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File: 1342404164119.png-(55 KB, 430x543, 1340620020093.png)
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File: 1342404226136.jpg-(33 KB, 1142x577, clawwater.jpg)
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Last time, on GAME OF THRONES QUEST!
Episode 6: http://suptg.thisisnotatrueending.com/archive/19846606/
Lifeboat:http://suptg.thisisnotatrueending.com/archive/19853151/

After spending the better part of a year looking into all this wine smuggling business, you finally found key evidence. After intercepting smugglers in the hamlet of Treebridge, you have a direct link to Damien Clawwater, eldest son of the current Lord Clawwater and knight of the Arbor. Taking this news, and the captured smugglers, to Lord Redwyne and his son, Paxter, shit got real. With his father too sick to leave bed, Paxter called the northern banners, and set sail for the Clawwater's island chain, to bring them to justice.

Now you sit perhaps thirty miles north out of Saltmouth, sailing at the head of a flotilla of nearly eighty ships. Everything from ponderous supply ships and sturdy transports, up to the sleek and deadly war galleys, have taken to the sea. Three days of sailing should bring you to the main seat of House Clawwater, a motte on a raised promontory of rock, overlooking a sheltered bay and a small village. The bulk of your forces are set to land on the eastern beach (the yellow), while an elite force is set to blitz through the narrows and land directly on top of the town (light grey), cutting the defenders to ribbons between two forces. Then the fortress (dark grey) will be cut off. The defenders cannot hold out for long, as Ben discovered in a tome, because they lack any renewable fresh water resources. You have pledged yourself to be at Paxter's side, and will go with him through the narrows to launch the sudden attack. Nearly five thousand men sail towards the island, and the Clawwater's will not have time to reinforce their positions or call for aid... You hope. IT BEGINS!
>>
For house and glory lets take these bastards out!
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Oh you git, I was just about to pass out and now I can't. Kill them all let the Gods sort them out.
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File: 1342404464697.png-(198 KB, 1048x1266, House Cargill - East.png)
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>>19898035 CONT.


The second morning at sea finds you in strategy with Paxter. Much of the Cargill force, nearly two thousand men-at-arms and a hundred knights rounded out with peasant levies, is set to land on the eastern beach, to form a rock-solid beachhead that other forces can then push from, slowly working towards the castle. Paxter turns to you, thinking. "Dustain... What about your men? You have two hundred trained men-at-arms as well. Where will you be deploying them?"

You think for a moment on this. House Cargill has summoned a hefty portion of it's strength as fast as it could. Many of their forces are well-drilled infantry, men armed with shield and pike and mace. They should form a solid core for the force... But the sheer number of peasants on the field worries you. Fear is death on the battlefield, and fear is as contagious as the galloping shits.... And can destroy an army much faster. An army that retreats may lose, but an army that flees is destroyed. Over a thousand untried men and boys are set to land on hostile shores, and their courage will hang by the thinnest of threads once they realize that war isn't like the stories. It is blood and shit and horror and men screaming for anything to end the pain as they try to hold their guts in.
>>
>>19898086
>>19898035

"Ser... Where will you deploy your forces?"

>Vote: Do they brave the narrows with us, or do they land safely on the far eastern beach?
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>>19898131
The Steel Guard come with us into the jaws of danger. The rest shall join the beachhead.
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Fuck yeah Game of Thrones Quest!!

>>19898131

How far they got in their training? Our archers are with the main force right?
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>>19898131
Ok, our Steel Guard stays with us and Paxter to keep him from getting offed.

We should probably keep our men with us on the narrows, glory and it means they'll make more of a difference and their skill gets to shine more.
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>>19898142
>>19898178
Of course the Steel Guard is coming with you... Otherwise, the 'guard' part of their name wouldn't make sense. Also, because those crazy, bloodthirty bastards are possibly one of the best units being deployed on the field.

As for your men? The infantry is well drilled and fights as a cohesive whole... Which means that they can turn an undisciplined mob into a pile of corpses in minutes. The archers are well practiced, and should be dropping feathered shafts of death and misery into the enemy ranks as soon as they can see them. They can range, as a unit, out to nearly 100 yards.
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>>19898213
I forgot about the archers, They might be useful to bring with us as well, if only to engage the enemy archers. Also fire arrows.
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>>19898213

I think we should leave the infantry with the main force along with the archers. Unless anyone thinks we could need range support in the narrows.
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>>19898258
Given that there'll be spearmen behind a wall we'll want archers to soften them up and break the lines.
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>>19898258
I just don't like the thought of assaulting the Narrows only to have a case of SUDDENLY ARROWS TO THE FACE.
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So it seems that we want our whole force with us? If anyone has a problem with that plan, speak now.
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>>19898249
>>19898283

Ah what the hell. Lets take the archers with us then. Lets just make certain that they most not shoot at us once we disembark.
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>>19898300
Leave the infantry bring everyone else.
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>>19898344

This.
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You tell Paxter that Ser Wallgrave and the infantry will land with the bulk of the men, helping to push towards the town. You also make a note to remember to tell Ser Rory something along the lines of "Get to me as fast as you can, or I swear I will come back from the grave to haunt you, the Stranger be damned."

The wind has been with you, and the fleet is making good time.
>Roll 1d100 for weather and stealth.
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rolled 21 = 21

>>19898393
Come on perfectly clear moonless night.
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>>19898300

Remember to have our veteran sailors and captain in our ship. They are the ones that will get us to the beach.
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rolled 33 = 33

>>19898393
>>
rolled 72 = 72

>>19898393

Roll
>>
rolled 11 = 11

>>19898393
comeon stop sucking dice.
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rolled 4 = 4

>>19898393
We are the silence.
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rolled 21 = 21

>>19898393
fucking /tg/dice.
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>>19898426
>>19898422
>>19898414
>>19898401
Damn it /tg/ dice.
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rolled 63 = 63

>>19898426
And then theres this one freakin Northerman who thinks stealth is a type of booze.
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>>19898440
So, I'm not rolling any more d100s.
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File: 1342406234500.png-(206 KB, 1048x1266, House Clawwater Sigil.png)
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>>19898402
That was already agreed upon, I thought. Once the blockade is in place, several small boats will be launched, under the command of Jorge Caswell. These would bring you, the Steel Guard, and the archers to the landing site. Meanwhile, our galleys (smaller and faster than the others) will hang back, to help entrap the heavy war galleys the Clawwaters are expected to have.

Unfortunately, the Seven do not smile upon your venture. The sea is choppy yet the wind light. A heavy fog can be seen to the north. While this may aid your landings, it could also spell disaster to the careless or overeager.

The day before the island should be in sight, Ben calls for you. "My lord, I have been reading the bloodlines of the Arbor houses... It seems that the Clawwater family is not overly large. Lord and Lady Clawwater are both in their third score of years, with three sons and two daughters. However, there are no additional branches to the line... Those seven are the entirety of their blood."
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>>19898501
Well isn't that interesting. This might end up with Clawwater not having a heir, so someone new will be installed, preferably as our bannerman.

I'm not saying that it's going to happen like this, but it might end up that way.

How old are the Clawwater children?
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>>19898501
We should report this to Paxter, we also have yet to hear what he wishes us to do with any Clawwaters we encounter.
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>>19898501

Are their sons and daughters in their lands or somewhere else? And Ben with your new link what can you tell me of sea will this weather hold?
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>>19898536
"Damien is their eldest son and the heir. He is two and twenty, having lived nearly all his life in the Arbor. He is a knight before the Seven, but never squired for another. Brandon is seven and ten, the twin brother to Myrianna, the eldest daughter. The there is Stefanie, a girl of twelve, and the youngest boy, Hector, who is just nine." He pauses before going on. "The boy Brandon is also a knight, though he has just been knighted. The whole line has their mothers black hair and their father's distinctive eyes... They should not be hard to spot."
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>>19898501
We should claim this for ourselves if Paxtor wants to give it to us.
Bannermen ho!
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>>19898501

Does the Clawwaters have a valyrian steel weapon because it could be awesome to to claim that shit.
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Really? I've got work in two hours and I'm going to be thinking of this fucking quest and hoping shit doesn't go down hill the whole time.
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>>19898587
Wait, I thought this wine smuggling business had been going on for 10 years? Maybe Damien noticed it and started paying personal attention to it recently or inherited the operation from someone.
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>>19898595

Don't worry bro, i've been here since the beginning of these threads, i'll make sure stupid shit doesn't happen.

>>19898590

If they could afford valyrian steel they wouldn't be stealing wine now would they? think.

>>19898587

We should tell Paxter that there are no other members outside the castle, should make this a lot easier to tracking them down, explaining the family tree might give him a hint for who should get his castle...
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>>19898587 Cont.
Ben sighs, before continuing. "I would assume the girls are being kept safe in the castle... The sons of the Lord could be anywhere, but I doubt they will have missed word of our impending arrival. If I had to guess, they would be preparing the defenses... However, I am not a warlock, and cannot divine their locations through the aether, so this is at best a guess."

Heading up on deck with him for some fresh air, the fog is thinning, if just barely. "This will cover our attack, I believe... It will also hide the beach from us until after we have committed to them... Luckily, the wind seems faint but there. That should indicate that no sudden gust or squall should be expected. A fortuitous event, in my mind."
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>>19898617
Yeah that's pretty damn strange. I really hope we didn't miss something and are now on the cusp of destroying an innocent house.
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>>19898631

"We can only hope Ben, either way, the end of this comes soon, for better or for worse."
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>>19898618

Having a Valyrian steel sword doesn't mean they have to be wealthy. It would have been passed down through the House, and then they fall upon hard times, leaving them penniless but with a sword.
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>>19898653

It's probably just a clerical error on Princely's part, we've already been told Damien is in his 30s, have faith.
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>>19898662

The only houses with those kind of swords are great houses, and they're worth a castle unto themselves, I wouldn't doubt at some point the clawwaters being desperate and selling it, if indeed they ever possessed one.
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>>19898664
True my mistake. Also to any Anons in the thread grab yourselves a name. Princely needs tons of characters so if you grab a name that'll help.
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>>19898680great houses

Nope. http://awoiaf.westeros.org/index.php/Valyrian_steel
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>>19898664
See, I make basic mistakes when copying from my notes to the quest. I like having people who remember what is going on to catch shit like that.
>NOTE - DAMIEN CLAWWATER IS THIRTY TWO. I am an idiot and cannot read.

As for Valyrian weaponry? Those weapons have names and histories... One won't just pop up outta nowhere. The Clawwaters don't have one, or at least haven't revealed ever having one. The only Valyrian steel on this battlefield should be our cloak pin.

The next morning sees the horizon broken by several small, jagged shapes. An older man with one of those arcane eyes from the Free Cities unfolds the device, slowly lengthening the copper tube while squinting through the lense. His voice cuts through the dawn calm. "Six sails spotted, m'lords. Full wind, heading this way."

>Wat do?
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>>19898713

My bad, forgot Tarly had Heartsbane etc etc. Still convulse with rage every time i think about that bastard Tywin melting down Ice to make a sword for that incompetent nitwit Joffrey, couldn't even swing one without getting disarmed by Arya.
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>>19898750

Full Alert, have the warships take the vanguard and encircle, prepare all hands.
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>>19898750
Batten down the hatches! All men to battle stations! Swab the poop deck!
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>>19898653
I doubt it, but if it wasn't for Fat Tom's damning evidence I would be have second thoughts myself.
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>>19898750
Batten down the hatches, prepare for a fight. Given the weather conditions, fog and late night, what is the possibility of skirting around them unnoticed if we extinguished the lanterns? I would rather not alert them yet.

How big are the enemy ships?
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>>19898750

I also debate hitting the shoreline now or waiting until the cover of dark, now we'll be perfectly visible to artillery, versus waiting for night and coming under the cover of darkness. Coming at night also affords us the plan of firing blank arrows in the the keep with the message of 'Turn over the Clawwaters and your town will be spared, refuse and we burn it down one building at a time"
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>>19898782
>>19898781
>>19898750

It begins. To arms!
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Right our men should be more experianced at war, let us show the Clawwaters the depth of their mistakes.
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A cry goes up from the deck, rapidly passed from ship to ship. As one, the fleet reacts. It is like a many armed beast, like a great squid made of sail and wood and steel. The captains of the cogs and transports spill their sails, slowing down dramatically as the galleys leap ahead. The rearguard moves forward, preparing to drop oars to maneuver to form a shield around the lumbering and vulnerable transports.

Meanwhile, Paxter's flagship shoots forward. You can hear the heavy beating of the drum below decks, as the oarmaster calls the rowers to speed. As one, two hundred and ten oars dip into the water, and pull. On the main deck, he turns to you. "Prepare for war, Dustain. It is time we brought these thieving curs to heel."
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>>19898750

Archers! To your positions.
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>>19898826
>battle at sea
>sinking in plate armour
>depth

Heh, I see what you did there.
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>>19898807

going off this, do we all agree to launch the beach attacks now or wait until darkness?
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>>19898877
glad you did good luck guys I gotta pass out.
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>>19898866 CONT.

You look towards the horizon as you head down to the stairs to arm yourself. You can just make out three of the triangular, layered sails of Arbor galleys, along with three... no, four heavy squares of canvas on the right flank. It seems that the Clawwater's have dispatched some of their warships, bolstered by press-ganged merchantmen and fishing boats.

You rush down to your chamber, and find Terris already unpacking your shirt of mail. On the bed lays your sword and several heavy, wide-bladed dirks. This boy might actually be learning.

>How heavily armed do you want to be: light, heavy, or ridiculous?
>How much armor do you want: barely any, your usual medium, or your full suit of plate?
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>>19898928

we don't want to drown, boiled leather, helmet, lobstered gauntlets, shield, sword and several dirks. chainmail might be worth it but as soon as we hit the water we're dead.
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>>19898928
We're on a fucking boat, we go for our standard medium, a good combination of protection and being able to shed it if things go bad.

As for armed, we should have our sword and shield. Also having a spear might be useful to repel boarders.
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>>19898963
Addition to this, take some dirks too, in addition to the one in our shield. You never know when the quarters get too tight to use a sword properly.
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>>19898928
>>19898958

But we'll soon be going ashore and that's where the thickest of the fighting will be. I suggest we go full plate, but hold back from the ship combat. Let the others deal with that while we ready ourselves for the beach landing.
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>>19898958

This. Get the archers to ready they can try to set the sails of the merchantmen on fire fear of losing their ship to fire will make more than one captain run.
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>>19898928
If we had these we could go in platemail....
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>>19899000

ah correct, if we're the landing party we should put our plate on, leave the fighting to others and prep for the shore landing.

>>19899007

excellent idea
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So medium armor now, and engage in some swashbuckling, or full plate and wait to make the shore?

