
>>
Breakfast, but first lets wake up the ginger and see who the hell she is.

Least we can do is give a wench some eggs before sending her on her merry way.
>>
>>19841218
This
>>
>>19841218
You scoop her up, her body light as a feather, and gently rest her in bed. She just murmurs and rolls over, trying to steal some cloak from redhead.

You dress and head downstairs. There you see some of your men eating breakfast. Ser Ben Cargill is at the main table, resting his head on the table in between bites of ham slices and some runny eggs.

"My lord? I am surprised to see you walking after last night."
>>
>>19841247
Ugh, seven hells, what happened? And more importantly, does Doros owe me that stag?
>>
>>19841247
Yeah, about that. Everything gets fuzzy after a certain point. Just tell me that I wasn't the one who tied a cow to the stables or tied someone's armor the weather-vane.
>>
>>19841265
"He might owe more than that... That cow outside? He insisted that it was a steed worthy for a man of the North, and rode it all the way back to the castle. The farmer will be looking after it by now. As for you, my lord? You seemed possessed with the urge to drink everything short of the river. And, if I remember correctly, you picked up a lovely blonde little thing."

He spoons up some egg. "And before you ask? Myself, I spent most of the night drinking fresh Arbor mead. Not a wise thing to do, let me tell you."
>>
>>19841247
"A lance to the head only took me out for a few minutes, and now you think mere wine can keep me down? I thought we knew each other better than that."
>>
>>19841302
Then where did the redhead come from?

Nevermind, either I'll find out soon enough or it will forever remain a mystery.

Grab some breakfast, enough for 2-3 people and some water and head up to our room.
>>
>>19841323

i like where this is going, rejuvenate the ladies the it's time for round 2.
>>
>>19841302
Karban laughs loudly before clutching his head in pain from the hangover.

"What is there to eat lads? Fill me up a plate, oh, and two others while I'm down here. Got some hungry mouths back in my bed chamber if you catch my drift" *wink*
>>
>>19841302
Finally caught up again!

Ask our squire about what's up with her sister and a lack of a man! Gods little sisters always tell that shit.

Also good to see we are not chaste. And damnit princely, stop making Iylaria the best girl.
>>
>>19841344
Yes.
>>
>>19841323
You gather up a small feast of fruit, fresh bread, butter, and a few of those thick slices of the ham Ser Cargill was cutting up. That and a ewer of water should complete the meal.

When you return to your room, the redhead is giggling, waiting for you to come back. "Oh, m'lord is such a kind and generous sort... Perhaps I can show him some of my gratitude?" She bounces out of bed and pretty soon that breakfast of yours is forgotten.....

Well, not entirely. An hour or so later, the three of you are eating. It seems that the redhead is here with her brother and cousins, bringing fruits in from the inland. The blonde is a tavern wench from some little winesink near the docks. You can assume how you collected them and what most of last night entailed.
>>
rolled 10 = 10

I guarantee one of those women has a bastard. A 90/100 roll was too potent.
What would having a bastard do to our social standings?
>>
>>19841369
Ben Cargill isn't our squire, he's part of the motherfucking Steel Guard. We'll talk to him about it, and Caswell also dragged up some stuff.

Also I don't think it's possible for Ilylaria not to be the best girl. Total bro, loyal to death, most dangerous woman with a sword in the Arbor. We'll never sleep with her, but that's life.
>>
>>19841406
It would cause a scandal if we claimed the bastard as our own, but we have plausible deniability if we want it. It was a big, crazy party, they could have lain with anyone.
>>
>>19841395
Harvest festivals are the best festivals by far.

>>19841406
That could be seriously awkward, they wouldn't have definite proof given how much fucking went on at this party, but it might color some perceptions of us.
>>
>>19841429
Fuck that, have the kid taught at the citadel, get Robert to declare him legit after the war.
>>
rolled 25 = 25

>>19841445
We can't recognise him until we try and wed the Redwyne girl. A bastard will put her off us.
>>
>>19841395
Engage in small talk about the two of them while we eat. After the food is finished our good hero finds a polite way to tell the girls that he has to start his busy day. Invite them to stay in the room for a while if they want to refresh themselves, then have one of our guys show them out discreetly.

