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File: 1342498459453.jpg-(1.96 MB, 2179x3059, westeros-essos-map.jpg)
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>>
We begin rebuilding any lands or buildings that were destroyed in the initial outbreak. We try to make the lives of the citizenry return to normal as much and as fast as possible.

Get those ships rebuilt, hold a service for the men that were lost at sea. Make sure Jorge is alright. His faith in himself as an admiral might be shaken with the loss of the men and the ships.

How many ships do we have now? Maybe we can commission more ships and sailors to pilot the ships?

We could also be seen in service at the sept, and hold council with the cities leaders about the most pressing concerns. Tell the local populace that they can rely on us for their concerns.

We won the battle, but we need to destroy any smoldering resentment.

And then, we go to the trial and present our evidence as we had acquired it.
>>
rolled 58 = 58

>>19915412

Next order of business; find a suitable second in command to run the islands while we return to our lands.

We cannot command from the islands, nor should we; it is not our place, and furthermore, we don't want to be seen as overstepping our bounds. We've stopped the smuggling, but the theft of the islands themselves will be marked by the rest of the Arbor and will only hurt us in the long run.

I say we stabilize the islands as best as we can, find a bannerman to run them, and take the Clawwater boy with us to squire.

In time, we may even be able to restore him to his rightful lordship, although that may depend on the future of the Clawwater house.
>>
>>19915412

Still no answer from Paxter? I personally wish to go back home and leave this small island as soon as possible. We have a fleet to repair, casualties to replace, and our own lands to run. As soon as we have word from Paxter about the gold and the wildfire we should go back.
>>
>>19915412

First we fill the hold of a boat with the sand and dragonfire and we tow it out to an island to store.

Then we need to boat to the capital with the last Clawwater with us. We can leave Jorge here while the ships are repaired.
>>
>>19915487

He is a knight already and I rather not have him with us.
>>
Of the the town of Crabber's Harbor survived more or less intact. Because of the effectiveness of Paxter's strike, the fighting was on the beach and along the sheep wall, which left most of the buildings well and away, our of the target zone.

Jorge seems fine, except for the obvious holes in his person. He came away with a pretty successful victory, and he knows it. The men that died will, however, be honored when you return to Saltmouth.

>Vote: Return to Saltmouth now? Who do you leave behind to garrison the keep?

>Vote: Move the Wildfire in a sand-filled boat to an abandoned island?
>>
>>19915539
Deal with the Wildfire. I don't want to leave that laying around for someone else to stumble on. Or it could explode and melt the castle. Lots of sand, lots of very careful people, carefully putting it into boxes full of cushioning.
>>
>>19915539

Wildfire to the abandoned island.
>>
>>19915487

Its been repeatedly sad he's a knight, he might try to kill us, and the clawwaters lost all right to rule the people, they will never do it again.
>>
>>19915539

I say wait for Paxter to write us, I don't want to have to make two trips to this damn island.
>>
>>19915539
Move to island and keep it under guard
>>
We can leave Jorge and the archers and spearmen to help with him to keep the populace under control. Start bringing some of the ex-soldiers into training again to get them ready for any transition for the new lord. (if not Jorge, then someone with some management experience at least)

Also ship the wildfire to an abandoned island, and we go to Saltmouth.
>>
We need to send the Clawwater knight to his family and to await Paxter's judgement.
>>
>>19915565
If all it took was for one member of a house to fuck up to never again reign over men then the Targeryn's would no longer be on the Iron throne.

The boy himself has done no wrong and should be allowed to work his way up not unlike our other young knight.

Though we could probably just give him a letter of recommendation of sorts to a lord in need of young Knights. To simply leave him to fate is to possibly put another bandit in the world.
>>
You prepare to set sail the next day. Portain will be sailing with you, and you will make port at Saltmouth to take on supplies and water before heading to Ryamsport. You are leaving Jorge and Ser Jason behind to keep the islands calm, along with all Karban ships, your soldiers, and two hundred Portain pikemen. Part of you thinks about leaving behind Ben and a few ravens.

You and Portain will return to Ryamsport with the other Clawwater, to deliver him to justice... Just after you oversee the handling of the Wildfire and its placement on a small island Jorge knows off that has very, very extensive sea caves.
>>
by the way what are the benefits of those double 100s n double 77s that is seriously I mean this is on level of HOLY SHIT level luck.
>>
>>19915777

Remember the gold and the wine.
>>
rolled 77 = 77

>>19915559
lets take the wildfire with us. No need to leave it somewhere to be found. better guarded and under key.


also, bummer that we did not get custody of the Clawwater girls. real bummer.

we should have suggested that they dont be moved from their castle - to prevent any more distress.
>>
>>19915777 Cont.
You query Jorge about these islands. "They used to be known to a certain band of smugglers I happened to know of... They are winding and tiered, a dark network of constantly soaked passages of stone and sand and grit. If we have competent men move these precious flagons in casks of sand, we should be able to tuck them all away safely, and bury them to ensure they remain out of sight and temptation of normal men."

>Vote: Bury the Wildfire in the sea caves?
>>
>>19915818

Yes, also did we remember to bring most of the gold and the wine?
>>
>>19915797
>at least 2 7s
>>19915777
>triple 7
>>19915805
>rolled 77

dear lawd make it stawp
>>
bury them who knows it might save our asses some day.
>>
rolled 39 = 39

>>19915412
>>19915539
>>19915777


also there is one thing we need to clear up from he last time we had a Kerban Quest session.


What Colour are the Panties?
Are they Used?
Do they smell of girl?
Do they smell of Danyla?
>>
>>19915818
Yes, bury these things. Make sure as few people know about them as possible. We want a possible trump card lying around.

Also would it be possible not to let the people moving them know exactly what was in it and tell them to be absurdly cautious or would that turn out badly.
>>
>>19915839

questions that need answering
>>
rolled 49 = 49

>>19915859

How do they look like? Grany panties? Hot pants Like? Thong Like?
>>
>>19915830
jesus christ ur right is /tg/ dice gods actually contain a goddess by any chance who have have the hots for House Karban by any chance?
>>
>>19915818
Most definitely yes.
>>
>>19915839
>>19915859
>>19915876
Roll d6, and that will be the end of it.

>>19915830
The Seven surely smile upon us.

Jorge can assure you that he can get a ship close to the caves, but you would need men in small boats to access the caves themselves and to place the Wildfire and sand filled barrels up high, where the tide or storms couldn't uncover them and set them drifting.
>>
>>19915882
I mean considering our luck im waiting any second now for our goddess of luck waifu to fall in Karban's lap
>>
rolled 6 = 6

>>19915903

rolling
>>
>>19915882
It looks like. The great thing about ephemeral luck goddesses is that we can seduce her and not worry about ruining our relationships with Dalyna and Veronica. Though she doesn't like Jousting.
>>
>>19915903
>>19915915

I...
>>
>>19915915

No one else roll
>>
Regarding the wildfire - you know we could have kept quiet about it, and explore the contacts that sold it in order to aquire some for us as well, and only report about the found wildfire in person, after having hidden it somewhere - no raven needed to be intercepted - by then we would have had our own little stash of it, and we could have Lord Redwyne do with it as he wish - preferably have it still hidden by us pending a situation to warrant its use.

we have the most murderous bunch in the arbour as the steal guard, why not hold aslo the most murderous device in the arbour?
>>
>>19915915
Tiny, skimpy smallclothes of Myrish lace. Light blue.

As for the sea caves idea? It seems to be winning out here. You call for Jorge, and agree to carefully handle the Wildfire, and to slowly work it out of the keep.

>Roll 1d100 for the handling of Wildfire.
>>
rolled 64 = 64

>>19915945

Lets see if Karban's luck continues

also you missed answering a few of those questions
>>
>>19915945
used or unused?

and can we determine if it was Danyla or a handmaiden?
>>
rolled 95 = 95

>>19915945
Nice. Did you have charts set up for this or did you do it on the fly? Because if it was the former I would be seriously impressed.