>Vote it up.
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>>19899060

i vote for plate and waiting for the shore, that's where we're supposed to be with Paxter.
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>>19899060
Voting for full plate and waiting till we make it to the shore.
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>>19899060

Medium armor now, have Terris prepare ropes to throw or already in the water to save anyone who falls off then order him back to the hold.
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>>19899060
Plate and wait.
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>>19899130
Catchy.
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>>19899163
I know right? Im almost as happy with that as the cask pun the other night.
>>
You have Terris ready the breast plate and pauldrons. While you won't be in your full suit, you are wearing significantly more steel than usual. A robe of quilted linen goes on first, under a jerkin of boiled leather. A shirt of mail is next, followed by heavy greaves of plate. Lobstered gauntlets follow, along with a skirt of mail. Terris straps your breastplate on, securing the straps with practiced hands. On next go the pauldrons, and your lighter helmet... While you feel a sense of foreboding in not putting on your heavier helmet, you do not relish the prospects of a nearly-blind melee in the shallows. Your normal helmet will suffice.

Two short boarding axes go into your heavy belt, along with two dirks. You secure your secreted blade on your shield, and have Terris strap your sword across your back. Finally, you grab a slim spear, perfect for a short-ranged throw.

Up on deck, you see Redwyne archers taking ranges. A ships boy runs the length of the deck with a small torch in his hand, preparing to turn the first volley into a rain of fire and razor-tipped death.

>Roll 1d100 for pre-combat wind conditions.
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rolled 94 = 94

>>19899223
>>
rolled 23 = 23

>>19899223
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>>19899234
Nobody else roll
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>>19899234

STOP THE ROLLS NIGGAS!
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>>19899234
Ahem, I rescind my roll.
>>
A light wind swirls the fog... The heavy beat of the drum and the constant heave and creak of the oars is all you can hear as the men go quiet. Looming ever closer, you can see one of the Clawwater galleys, black oars rising and falling at a frantic pace. All across the forward line of the Redwyne fleet, men fall silent, preparing for the impending conflict. A septon walks the deck, and anoints your blade and helm, praying for the Warrior to give you courage and the Smith to strengthen your arms and armor. On your right, Ser Crane jokes that he should pray to the Floater to help any man who goes over. When he notices the small ribbon Dalyna gave you at Ryamsport, he just sniggers, but escapes notice as the ships officer gives command for the archers to loose, and nearly four score arrows arc into the evening light.

The distance closes quickly, both ships flying at one another. On the port side, the enemy vessel comes ever closer, and you can begin to make out shapes on the deck, men in leather wielding boarding pikes and heavy hatchets and cleavers. With a sudden rhythmic thunder, the rowers on your vessel pull in their oars.... The men on the opposing ship aren't so lucky. The rapid-fire gunshots of exploding and splintering wood crack through the silence. Men scream and the heavy rumble of your boarding bridges kicks off the combat.

>We are sitting this one out, right?
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yes, i'd rather not get knocked off and drown today, stay on the ship, but kill anyone that gets close enough where we don't risk falling in the sea.
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>>19899365
We're not going over to the other ship because we're wearing plate for the landing.

But we should direct people and make sure that no one can board onto our ship.
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>>19899365
Have a presence on deck, but hang back from the actual melee. It should be over quickly enough with them so outnumbered.
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>19899365

Unless get board ourselves hold back and keep that shield up.
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>>19899432
>>19899428
>>19899426
>>19899421
Your men swarm the enemy ship, and you lift your shield to prevent a stray shot from catching you. It takes only four minutes, but soon your men have the deck, and are threatening to burn the oarsmen alive if they do not surrender. More sailors and archers from the ship swarm over as the ramps are pulled back, the enemy ship captured as prize. Looking on the deck, however, you can see that it was a bloody affair, and can count at least thirty Redwyne men sprawled on the deck.... You reason it is a fair exchange, as they captured a 120-oar craft and most of it's crew.

Disentangling from the growing pool of debris, Paxter's ship pushes forward as the rowers take over again. Around you, you can see a Portain galley desperately trying to put out the fires in their rigging and a Redwyne galley taking on water after a brutal ramming. However, you see two of your galleys boarding a Clawwater merchant cog, and another of yours teaming with a Redwyne vessel to clear the decks of another cog with massed bowfire as it's sails burn to nothing. The momentum is still yours.
>>
>>19899510 CONT.

The vangauard reassembles as the ships begin to reform. While the Clawwater sailors couldn't have hoped to turn back your entire fleet, even their attempt to buy time fails in the face of such force. Much of the fleet arcs east, the galleys running fast and smooth along the rocky coast towards the beaches, with the transports just behind. Meanwhile, your sections ships begin to fan out, blocking all escape from the bay and remaining out of bowshot from the keep's walls.

On your ship, men move to haul small boats over the side, throwing heavy nets down to them. Sailors and soldiers descend, taking their places either at an oar or in the rocking middle. Men from the interior of the Arbor go a little green, and several empty their guts, but the loading happens quickly. Nearly fifty yards away, you can see the Steel Guard loading into a similar craft onboard your cog, with your archers following into others. The small force slowly draws up, the tiny landing boats are escorted forward by three Portain galleys, their green and black checkered flags a reassuring pressence on your side.

In your boat, Lord Paxter stands at the head of the ship, almost willing it to travel faster. Around you are thirty of his men, along with Sers Crane and Cargill. About ten meters back is the rest of the Steel Guard. Anyone with a shield is raising it to form a roof as the narrrow straight looms ahead of you, looking for all the worlds like two big hands set to smash your ships to kindling.

>Roll 1d100
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Can't afford to look weak or craven in front of the men, especially with so many peasants. Next chance we get we should wet our blade. Whatever the risk.
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>>19899510

Roll
>>
rolled 46 = 46

>>19899567

Damn
>>
rolled 43 = 43

>>19899560
Keep our shield up, make sure Paxter is under a shield as well.
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rolled 12 = 12

>>19899560
>>
rolled 68 = 68

>>19899560
blood and Glory Victory
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rolled 16 = 16

>>19899560
Seven protect us
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rolled 59 = 59

>>19899566

one roll to boost our luck
>>
rolled 18 = 18

>>19899560

Rolling!
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>>19899594
>>19899591
>>19899580
As your ships close the distance to the narrows, men shout and point. It seems to you that a million tiny stars leap from the battlements of the keep. You immediately curse: return fire from the defenders. You scream for men to lift their shields, as the first shots land among the boarding force. Your world shrinks to the ten feet on either side of you, as flaming arrows slam into the gunnels of land, hissing, in the frigid sea. A rower screams as one shaft pins his hands to his oars, and Ser Crane helps hold him down as his fellow oarsmen painfully pries the shaft out and begins to bandage it. You can hear the heavier splash of artillery: mangonels and catapults and ballista adding their fire to the archers. In your mind, it goes on for an eternity... And then you are free, the landing craft breaking from the escorts into the water of the bay. Behind you, the Portain craft lists badly, a catapult shot having holed the hull near the water line.

The heavy, gravelly sound of the keel of your boat grinding into the shallows snaps you to attention. In front of you lies a shadowy landscape of sand and scrubgrass, with the vague glowing shapes of the town in the distance. Some ways the the east you can make out the heavy, fat shapes of the docks and quays that would normally handle ships. With a shout, men leap from the sides of the boats, splashing down into knee deep water that is as cold as anything you have ever felt. The muck and sand churns around your feet, but you power forward, knowing that solid ground is key.

>Wait for Paxter, summon the Steel Guard, or push towards a dune to get a decent view of the beach?
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>>19899669
>>19899669

Push toward the Dune! Show Paxter how it's done! Show him why he needs us as a brother in law.
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>>19899669
Push to the dune. We need to know the tactical position of the land.
>>
>>19899669 push towards a dune

"Come with me and take the landing!"
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>>19899669

Call the steel guard around us, scan the beach for targets, form a phalanx and move forward, we can't get split up or we'll never form a toehold. Work our way towards the high ground.
>>
rolled 32 = 32

>>19899669
push!
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>>19899669
Summon the Steel Guard, wait for Paxter. Then we charge in like Big Damn Heroes.
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>>19899708
>>19899718
>>19899724
You scramble forward, calling for the Steel Guard to assemble on you as fast as they can. The sand higher up the beach is dry and makes the run more difficult, but you gain the small dune quickly. Maybe fifteen yards from the high water line, you climb towards the measily summit and survey the area.

Tramping down the sand towards you is a column of men. Leading them are nearly sixty or so men in the colors of their house, with heavy shields of oak and a collection of pole-axes and bills. Behind them come at least one hundred peasants, armed with spears, harpoons, and field axes. They have little more than quilt, but they are coming at a fair speed. They will be on your men in minutes. Behind them, illuminated in a funhouse way because of the fog, lies the town. It is a dirty expanse of houses, workshops, taverns and warehouses.

Glancing back to the beach, you can see the first wave of the landing force gathering. In it, there are perhaps sixty men-at-arms in House Redwyne colors. Gathering into a line two-deep are your archers, Gray Thom rushing down the ranks and preparing them for orders. Luckily, the Steel Guard is perhaps ten meters behind you, climbing the small rise. In front of the boats, you see Paxter serving as the rallying point for maybe two score knights.

>What are your orders, ser?
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>>19899767
We need to hold the rise, otherwise its going to be fighting uphill and that's never fun.
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>>19899767
Ok, we need to hold this rise or we'll get driven against the water and we'll get fucked by the terrain.

Join up with Paxter and hold our position so they can't force us back against the water. Try to get high ground. Also they are lacking in cover so our archers should feather them.
>>
>>19899767

Signal the archers to shoot at the column of men. And plant yourself at the top of the dune bold like no one else.
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>>19899767

Have the steel guard form a phalanx on the hill, we'll be the anvil and Redwynne and his knight will be the hammer coming from the flank, have the archers immediately begin bombarding once they're in range, focusing on the more heavily armored enemies.
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>>19899818
The peasants are pretty much unprotected so that should probably be the focus of the archers fire.
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>>19899767
>>19899767

Hold the dune, Direct the fire.

We are the Hectors of this campaign! Let them try to take the dune from us!
>>
BTW where is our newly knight in service? Should he be here?
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>>19899869
He's part of the Steel Guard so he should be.
>>
With a clatter, the Clawwater men begin to form up in front of you, maybe two hundred meters away. They never stop advancing, but the column shifts and slowly starts to become a line. The men on the corners run to take their places, tripping and stumbling in the sand. Their sergeant or captain must see you, as several of the men point blades in your direction and bellow war cries.

Behind you, Paxter is walking forwards, the knights forming up around him like a mailed fist. They stumble in the sand, being carried forward more by sheer strength and will than any dexterous ability. On your right, the Steel Guard are forming up into a rough wedge. Ser Cordwayner is in the front, slowly swinging his huge, two-handed blade to loosen up his arms. You can hear Gray Thom screaming at the archers to get their asses up the hill "or I swear by the maiden I will fuck you retarded." Paxter turns to you. "Do we wait for their charge, or do we attack first?" He seems twitchy, probably jittery on adrenalin and fear and psyched-up anger. Over your shoulder, you hear Doros laugh. He seems to be relishing the idea of the coming fight.
>>
>>19899894

Charge them, use Paxter's men to take the frontal charge to give space for your archers to form up on the cusp of the dune. They should have clear firing solutions on the enemy from a elevated position and whatever distance Paxter's men can give them.

They don't know how many men have landed. Can the steel guard use the Dune as cover and swing around onto their right?
>>
>>19899894

"We can get the advantage if we charge down the moment they are half way up, giving room to the archers to take positions. it will be a bloody business non the less my lord."
>>
>>19899894
We can't charge, half of our men will fall flat on their faces in this sand.

Let them come to us, this also gives Grey Thom and co to pepper them more with arrows.
>>
>>19899894

Hold the high ground, give our archers time to get a few volleys out, and if we charge them our archers might get outflanked, we have the advantage here.
>>
>>19899969

He's correct, half our men are heavily armored, and sand is not the best footing, better to hold the high ground where our armor makes up for the lack of numbers.
>>
don't charge

let them crash upon us as waves upon rock
>>
>>19899990
Also many of the knights and soldiers of the Arbor have never fought outside of tourneys, they had no experience at landing actions and they probably have very little in fighting on the beach.
>>
>>19899961


Very well, I didn't take into account the sand. Hold the high ground .
>>
>>19899969
>>19899961
>>19899956
You explain your strategy quickly, with Paxter nodding in agreement before flipping down the beaked front of his helm. The enemy column comes ever forward. AS they cross to the more open sand, the flanks begin to lag, the peasants having trouble in the sand. As they come closer, you hear Thom give the cry of "loose" and your archers fire as one, dropping death onto the left flank of the enemy. Men scream and fall, and the Clawwater men pick up their speed. Another volley lands, this time drawing more spectacular results. Now that the left flank is more spaced apart and broken up, men cannot provide cover for one another. The volley brings down eight or nine men, leaving them on the bloody sand behind the enemy. The men break into a run now, less than sixty yards away,

At the base of the hill, perhaps thirty five yards distant from the summit, the charge slows as the men start to run up the dune. You flick your unsheathed blade, and Gray Thom sends another volley into the front rank of the defenders, to spectacular results. Arrows punch through mail and leather, studding deep into shields. As the volley strikes home, your men are already charging down the hill. To your left, the knights watch their steps, more concerned with good footing than speed. The Steel Guard is far faster, generally in lighter armor and more sure of themselves. The two lines come together halfway up the hill in a crash.

>Roll 8d6 for combat.
>>
rolled 1, 5, 5, 1, 4, 4, 6, 4 = 30

>>19900023

combat
>>
rolled 3, 5, 6, 3, 2, 2, 2, 3 = 26

>>19900023

rolling for the combat
>>
>>19899969

This guy has the right of it.
>>
rolled 6, 6, 1, 3, 1, 2, 1, 2 = 22

>>19900023
>>
rolled 2, 1, 1, 5, 3, 2, 3, 4 = 21

>>19900023

by khorne let the blood flow!
>>
rolled 5, 3, 6, 5, 3, 3, 5, 4 = 34

for valour
>>
Oh SHITS, Karban Quest!

>Close all tabs but this
>Open pandora tab
>Upbeat classical channel
>Pull out all dice, put "1" side face up to maximize rollan luck

LETS DO THIS THANG
>>
You dash forward as their charge runs out of momentum, clearing the seven or eight steps between you and the Clawwater footmen. The man in front of you is tall and lanky, bearing a polehammer and a buckler. You don't even bother with the sword, and put your shield into his chest as the hammer goes wide. He tumbles down, into the man behind him. You lash out to the right with your blade, and nearly sever a mans arm above the elbow, the razor-edged steel biting through flesh and splintering the bone is a tremendous impact. Blood sprays, and you kick out the man's already trembling legs. Immediately next to you, Ser Cordwayner brings his huge, shining blade down, cleaving through his enemies shield, arm, and skull.