But get their names, you know, for the purposes of "repeat business".
>>
Guys, we don't take the bastard unless he proves himself useful later on, fuck tarnishing our name, and fuck carrying around a kid that potentially could be a useless spoiled brat. If she comes back moaning to us, either tell the wench to GTFO or give her some gold and tell her to GTFO.
>>
>>19841470
that's a terrible idea.
>>
>>19841470
Also, compliment them on their beauty and prowess. Charm them lay-dees up a bit so they don't get all weepy-eyed that we need them gone.
>>
>>19841406
Oh no, that is a roll I make out of your sight. No fair to let you know if you have a kid or not.

Anyways, getting rid of the girls is a little tougher. The blonde gets the idea rather quick, and packs up after a while. You make sure to remember her face and name, just in case... Well, you know why.

The redhead is a little trickier. I mean, she is no virgin. No girl who can do that thing, with her legs... Anyways, the point is that she figures she hit the jackpot. You are a lord, and she is just a girl from a farm outside Laewser's Stead. Breaking it to her is hard, and more than a few tears come out. You really hope you didn't put a bastard in her. She would be a nightmare.
>>
>>19841477
Would Karban, luckiest and kindest lord in Westeros, just chuck his own child to the side?
>>
>>19841470
That while a fun perverted thing to do is a painfully bad idea, the last bit anyway. We keep plausible deniability, we don't want to be the guy who screws peasant girls X and Y therefore their kids must be ours. Publicly known bastards are BAD, except in Dorne. But we're not in fucking Dorne. We are polite, compliment them, let them freshen up then send them on their way.

If it ended up with us getting a bastard we'd first try to take care of him without our name getting involved, maybe get him squired to a friend of ours. But publicly raising him ourself has lots of ramifications.
>>
>>19841492
Sorry, I have a bad habit of leaving the dice in the email field.
>>
>>19841507

This.
>>
The next few weeks fly by, and your life is consumed by the difficulties of getting all this shit out of your town. But in twenty one days, fifty eight ships make port, load up, and then leave again. Over those weeks, you basically exist in your solar. Coyle and Caswell keep you busy, but by the end of it, you are happy with the results.

>House Fortune rolls time. Roll that d6 and get it on.
>>
>>19841492
Well, this could end up bad later on, hopefully not. Make sure we have her name and face in our head so we can check up on this in six or so months.

But for now we have a city to run, paperwork to do, that sort of thing.

Also we should see how our new knight enjoyed the harvest festival, one hell of an introduction to Saltmouth.
>>
rolled 2 = 2

>>19841580
What do Caswell and Cargill have for us on the Cargill family, the lack of marriage and Lady Cargill's rather blatant hate for us.
>>
>>19841580

someone else should roll, i've had bad luck every time
>>
rolled 6 = 6

>>19841580
>>
rolled 5 = 5

>>19841580
>>
rolled 4 = 4

>>19841580
Rollan!

Also, I second the motion that we show our new guy around
>>
>>19841585
Your new knight is kept pretty busy. He is a fine man on horseback, but his first time in the yard has him on his back to an older member of the garrison. Ser Rory is going to break his ass to get him into shape... It will be pretty hard on the kid, but he will be a far better fighter for it. Its the naivety, really. He doesn't fight dirty, and that has him losing, and losing bad.
>>
rolled 32 = 32

>>19841618
Train him the same way Garlan Tyrell is trained. With 4/5 men coming at you at once to simulate battle better.
>>
>>19841618
He'll learn soon enough, we have an extremely wide variety of people to spar with, he'll be very well rounded by the end of this.

I kind of want him to object to women fighting just so Iylaria can hand him his ass on a silver platter and everyone would snicker if they hadn't also been beaten by her at one point or another.
>>
>>19841601
Caswell pours himself a glass of red before pulling his trademark flop into the chair across from you. “Ahh, the Cargill girls… I assume you saw them at the Tourney in between knocking Robert Baratheon off his horse and trying to swallow a lance, eh? The fucking tits on the old one… Gods be god, those things could make me a churchgoing man. But there is a bit of bad luck around those girls, you see.” He has a storytellers skill, pausing to drink while leaving the question hanging. You just give him a dead stare, which gets him talking again.

“That girl is cursed, you see. She is standing to inherit the lands of her father. But her first suitor? Tragically, he died in a hunting accident two weeks after visiting her father and discussing marriage. The next one fell from the bridge of Barley Hall, and drown in the waterfalls underneath the town. The third one was poisoned, so they say... He choked to death on something while he was there. Everyone says it was poison that did him in though."