Also you missed a few questions.
>>
>>19915945
clean or worn light blue panties?

since you said skimpy and i am asuming middle ages tech, i am picturing hotpants like...
>>
>>19915966

How do fuck we keep doing it?
>>
>>19915966
>>19915976
>>19915961
>>19915960


/tg/..... a bunch of fucking perverts
>>
>>19915978
im telling u a /tg/ dice goddess in love
>>
>>19915983
We prefer the term Gentleman Perverts.

What did you expect from /tg/? Sometimes we're a blue board version of /d/.
>>
>>19916005
I say good sir, indeed.


also we should memorise those alchemist guild contacts- perhaps we could have them retire in Saltmouth.. . and have our own little wildfire assembly line. - not huge just something that can help the Arbor stockpile something to ensure its safety and choice in political destiny.
>>
>>19915995
its the only logical explanation any time the usual /tg/ gods decide to make people weep /tg/ dice goddess decides FUCK U this is MY man MY thread
>>
>>19916051
its scary I didnt even know there even WAS a /tg/ dice goddess. any thoughts?
>>
The condition of the panties cannot be ascertained... You could ask Ben, but I don't think he has that link yet.

The Wildfire is handled by Doros and three of your spearmen, because no one else is so suicidal/brave as to touch the stuff. Small wine casks (think pony kegs) are half-filled with sand, and the Wildfire flagons are carefully wrapped in soft linen clothes, before being delicately packed in with the sand. These barrels are then carried by two men each, to ensure stability, and gently placed into a large launch, that will the tied behind the galley and carefully watched. As the final three are loaded in, you could them up.... You triple check that they all are there, and then firmly afix a canvas top over the boat, to further strap everything down.

The sail to Jorge's island takes the better part of a day. Every five minutes or so, you glance backwards, checking the boat filled with a weapon more horrific than you can imagine. Getting to the island, you and another party of brave men board a second launch, and accept the line from the first.

>Roll 1d100 for the sail in.
>>
rolled 41 = 41

>>19916080

Come on calm winds.
>>
rolled 38 = 38

>>19916080

Set sail for Saltmouth .
>>
rolled 31 = 31

>>19916080
I don't think any Maester has earned the link that represents understanding women in 1000 years. It is only spoken of in legend.
>>
rolled 92 = 92

>>19916080
>nat 1
BURN THE SEAS!
>>
>>19916105
>>19916080
who knows he may have had visited the brothels every other night.

the link for that is not forged on the chain, obviously, due to tear issues....


so we might as well ask - who knows what kind of cockmongling, cuntdestroying pervet Ben is... - in any chase he is a novice chemist, so he may be able to see if they were worn, with a bit of sampling tissue and decantation searching for excretion or ejaculation - which reacts differently than colorant.
>>
>>19916148
>tear issues

Chaffing.
>>
The sail into the caves is choppy, with you very nearly losing the boat to the jagged, sharp rocks at the mouth... But your tiller man gets you though, and before you know it, you are on the calm waters of the secluded, protected interior... You can see a perfect spot to bury the cargo: A small sandy rise in the back-right of the cavern. Some men jump into the shallows and pull the boat the rest of the way as you start handing out shovels.

The work takes more than an hour, but all the casks are buried under at least a four feet of heavy, wet sand. It should serve to protect the dangerous substance... You hope.
>>
>>19916148
No, the Maesters may on occasion be experienced with women, sleep with them, but truly understanding how their mind works is something beyond the knowledge of men, even the Maesters.

He might be able to tell but it'd be kinda awkward to throw him some panties and ask if they were used, let's keep it a mystery.
>>
>>19916182
With the hard work done and the mystery of the panties eluding you, you prepare to set sail for home.

Now, a big question: Are you leaving Ben behind to help administer everything?
>>
>>19916224

I hate leaving him behind but it might be for the best. We want this place to run very smoothly.
>>
>>19916224
It'd probably be for the best. It means it runs smoother, whoever we leave in charge gets good advice, and messages can easily be passed to and from Clawwater Motte.

Have him stay.
>>
>>19916182
Now execute everyone who was there except us - dead men tell no tales.


(please tell me there were no named chars there.)


http://www.youtube.com/watch?v=ZeXDdmw4Pbw
>>
rolled 41 = 41

i think we should, i mean he is administrative minded. so lets do it. be a worthy inventment. just make sure he has afew bodyguards.
>>
Regarding panties, yes they are used, if only because Dalyna wanted to give us something to remember her by.

Regarding the running of the Clawwater lands, yes, we're leaving Ben. Our current quests are not going to require his services.
>>
>>19916256
I just fucking lost it. God that movie was good. Defined my life at 4 or 5.

So you are leaving behind Jorge, Ben, and Ser Jason, along with your three hundred men and two hundred Portain men, along with twelve ships.

Meanwhile, your ships are loaded with steel from the Clawwater men, barrels of Arbor Gold, and four of the chests loaded with dragons.
>Ready to leave?
>>
rolled 70 = 70

>>19916224

He comes with us.
>>
rolled 57 = 57

>>19916308

ready, lets sail.

rolling for the eventual weather check
>>
>>19916326
Your a step ahead of me.
>>
rolled 72 = 72

>>19916308
I believe so. Give Ben and Jorge manly hugs before we leave, give Jason a hearty handshake. Tell Jorge and ask Jason to listen to Ben's advice.

Set sail for Ryamsport. I'm guessing you'll want a weather roll.
>>
rolled 8 = 8

>>19916335

sailing on the sunshine...
>>
>>19916224
I say leave him for now. He will be essential in ensuring the smooth management of the place, and we were entrusted with that task from our Lord.
Saltmouth can do without him for now, it's more important he does his work here.
>>
The wind favors you on the return trip home. Coming over the horizon, Saltmouth never looked so fair.

You land at the main docks, and are greeted by Coyle and a dozen of the watch. "It is good to see you alive and unharmed, my lord. Will you be with us for long?"
>>
>>19916371

Not for long Coyle. Just filling up our stocks before we make sail for Ryamsport
>>
>>19916371

all the same we should check out what's been happening quick while we're here.
>>
Coyle just nods. "I had assumed as much, your lordship. We have been preparing for your return ever since the young Lord Redwyne stopped in. Luckily, those Cargill hordes were on the road soon after... Do remember to talk to their lord about payment for our stocks, ser? They had a dreadful appetite and our cellars could use a good replenishing." You promise that you will, but that you must leave the next day.

The dock is alive with activity as your ships are replenished and restocked with provisions and supplies. You, however, are just happy to sleep within your own walls tonight. Coyle provides an outstanding dinner for you and Lord Portain (quail stuffed with goat cheese, salty butter, and field herbs as the main course) that is perfectly matched to the wine. Afterwards, you retire to your solar to examine the books and make an accounting for what has happened while you were gone.

>Roll d6 for HOUSE FORTUNE
>>
rolled 4 = 4

>>19916453
Rollan for House Fortune.

We'll bring up the payment when we get to Ryamsport.
>>
rolled 4 = 4

>>19916453
Rollan.
>>
rolled 2 = 2

>>19916453
>>
That places us solidly into Good Fortunes... So that is two +1's to any stat we want.


Defense – 2
Influence - 50
Lands - 3
Law - 43
Population - 40
Power - 13
Wealth –1
>>
>>19916472
>>19916463

I can deal with this.
>>
>>19916492
I say we shore up our Influence and Wealth.
>>
Feed them into the money machine as always.
>>
>>19916492

Law and Wealth
>>
wealth and defense?
>>
>>19916492
Wealth with 1 of the points, because Wealth is awesome.

Then I advocate the other in lands, keep building to the 10 we need to turn Saltmouth from a large town to a small city.

I still kinda wish we could do the money double up, but as Princely said it would be too absurd.
>>
>>19916508

Better bump up law to the next level.
>>
Wealth and lands
>>
Wealth and Law seem to be the current winners... Any other votes?
>>
>>19916492

Wealth and Power. Or Wealth and Lands.