You can see Paxter, off to your left. He dodges a clumsy thrust from a spear and impales the wielder, pushing the man backwards off his blade as he recovers his footing. You spin, avoiding a sweeping mace, and battle his way.

>8d6 for combat
>>
rolled 4, 4, 6, 3, 2, 2, 6, 3 = 30

into the breach men!
>>
rolled 4, 4, 3, 1, 6, 5, 1, 1 = 25

>>19900118
Keep on going, get to Paxter, make sure he doesn't die.
>>
rolled 1, 4, 5, 1, 3, 5, 5, 6 = 30

rolling for the combat, again
>>
>Go see Abraham Lincoln Vampire Hunter (best bad movie of the year every year).
>Get back, plan to go to bed early.
>Wonder if Game of Thrones Quest is going.
>It is.
>Have work in the morning.
>Fuck it.

Game of Thrones Quest! And the invasion is on! Had some realizations regarding the romance situation, but that can wait. There's smiting to do.
>>
rolled 1, 2, 2, 4, 6, 6, 3, 5 = 29

>>19900118
Rolling and pleading with the Gods
>>
rolled 2, 3, 6, 6, 3, 2, 3, 5 = 30

>>19900118

back to back with paxter!
>>
Also!

Secondary objective: Keep an eye on Paxter. Do NOT let him kill Damian Clawwater without us questioning him first.

Tertiary Objective: Capture all records of transactions, do NOT let them get destroyed.

All of a sudden this morning I was struck with the suspicion that Paxter may be involved in this at some level. Probably completely unfounded, but be careful, just in case.
>>
>>19900137

saw that last week high as fuck man, totally worth it
>>
A man tries to circle behind your liege, but a swift blow from a knights mace caves in his skull and sends his crumpled form to the ground. You are happy you went with the lighter helmet, as the chaos and screams and noise would have been a cacphony of confusion in the limiting full helm. A blow glances off your back plate, and you put a thrust through your attacker, castle-forged steel erupting out of his back in a fountain of red gore. He twists and jerks as he dies, wrenching your sword out of your hands. Some fool tries to take advantage of that, but you slam a shield into his face before freeing one of your boarding axes and splitting his skull for the trouble. You leave the ax embedded in the dead man, stand on your victim and free your sword.

To your right, the Steel Guard is going through the peasants like a hot knife through a baby. You glimpse Ser Cargill lop off a hand with his broadsword, and watch Reff jump on a fleeing man, removing his head with a clinical zig-zag cut.

>The enemy force is breaking. Continue the attack, or pull back and let the archers finish them off.
>>
>>19900155
Even if that's true, and I highly doubt it as that means Paxter is essentially robbing himself, the LAST thing we want to do is continue investigating the situation. We back our Lord Paxter to the hilt here, and don't even consider the possibility he might not be completely in the right.
>>
rolled 4, 5, 5, 3, 3, 6, 5, 5 = 36

pull back, no need for futher losses.
>>
>>19900187

We are wearing heavy armor better not tire ourselves, let the archers finish them off.
>>
>>19900187
Continue the attack, break them for good.
>>
>>19900155
Why in the flying fuckwaffles would he do that? He's already absurdly fucking wealthy, and it's his own wine that he is stealing.

>>19900187
Let the archers finish them off. We got the ground, we need to immediately start taking the land so we can get the territory and form the toehold that the other forces need.
>>
>>19900187

pull back and let the archers finish them, they'll flee back to the castle or get caught in between our forces taking the town, we should solidify this toehold and wait for reinforcments before pushing into the town.
>>
>>19900210
Dat rolling
>>
>>19900187
>>19900212

Also see to our wounded and look if the sergeant or captain is alive.
>>
>>19900244

good call, gather information from the survivors on emplacements, who's commanding the men in the town, approximate numbers of infantry, cavalry, archers and artillery equipment, and any ways to circumnavigate their defenses, namely secret passages or drains.
>>
You pull the men back the the Clawwater forces break down the hill. The open sand and slow retreat makes them easy targets, and your archers finish off the last thirty or so fighters with several aimed shots. On your right, the Steel Guard is gathering around Oats, one of the younger members who caught a spear through the throat on the charge. He is dying messily and slowly, and there is nothing they can do. Brown Tim has a gash on the temple where his half-helm stopped an ax blow and Ser Bushy's breastplate is dented, but otherwise everyone looks fine.

A half dozen on the Redwyne men-at-arms are dead, with a similar number wounded, but none mortally so. A knight lies dead, having been tripped and stabbed through the visor. Another is wounded, with one of Paxter's footmen bandaging his bleeding hip where a thrown spear punched through his mail. Paxter calls you over, to discuss strategy.

"We have defeated the first wave, but even now we must push forward." He seems to be handling this well, considering that was the first man he has ever killed. "Do we wait for the signal that the landings have begun on the far beach, or do we move to isolate the keep now?" As he says this, you can hear the second wave landing behind you, carrying around three hundred men to help you secure the beach.
>>
>>19900311
Secure the toehold and wait for the signal. Should we move out now there is the possibility of us getting cut off or the enemy being able to hold the beach against our reinforcements.

Secure the foothold, wait for the signal, then we move out.
>>
>>19900311

Go to Oats and ask him if he wants to end it quick. He is our man we should see to it ourselves.
>>
>>19900356
>>19900361

doubly agreed. Though i doubt oats can say anything, look for a nod or flicker of understanding in his eyes.

also as >>19900244 suggested look for someone to interrogate while we wait for the signal.
>>
>>19900361
Aye.

>>19900311
I think we should press on. We can't be sure we'll even see the signal in this blasted fog, and waiting only gives our enemy time to prepare. Wait for the second wave to land, but that's it. Then we move.
>>
>>19900361
Oats dies as we talk to Paxter. Choking on your own blood is a bad way to go, but that is war.

Meanwhile, the men are forming up below. You have your archers, along with nearly three hundred men-at-arms, a hundred spearmen with tower shields, and nearly fifty knights, along with the Steel Guard. Men are busy helping the wounded towards the beach, where some men have overturned a few boats and placed some spears to make a kind of shelter. Someone had the sense to bring a pot and several jugs of wine, and is hurriedly boiling it while carving up spare sailcloth for bandages.

Your band waits for maybe ten minutes, until you see the three flaming arrows from the other landing force arc skyward. That means the first wave is ashore, and the second wave is close behind.

>wat do?
>>
>>19900220
>Why in the flying fuckwaffles would he do that?
Like I said, probably unfounded, just a stray thought. It's not uncommon to use "theft" and "smuggling" to keep money off the books, though. And it would not be the first time a noble kept a slush fund hidden from family and liegelords.
>>
>>19900361

Think of home Oats...of that sweet girl that gave a kiss...of all the mead and food in the feast.
>>
>>19900442

well there's the signal, start moving forward, have the spearmen form the vanguard, and start marching forward, order men at arms to clear buildings and archers to take position on rooftops.
>>
>>19900442
There is the signal. Signal means we attack, gather up the men, isolate the keep.
>>
The village comes into view as you get off the beach. Maybe eighty homes and businesses around a stout-looking stone structure.... a sept, maybe? Closer to the docks, the buildings shift to larger taphouses, inns, and warehouses all built in the same, generic boxed style with roofs of wooden shingle. Most homes are built in a kind of lower-case 'h' shape, with the tall part being the main structure and the hump being a covered walk over the road towards a single-story structure with rooftop access. All the homes are shuttered and dark, with a few men and boys running between the shadows.

With Paxter's leave, you form the men up into a column, with the heavy spearmen leading. The archers form the middle, with nearly two hundred men-at-arms in the rear, the rest forming skirmishing parties on either side. Supporting the archers are the knights, moving in groups of five and six to support one another. You and Paxter travel just behind the van, the Steel Guard a shield around the two of you. The first buildings are emptied, and your skirmishing teams clear them quickly.

>Hold a thin line, or push deeper?
>>
>>19900479
>>19900531

See that their are some men with the wounded. Than move out.
>>
Have the wounded been tended to? Patch them up, move forward. Standard shield wall afront, knights behind. Have the archers keeping eyes on the walls of the keep.
>>
>>19900442

First things first, you got to set up a camp so that any men who are seriously wounded can be brought to and given medical attention before they die. Since you have the beach already, it seems it would be best for the camp to be set up here.

If the signal has been sent, then it's time to collect the men, give them a little pep in their step, and then proceed with the plan
>>
>>19900586

hold a line, we dont' know if there are men in these buildings waiting to ambush us.
>>
>>19900586

Don't use the direct rout take a lateral side to enter the village.
>>
>>19900602

i say wait until we capture a tavern or the sept, then use it for the wounded. a beach is a poor place for a battlefield hospital
>>
>>19900586
Keep on pressing, very cautiously. Don't advance beyond what we have determined to be safe. We want to have a more defensible position and this village will help with that.
>>
File: 1342415661914.jpg-(36 KB, 1142x577, beachhead5.jpg)
36 KB
You have the mess press in, going cautiously as Gray Thom positions his archers on rooftops and overwalks. You make sure to garrison those buildings with a few men-at-arms as well, to prevent sneaks or a counter-attack from butchering your archers. You creep forward, slowly. The line begins to take form, a rough 'L' shape, anchored by a merchants home in the east, a winesink on the west, and a bigger shop (a tailors, you think) as the swing point. You send men to the beach to bring in the wounded, so that they may be cared for someplace out of the slowly developing drizzle and cold.
>>
>>19900699

alright, we need to form a solid defensible block on both sides, cutting off reinforcements from the keep reaching the other half of the village, our objective right now should be securing a defensive line to restrict troop movement, and giving the other offensive line a wall to push the enemy against (i.e. us).
>>
You gather a core of men together: the spearmen, perhaps thirty of the archers, a score of the knights, and the Steel Guard. This will be your attacking force, with a hundred men-at-arms behind. Your force will be the van of the attack.

Paxter talks with you, briefly, under the awning of a small home. "We have a toe hold here, Dustain. Your archers can claim to see a sept or some such, which could prove the anchor to their defense.... But I feel we should make for the keep, to cut it off now and prevent those treasonous bastards from fleeing into the interior. I will defer to you in this, for your experience of battle far exceeds mine."

>Wat do?
>>
>>19900757

they aren't going anywhere if they make it to the keep, we can starve them out with minimal losses either way, i say we should take the sept and crush any chance of them pushing us from the village.
>>
>>19900757
>>19900757

The keep sounds like the best idea. A long, protracted siege is not something I would look forward to. Besides, storming the keep and it's walls would be murder. A man on a wall can keep five at bay. The less on the walls and in the keep the better.
>>
>>19900818
Second.

Anyway lads I've got to be off to work, don't get killed or anything.
>>
>>19900757

We should position ourselves to cut them off from here, if we make for the keep they can attack us from two sides and we may get outnumber if the garrison takes to opportunity to move out.
>>
Are we going to try to avoid looting the town? I'd like to recommend this strongly. We're all Arbormen here, so if we sack the town it's going to look bad. Besides, takings are likely to be poor.
>>
Stop them fleeing I say, or at least some of them, hostages would be very handy... and we have enough troops to hold out until reinforcements arrived
>>
>>19900846
The archive will be waiting for you so you can catch up.

Paxter nods in agreement to your decision. "You are right. If we defeat this army in the field, the less we will have to worry about." You nod, clap your friend on the shoulder for luck, and go to find Ser Honeyhall.

He is standing with the rest of the Steel Guard, in a small courtyard away from the rain. You nod to everyone, and then give the signal to Honeyhall, who leads the Guard out and raises the banner of House Karban, leading just ahead of a knight from Ryamsport bearing the Redwyne colors. Your force advances with a modicum of stealth, sticking to the major roads to avoid ambush but hurrying, and only talking with hushed voices. You can see, every few houses, a frightened and worried pair of eyes in a window, glancing at you and your men.

>Roll 5d6 for this strategy
>>
rolled 57, 68, 29 = 154

Lets do this, IN THE OF THE CROSS CHARGE!!!!
>>
rolled 4, 5, 5, 1, 2 = 17

>>19900904
>>
rolled 4, 1, 1, 6, 6 = 18

Blitzkrieg
>>
rolled 4, 5, 6, 1, 2 = 18

>>19900904
Rolling.
>>
rolled 4, 2, 5, 6, 1 = 18

et us Crash the rabble
>>
rolled 2, 6, 5, 3, 5 = 21

>>19900904

Shields Up!
>>
rolled 6, 5, 2, 1, 1 = 15

et us Crash the rabble
>>
woops my bad. double post. dam shit internet
>>
>>19900881
Those had been the initial orders... Last thread we had talked about wanting to preserve the place, and keep the people mostly alive after we cleared out the Clawwaters.

Your attacking column moves with speed, and within maybe fifteen minutes you find yourself in the square, watching a thin trickle of wounded and civilians retreat towards the heavy doors and solid walls of the sept. Down the main road in the distance, you can see the main line of Clawwater defense desperately attempting to hold the town's meager wall.

>Surround and cut off the Sept? Attack the enemy from the rear?
>>
>>19900988
>Attack the enemy from the rear

Anyone in the Sept is no longer a threat to us.
>>
>>19900988
Take the sept. They're already desperately trying to hold the wall, they don't need more help. What we need is to prevent them from having a solid place to regroup and hold in the town. If they keep the sept it makes moving on from the town difficult as they can attack from behind.
>>
Need one more vote....
>>
Could we send someone to the sept to give them a chance to surrender, "we have no intention of harming them or affronting the gods" etc, whilst we hit the foes in the rear?
>>
>>19901034

The sept is just holding civilians or people to scare to fight, the people in the wall are still fighting. Let us NOT make a bloodbath in a holy place.
>>
>>19900988
>>19901033
>>19901034
Both can be accomplished, the fights been taken out of them, have some good men secure the sept while we attack from behind
>>
You run the vanguard forward, telling the men-at-arms to secure the sept but not to enter it, so that all the wounded and smallfolk may be forced to surrender without having to butcher them in the sight of the Seven. The captain of the men-at-arms looks the be really relieved at this... You get the impression he was afraid you were going to order him to burn it.

The press of men beyond that is frantic. While the wall barely comes to your navel, it is enough to level the battlefield and provide the outnumbered Clawwater men a chance to hold. As you advance forward, you can smell it as well as hear the screams and battle cries and oaths. Blood, shit, piss, the dead... It smells like war.

Your vanguard smashes into the enemies rear ranks as they try and struggle to turn some men towards you, but the constant pressure on their front makes it nearly impossible. The press of knights around Paxter nearly makes it to the wall before they are stopped by a thin line of desperate pikemen. You and the Steel Guard don't slam into the line. You disintegrate it. Reff leads the charge, sprinting forwards to take the head from one man before slipping in the bloody mud and seperating a man from his knee while prone. The men around him don't get the chance to answer. Ser Ben Cargill is amongst them almost immediately, laying about with a crows beak and heavy battle ax.