Jorge just kicks back into his chair. "So, chasing haunted tail, huh?"
>>
>>19841650

I have a feeling the Mother has something to do with this, if we want to marry a Cargill we really really have to get her mom to like us and convince her she'd be coming to a safe and prosperous home, thus we should REALLY keep an eye on this bastard situation and make sure nothing comes of it.
>>
rolled 13 = 13

>>19841650
We don't believe in such hocus pocus and blasphemy, but there must be some kind of reason. Do the Cargills have any vendettas or rivals that would seek to diminish them?
>>
>>19841650
Well that explains why she's unmarried. You know what they say, once is a oddity, twice is a coincidence, three times there's something going on.

What can you tell me about Lady Cargill? Lord Cargill was all smiles when talking to me, seemed happy about the prospect of marriage, Veronica seemed to like me, but Lady Cargill looked at me as if I kicked her puppy off a cliff.

Also we can't discount outside forces, who would gain the most should the children remain unmarried, would the land pass to Veronica or someone else?
>>
>>19841631
We mention to Ser Wallgrave to give him the old Vale trick: tie a rope around his leg and rush him with three guys. When he tries to defend himself, pull on the rope and jerk him off his feet. If you can't fight in the dirt and the mud and the shit, you can't fight.
>>
>>19841664
>denounce superstitions
>roll 13
FUCK.
>>
>>19841668
>>19841664
>>19841657
Caswell doesn't know much more beyond that. Barleyhall is an inland place, and Jorge was a sailor. But that scuttlebutt from travelers comes to a few people Jorge knows.

"You know, my lord... Maybe it is time for you to meet my lady."
>>
>>19841700
Who exactly is your lady? Last I checked you weren't married, or you were married so many times in different ports that the word has lost its meaning when applied to you.
>>
>>19841706
"Lady Jeyne. THE Lady Jeyne... She runs the Slate and Shingle. If anyone this side of Ryamsport shits, she knows. If anyone dies or finds a couple boxes of stolen spice in Lys or Myr or Tyrosh, she knows... That is her business, ser. She knows."
>>
>>19841725

Shit, things get real interesting just as i'm about to crash, time to go grab 4 hours of sleep before class.
>>
>>19841725
I'd absolutely love to meet her.

What do we know about the Jeyne family, if it is a noble family? Have we heard the name Lady Jeyne before? Do we know what exactly the Salt and Shingle is?

If the answer to any of this questions is no, then ask for some more details from Caswell.
>>
>>19841729
Hey, good luck man. Thanks for sticking with us.

>>19841730
The Slate and Shingle is a taphouse near the docks. It has been around forever. Apparently, the proprietor is a woman named Jeyne Flowers. Caswell says that she may be tricky and she may tend towards the expensive end, but she knows.
>>
Presuming Lord & Lady Cargill die with their daughter unwed, who stands to inherit?
>>
>>19841747
Veronica should have claim, but her older grand-uncle could make a bid as the head of House Cargill's western branch. So could Neissen Cargill, her oldest male cousin and Ser Ben's older brother.
>>
>>19841742

Lets go meet her! And i sort of missed this sadly.
>>
>>19841751
What kind of shit do we want to bring to the meeting? That means both money and guard.
>>
>>19841750
Interesting, do we know anything about those two? Any famous history behind them?

I advocate visiting Lady Jayne, but first talk to Ben Cargill of the Steel Guard and ask him about the Grand Uncle, Neissen and if he has insight of his own into the whole situation. We want as much info as possible before we talk to the info broker.
>>
>>19841760

I would say we would want to make overtures for her to sort of unofficially work for us. So quite a bit of cash.

As for guards, the most 'civilian' of the Steel Guard.No sense advertising who we are meeting.
>>
>>19841760
The less knightly looking of the steel guard, we use them a lot. When we did the meeting with Bhaarasio we used Reff, Doros, Iylaria, Gray Thom, Brown Tim, and 'Ol Nick. This ought to work this time as well.

Better to have a few too many than not enough. Yes Lady Jayne will know exactly who we are, but we don't need to have a neon sign to say who we are to every passerby.