The last thing we need is influence, we'e a shiton as it is.
>>
>>19916550
BUt with a few points in law and we can get new bonuses to Wealth.
>>
>>19916547
What benefits does increasing Law provide us in crunch terms? We already know what Land gives, we can either improve lands or make Saltmouth bigger with them, but mechanically speaking is there going to be any difference with Law until we get it to 50 or so?
>>
>>19916569
In the future maybe, I'm more interested in getting Saltmouth up to the level of small city first.

Our population in 9 months or so is going to explode with the results of the festival.
>>
>>19916582
A high Law gives us bonuses to House Fortune, and bonuses to Wealth.

Now Wealth and Lands seem to be pulling away. A few more minutes and I will call it.
>>
>>19916591

I vote lands and wealth.
>>
>>19916591
Everybody got laid. Everyone, maybe even Reff got laid but I'm not sure he cared.
>>
>>19916492
We should really buy some panties or underwear for Danyla - sice we wont be returning these most likely....

I am thinking black lace and leather...
>>
>>19916624

damn good idea. I second this
>>
Wealth and LAW. or Wealth and LAND.

either way, WEALTH.

and as >>19916624 said a pair of undies.
>>
>>19916630
Seriously, one girl gives us her panties and suddenly we're smitten?
>>
Calling it for Wealth and Land.

Roll that d6 for Wealth.
>>
>>19916667

I don't think we're ever going to argue them out of their shortsidedness.
>>
>>19916667
we pretty much want to bed her now.

after the appropriate amount of flirt for the flirt god.
>>
>>19916667
So it seems. Granted she is a rather interesting prospect. Perhaps not the most practical for a number of reasons, but there are plenty of other reasons to be smitten with her.
>>
rolled 6 = 6

>>19916674

gimmie some cash
>>
rolled 4 = 4

>>19916674
Roll
>>
>>19916686

Jesus I'm on a roll tonight. I'm the anon behind the 100 and the 6 roll for the panties. Karban must have weighted dice
>>
>>19916686

Luckiest man in Westeros.
>>
>>19916667
I think the panties was just the right gesture to get /tg/ rolling. not the appearing naked in our bedroom.


yeah we are some kind of fetishists... most likely Kerban is a real pervert too..
>>
>>19916686
Wow. Max rolls are fucking dope, aren't they?
Defense – 2
Influence - 50
Lands - 4
Law - 43
Population - 40
Power - 13
Wealth – 9

Current Stat line now.
>>
>>19916686
>>19916702
>>19916704

Gentlemen I belive we had better bed this luck goddess soon less she get angry that we are not appreciating her generous gifts.
>>
>>19916725
I'm up to it.
>>
>>19916714
>luckiest man in Westeros
>builds a glorious sept, Saltmouth becomes centre of pilgrimages in the Abror
>secret panty fetish

Sounds bout right.

>>19916686
Holy hell.
>>
gtg. things to do, RL beckons.


also panties for the panty god.
>>
>>19916724

So after reloading our ship with food, water, and a nice replacement pair of panties we set sail for Ryamsport
>>
>>19916724

How are the construction on the castle and the sept?
>>
>>19916725
You make a good point my friend. When we sleep we shall not dream of Dalyna, her panties or of Veronica. We shall dream of Lady Luck, and we will rock her world.
>>
>>19916743
a rather known secret most likely...

also, going to sleep to.

the ones suggesting to buy a pair of smexy underwear, is about right - we dont want to return these, as it might convey things we dont want to. - and we do seem rather enthusiastic about a rerun of the departure night - most likely with different results this time.
>>
File: 1342505169665.png-(58 KB, 420x317, If you know what I mean..png)
58 KB
>>19916760
Is the Maiden known for granting luck or something? We could have a special prayer or two set aside for her.
>>
>>19916782
Actually bedding the sister of our soon to be lord is not a good idea even if the romantic in me encourages it with all his heart.
>>
>>19916748
Thanks for stopping in man.

>>19916756
The Sept's foundation is currently being staked out and reinforced... High, thick walls demand a decent foundation. The castle is also undergoing work, with a large number of scaffolds springing up. Montelban's villa over the river is also going well. Work crews are everywhere

>>19916753
By the next morning, the ships are fully stocked and you are ready to head south. Ser Clawwater is constantly under guard, so you have that covered.

>Roll 1d100 for the wind.
>>
rolled 1 = 1

>>19916822

wind
>>
rolled 48 = 48

>>19916822
>>
rolled 23 = 23

>>19916822
>>
rolled 10 = 10

>>19916822

podesta asdfs
>>
>>19916810

After she's married off, it is key to establishing Paxter's powerbase after all, and we've set ourselves up with a nice deal there's nothing stopping us from setting up a more discrete liason.
>>
Going on a tangent real quick - have we ever decided on what Lord Karban looks like? Or is he, like Dan of the late Metahuman Renaissance, a quantum appearance of whatever the fuck anon thinks?
>>
rolled 62 = 62

>>19916822
>>
>>19916827

Ffffffuck.
>>
>>19916827

Hurricane out of nowhere?
>>
rolled 37 = 37

>>19916822
As sympathetic as his character is, we really should have him submitted to the king's justice like the rest of the family. The bleeding hearts here say otherwise, but if we keep him around we're going to have to watch him for fear of a knife in our back throughout the future.
>>
Goin' to sleep as well, need the anti-marriage bros to hold down the fort. Dalyna may be awesome, but gets us pretty much nothing power wise considering Paxter would pretty much gargle our balls if we asked him to at this point.

We will have better options down the road than Veronica as well, and we possibly have bastards on the way we need to worry about.
>>
>>19916842
Perhaps a bit of this. We can solve that problem a little later though.

The wind for our return journey is poor. Our tiny fleet is tossed and thrown around, limping into Ryamsport twelve days later with a lot of very, very tired men. Luckily, you made it, and the Clawwater boy is with you. Also, you had Terris bring some of your better clothes, so that you can actually look like a lord during the trial.

>Wat do first?
>>
>>19916827
I apologize dear lady if our talks of another have offended you, our most precious consort who shall be beside us unto our last moments.

>>19916839
Ah the secret tryst that fills many a tale of love and lust. Such tales often end in tragedy sadly, though perhaps we can weather such a storm. Perhaps she is a lady worth the risk, no?
>>
>>19916881

Hand the Clawwater boy over. Get changed, look for Portain and get our evidence together. We have a case to present.
>>
>>19916881

Bring the Clawwater boy to Paxter. Report what you found and how you took care of it so far. Bring up to him all of the gold and wine as well. Don't forget to inquire on his father's health.

After meeting with Paxter, find Dalyna and return her token. Discreetly hand her our gift and thank her for the luck she bestowed upon you.
>>
>>19916860
I know, I like Dalyna, and damn is a discreet liaison tempting. I'll try to keep things on the level.

Well given that he was from the Riverlands, is a knight and how he fights I figured reasonably tall, not giant, more lean than bulky, auburn hair kept practically short, blue eyes and one hell of a smile.

>>19916890
Stop tempting me to make bad decisions like that.

>>19916881
Get dressed, head into Ryamsport with all the necessary proceedings and our prisoner in tow.
>>
>>19916904

Everything he said minus the gift.

seriously guys, do you want to get us beheaded? or worse? nerf our character by marrying to someone we could easily surpass? we haven't even gotten word back yet from spreading rumors we want to marry.

WE FUCKING UNHORSED ROBERT FUCKING BARATHEON

if that don't get the bitches i dont' know what will besides our fucking rich ass that's also a cunning general.

Patience, we may even get hot dornish wife like we originally intended.
>>
>>19916913
well, why should we not? eh. a discrete liaison is doable ....
>>
>>19916948

He didn't say anything about marrying her. Just returning a favor. Karban has so much swag it would be impossible for him to resist doing this.

I'm in favor of the gift.
>>
>>19916913
Ha ha, I apologize my friend. Do not mind a hopeless romantic like me. I know that we must listen to our mind over our heart if we are to survive the game, I simply enjoy a good indulgence in the sentimental.