>Roll 7d6 for combat
>>
rolled 3, 2, 5, 2, 3, 2, 2 = 19

>>19901139

rolling, all sixes get!
>>
rolled 6, 6, 4, 2, 4, 1, 6 = 29

>>19901139
>>
rolled 3, 5, 1, 6, 3, 1, 5 = 24

>>19901139
Let's murder these schmucks.
>>
>>19901139

by god princely you have me riveted.
>>
rolled 3, 5, 4, 3, 2, 6, 1 = 24

For Glory and Honour
>>
rolled 5, 3, 6, 4, 3, 1, 3 = 25

>rolled 1, 1, 1, 1, 1, 1, 1 = 7
>>
rolled 4, 1, 2, 1, 4, 4, 6 = 22

>>19899669
Rip and TEAR
>>
Your sword leads the way in, the men around bellowing war cries. Your first target doesn't even get the chance to turn around, but you slide his head apart like some overripe fruit. His body topples over, gushing blood and brain matter over the man in front of him. To your left, you see Doros swing his warhammer in a huge arc, sending a spray of blood and teeth into the crowd as it connects.

The spearmen are attempting to rally, a man in a shirt of blackened mail leading the defense. He has a heavy shield and cruel-looking mace shaped like a roaring lion. He must be the enemy captain. He meets your gaze as a line appears in the combat, Ser Honeyhall scoring his first kill as he runs a spearman through, as clean as you like.

>Engage the captain? Either way, roll 7d6 for combat.
>>
rolled 3, 6, 5, 1, 3, 2, 4 = 24

>>19901226

maim him, we'll need some answeres
>>
rolled 2, 6, 6, 6, 6, 3, 2 = 31

>>19901226
>>19901226

Yes we will engage the enemy captain.

Get those laurel leaves
>>
rolled 3, 4, 5, 3, 5, 5, 5 = 30

>>19901226
Engage the captain. Taking him down will break the defender's morale.
>>
rolled 6, 2, 3, 3, 6, 4, 4 = 28

>>19899669
Engage the captain? toss a boarding ax into his face
>>
>>19901248

Good man.
>>
>We have an anti-finesse, defensive fighting style
>The captain has a huge mace, shield
Engage the captain.
>>
You batter your way towards him, cutting down a peasant who is little more than a boy, your cut opening him from chin to sternum before your backswing opens his throat. The two of you meet with a clash of steel.

The man swings the mace with frightening speed, and the impact as it smashes into your shield reverberates up your entire arm. He is quick, and strong. He presses the attack forwards, as you keep up the blocks, occasionally sending out a low cut to force him back and break his rhythem. The blows keep coming, like the beat of a drum, until you sense it... The blow is half a heartbeat slower than the rest, his arm tired from launching ten or fifteen brutal attacks. You kick out, your plate-covered boot catching him in his knee and dropping him to a kneel. You follow it up with a shield to the skull, and a cut that would have taken his eyes if his helmet hadn't held. He swings the mace low, forcing you to leap back, as he stumbles to his feet.

>Roll 7d6 for combat
>>
rolled 3, 1, 4, 3, 1, 3, 3 = 18

>>19901323
>>
rolled 3, 4, 2, 1, 2, 5, 2 = 19

>>19901323

Roll
>>
rolled 4, 4, 4, 6, 6, 6, 3 = 33

>>19901323
Rip and tear.
>>
>>19901347

fuck your luck wasn't much better than mine
>>
>>19901356

Thank you, come again.
>>
You come in this time, his desperate swing leaving him open. You are too close for a swing, so you piston the heavy hilt of your sword into front of his helmet twice in quick succession, forcing him back. He drops the shield, and grabs you by the shoulder, looking to hold you in place as he raises the heavy mace.

Your sword is out of play and your shield won't help... So you headbutt him in the face, as hard as you can. He stumbles back, tripping over a corpse and bringing you down with him. His grip is like iron, so you don't even try to break it. You release the sword, and punch a mailed fist into his throat. You hear his screams turn to a retching gag.

>Roll 7d6 to kill this prick.
>>
rolled 4, 5, 1, 2, 3, 6, 5 = 26

>>19901392
>>
rolled 4, 1, 4, 6, 3, 5, 3 = 26

>>19901392
He's more useful dead than alive, dead everyone breaks morale, alive we get a near worthless prisoner.
>>
rolled 1, 2, 6, 2, 2, 3, 6 = 22

yeah. time to finish this
>>
>>19901412
>>19901409
>>19901413

BY THE POWER OF GREY SKULL!
>>
rolled 6, 2, 1, 6, 5, 2, 6 = 28

>>19901392
Do we want to capture him?
>>
>>19901433
>>19901412

Yes both don't risk it if he tries something.
>>
The dirk on your belt comes away with a clean tug, and you bury it into his neck with all your strength. The rapier-like point punches through the mail and into the soft, yeilding flesh beneath. The masked captain tried to grab at your head, but the smooth edges of your helmet deny him. You twist the blade twice, with cold efficiency, before driving it in deeper. His legs stop kicking and his grip slackens. Standing is a chore, as that duel wore away much of your strength. You dispatch a charging spearman with a lazily thrown ax that cuts through his quilted armor and empties his guts on the field, and collect your sword.

Around you, the battlefield is relatively calm. This section of the wall now firmly belongs to you, as further down you can see Ser Crane leading the Steel Guard in supporting your spearmen and the men from House Cargill as they rout what is left of the enemies right flank. Turning behind you, you can see Paxter's knights linking up with several men under Ser Dormer's banner as they surround the enemies other flank. The core of the defensive line, centered on the commander you killed, is completely gone now as Cargill footmen swarm forward.

>Wat do?
>>
>>19901516
Comfirm Paxter's location and health, clean up the remaining forces, fully secure the town. Group up and head to the Motte leaving a sufficient force to hold the town.
>>
>>19901516

Find Paxter and support him, once the fighting is finished head to the Sept and tell them to surrender.
>>
Point to the dead captain. "Your leader is dead! I am Dustain Karban, here to see that Damien Clawwater sees the king's justice! Throw down your weapons and surrender!"

I just realized, Damien is a lot like Dustain isn't he? Small family, quite rich, influential in certain circles, made it to the second day of jousting. The difference is that Dustain is the luckiest man in Westeros.
>>
>>19901588

I don't know about the rich part though...
>>
>>19901540
>>19901536

You lead against the low wall, close your lips tight and blow as hard as you can, firing a string of bloody snot, blood, and some more blood onto your own breastplate... It seems you might have broken your nose when you headbutted the enemy captain. The sword in your hand is dripping red, and you wipe it on the soiled tabard of a Clawwater man. You straighten, and look for your liege.

You see him fighting near his knights. He has lost his shield in the battle, and is wielding his sword in a two-handed grip, battering down the guard of a Clawwater soldier before caving in the man's head. You call to your men, and Sers Honeyhall, Bushy, and Cordwayner separate from the scrum, bring Doros and Iylaria with them as you press back into the fight, putting yourself firmly at Paxter's side.

The rest of the battle is more butchery than finesse. Most of the defending peasant levies have now fled the field or surrendered. The few footmen under the Clawwater banner who fight on are crushed between Ser Dormer's spearmen and Redwyne knights.
>>
>>19901601
He's been stealing and selling huge quantities of Arbor Gold for years. Given how expensive the stuff is that comes out to a lot of money. Admittedly, it probably all goes into supporting his lands and family, but still.

Gods I'm going to feel bad about dealing with Damien unless it turns out he's a soulless bastard.
>>
>>19901588
We also aren't a thief and we're far more bro a person than he is. He associates with scum and criminals, we don't, well Reff would be a crazed serial killer if he wasn't in our service but that doesn't count.
>>
>>19901606 CONT.

The officers of your army meet outside the Sept, where the smallfolk are hiding in fear. Paxter looks exhausted, barely noticing where a man is tending to the frightful scratch on his forehead that barely misses his eye. Ser Dormer is quiet, looking towards the prisoners with contempt. You and Ser Honeyhall lean against the well, sipping the cool water like it was a gift from the Mother herself. A man, a runner from the Cargill forces, comes up to Paxter, before dropping to a knee. "The last knot has just surrendered, my lord. The field is yours." Paxter just nods, to drained emotionally and physically to answer beyond that. The runner glances around, waiting for orders. You have to act before Ser Dormer orders something like "Bring me all the babies you can find, so that I may make a stew." The Steel Guard is gathering around you, all of them with bloodied blades and grim faces, ready to finish this business.

It looks like the next phase will be left to you.
>>
>>19901643

It's not our place to judge, Redwynne gave us everything.

>>19901606


Now the fightings done go see if the sept has been taken, if not, yell to them that their forces are defeated and Damien Clawwater sits behind his wall, Surrender now or die.
>>
>>19901682

"Gather all the men, we head for the walls of the motte now"

we should merely get there, scout out what there is there, and consult with Paxter if he'd consent to us sending blunted arrows telling them to surrender the Clawwaters and they'll live, or if we prefer just to tell them to surrender first, then send the arrows.
>>
clasp them in irons for now, to keep them safe but where we can see them. Have a loyal man get information from them, find any knights for example. The town/village should have enough food for any short stay, but no idea where to have them held.
>>
>>19901682
Ok, we got the town, bitching.

First we finish securing the town, the Motte is buttoned up tight as hell, so we should finish this before rushing to get to a closed gate.

Then consult with Paxter about the possibility of making this short and offering the men of the castle the opportunity to surrender up Clawwater.
>>
>>19901606
>>19901682

Talk out to the people in the Sept to surrender that we swear on the seven that no more harm will come to them if they come out and drop their weapons.

>>19901731

Lets deal with the Sept first
>>
>>19901763

ah my bad, misread the text thought we were already inside the sept.
>>
>>19901676
On Bizarro!/tg/ Clawwater Quest by TheKinglyGM is coming to an end after several months of play as the tragic tale of Damien Clawwater, unluckiest man in Westeros whose last name isn't Stark, comes to an end as an invasion by the major powers of the Arbor who've always had it out for the romantic but ultimately doomed Damien. Featuring heavily in the invasion is Dustain Karban, a one-off NPC from the tournament arc. Dustain was well-liked, especially when it was described how he ate a lance to the face, didn't fall and apparently was walking around the next day, but some players were suspicious of how much development this seemingly minor character was getting. Sure enough, Kingly confirmed during the invasion that he was the mysterious buyer from Oldtown who everyone had assumed was a spy.

Unfortunately, it was far too late to deal with the problem. The invasion was underway and the hard-scrabble, Breaking Bad-esque quest was coming to an end.

tl;dr: Dustain lucked out.
>>
Telling Ser Cordwayner to send word if Dormer starts beheading people for being too uppity, you, Ser Honeyhall, Brown Tim, and Ser Cargill approach the Sept. A line of nearly seven score Redwyne footmen and a hundred Dormer archers ring the building, watching windows and the belltower. You and your guard approach, and you smash your plate-clad fist against the solid oak as hard as you can.

On the third time, a tiny, mousy-looking man with a tonsure answers, bumbling and pleading. "We ain't got nothing in here except folks and wounded folks, m'lord. We ain't doin' nothing but praying for deliverance."

>Wat say?
>>
>>19901844

but turn in next quest to see Damien Clawwater go out like Scarface!
>>
>>19901863
Two of our men will come in to ensure your words are truth. If they are unharmed, so shall you all be. We do not come to lay waste to your lands but to deliver the king's justice to Damien Clawwater.

So what if there are wounded soldiers (or unwounded soldiers) in there; if they aren't resisting they make rebuilding later easier for everyone.
>>
>>19901863

gather up all your weapons if you have any and pile them up at this door. We're coming in.
>>
>>19901844
Everyone at /tg/ kicked themselves for spending most of their initial power on an Elite Royal Guard which promptly get on a boat to go somewhere and then got struck by lightning and they all sank to their deaths. The Crab Guard was useless.

>>19901863
That's good, we do not wish the harm of the wounded or the civilians. We swear upon the seven that we will offer no harm to them. We must however take the Sept to secure the town.

Leave all of your weapons in a pile and we will help you provide medical attention to the wounded.
>>
>>19901875
I was thinking that Clawwater Quest would continue at the Wall; Damien's romanticism and ill-fortune are well suited to there.
>>
>>19901906

yah he'll be a perfect partner for Jon Snow
>>
>>19901951
Damien calls himself Quorin Halfhand now; after Karban cut half of it off during their sword-duel.
>>
You tell that man that you are going to enter, to assume the veracity of his words, and that any unhurt smallfolk should stay quiet and sitting, while a few men assemble all the steel they can find and place it in front of the door. When the humble preacher protests, claiming that you would butcher them all, Cargill gives the best response. "Priest, we have a thousand men here, ready to response... If we wan't to burn you all, we wouldn't have to ask nicely." After thinking about it for a second, you are allowed to enter with your bodyguard.

The inside of the sept looks like a cross between a catholic church, a butcher's block, and a ugandan refugee camp. Perhaps four hundred people are huddled in a space meant for half that number, with children and infants cradled in the shaking arms of their mothers. Deeper in, the floor is awash in bloody sand, as perhaps a half-dozen Sisters desperately attempt to save the lives of four score wounded... It is a kind, yet hopeless, attempt. By the time you are close to the front door, a knee-high pile of blades, axes, and spears have been collected, with a half-dozen crossbowmen in Cargill colors supervising the effort.
>>
>>19901951
How'd you get here?

I'm the bastard son of a noble lord, but he treated me like one of the family anyway. I had a pretty good childhood with my siblings. What about you?

Well I was born on the only place on the Arbor that can't grow shit, got squired to some unremarkable fellow, eventually was put in charge of my family's holdings where no matter how hard I fucking tired fortune conspired against me and to keep my people from starving I had to smuggle wine. Have you ever heard of an Arbor noble who had to fucking steal wine?

Then some upcoming jackass named Karban tracked me down and kicked my teeth in.

That guy has no clue what misfortune is, he was given a nice little town in one of the nicest places on the Arbor and he still wanted more. I even heard he had Lady Fucking Redwyne and Big Tits Cargill lusting after him. Some guys have all the luck.
>>
>>19902011 CONT
Outside, your men are assembling a vanguard for the push towards the motte. You realize you spent more than a little time in the Sept, and you need to regain the initiative rather than let the invasion be bogged down in the aftermath of the fight near the town.