A good chunk of cash, a few gifts appropriate for a lady, a nice cask or two of wine. We don't want just a one shot of information, we want an ally here.
>>
>>19841762
The aging head of Cargill-west is nearly two and seventy. He is a bitter old bastard, though. He has ruthlessly enlarged his house and holdings, held loyal only the Lord Pason Redwyne's excellence in politics, and an occasional bribe of lands.

Neissen Cargill is a young, ambitious fuck. He would love nothing more to inherit, since he is the oldest Cargill male in the eastern branch. He is almost thirty, and eager to take as much for himself as he can.
>>
>>19841784
Well both are suspicious, Uncle might be trying to consolidate both Cargill houses together, and even though he's dying soon he want to leave it for whoever he's groomed. Neissen sounds like us, but without all of the good qualities, also suspicious as hell.
>>
>>19841780

Lets go with this.

>>19841784

So Foul Play most likely, we need a Spy Ring.
>>
Throwing on a cloak of worn brown linen, you prepare to head to the yard. On your belt, hidden carefully under the worn cloth, is your sword, three daggers, and a coin purse filled with silver. You see your Guard... Doros, Reff, Brown Tim, and Iylaria.

They are all similarly dressed, with salt-stained capes and poor quality shirts. However, you can notice that everyone is armed to the teeth. Your group slips out under the River tower, in a small dingy that Doros pilots into the grey afternoon. No one notices you slip onto the docks, just another band of river travelers.

Making your way to the taphouse, you see two huge bruisers watching the door. Your practiced eye sees another man across the street, watching from a sheltered alcove.
>>
>>19841842
How are you going to play this?
>>
Here's an idea.

What if.

We become her suitor.

Then kill her father.

Preemptive curse!
>>
>>19841860
Politely, this is her domain and we should show some level of respect. We're trying to forge a long lasting relationship here so we should start off on a good foot.

Head on in, I'm guessing someone will lead us to her as she already knew we were coming.
>>
>>19841875
Her dad likes us, I don't think that would work in our favor to the least. Also it means that the uncle and cousin would spring in immediately if the marriage wasn't finalized and complete, it'd be messy as all hell.
>>
>>19841890
We walk, more or less steadily, through the door. Our group follows close behind. Caswell had described Jeyne Flowers to us... Tall for a woman, and slender, with a great length of curly red hair. She is immediately noticeable, behind the bar near a busty lass with the same shade of crimson. The room is smokey from the small hearths, and smells like piss and old wood and wine. It is, immediately to your senses, unremarkable from a dozen such places.

Seeing you, the woman you assume to be Jeyne points towards a small door, covered with oiled sailcloth. You slip through the doors, up the flight of stairs behind it and into a small room. Your small group waits in relative comfort, drinking from the pitchers of wine, until the woman slips through the door, and addresses you. "If I didn't know better, I would think it was Lord Dustain Karban in front of me."
>>
>>19841949
You would be correct in thinking that, it's a pleasure to meet you Lady Jayne. You have a lovely establishment here.
>>
>>19841974
She smiles at that, and runs a finger down your shirt. "And dressed in such finery too... My my, the young lord does me great honor by coming down off the hill and setting foot in such a common place. Can I get you something to drink, m'lord?"
>>
>>19841984
Did we bring wine with us? If so bring that out and offer her some. If not then graciously accept her hospitality.
>>
Hey
I'm sorry to disrupt, but I've been toying around making sigils for my friends on Paint.NET and I'd be happy to make some for you guys if you want?

Just post the names of the houses in this quest, what you want the sigils and the words to be and I'll get down to working on them for you.
>>
>>19841994
It would have been impossible to move with stealth with such gifts, but we do have plenty of jewelry and cash on hand.

We ask for wine, which she provided. "You certainly brought an interesting group with you, haven't you? I shudder to think what they could do to a poor, unarmed lass such as myself..." That smiles comes back, the taunting, confident smile. "But my lord comes here in peace, does he not? I think you just want to here my lovely voice."

You smirk at that one. "So, my good Lord Karban... What do you want to hear me talk about?"
>>
>>19842010
How many do you think you could manage?
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>>19842021
Well I imagine you already have a good idea of what I'm interested in. To start with the Cargills and their "cursed" daughter.
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>>19842033
Could make a handful for you if you would like. I've got all day and it's not like I have anything else to do.
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>>19842021

The smuggling business followed by Cargills and their "cursed" daughter.