Despite my playing half hearted advocate for the boy we must first see that he is judged by our lord. We should however mention that unlike his Father he was cooperative.
>>
We dress in a fine doublet and throw on our fancy cloak, the one of black velvet with emerald-green stitching around the edges. We slap our sword around our waist, and pin everything together with the Valyrian steel pin.

Ser Crane, Ser Honeyhall, Ser Cargill, Ser Cordwayner, and Ser Bushy all dress in their full plate, and toss on their cloaks as well. They will be the honor guard for Ser Clawwater... Whatever else the man is, he is still a knight. He hasn't been judged yet, and he deserves a bit of respect. But not much.

>Wat do?
>>
>>19916949
Yet risky as hell. If we get discovered or if there's a pregnancy then we're either socially doomed or sent to the FUCKING WALL alongside Damien.

Do you want to join the unluckiest schmuck in the Arbor on a trip all the way up there? The fucking North, as far away from home as possible and the weather sucks!

Granted I'll probably reverse my position completely when she shows up naked in our bed but I digress.

>>19916986
Well we've got another Clawwater in tow so let's bring him to Bridge Keep where he's supposed to go. Have the proper and expected amount of pomp and ceremony.
>>
>>19916986

Head down to the court and see what's shakin
>>
File: 1342506568680.png-(220 KB, 500x357, Matt_Bomer_Blue_Eyes.png)
220 KB
>>19916913
Soooo....Medievel Matt Bomer?
>>
>>19917030
Probably a bit buffer due to spending lots of time in armor and swinging a sword, and different colored hair, probably brown or auburn considering Riverlands, but that fits pretty well.

Obviously a lot of people are going to have their own personal headview of him.
>>
You and your men slowly pick up an honor guard as you walk. It starts with around a half-dozen City Watch just outside the docks, and then three knights near the border wall with the markets. By the time you are near Bridge Keep, nearly twenty men surround your small party.

Paxter meets you near the gates. "You found him, I assume? And did you bring the.... other thing you wrote me about?" We confirm that the young man is the last Clawwater, and assure him that no, we did not bring that 'horrible thing' into the port with us. He instantly seems more relaxed. "Thank the Seven... Now, come inside. There is much we have to talk about."
>>
>>19917016
Just wait until she gets married then. Any pregnancies can be passed off as legitimate and the whole thing is easier to keep discreet.

If Paxter discovers we bedded his unwed sister he'll be mad as hell. But if he discovered (not that we have intentions for him to find out) that she had been in an unhappy marriage and found solace in our arms it's more...manageable. I'm not saying we'll be in his good books but it won't end with us on the Wall.
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>>19916986
and the new pair of underwear? where is it?
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>>19917059

>Fucking his sister is cool
>fucking his sister when she's married is even cooler

... do i have to explain?

>>19917080

well, this is going to end great in the long run...
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>>19917059
look, i dont want to burst your bubble, but.... pic related.


or not various other simple practices.

as a lord, we should know the drill by now....
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>>19917059
Yeah, but she'll be married to someone important and if he finds out than we're in for a world of trouble. As romantic as the second one is I don't think it'd be that nice, also we'd be guilty of adultery which is illegal. Dalyna would get screwed over as well by that. I can't see it turning out better if she's married.

But as I said the moment that Dalyna shows up all flirty I'm going to ignore my own reasoning, probably.

If we're extremely careful we ought to be able to pull it off, but there are serious consequences if anything at all goes wrong.

Something to note, given that she is nobility she ought to be able to procure birth control, it's not advanced but it existed in the medieval era. We'll have to consult Ben.

Or we just stick it in her ass.
>>
>>19917123
>>19917131
/tg/ mind...

it is decided! Danyla loves Anal, and we will comply!
>>
>>19917109
I share your trepidation. This obsession with the ladies undergarments will only lead to headaches and possibly all the consequences of bedding this sister with none of the benefits. Even those benefits are short sighted and fueled only by lust.

Karban, the dashing rogue yes, the foolish boy unable to control his urges? This I am less sure of.
>>
>>19917080
We lack underwear stores to purchase such things.

We follow Paxter into his solar, leaving your Guard to ensure that Brandon Clawwater actually makes it to a cell, and that he isn't anywhere close to his brother.

Paxter turns to you once the pair of you are alone. "My father is gaining strength again... He might even attend the trial. But more importantly, our little battle up there has shown the rest of the Arbor that House Redwyne's power is not dying with my father. It is good for my house. And what is good for my house, I intend to make good for you." He points to a small chest on a nearby table. "Can you guess what is in there?"
>>
>>19917138
not necessary


>If we're extremely careful we ought to be able to pull it off, but there are serious consequences if anything at all goes wrong.
>
If we're extremely careful we ought to be able to pull it OUT, but there are serious consequences if anything at all goes wrong.


do consider that a fucking lot of human copulations do not end in pregnancies.
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>>19917167
Panties? - scratch that. most likely gold.

lets not guess.


" I am certain it is something ... "
>>
>>19917169

But better safe than dead/on the wall, eh?
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>>19917167

My lord?
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>>19917167
>Panties?

either gold, a weapon, or something comparability box worthy, do they use deeds in Westeros?
>>
A well written letter expressing how much you appreciate us and our help?
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>>19917109
I'm not saying it's cool. But it's more likely to be kept under wraps as by then she has secured the political alliance Paxter was looking for, and no one particularly wants to indiscretion to be made public as it would put that at risk.
So suddenly we worry less about Paxter finding out and the more we can focus on her husband not being made aware.

I'm just saying, having an affair with her later is less of an ohshitsonwhatareyoudoing moment that bedding her now.
>>
rolled 47 = 47

Screw what's in there, I want the box. Master craftsmanship right there.
>>
>>19917167

"I hope neither ale or wenches, for it would be very little of either to fit in such a container."
>>
>>19917167
A land deed!
>>
>>19917236
Yes, humor and levity are good to help cement our friendship.
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>>19917205
They don.

Paxter just nods at that. "Inside that box is an order to transfer lands from my families holdings to Lord Portain, in recognition of what he has done for us and the Arbor. It will push his borders southward, granting him the entirety of the Northwood and a branch of the Blacksoil river. He also has his western border's pushed west as well, granting him another thirty miles of coastline and the the fishing grounds off the Shallow Shore."

He pours a glass of wine for himself, and another for you. "Does that seem fair? In your eyes, is that adequate? You worked with the man extensively, and he is your neighbor... Your opinion matters to me."
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>>19917258

"Yes, his cooperation in the investigation has helped make considerable headway in apprehending these individuals." He could be fucking with us, just see what's inside the box, he may hand the clawwater territory to us.
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>>19917258
"You need men that can be trusted by your side, Lord. And Portain is trustworthy. I think your generosity suits his deeds, and he will be most grateful for it.
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>>19917258
Does this conflict with the orders in that letter from Lord Redwyne? If not it seems fair to me, and if it does maybe go with it anyway and claim the lost land in something else later.
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>>19917258

He could also know about the flirting between us and his sister, and he means cut that shit out now.
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>>19917258

Yes my lord. He is a good and honorable man. Without his assistance we might not have had such a resounding victory, nor such a speedy investigation. He has earned every spot of land you are transferring to him.
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>>19917258
He is testing us I think, to see if we are petty or willing to give him sound council even with no apparent reward. What say the rest of you? It seems fair to myself but I am no expert on such matters.
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>>19917258
He was of help in the investigation, I consider him a loyal friend and a steadfast ally. He provided a great number of ships to this endeavor as well.

I apologize for being grim but you are going to inherit the Arbor soon and having a man like that at your side will dearly aid you.
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>>19917258

Its share Lord Portain support and commitment was second no none my lord.
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>>19917314

fair*
>>
There's no need to be petty either about this, we already have a great fucking life in a bangin castle with a beautiful city.
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>>19917290
No, the lands you are set to receive are untouched.

He nods at your response. "It is good to hear that. The man worked hard to uncover this, and his young wife will give him many sons, I think. They will need land to grow, and he will need space to grant his sons lands and holdfasts as his family grows."

He smiles and starts on another glass. "Which brings us to you, Lord Dustain Karban, Lord of Saltmouth and the Arbor Isles. What to do with you."
>>
>>19917290
Good question, and I don't think so.