You hurriedly bark out orders, assembling your men and pooling strength. Ser Dormer protests to your leadership.Your response, and Lord Paxter's ascent to your plan, leaves him furious. You quickly assemble a van of Redwyne knights and Cargill pikes, with the Steel Guard just behind, leading a column of nearly 900 men, and a rearguard of a hundred Cargill crossbow levies.
>>
>>19902011

Have the women taken to another room, or perhaps a tavern, but kept under guard under trustworthy men, we don't need rapings in a town that potentially could be ours. Have medics bring the wounded here and start working on all of them, friend or foe.
>>
>>19902023
Anon is an inspiration to all. Name yourself up dude.
>>
we should give Dormer the van, he can be happy killing then, and it would not be sad if he died.

Would be better then us slapping his shit in front of Paxter (which would be awesome thou)
>>
>>19902069
The women are placed under the watchful eye of a Cargill sergeant, who promises to 'de-man' anyone who tries anything. Which wouldn't be so intimidating if he didn't have two hundred spears behind him.

>>19902064
>>19902011
Your vanguard makes good time through the town, now with a few more signs of life. However, people are frightened of you and your men, and for good reason. You just put a fair number of people to the sword back there... You console yourself with the fact that nearly 500 of the levies surrendered, which means 500 lives saved.

The ground begins to rise sharply as you travel up the peninsula. Your men make better time, despite the angle, as the rocky and packed earth makes marching easier. The spit is mostly open scrubgrass on either side of a rutted dirt road, with maybe two or three dozen trees growing along the half-mile distance.

Far in front of you, you can see the motte. The front gates look imposing, formed (you know) of stout timbers, packed earth, and compressed gravel. You can see men running back and forth along the gate with buckets, doubtlessly soaking the timbers with saltwater to protect them from fire.
>>
>>19902098
If you want, I'll probably forget it eventually.

I've been in the whole thread, you might be able to work out which posts are mine.

>>19902111
Don't get into bow range just yet, that'd be painful. Have our men look scary.

Offer them terms of surrender which pretty much consist of give up Damien and we won't kill you to death. Use the loudest voiced person we got to do so, if that don't work the blunted arrows with messages might work.
>>
>>19902111
You draw your men up in siege lines, well out of range. On the sea, you can spot the twinkling lights of your ships in blockade, and the slowly burning forms of one of the fishing ships that Jorge put to the torch.

There are multiple ways to do this. Send forward a party to ask for terms? Send forward a rider to attempt to get the soldiers to abandon the Clawwater family? Put a few volleys over the walls to show them you aren't fucking around?

Also, any ideas you guys have.
>>
>>19902170

First we should send a rider up, offering them a chance to Damien Clawwater to surrender, first of all. If that doesn't work i say we yell out to them to surrender Clawwater and they'll go free.
>>
>>19902103

Set out a table at the limit of range and signal for a parley.
>>
offer to send Clawwater to serve at the wall. With some wine too. Sweet sweet irony
>>
You send forth a rider on one of the horses you could find in town, a poor stumbling palfrey that is well past its years. The man rides to the hall bearing the Redwyne banner, shouting for a parley, for terms.

>Roll 5d6 to see if they are in a talking mood.
>>
rolled 5, 6, 3, 2, 2 = 18

>>19902249

roll
>>
rolled 5, 6, 2, 3, 6 = 22

>>19902249
He ought to know he's fucked. He should agree.
>>
rolled 1, 3, 6, 5, 6 = 21

>>19902249
>>
rolled 6, 4, 1, 2, 2 = 15

diplomance
>>
>>19902258
>>19902269
>>19902259
The gates are, slowly, opened and a small company of men ride out. Less than ten in number, they are clad in suits of mail and tabards in Clawwater colors, with the pink crab displayed prominently on their chest. Riding at the head of them is Damien Clawwater. He is riding high in the saddle, in a suit of blue-enameled plate without a helmet. Clawwater looks relatively good for a man who just had most of his hard work burned to ash or ground to a bloody pulp between the Cargill pikes and blades of Paxter's strike team.

He dismounts about twenty yards from your honor guard, and walks forward ten. It seems you will have to go the rest of the way towards him.

>Which officers do you want to bring with, and how much of an Honor Guard?
>>
>>19902170
"Outside your wall stand near a thousand men, armored and blooded, with hundreds more on the way. Among them are men of unquestionable honor, including the son of your lord's lord. We have evidence that Damien Clawwater has stolen enormous amounts of money from House Redwyne through theft and smuggling. If you surrender him NOW, no one else will be hurt. If you refuse, we will bring the full weight of our force and authority to bear. You will not get a second chance."
>>
>>19902311

Other lords with their own bodyguards and our steel guard of course.
>>
>>19902330
Wow I'm a slow typist. Disregard.
>>
>>19902330

Ask him to surrender himself first.
>>
>>19902311
I think Paxter should come with, but stay a bit farther back, not enough to rob him of glory or cause insult, but enough that stabbing him would be hard.

The other important lords like from House Cargill, we'll probably bring Dormer but put him somewhere where he won't fuck it up for us all.

The fucking Steel Guard and whatever other elite bodyguards people have.
>>
rolled 3, 4, 1, 2, 3 = 13

>>19902362

Agreed, hopefully the two of them won't try to take charge of negotiations, and leave it to us.
>>
>>19902348
Everyone in this thread knows I am a slow typist. Worry yourself not.

>>19902337
You, Ser Dormer, and Paxter all ride forward, with a small collection behind you. Paxter brings a dozen of his knights, while you have a little less than half of the Steel Guard. Gray Thom is there as well, bow strung and idly held in his hands, in case the thief plots further treachery.

Damien walks forward until he is fully in the torchlight of Paxter's guards. He just glares at you, and then Paxter, and then back to you. "... So this is how it ends, hmm? Years of sweat and labor and scheming to be undone by a up-jumped Riverlands prick, and the little lordling Paxter? My efforts deserve my worthy foes." You notice that he is armed, and thank the Seven you still are as well. He is tall and broad, with a tangled mane of black hair and cutting, inquisitive eyes. He is shorter than you by some, but far more broad and muscled. You idly wonder if he would be able to get his blade out of the scabbard as fast as your strike would be... You almost don't notice that Paxter is speaking. "You are to hereby surrender yourselves to us, to await judgement. Furthermore, your family must also submit to judgement. Should you be found guilty, your line will be stripped of it's lands and titles, and punished in accordance with your crimes. I do this in the stead of the Lord of the Arbor, my father."

>Wat say?
>>
>>19902411

You've lost Damien, you can either surrender now or go back into that castle and starve and surrender later, either way works for me. We know you don't have enough fresh water to last more then a few days.
>>
>>19902411

Let Paxter have his moment. If Damien doesn't comply we can respond.
>>
>>19902411
You aren't a slow typist.

See if we can politely insert something about how his younger siblings will be treated with leniency considering their lack of involvement in the crime.

Tell him that there is no way for him to win this one, we'd rather not have to siege him until he starves, it'd be an unfitting death for such a worthy foe.
>>
>>19902443
This.
>>
rolled 78 = 78

>>19902411
This:
>>19902443
Paxter is in charge now, if we speak up we either contradict him or we look like some shitty underling who parrots his boss. Just make damn sure Damien does not try something stupid like attacking Paxter.
>>
>>19902443
>>19902441
He just stands there, looking at the three men in front of him. Paxter breaks the silence. "We destroyed what garrison you had. We have a fleet ready to scour the islands and burn whatever leaky tubs you have left....Just give in, and this will be so much easier. Deny us, and you die. Maybe it will be of starvation, maybe of thirst, maybe from an arrow or blade as we storm the walls and take your head.... But it is over."

Clawwater just looks between the two of you. He blinks twice, before speaking. His voice is cracking, barely above a whisper. "... My sisters. They had nothing to do with this, they are just girls. Spare them, yeah?"
>>
>>19902497
We only come to punish the guilty. Your sisters are safe.
>>
>>19902497

Let Paxter decide that, man, if only we could use him in our employ, a man this good at scheming would be very useful.
>>
>>19902411

That sweat and labor was done by honest men from which you stole, your scheming was undone by your own greed and your efforts deserve only contend.
>>
>>19902497
We didn't come for them. They may be stripped of their title but they shall be treated leniently and cared for.
>>
>>19902497

It's Paxter's call, he's the lord in this situation. Keep on keeping on with the silent treatment
>>
>>19902534

That's for Paxter to decide.
>>
>>19902497

Careful we may try something stupid be ready to put yourself between Paxter and him.
>>
>>19902538

It is but we can still give him silent encouragement to agree.
>>
>>19902554

he* may try something stupid
>>
>>19902538
>>19902537
Maybe we could give him a slight nod to suggest our opinion on the matter.
>>
Politely, meekly even, remind Paxter that we did not come to destroy, merely to do justice. Suggest we not harm anyone else if he surrenders.
>>
The future heir of House Clawwater unbuckles his sword belt, and drops the blade to the ground. Doros and two Redwyne knights put shackles on his arms, and begin to lead him back to the lines. His men disarm themselves as well, dropping their steel into a small pile before going, under guard, towards your siege lines. Paxter speaks quickly now. "Ser Dormer, return to the lines and draw up camp for the night. If I remember correctly, the tide leaves in fifteen hours and I would like to be with it. I must return home." Dormer nods, and heads back towards camp. Paxter turns to you next. "Summon your guard, and a van. We are going into that damned place and making sure this is finished tonight. I will not miss the last days of my father's life because I am up here dealing with some avaricious fool and his bitter family."

The Steel Guard and nearly two score knights accompany the two of you up the last few hundred meters. In front, Ser Honeyhall and a Arbor knight named Ashhood carry your banner and the Redwyne banner, respectively. Paxter is speaking the whole time. "The tide leaves soon, just before noon tomorrow... And I am most of us to be with it. Cargill's levies will eat this island bare in a week, we have to make haste with returning them to their homes. Portain's ships are nearly here now, and will reinforce your men." Passing under the gate, you arrive into the central yard of the motte. "We will talk of this soon. First, we must find the Lord here."

>What to do first?
>>
*And I plan most of us to be with it.
>>
>>19902589

Order men to fan out and secure the area, order all the clawwater men at arms to come to the courtyard and drop their weapons in a pile, head with Paxter and the Steel guard and find the lord's quarters, round up the clawwater family.
>>
rolled 9 = 9

>>19902563
Well basically this, Paxter is the one in charge and therefore it's he who should do the negotiating. That being said this does not stop us from giving him our opinions and advice.
Tell Paxter that a surrender is far preferable to a lengthy siege, and that a small mercy to a defeated opponent means that the next one is more likely to cave in to the demand for surrender.
>>
>>19902589
First tell him that we think it'd be a good idea to give leniency to the girls and otherwise innocents. Consider the punishment for Damien, personally I'm thinking the Wall.

Order all Clawwater the men to disarm and they will be treated peaceably. Then fan out, secure the building, collect the Clawwater family in its entirety.
>>
>>19902589
Find the lord obviously. Damien has pretty much admitted to his crimes. We should probably ask about how the control of Clawwater's lands will be handled when this is all done. Should the lord and his son be sent to Wall or does the Reach not care about that?
>>
A growing pile of steel begins to develop in the yard, as several small carts are loaded down with mail, helms, shield, blades, and spears. When the men hear that their champion has surrendered and the Lord Paxter Redwyne is here with nearly five thousand men, they realize the hopelessness of their position. Several other companies soon are there: a unit of Cargill pikemen hold the gate, while your archer's take up stations along the motte's wall. Several Cargill knights patroll the prisoners, recording numbers and ages and names. There will have to be a proper accounting, as Paxter is very nervous about weapons and armor escaping into the night.

After the motte is secured, all that is left is the bailey. It is a tight stone wall around a keep thirty feet high. The bridge into it is abandoned, and the shutters and arrow slits empty. Paxter is busy talking to some of his knights, but he gives you a ring from his hand: solid gold, with the Redwyne sigil made out of miniature rubies. "This ring is as good as my word. You deserve some of the glory here, Dustain. Go in there, bring the rest of the family out, and end this for me..... I need some wine." He wanders off towards the stable, calling for one of his squires.

>Wat do?
>>
>>19902708

Go over there, shout out that their son has surrendered along with their fighting men, and no harm has come to any of them, and no harm will come to them if they lower the bridge and allow us inside. If that doesn't work bring clawwater's ass back up here and get him to tell them to open it.
>>
>>19902708

Gather the Steel guard and lets get on with it.
>>
>>19902708
Nice bling.

Tell everyone across the bridge that Damien Clawwater and all of their men have surrendered.

Bring the Steel Guard and some others to help with combing the place, check and make sure the bridge is clear of any resistance, maybe send some other people ahead of us.

Then head into the bailey, make sure the exit is well guarded so that no one can escape. Clear it floor by floor, collect the family.
>>
>>19902729
No need to shout. We won and without slaughtering the garrison or sieging the keep. Paxter has left it to us to see to the handling of a noble family. It's politicing time. First question on the agenda is how do we handle the Clawwaters...
>>
>>19902757
I think you can blame it on our ten poot pole and rock attached to rope tendencies, tendencies we have developed over dungeon crawling. We assume everything is a trap. Especially when it doesn't look like one.
>>
>>19902729
>>19902733
>>19902744
You cry out several times, telling the servants or guards to drop the gate so that you may cross over. "One member of the family has surrendered himself to the King's Justice... We seek to make an accounting!" Ser Crane eventually gets the gate lowered by swearing "by whatever gods there are for burning hapless idiots alive, I promise to turn your tower to ash." An older woman and fat boy are working the levers, under the eye of an older man in livery. "Twasn't us, m'lord. The lady made us promise, you see? She made us promise not to let you in." You have them sent towards the yard, and begin to search the keep with the Steel Guard.

The ground floor rooms are empty. The smithy is abandoned and cold, and the guest rooms are so dusty they almost hurt to breathe in. The kitchens are stocked, but there is no one there to be cooking. Proceeding up the keep, you don't see anyone until you reach the side with the bedchambers of the girls, where you discover a door barred from the other side.
>>
>>19902793

Idiots, now they're just annoying me, tell them to unbar this door or we'll smash it down. Everyone has already surrendered and we're not here to slaughter them, just to take them downstairs to our liege lord.
>>
>>19902793 Cont.
You can hear whispers and mumbled prayers from the other side. This must be where at least some of the castle staff is hiding, and maybe even the girls of the line.

>Wat do? Wat say?
>>
>>19902793

Yell for the door to be opened under the autority of Paxter Redwine. Something about Damien Clawwater surrendering for good measure. If the door doesn't open then it's axing time
>>
>>19902812
>>19902808
Seconding this motion.
>>
>>19902809
Knock on the door.