Finish with negotiations for closer 'work'. As in to start a Spy Network with her working for us.
>>
>>19842038
I am probably going to have to crash for five hours. But House Karban has the sigil I started the thread with. House Clawwater has a purple crab claw on a field of brilliant blue. House Cargill (east) has a brown field, with crossed white pickaxes over a mountain of white. Cargill (west) has three orange heads of grain on a field of deep green, with an edge of bright green.
>>
She just smiles, and toys with the top of her dress. "Ahh, I see. The cursed daughter of Lord Cargill. The one with the great fucking tits that no one ever survives... It is a strange thing, isn't it, m'lord?" She has slipped back into the same lowborn accent now. "I don't know much of that. She is nothing of interest to a girl like me.... But it is distressing, isn't it? Perhaps some gold could help me think. And I do mean gold, m'lord. Such facts are hard to recall.
>>
>>19842072
What about their house words/mottos?
>>
House Clawwater's words are "From the sea towards greatness." The words for the Cargills (both branches) are "To no one show dishonor."

House Portain has a coat of arms of a checkered brown and green background, with a great white tree as the charge. Their words are "Ride out the Storm."
>>
>>19842096

Eh, how much money should we give? I have no clue.
>>
You know what guys? I am gunna grab some sleep really quick, and take my dog for a run.

Keep this thread bumped if you can, so I can lifeboat it when I return. However, we are only fifty or so posts away from autosage. A new thread will be up in seven hours, at the latest. Anyways, keep talking strategy and ideas, and I will answer any questions when I return.

I will be here for like five more minutes, then I have to grab some sack time.
>>
>>19842096
Place the purse of silver on the table in front of us.

Tell me Lady Jayne, do you like Saltmouth? Have you ever seen it quite as prosperous as it is today and with as much promise for the future?

Given that you probably know what I had for breakfast this morning you know that I intend for it to continue growing.

While I am interested in the Cargill family, that would not be my only purpose in coming here.

Are you at all interested in coming to a mutually beneficial relationship?

You know that yourself and your home will only grow more prosperous as long as I steward Saltmouth. You also know that I have need of someone with a voice as sweet as yours.
>>
>>19842160
Autosage is at 300, we've been in autosage for a decent bit.

If we play this right we might be able to get good access to an intelligence network or even get started on hiring Lady Jayne outright.

We have access to funds and authority that she doesn't have herself, we're pretty easy to work with, we take good care of anyone we with with or who works for us, and our star is rising, which means that if we get people to cover our weak spots we will continue to rise and those with us will gain greatly as well.
>>
>>19842189
>>19842250

Seems like its the perfect arrangement. And i am quite sure she is aware of that.

If we are prosperous she will also be. We look after our own.
>>
>>19842250
Shit, are we? I just made a blind guess.

>>19842276
>>19842250
>>19842189
I am too sapped to deal with this at the moment, but talking to her will be a significant part of uncovering some shit. She does, after all, know a little bit about most bits.

Also, for a dose of foreshadowing? They don't call her Lady Jeyne for no reason.
>>
File: 1342090309830.png-(206 KB, 1048x1266, House Clawwater.png)
206 KB
House Clawwater sigil coming through
I can make ones which are more like fan art if you wish.
>>
>>19842314
Bastard daughter of a noble family? Almost certainly from the Reach, probably Arbor.

If we start going OOC I'd guess it was from one of the families we've already met. The only family we've met so far that has red hair is the Cargill family, I think. The Lord Cargill we've met had a white beard with red in it and his middle daughter has brilliant red hair.

I'm have no clue if it's the west or east branch.
>>
>>19842327
Goddammit do I love you guys. I come up with an idea, and you make it happen.

House Rowan is a quartered shield of yellow and red, with a black set of rams horns on it. Their words are "From Humbleness, Glory."

House Merrywind has a simple white shield, with brilliant purple chevrons and a bold, black lions head. Their words are "With Gale Force."

For each one you finish, I will award you one internets and a ham sandwich. Tavern ham, on rye with sauerkraut, swiss cheese, and horseradish.
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>>19842342
Time for some totally OOC shit? The red hair is much more common in the Reach, with the Tyrells, Hightowers, and Redwynes all having it a bit of it in the blood. Considering that those are the most powerful families and everyone wants to get a piece of that, it pops up in family lines because of marriage.