>"However, the fallow plains near the western headwaters of the Windingwater must not be pledged to one of his knights, for upon my death, I grant it to you, Ser Dustain Karban, and name you Watch-Lord of the Windingwater. May these lands belong to your son's sons, and my the Seven smile upon your house."

Here's the thing: this is a test. Paxter is asking whether we're willing to give Portain credit. It's pretty obvious where all the breakthroughs on this case came from, and who secured the area. This is a test of our honesty, our chivalry and our independence. So yes, Portain is a friend and deserves good things. But what we need to bring up is that Karban served Redwyne best.
>>
>>19917347
>Lord of Saltmouth and the Arbor Isles
>and the Arbor Isles
Did he just give us everything the Clawwaters had? Because I think he did.
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>>19917347
I think we should act a little awkward, try and not be too eager to suggest a bannerman for us be imposed on the Clawwater lands.

"If you saw fit to grant me nothing but a drink and a pat on the back for faithful service I could not rightfully complain. Anything more is generosity on your part."
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>>19917347
Well, that's a new title, I quite like the way it sounds.
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>>19917378
Hory shitto. Well that's two beautiful splotches of baby blue on our map; we're going to have to pick up the pace if we want to paint the entire Arbor our color.
>>
Yeah, sounds good to me. Especially since we'll be taking a bunch of shit from West on his father's death, and we can potentially get all of main's extra land anyways. Regardless, our neighbor's a bro and deserves it.
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>>19917347
"That is a interesting philosophical question. One can do may things with me. Although i make for a poor ships anchor - sill if i were to be anchored in a wine barrel, a tavern or a girls bedroom i could still make that work.... "
>>
This is a good opportunity i say, we have shown what we can do with fertile land, now we show what we can do with barren rock. Should we turn the isles into a bounty of wealth as we have cultivated Saltmouth then none can deny our skill.
>>
"The islands that once belongs to House Clawwater are stripped from their name and given to you. Their seat, Harbor Motte, is now a possession of your house as well, to do with as you wish. Additionally, for the next five years I am relaxing taxes upon the isles to speed their growth and ease the transition to your authority. Everything from Bastard's Cradle in the North to Stonecrab Cay in the South is now yours."

He smiles again. "I know my father has something planned for you... I am not sure what it is yet, and I hope it doesn't come in conflict with the gift I have given you. Administer these lands well, and prove to me that it is the men who dreamed traitorous dreams, and not an effect of those islands." He claps you on the back as you kind of process the information. "Now come, let us feast."
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>>19917408

Do we turn Clawwater into a shipyard/Navalbase? There's not much there for natural resources and no reason really to go build a trade outpost there.
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>>19917347
"To be frank, my lord, I want for little. A beautiful wife, short winters, and plenty of wine. If you would have me rule the Clawwater's lands, I shall do so, in your name."
>>
>>19917427 Cont.
Paxter gets up, heading towards the door. "Inside the box, dig out the black leather wallet. That will have an accounting of your new lands... Read up, and then meet me in the main hall."

>Read?
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>>19917427
"I am honored by your generosity. You need never fear treachery from those isles again, while I live."

We can feast, of course, but I would really like to see Lord Redwyne while we're here if we can swing it and his health will stand for it. He's apparently recovering, but that's no guarantee that he'll remain healthy, and there's no telling when we will be by to see him again. We started this job under his orders, and I'd like to close it up by speaking to him as well.
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>>19917428
Do we know that for sure? It was owned by the unluckiest family in Westeros; for all we know it's sitting on the Greyjoy family gold vault. Either way, I doubt we'll be able to administrate it; let's hold on to it for a few years and then make it a banner.

Setting it up as a base of operations for a navy is a good idea.
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>>19917447

Give it a thorough scan and find the juicy bits.
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>>19917447
Who is Dustain Karban to deny the orders of his liege lord? Read we shall, with a small amount of glee at an outcome that was not entirely unforeseen but succulent non the less.
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>>19917427
Well, I think we currently have a grin that nearly splits our face in two.

Given the fact that it has little in the way of resources outside of crabs we can't do much with that part. But they're spread out, on the water and full of experienced seamen.

I advocate we turn the central bit beyond the narrows on the main island into a gigantic fucking dry dock, have lots of ship building there. In addition it's navy shall be expanded and in exchange for gifts from the mainland it shall patrol the waters of the Arbor and root out any smuggling and piracy.

We can also start popularizing crabs at feasts thus providing some slight income from that.

We should also explore the islands and have experts consider if there are natural resources available that we have not noticed, if there are prime spots for iron or strange exotic plants.

Also given that we can't effectively administrate the day to day stuff we'll have to appoint a steward to deal with that or bannerhouse it.

>>19917453
Read the fuck out of the accounting.
>>
If we do talk to our lord, we come in there with an idea of what to do with the new lands. Read the accounts.

Captcha: Hospital Objian
It seem that captcha has an idea already.
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>>19917471

Those idea's are perfect. I suggest we hold off on appointing a steward right away. We might wish to travel there again and get a very good grasp on what the land has to offer us.

Read the paperwork immediately
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>>19917471

We should assign a Steward, if only we could get a second Maester to do it, we'll have to get Jorge to do it, he's the Admiral. But we'll need solid economic advisors there for him. The Shipbuilding will eclipse the Arbor and Portain, and will be the launching point for our annihilation of Lannisport and the Iron Isles someday.
>>
You know, I think this calls for a celebration. With family. Write home, invite brother and sister to visit House Karban. We're coming into real power now, and having a sister of marriageable age gives us an excuse to meet other women of marriageable age.

The idea of the giant drydock is delicious. What say you, Karban Hivemind?

Hey Princely, is this a unique bonus?
>>
well other then a base of operations for our naval fleet I can't think of much to do with other than the usual fishing. wait the islands are said to be rocky is there perhaps an oppertunity for mining?
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>>19917520
>The idea of the giant drydock is delicious. What say you, Karban Hivemind?
The islands are basically strictly worse as a drydock location than Saltmouth is, because we would have to import all shipbuilding materials and there's no convenient river to support it, nor a large city, and the population on the islands doesn't seem to produce a huge surplus of goods or food of any kind so it's probably not able to support a large number of specialist craftsmen.

We might be able to force the issue, but it would never be as good in terms of return on investment as our existing holdings. Sadly, we can't make an area that just isn't that resource-filled magically lucrative simply by wishing it so.
>>
Montelban will be very pleased we're building a shipyard me thinks.
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>>19917471
>>19917447
I must admit I don't know much about medieval economics, but would it be viable to mass produce ships and selling them for profit? If that is not viable how about producing a fuckhuge merchant navy, if we could become one of the main distributors of Arbor wine we would pretty much get a stake of all the wine production in the land, not just our own. Our new territory probably also has quite a lot of experienced sailors which would make this easier to implement.
>>
God damn. I didn't fully flesh out these fucking islands. Typing furiously.
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>>19917571
and couple that with the merchant borhterhood head we have a villa made, it should be somewhat impressive - perhaps getting the other two, hat in hand, aswell...
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>>19917427

Princely can we perhaps get an analysis of the resources on the island so we can analyze what it's actually worth?
>>
Addition to the drydock thing, put the call out for veteran ship builders and carpenters, we should set that sort of thing up there. We might even get a Boat Artisan.

Though drydock might have problems since there isn't wood there and we'd have to ship everything there anyways. Still would be a great staging area for patrols and anti smuggler/pirate activity.

As for the Steward I'd rather not have it be Caswell, he's an absurdly good seaman, and will be of great help advising them, but we want him on boats, he would not make the best lord.

We should do a look through our men and find a loyal man with economic skill. We'll keep a flow of raven messages to advise whoever it is on major decisions but leave much of it up to him. We should trust the person we put in charge.

What is the climate on these islands like? We might not have the right thing for grapes, but Montelban and the rest of the brothers might be able to get exotic plants that will work there.