Damien Clawwater has surrendered. The castle is ours, in the name of the Redwyne family unbar this door. You have my assurance you will all be treated fairly and honorably.
>>
>>19902809
"We're not here to hurt, kill or rape you. Damien Clawwater has surrendered. We just want to make sure everyone's safe and any accomplices captured."
>>
>>19902826

Yeah, actually in hindsight the knocking is probably a better move than yelling about ax-death. I'm just prepared for the door to attack us, it's going far to well.
>>
>>19902856
We can knock with our shield if that makes you feel safer.
>>
You hear the whispers stop, as if they can elude you by being extra-quiet once you have heard them. At this point, you are done with their shit. A nod sends the battle-ax Ser Cargill has been using thudding through the door, to a chorus of screeches and screams. Four more blows in rapid succession leave the door around the lever as little more than kindling, and a solid kick from him does the rest of the work. You draw an ax, and proceed inside.

You find a small collection of girls and women, perhaps fourteen or so, huddled around a large poster bed. On it, seemingly locked in prayer, is a girl of around seventeen. Her dress is torn from some kind of flight, and the girls around her appear to be horrified at your entrance. Some must be serving girls or cooks here, as they range in age from ten to forty. As you stride in, it is to a chorus of weeping and begging. It seems this is the part they expect you and your men to rape them to death.
>>
>>19902891
We aren't going to rape them to death, Reff might try to buy their hats in exchange for some apples he found but there isn't going to be any rape.

Tell them to calm down, they'll be treated honorably.

We might want to assign Iylaria to seeing to the safety and good treatment of the noble girls to help them calm the fuck down, stop screaming and come peaceably.
>>
>>19902891
Adress them calmly but with authority. "We're not going to hurt you, we're not going to rape you and Seven willing we won't so much as need to raise our voices at you. Now stop begging and prepare yourselves to stand in the presence of the Lord Redwyne."
>>
>>19902891
Hold out our hand and simply state,

"My ladies, Lord Paxter Redwyne has sent me to get an accounting of all those left within these walls. I ask that you gather your wits and accompany me. No harm shall come to you and you shall be safe under my guard. Should you attempt to flee I can make no such guarantees." pour on a little bit of charm but keep that firm steely tone in our voice as well.
>>
rolled 1, 6, 6, 2, 5 = 20

asll i can thing of is "Heres Johnny!"

but seriously,

19902918
19902910

they have the right idea
>>
>>19902910
>>19902918
It is a tought sell... I mean, these girls expect the rape to be coming at like, ANY second. Apparently, Lady Clawwater was very, very convinced that was what was in store for all of them. The girl in the torn silk and velvet dress is Myrianna, whom you place under the care of Reff, Iylaria, Ser Cordwayner and a semi-woozy Brown Tim who looks like he could sit down. You give Reff instructions that if any man tries to harm the girls that he is to be.... creative.

There is really only one way now - Up the final flight of stairs to the top level. The rest of the family must be there.
>>
>>19902971

God dammit, do we have to break down another fucking door? also have some guards accompany us, who knows if this idiot will try to go out in suicidal glory.
>>
>>19902971
Let us proceed then.
>>
>>19902971
Good ol' Reff. Never take his economic advice and if you ask how many ways there are to skin a cat he would impress a Maester with his knowledge of anatomy, but he's a loyal sort and damn good at what he does.

>>19902988
He's 60 years old, I'm not expecting much out of him, but Damien's brothers might do something dumb. We should still be careful and have guards.
>>
>>19902971

All of the guards that aren't Reff, Iylaria, Ser Cordwayner and Brown Tim should come upstairs with us because this shit is going too well. Cargill should keep his ax handy because the fuck if we're stopping for any more barred doors
>>
>>19902971 Cont.
You proceed up the winding stairs, ears straining for any hint of an ambush... You are so close to the end now that you can almost feel the double-cross, the betrayal that finds you dead. The Steel Guard can feel it too, and all of them are keyed up.

You surmount the last winding stairs and find yourself in front of a grand set of doors, flanked with two ornamental suits of armor and several bright, snapping torches. Pushing them open, the deep darkness robs you of sight for a second... Which you realize is exactly the idea. The room is a great solar, and the torches are to render any visitor blundering like an insensate fool, making a jape out of himself as his first act to the lord of the keep.

The solar is large and rectangular, with a large seat between four massive pillars of basalt. A worn, fraying rug of dark blue and delicate pink lies on the floor, faded from age and the tred of a thousand thousand footsetps. On the throne is a bent older man, looking at you with grizzled eyes. "The courtesy of my hall is sparse when invaders enter, ser. Pray, what gives you the right descend on my lands with the sword?" He is wearing heavy robes of furs and linen... You can only make out one of his hands, which is making you nervous. The cantankerous old bastard probably wants some validation, some sense that he won some sort of victory. You are unsure whether you should give him that, or just have his head and be done with it.
>>
>>19903018
Ser Bushy begins to say something that you are sure wouldn't be at all knightly, but you cut him off with a wave of your hand. The old man turns to you, then. "Oh, so YOU are the lord here, hmm? What have you to say for yourself. Speak up, as I don't trespass into your castle and then waste your time, do I lad?"

>Wat Say?
>>
>>19903018

"Lord Clawwater, you and your son are under arrest for your wine smuggling operation that has been underway for 10 years. We suggest you come with us quietly downstairs to Lord Redwynne, let there be no more bloodshed for the sake of your children and wife, we can assure you Damien is unharmed and in our custody at this moment, along with your daughters, please my lord, let us end this mindless conflict.
>>
>>19903018
Do not approach him with one hand hidden. He might have a knife and try something dumb but potentially painful.

I am Lord Dustain Karban of Saltmouth. I come to your lands as your son aided and ran a smuggling operation within the Arbor. For this crime the Redwyne family has found your house guilty of treason and I stand with them in this.

Neither your son nor the rest of your family has been hurt. Come peacefully and there will be no more blood shed this day.
>>
>>19903040
In this you have my agreement. No need to be disrespectful I think but also no reason to flinch from what we must say. I'm not thinking this old man is keen to see his legacy turn to ash though.
>>
>>19903035
"The right of the law. Your son was a smuggler. I say was not because he is dead, but because he is in irons. That and only that is our disagreement with you and yours. I have no need or want to hurt any others. So allow me to take you in peacefully, and we can have this unpleasant part of our lives over and done with.
>>
>>19903035
>>19903018
"We come before you in the name of Pason Redwyne, Lord of the Arbor and your sworn liege. We stand before you to carry out the King's Justice, and repay the treachery done by your House to House Redwyne and the entirety of the Arbor. We stand here by right of steel to prosecute smugglers, liars and faithless oathbreakers."
>>
He gives a short laugh that dissolves into a hacking cough. He puts a cloth to his mouth before speaking again. "You come to my hall and make demands? That wine was ours, I tell you! You think those rich, fat lords would notice a few barrels? Do you think they would even feel the pinch in there purse? No, ser... That wine was ours, like it used to be in the old days, before the Targaryians granted such boons to the cowardly Tyrells and the Arbor bent the knee. Clawwater men were always across the Arbor, and the wines we took were the tax for fishing and crabbing on these cold, barren rocks."

He struggles to his feet, the robes probably weighing as much as him. "For five hundred years, our family has held these islands. While the rest of the Arbor grows fat and rich, we get by... When a man like myself, a /proud/ man has to go before his liege as say that... Say perhaps some of all that wine money comes to us, ser. Perhaps the men who labor to feed the Arbor can taste some of the bounty, can be given their fair share!" He slaps a wine cup off the arm of the chair. "I am tired of this. We are Arbor men here. We are still the Arbor, and I am an Arbor lord. That wealth is mine, by right."
>>
>>19903113

Lord Clawwater, you are in no position to make demands, but you can voice your opinions with Lord Redwynne if you yield and follow me downstairs, no harm will come to you or your sons, but you must surrender, this is my final warning."
>>
>>19903113

"My lord, I am an Arbor man and as such I bow to Paxter Redwynne. On his authority I am to bring you to him for an accounting. Will you comply?"
>>
>>19903113
Poor fucking Clawwaters.

Damien Clawwater, unluckiest noble in the Reach. He gets stuck with the shittiest fief on the Arbor.
>>
>>19903113
"The only right you may lay claim to now is the right to be judged fairly by your Lord. The rest you forfeited when you decided to steal from your sworn liege. It seems, my Lord, that you reap what you sow,"
>>
>>19903113
I cannot help but think he is not going to come quietly. Perhaps he would rather die on our sword that rot in some dungeon and die before the executioner's axe is even sharpened?
>>
>>19903161
The minute people started saying Karban was the luckiest man in the Reach, I knew we had to go up against the unluckiest man.

>>19903137
>>19903148
>>19903171
When you ask him again if he will yield, he dissolves into screaming fits, over and over again shouting "I WILL NOT! IT IS MINE! MINE BY RIGHT!" is a slightly different order. You give him twenty seconds or so, until you are sure that he is going to keep it up, when you order Ser Bushy and Ser Crane to take him. They strode over, and that hidden hand reappears. The small dagger held in it sticks fast in Ser Crane's mail, and the backhand blow from him could have killed a sheep. The old man goes down into a heap, where the two knights grab him by the arms and carry him down the stairs and out towards the yard.

>Half the family acquired. Go find the other half.
>>
>>19903233 Cont.
The only other doors lead towards the noble's apartments, and to a small balcony that runs the circuit along the top of the keep.

>Choose which door. Bedrooms of balcony.
>>
>>19903233

yar, srsly where the fuck are the other sons? Have a thorough search of the keep, and make sure men are in groups, don't need someone getting their throat stuck.
>>
>>19903251

First the Apartments, not without guards though.
>>
rolled 1 = 1

>>19903251
Fuck. Bedrooms means room clearing, while balcony means we could get thrown off the fucking castle. I'll leave it to the dice gods: 1 for Bedrooms and 2 for Balcony.
>>
>>19903233

Post a couple of dudes on the balcony steps just in case someone decides to do a runner. Can't be too careful. The rest of us to the apartements, make sure we bring the doorax
>>
>>19903233
Now I feel kind of sorry for them. They kinda got a shit hand dealt to them and we're stomping all over Damien for some prestige. His dad also is not doing that well in the head, though I don't think invading him did any favors for his mental health.

>>19903251
Start with the apartments, bring guards with.

Send a few people along the balcony, preferably those who are good at talking to people just in case some dumbfuck is planning on jumping off to protest this.
>>
>>19903251
Balcony. Let's keep any of the family from dramatics.
>>
>>19903278

In the Game of Thrones (questthread) you win or you die
>>
>>19903270
>>19903257
These last rooms are the lord and ladies apartments... Several rooms are here, most of them decorated rather plainly, if elegantly. While there is not extravagent wealth, you can get hints of it: a set of beautiful silver candlesticks, fine tapestries, and thick rugs from Myr. Ser Cargill is at your back, with 'Ol Nick immediately to your right, a heavy, short blade in his rock steady hands. You venture forward, smelling the burning tallow of the candles... And then you smell it. Blood. Lots of blood. The only portal is in front of you.

The room is the ladies chamber, small and cozy and decorated with ivory and polished silver and blue velvet. It would be the room of any noble lady... Except for the body near the fire. It is that of a small boy, perhaps nine or ten. His throat had been slit, and he is feet are cold. Closer to the hearth, you can see his face and the look of dull surprise that must have marked his final moments. Judging by the quality of his cloth and the small dagger in a jeweled scabbard on his belt, he has to be the youngest Clawwater. Nudging the body closer to the fire, you can make out the tangled, thick, black hair, which confirms it in your eyes.

The doorway beyond this room slings open and closed, slowly, in the breeze. You can hear the slow, steady drizzle now. The rain must have picked up slightly.
>>
>>19903282
Oh, too late, ser. Too late.
>>
>>19903285
Yeah, and he never even had a chance to win.

What do you mean some random fucking fishermen saw a few of my ships? Is that why I have a goddamn army marching on me? Fucking /gt/ dice, you suck KinglyDM.
>>
>>19903294

Ser this is not a setting for the fair.

>>19903287

Well, I suppose we might as well as not leave now then.

Seriously, door chargan heroics time
>>
>>19903287
Well, that's gruesome. Lady Clawwater was apparently also crazy, why did she think we were going to rape the castle, salt the women and sack the fields?

Head through the doorway, careful with men and our shield in front of us.
>>
>>19903287

Find out what the fucks going on in the other room, and be prepared for a splattered body on the ground below.
>>
>>19903287
>>19903291
Goddamn it. This is why Damien told us to spare his sisters; the boys are dead. Or is one of the girls going to turn up with her throat slit?

The worst part is that this turn of events is STILL incredibly fortunate for us. Fewer males heirs means fewer people to try and take revenge on us down the line.
>>
>>19903287 Cont.
Looking at the window, you get the feeling that you know where this is going to end. You give a quick barked command, and your men follow you out the doors. If you can help it, you will keep as much of this family alive as you can.... Or at the very least, the youngest daughter. You promised Damien his sisters would live, and whatever else the man is, he is a knight. A knights promise to another knight should always be taken seriously. You round the corner at a jog, and stop.

Ahead of you are the remaining ladies of the Clawwater family. Stefanie is hand in hand with her mother, both fully dressed in finery and far too close to the edge for your tastes. The young girl is shivering in the slowly increasing rain, and she is already nearly soaked to the bone, the sopping wet velvet and mutliple skirts probably weighing as much as your plate. Her mother, meanwhile, looks for all the world like she could be carved out of stone.

The older Clawwater turns her head to look at you, and you know something is wrong... He turns it like an owl, only moving her neck, the rest of her remaining stock still. The look on her face is blank, a mask. But her eyes... There is something very bad in those eyes.
>>
>>19903335

nananananana bullrush

it's a damsel in distress, when has saving one of those gone out of fashion?
>>
>>19903335

"Lady Clawwater, we are not here to harm you, please, for the love of your sons and daughters step back from the balcony, you've already lost one son today" barring that put a quarrel in her and grab the daughter's hand.
>>
>>19903335
Shit. SHIT. Oh shit oh shit oh shit. This is going to be... delicate.
>>
>>19903335
Poor Damien. What do you mean every single history event I rolled was Doom, Descent and the last one was madness. You mean to tell me both of my parents are insane, and I'm supposed to keep this house afloat?

This is extremely delicate. Very gently tell Lady Clawwater that we have no intention of harming her or any of her children. They will all be treated well. We swear this upon the Seven.
>>
>>19903361
>>19903356
You slowly take off your helmet and have your men put away their blades. If you are going to talk this lady down, it is going to be a tricky prospect. Luckily, on the other side of her you can see Gray Thom and Ser Cordwayner, hiding in the shadows and staying out of sight. Thom has his longbow out, and is slowly drawing a shaft from the pouch near his leg.

The lady stares at you, and you get the feeling of exactly what a small rabbit of vole must feel as a hawk glares at them. Her eyes are alight with.... not anger. It is something more twisted than that. Perhaps madness? You slowly go to take a half-step forward, but she just clucks her tongue and drags her daughter forward a half step.