And no, we don't know her father's family yet.
>>
File: 1342091149939.png-(507 KB, 496x600, Clawwater2.png)
507 KB
Made this one too.
It's a bit Tumblr-ish but you may like it.
>>
>>19842374
Okay, it was complete conjecture that I wasn't attached to anyway. But the bastard daughter seems to still hold a fair bit of water.

Given that it's somewhat interesting that she set up shop in Saltmouth. Assuming bastard daughter she isn't from a place right next to these lands. But she probably has a large enough net of information that it doesn't matter.

Do we know how long she's been doing this? I know these lands were fallow before we were gifted them, but who owned them before they went fallow?
>>
>>19842383
I can dig it.

Alright guys. Keep this shit alive, as best you can. Otherwise, I will check the archive for whatever I miss and pick this up in a few hours.

Thanks for another great session guys.
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>>19842390
It was directly under the Redwynes, for nearly a generation. The town still existed, since it is a great natural harbor on a river, but it had barely 800 souls, compared to the 6200 it has now.

She looks about thirty or so, so she couldn't have been at this for more than a decade, perhaps a little more.
>>
File: 1342091901391.png-(198 KB, 1048x1266, Cargill East.png)
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Cargill East
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>>19842401
Can anyone say Bastard Noble Spymistress?

I'll probably be asleep when it starts back up.

Advice for negotiating, be honest. She has a pretty far reaching info network, our personal accomplishments ought to be enough to convince her. We don't need to say anything that she could peg as false, that would seriously set our relationship back.

If absolutely necessary we can allude to us having supporters and that we are likely to grow even beyond what she already expects of us. I'd rather not have to given that she's sharp and might be able to make some educated guesses and I'd rather not reveal that card at this moment, Pason asked us not to go spreading it around.

This negotiation won't be the hardest as she already knows about us, she knows we're rich as hell and getting richer, she ought to know about our arrangement with the Brotherhood, it's possible, unlikely but possible that she knows about our investigation of the wine, she knows how we treat our allies and that while ambitious we don't throw people under the bus. Also we can grant her access to resources she doesn't already have.

The information speaks for itself and we don't have to convince her about the truth of it, she's already verified it.

She can probably make more money as our spymaster than just an info broker, especially if she keeps up her info selling and we stay abreast of who knows what.

It also gives us a channel to funnel false information places, if we use this it must be used EXTREMELY sparingly, if we use it too much it'll bring everything down.
>>
File: 1342093039356.png-(489 KB, 1048x1266, cargill west .png)
489 KB
sorry for how shoddy this one turned out. It wouldn't let me do a border for some reason so I had to do the edge basically by hand.
>>
>>19842459

I would say we should never use it to funnel false information. Or at least only if things are truly dire, because knowing is a lot better than the consequences of doing it.

>>19842529

You my friend are awesome.
>>
>>19842539
As I said, extremely sparingly. If we use it for this purpose, and we should only do so when things are really really bad, we should proliferate information that can't be discredited, looks like someone else got the information wrong, or is just out of date enough to get them to do what we want while not throwing suspicion on Jeyne and our operation.

But very sparingly if at all. Using it this way has the potential to collapse the network, which is very bad.
>>
File: 1342096159408.png-(280 KB, 1048x1266, House Rowan.png)
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Sorry this one took a while, I went to make lunch
Hope you guys are still around
>>
File: 1342097095653.png-(235 KB, 1048x1266, House Merrywind.png)
235 KB
Merrywind. Not sure this one turned out how you imagined it.
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File: 1342098191766.png-(206 KB, 1048x1266, House Portain.png)
206 KB
House Portain
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File: 1342099759898.png-(367 KB, 1048x1266, House Karban.png)
367 KB
I can only apologise for how this one turned out.
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You guys are fucking fantastic.
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File: 1342101516900.png-(525 KB, 496x600, Karban.png)
525 KB
made this one because I wasn't happy at how the coat of arms turned out
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>>19843185

I prefer the First one that OP posted. Beyond that, each of them are awesome.
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>>19843185
No apologies needed, ser. I like it just fine.
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>>19843701
No worries. I knew it wasn't any good when I made it.
I prefer OPs too.
>>
Somebody archive this before it 404s
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>>19843759

Already is.
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>>19843893
As is only right and just.

God now I'm starving for more.


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