We need more information on what we can exploit there to make solid plans in this regard.
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>>19917571
>Our new territory probably also has quite a lot of experienced sailors which would make this easier to implement.
This, I think, is likely to be the real value of the islands- they'll be a constant source of fairly experienced sailors that we can import to our other holdings and bring into our standing fleets, either merchant or war. The sailors send money home to their families, and that brings money into the islands even if they're not producing any particularly valuable goods.
>>
going away for four or five hours to do RL stuff.

hope we get another pair of panties and perhaps bed Danyla, in spit of all the getting some posters panties in a twist and ass-clenching about it.
>>
From what i recall the town dominated the portion of the map princely had, but in scale in this picture they're about the same size as our lands and i recall we have a few fields outside our town don't we?
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>>19917603

Idk, sailors tend to blow their money at the taverns brothels.
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>>19917627
Our current holdings are about the same size as the island we fought on (Crabber's Harbor). Walls of info incoming.

Bastard's Cradle - The second largest island of the chain, this island has rocky beaches, deep inlets, and rugged, pine-covered hills. While growing crops is hard, the seas around the island are filled with clams, mussels, shrimp. tuna, eels, and herring. The interior of the island has lots of beavers and otters. Nearly a thousand people live here, scattered between small fishing villages.

Crabber's Harbor - The island where the battle took place. The interior is covered with small fields of barley, potato, and turnip, while the shore is dotted with fishing villages, mainly dedicated to chasing the large, fat Dragon Crabs that the island is known for. It also has the largest settlement of any of the islands (Crabber's Harbor, population 1500)

Stonecrab Cay - A very tiny island home to just five hundred or so people, these folks make their living off hunting the numerous crabs around the island (namely the Stone Crab). It is an unremarkable island of rock and salt.

Mermaid's Palace - A heavily forested island has only a single small settlement on it that enjoys the idyllic sandy beaches. The forests of pine stand in stark contrast to the herds of hundreds of seals who live on the dangerous reefs encircling the island.
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>>19917658 Cont.
The Skalpstones - A series of hardscrabble rocks and salt-stained stone. Nearly no one lives, permenantly, on the Skalpstones. They serve, however, as a base for pirates, smugglers, and ner-do-wells.

Salty Shale - This island has no beaches, which makes traveling around it very difficult. Nearly as large as Bastard's Cradle, the entirety of the island is on an angle, with several mines for copper and salt. Most of the community is composed of miners and fishermen, and numbers nearly eight hundred.

Horseshoe Rock - Built around a tiny blue bay, the major settlement of this island has half of the population mending nets and preparing fishing vessels to reap a bounty from the currents that funnel fish right past their home. Because of the easy fishing, this is one of the wealthier islands.

Isle of Pigs - Another heavily forested island with a small population. Here, a huge number of boars roams the woods, making hunting a dangerous affair.
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>>19917520
The idea of a family reunion makes sense, I like it.
>>
so much for there not being wood. but I would like to see if we could arrange extensive mineral survey. there has to be some way to make these islands into the money raking islands they deserve to be.
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>>19917666
Is it just me, or are these holdings worth like... ~120 Land?

>>19917691
I don't know, maybe we secretly have something against our family. As I recall, we've written them one letter in the last three years and it didn't even mention the fact that we're a lord now.
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>>19917658

Bastard's Cradle- assuming the tree population can sustain lumber yards, we start building our fleet from that, sure we have to ship it but what else are we gonna do?

Crabber's Harbor- it has a very defensible inlet which is great a for a naval yard, we can have the inside cove be a shipyard, and the other beach can become a merchant/naval base. We'll also try to keep the crabbing up if the docks don't get in the way.

Stonecrab Cay- obviously isn't gonna get much bigger, they gotta keep the crab a flowin.

Mermaid's Palace- again, if the forest is sustainable we build lumber yards and import it to Crabber's Harbor.

No matter how you think about it we're going to have to force the islands to be successful, and this is the quickest way that also enables us to have a potential impact on the Rebellion.
>>
>>19917666
>>19917658

And it's all ours?

We have to have some serious gratitude sex with Lady Luck in the near future.
>>
>>19917666

The skalpstones- we'll have to establish a military outpost to keep it clear. expensive yes, or we can assign permanent ships to patrol that area.

Salty Shale- Core of mining operations here, see if we can somehow carve a harbor out of the rock.

Horseshoe Rock- utilize the natural resource and gather fish to sell in markets.

Isle of Pigs- cull the boar population and start lumber operations
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>>19917666
Could you give us the mechanical stats for these, for our reference and consideration?

For that matter, getting a recap of the full stats on our existing holdings wouldn't hurt, either. We could use a solid look at the full picture of where we stand.
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>>19917741
>>19917706
It is all ours. As for the cost? It is somewhere just over 100. Then again, House Cargill's eastern branch has nearly 400 or so Land in holdings.

As for what to do with it.... Well now, that WILL be an interesting debate in the Karban hivemind. SUMMON THE CEREBRATES!
>>
Princely, I just want to let you know what a great job you're doing with this. I've been with this quest ever since i helped pick out the caot of arms and check /tg/ everydady to see if it's up and running.
Thank you good sir for the best quest i've had the honor of being in.
>>
>>19917666
>>19917658
Okay, we've got wood. The drydock is no longer out of the question. IIRC pine is not a bad wood for ships, especially masts, and it can cover the gamut from both soft wood and hard wood which can be nice for ship building. But don't take my word for it as I am not a wood or ship expert.

What type of wood is on the Isle of Pigs?

Can the mining operation in Salty Shale be expanded?

Can we popularize Dragon and Stone Crabs more in the Westeros mainland or maybe even with Montelban and the rest of the Brotherhood across the Narrow Sea?

If there isn't much beaver and otter hunting in Bastard's cradle we could get some going and get pelts flowing.

Mermaid's Palace has seals, seal fur is quite nice and ladies love it.
>>
we must begin extensive mineral surveys on islands without trees.
>>
>>19917706
I doubt it. Princely, after rolling, mentioned in our initial thread that we bore our brother no ill will for inheriting. Besides it's not completely out of the ordinary for relatives and the like to lose contact for a couple of years.

I think a reunion is a very good idea.
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>>19917729
>>19917766

please just give this consideration so i don't have to rewrite it
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>>19917767
Can you give me till the next session? I need to double check all the figures and detail things before posting it.

I also have to make sure that all the brand-new shit we added to land construction is correct and dice-roll approved as not broken. Basically... Give me a few days to double-check all my shit. I hate having to retconn. It makes me feel like a sloppy story teller. But I promise to lead off next time with it.
>>
okay what I have so far
1 establish lumberyards
2 begin dry dock construction
3 mineral surveys
>>
So should we set this up, and then when the industry is rolling we insert our own bannerman (after one of our followers prove themselves I guess) and have them import wood to Saltmouth where we start a ridiculously large fleet construction, both merchant and military.
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>>19917790
IRL The best ships were built out of red and white oak. Pine tends to be too soft for it. The roamns built pine ships during one of thier wars with carthage and they fell appart inside a year. True story, although that may have had more to do with them having no idea what they were doing than the worthiness of pine in ship construction
>>
>>19917777
How do the mechanics for having multiples of the same sort of location work out for House Fortunes? Do the bonuses for having multiple mines or marketplaces or what have you stack? Or do we roll multiple times if our holdings grow large enough, or... something else?

We're going to run into serious chokepoints for expansion here if we're stuck rolling once and things don't stack, in which case we basically want to farm some of this territory out to a banner house ASAP, I think. On the other hand, if the bonuses do stack then our concern should be maximizing all potential Wealth bonuses from the islands so that we can get enough Wealth to trade in and build them up.
>>
>>19917822

No problem, we can deal with all this later. Anyway, it makes sense for it not to be really all that prosperous as that would mean the Clawwaters wouldn't have felt much inclination to stoop to smuggling.

On to the trial?
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>>19917786
Yes, dear princely, you portray this world like an artist, each post you give us is another stroke of your brush bringing the world into vivid definition. I have followed this quest since its inception, and found it bemusing at first, but now I find myself genuinely interested in the fate of our dashing Karban.