>Wat say?
>>
>>19903404

"Lady Clawwater, step back from the balcony now and release your daughter, this farce of a battle is over, and the rest of your family is in custody, minus that son you murdered'
>>
>>19903413
NO. Being confrontational with the woman who believes we've raped our way up the tower and killed her youngest son to keep him out of hands is a VERY BAD IDEA. We need to be very calm and soft-spoken. Play for time. keep her attention on us and hopefully Thom will be able to take the shot if it all goes south.
>>
>>19903404
Lady Clawwater, I swore to your son that his sisters would be unharmed, that they would be treated kindly and taken care of. Please let me fulfill this oath to him.

Your daughter Myrianna is safe, she is being cared for by the most trusted woman in my retinue.


If she is going too crazy and it looks like talking won't work we'll want Thom to get an arrow through either her hand/wrist to make her lose her grip on the girl so we can grab her and pull her back. If he goes for a kill shot she might be able to keep holding the girl and fall off the edge.
>>
>>19903441

It's obvious she isn't going to cooperate, the sooner Thom can put an arrow through her the better.
>>
You start speaking, slow and even. "My lady, you must release the girl and come with us. Your son is hurt. He needs you." With those words the little girl glances at her mother. The older woman's anger is palpable. "LIAR! You killed my son, my darling baby boy. You killed him by coming here and bringing these men with you. Why couldn't you just leave us alone? Why couldn't you let us be?!?" Behind you, you can almost feel 'Ol Nick tensing up. He had two daughters once, in Maidenpool, before his wife went mad and ran with them, disappearing into the night. A trade ship out of King's Landing found them five days later, their throats slit in a dingy off the coast

The madwoman tightens her grip on her daughters shaking arm. "Do not listen to them, dearest child. They mean to take you away from me, to rape you and flay you and each meals with your bones. These are savage men from savage places... Do not leave your kind mother, child. These men will hurt you, oh yes they will!"
>>
>>19903452
We know that, but she might decide that we've justified her every fear and throw herself and her daughter of the ledge before he's ready.
>>
>>19903452
Who votes for plan "Shoot the crazy bitch with an arrow"
>>
>>19903466

shoot the crazy bitch, it's 3:09 and i got class in a few hours
>>
>>19903466
Yeah, with a focus on it getting her to let go of the daughter.

Before we do that talk to the daughter, let her know that we will never harm her and that she is safe with us. Just so that if things get down to it she might leap towards us when her mother gets an arrow stuck in her and we have a better chance of grabbing the girl instead of her going *splat*.

Then give an extremely subtle signal to Thom to do what he does best. At this range he should be able to just sever through her wrist and take out any grip strength she has.
>>
>>19903466

fuck me that'll mess her daughter up good and proper. And at this point it's our word against no one's that we didn't just kill the kid ourselves. I figure we go double or nothing on her calming down.

"M'lady, I am a knight of the Arbor. Paxter Redwyne is lord to both of us. I swear to you that no harm will come to your family"
>>
>>19903466
As a last resort but only that. Send someone to fetch the elder daughter to vouch for our treatment of the Clawwaters. Better yet, get Damien up here.
>>
>>19903500
Ha. Best reasoning I have heard all night.

>>19903509
That would take way too long, and you aren't really sure it would matter at this point. The old bird is goooooooooooone. Like out to lunch, shut off the lights, gone.
>>
>>19903507
All of the kids in this family deserve a some golden dragons in their therapy bucket. They're definitely not doing well.
>>
>>19903528

Damien definitely doesn't deserve execution after finding out how fucked up these parents are.
>>
The woman keeps talking, and never taking her eyes from you. "Do not leave your mother, sweet girl. These are evil men, cruel men... They will rape your sweet little cunt till it is all bloody and you die in whatever dark hell they crawled from. They have your brothers and sisters now, and they are doing to kill them and roast them and eat them, oh yes. That is the kind of men we have here..." The daughter is crying now, but you can't be sure if it is because she believes her mother, or because she is slowly realizing that there is no way this is going to end well.

You reach your right arm back, slowly, to put your palm against 'Ol Nick's chest, making sure he doesn't do anything foolish. Even through the leather and mail, you can feel his heart hammering like a demon on the gates of hell. He whispers, just loud enough for you to hear it. "M'lord.... The girl..."

When it happens, it all happens at once. Lady Clawwater leans forward, perhaps just to look at the ground far below. The girl, Stefanie, is struggling. 'Ol Nick gives a shout and the Lady turns to you. You can see it, on her face then... she thinks she is winning. She thinks this is the way she can beat you, after you brought all the Arbor down on her. Gray Thom lets fly.

>Roll 9d6 for his shot. I can't bring myself to do it out of sight.
>>
>>19903515
Well, if that's the way it is, then that's the way it is. Try our damnedest to save the girl but shoot the bitch. You have to save who you can.
>>
>>19903515
Ugh. I was afraid of that. So... how far are we from the women, and how far are they from the edge? Does the mother have a weapon?

We need to get her to release the child before she hurls them both off the edge. Depending on distances we might be able to rush, but best of all would be having our men behind sneak up and grab the girl. While they grapple the rest of us rush. We do NOT want to kill the mother in front of the daughter.
>>
rolled 3, 3, 1, 2, 3, 3, 6, 2, 1 = 24

>>19903537

oh fuck oh fuck oh fuck
>>
rolled 3, 6, 5, 2, 1, 6, 3, 6, 3 = 35

>>19903537
Mother have mercy on us now.
>>
rolled 1, 3, 5, 5, 3, 5, 3, 4, 6 = 35

>>19903537
Rollan, fly true Thom.
>>
File: 1342430222510.jpg-(179 KB, 1920x1200, house-a-song-of-ice-and-f(...).jpg)
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Redwyne is seriously the most badass banner-house with a goofy name in all Westeros, isn't it?

Paxter, our Paxter, is eventually going to be Lord Admiral, and a Lord Admiral appointed by someone competent (as in, Kevan, not Cersei). The Redwynes have the best wine, a fertile, defensible island, and they have more warships than anyone else. The Redwynes are possibly stronger than the Boltons.

This thread really is convincing me that the Tyrells are seriously underrated and actually by far one of the best great houses to be sworn to.
>>
>>19903537
Regardless of his shot, we dash for that girl like the stranger is at our heels.
>>
rolled 3, 3, 4, 1, 1, 6, 5, 4, 1 = 28

>>19903537

clearly this is the point to bring up that we could potentially also be raping her sons and that such bigotry has no place in the second century
>>
rolled 3, 6, 1, 3, 4, 4, 3, 1, 4 = 29

>>19903537
SHIIIIIIIIIT. I am so terrified that we're going to choke at the climax again...
>>
>>19903558
I know. They are some of the most powerful people around. They're almost as rich as the Lannisters, the Redwyne family alone has a larger navy than Kings Landing and could probably fuck with the entire Ironborn fleet in the water. They also have motherfucking Oldtown.

To add to all of this they are one of the least dickish houses, all in all they're not bad people.
>>
>>19903558
It all depends. I mean, sure... Their leadership is shit. Except for Margery. But they have money. They have ships. They have fucktons of people. They have land to grow food (with winter coming? their storehouses give them a better chance at surviving than all the Lannister's gold). And because they didn't shoot their wad too early (except for losing around 1/4 to 1/3rd of their men with Stannis on the Blackwater), they can still play the game. Let's here the Starks say anything about that.

>Anyways...
The arrow hisses through the air, seeming to travel so fast it dodges the slowly falling rain. It slams into Lady Clawwater's elbow in a flash of brilliant red blood. Her grip strength just evaporates, and she starts to tumble on the slick, wet stone. The girl crashes to the side, the bear huge Ser Cordwayner put her in keeping her safe as he skitters across the wet stone, his plate spraying sparks along his path. You lunge forward, powerful legs trying to close the distance before she goes over the edge.

>Roll 4d6 to catch Lady Clawwater from falling.
>>
rolled 3, 4, 3, 6 = 16

>>19903558

The South also has Randyll Tarly, who though a giant cunt of a father, is still trusted enough to fill the seat that was previously Kevan and Renly's
>>
>>19903558
And we totally set one of the daughter's true love flags in the last thread.

By the way Princely I am so mad that I didn't pick up on your little hint from Iylaria before the seduction event. It worked out fine, but remembering that Dalyna was just a girl would have been a huge balm to the mind.
>>
rolled 5, 4, 2, 2 = 13

>>19903614
Cordwayner deserves a sincere fistbump for this one.

Also the Tyrells have the Queen of Thorns who is exceptionally competent at politicking.
>>
>>19903558
>>19903586
And I am not a Tyrell fanboy (GO GO HOUSE MARTELL), but they have good fucking placement at this point in the story...

Which means they are going to get hypersuplexfucked by the plot so that Dany can show up and be a super-special dragon-riding snowflake. But I am ok with that, because they proved one of the unspoken truisms of the game of thrones: he who fights and runs away, lives to fight another day.
>>
rolled 6, 2, 2, 1 = 11

>>19903614
Well, we should at least TRY to save the bugfuck insane bint.
>>
rolled 3, 5, 4, 5 = 17

>>19903614
>>
rolled 4, 3, 3, 6 = 16

>>19903614
>>
>>19903621
YES! Good end achieved? Luckiest man in Westeros indeed!
>>
>>19903629
Stupid sexy Dornish folk. Being all licentious, feisty and hot-blooded.
>>
>>19903633
My personal thought on how Dany's reappearance is going to shape up is that she'll fly to attack the ice zombies with her dragons, win, tell the Westerosi to bend over and take it, and then Bran is going to mind control the one named after her brother to kill the other two.
>>
>>19903629
I try to seed a little foreshadowing.

You dash forward, feet gaining purchase on the slick, wet stone mainly out of hatred for how sideways things have gone. Your arm flies out. Two feet more, just six inches.... Just a bit more and you have her by the dress.

Your hand begins to close around the velvet, fingers strong from sword practice and constantly tying knots. You have this bitch. And then she pushes your hand away. Her last fucking act is to deny you the chance to save her. Her body flops over the low railing, pinwheeling towards the battlements below. You see her slam off the bailey's walls and into the sea. The wind is picking up, and those waves are more than choppy now.

Turning around, you can see 'Ol Nick holding the shivering and crying girl close. Next to him, Ser Cordwayner is just laying on his back, slowly exhaling. You slump down against the stone banister. It was all fucking easy until you got to the keep.
>>
>>19903673
I personally think that Syrio has faked his own death. When Dany shows back up he'll come out of nowhere, stab her in the throat and then jump out of a window never to be seen again.
>>
>>19903696
And now we have to go tell Paxter that Lady Clawwater was batshit insane and tossed herself off the tower. Joy.
>>
>>19903696
Oh well. Father is unconscious, Mother went splat, both daughters are secured, Damien is fine, youngest son is dead. We still haven't accounted for Brandon so we should get on that. Just in case he also is planning on killing himself.
>>
rolled 2, 1, 1, 2 = 6

>>19903696

fucking Clawwaters, but we can prove she killed the kid, daughter's testimony etc etc, and our own men witnessed, but alas, conclude this order of business men and assure we get that castle for our bannermen, i must nab a quick 4 hours of sleep, good night and thanks again for another excellent thread Princely.
>>
>>19903696
That bitch.

At least the girl is safe. Honor is safeguarded. Check to make sure she's okay.

And wait, where the hell is Terris?
>>
>>19903696

right, up to the balcony for a look-see before we leave.

Incidentally I was checking houses of the Reach on the wiki. Imaging being the sorry bastard who has to paint 100 of these things every time House Kidwell recruits some more dudes

http://awoiaf.westeros.org/index.php/House_Kidwell
>>
>>19903728
People will understand after hearing the reports from everyone. We have eye-witness testimony confirming that she went fucking loony. Paxter will be slightly upset but we'll be able to smooth it over. Not as nice as collecting the whole set, but it could be worse.

>>19903740
I'm guessing we stuck him somewhere where he wasn't going to get shot with an arrow. 10 is a bit young to squire for us in combat. Maybe we had him help out with the wounded or put him on sitting in the boat duty.
>>
>>19903536

This. His motives weren't entirely selfish, at least. I think the Wall is a good option, here. He's a knight, a capable sword, and dutiful in his way. The Wall has made heroes of worse men, why not intercede with Paxter and let him take the black?
>>
>>19903697
>>19903673
I wish i could say these are ridiculous and dumb... But I can't. They both would make much more sense than half the endings I imagine.

>>19903696 Cont.
The next few hours are a bustle of activity. Redwyne is traveling back in less than twelve hours with the Cargill troops and his own men, while your nine ships and 175 unhurt men hold the bailey until Portain arrives that night with nearly thirty ships and seven hundred men.

You meet with Jorge Caswell in the kitchens of the keep as Brown Tim dozes near the hearth. Apparently, the sea battle went decently well. The Clawwater ships were either taken or burned, with most of your fleet undamaged. Two of the four Portain ships that were able to make the first flotilla were heavily damaged by fire protecting the strike force get through the narrows, but already they have them at the dock and are beginning repairs. Currently, four hundred or so Cargill levies are patrolling the town, and looting and rapings have been very scarce. However, there are just over a dozen men, including two of your own, who were caught engaging in one or the other. Paxter is leaving their judgement to you, but he personally advises hanging. Win the smallfolk over by proving that your promises were as serious as they can be... Taking a hand or gelding might be fair, but this needs to be a grand gesture to secure the loyalty of a captured people. After all, nearly three hundred Clawwater-pledged men lay dead on the field, many of them on the beach where they were killed by your own hand.
>>
>>19903728
Always good to have you here, man.

>>19903740
He is safe on board the Redwyne flagship. While he may be a dutiful squire, he isn't even eleven. A battlefield is no place for him... Not yet, but soon.

>>19903765
You make sure to tell Paxter that... While he may be a little too busy right now to deal with it, you think it will help. I mean, this is coming from you.
>>
File: 1342431669537.jpg-(44 KB, 250x385, 250px-Olenna_Redwyne[1].jpg)
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>>19903586

They also take care of their own. Do you think Tywin Lannister would have given a shit if Robert smacked Cersei around? No. The Tyrells offed Joff to keep him from doing that little "send the Kingsguard to beat up little girls" thing to Margaery.
>>
>>19903767

They've the chance to swear the black, just like any man. Hang the lot who don't
>>
>>19903767
We said no rape or pillage. They should have listened to us. They are going to hang. We keep our word.

Where is the middle son? Was he not here?

How are the two girls doing? Are Iylaria and Ol' Nick taking good care of the two of them?
>>
>>19903809
Oh right, we can offer them the black, they can either choose to die here or die on the wall.
>>
>>19903621

Tarly is a magnificent soldier and commander, but he's a stiff-necked, arrogant cunt who dismissed a worthwhile knight (Ser Hyle Hunt) from his service for being "insolent" and not agreeing that Brienne just needed a good hard bandit-raping to set her straight.
>>
>>19903614

I don't know about "shit". Garlan is a good commander and a swordsman possibly on par with The Hound, Loras is an amazingly good knight and possibly the best lance in Westeros. Willas is a cripple, but he befriended the man who crippled him and is apparently a genius.