Your characters are memorable and your method entertaining, cheers to you fine DM for taking such an endeavor.
>>
>>19917838
You are correct on the oak. Pine isn't a /great/ wood for ships, but the Romans were never really a naval power until they started taking over nations who WERE. However, ships made with the oak from the Northwood are generally the best Arbor ships.
>>
keep up the economic dreaming and scheming brethren, goodnight, and thanks again for a great thread Princely.
>>
>>19917822
If you're going to be posting a bunch of mechanical stuff at the opening of next session, could you throw in a list of the expanded purchase options that I recall you mentioning in one of the previous threads? We might as well drop into full-on steward mode all at once.

And maybe a recap of any tweaked or particularly relevant rules...
>>
Long time watcher, first time poster. (this quest is fucking awesome, princely. The new Harlem Quest for me)

I'm going to throw in my vote for the dockyards, shipbuilding dry-docks, and huge port expansion ideas. Not only does it give us an amazing military and trade bonus in the Arbor waters, but being able to quickly and safely design and build our own fleets of not just trading vessels, but war ships as well - it's a gigantic boon that can help not only us, but our entire line generations in the future, I say do it, and sink some of our wealth and influence into it ASAP.
>>
>>19917786
>>19917846
Those are seriously fine words. Thanks guys.

As for how the multiple buildings will work? There are ways in which they stack, supplement each other, and promote synergy. That was one of the first things I had to look at, as the original rules had jack shit on that. Also, remember that banner houses can owe you far more than just men, ships, and knights for war. You can impose taxes, grant favorable deals, or lean on them to get them to do what you want or what they should do. And even outside that... Having wide-scale logging for timber reduces timber prices, making ships easier to afford. Hell, maybe your banners might pay taxes entirely in timber or even completed ships.
>>
>>19917867
Yes. Those two files will need to be cleaned up and organized in a better way, so that you guys can more readily sort through it for answers. Trust me, you do NOT want to see them right now. It is a... horror.

>>19917878
Saltmouth does have docks of its own, which are quite capable. However, having multiple docks means that we could pump out a large number of ships with speed. As time goes on and we start accessing the options and upgrades that reduce the cost of soldiers and ships, we are going to start building up a mighty fleet. After all, our soldiers can't do shit on an island. We need ships to get them there.
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>>19917851
Shame, though if we have some white pines laying around we can get some bitching masts out of it.

Also there are a thousand uses for pine tar and pine resin.

I'm starting to think that while these aren't the best lands in the Arbor the Clawwaters weren't creative enough.

How many people did we just get in total? I'm guessing somewhere around 5-7k people but that's a rough guess.

If we set up drydocks we can also divert the Brotherhood of Banners there for major ship repairs and maybe even purchases, that ought to be one hell of an economic boost if we pull it off.

Also we're going to get gaggles of sailors from this, we put them on ships we can police the Arbor for piracy and smuggling even further. We might even be able to get gifts/payment from the rest of the Arbor to ensure no operation like the one we just set up ever happens again. Damn I wish we managed to grab Davos, having him on anti-smuggling duty would be fucking nice.

>>19917938
More docks means more ships and we can set up extensive ship building and repair facilities there. Maybe even a ship guild with all of the funds from there. Maybe Paxter'll let us keep the majority of the loot we found, and there is probably stuff under the castle that we haven't found yet which we'll add to the treasury.

Also you can post the mechanical stuff if you want, I like sifting through things and it'll give me knowledge with which to break things.
>>
You know, I am thinking of ending it here tonight. As much as I would like to get into the feast and trial tonight, I think that will keep us all up far too late. More importantly, I don't want to have to cut us off right in the middle of something important like that.

However, ask questions and plot strategy. I will be on hand for a while to do as best I can in helping with this, and providing sneak peaks to resources, upgrades, the whole new Unit table, and much more.
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>>19917954
You can if you want, though if you're up for it I'm guessing a number of other people could continue for a while.

When is next session?
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>>19917953
The Brotherhood of Bearers might really like the islands... The are further out from Arbor, meaning that runs that go straight to Oldtown might benefit from it.

As for the population... It is just over 5000 or so between all the islands.
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>>19917954
No problem man, another great quest as always.
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>>19918001
Next session is set for Thursday, at around 3pm 4chan time. Depending on how fucking terrible the train is on my way home, I might be a bit late or a bit early. But that is the rough time.
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>>19918007
Excellent, let's see anyone complain about prosperity when they have the Brotherhood coming through town.

To sweeten the deal for Ghand and Tarlosa we could offer a nice mansion on Mermaid's Palace, perhaps in addition to a place at Saltmouth. You did say idyllic sandy beach.
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>>19918035
We should endeavour to ensure the Brotherhood is based mainly at Saltmouth, but spreading the wealth is a good idea.

I think the mansion is a great idea, but we should wait. After a year or so of decent relations we can spring that nice gift on him.
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>>19918073
We could start with a nice vacation house that also doubled as a place for negotiations and housing for important dignitaries if they wanted somewhere quiet.
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>>19918035
It does. While the climate is a little cooler than the Arbor in general, it is a damn nice place to live.

Just as a worldbuilding note: The Arbor has a a slighty dry climate, but it is pleasantly warm all year round. The coasts are wetter and stormier, as cooler ocean air slaps into the warmer air of the Arbor. While some produce, like citrus and olives grow fine along the Arbor coast, further inland things like turnips, onions, barley, and wheat are more common. In the hills, more traditional orchards of pears and apples are common in the rocky ground. The central interior wine country kind of has a self-explanatory crop.
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By the way how large is the land that Lord Redwyne is giving us after his death? And more importantly, what kind of land is it?
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>>19918133
The grant is sizable... Basically, it is all the Cargill holdings north of the Windingwater. These are relatively fertile lands that grow barley, turnips, onions, apples, olives, and cabbage. Generally, it is a breadbasket swathe located along the river.

There are several small villages, and a mill. The largest community is Honeyhall, which has numerous hives located along a small ridge. It is, all things considered, a great gift.
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>>19918094
Definite incentive for the Brotherhood. We want them mainly based out of Saltmouth, but having a place to relax, goof off, party, privately meet and store excess goods could be nice for them. Maybe set them up with nice places within Saltmouth and once dividends start seriously pouring in we get working on a Brotherhood Mansion over there.

We just got an absurd amount of land, a good pile of population, some more navy/power, and a nice chunk of wealth from this. Though we might need to work to get the Law up to snuff over there.

I'm imagining Karban standing there for 5-10 minutes staring at the piece of paper with a smile glued onto his face.

I can't wait to see the crunch effects of this, especially once we're done polishing these lands until they gleam like they never did under the Clawwaters.

We should throw some more money at the fishermen who brought this to our attention in the first place.
>>
The skalpstones offer a interesting option.

considering they are home to smugglers, pirates and the like...

we could hide ships there. about say one squadron for every two or three public ones - a shadow fleet.

we would need the at least one squadron or two changing names and crews in some fashion to allow these to dock somewhere else in our lands, but once that is done they can loose the name and the colours and be a shadow fleet, that no one can track to anyone.

a good gift for the future lord Redwyne once the Baratheon Rebellion starts - couple this with that 'horrible ting' we found (well perhaps a bit more of that - we should see about buying it through a proxy) and you got yourself a really good strike group.

Not a conquest fleet but enough of a force to get said package into Lanisport or the main port of the Ironborn and deploy it on their fleets.

Done in the rebellion we could cut their power significantly by devastating their naval force and their ports, and all not done by Redwyne at all - just pirates and outlaws.


afterwards we can have said outlaw flo9tilla be destroyed by our own fleet (the crews saved - only ships sunk) and in ten years or so make a repeat of the whole action.


we should also see about getting the Clawwater girls back to their castle. And if it needs help we could fan the flame of romance, even establish a triangle between ourselves, the Clawwater girl and our noble administrator/steward, and then pulling out letting the two get close.