Mace may be Lord Puff-Fish, but he's such a rich, genial doof that nobody actually dislikes him and everyone wants the Tyrells on their side.
>>
>>19903808
>>19903809
Their punishments will come in the morning... Before the whole town, you think.

As for the children? Damien sits in irons, surrounded by some of the finest knights of the Arbor. Myrianna and Stefanie are together, currently in a comfortable inn room with some of their ladies, and Reff and 'Ol Nick guarding the door. You feel that should be sufficient. The boy, Brandon, has yet to be found... But you do have several teams of Redwyne men with torches and a servant of the castle looking over the bodies on the wall. Perhaps you will find him there. The late Lord Clawwater is shackled, as befits a traitor, and is sitting in the hold of a Redwyne galley, less any man try to take vengeance on him... And Paxter is more worried about that from the smallfolk than your men. The rumor is already circulating that all this was caused by the nobles, that they were stealing and lying and killing on the main island, and that their crimes brought this down. Caswell might be responsible for the quickness the rumors are spreading, but he won't talk about it and just smiles.

>Ready for the next day?
>>
File: 1342432303509.gif-(480 KB, 320x240, 3059834634[1].gif)
480 KB
>>19903673
>Bran
>mind-controlling dragons

That would be the most amazing thing. Bran and Euron stealing two of Dany's dragons right out of midair and dueling with them.
>>
>>19903846
Thanks for the correction... I was generalizing. The issue is that Mace is the big, kinda fat, really dorky uncle everyone has... The one who gives really good birthday cards with like 50$ in cash and who tells you where to buy m-80's when your twelve. As you grow up, you can't really respect him... But you still like him.

But the rest of the house has promise. That, or they have a bannerman to do that shit for them. It is a little bit like Rogue Trader. "Don't get mad. You pay a guy to do that for you."
>>
>>19903848
You bet.

Hell, I've got a really, really crazy idea: blame everything on Lord Clawwater. Damien gets a stern, stern warning and the lordship on the condition that he become our bannerhouse; in exchange he is not sent to the Wall and we send him one or two points of wealth every month until the area is more prosperous.
>>
>>19903870

No, he stole from his liege and that needs punishing. It's either the Wall, or the block. There can be no other choice.
>>
Actually guys, I am thinking about crashing and getting a little sleep.

If we picked this up tomorrow, I would be able to go strong for a long time, and we could push through all this shit, probably dealing with the entirety of the wine smuggling business, the "How to make a Banner House: 101," and some fun business with wives, all before hearing of a cool thing on the social calender.
>>
>>19903868
The Queen of Thorns, she's up there in schemers with Littlefinger, Varys and Tyrion.

>>19903870
I don't think we can pull that off, it's a bit too crazy. I think the most we can do for him is get him to the wall. Paxter said he was stripping this family of their titles, we shouldn't challenge him on that. It might also piss off many of the smallfolk given the rumors that it's his and his family's fault.

>>19903848
Those girls are going to need therapy, Westeros could really do with some trained therapists and councilors.

I'm ready for tomorrow, we won but after seeing the 10 year old with a slit throat it feels kinda hollow.
>>
>>19903897
When can we expect you back 4chan time?
>>
>>19903916
Latest would be 5pm 4chan timestamp. Basically, gimme seven hours to sleep, and three to go for a run with my dog, clean up my kitchen, and make some pasta. Then I will be down to do weave my tale.

I could, however, be tempted to get on earlier.
>>
>>19903896
I agree that he needs punishing but disagree with the dichotomy. The punishment should be that he's forced to be the epitome of what a lord knight should be for the rest of his life. When we forced his surrender his thoughts were for his sisters, not himself. Westeros is too cold a place already; his punishment will be knowing that the slaughter we brought upon his people was his fault and spending the rest of his life serving them.

>>19903898
Two things: First, luckiest man in Westeros. Second, depends on how we bill it. Present him as an unwilling accomplice, forced to participate in his father's scheme by bonds of filial piety and fear for his sibling's lives. Hold up the youngest son as proof of his parent's instability. Keep hitting those buttons and he could end up a minor hero instead of the villain.


I mostly suggest this out of curiosity as to whether the luckiest man in Westeros is luckier than the unluckiest man is unlucky.

>>19903897
Do you really mean tomorrow and not two days to a week from now? Sure, get some sleep Princely.
>>
>>19903943
You wound me, ser.

But yes, I mean tomorrow.
>>
>>19903943
I'm actually afraid that if we DON'T send him to the Wall, his own people are going to butcher him.
>>
>>19903976
Well, I will say this - It is doubtable he will ever be a lord again.
>>
>>19903962
Just checking.

>>19903976
It all depends on how we play it. Ship him off in chains, bring him back a week later still in chains. Announce to the gathered smallfolk that his punishment has been decided and that he is to serve those he has wronged as lord until his death. Keep hammering that it isn't a reward but a punishment, take one of his sisters hostage and give the other to either the Redwynes or the Tyrells. Maybe forbid him from having children (until such time that his smallfolk deem it acceptable for the Clawwater line to continue).
>>
>>19903943
We can't always rely on our luck, we're good but the moment you put your trust in lady fortune things go bad.

His own people are not going to forgive him, there are constant rumors that it is all his family's fault and no matter how much we upsell him they aren't going to go away. He is not able to run this place any more.

This is serious business we're talking here, we marked a bloody army to his doorstep, I don't think people are going to accept putting anyone from this family back in power. It may be sad but the best we can do is give him to the wall, may he prosper in the frozen north and keep the realm safe for the rest of his life.

Poor guy. It really wasn't anyone's fault. Once they got discovered by our fishermen our duty required us to investigate this. We couldn't knowingly abandon our duty. He didn't bring this on himself, he just had the misfortune of being born into this family.

We can't use the title of Lord as a punishment, it just will ring so wrong with the commoners and good luck convincing everyone else in the Arbor.

>>19903962
You should probably archive the thread.
>>
>>19904016
Just got around to it. I have had the page open for six hours, and just havent.
>>
>>19904009

That's unnecessarily complicated, makes Paxter look soft, and the smallfolk hate him now because they blame the Clawwaters for this. We can't re-lord him just because he's slightly sympathetic. There were OTHER ways to earn money. Look at us, we're doing well not because we had a lot of land or really awesome position, but because we took what we had and built on it. He tried to do things the easy way, betrayed his oaths, and got slapped down for it. Sending him to the Wall is merciful enough, if we actually could follow through with your idea, which we can't, he'd only be a drain on our resources guarding against his knife between our shoulderblades.
>>
rolled 5, 4, 3, 4, 5 = 21

all good bro get ya sleep. we will catch ya tomoz
>>
If you guys had your way, Robb Stark would have given Lord Karstark a hug and a mug of cocoa instead of taking off his head.

The Wall or a noose.
>>
I am gunna go get a drink of water and see the weather outside...

Keep this shit going. I will answer any questions when I get back.

Also, are we autosaging yet?
>>
Poor Hector, we tried, we really did try to save all of the kids. But we were too slow, all we found was a corpse. I don't think we could have saved him given that he was cold when we happened on him.

Could we have saved him?

I'm glad that we got the girls, we we're able to keep our promise to Damien.

I mainly hope that Brandon doesn't come back to haunt us. That could be awkward.
>>
>>19904064
You've been autosaging for a while. It starts autosage at 300 posts, we're at about 430.
>>
>>19904078
I love hitting that level.
>>
>>19904221
It only happens because you run a great quest for a really long stretch.

Was it possible to save Hector? Was there something we could have done differently to not see him dead on the floor? Or was he doomed to his fate, the fate of the least lucky house in the Arbor.
>>
>>19904241
To shatter the forth wall? Not really. I rolled a d10 to see what would happen to the kids. I rolled a four, which was "Hector unsavable/dead" among some other things. So I thought about it for a moment, and mulled stuff over in my head,

I had always wanted Damien to be a darker, romantically doomed reflection of Karban. I kinda had the entitlement issues with his father mapped out, but as things brewed in my head, the mom going crazy really appealed to me. Admittedly, she is the only crazy one though. Dad Clawwater is just bitter and old, jealous of the rich Arbor lords. Damien was driven by loyalty, duty, and more than a dash of ambition.

As for the girls... I don't know what to do with them yet.
>>
>>19904267
I'm sure you'll think of something. I'm pretty sure that /tg/ will put keeping them safe and cared for on a high priority so you have leverage on us right there.

He does make a good reflection of Karban, if we we're still ambitious and competent, but stuck somewhere that seriously sucked and didn't make the contacts and allies we did I could see us trying a similar plot. Especially if it was what we needed to do in order to keep the people we cared about safe and our holdings and the commoners we were responsible prosperous and well-fed.

He planned it out really well, he kept it hidden for 10 years and we only found him because of luck.
>>
>>19904267
If they have any relatives they'll probably be shuffled off there, to become ladies in waiting or married off to merchants who can afford to buy just a little bit of status. If the Clawwater family survives through its middle son they might end up as hostages, which is much the same as above except they might marry very minor nobles. I can already hear the cries to take the elder daughter on as a mistress...

If the Clawwater family is removed, whoever takes over will likely be encouraged to take one of the daughters as a wife to cement his hold.

Worst case scenario they're tossed out without support and end up working in a brothel somewhere.
>>
>>19904324
>>19904319
Yeah, Karban is ambitious as all hell, but he is turning out to have a rather compassionate side... I think that is partially /tg/ wanting Karban to reflect their ideals of true knighthood: a brave warrior who also thinks, someone who is a bro as well as a badass. Someone worthy of lordship.

But yeah... I want to keep the girls in play. Just have to figure out a good way how.
>>
>>19904378
/tg/ is full of white knights. Everyone knows it, no one ever talks about it.

Like I said, they probably will feature heavily into the future of the family's holdings. Most likely they'll be taken to the Redwynes, where they'll serve as Dalyna's ladies-in-waiting until the whole mess is sorted out. The elder daughter will probably be married quickly to secure the position of whoever takes control, and the younger daughter will be promised not long after.

It might not be too unusual for Karban to take custody the daughters if we become heavily invested in cleaning up this mess. We'd be asked to take care of them until the Redwynes decided what to do, as a sign of trust between our houses.
>>
>>19904378
There are practical reasons to it as well. One of the reasons that we are well liked by the Steel Guard, Paxter, Dalyna, Veronica, and our people, is because we are a good person.

When someone swears their loyalty to us we pay them back in kind. This ensures that our people are extremely loyal. A very Ned Starkish method of doing things, though we're nowhere near as grim as he is because we live in the Arbor which is a really nice place.

We try to improve our wealth by improving Saltmouth as a whole which makes the people of Saltmouth very motivated towards growing and making sure we do well.

Our actions while they are that of an idealized knight have a practical side to them. We would not be Paxter's bud if we weren't like this.
>>
>>19904443
Oh, don't get me wrong. I know that. I mean, we are nice, friendly, and respectful of the Steel Guard. We treat them good, indulge them every so often, and are more than a principle to them... We are a friend. Which means that perhaps the most capable group of killers (because that is what they are... they are outright murders, cutthroats, assassins and hardened veteran soldiers) in the Arbor love us.

>>19904434
I am rather interested what the Clawwater girls will do if certain people make a move on the Arbor Islands.... And there are plenty of them. Horseshoe Rock, the Skalpstones, Crabber's Harbor, Bastard's Cradle, the Isle of Pigs, Mermaid's Palace, Saltwater Shale, and Stonecrab Cay. You could live very well as a lord from those lands. Not extravagant, but very well indeed. But you get the "Keeping up with the Joneses" issues. Making 200k a year seems like shit when your neighbor makes 2 million, even if 200k is enough to live pretty damn good. It just doesn't seem like much in comparison.
>>
>>19904378
Romance dramas of course, people are promised to others and love gets in they way.
>>
>>19904494
They are not nice people in general, but we love them anyway and they've always got our back.

I love Reff, buying an apple from a traumatized girl for some copper, a large knife and a hat of unknown origin. Complete sociopath, but he's our sociopath.

We'll probably try to get whoever is going to get those lands married to one of the girls. Also we are going to aim for them becoming our bannerman, and if we can pull it off having whoever gets given the land to be someone we already know who is loyal to us.

Also it's principal.
>>
>>19904540
I need to sleep. My spelling is suffering. But good catch.

With things in the Arbor settling down for a while, it is going to shift towards politics/marriage/trade mode for a good while, before HOLYFUCKROBERTSREBELLION.

Which brings up an even more interesting question... What part will we play in the Greyjoy Rebellion?
>>
>>19904559
We don't even know how much we're gonna fuck up Robert's Rebellion, there might not even be one. But if it happens we'll probably do what the Reach usually does, chillax and then send in a giant fuckoff navy to smack them upside the head.
>>
>>19904578
Well, there are four really, really good ways, so far, that we can completely derail canon before the Rebellion starts.

Only one of them involves killing Robert.... By accident, so don't get your hopes up.
>>
>>19904559
Getting owned by Mormont in the tourney afterward.
>>
>>19904605
Lawls.

Looking at the historic timeline... We have three really, really important tournaments we have to ride in. Well, only one we HAVE to ride in, but the other two are big deals.
>>
Don't settle for marriage(at least not to Veronica) until after the rebellion business is over(or possibly during if we can use a marriage alliance to kick some ass).
>>
Regarding Robert's Rebellion, I don't really know why everyone wants to fuck shit up, given that should Robert lose, Westeros will die.
Like the thing about Robert is that he had no choice but to put up with all the houses that sided with Aerys, because the alternative would be insane.
Insane like Aerys.
Aerys is exactly the right kind of psychopath to order his armies to put Winterfell, the Stormlands, and the Vale to the sword. Like try to reduce the whole area to ashes.
Why do people think this is a good thing, when we can just chill whilst blockading Stannis?
>>
>>19906156
Even if we're not going to marry her, I do think we should solve the mystery of who's been killing all her suitors.
If it really is that branch house, then we could come out of this with some more bannermen.
Plus it's something to do.
>>
>>19906181

This the war couldn't end with Robert's dead or Ned's or Jon's. Aerys could go crazy on all of westeros. I could even like to see The reach going over to Robert and end the war in a complete different way.
>>
>>19904494

Speaking of the Steel Guard, we should have a little sent off for Oats with the rest of the guard along with any other casualty it suffer. Try to remember his actual name and not only his nickname, drink in his name and bring his body home and buried him in specific place near the castle reserve for the Steel Guard and close household menbers. Make it a little ritual to strengthen their bounds inside the guard and us.


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