Doing this coupled with having the administrator of the lands marrying the elder one would get us effectively a banner house...
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>>19918344
Pirates with wyldfire.

if that wont get some serious clamp downs on wyldfire nothing will.


by then we should get a few pyromancers in our service to be able to provide our own, should we need it in a covert fashion. - just in case.
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>>19918344
>we should also see about getting the Clawwater girls back to their castle. And if it needs help we could fan the flame of romance, even establish a triangle between ourselves, the Clawwater girl and our noble administrator/steward, and then pulling out letting the two get close.

>Doing this coupled with having the administrator of the lands marrying the elder one would get us effectively a banner house...


sounds like a plan.

we will have to see to it that the girls are sent to clawwater castle or given in our custody - dunno how possible that is. but perhaps

having them be in clawwater might be possible...
>>
>>19918344
First we have to choose our steward, but getting him married to the eldest Clawwater would have some serious bennies. The people who blame the nobles know that the girls weren't involved and it gets the loyalists to the old family, if there are any hiding about, on our good side. An all around good move if we can pull it off, and we ought to be able to.

The younger daughter is too young for marriage, to make sure she turns out okay we'll either stick her in our household or that of one of our friends like Portain or Cargill. Though an advantage of keeping her at our place is that we can keep a closer eye on her and it might be interesting to get Terris another friend his age. Though I'd prefer for him to marry Lizbeth in 6-10 years.

Additional note, try to hire Davos again, having osmeone with his skills would be invaluable considering how much naval power we just got and how hard it'll be to keep the Scalpstones clear of smugglers/pirates.
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>>19918438
we can keep the younger one as a ward until she marries to- just in case the elder one manages to bewitch her husband into treachery.
>>
>>19918457
We'll need to pick up some attendants, tutors and the like. Most of our advisers while nice don't really have the knowledge base to teach a lady all the etiquette and so on that she'll need. Maybe we'll pick up a nice Septa from our Sept who can help us with that.

Now I'm imagining the Steel Guard trying to take care of a 10 year old girl, a lot of them would be just fine at it, she probably adores Ol' Nick and Cordwayner for saving her, but her interactions with Doros, Reff and Iylaria ought to be hilarious.

I can see it now, Ilyaria trying to teach her proper manners and ending up teaching her fencing. Reff humming a tune while sharpening knives and his best attempt at a smile to calm her down looks like a serial killer's grin. Doros getting drunk and giving her a ride on his shoulders, as he rides a cow.
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>>19918549
Correction, 12 years old.
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>>19918549
>>19918559
>>19918457


by the time we are finished and have her married off , assassin Arya will look well-adjusted and tame.
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>>19919437
Pretty much.

Man we should get more kids around. Terris is already going to become a fucking amazing knight after being taught and trained by the 20 most dangerous killers in the Arbor. He'll know how to fight every single type of opponent, most knights would be caught off guard if they ended up in a duel with a water dancer and didn't have their armor, Terris would start laughing his ass off as how much worse they were than Iylaria.

Stefanie is probably going to end up as a spy/assassin/schemer and hopefully a noble lady with impeccable manners if we can find a tutor for that. If anyone makes her cry Uncles Doros and Reff are going to pay them a visit.

We aren't even going to try that hard to do this, it'll happen by osmosis.
>>
Did you know that GRRM has put a ban to all fan fiction based on ASoIAF?

I bet someone is attempting right now to put down this quest.
>>
File: 1342527871778.jpg-(150 KB, 1280x1799, karban banner B.jpg)
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>>19919776
Oh yeah? Well, he can try. We'll just keep wearing his defences down... AS WAVES UPON ROCK!
(Can't believe I finally submit this just as the thread is coming to a close.)
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>>19919776
Fanfiction requires and author and is a story.

this is a RPG, with a GM, players and a campaign.

get your definitions straight - know the difference.
IN other words stop trolling.
Anyway, we should consider any arguments we can that would get the girls in our care or our care by proxy.


If we want to create a banner house this is the golden opportunity.


That and having a little girl around. - 4chan likes little girls.

heck we could have her as character, since wards are playable in the RPG.

Since 4chan wants to be a little girl Tomin will be abused by her to such degrees.


so , we get to have a banner house by having the elder Clawwater girl marry somone we put in charge there, and we get to be a little girl through the younger Clawwater girl.


I say a pretty good deal. And deflower Danyla.
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>>19919818
wanna bet her cherry is popped already?
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>>19919818
We've got more than one author, and we've got a story. It's written down. It's fiction made by fans.

Stop accusing people of trolling for humorous comments that don't call for any strong reactions. Just because you're overreacting doesn't mean it's a troll.
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>>19919840
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>>19919840
Technically even horse riding or strenuous physical activity can pop a girl's cherry.
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By the way, now that we're in the bug city, we could shop for underwear.
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>>19918438
>...it might be interesting to get Terris another friend his age. Though I'd prefer for him to marry Lizbeth in 6-10 years.
Terris is not ours to marry off. He belongs to another House, and is theirs to marry and make alliances with. Trying to use him in our own dynastic games would be exceedingly rude to his father and we should not even attempt it.

>see about getting the Clawwater girls back to their castle
I don't think this is necessary or desirable, since it robs us of the opportunity to arrange a marriage between our steward and someone with actual political value. The Clawwater family has had their land stripped- they no longer have any claim to that land whatsoever, and I don't think that the smallfolk love them enough to justify acting like they do. Heck, it's a mistake to even think of it as "their" castle- it's our castle now; they have no rights to it at all.

I know it's nice to mess around with raising kids and we're trying to be kind to our defeated enemies, but we can find children of actual value and personal loyalty to raise and marry to our followers. Ones who we don't have to worry about secretly harboring a decade of bitter hatred for us and then stabbing us in the back at a critical moment.
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>>19920363
Alright if we don't neccessarily marry them off, raising them to be proper ladies of the court does have some benefits. We can foster some good will with whoever they eventually marry, we can use them to hold and attend event we otherwise wouldn't be party to and most importanly we can raise them not hating our guts.
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>>19920413
We can get those benefits from raising just about anyone. They're why people take on squires and wards- which is done from their allies, not from their random defeated enemies, because pouring that effort into an ally will give you a more competent and trustworthy ally later while pouring it into a defeated enemy will give you what's basically a minion that you could have made out of a loyal follower anyway, except less reliable and with a permanent political bad stench because they have a history of disgrace.
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>>19919776
That's why I stopped doing my quest thread. Railroad sent a mob of mountain men to burn down my house.
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>>19920461
I understand I'm just saying that since we currently have no other wards we can still use this to our advantage even if it's just in the short term. We could always try to spin this as us having some very noble characteristics to our small folk or what have you. I'm not heavily invested in the idea myself just wanting to point out possibilities. Sorry if I came off confrontational.
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>>19920502
>Sorry if I came off confrontational.
Oh, you didn't, no problem there. I just don't see mucking about with the remnants of the Clawwater family as something worth the time and effort likely to be involved in it, but strongly suspect that people are going to want to anyway because it's an opportunity to raise young girls and /tg/ never passes up an opportunity to play Princess Maker.
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>>19920525
Also, we might have the chance to take another squire, but we can't foster the girls of our allies. She's the only little princess we will have until we make our own.
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>>19920525
>but I strongly suspect that people are going to want to anyway because it's an opportunity to raise young girls and /tg/ never passes up an opportunity to play Princess Maker.
Damn straight. Also acting with honour like the good little idealist we seem to be and treating them well/saving them leads me to believe they won't have a huge amount of hate for us. Hell, being adopted by us gives them more than the crazy parents could ever have.
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>>19919805

Really nice bro, BTW we should probably make an entry in 1d4chan for better organisation and introduction for new people.
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>>19921988
We've got a pastebin http://pastebin.com/index/tC8Ls9pj that I'm updating to version V. Once that's done I'll create a page on 1d4chan.
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>>19922177


Reff and Doros are not mentioned in the steel guard...

why are the resident sociopaths not mentioned?
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>>19922766
The pastebinanon who made it did so for the first two threads. Characters named or who came to prominence since then don't have a mention. Fixing that now, thanks.


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